__ __ _ __ _______ _ _ ______ ____ \ \ / //\ / \ / /| _ || | | | /\ | _ /| \ \ \ / // \ / \/ / | |_| || | | | / \ | |_| / | _ \ \ \/ // __ \ / / |__ || | | | / __ \ | | | |_| | \ // /__\ \ / /\ / _| || |_| | / /__\ \ | _ \ | / \//________\/_/ \_/ |______||_____|/________\|_/ \__\|____/ _____ _ __ _____ _____ _________ _____ | _ \ /\ / \ / /| \ | || || _| | |_| / / \ / \/ / | _ \|_ _||_ _|| |_ | _ | / __ \ / / | |_| | | | | | |_ | | |_| \ / /__\ \ / /\ / | / | | | | _| | |_____//________\/_/ \_/ |_____/ |___| |_____| |_____| (On Playstation) ----------------------------------------------------------------------- ========================[ ATAC and Pilot Guide ]======================= ----------------------------------------------------------------------- ~Version 0.5~ as of August 25th, 2003 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ By Kurtis "Fragnarok" Seid ----------------------------------------------------------------------- ___________________ |~TABLE OF CONTENTS~\________________ | 1 - Updates [1UPD]| | 2 - Intro to the guide [2INT]| | 3 - Pilots [3PIL]| | 4 - ATACs [4ATA]| | 5 - Attacks [5ATT]| | 6 - Reactions [6REA]| | 7 - Support Skills [7SUP]| | 8 - Dormant Skills [8DOR]| | 9 - Movement types [9MOV]| |10 - Weapons [10WE]| |11 - Stones [11ST]| |12 - Amulets [12AM]| |13 - Credits and Legal [13CR]| |14 - A word from our sponsor [14AW]| |____________________________________| ----------------------------------------------------------------------- ~UPDATES~ [1UPD] ======================================================================= V 0.5 (8/25/03) - Changed the hosting permission. Added handy Ctrl + F search abbreviations. V 0.4 (5/8/03) - Added the rest of the Pilot and Weapons info. Fixed who can pilot what. V 0.3 (5/1/03) - Fixed even more errors, especially in the Reactions section. Added the rest of the ATACs and pilots. V 0.2 (4/30/03) - Fixed alot of errors in every section. Added NPC Pilots and ATACs. V 0.1 (4/29/03) - Guide is created. So far it only covers the characters and equipment that you gain. *********************************************************************** ----------------------------------------------------------------------- ~INTRO TO THE GUIDE~ [2INT] ======================================================================= And yet another boredom driven Guide! This Guide is for Vanguard Bandits and covers the aspects of the Pilots and ATACs you gain or encounter. If you really want to send some spam or death threats send them to Fragnarok@hotmail.com, but they will most likely never be read. *********************************************************************** ----------------------------------------------------------------------- ~PILOTS~ [3PIL] ======================================================================= -------------\ Party members| -------------/ ]Bastion[ ''' The Main hero of the game and probably one of the most well rounded characters. In the Kingdom and Empire Branches you'll want to keep his stats balanced in order to obtain all of his Attacks, especially the mighty Soaring Dance. In Ruin Branch you should also keep him well rounded but with a bit more focuse on DEX in order to learn Tidal Wave. Hails from: Pharastia Kingdom Joins: All Branches, he's the main hero ATAC: Starts in the Alba but will gain the Ultragunner in Kingdom and Empire, and the TIC-TAC in Ruin. Dormant skills: Reflect attack, Parry, Chivalry, Mental Vision, Second attack, Massive Menace Interview: You can't Interview yourself ]Reyna[ ''' A spunky Avalon soldier you meet in the very first mission. She is a farily average pilot and will pretty much be out classed by everyone except Barlow, Devlin, and Milea in the Kingdom Branch; but since you don't get too mant fancy characters in the Ruin Branch she does some what better. You have to fight her in the Empire Branch. Hails from: Avalon Principality Joins: Kingdom and Ruin Branch ATAC: Haurol, but you can switch her into any free ATAC; Haizuron Dormant Skills: Parry, Mental Vision, Forward Menace, Rear Menace, Rapid Motion Special Attacks: Reyna's Trick Interview: +3 Morale ]Devlin[ ''' Soldier of Hibernia and a real hard ass. Most people blame his bad attidue for why they keep getting the bad Kingdom ending. As a fighter he's pretty similar to Reyna so he'll probably end up more for support than attacking. You'll cross swords with him in Empire Branch. Hails from: Hibernia Duchy Joins: Kingdom Branch ATAC: Ratatosk, but you can switch him into any free ATAC; Eigol Dormant Skills: Reflect Attack, Second Attack Special Attacks: Burning Soul Interview: +2 Morale ]Barlow[ ''' Devlin's fat little buddy, and along with Andrew, is the game's main source of comic relief. Battle wise he's another average fighter, but because he has no Speical Attacks he should act as a back up healer in Kingdom Branch and your main healer in Ruin Branch. You'll face him in the Empire Branch. Hails from: Hibernia Duchy Joins: Kingdom and Ruin Branch ATAC: Ratatosk, but you can switch him into any free ATAC; Eigol Dormant Skills: Chivalry, Massive Menace Interview: +2 Morale ]Andrew[ ''' The game's perverted, sexist Ninja with side burns. You'll first have to fight against him but later on he'll join your side. Although you can use him in any ATAC, he shines when using his awasome Vedocorban. His high DEX and AGL makes him a great fighter, unless of cousre you are attacked with something that can't be dodged. Joins: Kingdom and Ruin Branch Hails from: Dionne-Lehve ATAC: Vendocorban, you can switch him into any free ATAC but why would you want to? Dormant Skills: Parry, Assassinate, Second Attack, Stealth Motion, Rapid Motion Special Attacks: Somersault(Only while in the Vendocorban) Interview: +4 Morale ]Zeira[ ''' The leader of Avalon. Because of his Toreadore ATAC he ranks among one of the best characters you'll gain, though he might be at the bottom of that prestigious list. Like other characters you'll fight him in Empire Branch. Hails from: Avalon Principality Joins: Kingdom Branch ATAC: Toreadore Dormant Skills: Chivalry, Second Attack, Rapid Motion Interview: +2 Morale ]Alden[ ''' The leader of Hibernia. He has a nice amount of DEF so he can survive quite a bit of punishment. A good fighter but still takes second place to warriors like Andrew and Dionne. Hails from: Hibernia Duchy Joins: Kingdom Branch ATAC: Altagrave Dormant Skills: Parry, Chivalry, Mental Vision, Second Attack, Rapid Motion Interview: +1 Morale ]Dionne[ ''' Dear God! For the leader of Dionne-Lehve, a nation of stealthy ninja, Dionne doesn't have much grace but instead an insane amount of power. He is the strongest pilot you can gain and among one of the best in the whole game. Pitty you only get him in one branch. Hails from: Dionne-Lehve Joins: Kingdom Branch ATAC: Roaring Lion Dormant Skills: Reflect Attack, Chivalry, Mental Vision, Massive Menace Interview: +1 Morale ]Nana[ ''' A sweet little girl and daughter to the slimey dog known as Radcot. She pilots her father's Bahamut ATAC which has an absured amount of HPs. She doesn't have that great DEX and AGL so she'll mainly be used as a decoy to take hits. Hails from: Muspel Nation Joins: Kingdom Branch, and only if you lost Mission 6 ATAC: Bahamut Dormant Skills: Mental Vision, Massive Menace Interview: +2 Morale ]Milea[ ''' Bastion's adopted sister and one of his potential lovers. In the Kingdom Branch she is at a low level and pretty much only good for taking a few hits before dying. In the Ruin Branch she gains the Altagrave and is almost as good with it as Alden. Hails from: Pharastia Kingdom Joins: Kingdom Branch, and only if Bastion is level 19 or lower after Mission 17; Ruin Branch ATAC: Amphisia in Kingdom, and Altagrave in Ruin Dormant Skills: Parry Interview: +4 Morale ]Sadira[ ''' The ditsy Princess of the Empire and another of Bastion's possible lovers. Her Sylpheed ATAC is like a cross between the Vedocorban and the Toreadore, it's both reasonably fast and reasonably strong. She joins as a NPC in the Kingdom Branch but will most likely get killed right of the bat. Hails from: Junaris Empire Joins: Empire and Ruin Branch ATAC: Sylpheed ATAC Dormant Skills: Parry, Chivalry, Hoverjets, Second Attack, Stealth Motion, Rapid Motion Interview: +4 Morale ]Cecilia[ ''' A hyper active Maid-Ninja-Spy orginally from Dionne-Lehve now spying of Bastion for Faulkner, and yet she is still a candidate for Bastion's lover. She's not that special at first but later on she will gain Andrew's Vendocorban making her fighting style just like his. You'll fight her in Ruin Branch. Hails from: Dionne-Lehve Joins: Empire Branch ATAC: Starts in a Barbatos but later gains the Vendocorban Dormant Skills: Assassinate, Rear Menace, Stealth Motion, Rapid Motion Special Attacks: Somersault(Only while in the Vendocorban) Interview: +3 Morale ]Franco[ ''' Imperial Knight who has pledged his life to Sadira. As a fighter he is like Barlow and has no real set potential so you can build him in any way you like. He's your enemy in the the Kingdom and Ruin Branches. Hails from: Junaris Empire Joins: Empire Branch ATAC: Korbelan, but you can switch him into any free ATAC Dormant Skills: Reflect Attack, Chivalry Interview: +1 Morale ]Halak[ ''' Yoda-style talking old lady and grandmother to Sadira and Duyere. She fights the same as Franco so you can do whatever you like with her. She's an enemy in the Kingdom Branch. Hails from: Junaris Empire Joins: Empire Branch ATAC: Korbelan, but you can switch her into any free ATAC Dormant Skills: Bad Back, Massive Menace Interview: +1 Morale ]Claire[ ''' Valley girl daughter of Logan and heir to Nordilain, she is also Sadira's schoolhood rival. She's just like France and Halak battle wise so train her the way you like. You'll fight her in Kingdom and Ruin Branches. Hails from: Nordilain Forest Joins: Empire Branch ATAC: Einlager, but you can switch her into any free ATAC; Sharking Dormant Skills: Parry, Chivalry, Forward Menace Interview: +3 Morale ]Ione[ ''' Memeber of the Avalon army and Reyna's very close friend. She's just an average fighter and doesn't even stay in your team for very long so you won't have to really plan out her stats. You'll fight her in Empire Branch. Hails from: Avalon Principality Joins: None, but she will help you for a while in the Kingdom Branch ATAC: Barazaph, but you can switch her into any free ATAC Dormant Skills: Parry, Rear Menace Interview: +1 Morale ]Kamorge[ ''' He was once Alugard, a Kingdom soldier, but now under the alias of Kamorge he poses as Bastion's father. He's a good fighter while you have him but he'll be killed off rather quickly. Hails from: Pharastia Kingdom Joins: None, he dies in the 3rd mission ATAC: Barazaph Dormant Skills: Reflect Attack, Chivalry, Massive Menace Interview: +1 Morale ]Galvas[ ''' Alugard's brother and one of the heads of Avalon. He's helpful while you have him but he doesn't stay in your party too long, but he leaves behind his Serata ATAC, which is almost a copy of the Alba. Be ready to fight him in the Empire Branch. Hails from: Pharastia Kingdom Joins: None, but he'll help out in the Kingdom Branch. ATAC: Serata Dormant Skills: Reflect Attack, Chivalry Interview: +2 Morale ------------\ Special NPCs| ------------/ ]Puck[ ''' The team's handyman and child prodigy. He'll help you out in the last misson of the Ruin Branch. Hails from: Junaris Empire ATAC: Zulwarn Dormant Skills: Reflect Attack, Parry, Assassinate, Mental Vision, Second attack, Massive Menace, Rapid Motion ]Thomson[ ''' A member of the Kingdom army that turns traitor in the Kingdom Branch. He'll try to help you in the Empire Branch but Galvas will make short work of him. Hails from: Pharastia Kingdom ATAC: Haizuron Dormant Skills: Reflect Attack, Chivalry ]Ganlon[ ''' A Kingdom commander who is secertly in cahoots with the enemy. You'll have to deal with him a few times in the Empire Branch. In the Kingdom Branch he'll help you out at first, then either backstab you or get killed by Radcot. Hails from: Pharastia Kingdom ATAC: Waiban Dormant Skills: Parry, Stealth Motion ]Kaidul[ ''' Ione's estranged father and member of the Avalon army. He'll be killed by his own men in Kingdom Branch but you will get a chance to fight him in the Empire Branch. Hails from: Avalon Principality ATAC: Haizuron Dormant Skills: Chivalry ]Faulkner[ ''' The main baddy and general nut case. He's fairly tough no matter what ATAC he's using. Get ready to do battle with him several times in all Branches. Hails from: Junaris Empire ATAC: Solarus, Zulwarn, No. 86 Dormant Skills: Parry, Second attack, Massive Menace ]Duyere[ ''' Prince of the Empire and Sadira. Although he's the heir to the largest nation he's not much of a fighter and will quickly be outclassed by his underlings. Hails from: Junaris Empire ATAC: Sarbelas, No. 86 Dormant Skills: Assassinate, Mental Vision, Hoverjets, Second attack, Stealth Motion ]Zakov[ ''' Imperial general with one of the worst accents ever. He goes from annoying to major pain once he gets into his Sharking. Hails from: Junaris Empire ATAC: Einlager, Sharking, No. 86 Dormant Skills: Reflect attack, Hoverjets ]Madoc[ ''' Imperial handyman and designer of many ATACs. You'll only do battle with him in the Ruin Branch. Hails from: Junaris Empire ATAC: No. 86 Dormant Skills: None ]Melior[ ''' Alden's right hand woman. She can pilot the Amphisia much better then Milea and may cause you some trouble in the Empire Branch. Hails from: Hibernia Duchy ATAC: Amphisia Dormant Skills: Parry ]Logan[ ''' Leader of Nordilian and one of the most powerful warriors around. His Crimson ATAC is one of the few that could go toe to toe with Dionne's Roaring Lion. You'll fight him in all Branches. Hails from: Nordilain Forest ATAC: Crimson Dormant Skills: Reflect attack, Chivalry, Massive Menace ]Shion[ ''' Nordilian advisor who is always by Claire's side. You'll typical fight him along with Logan and Claire. Hails from: Nordilain Forest ATAC: Rahabor, Sharking Dormant Skills: Parry, Chivalry ]Radcot[ ''' Leader of Muspel and all around fat creep. His Bahamut ATAC has alot of HPs so it's a real pain to defeat. Hails from: Muspel Nation ATAC: Bahamut Dormant Skills: None -------------\ Generic Units| -------------/ ]Kingdom[ ''' Standard soldiers of the Pharastia Kingdom. They will fight on your side durning the Kingdom and Ruin Branches but you'll have to face them in the Empire Branch. ATAC: Glaive, Haizuron ]Avalon[ ''' Standard soldiers of the Avalon Principality. You'll only encounter them in the Kingdom Branch, first two on your side then later you'll have to fight a whole party of them. ATAC: Barazaph, Glaive ]Imperial[ ''' Standard soldiers of the Junaris Empire. They will be your prime enemy but some will help you in the Empire Branch ATAC: Barazaph, Barbatos, Dantarius, Einlager, Sharking ]Imperial General[ ''' Elite members of the Junaris Empire. You will only fight these guys twice in the Kingdom Branch. ATAC: Einlager, Korbelan ]Bodyguard[ ''' Duyere's personal warriors. You'll almost always enounter them when you fight the Imperial Prince. ATAC: Einlager, Sharking, No. 86 ]Hibernia[ ''' Standard soldiers of the Hibernia Duchy. You'll fight them only in the Empire Branch. ATAC: Eigol, Ratatosk ]Nordilain[ ''' Standard soldiers of the Nordilain Forest. Your enemy in all Branches. ATAC: Rahabor ]Mercenary[ ''' Standard soldiers of Dionne-Lehve. You'll have to battle them during Dionne's test. ATAC: Barbatos, Dantarius, Flaros ]Muspel[ ''' Standard soldiers of the Muspel Nation. They are always by the side of Radcot. ATAC: Andoras, Yurangol ]Bandit[ ''' Warrior that have no affiliation with any side. You'll primily only fight them near the start of the game. ATAC: Andoras, Barazaph, Barbatos *********************************************************************** ----------------------------------------------------------------------- ~ATACS~ [4ATA] ======================================================================= ----------------\ Acquirable ATACs| ----------------/ ]Alba[ ''' HP: +40 BAS: +3 POW: +1 DEX: +1 AGL: +1 DEF: +1 WEP: +0 Move: 5 Movement type: Normal Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Bastion before you gain the Ultragunner/TIC-TAC; Reyna, Devlin, Barlow, Andrew, Franco, Halak, Claire after you gain the Ultragunner/TIC-TAC Acquire: Bastion starts in it ]Altagrave[ ''' HP: +60 BAS: +3 POW: +0 DEX: +3 AGL: +0 DEF: +0 WEP: +0 Move: 5 Movement type: Normal Weapon: Special Weapon Fridgia Stone: Hawk's Eye Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, Ice Shards, Ice Storm, Mirage Mist, Blizzard Break Support Skills: Cooling Mist, Pouring Rain Dormant Skills: Snow Motion Pilots: Alden in Kingdom, Milea in Ruin Acquire: Play Kingdom or Ruin Branch ]Amphisia[ ''' HP: +60 BAS: +3 POW: +0 DEX: +3 AGL: +0 DEF: +0 WEP: +0 Move: 5 Movement type: Normal Weapon: Spears Stone: Any store bought Attacks: Thrust, Long Thrust, Strong Thrust, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Dormant Skills: Snow Motion Pilots: Milea in Kingdom, Melior Acquire: Bastion must be level 19 or lower after beating Mission 14 of the Kingdom Branch ]Bahamut[ ''' HP: +60 BAS: +8 POW: +0 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 4 Movement type: Heavy Weapon: Special Weapon Demirune Stone: Carnelian Attacks: Slash, Tackle, Long Thrust, Strong Slash, Strong Thrust, Quicksand, Earthquake, Terra Shock Support Skills: Turn Quake, Gaia Protect, Earth Heal Dormant Skills: Desert Motion Pilots: Nana, Radcot Acquire: Lose Mission 6 of the Kingdom Branch ]Barazaph[ ''' HP: +15 BAS: +3 POW: +0 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 4 Movement type: Normal Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Reyna, Devlin, Barlow, Andrew, Ione, Kamorge, Avalon, Imperial, Mercenary, Bandit Acquire: Ione and Kamorge start in these, transfer Ione to a different ATAC if you want to keep one ]Barbatos[ ''' HP: +20 BAS: +3 POW: +0 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 4 Movement type: Normal Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Cecilia, Franco, Halak, Claire, Imperial, Mercenary, Bandit Acquire: Cecilia starts in one, so play the Empire Branch to get it ]Einlager[ ''' HP: +25 BAS: +1 POW: +2 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 5 Movement type: Normal Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Cecilia, Franco, Halak, Claire, Zakov, Imperial, Imperial Genral, Bodyguard Acquire: Claire starts in one, so play the Empire Branch to get it ]Flaros[ ''' HP: +30 BAS: +1 POW: +1 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 5 Movement type: Light Weapon: Katanas Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Reyna, Devlin, Barlow, Andrew, Franco, Halak, Claire, Mercenary Acquire: You'll gain it after you fight Dionne in all Branches, but that means you'll have to win Mission 6 in the Kingdom Branch and miss Nana. ]Haurol[ ''' HP: +15 BAS: +0 POW: +0 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 4 Movement type: Normal Weapon: Spears Stone: Any store bought Attacks: Thrust, Long Thrust, Strong Thrust, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Reyna, Devlin, Barlow, Andrew, Ione Acquire: Reyna starts in this ATAC ]Korbelan[ ''' HP: +25 BAS: +1 POW: +0 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 6 Movement type: Flight Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Cecilia, Franco, Halak, Claire, Imperial General Acquire: Franco and Halak start in these so play Empire Branch to gain them ]Ratatosk[ ''' HP: +20 BAS: +0 POW: +0 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 4 Movement type: Normal Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Dormant Skills: Snow Motion Pilots: Reyna, Devlin, Barlow, Andrew, Ione, Hibernia Acquire: Devlin and Barlow start in these ]Roaring Lion[ ''' HP: +60 BAS: +2 POW: +5 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 4 Movement type: Heavy Weapon: Special Weapon Skorsek Stone: Sunstone Attacks: Slash, Strike, Tackle, Strong Slash, Kick, Fireball, Melting Flare, Flare Bomb, Bursting Fire Support Skills: Searing Flame, Blazing Phoenix Pilots: Dionne Acquire: Play Kingdom Branch ]Serata[ ''' HP: +40 BAS: +3 POW: +1 DEX: +1 AGL: +1 DEF: +1 WEP: +0 Move: 5 Movement type: Normal Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Reyna, Devlin, Barlow, Andrew, Galvas Acquire: Play Kingdom or Ruin Branch ]Sylpheed[ ''' HP: +60 BAS: +3 POW: +0 DEX: +3 AGL: +0 DEF: +0 WEP: +0 Move: 7 Movement type: Flight Weapon: Special Weapon Steelburn Stone: Star Diamond Attacks: Slash, Thrust, Strong Slash, Strong Thrust, Tornado, Turbulence, Wind Strike, Spiral Dive Support Skills: Roaring Wind Pilots: Sadira Acquire: Play Empire or Ruin Branch ]TIC-TAC[ ''' HP: +120 BAS: +8 POW: +3 DEX: +3 AGL: +3 DEF: +3 WEP: +0 Move: 6 Movement type: Normal Weapon: Special Weapon Caliban Stone: Ocean Mist Attacks: Slash, Tackle, Long Thrust, Strong Slash, Strong Thrust, Ice Shards, Ice Storm, Mirage Mist, Tidal Wave Support Skills: Cooling Mist, Pouring Rain Pilots: Bastion Acquire: Play Ruin Branch ]Toreadore[ HP: +60 BAS: +5 POW: +1 DEX: +0 AGL: +0 DEF: +2 WEP: +0 Move: 7 Movement type: Cavalry Weapon: Special Weapon Gunganir Stone: Royal Jade Attacks: Slash, Thrust, Tackle, Strong Thrust, Tornado, Turbulence, Wind Strike, Sonic Blade Support Skills: Roaring Wind Pilots: Zeira Acquire: Play Kingdom Branch ]Ultragunner[ ''' HP: +80 BAS: +5 POW: +2 DEX: +2 AGL: +2 DEF: +2 WEP: +0 Move: 6 Movement type: Normal Weapon: Special Weapon Eternus Stone: Gratia Attacks: Slash, Thrust, Long Thrust, Strong Thrust, Flashing Fang, Blinding Light, Lightning Strike, Splitting Smash, Soaring Dance Support Skills: Holy Light Pilots: Bastion Acquire: Play Kingdom and Empire Branch ]Vedocorban[ ''' HP: +20 BAS: +1 POW: +0 DEX: +2 AGL: +6 DEF: +0 WEP: +0 Move: 6 Movement type: Ninja Weapon: Katanas Stone: Any store bought Attacks: Slash, Thrust, Strong Slash, Strong Thrust, Somersault(Only when Andrew or Cecilia are pilots and with a Jade Stone), all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Reyna, Devlin, Barlow, Andrew, Cecilia Acquire: All Branches ]Waiban[ ''' HP: +40 BAS: +2 POW: +0 DEX: +1 AGL: +2 DEF: +0 WEP: +0 Move: 6 Movement type: Flight Weapon: Special Weapon Dragontail Stone: Jade, but Ganlon uses fire stones Attacks: Thrust, Long Thrust, Strong Thrust, Tornado, Turbulence, Wind Strike Support Skills: Roaring Wind Pilots: Reyna, Devlin, Barlow, Andrew, Ganlon Acquire: Play Kingdom Branch --------------\ NPC only ATACs| --------------/ ]Andoras[ ''' HP: +15 BAS: +0 POW: +0 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 4 Movement type: Normal Weapon: Axes Stone: Any store bought Attacks: Slash, Strike, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Muspel, Bandit ]Crimson[ ''' HP: +60 BAS: +1 POW: +5 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 5 Movement type: Normal Weapon: Special Weapon Bloodblade Stone: Bloodstone Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, Fireball, Melting Flare, Flare Bomb, Raging Heat Support Skills: Searing Flame, Blazing Phoenix Dormant Skills: Forest Motion Pilots: Logan ]Dantarius[ ''' HP: +15 BAS: +0 POW: +0 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 5 Movement type: Light Weapon: Katanas Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Imperial, Mercenary ]Eigol[ ''' HP: +20 BAS: +1 POW: +0 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 5 Movement type: Normal Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Dormant Skills: Snow Motion Pilots: Devlin, Barlow, Hibernia ]Glaive[ ''' HP: +20 BAS: +1 POW: +0 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 4 Movement type: Normal Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Kingdom, Avalon ]Haizuron[ ''' HP: +25 BAS: +2 POW: +1 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 5 Movement type: Normal Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Reyna, Ione, Thomson, Kaidul, Kingdom ]No. 86[ ''' HP: +150 BAS: +15 POW: +0 DEX: +15 AGL: +15 DEF: +0 WEP: +0 Move: 7 Movement type: Ninja Weapon: Special Weapon Knuckles Stone: Evil Eye Attacks: Jab, Uppercut, Knockout Support Skills: None Pilots: Falukner, Duyere, Zakov, Madoc, Bodyguard ]Rahabor[ ''' HP: +20 BAS: +0 POW: +0 DEX: +1 AGL: +0 DEF: +0 WEP: +0 Move: 5 Movement type: Normal Weapon: Axes Stone: Any store bought Attacks: Slash, Strike, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Dormant Skills: Forest Motion Pilots: Shion, Nordilain ]Sarbelas[ ''' HP: +60 BAS: +0 POW: +0 DEX: +3 AGL: +3 DEF: +0 WEP: +0 Move: 6 Movement type: Normal Weapon: Special Weapon Mystaria Stone: Sardonis Attacks: Slash, Strong Slash, Quicksand, Earthquake, Gaia Blade Support Skills: Turn Quake, Gaia Protect, Earth Heal Dormant Skills: Forest Motion Pilots: Duyere ]Sharking[ ''' HP: +120 BAS: +0 POW: +6 DEX: +0 AGL: +3 DEF: +0 WEP: +0 Move: 5 Movement type: Heavy Weapon: Special Weapon Ginsunami Stone: Dark Eye Attacks: Slash(Advanced), Strong Slash(Advanced), Cutting Wheel Support Skills: None Pilots: Claire, Zakov, Shion, Imperial, Bodyguard ]Solarus[ ''' HP: +40 BAS: +4 POW: +2 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 5 Movement type: Normal Weapon: Swords Stone: Any store bought Attacks: Slash, Thrust, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Pilots: Falukner ]Yurangol[ ''' HP: +20 BAS: +0 POW: +1 DEX: +0 AGL: +0 DEF: +0 WEP: +0 Move: 4 Movement type: Normal Weapon: Axes Stone: Any store bought Attacks: Slash, Strike, Tackle, Strong Slash, Kick, all other attacks depend on which Stone is equipped Support Skills: Depends on which Stone is equipped Dormant Skills: Desert Motion Pilots: Muspel ]Zulwarn[ ''' HP: +480 BAS: +10 POW: +8 DEX: +8 AGL: +5 DEF: +5 WEP: +0 Move: 5 Movement type: Heavy Weapon: Special Weapon Soulstab Stone: Black Diamond Attacks: Slash, Tackle, Long Thrust, Strong Slash, Strong Thrust, Shadow Binding, Dark Thunder, Shadow Blade, Heaven's Gate Support Skills: None Pilots: Puck, Falukner *********************************************************************** ----------------------------------------------------------------------- ~ATTACKS~ [5ATT] ======================================================================= Some attacks can only be used by certain Pilots(Such as Devlin's Burning Soul), while others are exclusive to particular ATACs (Such as Altagrave's Blizzard Break). Check the ATACs section to see who can gain what. ----------------\ All ATAC Attacks| ----------------/ ]Slash[ ''' Requirements: 2 BAS Range: 1 Power: 80% Accuracy: 120% Cost: 30 AP, 5 FP Type: Normal ]Thrust[ ''' Requirements: 5 BAS Range: 1 Power: 100% Accuracy: 100% Cost: 30 AP, 5 FP Type: Normal ]Strike[ ''' Requirements: 5 BAS Range: 1 Power: 120% Accuracy: 80% Cost: 30 AP, 5 FP Type: Normal ]Tackle[ ''' Requirements: 10 BAS, 10 POW Range: 1 Power: 115% Accuracy: 60% Cost: 35 AP, 5 FP Type: Collision ]Long Thrust[ ''' Requirements: 5 BAS Range: 2 Power: 100% Accuracy: 80% Cost: 35 AP, 5 FP Type: Normal ]Strong Slash[ ''' Requirements: 8 BAS, 7 POW, 6 DEX Range: 1 Power: 125% Accuracy: 110% Cost: 50 AP, 10 FP Type: Normal ]Strong Thrust[ ''' Requirements: 8 BAS, 6 POW, 7 DEX Range: 1 Power: 140% Accuracy: 100% Cost: 50 AP, 10 FP Type: Normal ]Kick[ ''' Requirements: 10 BAS, 7 DEX Range: 1 Power: 60% Accuracy: 80% Cost: 15 AP, 10 FP Type: Normal ]Quicksand[ ''' Requirements: 12 BAS, 7 DEX; Topaz, Garnet, Tiger's Eye, Sardonis, or Carnelian Range: 2 Power: 30% Accuracy: 70% Cost: 40 AP, 15 FP Type: Effect, target can not move ]Earthquake[ ''' Requirements: 15 BAS, 10 DEX; Tiger's Eye, Sardonis, or Carnelian Range: 2 Power: 120% Accuracy: 120% Cost: 45 AP, 15 FP Type: Knockdown ]Terra Shock[ ''' Requirements: 22 BAS, 15 POW, 10 DEX, 10 AGI, 15 DEF, 10 WEP; Carnelian; Bahamut Range: 2 Power: 175% Accuracy: 140% Cost: 55 AP, 40 FP Type: Collision ]Ice Shards[ ''' Requirements: 8 DEX, 6 DEF; Turqupise, Aquamarine, Sapphire, Lapis Lazuli, Hawk's Eye, or Ocean Mist Range: 2 Power: 85% Accuracy: 90% Cost: 30 AP, 15 FP Type: Normal ]Ice Storm[ ''' Requirements: 10 DEX, 8 DEF; Aquamarine, Sapphire, Lapis Lazuli, Hawk's Eye, or Ocean Mist Range: 2 Power: 50% Accuracy: 110% Cost: 40 AP, 10 FP Type: Effect, lowers AGI ]Mirage Mist[ ''' Requirements: 12 DEX, 10 DEF; Lapis Lazuli, Hawk's Eye, or Ocean Mist Range: 2 Power: 60% Accuracy: 100% Cost: 30 AP, 15 FP Type: Effect, lowers DEX ]Reyna's Trick[ ''' Requirements: 16 BAS, 7 POW, 20 DEX, 7 AGL, 7 DEF, 7 WEP; Lapis Lazuli; Reyna Range: 1 Power: 192% Accuracy: 140% Cost: 70 AP, 20 FP Type: Collision ]Blizzard Break[ ''' Requirements: 12 BAS, 10 POW, 20 DEX, 10 AGL 12 DEF, 10 WEP; Hawk's Eye; Altagrave Range: 1 Power: 205% Accuracy: 125% Cost: 80 AP, 10 FP Type: Collision ]Tidal Wave[ ''' Requirements: 18 BAS, 18 POW, 20 DEX, 18 AGL 18 DEF, 18 WEP; Ocean Mist; TIC-TAC Range: 2 Power: 266% Accuracy: 130% Cost: 30 AP, 30 FP Type: Knockdown ]Fireball[ ''' Requirements: 10 POW; Opal, Jasper, Ruby, Kunzite, Sunstone or Bloodstone Range: 1 Power: 135% Accuracy: 115% Cost: 25 AP, 24 FP Type: Normal ]Melting Flare[ ''' Requirements: 12 POW, 8 WEP; Jasper, Ruby, Kunzite, Sunstone or Bloodstone Range: 2 Power: 30% Accuracy: 80% Cost: 40 AP, 15 FP Type: Effect, lowers DEF ]Flare Bomb[ ''' Requirements: 10 BAS, 20 POW, 15 WEP; Ruby, Kunzite, Sunstone or Bloodstone Range: 2 Power: 155% Accuracy: 100% Cost: 50 AP, 25 FP Type: Knockdown ]Burning Soul[ ''' Requirements: 16 BAS, 20 POW, 7 DEX, 7 AGL, 7 DEF, 7 WEP; Kunzite; Devlin Range: 1 Power: 214% Accuracy: 90% Cost: 30 AP, 50 FP Type: Knockdown ]Bursting Fire[ ''' Requirements: 15 BAS, 25 POW, 5 DEX, 5 AGL, 12 DEF, 20 WEP; Sunstone; Roaring Lion Range: 2 Power: 315% Accuracy: 100% Cost: 10 AP, 80 FP Type: Knockdown ]Tornado[ ''' Requirements: 10 DEX, 8 AGL; Beryl, Emerald, Olivine, Jade, Star Diamond or Royal Jade Range: 2 Power: 50% Accuracy: 110% Cost: 40 AP, 15 FP Type: Knockdown ]Turbulence[ ''' Requirements: 12 DEX, 10 AGL; Emerald, Olivine, Jade, Star Diamond or Royal Jade Range: 4 Power: 75% Accuracy: 120% Cost: 10 AP, 30 FP Type: Knockdown ]Wind Strike[ ''' Requirements: 18 DEX, 12 AGL; Olivine, Jade, Star Diamond or Royal Jade Range: 1 Power: 156% Accuracy: 110% Cost: 35 AP, 20 FP Type: Knockdown ]Somersault[ ''' Requirements: 7 BAS, 7 POW, 20 DEX, 15 AGL, 7 DEF, 7 WEP; Jade; Andrew or Cecilia; Vedocorban Range: 1 Power: 175% Accuracy: 150% Cost: 56 AP, 28 FP Type: Collision ]Spiral Dive[ ''' Requirements: 7 BAS, 7 POW, 20 DEX, 15 AGL, 7 DEF, 7 WEP; Star Diamond; Sylpheed Range: 3 Power: 212% Accuracy: 133% Cost: 35 AP, 55 FP Type: Collision ]Sonic Blade[ ''' Requirements: 7 BAS, 7 POW, 20 DEX, 15 AGL, 7 DEF, 7 WEP; Royal Jade; Toreadore Range: 3 Power: 180% Accuracy: 120% Cost: 40 AP, 33 FP Type: Knockdown ]Flashing Fang[ ''' Requirements: 7 BAS, 7 POW, 7 DEX, 7 AGL, 7 DEF, 7 WEP; Gratia; Ultragunner Range: 1 Power: 125% Accuracy: 80% Cost: 44 AP, 12 FP Type: Collision ]Blinding Light[ ''' Requirements: 9 BAS, 9 POW, 9 DEX, 9 AGL, 9 DEF, 9 WEP; Gratia; Ultragunner Range: 2 Power: 10% Accuracy: 110% Cost: 40 AP, 25 FP Type: Effect, lowers DEX ]Lightning Strike[ ''' Requirements: 11 BAS, 11 POW, 11 DEX, 11 AGL, 11 DEF, 11 WEP; Gratia; Ultragunner Range: 2 Power: 160% Accuracy: 110% Cost: 50 AP, 55 FP Type: Knockdown ]Splitting Smash[ ''' Requirements: 17 BAS, 17 POW, 17 DEX, 17 AGL, 17 DEF, 17 WEP; Gratia; Ultragunner Range: 2 Power: 216% Accuracy: 100% Cost: 80 AP, 15 FP Type: Knockdown ]Soaring Dance[ ''' Requirements: 20 BAS, 20 POW, 20 DEX, 20 AGL, 20 DEF, 20 WEP; Gratia; Ultragunner Range: 2 Power: 256% Accuracy: 90% Cost: 5 AP, 90 FP Type: Collision ---------------\ NPC only Atacks| ---------------/ ]Slash(Advanced)[ ''' Used by: Sharking Range: 1 Power: 120% Accuracy: 135% Cost: 30 AP, 5 FP Type: Normal ]Strong Slash(Advanced)[ ''' Used by: Sharking Range: 1 Power: 160% Accuracy: 125% Cost: 50 AP, 10 FP Type: Normal ]Cutting Wheel[ ''' Used by: Sharking Range: 4 Power: 150% Accuracy: 125% Cost: 45 AP, 0 FP Type: Collision ]Jab[ ''' Used by: No. 86 Range: 1 Power: 110% Accuracy: 150% Cost: 30 AP, 5 FP Type: Normal ]Uppercut[ ''' Used by: No. 86 Range: 1 Power: 150% Accuracy: 135% Cost: 50 AP, 10 FP Type: Normal ]Knockout[ ''' Used by: No. 86 Range: 4 Power: 140% Accuracy: 140% Cost: 45 AP, 0 FP Type: Collision ]Gaia Blade[ ''' Used by: Sarbelas Range: 1 Power: 198% Accuracy: 90% Cost: 60 AP, 25 FP Type: Knockdown ]Raging Heat[ ''' Used by: Crimson Range: 2 Power: 250% Accuracy: 120% Cost: 40 AP, 5 FP Type: Knockdown ]Shadow Binding[ ''' Used by: Zulwarn Range: 2 Power: 20% Accuracy: 100% Cost: 5 AP, 0 FP Type: Effect, target can not move ]Dark Thunder[ ''' Used by: Zulwarn Range: 1 Power: 170% Accuracy: 120% Cost: 10 AP, 0 FP Type: Fall ]Shadow Blade[ ''' Used by: Zulwarn Range: 4 Power: 224% Accuracy: 140% Cost: 20 AP, 5 FP Type: Fall ]Heaven's Gate[ ''' Used by: Zulwarn Range: 2 Power: 288% Accuracy: 133% Cost: 30 AP, 0 FP Type: Fall *********************************************************************** ----------------------------------------------------------------------- ~REACTIONS~ [6REA] ======================================================================= Reactions are made either after or during an enemy's Attack. All ATACs have access to each Reaction. ]Attack[ ''' Effect: Use one your Attacks after the enemy's Cost: Attack's AP+FP as FP only Can be used against: Frontal and Side Normal, Frontal and Side Knockdown Attacks that miss Can not be used against: Rear Attacks, Effect Attacks, Collision Attacks, Frontal and Side Knockdown Attacks that hit, Attacks that are too far away ]Defend[ ''' Effect: Lower an attack's power Cost: 30 FP Can be used against: Frontal and Side Normal, Effect, and Knockdown Attacks Can not be used against: Rear Attacks, Collision Attacks ]Avoid[ ''' Effect: Lowers an attack's accuracy Cost: 20 FP Can be use against: All Attacks Can not be used against: None ]Counter[ ''' Effect: Defelect the enemy's attack, Defelect the enemy's attack and counter, or raise the power of the enemy's attack Cost: 20 FP Can be use against: Frontal Normal and Knockdown Attacks Can not be used against: Rear and Side Attacks, Effect and Collision Attacks, Attacks that are made from 2 or more spaces away *********************************************************************** ----------------------------------------------------------------------- ~SUPPORT SKILLS~ [7SUP] ======================================================================= All Support skills depend on certain Stones. Support Skills are not only helpful but they also won't raise your FP. ]Turn Quake[ ''' Requirements: 8 BAS; Onyx, Topaz, Garnet, Tiger's Eye, Sardonis, or Carnelian Range: 1 Cost: 50 AP Effect: Changes the direction of an enemy unit ]Gaia Protect[ ''' Requirements: 10 BAS; Topaz, Garnet, Tiger's Eye, Sardonis, or Carnelian Range: 1 Cost: 30 AP Effect: Raises DEF ]Earth Heal[ ''' Requirements: 15 BAS; Garnet, Tiger's Eye, Sardonis, or Carnelian Range: 1 Cost: 60 AP Effect: Restores HP ]Cooling Mist[ ''' Requirements: 10 BAS; Aquamarine, Sapphire, Lapis Lazuli, Hawk's Eye, or Ocean Mist Range: 2 Cost: 55 AP Effect: Lowers FP ]Pouring Rain[ ''' Requirements: 15 BAS; Sapphire, Lapis Lazuli, Hawk's Eye, or Ocean Mist Range: 2 Cost: 33 AP Effect: Raises AGL ]Searing Flame[ ''' Requirements: 10 BAS; Jasper, Ruby, Kunzite, Sunstone, or Bloodstone Range: 1 Cost: 40 AP Effect: Raises WEP ]Blazing Phoenix[ ''' Requirements: 18 BAS; Kunzite, Sunstone, or Bloodstone Range: 1 Cost: 60 AP Effect: Destroys self to restore allies' HP and FP ]Roaring Wind[ ''' Requirements: 10 BAS; Olivine, Jade, Star Diamond or Royal Jade Range: 1 Cost: 40 AP Effect: Raises DEX ]Holy Light[ ''' Requirements: 18 BAS; Gratia Range: 2 Cost: 90 AP Effect: Raises HP and Lowers FP *********************************************************************** ----------------------------------------------------------------------- ~DORMANT SKILLS~ [8DOR] ======================================================================= Unlike Attacks and Support Skills, Dormant Skills always come into play and don't need to be selected before hand. Most Dormant Skills depend on the Pilot and not the ATAC, but some are exclusive to certain ATACs. Also some Amulets will give Dormant Skills. Check the Pilot section to see who can gain what. ]Reflect Attacks[ ''' Requirements: 6 BAS, 12 POW; Or Big Bracelet Effect: Helps to deflect frontal Normal and Knockdown Attacks ]Parry[ ''' Requirements: 6 BAS, 12 DEX; Or Magic Hat Effect: Helps to avoid frontal Normal Attacks ]Chivalry[ ''' Requirements: 12 POW, 10 DEF; Or Duel Rose Effect: Raises the power of frontal Attacks ]Assassinate[ ''' Requirements: 10 DEX, 12 AGL; Or Assassin Cape Effect: Raises the power of rear Attacks ]Mental Vision[ ''' Requirements: 12 BAS, 10 DEX, 8 AGL Effect: Raises the likelihood to Counter Attack ]Hoverjets[ ''' Requirements: 12 BAS, 8 AGL Effect: Movement on all types of ground becomes 10 AP ]Bad Back[ ''' Requirements: None Effect: It says "Halak's curse" but it doesn't seem to do anything ]Second Attack[ ''' Requirements: 16 BAS, 10 AGL Effect: Can make another Attack, provided you still have AP left ]Forward Menace[ ''' Requirements: 10 BAS, 8 DEF; Or Warrior Coat Of Arms Effect: Sets up a Control Zone in front of you ]Rear Menace[ ''' Requirements: 10 BAS, 10 DEF; Or Assassian Coat Of Arms Effect: Sets up a Control Zone in back of you ]Massive Menace[ ''' Requirements: 12 BAS, 12 DEF; Or Knight Coat Of Arms Effect: Sets up a Control Zone on all sides of you ]Stealth Motion[ ''' Requirements: 12 BAS, 16 AGL Effect: Can move through the enemy for an extra 10 AP ]Rapid Motion[ ''' Requirements: 18 BAS, 12 AGL Effect: +1 Move ]Snow Motion[ ''' Requirements: Certain ATACs only Effect: Movement on Snow becomes 10 AP ]Forest Motion[ ''' Requirements: Certain ATACs only Effect: Movement on Forest becomes 10 AP ]Desert Motion[ ''' Requirements: Certain ATACs only Effect: Movement on Desert becomes 10 AP *********************************************************************** ----------------------------------------------------------------------- ~MOVEMENT TYPES~ [9MOV] ======================================================================= There are 6 types of Movement, each costing a different amount of AP to move along each type of Ground. Check the ATACs section to see what Movement type each ATAC has. Note: It costs an extra 10 AP to make your first step, and an extra 5 AP if you move through an ally. ]Normal(Helmet)[ ''' Castle/City: 15 AP Plain/Road: 10 AP Desert: 18 AP Cliff: 20 AP Rock: 15 AP Forest: 15 AP Wild: 12 AP Snow: 20 AP ]Light(Sword)[ ''' Castle/City: 10 AP Plain/Road: 10 AP Desert: 14 AP Cliff: 18 AP Rock: 12 AP Forest: 12 AP Wild: 10 AP Snow: 15 AP ]Heavy(Shield)[ ''' Castle/City: 15 AP Plain/Road: 12 AP Desert: 20 AP Cliff: 20 AP Rock: 15 AP Forest: 15 AP Wild: 15 AP Snow: 20 AP ]Cavalry(Horse)[ ''' Castle/City: 20 AP Plain/Road: 5 AP Desert: 25 AP Cliff: 20 AP Rock: 20 AP Forest: 20 AP Wild: 15 AP Snow: 25 AP ]Ninja(Shuriken)[ ''' Castle/City: 10 AP Plain/Road: 8 AP Desert: 12 AP Cliff: 10 AP Rock: 10 AP Forest: 10 AP Wild: 10 AP Snow: 12 AP ]Flight(Feather)[ ''' Castle/City: 10 AP Plain/Road: 10 AP Desert: 10 AP Cliff: 10 AP Rock: 10 AP Forest: 10 AP Wild: 10 AP Snow: 10 AP Additionally you can set up Control Zones to hinder enemy movement. When a space becomes a Control Zone the enemy can enter that space but they are unable to pass it. You gain Control Zones by the Menace type Dormant Skills or with certain Amulets. Check the Pilots, Dormant Skills, and Amulets sections for more information. *********************************************************************** ----------------------------------------------------------------------- ~WEAPONS~ [10WE] ======================================================================= Check the ATAC section to see which type of weapon each ATAC uses. ]Shop List[ ''' Shop #1: Mission 4 Shop #2: Kingdom/Ruin Mission 10, Empire Mission 8 Shop #3: Kingdom/Ruin Mission 14, Empire Mission 12 Shop #4: Kingdom/Ruin Mission 18, Empire Mission 16 Shop #5: Cecilia Empire Mission 18, Sadira Empire Mission 19 ]Swords[ ''' Weapon........Adds............Shop...Cost Gradius.......WEP+4...........1......5000 Preshuze......WEP+7,DEX+1>....1-2....9800 Quicksilver...WEP+7,AGL+1>....1-2....11000 Darkblade.....WEP+10,DEX+1....2-5....16000 Durandar......WEP+12,DEX+2....3-5....36000 ]Spears[ ''' Weapon.....Adds...........Shop...Cost Spear......WEP+4..........1......6000 Partisan...WEP+8,DEF+1....1-2....11000 Trident....WEP+10,DEF+1...2-5....17500 Halberd....WEP+13,DEF+2...3-5....37000 ]Katanas[ ''' Weapon..........Adds...........Shop...Cost Simmersword.....WEP+7,AGL+1....2......11000 Slashing Iron...WEP+10,AGL+1...2-5....15500 Widowmaker......WEP+13,AGL+2...3-5....33300 ]Axes[ ''' Weapon.......Adds Hand Axe.....WEP+5 Battle Axe...WEP+8,POW+1 Great Axe....WEP+11,POW+2 Break Axe....WEP+14,POW+3 ]Special Weapons[ ''' Weapon.......Adds Bloodblade...WEP+14,DEX+2 Caliban......WEP+16 Demirune.....WEP+12,BAS+2 Dragontail...WEP+10 Etrnus.......WEP+15,BAS+1,POW+1,DEX+1,AGL+1,DEF+1 Fridgia......WEP+12,DEX+2 Ginsunami....WEP+20 Gunganir.....WEP+20,DEX+2,DEF+2 Knuckle......WEP+15,POW+4,DEX+4 Mystaria.....WEP+15,DEX+3 Skorsek......WEP+14,POW+2 Soulstab.....WEP+17,DEX+3 Steelburn....WEP+12,AGL+2 *********************************************************************** ----------------------------------------------------------------------- ~STONES~ [11ST] ======================================================================= Check ATACs section to see who can equip what, and the Attacks and Support Skills sections to see what each Stone does. ]Shop List[ ''' Shop #1: Mission 4 Shop #2: Kingdom/Ruin Mission 10, Empire Mission 8 Shop #3: Kingdom/Ruin Mission 14, Empire Mission 12 Shop #4: Kingdom/Ruin Mission 18, Empire Mission 16 Shop #5: Cecilia Empire Mission 18, Sadira Empire Mission 19 ]Earth Stones[ ''' Stone.........Adds....Shop...Cost Onyx..........None....1......2000 Topaz.........BAS+1...1......7000 Garnet........BAS+2...2......12000 Tiger's Eye...BAS+3...3-5....28000 Carnelian.....BAS+4...None...None Sardonis......BAS+4...None...None ]Water Stones[ ''' Stone..........Adds....Shop...Cost Turquoise......None....1......2000 Aquamarine.....DEF+1...1......7000 Sapphire.......DEF+2...2......12000 Lapis Lazuli...DEF+3...3-5....28000 Hawk's Eye.....DEF+4...None...None Ocean Mist.....DEF+4...None...None ]Fire Stones[ ''' Stone........Adds....Shop...Cost Opal.........None....1......2000 Japser.......POW+1...1......7000 Ruby.........POW+2...2......12000 Kunzite......POW+3...3-5....28000 Sunstone.....POW+4...None...None Bloodstone...POW+4...None...None ]Wind Stones[ ''' Stone..........Adds....Shop...Cost Beryl..........None....1......2000 Emerald........AGL+1...1......7000 Olivine........AGL+2...2......12000 Jade...........AGL+3...3-5....28000 Star Diamond...AGL+4...None...None Royal Jade.....AGL+4...None...None ]Holy Stones[ ''' Stone....Adds Gratia...WEP+1,BAS+1,POW+1,DEX+1,AGL+1,DEF+1 ]Evil Stones[ ''' Stone..........Adds Dark Eye.......WEP+1,POW+1,DEF+1 Evil Eye.......WEP+1,BAS+1,POW+1,DEF+1 Black Dimond...WEP+1,BAS+1,POW+1,DEX+1,AGL+1,DEF+1 *********************************************************************** ----------------------------------------------------------------------- ~AMULETS~ [12AM] ======================================================================= Amulets are the only type of equippment all ATACs can use. ]Shop List[ ''' Shop #1: Mission 4 Shop #2: Kingdom/Ruin Mission 10, Empire Mission 8 Shop #3: Kingdom/Ruin Mission 14, Empire Mission 12 Shop #4: Kingdom/Ruin Mission 18, Empire Mission 16 Shop #5: Cecilia Empire Mission 18, Sadira Empire Mission 19 ]Kingdom/Ruin Amulets[ ''' Amulet...................Adds..............................Shop...Cost Holy Headband............BAS+4.............................2-3....12000 Strength Gauntlet........POW+2.............................1......3500 Power Tiara..............POW+4.............................2-3....9800 Fairy Earring............DEX+2.............................1......2800 Dexterity Ring...........DEX+4.............................2-3....10800 Thieves' Ring............AGL+2.............................1......3200 Wind Necklace............AGL+4.............................2-3....10000 Armor Amulet.............DEF+2.............................1......4000 Rainbow Gem..............DEF+4.............................2-3....12800 Warrior Coat Of Arms.....DormantSkill:Forward Menace.......2-4....13800 Assassian Coat Of Arms...DormantSkill:Rear Menace..........2-4....9999 Knight Coat Of Arms......DormantSkill:Massive Menace.......3-4....35000 Magic Hat................DormantSkill:Parry................4-5....5800 Big Bracelet.............DormantSkill:Reflect Attack.......4-5....6200 Duel Rose................DormantSkill:Chivalry.............4-5....9800 Assassin Cape............DormantSkill:Assassination........4-5....19800 Family Jewels............HP+20,WEP+1,BAS+1,................4-5....65000 POW+1,DEX+1,AGL+1,DEF+1 ]Empire Amulets[ '''
Amulet...................Adds..............................Shop...Cost
Holy Headband............BAS+4.............................2-5....12000
Strength Gauntlet........POW+2.............................1......3500
Power Tiara..............POW+4.............................2-5....9800
Fairy Earring............DEX+2.............................1......2800
Dexterity Ring...........DEX+4.............................2-5....10800
Thieves' Ring............AGL+2.............................1......3200
Wind Necklace............AGL+4.............................2-5....10000
Armor Amulet.............DEF+2.............................1......4000
Rainbow Gem..............DEF+4.............................2-5....12800
Warrior Coat Of Arms.....DormantSkill:Forward Menace.......2-4....13800
Assassian Coat Of Arms...DormantSkill:Rear Menace..........2-4....9999
Knight Coat Of Arms......DormantSkill:Massive Menace.......3-4....35000
Magic Hat................DormantSkill:Parry................4-5....5800
Big Bracelet.............DormantSkill:Reflect Attack.......4-5....6200
Duel Rose................DormantSkill:Chivalry.............4-5....9800
Assassin Cape............DormantSkill:Assassination........4-5....19800
Pegasus Boots............Move+1............................4-5....24800
Family Jewels............HP+20,WEP+1,BAS+1,................4-5....65000
                         POW+1,DEX+1,AGL+1,DEF+1

]Enemy only Amulets[
'''
Amulet.........Adds........................................Used By
Devil's Horn...HP+20,WEP+1,BAS+1,POW+1,DEX+1,AGL+1,DEF+1...Zulwarn,
                                                           Solarus
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~CREDITS AND LEGAL~                                              [13CR]
=======================================================================

]Acknowledgements[
'''
Sugiyanto Yusup's VB FAQs - For having accurate shops lists. Read it

]Copyright[
''' 
This document is copyright 2003 by Kurtis Seid
Vanguard Bandits is copyright 1998 Human Enterainment, 1999-2000
Working Designs
Playstation is a trademark of Sony

Distribution or plagiarism of this document without the consent of the
author could result in legal action. You can rewrite this information
in your own words if you wish, but DO NOT copy and paste it in order to
pass it as your own work.

The only sites currently allowed to host this are 
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If you see this at GameGodz.com then it's posted without my permission.
***********************************************************************

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~A WORD FROM OUR SPONSOR~                                        [14AW]
=======================================================================
]Also look for[
'''
-Ending FAQs for Tactics Ogre on Playstation and Super Nintendo
-Walkthrough for Mega Man: Wily Wars on Genesis
-Special Mag evolution guide for Phantasy Star On-line Episode 1 and 2
on Gamecube and Xbox
-Debug Mode guide for Baldur's Gate: Dark Alliance on Gamecube,
Playstation 2 and Xbox
-Password Mechanics Guide for Mega man 4 on Nintendo and Playstation
-Password Mechanics Guide for Mega man 6 on Nintendo and Playstation
-Enemy Status List for River City Ransom on Nintendo
***********************************************************************
~End Fragnarokment