Ar tonelico 2: Melody of Metafalica: Song Magic FAQ by Fayharn ============================================================================== Table of Contents [#ToCs_0.0] ============================================================================== *Table of Contents* [#ToCs_0.0] *Introduction* [#Intro_0.0] *Terminology* [#TeOlogy_0.0] *Battle Basics: How Things Different from Ar Tonelico I and II* [#Different_0.0] *Song Magic* [#SM_0.0] *Version History* [#VerH_0.0] ============================================================================== Introduction [#Intro_0.0] ============================================================================== I played Ar Tonelico II from 02-09-09 until now . sometimes I don’t sure about NISA . the song magic names is so complicated in the cosmosphere the song magic name is different in Song catalog.(example : in Luca’s Cosmosphere lv 9 you get song magic Hidden Enchant Lv 2B Loveydov but in song catalog it says Romance).so I’m gonna use the song catalog name. ============================================================================= Terminology [#TeOlogy_0.0] ============================================================================= -Reyvateils- Are girls who can sing song magic .that linked to one of the tower server (example : Ar tonelico, Infel Pira) . to process the tower they have unique language called Hymnos language . Ar Tonelico server and Sol Marta have same hymnos language but Infel Pira has different hymnos language. Reyvateils are divided into 3 : 1.Origin Reyvateils They are the pure reyvateils that created by the humans that can administrate the tower .they are super powerful reyvateils that can live more than Hundred years (example: Shurelia(Eoria) maintain the Ar tonelico in Sol Ciel , Frelia maintains the Sol Marta in Al Ciel). 2.? type Reyvateils They are clones that created from Origin Reyvateils.they are more powerful than Third generations Reyvateils (example : Misha and Mir/Jacqli) 3.Third generation Reyvateils They are created from human and reyvateils . this Reyvateils have Tatoolist disease that make the reyvateils have short life span .this disease can’t be cured but to extend the Third generation Reyvateils’ life span . Infel created Diquility(Life extending Agent). 4.I.P.D. (Infel Pira Depedency)is Third generation Reyvateil that using Infel Pira as its song magic server.because Infel Pira is half destroyed 400 years ago it cause the I.P.D. have the mind pollution that make them gone berserk or called I.P.D. disease. -Cosmosphere(CS)- Reyvateils’ soulspace .usually they are 9 levels cosmosphere . each level represents the Reyvateils personality and problem . the deeper you go to the Reyvateils CS it will reveal its true personality and it will be more dangerous.from level 1-5 are Reyvateils personal problem. most of the people stop on the level 5 because it will be more dangerous the deeper you explore. And level 6-8 are Reyvateils true feelings to the Diver and it always Dangerous. Level 9 is the deepest level ,the Ritual Completion is held in here. Origin Reyvateils didn’t have a Cosmosphere but they have binary field. -Dive- Is process to enter Reyvateils soulspace to craft song magic for Reyvateils. The deeper you dive the Reyvateils are showing her true feelings to the diver. To be continued…………………………………………. ============================================================================= Battle Basics: How Things Different from Ar Tonelico I and II [#Different_0.0] ============================================================================= "How Things Different" is a bit of a misnomer. This is because the battle system has been completely changed to the point here listing what has changed is sort of pointless, but cause it would be just about everything. Instead I will start by listing what is the same. Your party is still divided up into two types of characters: Vanguards and Reyvateils. Vanguards can equip Weapons, Armor, and an Accessory. Reyvateils can equip a Costume, Armor, and an Accessory. Reyvateils only use Song Magic, which is very powerful, so they have no physical attack stat. The first Ar Tonelico had 3 fighters in front, who basically attacked using a version of the tried and true (or worn and weary) ATB system, and one Reyvateil in the back who is controlled form the menu whenever you want. In Ar Tonelico II, you have two Reyvateils, with Vanguard guarding each. In other words, you have two Vanguard-Reyvateil pairs. The Vanguards are in the front row and the Reyvateils are in the back row. Because of this pairing, you will never be able to have more than 2 fighters in your party, even if you only have one Reyvateil with you. (More, the fighter who is not paired with a Reyvateil will only be able to use level 1 skills.) Instead of from ATB-like system with party and enemy attacks intermixed, their next action based on stats and previous action, the battles are now divided into Attack Phase and Defense Phase. During the Attack Phase, a timer ring appears around the Mood Graph (more on that later) in the bottom right corner. You can attack as much as you like with your fighters until the time is up. Your fighters are assigned to the X and ? buttons. You press the corresponding button, and that fighter attacks. It's like a scaled back version of the Valkyrie Profile battle system. There is a short cool down period of time after each attack that effectively limits how many times you can attack during each Attack Phase. The cools down takes the form of both a frame delay as part for the Skill (e.g. Croix recovering from recoil when using his Machine Gun attacks) as well as an ATB-like "charging" bar that fills (rather quickly) with time. When higher level skills are learn you have to let the bar fill multiple time in order to use them. By Having your two Vanguards combo you can add more time onto the Attack Phase timer, although there does seem to be a limit to this. Still, the amount of time high-hit characters like Cocona and Croix can add back is can be enough to get in an extra attack or two per round. This can be critical when trying to meet the Reyvateils' needs. (More on that soon.) Naturally each character gets more than one attack. You can use different skills by holding a directional button on the D-pad when pushing the character's face button. Generally not holding a direction is the same as having held left. (Because of this, when you attack you'll always be using a skill of some sort.) For example, if you use Croix's left attack, he will move close to the enemy and hit it a couple times, then return to the frontlines. If you use his up attack he will engage the rocket on the back of his lance and launch himself at the enemy. If you use his down attack, a machine gun pops out of the bottom of his lance and does many hits to the enemy. If you use his right attack he will recover the Reyvateil’s MP (Same for all characters) The time has finally come to explain the battle mood graph. This is a diamond shaped Cartesians style graph that is present in the bottom right corner of the screen. The top point of the graph (positive Y) is Harmonics. [HARMONICS] - Levels up your fighters' skills. The bottom point (negative Y) us Psyche. [PSYCHE] - Increase Synchronization between Reyvateils The left point (negative X) is Burstech. [BURSTECH] - Increases the Burst Gauge faster. The right point (positive X) is Care. [CARE] - Recovers Reyvateils MP. If you haven't guessed already, each direction you hold while pressing the fighter's attack button corresponds to one of these moods. When you are doing an "up attack" you are really doing a Harmonics attack. When you attack holding Left, you are building Burstech. Etc. Note that when you use care you are caring for a Reyvateil instead of attacking. Note that the stats are raised independently of each other during battle. This is not an opposing graph. i.e. leveling up Psyche will not negatively impact you Harmonics level. After the Attack Timer runs out, the enemies get their own round to attack. Though simpler, the defense phase is often much more intense than the attack phase because you will be actively defending. Gone are the days when enemies lazily attack your fighters while occasionally mustering up the effort to try a charge attack on a Reyvatiel. In Ar Tonelico II, if there is a reyvateil in your party, she will be targeted. And this time around, you must protect her in real time, presses of your fighters' buttons with the enemy attacks directed at the reyvateils they are respectively guarding. To aid you in this, what was once the fighter's skill charge meter now becomes a rhythm gauge, as seen in most rhythm games. As the enemies attack green hatch marks will slide down the gage, representing said attacks. At the end of the gauge nearest your party is a red target zone. If you press the fighter's face button while the attack is in the blocking zone, you will block the attack. Further more, like most rhythm games, the blocking zone is subdivided. If the button press occures while the attack is in the first zone, the block is rated "good." In the second zone (near the red line) it is "Great." In the final (same to red line) it is rated "Perfect." After that it's "Terrible. " Blocking too early will also get you "Bad," or possibly even "Terrible." Obviously you want as many Perfects as possible, though Great will usually happen. Here is the effect of your blocking Grade: -Perfect- Nullifies all damage and to both the Fighter and Reyvateil. Also grants immunity to status ailments that attack could have caused. the Burst gauge is increased greatly the more you got Perfect. -Great- Significantly reduces damage to the fighter(1/4 damage). Reyvateil won’t take physical damage, though she might take a little if the attack has an elemental -Good- Vanguard and Reyvateil take half damage. -Bad- Vanguard and Reyvateil take 3/4 damage. -Terrible- Vanguard and Reyvateil take full damage. To put this in perspective, If you have 2 Vanguards and 1 reyvateil, the fighter not guarding a reyvateil will pretty much only be taking damage from full party attacks. (But will also be stuck with level 1 skills.) ============================================================================= Song Magic [#SM_0.0] ============================================================================= Note : I list these song magics according to the song catalog,not from Cosmosphere ======== Legend ======== Example: Rank 3-1: Deathly deathlene Power: 36 6000% Psyche 3 MP: 29 Jacqli's Cosmosphere, Level 2 [ 1 ]: [ 2 ] Power: 36 [ 3 ] [ 4 ] MP: 29 [ 5 ] [ 6 ] Power and MP are self explanatory. [1] Rank and Path [2] Song Name [3] Burst Requirement [4] Mood Requirement [5] How to obtain [6] Effects ================= Luca Trulyworth ================= -Chilling Song- Rank 1-1: Icicle Blast Power: 6 No Requisite MP: 2 Initial Song Magic Rank 2-1: Snow Firefly Power: 10 1500% Burstech 1 MP: 5 Luca's Cosmosphere, Level 1 Rank 3-1: Snowy Flowers Power: 20 2500% Burstech 3 MP: 13 Luca's Cosmosphere, Level 2 Rank E: Icy Silverlocks Power: ?? synchrony MP: NA Clear Infelsphere Level 4, Cloche Route -Easy Chorus- Rank 1-1: No Problem Power: 15 No Requisite MP: 10 Luca 's Cosmosphere, Level 3 Rank 2-1: Rolling Riceball Power: 18 2000% Harmonics 3 MP: 11 Luca's Cosmosphere, Level 3 Rank 3-1: Flying Clog Power: 39 6000% Psyche 3 MP: 23 Luca's Cosmosphere, Level 7 Rank 2-2: Easy Fullcourse Power: 20 3000% Burstech 3 MP: 14 Luca's Cosmosphere, Level 3 Rank 3-2: Artsy Bomb Power: 46 7500% Harmonics 5 MP: 32 Frelia's Cosmosphere, Level 2 Rank E: Clumsy Bear Power: ?? Synchro MP: NA Clear Infelsphere Level 3, Luca Route -Hidden Enchant- Rank 1-1: Smiley Girl Power: 11 No Requisite MP: 8 Luca's Cosmosphere, Level 1 Rank 2-1: Lady Momoyo Power: 23 2000% Burstech 2 MP: 17 Luca's Cosmosphere, Level 4 Rank 3-1: Thorn Princess Power: 33 6000% Psyche 3 MP: 22 Luca 's Cosmosphere, Level 5 Rank 2-2: Crylady Power: 18x2 4000% Care 3 MP: 23 Luca 's Cosmosphere, Level 8 Rank 3-2: Romance Power: 45 8000% Care 3 MP: 29 Luca 's Cosmosphere, Level 9 Rank E: Goddess of War Power: ?? Synchro MP: NA Clear Infelsphere Level 4, Luca Route -Super Potential- Rank 1-1: Reception Rumble Power: 25 No Requisite MP: 20 Luca's Cosmosphere, Level 5 Rank 2-1: Guardian Spirit Power: 30 3000% Psyche 3 MP: 24 Luca's Cosmosphere, Level 6 Rank 3-1: Gaea Power: 35 5000% Burstech 4 MP: 28 Luca's Cosmosphere, Level 9 Rank 2-2: Reception Lights Power: 40 8000% Burstech 5 MP: 34 Return after clearing Luca's Cosmosphere Rank 3-2: Meteor Shine Power: 54 10000% Harmonics 7 MP: 38 Luca's Cosmosphere, Level 9 Rank E: Demongel Power: ?? Synchro MP: NA Clear Infelsphere Level 2, Luca Route -Soft Tune Heal- Rank 1-1: Triangle Tune Power: NA No Requisite MP: 6 Initial Song Magic Small HP Recovery + Revive Rank 2-1: Brilliant Ring Power: NA 2000% Harmonics 1 MP: 10 Luca's Cosmosphere, Level 2 Medium HP Recovery + Revive Rank 3-1: Clearnight Bell Power: NA 6000% Harmonics 3 MP: 20 Luca's Cosmosphere, Level 8 Large HP Recovery + Revive -Guardian Curse- Rank 1-1: Hot-Head Flag Power: NA No Requisite MP: 15 Luca's Cosmosphere, Level 4 ATK and DEF Increased Rank 2-1: Sweet Incese Power: NA 4000% Psyche 3 MP: 30 Luca's Cosmosphere, Level 6 Action time Increased and Cure status ========================= Cloche Leythal Pastalia ========================= -Holy Burst- Rank 1-1: Fire Blaster Power: 6 No Requisite MP: 1 Initial Song Magic Rank 2-1: Lanternal Power: 11 1500% Psyche 2 MP: 5 Cloche's Cosmosphere, Level 1 Rank 3-1: Volcanics Power: 22 4000% Burstech 3 MP: 13 Cloche's Cosmosphere, Level 4 Rank E: Invert Brid Power: ?? Synchro MP: NA Clear Infelsphere Level 1, Luca Route -Brave Thunder- Rank 1-1: F.S.T. Power: 9 No Requisite MP: 3 Cloche's Cosmosphere, Level 1 Rank 2-1: Jean Ishikawa Power: 15 1500% Burstech 2 MP: 11 Cloche's Cosmosphere, Level 2 Rank 3-1: Solar Paladin Power: 30 4000% Harmonics 3 MP: 19 Cloche's Cosmosphere, Level 6 Rank 2-2: T.S.S.M. Power: 27 3000% Psyche 4 MP: 20 Cloche's Cosmosphere, Level 6 Rank 3-2: Crescent Prisma Power: 35 8000% Burstech 7 MP: 25 Cloche's Cosmosphere, Level 7 Rank E: MonSun Girl Power: ?? Synchro MP: NA Clear Infelsphere Level 2, Cloche Route -Cute Drive- Rank 1-1: SunSun Summon Power: 12 No Requisite MP: 9 Cloche's Cosmosphere, Level 2 Rank 2-1: Eggy G Power: 17 2000% Harmonics 1 MP: 11 Cloche's Cosmosphere, Level 2 Rank 3-1: Quasarical Power: 40 4500% Burstech 3 MP: 28 Cloche's Cosmosphere, Level 8 Rank 2-2: Pippen Power: 22 3000% Psycho 3 MP: 14 Cloche's Cosmosphere, Level 5 Rank 3-2: Cat Shaker Power: 58 10000% Harmonics 8 MP: 41 Frelia's Cosmosphere Level 5 Rank E: Lollipop Sweets Power: ?? Synchro MP: NA Clear Infelsphere Level 1, Cloche Route -Mind Zapper- Rank 1-1: Leythalknight Power: 30 No Requisite MP: 21 Cloche's Cosmosphere, Level 6 Rank 2-1: Geometrica Power: 36 3000% Burstech 3 MP: 24 Cloche's Cosmosphere, Level 7 Rank 3-1: Infel Breeze Power: 51 7000% Psyche 5 MP: 34 Return after clearing Cloche's Cosmosphere Rank 3-2: Desrandia Power: 43 4500% Burstech 5 MP: 30 Cloche's Cosmosphere, Level 9 Rank 4-2: Infel Pira Power: 56 8000% Harmonics 7 MP: 36 Cloche's Cosmosphere, Level 9 Rank E: Icefall Dragon Power: ?? Synchro MP: NA Clear Infelsphere Level 3, Cloche Route -Cure Melody- Rank 1-1: Cureynor Power: NA No Requisite MP: 6 Initial Song Magic Small HP Recovery + Revive Rank 2-1: Curall Power: NA 1500% Harmonics 1 MP: 10 Cloche's Cosmosphere, Level 4 Medium HP Recovery + Revive + Cure Status Rank 3-1: Cureo Power: NA 6000% Harmonics 3 MP: 15 Cloche's Cosmosphere, Level 9 Large HP Recovery + Revive + Cure Status -Zero Switch- Rank 1-1: Reset Button Power: NA No Requisite MP: 15 Cloche's Cosmosphere, Level 6-R Reset Battle Rank 2-1: Eset Button Power: NA 4000% Psycho 3 MP: 30 Cloche's Cosmosphere, Level 8 Could Possibly Reset Battle ============ Jacqli/Mir ============ -Those Memories- Rank 1-1: Poznerio Power: 25 No Requisite MP: 20 Initial Song Magic Rank 2-1: Bubbleba Power: 52 6000% Care 4 MP: 34 Jacqli's Cosmosphere, Level 7-P Rank 3-1: Ar Tonelico Power: 65 15000% Harmonics 8 MP: 50 Jacqli's Cosmosphere, Level 9 Rank E: Phantasmagoria Power: ?? Synchro MP: NA Clear Frelia's Cosmosphere -Moody Girl- Rank 1-1: Dark Black Space Power: 26 No Requisite MP: 19 Initial Song Magic Rank 2-1: Gazing Eye Power: 30 3000% Burstech 2 MP: 24 J Jacqli's Cosmosphere, Level 1 Rank 3-1: Deathly Deathlene Power: 36 6000% Psycho 3 MP: 29 Jacqli's Cosmosphere, Level 2 Rank E: Glutomy Power: ?? Synchro MP: NA Jacqli's Cosmosphere, Level 7-C -My Slaves- Rank 1-1: Cutey ELMA Power: 33 No Requisite MP: 23 Jacqli's Cosmosphere, Level 2 Rank 2-1: Zodom Special Power: 38 3000% Burstech 3 MP: 27 Jacqli's Cosmosphere, Level 3 Rank 3-1: Go! Jacqli Robo! Power: 49 6000% Care 2 MP: 32 Jacqli's Cosmosphere, Level 4 Rank 4-1: Demon’s Dance Power: 56 9000% Harmonics 7 MP: 38 Jacqli's Cosmosphere, Level 5 Rank E: Sonata ~Despair~ Power: ?? Synchro MP: NA Frelia's Cosmosphere, Level 5 -Dream Diver- Rank 1-1: Bleep Power: 35 No Requisite MP: 27 Jacqli's Cosmosphere, Level 3 Rank 2-1: Slide Away Power: 37 6000% Burstech 5 MP: 34 Jacqli's Cosmosphere, Level 8 Rank E: Lucid Slayer Power: ?? Synchro MP: NA Return after clearing Jacqli's Cosmosphere -Pretty Medicine- Rank 1-1: VitaD Power: NA No Requisite MP: 10 Initial Song Magic Medium HP recovery + Cure status Rank 2-1: Bandeid Power: NA 1500% Psyche 3 MP: 15 Jacqli's Cosmosphere, Level 5 Large HP recovery + Revive Rank 3-1: Pew Power: NA 3000% Care 6 MP: 30 Jacqli's Cosmosphere, Level 7-C Super HP recovery + Revive -Dark Side- Rank 1-1: Cursing Aid Power: NA No Requisite MP: 10 Frelia's Cosmosphere, Level 1 Critical Rate Up Rank 2-1: Heart's Prison Power: NA 10000% Care 8 MP: 25 Jacqli's Cosmosphere, Level 7-C Reduces all damage to the party ============================================================================= Version History [#VerH_0.0] ============================================================================= Version 0.1.0 - 11 March 2009 Copyright 2009 Fayharn This may be not be reproduced under any circumstances except for personal , private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright Ar tonelico 2: Melody of Metafalica: Song Magic FAQ by Fayharn Version 0.1.0,