Arc the Lad: Twilight of the Spirits Ancient Tablet/Spirit Dictionary FAQ Version 1.12 8/15/03 by: Ryan Mack magus8472@sbcglobal.net -------------------------------------------- Copyright 2003 Ryan Mack This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. -------------------------------------------- Contents: I - Intro/Version History II - Spirit Dictionaries: Locations III - Spirit Dictionaries: Where to Bring Them IV - Spirit Dictionaries: Points of No Return V - Ancient Tablets: Locations VI - Ancient Tablets: Where to Bring Them VII - Ancient Tablets: Points of No Return VIII - Spirit Dictionaries: Text IX - Ancient Tablet Song Text X - Closing -------------------------------------------- I - Intro/Version History This guide is a basic summarization of the game's two find all the pointless objects quests; Kharg's Dictionaries and Darc's Tablets. As such, it's not that complicated, so I'll just get on with it. Note that there are probably SPOILERS contained herein. Version 1.12 - Negligable correction. Go me. Thank you, reader persons. Version 1.11 - Negligable edit. Version 1.10 - Included point of no return, i.e., when you can't get particular dictionaries or tablets anymore. Version 1.01 - Fixed a few typos. Whoops. Version 1.00 - Original Version. All locations, rewards and texts posted. Should be complete unless something very interesting happens. -------------------------------------------- II - Spirit Dictionaries: Locations There are five Spirit Dictionaries, and you can't get the last one until Kharg's Chapter 6. You should be able to go back for them if you miss one along the way, though I'm not entirely sure on that. Spirit Dictionary Volume 1- Location: The Edge of a Sea of Trees, Ragnoth Sometime during Kharg's Chapter 2, return to the man on the second floor of the Yewbell Tavern and speak to him. He'll identify himself as Span, and tell you about something he hid in an old pot under a rock at The Edge of a Sea of Trees. Go there, and search under the rock closest to the top right corner of the map. You'll find the pot. Bring it back to Span. He'll pull the dictionary out of the pot, read it to you and tell you to find the other four volumes. You'll get a Stone Holder for your trouble. Spirit Dictionary Volume 2- Location: The Republic of Cathena, Aldrow In Kharg's Chapter 3, after gaining entry to the rooms adjacent to the council chamber, check the right hand room. The book's on the lower edge of the table near the door to the elevator room. It's a little small, and thus easy to miss. Spirit Dictionary Volume 3- Location: Sulfas, Epistia It's in the Main Plant at Sulfas. You should be a bit of a ways into Kharg's Chapter 4 before you're allowed in there. Once you are, however, head into the left-hand room. From the door, walk straight ahead along the large catwalk until you reach the opposite wall, and turn left. You'll find the book on the floor in front of some barrels. Spirit Dictionary Volume 4- Location: The Mountain Stronghold, Epistia After Tatjana joins Kharg's group, you're made to reenter the Stronghold to find the radio. The fourth volume is on the floor a little ways to the left of where you find said radio. Spirit Dictionary Volume 5- Location: Milmarna, Halshinne You can get it as soon as you get to Milmarna. It's on top of a barrel in the big stone building with all the fortune tellers. The barrel in question is a little left and down from the appraiser's table. -------------------------------------------- III - Spirit Dictionaries: Where to Bring Them Once you've gathered all five dictionaries, bring them to Span at Peisus on Milmarna. He's among the second set of stacks reading a book, you can't miss him. Once you bring him all five dictionaries, he'll read any of them to you whenever you wish, and gives you a Hero's Bandanna, an accessory for Kharg. -------------------------------------------- IV - Spirit Dictionaries: Points of No Return Note that these are the points in the game whereafter certain tablets become UNATTAINABLE. Spirit Dictionary Volume 1: Entrance into Flying Castle, Kharg's party. Spirit Dictionary Volume 2: End of Kharg Chapter 6. Spirit Dictionary Volume 3: Entrance into Flying Castle, Kharg's party. Spirit Dictionary Volume 4: Entrance into Flying Castle, Kharg's party. Spirit Dictionary Volume 5: Entrance into Flying Castle, Kharg's party. -------------------------------------------- V - Ancient Tablets: Locations There are seven Ancient Tablets, the last one being in Darc's Chapter 5. As with the Spirit Dictionaries, you can probably go back for the ones you miss, though I'm not 100% sure on that. Unlike the Dictionaries, you won't find the tablets in order if you find them all as soon as possible, so don't think you've missed one if the sequence is messed up. The only annoying thing about them is that they tend to look like rocks. Ancient Tablet 1- Location: Geedo's House, Aldrow You can't miss this. It's in Geedo's House, inside the same chest as the Phoenix Blood. When you pick it up, the ghost Kirjath shows up and asks you to find the other six. Oh boy. Ancient Tablet 2- Location: Drakyrnia, Ragnoth It's on the floor right inside the right hand door of the shop in Drakyrnia. Very difficult to miss this one, since it's partially obstructing the exit. Ancient Tablet 3- Location: Dragon Bone Valley, Ragnoth It's right outside the cave where Darc undergoes the Dragon Ordeal, on the ground. It stands out from the background, to boot. Ancient Tablet 4- Location: Coleopt Shrine, Adenade It's in Bebedora's Room (The Chamber of Sealing, IIRC), on the floor (again). It's on the side of the path that leads to the door to Selkis' Room, and the save point. Ancient Tablet 5- Location: Rueloon, Adenade This tablet is the only one that's at all hidden. Left of the stairs that lead to the courtyard in front of the Arena, there's a small path that leads to an alleyway behind the weapon and item shops. You'll find the tablet at the end of this alleyway. Ancient Tablet 6- Location: Pyramid Ruins, Halshinne On the floor, near the top of the stairs by the sealed door, in the first room of the actual Pyramid. It blends in with the rubble a bit, but it's not hard to spot. Ancient Tablet 7- Location: Chaos Forest, Ragnoth When you gain control of Bebedora for a short time in the Chaos Forest, you'll find the tablet, again on the ground, near the left-hand exit she's forced to take to get to Yewbell. -------------------------------------------- VI - Ancient Tablets: Where to Bring Them Kirjath inexplicably does not remain in Geedo's House. Once you get all seven tablets, you can find him in Barbadoth, in front of the large tower next to the shop. Upon giving them to him, he reads the text of the tablets, ascends, and leaves you a Goddess Statuette. -------------------------------------------- VII - Ancient Tablets: Points of No Return Note that these are the points, in the game, whereafter certain tablets become UNATTAINABLE. Ancient Tablet 1: N/A Ancient Tablet 2: Entrance into the Flying Castle, Darc's party. Ancient Tablet 3: Dragon Bone Valley becomes a random battle map; should be any time after the Dragon Ordeal is completed and you leave the area, during Chapter 5. Ancient Tablet 4: Entrance into the Flying Castle, Darc's party. Ancient Tablet 5: Entrance into the Flying Castle, Darc's party. Ancient Tablet 6: Entrance into the Flying Castle, Darc's party. Ancient Tablet 7: Entrance into the Flying Castle, Darc's party. -------------------------------------------- VIII - Spirit Dictionaries: Text Volume 1: "The Time Spirit... A Spirit that controls time and enjoys a bit of mischief. Can make the passage of time speed up or slow down. If time flies while you're having fun, it's probably the Spirit's doing." "The Dream Spirit... A Spirit that can enter one's dreams at will. Likes to enter the dreams of those in distress and know their true feelings. Said to ride on a cloud-like vapor which, if inhaled, causes strange dreams." "The Prayer Spirit... Also known as the Spirit of the Heart, as it connects people's hearts together. Prayers heard by this Spirit will be sure to find their destinations, wherever they may be." "The Slumber Spirit... Spirit that bestows slumber and rest. Its great power enables it to see into the future and predict that which will occur. However, this is rare, as the Spirit itself is often found in slumber." Volume 2: "The Learning Spirit... A Spirit that professes there is nothing it does not know. And in the unlikely event that there is, it hides itself away until it has mastered the subject." "The Book Spirit... A Spirit that exists in old books. Very wise, possessing all the knowledge that has ever been written. Hates the burning of books more than anything." "The Sound Spirit... A Spirit that controls voices, music and all noises. Of varied personality. At times, soft, at other times, surprisingly violent. Carries sound to living things with the help of the Wind Spirit." "The Song Spirit... Junior to the Sound Spirit. When happy people hum without realizing, it's said to be because this Spirit is singing in their ears." Volume 3: "The Sword Spirit... Exists in Swords. Rarely shows its form. Only those accepted by the Spirit can hear its voice. Like a brother to the Blade Spirit." "The Mirror Spirit... A Spirit expert in the art of imitation. Exposes the true appearance of those that try to disguise their looks. Mirrors that house this Spirit can reflect evil powers." "The Ring Spirit... A Spirit that exists in rings. Its strength and shape varies depending on the ring, but all Spirits look kindly on its owner. The Spirits will give advice and help to the one who has the ring." "The Liquor Spirit... A mysterious Spirit that may or may not exist. Some say they have seen it, but these claims may be reliable, as the witnesses are always inebriated." Volume 4: "The Path Spirit... A Spirit as numerous as the different paths a living creature can take. Helps those who have lost their way to remember the path they have chosen, but will never dictate which they should choose." "The Flower Spirit... A Spirit that presides over all flowers. Its charge is to remove all ills from flowers. But it seems that those it did not reach have become Deimos." "The Fountain Spirit... A calm and unassuming Spirit. Has the power to relax people and soothe away their anger. It's said that on occasion, it will be attracted by a beautiful singing voice and show its form." "The Well Spirit... A Spirit that lives inside wells. Imparts pure water for drinking and washing. A junior of the Water Spirit, and yet much less forgiving of those who pollute its essence." Volume 5: "The Cloud Spirit... Said to exist above the clouds, but no one has ever seen it. Junior of the Wind Spirit, it makes rain fall, obstructs even the strongest of the sun's rays, and sometimes causes snow." "The Moonlight Spirit... Junior of the Light Spirit. Very whimsical. Just when it seems the Spirit is deceiving and confusing people, it will shine a light to help them find their way in the dark." "The Mountain Spirit... A Spirit that exists in many mountains. Mountains which are worshipped as sacred places are sure to contain this Spirit. Its voice traverses the peaks as an echo." "The Soil Spirit... A junior of the Earth Spirit. Returns living things to the soil, from which it lets new life grow. Taciturn and calm, it detests disturbances of the peace and avoids contact with humans." -------------------------------------------- IX - Ancient Tablet Song Text Over the Oceans from Long, Long ago Came a Voice in the Wind From An Ancient Soul Storm Clouds Break Away Revealing a Shining Sun Pouring Out the Light That Will Guide Me How Could You See And Not Believe? I Don't Know When I'll Leave This Life So If I'm Going To Be I Might As Well Be Flying High Maybe Soon Will Come A Day All Things Will Fall Into Place Holding And Trusting Miracles Teach Us To Believe Will There Be A Wind Strong Enough To Fly And To Carry Me? And Will There Be A Wave From Across The Sea To Cool Me? The Eyes Of Hope Shine Before Me In The Fire I Am Carrying The Torch Now With Love, I'll Light The Way From Where You Stand. Over The Mountains From Far, Far Away Came A Voice On The Wings Of A Bird So Brave Words To Carry Me When Nothing Is Really Sure There Will Come A Day You Find Peace A Thousand Years Pass And Even Then -------------------------------------------- X - Closing Well, that's it. Direct any feedback to the email at the top of the file. --------------------------------------------