** THIS FAQ IS MADE FOR THE NORTH AMERICAN (NTSC) VERSION OF WWF SMACKDOWN! THESE CODES WERE _NOT_ CREATED BY ME! WITH PERMISSION, I SIMPLY COMPILED A LIST OF SMACKDOWN CODES INTO ONE RESOURCE FOR EASE OF ACCESS. ** CODES MAY OR MAY NOT WORK ON THE EUROPEAN VERSION! (PAL) ** I DON'T HAVE THE SLIGHTEST CLUE ON HOW TO SOLVE CDX PROBLEMS SO PLEASE ASK THE PEOPLE AT THE CMGSCCC BBS. (http://www.cmgsccc.com/cgi-bin/Ultimate.cgi) __ ___ ________ \ \ / \ \ / | ____| \ \ /\ / / \ \ /\ / /| |__ \ \/ \/ / \ \/ \/ / | __| \ /\ / \ /\ / | | \/ \/ \/ \/ |_| _____ __ __ _____ _ _______ ______ ___ _ _ / ____| \/ | /\ / ____| |/ | __ \ / __ \ \ / | \ | | | | (___ | \ / | / \ | | | ' /| | | | | | \ \ /\ / /| \| | | \___ \| |\/| | / /\ \| | | < | | | | | | |\ \/ \/ / | . ` | | ____) | | | |/ ____ | |____| . \| |__| | |__| | \ /\ / | |\ |_| |_____/|_| |_/_/ \_\_____|_|\_|_____/ \____/ \/ \/ |_| \_(_) ___ _ _ ___ _ / __|__ _ _ __ ___ __| |_ __ _ _ _| |__ / __|___ __| |___ ___ | (_ / _` | ' \/ -_(_-| ' \/ _` | '_| / / | (__/ _ / _` / -_(_-< \___\__,_|_|_|_\___/__|_||_\__,_|_| |_\_\ \___\___\__,_\___/__/ ======================================================================= W W F S M A C K D O W N G A M E S H A R K C O D E S v.0.6 ======================================================================= Author: Andy Yang (RagnaroK) E-Mail: Quasar10@yahoo.com ICQ: 5150739 Version: 0.6 Last Updated: 6/26/2000 This Document is Copyright 2000 Andy Yang ### DISCLAIMER ### This FAQ is meant for private and personal usage only. It was written and is owned by me, Andy Yang (Quasar10@yahoo.com). It may only be reproduced in an electronic medium and can only be altered as long as CREDIT is given, and if the copyright notice above and this disclaimer is left intact and un-altered. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in *ANY* way. All copyrights and trademarks that are not specifically mentioned in this FAQ, are acknowledged. You may place this FAQ on your website as long as CREDIT is given to EVERY person that is mentioned in this FAQ, and if the copyright notice above and the disclaimer above is left intact and un-altered. You must also seek my permission first, and tell me the website address which will be hosting this FAQ. Permission is also required if you are to post this FAQ on a BBS (Bulletin Board System), Message Board and/or anything of the like. WWF Smackdown! (SLUS-00927) is (c) of THQ (http://www.thq.com/smackdown), Yuke's (http://yukes.co.jp), Jakks Pacific (http://www.jakkspacific.com), and the World Wrestling Federation (http://www.wwf.com). ======================================================================= This FAQ, and the latest revisions of this FAQ can be found at: GameFAQs (http://www.gamefaqs.com) ======================================================================= Version 0.6 My very first attempt to write an actual FAQ! Please forgive all my newbie mistakes =) Otherwise, enjoy what I believe is to be the very first WWF Smackdown! Gameshark FAQ on the net! ======================================================================= <>TABLE OF CONTENTS<> ======================================================================= 1. REVISION HISTORY 2. INTRODUCTION 3. NOTES AND MISCELLANEOUS INFORMATION 4. CODES A) Move List Modifier -Description -Codes -Move Value List B) Characteristic Modifier -Description -Codes -Characteristic Value List C) Victory Music Modifier -Description -Codes -Music Value List D) Area Modifier -Description -Codes -Area Value List E) Ranking Points Modifier -Description -Codes -Ranking Value List F) Ranking Statistics Modifier -Description -Codes -Ranking Value List G) Miscellaneous Codes -Infinite Creation Points 5. CREDITS 6. FINAL THOUGHTS ======================================================================= 1. <>REVISION HISTORY<> ======================================================================= v.0.6: - Been getting a lot of e-mails saying the Infinite Creation Points don't work so I've replaced them with another version - Just wanted to announce that this FAQ will rarely be updated now as Smackdown's gotten old and boring for me. Plus, there are not much codes hacked anymore. Also, for those who have the PAL version of Smackdown, these codes were made on the North American version of Smackdown (NTSC) v.0.5: - Added a Ranking statistic modifier (Wins, Losses, Draws, etc.) Thanks to Matthew Digilio (mr_digilio@yahoo.com) v.0.4: - Fixed up the Show Stopper/Chokeslam values. Thanks to those who informed me. (fyaball@hotmail.com, DTruNinja2000@cs.com) v.0.3: - Added Move Modifier codes for CAW 2 (Variation 2) - Added Move Modifier codes for CAW 3 (Variation 2) - Added Move Modifier codes for CAW 4 (Variation 2) v.0.2: - Fixed some minor spelling errors. - Added Ininite creation points code in Part 4, Section F v.0.1: First release of this FAQ. - Character Ability modifier codes - Victory music modifier - Maximum Ability Point Level modifier - Move List Modifier - Ranking Points Modifier ======================================================================= 2. <>INTRODUCTION<> ======================================================================= WWF Smackdown! is the first WWF game from THQ released on the Sony Playstation game console since the acquisition of the WWF license from former developer, Acclaim. WWF Smackdown! is built on a modified version of the acclaimed "Touken Retsuden" game engine by Yuke's. This game has many great new features never before seen in a PSX wrestling game. Examples of such are: Moving Hair, Moving Clothes, Allies and Enemies, Mid-game Cutscenes, a new and improved (among other WWF titles) season mode, Pre-season mode, improved I quit match, Special Referee mode, complex interactive 3D backstage areas, true video quality Titantron videos, moving lips, and wrestler size scaling. WWF Smackdown! was created Yuke's and was published by THQ. WWF Smackdown! was shipped on March 1st, 2000 and was available in stores on March 2nd, 2000. ======================================================================= 3. <>NOTES AND MISCELLANEOUS INFORMATION<> ======================================================================= You need a Gameshark or Gameshark Pro to use these codes. If you do not know how, or where, to obtain a Gameshark (Gameshark Pro), just drop by your favorite Videogame and/or Videogame Accessory store and pick one up. If a code does not work, it probably means you haven't typed the code in properly, or that your Gameshark's software is too old. In the case of the latter, you need to upgrade your Gameshark, or most likely, obtain a new one. If you're reading a version of this FAQ that has been HTML'ized, or whatever, please send all the inquiries to those people who did the changes and not me, as they may have an older version or have added their own corrections that I won't be able to help you on. The weapons match code will make the match a little slower when there are 4 people on the screen. Also, this code will freeze the Royal Rumble upon the entry of the 3rd-7th person. ======================================================================= 4. <>CODES<> ======================================================================= ******************************* A. Move List Modifier Credit to: Some Person ******************************* Description: This code lets you change what moves you have in your movelist for your created character. You can, for example, put a Stone Cold Stunner or a Rock Bottom on your normal ready moves. There are 2 variations to this code. The first is the variation where you set the moves beforehand so when you create a character, the moves you hacked in, will already be inside the move slots for your new character. The second variation is for the Biography in the game. This variation will only work when you have a pre-made character. After you hacked the moves in, you have to go into the Biography part of create a character and check out his moves. Codes: These are the Move List Modifier codes (variation 2) for the all created superstars.Hopefull, I'll get Variation 1 very soon. [NOTE] _HUGE_ LIST!! ============================= Created Superstar - Slot #1 Ready Moves 80090080 ???? 80090082 ???? 80090084 ???? 80090086 ???? Ready Moves -Groggy 8009008A ???? 8009008C ???? 8009008E ???? 80090090 ???? Behind 8009009E ???? 800900A0 ???? 800900A2 ???? 800900A4 ???? Ground 800900AA ???? 800900AC ???? 800900AE ???? Running -Front 800900EC ???? 800900EE ???? 800900F0 ???? Running -Back 800900F8 ???? 800900FA ???? 800900FC ???? Running -Attack 800900F2 ???? 800900F4 ???? 800900F6 ???? Running -Counter 800900FE ???? 80090100 ???? 80090102 ???? Turnbuckle -Front 800900C8 ???? 800900CA ???? Turnbuckle -Back 800900CE ???? 800900D0 ???? Turnbuckle -Lower 800900D4 ???? 800900D6 ???? Aerial -Standing 800900DA ???? 800900DC ???? 800900DE ???? Aerial -Down 800900E0 ???? 800900E2 ???? 800900E4 ???? ============================= Created Superstar - Slot #2 Ready Moves 8009019E ???? 800901A0 ???? 800901A2 ???? 800901A4 ???? Ready Moves -Groggy 800901A8 ???? 800901AA ???? 800901AC ???? 800901AE ???? Behind 800901BC ???? 800901BE ???? 800901C0 ???? 800901C2 ???? Ground 800901C8 ???? 800901CA ???? 800901CC ???? Running -Front 8009020A ???? 8009020C ???? 8009020E ???? Running -Back 80090216 ???? 80090218 ???? 8009021A ???? Running -Attack 80090210 ???? 80090212 ???? 80090214 ???? Running -Counter 8009021C ???? 8009021E ???? 80090220 ???? Turnbuckle -Front 800901E6 ???? 800901E8 ???? Turnbuckle -Back 800901EC ???? 800901EE ???? Turnbuckle -Lower 800901F2 ???? 800901F4 ???? Aerial -Standing 800901F8 ???? 800901FA ???? 800901FC ???? Aerial -Down 800901FE ???? 80090200 ???? 80090202 ???? ============================= Created Superstar - Slot #3 Ready Moves 800902BC ???? 800902BE ???? 800902C0 ???? 800902C2 ???? Ready Moves -Groggy 800902C6 ???? 800902C8 ???? 800902CA ???? 800902CC ???? Behind 800902DA ???? 800902DC ???? 800902DE ???? 800902E0 ???? Ground 800902E6 ???? 800902E8 ???? 800902EA ???? Running -Front 80090328 ???? 8009032A ???? 8009032C ???? Running -Back 80090334 ???? 80090336 ???? 80090338 ???? Running -Attack 8009032E ???? 80090330 ???? 80090332 ???? Running -Counter 8009033A ???? 8009033C ???? 8009033E ???? Turnbuckle -Front 80090304 ???? 80090306 ???? Turnbuckle -Back 8009030A ???? 8009030C ???? Turnbuckle -Lower 80090310 ???? 80090312 ???? Aerial -Standing 80090316 ???? 80090318 ???? 8009031A ???? Aerial -Down 8009031C ???? 8009031E ???? 80090320 ???? ============================= Created Superstar - Slot #4 Ready Moves 800903DA ???? 800903DC ???? 800903DE ???? 800903E0 ???? Ready Moves -Groggy 800903E4 ???? 800903E6 ???? 800903E8 ???? 800903EA ???? Behind 800903F8 ???? 800903FA ???? 800903FC ???? 800903FE ???? Ground 80090404 ???? 80090406 ???? 80090408 ???? Running -Front 80090446 ???? 80090448 ???? 8009044A ???? Running -Back 80090452 ???? 80090454 ???? 80090456 ???? Running -Attack 8009044C ???? 8009044E ???? 80090450 ???? Running -Counter 80090458 ???? 8009045A ???? 8009045C ???? Turnbuckle -Front 80090422 ???? 80090424 ???? Turnbuckle -Back 80090428 ???? 8009042A ???? Turnbuckle -Lower 8009042E ???? 80090430 ???? Aerial -Standing 80090434 ???? 80090436 ???? 80090438 ???? Aerial -Down 8009043A ???? 8009043C ???? 8009043E ???? ?? = The slot where you can place a Value from the Move Value List. Move Value List: These are the modifier values for the movelist. Right now, I only have the Lv.4 and Lv.5 values as they are the most useful moves. To use these, just take a value like 13B1, and stick it onto a code in the ?? part, so for example, if you put 80090080 13B1, you would have the Dominator on your Ready Moves. Powerful Specials Lv.4 13B1 - Dominator 13AE - Choke Toss 13B4 - Test Neckbreaker 13A3 - Diving Powerbomb 13B7 - Bearhug Front Slam 13B8 - Inverted DDT 13B9 - Falling Powerslam 13BC - Body Press Slam 13C1 - Torture Rack 13CC - Double Powerbomb 13D9 - Body Press Drop FW 13DA - Body Press Drop 13A4 - Pimpdrop 1388 - Stunner 13AA - Running Powerbomb 14BD - Pumphandle Slam 1395 - Jacknife Powerbomb Powerful Specials Lv.5 13EA - Strong Lariat 138E - Tombstone Piledriver 14B9 - Full Nelson Slam 1389 - Chokeslam 139B - Show Stopper 139D - Stone Cold Stunner Speedy Specials Lv.4 13CA - NorthernlightsSuplex 138B - X-Factor 13DB - Sky High 13BE - Michinoku Driver 13E8 - Downward Spiral 1391 - Hurracanrana 14BA - Electric Chair Drop 1397 - Jump Swinging DDT 0DE5 - Twisting Knee Drop 14C4 - Dragon Suplex Pin 14CC - Impaler Speedy Specials Lv.5 13A8 - Spinning Back Drop 14C5 - Tiger Suplex Pin 0DE4 - Senton Bomb 173E - The People’s Elbow Technical Specials Lv.4 0E1C - Dragon Attack 13D6 - Double Arm Backbreaker 13DE - Snowplow 13BF - Rolling Leg Lock 13CB - Sambo Suplex 0DE7 - The 450 0E1A - Diving Moonsault 14C6 - Octopus Stretch Technical Specials Lv.5 13D8 - Shamrock Anklelock 138C - Pedigree 138D - The Rock Bottom 138A - Fame Asser 139A - Flipping Armbar 0DE0 - The Money Shot 0DE3 - The Lo’ Down Roughneck Specials Lv.4 1398 - Double Arm DDT 13C8 - Knee Strike Roughneck Specials Lv.5 138F - Mandible Claw 14BE - Low Blow 14D3 - Reverse Death Valley ======================================================================= ******************************* B. Characteristic Modifier Credit to: ~ID~ and Myself ******************************* Description: This code lets you change your characteristics after you have had them set at the end of the pre-season. For example, if you got your characteristics set as: Good Speaker, Acolytes+, and Wealth, you can change them to Sharp Tongue, Debra-, and Degeneration X- with this code. After you have hacked in the new characteristics, you can confirm them in the Biography mode. I have the codes for all 4 Created Character Slots and their accompanying values. Codes: These are the characteristic modifier codes for all 4 Created Character slots. Created Superstar - Slot #1 80090020 ??xx 80090022 ???? 80090024 ???? 80090026 05?? Created Superstar - Slot #2 8009013E ??xx 80090140 ???? 80090142 ???? 80090144 05?? Created Superstar - Slot #3 8009025C ??xx 8009025E ???? 80090260 ???? 80090262 05?? Created Superstar - Slot #4 8009037A ??xx 8009037C ???? 8009037E ???? 80090380 05?? ?? = Characteristics Mod Value. With this, you can change your Created character's Characteristics after they have been set through the pre-season. xx = Victory Music Mod Value. Please refer to Section C, The Victory Music Modifier Section Ability Value List: These are the modifier values for the characteristics modifier code. The list is quite long, so be prepared with some scrolling. To use these, just stick a value like 02 + 55 into a slot. So, if you had 80090022 0255, your created character in slot #1 would have the Speed Attack and Injured Neck abilities. 00 - Power Attack 01 - Technical Attack 02 - Speed Attack 03 - Rough Attack 04 - Power Def. 05 - Tech. Def. 06 - Spd. Def. 07 - Rough Def. 08 - Pwr. Skill 09 - Tech. Skill 0A - Spd. Skill 0B - Rough Skill 0C - Single Match 0D - Tag Match 0E - 3-Way 0F - 4-Way 10 - Battle Royal 11 - Falls Anywhere 12 - Hardcore 13 - Cage 14 - Royal Rumble 15 - Tournament 16 - "I Quit" 17 - WWF Title 18 - Tag Title 19 - IC Title 1A - European 1B - Women's Title 1C - Hardcore Title 1D - Handicap 1E - S. Referee 1F - Lucky 20 - Favorite 21 - Good Looks 22 - Sexy 23 - Good Speaker 24 - Somber 25 - Pwr. Atk.+ 26 - Pwr. Atk.- 27 - Tech. Atk.+ 28 - Tech Atk.- 29 - Spd. Atk.+ 2A - Spd. Atk.- 2B - Rough Atk.+ 2C - Rough Atk.- 2D - Pwr. Def.+ 2E - Pwr. Def.- 2F - Tech. Def.+ 30 - Tech. Def.- 31 - Spd. Def.+ 32 - Spd. Def.- 33 - Rough Def.+ 34 - Rough Def.- 35 - Pwr. Skill + 36 - Pwr. Skill - 37 - Tech. Skill+ 38 - Tech. Skill- 39 - Spd. Skill+ 3A - Spd. Skill- 3B - Rough Skill+ 3C - Rough Skill- 3D - Single Match+ 3E - Single Match- 3F - Tag Match+ 40 - Tag Match- 41 - 3-Way+ 42 - 3-Way- 43 - 4-Way+ 44 - 4-Way- 45 - Battle Royal+ 46 - Battle Royal- 47 - Falls Anywhere+ 48 - Falls Anywhere- 49 - Hardcore+ 4A - Hardcore- 4B - Cage+ 4C - Cage- 4D - "I Quit"+ 4E - "I Quit"- 4F - Royal Rumble+ 50 - Royal Rumble- 51 - Handicap+ 52 - Handicap- 53 - S. Referee+ 54 - S. Referee- 55 - Injured Neck 56 - Weak Neck 57 - Injured Waist 58 - Weak Waist 59 - Injured Elbow 5A - Weak Elbow 5B - Injured Knee 5C - Weak Knee 5D - Lucky Life 5E - Unlucky 5F - Funny 60 - Smart 61 - Sensual 62 - Lady 63 - Noble 64 - Don Juan 65 - Femme Fatal 66 - Sharp Tounge 67 - Teriffic Speaker 68 - Bad Speaker 69 - Fashionable 6A - Unfashionable 6B - Good Health 6C - Bad Health 6D - Loner 6E - Cooperative 6F - Roughneck 70 - Rowdy 71 - Fair 72 - Betrayer 73 - Tenderhearted 74 - Stone Cold+ 75 - The Rock+ 76 - Triple H+ 77 - Mankind+ 78 - Ken Shamrock+ 79 - Al Snow+ 7A - Hardcore Holly+ 7B - Big Show+ 7C - Kane+ 7D - The Undertaker+ 7E - Test+ 7F - X-Pac+ 80 - Road Dogg+ 81 - Degeneration X+ 82 - Mr. Ass+ 83 - Gangrel+ 84 - Edge+ 85 - Christian+ 86 - Big Bossman+ 87 - Val Venis+ 88 - Godfather+ 89 - Chyna+ 8A - Tori+ 8B - Vince McMahon+ 8C - McMahon Family+ 8D - D'Lo Brown+ 8E - Mark Henry+ 8F - Matt Hardy+ 90 - Jeff Hardy+ 91 - Hardy Boyz+ 92 - Chris Jericho+ 93 - Shane McMahon+ 94 - Paul Bearer+ 95 - Steve Blackman+ 96 - Faarooq+ 97 - Bradshaw+ 98 - Acolytes+ 99 - Buh Buh Ray+ 9A - D'Von+ 9B - Dudley Boys+ 9C - Debra+ 9D - Stone Cold- 9E - The Rock- 9F - Triple H- A0 - Mankind- A1 - Ken Shamrock- A2 - Al Snow- A3 - Hardcore Holly- A4 - Big Show- A5 - Kane- A6 - The Undertaker- A7 - Test- A8 - X-Pac- A9 - Road Dogg- AA - Degeneration X- AB - Mr. Ass- AC - Gangrel- AD - Edge- AE - Christian- AF - Big Bossman- B0 - Val Venis- B1 - Godfather- B2 - Chyna- B3 - Tori- B4 - Vince McMahon- B5 - McMahon Family- B6 - D'Lo Brown- B7 - Mark Henry- B8 - Matt Hardy- B9 - Jeff Hardy- BA - Hardy Boyz- BB - Chris Jericho- BC - Shane McMahon- BD - Paul Bearer- BE - Steve Blackman- BF - Faarooq- C0 - Bradshaw- C1 - Acolytes- C2 - Buh Buh Ray- C3 - D'Von- C4 - Dudley Boys- C5 - Debra- C6 - Tournament+ C7 - Title Match+ C8 - Tag Title+ C9 - IC Title+ CA - European Title+ CB - Women's Title+ CC - Hardcore Title+ CD - Wealth FF - Blank (No Data) ======================================================================= ******************************* C. Victory Music Modifier Credit to: ~ID~ and Myself ******************************* Description: This code lets you modify the music that plays after you have won a match. Instead of the music that plays during your Titantron video, you can change it with this code. For example, during character creation, you have chosen D'Lo Brown's Titantron. Now, after you have won a match, D'Lo's music plays, but with this code, you can have it so that the Hardy Boyz's music plays instead of D'Lo's after you win. Codes: There are the codes for all 4 created character slots. Created Superstar - Slot #1 80090020 ??xx Created Superstar - Slot #2 8009013E ??xx Created Superstar - Slot #3 8009025C ??xx Created Superstar - Slot #4 8009037A ??xx xx = Victory Music Mod Value. Please refer to Section C, The Victory Music Modifier Section ?? = Characteristics Mod Value. Please refer to Section B. Music Value List: These are the modifier values for the victory music modifier code. They play instead of the normal theme that should play. So, if you had 80090020 ??10, you would hear The Rock's theme after you win a match with the created superstar you entered the music modifier code with. You should refer back to section B to fill in an ability for ?? because you are forced to do it if you use this music code. 0E - Stone Cold Steve Austin 0F - The Undertaker & Paul Bearer 10 - The Rock 11 - Big Show Paul Wight 12 - Mankind 13 - Ken Shamrock 14 - Triple H 15 - Kane 16 - Val Venis 17 - Big Boss Man 18 - X-Pac 19 - No Chance In Hell 1A - Mr. Ass 1B - Road Dogg 1C - Hardcore Holly 1D - Test 1E - Al Snow 1F - Gangrel 20 - Christian 21 - Edge 22 - Chyna 23 - Tori 24 - The Godfather 25 - Debra 26 - D'Lo Brown 27 - Mark Henry 28 - Hardy Boyz 29 - Y2J Chris Jericho 2A - Steve Blackman 2B - Acolytes 2C - Dudley Boyz ======================================================================= ******************************* D. Area Modifier Credit to: Myself ******************************* Description: This code lets you modify the area which you have a match at. Although, this code does not allow you to pin outside of the Ring area when there is a 4 player mode. Also, you are unable to go to other locations except your area where you put in the code for. Finally, this code will freeze the Royal Rumble when upon the entry of the 3rd-7th participant. Codes: There is one code which you modify the values to select a stage. Base Code: 8007ACAC 0??? ??? = The Value that determines the area you wrestle at. Area Value List: These are the modifier values for the area modifier code. [NOTE] 105 keeps you at the Ring area, but you can now have weapons in every single match except Steel Cage and Royal Ruble. 105 also makes the match move at a slower framerate when there are 4 people in the ring. 104 = Entrance Ramp Area 105 = Ringside (Weapons Anytime) 106 = Corridor 107 = Boiler Room 108 = Kitchen 109 = Parking Lot ======================================================================= ******************************* E. Ranking Points Modifier Credit to: shorty23345 ******************************* Description: This code lets you modify the amount of ranking points your created character has. Although the code only lasts while it is activated, and the points reset when the code is shut off, it is extremely useful if you just want to take that little cheap shot at the WWF Champ and take his belt when you're below the required rank. Codes: There is currently only the code for the first created character. Created Superstar - Slot #1 80090CA8 ???? ???? = The Value that determines the number of ranking points you have. There are really no values for this code. You can just stick in a HEX value between 0000 and FFFF, although the ranking points stop at 999. (HEX Value = 3E7) ======================================================================= ******************************* F. Ranking Statistic Modifier Credit to: Matthew Digilio ******************************* Description: This code lets you modify the statistics in your ranking profile. You can change the amount of wins, losses, draws and the amount of matches you have wrestled. After you enter this code, you save and reset the game without the codes on. The next match you win or lose will change your ranking points. The points can vary from anywhere depending on what stats you picked (wins, losses, etc.) and if you win or lose the nextmatch. Codes: There are codes for all 4 characters for wins, losses, draws, and the amount of matches wrestled. Created Superstar - Slot #1 Wins - 80090C90 0??? Losses - 80090C92 0??? Draws - 80090C94 0??? Matches - 80090C96 0??? Created Superstar - Slot #2 Wins - 80090CAC 0??? Losses - 80090CAE 0??? Draws - 80090CB0 0??? Matches - 80090CB2 0??? Created Superstar - Slot #3 Wins - 80090CC8 0??? Losses - 80090CCA 0??? Draws - 80090CCC 0??? Matches - 80090CCE 0??? Created Superstar - Slot #4 Wins - 80090CE4 0??? Losses - 80090CE6 0??? Draws - 80090CE8 0??? Matches - 80090CEA 0??? ??? = The Value that determines the number of each stat you have. There are no set values for this code. You can just stick in a HEX value between 000 and 3E7. For example, if you put 3E7 for wins, you'll have 999 wins. 000 makes it so you have 0, so if you put 000 for losses and draws, you'll have 0 of each. Finally, you need to match the amount of wins, losses, and draws to put a number of matches wrestled in. So, if you had 475 wins and 25 losses, you need to put 1F4 to make the matches wrestled number, match the amount of matches you've wrestled. To convert a decimal number to HEX, such as 475 wins, if you have Windows 95/98/NT, go to the calculator program included. Go to view, pick Scientific. Now, enter 475 in the slot, and on the left, you should see "Hex, Dec, Oct, Bin." Select HEX, and the 475 should transform into the HEX value. You can do this with any value, but make sure you are matching you game stats to equal 999 matches wrestled if you are going that high. ======================================================================= ******************************* G. Miscellaneous Codes Credit to: Various ******************************* =========================================== 1) INFINITE CREATION POINTS Credit: CMGSCCC =========================================== Description: This code does exactly what its name says. It gives you infinite creation points to start a created character with. The only problem with this code, is that it only works when you're creating a new character for the first time, but not when you're modifying your character's Ability Points in Season Codes: There is only the code for any of your new created characters. D00ED41A 0000 100ED41A 00FF There are no values for this code. Just a plain, simple code. ======================================================================= 5. <>CREDITS<> ======================================================================= - Me (Quasar10@yahoo.com) for writing this FAQ and helping the WWF Smackdown! fans around! (Hopefully =)) - ~ID~ (primecomics@mindspring.com) for creating many of the codes and values seen on this FAQ! - shorty23345 (shorty2334@hotmail.com) for creating the Ranking Points Modifier Code! - Some Person (UnknownGreatOne@aol.com) for creating the Movelist modifier codes and their values! - Matthew Digilio (mr_digilio@yahoo.com) for creating the Ranking Statistic Modifier! - Yuke's (http://yukes.co.jp/) for creating WWF Smackdown! and making it extremely enjoyable to please all the fans! - THQ (http://www.thq.com/smackdown/) for publishing WWF Smackdown! and making it the current best Playstation wrestling game of all time! - World Wrestling Federation (http://www.wwf.com/)for the years of entertainment you have brought me and everyone else! - Game Shark Code Creators Club Message Board (http://www.cmgsccc.com/cgi-bin/Ultimate.cgi) for the Smackdown! game hackers and their codes, which inspired me to write this FAQ. - YOU, for reading this FAQ! ======================================================================= 7. <>FINAL THOUGHTS<> ======================================================================= Thank you for reading my FAQ. If you have any thoughts, questions, or comments, please feel free to contact me at: Quasar10@yahoo.com and put a WWF Smackdown related topic in the subject line or your question will be ignored. ======================================================================= This Document is Copyright 2000 Andy Yang =======================================================================