###################################################################### #========##========##===##===##========##========##========##=====#### #==####==##==####==##========##==####==##==####==##==########==##==### #========##========##==#==#==##==####==##========##======####==###==## #==####==##==##==####==#==#==##==####==##==##==####==########==##==### #==####==##==###==###==####==##========##==###==###========##=====#### ###################################################################### #########========######========######========######========########### #########==####==######==####==######==####==######==################# #########==############==####==######========######======############# #########==####==######==####==######==##==########==################# #########========######========######==###==#######========########### ###################################################################### ###############################========############################### ###############################==###===############################### ###################################===################################ #################################===################################## ###############################========############################### ###################################################################### #========##===##==##========##========##==####==##========##========## #==####==##====#==##==####==#####==#####==####==##==########==####==## #========##==#====##==####==#####==#####========##======####========## #==####==##==##===##==####==#####==#####==####==##==########==##==#### #==####==##==###==##========#####==#####==####==##========##==###==### ###################################################################### ###########========###########========############========############ ###########==####==###########==##################==################## ###########========###########==##====############======############## ###########==####==###########==####==############==################## ###########==####==###########========############========############ ###################################################################### Armored Core 2: Another Age Why should you use this FAQ? +To beat missions your first time through with out use of PLUS +To beat the game with out the use of the Karasawa +To complete this game without the use of a load up from AC2 +To complete the Lost Field with no over weight. +To get ALL the hidden parts +To see a checklist of all the parts +To see ALL the parts What isn't in this guide? -Controls -Over view of the game itself -Advanced tactics section -Perfect English, although I only speak it. Table of Contents (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) Don't worry, there is sub tables when you get there. -Intro -Walk Through -Enemies -Shop/Checklist -Parts -Ending (<- Part on Plus) -Credits -Copyright [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####===###==####========####========####========####### ##########==#######====##==#######==#######==####==####==####==####### ##########==#######==#==#==#######==#######========####==####==####### ##########==#######==##====#######==#######==##==######==####==####### #######========####==###===#######==#######==###==#####========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Intro... This is a walkthrough for Armored Core 2 Another Age. I will tell you how to beat missions, and find some parts. I wrote this guide for mainly helping with the harder missions. If you need to know controls, open that thing called an instruction manual. Here are some basic things you should know about this game. In this part I will tell you several things. First off, the mission briefings and rewards. Then I will tell you strait forward how to beat it. Then I will list the hidden parts for that mission and a set if needed for it. One more important thing. You may notice I use certain parts a lot. Those are just my choices most of the time. If you are better with Quads, go for it. Oh yeah, if you can't get some of the parts I mention, just use crappier ones. You will notice I favor the same head/core/arms/legs/booster/radiator/generator through out the whole game, once again, if you don't like them, I'm not forcing you to use them. Want some tips? -Always save before every mission. -Use energy weapons at first so you can get a lot of credits. -Missiles & Grenades are a great way to run your money into a hole. -Read my guide and get lots of sleep. -Even with a perfect setup, you still need to have some talent. -If you have trouble with regular enemies, look at the enemy section. -USE a laser blade for ALL mission your first time through. I assume you have the heaviest blade you can carry and that you have one in the first place. -The Karasawa is a monster, use it if you need it, but don't grow on it as it makes you a sloppy pilot. Whenever there is a mission where you are having trouble with, the Karasawa can usually help... but if I told you to use the Karasawa for every mission, this FAQ would be mad short and boring... -I will list the missions in order I did them, and before I start it, I will try and give you the design I used... please note that I try and be diverse with the use of different weapons and I tend to stray from missiles any more since they don't really make you a better pilot. -D O U B L E - L O C K everything! This will let your FCS lead the target. It is done by letting you lock box remain on an enemy for a second or two. (Stars in dictate difficulty in levels and getting hidden parts. Parts that can be found by a pick up are rated as if you just looked blindly (FAQless) for them. {1-10}) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##========##========##========##===###==# #========#####==#####==########==###########==#####==####==##====##==# #==#==#==#####==#####========##========#####==#####==####==##==#==#==# #==####==#####==###########==########==#####==#####==####==##==##====# #==####==##========##========##========##========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Walk Through... (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) Read the Intro and the beginning of this part. (These are in the order the game lists them after you beat the game; the number in the brackets is what order I did the mission) --Neo Isaac {01} -Stop Terrorist Sabotage -----------------------------------------[01] -Destroy Prototype MTs -------------------------------------------[02] -Defend the Elevator Facility ------------------------------------[04] -Attack Transport Convoy -----------------------------------------[03] -Assist Emeraude Forces ------------------------------------------[05] -Pursue Emeraude's Forces ----------------------------------------[06] --Zearm Desert {02} -Destroy Insertion Team ------------------------------------------[38] -Eliminate Raven -------------------------------------------------[66] -Attack the Terrorists -------------------------------------------[41] -Destroy Massive MT ----------------------------------------------[87] -Training Exercise -----------------------------------------------[39] -Training Rematch ------------------------------------------------[43] -Reactivate Facility Gates ---------------------------------------[40] -Infiltrate Weapons Facility -------------------------------------[44] -Destroy Top-Secret Unit -----------------------------------------[55] --Old Zam {03} -Defend the Bomber -----------------------------------------------[20] -Disarm the Bombs ------------------------------------------------[22] -Destroy Security System -----------------------------------------[23] -Enter Waste-Treatment Plant -------------------------------------[21] -Raven Assessment ------------------------------------------------[24] --Horwick Mts. {04} -Attack the Airbase ----------------------------------------------[15] -Destroy Radar Array ---------------------------------------------[16] -Defend the Airbase ----------------------------------------------[19] -Eliminate Trespassing AC ----------------------------------------[17] -Intercept Mine Intruders ----------------------------------------[18] --Old Gal {05} -Attack the Storage Complex --------------------------------------[07] -Defend the Materials Cache --------------------------------------[08] -Defend Storage Complex ------------------------------------------[12] -Eliminate the Search Team ---------------------------------------[10] -Eliminate Patrolling AC -----------------------------------------[09] -Takeover Military Warehouse -------------------------------------[11] --Burroughs Hill {06} -Eliminate Outlaws Organizations ---------------------------------[26] -Recover Research Materials --------------------------------------[28] -Attack Secret Warehouse -----------------------------------------[29] -Eliminate the Bureau Forces -------------------------------------[25] -Rescue the Trapped Indies ---------------------------------------[27] -Eliminate the Raven ---------------------------------------------[30] --Thorn Garden {07} -Attack Abandoned Facility ---------------------------------------[31] -Eliminate Biological Menace -------------------------------------[37] -Eliminate Unmanned Weapons --------------------------------------[32] -Shutdown Nuclear Shelter ----------------------------------------[35] -Assist Research Team --------------------------------------------[34] -Clear the Disposal Facility -------------------------------------[36] -Remove Occupant in Facility -------------------------------------[33] --Old Avalon {08} -Special Arena Appearance ----------------------------------------[13] -Special Arena Rematch -------------------------------------------[14] -Eliminate AC ----------------------------------------------------[54] -Terminate Raven -------------------------------------------------[88] --Earth Central {09} -Rescue VIP ------------------------------------------------------[45] -Eliminate Unmanned Weapons --------------------------------------[46] -Eliminate Intruder ----------------------------------------------[47] --Colnart Bay City {10} -Defend the Shipyard ---------------------------------------------[50] -Escort Transport Convoy -----------------------------------------[48] -Disarm the Explosive Devises ------------------------------------[52] -Destroy Submarine -----------------------------------------------[53] -Probe Balena's Defenses -----------------------------------------[49] -Attack Coastal Defenses -----------------------------------------[51] --Eyelet City {11} -Test New MT Model -----------------------------------------------[56] -Performance Evaluation ------------------------------------------[85] -Prevent Prototype MT Theft --------------------------------------[86] --Arkot Ocean {12} -Defend Transport Ship -------------------------------------------[57] -Destroy the Transport Ships -------------------------------------[61] -Escort the Transport Plane --------------------------------------[58] -Escort Airborne Transports --------------------------------------[63] -Airborne Attack -------------------------------------------------[64] -Destroy Government Fleet ----------------------------------------[62] -Attack the Ocean Base -------------------------------------------[59] -Attack the Bureau's Base ----------------------------------------[65] -Defend the Ocean Base -------------------------------------------[60] --Folk City {13} -Restore Temperature Setting -------------------------------------[70] -Test Facility's Defenses ----------------------------------------[68] -Remove Germ Warfare Toxin ---------------------------------------[71] -Eliminate Hijacker ----------------------------------------------[67] -Safeguard Stolen Prototype --------------------------------------[69] -New Part Acquisition --------------------------------------------[72] --Scissors Forest {14} -Defend the Fortress ---------------------------------------------[73] -Destroy Missile Batteries ---------------------------------------[75] -Escort AC parts Transport ---------------------------------------[74] --Balboa City {15} -Attack Spaceship Dock -------------------------------------------[76] -Destroy Space Transport -----------------------------------------[79] -Defend Development Lab ------------------------------------------[77] -Attack the Train ------------------------------------------------[78] --Whiteland {16} -Infiltrate the Ancient Ruins ------------------------------------[80] -Attack the Storage Depot ----------------------------------------[82] -Eradicate Unidentified Units ------------------------------------[84] -Attack Zio Matrix Patrol ----------------------------------------[83] -Arctic Battle ---------------------------------------------------[81] --Rapture {17} -Destroy Security Detail -----------------------------------------[42] -Free Rapture Orbit Elevator -------------------------------------[89] --Lost Field {18} -Explore Uncharted Region ----------------------------------------[90] -Revisit Uncharted Region ----------------------------------------[91] -Destroy Designated Target ---------------------------------------[92] Here is a map and numbers if you didn't feel like reading through all that. ## #16#[][] ## [] [] ## ## ## #17#[][][]#15# #14# ## ## ## [] [] [] [] [] [] ## ## ## ## ## #05#[][][]#04# [][][][][]#09#[][][]#11#[][][]#13# ## ## [] ## ## ## [] [] [] [] [] [] [] [] [] [] [] [] ## ## ## [] ## #03#[][][]#01#[][][]#02# [] #12# ## ## ## [] ## [] [] [] [] 01 Neo Isaac -- 01/02/03/04/05/06 [] [] 02 Zearm Desert -- 38/39/40/41/43 ## [] ## ------------------ 44/55/66/87 #08# [] #10# 03 Old Zam ------- 20/21/22/23/24 ## [] ## 04 Horwick Mts. -- 15/16/17/18/19 [] [] [] 05 Old Gal ---- 07/08/09/10/11/12 [] [] [] 06 Burroughs H. 25/26/27/28/29/30 [] [] [] 07 Thorn G. 31/32/33/34/35/36/37 ## ## [] [] 08 Old Avalon ------- 13/14/54/88 #07#[][][]#06#[][][][] [] 09 Earth Central ------- 45/46/47 ## ## [] 10 Colnart Bay 48/49/50/51/52/53 [] 11 Eyelet City --------- 56/85/86 [] 12 Arkot Ocean --- 57/58/59/60/61 [] ------------------ 62/63/64/65 ## [] 13 Folk City -- 67/68/69/70/71/72 #18#[][] 14 Scissors Forest ----- 73/74/75 ## 15 Balboa City ------ 76/77/78/79 16 Whiteland ----- 80/81/82/83/84 17 Rapture ---------------- 42/89 18 Lost Field ---------- 90/91/92 (Not according to scale) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Neo Isaac * ~Stop Terrorist Sabotage * Requester: Neo Isaac Bureau of Control Advanced: 0 Upon Success: 20000 Briefing: "Proceed to Neo Isaac. THE UNDERGROUND CITY, located at the base of THE ELEVATOR CONSTRUCTION SITE, has been taken over by a squad of INDIES." "The Indies terrorist organization is waging a war against both the government and corporations. We're assuming they now plan to sabotage the elevator's construction." "The removal of all Indies forces in the city is requested. We'd like you to teach them what it means to face us in battle." "They're surprisingly well armed, even for a terrorist organization, but are still amateurs. This mission should pose little problem for a Raven of your caliber." "Take care of the problem as quickly as possible and good luck." Walkthrough: This is the first mission you get to play. If you start this game the way I intended (Fresh start/No PLUS), you should have 100000 Credits under you name. So you should go out and buy some new parts... this is the AC I used. (Sell and buy parts to make your AC look like this.) Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ELB-A1001 Booster -------- EBT-GE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- NONE Optional Parts - SP-BE++ This Ac may seem weird, the Reverse joint legs are just cheap, and the energy weapon will help you save money. The FCS is changed to get a longer lock. Now this mission has seven MTs in it... six are easy to kill reverse joint. And the last one is a heavy duty one to the left. This mission is simple, just stand back and shoot. There is practically no way you can die in this mission. All the normal MTs can be killed far away enough so that they can't hit back, while the bigger one will be able to hit you with missiles. With all the MTs dead, the mission is over, if you gotten lower than 18000 Credits on this mission, you need a bit more practice. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Prototype MTs ** Requester: Zio Matrix Advanced: 0 Upon Success: 26000 Briefing: "We request the destruction of out company's PROTOTYPE MTS. The pilots of the MTs are researchers employed by our company." "The researcher in question have come under increasing scrutiny as of late when it was learned that they were selling company secrets for personal gain." "Before they could be apprehended, they somehow discovered we were onto then and escaped in the MTs. They've made their was to THE UNDERGROUND CITY and are resisting capture." "The area of operations is currently being rebuilt. Therefore we'd like to keep the amount of collateral damage in that portion of the city to a minimum." "Eliminate the researchers, they've outlived their usefulness. Good luck." Walkthrough: This is the second mission you should be taking, and it played in the same area as the first mission, only this time, different enemies. This is the AC I am still using. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ELB-A1001 Booster -------- EBT-GE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- NONE Optional Parts - SP-BE++ AS you can see it is the same as before... you don't really need to change a thing, nor do you need a laser blade yet. These MTs are called split MTs, and they do just that. They start off using dual missiles. Now get to a high area and try and knock down all four of them, it should take you four to six hits, incase you miss. Now once you are done with that, mop up the weaker ground bound MTs that drop from the flying ones. Remember that there are only four of these guys... put you should finish with more than 22000 Credits. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend the Elevator Facility * Requester: Neo Isaac Bureau of Control Advanced: 0 Upon Success: 23000 Briefing: "THE INDIES have initiated an attack on a LARGE ELEVATOR FACILITY in Neo Isaac. They've captured the central portion of the bridge that spans the elevator's upper area." "The Indies have engaged in acts of terrorism before, but never on this scale. The facility is symbolic of out return to the surface and its desecration will not be tolerated." "Proceed to the area and eliminate the insurgents. Keep in mind that there is a city beneath the bridge and if you fail, it will suffer great damage. Good luck." Walkthrough: This is the fourth mission you should have taken, use this AC and you will be all right. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XX0/TP Booster -------- EBT-GE FCS ------------ DOX-ELENA Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- NONE Optional Parts - SP-BE++ First off, take out those annoying flying MTs. Once they are out of the way, have a fun time picking off the remained ground bound MTs. Once you take out those flying MTs, you should not take a point of damage. Don't forget that you can't fall out. You should have well over 15000 Credits. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Transport Convoy ***** Requester: Emeraude Advanced: 0 Upon Success: 27000 Briefing: "We'd like you to launch an attack on one of ZIO MATRIX'S TRANSPORT CONVOYS. The convoy is expected to pass through Neo Isaac's UNDERGROUND RESIDENTIAL DISTRICT." "While MT escorts will be present, the real concern is time. Strict Security measure are in place in Neo Isaac's underground realm." "The mission must be carried out quickly. Our goal here isn't the goods, but rather to harass Zio Matrix. The more frequent our attacks, the more cautious they will be." "By keeping pressure on Zio Matrix, we hope to disrupt their transport lines. Failure is not an option." Walkthrough: This should be the third mission you take, this is the AC I used. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-XX0/TP Booster -------- EBT-GE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- ELS-3443 Optional Parts - SP-BE++ Buy this blade, if you may have enough to buy a stronger one, but that too. Any ways, start off by over-boosting toward the first enemy. Take him out with one or two laser blade attacks. Now turn right and kill the first transport... it may take a while. Now go in the direction he was going and kill the next chain gun MT. He might over heat you, so watch out. Now weave through streets until you meat another one. Chances are, if you went to the closest one, they should all be lined up. This mission will be hard and will take a lot out of you. But, you do get money for each MT you kill, so make sure you get at least a 30000 Credit balance. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Assist Emeraude Forces * Requester: Emeraude Advanced: 0 Upon Success: 31000 Briefing: "This is an urgent request. A squad of MTs that we dispatched to Neo Isaac's UNDERGROUND CITY have come under attack. They're being overrun and require assistance." "The perpetrators of the attack are THE INDIES. Normally we'd be able to push them aside, but they've come in force and our team is having a difficult time." "Support our MTS and destroy all aggressors. Deductions will be made to your reward for each of the MTs that is lost. Save as many of them as you can. Good luck." Walkthrough: This should be the fifth mission you should take, this is the AC I used. Head ----------- ZHD-GE/OHR Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-EKI/SRRT Booster -------- EBT-V55 FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- ELS-3443 Optional Parts - SP-BE++ Time for a lightweight, since no other weapons are really needed, so mise well use a lightweight. First head strait and kill all the pod MTs. They don't take much to take out, just make sure you shoot over your friends helping out. There is 14 of these guys flying around, and don't worry, your friends are a lot more durable than they are. If you do not have Radar, this mission will test your looking skills. You should get about 29000 Credits in this mission. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Pursue Emeraude's Forces ****** Requester: Zio Matrix Advanced: 0 Upon Success: 41000 Briefing: "A sample of a new material we are developing was stolen from one of our labs. Please track down those responsible and eliminate them" "THE GROUP that stole the material also took out our security team. The latest reports indicate that they've entered THE UNDERGROUND RESIDENTIAL DISTRICT and are poised to attack." "The enemy force is small in number, but the area they've occupied is full of TRAPS. We've decided it's too risky for us and that a Raven is better suited to the mission." "Please eliminate the thieves. There's no need to recover the sample. Good luck." Walkthrough: This should be the sixth mission you should take this is the AC I used. Head ----------- ZHD-8008/5 Core ----------- ECM-XR00 Arms ----------- EAN-SO Legs ----------- ZLN-EKI/SRRT Booster -------- EBT-V55 FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- ELS-3443 Optional Parts - SP-BE++ Same light weight as before, only now with a radar full head. You will need the radar, as freely roaming around could get you killed. If you have on the "Remnants of Enemies" Counter, ignore it, as mines will count in that. First off, go down, but before you actually turn in, you can see the first truncated pyramid shaped mine on the ground. Just make sure you try and dodge as many as these things as possible. Now you must kill all the enemies. So turn in and snipe the Hovering MT and over boost to kill the grenade launcher MT, watch out though, these guys are strong. Now instantly turn left and kill the next MT, then search the rest of the level for enemies. You have been in this mission twice before, so you should know the layout, just watch out for mines. This is a longer mission, so don't slack off... some MT can even kill themselves on mines. The back weapons you get for completing this mission are a set of rockets... they aren't that good and needed so sell them BOTH! As you get two. I would recommend going to Old Gal. Even though Zearm Desert has easier missions, you can't complete it at the moment. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Zearm Desert *** ~Destroy Insertion Team ** Requester: Zio Matrix Advanced: 0 Upon Success: 30000 Briefing: "An armed insertion team, smuggling secret materials from Mars, is headed to Earth. We request that you destroy the insertion team and the materials in their possession." "Their transport ship has been in Earth's orbit for several hours and is beginning its descent." "It appears that they plan to use RE-ENTRY PODS to drop to the Earth's surface and transfer the secret materials to their collaborators." "You are requested to stand by at THR PROJECTED DROP POINT and destroy the insertion team. Good luck." Walkthrough: This is the 38th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELB-5005B Booster -------- EBT-V55 FCS ------------ DOX-ELENA Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- NONE Optional Parts - This mission takes place in a desert, take a good look at this place and remember it, since you will return to this area more than any other area in Armored Core History. Any ways, you do not have to kill a single MT if you can knock all the pods out of the air. They each take one hit to kill. Don't think you're out of the water once you kill a bunch, since a second wave is already on its way. Remember to double lock (keep the target in your lock box for a second or two). Even if you let one break open, they are still easy. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Raven ******** Requester: Emeraude Advanced: 0 Upon Success: 110000 Briefing: "It has recently come to light that ONE OF OUR RAVENS has been selling top-secret information to our corporate competitors." "The Raven's name is Pendulum. We request that you eliminate this traitor and thereby bring a halt to his illicit activities." Pendulum has most recently been sighted in THE ANCIENT CITY located in Zearm Desert. Please depart at once. "It's difficult to believe that Pendulum's indiscretions were committed on his own, and we suspect that these is a guiding hand behind his recent activities." "For this reason, if you should encounter OPPOSITION OTHER THAN THE TARGET, they must be eliminated as well." "We have to set an example of what is in store for those who betray our interests. Failure is no an option. Good luck." Walkthrough: This is the 66th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAW-S604 Legs ----------- ELB-5005B Booster -------- ZBT-H4/T FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- ZWM-M24/IMI Back Unit L ---- ZWM-M24/IMU Arm Unit R ----- NONE Arm Unit L ----- NONE Optional Parts - I personally don't think this mission is this hard, but most people get stuck and over whelmed by it. This is the first ever three on one AC battle in the current AC history (I wrote this guide after Armored Core 3 Silent Line...). Any ways, you don't need to use missiles, but this is about the best sure-fire way of doing it. This is how you want to do it. Switch to your Middle missile back unit... the red one and click on your extensions. Take out Pendulum first and foremost. When you run out of ammo, use your missile arms. You will know him by his hand grenade launcher, moonlight, small rockets, and frequent overboosts. You also should be overboosting away from him and flying to avoid his fire. Once he is out of the way, choose Heaven's Blaze. For her, use your Multi Missiles. This will put her sniping/vertical missile launcher ass down to rest. Finally kill Pit Viper. His is a sucky quad with machine gun arms and a pulse cannon. Use what ever you have left, starting with your missile arms. If you have low health at any time (in the red)... go berserk and use your missile arms. Now head to Folk City. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack the Terrorists ****** Requester: Neo Isaac Bureau of Control Advanced: 0 Upon Success: 38000 Briefing: "A crack squad of terrorists, belonging to the outlawed civilian organization, THE INDIES, is congregating in THE ANCIENT CITY in Zearm Desert." "They must be up to something, and it is more than likely that they've set their sights on NEO ISAAC." "The group's existence has been a concern for some time now, but due to their large numbers the purging of the organization is not yet complete." "Eliminate the squad gathering in the Ancient City would be a huge setback for The Indies. Destroy them all." "It is suspected, due to the quantity and quality of weaponry wielded by the group, that they are receiving backing from an outside organization. Exercise extreme caution." Walkthrough: This is the 41st mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- LS-MOONLIGHT Optional Parts - OK, so what's the first thing you notice about this mission? Oh that giant bomber? Well be very afraid of that thing. It can kill you pretty quick. Unless you are set up to fight it, go for it, it will give you an extra 50000 Credits, something you don't really need that badly right now. Any ways, use your plasma rifle to kill all the other MTs as fast as possible. If is recommended that you over boost behind a building and then avoid that bomber like the plague. Now new areas are open, I'm heading to Rapture, an easy mission is there with an easy to get hidden part. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Massive MT ********** Requester: Neo Isaac Bureau of Control Advanced: 0 Upon Success: 200000 Briefing: "This is an emergency request. A MASSIVE MT has been detected advancing through Zearm Desert en route to NEO ISAAC." "Viewing this as a real threat, we have already mounted one attack utilizing all available forces. Yes this attack did little to slow the MT's advance, much less destroy it." "Raven, we need you to intervene immediately." "We request that you destroy the MT before it reaches its objective. Caution is advised, as the target possesses fire power far in excess of anything you've previously encountered." "Once the operation is complete, we will track down the origin of the MT and take appropriate action. Good luck." Walkthrough: This is the 87th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLF-A3/CARM Booster -------- ZBT-H4/T FCS ------------ DOX-ELENA Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWX-E90/MAC Back Unit L ---- ZWX-E90/MAC Arm Unit R ----- EWG-HC-GN210 Arm Unit L ----- NONE Optional Parts - This mission is hard! Well only if you think you have any chance taking it on face to face. Here is what you do. Wait till this ****er flies over you and aim up. Hit him once or twice with the plasma cannon, then try and trail him with a grenade in mid air (Or mix it up a bit). Then find some cover. Start the mission off by over boosting towards the center and taking cover. Let is be learned that this MT has rapid-fire grenades that will rip you to **** in seconds and can launch a large series of missiles. It also can use orbits, and these will be the only things to hit you while you are hiding. If you need more help, try again, this is safe. This is also the same MT you fought inside the indoor place here in the desert... only mobile... VERY mobile. Make sure you don't chase it out of bounds, as it moves pretty quickly. If you need more help, consult the enemy section of the FAQ. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Training Exercise * Requester: Indies Advanced: 0 Upon Success: 28000 Briefing: "We wish to engage in an exercise using THE MTS we recently received from our sponsors. In order to get the most from this exercise we've requested the very best, a Raven." "Your instructions are simple: fight the MTs we've prepared. But the exercise means nothing, unless you fight to the best of your ability. You'll be paid only if we lose." "If we can hone our skills through combat with Ravens, them our dreams of destroying the government and the corporations will become a reality." "The location of the training exercise is A SWITCHYARD near the Zearm Desert. We'll be waiting for you there." Walkthrough: This is the 39th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- NONE Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission is easy. Launch a single rocket at any thing that isn't you. If you need help with this mission, just quit the game right now. Oh yeah, blade the carts if you need clearance. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Training Rematch ** Requester: Indies Advanced: 0 Upon Success: 36000 Briefing: "The previous engagement taught us a lot, so now we'd like to ask you to participate in another training exercise. The time we'll be using TWO TYPES OF MTS." "We want you to fight as if this were an actually engagement with our forces." "As before, you will be paid only if we lose. Once we are successful in this exercise, we will no longer have any reason to be concerned with facing Acs in combat." "I understand that this request may be a bit awkward, but remember, it is not your place to question your mission assignment, or your employer." Walkthrough: This is the 42nd mission I took, this is the AC I used. Head ----------- END-GN-92 Core ----------- ECH-D4 Arms ----------- EAN-MHKS Legs ----------- ELC-DISI Booster -------- NONE FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RRX-COT-1550 Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWX-E90/MAC Back Unit L ---- ZWX-E90/MAC Arm Unit R ----- NONE Arm Unit L ----- NONE Optional Parts - Overboost to the end opposite you start at, cross over to the next gap and shot to plasma rounds to kill the MT. This should start you off. Now you just have to kill 6 more. There is no way you can lose this mission if you take your time and aim. It shouldn't be hard to find them either, just watch out for the white MT's blades. This mission should be taken from only the extreme sides, only cross to the middle if you need to. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Reactivate Facility Gates ** Requester: Balena Advanced: 0 Upon Success: 21000 Briefing: "Your assistance is required to help us enter AN ABANDONED BASE located in the Zearm Desert." "Our company discovered its existence a few months ago and we believe it to be a weapons development facility dating back to a time before the Great Destruction." "Shortly after an investigation was launched, an earthquake set off the facility's security system which in turn sealed off the passages being used to transport research materials." "This unforeseen event has brought our research efforts to a halt. Please reactivate THE SECURITY SYSTEM and unlock THE GATES blocking the passageways." "Keep in mind, any information you come across while in the facility should be deemed top-secret and is not to be discussed with anyone. Is this understood." Walkthrough: This is the 40th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission takes place mainly in an underground concrete maze. Through this mission, you will only fight weak box MTs, so I'm not even going to mention them if you took this mission on number 40. (I will double space every time you move through a floor in case you get lost) Start by moving forward then instantly turning right (north). Go in this room and shoot at the broken floor. Find your way to the shutter and destroy it. Go through another shutter and a box MT should fall right through it. Once up, go through another shutter. IGNORE the broken area on the ground, rather look up and fly up through the hole from the broken area on the ceiling. Once you are up there, head north east and find the broken ground and fall through it. Once down, head to the north west area. Once you are on this floor, you never go higher or lower. When you find the hallway (like the one you started in) it should be pretty strait forward what to do. Just head down the ramp, killing boxes and wall grates until you reach the security room. Hit the switch to finish the mission. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Infiltrate Weapons Facility ** Requester: Balena Advanced: 0 Upon Success: 28000 Briefing: "We just been informed that NEO ISAAC has dispatched armed forces to interfere with our research at THE RECENTLY REOPENED WEAPONS DEVELOPMENT FACILITY." "They've already occupied the facility and are confiscating equipment we've repaired. It seems their goal is to monopolize the technology and information found within." "On the other hand, our research isn't just for selfish gain. The work we do will benefit society as a whole, not just one organization. The Bureau of Control doesn't understand this." "Please remove the Neo Isaac INTRUDERS from the facility. Thank you." Walkthrough: This is the 44th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - Move forward and kill this patrol MT. If you want to take no damage, over boost to the wall and hit it with rockets. Kill some grates in the way to move on.. The next room has a duo of ceiling guns, take these laser-shooting things out and proceed. Now this next room is big and has a gap in the middle. Arm your rockets and kill the patrol MT in the middle of the beam. Then take out your rifle and kill the two drone guns. Now pick off the other two MTs inside the nooks with rockets. They can't hit you when you are way back and only take three hits to kill. You should be at 50% right now. The next room is the same as the other one, only nothing in the nooks. After you clear this room you should be at 25%, the end is near so head out. The last area is a hallway, just take your rockets and kill the rest of them, this mission will be over when you kill the last two patrol MTs in the control room. Now you are done with Zearm Desert for a while. You really do not need to follow my order any more, since you can afford just about any AC right now. I'm still going to display what I do however. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Top-Secret Unit *** Requester: Neo Isaac Bureau of Control Advanced: 0 Upon Success: 60000 Briefing: "BALENA CORPORATION, currently occupying A NEWLY DISCOVERED RESEARCH FACILITY in Zearm Desert, has repeatedly refused the Bureau's requests to monitor their activities." "A RESEARCH TEAM was dispatched to investigate further, but all communications with them have ceased." "We have no idea what it is that Balena is trying to hide, but it must be something significant, since they've been cooperative up until just recently." "Please infiltrate THE FACILITY and investigate Balena's activities. Feel free to eliminate any resistance you encounter. Good luck." Walkthrough: This is the 55th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECH-D4 Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-FTG500 Arm Unit L ----- NONE Optional Parts - Yes, ONLY a flame-thrower. Any ways, move down the hall until you get to a cut scene... test out the flame-thrower a little bit to get the hang of it if you never touched it before. This thing is HUGE! Thank the god you worship that it is immobile. What you do now is OVER BOOST toward the front of the level so you don't get hit by his other arm's weapon. Now fly up and flame his head area. Once it goes down, just stand under his right arm and shoot up, and that will die in seconds also. After this mission is over, head to Eyelet City. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Old Zam ** ~Defend the Bomber * Requester: Zio Matrix Advanced: 0 Upon Success: 18000 Briefing: "THE ARG AIRCRAFT MAINTENANCE HANGER is under attack." "We believe the intended target of the attack is A BOMBER currently being overhauled in the hanger." "In order to confuse the hangar's security team, THE ATTACKERS have struck in different areas of the facility." "Their clever ploy of splitting our forces guarantees that it is only a matter of time before the bomber is discovered and destroyed." "Proceed immediately to the maintenance hanger and guard the bomber. Good luck." Walkthrough: This is the 20th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - No real need to get packed up for this mission, the part are just there so you don't need to change them for the next mission. Any ways, this mission is easy, all there is a hallway and a room with a bomber in it. The enemies are all ready attacking it... about 6 reverse joint MTs and two pod suits. Just use your rifle and kill everything. If you die on this mission, it may help to take that blind fold off. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Disarm the Bombs ** Requester: Zio Matrix Advanced: 0 Upon Success: 36000 Briefing: "Interrogation of one of those involved in the attack on THE ARG AIRCRAFT MAINTENANCE HANGER revealed that the enemy has hidden a number of TIMED BOMBS within the facility." "To make matters even worse, the enemy has modified the hanger's security system. Consequently, the system is attacking anyone who approached. Our hands are tied." "Please disarm all bomb within the facility. Please disarm all bombs within the facility. We will open THE GATES one by one and guide you to the different bomb locations with communication updates." "You have been given permission to neutralize the security system. Good luck." Walkthrough: This is the 22nd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This is just like two missions ago where you had to defend the bomber... only a lot more drawn out and with many rooms. The bombs are little and you have to press circle to disarm them. You have five and a half minutes, so get moving... better learn how to dash boost and use your overboost well. First room: From the start, go strait and head right (east). Just for the hell of it, I would destroy all the enemies to see where you are going. By the way the bombs are on both sides of the room, on the west side it is between those platforms, and on the other side you can't miss it. [65.7%] Second room: To get to this room, just head out and take your first left (south). This room is easy as it is small. [60.5%] Third room: Leave this room and turn left (west). This is another small room with a single bomb. [50.0%] Forth room: Head out and take the first left you can (north). This hallway is huge, but keep following it. This next room isn't big, but has two bombs and a lot of enemies. [21.0%] Fifth room: You can see this door open up from the forth room, so just go in it. [13.1%] Sixth room: Remember that long hallway? Well follow that back and take the first left. Kill the last enemies and disarm the last bomb to complete the mission. [00.0%] Here is a sexy map of the level, and the order you must go in. Room 5 -----> ==== ==== ==== ==== <----- Room 3 [] ==== [] Start ==== [] | [] [] | [] ==== V [] Room 4 -----> ======== [][][][][][][][][] [][][][]======== [] [] ======== [] [] ==== <-- Room 2 [] [] ====[][][][][][][][][][][][][][][][][][][][][] ==== [] [] [] [] [] [] W [] [] ^ [] [] | [] /==\ | [] /====\ S <---------> N /==\ ====== | /====\ ====== | ====== ====== V ====== Room 6 -----> ====== E ====== Room 1 -----> ====== This should help you if you have any problems. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Security System *** Requester: Indies Advanced: 0 Upon Success: 38000 Briefing: "The recent slump in global markets and the accompanying lack of economic progress can be attributed to the greedy attitude of Earth's largest corporations, ZIO MATRIX." "As a warning to Zio Matrix, we've devised a plan for an attack on THE ARG AIRCRAFT MAINTENANCE HANGER." "The objective is to put the facility out of action. To ensure that we achieve this goal, we'd like you to destroy its SERCURITY SYSTEM prior to our attack." "Your role in this mission is key to our success. We expect you to be in top form. Good luck." Walkthrough: This is the 23rd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission takes place in almost the same area as the last mission. Any ways, turn left after you go forward. Now you CAN destroy all the enemies or over boost over them, it's your choice. Any ways, go strait up a ramp. Try and follow the right way, and make mostly left turns. You will know when you are in the right area when you start going down a ramp and see an elevator at a turn. Now go up this elevator and head through doors packed with enemies in between them. Then once you get to the end, blade the switch. Now head out. Go back to the beginning and leave. Watch out, I told you to skip enemies before because some of them come back. But be quick as the doors will close up... by the way, the screen will be red. Here is a map to make you feel all tingly inside. []<----- Start/Escape [] [] [] Ramp [] [] ====== >>>>>>>> [][][][][][][][][][][]======[][][][][][][] [] ====== [] [] ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== [] [] ==== [] [] ==== [][][][][][][][][] [] [] [] [] | ==== | ==== | ========== [] V ==========[][] North ========== [] [] [] [] ====== [] ======[][] ====== [] [] [] Ramp [] <<<<<<<<< [] [][][][][][][][][][][] [] [] [] /==\ ==== =^^= =^^= <----- Elevator ======== [] Target ----> X=======[][][][][] ======== Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Enter Waste-Treatment Plant ** Requester: Old Zam Bureau of Control Advanced: 0 Upon Success: 22000 Briefing: "The Old Zam WASTE-TREATMENT PLANT has been commandeered by A GROUP OF ARMED TERRORISTS." "They claim to have taken these steps in an effort to prevent further damage to the environment, but this is just a ruse. Remove the forces occupying the facility." "Here is the mission overview: Our team will attack the terrorists and back them into THE SMELTING FURNACE at the rear of the plant. Once accomplished, eliminate all opposition." "Even the hardiest AC won't last long if it falls into THE SUPER-HEATED MAGMA on the lower floor. Be careful and good luck." Walkthrough: This is the 21st mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission can be hard if you destroy all the platforms, if you take hover legs, the heat down the bottom will know hurt you at all. Any ways, DO NOT step out into fire for long, you will get pegged with a grenade no doubt. If you want to have added fun, launch a rocket at a ground piece that will fall and melt a MT in liquid hot magma! Just don't fall in yourself. This mission is short, so even if you screw it up, you may have lost only about a minute and a half of your life. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Raven Assessment ** Requester: Emeraude Advanced: 0 Upon Success: 52000 Briefing: "We are currently considering the sponsorship of A RAVEN from the Martian Arena. He has a solid history, but before making any commitments we'd like to see him in action." "A bogus request has been issued and the AC in question has been lured to THE OLD ZAM WASTE-TREATMENT PLANT. Please head to the facility and engage him in combat." "Should be prove to be inadequate, we want to know now, not later. Give this mission your best, as you will only be paid if you win. We'll keep an eye on things from afar." Walkthrough: This is the 24th mission I took; this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-BZ/HYDRA Arm Unit L ----- NONE Optional Parts - This is a one on one fight, and is very easy. Pheiverave is a hover, so it makes him a large target. The HYDRA spread bazooka will kill him pretty fast. You need a good 12 to 14 shots, make sure you hit him with all the spread... so stand back a bit. After this mission you should get two missiles launchers, they aren't bad, but selling them is a good idea. At this point of the game, you should be able to build practically anything I list and any one AC. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Horwick Mts. **** ~Attack the Airbase *** Requester: Emeraude Advanced: 0 Upon Success: 38000 Briefing: "We'd like you to initiate an attack on a recently constructed ZIO MATRIX facility." "The facility is AN AIRBASE located in the HOWRIXK MOUNTAINS. Zio Matrix claims that it is simply a mining enterprise, but we know that this isn't the case." "The area of operations and its surroundings are important to our corporation's air transport needs. We cannot let Zio Matrix control the rights to this airspace." "Your target is A MASSIVE BOMBER stationed at the base. Seek it out and destroy it. We're counting on you, Raven." Walkthrough: This is the 15th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-S/60 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - You may want to beef up your arms, take a longer FCS, and take RJ legs if you need any more help. This mission takes place in wide-open mountains... I hope you know how to fly well. First order of business... You can go two ways. Through the mountain or above it. The above area has Helicopters, while the below has weak MTs. I'm going through the mountains. SAVE YOUR AMMO. Start by killing five box MTs, then proceed through the door. Go through a hallway, with more boxes and then open the next door. You will see a huge gap! Don't fall, just over boost across it. You can not go into this door, so look north and find a door a lot lower down. You can go into this one. Now you know the drill, kill the boxes and go up the elevator. Now see this room you are in? Well there is a hidden part. ----########---- ----########---- --############-- --############-- --############-- --############-- --############-- --###########X-- ----##^^^^##---- ----##^^^^##---- ^^^^ = Elevator X = Part inside of a box Any ways, move on. Make your way to the second huge gap after killing a few box MTs. This one is harder to over boost across, you might need to get on top of the mountain to get a good ark. Now when you are on this mountain, look for Yellow dots on your radar... these are enemies below you, so fall down onto a door area. Now once you are in the main area, you have to fight an AC. If you saved your ammo, you would have no trouble. This AC only has machine gun arms and only really side boosts. You can easily blade him and use rockets on him. Either way, you CAN just kill the plane with your rockets, the choice is up to you. Hidden Parts: ZWR-M/30 (Back unit rockets) ****** Look at that map up there and follow the instructions to get it... this is why I went through the mountain. Make sure you get this part, as it will give you a big money boost. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Radar Array ** Requester: Emeraude Advanced: 0 Upon Success: 39000 Briefing: "Our ground forces have suffered heavy losses during a recent wave of Zio Matrix airborne mounted attacks. We have therefore decided to eliminate the source of the problem." "The target is ZIO MATRIX'S AIRBASE located in THE HORWICK MOUNTAINS. Plans for a retaliatory strike are underway and we would like you to take part in the attack." "We request that you destroy THE RADAR ARRAY protecting the airbase. Once their monitoring network has been razed, it will be easy to wipe out the base." "The success of the mission is dependent on the objective being achieved before the base can rally its defenses. You must accomplish your goal within the allotted time." Walkthrough: This is the 16th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - Just switch the rockets to the new ones you should have picked up from the last mission, again, use a RJ set of legs if you have trouble flying. Quickly take out four satellite dish on the starting mountain... use your rockets (Two for each). Do this while trying to avoid suicide bombers... they take one hit to hill, but they are pretty freaking strong if they touch you. Now quickly over boost to the next mountain and kill four more dishes. Then do the same for the next mountain after that. After you kill the last dish, the mission is over, each bomb you kill nets you a 100 Credit bonus, which isn't really worth the price of using a lot of ammo over them. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend the Airbase * Requester: Zio Matrix Advanced: 10000 Upon Success: 22000 Briefing: "This is an emergency request. A SQAURDRON OF EMERAUDE FIGHTERS has been detected in THE HORWICK MOUNTAINS. Their most likely target is our AIRBASE located in the region." "The top-secret airbase is not yet capable of defending itself against a large airborne assault, and in fact, it has only minimal defensive capabilities." "We've requested assistance, but due to the remote location of the airbase, it will be awhile before reinforcements." "Attack the Emeraude squadron and halt their advance. THE FACILITY'S GATE must be defended until reinforcements arrive. We'll take care of the situation once they do." Walkthrough: This is the 19th mission I took, this is the AC I used. Head ----------- END-GN-92 Core ----------- ECH-D4 Arms ----------- EAN-MHKS Legs ----------- ELC-DISI Booster -------- NONE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-SO120 (or a Radar) Back Unit L ---- EM-SO120 Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- ZES-99/MIRROR Optional Parts - This is a strait forward mission. See those planes? Shoot them down. All you really need to do is stay on that plat form... do not worry, you can't really die any other way besides falling off. If you need more help, you can try and longer FCS and a Sniper Rifle. Even missiles can be a helpful alternative. If by any reason you need MORE help, take a radar... otherwise it is easy as hell to last two and a half minutes. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Trespassing AC ** Requester: Old Gal Bureau of Control Advanced: 0 Upon Success: 45000 Briefing: "IRINA MINE, located in the Horwick Mountains, has been occupied by Zio Matrix forces. The mine is abandoned and no longer in use, but is still within our territory." "The Zio Matrix forces are blatantly trespassing and are aware of this, as they've hired A RAVEN of great reputation to lead the operation." "The occupying FORCES have setup positions throughout the mine, but we want you to concentrate your efforts on their leader. We'll take care of the rest. Good luck." Walkthrough: This is the 17th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLB-A3/CARM Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- ZRC-IR/FLUX Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - You will notice this is the first quad design I will be using (if you followed the mission order). Any ways, this mission is pretty draw out... head forward. Kill these two MTs, I would use the FLUX for these buggers. Now go forward and down the elevator. Watch out for the weak wall turrets, they only take two rifle shots however. Now there will also be MTs that come out from the side, they aren't that hard and are single. Now go down another hallway like the first and another elevator, with practically the same enemies. Now while killing enemies, at the end of the next hallway, you must fall down a big chasm. At the bottom of this long hole is a room with the AC. This AC is easy, you can literally just hold in R1 or L1 with the FLUX and kill him. By the way, he has a blade, handgun, and rockets. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Intercept Mine Intruders *** Requester: Old Gal Bureau of Control Advanced: 0 Upon Success: 46000 Briefing: "Unbelievably, FORCES employed by Zio Matrix have once again invaded THE IRINA MINE, even though their first attempt was successfully thwarted." "It's unclear what they are after, but these repeated incursions will not be tolerated. Remove all hostile forces occupying the mine." "The intruders are monitoring the mine's main entrance, therefore you will be required to launch a surprise attack via the underground." "The invading force has also disabled the mine's power supply and we assume that the primary elevators are out of service." "It's quite possible that an AC with inadequate boosters will not be able to access all areas of the mine, so prepare your AC accordingly. Good luck." Walkthrough: This is the 18th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLB-A3/CARM Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- ZRC-IR/FLUX Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission takes place like the previous one, only backwards. If you suck at boosting, you may need some RJs. This is an eliminate mission, the number at the end of sentences are the remaining enemies. Move forward in the hallway and kill the two MTs [90.0%]. Make your way up the long elevator and kill all the enemies, remember there are turrets on the walls and hovering MTs in the middle [50.0%]. Now make your way across another hallway... make sure you kill the MTs if they fall in the gap [33.3%]. Now make it to the top of the second elevator [17.2%]. This is the last area, just finish all the MTs off [00.0%]. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Old Gal ** ~Attack the Storage Complex *** Requester: Indies Advanced: 0 Upon Success: 32000 Briefing: "This is an emergency request, the Old Gal Bureau of Control is planning an attack on THE STORAGE COMPLEX. A DROP SHIP is being prepped as we speak." "For reasons we'd rather not divulge, the storage complex cannot be abandoned. We are prepared to use all available resources in order to defend it." "However, the limited number of MTs available to use may not be enough. Your assistance in this matter would be appreciated. Please secure THE FLOOR that you've been assigned." "This mission is vital to our future operations in the Old Gal region. We must not fail." Walkthrough: This is the seventh mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-AX/VISE Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-BE++ If you can't build this AC from lack of cash, use some thing with a weaker blade or boost, any ways... This mission takes place on a floor a building... low roof, so flying isn't that possible. Any ways, stress that pulse rifle out and kill all the enemies. Some are Flying Guard MTs that are weak and others are heavy duty ones. The heavy ones should be bladed to same time, armor points, and ammo. I know you must be starting to hate the pulse rifle... but once you get enough money you can get a quad and start using just about any weapon in the game. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend the Materials Cache **** Requester: Indies Advanced: 0 Upon Success: 32000 Briefing: "Documents of a highly sensitive nature have just come into our possession. It seems the Old Gal Bureau has concocted a plan to infiltrate our headquarters." "This is indeed bad news, as THE LOCATION is also used to house WEAPONS AND MATERIALS provided to us by our sponsors. These must not be allowed to fall into enemy hands." "Currently, all weapons and materials are stored in a shuttered room on the fifteenth floor. Unfortunately, THE SHUTTER will not withstand a determined enemy attack." "Please position yourself on the fifteenth floor. Prevent the attackers from breaching the shutter and discovering our secrets." "We're also placing a support team in position on the roof. Pick off any targets that manage to make it into the complex. Good luck." Walkthrough: This is the eighth mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-AX/VISE Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- LS-MOONLIGHT Optional Parts - SP-BE++ If you can't build this AC from lack of cash yet, use some thing with a weaker blade or booster, but you should be able to build this game now. The idea of this mission is to protect a door leading to a room. Every so often some heavy duty MTs will come in... kill them as fast as possible. At all costs, direct their fire to you instead of the door. First set includes two and then the next are two sets of three. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Storage Complex *** Requester: Old Gal Bureau of Control Advanced: 0 Upon Success: 42000 Briefing: "We've succeeded in locating one of The Indies' operational headquarters in the vicinity of Old Gal." "It's a STORAGE COMPLEX, formerly used by Balena corporation. The object of this mission is to eliminate all forces holed up in the complex." "We already have agents on-site and they'll provide you with enemy status reports once the mission begins." "Use THE ELEVATORS to move between floors as instructed. Crush ANY OPPOSITION you encounter. That is all." Walkthrough: This is the 12th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-AX/VISE Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-XP/400 Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission is played in that same warehouse as you have play twice before, only this time you must go up and down elevators. You start on the 5th floor. You start on a level with three Sled MTs, kill them any way you want, blade them to conserve ammo if you choose a weapon with lower ammo. Then head to the 10th floor. This level has five more sled MTs, do what ever works best, they aren't hard at all. Then head to 20th floor. Now on this floor, you have to fight a couple more sleds MTs and a white fluffy MT. I wouldn't try and blade him. You then must head down to the 5th floor again. You must first go to the 10th floor first to get to the right elevator. After you kill the sled and fluffy MTs in this room, head all the way up to the 30th floor. This floor is the same deal. Just kill. You may y low on ammo, I suggest you still to blading Sleds. It is very important you complete this mission and all of Old Gal, to get this rifle, as I will be using it as a default weapon. I'm now heading to Old Avalon for some quick cash. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate the Search Team * Requester: Indies Advanced: 0 Upon Success: 30000 Briefing: "THE BUREAU OF CONTROL is attempting to locate one of our bases in Old Gal. If they succeed, we're in trouble. We have to stop their SEARCH TEAM before they stumble upon our location." "Apparently they're not having much luck, but they are in THE VICINITY and don't seem to be deterred." "We've verified that they have limited offensive capability and would make easy targets, but if we attack, it will confirm the Bureau's suspicious regarding our whereabouts." "For this reason we've decided that sending a Raven is the more prudent course of action. Good Luck." Walkthrough: This is the tenth mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-50 Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- ELS-3443 Optional Parts - SP-BE++ This mission takes place in an underground city... this missions is one of the easiest missions in the game and very well could be the hardest mission as well. All the enemies in this mission are cake to kill... more like a rehash of the very first mission. BUT, once you are about done with this mission... TWO VERY STRONG ACS come... well they aren't that tough... but there is two and at this stage of the game, you probably do not have everything you want. When you see them coming and are told to return... do so FAST, or you will most likely chunk. If you want to kill these guys, I suggest using a building to block one of them off and take a Karasawa. Blade all the enemies until they show up, then use your plasma cannon to mop the rest up to finish up the mission. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Patrolling AC ** Requester: Old Gal Bureau of Control Advanced: 0 Upon Success: 45000 Briefing: "Our MATERIAL STORAGE FACILITY has been commandeered by armed forces. We'd like you to help us recapture it." "All mission participants are to launch their attacks simultaneously. This is being done to prevent the enemy forces from collaborating." "Your target is AN AC patrolling Warehouse four. Eliminate the AC and at the same time minimize any damage done to MATERIALS stored there." "We may cancel the operation, depending upon the amount of damage you incur. If this happens you will forfeit the reward. That is all." Walkthrough: This is the ninth mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-50 Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- ELS-3443 Optional Parts - SP-BE++ You may switch to a wider FCS if you have trouble hitting him. You have to hit him with 8 out of the 12 shots... so don't miss a lot. Take your time, he only has weak missiles and a flame-thrower. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Takeover Military Warehouse *** Requester: Indies Advanced: 0 Upon Success: 35000 Briefing: "The Old Gal Bureau of Control has stepped up its efforts to deny us access to much needed military supplies. This is a serious problem, as our current stockpiles are almost depleted." "As a part of the plan to alleviate the situation, we will be conducting a raid on THE SORGE MILITARY MATERIALS WAREHOUSE." "The plan entails launching attacks on several of the warehouses at once. Doing this should keep their DEFENSES off balance. You will be responsible for the attack on Warehouse Three." "I must stress however, that the purpose of the mission is to capture MATERIALS stored in the warehouse. If a sufficient amount cannot be secured, we will abort the mission." "Make sure the materials in the warehouse are not damaged. Good luck." Walkthrough: This is the 11th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-50 Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- ELS-3443 Optional Parts - SP-BE++ , SP-ENE-ACC This mission is played in that same warehouse as you killed that AC in. There are just a couple MTs in here, this mission can be won very easily, if you don't care about losing money. Hidden Parts: BEX-BT180 (Turn Boosters) ***** This part is rewards to you if you beat the mission without you destroying anything. Just remember, big MTs take 2 shots. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Burroughs Hill ***** ~Eliminate Outlaws Organizations ** Requester: Old Avalon Bureau of Control Advanced: 0 Upon Success: 42000 Briefing: "We've finally located the headquarter of THE OUTLAW ORGANIZATION operating within our territory. It's situated in GIHEN CRATER." "The group is responsible for numerous attacks on our transport planes, which they detect, track and eventually destroy with the help of a powerful radar setup." "It has taken a long time to pinpoint their location and we can't let this opportunity pass us by. But there's a slight problem: supposedly the ringleader is A RAVEN." "This is still unconfirmed, but we'd like you to take charge just in case." "You'll probably be detected before you reach the crater, so be prepared." Walkthrough: This is the 26th mission I took, this is the AC I used. Head ----------- END-GN-92 Core ----------- ECH-D4 Arms ----------- EAN-MHKS Legs ----------- ELC-DISI Booster -------- NONE FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWX-E90/MAC Back Unit L ---- ZWX-E90/MAC Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- ZES-99/MIRROR Optional Parts - This mission takes place in a huge crater. First kill as many tanks as you can with the sniper rifle, they take four hits each. Do not even worry about getting hit, as they will do piss damage to your armor. Then once the big tank comes out (poorly armored with weapon arms I may add), unload your giant dual back weapon on him. It will take five hits to kill him... and I didn't even equip the boosting optional part. Mop up any tanks left over after wards. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Recover Research Materials ** Requester: Zio Matrix Advanced: 0 Upon Success: 35000 Briefing: "ONE OF THE PLANES we use to transport research materials was involved in as accident. Its last confirmed location was in the vicinity THE GIHEN CRATER. Please recover THE MATERIALS." "Its possible that other corporations are aware of the situation and will attempt to recover the materials themselves. Eliminate anyone who tries to interfere with the mission." "Remember: the research materials and the details relation to this mission are highly classified. Good luck." Walkthrough: This is the 28th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELB-5005B Booster -------- EBT-V55 FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-S0120 Back Unit L ---- EM-S0120 Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- NONE Optional Parts - If you were lazy, you could have saved this AC in your garage, unless you ran out of cash. Other wise all you really need for this mission is a Sniper rifle, a long FCS, and a BIO SENSOR. DO NOT FORGET ABOUT THIS PART. Well once you start the mission... you will realize there is no enemies and funky creature music heard in all of the BIO weapon's levels in every Armored core... plus I told you to bring a bio sensor. Any ways, organisms will pop out of the sand and start hopping around, this is your cue to move the hell away from them. All there is left to do is pop three rounds of that sniper rifle into each little buggie. These little buggers can cause a lot of damage if you stick around, and I'm sure your heat rating won't be too happy either. Just finish off the bugs until the mission is over. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Secret Warehouse *** Requester: Old Avalon Bureau of Control Advanced: 0 Upon Success: 34000 Briefing: "We're requesting your help with an attack on a military supply depot belonging to THE INDIES. The attack is part of our continuing effort to splinter their organization." "The facility is located in A COMPLEX OF CAVERNS beneath Burroughs Hill. A portion of which, they've converted into a warehouse for storing contraband." "According to our reconnaissance team, the facility is an important one, given the number of units they've committed to its defense. Expect heavy resistance." "The reconnaissance team also indicated that AN AC SUPPLY VEHICLE was discovered onsite, Take advantage of its presence." "Your target is THE LEAD MT. Once destroyed, we should be able to mop up the remaining units without any problem." "We can't express the importance of this mission enough. Defeating The Indies now will prevent them from launching attacks against us in the future." Walkthrough: This is the 29th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DODD-BLAZER Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-MGSAW Arm Unit L ----- LS-MOONLIGHT Optional Parts - As you can tell, this is a long extended mission, this is why I have a 1000 shot machine gun supped up on this AC. Any ways, head through the two doors and kill the three-rounded MTs. Don't worry about your ammo too much. [94.0%] Go down the elevator and proceed to kill more of these MTS. Watch out though, since they blend in REALLY well with the grates on the sides of the floor. [78.0%] Now go through the next, kill all the Disc MTs and use the vehicle. [60.0%] This next hallway is huge. Kill all the flying disc MTs down this hallway, they also blend in. Flying in circles by touching all the walls to avoid some of the fire. [38.0%] Now this next part after you go down the elevator, is the cave area. At the beginning of it is one of those trucks, but if you need help, I have a map for you. Try your best to not get lost. Once you kill the purple MT, the mission is over. [00.0%] ======<--- Start ====== ======[][][][][][]=VVVV=[][]/ <-- Locked door/hallway ====== =VVVV= <----- elevator down [] [] [] The % signs are supply trucks [] [] [] [] ======== [] ========[][][] ======== xXxXX x ======== xXXXXXXxxXXx ==%===== [][][][][][][][][][][][][]>>XXXXXXXXXXXXXX ======== [] ^ xXXXxxX%xXXXx [] [] | xx XX [] [] | XX [] [] Elevator Down XX [][][][][] XX XX N XXx ^ xxXXXXxxxXXx | xXXXXXXXXXXx | xXX | XXx Xxx xxxx XXX xXXXXXx xXXXXXXXXXx XXX xXXXXXXXXXXx xXXXXXXXXXXXXXXXx XXX xXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXX XXX xx XXXXXXXXXXXXX xXXXXXXXXXXXXXXXXXXXXXXxx XXX xXXXXXXXXXXXXXXXXXx xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx XXX XXXXXXXXXXXXXXXXXXXXXx XXXXXXXXXXXXXXXXXXXXXXTarget's XXXx Xxx XXXXXXXXXXXXXXXXXXXXXx XXXXXXXXXXXXXXXXXXXXXX XXXXXX XXXx xXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXArea XXXXXXx xXXXXx XXXXXXXXXXXXXXXXXXXx XXXXXXXXXXXXXXXXXXXXX XXXXXXx XXXXXX xXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX xXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx xXXXXXXXXXXXXXXXXXXXXXxx xxxxxx xXXXXXXXXXX xx xXXXXXXXXXX xxxxx XX xxxx xXXXXXXXXXX xxXXXXXXx xXXXXXXXXx xxxxx Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate the Bureau Forces ****** Requester: Indies Advanced: 0 Upon Success: 34000 Briefing: "A successful campaign of deception has enabled us to lure BUREAU FORCES to THE BURROUGHS HILL BATTLEFIELD. This is a perfect opportunity and one we must take advantage of." "Their forces are corned, but unfortunately the area is littered with live MINES left over from previous battles. We did not plan such an eventuality." "Due to these conditions we've decided to send in a professional. Please, head to the area of operation and eliminate the Bureau's forces. Good luck." Walkthrough: This is the 25th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELB-5005B Booster -------- EBT-V55 FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-S0120 Back Unit L ---- EM-S0120 Arm Unit R ----- ZWG-SRF-9 Arm Unit L ----- NONE Optional Parts - The idea with this AC is to spend as much time in the air as possible. Not only to get a better shot and to get hit less from their spread lasers... but to avoid the mines. This mission is over once you kill all the MTs, they can even kill them selves. You must overboost away from the fire and behind that large vehicle. YOU WILL TAKE A LOT OF DAMAGE. If you can't win yet, try again and use two sets of the ZWM-M24/IMI missiles. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rescue the Trapped Indies ******* Requester: Indies Advanced: 0 Upon Success: 31000 Briefing: "Our DEPLOYMENT TEAM was just about to leave THE BURRIUGHS HILL BATTLEFIELD, when they were trapped by a contingent of GOVERNMENT FORCES." "The enemy hasn't launched an attack, but they are preventing the deployment team from escaping. This is probably an effort to draw in and slaughter any who attempt a rescue." "Only the Bureau of Control could sink this low. The resources and manpower available to us are limited, we cannot afford to fall into their trap. Please rescue our comrades." Walkthrough: This is the 27th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission consists of you protecting three tanks while they crawl to safety. Your enemies are a steam of never ending split MTs. What you do is, use you rifle to knock them down, then try and blade them you use your rockets when they are on their feet. If you can, try and blade them in the air. The moonlight along with your 135% Energy supplied arms can rip apart a single MT in one shot; Wings and all. Oh, yea, watch out for mines... the ground bound enemies can also hit them. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate the Raven ******** Requester: Lumberjack Advanced: 30000 Upon Success: 46000 Briefing: "I'd like you assistance in a rather delicate matter." "Our target is a top-ranked RAVEN and one very capable pilot. He has impeded my progress in the Arena and I can't get sponsors until he's out of the way." "The target is currently engaged in a mission near BURROUGHS HILL. We'll launch our attack after he completes the mission and is on his way back to base." "I'll repay my debt to you in full, once the mission is complete and I've obtained sponsors." Walkthrough: This is the 30th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELB-5005B Booster -------- ZBT-H4/T FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- INW-DEC-MQ2 Extension ------ BEX-BAMS-287 Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- LS-MOONLIGHT Optional Parts - First off, the missile defense (Both decoys and extension/core AMS) is over kill. Now this isn't the best AC that can be used, but this can do the job and will enhance your dodging skills. This mission is a one on one fight, then another one on one fight. The first AC should be fought using only the Rockets and Your Blade. You should pop up your extensions as should as the fight starts. If he over boosts away from you, pop a decoy or two out. This fight can be easier if you purchase large rockets. Make sure with every hit you follow up with a blade strike if you are close. Now the next guy comes out with only 16 grenade rounds... but don't forget, each one does 1200 Damage to you if you use this set up. YOU MUST DODGE THESE. What you want to do now is over boost away from him and peg him with your Sniper rifle. Make sure you double lock on to him (Hold the FCS on him for about a second and a half so the shoot tracks and hits better). If you run out ammo for your rifle, chances are he will be almost out as well, so over boost behind him and turn around with your rockets and blade and mop him up. If you really want to cheese this mission, the Karasawa or 1000 Shot machine gun await you. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Thorn Garden ****** ~Attack Abandoned Facility * Requester: Old Avalon Bureau of Control Advanced: 0 Upon Success: 42000 Briefing: "The team we dispatched to THE ABDANDONED HILDA FACILITY has been annihilated. They were sent on a fact finding mission concerning research that Zio Matrix is conducting there." "According to the tragedy's sole survivor, the team was attacker by "SOMETHING" enormous." "We were skeptical, but then we saw what had been done to the pilot and his AC. Whatever this thing was, it had no problem taking down a team of highly trained professionals." "Information is still sketchy and there isn't nearly enough to formulate a plan, but we must take action nonetheless." "Please enter the facility, identify the threat, and then eliminate it. Anyone, or anything that opposes you should be considered hostile and be dealt with appropriately." Walkthrough: This is the 31st mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RRX-COT-1550 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- ZWG-BZ/555 Arm Unit L ----- NONE Optional Parts - Remember those bio weapons? Well time to kill more babies! This isn't a perfect AC for the mission, but you will need it for the next missions, so if you can't win with this guy, good luck ever beating the next mission. This mission should be easy, as it is a single room. Just use your bazooka. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Biological Menace ***** Requester: Old Avalon Bureau of Control Advanced: 0 Upon Success: 60000 Briefing: "It appears that our last foray into THE ABANDONED HILDA FACILITY was not entirely successful. New sighting of BIOLOGICAL ORGANISMS are tricking in." "According to our RESEARCH TEAM, those that they've seen are relatively small in size and have only recently emerged." "It's speculated that there are incubators, or eggs, or something producing these biological horrors. Regardless, we must eliminate them without delay." "Please head to the abandoned Hilda Facility immediately and eliminate the source of the biological organisms. That is all." Walkthrough: This is the 37th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RRX-COT-1550 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- ZWG-BZ/555 Arm Unit L ----- NONE Optional Parts - Start by heading in through the hallway, take caution and do not turn counters too fast. Then fall down a hole and GET READY! This is a freaking huge ass bio organism. Use your rockets to kill it and keep side stepping. It should die with about 10 hits, it is so big, I doubt you will miss it. Now sell those god awful humanoid legs you get from completing this mission and head to the desert. These missions are easy... Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Unmanned Weapons *** Requester: Zio Matrix Advanced: 0 Upon Success: 36000 Briefing: "Your mission objective is to eradicate all enemy forces positioned within A DERELICT NUCLEAR SHELTER. The shelter is a remnant left over from before the Great Destruction." "Any facility from that period is of great interest to our company and we had plans to explore it. But it appears that The Indies have booby- trapped the entire facility." "We assume this is being done as a fist step towards occupying the shelter. All OBSTRUCTIONS within the facility have to be removed before out investigation can proceed." "Many TRAPS were detected in the initial sweep of the shelter. Be very careful." Walkthrough: This is the 32nd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGSAW Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission is simple. Just destroy all the enemies... don't worry about the actually floating mines... Any ways, move forward. Go through a couple rooms with easy box MTs before you get to a larger one. What you want to do know is over boost into this room, and run into the large line of mines alone the one bridge. This will not only not damage you, but also usually take out a couple suicide bombers. If you see ANY red dots on your Radar, make sure you destroy them as soon as possible. Ok, now head out of this room and move on, continue to kill all the enemies through out each door and room till you reach an elevator room. This room is packed to the gills with mines, make sure you take it easy and shoot them with your machine gun so you don't chunk once you step in the room. Now the rooms start getting packed with more mines and Auto fighters... they will be behind pipes in the last room so watch out. Just remember that they will not explode if you shot them to death. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shutdown Nuclear Shelter **** Requester: Emeraude Advanced: 0 Upon Success: 42000 Briefing: "ZIO MATRIX is using the guise of a research effort as a means to occupy THE DERELICT NUCLEAR SHELTER. They obviously intend to monopolize any useful technology they find." "Their excavation and research is progressing steadily. IF things continue at this rate, they'll become so entrenched, that no effort on our part would be able to subdue them." "However, one opportunity still remains. According to our spies, there is A DEVICE that controls the entire facility. Destroying it will buy us some time." "Zio Matrix is sure to have forces on hand to deal with intruders, destroy any opposition you encounter." Walkthrough: This is the 36th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-GSH8 Arm Unit L ----- LS-MOONLIGHT Optional Parts - Just for the hell of it, I took a shotgun. Since you are up against a Hover AC, it should hit him with most of the shots. Any ways, to start to fight him, just hop down the big chasm. Do not let his Karasawa like weapon scare you. True it is dope looking, but it has way less power. This battle should consist of this idiot over boosting into the walls and taking flak to the back. It shouldn't take long to take him down especially if you blade him a couple times. Once you kill him it is time to destroy the switch, so head through one of the bottom doors and blade the thing. Now all those hatches shut so you must go through floor by floor, you only have three minutes. Now for these MTs, here is how they work... 1. Three Shotgun rounds 2. A shotgun round and a ground blade 3. An air blade. That how you can take each out, I would of told you to take more ammo, but you really need the speed, especially if you do not know how to overboost through long hallways. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Assist Research Team ** Requester: Zio Matrix Advanced: 0 Upon Success: 35000 Briefing: "This is an urgent request. MT UNITS, thought to be of Emeraude origin, are attempting to enter THE NECLEAR SHELTER where we've deployed our RESEARCH TEAM." "The team was sent to the facility for the sole purpose of conducting scientific studies. They are not equipped to deal with armed intruders." "We can't afford to lose even a single member of the research team. Head to the shelter immediately and rescue them. Good luck." Walkthrough: This is the 34th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- NONE Arm Unit L ----- LS-MOONLIGHT Optional Parts - Remember the mission were you had to clean out all those "Un-manned" weapons? Well the reason they did that was to stick this research team in there. The only problem is, is that the team is now under attack. If you remember that mentioned previous mission well enough, this mission should be a piece of cake. The MTs you are suppose to protect are the pods and have MAD AMOUNTS OF HP. This mission is way too easy when you consider other protect missions. The idea of this mission is to just launch a rocket at each MT and make them explode. If you suck at aiming, you have a back up blade as well. But don't worry, they don't really move that well or fast. Just follow the level through, don't forget to land in the pit of the second big room; you will be right over yellow blips on your radar. You do less rockets than MTs, so when they are doubled up, shot one and blade one. This mission isn't hard and it is fun watching MTs just blow up without any fire. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Clear the Disposal Facility ****** Requester: Zio Matrix Advanced: 0 Upon Success: 44000 Briefing: "We'd like you to launch an attack on THE THRON GARDEN DISPOSAL FACILITY. Our advance team was attacked during a routine investigation of the premises and we've lost contact with them." "We don't know who or what our ENEMIES are, but clearly they're trying to interfere with out investigation. Eliminate all resistance you encounter within the facility." "Before contact was lost with the advanced team, they indicated that a corrosive gas permeates the area of operations." "This hazard is probably a security measure run amuck. And as I'm sure you can guess, it(')s not something you want to contend with. Eliminate all EMISSION SOURCES you come across." Walkthrough: This is the 36th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-MGSAW Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission takes place in the same area as the below mission. This mission is about the same thing, only you have purple gas killing you in this mission so you must hurry. A tank will NOT be a good choice for this mission. But if you have played AC2... you should remember that this music played in every mission with Disorder Units... well any ways, fly across the gap and OH MY ****ING GOD IT'S A DISORDER UNTI! Well don't worry to bad, least they don't respawn in this mission, as they are all small. Make sure you have a BIO SENSOR too, or you will not be able to lock on to them. Now drop down again, and find your first "Emission Source," Kill it, plain and simple. Now move on and find the rest of them. This level is still strait forward and all the targets will appear on your map. There is four more gas generators, so best hurry and be on your way. Don't forget to kill all the enemies to complete the mission. Remember, this area has a lot more unlocked doors than before. Here is a map just about after the first generator. [] [] ====== Don't go this way until you ====== have killed all the Gas ====== Generators. ====== | #= == == [] | == == == /00\ [] V == == == [][]0000[][][][][][][][][][][] -- -- -- [] \00/ [] ============ [] [] ============[][][][][][] [] ============ [] # = Gas Generators [] -- -- -- [] [] == [] == [] N [] == [] == [] ^ [] == [] == [] | [] ========= [] [] | [][]========= /00\ ====== ====--VV- 0000 ====== ====== \00/ ====== ====== [] ====== ====== [] [] ====== [] [] ======|====== ====== [] ====== ====== ====== [] ====#= ====== ====#= [] ====== [] ====== [] /00\ [] [][][]0000[][][][][][][][][][][][][] \0#/ Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Remove Occupant in Facility **** Requester: Zio Matrix Advanced: 0 Upon Success: 38000 Briefing: "Emeraude forces have attacked THE DISPOSAL PLANT we were investigating. They've taken control of the security system and are holed up in the deepest recesses of the facility." "We managed to lock all GATES and limit their mobility, but due to fierce resistance from their leader, AN AC, we have not been able to eradicate the strike team." "Locate and destroy the AC in charge of the strike team. We'll take care of the rest once this is complete. Good luck." Walkthrough: This is the 33rd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWR-M/30 Back Unit L ---- NONE Arm Unit R ----- EWG-MGSAW Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission is just another one that consists of you going through hallways and doors. There aren't too hard enemies in this level, so you can use your blade and rockets pretty well. If you took that 120 shot rifle, you might run out of ammo before you reach the end. Any ways fall down from the start and make your way on the path. Kill everything, don't worry, you have enough ammo with that machine gun. When you get to the room with many floating blocks, kill those ceiling MTs as fast as possible since they drop flack on you. Any ways, the exit is at the top, so go through the vent. You should be at 50% right now in enemy remains. Now keep on going until you reach another floating block room. Do the same, as before, you should be at 15.3%. Shortly after wards you should be arriving in the AC's room. He isn't that hard as he really only uses a shotgun. If you want you can either keep your distance or go up close with rockets and blades. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Old Avalon ******* ~Special Arena Appearance *** Requester: Concord Corporation Advanced: 0 Upon Success: 46000 Briefing: "This mission comes directly from our company, CONCORD CORPORATION. We are sponsoring a special arena event and would like you to attend." "The event is a battle between the Ravens of Earth and Mars. After careful consideration, you have been selected to participate." "Your opponent is ZALTEHOOK, a top-ranked Raven from the Martian arena. The winner will receive a reward, paid for by the Concord Corporation." "The citizens of both Earth and Mars are looking forward to this event. Please, give them a performance they'll be hard pressed to forget." Walkthrough: This is the 13th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission is just a one on one, against you and a crappy Raven from Mars. Just use your rifle to kill him, you should be left with about 20 shots. If you need more help just take an extra ammo back unit for your shoulder. This mission isn't that hard, so use anything you want, I just wanted to use the rifle. By the way, he uses an energy machine gun, triple shot rockets, and radar dummies. You should make about an easy 30000 Credits. Now take the rematch mission after this Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Special Arena Rematch ****** Requester: Concord Corporation Advanced: 0 Upon Success: 70000 Briefing: "This mission assignment comes directly from THE CONCORD CORPORATION. A special event is being held in THE ARENA and we are extending an offer for you to participate." "Your opponent is the Raven known as ZALTEHOOK. This is the same Raven that lost the last time you both confronted each other." "He has expressed a strong desire to fight you once more and the arena fans are also looking forward to the rematch. Good luck." Walkthrough: This is the 14th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-02 (BEX-BRM-04 if you can afford them) Back Unit R ---- NONE Back Unit L ---- ZWM-M24/IMI Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- None Optional Parts - This is the same guy you fought before. Only this time he is a better pilot and there are a couple guns on the roof of the arena. First order of business is to take out the laser guns... IF you want to. You can still kill him with just the rifle, but the missiles are back up. After this mission, you should get yourself a bunch of credits. The guns will take a total of three shots each, just make sure you get enough missiles through his defense. He does have a new laser rifle and torpedo missiles, so watch out. If you run out of ammo, use an extra pack. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate AC ********** Requester: Concord Corporation Advanced: 0 Upon Success: 150000 Briefing: "This is an urgent request. Your services required to eliminate AN AC of unknown origin, The AC's current location is the Old Avalon ARENA." "The target has been spotted in various locations on the surface and always leaves a swath of dead Ravens in his wake. His ultimate goal is unknown, but he's a definite threat." "TWO HIGHLY QUALIFIED RAVEN were dispatched to take him out, but unfortunately, they're having little success. Please join them in a joint effort to eliminate the target." "We must bring his rampage to an end. The damage he is doing to our company's reputation is unacceptable. Eliminate him at any cost." Walkthrough: This is the 88th mission I took, this is the AC I used. Head ----------- ZHD-102/ROCK Core ----------- ECL-ONE Arms ----------- EAN-MHKS Legs ----------- ZLN-01/BARREL Booster -------- ZBT-ZI/ARTERE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- EWX-BAL4 Back Unit L ---- EWX-BAL4 Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- NONE Optional Parts - Let's see here... the mission code name is Hustler One... and it starts playing his music once you open the door... Aww damn, it's NINEBALL! If you played Armored Core (1) or Armored Core (1) Master of Arena, you would know who and what he is. He is unchanged from the original except for the graphics. He has he grenade launcher, rapid-fire pulse rifle and almost most instant locking dual missiles. So here is what you do. You launch off all your missiles with the extensions on. He will de-arm many of them in mid air, but has long as you ark them a little bit you will land a few hits. After you are out of ammo with the back missiles, switch over to the sniper rifle. Make sure you hit him with them. Try and kill him as quick as possible since his pulse rifle will cut you down in AP pretty fast. If you need additional help, you can try the Karasawa out... Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Terminate Raven ******* Requester: Old Avalon Bureau of Control Advanced: 20000 Upon Success: 80000 Briefing: "We've just put out a contract on A RAVEN and would like you to take charge of the mission. The target is a member of the Raven Order, but also shows signs of allegiance to THE INDIES." "Ravens are allowed to choose their sponsors, but when doing so pits them against us, they must be ready to face the consequences. Let this be a lesson to others." "Your target is aware that his actions are making waves and he is being very cautious. Until recently, locating him has been an effort in futility." "However, he slipped up, and by doing so has provided us with the information we need. HIS WHEREABOUTS his evening are now known to us and we want you to pay him a visit." "Our information indicates that he will not be alone. Should you encounter additional resistance you have our permission to eliminate these targets as well." "Any fallout that occurs as a result of this mission will be taken care of by us. Please carry out the mission and let us handle the rest. That is all." Walkthrough: This is the 54th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-1001AT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BAMS-287 Back Unit R ---- ZWM-M24/IMU Back Unit L ---- ZWM-M24/IMU Arm Unit R ----- ZWG-HG/111 Arm Unit L ----- LS-MOONLIGHT Optional Parts - This is a one on two AC match. Start off by overboosting to the door. Here is what you do. Arm your extensions and head to the top section (You already start on it by the way). The main bigger AC will follow you up there and try and kill you with missiles. Dodge these as best as possible and launch yours at him. Once he is out, move to the bottom and kill this next AC with your Handgun. The handgun is enough to take him out and stun him. For you see, he uses dual blades and back orbits... these orbits will annoy you, but can't do that much damage if you don't stand still. The blade is a back up, but you can always just try again. It will take about 20 multi missiles to takeout the big AC and about 48 handgun rounds to kill the Smaller AC. Head to the Zearm Desert, since more missions opened up. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Earth Central ******* ~Rescue VIP ******** Requester: Earth Central Bureau of Control Advanced: 0 Upon Success: 38000 Briefing: "We've just received a report indicating THE OUTLAW INDIES ORGANIZATION has kidnapped a government VIP and retreated in ONE OF OUR SATELLITE CITES." "They're demanding concessions from use and are using the VIP as a bargaining chip. We have no intention of yielding to their demands and cannot allow the official to be harmed." "We'd like you to conduct a rescue operation. Your mission objective is to infiltrate the city, destroy all ENEMY FORCES and rescue THE HOSTAGE." "If it's discovered that we've hired a Raven, they'll execute the hostage for sure. Enter the city undetected and eliminate the perpetrators before they can raise the alarm." "That is all." Walkthrough: This is the 45th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- NONE Optional Parts - SP-BE++ This is a stealth mission. You can't get seen. Start by going left (east) and take the MT out. One shot is all you need. Now just make your way around, I'm sure you can do this mission after a while. Please note that the enemies have a VERY good range, this isn't any cheap stealth in this game. If you get caught, kill that MT as fast as possible. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Unmanned Weapons ***** Requester: Earth Central Bureau of Control Advanced: 0 Upon Success: 48000 Briefing: "A sizeable force of UNMANNED WEAPONS is rampaging through ON OF OUR SATELLIE CITIES. Proceed to the area immediately and provide assistance." "Your targets are referred to as Disorders and were originally discovered on Mars. We'll look into the reason to their manifestation later, but for now, concentrate on their removal." "All citizens have been evacuated from the city so that won't be a concern, but we'd also like to minimize any further damage to ITS INFRASTRUCTURE. That is all." Walkthrough: This is the 46th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ELF-XX33 Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWC-CNG4000 Back Unit L ---- EWC-CNG4000 Arm Unit R ----- EWG-MGSAW Arm Unit L ----- NONE Optional Parts - This is classic AC2 mission. See the disorder units? Kill them! The AC I build for this mission as way more than enough ammo, so have fun. The reason I took no blade is to resist the urge to blade. For you see, if you blade there is a high chance of you taking a lot of damage. The enemies keep respawning, and can even drop out of thin air right front of you if you kill one in the right spot. By the way, it's 200 for a signal, 100 for a streetlight, and 300 for a car. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Intruder ******** Requester: Earth Central Bureau of Control Advanced: 0 Upon Success: 70000 Briefing: "EARTH CENTRAL, the Government's capital city, is under attack by A RAVEN." "Ravens are strictly forbidden from entering the Earth Government's domain. Our garrison is in pursuit of the intruder and has him surrounded in THE CENTRAL GARDEN AREA." "We could easily remove this pest with a massive display of force, but we'd prefer not to advertise that a Raven has penetrated our Inner sanctum. You are our last resort." "We'll make an exception this mission only, and provide you with access to Earth's Central. This is the first and last time a Raven enters the city through the Front Gate." "The target has survived repeated attacks, suggesting that he is a fighter of great skill. Exercise extreme caution and understand, we expect a flawless mission." Walkthrough: This is the 47th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-AAT110 Back Unit L ---- EM-AAT110 Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- NONE Optional Parts - SP-S/SCR , SP-BSI-LE , SP-CIR-K , SP-BE++ , SP-ENE-ACC This AC is hard. He uses PLUS! This means he can fire his chain gun with out kneeling. Any ways, his main weapon other than his chain gun and multi-missiles is his spread bazooka. He actually knows how to use it and he is not afraid to fly. The idea is to ignore the MTs on the sides, and pump your sniper rifle into him. You can't miss more than a couple times, but don't worry, this gun is accurate. If you need more help than the tips I gave you, use strong legs with Missile def and shell defense. If you are really having trouble, test out a Karasawa. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Colnart Bay City ***** ~Defend the Shipyard *** Requester: Balena Advanced: 0 Upon Success: 45000 Briefing: "A contingent of ENEMY SHIPS IS RAPIDLY APPROACHING THE 23rd District COLNART BAY CITY." "This district is home to our naval shipyard and is where construction of the company's newest warship is underway. The invaders have been identified as part of EMERAUDE'S FLEET." "We believe that they are going to attempt an amphibious landing in an effort to halt the construction of our new warship." "Attack the Emeraude forces from the bridge at the entrance of the bay and prevent their high-speed battleships from making a successful landing." "Once they pass THE LINE OF BUOYS, it will be very difficult to keep them from reaching their objective." "If even one ship slips through, the operation will be deemed a failure." Walkthrough: This is the 50th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLR-TII/BUD Booster -------- NONE FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-SRF-9 Arm Unit L ----- NONE Optional Parts - This mission is all about the set up. With a hover craft leg, you can not fall into the water. So right from the beginning of the mission, boost into the water. You still have to worry about the leaving out of area line... But just line your shots up with the ships and it's easy. There is about 20 battleships and they take only one shot to kill, so you have enough ammo. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Escort Transport Convoy **** Requester: Balena Advanced: 0 Upon Success: 34000 Briefing: "We've just been informed that EMERAUDE is planning an attack on our TRANSPORT CONVOY. We want you to escort the convoy and ensure its safe passage." "The transports will be crossing FORD BRIDGE in COLNART BAY CITY this evening. Since the terrain is wise open, it's a prime location for an Emeraude attack." "Please escort the convoy while it traverses the bridge. If the convoy comes under fire, your top priority is its defense. All enemy attacks must be repelled." "The convoy should be out of danger once it reaches the safety of the city. You'll be reimbursed if no attack occurs, but our information is rarely wrong, so be prepared." Walkthrough: This is the 48th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELB-5005B Booster -------- EBT-V55 FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-S0120 Back Unit L ---- EM-S0120 Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- NONE Optional Parts - This mission should be a no brainer. Just move till the first planes are in view and fly a little towards them. Then fire and kill three of the plane. You should know the rest, this is only the 48th mission... Just watch you don't fall in the water. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Disarm the Explosive Devises ******** Requester: Colnart Bay City Bureau of Control Advanced: 0 Upon Success: 45000 Briefing: "FORD BRIDGE, one of COLNART BAY CITY's main traffic arteries, has been commandeered by unknown forces." "The hostile forces have surrounded the area and are wantonly destroying and vehicles that approach the bridge." "To our horror, a scan that was run on the area discovered that the invaders have attached EXPLOSIVES to the bridge's supports." "If these devices are detonated, the flow of goods to and from the city will come to a standstill and the economy will suffer. Please locate and disarm all the explosives." "We don't know how much time is left before the charges detonate, so please commence you mission immediately. Good luck." Walkthrough: This is the 52nd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLR-TII/BUD Booster -------- NONE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-MGSAW Arm Unit L ----- NONE Optional Parts - Ok, boost into the water and go east under the bridge. Now go to the FIRST support that is out of the area. Now go like this... <--North East--> [B/B][B/F][B/T][B/F][B/F][B/B][Emp][Srt] Srt = Start Emp = Empty B/B = A bomb is on this support, you must turn around B/F = A bomb is on this support, visible as you move onto it. B/T = Two bombs are on the back and front. Only kill a MT if it is in your way or on your way, they don't give anything. Go quick as these MTs will kill your AC fast. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Submarine **** Requester: Emeraude Advanced: 0 Upon Success: 68000 Briefing: "A war is being waged in the depths of the Arkot Ocean, as each corporation vies for control of key ocean transport routes." "Zio Matrix and Balena must not be allowed to monopolize these. We're requesting your assistance to insure that they do not. The target is A BUMARINE owned by BALENA." "Our sources indicate that it will be departing its berth on the FALANE COAST tonight. Destroy the submarine before it can reach the ocean and submerge." "We ask that you carry out this request as quickly and efficiently as possible. That is all." Walkthrough: This is the 53rd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ZLR-ZIO/MATRIX Booster -------- NONE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RBG-CLX5000 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- ZWG-BZ/555 Arm Unit L ----- Optional Parts - First off, kill off some helicopters, so you aren't over whelmed. Then it's time to take out that submarine... use the large rockets and it will die really fast. While you are doing this you must fight an AC with a handgun and vertical missiles. The heavy radiator is to counter the hand gun, but don't let him behind the sub, or he will launch out a bunch of verts and allow you not to counter attack. Take him out with your bazooka to win the mission. Now I'm off to the third mission in Old Avalon. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Probe Balena's Defenses * Requester: Emeraude Advanced: 0 Upon Success: 0 Briefing: "This mission request will require you to assess the strength of BALENA'S DEFENSE NETWORK, laid out along THE FALANE COAST." "The area of operations is closely monitored by Balena and once a breach has been detected I can assure you that their defense network will be activated." "If you are discovered, fight for as long as you can. There are no completion requirements fir this mission, so you may abort at any time." "Please do not think that this means you should take the mission lightly. You'll be reimbursed depending upon the number of enemy units you destroy. Good luck." Walkthrough: This is the 49th mission I took, this is the AC I used. Head ----------- EHD-GN-92 Core ----------- ECH-D4 Arms ----------- EAN-MHKS Legs ----------- ELC-DISI Booster -------- NONE FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BAMS Back Unit R ---- ZWC-LQ/2552 Back Unit L ---- ZWC-LQ/2552 Arm Unit R ----- ZWG-SRF/8 Arm Unit L ----- ZES-99/MIRROR Optional Parts - This is one of the easiest missions ever made. Just leave the level right from the start, but if you want the secret put, stick around. Here are some tips... Keep your shield up when you are at full energy. Wait for a double lock (Keep your FCS locked on for a little bit). And most importantly... do not fall out of the level! Another tip, snipe from the missile bays. See those five box-like things in the distance? Hop on one of those, nothing will not only come behind you, you also no have cover. You could give up either a little armor for the head or a back slot for a radar, but that's only if you are getting surrounded a lot. Hidden Parts: EWM-NAP-02 (Back unit high-heat missiles) *** Keep killing enemies until you get the third warning to leave. "You've proven yourself. Head out when you are ready." <-------- This is the first warning. "Please don't over extent yourself. It's important when to know when to stop." <------ This is the second. "I'll let you make the call. Just board the transport whenever you're ready." <---This is the third. Just use the AC up there, it isn't that hard. Please be warned, that more enemies come out when you get higher warnings. You can easily get 111111+ Credits in this mission. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Coastal Defenses *** Requester: Emeraude Advanced: 0 Upon Success: 65000 Briefing: "We'd like you to launch an attack on BALENA'S FALANE COAST DEFENSE NETWORK." "In an effort to keep the pressure on Balena, we're preparing an attack on their factories in Colnart Bay City, but first we must remove the threat presented by the defense network." "The defense network consists of GUN BATTERIES strewn over a wide area. Any attempt to attack their factories without first destroying the defense network would be doomed to failure." "Good luck." Walkthrough: This is the 51st mission I took, this is the AC I used. Head ----------- EHD-GN-92 Core ----------- ECH-D4 Arms ----------- EAN-MHKS Legs ----------- ELC-DISI Booster -------- NONE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BAMS Back Unit R ---- ZWC-LQ/2552 Back Unit L ---- ZWC-LQ/2552 Arm Unit R ----- ZWG-SRF-9 Arm Unit L ----- ZES-99/MIRROR Optional Parts - This mission is a fun one, you get to play a big game of peek a boo with grenade launcher equipped gun turrets. The whole time, after trying to kill helicopters and grenade launcher MTs, their will be sets of guns. Each long box has 3 guns in it. You have to wait until the doors open to kill it, use your energy weapons to kill these. For the helicopters, use your sniper rifle, all the MTs should be killed too, since they don't come back. I'm sure that the helicopters are finite too. Since you are in a tank, still make sure you do not fall in the water. Use an overboost if you need help getting across the gap. Killing the MTs will give you 1500 each, so keep that in mind. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eyelet City ******** ~Test New MT Model ** Requester: Zio Matrix Advanced: 0 Upon Success: 41000 Briefing: "We request you help in conducting a performance evaluation of our D-1 MT line. The goal is to collect real-time data of actual combat with an AC." "The evaluation will take place in our UNDERGROUND TESTING FACILITY. The D-1 line of MTs are designed to function as a closely knit team, so you'll encounter multiple units." "To insure that we obtain data of the highest quality, you will be paid only if you win. Bonuses are available, depending on how long it takes to defeat all MTs." "Good luck. We expect nothing but your very best." Walkthrough: This is the 56th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-HC-IR/K99 Arm Unit L ----- NONE Optional Parts - This is a mission where it bits you against four easy to kill MTs. Just match your lock box up to the enemy and shot them. Try to kill these as fast as possible, as you will get a large reward, up to 45000 Credits. After this, head to the Arkot Ocean, as only this mission was up at the time. Hidden Parts: INW-DM-MV (Inside mobile radar duping dummies) **** Just do the mission quick. It isn't that hard since two shots kill a MT. If you want to cheese, by all means use a PLUS file with the dual MAC cannons... [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Performance Evaluation ** Requester: Zio Matrix Advanced: 0 Upon Success: 52000 Briefing: "We'd like to request your participation in another performance evaluation, this time against the newest version in our MT lineup, THE D-2." "Just as before, you'll be up against multiple units. Engage the MTs in combat until all have been destroyed." "In a departure from the previous test, you'll be partnered with other units, specifically THE D-1 MODELS. This will allow us to see how our MTs perform in a squad-vs-squad context." "To insure that we acquire the best data possible, you will be paid extra, depending on the number of D-1 units remaining at the end of the test. Good luck." Walkthrough: This is the 85th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELB-5005B Booster -------- ZBT-ZI/ARTETE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-AAT110 Back Unit L ---- EM-AAT110 Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- LS-MOONLIGHT Optional Parts - Ok, it takes 7 shots to kill a MT with your Sniper rifle... Well he is what you have to do. NEVER MISS. Got that? Well move forward and kill two MTs. Hopefully your friends will damage the last two enough for you to kill them faster. This is how it went for me... 7 for the first (7, 17 shots left), 7 for the second (14, 10 left), 6 for the third (20, 4 left), and then 4 for the last MT. By the way, each MT alive will give you 7500 Credits. If you don't care about money, just use weapons with more ammo, and you'll be able to complete this mission with ease. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Prevent Prototype MT Theft ********* Requester: Zio Matrix Advanced: 0 Upon Success: 80000 Briefing: "This is an emergency. A corporate competitor has launcher an attack on our TESTING FACILITY and stolen our M-9 and D-4 MT PROTOTYPES." "It would appear that BALENA is the responsible party. We must prevent them from smuggling the prototypes out of the facility. There is no time to lose." "Please destroy the captured MT units. Balena's forces are still on the premises and this is our best opportunity to stop them." "Keeping our corporate secrets out of enemy hands is the top priority, authorization to destroy the MTs is not only approved, but is demanded." Walkthrough: This is the 86th mission I took, this is the AC I used. Head ----------- ZND-06/RW Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLF-A3/CARM Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPX-COT-1550 Inside --------- NONE Extension ------ BEX-BT180 Back Unit R ---- ZWX-E90/MAC Back Unit L ---- ZWX-E90/MAC Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- NONE Optional Parts - OK, this is an actual hard MT mission in Eyelet City... First take out the two smaller D-4 MTs with the Night Sniper rifle. They both should die before you run out of ammo. Try and do this quick. Once they are out of the way, jump on the center building and use your back weapon to kill the M-9. If it over boosts over you, use your turning boosters. 5 shots are all you need. If you are having trouble using a small lock box, then by all means use the dual back chain guns. Watch your AP and those fire spots in the level, they will cause you to burn. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arkot Ocean ******** ~Defend Transport Ship ** Requester: Balena Advanced: 0 Upon Success: 48000 Briefing: "Please head to our TRANSPORT SHIP stranded in the Algo Sea and protect it while necessary repairs are made." "Our transport ship couldn't have broken down in a worse area. EMERAUDE has a number of facilities nearby and have most likely intercepted the ship's distress signals." "The situation in the Algo Sea is extremely tense, as corporations are waging battle there over territorial rights. Once our ship is located, Emeraude is sure to strike." "Fortunately, the ship seems to be ok for now, but that's sure to change. Please proceed to the area and prepare to ward off any attacks on the transport." "Keep in mind, AREA where your AC can be set down are limited. Take care not to fall into the water. Good luck." Walkthrough: This is the 57th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLR-TII/BUD Booster -------- NONE FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-S0120 Back Unit L ---- EM-S0120 Arm Unit R ----- ZWG-SRF-9 Arm Unit L ----- NONE Optional Parts - The first part of this mission is just taking out fight planes. They take two shots each. Don't too much about the ship, they can hardly kill the ship even if you didn't fight back. Then when there is about one minute left on the clock, hovering MT start to appear... KILL THESE GUYS FIRST. If you have trouble hitting them 3 times with the sniper rifle, and actually fail the mission, come back in with on less extra ammo and a moonlight blade. Last for only three minutes and then the mission is over. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy the Transport Ships ******* Requester: Emeraude Advanced: 0 Upon Success: 50000 Briefing: "The objective of this mission is the destruction of TWO BALENA TRANSPORT SHIPS located in THE ALGO SEA." "The ships are currently within our territory and Balena is aware of this. Their ships routinely trespass here and it's time that we taught them a lesson." "Their transgressions will be ignored no longer." "As I mentioned, Balena is fully aware that being in these waters could lead to an attack. Whatever PREPARATIONS they've made for this contingency cannot be allowed to succeed." "Good luck." Walkthrough: This is the 61st mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ZLR-ZIO/MATRIX Booster -------- NONE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- EM-S0120 Arm Unit R ----- EWG-RF-10LB Arm Unit L ----- LS-MOONLIGHT Optional Parts - First off, you really shouldn't worry about the helicopters too much. Overboost to the first ship and circle it taking out all the guns. Watch out, these guns use grenades. Any ways, once they are out of the way, have fun using rockets to kill the ship. Once you are done with that ship, move on the next, it is the same exact thing. You may over heat, so if you get hit a lot and fail, take a better radiator. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Escort the Transport Plane ** Requester: Zio Matrix Advanced: 0 Upon Success: 51000 Briefing: "Construction of our LATEST AIRBORNE TRANSPORT has just been completed and we're ready to begin testing. The primary goal is to explore alternate TRANSPORT ROUTES." "Our second objective is to optimize THE PLANE'S AI CONTROL SYSTEM. We're concerned that certain groups will see this as an opportunity to launch an attack." "The transport will be most vulnerable during the AL optimization portion of the test, and will not be able to defend itself during this time." "We request that you escort the transport during its trail run. Be sure to stay alert, especially once the AI optimization testing begins. Good luck." Walkthrough: This is the 58th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELB-5005B Booster -------- EBT-V55 FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-S0120 Back Unit L ---- EM-S0120 Arm Unit R ----- ZWG-SRF-9 Arm Unit L ----- NONE Optional Parts - Ok, this is what you do. You wait for the planes to come, and you will wait for a while some times. The first 4 sets have three planes each, then after this, get ready for 2 sets of 3. This mission is easy, I even TRIED to kill the plane with the sniper rifle and it left me with a minute before it fell. There is enough ammo to do what ever you want, so have fun! Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Escort Airborne Transports ******** Requester: Zio Matrix Advanced: 0 Upon Success: 58000 Briefing: "THE INDIES have just issued a warning indicating their intention to attack our NEW AIRBORNE TRANSPORTS." "According to them, they'll be initiating hostilities because we've ignored their warnings about monopolizing major air routes." "Our company has done nothing wrong and we're not about to start taking orders from the Indies. The transport operations will continue as planned." "Normally, a squadron of fighter planes would be on-hand to act as escorts during the entire trip. But due to the extended flight-range of the new transports, this isn't possible." "A small window exists when the transports are between escorts. This period of time is when we can expect The Indies to launch their attack." "Since they've warned us, THE INDIES are most likely coming in force. Please watch over the transports until they can meet up with their destination escorts." Walkthrough: This is the 63rd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELB-5005B Booster -------- EBT-V55 FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-S0120 Back Unit L ---- EM-S0120 Arm Unit R ----- EWG-SRF-9 Arm Unit L ----- NONE Optional Parts - This mission is like the last plane mission... without the easy. First off, there are two types of enemies. The fighter jets, like always, and pod MT. Now the jets are easy to take care of, but the pods are different. The pods are VERY small and can actually dodge your attacks. Thank god they only take one hit to kill... Pods respawn like about right after you kill one of them, and keep coming. Here are the two points they commonly respawn. []<---This is this the first one, it is pretty far away. ### # ####### # [] ### # /----------This area will be attacked first, ####### WATCH IT! # Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Airborne Attack *** Requester: Indies Advanced: 0 Upon Success: 60000 Briefing: "ZIO MATRIX has flagrantly disregarded all of our warning regarding the expansion of their airborne transportation routes. The time has come for us to act." "The target of this operation is a squadron of Zio Matrix TRANSPORT PLANES. The attack will take place IN THE SKIES ABOVE ARKOT OCEAN. All targets must be eliminated." "This will be a difficult mission and one that requires a great deal of finesse. Advance carefully and good luck." Walkthrough: This is the 64th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELB-5005B Booster -------- EBT-V55 FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-FTG500 Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission is easy. First off, once you drop down on the plane, kill the gun. Then wreak havoc with the flame-thrower. Ignore all the pod MTs as well, they won't get to you if you are quick enough. The fastest way to kill a plane is to touch the back wings then right up the middle to the front. The blade is incase you don't want to use the flame-thrower, as you can blade the back wings and the engines. The hardest part of this mission is not killing yourself from a long fall. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Government Fleet ******** Requester: Indies Advanced: 0 Upon Success: 65000 Briefing: "The Government fleet patrolling Shu Sea must be eliminated. They've blockaded all shipping routes and are interfering with our ability to procure much needed supplies." "Their fleet consists of AN AIRCRAFT CARRIER and SEVERAL BATTLE CRUISERS. A SUBMARINE will be used as a springboard from which you can launch an attack and decimate the fleet." "Foggy conditions and poor visibility are expected to coincide with our attack. This will increase the difficulty of the mission, but should allow us to approach undetected." "Your AC cannot be recovered if it falls into the water. Maneuver with care." Walkthrough: This is the 62nd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ZLR-ZIO/MATRIX Booster -------- NONE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- EM-S0120 Arm Unit R ----- EWG-RF-10LB Arm Unit L ----- LS-MOONLIGHT Optional Parts - If you have been following this FAQ thus far, this AC may be getting redundant. This mission is a lot like the last ship level. Only the battle cruisers are much easier. Here is what you do. Boost up to the front of the ship and take out the gun turret with your rifle. Then blade/rocket all the other "Targets." Then where you are done, kill the helicopter and move on to the next ship. Then move on to the next ship. Remember that you must take out two guns, the control bridge, and two missile launchers. The third thing is a carrier, it has two sides of turrets you must circle around and rifle to death. Don't forget to kill the bridge on this carrier as well. The fourth ship is the same as the first two. Kill it the same way as you killed the other ones. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack the Ocean Base ** Requester: Zio Matrix Advanced: 0 Upon Success: 0 Briefing: "We'd like you to assist our SHIPPING CONVOY during its crossing of the Arkot Ocean. An escort is required due to the presence of A BUREAU OPERATED BASE along their route." "Entering the region is strictly forbidden, under the pretext of keeping the peace and preventing pollution. The Bureau will attack trespassers without warning." "The convoy must be allowed to pass through the region undetected. We ask that you launch an attack on the base, so as to divert the Bureau's attention away from the convoy." "Your fee will be based on the number of BUREAU FORCES that you destroy. Take out as many as possible. Good luck." Walkthrough: This is the 59th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ZLR-ZIO/MATRIX Booster -------- NONE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- EM-S0120 Arm Unit R ----- EWG-RF-10LB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This is my favorite kind of mission... just killing things! Too bad it is at the end of the game where money is not really an issue. If you do, for some odd reason, need the cash, then use energy weapons. 5 of the gun batteries are grenade launching ones. Four of these are at the very top of the structure, so stand in front of one of them so the other three will shot and hit the one in front. Kill the MTs with your rockets, they should be a problem. There is a limited amount of enemies in the level, so once your enemy counter goes to 0.0%, no more will come. The extra ammo really isn't need, but might be if you don't use the rockets (don't take them if you know you can't hit with them.) By the way, the music in this mission kicks ass in my opinion! Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack the Bureau's Base *** Requester: Balena Advanced: 0 Upon Success: 50000 Briefing: "We request that an assault on EYELET BUREAU'S ARKOT OCEAN BASE be launched at once. The facility is responsible for repeated attacks on ships traveling through this area." "Each of the corporations has suffered monetary losses associated with the Bureau's actions, and they've agreed to collaborate on a solution." "Balena, which initiated the corporate summit, is assuming the role of acting representative for all parties involved." "We feel that the time to strike is now. Your success in this mission will ensure that the government does not stand in the way of free enterprise. Good luck." Walkthrough: This is the 65th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-XC213 Arm Unit L ----- LS-MOONLIGHT Optional Parts - Your first step is killing all the split MTs. To save ammo, try and knock them down with your laser rifle and then blade them to death. But you may want to take out the guns hanging from the ceiling first, as they are annoying. Once all the split MTs are out of the way, time to pick all the guns off. Take this FAST, as they are a lot of guns on this base. There are grenade guns, machine guns, and laser guns, so be prepared. The reason I said fast is because those spilt Mts will be back in a little bit, so hurry. If you run low on ammo, make sure to blade. As before with the other mission with the four turrets that launch grenades at the peek... stand in front of one to make the other three guns hit themselves. You don't have to kill the MTs, but it may save you some AP and stress. Now head back to the Zearm Desert. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend the Ocean Base **** Requester: Eyelet City Bureau of Control Advanced: 0 Upon Success: 42000 Briefing: "According to the latest satellite imagery, A LARGE AIRCRATF CARRIER is en route to OUR BASE in the Arkot Ocean. Its origin remains unknown." "The area bordering the base is a protected natural habitat and the current consensus is that the carrier has been sent in retaliation for our attacks on trespassers." "The willful violation of our borders will not be tolerated. Defend the base and eliminate the threat posed by the carrier." "THE BASE'S GUN BATTIES are necessary for its defense. Prevent their destruction at all costs." "We'll take over once your part in the mission is complete." Walkthrough: This is the 59th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ZLR-ZIO/MATRIX Booster -------- NONE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- EM-S0120 Arm Unit R ----- EWG-RF-10LB Arm Unit L ----- LS-MOONLIGHT Optional Parts - I used the same AC as the last mission... First off, kill off some helicopters. Once you killed a few of them, head to that huge carrier. You should kill a hovering MT or two also. Once you are close to it, large some rockets at the "Target" area. Then take out all the guns and missile batteries on it with your rifle. After that, take out all the helicopters with your rifle. Make sure you hustle! Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Folk City ******* ~Restore Temperature Setting *** Requester: Emeraude Advanced: 0 Upon Success: 44000 Briefing: "The objective of this mission is to reactivate the temperature-control system located within KYETRIS MILITARY LABORATORY." "We are running a battery of high-temperature experiments, when things went terribly wrong. Someone tampered with the system and the temperature in the facility continues to rise." "It's impossible for us to carry out our research given in the current situation. Please enter the facility and stabilize the internal temperature by activating THE CONTROL SYSTEM." "WE also believe that there may have been a security breach during the initial confusion, keep your wits about you." Walkthrough: This is the 70th mission I took, this is the AC I used. Head ----------- ZHD-06/RW Core ----------- ZCH-GR/1 Arms ----------- ZAN-303/S Legs ----------- ZLN-A3/CARM Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B999 Radiator ------- RBG-CLX5000 Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- NONE Arm Unit L ----- LS-MOONLIGHT Optional Parts - You might notice one thing about the frame parts... they all have the highest cooling. You need this for this mission. If you didn't have the cooling at the moment, you would over heat with one or two grenades. No keep on moving, there right isn't anything to really explain here. Just blade or rocket the MTs. It takes two hits to kill a MT with rockets and a single blade otherwise. Look at the map if you need help. ==== [][]==== <--Start [] ==== #] [] # = MT [] [] ======== =#= [] ======#= ==== [] Locked door-->|========|====[][] =#====== ===--=== ==== Target ========== \ ==========[][][][][][][] ===== | ========== [] [][]=#===_/ [] [] ===== [# [] [] [] [] [] ==== [] | =VV=[][][] | =VV= [# | [] V [] S [] [] ====== []#][][][]====== ====== Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Test Facility's Defenses * Requester: Emeraude Advanced: 0 Upon Success: 48000 Briefing: "We'd like you to participate in a test of the defense system in place at KYETRIS MILITARY LABORATORY." "In order to be thorough, the test will cover the entire facility. You mission is to defeat ALL LAB DEFENSES within a given time limit." "The results of the test will allow us to prepare an environment with the ability to fend off attacks launched by the Indies or other corporations." "For this reason, we need to simulate the worst possible scenario. Do not hold anything back. You will be rewarded depending on how quickly the mission is accomplished. Good luck." Walkthrough: This is the 68th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-BZ/555 Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission must be done fast. So here is what to do. Start by heading through the door and killing the four MTs with your bazooka. Now go through the next door and kill the patrol MT. Go down the elevator and pop a round into each MT and then move on. In this next hallway, launch a round at the patrol then blade him, then proceed through the door. This next room is larger, first kill the patrol, and then take out all the guns on the ceiling. Head through the south door to continue. This next room is covered with MTs, have fun killing them, blade a few if you think you are low on ammo. This next hallway has a turn in it, the first part has a single MT, blade it as it is on the way any ways, and the other part is the same, only with an extra gun battery. Shoot the battery and blade the MT. Now go down another elevator after you blade the patrol MTs. Now you will be in a hall way with a fork. Kill the MTs and choose a way, taking the left first is better. Left has a duo of ceiling guns and the right has a trio of patrol MTs, have fun taking them out. Here is a map incase you get lost reading. By the way, I got a 20000 bonus for my time, so hurry! |==| |==| <-- Start |==| [] [] VV = Down elevator [] [] [] [] [] ======== <-- 1 patrol, 4 gun batteries ==== ======== =VV=[][][][][]========| <-- Locked door =VV= ======== ===--=== ==== ========== ==========[][][][][][][] ===== <-- 2 Gun bats. ========== [] [][]===== [] [] ===== [] [] [] [] [] [] | ==== [] | =VV=[][][] | =VV= [] V [] S [] [] [] ====== <-- 3 [][][][][]====== Patrol ====== Mts Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Remove Germ Warfare Toxin *** Requester: Emeraude Advanced: 0 Upon Success: 55000 Briefing: "This is an emergency request. You've been authorized to enter KYETRIS MILITARY LABORATORY and destroy THE GERM WARFARE CONTAMINANT that is permeating the facility." "The toxin, under development at Kyertris Lab, is leaking into the environment and must be eliminated as soon as possible." "Thankfully, the contaminant is susceptible to heat. Use the facility's TEMPERATURE-CONTROL SYSTEM to raise the temperature in the Lab, then escape." "There is one slight problem however, the scientists that discovered the leak, abandoned the lab without disabling the security system. Destroy any Lab defense units if they attack." Walkthrough: This is the 71st mission I took, this is the AC I used. Head ----------- ZHD-06/RW Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-ZI/ARTERE FCS ------------ LODD-BLAZER Generator ------ HOY-B1000 Radiator ------- RBG-CLX5000 Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-BZ/555 Arm Unit L ----- NONE Optional Parts - Get used to this faster booster, it will be your next best friend. Start by going do the ramp and entering the fight door. Keep going through doors and killing ONLY things in your way until you reach the large room (it should be after two doors.) If you gone to a hallway, turn back. Once you are in the big room, kill whatever sled MTs piss you off and head due south. Now do the same thing all the way to the elevator. Go down it and through the door. Once you get to the intersection, take a left (north). Then follow it to a control room, and hit the switch. Now it is time to get moving since the heat will keep on raising. Head out and keep going strait to the area marked the escape zone and just in the escape area to leave. Look at the map if you need help. ==== [][]==== <--Start ===|===== [] ==== Useless room--> ===-===== [] ===|===== [] ==== [] Broken Elevator - [] / ======== === [] ====/ ======== ==== [] ====[][][][][]========|====[][] ==== ======== ===--=== ==== Heating Device ========== \ ==========[][][][][][][] ===== | ========== [] [][]=#===_/ [] [] ===== [] [] [] [] [] [] ==== [] | =VV=[][][] | =VV= [] | Escape--> === [] V === [] S === [] [] [] ====== ~[][][][][][][][][][][][] [][][][][]======[]~(Cont.) ====== Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Hijacker *** Requester: Balena Advanced: 0 Upon Success: 46000 Briefing: "AN MT has penetrated THE RETZKI ARMAMENT LAB, hijacked a number of our PROTOTYPES along with their control mechanism, and he is now running rampant throughout the facility." "The prototypes are self-detonating mines, that when complete, will function as stand-alone units. But, at this point in their development cycle, an operating mechanism is required." "Once this mechanism has been destroyed, it should be easy be to neutralize the prototype. Infiltrate the Lab immediately and destroy both the intruder and control mechanism." Walkthrough: This is the 67th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-XC213 Arm Unit L ----- LS-MOONLIGHT Optional Parts - Go down the hallway, then in a larger room, then another hallway. Watch out, since this hallway has a suicide bomb. This next room has a ton of bombs in it, take care, then head out to the door on the east side. This next room has a ton of glass in it. You can either destroy the glass on the north side or go through the door and loop back and kill them from the safety of a hallway. Either way, the north side door is the one you want to enter. Traverse down another hallway with a bomb, then open the door an over boost into it. This will make you avoid some bombs and detonate some and not get hurt. Go down the final hallway and kill the bomb. Now open the final door... back up and try and kill some bombs, then repeat till they are all dead. Now head in and kill that MT. You can ignore the patrol MT but hurry since you need to hurry as bombs will be respawning out the back. The MT is easy, blade or shot him. Here is a little map if that was too confusing. Room with glass___ ==== \ ====== \ ========/[] <-- Locked door [][]========== ======== [] ========== ======== [][]##########[][][][]======== [] ========== ======== [][]========== ====== [] ==== [] [] | [] [] | [] [] | [] [] V [] [] N [][][][] [] [] [] [] ======== [] ======== This is not an inters Over boost here -->[] ======== /section, the one going ======== ======== / east is below. ========== [] __/ ========== [] ___/ /==========\ ========== []/ /============\ ==========[][][][][][][][]============== <--Target ========== [] \============/ [] \==========/ [] <-- Start Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Safeguard Stolen Prototype *** Requester: Balena Advanced: 0 Upon Success: 47000 Briefing: "One of our agents successfully infiltrated a Zio Matrix research lab and stole a prototype weapon. Unfortunately, they've learned of the theft and have hired A RAVEN to track it down." "The detection of an AC carrier, en route to THE RETZKI ARMAMENT LABORTORY, has confirmed this fact. Our security forces can buy you some time, but they can't repel the attacker." "Our agent has the prototype aboard his MT. Enter the lab and eliminate the Raven. You must not allow the MT to be destroyed. Good luck." Walkthrough: This is the 69th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- ZWG-MG/ENE Arm Unit L ----- LS-MOONLIGHT Optional Parts - I liked to change around... so in this mission you will be testing out that energy machine gun if you follow this set up. This AC I build for this mission actually sucks, but you should try it out! This isn't a hard mission and if you do so happen to fail (Due to an ammo shortage) you can just start the mission over and not lose a lot of time... Any ways, this AC probably will not kill you, so put yourself in the way of it at all times. (Extra ammo or any faster killing weapon will do the job.) Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~New Part Acquisition *** Requester: Zio Matrix Advanced: 0 Upon Success: 52000 Briefing: "We've obtained information regarding A NEW AC PART being developed by Balena. Your mission objective is to infiltrate their RETZKI ARMAMENT LABORTORY and steal the prototype." "According to our sources, Balena plans to move the prototype to another facility, sometime with the next few days. Once there, it will undergo a series of field tests." "It's likely that Balena has already packaged the prototype in preparation for the move. In order to acquire the part, you must locate the right CONTAINER and destroy it." "The facility is one of Balena's most important, so expect resistance. We're counting on you Raven." Walkthrough: This is the 72nd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-ZI/ARTERE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGSAW Arm Unit L ----- ZLS-400/SL Optional Parts - You may be thinking, why the hell is he using a projectile blade? It's because some containers will blow up and you can kill missile racks. Using this blade will protect you. Move strait and go in the first room. Kill the MT either way and it is up to you if you want to kill any boxes for extra money. Any ways, move on. There is a MT in this hallway, kill it as it is in the way. Now in this larger room, just over boost to the door on the right wall since killing these three MTs isn't worth it. Now go in another hallway with the same set up as the last and enter a large room. It's up to you again if you want extra money. If you don't care up money ignore the gun batteries and kill the MT in the exit. Then move on. Now follow this hallway up and enter a room. Kill the single Mt and think for a second. If you go to the south, you will get mad credits. If you don't want to, go in the door strait ahead of the one you came out. Now follow this hallway to another large room. This is the final room, it is pretty freaking obvious where the part is (the protected room with the grate over it). Any ways, there are two MT, one you can kill from the hallway and more guns, so decide what you want to do again... get more money or just finish the mission. This map will help you find thinks. Boxes give you 100 while missile racks give you 500. I wouldn't bother with boxes, but the missile racks can only be found in the final rooms. You can get only about 25000 extra credits, so it's not really that worth it. X====== X====== X=XX=== X=====X ==XX==X ======X X=====X X=====X X====X= =XXX==X X====== ======= ======= ======= [] [] [] [] [] [] [][][][][][][][][] [] [] [] [] <-- Go here if you want more credits ======XX X======X [][]===X====[][] [] ===X==== [] =XXX==== [] ======== [] ======== =========[][][][][] [][][][][]========= ========= ========= =X======= ==== =======X= =XXX===== =XXX== =======X= #####==X= ==X=====[][][][][][]========= #%X#|XX== ======== =====XXX= ======== Locked door -->/[]======== ======== ====== ==== [] | [] | [] | X = Boxes [] V % = Target [] N # = Roofed area [] [] X======= ======== ======== ======XX [] [] [] [] [] [] [] <-- Start Hidden Parts: ZWG-XC/01 (Right arm laser rifle) * Just basically complete the mission and this part will be in the shop. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Scissors Forest ****** ~Defend the Fortress ** Requester: Emeraude Advanced: 0 Upon Success: 36000 Briefing: "We've just received worth that KREGG FORTRESS has been attacked by ZIO MATRIX forces. The attackers were repelled, but the fortress' security system was damaged during the battle." "With the security system offline, the fortress is vulnerable to a follow-up attack. Zio Matrix is sure to try again and without intervention the fortress will be destroyed." "We therefore ask that you protect the fortress until the security system can be brought back online. We'll be able to provide assistance once the repairs are complete." "We are counting on you to give us the time we need. Good luck." Walkthrough: This is the 73rd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-ZI/ARTERE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-MGA2 Arm Unit L ----- LS-MOONLIGHT Optional Parts - This is a very easy mission if you made it to this point in the game. You just have to keep killing Rail Gun MTs, and last for a minute and twenty seconds. If you need help, you need to seriously learn new tactics. After the time runs out, missile will help you until they are all dead. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Missile Batteries * Requester: Zio Matrix Advanced: 0 Upon Success: 42000 Briefing: "Recently, many of our transport convoys have come under attack while traveling in the vicinity of the Scissors Forest. The losses we are sustaining are entirely unacceptable." "Reconnaissance reports indicate that these attacks are originating from Kregg Fortress, a nearby Emeraude stronghold. We must take steps to insure the safety of our transports." "A ground-based assault on the fortress is out of the question, instead we will retaliate using our HEAVY BOMBERS." "In order for our attack to be successful, THE BASE'S GROUND-TO-AIR MISSILE BATTERIES must be taken out before the bombers arrive on-scene. You'll need to move quickly." Walkthrough: This is the 75th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-EKI/SRRT Booster -------- ZBT-ZI/ARTETE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- NONE Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission is simple. Just over boost to every place that says target on it and blade the gun. The turrets themselves can't even be locked on to. This mission lacks creativity... thus lacks a big walk through. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Escort AC parts Transport * Requester: Emeraude Advanced: 0 Upon Success: 46000 Briefing: "We are requesting an escort for a shipment of our NEWLY DEVELOPED AC PART. Our Competitors would very much like to acquire this part and have already attempted to seize it." "The part is has been kept safe until now, but we've decided it's time to move it from our development lab to a more secure location, specifically KREGG FORTRESS." "Should news of this get out, the transport will undoubtedly be attacked. We want you to escort THE TRANSPORT and make sure the part arrives safely at Kregg Fortress." "Eliminate and resistance you encounter and make certain that the transport is not intercepted. Good luck." Walkthrough: This is the 74th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELB-5005B Booster -------- ZBT-ZI/ARTETE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-AAT110 Back Unit L ---- EM-AAT110 Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- LS-MOONLIGHT Optional Parts - Use the energy sniper rifle to kill the enemy AC, wow that was hard. Unless you suck really badly, this mission should be really easy at this point of the game. Hidden Parts: EHD-SCOPEEYE (Head unit) * To get this head without having to do the mission twice or failing is a bit of a hassle. You must break open the transport and kill the AC quickly. Then take the part, as the mission is about to be over. This is the best way how to do this. Blade the transport six times to expose the part, then stand in front of it. Now wait till the ac over boosts down that white road. Shoot him and when he gets close blade him. Now make sure you aren't on it or behind it while you blade because you might either hit it or pick it up. Now about the time the operator is about to finish, pick up the part and you should have completed the mission with the part without a failure. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Balboa City ****** ~Attack Spaceship Dock ** Requester: Emeraude Advanced: 0 Upon Success: 22000 Briefing: "Plans have been set in motion for a raid on ZIO MATRIX'S SPACE DEVELOPMENT LAB, located in Balboa City." "Zio Matrix scientists are hard at work there, planning for the re- development of the lunar surface. Our objective is to delay these plans and obtain materials related to the project." "Your specific duty is to launch an assault on THE FORCES defending THE CONSTRUCTION DOCK. Meanwhile, we'll use the confusion created by your attack to sneak into the lab." "Once the attack begins, reinforcements are sure to be called in. You must keep them occupied until we've accomplished our mission. We'll signal you when its time to go." Walkthrough: This is the 76th mission I took, this is the AC I used. Head ----------- EHD-GN-92 Core ----------- ECH-D4 Arms ----------- EAN-MHKS Legs ----------- ELC-DISI Booster -------- NONE FCS ------------ LODD-BLAZER Generator ------ HOY-B1000 Radiator ------- RBG-CLX5000 Inside --------- NONE Extension ------ BEX-BAMS-287 Back Unit R ---- EWC-XP0808 Back Unit L ---- EWC-XP0808 Arm Unit R ----- EWG-BZ-B1100 Arm Unit L ----- ZES-99/MIRROR Optional Parts - In this mission, you should try and kill as many MTs as possible. You can get up to ONE HUNDRED kills. To know if you did, no more MTs will come out and on your mission score sheet, the 1 in the 100's digit will over lap the equals sign. Eight Guard MTs first come out. Kill as many as possible. If you don't kill them fast enough, "X more" will come out. Where X = 8 - The number of MTs that are alive. At any time you don't want to do this mission, just hide down the bottom and wait for the time to run out. At the end I got 102 kills. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Space Transport ***** Requester: Emeraude Advanced: 15000 Upon Success: 25000 Briefing: "Plans are now underway to re-establish the defunct Martian division of our company. In an effort to fortify our position, we must put a halt to Zio Matrix's interstellar shipping." "Your mission target is the next-generation space transport, IXER. The spaceship is currently docked at ZIO MATRIX'S SPACE DEVELOPMENT LABORATORY." "Given the size of the spaceship, its complete destruction would be both unreasonable and difficult. But, by destroying CERTAIN KEY POINTS, it could be rendered inoperable." "Putting the spaceship out of commission would be a devastating bow to Zio Matrix's interstellar transportation network. We're counting on you Raven." Walkthrough: This is the 79th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-WA02/SS Booster -------- ZBT-ZI/ARTERE FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-10LB Arm Unit L ----- LS-MOONLIGHT Optional Parts - Ok, start this mission be leaving that door and heading right. Kill the chain gun MT guarding the door and move in. Keep moving on in. You will be heading to another space dock. It is empty so continue, kill the MT guarding the door and go down the hallway. There are two MTs in this hallway, so be prepared. Use your rifle until you can get close enough to blade them so you do not have to blade them twice. Now this next dock has the transport. Hurry and use your rifle to kill all the enemies. Then arm your rockets and have fun shooting all the places marked as targets. Blade the back of it to save ammo if you would like. It takes one rocket to kill all the other areas as well. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Development Lab **** Requester: Zio Matrix Advanced: 0 Upon Success: 42000 Briefing: "We've just received word, that an attack is being planned on our Space Development Laboratory in Balboa City." "Our best guess is that the attackers aim to disrupt our ongoing redevelopment operations relating to Mars. But as of this briefing, we still do not know who they are." "This is due to the fact that so many different groups are willing to engage in hostilities against us, in order to obtain information pertaining to our redevelopment plans." "A team of defenders is being assembled to deal with THIS UPCOMING ATTACK. We'd like you to be part of this team. Your assigned sector is SPACE DOCK NUMBER 3." "Destroy any who attempt to gain access to the facility. Our stance on the matter is soot first, ask questions later. Good luck." Walkthrough: This is the 77th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAN-2112 Legs ----------- ZLN-WAO2/SS Booster -------- ZBT-ZI/ARTETE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-RF-10LB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This is just a one on one AC fight. He is armed with the IR/K99 plasma rifle so do not get hit by that. He also uses vertical missiles (I think, but I never seen him use them) and a pulse cannon. The best way to take him down would be to go in the ditch and duke him out down there. When he is using his back weapon, he will most like only stay in that little gap, so blading him will be easy. If you can't get to him, just use the rifle. He isn't that fast either. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack the Train * Requester: Emeraude Advanced: 0 Upon Success: 30000 Briefing: "This operation involves the assassination of AN IMPORTANT CORPORATE RIVAL." "The target will be traveling aboard A SPECIAL TRAIN via THE BALBOA CITY SUBWAY SYSTEM. Your mission assignment is to infiltrate the subway system and destroy the train." "The train is capable of very high speeds, making it a difficult target. But given your qualifications, we're confident you'll succeed." Walkthrough: This is the 78th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLR-TII/BUD Booster -------- NONE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- NONE Back Unit L ---- NONE Arm Unit R ----- EWG-FTG500 Arm Unit L ----- NONE Optional Parts - The goal in this mission is to destroy all the parts to a train. You have to attack until that part blows up. The train heads north on the west track. So star by bumping into the train and killing the front. Then go on the side of it and pump fire into it. It shouldn't take long to kill. By the way, you move just as fast as it does, so don't worry about it out running you. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Whiteland ***** ~Infiltrate the Ancient Ruins ** Requester: Balboa City Bureau of Control Advanced: 0 Upon Success: 34000 Briefing: "Due to the recent escalation in THE INDIES' terrorist activities, we will be increasing our efforts to suppress them. Our first step is to launch attacks on all of their bases." "Please proceed to the group's Whiteland headquarters. Your objective is to seek out and destroy any of their forces taking refuge in THE ANCIENT RUINS there." "The Indies are using the ruins as a storage depot and from all indications they've amassed quiet a cache of WEAPONRY." "Destroy any supplies you come across. Doing so will not affect the success of the mission, but you will be compensated for your performance. That is all." Walkthrough: This is the 80th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-WA02/SS Booster -------- ZBT-ZI/ARTETE FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-S0120 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-10LB Arm Unit L ----- LS-MOONLIGHT Optional Parts - In this mission you must destroy all the enemies. I would also try and find all the boxes since they give 800 credits a pop. Start by heading out and destroying the wall. The ground is crawling with MTs. Save them for now and jump or to the ledge to the extreme right. Now go along the top and kill the Patrol MTs that wield grenade launchers. While you are up there, look inside EVERY room (you have to knock down the concrete). Save the MT in on to them (better yet, if you get a lock on, don't bother opening it). Now go to the bottom floor and clear it out. Search all the rooms on the bottom after you kill the MTs and destroy the boxes that are outside in the large room. Now head to that solo MT you were suppose to leave and kill him. This will end the mission. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack the Storage Depot **** Requester: Balboa City Bureau of Control Advanced: 20000 Upon Success: 20000 Briefing: "We've just learned that we were duped. THE WEAPONS CACHE you were sent to destroy the other day was a decoy. THE ACTUAL WEAPON STORAGE AREA is on a lower level." "We want you to return to the vase and launch another attack. Your objective is the destruction of all WEAPON STORAGE CONTAINERS." "If the operation succeeds, the flow of weapons to and from the area will be halted. And at the same time, we will have weekends The Indies' terrorist movement. Good luck." Walkthrough: This is the 82nd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-WA02/SS Booster -------- ZBT-ZI./ARTERE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-S0120 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-10LB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission has a lot of searching in it. You must kill all the containers this time around, instead of just using them for extra credits. Move in and jump down the middle of the room. There should be a large hole. You don't have to kill the MTs, but if you want them off your radar for some odd reason, just kill them and get out of there. Once you fall down there will be a duo of containers to kill and wall behind them. Blow up all three and head to the hallway. Now once you leave into a perpendicular hallway, there will be MTs to the left along with some boxes and a secret room and gun turrets shooting lasers at you. Kill them all and head to the secret room and destroy the boxes inside then head strait out. Keep going until you see boxes. Destroy them, the MTs, the gun turrets, and enter the secret room right next to it. Destroy the boxes and head back to the main path. At the end of this hallway are two boxes and a secret room... only this times it's on the right wall, enter it. Know kill the MT and the guns and destroy the many boxes you see, then head out the back secret wall. Now go through the L shaped hallway and enter the next room, packed with boxes and guns. Again, like always, there is a secret wall on the opposite wall. Now span this whole hallway and destroy the MTs and boxes. Then look for the two secret paths. The one that leads to a little room should be gone to first. Blow up the boxes and head to the secret door that leads to a passage. After you get to the end of this passage, this is the end of the level. There is one more single hidden room, you final box should lay with in it. Here is a map incase you need help. (Note: | or -- are destructible walls and have no gaps in-between them as such labeled with the asterisk) ==== ===== =X============ =XX= =XX==|=XX============== ==== ===== =========--========= *--* [] ========================X [] ======================X [] ===XX=============== -- -- ==X= ==== ==X= ==== ==== ==X= ==== ==== = = =XX= = = <-- Start from the ==== ==== beginning -- [] [][][]~ (Cont.) N <-------------------------------------------------------------> S ======= ==X===X= =X====== ===== ==== ==== =X== ====|=XX= ==== ==== ==== ==== [][][]|==X= [] =X== [] ==== [] [] -- ======================= ====================X=X= =====================X== -- ===== =XX= ==== ==X= ==== ==== =X== ==== ==== ==== -- ==== ==== -- =XX= [] ==== ~[][][] Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eradicate Unidentified Units ** Requester: Indies Advanced: 0 Upon Success: 45000 Briefing: "This is rather unusual request. Numerous UNMANNED, ARMORED WEAPONS of unknown origin have overrun our WEAPONS STORAGE FACILITY. They're on a rampage and we need assistance." "Attempts have been made to remove them from the facility, but there are just too many. We're still trying to figure out where they're coming from." "Our best guess it(<--is) that it may be linked to RELICS recently discovered in the depths of the facility. We can't confirm this, but they don't seem to be the work of the corporations." "In any case, we request that you proceed to the facility and destroy them all. Good luck." Walkthrough: This is the 84th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLF-EKI/SRRT Booster -------- ZBT-ZI/ARTERE FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWR-L24 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-10LB Arm Unit L ----- NONE Optional Parts - This is the last disorder mission. Ok, start off by killing the first bunch. Once these few are killed, more will pure out of the wall. Kill all of these and then proceed. Then you should be in a large room with a control device. Just large rockets at it till it is dead to complete the mission, you don't even have to step in the room. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Zio Matrix Patrol * Requester: Indies Advanced: 0 Upon Success: 37000 Briefing: "We've lost contact with the advance team that was sent to investigate THE SWEN ICEBERG AREA of the Whiteland Region. It appear the team was ambushed by a Zio Matrix patrol." "Judging from their last transmission, they encountered an enemy force consisting of MTS EQUIPPED FOR ARCTIC COMBAT." "If this is the case, we are at a serious disadvantage and cannot guarantee that another attempt will yield better results." "We therefore request your assistance. Please head to the northeast corner of the Whiteland Region. Seek out and destroy the Zio Matrix patrol." Walkthrough: This is the 83rd mission I took, this is the AC I used. Head ----------- EHD-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-A3/CARM Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- ZWX-E90/MAC Back Unit L ---- ZWX-E90/MAC Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission is easy, Too easy to be at this stage of the game. This mission could have passed to be the seventh mission of the game. These are camouflaged and decoy equipped heavy MTs. Kill them with either weapon you want, if you take a longer range FCS you can kill these guys off without getting hit. Oh and if you didn't know by now, you are in a snowy open field. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arctic Battle ** Requester: Indies Advanced: 0 Upon Success: 48000 Briefing: "While conducting a survey in THE SWEN ICEBERG AREA, one of our research teams made a remarkable discovery... a facility, predating the Great Destruction, buried beneath the ice." "However, the team we sent to secure the sire was ambushed. We suspect that Zio Matrix is involved and that they hope to gain control of the facility for themselves." "Our REINFORCESMENTS are being overwhelmed by the sheer number of ENEMY UNITS. If this is allowed to continue, we'll lose both the security team and the facility." "Head to the front and eliminate those who oppose us." "Should an of our units be damaged in the process, we still deduct the costs from your reward. Good luck." Walkthrough: This is the 81st mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ZLN-WA02/SS Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EM-S0120 Back Unit L ---- NONE Arm Unit R ----- EWG-RF-10LB Arm Unit L ----- LS-MOONLIGHT Optional Parts - This mission is easy. It just has a bunch of Spilt MTs in it. Kill them like you did before, only this time you have back up. You have four sniper rifle MTs on your side. You don't need to save them, since this is way far into the game, were losing 24000 Credits isn't going to really hurt you that much. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rapture ********* ~Destroy Security Detail **** Requester: Antares Advanced: 15000 Upon Success: 25000 Briefing: "This request is being transmitted to you from Mars. I'm seeking the assistance of a Raven stationed on the Earth." "My mission requires that I relocate from Mars to Earth. As a fellow Raven, you understand that under no circumstances am I allowed to reveal the details of my mission." "I want you to sneak into Junction Station BLISS, located in EARTH'S RAPTURE ORBIT ELEVATOR. Your mission is to attack the security detail stationed there." "Once the lead MT has been taken down, security should be weakened enough to suit my purposes." "I'm will to pay very well and would appreciate your help in this matter." Walkthrough: This is the 42nd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELF-XX33 Booster -------- ZBT-H4/T FCS ------------ DOX-PG2 Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ NONE Back Unit R ---- EWC-GN44-AC Back Unit L ---- EWC-CNG4000 Arm Unit R ----- EWG-RF-1OLB Arm Unit L ----- LS-MOONLIGHT Optional Parts - Think that's a little too much firepower? I do too... Any ways, The idea of this mission is to kill the head MT. Well if you want a secret part, you are going to want to kill every MT you see, you also get more money for killing too. Go in the first big room and kill the box MTs with your rifle [90.9%]. Now another hallway with box MTs, kill them all as well with the same rifle [79.5%]. Now the next room is like the first, kill all the box MTs and then look up to kill the Guard MTs. Use your chain gun to kill the air borne enemies... no real reason other than just to test it out. [68.1%]. The next room should have a Box MT and two guards, do the same as before [61.3%]. Now this hallway is dangerous. Equip your grenade launcher and fire every time you get a lock on... because this hallway is packed with grenade launcher MTs [52.2%]. This next room has two more grenade launcher MTs and a guard floating in the air [45.4%]. Watch out in this hallway, another grenade launcher MT [43.1%]. This next room is full with more grenade launcher MTs, kill them and proceed [34.0%]. The hallway as a solo Box MT... What were they thinking [31.8%]? The next and final room with a sky view has two grenade launcher MTs and a guard, so kill them. If you are running low on grenades yourself, use the chain gun from afar [25.0%]. The next hallway has a couple Box Mts, kill them [20.4%]. The last seen big room is room to two grenade launcher and guard MTs, kill them with your chain gun [11.3%]. The final hallway has a single grenade launcher MT, kill it with anything, and even a blade if you must [9.0%]. The final room has a grenade launcher MT, two flying guards, and the heavy target AC. Kill the Grenade MT first, then the guard MTs... Then kill the final MT LAST. Make sure you do so you get your part [0.0%]. You get a pretty hefty bonus too. For each Box MT, you get 700 (15 X 700 = 10500) For each Guard MT, you get 1000 (10 X 1000 = 10000) For each Grenade Launcher MT, you get 1600 (17 X 1600 = 27200) You should get a total of 47700 extra credits if you killed all the enemies. Now head back to the Zearm Desert. Hidden Parts: ZWM-GT/00 (Low trajectory missile back units) ** Just kill all the enemies. Simple, if you need milestones, just check the number in brackets during this mission's walkthrough right above. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Free Rapture Orbit Elevator ****** Requester: Government Advanced: 80000 Upon Success: 0 Briefing: "This is a direct request from the Government. We're sending you to EARTH'S RAPTURE ORBIT ELEVATOR to take care of several Acs that have entered the facility without authorization." "The perpetrators all hail from Mars and are demanding transfers to Earth. In an attempt to make us comply with this demand, they've seized Junction Station BLISS." "Because of their actions, all operations relating to Rapture have ceased, which in turn has created an economic backlash. You are authorized to resolve this situation through force." "Their leader, ANTARES is one of the most feared Ravens on Mars. He should not be taken lightly. Good luck." Walkthrough: This is the 89th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-303/S Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BRM-04 Back Unit R ---- EWR-L24 Back Unit L ---- EWM-S602 Arm Unit R ----- ZWF-S/NIGHT Arm Unit L ----- LS-MOONLIGHT Optional Parts - This is the final real mission of the game, I'm sad to say it's not the hardest in the least bit. Any ways, head forward into a little room. There is a quad AC in here, use any one of those three weapons to kill him, it's up to you. He's not that hard and only uses a weak machine gun. Now jump up onto the ledge and head out. Just keep heading strait, and killing MTs. There is nothing hard about this part of the level, you can even overboost through this area. Any ways, once you get to a large door, you are going to go to the second half of the mission... Ok, Antares is the white one, take him out first. He uses his mini Karasawa laser rifle and torpedo missiles the most, so be prepared. Start off by using all the missiles in the relations. Once you fire off five volleys, switch to the sniper rifle. You should kill him with a few shots remaining. Once you kill him, take charge and kill the weaker rifle toting AC. Use you are done with the sniper rifle, use anything you would like. If he couches to use his grenade launcher, blade or rocket him. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Lost Field ********** ~Explore Uncharted Region ******** Requester: Government Advanced: 0 Upon Success: 350000 Briefing: "This request comes directly from the Government. We urge you to accept." "While across the ocean from Neo Isaac there is a region called THE LOST FIEL, of which little is known. We want you to investigate the area." "Your target is a mad-made facility deep within the heart of the region. We are the only ones who know of its existence." "What you'' encounter there should be considered highly classified. You are ordered to forget anything and everything you see once the mission is complete. Good luck." Walkthrough: This is the 90th mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAW-S604 Legs ----------- ELB-5005B Booster -------- ZBT-H4/T FCS ------------ VERTEX-124/EE Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-BAM-04 Back Unit R ---- EWX-BAL4 (Or extra ammo) Back Unit L ---- EWX-BAL4 (Or extra ammo) Arm Unit R ----- NONE Arm Unit L ----- NONE Optional Parts - Prepare for a one on one versus Stinger, the main AC enemy in Armored Core (1): Project Phantasm. You need to boost/over boost away from him and pump missiles into him. Use your arms first and if you chose to take those dual missiles, use them second. Stringer can do a triple laser rifle, a grenade shot, and a stationary spread laser type thing. He will be able to kill you fast since you have little AP and Armor. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Revisit Uncharted Region ***** Requester: Government Advanced: 0 Upon Success: 600000 Briefing: "This request comes directly from the Government." "We'd like you to return to THE LOST FIELD and investigate the presence of AN UNIDENTIFIED UNIT." "Again, everything you see must be treated with the utmost secrecy. You are the only Raven that we can entrust with this mission. Here to your success." Walkthrough: This is the 91st mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- ZAN-202/TEM Legs ----------- ZLN-WA02/SS Booster -------- ZBT-H4/T FCS ------------ DOX-ALM Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-AADO Back Unit R ---- EWR-L24 Back Unit L ---- EWR-L24 Arm Unit R ----- NONE Arm Unit L ----- NONE Optional Parts - This is a one on one versus the final boss of Armored Core (1): Project Phantasma. It is Stringer transformed into Phantasma. This fight is easy since he is big and slow. Use your rockets to kill him and this fight should be over quick. You can even jump on him and guarantee a 100% hit. He can use dual large missiles that can kill you fast, so avoid those at all costs. His pink laser if strong, but can be avoided. Once you see him getting surrounded in energy, BACK OFF AND SIDE STEP! Because he will release his special attack. He also uses vertical missiles, but they aren't anything compared to how damaging the other attacks are. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Designated Target ********** Requester: Government Advanced: 0 Upon Success: 999999 Briefing: "Once again, the Government requires your services. You are to head to THE LOST FIELD and eliminate A SPECIFIC TARGET." "You've faced comparable challenges before and always came up on top, we know that you won't let us down. When this mission is complete all materials pertaining to it will be destroyed." "Good luck Raven." Walkthrough: This is the 92nd mission I took, this is the AC I used. Head ----------- END-WACS Core ----------- ECL-ONE Arms ----------- EAW-DC10 Legs ----------- ELN-2002AT Booster -------- ZBT-H4/T FCS ------------ LODD-BLAZER Generator ------ HOY-B1000 Radiator ------- RPS-MER/SA Inside --------- NONE Extension ------ BEX-AADO Back Unit R ---- EXM-DD02 Back Unit L ---- EXM-DD02 Arm Unit R ----- NONE Arm Unit L ----- NONE Optional Parts - This is the final mission of the game and also the hardest in the game. It is also the most paying of any single mission in AC history. This is a one on one fight with H-1, the final boss of Armored Core (1): Master of Arena. Some people call him Ultimate Nine Ball... Ok, here is the best way to deal with this guy. Get back into a corner (well ark really...) so he has to try and circle you and land. Then wait till he does his blade attack: MAKE SURE YOU SIDE STEP THIS ATTACK OR YOU ARE PRETTY MUCH DEAD. Any ways, once you side step it, peg him with a dual grenade. You can play around and try and hit him when he's just about to fly off, since you only need 14 grenades to kill him (that's seven direct hits). The extra ammo is a fail safe. If you think you won't miss a lot, then by all means, take the ammo off. H-1 can do may things, he can launch dual missiles at you from long range that are annoying. He can use a weak pulse rifle or machine gun. But his strongest attack is his dual moonlights with the blade wave. The damage ratios are ripped strait from the original since the wave does 4000+ damage. If he hits you with two of those, you chunk. Remember to always to put your back close to the wall. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##===##===##========##========##========# #==########====##==##==########========#####==#####==########==####### #======####==#==#==##======####==#==#==#####==#####======####========# #==########==##====##==########==####==#####==#####==##############==# #========##==###===##========##==####==##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Enemies... This section will review all the enemies I seen in the game and how to deal with them. Please note I will sometimes make up names for them. I will also try and list all the missions I see them in. Stars denote difficulty, threat, and the average problem factor, remember these are on a MT scale... (1- 10) *Bosses will go higher. Battle MT *** A tall, skinny MT with reverse joint legs. All it can do is employ a weak machine gun from a medium distance, they are not damaging and they cannot take a lot of damage either. Found in... Stop Terrorist Sabotage Eliminate the Search Team Defend the Bomber Infiltrate the Ancient Ruins Heavy Duty MT ***** A large humanoid MT that is capable of jumping and boosting for a little bit. These MTs can shot off dual semi vertical launched missiles, that do medium damage or use a pink pulse rifle from up close, best use your strongest weapon on these guys as they have a lot of armor points. Found in... Stop Terrorist Sabotage Attack the Storage Complex Defend the Materials Cache Destroy Security Detail Split MT ***** These are flying MTs that use dual missiles. They don't take a lot to put down nor do they even fly fast. Once you damage them, the wings will explode and drop a smaller humanoid MT that will use a weak rifle. So in essence, they are two MTs in one. Found in... Destroy Prototype MTs Rescue the Trapped Indies Attack the Bureau's Base Arctic Battle Giant Chain Gun MT ******** These are big AC like MTs. They equip just a big arm held chain gun. They can do a considerable amount of damage and over heat you. The best way to kill these guys is to blade them. Found in... Attack Transport Convoy Defend the Elevator Facility New Part Acquisition Destroy Space Transport Giant Sniper Rifle MT *** These are just like the above enemy, only have a single slow reloading sniper rifle. They have to kneel down but they can't do as much damage like the chain gun MT in a short amount of time. Found in... Attack Transport Convoy Eliminate Intruder Eliminate Hijacker Hovering Laser MTs **** These are very annoying MTS that float at a certain height. They look like they have two arms, but they don't do anything. They do shoot a high-speed laser out. They don't take long to kill however. Found in... Defend the Elevator Facility Pursue Emeraude's Forces Takeover Military Warehouse Intercept Mine Intruders Destroy Space Transport Pod MT ** From long range these little single manned pod MTs launch a weak dual missile attack. From close they have a mid damaging shotgun. They can not take a lot of damage. Just about anything kills them fast. They are also known as power suits and usually seen in "research team" missions through the series. Found in... Assist Emeraude Forces Defend the Bomber Escort Airborne Transports Airborne Attack Giant Grenade Launcher MT ********* This is the final type of large humanoid MT, complete with a grenade launcher. Now it isn't as strong as one of yours, but they don't conserve theirs. Any ways, you should first worry about dodging their first shot then worry about attacking. A strong blade attack will also do. Found in... Pursue Emeraude's Forces Enter Waste-Treatment Plant Destroy Security Detail Attack Coastal Defenses Hovering Guard MT **** These are weak slow flying MTs seen all the time... they have a weak pulse rifle, and when given room, will use dual missiles. They shouldn't give you any problems. They are trouble in numbers Found in... Attack the Storage Complex Destroy Security Detail Probe Balena's Defenses Destroy Missile Batteries Attack Spaceship Dock Higher End Reverse Joint MT **** These are almost the same as the first RJ MT, but these are more durable, shot two lines of machine gun fire, and have a fast pulse rifle. They still stand practically still, so blading is a good choice. Found in... Eliminate the Search Team Assist Research Team Destroy Insertion Team Training Exercise Attack the Storage Depot White Fluffy MT ******* This is a white MT that has a roundish shape to it. It can launch missiles from far away or dual blade you for heavy damage. I wouldn't suggest blading these guys... at all. Found in... Takeover Military Warehouse Defend Storage Complex Training Rematch Rocket Sled MT ** These are hovering sled Mts with a HUGE ass cannon. Too bad this cannon only shoots a burst of rockets and not anything that locks on. These are easy to blade. Found in... Defend Storage Complex Remove Germ Warfare Toxin Infiltrate the Ancient Ruins Gun Battery *** These are stationary guns that shoot. Nothing more to say other than they are very diverse, some have missiles, some have lasers, and some even have freaking grenades. Missiles don't work to great, but any other weapon, especially stronger harder to hit with weapons work great. Found in... Special Arena Rematch Eliminate Trespassing AC Intercept Mine Intruders Disarm the Bombs Destroy Security System Infiltrate Weapons Facility Attack Coastal Defenses Attack the Ocean Base Defend the Ocean Base Destroy the Transport Ships Destroy Government Fleet Airborne Attack Attack the Bureau's Base Test Facility's Defenses New Part Acquisition Destroy Space Transport Attack the Storage Depot Helicopter ** You know what a helicopter looks like... they use machine guns or rockets. Found in... Attack the Airbase Attack Coastal Defenses Destroy Submarine Defend the Ocean Base Destroy the Transport Ships Destroy Government Fleet Box MT * A large, paper-thin armored MT. It uses a rifle and is weak. It is a big target and will die with about one to three shots of just about anything. Found in... Attack the Airbase Eliminate Unmanned Weapons Reactivate Facility Gates Destroy Security Detail Auto Fighter ********** These are the suicide bombs that will blow up once they touch you. They cause massive damage and can fly pretty quickly. They only takes about one shots to kill, making any rifle or machine gun a good idea. Found in... Destroy Radar Array Eliminate Unmanned Weapons Eliminate Hijacker Rail Gun MT ***** These are hovering MTs that have a big gun. They can us a machine gun or "kneel" and use the plasma cannon. The cannon looks just like the FLUX. Any ways, the best time to attack these guys is when they are getting ready to attack you. Found in... Eliminate Trespassing AC Attack the Terrorists Defend the Fortress Quad Machine Gun MT **** These are weak quad like MTs that are a yellow. They are armed with weak machine gun arms and are flail themselves. Found in... Eliminate Trespassing AC Intercept Mine Intruders Fighter Plane *** These look and attack like most modern planes today. They use missiles and a little machine gun up close or contact bomblets. They are easy if you wait till they are flying either toward, away, or parallel from you. Found in... Defend the Airbase Escort Transport Convoy Defend Transport Ship Escort the Transport Plane Escort Airborne Transports Walking Disc MT * These are weakly armored crawling MTs. They can only attack with a close range rapid-fire laser. Its lasers are fast, but very weak. They are the red things in the AC2aa opening movie. Found in... Disarm the Bombs Destroy Security System Attack Secret Warehouse Remove Occupant in Facility Flying Disc MT ** These are weakly armored flying MTs. They can only attack with a close range rapid-fire laser. It lasers are fast, but very weak. They are the silverish things in the AC2aa opening movie. Found in... Disarm the Bombs Destroy Security System Attack Secret Warehouse Remove Occupant in Facility Attack the Storage Depot Spread Laser MT ********* These aren't seen that much, but they hit hard. They are a magenta color cubby beat shaped humanoid MT. At close they will stop and use a strong plasma cannon. At far they will use a spread laser, hence their name. They rarely miss from a far, and can strip you of your AP in no time. Found in... Eliminate the Bureau Forces Attack Secret Warehouse Shutdown Nuclear Shelter Tank ** These are tanks, just like in real life. They are actually faster and more accurate in this armored core than any other one, but they are still easy. They still use their single rocket launcher. Found in... Eliminate Outlaws Organizations Probe Balena's Defenses Bio Organic Bugs **** These are not MTs, but weird and big animals. They look a little like beetles. Any ways, they HOP twice every now and then and use a weapon sort of like a rapid-fire high heat rifle. The best way to kill these is to way till after they jump twice. Found in... Recover Research Materials Attack Abandoned Facility Eliminate Biological Menace Rounded Box MT *** These move and act almost like the box MTs. These guys use rockets though and take longer to kill. They are also a little bit thinner. They also blend in a bit. Found in... Attack Secret Warehouse Test Facility's Defenses Remove Germ Warfare Toxin Free Rapture Orbit Elevator Ceiling MT ** These are MT like gun turrets that move and crawl along ceilings. The only thing they can do is drop contact bomblets. They have low armored too. Found in... Remove Occupant in Facility Disorder Unit *** These are little four legged little buggers. They are organic so you need a bio sensor to lock on to them. They are weak, small, and use a machine gun like laser. They are cute too. Found in... Clear the Disposal Facility Eliminate Unmanned Weapons Eradicate Unidentified Units Walking Patrol MT ***** This is a mostly stationary MT that will launch grenades at you from a very far distance. From close range expect some machine gun fire. They get five stars since they can do a lot of damage. To kill them, use anything hard hitting, including a blade. It may actually take more than one hit... This patrol MT has legs, just so you know and can move a little bit, but no where fast. Found in... Training Rematch Restore Temperature Setting Infiltrate the Ancient Ruins Sliding Patrol MT *** These are about the same as the above patrol MT. Only these guys use a weaker spread laser only damaging up close. Use the same precautions as you did for the walking patrol MT. Found in... Infiltrate Weapons Facility Eliminate Hijacker Test Facility's Defenses Search MT ****** These MTs are almost like the reverse joint MTs you see at the beginning of the game, only they use rockets... so why the six stars? Because these things have little search lights and can ruin the entire mission for you. The ZWG-HC-IR/K99 is the best way to take these guys out in one shot. Found in... Rescue VIP Armored Disorder Unit **** These are little four legged little buggers. They are organic so you need a bio sensor to lock on to them. They are weak, small, and use a machine gun like laser. They only take longer to kill than the regular disorder unit and come in an orange flavor. Found in... Eliminate Unmanned Weapons Eradicate Unidentified Units Battleship ** These are weak ships that are in the ocean area. All they can do is launch a single vertical missile. They also don't have a lot of armor. Found in... Defend the Shipyard Amphibious MT ******** These are MTs seen on the water. They can launch missiles and use a dual machine gun. They aren't hard to kill, it's just that they can kill you fast with their machine guns and ambush you pretty fast. Found in... Disarm the Explosive Devises Defend Transport Ship Attack the Ocean Base Defend the Ocean Base Arctic MT ****** A large humanoid MT that blend into the snow and are capable of jumping and boosting for a little bit. These MTs can shot off dual semi vertical launched missiles, that do medium damage or use a pink pulse rifle from up close, best use your strongest weapon on these guys as they have a lot of armor points. They also use decoys, so missiles aren't a good choice. Found in... Attack Zio Matrix Patrol D-1 **** This is a MT that hovers on a stick... well it looks that way. These are test MTs that work in groups... well are suppose to any ways. All they can do is employ a weak shotgun like blast. They can take medium damage however. Found in... Test New MT Model D-2 ********* This is a MT that will just boost jump every where. They also work in- groups. But two thinks are different. For one, they take a long time to kill, more than mostly any other regular MT in the game. Second are their weapons. They have missiles and a pink plasma rifle. So they are much stronger. Found in... Performance Evaluation D-4 ********** This is a MT, just like the D-2. It is just a lot bigger but has more armor. The ZWF-S/NIGHT sniper rifle will help big time with these guys. Found in... Prevent Prototype MT Theft M-9 ***************** This is about one of the fastest MTs in Armored Core history. Other than being able to zip across the room at very high speeds, it can use a very fast and accurate white plasma rifle or launch dual multi- missiles. The best thing to use in the destruction of this MT are either the dual back plasma cannon or the dual chain guns. Found in... Prevent Prototype MT Theft Bio Organic Queen ********************* This is a VERY large bio buggie. It can rip the armor off your AC in mere seconds. It uses a continuous steam of purple energy and is very strong. Thank god it is immobile and large, thus easy to hit. The EWR- L24 back rockets are your friends in killing this best. Found in... Eliminate Biological Menace Bomber ************************* This is a look a like to a stealth bomber. So what can this baby do? Well it can shot rapid fire pink plasma that will stun and rip your armor to pieces. Want to know the worst thing? Its shot velocity is the fastest of not only anything in the game, but also just about anything in AC history. The best way to kill this thing isn't... that's right; you never have to kill a single up-and-running bomber. But if you want to, you can take a long range FCS and a low drain AC to even reach the thing in the first place. Found in... Attack the Terrorists Massive MT ************************************************************ Ok this is the largest MT and most dangerous in the game, thank fully you can beat this guy without even getting touched. First off, hiding is your ONLY choice. It is nearly impossible to stand up to him... because each time he circles around, he will launch about no less that 4 volleys of missiles each and use a rapid fire grenade launcher. It also can use orbits... convenient enough to hit you from behind buildings. To attack it, you must use something big like the dual back plasma rifles or grenades. You can kill this guy in two ways. You can chip off his weapons by attacking them at the top of his body, or attack his leg boosters or mid section to get a faster kill. This think also has a lot of health, so do not even think about screwing around or getting lucky with a frontal assault. Found in... Destroy Top-Secret Unit (He's immobile in this level) Massive MT [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #########========######==####==######========######========########### #########==############==####==######==####==######==####==########### #########========######========######==####==######========########### ###############==######==####==######==####==######==################# #########========######==####==######========######==################# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shop/Checklist This is a list of parts. It also serves as a shop guide. The shop part of this guide is if you started in Silent Line and didn't load up. -Five boxes ([][][][][]), means you either start with the part or it is in the shop from the beginning of the game. -Ten boxes means this part found after completing a mission set. If you beat all the missions, these parts should not be an issue. -15 boxes means this is a performance part. (Received after a mission, but only when something good is done) -20 Boxes means this part is found in a mission. (Actually picked up by hitting circle next to the found part) HEAD------------------------------------------------------------------ ZHD-GE/OHR [][][][][] EHD-GN-92 [][][][][] EHD-NIGHTEYE [][][][][] EHD-GARD [][][][][] ZHD-06/RW [][][][][] EHD-ONE-NT [][][][][] ZHD-8008/S [][][][][] ZHD-AG/TURRET [][][][][] ZHD-MO/EGRET [][][][][] ZHD-2000/SV [][][][][] EHD-DOME [][][][][] EHD-WACS [][][][][] EHD-SCOPEEYE [][][][][][][][][][][][][][][][][][][][] ZHD-102/ROCK [][][][][][][][][][] CORE------------------------------------------------------------------ ZCX-F/ROOK [][][][][] ECM-XROO [][][][][] ECL-ONE [][][][][] ZCL-XA/2 [][][][][] ZCH-GR/1 [][][][][] ECH-D4 [][][][][] ARMS------------------------------------------------------------------ ZAN-414/SLA [][][][][] EAN-50 [][][][][] EAN-CEX [][][][][] ZAN-616/AUR [][][][][] EAN-2112 [][][][][] ZAN-202/TEN [][][][][] EAN-02-BG [][][][][] ZAN-303/5 [][][][][] EAN-1111 [][][][][] ZAN-707/E [][][][][] EAN-MWZ [][][][][] ZAN-004/8 [][][][][] ZAN-AX/VISE [][][][][] EAN-MHKS [][][][][] ZAW-2/SAMURAI [][][][][] EAW-MG-03 [][][][][] EAW-BZO [][][][][] EAW-DC10 [][][][][] ZAW-XP/T9 [][][][][] ZAW-SPLASH [][][][][] ZAW-LC/NPM [][][][][] EAW-H801 [][][][][] EAW-S604 [][][][][] LEGS------------------------------------------------------------------ ZLN-XXO/TP [][][][][] ZLN-XAI/FA [][][][][] ELN-2002AT [][][][][] ELN-02A [][][][][] ZLN-XA2/FF [][][][][] ELN-02SLD [][][][][][][][][][] ZLN-EKI/SRRT [][][][][] ELN-701 [][][][][] ZLN-WA02/SS [][][][][] ELN-070 [][][][][][][][][][] ZLN-2A/GR [][][][][] ELN-STVM [][][][][] ZLN-9001/A [][][][][] ZLN-01/BARREL [][][][][][][][][][] ELB-A1001 [][][][][] ZLB-3322/OP [][][][][] ELB-5005B [][][][][] ZLB-7744/VAT [][][][][] ELB-XXE-LAPIN [][][][][] ZLF-TROS/INTS [][][][][] ZLF-A3/CARM [][][][][] ELF-DEX-2F [][][][][] ELF-SOC61 [][][][][] LF-XX33 [][][][][] ZLC-M2/PIKE [][][][][] ELC-MLK0303 [][][][][] ELC-DISI [][][][][] ELC-HTT0808 [][][][][] ZLC-C04T/CYOR [][][][][] ZLR-K196/RJ [][][][][] ZLR-EE/STOL [][][][][] ZLR-MOC200/FG [][][][][] ZLR-TII/BUD [][][][][] ZLR-ZIO/MATRIX [][][][][] ZLR-ARROW [][][][][][][][][][] BOOSTER--------------------------------------------------------------- EBT-GE [][][][][] EBT-GE2100 [][][][][] ZBT-H4/T [][][][][] EBT-V55 [][][][][] ZBT-ZI/ARTERE [][][][][] ZBT-GEX/3000 [][][][][] EBT-GR4300 [][][][][] FCS------------------------------------------------------------------- DOX-105 [][][][][] DOX-125 [][][][][] DOX-PG2 [][][][][] LODD-8 [][][][][] DOX-ALM [][][][][] VERTEX-750/W [][][][][] LODD-BLAZER [][][][][] VERTEX-124/EE [][][][][] LODD-QHT [][][][][] DOX-ELENA [][][][][] GENERATOR------------------------------------------------------------- GPS-VA [][][][][] GPS-VN2 [][][][][] GR-XR/15000 [][][][][] GR-XR/SEED [][][][][] HOY-B999 [][][][][] HOY-B1000 [][][][][] GPS-BVX/10 [][][][][] HOY-BV2500 [][][][][] RADIATOR-------------------------------------------------------------- RPS-MER/SA [][][][][] RPX-COT-1000 [][][][][] RBG-CM6 [][][][][] RPS-MB/MKD [][][][][] RPS-MER/A3 [][][][][] RPX-COT-1550 [][][][][] RPX-COT-GK10 [][][][][] RBG-CLX5000 [][][][][] INSIDE---------------------------------------------------------------- INW-DEC-00A [][][][][] INW-DEC-MQ2 [][][][][] INW-EM-RRD [][][][][] INW-DM-PUPPET [][][][][] INW-DM-MV [][][][][][][][][][][][][][][] INW-BD-X22 [][][][][] INW-BD-XVX [][][][][] INW-DM/R11 [][][][][] INW-RV-08 [][][][][][][][][][] INW-OM-PRT [][][][][][][][][][] EXTENSION------------------------------------------------------------- BEX-BB210 [][][][][] BEX-BD150 [][][][][] BEX-BT180 [][][][][][][][][][][][][][][] BEX-BRM-04 [][][][][] BEX-BRM-02 [][][][][] EEX-AM45 [][][][][] ZEX-RS/HOUND [][][][][] BEX-BAMS-287 [][][][][] ZEX-AL/REX [][][][][] BEX-AADO [][][][][][][][][][] BACK UNIT------------------------------------------------------------- EWM-S602 [][][][][] EWM-S608 [][][][][] EWM-S612 [][][][][] EWM-NAP-02 [][][][][][][][][][][][][][][] ZWM-M24/IMU [][][][][] EWM-M444 [][][][][] EWM-M03 [][][][][][][][][][] ZWM-M55/6 [][][][][][][][][][] ZWM-M24/IMI [][][][][] ZWM-LD2/IDA [][][][][] ZWM-GT/00 [][][][][][][][][][][][][][][] EWM-FIN-B00 [][][][][] ZWR-S/60 [][][][][] EWR-M60 [][][][][] ZWR-M/30 [][][][][][][][][][][][][][][][][][][][] EWR-M40 [][][][][][][][][][] EWR-L24 [][][][][] ZWR-R/OCTOPUS [][][][][] EWC-CNG4000 [][][][][] ZWC-CN/500 [][][][][][][][][][] ZWC-LQ/2552 [][][][][] EWC-GN44-AC [][][][][] EWC-GN-81 [][][][][][][][][][] ZWC-IR/FLUX [][][][][] ZWC-LNT/250 [][][][][] EWC-XP0808 [][][][][] ZWC-XP02/QL [][][][][][][][][][] EM-AAT110 [][][][][] EM-S0120 [][][][][] ZRS-SS4/BW [][][][][] ERM-TE3000 [][][][][] ZRL-774/WH [][][][][] BRLT-B10000 [][][][][] BRS-B-OSPREY [][][][][] EWX-BAL4 [][][][][] EWX-VLS241 [][][][][] ZWX-IV/PURSUIT [][][][][] ZWX-F04/ORBIT [][][][][] EWX-GCN77-4 [][][][][] ZWX-E90/MAC [][][][][] ZXR-S/STEALTH [][][][][] EXM-DD02 [][][][][][][][][][] Right Arm Weapons----------------------------------------------------- ZWG-RF/37 [][][][][] EWG-RF-M15 [][][][][] EWG-RF-M35 [][][][][] EWG-RF-IOLB [][][][][][][][][][] ZWG-SRF/8 [][][][][] ZWF-S/NIGHT [][][][][] EWG-SRF-9 [][][][][] EWG-MGA2 [][][][][] ZWG-AR/K [][][][][] EWG-MGSAW [][][][][] EWG-HG-SI [][][][][] EWG-HG-ART [][][][][] ZWG-HG/111 [][][][][] EWG-BZ-B1100 [][][][][] ZWG-BZ/555 [][][][][] ZWG-BZ/HYDRA [][][][][] EWG-GS970 [][][][][] EWG-GSH8 [][][][][] EWG-XP1500 [][][][][] ZWG-XP/400 [][][][][] EWG-XC213 [][][][][][][][][][] ZWG-XC/01 [][][][][][][][][][][][][][][][][][][][] KARASAWA-MK2 [][][][][] ZWG-MG/ENE [][][][][] ZWG-HC-IR/K99 [][][][][] EWG-HC-GN210 [][][][][] EWG-HC-RAW [][][][][] EWG-HM-04 [][][][][][][][][][] EWG-FTG500 [][][][][] Left Arm Weapons------------------------------------------------------ ELS-2772 [][][][][] ELS-3443 [][][][][] ZLS-400/SL [][][][][] ZLS-T/100 [][][][][] ELS-7880 [][][][][][][][][][] LS-MOONLIGHT [][][][][] EES-2555 [][][][][] EES-777LAR [][][][][] ZES-500/SU [][][][][] ZES-99/MIRROR [][][][][] OPTIONAL PARTS-------------------------------------------------------- SP-S/SCR [][][][][] SP-ENE-SCR [][][][][] SP-BCNDR [][][][][] SP-BSI-LE [][][][][] SP-SAB/J [][][][][] SP-CIK-K [][][][][] SP-BE++ [][][][][] SP-BMALAD [][][][][] SP-BPS/LOSP [][][][][] SP-ENE-ACC [][][][][] SP-E/SAVER [][][][][] SP-ECM-JAM [][][][][] SP-M/AUTO [][][][][] SP-BLS [][][][][] SP-CBRK [][][][][] SP-VIECH [][][][][] [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####========####========####========####### #######==####==####==####==####==####==#######==#######==############# #######========####========####========#######==#######========####### #######==##########==####==####==##==#########==#############==####### #######==##########==####==####==###==########==#######========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Parts...(Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) -Heads -----------------------------Head -Cores -----------------------------Core -Arms ------------------------------Arms -Weapon Arms -----------------------Arms -Midweight Humanoid legs -----------Legs -Lightweight Humanoid legs ---------Legs -Heavyweight Humanoid legs ---------Legs -Reverse Joint legs ----------------Legs -Quadruped legs --------------------Legs -Tank legs -------------------------Legs -Hover legs ------------------------Legs -Boosters --------------------------Booster -Firing Control Systems ------------FCS -Generators ------------------------Generator -Radiator---------------------------Radiator -Offensive Inside Weapons ----------Inside -Defensive Inside Weapons ----------Inside -Auxiliary Booster Extensions ------Extension -Relation Missile Extensions -------Extension -Anti Missile Extensions -----------Extension -Side Shield Extensions ------------Extension -Back Unit Missiles ----------------Back Unit -Back Unit Rockets -----------------Back Unit -Back Unit Cannons -----------------Back Unit -Back Unit General Magazines -------Back Unit -Back Unit Radars ------------------Back Unit -Dual Back Units -------------------Back Unit -Rifles ----------------------------Arm Unit R -Machine Guns ----------------------Arm Unit R -Hand Guns -------------------------Arm Unit R -Bazookas --------------------------Arm Unit R -Shot Guns -------------------------Arm Unit R -Miscellaneous ---------------------Arm Unit R -Energy Guns -----------------------Arm Unit R -Laser Blades ----------------------Arm Unit L -Shields ---------------------------Arm Unit L -Optional Parts --------------------Optional Parts This section will tell you a lot about the parts. I will list important things about the part type and then a note about the part it's self. When I put "OLD" that means the part can be brought over and isn't new, while "NEW" means this part cannot be found in AC2 and only in this game. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######==#####==####========####========####====########========###### #######==#####==####==##########==####==####==#===######==############ #######=========####======######========####==###==#####========###### #######==#####==####==##########==####==####==#===############==###### #######==#####==####========####==####==####====########========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Heads... Head are on the top of your AC. They provide Mapping, Radar, and other little things. For the most part, a Head's defense is usually not going to be the deciding factor in a big fight, but it can help. The heads stats Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes this part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Computer Type: The heads performance level. Computer Voice: Male or female. System Recovery: Heads defense against things like ECMs. Auto Balancer: I'm pretty sure this is close to the above. Hacking Function: Higher number = more secret doors being open. Map type: When you press select in missions, how good it is. Noise canceler: I still do not know WTF this is... Bio Sensor: Can it lock on to Bio weapons? Sensor Interval: Your guess is as good as mine is. Radar function: Does this head have radar? Radar Range: How far the radar goes. Radar Type: What type is this radar. Scanning Interval: The refresh on your radar. Cooling: How strong the part is VS heat. Text: What is actually says in the game. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZHD-GE/OHR Type: Head Price: 25700 Manufacturer: Zio Matrix Weight: 114 Energy drain: 350 Armor points: 745 Def. Shell: 155 Def. Energy: 145 Computer Type: Rough Computer Voice: Female System Recovery: 1200 Auto Balancer: 240 Hacking Function: 2 Map type: No Memory Noise canceler: None Bio Sensor: Provided Sensor Interval: 60 Radar function: None Radar Range: None Radar Type: None Scanning Interval: None Cooling: 22 Text: Lightest model. Well balanced. Note: The starting head... sucks, and looks like a teddy bear's head. Found: You start with this part. (OLD) EHD-GN-92 Type: Head Price: 33800 Manufacturer: Emeraude Weight: 378 Energy drain: 702 Armor points: 1012 Def. Shell: 282 Def. Energy: 213 Computer Type: Rough Computer Voice: Male System Recovery: 1728 Auto Balancer: 940 Hacking Function: 1 Map type: None Noise canceler: Provided Bio Sensor: None Sensor Interval: 24 Radar function: None Radar Range: None Radar Type: None Scanning Interval: None Cooling: 20 Text: Heavily armored defensive type. Note: --- Found: Shop (OLD) EHD-NIGHTEYE Type: Head Price: 49700 Manufacturer: Emeraude Weight: 197 Energy drain: 680 Armor points: 840 Def. Shell: 177 Def. Energy: 155 Computer Type: Detailed Computer Voice: Female System Recovery: 1020 Auto Balancer: 396 Hacking Function: 1 Map type: Area&Place Name Noise canceler: None Bio Sensor: Provided Sensor Interval: 0 Radar function: Provided Radar Range: 300 Radar Type: Standard Scanning Interval: 80 Cooling: 80 Text: Advanced computer & mapping head. Note: The classic looking head. Found: Shop (OLD) EHD-GARD Type: Head Price: 19300 Manufacturer: Emeraude Weight: 156 Energy drain: 405 Armor points: 597 Def. Shell: 160 Def. Energy: 116 Computer Type: Rough Computer Voice: Male System Recovery: 240 Auto Balancer: 1070 Hacking Function: 1 Map type: None Noise canceler: None Bio Sensor: Provided Sensor Interval: 18 Radar function: None Radar Range: None Radar Type: None Scanning Interval: None Cooling: 47 Text: Battle type with fine balance. Note: --- Found: Shop (OLD) ZHD-06/RW Type: Head Price: 30500 Manufacturer: Zio Matrix Weight: 253 Energy drain: 480 Armor points: 945 Def. Shell: 121 Def. Energy: 133 Computer Type: Standard Computer Voice: Male System Recovery: 1420 Auto Balancer: 195 Hacking Function: 1 Map type: Are Memory Noise canceler: None Bio Sensor: None Sensor Interval: 0 Radar function: Provided Radar Range: 270 Radar Type: Standard Scanning Interval: 72 Cooling: 577 Text: Inexpensive head equipped with radar Note: Best VS heat head... Found: Shop (OLD) EHD-ONE-NT Type: Head Price: 52400 Manufacturer: Emeraude Weight: 188 Energy drain: 982 Armor points: 720 Def. Shell: 184 Def. Energy: 165 Computer Type: Standard Computer Voice: Male System Recovery: 660 Auto Balancer: 332 Hacking Function: 3 Map type: Area Memory Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 18 Radar function: Provided Radar Range: 340 Radar Type: Standard Scanning Interval: 66 Cooling: 102 Text: Universal multi-role head. Note: Remade head one head from the original. Found: Shop (OLD) ZHD-8008/S Type: Head Price: 41500 Manufacturer: Zio Matrix Weight: 179 Energy drain: 431 Armor points: 922 Def. Shell: 133 Def. Energy: 141 Computer Type: Detailed Computer Voice: Female System Recovery: 1160 Auto Balancer: 231 Hacking Function: 5 Map type: Area&Place Name Noise canceler: Provided Bio Sensor: None Sensor Interval: 24 Radar function: Provided Radar Range: 475 Radar Type: Standard Scanning Interval: 42 Cooling: 164 Text: Head with wide range search radar. Note: Great light weight/cheap/low drain head. Found: Shop (OLD) ZHD-AG/TURRET Type: Head Price: 44700 Manufacturer: Zio Matrix Weight: 197 Energy drain: 538 Armor points: 1000 Def. Shell: 201 Def. Energy: 158 Computer Type: Standard Computer Voice: Female System Recovery: 1200 Auto Balancer: 660 Hacking Function: 3 Map type: None Noise canceler: None Bio Sensor: None Sensor Interval: 0 Radar function: None Radar Range: None Radar Type: None Scanning Interval: None Cooling: 54 Text: High AP head stressing the basics. Note: Good defense, but crap auxiliary stats. Found: Shop (OLD) ZHD-MO/EGRET Type: Head Price: 89000 Manufacturer: Zio Matrix Weight: 204 Energy drain: 308 Armor points: 298 Def. Shell: 169 Def. Energy: 153 Computer Type: Detailed Computer Voice: Female System Recovery: 900 Auto Balancer: 420 Hacking Function: 3 Map type: Area&Place Name Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 10 Radar function: Provided Radar Range: 398 Radar Type: Standard Scanning Interval: 56 Cooling: 62 Text: Stable, high end head by Zio. Note: Probably one of the best heads in the game. Found: Shop (OLD) ZHD-2000/SV Type: Head Price: 38400 Manufacturer: Zio Matrix Weight: 131 Energy drain: 1045 Armor points: 784 Def. Shell: 136 Def. Energy: 161 Computer Type: Detailed Computer Voice: Male System Recovery: 1740 Auto Balancer: 202 Hacking Function: 2 Map type: Area Memory Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 32 Radar function: Provided Radar Range: 280 Radar Type: Standard Scanning Interval: 70 Cooling: 32 Text: Lightweight, multi-function head. Note: --- Found: Shop (OLD) EHD-DOME Type: Head Price: 52100 Manufacturer: Emeraude Weight: 294 Energy drain: 457 Armor points: 966 Def. Shell: 142 Def. Energy: 258 Computer Type: Standard Computer Voice: Female System Recovery: 1420 Auto Balancer: 170 Hacking Function: 4 Map type: No Memory Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 0 Radar function: None Radar Range: None Radar Type: None Scanning Interval: None Cooling: 242 Text: High energy defense. Quite heavy. Note: --- Found: Shop (OLD) EHD-WACS Type: Head Price: 73300 Manufacturer: Emeraude Weight: 145 Energy drain: 611 Armor points: 698 Def. Shell: 118 Def. Energy: 104 Computer Type: Detailed Computer Voice: Male System Recovery: 480 Auto Balancer: 300 Hacking Function: 4 Map type: Area&Place Name Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 12 Radar function: Provided Radar Range: 570 Radar Type: Standard Scanning Interval: 16 Cooling: 98 Text: Has all functions. Low basics. Note: One of the best all around heads for missions. Found: Shop (OLD) EHD-SCOPEEYE Type: Head Price: 64000 Manufacturer: Emeraude Weight: 237 Energy drain: 674 Armor points: 789 Def. Shell: 158 Def. Energy: 129 Computer Type: Detailed Computer Voice: Male System Recovery: 960 Auto Balancer: 302 Hacking Function: 2 Map type: Area&Place Name Noise canceler: None Bio Sensor: Provided Sensor Interval: 0 Radar function: Provided Radar Range: 420 Radar Type: Standard Scanning Interval: 30 Cooling: 80 Text: Enhanced version of the EHD-NIGHTEYE. Note: --- Found: Found hidden in "Escort AC parts Transport" (NEW) ZHD-102/ROCK Type: Head Price: 57700 Manufacturer: Zio Matrix Weight: 481 Energy drain: 278 Armor points: 977 Def. Shell: 256 Def. Energy: 288 Computer Type: Standard Computer Voice: Female System Recovery: 480 Auto Balancer: 580 Hacking Function: 3 Map type: Area&Place Name Noise canceler: Provided Bio Sensor: Provided Sensor Interval: 0 Radar function: Provided Radar Range: 520 Radar Type: Standard Scanning Interval: 45 Cooling: 20 Text: Superb quality and defense, but heavy. Note: Very dam heavy, worth only on a tank. Found: Reward after completing Zearm Desert. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========#####========####========####========####========###### #######==####==#####==####==####==####==####==##########==############ #######==###########==####==####========####======######========###### #######==####==#####==####==####==##==######==################==###### #######========#####========####==###==#####========####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Cores... Cores are the "core" of your AC. The core stores your generator, booster, FCSs, and optional parts. Pick the core that best suits your weight class. The core stats... Type: What this part is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum Weight: The amount of weight the core can carry. VS MG Response: The ability of the AMS VS MG Range: The angle of the anti missile system (AMS) Optional Slots: The amount of optional parts that can be used. OB Power: How fast the Over boost goes. OB Energy Drain: How quick the energy bar drains while in an OB. Discharge Heat: The amount of heat given to you from OBing. OB Limit:P Cooling: How strong the part is VS heat. Text: What is actually says in the game. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZCX-F/ROOK Type: Core Price: 99880 Manufacturer: Zio Matrix Weight: 1016 Energy drain: 1083 Armor points: 2870 Def. Shell: 542 Def. Energy: 548 Maximum Weight: 3170 VS MG Response: 0 VS MG Range: 0 Optional Slots: 16 OB Power: 2460 OB Energy Drain: 20000 Discharge Heat: 1460 OB Limit: 1500 Cooling: 442 Text: Standard Zio Model with many slots. Note: --- Found: Shop (OLD) ECM-XROO Type: Core Price: 62200 Manufacturer: Emeraude Weight: 1100 Energy drain: 1055 Armor points: 2640 Def. Shell: 504 Def. Energy: 465 Maximum Weight: 3322 VS MG Response: 48 VS MG Range: 64 Optional Slots: 11 OB Power: 2800 OB Energy Drain: 18000 Discharge Heat: 1050 OB Limit: 1200 Cooling: 343 Text: Standard Emeraude model. Note: --- Found: You start with this part. (OLD) ECL-ONE Type: Core Price: 89000 Manufacturer: Emeraude Weight: 754 Energy drain: 1320 Armor points: 2320 Def. Shell: 442 Def. Energy: 418 Maximum Weight: 2915 VS MG Response: 42 VS MG Range: 48 Optional Slots: 16 OB Power: 2820 OB Energy Drain: 22000 Discharge Heat: 700 OB Limit: 1200 Cooling: 279 Text: Mobile battle type. Low defense. Note: My favorite core, since it is the lightest. Found: Shop (OLD) ZCL-XA/2 Type: Core Price: 110000 Manufacturer: Zio Matrix Weight: 889 Energy drain: 1533 Armor points: 2180 Def. Shell: 471 Def. Energy: 484 Maximum Weight: 2832 VS MG Response: 0 VS MG Range: 0 Optional Slots: 21 OB Power: 3000 OB Energy Drain: 24000 Discharge Heat: 860 OB Limit: 1450 Cooling: 356 Text: Lightweight core with great basics. Note: A very professional core, with the highest optional slots but with no Anti Missile System. Found: Shop (OLD) ZCH-GR/1 Type: Core Price: 74000 Manufacturer: Zio Matrix Weight: 1322 Energy drain: 978 Armor points: 3164 Def. Shell: 588 Def. Energy: 577 Maximum Weight: 3690 VS MG Response: 0 VS MG Range: 0 Optional Slots: 10 OB Power: 2400 OB Energy Drain: 20000 Discharge Heat: 2000 OB Limit: 2100 Cooling: 497 Text: Balanced heavyweight core. Note: The backs look funny... and round... Found: Shop (OLD) ECH-D4 Type: Core Price: 105000 Manufacturer: Emeraude Weight: 1516 Energy drain: 884 Armor points: 3008 Def. Shell: 664 Def. Energy: 603 Maximum Weight: 3842 VS MG Response: 38 VS MG Range: 50 Optional Slots: 8 OB Power: 2000 OB Energy Drain: 18000 Discharge Heat: 1420 OB Limit: 1500 Cooling: 398 Text: High defense but very few slots. Note: HEAVY. This part also rocks in defense. Too bad 37.5% of your slots will usually consist of screens. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #########========######========######===##===######========########### #########==####==######==####==######========######==################# #########========######========######==#==#==######========########### #########==####==######==##==########==####==############==########### #########==####==######==###==#######==####==######========########### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arms... Arms, the regular ones, are the things you need to hold weapons. I mostly never worry about arms unless I blade or need armor. So I usually just use light ones... The Arm stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes this part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Extension TP: Can this part use EXT.? (They all can any ways) Energy Supply: Effects strength of your blade or shield. Recoil Control: Effects things like machine gun accuracy. Accuracy: Guess what this does? Cooling: How strong the part is VS heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZAN-414/SLA Type: Arm Price: 23800 Manufacturer: Zio Matrix Weight: 1400 Energy drain: 1510 Armor points: 1702 Def. Shell: 226 Def. Energy: 389 Extension TP: Provided Energy Supply: 110 Recoil Control: 280 Accuracy: 6 Cooling: 112 Text: High energy defense. Medium weight. Note: --- Found: Shop (OLD) EAN-50 Type: Arm Price: 14800 Manufacturer: Emeraude Weight: 1056 Energy drain: 881 Armor points: 1630 Def. Shell: 310 Def. Energy: 315 Extension TP: Provided Energy Supply: 80 Recoil Control: 256 Accuracy: 7 Cooling: 299 Text: Entry-level Emeraude model. Note: Cheap part that sucks in almost every way. Found: You start with this part. (OLD) EAN-CEX Type: Arm Price: 19500 Manufacturer: Emeraude Weight: 1238 Energy drain: 1396 Armor points: 1684 Def. Shell: 340 Def. Energy: 351 Extension TP: Provided Energy Supply: 100 Recoil Control: 279 Accuracy: 6 Cooling: 140 Text: Good value. Easy to use. Note: Good arms to buy since they are low in cash and don't suck. Found: Shop (OLD) ZAN-616/AUR Type: Arm Price: 37000 Manufacturer: Zio Matrix Weight: 1347 Energy drain: 1204 Armor points: 1594 Def. Shell: 368 Def. Energy: 374 Extension TP: Provided Energy Supply: 105 Recoil Control: 276 Accuracy: 7 Cooling: 95 Text: Stable, medium weight Zio model. Note: --- Found: Shop (OLD) EAN-2112 Type: Arm Price: 24200 Manufacturer: Emeraude Weight: 1243 Energy drain: 920 Armor points: 1733 Def. Shell: 402 Def. Energy: 260 Extension TP: Provided Energy Supply: 100 Recoil Control: 288 Accuracy: 7 Cooling: 132 Text: High shell defense & high AP. Note: A very well-balanced arm unit. Found: Shop (OLD) ZAN-202/TEN Type: Arm Price: 21200 Manufacturer: Zio Matrix Weight: 854 Energy drain: 684 Armor points: 1777 Def. Shell: 210 Def. Energy: 293 Extension TP: Provided Energy Supply: 100 Recoil Control: 300 Accuracy: 6 Cooling: 594 Text: Low weight. High Ap and energy defense. Note: Also great for machine guns and versus heat. Found: Shop (OLD) EAN-02-BG Type: Arm Price: 57000 Manufacturer: Emeraude Weight: 887 Energy drain: 855 Armor points: 1654 Def. Shell: 294 Def. Energy: 278 Extension TP: Provided Energy Supply: 90 Recoil Control: 264 Accuracy: 7 Cooling: 212 Text: Stable and popular Emeraude model. Note: --- Found: Shop (OLD) ZAN-303/5 Type: Arm Price: 36500 Manufacturer: Zio Matrix Weight: 698 Energy drain: 793 Armor points: 1570 Def. Shell: 192 Def. Energy: 201 Extension TP: Provided Energy Supply: 135 Recoil Control: 276 Accuracy: 4 Cooling: 751 Text: Low defense. Very light. Note: My favorite arm. Here's the catch, it has the lowest weight, energy supply (good for blading), and cooling... but its DEF sucks and has one of the lowest accuracies. Found: Shop (OLD) EAN-1111 Type: Arm Price: 48800 Manufacturer: Emeraude Weight: 906 Energy drain: 932 Armor points: 1490 Def. Shell: 312 Def. Energy: 308 Extension TP: Provided Energy Supply: 90 Recoil Control: 284 Accuracy: 6 Cooling: 145 Text: Light. High defense. Note: --- Found: Shop (OLD) ZAN-707/E Type: Arm Price: 44000 Manufacturer: Zio Matrix Weight: 1684 Energy drain: 1276 Armor points: 1930 Def. Shell: 448 Def. Energy: 402 Extension TP: Provided Energy Supply: 100 Recoil Control: 316 Accuracy: 7 Cooling: 397 Text: Heavy Zio model with great basic. Note: --- Found: Shop (OLD) EAN-MWZ Type: Arm Price: 30500 Manufacturer: Emeraude Weight: 1527 Energy drain: 1100 Armor points: 1870 Def. Shell: 383 Def. Energy: 374 Extension TP: Provided Energy Supply: 96 Recoil Control: 276 Accuracy: 6 Cooling: 289 Text: Well-balanced & affordable. Note: --- Found: Shop (OLD) ZAN-004/8 Type: Arm Price: 62600 Manufacturer: Zio Matrix Weight: 2020 Energy drain: 1420 Armor points: 1990 Def. Shell: 315 Def. Energy: 518 Extension TP: Provided Energy Supply: 110 Recoil Control: 300 Accuracy: 10 Cooling: 168 Text: Very heavy. High energy defense. Note: Very high accuracy and energy defense... like the highest. Found: Shop (OLD) ZAN-AX/VISE Type: Arm Price: 34700 Manufacturer: Zio Matrix Weight: 1490 Energy drain: 1694 Armor points: 1587 Def. Shell: 337 Def. Energy: 316 Extension TP: Provided Energy Supply: 130 Recoil Control: 282 Accuracy: 3 Cooling: 194 Text: Great left arm weapon support. Note: Go with the ZAN-303/5 if you want good left arm weapon support. Found: Shop (OLD) EAN-MHKS Type: Arm Price: 57000 Manufacturer: Emeraude Weight: 1790 Energy drain: 1373 Armor points: 1720 Def. Shell: 496 Def. Energy: 323 Extension TP: Provided Energy Supply: 84 Recoil Control: 330 Accuracy: 7 Cooling: 456 Text: Heavyweight with high shell defense. Note: Highest shell defense for an arm, but lower energy defense. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######==####==#####========####========####===##===####========###### #######==#==#==#####==####==####==####==####========####==############ #######==#==#==#####========####========####==#==#==####========###### #######==#==#==#==##==####==####==##==######==####==##########==###### #######========#==##==####==####==###==#####==####==####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Weapon Arms... Weapon arms are just as they sound. They are arms that are weapons them selves. They come in many flavors. WARNING these arms do not have defensive points. If you need more help in these weapons separately, look to the other weapons. All the stats are explained there. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZAW-2/SAMURAI Type: Arm (Dual Blades) Price: 128000 Manufacturer: Zio Matrix Weight: 1418 Energy drain: 86 Armor Points: 1399 Attack Power: 1480 Attack Heat: 40 Range Rating: 7 Usage Drain: 2420 Discharge Heat: 40 Extension TP: Provided Energy Supply: 100 Recoil Control: 276 Cooling: 44 Text: Dual blade for close battles. Note: These would be nice if they were stronger, otherwise a moonlight is better for damage and defense. Found: Shop (OLD) EAW-MG-03 Type: Arm (Machine gun) Price: 58500 Manufacturer: Emeraude Weight: 1530 Energy drain: 85 Armor Points: 1182 Weapon Lock: Special Attack Power: 270 Number of Ammo: 300 Ammo Type: Solid Ammo Price: 47 Ammo Heat: 56 Range: 440 Maximum Lock: 1 Reload Time: 10 Usage Drain: --- Extension TP: Provided Cooling: 244 Text: Dual machine gun. Note: These would be good, but they have bad tracking and low ammo. Found: Shop (OLD) EAW-BZO Type: Arm (Bazooka) Price: 67700 Manufacturer: Emeraude Weight: 1325 Energy drain: 109 Armor Points: 1550 Weapon Lock: Narrow&Deep Attack Power: 1611 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 230 Ammo Heat: 560 Range: 465 Maximum Lock: 1 Reload Time: 55 Usage Drain: --- Extension TP: Provided Cooling: 117 Text: Dual bazooka Note: These are good to kill opponents that can't dodge that well. Low ammo once again. Found: Shop (OLD) EAW-DC10 Type: Arm (Grenade Launcher) Price: 127800 Manufacturer: Emeraude Weight: 1733 Energy drain: 240 Armor Points: 1114 Weapon Lock: Narrow&Deep Attack Power: 2777 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 1210 Ammo Heat: 776 Range: 699 Maximum Lock: 2 Reload Time: 90 Usage Drain: --- Extension TP: Provided Cooling: 42 Text: Dual grenade launcher cannon. Note: This is for the one hit sniper. These will rape AC in seconds, but make a laser noise instead of the traditional grenade sound... Found: Shop (OLD) ZAW-XP/T9 Type: Arm (Pulse cannon) Price: 82100 Manufacturer: Zio Matrix Weight: 1694 Energy drain: 491 Armor Points: 975 Weapon Lock: Wide&Shallow Attack Power: 820 Number of Ammo: 48 Ammo Type: Energy Ammo Price: --- Ammo Heat: 32 Range: 680 Maximum Lock: 1 Reload Time: 24 Usage Drain: 3617 Extension TP: Provided Cooling: 298 Text: Dual high-density plasma cannon. Note: I do not know why ANYONE would use this part... it looks mad cool when you ground boost while having a back weapon out for some reason. Found: Shop (OLD) ZAW-SPLASH Type: Arm (Slug Gun) Price: 76400 Manufacturer: Zio Matrix Weight: 1980 Energy drain: 675 Armor Points: 1310 Weapon Lock: Narrow&Deep Attack Power: 150 Number of Ammo: 96 Ammo Type: Energy Ammo Price: --- Ammo Heat: 10 Range: 350 Maximum Lock: 1 Reload Time: 28 Usage Drain: 2400 Extension TP: Provided Cooling: 401 Text: Laser cannon version of the slug gun. Note: Good up close, otherwise this put sucks for missions Found: Shop (OLD) ZAW-LC/NPM Type: Arm (Laser cannon) Price: 94000 Manufacturer: Zio Matrix Weight: 1830 Energy drain: 820 Armor Points: 1200 Weapon Lock: Narrow&Deep Attack Power: 1660 Number of Ammo: 36 Ammo Type: Energy Ammo Price: --- Ammo Heat: 24 Range: 415 Maximum Lock: 1 Reload Time: 74 Usage Drain: 64000 Extension TP: Provided Cooling: 154 Text: Fast dual beam cannon. Note: This arm unit just doesn't have the same kick it did back in the AC1 days. It is still strong, but not as rapid fire or easy to hit with. Found: Shop (OLD) EAW-H801 Type: Arm (Middle Missile Launcher) Price: 116000 Manufacturer: Emeraude Weight: 1920 Energy drain: 420 Armor Points: 1176 Weapon Lock: Standard Attack Power: 1350 Number of Ammo: 48 Ammo Type: Solid Ammo Price: 830 Ammo Heat: 500 Range: 450 Maximum Lock: 1 Reload Time: 46 Usage Drain: --- Extension TP: Provided Cooling: 106 Text: Fires superheated missiles. Note: It's good, and over heats well, but the other missile arms are a tad better. Found: Shop (OLD) EAW-S604 Type: Arm (Small missile Launcher) Price: 99000 Manufacturer: Emeraude Weight: 1275 Energy drain: 377 Armor Points: 1310 Weapon Lock: Standard Attack Power: 780 Number of Ammo: 80 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 148 Range: 450 Maximum Lock: 4 Reload Time: 41 Usage Drain: --- Extension TP: Provided Cooling: 187 Text: Rapid fire missile with fast lock. Note: Great and fast. Make sure you mix up the volleys in versus mode. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##=======###========##========##========##====######========# #========##==####==#####==#####==####==##==########==#===####==####### #==#==#==##=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #==####==##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Midweight Humanoid legs... These are the standard legs in AC. -Mid speed -Mid load -mid armor -mid air speed -cannon restrictions The mid weight leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLN-XXO/TP Type: Legs Price: 25000 Manufacturer: Zio Matrix Weight: 1888 Energy drain: 1844 Armor points: 3050 Def. Shell: 504 Def. Energy: 462 Maximum weight: 4954 Moving Speed: 274 Landing Stability: 1007 Defensive Stability: 1077 Turning Speed: 440 Stationary Drain: 563 Jump Function: Provided Braking Ability: 100 Cooling: 454 Text: Standard bipedal legs. Note: --- Found: You start with this part. (OLD) ZLN-XAI/FA Type: Legs Price: 53700 Manufacturer: Zio Matrix Weight: 2655 Energy drain: 2350 Armor points: 3473 Def. Shell: 475 Def. Energy: 666 Maximum weight: 5442 Moving Speed: 266 Landing Stability: 1200 Defensive Stability: 1425 Turning Speed: 452 Stationary Drain: 1328 Jump Function: Provided Braking Ability: 110 Cooling: 411 Text: Advanced energy defense systems. Note: --- Found: Shop (OLD) ELN-2002AT Type: Legs Price: 35000 Manufacturer: Emeraude Weight: 2113 Energy drain: 1313 Armor points: 3628 Def. Shell: 711 Def. Energy: 335 Maximum weight: 4970 Moving Speed: 272 Landing Stability: 1000 Defensive Stability: 1106 Turning Speed: 448 Stationary Drain: 448 Jump Function: Provided Braking Ability: 92 Cooling: 177 Text: High shell defense. Note: For some reason, I love these legs. Good shell defense too. Found: Shop (OLD) ELN-02A Type: Legs Price: 3900 Manufacturer: Emeraude Weight: 1975 Energy drain: 1782 Armor points: 3215 Def. Shell: 551 Def. Energy: 525 Maximum weight: 5205 Moving Speed: 275 Landing Stability: 1100 Defensive Stability: 1213 Turning Speed: 448 Stationary Drain: 650 Jump Function: Provided Braking Ability: 106 Cooling: 488 Text: Stable Emeraude signature model. Note: --- Found: Shop (OLD) ZLN-XA2/FF Type: Legs Price: 45600 Manufacturer: Zio Matrix Weight: 2310 Energy drain: 1899 Armor points: 3380 Def. Shell: 572 Def. Energy: 543 Maximum weight: 5312 Moving Speed: 273 Landing Stability: 1218 Defensive Stability: 1570 Turning Speed: 460 Stationary Drain: 637 Jump Function: Provided Braking Ability: 110 Cooling: 525 Text: XAI adjusted for better balance. Note: --- Found: Shop (OLD) ELN-02SLD Type: Legs Price: 51200 Manufacturer: Emeraude Weight: 2500 Energy drain: 2470 Armor points: 3121 Def. Shell: 555 Def. Energy: 574 Maximum weight: 5180 Moving Speed: 270 Landing Stability: 1111 Defensive Stability: 1387 Turning Speed: 440 Stationary Drain: 640 Jump Function: Provided Braking Ability: 105 Cooling: 112 Text: Middleweight bipedal with good defense. Note: --- Found: Reward given after completing Thorn Garden. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==########=======###========##========##========##====######========# #==########==####==#####==#####==####==##==########==#===####==####### #==########=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #========##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Lightweight Humanoid legs... These are the all around fastest legs in AC. -High speed -Low load -Low armor -High air speed -Cannon restrictions The light weight leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLN-EKI/SRRT Type: Legs Price: 46700 Manufacturer: Zio Matrix Weight: 1429 Energy drain: 2398 Armor points: 2646 Def. Shell: 478 Def. Energy: 504 Maximum weight: 4010 Moving Speed: 452 Landing Stability: 677 Defensive Stability: 570 Turning Speed: 500 Stationary Drain: 553 Jump Function: Provided Braking Ability: 92 Cooling: 744 Text: Light biped. Unstable but popular. Note: Lightest legs and also the fastest in the air. They also have great turning speed. If you are playing a mission where only one weapon is really required, go with these legs as you will not only dodge a lot of things, but complete things faster. Found: Shop (OLD) ELN-701 Type: Legs Price: 68000 Manufacturer: Emeraude Weight: 1990 Energy drain: 3624 Armor points: 2464 Def. Shell: 442 Def. Energy: 437 Maximum weight: 4770 Moving Speed: 436 Landing Stability: 1057 Defensive Stability: 665 Turning Speed: 472 Stationary Drain: 612 Jump Function: Provided Braking Ability: 88 Cooling: 634 Text: Light with higher load capacity. Note: --- Found: Shop (OLD) ZLN-WA02/SS Type: Legs Price: 72000 Manufacturer: Zio Matrix Weight: 1675 Energy drain: 2840 Armor points: 2939 Def. Shell: 515 Def. Energy: 533 Maximum weight: 4400 Moving Speed: 445 Landing Stability: 847 Defensive Stability: 932 Turning Speed: 492 Stationary Drain: 853 Jump Function: Provided Braking Ability: 94 Cooling: 883 Text: Light, high defense Zio bipedal. Note: A great alt to the ZLN-EKI/SRRT if you need the extra holding weight. Found: Shop (OLD) ELN-070 Type: Legs Price: 67000 Manufacturer: Emeraude Weight: 1880 Energy drain: 3444 Armor points: 2620 Def. Shell: 314 Def. Energy: 366 Maximum weight: 5118 Moving Speed: 424 Landing Stability: 954 Defensive Stability: 765 Turning Speed: 432 Stationary Drain: 922 Jump Function: Provided Braking Ability: 100 Cooling: 799 Text: Lightweight, high load capacity bipedal. Note: Use this when you are feeling edgy... Found: Reward given after completing the Horwick Mts. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==####==##=======###========##========##========##====######========# #==####==##==####==#####==#####==####==##==########==#===####==####### #========##=======######==#####========##======####==###==###========# #==####==##==####==#####==#####==########==########==#===##########==# #==####==##=======###========##==########========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Heavyweight Humanoid legs... These are very heavy legs in AC, yet they can still boost. -Low speed -High load -High armor -Low air speed -Cannon restrictions The Heavy weight leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLN-2A/GR Type: Legs Price: 45600 Manufacturer: Zio Matrix Weight: 3070 Energy drain: 2313 Armor points: 3763 Def. Shell: 607 Def. Energy: 711 Maximum weight: 6518 Moving Speed: 151 Landing Stability: 2946 Defensive Stability: 2520 Turning Speed: 428 Stationary Drain: 1117 Jump Function: Provided Braking Ability: 118 Cooling: 384 Text: High energy defense. Note: --- Found: Shop (OLD) ELN-STVM Type: Legs Price: 65000 Manufacturer: Emeraude Weight: 3428 Energy drain: 2414 Armor points: 3828 Def. Shell: 754 Def. Energy: 656 Maximum weight: 7630 Moving Speed: 146 Landing Stability: 3533 Defensive Stability: 2998 Turning Speed: 436 Stationary Drain: 906 Jump Function: Provided Braking Ability: 140 Cooling: 445 Text: First class AP & load capacity. Note: --- Found: Shop (OLD) ZLN-9001/A Type: Legs Price: 54200 Manufacturer: Zio Matrix Weight: 2850 Energy drain: 2220 Armor points: 3682 Def. Shell: 685 Def. Energy: 589 Maximum weight: 7020 Moving Speed: 153 Landing Stability: 3245 Defensive Stability: 3799 Turning Speed: 424 Stationary Drain: 680 Jump Function: Provided Braking Ability: 125 Cooling: 566 Text: Zio heavy legs. Very stable. Note: --- Found: Shop (OLD) ZLN-01/BARREL Type: Legs Price: 78800 Manufacturer: Zio Matrix Weight: 2688 Energy drain: 2551 Armor points: 3285 Def. Shell: 633 Def. Energy: 645 Maximum weight: 6273 Moving Speed: 160 Landing Stability: 3117 Defensive Stability: 2870 Turning Speed: 440 Stationary Drain: 1324 Jump Function: Provided Braking Ability: 116 Cooling: 366 Text: Heavyweight biped with good mobility. Note: --- Found: Reward given after completing Whiteland. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ################========##########========#######========############# ################==####==#############==##########==################### ################========#############==##########========############# ################==##==############==#==################==############# ################==###==############====##########========############# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Reverse Joint legs... These legs actually come in mid and heavy, but are too low in number to get two more spots. (The second one is the heavy ones) -Mid speed (low) -Low-mid load (mid-high) -Low armor (mid-high) -Fast air speed (mid) -Cannon restrictions The Reverse Joint leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ELB-A1001 Type: Legs Price: 18000 Manufacturer: Emeraude Weight: 2490 Energy drain: 1412 Armor points: 2895 Def. Shell: 513 Def. Energy: 441 Maximum weight: 4756 Moving Speed: 320 Landing Stability: 2078 Defensive Stability: 2078 Turning Speed: 500 Stationary Drain: 237 Jump Function: Provided Braking Ability: 89 Cooling: 504 Text: Least expensive reverse joint legs. Note: Great for the start, as they are cheap. Found: Shop (OLD) ZLB-3322/OP Type: Legs Price: 32200 Manufacturer: Zio Matrix Weight: 2649 Energy drain: 1489 Armor points: 3123 Def. Shell: 545 Def. Energy: 458 Maximum weight: 5340 Moving Speed: 322 Landing Stability: 2156 Defensive Stability: 2360 Turning Speed: 520 Stationary Drain: 349 Jump Function: Provided Braking Ability: 105 Cooling: 450 Text: Standard reverse joint legs. Note: --- Found: Shop (OLD) ELB-5005B Type: Legs Price: 30200 Manufacturer: Emeraude Weight: 2074 Energy drain: 1285 Armor points: 2740 Def. Shell: 377 Def. Energy: 420 Maximum weight: 4965 Moving Speed: 328 Landing Stability: 2450 Defensive Stability: 2974 Turning Speed: 568 Stationary Drain: 198 Jump Function: Provided Braking Ability: 114 Cooling: 777 Text: Lightest reverse joint legs. Note: Light and fast turning, good choice for flying as well. Found: Shop (OLD) ZLB-7744/VAT Type: Legs Price: 41000 Manufacturer: Zio Matrix Weight: 2877 Energy drain: 1715 Armor points: 3602 Def. Shell: 650 Def. Energy: 572 Maximum weight: 6500 Moving Speed: 223 Landing Stability: 3000 Defensive Stability: 3015 Turning Speed: 460 Stationary Drain: 437 Jump Function: Provided Braking Ability: 108 Cooling: 622 Text: New heavy armor reverse joint legs. Note: --- Found: Shop (OLD) ELB-XXE-LAPIN Type: Legs Price: 46000 Manufacturer: Emeraude Weight: 2920 Energy drain: 1568 Armor points: 3478 Def. Shell: 684 Def. Energy: 489 Maximum weight: 6310 Moving Speed: 214 Landing Stability: 3390 Defensive Stability: 3378 Turning Speed: 468 Stationary Drain: 375 Jump Function: Provided Braking Ability: 100 Cooling: 811 Text: Heavy. High stability & cooling. Note: --- Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######=======#####==####==####========####====########========####### #######==####=#####==####==####==####==####==#===######==############# #######==####=#####==####==####========####==###==#####========####### #######=======#####==####==####==####==####==#===############==####### ############===####========####==####==####=====#######========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Quadruped legs... These legs actually come in all sizes, but are too low in number to get more spots. These are averaged -Mid speed -Low-mid load -Mid-high armor -Mid air speed -Cannon restrictions only when flying < - Good! The Quadruped leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLF-TROS/INTS Type: Legs Price: 63000 Manufacturer: Zio Matrix Weight: 2499 Energy drain: 3310 Armor points: 2629 Def. Shell: 446 Def. Energy: 528 Maximum weight: 4140 Moving Speed: 541 Landing Stability: 2244 Defensive Stability: 1572 Turning Speed: 532 Stationary Drain: 1640 Jump Function: Provided Braking Ability: 124 Cooling: 1212 Text: Most mobile of all quadrupeds. Note: --- Found: Shop (OLD) ZLF-A3/CARM Type: Legs Price: 37000 Manufacturer: Zio Matrix Weight: 2450 Energy drain: 2996 Armor points: 3050 Def. Shell: 472 Def. Energy: 610 Maximum weight: 5120 Moving Speed: 498 Landing Stability: 2612 Defensive Stability: 1733 Turning Speed: 516 Stationary Drain: 1985 Jump Function: Provided Braking Ability: 136 Cooling: 1640 Text: Low energy usage. Good cooling. Note: The best cooling. Found: Shop (OLD) ELF-DEX-2F Type: Legs Price: 42000 Manufacturer: Emeraude Weight: 2573 Energy drain: 3225 Armor points: 2733 Def. Shell: 544 Def. Energy: 600 Maximum weight: 4592 Moving Speed: 467 Landing Stability: 2645 Defensive Stability: 1840 Turning Speed: 496 Stationary Drain: 1665 Jump Function: Provided Braking Ability: 152 Cooling: 1424 Text: Standard quadruped type. Note: --- Found: Shop (OLD) ELF-SOC61 Type: Legs Price: 84200 Manufacturer: Emeraude Weight: 2890 Energy drain: 4005 Armor points: 3220 Def. Shell: 486 Def. Energy: 694 Maximum weight: 5358 Moving Speed: 489 Landing Stability: 3080 Defensive Stability: 2950 Turning Speed: 472 Stationary Drain: 3584 Jump Function: Provided Braking Ability: 107 Cooling: 1242 Text: Highest energy defense of quadrupeds. Note: These legs are mad drainy... Found: Shop (OLD) LF-XX33 Type: Legs Price: 78700 Manufacturer: Emeraude Weight: 2650 Energy drain: 3570 Armor points: 3722 Def. Shell: 552 Def. Energy: 556 Maximum weight: 5820 Moving Speed: 396 Landing Stability: 2402 Defensive Stability: 1960 Turning Speed: 484 Stationary Drain: 2990 Jump Function: Provided Braking Ability: 116 Cooling: 1078 Text: High load capacity. Heavy. Note: --- Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####===###==####==####==####========####### ##########==#######==####==####====##==####==##===#####==############# ##########==#######========####==#==#==####=====#######========####### ##########==#######==####==####==##====####==##===###########==####### ##########==#######==####==####==###===####==####==####========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Tank legs... These are the heavy load/strong DEF legs of AC. -Very low speed -High load -High armor -Low air speed -No cannon restrictions The tank leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLC-M2/PIKE Type: Legs Price: 36000 Manufacturer: Zio Matrix Weight: 3027 Energy drain: 3116 Armor points: 2936 Def. Shell: 545 Def. Energy: 503 Maximum weight: 5480 Moving Speed: 300 Landing Stability: 2825 Defensive Stability: 1630 Turning Speed: 560 Stationary Drain: 2415 Jump Function: None Braking Ability: 254 Cooling: 412 Text: Fast. Low defense & AP. Note: Low defense for a tank, use if you just have to use some type of back cannon. Found: Shop (OLD) ELC-MLK0303 Type: Legs Price: 15000 Manufacturer: Emeraude Weight: 4175 Energy drain: 978 Armor points: 3640 Def. Shell: 746 Def. Energy: 577 Maximum weight: 6950 Moving Speed: 255 Landing Stability: 4115 Defensive Stability: 3810 Turning Speed: 436 Stationary Drain: 294 Jump Function: None Braking Ability: 311 Cooling: 1277 Text: Inexpensive. High shell defense. Note: The ultimate noob legs. Low drain, low cost, high weight, and high armor. Found: Shop (OLD) ELC-DISI Type: Legs Price: 59000 Manufacturer: Emeraude Weight: 3636 Energy drain: 2625 Armor points: 3833 Def. Shell: 805 Def. Energy: 678 Maximum weight: 8600 Moving Speed: 269 Landing Stability: 5000 Defensive Stability: 5040 Turning Speed: 508 Stationary Drain: 1320 Jump Function: None Braking Ability: 366 Cooling: 976 Text: Extremely high load capacity. Note: A dreadfully, durable machine. Found: Shop (OLD) ELC-HTT0808 Type: Legs Price: 25700 Manufacturer: Emeraude Weight: 2972 Energy drain: 2922 Armor points: 3688 Def. Shell: 646 Def. Energy: 635 Maximum weight: 7842 Moving Speed: 285 Landing Stability: 4530 Defensive Stability: 1741 Turning Speed: 444 Stationary Drain: 2365 Jump Function: None Braking Ability: 288 Cooling: 625 Text: Hover propulsion type. Note: This is not really a hover... it's still a tank. Found: Shop (OLD) ZLC-C04T/CYOR Type: Legs Price: 74000 Manufacturer: Zio Matrix Weight: 3120 Energy drain: 3085 Armor points: 3624 Def. Shell: 603 Def. Energy: 749 Maximum weight: 7200 Moving Speed: 274 Landing Stability: 4522 Defensive Stability: 4455 Turning Speed: 484 Stationary Drain: 925 Jump Function: None Braking Ability: 188 Cooling: 1044 Text: Excellent energy defense. Note: --- Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###==####==###========####==####==####========###========###========## ###==####==###==####==#####==##==#####==#########==####==###==######## ###========###==####==######=##=######======#####========###========## ###==####==###==####==######====######==#########==##==###########==## ###==####==###========#######==#######========###==###==####========## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hover legs... Not only do there have the highest ground boosting, you can't fall into water with them... Each hover leg has a build in booster. -Very high speed -low load -low armor -Low air speed -Cannon restrictions The Hover leg's Stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes the part. Weight: How heavy a part is. Energy drain: How much drain the part has. Armor points: How much AP you get from the part. Def. Shell: How strong the part is VS solid weapons. Def. Energy: How strong the part is VS energy weapons. Maximum weight: How much these legs can hold before going overweight. Moving Speed: How fast the legs walking speed is. Landing Stability: Recovery speed from a hand landing. Defensive Stability: Recovery from getting hit with large things. Turning Speed: How fast the legs turn. Stationary Drain: The drain that is used while NOT moving. Jump Function: Can this leg jump? Braking Ability: Stop time for after an over boost. Cooling: How strong the part is VS Heat. Text: What it says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZLR-K196/RJ Type: Legs Price: 31000 Manufacturer: Zio Matrix Weight: 2188 Energy drain: 2425 Armor points: 2660 Def. Shell: 448 Def. Energy: 399 Maximum weight: 4530 Moving Speed: 519 Landing Stability: 847 Defensive Stability: 997 Turning Speed: 416 Stationary Drain: 1577 Jump Function: None Braking Ability: 89 Cooling: 1114 Text: Celebrated first floating type. Note: --- Found: Shop (OLD) ZLR-EE/STOL Type: Legs Price: 49000 Manufacturer: Zio Matrix Weight: 2584 Energy drain: 2664 Armor points: 2940 Def. Shell: 489 Def. Energy: 450 Maximum weight: 4940 Moving Speed: 532 Landing Stability: 1022 Defensive Stability: 1106 Turning Speed: 440 Stationary Drain: 1970 Jump Function: None Braking Ability: 94 Cooling: 892 Text: Basic model. Stable performance. Note: --- Found: Shop (OLD) ZLR-MOC200/FG Type: Legs Price: 67000 Manufacturer: Zio Matrix Weight: 1900 Energy drain: 3572 Armor points: 2720 Def. Shell: 356 Def. Energy: 393 Maximum weight: 5440 Moving Speed: 505 Landing Stability: 925 Defensive Stability: 1007 Turning Speed: 376 Stationary Drain: 2010 Jump Function: None Braking Ability: 100 Cooling: 1524 Text: High load capacity. Note: Low turning speed, but GOD AWFULLY HIGH speed for its weight cap. Found: Shop (OLD) ZLR-TII/BUD Type: Legs Price: 84000 Manufacturer: Zio Matrix Weight: 2650 Energy drain: 2871 Armor points: 2580 Def. Shell: 336 Def. Energy: 429 Maximum weight: 4020 Moving Speed: 612 Landing Stability: 1061 Defensive Stability: 980 Turning Speed: 480 Stationary Drain: 3467 Jump Function: None Braking Ability: 107 Cooling: 644 Text: High speed type. Great mobility. Note: --- Found: Shop (OLD) ZLR-ZIO/MATRIX Type: Legs Price: 125000 Manufacturer: Gee, who would make this part? Weight: 2675 Energy drain: 3122 Armor points: 3122 Def. Shell: 514 Def. Energy: 504 Maximum weight: 5370 Moving Speed: 571 Landing Stability: 1368 Defensive Stability: 1424 Turning Speed: 472 Stationary Drain: 3014 Jump Function: None Braking Ability: 116 Cooling: 793 Text: Zio's new flagship model. Note: These hovers are sick, and are very good. They are also the most costly legs. Found: Shop (OLD) ZLR-ARROW Type: Legs Price: 97000 Manufacturer: Zio Matrix Weight: 2477 Energy drain: 2954 Armor points: 2880 Def. Shell: 412 Def. Energy: 478 Maximum weight: 3930 Moving Speed: 648 Landing Stability: 1135 Defensive Stability: 1220 Turning Speed: 488 Stationary Drain: 3265 Jump Function: None Braking Ability: 130 Cooling: 965 Text: Designed with high top-speed in mind. Note: Very cool looking and fast... too bad it has like the lowest weight max in the game. (Not if you factor in the no booster equip ability) Found: Reward given after completing The Lost Field. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##========# #==####==##==####==##==####==##==###########==#####==########==####==# #=======###==####==##==####==##========#####==#####======####========# #==####==##==####==##==####==########==#####==#####==########==##==### #========##========##========##========#####==#####========##==###==## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Boosters... Boosters are the things that let you dash and fly. Just remember, Boosters and your weight affect flying and dashing, not mobility. The booster stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes it. Weight: How much it weighs. Energy drain: How much it drains. Boost Power: How strong the boost is. Charge Drain: How much this drains your energy bar. Efficiency: Basically how long you can boost. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EBT-GE Type: Booster Price: 11000 Manufacturer: Emeraude Weight: 204 Energy drain: 27 Boost Power: 9800 Charge Drain: 4350 Efficiency: 883 Text: Cheapest. Low output & Energy use. Note: Sell this NOW. These suck. Found: You start with this part. (OLD) EBT-GE2100 Type: Booster Price: 13500 Manufacturer: Emeraude Weight: 164 Energy drain: 33 Boost Power: 13050 Charge Drain: 4400 Efficiency: 873 Text: Advanced type. Light & higher output. Note: Buy this NOW. If you want to buy other things first, go a head, but make sure you at least have these on. They still suck however. Found: Shop (OLD) ZBT-H4/T Type: Booster Price: 75000 Manufacturer: Zio Matrix Weight: 235 Energy drain: 38 Boost Power: 17200 Charge Drain: 4600 Efficiency: 835 Text: Balanced output and energy use. Note: This is a great booster for flying. (Please note that this boost reads the right stats, unlike them in AC2) Found: Shop (OLD) EBT-V55 Type: Booster Price: 31700 Manufacturer: Emeraude Weight: 150 Energy drain: 30 Boost Power: 14100 Charge Drain: 3870 Efficiency: 992 Text: High efficiency by careful energy use. Note: Best for staying in the air and actually going somewhere. Found: Shop (OLD) ZBT-ZI/ARTERE Type: Booster Price: 44000 Manufacturer: Zio Matrix Weight: 312 Energy drain: 41 Boost Power: 19300 Charge Drain: 7000 Efficiency: 548 Text: Powerful model with highest output. Note: My kind of booster. Not used well for flying. Found: Shop (OLD) ZBT-GEX/3000 Type: Booster Price: 62800 Manufacturer: Zio Matrix Weight: 255 Energy drain: 35 Boost Power: 18100 Charge Drain: 5040 Efficiency: 762 Text: High power model with adjusted output. Note: Like a cross between the H4/T and the ARTERE Found: Shop (OLD) EBT-GR4300 Type: Booster Price: 52700 Manufacturer: Emeraude Weight: 186 Energy drain: 35 Boost Power: 7100 Charge Drain: 3200 Efficiency: 1200 Text: Low energy use but low output as well. Note: Good if you like going no where that quick. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #############========########========########========################# #############==##############==####==########==####################### #############======##########==##############========################# #############==##############==####==##############==################# #############==##############========########========################# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Firing Control Systems... These are the things that affect your lock box. There is no BEST FCS, but some are better than others are. Most of the time it all depends on the weapons and/or level you are playing in. Pick the best FCS for you fighting style. These are the Lock Types. Standard: No real things that stand out. Best used with rifles, missiles, and when you have multiple weapons. Wide and Shallow: Use if you are using close range weapon and if you like close range al together. These have the worst range but biggest lock box. Best used with shotguns, machine guns, and bazookas. Narrow and Deep: Use if you like to stay far away and snipe. These have VERY small lock boxes and suck with things like machine guns. These have the best range. These are best used with sniper rifles and long range plasma rifles. Missiles are also a good choice. Lengthway: Use this if you have trouble looking up and down, or can keep things in your lock box better on a Y axis. A good choice when up against small flying enemies or in hallways. Sideway: These In my opinion are the best types. Since AC's turn slower than they look up and down, these can be used to get to a target faster. These are also good if you like to ground boost. These actually suck in hallways, especially when there is multiple ceiling gun turrets. The FCS stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes it. Weight: How much it weighs. In FCS, this will hardly matter. Energy drain: How much it drains. Maximum Lock: The max amount of lock ons you can get with missiles. Lock Speed: The speed of a missile lock on. Target: How many targets can you fire missiles at. Lock Type: Which on of the 5 from above. Sight Range: The max amount of distance this FCS can still lock on to. Sight Ability: How big the box is. Precision: How accurate the FCS is I believe this affects double locks Reticle Mobility: A useless stat... Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] DOX-105 Type: FCS Price: 11000 Manufacturer: Balena Weight: 16 Energy drain: 24 Maximum Lock: 5 Lock Speed: 40 Target: Single Lock Type: Standard Sight Range: 360 Sight Ability: 210 Precision: 8 Reticle Mobility: 65 Text: Standard single type. 5 locks max. Note: --- Found: You start with this part. (OLD) DOX-125 Type: FCS Price: 22800 Manufacturer: Balena Weight: 18 Energy drain: 24 Maximum Lock: 2 Lock Speed: 29 Target: Multi Lock Type: Standard Sight Range: 338 Sight Ability: 224 Precision: 8 Reticle Mobility: 52 Text: Standard multi type. 2 locks max. Note: --- Found: Shop (OLD) DOX-PG2 Type: FCS Price: 16600 Manufacturer: Balena Weight: 16 Energy drain: 24 Maximum Lock: 12 Lock Speed: 46 Target: Multi Lock Type: Standard Sight Range: 550 Sight Ability: 196 Precision: 6 Reticle Mobility: 50 Text: Longer lock range. 12 locks max. Note: Found: Shop (OLD) LODD-8 Type: FCS Price: 20300 Manufacturer: Emeraude Weight: 8 Energy drain: 12 Maximum Lock: 2 Lock Speed: 33 Target: Single Lock Type: Wide&Shallow Sight Range: 287 Sight Ability: 266 Precision: 6 Reticle Mobility: 30 Text: Wide area single type. 2 locks max. Note: --- Found: Shop (OLD) DOX-ALM Type: FCS Price: 36000 Manufacturer: Balena Weight: 10 Energy drain: 16 Maximum Lock: 4 Lock Speed: 33 Target: Multi Lock Type: Wide&Shallow Sight Range: 353 Sight Ability: 280 Precision: 4 Reticle Mobility: 50 Text: Wide area multi type. 4 Locks max. Note: --- Found: Shop (OLD) VERTEX-750/W Type: FCS Price: 47800 Manufacturer: Zio Matrix Weight: 12 Energy drain: 19 Maximum Lock: 6 Lock Speed: 41 Target: Single Lock Type: Lengthway Sight Range: 481 Sight Ability: 238 Precision: 6 Reticle Mobility: 62 Text: Vertical type. 6 locks max. Note: --- Found: Shop (OLD) LODD-BLAZER Type: FCS Price: 62000 Manufacturer: Emeraude Weight: 18 Energy drain: 38 Maximum Lock: 12 Lock Speed: 40 Target: Multi Lock Type: Sideway Sight Range: 481 Sight Ability: 214 Precision: 8 Reticle Mobility: 30 Text: Horizontal type. 12 locks max. Note: --- Found: Shop (OLD) VERTEX-124/EE Type: FCS Price: 97000 Manufacturer: Zio Matrix Weight: 27 Energy drain: 55 Maximum Lock: 6 Lock Speed: 26 Target: Single Lock Type: Narrow&Deep Sight Range: 720 Sight Ability: 182 Precision: 4 Reticle Mobility: 60 Text: Long range single type. 8 locks max. Note: --- Found: Shop (OLD) LODD-QHT Type: FCS Price: 110000 Manufacturer: Emeraude Weight: 37 Energy drain: 65 Maximum Lock: 12 Lock Speed: 29 Target: Multi Lock Type: Sideway Sight Range: 351 Sight Ability: 188 Precision: 5 Reticle Mobility: 45 Text: Wise are multi type. 12 locks max. Note: --- Found: Shop (OLD) DOX-ELENA Type: FCS Price: 92000 Manufacturer: Balena Weight: 18 Energy drain: 75 Maximum Lock: 2 Lock Speed: 34 Target: Single Lock Type: Narrow&Deep Sight Range: 1125 Sight Ability: 126 Precision: 8 Reticle Mobility: 42 Text: Longest long range. 12 locks max. Note: --- Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ##########========######========######===###==######========########## ##########==############==############====##==######==################ ##########==##====######======########==#==#==######========########## ##########==####==######==############==##====############==########## ##########========######========######==###===######========########## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Generators... Generators are the things that power your Acs up. Try and use low drain part as it will make your energy refresh faster. The generators stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes it. Weight: How much it weighs. Energy Output: The max amount of charge for the gen. Maximum Charge: The un-condensed size of the energy bar. Redzone: The size of the red part of the energy bar. Calorific Value: This actually affects your cool a lot! Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] GPS-VA Type: Generator Price: 20500 Manufacturer: Emeraude Weight: 305 Energy Output: 5782 Maximum Charge: 28000 Redzone: 5800 Calorific Value: 2420 Text: Most economical. Lowest output. Note: This but sucks, sell it. Found: You start with this part. (OLD) GPS-VN2 Type: Generator Price: 33400 Manufacturer: Emeraude Weight: 360 Energy Output: 5782 Maximum Charge: 43000 Redzone: 4000 Calorific Value: 3884 Text: Successor to VA. Higher capacity. Note: This should never be bought. Found: Shop (OLD) GR-XR/15000 Type: Generator Price: 23700 Manufacturer: Zio Matrix Weight: 228 Energy Output: 6560 Maximum Charge: 38000 Redzone: 4000 Calorific Value: 2555 Text: Lightweight high capacity model. Note: But this second... if you need the money. Found: Shop (OLD) GR-XR/SEED Type: Generator Price: 28800 Manufacturer: Zio Matrix Weight: 238 Energy Output: 7640 Maximum Charge: 33000 Redzone: 4000 Calorific Value: 4622 Text: Light high output model. Note: Ditto Found: Shop (OLD) HOY-B999 Type: Generator Price: 48000 Manufacturer: Balena Weight: 348 Energy Output: 9947 Maximum Charge: 34000 Redzone: 4500 Calorific Value: 3760 Text: Well balanced model. Note: Buy this, only if the HOY-B1000 doesn't fir. Found: Shop (OLD) HOY-B1000 Type: Generator Price: 45000 Manufacturer: Balena Weight: 398 Energy Output: 11740 Maximum Charge: 42000 Redzone: 2200 Calorific Value: 3500 Text: High output model. Small red zone. Note: The best generator, hands down. Found: Shop (OLD) GPS-BVX/10 Type: Generator Price: 57000 Manufacturer: Emeraude Weight: 650 Energy Output: 8900 Maximum Charge: 48000 Redzone: 3500 Calorific Value: 5210 Text: High level with stable performance. Note: Too heavy... Found: Shop (OLD) HOY-BV2500 Type: Generator Price: 38000 Manufacturer: Balena Weight: 980 Energy Output: 9210 Maximum Charge: 53000 Redzone: 3000 Calorific Value: 2990 Text: Very heavy, but powerful capacitor. Note: Way too heavy for anything but a tank. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ##########========######========######====##########========########## ##########==####==######==####==######==#===########==################ ##########========######========######==###==#######========########## ##########==##==########==####==######==#===##############==########## ##########==###==#######==####==######====##########========########## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Radiators... These are the things that cool down your AC when it over heats. I generally never even need a big radiator, but it can help. The radiator stats... Type: What kind of part this is. Price: How much it costs. Manufacturer: Who makes it. Weight: How much it weighs. Energy drain: How much it drains. Cooling: How fast your heat meter goes back down. Forced Cooling: How fast your meter goes down once overheated. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] RPS-MER/SA Type: Radiator Price: 18700 Manufacturer: Zio Matrix Weight: 125 Energy drain: 124 Cooling: 4988 Forced Cooling: 4988 Text: Least expensive model. Note: My favorite rad, because it's light. Use this if the mission or AC battle you are about to head into has no treat of heating up. Found: You start with this part. (OLD) RPX-COT-1000 Type: Radiator Price: 24000 Manufacturer: Balena Weight: 267 Energy drain: 135 Cooling: 6700 Forced Cooling: 4988 Text: Popular version for normal use. Note: More than twice the weight for less than twice the cooling as the above rad. Found: Shop (OLD) RBG-CM6 Type: Radiator Price: 29800 Manufacturer: Emeraude Weight: 153 Energy drain: 201 Cooling: 6672 Forced Cooling: 5976 Text: Popular version for emergency use. Note: Use this if you still want some defense versus heat and want to remain as light as possible. Found: Shop (OLD) RPS-MB/MKD Type: Radiator Price: 37500 Manufacturer: Zio Matrix Weight: 376 Energy drain: 329 Cooling: 6980 Forced Cooling: 9260 Text: Revised SA. Good for emergency use. Note: --- Found: Shop (OLD) RPS-MER/A3 Type: Radiator Price: 65000 Manufacturer: Zio Matrix Weight: 325 Energy drain: 354 Cooling: 8218 Forced Cooling: 8700 Text: Normal & emergency. Very pricey. Note: --- Found: Shop (OLD) RPX-COT-1550 Type: Radiator Price: 56000 Manufacturer: Balena Weight: 288 Energy drain: 760 Cooling: 7640 Forced Cooling: 10200 Text: High quality and energy use. Note: Good if you can stand the drain. Found: Shop (OLD) RPX-COT-GK10 Type: Radiator Price: 74900 Manufacturer: Balena Weight: 482 Energy drain: 442 Cooling: 9877 Forced Cooling: 9848 Text: High level with stable performance. Note: Getting toward the heavy side... Found: Shop (OLD) RBG-CLX5000 Type: Radiator Price: 49000 Manufacturer: Emeraude Weight: 775 Energy drain: 525 Cooling: 11866 Forced Cooling: 11214 Text: Good quality. Very heavy. Note: Very heavy, only good on a tank. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##========##====######========####===#### ####==#####====##==##==###########==#####==#===####==#########====#### ####==#####==#==#==##========#####==#####==###==###======#######==#### ####==#####==##====########==#####==#####==#===####==###########==#### #========##==###===##========##========##====######========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Offensive Inside Weapons... These are the offensive weapons that are stored inside your core. Generally I think they suck for missions and arena alike, if you never use rockets. When you shoot and have no lock on. The Offensive Inside Weapons stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] INW-BD-X22 Price: 15400 Manufacturer: Emeraude Type: Bomb Dispenser Weight: 133 Energy drain: 85 Weapon Lock: Wide&Shallow Attack Power: 680 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 240 Ammo Heat: 163 Range: 0 Maximum Lock: 0 Usage Drain: --- Reload Time: 150 Recoil: --- Text: Powerful bomb explodes on impact. Note: These suck, good luck hitting with this weapon. Found: Shop (OLD) INW-BD-XVX Price: 19800 Manufacturer: Emeraude Type: Plasma Dispenser Weight: 158 Energy drain: 105 Weapon Lock: Narrow&Deep Attack Power: 740 Number of Ammo: 60 Ammo Type: Energy Ammo Price: --- Ammo Heat: 84 Range: 0 Maximum Lock: 0 Usage Drain: 1200 Reload Time: 150 Recoil: --- Text: High energy bomb explodes on impact. Note: These suck as well. Found: Shop (OLD) INW-DM/R11 Price: 52800 Manufacturer: Zio Matrix Type: Mine Dispenser Weight: 298 Energy drain: 190 Weapon Lock: Narrow&Deep Attack Power: 1475 Number of Ammo: 80 Ammo Type: Solid Ammo Price: 400 Ammo Heat: 263 Range: 25 Maximum Lock: 0 Usage Drain: --- Reload Time: 45 Recoil: --- Text: Floating mine explodes on impact/time. Note: Only fun to play with. Found: Shop (OLD) INW-RV-08 Price: 37000 Manufacturer: Emeraude Type: Rear Vulcan Weight: 149 Energy drain: 78 Weapon Lock: Standard Attack Power: 150 Number of Ammo: 80 Ammo Type: Solid Ammo Price: 5 Ammo Heat: 64 Range: 750 Maximum Lock: 0 Usage Drain: --- Reload Time: 10 Recoil: --- Text: Small, backward firing vulcan. Note: Too weak to even be useful. Found: Reward given after completing Folk City. (NEW) INW-OM-PRT Price: 62000 Manufacturer: Balena Type: Orbit Maker Weight: 415 Energy drain: 280 Weapon Lock: Standard Attack Power: 145 Number of Ammo: 15 Ammo Type: Solid Ammo Price: 900 Ammo Heat: 22 Range: 2 Maximum Lock: 0 Usage Drain: --- Reload Time: 160 Recoil: --- Text: Dispenses a small orbit weapon. Note: This will put up a little machine that will act as a turret. This is about the only useful offensive inside weapon. Found: Reward given after completing The Lost Field. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##===###==##========##========##====######========####====### ####==#####====##==##==###########==#####==#===####==#########==##==## ####==#####==#==#==##========#####==#####==###==###======#######===### ####==#####==##====########==#####==#####==#===####==#########===##### #========##==###===##========##========##====######========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defensive Inside Weapons... These are the defensive weapons that are stored inside your core. Generally I think they suck for missions but are great for the arena. All of these weapons float where ever you shot them. The Defensive Inside Weapons stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] INW-DEC-00A Price: 12700 Manufacturer: Balena Type: Decoy Dispenser Weight: 101 Energy drain: 110 Weapon Lock: Standard Attack Power: --- Number of Ammo: 12 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 0 Range: 20 Maximum Lock: 0 Usage Drain: --- Reload Time: 30 Recoil: --- Text: Fires a decoy for enemy missile. Note: Good for when you lack missile defense or can't dodge big swarms of missiles. Found: Shop (OLD) INW-DEC-MQ2 Price: 25900 Manufacturer: Balena Type: Decoy Dispenser Weight: 162 Energy drain: 180 Weapon Lock: Standard Attack Power: --- Number of Ammo: 20 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 0 Range: 20 Maximum Lock: 0 Usage Drain: --- Reload Time: 30 Recoil: --- Text: Increased number of decoys. Note: Use this if you have more room over the other decoys. Found: Shop (OLD) INW-EM-RRD Price: 44000 Manufacturer: Balena Type: ECM Maker Weight: 295 Energy drain: 240 Weapon Lock: Standard Attack Power: --- Number of Ammo: 15 Ammo Type: Solid Ammo Price: 435 Ammo Heat: 0 Range: 20 Maximum Lock: 0 Usage Drain: --- Reload Time: 45 Recoil: --- Text: ECM to disrupt enemy locks. Note: Stand next to it... just a hint. Found: Shop (OLD) INW-DM-PUPPET Price: 38000 Manufacturer: Balena Type: Dummy Maker Weight: 143 Energy drain: 210 Weapon Lock: Standard Attack Power: --- Number of Ammo: 32 Ammo Type: Solid Ammo Price: 210 Ammo Heat: o Range: 20 Maximum Lock: 0 Usage Drain: --- Reload Time: 45 Recoil: --- Text: Fires a dummy for enemy radar. Note: Useless against the AI or a friend that doesn't rely on radar. Found: Shop (OLD) INW-DM-MV Price: 45000 Manufacturer: Balena Type: Dummy Maker Weight: 223 Energy drain: 180 Weapon Lock: Standard Attack Power: --- Number of Ammo: 16 Ammo Type: Solid Ammo Price: 360 Ammo Heat: 0 Range: 0 Maximum Lock: 0 Usage Drain: --- Reload Time: 45 Recoil: --- Text: Dispenses a mobile, radar duping dummy. Note: Not much better, especially for somebody with a low refresh rate. Found: Reward given in "Test New MT Model" (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========#############===########## ########==#############==##==##########==###############====########## ########======##########====###########==#################==########## ########==#############==##==##########==########==#######==########## ########========######==####==#########==########==#####======######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Auxiliary Booster Extensions... These are just extra boosters for your AC. Unless you know what you are doing, these should be kept of, as these are not noobie friendly. The Auxiliary booster extension's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of booster this is. Weight: How much it weighs. Energy drain: How much it drains. Boost Power: How much kick the booster has. Charge Drain: When used, this is how much energy it takes to use. Reload Time: How fast you can use the part again. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] BEX-BB210 Manufacturer: Back Booster Price: 17900 Type: Back Booster Weight: 140 Energy drain: 243 Boost Power: 18000 Charge Drain: 6200 Reload Time: 106 Text: Quick boost moves you back quickly. Note: Great for blading and anti blading. Found: Shop (OLD) BEX-BD150 Manufacturer: Balena Price: 14500 Type: Dive Booster Weight: 165 Energy drain: 267 Boost Power: 16000 Charge Drain: 4920 Reload Time: 52 Text: Quick boost moves you down quickly. Note: I can't find any use for this crap. Found: Shop (OLD) BEX-BT180 Manufacturer: Balena Price: 24000 Type: Turn Booster Weight: 154 Energy drain: 258 Boost Power: 15000 Charge Drain: 5400 Reload Time: 87 Text: Quick boost for rapid turns. Note: Greatly put to use in close range. Found: Reward given in "Takeover Military Warehouse" (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############====########## ########==#############==##==##########==###############=##==######### ########======##########====###########==##################==######### ########==#############==##==##########==########==#######==########## ########========######==####==#########==########==#####======######## ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Relation Missile Extensions Once activated, relation missiles will launch out extra missiles. This can turn any single shot small missile into a powerful quick launch. They only work with other missiles and orbits. The relation missile extensions... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Usage Drain: How much energy this part takes to use. Maximum Launch: The max number of missiles that come out at a time. Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] BEX-BRM-04 Price: 130000 Manufacturer: Balena Type: Relation Missile Weight: 390 Energy drain: 252 Attack Power: 780 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 628 Ammo Heat: 50 Range: 330 Maximum Launch: 4 Usage Drain: --- Reload Time: 60 Recoil: --- Text: Fires support missiles. More ammo. Note: False advertising, it just shots 2 more missiles per launch. Found: Shop (OLD) BEX-BRM-02 Price: 65000 Manufacturer: Balena Type: Relation Missile Weight: 289 Energy drain: 128 Attack Power: 462 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 448 Ammo Heat: 25 Range: 500 Maximum Launch: 2 Usage Drain: --- Reload Time: 60 Recoil: --- Text: Interlocks to fire support missiles. Note: The other pack is strong, but this lasts longer. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############========###### ########==#############==##==##########==####################===###### ########======##########====###########==##################====####### ########==#############==##==##########==########==#####=###====###### ########========######==####==#########==########==#####========###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Anti Missile Extensions These are what I call "lazy" missile defense. They are more reliable than core AMS's but they also had weight. In every aspect I think Decoys are better, as long as you know how to change to them fast enough. These parts should all be used when you don't have an AMS on your core. The Anti Missile Extensions stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: ANOTHER. USELESS. STAT. Range: How far the extensions can knock down missiles from. Vs MG Ability: How well it is at knocking down missiles. Usage Drain: How much this drains your energy when used. Reload Time: The weapon's rate of fire. Recoil: There isn't any, any ways. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EEX-AM45 Manufacturer: Emeraude Price: 27700 Type: Anti Missile Weight: 174 Energy drain: 130 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 102 Ammo Heat: 60 Range: 200 Vs MG Ability: 48 Usage Drain: --- Reload Time: 5 Recoil: --- Text: Detects & homes in on enemy missile. Note: Great weight, but lower hit rate. Found: Shop (OLD) ZEX-RS/HOUND Manufacturer: Zio Matrix Price: 40900 Type: Anti Missile Weight: 231 Energy drain: 181 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 136 Ammo Heat: 60 Range: 230 Vs MG Ability: 62 Usage Drain: --- Reload Time: 5 Recoil: --- Text: High quality missile interceptor. Note: Right in the middle... Found: Shop (OLD) BEX-BAMS-287 Manufacturer: Balena Price: 57000 Type: Anti Missile Weight: 285 Energy drain: 117 Number of Ammo: 50 Ammo Type: Solid Ammo Price: 160 Ammo Heat: 60 Range: 250 Vs MG Ability: 70 Usage Drain: --- Reload Time: 5 Recoil: --- Text: Multi missile interceptor. Note: The best, most ammo and best knock down. A bit heavy for an anti missile system. Found: Shop (OLD) ZEX-AL/REX Manufacturer: Zio Matrix Price: 34000 Type: Anti Missile Weight: 270 Energy drain: 148 Number of Ammo: 40 Ammo Type: Energy Ammo Price: --- Ammo Heat: 0 Range: 100 Vs MG Ability: 38 Usage Drain: 2200 Reload Time: 5 Recoil: --- Text: Laser-based missile interceptor. Note: I never used the energy type... I don't see why you would. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ########========######==####==######========############==####==###### ########==#############==##==##########==###############==####==###### ########======##########====###########==###############========###### ########==#############==##==##########==########==###########==###### ########========######==####==#########==########==###########==###### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Side Shield Extensions... This is extra armor mounted on the side of your AC. The Side Shield Extension's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of extension this is. Weight: How much it weighs. Energy drain: How much it drains. Shield DEF Shell: How much added shell def this extension adds. Shield DEF Energy: How much added energy def it gives. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] BEX-AADO Manufacturer: Balena Price: 49000 Type: Additional Armor Weight: 132 Energy drain: 4 Shield DEF Shell: 102 Shield DEF Energy: 30 Text: Additional armor for improved defense. Note: This should go on every design when frame parts can't be changed. Otherwise just equip higher DEF parts. Found: Reward given after completing Rapture. (New) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##========##========##==########========# #========#####==#####==########==###########==#####==########==####### #==#==#==#####==#####========##========#####==#####==########======### #==#==#==#####==###########==########==#####==#####==########==####### #==####==##========##========##========##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Missiles... These are the back weapon missiles. Missiles are different from most weapons. To use missiles, you have to keep your lock box on the target for some time. Some missiles can lock you on more than once, even up to 12. Missiles are most effected by FCS's. FCS's affect the lock speed, the number of max locks, and if they can lock on to more than one target. Missiles are also very different in trajectory, I will try and list all of them, so don't just look at stats (EX. A TITAN may be the strongest missile, but is far from the best in most cases) The back unit missile's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWM-S602 Price: 18500 Manufacturer: Emeraude Type: Small Missile Weight: 245 Energy drain: 245 Weapon Lock: Standard Attack Power: 780 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 145 Range: 450 Maximum Lock: 2 Usage Drain: --- Reload Time: 56 Recoil: --- Text: Fires up to 2 small missiles at once. Note: Light weight, and greatly used with relations just to get a quick low eight barrage of missiles. These have low ammo (In AC1 and AC3 this part has 40 ammo) but do have a double lock on. These are launched strait forward and are easy to hit with. Found: You start with this part. (OLD) EWM-S608 Price: 34000 Manufacturer: Emeraude Type: Small Missile Weight: 337 Energy drain: 320 Weapon Lock: Standard Attack Power: 780 Number of Ammo: 48 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 145 Range: 450 Maximum Lock: 8 Usage Drain: --- Reload Time: 62 Recoil: --- Text: Fires up to 8 small missiles at once. Note: Usually an AC games recreation of this part is bad, but since it has twice the ammo and only about 50% more weight, it's pretty good. 8 locks is nothing to shake your hand at either... Found: Shop (OLD) EWM-S612 Price: 58800 Manufacturer: Emeraude Type: Small Missile Weight: 543 Energy drain: 549 Weapon Lock: Standard Attack Power: 780 Number of Ammo: 60 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 145 Range: 450 Maximum Lock: 12 Usage Drain: --- Reload Time: 48 Recoil: --- Text: Small missile with more locks and ammo. Note: Same as above, only the weight is getting higher. Found: Shop (OLD) EWM-NAP-02 Price: 64000 Manufacturer: Emeraude Type: Napalm Missile Weight: 420 Energy drain: 285 Weapon Lock: Standard Attack Power: 150 Number of Ammo: 20 Ammo Type: Solid Ammo Price: 540 Ammo Heat: 672 Range: 450 Maximum Lock: 2 Usage Drain: --- Reload Time: 64 Recoil: --- Text: Fires missiles that ignite on impact. Note: Never use more than one lock with these. This missile pack would be great, but it's ammo is low (this gets raped by anything with extension AMS or Decoy) and the damage from the fire isn't that great. Found: Reward given in "Probe Balena's Defenses" (NEW) ZWM-M24/IMU Price: 69000 Manufacturer: Zio Matrix Type: Multi Missile Weight: 710 Energy drain: 353 Weapon Lock: Standard Attack Power: 980 Number of Ammo: 14 Ammo Type: Solid Ammo Price: 1125 Ammo Heat: 310 Range: 600 Maximum Lock: 1 Usage Drain: --- Reload Time: 56 Recoil: --- Text: Fires missiles with multiple warheads. Note: These are sexy and strong in this game. Not only are they hard to dodge and have enough kill power to take out most Acs in mid air, but they also over heat like a monster. These also eat up anti missile system's ammo. Found: Shop (OLD) EWM-M444 Price: 76000 Manufacturer: Emeraude Type: Vertical Missile Weight: 655 Energy drain: 290 Weapon Lock: Standard Attack Power: 1060 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 415 Ammo Heat: 250 Range: 450 Maximum Lock: 4 Usage Drain: --- Reload Time: 57 Recoil: --- Text: Missile fire straight up & then down. Note: These were good in the original, but they are too slow and have low ammo. Found: Shop (OLD) EWM-M03 Price: 44000 Manufacturer: Emeraude Type: Middle Missile Weight: 494 Energy drain: 324 Weapon Lock: Standard Attack Power: 1350 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 690 Ammo Heat: 186 Range: 500 Maximum Lock: 3 Usage Drain: --- Reload Time: 60 Recoil: --- Text: Fire up to 3 missiles at once. Note: Like a beefed up starting missile pack. Found: Reward given after completing Old Zam (NEW) ZWM-M55/6 Price: 53000 Manufacturer: Zio Matrix Type: Middle Missile Weight: 741 Energy drain: 203 Weapon Lock: Standard Attack Power: 1350 Number of Ammo: 36 Ammo Type: Solid Ammo Price: 705 Ammo Heat: 186 Range: 500 Maximum Lock: 6 Usage Drain: --- Reload Time: 64 Recoil: --- Text: Fire up to 6 missiles at once. Note: Not much here, it is way too heavy. Found: Reward given after completing Balboa City (NEW) ZWM-M24/IMI Price: 87300 Manufacturer: Zio Matrix Type: Middle Missile Weight: 620 Energy drain: 285 Weapon Lock: Standard Attack Power: 1110 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 364 Ammo Heat: 268 Range: 400 Maximum Lock: 1 Usage Drain: --- Reload Time: 62 Recoil: --- Text: Fires 4 missiles at once per lock. Note: These are great when you need a lot of missiles fast. They may run out a little too quick... these are best used with the X4 relation missiles as you can shot eight missiles with one lock. Found: Shop (OLD) ZWM-LD2/IDA Price: 43500 Manufacturer: Zio Matrix Type: Dual Missile Weight: 715 Energy drain: 313 Weapon Lock: Standard Attack Power: 830 Number of Ammo: 36 Ammo Type: Solid Ammo Price: 130 Ammo Heat: 180 Range: 450 Maximum Lock: 1 Usage Drain: - Reload Time: 44 Recoil: --- Text: Fires 2 missiles at once per lock. Note: These suck. They are too heavy and one usually always misses. Found: Shop (OLD) ZWM-GT/00 Price: 64000 Manufacturer: Zio Matrix Type: Ground Torpedo Weight: 600 Energy drain: 422 Weapon Lock: Standard Attack Power: 780 Number of Ammo: 14 Ammo Type: Solid Ammo Price: 450 Ammo Heat: 145 Range: 450 Maximum Lock: 1 Usage Drain: --- Reload Time: 60 Recoil: --- Text: Launches a low trajectory torpedo. Note: This would be great if it retained all of the multi missiles' other stats. Found: Reward given in "Destroy Security Detail" (NEW) EWM-FIN-B00 Price: 196500 Manufacturer: Emeraude Type: Large Missile Weight: 1700 Energy drain: 634 Weapon Lock: Standard Attack Power: 6800 Number of Ammo: 4 Ammo Type: Solid Ammo Price: 9500 Ammo Heat: 1730 Range: 290 Maximum Lock: 1 Usage Drain: --- Reload Time: 255 Recoil: --- Text: Large, powerful missile with low ammo. Note: There is no point for this weapon. It is too heavy, expensive, low ammo, and when you get the missile off, it goes slow and runs into things. Oh yea, the range is about crap too. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##==##===###========##========##========# #==####==##==####==##==####==##==#===####==###########==#####==####### #========##==####==##==########=====#####======#######==#####========# #==##==####==####==##==####==##==#===####==###########==###########==# #==###==###========##========##==##===###========#####==#####========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Rockets... Rockets are very strong. They also come out very fast and come in a lot of ammo. So what balances these weapons? The lack of a true lock. All you get it 3 || red lines to aim with. Rocket take a lot of skill to use effectively. Rockets are also a good choice for bipeds and reverse joints has you don't need to kneel with them and can provide a kick just like a grenades launcher. The back unit rocket's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZWR-S/60 Price: 22200 Manufacturer: Zio Matrix Type: Small Rocket Weight: 305 Energy drain: 8 Weapon Lock: Narrow&Deep Attack Power: 1050 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 98 Ammo Heat: 230 Range: 770 Maximum Lock: 0 Usage Drain: --- Reload Time: 36 Recoil: --- Text: Small rocket with lots of ammo. Note: Good for any set up with an extra slot open, especially if you think you may run out of ammo. Found: Shop (OLD) EWR-M60 Price: 46000 Manufacturer: Emeraude Type: Triple Rocket Weight: 625 Energy drain: 15 Weapon Lock: Narrow&Deep Attack Power: 840 Number of Ammo: 60 Ammo Type: Solid Ammo Price: 100 Ammo Heat: 132 Range: 900 Maximum Lock: 0 Usage Drain: --- Reload Time: 48 Recoil: --- Text: Fires 3 small rockets at once. Note: Easy to hit with but run out quickly. Found: Shop (OLD) ZWR-M/30 Price: 39000 Manufacturer: Zio Matrix Type: Middle Rocket Weight: 390 Energy drain: 12 Weapon Lock: Narrow&Deep Attack Power: 1500 Number of Ammo: 30 Ammo Type: Solid Ammo Price: 370 Ammo Heat: 350 Range: 800 Maximum Lock: 0 Usage Drain: --- Reload Time: 48 Recoil: --- Text: Carries 30 Rockets. Note: Low ammo, but great weight. Found: Found hidden in "Attack the Airbase" (NEW) EWR-M40 Price: 48000 Manufacturer: Emeraude Type: Middle Rocket Weight: 568 Energy drain: 18 Weapon Lock: Narrow&Deep Attack Power: 1500 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 500 Ammo Heat: 350 Range: 800 Maximum Lock: 0 Usage Drain: --- Reload Time: 48 Recoil: --- Text: Carries 40 Rockets. Note: A filler part, for ten extra shots you add like 200 weight... not worth it. Found: Reward given after completing Isaac City. (NEW) EWR-L24 Price: 27800 Manufacturer: Emeraude Type: Large Rocket Weight: 830 Energy drain: 12 Weapon Lock: Narrow&Deep Attack Power: 3100 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 342 Ammo Heat: 635 Range: 885 Maximum Lock: 0 Usage Drain: --- Reload Time: 48 Recoil: --- Text: Fires large, powerful rockets. Note: Very strong. It's sad that it's weaker than the grenade launcher. Found: Shop (OLD) ZWR-R/OCTOPUS Price: 54000 Manufacturer: Zio Matrix Type: ECM Rocket Weight: 790 Energy drain: 41 Weapon Lock: Narrow&Deep Attack Power: 210 Number of Ammo: 30 Ammo Type: Solid Ammo Price: 720 Ammo Heat: 8 Range: 775 Maximum Lock: 0 Usage Drain: --- Reload Time: 60 Recoil: --- Text: ECM rockets for jamming an enemy FCS. Note: Good if you are an expert, but usually not worth anything other than being annoying. ECM = Electric Counter Measure. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##===###==##===###==##========##===###==##========# #==####==##==####==##====##==##====##==##==####==##====##==##==####### #==########========##==#==#==##==#==#==##==####==##==#==#==##========# #==####==##==####==##==##====##==##====##==####==##==##====########==# #========##==####==##==###===##==###===##========##==###===##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Cannons... Back unit cannons are all very different from each other. They include chain guns, grenade launchers, and strong energy cannons. I'll try and explain these as best I can, remember they are very diverse. NOTE! All have a thing call "Cannon restrictions." If you are not using a beefed up PLUS (which you should refrain), this could mean a world of difference. -All humanoid, reverse joint, and hover legs must kneel in order to use these cannons. Over boosting can help you get up from a crouch if you do decide to use these weapons with these legs. -Quads cannot fly and use cannons, but can use them when touching the ground. These are using the best choice for most back weapons, for speed. -Tanks can fly and do not have any restrictions at all, making them a very good choice. The back unit cannon's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWC-CNG4000 Price: 38500 Manufacturer: Emeraude Type: Chain Gun Weight: 980 Energy drain: 11 Weapon Lock: Special Attack Power: 210 Number of Ammo: 300 Ammo Type: Solid Ammo Price: 55 Ammo Heat: 50 Range: 500 Maximum Lock: 1 Usage Drain: --- Reload Time: 6 Recoil: --- Text: Chain gun fires high speed bullets. Note: This weapon is heavy in this game. He is one VERY important thing with the chain gun... DOUBLE LOCK WITH IT. Most of your shots will likely miss if you don't. Do this by keeping the lock box on the target for a couple seconds. This works great with all other weapons but is most important in this case. Found: Shop (OLD) ZWC-CN/500 Price: 46000 Manufacturer: Zio Matrix Type: Chain Gun Weight: 540 Energy drain: 20 Weapon Lock: Special Attack Power: 165 Number of Ammo: 220 Ammo Type: Solid Ammo Price: 60 Ammo Heat: 78 Range: 470 Maximum Lock: 1 Usage Drain: --- Reload Time: 3 Recoil: --- Text: Lightweight chain gun. Limited ammo. Note: This is great, as it is almost half the weight. Very fast and can cause over heating very fast. Found: Reward given after completing Burroughs Hill. (NEW) ZWC-LQ/2552 Price: 78500 Manufacturer: Zio Matrix Type: Laser Cannon Weight: 885 Energy drain: 405 Weapon Lock: Narrow&Deep Attack Power: 1770 Number of Ammo: 35 Ammo Type: Energy Ammo Price: --- Ammo Heat: 260 Range: 750 Maximum Lock: 1 Usage Drain: 8300 Reload Time: 60 Recoil: 20 Text: High output laser cannon. Note: Good attack power and damage, just make sure you have the SP-BE++ equipped. Found: Shop (OLD) EWC-GN44-AC Price: 86200 Manufacturer: Emeraude Type: Grenade Launcher Weight: 1033 Energy drain: 8 Weapon Lock: Narrow&Deep Attack Power: 3550 Number of Ammo: 15 Ammo Type: Solid Ammo Price: 950 Ammo Heat: 1220 Range: 880 Maximum Lock: 1 Usage Drain: --- Reload Time: 95 Recoil: 42 Text: Fires grenades. Large explosions. Note: Very strong. The only thing that sucks about this part is that the spread (explosion) doesn't do a lot of damage. Found: Shop (OLD) EWC-GN-81 Price: 97000 Manufacturer: Emeraude Type: Grenade Launcher Weight: 864 Energy drain: 6 Weapon Lock: Narrow&Deep Attack Power: 3200 Number of Ammo: 10 Ammo Type: Solid Ammo Price: 600 Ammo Heat: 950 Range: 780 Maximum Lock: 1 Usage Drain: --- Reload Time: 80 Recoil: 42 Text: Light grenade launcher. Limited ammo. Note: This part isn't that much lighter than the regular grenade launcher to be worth that much. If you want a grenade launcher, try and stick with the bigger one. Found: Reward given after completing Arkot Ocean. (NEW) ZWC-IR/FLUX Price: 114200 Manufacturer: Zio Matrix Type: Plasma Cannon Weight: 988 Energy drain: 804 Weapon Lock: Narrow&Deep Attack Power: 2805 Number of Ammo: 20 Ammo Type: Energy Ammo Price: --- Ammo Heat: 143 Range: 478 Maximum Lock: 1 Usage Drain: 4900 Reload Time: 120 Recoil: 32 Text: Slow but powerful plasma weapon. Note: This would only be a lot better than a grenade launcher in missions... Found: Shop (OLD) ZWC-LNT/250 Price: 58000 Manufacturer: Zio Matrix Type: Slug Gun Weight: 1310 Energy drain: 6 Weapon Lock: Special Attack Power: 201 Number of Ammo: 32 Ammo Type: Solid Ammo Price: 160 Ammo Heat: 60 Range: 750 Maximum Lock: 1 Usage Drain: --- Reload Time: 143 Recoil: 24 Text: Slug gun fires a spread of shots. Note: This part weights too much to be on anything but a tank... so if you use it, make sure you are a good overboost jouster. Found: Shop (OLD) EWC-XP0808 Price: 82200 Manufacturer: Emeraude Type: Pulse Cannon Weight: 812 Energy drain: 618 Weapon Lock: Narrow&Deep Attack Power: 1080 Number of Ammo: 80 Ammo Type: Energy Ammo Price: --- Ammo Heat: 12 Range: 600 Maximum Lock: 1 Usage Drain: 5100 Reload Time: 26 Recoil: 14 Text: Quick firing ion pulse cannon. Note: Only good for missions, this still has a lot of ammo. Found: Shop (OLD) ZWC-XP02/QL Price: 105000 Manufacturer: Zio Matrix Type: Pulse Cannon Weight: 574 Energy drain: 495 Weapon Lock: Narrow&Deep Attack Power: 780 Number of Ammo: 75 Ammo Type: Energy Ammo Price: --- Ammo Heat: 8 Range: 600 Maximum Lock: 1 Usage Drain: 3500 Reload Time: 18 Recoil: 10 Text: Quick fire pulse cannon. Limited ammo. Note: Low weight and drain, but weaker... the five shot difference is nothing though. Found: Reward given after completing Folk City. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==############========##===##===##===##===##========# #==#########==##==#############==####==##========##========##==####==# #======######====##############========##==#==#==##==#==#==##==####==# #==#########==##==####==#######==####==##==#==#==##==#==#==##==####==# #========##==####==###==#######==####==##==####==##==####==##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit General Magazines... These are just extra ammo units in the game. These are usually needed if you prefer using just one weapon. If you're using a tank it's usually better just to use another weapon... The magazines stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Function Add Ammo: How much of a percent this ammo pack gives you. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EM-AAT110 Manufacturer: Emeraude Price: 84000 Type: General Magazine Weight: 570 Energy drain: 10 Function Add Ammo: 10% Text: Adds 10% extra ammo for all weapons. Note: Not that great, because it is heavy. Use this ONLY if you need more energy ammo... but unless it's with the ZWF-S/NIGHT sniper rifle, you shouldn't bother. Found: Shop (OLD) EM-S0120 Manufacturer: Emeraude Price: 67000 Type: Solid Magazine Weight: 544 Energy drain: 0 Function Add Ammo: 20% Text: Adds 20% ammo for all shell weapons. Note: Make sure you are using this for shell only weapons. This is way better than the above extra ammo unit as it weighs and costs less. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###========###====#######========###========###========#### ###==####==###==####==###==#===#####==####==###==####==###==########## ###========###========###==###==####========###========###========#### ###==##==#####==####==###==#===#####==####==###==##==###########==#### ###==###==####==####==###====#######==####==###==###==####========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Unit Radars... Back radar is just radar itself. True they are better than the heads radar, but they take up a back slot and weight something. The Scanning is perfect on radars unlike heads, which actually have a refresh rate. If both your head and radar are on, the radar on the back is the one used. Equipping two Radars is pointless, unless you want fake wings. The back radar's stats... Manufacturer: This is who makes the part, it has no real point. Price: How much it costs. Type: What kind of part this is. Weight: How heavy a part is. Energy drain: How much drain the part has. Noise Counter: Can it cancel certain noises? Bio Sensor: Can it lock on to Bio weapons? Radar range: How far the Radar can search. Radar type: What the Radar looks like. Stealth Sensor: Can this detect stealth using targets? (Still no lock) Text: What is actually says in the game. Note: My personal note. Found: Where to get the part. I have NEVER used a back radar in my whole life, except for the 3 qualifying missions in AC history. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZRS-SS4/BW Manufacturer: Zio Matrix Price: 12100 Type: Radar Weight: 188 Energy drain: 199 Noise Counter: None Bio Sensor: Provided Radar range: 470 Radar type: Circle Stealth Sensor: None Text: Lightweight shoulder radar. Note: --- Found: You start with this part. (OLD) ERM-TE3000 Manufacturer: Emeraude Price: 16900 Type: Radar Weight: 175 Energy drain: 257 Noise Counter: None Bio Sensor: None Radar range: 630 Radar type: Standard Stealth Sensor: None Text: Affordable radar. Missile display. Note: --- Found: Shop (OLD) ZRL-774/WH Manufacturer: Zio Matrix Price: 21000 Type: Radar Weight: 223 Energy drain: 393 Noise Counter: None Bio Sensor: Provided Radar range: 780 Radar type: Octagon Stealth Sensor: None Text: Radar equipped with bio sensor. Note: --- Found: Shop (OLD) BRLT-B10000 Manufacturer: Balena Price: 28000 Type: Radar Weight: 254 Energy drain: 456 Noise Counter: None Bio Sensor: Provided Radar range: 890 Radar type: Octagon Stealth Sensor: Provided Text: Multi-function with various sensors Note: --- Found: Shop (OLD) BRS-B-OSPREY Manufacturer: Balena Price: 34000 Type: Radar Weight: 300 Energy drain: 542 Noise Counter: Provided Bio Sensor: Provided Radar range: 1180 Radar type: Circle Stealth Sensor: Provided Text: High end model with wise range radar. Note: --- Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #====######==####==##========##==########========##========##========# #==#===####==####==##==####==##==###########==#####==########==####### #==###==###==####==##========##==###########==#####======####========# #==#===####==####==##==####==##==###########==#####==##############==# #====######========##==####==##========##========##========##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Dual Back Weapons... These are just back weapons so big, they take up both back weapon slots. They are very different and aren't even grouped together, except that they both take up both slots. EWX-BAL4 Price: 122000 Manufacturer: Emeraude Type: Multi Missile Weight: 1430 Energy drain: 320 Weapon Lock: Standard Attack Power: 880 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 825 Ammo Heat: 380 Range: 530 Maximum Lock: 1 Usage Drain: --- Reload Time: 47 Recoil: --- Text: Fires 2 multiple warhead missiles. Note: Dual multi missiles, very hard to avoid and defend against without decoys. Found: Shop (OLD) EWX-VLS241 Price: 94500 Manufacturer: Emeraude Type: Vertical Missiles Weight: 1180 Energy drain: 606 Weapon Lock: Standard Attack Power: 880 Number of Ammo: 16 Ammo Type: Solid Ammo Price: 920 Ammo Heat: 280 Range: 450 Maximum Lock: 1 Usage Drain: --- Reload Time: 66 Recoil: --- Text: Fires 2 vertical missile at once. Note: Very easy to hit with since they come from above. Don't forget that these are multi missiles that pound down the victim. Found: ZWX-IV/PURSUIT Price: 155000 Manufacturer: Zio Matrix Type: Pursuit Missile Weight: 1550 Energy drain: 345 Weapon Lock: Standard Attack Power: 680 Number of Ammo: 4 Ammo Type: Solid Ammo Price: 1620 Ammo Heat: 40 Range: 600 Maximum Lock: 0 Usage Drain: --- Reload Time: 200 Recoil: --- Text: Fires a pod that attacks with missiles. Note: This is not only a bunch of random flying missiles, but you can also hit with the pod and do massive damage, like a strong rocket. Found: Shop (OLD) ZWX-F04/ORBIT Price: 138000 Manufacturer: Zio Matrix Type: Orbit Cannon Weight: 1317 Energy drain: 1020 Weapon Lock: Special Attack Power: 145 Number of Ammo: 18 Ammo Type: Energy Ammo Price: --- Ammo Heat: 12 Range: 500 Maximum Lock: 3 Usage Drain: 1300 Reload Time: 240 Recoil: --- Text: Fires units that attack on their own. Note: These pods will rain lasers and follow their target. These lock VERY fast and I still can't see how they are 100% energy weapons... Found: Shop (OLD) EWX-GCN77-4 Price: 77700 Manufacturer: Emeraude Type: Chain Gun Weight: 1556 Energy drain: 65 Weapon Lock: Special Attack Power: 240 Number of Ammo: 140 Ammo Type: Solid Ammo Price: 70 Ammo Heat: 53 Range: 450 Maximum Lock: 1 Usage Drain: --- Reload Time: 8 Recoil: 16 Text: Dual shoulder-mounted Gatling gun. Note: Sure they are strong, but they are basically better tracking machine gun arms with less than half the ammo. Found: Shop (OLD) ZWX-E90/MAC Price: 90000 Manufacturer: Zio Matrix Type: Plasma Cannon Weight: 1630 Energy drain: 965 Weapon Lock: Narrow&Deep Attack Power: 4450 Number of Ammo: 20 Ammo Type: Energy Ammo Price: --- Ammo Heat: 58 Range: 800 Maximum Lock: 1 Usage Drain: 6900 Reload Time: 124 Recoil: 36 Text: High caliber dual plasma cannon. Note: The strongest one shot weapon with a lock on in the game. It has a good amount of ammo in it as it has received an upgrade since the first AC2 game. Make sure you equipped the SP-BE++ optional part to make this thing ultra strong. Found: Shop (OLD) ZXR-S/STEALTH Manufacturer: Zio Matrix Price: 71000 Type: Stealth Weight: 1413 Energy Drain: 999 Func Electronic: 999 Used Limit: 10 Text: Equipment for enemy radar jamming. Note: This will take you off and enemies radar and allow things NOT to be able to lock on to you. It will wear off after a while or when you attack. Found: Shop (OLD) EXM-DD02 Manufacturer: Emeraude Price: 100000 Type: General Magazine Weight: 1408 Energy drain: 17 Function Add Ammo: 60% Text: Adds 60% extra ammo for all weapons. Note: Good if you plan on using one weapon. Found: Reward after completing Old Avalon. (NEW) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###========###========###==#########========###========#### ###==####==######==######==#########==#########==#########==########## ###========######==######======#####==#########======#####========#### ###==##==########==######==#########==#########==###############==#### ###==###==####========###==#########========###========###========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rifles... Rifles are broken up into 2 main types. Regular rifles, with mid range, power, reload... basically the most average weapon. Or Sniper Rifles, long range and high power, only down side is its little lock box. Rifles are average in the arena and missions alike. The right arm rifle's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ZWG-RF/37 Price: 11100 Manufacturer: Zio Matrix Type: Rifle Weight: 405 Energy drain: 6 Weapon Lock: Wide&Shallow Attack Power: 203 Number of Ammo: 200 Ammo Type: Solid Ammo Price: 20 Ammo Heat: 91 Range: 467 Maximum Lock: 1 Usage Drain: --- Reload Time: 30 Recoil: --- Text: Standard Rifle. Note: Sucks... I never use this weapon other than training missions... and there is none in this game so sell this right when you turn on the game. Found: You start with this part. (OLD) EWG-RF-M15 Price: 28500 Manufacturer: Emeraude Type: Rifle Weight: 325 Energy drain: 10 Weapon Lock: Wide&Shallow Attack Power: 277 Number of Ammo: 170 Ammo Type: Solid Ammo Price: 50 Ammo Heat: 138 Range: 600 Maximum Lock: 1 Usage Drain: --- Reload Time: 26 Recoil: --- Text: Good damage & range. Limited ammo. Note: I never used this or thought about it. Found: Shop (OLD) EWG-RF-M35 Price: 47300 Manufacturer: Emeraude Type: Rifle Weight: 520 Energy drain: 8 Weapon Lock: Wide&Shallow Attack Power: 245 Number of Ammo: 220 Ammo Type: Solid Ammo Price: 45 Ammo Heat: 112 Range: 520 Maximum Lock: 1 Usage Drain: --- Reload Time: 33 Recoil: --- Text: Balanced with high compatibility. Note: It's ok for some missions, but isn't good for versus. Found: Shop (OLD) EWG-RF-IOLB Price: 39900 Manufacturer: Emeraude Type: Rifle Weight: 498 Energy drain: 14 Weapon Lock: Wide&Shallow Attack Power: 350 Number of Ammo: 120 Ammo Type: Solid Ammo Price: 60 Ammo Heat: 44 Range: 480 Maximum Lock: 1 Usage Drain: --- Reload Time: 23 Recoil: --- Text: Rapid fire rifle. Limited ammo. Note: Good, fast, and strong. It just lacks ammo. Found: Reward given after completing Old Gal. (NEW) ZWG-SRF/8 Price: 41000 Manufacturer: Zio Matrix Type: Sniper Rifle Weight: 610 Energy drain: 4 Weapon Lock: Special Attack Power: 551 Number of Ammo: 80 Ammo Type: Solid Ammo Price: 90 Ammo Heat: 93 Range: 1000 Maximum Lock: 1 Usage Drain: --- Reload Time: 44 Recoil: --- Text: Long-range sniper rifle. Note: Good and very long range. You might want the other solid rifle as it is stronger... and that's the whole point with a rifle. Found: Shop (OLD) ZWF-S/NIGHT Price: 74000 Manufacturer: Zio Matrix Type: Sniper Rifle Weight: 428 Energy drain: 146 Weapon Lock: Special Attack Power: 1228 Number of Ammo: 20 Ammo Type: Energy Ammo Price: --- Ammo Heat: 31 Range: 770 Maximum Lock: 1 Usage Drain: 1680 Reload Time: 65 Recoil: --- Text: Energy sniper rifle. Note: If you double lock-onto an AC, you are almost guarantee a hit. Make sure you use optional parts for this baby, as it only has 20 shots. Found: Shop (OLD) EWG-SRF-9 Price: 56000 Manufacturer: Emeraude Type: Sniper Rifle Weight: 505 Energy drain: 6 Weapon Lock: Special Attack Power: 628 Number of Ammo: 60 Ammo Type: Solid Ammo Price: 100 Ammo Heat: 132 Range: 910 Maximum Lock: 1 Usage Drain: --- Reload Time: 52 Recoil: --- Text: High single hit damage for a rifle. Note: A good sniper rifle with good damage, it looks like a AK-47 to me for some reason. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##==####==##========##===###==##========# #========##==####==##==####==##==####==#####==#####====##==##==####### #==#==#==##========##==########========#####==#####==#==#==##======### #==#==#==##==####==##==####==##==####==#####==#####==##====##==####### #==####==##==####==##========##==####==##========##==###===##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Machine Guns... Machine guns are worse in the AC2 series than in any other. If you don't know what a machine gun does or what is used for, you shouldn't be playing this game. They are, of course, best used with a Wide and Shallow FCS. The right arm Machine gun's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-MGA2 Price: 38900 Manufacturer: Emeraude Type: Machine Gun Weight: 626 Energy drain: 5 Weapon Lock: Special Attack Power: 105 Number of Ammo: 450 Ammo Type: Solid Ammo Price: 18 Ammo Heat: 28 Range: 315 Maximum Lock: 1 Usage Drain: --- Reload Time: 5 Recoil: --- Text: Machine gun with high offense power. Note: Good, but for some reason Machine guns are way too heavy in this Armored Core game. Found: Shop (OLD) ZWG-AR/K Price: 51100 Manufacturer: Zio Matrix Type: Machine Gun Weight: 400 Energy drain: 70 Weapon Lock: Special Attack Power: 91 Number of Ammo: 300 Ammo Type: Solid Ammo Price: 15 Ammo Heat: 26 Range: 300 Maximum Lock: 1 Usage Drain: --- Reload Time: 3 Recoil: --- Text: Extremely rapid fire machine gun. Note: This thing is little... but it still weights a lot for something with 300 shots. Found: Shop (OLD) EWG-MGSAW Price: 44500 Manufacturer: Emeraude Type: Machine Gun Weight: 590 Energy drain: 4 Weapon Lock: Special Attack Power: 65 Number of Ammo: 1000 Ammo Type: Solid Ammo Price: 10 Ammo Heat: 32 Range: 350 Maximum Lock: 1 Usage Drain: --- Reload Time: 5 Recoil: --- Text: Machine gun with increased ammo. Note: Very weak but very high ammo count. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #==####==##========##===###==##====######========##==####==##===###==# #==####==##==####==##====##==##==#===####==########==####==##====##==# #========##========##==#==#==##==###==###==##====##==####==##==#==#==# #==####==##==####==##==##====##==#===####==####==##==####==##==##====# #==####==##==####==##==###===##====######========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hand Guns... These are light and weak weapons. So why use them? They have high stun and heat damage. I would strongly suggest never using these in missions. All handguns are good for allowing for a free blade attack. The right arm hand gun's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-HG-SI Price: 17000 Manufacturer: Emeraude Type: Handgun Weight: 198 Energy drain: 36 Weapon Lock: Wide&Shallow Attack Power: 175 Number of Ammo: 100 Ammo Type: Solid Ammo Price: 66 Ammo Heat: 132 Range: 280 Maximum Lock: 1 Usage Drain: --- Reload Time: 20 Recoil: --- Text: Handgun for battle support. Note: I said I all I needed to say up top in the handgun intro. Found: Shop (OLD) EWG-HG-ART Price: 31000 Manufacturer: Emeraude Type: Handgun Weight: 146 Energy drain: 52 Weapon Lock: Wide&Shallow Attack Power: 193 Number of Ammo: 75 Ammo Type: Solid Ammo Price: 85 Ammo Heat: 255 Range: 248 Maximum Lock: 1 Usage Drain: --- Reload Time: 25 Recoil: --- Text: Modified handgun for more power. Note: Very high heat. Found: Shop (OLD) ZWG-HG/111 Price: 36000 Manufacturer: Zio Matrix Type: Handgun Weight: 240 Energy drain: 64 Weapon Lock: Wide&Shallow Attack Power: 270 Number of Ammo: 100 Ammo Type: Solid Ammo Price: 74 Ammo Heat: 190 Range: 315 Maximum Lock: 1 Usage Drain: --- Reload Time: 22 Recoil: --- Text: Well balanced & easy to use. Note: --- Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##==##===###========# #==####==##==####==#######==###==####==##==####==##==#===####==####==# #========##========#####===####==####==##==####==##=====#####========# #==####==##==####==####==######==####==##==####==##==#===####==####==# #========##==####==##========##========##========##==##===###==####==# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Bazookas... Bazookas are close range weapons that move slow. These are very easy to dodge at anything but close range. These cause a lot of damage, heat and stun. Think of them as a bigger hand gun in a way. I still say they are weak rockets with a lock, and were always similar to each other in every AC. The right arm bazooka's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-BZ-B1100 Price: 43300 Manufacturer: Emeraude Type: Bazooka Weight: 1180 Energy drain: 72 Weapon Lock: Special Attack Power: 1430 Number of Ammo: 40 Ammo Type: Solid Ammo Price: 164 Ammo Heat: 574 Range: 470 Maximum Lock: 1 Usage Drain: --- Reload Time: 65 Recoil: --- Text: High damage but easily avoided. Note: I have not idea why this is heavier than the next bazooka... the next one is better too. Found: Shop (OLD) ZWG-BZ/555 Price: 50000 Manufacturer: Zio Matrix Type: Bazooka Weight: 1010 Energy drain: 38 Weapon Lock: Narrow&Deep Attack Power: 2040 Number of Ammo: 30 Ammo Type: Solid Ammo Price: 185 Ammo Heat: 679 Range: 435 Maximum Lock: 1 Usage Drain: --- Reload Time: 75 Recoil: --- Text: High attack power & weight. Note: The only bad part about this weapon would be the Narrow and Deep crap so you have a tiny ass lock box. Found: Shop (OLD) ZWG-BZ/HYDRA Price: 81000 Manufacturer: Zio Matrix Type: Spread Bazooka Weight: 1230 Energy drain: 36 Weapon Lock: Special Attack Power: 560 Number of Ammo: 24 Ammo Type: Solid Ammo Price: 370 Ammo Heat: 108 Range: 400 Maximum Lock: 1 Usage Drain: --- Reload Time: 58 Recoil: --- Text: Bazooka fires a spread. Note: Good once on, but fitting it on is hard. It hits easy, but not hard unless you are close. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##========##==####==##===###==# #==########==####==##==####==#####==#####==########==####==##====##==# #========##========##==####==#####==#####==##====##==####==##==#==#==# #######==##==####==##==####==#####==#####==####==##==####==##==##====# #========##==####==##========#####==#####========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shot Guns... First off shot guns are spread weapons, and are naturally better up close. Shot guns against hovers is great. Average against all else except for quads. Quad are too little most of the time to get hit by a lot of flak. So I would jump up and aim downward. These are crappy in this game, but are much much better in the Sequel, AC3. The right arm shot gun's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-GS970 Price: 32000 Manufacturer: Emeraude Type: Shotgun Weight: 680 Energy drain: 37 Weapon Lock: Standard Attack Power: 142 Number of Ammo: 48 Ammo Type: Solid Ammo Price: 118 Ammo Heat: 25 Range: 405 Maximum Lock: 1 Usage Drain: --- Reload Time: 48 Recoil: --- Text: Wide range shotgun. Note: Not that good. Too heavy also. Found: Shop (OLD) EWG-GSH8 Price: 73000 Manufacturer: Emeraude Type: Shotgun Weight: 533 Energy drain: 54 Weapon Lock: Standard Attack Power: 188 Number of Ammo: 36 Ammo Type: Solid Ammo Price: 142 Ammo Heat: 36 Range: 380 Maximum Lock: 1 Usage Drain: --- Reload Time: 55 Recoil: --- Text: Reinforced shotgun. Limited ammo. Note: Good damage, but they had to cut the ammo. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##==####### #==########==####==##==########==####==#####==#####==####==##==####### #========##========##======####==###########==#####========##==####### #######==##==########==########==####==#####==#####==####==##==####### #========##==########========##========##========##==####==##========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Miscellaneous... These are just grouped like this because they are all weapons that came from some where else... Like the back/left arm. The right arms special weapon's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-HC-GN210 Price: 85500 Manufacturer: Emeraude Type: Grenade Rifle Weight: 1062 Energy drain: 44 Weapon Lock: Special Attack Power: 3200 Number of Ammo: 10 Ammo Type: Solid Ammo Price: 820 Ammo Heat: 950 Range: 825 Maximum Lock: 1 Usage Drain: --- Reload Time: 120 Recoil: --- Text: Highly damaging arm-mounted weapon. Note: They cut this part down from AC2... odd it is nearly the same as the new light weight grenade launcher... Use this weapon if you just got to use a grenade and don't want to play a quad or tank. Found: Shop (OLD) EWG-HC-RAW Price: 45000 Manufacturer: Emeraude Type: Hand Rocket Weight: 990 Energy drain: 27 Weapon Lock: Narrow&Deep Attack Power: 1445 Number of Ammo: 36 Ammo Type: Solid Ammo Price: 140 Ammo Heat: 288 Range: 900 Maximum Lock: 0 Usage Drain: --- Reload Time: 32 Recoil: --- Text: Hand rocket. Slow but powerful. Note: Why waste a power weapon slot for rockets that can be placed on the back? It does launch two at a time. Found: Shop (OLD) EWG-HM-04 Price: 70000 Manufacturer: Emeraude Type: Hand Missile Weight: 880 Energy drain: 33 Weapon Lock: Standard Attack Power: 780 Number of Ammo: 60 Ammo Type: Solid Ammo Price: 100 Ammo Heat: 100 Range: 600 Maximum Lock: 4 Usage Drain: --- Reload Time: 56 Recoil: --- Text: Arm-mounted missile launcher. Note: Again, why use this when you can use better back missiles? Found: Reward given after completing Eyelet City. (NEW) EWG-FTG500 Price: 68500 Manufacturer: Emeraude Type: Flamethrower Weight: 1250 Energy drain: 9 Weapon Lock: Standard Attack Power: 235 Number of Ammo: 800 Ammo Type: Solid Ammo Price: 10 Ammo Heat: 167 Range: 96 Maximum Lock: 0 Usage Drain: --- Reload Time: 3 Recoil: --- Text: Greatly increases enemy heat levels. Note: Sucks for anything fast, it has no lock on what so ever. It is also the heaviest arm weapon. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##========##========##===###==# #==########==#==#==##==########==####==##==####==##==####==##====##==# #======####==#==#==##======####========##========##==####==##==#==#==# #==########==#==#==##==########==####==##==########==####==##==##====# #========##========##========##==####==##==########========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Energy Guns... Energy weapons come in a bunch of sizes. Most are only good for missions and don't fend well in two player. Pulse Rifle: Shots a weak dinky pulse Laser Rifle: Shots an accurate linear laser. Plasma Rifle: Shots a very strong beam, energy drain is a major issue. I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS The right arm energy weapon's stats... Price: How much it costs. Manufacturer: Who makes it. Type: What kind of weapon this is. Weight: How much it weighs. Energy drain: How much it drains. Weapon Lock: How this part effects your FCS. Attack Power: How strong this weapon is. Number of Ammo: The amount of ammo in this weapon. Ammo Type: Solid or energy. Ammo Price: The cost of each round fired. Ammo Heat: How much heat this gives the enemy AC. Range: How far the weapon can travel. Maximum Lock: The amount of lock ons this weapon can get. Usage Drain: How much energy this part takes to use Reload Time: The weapons rate of fire. Recoil: I guess how far this will push you back. Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EWG-XP1500 Price: 45000 Manufacturer: Emeraude Type: Pulse Rifle Weight: 125 Energy drain: 256 Weapon Lock: Special Attack Power: 248 Number of Ammo: 120 Ammo Type: Energy Ammo Price: --- Ammo Heat: 26 Range: 395 Maximum Lock: 1 Usage Drain: 1150 Reload Time: 22 Recoil: --- Text: Lightweight & fast energy weapon. Note: Ok for missions and great for starting out. Use this until you get the next pulse rifle. Found: Shop (OLD) ZWG-XP/400 Price: 68000 Manufacturer: Zio Matrix Type: Pulse Rifle Weight: 159 Energy drain: 288 Weapon Lock: Special Attack Power: 313 Number of Ammo: 150 Ammo Type: Energy Ammo Price: --- Ammo Heat: 20 Range: 480 Maximum Lock: 1 Usage Drain: 1500 Reload Time: 32 Recoil: --- Text: Quick, moderately powerful weapon. Note: Better than the other pulse rifle in almost every way. Found: Shop (OLD) EWG-XC213 Price: 59000 Manufacturer: Emeraude Type: Laser Rifle Weight: 542 Energy drain: 394 Weapon Lock: Special Attack Power: 475 Number of Ammo: 110 Ammo Type: Energy Ammo Price: --- Ammo Heat: 24 Range: 520 Maximum Lock: 1 Usage Drain: 2000 Reload Time: 36 Recoil: - Text: Highly efficient laser rifle. Note: It looks a lot strong than it is... think of this as a faster, weaker version of the ZWF-S/NIGHT. Found: Reward given after completing Colnart Bay City. (NEW) ZWG-XC/01 Price: 78000 Manufacturer: Zio Matrix Type: Laser Rifle Weight: 469 Energy drain: 586 Weapon Lock: Special Attack Power: 600 Number of Ammo: 65 Ammo Type: Energy Ammo Price: --- Ammo Heat: 16 Range: 400 Maximum Lock: 1 Usage Drain: 3200 Reload Time: 50 Recoil: --- Text: Lightweight, powerful laser rifle. Note: Hey look, it's the new mini-Sawa! Found: Found hidden in "New Part Acquisition" (NEW) KARASAWA-MK2 Price: 99000 Manufacturer: Zio Matrix Type: Laser Rifle Weight: 1120 Energy drain: 442 Weapon Lock: Special Attack Power: 1580 Number of Ammo: 50 Ammo Type: Energy Ammo Price: --- Ammo Heat: 42 Range: 500 Maximum Lock: 1 Usage Drain: 3280 Reload Time: 53 Recoil: --- Text: Successor to a famous weapon. Note: This is the epitome of laser rifles design. This is also about the cheapest weapon in the game. Besides having high weight... it's strong, hits easy, decently fast, can stun, and has 50 shots. Take this with you on a mission, 97 times out of 100, you'll have enough fire power. If you didn't know all ready, equip all the optional parts. Found: Shop (OLD) ZWG-MG/ENE Price: 77200 Manufacturer: Zio Matrix Type: Energy Machine Gun Weight: 950 Energy drain: 160 Weapon Lock: Special Attack Power: 122 Number of Ammo: 300 Ammo Type: Energy Ammo Price: --- Ammo Heat: 8 Range: 340 Maximum Lock: 1 Usage Drain: 680 Reload Time: 5 Recoil: --- Text: Very fast continuous fire energy gun. Note: This sucks... harder to hit with and heavier than the original energy machine gun found in AC1: Masters of Arena. IF you do want to use it, take ALL the energy weapon optional parts. Found: Shop (OLD) ZWG-HC-IR/K99 Price: 120000 Manufacturer: Zio Matrix Type: Plasma Rifle Weight: 777 Energy drain: 604 Weapon Lock: Special Attack Power: 2515 Number of Ammo: 12 Ammo Type: Energy Ammo Price: --- Ammo Heat: 50 Range: 620 Maximum Lock: 1 Usage Drain: 5500 Reload Time: 92 Recoil: --- Text: High power & energy use. Note: Stronger than the mighty Karasawa, but less than a fourth of the ammo. Shots a pretty pink laser. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### ###========###==#########========###====#######========###========#### ###==####==###==#########==####==###==#===#####==#########==########## ###========###==#########========###==###==####======#####========#### ###==####==###==#########==####==###==#===#####==###############==#### ###========###========###==####==###====#######========###========#### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Laser Blades... Laser blade, for the most part, have been the same in every AC game. It's not hard to find the major benefits. Like no usage limit and high damage. The only bad thing about them are their close range-ness. The left arm blade's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of weapon this part is. Weight: How much it weighs. Energy drain: How much it drains. Usage Drain: How much this drains your energy when used. Attack Power: How strong this weapon is. Attack Heat: How much heat this gives the enemy AC. Discharge Heat: How much heat this gives your AC. Range Rating: How long blade is. Blade Efficiency: Power/Drain ratio Text: What the game says for the part. Note: My personal note. Found: Where to get the part. Note: pressing X right after circle makes A wave. This can only be done with PLUS equipped. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ELS-2772 Manufacturer: Emeraude Price: 11000 Type: Laser Rifle Weight: 122 Energy drain: 26 Usage Drain: 2050 Attack Power: 748 Attack Heat: 5 Discharge Heat: 8 Range Rating: 9 Blade Efficiency: 187 Text: Least expensive energy blade. Note: Weakest blade, not even worth a close range hit. Found: You start with this part. (OLD) ELS-3443 Manufacturer: Emeraude Price: 30000 Type: Laser Blade Weight: 180 Energy drain: 42 Usage Drain: 1500 Attack Power: 950 Attack Heat: 36 Discharge Heat: 3 Range Rating: 7 Blade Efficiency: 256 Text: High damage with low energy use. Note: This blade has a good wave (must be using PLUS). It can shot out three waves at once. Found: Shop (OLD) ZLS-400/SL Manufacturer: Zio Matrix Price: 68000 Type: Laser Blade Weight: 233 Energy drain: 66 Usage Drain: 4230 Attack Power: 1420 Attack Heat: 240 Discharge Heat: 8 Range Rating: 0 Blade Efficiency: 90 Text: Special blade fires energy waves. Note: This has NO BLADE, and will only toss waves out. Naturally this blade is useless with PLUS, but it can fire in the air. Found: Shop (OLD) ZLS-T/100 Manufacturer: Zio Matrix Price: 38200 Type: Laser Blade Weight: 204 Energy drain: 41 Usage Drain: 2560 Attack Power: 1220 Attack Heat: 16 Discharge Heat: 6 Range Rating: 6 Blade Efficiency: 150 Text: High attack power. Note: Use this till you get the moonlight or if the moonlight is too heavy to use in the first place. Found: Shop (OLD) ELS-7880 Manufacturer: Emeraude Price: 46000 Type: Laser Blade Weight: 386 Energy drain: 79 Usage Drain: 2250 Attack Power: 2250 Attack Heat: 122 Discharge Heat: 10 Range Rating: 3 Blade Efficiency: 105 Text: A short-range, high damage blade. Note: TOO too short for comfort. Most of the time the blade size doesn't matter, but this time it does. Found: Reward after completing "Earth Central" (NEW) LS-MOONLIGHT Manufacturer: Balena Price: 57700 Type: Laser Blade Weight: 612 Energy drain: 95 Usage Drain: 2100 Attack Power: 2070 Attack Heat: 25 Discharge Heat: 6 Range Rating: 7 Blade Efficiency: 182 Text: Compressed energy for amazing power. Note: Say hello to the most famous laser blade in armored core. This is also the Karasawa's un-written symbolic partner. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##==####==##========##========##==########====######========# #==########==####==#####==#####==########==########==#===####==####### #========##========#####==#####======####==########==###==###========# #######==##==####==#####==#####==########==########==#===##########==# #========##==####==##========##========##========##====######========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shields... These are shields you can hold up with you press in circle. Please note that it is a toggle, so you don't have to hold them in. The left arm shield's stats... Manufacturer: Who makes it. Price: How much it costs. Type: What kind of part this is. Weight: How much it weighs. Energy drain: How much it drains. Usage Drain: How much this drains your energy when used. Discharge Heat: How much heat is given when used. Shield DEF Shell: How much added shell def this extension adds. Shield DEF Energy: How much added energy def it gives. Shield Coverage: The shield's size. Shield Efficiency: Defense/Drain ratio Text: What the game says for the part. Note: My personal note. Found: Where to get the part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] EES-2555 Manufacturer: Emeraude Price: 13800 Type: Energy Shield Weight: 123 Energy drain: 18 Usage Drain: 1720 Discharge Heat: 8 Shield DEF Shell: 206 Shield DEF Energy: 212 Shield Coverage: 73 Shield Efficiency: 233 Text: Energy shield lowers damage. Note: --- Found: Shop (OLD) EES-777LAR Manufacturer: Emeraude Price: 34800 Type: Energy Shield Weight: 172 Energy drain: 45 Usage Drain: 2100 Discharge Heat: 6 Shield DEF Shell: 322 Shield DEF Energy: 234 Shield Coverage: 73 Shield Efficiency: 182 Text: Shield with high heat defense. Note: --- Found: Shop (OLD) ZES-500/SU Manufacturer: Zio Matrix Price: 45360 Type: Energy Shield Weight: 224 Energy drain: 126 Usage Drain: 2450 Discharge Heat: 8 Shield DEF Shell: 399 Shield DEF Energy: 362 Shield Coverage: 69 Shield Efficiency: 156 Text: High defense and high energy use. Note: --- Found: Shop (OLD) ZES-99/MIRROR Manufacturer: Zio Matrix Price: Energy Shield Type: Energy Shield Weight: 330 Energy drain: 78 Usage Drain: 2280 Discharge Heat: 10 Shield DEF Shell: 428 Shield DEF Energy: 477 Shield Coverage: 78 Shield Efficiency: 168 Text: Best defense of any energy shield. Note: --- Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #========##========##========##========##========##========##========# #==####==##==####==##==####==##==####==##==####==#####==#####==####### #==####==##========##========##========##========#####==#####========# #==####==##==########==########==####==##==##==#######==###########==# #========##==####==##==########==####==##==###==######==#####========# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Optional Parts... These are part you can equip that give you an instant boost. The core you use will tell you how many you can equip, they are all very different. The optional part's stats... Price: How much this part costs Slots: How much slots this part takes, Text: What it says about the part Note: My personal note Found: How to get this part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] SP-S/SCR Price: 24200 Slots: 2 Text: Decrease shell damage. Note: This should be on every AC. Found: Shop (OLD) SP-ENE-SCR Price: 26000 Slots: 1 Text: Decrease energy weapon damage. Note: This should also be on every AC. Found: Shop (OLD) SP-BCNDR Price: 32900 Slots: 4 Text: Expands capacitor on generator. Note: Longer boosting but at the cost of a longer recharge. Found: Shop (OLD) SP-BSI-LE Price: 19600 Slots: 2 Text: Reduces impact shock. Note: This should be on every light weight. Found: Shop (OLD) SP-SAB/J Price: 18800 Slots: 1 Text: Reduces cannon recoil. Note: This isn't really import. Found: Shop (OLD) SP-CIK-K Price: 41000 Slots: 5 Text: Increase turning speed. Note: Use if you have the space and if you go in close range a lot. Found: Shop (OLD) SP-BE++ Price: 58000 Slots: 6 Text: Increase energy weapon power. Note: This should be used with every energy weapon. Found: Shop (OLD) SP-BMALAD Price: 9800 Slots: 1 Text: Adds missile display to radar. Note: Gee I wonder why this is the cheapest part and takes 1 slot... Found: Shop (OLD) SP-BPS/LOSP Price: 38500 Slots: 2 Text: Reduces lock-on time. Note: Great for missiles, I think that this may increase double lock times as well. Found: Shop (OLD) SP-ENE-ACC Price: 45000 Slots: 1 Text: Speeds up energy weapon fire. Note: Great for energy weapons and only takes up one slot. Found: Shop (OLD) SP-E/SAVER Price: 45000 Slots: 5 Text: Reduces energy from firing. Note: Not really needed too much in this game. Found: Shop (OLD) SP-ECM-JAM Price: 84000 Slots: 5 Text: Sends pulse that disable lock-ons. Note: Only good versus multiple locking missiles. Found: Shop (OLD) SP-M/AUTO Price: 18000 Slots: 1 Text: Fires missile on full lock-on. Note: Over coming laziness will make this useless. Found: Shop (OLD) SP-BLS Price: 74000 Slots: 6 Text: Ups attack and defense of left arm. Note: This basically raises your energy supply stat on arms higher. Found: Shop (OLD) SP-CBRK Price: 37000 Slots: 2 Text: Increase braking capacity. Note: This part can be good or bad depending on your style of play. Found: Shop (OLD) SP-VIECH Price: 89000 Slots: 6 Text: Increase lock-on range. Note: Most weapons have a good enough lock on range in the first place. Found: Shop (OLD) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ending... If you have a question, feel free to ask me about it on the message board, I'm sure to be there. (You may need to get my attention on the most recent Armored Core board, where I am more active. My User name is Vesperas) You may also Instant message me at IWBDK on aim. My Email is iwbdk@hotmail.com Oh yeah, Please rate :) I actually prefer Emailing now. On info about PLUS. I did this guide with out using it. It makes the game WAY more easier. But since this IS a FAQ, I'll tell you how to do it. Burn yourself 50000 Credits in the hole. Then you'll see a cut scene. I know you can do this 5 times, it makes the game way too un- balanced. (This can only be done in the original Armored Core 2. You can transfer over Data from AC2 and have PLUS in AC2aa*) *Does not work with PAL versions of the game. So if you are going to mail at all, don't tell me "This mission can be done easier with PLUS" [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Credits... Thank you Mom for putting up with me And thanks to CjayC for a great site! [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Copyright... No one can use this FAQ with out my permission. GameFAQs is the only site allowed to use this FAQ. If you would like to "use" it, Mail me This document is... Copyright 2003 Brian David Kacaba