YU-GI-OH! Forbidden Memories Strategy Guide on Villager3 v1.1 by DuelMasterNG Unpublished work Copyright 2002-2005 Nicholas NG This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Nicholas NG (a.k.a DuelMasterNG, ngcheechong). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. Plagiarism is a crime and is punishable by law. ====================================================================== Contents ====================================================================== - Strategy Guide on Villager3 - Important Information on Villager3! - Good Cards Given by Villager3 - POW Strategy - TEC Strategy - 100-DUEL Statistics - Miscellaneous Information ====================================================================== Strategy Guide on Villager3 ====================================================================== ----------------------------------- Important Information on Villager3! ----------------------------------- You can only get Villager3 to duel you during your 1st visit to the Dueling Ground! You need to duel Jono, Teena, Villager1, Villager2 and Villager3 in your 1st visit or he will not duel you at all and you will not have him in your Free Duel. To avoid disappointment, duel both Simon Muran and Duel Master K for 100 games each to get more cards and to practise you Fusion skill before stepping into the Dueling Ground. ----------------------------- Good Cards Given by Villager3 ----------------------------- Like Villager2, Villager 3 also give a wide veriety of cards :) The good ones are namely: - 023 The Wicked Worm Beast (Decent ATK and DEF) 040 Dragon Piper (High DEF) 097 Dragon Zombie (good for Twin-headed Thunder Dragon fusion) 132 The 13th Grave (for Mammoth of the Goldfine fusion) 999,999 Starchips Cards given ----------------------------- 020 Left Arm of the Forbidden One ... and some low level Thunder cards. ------------ POW Strategy ------------ Villager3 uses not-so-weak cards and he is not so easy as the few opponents you've beaten. He played some high ATK cards and if you are not careful or have not master any fusion then you will be in deep trouble :p He did fuse and can get a Mystical Sand (2100/1800) and if you are not lucky, he might fuse for Twin-headed Thunder Dragon (2800/2100) tho... You really need to know by heart at least a few of the Female formation before facing him. I will recommend you to go Free Duel Simon Muran and Duel Master K 100 time each before you even step in to the dueling ground :) Having the necessary cards to fuse to a Twin-headed Thunder Dragon does help a lot. Recommended Fusion ------------------ - Female + Rock = Mystical Sand (2100/1800) - Female + Plant = Queen of Autumn Leaves (1800/1500) - Female + Beast = Nekogal #2 (1900/2000) - Female + Spellcaster = Dark Witch (1800/1500) - Mystical Lamp + Rock = Ushi Oni (2150/1950) - Pyro + Beast = Flame Cerberus (2100/1800) * You can easily get these cards in your starter deck :) You can also try these fusion if you have some DRAGON in your DECK ------------------------------------------------------------------ - Dragon + Rock = Stone D. (2000/2300) - Dragon + Plant = B. Dragon Jungle King (2100/1800) - Dragon + Machine = Metal Dragon (1850/1750) - Dragon + Thunder = Thunder Dragon (1600/1500) - Dragon + Warrior = Sword Arm of Dragon (1750/2030) - Dragon + Time Wizard = Thousand Dragon (2400/2000) At this point, you might have what's needed for the Twin-headed Thunder Dragon fusion... Twin-Headed Thunder Dragon (2800/2100) -------------------------------------- - Dragon < 1600 ATK + Rock + Thunder - Dragon < 1600 ATK + Plant + Thunder - Dragon < 1600 ATK + Machine + Thunder - Dragon < 1600 ATK + Warrior + Thunder - Dragon < 1600 ATK + Thunder + Thunder - Dragon < 1600 ATK + Thunder + Dragon < 1600 ATK - Dragon >= 1600 ATK + Thunder ------------ TEC Strategy ------------ I didn't do any TEC on Villager3 but I think he would give some decent Magic cards since he gave me quite a veriety of Monster cards on POW wins. Just follow these steps to S-TEC him: - 1. Play your 1st card faced down, 2. If he didn't fuse, play another card onto your 1st card to fuse into a higher level monster that he cannot defeat, 3. Keep playing cards faced down until he fuses, 4. Don't worry if he destroy your cards as LP doesn't really matter when you are going for TEC wins. 5. Keep playing one card a time until she run out of cards. Villager2 got some high ATK base cards as well as able to fuse for some high level Monster so make sure you have some decent cards for B. Dragon Jungle King fusion or Mystical Sand fusion. I will go TEC on him and update this FAQ later. ------------------- 100-DUEL Statistics ------------------- Cpg - S-POW - 2 Turns - 552 Winged Dragon #2 001 - S-POW - 2 Turns - 251 Enchanting Mermaid 002 - S-POW - 3 Turns - 335 Yami 003 - S-POW - 3 Turns - 110 Hero of the East 004 - S-POW - 3 Turns - 171 Big Eye 005 - S-POW - 3 Turns - 444 Turu-purun 006 - S-POW - 3 Turns - 588 Living Vast 007 - S-POW - 3 Turns - 172 Armaill 008 - S-POW - 3 Turns - 292 Psychic Kappa 009 - S-POW - 3 Turns - 097 Dragon Zombie 010 - S-POW - 3 Turns - 191 Lala Li-oon 011 - S-POW - 3 Turns - 140 Toad Master 012 - S-POW - 3 Turns - 162 Tainted Wisdom 013 - S-POW - 3 Turns - 227 Hitodenchak 014 - S-POW - 3 Turns - 289 Change Slime 015 - S-POW - 3 Turns - 549 Frog the Jam 016 - S-POW - 3 Turns - 141 Spiked Snail 017 - S-POW - 3 Turns - 203 Phantom Ghost 018 - S-POW - 3 Turns - 119 Trail of Nightmare 019 - S-POW - 2 Turns - 270 Wetha 020 - S-POW - 2 Turns - 463 Electric Snake 021 - S-POW - 2 Turns - 552 Winged Dragon #2 022 - S-POW - 3 Turns - 652 Magical Labyrinth 023 - S-POW - 2 Turns - 257 Stone Armadiller 024 - S-POW - 2 Turns - 132 The 13th Grave 025 - A-POW - 4 Turns - 393 Zone Eater 026 - S-POW - 3 Turns - 264 Wing Egg Elf 027 - S-POW - 3 Turns - 461 Bolt Penguin 028 - B-POW - 5 Turns - 524 Star Boy 029 - S-POW - 2 Turns - 228 Wood Remain 030 - S-POW - 3 Turns - 169 Dark King of the Abyss 031 - S-POW - 2 Turns - 065 Silver Fang 032 - A-POW - 4 Turns - 237 Haniwa 033 - S-POW - 3 Turns - 256 Dimensional Warrior 034 - S-POW - 3 Turns - 108 Graveyard and the Hand of Invitation 035 - S-POW - 3 Turns - 227 Hitodenchak 036 - S-POW - 3 Turns - 132 The 13th Grave 037 - S-POW - 3 Turns - 585 Mechanical Snail 038 - S-POW - 3 Turns - 023 The Wicked Worm Beast 039 - S-POW - 3 Turns - 040 Dragon Piper 040 - S-POW - 2 Turns - 274 Green Phantom King 041 - B-POW - 4 Turns - 237 Haniwa 042 - S-POW - 3 Turns - 283 Holograph 043 - S-POW - 2 Turns - 451 Kinakabuto 044 - S-POW - 3 Turns - 206 Twin Long Rods #1 045 - S-POW - 3 Turns - 196 Arma Knight 046 - S-POW - 3 Turns - 138 Dragon Statue 047 - S-POW - 3 Turns - 152 The Melting Red Shadow 048 - S-POW - 3 Turns - 652 Magical Labyrinth 049 - S-POW - 3 Turns - 289 Change Slime 050 - S-POW - 3 Turns - 394 Steel Scorpion 051 - S-POW - 3 Turns - 225 Fiend Sword 052 - S-POW - 3 Turns - 446 Aqua Snake 053 - S-POW - 2 Turns - 154 Fire Reaper 054 - S-POW - 3 Turns - 243 Water Element 055 - S-POW - 2 Turns - 584 Binding Chain 056 - S-POW - 2 Turns - 592 Muse-A 057 - S-POW - 3 Turns - 642 Mystical Sheep #1 058 - S-POW - 3 Turns - 335 Yami 059 - S-POW - 3 Turns - 556 The Wandering Doom 060 - S-POW - 4 Turns - 244 Dissolverock 061 - S-POW - 3 Turns - 248 Master & Expert 062 - A-POW - 3 Turns - 140 Toad Master 063 - S-POW - 3 Turns - 221 Kumootoko 064 - S-POW - 3 Turns - 251 Enchanting Mermaid 065 - S-POW - 3 Turns - 263 Rock Ogre Grotto #2 066 - S-POW - 3 Turns - 177 Monsturtle 067 - S-POW - 3 Turns - 257 Stone Armadiller 068 - S-POW - 3 Turns - 248 Master & Expert 069 - S-POW - 3 Turns - 606 Twin Long Rods #2 070 - S-POW - 2 Turns - 432 Waterdragon Fairy 071 - S-POW - 3 Turns - 215 Flame Ghost 072 - S-POW - 4 Turns - 605 Liquid Beast 073 - S-POW - 3 Turns - 162 Tainted Wisdom 074 - S-POW - 3 Turns - 236 Guardian of the Labyrinth 075 - S-POW - 3 Turns - 558 Pot the Trick 076 - S-POW - 3 Turns - 169 Dark King of the Abyss 077 - S-POW - 3 Turns - 178 Claw Reacher 078 - S-POW - 3 Turns - 061 Wolf 079 - S-POW - 3 Turns - 452 Zarigun 080 - A-POW - 5 Turns - 432 Waterdragon Fairy 081 - S-POW - 2 Turns - 620 Snakeyashi 082 - S-POW - 3 Turns - 272 Mavelus 083 - S-POW - 3 Turns - 023 The Wicked Worm Beast 084 - S-POW - 3 Turns - 201 Frenzied Panda 085 - S-POW - 3 Turns - 446 Aqua Snake 086 - S-POW - 3 Turns - 246 One Who Hunts Souls 087 - S-POW - 3 Turns - 451 Kanikabuto 088 - S-POW - 3 Turns - 023 The Wicked Worm Beast 089 - S-POW - 3 Turns - 451 Kanikabuto 090 - S-POW - 3 Turns - 197 Mech Mole Zombie 091 - S-POW - 2 Turns - 109 Goddess with the Third Eye 092 - S-POW - 2 Turns - 162 Tainted Wisdom 093 - S-POW - 2 Turns - 231 Wood Clown 094 - S-POW - 3 Turns - 265 The Furious Sea King 095 - S-POW - 3 Turns - 244 Dissolverock 096 - S-POW - 3 Turns - 142 Flame Manipulator 097 - S-POW - 3 Turns - 020 Left Arm of the Forbidden One 098 - S-POW - 3 Turns - 248 Master & Expert 099 - S-POW - 3 Turns - 135 Fiend's Hand 100 - S-POW - 3 Turns - 398 Ooguchi ====================================================================== Miscellaneous Information ====================================================================== My Website ---------- http://www.geocities.com/DuelMasterNG/ My E-mail --------- DuelmasterNG@yahoo.com My GameFAQ User ID ------------------ ngcheechong Revision History ---------------- 1.1 Added "999,999 Starchips Cards given"