"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" KKK e K e W5XX e KKKW XzDXW e KWWWy #e XE# KKW e KWWy5W5eee XE WyXXDDz5eyD5W WW5DyD5 W9e y5DDzK K K5 e 5 KWyXz# eXGez#eG55Dz W#z#eeeeeeE5XyKX KG ee9 KKyXD9 eE 99D99zeD DeeeeeeeeeGeeeeeeeDXW WWe eeee Ky5D#XXe e9yE9Dz eeeeeeeW E WDeeeE Wy#D eee KWyXz9 eW DeE eG e55EeK 5XX e WyXXW eeeX Wyye eeee WyXD# e9 G ee eX e XK 95 e WDW eGGy Ky55e eeeX Ky5XD De Xy ee e e K eD e Xz K eeE W5y9 #eee KW5XD5 e G Xee eez 9K K e XD y ee5 5WyXWe eeee KWyXDD ez 5D5yee ee K e e e WW Kee # yy5yX# eeeK KyXzz Ge G#D ee ee WK ED 55XXDX e XDDDXXX e 5XW ee DDDzXDeWDX#X#D WKDD5e eeee 5Xy e WW ee ee D 9# e e KK ee e KXWyye eGeE 5DX eD XyyDDKee ezDG e e e WW e# #D KWWWD5Geee y5 ee yD WXX ee e5Ee5 X5 K e e yW e e y55We eGee #e yzy yXDKee e5 ee Dz KK e ye Wy ee e 5Xyy#5eEey eWWz# yXXKee e9X ee XXy e #Gy yK ee e W555E eGGzeEKDG KyXDKee eE e ee W5X e 5DD KyW ee Ke y55XGKe9#eK5GD KyXDKee ee X Dee e KW5W eee e K5y55D99ey59e Wy5X ee ee WKK 5#ee9KWy eW K 5eee 5e W W 9eeeeee Ky5Kee ee 5 K X5X#Xy z K5XEeeeE 9G KW XX eG X K Ky GDz##D KeK KK55 e# z e Wez KWX5 eX # e EeD KWyXD ey # e XEeE KWyXX ey 9 K eD5#9E9#X Ky5XD e5 E eK KKyy e# e u uKuu GX uuKK ee59 u u u 9D FAQ/Walkthrough PS 2001 Version: 1.0 released on the 6th of April 2010 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Walkthrough | G0300 | | Story Walkthrough | G0310 | |----------------------------------------------------------------+-----------| | XX.) FAQ | GXX00 | | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'VIP' for the Playstation, released by Ubisoft in 2001. It was also released on the PC and had some other ports on the Game Boy Color/Advance and Playstation 2. Only the PC version is also applicable for this guide. This game is, of course, based on the semi-hit show of the same name starring Pamela Anderson. It ran for like 4 seasons and this is apparently based during the later years (since Johnny is there) and the show was still running at the time. It is generally regarded as super campy but has a kind of cult following that only has Baywatch to compare to. Nevertheless, you do not need to know the show to understand the game but it kind of plays like an episode of the series and if you are a fan then you will most likely enjoy this a lot more. Suggestions, comments or errors - email me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== Menu: ````` There are only four choices. New Game: Start a new game Continue: Load a saved game Gallery: Load the unlocked pictures and movies from the save game Options: Display (center adjustment) Sound levels Vibration On/Off Game Flow: `````````` The game is split into more than a dozen scenes which in turn are split into sequences that vary in style. Each sequence has bonus items you can pick up during the action that will either just give you points or return your energy. Here is a breakdown of these items: Yellow = 5,000 points Red = Power Up (does not actually do anything as far as I know) Green = Energy Up (restore health) At the end of a scene you get a STAGE CLEAR screen which shows the following statistics: Accuracy: Your accuracy in shooting and getting the correct keys. Max Combo: Highest successful combo. Easier to get this in hand-to-hand fights. The combo resets when you switch character in a level. Counter: Amount of counters achieved. Total: Your points total. Rank: Your performance for this stage, depending on your accuracy, combo mainly, which determine the total points. Counters do not seem important If you get an A you will have a "nicer" picture of Pammy as reward. I have never seen anything lower than B given here. You can only save the game in-between scenes. There is also the option to buy movies and pictures with your hard-earned points. This is under the SPECIAL option. More movies and pictures are unlocked through the story mode and DOES NOT requires getting A rankings for any stage. There are only 40 pictures and the rest stay question marks. Here is a list of what to unlock and when they become available. Photo: 01-03 = 10,000 pts each (after Stage 1) 04-06 = 15,000 pts each (after Stage 2) 07-09 = 20,000 pts each (after Stage 3) 10-12 = 25,000 pts each (after Stage 4) 13-15 = 30,000 pts each (after Stage 5) 16-18 = 35,000 pts each (after Stage 6) 19-21 = 40,000 pts each (after Stage 7) 22-24 = 45,000 pts each (after Stage 8) 25-27 = 50,000 pts each (after Stage 9) 28-30 = 55.000 pts each (after Stage 10) 31-33 = 60,000 pts each (after Stage 11) 34-36 = 65,000 pts each (after Stage 12) 37-40 = 80,000 pts each (after Stage 13) Movies: 01. Stage 1 Intro 50,000 pts (after Stage 1) 02. Stage 2 Cutscene 30,000 pts (after Stage 2) 03. Stage 3 Cutscene 30,000 pts (after Stage 3) 04. Stage 4 Intro 30,000 pts (after Stage 4) 05. Stage 4 Cutscene1 35,000 pts (after Stage 4) 06. Stage 4 Cutscene2 40,000 pts (after Stage 4) 07. Stage 5 Intro 65,000 pts (after Stage 5) 08. Stage 5 Cutscene 70,000 pts (after Stage 5) 09. Stage 6 Outro 80,000 pts (after Stage 6) 10. Stage 7 Intro 50,000 pts (after Stage 7) 11. Stage 7 Cutscene1 55,000 pts (after Stage 7) 12. Stage 7 Cutscene2 60,000 pts (after Stage 7) 13. Stage 7 Outro 65,000 pts (after Stage 7) 14. Stage 8 Intro 70,000 pts (after Stage 8) 15. Stage 8 Cutscene 75,000 pts (after Stage 8) 16. Stage 9 Intro 80,000 pts (after Stage 9) 17. Stage 9 Cutscene 85,000 pts (after Stage 9) 18. Stage 9 Outro 90,000 pts (after Stage 9) 19. Stage 10 Intro 95,000 pts (after Stage 10) 20. Stage 11 Intro 100,000 pts (after Stage 11) 21. Stage 13 Intro 150,000 pts (after Stage 13) 22. Stage 13 Cutscene1 200,000 pts (after Stage 13) 23. Stage 13 Cutscene2 200,000 pts (after Stage 13) 24. Stage 13 Outro 1,000,000 pts (after Stage 13) Scoring: ```````` * You get a 100 points per goon during Type A fighting. Shooting depends on the area of the hit (head starts with 1,000 and legs just 100). * Each combo adds 50 points. E.g. Combo 20 defeat = 1050 * A counter doubles the score of that hit. In short, raking up a huge combo will enable you buying all unlockables very quickly. =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== There are five types of game modes in the game. Understanding them is the key to play the game and what follows later is just a run-down of events with some more hints. The core of the game hardly ever changes. Type A ====== This is your standard hand-to-hand combat where you see button patterns on the screen and must replicate them quickly. Doing so hurts your foes, messing up lowers your life bar. These patterns get tougher as you go along but thankfully they are not random. Also, continued correct moves can help you dispatch an enemy before three gang up on you at once; else this can force a button or two with the additional enemies surrounding you. Eventually the game throws you a bone with a semi-insulting 'one triangle' directions for no- hopers who are completely befuddled and will probably be more likely to kick the bucket than the thugs any time soon. At the start of the game you only have a two-button sequence to master but four-button sequences are default near the end and the boss will take a little bit extra to take down. Type B ====== Button bashing, but instead of trying to be super fast you should take it easy and just try "slightly more than slow" really. You will find this does not require as much speed as a button bashing sequence normally demands. There is also a puzzle involving button bashing but that is explained in the walkthrough. Type C ====== Gun fights, an orgy of X (shoot) and O (reload) with a variety of firearms. You also have the R1 "speed up" option which helps a little but often makes the horrible cross hair even harder to control. These are rather easy for the most case but later can be tricky when they involve some grenades being launched at you. Most of the time you just need to shoot bad guys (often you can blow up obstacles that cover them) although you may have a primary target to hit while you still have to dispatch distracting snipers. While the game is usually very generous with shot hit detection, it overcompensates in the final shootout. Handgun: Slow but accurate enough. Have to reload too often. Assault Rifle: Super fast and still accurate like a handgun but unfortunately you also have to content with more goons in these levels. Sniper Rifle: One hit kills no matter where you aim at. This one is almost too easy but a lot of them relate to mini-bosses which you cannot kill in one shot. Slow if you miss your shot. Bottle: You will find this out by yourself... Type D ====== You either have to dodge a sniper cross hair or sneak around guards. This is done by a single button and is super easy. You actually lose points if you do not make it and after a few times it is game over. Might be used in combination of Type A (fighting). Type E ====== Mostly done by Kay since she is not a fighter There are several types of these mini-games such as a 3x3 tile-slider puzzle, some strange wave pattern tweaker. For the latter (and I realize I forgot to put that into the walkthrough, I hope someone will tell me where it is missing) you need to press UP and DOWN to match up the dots on the waves. This can be annoying since the wave moves ahead while you press the buttons and you might end up changing the wrong one. The good news is that once a bar is green it will stay green and you cannot move the attached dots any more. Eventually you will only have to move a few and it all becomes more organizes. You also have a lot of time for this so they only worry is not figuring out what you are supposed to do here. Since you know how this should not be a problem. Story Walkthrough: G0310 `````````````````` Stage 1 ======= Type A, Vallery in front of estate walls and gate. Type C at the gate with Nikki, then at the fountain in two different views. The second one at the window is slightly tougher. Type A in the courtyard as goes Vallery up to the entrance door. This leads to a button bashing Type B encounter where you have to force open the door. On the other end of the courtyard, Nicky will fist it out with goons (Type A) for a while with the last sequence shooting the door open to end the stage. Stage 2 ======= Fight through the lobby with Vallery, Type A. Runs into surgery. Nikki takes over, Type A fighting. Follows Vallery into surgery. Vallery fights it out in the living room (Type A). Stage 3 ======= Nikki starts shooting in the lobby (Type C) then switches to the staircase. Vallery takes over in the upstairs dressing room (Type A) and finishes up by opening the door. Flee the mansion (Type D). Stage 4 ======= Tasha sneaks around the base (Type D), also involves some fighting. Kay hacks the computer (Type E). Tasha cleans up the streets (Type A) with cars apparently driving by and not caring about the fighting. Where is this show based in again? Stage 5 ======= Sparring practice with Quick (Type A). You do not take damage but you lose points if you are too slow. You cannot actually fail this just lose a lot of points. Type C shooting with a sniper rifle. Shoot the goons and then the tires else they shoot you while you are in the process of taking out the car. Type C shooting with an assault rifle, this is a little tougher to get a high hit ratio as the assault rifle shoots rapidly and avoiding damage requires you to have a quick trigger finger. Stage 6 ======= Quick takes care of the goons outside (Type A); you can get a 100+ combo on these streets and often you are way outnumbered resulting in four-button combinations. Vallery battles goons near the stalls (Type A). This is another near-100 combo until you finally reach the boss. Johnny's job is to deal 50 per cent of damage before the story continues. This is still Type A fighting just that you always fight the same guy. Vallery chases the boss goon to the beach (Type D). Vallery catches up with the boss and clogs him a while with her purse (Type A). Funny enough: she takes less time than Johnny to beat her half of the health bar. Stage 7 ======= Tasha vs Sniper in this Type C sniper duel with a mini-boss. Your aim is to rattle the health bar down to almost zero. Next up Tasha fights the other goons (Type A) in the lobby. Johnny clears the way for Kay (Type A). Kay hacks the computer (Type E). Fives minutes for three pictures of a 3x3 sliding puzzle. Rather easy but I know a lot of people hate these kind of puzzles. Scene 8 ======= Keep the door from opening (Type B). Quick takes out the goons that did manage to storm into the club (Type A). Val defends herself by throwing bottles at the goons that come later (Type D). This is horribly inaccurate. The goons running from right to left are not going to hurt you directly but they might get hit by one of your bottles and thus give the enemy it was targeted at the chance to shoot. The scene switches to your perspective soon enough yet the idea is the same. Wait for the goons coming from the door to actually get into position as you else throw into thin air and you would not want to waste your chance looking at this slow "reload" time. Quick takes on the boss (Type A) and unfortunately not the guy we just saw coming into the club with a chain gun. This time you need to get to the point where the game takes over and finishes the scene. Scene 9 ======= Nikki shoots the grenadiers in the lobby. These grenades do a lot of damage and the game gives you a handful with these guys as they are spread out so much. Getting all quickly is not easy. Luckily there are only two waves and the rest of the enemies are just regular guys with pistols. Johnny takes over with this kung fu skills (Type A). Note how the easiest button combination is already four icons. This is quite a long sequence and you can rake up a 100+ combo here. Tasha now protects Johnny with her sniper rifle from being shot by the goons (Type C). This is longer than expected and the sniper rifle can kill anyone no matter if you hit the foot or the head. Back to Johnny for more slapping the bad guys (Type A). This time it is a shorter but you regularly get surrounded by two guys. Nikki tries to disarm the C4 bomb (Type E). This is rather easy. Button bash the color of the bar (it matches to either X, O or /_\ on your controller!) and note that if a color button is flashing then it fill empty out quicker so you need to concentrate on this one first. Once a bar is filled you do not have to worry about it emptying again. Scene 10 ======== Tasha fights goons in the parking lot (Type A). This is slightly more than average sparring. Nikki takes over with her gun (Type C). You can shoot the barrels for a blast that takes out several guys in the surrounding area. I am not sure this counts for your accuracy but killing someone with this method does raise your counter. Johnny also wants to be part of this brawl (Type A). This is pretty short. Tasha returns for more action (Type A) and soon needs to duck for cover. Scene 11 ======== Quick takes on the trained goons who apparently opened up the door for Plan B (Type A). After rescuing Tasha you can finally do some slapping with Val's purse again (Type A). Quick is back in charge for a really long fighting scene (Type A). Nikki finally confronts the baddy from before (Type C). Rattle down his HP to the green bar by shooting him, naturally. This also works kind of by shooting through the statue or at least just to the side of it while he is hiding on that side. Shoot the grenades as he lobs them over the corner. It is best to destroy those as he has just thrown them. Quick takes over with an assault rifle (Type C). The boss alternates between two modes: One is stepping out from behind a column where you should quickly shoot him twice for him to go back or run to the next column. If you do not shoot him twice quick enough he will either shoot or lob a grenade at you. The alternate attack is just crouching next to a column and throwing a grenade. You cannot shoot him at this point but you can shoot the grenades. Scene 12 ======== Quick starts cleaning out this office area (Type) followed by Vallery doing the same (Type A). Quick apparently had enough of hand-to-hand combat as he pulls out an automatic rifle to slay these grenade throwers. The idea is to hit them before they throw and the game's auto-aim mechanism helps to shoot them while they are still crawling/crouching behind the desks. Scene 13 ======== First you have a kind of unique part which involves multiple button combinations but not involving any fights. Place explosives as Nikki points you and then explode the C4 correctly. You have five minutes for this task as well as the next one. If you screw up the explosion part then Nikki goes back to planting the explosives. This takes up a lot of time! Tasha then takes out her sniper rifle to deal with the helicopter's rotor engine. In actually you want to kill the opposition here but will get rid of him along with the helicopter engine. In short, you want to shoot the guy so he does not shoot you and then in-between get a couple of shots on the engine. Once the engine is down to zero the sequence is complete. Next up is the boss. The first two quarters are standard boss material (Type A) but the second half involves six buttons for each attack. The only upside here is that each successful hit does take off double damage compared to the first half of his health bar. Finally you have to finish this off with some button bashing (Type B). Val does the rest for a big combo finish! You can now restart the game with the score kept intact to unlock those pics and flicks. =============================================================================== XX.) FAQ GXX00 =============================================================================== Q) How do you unlock the rest of the pictures? A) There are only 40 pictures as far as I know. They left the rest of the question marks just to complete the screen. If there really is a way then I would not know since I beat the game on A rankings throughout. Q) Is the is the same game as on the ? A) I compared to pictures on the PC and it looks identical. The Game Boy Color and Advance games are naturally different and the Playstation 2 game has been changed a lot but still has the same story if I remember correctly. Q) Is the game hard? A) Sure is. It is repetitive and easy at first but later levels can be really tough. I guess it also comes down to how well you know your controller. Q) What happens with the mini-boss in the lobby? A) You do not actually have to shoot this guy but taking care of him will result in having more health for the rest of the level. He will eventually disappear as if you have nearly depleted his health bar. Q) What happens if I shoot the mini-boss on the last level? A) The guy will fall down first and then you can concentrate on the helicopter engine. You are supposed to be short on time here if you screwed up the C4 placement earlier, in which case you need to try and shoot the engine while he is still around and then he will fall down from the resulting blast. =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 Complete (6th of April 2010) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Ubisoft for the game. Andrew Schultz for his review that "pursuaded" me to FAQ the game. I have borrowed some of his wording for the descriptions as per agreement. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=