"Another Century's Episode 2: Modules Guide" -------------------------------------------- 1. Legal Notice [^1] -------------------------------------------- "Another Century's Episode 2" is originally copyrighted to Banpresto. All series included in "Another Century's Episode 2" are copyrighted to whichever company they respectively belonged to. This FAQ is copyright 2006 Zidanet_129 (Chao Tsan (Alan) Tseng). This Guide may only be allowed to be posted on the following websites: - GameFAQs (www.gamefaqs.com) Copying this guide or hosting it without my permission in anyway will force me to bring you to the law's justice, which is expensive for both sides, so just don't do it. Contact us at our e-mail if anything is needed. -------------------------------------------- 2. Contact Me [^2] -------------------------------------------- Before I leak ANY of my contact information, I would like to remind you all, that I am a mere second-year university student (or sophomore if you prefer), and I do NOT have too much time in my hands for answering your questions. If you have any suggestions, you're welcomed to e-mail me and tell me, IN DETAIL, what the suggestion/problem is. However, the following contents are STRICTLY PROHIBITED: - Asking questions. This includes EVERY SINGLE TYPE OF QUESTION RELATED TO THE GAME. The Boards would do much better on this. - Flaming me. Flames goes to Bill.Gates@microsoft.com. If you can't tell that this is a joke, I pity you. - Typing in AOL spelling/grammar. This includes use of craps like "lol" or any improper grammar. Don't like it? Too bad. Don't know grammar? Do some reading instead of playing games. - Use of inappropriate title (explained later) - Request for credits after submitting information. If you do this, I shall count the info as anonymously submitted. - Asking for the ISO. Should you violate ANY of the above terms, we reserve the rights to not reply your e-mail. Now, when you e-mail me, I would appreciate it if you would put "Another Century's Episode 2: " in the title. Titles like "(none)" or "hello" will be ignored and deleted right away. Here it is: zidanet (underscore) 129 (at) hotmail (dot) com -------------------------------------------- 3. Version History [^3] -------------------------------------------- - 1.2 (October 5, 2006) Added more Missions as source for Modules Added List of Missions with Modules Fixed many obvious bugs in the guide - 1.0 (April 21, 2006) Finished the backbone of the FAQ Added all Modules -------------------------------------------- 4. Table of Contents [^4] -------------------------------------------- 1. Legal Notice 2. Contact Us 3. Version History 4. Table of Contents (You're here!) 5. Introduction 6. Module List 7. List of Missions with Modules 8. FAQs 9. Credits -------------------------------------------- 5. Introduction [^5] -------------------------------------------- The Moduels is a newly-added system in Another Century's Episode 2, or ACE2 for short. They provide help for your units in battles by enhancing their abilities such as shooting distance or chasing distance before a melee attack, or even reviving them after they are dead. The first Module you should get is in "Mission 04: Pursuing Transportation Team". After that, you will get the Modules in various Missions, explained in detail later. Modules are usually carried by large enemies that are usually your "Targets" in the Missions. Destroying these enemies does not increase the Chain gauge, but will increase the Points you get for the Mission. To acquire a Module, simply lock-on and run into it. Well, now that it's out of the system, here's the instruction of how to use this Guide effectively: To find the part you need help with, hit Ctrl + F to open the Find... Window, and type in "^x" and replace the "x" with the desired number of topic that you need help with. The Module Guide will be in the following format: Module Name Module Effect (in-game description) Module Description (my description, skip if you want to) Location Note that, the "Number of Copies/Folder" is the MAXIMUM number of copies that a P.A. can be placed in a Folder. No matter how many copies you use in the Folder, you may only perform the same P.A. once per battle, so pay careful attention when you choose your Chips. Alright, here we go. -------------------------------------------- 6. Module List [^6] -------------------------------------------- Here's the list of Modules you've been waiting for. They are in the order that they are listed in the game, so you could use this to find out what Modules you have installed too. ============================== Module Name: Recovery Kit Module Effect: When Player unit's Armor drops to 0, automatically recovers 1000 Armor Points. Module Description: A "resurrecting" Module that's quite useful for those units that have special effects when their HP drop under 1000, such as the ones from "Rin's Wings" and the God Gundam. Not necessary for good players or terribly easy Missions. It will not be used if your unit did not get shot down. (As in, Armor reduced to 0) Module Location: - Mission 04: Pursuing Transportation Team - Mission 08: Eliminate Chulips - Mission 12: Defending Albion (50% chance) - Mission 16: Escorting Albion Launching - Mission 25: Destroy Generator System - Mission 26: Destroy Infinite Orbit Cannon (50% chance) - Mission 34: Destroy Anti-Air Base - Mission 35: Destroy Anti-Air Base II - Mission 52: Defending Macross (50% chance) ============================== Module Name: Recovery Tool Module Effect: When Player unit's Armor drops to 0, automatically recovers 3000 Armor Points. Module Description: A "resurrecting" Module that's more effective than Recovery Kit. Not necessary for good players or terribly easy Missions. Personally I'd either use Recovery Kit (for effects of low Armor) or Recovery Device for more Armor recovered. It will not be used if your unit did not get shot down. (As in, Armor reduced to 0) Module Location: - Mission 20: Destroy Mass-Driver - Mission 36: Confront Drake Fleet - Mission 42: Eliminate Poseidol Army - Mission 55: Support Resistance Groups (50% chance) - Mission 58: Support in Vessel Battles ============================== Module Name: Recovery Device Module Effect: When Player unit's Armor drops to 0, automatically recovers 5000 Armor Points. Module Description: The most potent of the Recovery Modules. Use this only if you are going into a Mission that has so many enemies that they could just kill you by chipping off your Armor, or when you are about to face VERY strong boss-levelled units. *cough Buster Ark cough* It will not be used if your unit did not get shot down. (As in, Armor reduced to 0) Module Location: - Mission 28: Destroy Enemy Fleet - Mission 48: Confront Approaching Fleet - Mission 64: Cover Novice Noah (25% chance) - Mission 68: Confront Meltrandi Fleet ============================== Module Name: After Burner Module Effect: Decrease vernian gauge consumption, allowing longer vernian usage. Module Description: Reduces the boost gauge consumption so you can either fly around longer or use more strafing dodge before the gauge runs out. Module Location: - Mission 06: Stop the Plate Retrieval - Mission 24: Stop the Escaping Nadesico - Mission 25: Destroy Generator System (50% chance) - Mission 46: Support Nadesico's Attack - Mission 48: Confront Approaching Fleet (30% chance) ============================== Module Name: Suspension Module Effect: Increase the chasing distance before a melee attack. Module Description: It's just as simple as that. Useful if you're using a melee unit (like God Gundam) and fighting enemies who fly around too quickly for you to chase after them normally. Pretty useless for long-range supporting units like, say, Dragonar Unit 2 and Gundam Heavyarms Custom though. Module Location: - Mission 23: Confront Enemy Fleet - Mission 28: Destroy Enemy Fleet - Mission 38: Destroy Nanafushi - Mission 40: Destroy Chulips - Mission 55: Support Resistance Groups ============================== Module Name: Range Booster Module Effect: Increase effective shooting distance of shooting weapons. Module Description: Direct opposite of Suspension, this is THE Module to use for those heavily-armed units you use to blow everything up from a distance. Using it on melee units would only boost their vulcan (if they even have any) shooting distance though. I have yet to test whether this works for throwing weapons like Gundam Deathscythe Hell's Beam Scythe and Gundam Sandrock's Heat Shotel. Module Location: - Mission 32: Stop Attack of Underwater Vessel - Mission 41: Cover Nadesico (25% chance) - Mission 50: Stop the Enemy Fighters - Mission 60: Infiltrate the Satellite ============================== Module Name: Chain Motor Module Effect: Increase acquired Chain Time. Module Description: When you want to use units that don't give you too much Chain Time normally to get ACE rank on Missions, try this Module. Module Location: - Mission 08: Eliminate Chalips - Mission 11: Inspect Military Satellites - Mission 32: Stop Attack of Underwater Vessel - Mission 35: Destroy Anti-Air Base II - Mission 58: Support in Vessel Battles ============================== Module Name: Analyzer Module Effect: Speeds up Combination Attack Gauge's charging speed. Module Description: May be useful in early stages when you face strong boss-levelled enemies and lack powerful attacks that can take them out quickly, as Combination Attacks usually deal sweet damage early on. Later into the game, however, you'll acquire stronger units that can kill bosses quickly and make this Module less useful. Module Location: - Mission 07: Rescue Hime Brain - Mission 12: Defending Albion - Mission 33: Destroy Submarines (50% chance) - Mission 37: Approaching Nanafushi - Mission 62: Stop the Charging Blue Beggars ============================== Module Name: Support Kit Module Effect: When partner unit's Armor drops to 0, automatically recovers 1000 Armor Points. Module Description: A Recovery Kit for your partner units. Personally I find it quite useless as partner units almost never take damage anyway, and if they do they usually die so quickly that 1000 extra Armor won't save them. It will not be used if no partner units got shot down. (As in, Armor reduced to 0) Module Location: - Mission 13: Stop the Breaching of Defense Line - Mission 21: Atmospheric Layer Re-entry - Mission 34: Destroy Anti-Air Base - Mission 43: Eliminate Invading Forces - Mission 58: Support in Vessel Battles - Mission 60: Infiltrate the Satellite ============================== Module Name: Support Tool Module Effect: When partner unit's Armor drops to 0, automatically recovers 3000 Armor Points. Module Description: A Supprt Tsu-rufor partner units. Still quite useless, in my opinion. It will not be used if no partner units got shot down. (As in, Armor reduced to 0) Module Location: - Mission 16: Protect the Launching Albion (2x, 25% chance each) - Mission 31: Confront Unknown Forces - Mission 37: Approaching Nanafushi - Mission 45: Pursuit Jovian Lizards (25% chance) - Mission 46: Support Nadesico's Attack (25% chance) - Mission 52: Defending Macross ============================== Module Name: Support Device Module Effect: When partner unit's Armor drops to 0, automatically recovers 5000 Armor Points. Module Description: The most potent of the Support Modules. As opposed to the previous two, this Module is much more competent and could be useful if you're tackling the Extra Missions and want your partners to live longer so you can do more Combination Attacks. It will not be used if your unit did not get shot down. (As in, Armor reduced to 0) Module Location: - Mission 26: Destroy Infinite Orbit Cannon - Mission 38: Destroy Nanafushi - Mission 44: Patrolling Surrounding Area - Mission 62: Stop the Charging Blue Beggars (50% chance) ============================== Module Name: Energy Armor Module Effect: Reduce 25% damage from Beam attacks. Module Description: Aha, Hyaku-Shiki's Anti-beam Coating, free to apply to ANY unit you're using. Quite useful if you're in one of those Missions when you have to fight multiple waves of enemies. Module Location: - Mission 06: Stop the Plate Retrieval - Mission 27: Support Reuniting Friendly Fleets - Mission 29: Breaching the Defense Net - Mission 39: Confront Large Missiles - Mission 48: Confront Approaching Fleet (30%) - Mission 68: Final Showdown with Buster Ark ============================== Module Name: Bullet Armor Module Effect: Reduce 25% damage from physical or conventional attacks. Module Description: AHA! Phase Shift Armor! (Gundam Seed/Destiny, if you don't know what I'm talking about......) I love using this Module in Extra Stage 3, where enemies basically rush with infinite waves of conventional weapons. I have yet to test out the effects of this Module and Energy Armor against melee weapons though. Module Location: - Mission 13: Stop the Breaching of Defense Line - Mission 20: Destroy Mass-Driver - Mission 34: Destroy Anti-Air Base - Mission 45: Pursuit Jovian Lizards - Mission 64: Cover Novice Noah (25% chance) ============================== -------------------------------------------- 7. List of Missions with Modules [^7] -------------------------------------------- So I suppose that the list above tells you about what each Module does, but confuses you with the Mission that they appear in? Or you simply want to know what Modules you would get in a certain Mission? Here's the list for you! But then, I'll be lazy and just ignore the names of the Missions... Mission 04: Recovery Kit Mission 06: After Burner, Energy Armor Mission 07: Analyzer Mission 08: Recovery Kit, Chain Motor Mission 11: Chain Motor Mission 12: Recovery Kit (50%), Analyzer Mission 13: Support Kit, Bullet Armor Mission 16: Recovery Kit, Support Tool (2x, 25% each) Mission 20: Recovery Tool, Bullet Armor Mission 21: Support Kit Mission 23: Suspension Mission 24: After Burner Mission 25: Recovery Kit, After Burner (50%) Mission 26: Recovery Kit (50%), Support Device Mission 27: Energy Armor Mission 28: Recovery Device, Suspension Mission 29: Energy Armor Mission 31: Support Tool Mission 32: Range Booster, Chain Motor Mission 33: Analyzer (50%) Mission 34: Recovery Kit, Support Kit, Bullet Armor Mission 35: Recovery Kit, Chain Motor Mission 36: Recovery Tool Mission 37: Analyzer, Support Tool Mission 38: Suspension, Support Device Mission 39: Energy Armor Mission 40: Suspension Mission 41: Range Booster (25%) Mission 42: Recovery Tool Mission 43: Support Kit Mission 44: Support Device Mission 45: Support Tool (25%), Bullet Armor Mission 46: After Burner, Support Tool (25%) Mission 48: Recovery Device, After Burner (30%), Energy Armor (30%) Mission 50: Range Booster Mission 52: Recovery Kit (50%), Support Tool Mission 55: Recovery Tool (50%), Suspension Mission 58: Recovery Tool, Chain Motor, Support Kit (50%) Mission 60: Range Booster, Support Kit Mission 62: Analyzer, Support Device (50%) Mission 64: Recovery Device (25%), Bullet Armor (25%) Mission 67: Recovery Device Mission 68: Energy Armor -------------------------------------------- 8. FAQs [^8] -------------------------------------------- Q: How do you get the Modules again? A: Modules don't appear until Mission 04. They are randomly carried by enemy ships and buildings, and can be retrieved by locking onto them then flying into them. Q: How come my partner did not get resurrected after they got shot down while I have installed the Support Modules? A: Chances are that your partner got shot down once before in the same Mission and was resurrected already. That or some Missions just do not allow the resurrecting Modules to take effect. That also applies to the Recovery Modules. Q: What's this "XX% chance" thing now? A: That would mean that there's only a certain % of chance in that one particular Mission that you would get that certain Module. Simple, no? Q: Heyyyyyy, this Module just popped out in the Mission you didn't mention! A: By all means, please e-mail me and tell me which Mission you found the Module in. It WILL be helpful for me to update this Guide to help people. Q: Whoaly crap, that's a LOT of typing. Got a life? A: Last time I checked, yes. Hell, I have a final exam coming up in a few days, but just for you guys, I figured that I should just get this guide produced a.s.a.p.. Please do appreciate my efforts. >_> Q: There are errors in the FAQ and I want to correct you. A: *points at "Contact Me" section* Q: I got extra info for you. How will I submit it? A: Again, read Section 2 on how to contact me. If your submission actually do not violate ANY of the rules I stated wayyyyyy up there, go ahead and e-mail me. Q: i wana flaem u so bad!! loLOl!111!1!1 A: All flames may be submitted to Bill.Gates@microsoft.com. If you can't tell that sarcasm, may God bless you. But why do I have the weird feeling that I've said this before? -------------------------------------------- 9. Credits [^9] -------------------------------------------- I would like to show our appreciation to the following for the completion of this FAQ: - Banpresto, for producing such a great game. - Daimou43, for introducing me to the ACE series and being a nice friend. - All producers of the series included in this game, for obvious reasons. - "Another Century's Episode 2 WIKI" for providing the order of the Modules, as well as the percentages. - GameFAQs.com ACE2 Board for providing help when I needed them. - Zidanet_129, for producing this Guide. *ducks from flying objects* - And finally, YOU, for reading this Guide. Hopefully you enjoyed it and hopefully it helped you out. *Insert random serene yet cool scene of the universe* THANK YOU FOR READING