********************************************************************************** ********************************************************************************** ********************************************************************************** ***************** _______________________________________________ **************** *************** | | ************** *************** | VAGRANT STORY ULTIMATE ARMOR GUIDE | ************** *************** | | ************** *************** | VERSION 3 | ************** *************** | | ************** *************** | By Samuel Riesterer (c) | ************** *************** | | ************** *************** | A.K.A. Braveheart | ************** *************** | | ************** *************** | March 2001 | ************** *************** | | ************** *************** | Version 3 - June 2001 | ************** *************** | | ************** *************** | braveheart4jesus@hotmail.com | ************** *************** |_______________________________________________| ************** ***************** **************** ********************************************************************************** ********************************************************************************** ********************************************************************************** ---------------------------------------------------------------------------------- TABLE OF CONTENTS ---------------------------------------------------------------------------------- I. COPYRIGHT NOTICE II. INTRODUCTION Updates III. DEFINITIONS IV. LEVELS OF ARMOR Head Armor Body Armor Arm Armor Leg Armor Shield Armor The Best Armor? V. MATERIAL VI. STATS VII. COMBINING Type Stat In Combining Points To Consider In Combining Combining Rates VIII. The Armor You Will Need IX. Total Of Armor Needed X. Places To Acquire The Armor The Forgotten Passageway The Iron Maiden B2 Alternative Places To Find Needed Armor XI. Combining The Armor Head Armor - (D) Dread Helm 100/100/100 Body Armor - (D) Dread Armor 100/100/100 Arm Armor - (D) Dread Glove 100/100/100 Leg Armor - (D) Dread Legs 100/100/100 XII. Shield Armor Shield Stats Shield Locations Shield Material Combinations Shield Combinations (D) Dread Shield 100/100/100 (D) Dread Shield 100/0/0 (H) Dread Shield 100/100/0 (H) Dread Shield 100/100/100 XIII. Raising Class And Affinity Stats Helpful Things To Know Opposing Stats The Process Where To Rack Up Class And Affinity Stats Weapon Attacks Weapon-Enhancing Enemies Class And Affinity Racking Hotspots XIV. Credit And Thanks ---------------------------------------------------------------------------------- I. COPYRIGHT NOTICE ---------------------------------------------------------------------------------- This guide is copyrighted material. No one may alter, add to, subtract from, edit, change, convert, modify, or abridge this guide in any way. This guide may not be reproduced in any form (written, visual, electronic or audio) for any reason without my expressed written permission. This guide may be used for informational purposes for private use only. The text of this guide may be quoted in any form (written, visual, electronic or audio), up to and inclusive of two hundred (200) words without my express written permission, providing the words quoted do not amount to a complete section nor do the words quoted amount for 25 percent or more of the total text of the work in which they are quoted. You must also give my name (Samuel Riesterer) as clearly the source of the quotation. This guide may be made available on a non-commercial web site only with my expressed written permission and provided the following conditions are met: (1) It appears in its original form without additions, subtractions, or modifications; (2) It is freely accessible; (3) It is available with no cost of monies, materials, goods, services, etc.; (4) It is not used for promotional or profitable purposes; (5) My name is given as the author (Samuel Riesterer). Violators of any of the above stipulations will be prosecuted. ---------------------------------------------------------------------------------- II. INTRODUCTION ---------------------------------------------------------------------------------- This guide will assist you in combing and making ultimate armor. Ultimate armor as I define it is the best possible armor you can combine, in the best material, and having 100 in every stat. This is no easy task. In fact, few will every take the challenge to follow it. However, for those who do, this guide will prove very useful. Most of the material that will be explained has been personal tested out. However, not everything has. Where there is question, I will explain it. Just don't complain to me if something goes wrong. It will be very beneficial to read through this guide FIRST before starting it (particularly the "Raising Class And Affinity Stats"). If you have questions or comments concerning this guide or the game, please email me at braveheart4jesus@hotmail.com. Please put "VAGRANT STORY" in the subject of your email to ensure it will not be deleted by mistake. Also, I would love to have any information that is not presented in this guide, as well as any corrections or improvements on my examples. I am sure with all the figures and tables in this FAQ that there may be mistakes. I am rather picky about having accurate information, so email me if something is amiss. Also, I have made comprehensive tables done in Microsoft Word that I will send you if you request them. If you have Excel or a spreadsheet, I am sure you can easily convert them if you wish. These are the tables I have, sorted by the following columns: Enemy List: Area/Room/Enemy/Class/Conditions/Attacks Item List: Area/Room/Enemy/Conditions/%/Material/Item/Type Item Stats: Category/Material/Piece/Level/Stats---> Combinations: Includes all possible combinations for armor, weapons, and shields, including material combinations ****************************************** Updates ****************************************** Version 2: -Corrected spelling mistakes -Corrected material -Corrected figures for the combinations given -Added missing material -More efficient processes for some -Fixed the rates for combining -Additional information about combining -Additional information about factors for rates -Added section about shield stats, combinations, and locations -Adjusted section "Raising Class And Affinity Stats" and added new information -New "Credit And Thanks" section Version 3: -Corrected miscellaneous material -More efficient processes for some -Added process for (D) Dread Shield 100/100/100 -Additional information about racking up classes and affinities -Adjusted "Where To Rack Up Class And Affinity Stats" section ---------------------------------------------------------------------------------- III. DEFINITIONS ---------------------------------------------------------------------------------- It will be helpful to understand how I define certain terms in this guide: Armor: Any type of head, body, arm, leg, or shield armor Level: The level of the armor (from 1 to 16) Material: The type of material a piece of armor is made out of Class: The defense against the 6 classes Affinity: The defense against the 8 affinities Type: The defense against the 3 types (Blunt/Edged/Piercing) Stat: The number of defense Piece: A single piece of distinct armor Category: The type of armor it is (head, body, arm, leg, shield) Result: The piece of armor that is forged Rate: The figure used to determine the stat of a combined piece ---------------------------------------------------------------------------------- IV. LEVELS OF ARMOR ---------------------------------------------------------------------------------- There are five categories of armor: Head, Body, Arm, Leg, and Shield. In each category, there are a total of 16 levels of armor. Essentially, the higher the level, the better the armor is. ****************************************** Head Armor ****************************************** 1 Bandana 9 Barbut 2 Bear Mask 10 Basinet 3 Wizard Hat 11 Armet 4 Bone Helm 12 Close Helm 5 Chain Coif 13 Burgonet 6 Spangenhelm 14 Hoplite Helm 7 Cabasset 15 Jazeraint Helm 8 Sallet 16 Dread Helm ****************************************** Body Armor ****************************************** 1 Jerkin 9 Segmentata 2 Hauberk 10 Scale Armor 3 Wizard Robe 11 Brigandine 4 Cuirass 12 Plate Mail 5 Banded Mail 13 Fluted Armor 6 Ring Mail 14 Hoplite Armor 7 Chain Mail 15 Jazeraint Armor 8 Breastplate 16 Dread Armor ***************************************** Arm Armor ****************************************** 1 Bandage 9 Plate Glove 2 Leather Glove 10 Rondanche 3 Reinforced Glove 11 Tilt Glove 4 Knuckles 12 Freiturnier 5 Ring Sleeve 13 Fluted Glove 6 Chain Sleeve 14 Hoplite Glove 7 Gauntlet 15 Jazeraint Glove 8 Vambrace 16 Dread Glove ****************************************** Leg Armor ****************************************** 1 Sandals 9 Poleyn 2 Boots 10 Jambeau 3 Long Boots 11 Missaglia 4 Cuisse 12 Plate Leggings 5 Light Greave 13 Fluted Leggings 6 Ring Leggings 14 Hoplite Leggings 7 Chain Leggings 15 Jazeraint Leggings 8 Fusskampf 16 Dread Leggings ****************************************** Shield Armor ****************************************** 1 Buckler 9 Kite Shield 2 Pelta Shield 10 Casserole Shield 3 Targe 11 Heater Shield 4 Quad Shield 12 Oval Shield 5 Circle Shield 13 Knight Shield 6 Tower Shield 14 Hoplite Shield 7 Spiked Shield 15 Jazeraint Shield 8 Round Shield 16 Dread Shield ****************************************** The Best Armor? ****************************************** The last three levels in all categories are always called Hoplite, Jazeraint, and Dread. Dread armor is the last level and is usually viewed as the best armor. However, this is not necessarily the truth. Compare the following stats: Armor Material Type Str Int Agl Total ------------------------------------------------- Head Damascus Hoplite 19 18 -3 34 Head Damascus Jazeraint 20 17 -3 34 Head Damascus Dread 21 15 -3 33 Body Damascus Hoplite 26 25 -4 47 Body Damascus Jazeraint 27 23 -4 46 Body Damascus Dread 28 22 -4 46 Arm Damascus Hoplite 19 18 -3 34 Arm Damascus Jazeraint 20 17 -3 34 Arm Damascus Dread 21 16 -3 34 Leg Damascus Hoplite 21 21 -4 38 Leg Damascus Jazeraint 22 20 -4 38 Leg Damascus Dread 23 18 -4 37 Shield Damascus Hoplite 29 27 -4 52 Shield Damascus Jazeraint 31 26 -4 53 Shield Damascus Dread 33 23 -4 52 If we total all the stats up, Hoplite would be tied with Jazeraint for first place (205) and Dread would be last (202). Therefore, it really depends on preference. Hoplite is actually the most balanced and could therefore be called the best armor. Besides, its magic stat is the highest and magic is usually the only thing that is very damaging. However, Dread armor is level 16 and the hardest armor to forge. Therefore, it is almost like a "status symbol" to have it. Because of this, this guide will view Dread armor as the best armor and show you how to make it. Besides, you can only do this guide after playing through the game once, which means your character is going to kick butt anyways. Even if your character is weak, we are only talking about a few points here-- it doesn't really matter. People who want to make ultimate armor do not do so for defense; they do it because of the status symbol. If you decide to forge Jazeraint or Hoplite instead, that is your choice. You will be able to do so much easier than Dread, but you will have to adjust the information presented in this guide. Reading and studying the "Combining" section will help you understand how to do this on your own. ---------------------------------------------------------------------------------- V. MATERIAL ---------------------------------------------------------------------------------- There are seven types of material an armor is made out of: Wood (only shields), Leather (only head, body, arm, and leg), Bronze, Iron, Silver, Hagane, Damascus. The strongest material is Damascus. It will be the type of material your ultimate armor should be in. ---------------------------------------------------------------------------------- VI. STATS ---------------------------------------------------------------------------------- There are three sets of stats for every armor: Class, Affinity, and Type. Class includes: Human, Beast, Undead, Phantom, Dragon, Evil Affinity includes: Physical, Air, Fire, Earth, Water, Light, Dark Type includes Blunt, Edged, Piercing For each of these types, the max stat you can get is 100 (except with gems for shields). ---------------------------------------------------------------------------------- VII. COMBINING ---------------------------------------------------------------------------------- You no doubt know about combining in Vagrant Story. It is a very complex system within the game that takes a long time to master. This guide is not a guide about understanding combining. However, understanding a certain aspect will be very beneficial. For one, as I have stated, I have not actually tested some parts out and others I have deviated a little bit from the processes. If you understand a few things, you too will be able to adjust, improvise, and deviate. This improvising will allow you to achieve the same success but, in many cases, more easily or convenient. In order to do this guide, you will have to have access to the last workshop (Godhands), which allows you to combine any material together. This workshop is only found after the first play. You need the gold key to access it and it is in the Undercity West. This is where you will do the most of your combining. ****************************************** Type Stat In Combining ****************************************** Of particular importance concerning combining is the Type stat (Blunt/Edged/ Piercing). This is because it can only be increased through the combining process. When you combine two pieces of armor, the resulting stat will be: stat of piece 1 + stat of piece 2 X the rate (if the final stat is a decimal, it is floored down to the lowest whole integer; for example, 31.9 = 31, 5.1 = 5). It is the rate that is critical. There are three major rates when combining. Observe some examples: Stats Stats Rate Stats of of of Piece 1 Piece 2 Result Piece ---------------------------------------- 15/6/7 28/2/15 80% 34/6/17 22/0/10 11/30/7 60% 19/18/10 6/6/8 5/6/9 40% 4/4/6 The three rates above are the three rates you get when combining. Although they are fairly accurate, they are still just estimates. There are a few instances where it will be off one point. At any rate, use the rates as gauges, NOT EXACT PROJECTIONS. ****************************************** Points To Consider In Combining ****************************************** -The workshop you combine the pieces in does not affect the rate or the resulting stat -The slot you put the pieces in does not affect the rate or the resulting stat -Combining two different categories of armor (e.g. head with body) does not seem to matter -There are never two different rates for the same combination (e.g. 80% for blunt but 60% for edged) -The resulting piece does not seem to matter (e.g. if the result is better than the two pieces combined, it will not be a better rate solely for that reason) -The computer will floor the final stat down to the lowest integer. And once it is combined, it is a whole number (there are no hidden tenths). -The closer the stats are to each other the better. For example, combining a stat of 50 with a stat of 3 at rate 80% will result in a stat of 42. That is 16% LOWER than the highest number (50). But if you combine a stat of 50 with another stat of 50 at rate 80%, you will get a resulting stat of 80. That is 63% HIGHER than the highest stat (50). This is good to know in order to find the quickest way to achieve maxed out stats. For example, say you have eight pieces of a stat 10. And you want to combine them all together and get the best possible stat. Compare the following worst method: 10+10=20*80%=16 16+10=36*80%=20 20+10=30*80%=24 24+10=34*80%=27 27+10=37*80%=29 29+10=39*80%=31 31+10=41*80%=32 Now for the best method: 10+10=20*80%=16 10+10=20*80%=16 10+10=20*80%=16 10+10=20*80%=16 16+16=32*80%=25 16+16=32*80%=25 25+25=50*80%=40 Obviously you can see that combining like stats nets the quickest route. It may not seem like much, but when you are dealing with a max stat of 100 and have to collect all the pieces, you want to cut every corner. Besides, if you project the first example forward, eventually the final stat would level out at 36 and not go higher. In light of all this, however, be aware that the total of the two pieces is what counts. For instance, combining a stat 50 with stat 50 will result in the same number as combining, say, 75 + 25, or 68 + 32. -A piece of armor is generally only as good as its lowest stat. A piece of armor with a low stat of 0 will drastically reduce that type of stat in the end. For example, combining a stat of 88/76/69 with 74/55/0 at 80% rate = 100/100/55. Not bad at first glance, but consider this: you are going for maxed out stats of 100/100/100 and 55 is still lower than 69. However, there may be some good in such instances. For example, combine 100/88/0 with 0/77/100 at 80% and you get 80/100/80. That is much better. ****************************************** Combining Rates ****************************************** There are rules to getting any of the three rates. However, the rules are vague and not definitively known to me. Also, there are exceptions to every rule. It seems the programmers threw some "rotten apples" into the mix, so sometimes things won't go as planned. And though the information that follows it vague and imperfect, it should be more than enough for you to experiment and improvise on your own. 80% Rate - The two pieces are of the same material and have fairly similar stats and/or levels 60% Rate - The two pieces are of the same material but have somewhat different stats and/or levels 60% Rate - The two pieces are of different material but have fairly similar stats and/or levels 40% Rate - The two pieces are of different material and have somewhat different stats and/or levels I have done numerous tests and have theories, proposed by myself and others, in regards to the factors in determining what rate you will get. However, I have not found a common thread in my examples that is definitive. One theory is that if the stats of the two pieces are corresponding in rank, it is considered "fairly similar" and nets a better rate. Corresponding rank is when the highest stat of both pieces is the same type (e.g. Blunt), and the second highest is the same type, and the lowest stat is the same as well. For example, a piece with stats = 31/6/25 is the same rank as 5/0/1. I have pretty much done all I am going to do testing wise. If you have any conclusive evidence regarding this issue, I would love to receive it. ---------------------------------------------------------------------------------- VIII. The Armor You Will Need ---------------------------------------------------------------------------------- The following are the best pieces of armor to work with for two reasons: (1) they have high stats, and (2) they are easy to get. Piece Stats ------------------------- Tilt Glove 12/12/12 Missaglia 12/12/12 Plate Mail 10/10/10 Fluted Armor 15/15/15 These pieces will be the primary pieces you will use to combine. The shields are an altogether different matter (see the "Shield Armor" section that follows). ---------------------------------------------------------------------------------- IX. Total Of Armor Needed ---------------------------------------------------------------------------------- All told, for the processes I will give, to make a full set of ultimate armor (not counting the shield), you will need: 55x (H) Missaglia 60x (S) Missaglia 65x (H) Tilt Glove 56x (S) Tilt Glove 12x (H) Fluted Armor 12x (H) Plate Mail 4x (S) Brigandine Don't be frightened by the amount of armor you need. The beauty about the examples I will give is that you get everything from two racking places, and everything needed is in relative proportion to what you end up getting (except maybe the (S) Missaglia, which will be the last thing you will end up needing). It will take some time though. You can do other things while you are racking to help with the boredom. For example, you can practice chaining the enemies, build up class and affinities on your weapons, or switch your weapons periodically to build up the number of attacks on that weapon type. Obviously, you cannot fit everything into the container. You will have to combine as you go. If you are really serious about doing all of this guide, then discard most of your armor (except maybe the high level ones or what you think you could use). ---------------------------------------------------------------------------------- X. Places To Acquire The Armor ---------------------------------------------------------------------------------- The two primary places to rack are: The Forgotten Passageway (accessed via The Keep), and Iron Maiden B2 (accessed via The Iron Maiden B1 via The Keep). The enemies in both of these places have a 3% drop rate for the pieces you are trying to acquire. There are other places but these two are the most efficient overall. ****************************************** The Forgotten Passageway ****************************************** In the Forgotten Passageway, there are a total of four Blood Lizards. Two of them each carry 1x (H) Fluted Armor and 2x (H) Tilt Glove. The other two carry 1x (H) Plate Mail. The most efficient way is to kill all four Blood Lizards and then exit the area. You do not have to kill the two Imps in the room "Awaiting Retribution." You do, however, have to kill them in the room "The Fallen Knight." ****************************************** The Iron Maiden B2 ****************************************** In the Iron Maiden B2, there are a total of four Liches and two Lich Lords. Combined together, three of them each carry 1x (H) Missaglia and 2x (H) Tilt Glove and the other three each carry 1x (S) Missaglia, 1x (S) Brigandine, and 2x (S) Tilt Glove. There is a path that will take you to every room the Liches and Lich Lords are, and very efficiently: The Spider > Lead Sprinkler > The Spider > Squassation > The Spider > The Strappado > Thumbscrews > The Strappado > Tablillas > Strangulation > Tablillas > Tormentum Insomniae > Iron Maiden B3... and then back again in reverse order. You will, rather quickly, memorize this order and be able to do things in a fast and perfect manner. A few notes, however, are in order: -If you keep your HP under 150, you can also encounter a few Dark Crusaders and one Last Crusader. They carry good weapons and gems. You will sacrifice one Lich if you do. It is one that carries the (S) Missaglia, which you need more then anything. You can keep your HP under 150, and then heal after fighting the Dark Crusader in the room "Tabillas." Then the next time you come to this room the Lich will be there. When you want your HP to drop again, simply use break arts. -The Shriekers in the room "The Spider" each carry a fine wine. -You do not have to kill the Shriekers in the rooms "Lead Sprinkler" and "Squassation." Just go into the room in battle mode. Then open up the sphere as soon as you can and kill the Lich in one hit or with chains, aiming for the body or head. This should turn your body around to face the door. Then run for the door, open it, and press X again to sheath your weapon before the door opens, then exit the room. You should exit before the Shrieker gets a chance to attack. BE VERY CAREFUL. If you have low HP, and they cast Banish, and it hits you, and you fail to use Absorb Magic, you will probably die. That's a lot of "ifs" but it happened to me three times. The feeling is not good. You should be fine if you do what I told you to. Just watch the dots over their heads. If it is two dots as you are killing the Lich, then don't be impatient: kill the Shriekers too. ****************************************** Alternative Places To Find Needed Armor ****************************************** Note that the following places are the only additional places where you can find the corresponding armor. The % number in front of the enemy indicates the chance that that enemy will drop the armor. (H) Fluted Armor ---------------- Chest in "The Flayed Confessional (Great Cathedral L1)" (H) Plate Mail -------------- 3% Lich Lord in "Salvation for the Mother (Undercity West)" 3% Lich Lord in "The Crumbling Market (Undercity West)" (after all cutscenes) (H) Missaglia ------------- 5% Crimson Blade in "Rue Crimnade (Town Center East)" (after Sky Dragon) 3% Lich in "Corner of the Wretched (Undercity West)" 3% Lich in "Larder for a Lean Winter" (Undercity West)" (HP 200 or greater) 3% Lich in "The Crumbling Market (Undercity West)" (after all cutscenes) 3% Lich Lord in "Saint Elmo's Belt (Iron Maiden B3)" 3% Lich Lord in "Salvation for the Mother (Undercity West)" 3% Lich Lord in "The Crumbling Market (Undercity West)" (after all cutscenes) 3% Blood Lizard in "From Boy to Hero (City Walls North)" (before Limestone Quarry) (S) Missaglia ------------- 3% Lich Lord in "Dunking the Witch (Iron Maiden B3)" (H) Tilt Glove -------------- 5% Crimson Blade in "Kesch Bridge (Town Center East)" (after Sky Dragon) 3% Death1 in "Bite the Master's Wounds (Undercity West)" 3% Death2 in "Bite the Master's Wounds (Undercity West)" (HP 225 or greater) 3%* Lich in "Corner of the Wretched (Undercity West)" 3%* Lich in "Larder for a Lean Winter (Undercity West)" (HP 200 or greater) 3%* Lich in "The Crumbling Market (Undercity West)" (after all cutscenes) 3%* Lich Lord in "Saint Elmo's Belt (Iron Maiden B3)" 3% Lich Lord in "Crossroads of Rest (Undercity West)" 3% Lich Lord in "The Body Fragile Yields (Undercity West)" (HP 201 or greater) (S) Tilt Glove -------------- 5% Crimson Blade in "Shasras Hill Park (Town Center East)" (after Sky Dragon) 3%* Lich Lord in "Dunking the Witch (Iron Maiden B3)" *The percentage that the enemy would drop the corresponding armor would actually be double than this because they carry two of the pieces. ---------------------------------------------------------------------------------- XI. Combining The Armor ---------------------------------------------------------------------------------- The following gives comprehensive instructions on what to combine. I have overcompensated for the fact that I haven't test everything out exactly as follows. In other words, if you follow the steps you will succeed but you don't necessarily have to do it this way. Feel free to experiment but always view the resulting stat and compare it with my examples to see if you are on track. There are completely different ways besides my examples to achieve the desired end. However, the basic ideas of my examples are, in my opinion, the quickest way to get there. In the following processes, note: -The letter in parenthesis indicates the material (S=Silver, H=Hagane, D=Damascus) -The figure before the "x" is the number of combinations you need to make -The figures given are the lowest stat of the corresponding piece of armor -The order the pieces are listed sometimes matters ****************************************** Head Armor - (D) Dread Helm 100/100/100 ****************************************** You need: 56x (S) Tilt Glove 4x (S) Brigandine 1x (H) Tilt Glove 11x (H) Missaglia 10x (S) Missaglia The process: # Piece 1 Stat Piece 2 Stat Result Stat ---------------------------------------------------------------------------------- 28x (S) Tilt Glove 12 (S) Tilt Glove 12 (S) Freiturnier 19 12x (S) Freiturnier 19 (S) Freiturnier 19 (S) Freiturnier 30 4x (S) Freiturnier 30 (S) Freiturnier 30 (S) Freiturnier 48 4x (S) Freiturnier 19 (S) Brigandine 0 (S) Rondanche 11 4x (S) Freiturnier 48 (S) Rondanche 11 (S) Fluted Glove 35 4x (S) Fluted Glove 35 (S) Freiturnier 30 (S) Hoplite Glove 39 2x (S) Hoplite Glove 39 (S) Hoplite Glove 39 (S) Jazeraint Glove 62 1x (S) Jazeraint Glove 62 (S) Jazeraint Glove 62 (S) Dread Glove 99 1x (H) Missaglia 12 (H) Missaglia 12 (H) Plate Legs 19 1x (H) Plate Legs 19 (H) Tilt Glove 12 (H) Missaglia 24 1x (H) Missaglia 24 (H) Missaglia 12 (H) Plate Legs 28 3x (H) Missaglia 12 (H) Missaglia 12 (H) Plate Legs 19 2x (H) Plate Legs 19 (H) Missaglia 12 (H) Fluted Legs 24 1x (H) Fluted Legs 24 (H) Plate Legs 28 (H) Hoplite Legs 41 1x (H) Fluted Legs 24 (H) Plate Legs 19 (H) Hoplite Legs 34 1x (H) Hoplite Legs 41 (H) Hoplite Legs 34 (H) Jazeraint Legs 60 4x (S) Missaglia 12 (S) Missaglia 12 (S) Plate Legs 19 2x (S) Plate Legs 19 (S) Missaglia 12 (S) Fluted Legs 24 2x (S) Fluted Legs 24 (S) Plate Legs 19 (S) Hoplite Legs 34 1x (S) Hoplite Legs 34 (S) Hoplite Legs 34 (S) Jazeraint Legs 54 1x (H) Jazeraint Legs 60 (S) Jazeraint Legs 54 (D) Dread Legs 68 1x (D) Dread Legs 68 (S) Dread Glove 99 (D) Dread Helm 100 ****************************************** Body Armor - (D) Dread Armor 100/100/100 ****************************************** You need: 24x (H) Tilt Glove 4x (H) Plate Mail 4x (H) Fluted Armor 12x (S) Missaglia The process: # Piece 1 Stat Piece 2 Stat Result Stat ---------------------------------------------------------------------------------- 4x (S) Missaglia 12 (S) Missaglia 12 (S) Plate Legs 19 12x (H) Tilt Glove 12 (H) Tilt Glove 12 (H) Freiturnier 19 4x (H) Freiturnier 19 (H) Freiturnier 19 (H) Freiturnier 30 4x (H) Freiturnier 30 (H) Freiturnier 19 (H) Freiturnier 39 4x (H) Freiturnier 39 (H) Fluted Armor 15 (H) Fluted Armor 43 4x (S) Missaglia 12 (H) Plate Mail 10 (D) Plate Mail 13 4x (S) Plate Legs 19 (H) Fluted Armor 43 (D) Fluted Armor 37 4x (D) Fluted Armor 37 (D) Plate Mail 13 (D) Hoplite Armor 40 2x (D) Hoplite Armor 40 (D) Hoplite Armor 40 (D) Jazeraint Armor 64 1x (D) Jazeraint Armor 64 (D) Jazeraint Armor 64 (D) Jazeraint Armor 100 ****************************************** Arm Armor - (D) Dread Glove 100/100/100 ****************************************** (Obviously you have to do the process twice to get two of them.) You need: 20x (H) Tilt Glove 4x (H) Plate Mail 4x (H) Fluted Armor 11x (H) Missaglia 10x (S) Missaglia The process: # Piece 1 Stat Piece 2 Stat Result Stat ---------------------------------------------------------------------------------- 8x (H) Tilt Glove 12 (H) Tilt Glove 12 (H) Freiturnier 19 4x (H) Freiturnier 19 (H) Tilt Glove 12 (H) Tilt Glove 24 4x (H) Tilt Glove 24 (H) Plate Mail 10 (H) Plate Mail 27 4x (H) Freiturnier 19 (H) Fluted Armor 15 (H) Fluted Armor 27 4x (H) Fluted Armor 27 (H) Plate Mail 27 (H) Hoplite Armor 43 2x (H) Hoplite Armor 43 (H) Hoplite Armor 43 (H) Jazeraint Armor 68 1x (H) Jazeraint Armor 68 (H) Jazeraint Armor 68 (H) Dread Armor 100 1x (H) Missaglia 12 (H) Missaglia 12 (H) Plate Legs 19 1x (H) Plate Legs 19 (H) Tilt Glove 12 (H) Missaglia 24 1x (H) Missaglia 24 (H) Missaglia 12 (H) Plate Legs 28 3x (H) Missaglia 12 (H) Missaglia 12 (H) Plate Legs 19 2x (H) Plate Legs 19 (H) Missaglia 12 (H) Fluted Legs 24 1x (H) Fluted Legs 24 (H) Plate Legs 28 (H) Hoplite Legs 41 1x (H) Fluted Legs 24 (H) Plate Legs 19 (H) Hoplite Legs 34 1x (H) Hoplite Legs 41 (H) Hoplite Legs 34 (H) Jazeraint Legs 60 4x (S) Missaglia 12 (S) Missaglia 12 (S) Plate Legs 19 2x (S) Plate Legs 19 (S) Missaglia 12 (S) Fluted Legs 24 2x (S) Fluted Legs 24 (S) Plate Legs 19 (S) Hoplite Legs 34 1x (S) Hoplite Legs 34 (S) Hoplite Legs 34 (S) Jazeraint Legs 54 1x (H) Jazeraint Legs 60 (S) Jazeraint Legs 54 (D) Dread Legs 68 1x (D) Dread Legs 68 (H) Dread Armor 100 (D) Dread Glove 100 ****************************************** Leg Armor - (D) Dread Legs 100/100/100 ****************************************** You need: 22x (H) Missaglia 18x (S) Missaglia The process: # Piece 1 Stat Piece 2 Stat Result Stat ---------------------------------------------------------------------------------- 10x (H) Missaglia 12 (H) Missaglia 12 (H) Plate Legs 19 4x (H) Plate Legs 19 (H) Plate Legs 19 (H) Plate Legs 30 2x (H) Plate Legs 30 (H) Plate Legs 30 (H) Plate Legs 48 2x (H) Plate Legs 19 (H) Missaglia 12 (H) Fluted Legs 24 2x (H) Fluted Legs 24 (H) Plate Legs 48 (H) Hoplite Legs 57 1x (H) Hoplite Legs 57 (H) Hoplite Legs 57 (H) Jazeraint Legs 91 8x (S) Missaglia 12 (S) Missaglia 12 (S) Plate Legs 19 2x (S) Plate Legs 19 (S) Plate Legs 19 (S) Plate Legs 30 2x (S) Plate Legs 30 (S) Plate Legs 19 (S) Plate Legs 39 2x (S) Plate Legs 19 (S) Missaglia 12 (S) Fluted Legs 24 2x (S) Fluted Legs 24 (S) Plate Legs 39 (S) Hoplite Legs 50 1x (S) Hoplite Legs 50 (S) Hoplite Legs 50 (S) Jazeraint Legs 80 1x (H) Jazeraint Legs 91 (S) Jazeraint Legs 80 (D) Dread Legs 100 ---------------------------------------------------------------------------------- XII. Shield Armor ---------------------------------------------------------------------------------- A (D) Dread Shield with 100/100/100 is very hard to make. It takes multiple play- throughs and close to a thousand shields. This is because you can only get two Damascus shields on each play-through, and the only combinations that result in Damascus are: Damascus + Damascus or Damascus + Wood. The process for the (D) Shield 100/100/100 is submitted by Emile Lide (thanks Emile!). It is a projection, not actually tested all the way through. Since the process takes a long time, I have listed alternative shields for your ultimate armor. You can than decide which one you want to make: 1: (D) Dread Shield 100/100/100 12 play-throughs + 840 shields 2: (D) Dread Shield 100/0/0 32 play-throughs (56 shields) 3: (H) Dread Shield 100/100/0 12 play-throughs (36 shields) 4: (H) Dread Shield 100/100/100 24 play-throughs + 108 shields 32 play-throughs + 128 shields 40 play-throughs + 40 shields I must say that I have not done any of these processes to the fullest. However, I have done some combining and run some tests. Some of the stats are tested but most are simply my assumptions on a certain combination netting a certain rate. It may turn out worse or better but be forewarned. Also, I have included shield stats, locations, and combinations for your reference. ****************************************** Shield Stats ****************************************** These are the stats fresh from the enemy. Note that the Type stat is the same for all materials if it is uncombined. Buckler 10/0/0 Pelta Shield 0/10/0 Targe 0/0/10 Quad Shield 0/0/15 Circle Shield 15/0/0 Tower Shield 0/0/20 Spiked Shield 12/0/0 Round Shield 18/0/0 Kite Shield 0/20/0 Casserole Shield 20/0/0 Heater Shield 0/0/25 Oval Shield 15/15/0 Knight Shield 0/25/0 Hoplite Shield 25/10/0 ****************************************** Shield Locations ****************************************** Note that some enemies will not appear unless your HP is a certain amount. Others will not appear until a certain event, while others not after a certain event. For more information see the footnotes. M Shield Room Area Enemy % ------------------------------------------------------------------------------- W Buckler Worker's Breakroom Wine Cellar Chest -- W Buckler Rue Mal Fallde Town Center West Crimson Blade 10% *a B Buckler The Rene Coastroad Town Center West Crimson Blade 10% *a B Buckler Advent Ground Sanctum Lizardman 6% W Pelta The Gallows Wine Cellar Chest -- W Pelta Tircolas Flow Town Center West Crimson Blade 10% *a B Pelta Shrine of the Martyrs Sanctum Skeleton Knight 3% I Pelta Coal Mine Storage Abandoned Mines B1 Goblin Leader 3% I Pelta Greed Knows No Bounds Abandoned Mines B1 Goblin Leader 3% I Pelta The Dark Tunnel Abandoned Mines B1 Goblin Leader 3% *b W Targe Rue Sant D'alsa Town Center West Crimson Blade 10% *c W Targe Corridor of the Clerics Sanctum Skeleton 3% W Targe Theology Classroom Sanctum Skeleton 3% B Targe Bandits' Hideout Catacombs Chest -- B Targe Coal Mine Storage Abandoned Mines B1 Goblin 3% *d B Targe Conflict and Accord Abandoned Mines B1 Goblin 3% B Targe Miners' Resting Hall Abandoned Mines B1 Goblin 3% *d B Targe The End of the Line Abandoned Mines B1 Goblin 3% B Quad Miners' Resting Hall Abandoned Mines B1 Chest -- I Quad Rue Aliano Town Center South Crimson Blade 10% *e I Quad The Gabled Hall City Walls West Zombie Knight 6% *f H Quad Forcas Rise Town Center South Crimson Blade 10% *e W Circle Coal Mine Storage Abandoned Mines B1 Goblin 3% W Circle Everwant Passage Abandoned Mines B1 Goblin 3% W Circle Miners' Resting Hall Abandoned Mines B1 Goblin 3% W Circle The Dark Tunnel Abandoned Mines B1 Goblin 3% *g W Circle The Suicide King Abandoned Mines B1 Goblin 3% B Circle Hewn from Nature Snowfly Forest Chest -- B Circle Rue Aliano Town Center South Crimson Blade 10% *e H Circle Acolyte's Burial Vault Abandoned Mines B2 Chest -- H Circle Forest River Snowfly Forest Chest -- H Circle Swords for the Land City Walls South Lizardman 6% H Circle The Boy's Training Room City Walls South Lizardman 6% H Circle Hall of Poverty Undercity West Zombie Knight 6% H Circle Underdark Fishmarket Undercity West Zombie Knight 6% D Circle The Gallows Wine Cellar Chest -- B Tower Forcas Rise Town Center South Crimson Blade 10% *e I Tower Hidden Resources Abandoned Mines B2 Chest -- I Tower The Warrior's Rest The Keep Chest -- I Tower The Boy's Training Room City Walls South Lizardman 6% *h I Tower Where Weary Riders Rest City Walls South Lizardman 6% *i H Tower Those who Fear the Light Temple of Kiltia Gremlin 6% *j H Tower Forest River Snowfly Forest Zombie Knight 12% H Tower Way of the Mother Lode Undercity West Zombie Knight 6% B Spiked The Weeping Boy City Walls South Lizardman 6% *k B Spiked Where Weary Riders Rest City Walls South Lizardman 6% I Spiked The Children's Hideout Undercity West Chest -- I Spiked Screams of the Wounded Limestone Quarry Dullahan 3% I Spiked The Fallen Hall Limestone Quarry Dullahan 3% H Spiked Delusions of Happiness Abandoned Mines B2 Blood Lizard 6% H Spiked The Air Stirs Limestone Quarry Gremlin 3% *l H Spiked The Timely Dew of Sleep Limestone Quarry Gremlin 3% H Spiked Where the Serpent Hunts Limestone Quarry Gremlin 3% H Spiked Those who Fear the Light Temple of Kiltia Gremlin 6% *m H Spiked Those who Fear the Light Temple of Kiltia Gremlin 6% *j I Round Bandits' Hollow Abandoned Mines B2 Blood Lizard 6% S Round Gharmes Walk Town Center East Chest -- H Round From Squire to Knight City Walls North Blood Lizard 6% H Round Catspaw Blackmarket Undercity East Chest -- H Round Nameless Dark Oblivion Undercity West Dark Skeleton 6% H Round Tears from Empty Sockets Undercity West Dark Skeleton 6% H Round Beggars of the Mouthharp Undercity West Dullahan 9% *k H Round Path to the Greengrocer Undercity West Dullahan*1 9% *n H Round The Body Fragile Yields Undercity West Dullahan 9% *o H Round The Crumbling Market Undercity West Dullahan 9% *p H Round Corridor of Tales Limestone Quarry Gremlin 3% *q H Round The Air Stirs Limestone Quarry Gremlin 3% H Round The Rotten Core Limestone Quarry Gremlin 3% I Kite Be for Battle Prepared City Walls North Blood Lizard 6% I Kite The Invaders are Found City Walls East Dark Skeleton 6% I Kite The Squire's Gathering City Walls East Dark Skeleton 6% I Kite Corner of Prayers Undercity West Dark Skeleton 6% I Kite Corner of the Wretched Undercity West Dark Skeleton 6% I Kite Fear of the Fall Undercity West Dark Skeleton 6% I Kite Larder for a Lean Winter Undercity West Dark Skeleton 6% H Kite Stone and Sulfurous Fire Limestone Quarry Chest -- H Kite Shasras Hill Park Town Center East Crimson Blade 10% *h H Kite Cleansing the Soul Iron Maiden B1 Dark Skeleton 6% H Kite Fear of the Fall Undercity West Skeleton 6% B Casserole From Squire to Knight City Walls North Blood Lizard 6% I Casserole Rue Fisserano Town Center East Crimson Blade 10% *h I Casserole Kesch Bridge Town Center East Crimson Blade 10% *h H Casserole Awaiting Retribution Forgotten Pathway Blood Lizard 3% H Casserole The Oracle Sins No More Forgotten Pathway Blood Lizard 3% H Casserole Excavated Hollow Limestone Quarry Chest -- H Casserole Blooding Iron Maiden B1 Dark Skeleton 6% H Casserole The Judas Cradle Iron Maiden B1 Dark Skeleton 6% H Casserole The Wheel Iron Maiden B1 Dark Skeleton 6% D Casserole Companions in Arms Limestone Quarry Chest -- B Heater Rue Crimnade Town Center East Crimson Blade 10% *h I Heater Delusions of Happiness Abandoned Mines B2 Chest -- H Heater The Whirligig Iron Maiden B1 Dark Skeleton*2 6% H Oval Where Darkness Spreads Great Cathedral L1 Chest -- H Knight Nature's Womb Snowfly Forest East Chest -- H Hoplite Squassation Iron Maiden B2 Chest -- -------------------------------------------------------------------------------- Footnotes: *a After battle with Ogre *b Before battle at Hewn From Nature *c After cutscene with Guildenstern, Samantha, and Sydney at Villeport Way *d HP 190 or more *e After battle with Rosencrantz *f Before battle with Duane *g Before battle at Hewn From Nature *h Before battle with Sky Dragon *I HP 215 or more *j HP 150 or more; After cutscene with Sydney & Rosencrantz at Chamber of Reason *k HP 210 or more *l HP 150 or more *m HP 149 or less; After cutscene with Sydney & Rosencrantz at Chamber of Reason *n HP 150 or less *o HP 200 or less *p Before battle with Dao *q HP 180 or more *1 This Dullahan is the best Dullahan to rack on because he is only one door away from a new area and he also drops a strength elixir. *2 The fastest way to make this enemy reappear is to travel from "The Whirligig" to "Blooding" and then back again. ****************************************** Shield Material Combinations ****************************************** First Slot-->Wood Bronze Iron Hagane Silver Damascus Second Slot --------------------------------------------------- Wood | Wood Bronze Iron Hagane Silver Damascus Bronze | Bronze Bronze Hagane Hagane Bronze Hagane Iron | Iron Hagane Iron Hagane Iron Hagane Hagane | Hagane Silver Hagane Hagane Hagane Hagane Silver | Silver Bronze Iron Hagane Silver Silver Damascus | Damascus Hagane Hagane Hagane Silver Damascus ****************************************** Shield Combinations ****************************************** First Slot-->BUCKLER PELTA TARGE QUAD CIRCLE TOWER Second Slot ---------------------------------------------------- BUCKLER | Buckler Buckler Pelta Buckler Targe Buckler PELTA | Buckler Pelta Quad Targe Buckler Pelta TARGE | Pelta Quad Targe Circle Pelta Buckler QUAD | Buckler Targe Circle Quad Tower Spiked CIRCLE | Targe Buckler Pelta Tower Circle Spiked TOWER | Buckler Pelta Buckler Spiked Spiked Tower SPIKED | Quad Buckler Spiked Targe Round Round ROUND | Buckler Pelta Buckler Round Buckler Kite KITE | Pelta Buckler Targe Buckler Spiked Buckler CASSEROLE | Targe Pelta Spiked Buckler Kite Targe HEATER | Quad Targe Pelta Buckler Quad Kite OVAL | Circle Quad Targe Pelta Buckler Targe KNIGHT | Tower Circle Quad Targe Pelta Buckler HOPLITE | Spiked Tower Circle Quad Targe Pelta JAZERAINT | Round Spiked Tower Circle Quad Targe DREAD | Kite Round Spiked Tower Circle Quad First Slot-->SPIKED ROUND KITE CASSEROLE HEATER Second Slot --------------------------------------------------- BUCKLER | Quad Buckler Pelta Targe Quad PELTA | Buckler Pelta Buckler Pelta Targe TARGE | Spiked Buckler Buckler Spiked Pelta QUAD | Targe Round Buckler Targe Buckler CIRCLE | Round Buckler Spiked Kite Quad TOWER | Round Kite Buckler Targe Kite SPIKED | Spiked Kite Casserole Buckler Round ROUND | Kite Round Casserole Heater Buckler KITE | Casserole Casserole Kite Heater Buckler CASSEROLE | Buckler Heater Heater Casserole Oval HEATER | Round Buckler Buckler Oval Heater OVAL | Kite Casserole Targe Spiked Knight KNIGHT | Casserole Circle Buckler Round Targe HOPLITE | Buckler Quad Casserole Buckler Circle JAZERAINT | Pelta Buckler Buckler Buckler Kite DREAD | Targe Pelta Buckler Targe Buckler First Slot-->OVAL KNIGHT HOPLITE JAZERAINT DREAD Second Slot ---------------------------------------------------
BUCKLER    | Circle     Tower      Spiked     Round      Kite
PELTA      | Quad       Circle     Tower      Spiked     Round
TARGE      | Targe      Quad       Circle     Tower      Spiked
QUAD       | Pelta      Targe      Quad       Circle     Tower
CIRCLE     | Buckler    Pelta      Targe      Quad       Circle
TOWER      | Targe      Buckler    Pelta      Targe      Quad
SPIKED     | Kite       Casserole  Buckler    Pelta      Targe
ROUND      | Casserole  Circle     Quad       Buckler    Pelta
KITE       | Targe      Buckler    Casserole  Buckler    Buckler
CASSEROLE  | Spiked     Buckler    Round      Buckler    Targe
HEATER     | Knight     Targe      Circle     Kite       Buckler
OVAL       | Oval       Hoplite    Quad       Buckler    Spiked
KNIGHT     | Hoplite    Knight     Buckler    Quad       Buckler
HOPLITE    | Quad       Buckler    Jazeraint  Buckler    Circle
JAZERAINT  | Buckler    Quad       Buckler    Dread      Buckler
DREAD      | Spiked     Buckler    Circle     Buckler    Dread


******************************************
(D) Dread Shield 100/100/100
******************************************
You need:

12x  (D) Casserole  -->  12 play-throughs 
48x  (W) Buckler
96x  (W) Circle
348x (W) Pelta
348x (W) Targe

The process:

#     Piece 1      Stat        Piece 2      Stat        Result       Stat
----------------------------------------------------------------------------------
172x (W) Pelta        0/10/0  (W) Pelta        0/10/0  (W) Pelta          0/16/0
4x   (W) Pelta        0/10/0  (W) Pelta        0/16/0  (W) Pelta          0/20/0
76x  (W) Pelta        0/16/0  (W) Pelta        0/16/0  (W) Pelta          0/25/0

172x (W) Targe        0/0/10  (W) Targe        0/0/10  (W) Targe          0/0/16
4x   (W) Targe        0/0/10  (W) Targe        0/0/16  (W) Targe          0/0/20
76x  (W) Targe        0/0/16  (W) Targe        0/0/16  (W) Targe          0/0/25

16x  (W) Pelta        0/16/0  (W) Targe        0/0/16  (W) Quad            0/9/9
4x   (W) Pelta        0/20/0  (W) Targe        0/0/20  (W) Quad          0/12/12
76x  (W) Pelta        0/25/0  (W) Targe        0/0/25  (W) Quad          0/15/15

48x  (W) Buckler      10/0/0  (W) Circle       15/0/0  (W) Targe          20/0/0
48x  (W) Targe        20/0/0  (W) Quad        0/15/15  (W) Circle         12/9/9

16x  (W) Quad          0/9/9  (W) Circle       15/0/0  (W) Tower           9/5/5
4x   (W) Quad        0/12/12  (W) Circle       15/0/0  (W) Tower           9/7/7
28x  (W) Quad        0/15/15  (W) Circle       15/0/0  (W) Tower           9/9/9

16x  (W) Circle       12/9/9  (W) Tower         9/5/5  (W) Spiked       16/11/11
4x   (W) Circle       12/9/9  (W) Tower         9/7/7  (W) Spiked       16/12/12
8x   (W) Circle       12/9/9  (W) Tower         9/9/9  (W) Spiked       16/14/14
16x  (W) Circle       12/9/9  (W) Spiked     16/11/11  (W) Round        22/16/16
4x   (W) Circle       12/9/9  (W) Spiked     16/14/14  (W) Round        22/18/18

16x  (W) Tower         9/9/9  (W) Round      22/16/16  (W) Kite         24/20/20
4x   (W) Tower         9/9/9  (W) Round      22/18/18  (W) Kite         24/21/21

4x   (W) Spiked     16/12/12  (W) Kite       24/20/20  (W) Casserole    32/25/25
4x   (W) Spiked     16/14/14  (W) Kite       24/21/21  (W) Casserole    32/28/28

12x  (W) Kite       24/20/20  (D) Casserole    20/0/0  (D) Heater       26/12/12*
4x   (D) Heater     26/12/12  (W) Casserole  32/28/28  (D) Oval         34/24/24*
4x   (D) Heater     26/12/12  (W) Casserole  32/25/25  (D) Oval         34/22/22*

4x   (D) Heater     26/12/12  (D) Oval       34/24/24  (D) Knight       48/28/28**
4x   (D) Knight     48/28/28  (D) Oval       34/22/22  (D) Hoplite      65/40/40**
2x   (D) Hoplite    65/40/40  (D) Hoplite    65/40/40  (D) Jazeraint   100/64/64
1x   (D) Jazeraint 100/64/64  (D) Jazeraint 100/64/64  (D) Dread     100/100/100

*This is based on the assumption of a 60% rate.
**This is based on the assumption of an 80% rate.


******************************************
(D) Dread Shield 100/0/0
******************************************
You need:

32x (D) Casserole Shield  -->  32 play-throughs
24x (D) Circle Shield     /

The process:

#    Piece 1      Stat      Piece 2      Stat      Result       Stat
----------------------------------------------------------------------------------
12x (D) Circle     15/0/0  (D) Circle     15/0/0  (D) Circle     24/0/0
12x (D) Casserole  20/0/0  (D) Circle     24/0/0  (D) Kite       35/0/0
12x (D) Kite       35/0/0  (D) Casserole  20/0/0  (D) Heater     44/0/0
8x  (D) Heater     44/0/0  (D) Casserole  20/0/0  (D) Oval       51/0/0
4x  (D) Heater     44/0/0  (D) Oval       51/0/0  (D) Knight     76/0/0
4x  (D) Knight     76/0/0  (D) Oval       51/0/0  (D) Hoplite   100/0/0
2x  (D) Hoplite   100/0/0  (D) Hoplite   100/0/0  (D) Jazeraint 100/0/0
1x  (D) Jazeraint 100/0/0  (D) Jazeraint 100/0/0  (D) Dread     100/0/0


******************************************
(H) Dread Shield 100/100/0
******************************************

You need:

12x (H) Knight Shield   \
12x (H) Oval Shield      >  12 play-throughs
12x (H) Hoplite Shield  /

The process:

#    Piece 1      Stat      Piece 2      Stat      Result       Stat
----------------------------------------------------------------------------------
12x (H) Knight     0/25/0  (H) Oval      15/15/0  (H) Hoplite      9/24/0
12x (H) Hoplite    9/24/0  (H) Hoplite   25/10/0  (H) Jazeraint   20/20/0
6x  (H) Jazeraint 20/20/0  (H) Jazeraint 20/20/0  (H) Dread       32/32/0
3x  (H) Dread     32/32/0  (H) Dread     32/32/0  (H) Dread       51/51/0
1x  (H) Dread     51/51/0  (H) Dread     51/51/0  (H) Dread       81/81/0
1x  (H) Dread     81/81/0  (H) Dread     51/51/0  (H) Dread     100/100/0*

*This is based on the assumption of an 80% rate.


******************************************
(H) Dread Shield 100/100/100
******************************************

Plan 1
------
You need:

24x  (H) Knight Shield    -->  24 play-throughs
24x  (H) Hoplite Shield  -/
12x  (H) Casserole Shield
96x  (H) Heater Shield

The process:

#    Piece 1      Stat        Piece 2      Stat        Result       Stat
----------------------------------------------------------------------------------
12x (H) Knight       0/25/0  (H) Knight      0/25/0   (H) Knight         0/40/0

48x (H) Heater       0/0/25  (H) Heater      0/0/25   (H) Heater         0/0/40
24x (H) Heater       0/0/40  (H) Heater      0/0/40   (H) Heater         0/0/64
12x (H) Heater       0/0/64  (H) Heater      0/0/64   (H) Heater        0/0/100
12x (H) Casserole    20/0/0  (H) Heater     0/0/100   (H) Oval          12/0/60

12x (H) Knight       0/40/0  (H) Oval       12/0/60   (H) Hoplite       7/24/36
6x  (H) Hoplite     7/24/36  (H) Hoplite    7/24/36   (H) Jazeraint    11/38/57
3x  (H) Jazeraint  11/38/57  (H) Jazeraint 11/38/57   (H) Dread        17/60/91

12x (H) Hoplite     25/10/0  (H) Hoplite    25/10/0   (H) Jazeraint     40/16/0
6x  (H) Jazeraint   40/16/0  (H) Jazeraint  40/16/0   (H) Dread         64/25/0
3x  (H) Dread       64/25/0  (H) Dread      64/25/0   (H) Dread        100/40/0

3x  (H) Dread      100/40/0  (H) Dread     17/60/91   (H) Dread        70/60/54

1x  (H) Dread      70/60/54  (H) Dread     70/60/54   (H) Dread       100/96/86
1x  (H) Dread     100/96/86  (H) Dread     70/60/54   (H) Dread     100/100/100*

*This is based on the assumption of an 80% rate.

Plan 2
------
You need:

32x  (H) Knight Shield    \
32x  (H) Oval Shield       >  32 play-throughs
32x  (H) Hoplite Shield   /
32x  (H) Kite Shield
32x  (H) Round Shield
64x  (H) Heater Shield

The process:

#    Piece 1      Stat       Piece 2      Stat       Result       Stat
----------------------------------------------------------------------------------
16x (H) Knight      0/25/0  (H) Knight      0/25/0  (H) Knight         0/40/0
16x (H) Oval       15/15/0  (H) Oval       15/15/0  (H) Oval          24/24/0

16x (H) Knight      0/40/0  (H) Oval       24/24/0  (H) Hoplite       14/38/0
16x (H) Hoplite    14/38/0  (H) Hoplite    25/10/0  (H) Jazeraint     23/28/0
8x  (H) Jazeraint  23/28/0  (H) Jazeraint  23/28/0  (H) Dread         36/44/0

32x (H) Kite        0/20/0  (H) Round       18/0/0  (H) Casserole     10/12/0
32x (H) Casserole  10/12/0  (H) Heater      0/0/25  (H) Oval           6/7/15
32x (H) Oval        6/7/15  (H) Heater      0/0/25  (H) Knight         3/4/24
32x (H) Knight      3/4/24  (H) Oval        6/7/15  (H) Hoplite        5/6/23
16x (H) Hoplite     5/6/23  (H) Hoplite     5/6/23  (H) Jazeraint      8/9/36
8x  (H) Jazeraint   8/9/36  (H) Jazeraint   8/9/36  (H) Dread        12/14/57

8x  (H) Dread     12/14/57  (H) Dread      36/44/0  (H) Dread        28/34/34
4x  (H) Dread     28/34/34  (H) Dread     28/34/34  (H) Dread        44/54/54
2x  (H) Dread     44/54/54  (H) Dread     44/54/54  (H) Dread        70/86/86
1x  (H) Dread     70/86/86  (H) Dread     70/86/86  (H) Dread     100/100/100

Plan 3
------
You need:

40x (H) Oval Shield  ->  40 play-throughs
40x (H) Heater Shield

The process:

#    Piece 1      Stat       Piece 2      Stat       Result       Stat
----------------------------------------------------------------------------------
20x (H) Heater      0/0/25  (H) Heater      0/0/25  (H) Heater         0/0/40
20x (H) Heater      0/0/40  (H) Oval       15/15/0  (H) Knight         9/9/24
20x (H) Knight      9/9/24  (H) Oval       15/15/0  (H) Hoplite      14/14/14
10x (H) Hoplite   14/14/14  (H) Hoplite   14/14/14  (H) Jazeraint    22/22/22
5x  (H) Jazeraint 22/22/22  (H) Jazeraint 22/22/22  (H) Dread        35/35/35
2x  (H) Dread     35/35/35  (H) Dread     35/35/35  (H) Dread        56/56/56
1x  (H) Dread     56/56/56  (H) Dread     35/35/35  (H) Dread        72/72/72*
1x  (H) Dread     72/72/72  (H) Dread     56/56/56  (H) Dread     100/100/100*

*This is based on the assumption of an 80% rate.


----------------------------------------------------------------------------------
XIII. Raising Class And Affinity Stats
----------------------------------------------------------------------------------
This process is very long. You need to do this process before you actually make
the final combinations of your ultimate armor. What you do is equip certain
pieces of armor, go to a certain place, cast Surging Balm, get in battle mode,
and leave the game on overnight. In the morning, your stats for certain classes
and affinities will be much increased, if not maxed out. If this sounds easy, it
is not. The actual process involves a few snags (read on).


******************************************
Helpful Things To Know
******************************************
-Your character has to be somewhat strong (high STR stat) for this to work.
Note that you will have very good armor on so you should be OK. However, I
would suggest fighting Dark and Last Crusaders in the Iron Maiden B2 first in
order to get lots of HP elixirs. This can be done while racking for armor
pieces (see "Places To Acquire The Armor"). Try and get your HP at least 750 or
more.

-Your character has to be somewhat slow (low AGL stat) for this to work. If
your character is too fast, no one will be able to hit him. This is why I have
not testing this process out completely. My character had about 220 in AGL on
my fourth play before I found out my AGL was too high (I had to start a
completely new game just to test some things). This goes to show that the best
time to do this is on your second time through the game (third at the most).

-If you do go through multiple game plays, be sure to not use any AGL elixirs
or wines. And try not to get AGL for the roulette stat bonuses after the
bosses. If you rapidly press circle button, you will automatically get the
second item in the list. If the second item is AGL, simply wait a split second
and then press circle.

-To lower AGL: Get cursed. Equip certain weapons with a high negative AGL stat.
Try an Iron Hand of Light with Bhuj Type, Elephant, or Grimorie grip (-13 AGL).
Or, a Pole Axe, Bardysh, Brandestoc with Ahlspies or Spiral Pole grip; or a
Holy Win with Power Palm, Murderer's Hilt, or Spiral Hilt grip. Also, unequip
all gems and necklaces with a positive stat in AGL. Alternatively, you can
damage your left arm to dead status (use multi-targeted spells such as Meteor).
When left arm is at dying status, your ability to parry drops 50%. However,
this wears off rather easily with time or healing magic.

-Surging Balm heals 5% of your max HP

-Any spell cast on you will nullify Surging Balm

-Stat modifying attacks will nullify Surging Balm (e.g. getting poisoned,
paralyzed, etc.)

-You cannot rack up armor with any enemy that might cast a spell on you. Though
the enemies' MP will soon be depleted, it regenerates just like yours. When it
does, either he will cast another spell or simply stay still and not do
anything. However, there is a way around this. You can silence some of them.
Silence lasts forever, well until you or the enemy exits the room.

-Nearly every enemy has a normal attack (e.g. with a weapon or a normal hit).
These normal attacks are almost always physical (i.e. they will raise Physical
stat). Some enemies have spells and some have special attacks. Some of these
special attacks will raise other affinities besides Physical.

-You do not have to be in battle mode for the armor to go up. You do, however,
have to be in battle mode in order for the shield to go up.

-You can also increase the stats in your armor with the enhancer spells. For
Light, use Heal. This method is slow and takes manual operation, but it can be
helpful in lifting up a piece a few points to get 100.

-You can also increase the stats with the affinity based warlock spells. Simply
get close to an enemy and cast it so that it hits you.

-When raising classes and affinities, most enemies' risk will go sky high and
they will never end up hitting you. To counter this, you can rack on enemies
with a low risk weapon (cast analyze to see what they are carrying) or rack in a
place where there are multiple enemies. If there are multiple enemies, one will
wait while the others attack, thus allowing their risk to drop a little. Other
than these things, there is nothing else to do about the risk problem except to
monitor the battle (exit the room, then reenter to reset his risk).

-Some enemies seem to target a particular body part more than others. I have
been told that the arms are the favorite spot. To counter this, try positioning
yourself in an open space, one in which the enemy can move all around you. You
could also rack on enemies with long-range weapons. Or you could stand on raised
platforms for them to attack your legs. The best enemies to rack on are the
Dragons. This is because their breath hits all body parts in one attack. If all
else fails, you will have to just choose arm armor to rack on (see "The
Process").


******************************************
Opposing Stats
******************************************
You will have to rack up 9 pieces of armor in the combining process. It has to
be 9 and not 3 or 4 because of the cross conflicting stats (particularly
Physical). As you probably know, when one stat goes up, there is a chance that
opposing stats will go down. For example, when Human goes up, Beast might go
down; when Earth goes up, Air might go down.

Note that you can possibly get away with racking up fewer pieces and/or with
different combinations. However, you will find that it will be hard to do
because Physical can potentially take away any other affinity (and note that
just about every enemy has a physical based attack).

The following lists the opposing stats:

Goes up     Might Go Down
---------------------------------------------------
Human       Beast and/or Undead
Beast       Undead and/or Phantom
Undead      Phantom and/or Dragon
Phantom     Dragon and/or Evil
Dragon      Evil and/or Human
Evil        Human and/or Beast

Physical    Any combination of all other affinities
Air         Physical and/or Earth
Fire        Physical and/or Water
Earth       Physical and/or Air
Water       Physical and/or Fire
Light       Physical and/or Dark
Dark        Physical and/or Light


******************************************
The Process
******************************************
In order to make ultimate armor, you cannot rack a piece that has already been
racked. For example, if you rack one piece in Water to 100, you cannot rack that
piece in another affinity that opposes Water (which is Earth and anything
Physical). If you do, Water will probably go down. Also, when you combine that
piece of Water=100, you still cannot rack the resulting piece with anything
that opposes Water. This may not seem like a big deal but it is. If you wait
until too long to pick your 9 pieces, you will find that it will be too late to
do this process (well you could still do it but it would be hard).

It will be very efficient to rack the pieces as you are in the combining stage.
For example, in the day, acquire the pieces; in the night, leave the game on
overnight and rack them. Try and equip as many pieces as you can before racking
the armor. This way it will go much faster.

Note that there is a lot of flexibility with determining what 9 pieces you want
to rack. In fact, you could, and it would be simpler, to just pick the first 9
pieces in each process, and use those to rack up the stats. For example, for the
(D) Dread Helm, you would pick 9 of the (S) Tilt Gloves 12. Once all 9 pieces
are racked to 100 in the right classes and affinities (see below), you would
simply combine them according to the process. Just make sure you rack up a piece
to a full 100 before combining and never rack a piece that has any racked-up
stats.

The pieces I have selected are a well-balance selection (18 arm pieces, 10 legs,
8 body) so you can equip the most pieces at one time. These are 9 acceptable
pieces for each category in my examples. When you get them or combine them, be
sure to set them aside to be racked. As stated, then enemies seem to hit the
arms a lot (particularly the right arm). So if you want to just choose arm armor
exclusively to rack on, that is fine. All of the processes involve arm armor
except the (D) Dread Legging. For this process, you can rack up some Tilt Gloves,
and than combine them with Plate Leggings, which will result with Missaglias. Then
use those special Missaglias instead of the initial Missaglias needed.

Head Armor ((D) Dread Helm 100/100/100):

Armor#   Armor With Stat      Process
----------------------------------------------------------------------------------
1       (S) Freiturnier  30   Rack up Human and Phantom to 100
2       (S) Freiturnier  30   Rack up Beast, Dragon, and Physical to 100
3       (S) Freiturnier  30   Rack up Undead and Evil to 100
4       (S) Freiturnier  30   Rack up Air to 100
5       (S) Freiturnier  30   Rack up Earth to 100
6       (S) Freiturnier  30   Rack up Water to 100
7       (S) Freiturnier  30   Rack up Fire to 100
8       (S) Freiturnier  30   Rack up Dark to 100
9       (S) Freiturnier  30   Rack up Light to 100


Body Armor ((D) Dread Armor 100/100/100):

Armor#   Armor With Stat       Process
----------------------------------------------------------------------------------
1       (H) Missaglia     12   Rack up Human and Phantom to 100
2       (H) Plate Mail    10   Rack up Beast, Dragon, and Physical to 100
3       (H) Plate Mail    10   Rack up Undead and Evil to 100
4       (H) Plate Mail    10   Rack up Air to 100
5       (H) Plate Mail    10   Rack up Earth to 100
6       (H) Fluted Armor  43   Rack up Water to 100
7       (H) Fluted Armor  43   Rack up Fire to 100
8       (H) Fluted Armor  43   Rack up Dark to 100
9       (H) Fluted Armor  43   Rack up Light to 100


Arm Armor ((D) Dread Glove 100/100/100):

Armor#   Armor With Stat     Process
----------------------------------------------------------------------------------
1       (H) Tilt Glove  12   Rack up Human and Phantom to 100
2       (H) Tilt Glove  12   Rack up Beast, Dragon, and Physical to 100
3       (H) Tilt Glove  12   Rack up Undead and Evil to 100
4       (H) Tilt Glove  12   Rack up Air to 100
5       (H) Tilt Glove  12   Rack up Earth to 100
6       (H) Tilt Glove  12   Rack up Water to 100
7       (H) Tilt Glove  12   Rack up Fire to 100
8       (H) Tilt Glove  12   Rack up Dark to 100
9       (H) Tilt Glove  12   Rack up Light to 100


Leg Armor ((D) Dread Leggings 100/100/100):

Armor#   Armor With Stat         Process
----------------------------------------------------------------------------------
1       (H) Plate Leggings  19   Rack up Human and Phantom to 100
2       (H) Plate Leggings  19   Rack up Beast, Dragon, and Physical to 100
3       (H) Plate Leggings  19   Rack up Undead and Evil to 100
4       (H) Plate Leggings  19   Rack up Air to 100
5       (H) Plate Leggings  19   Rack up Earth to 100
6       (S) Plate Leggings  19   Rack up Water to 100
7       (S) Plate Leggings  19   Rack up Fire to 100
8       (S) Plate Leggings  19   Rack up Dark to 100
9       (S) Plate Leggings  19   Rack up Light to 100


Shield Armor:

This depends on what plan you follow. Select a plan and determine ahead of time
9 acceptable pieces. Then rack them like the other armor.


******************************************
Where To Rack Up Class And Affinity Stats
******************************************
The following lists every single attack in the game. It also tells you what
enemies can use it, what type the attack is, the status it causes (if any), and
what affinity it is. Using this table you can determine who you are going to use
to rack your pieces up. Note that the enemies listed do not necessarily mean that
all similar enemies will do the corresponding attack. For example, not every
Crimson Blade (Type 10) does Aqua Blast, but some do. Not all Zombie Mages cast
Fireball, but some do. For a more detailed list, check out Tilt's "Enemy Guide"
at: http://users.erols.com/tiltonj/vs/. Not only does it tell you what each enemy
can attack with, it will tell you all the locations too.

(Enemies that can only be killed once per play-through are listed in ALL CAPS. The
+ sign in the Type Column indicates that it targets all body parts.)

Attacks:

Attack           Possible Enemies                   Type      Status     Affinity
==================================================================================
Normal           Most Beasts, some Undeads, some    Normal    -          Physical
                 Dragons, some Evils
----------------------------------------------------------------------------------
Weapon           Most Humans, some Beasts, most     Normal    -          Physical*
                 Undeads, most Dragons, some Evils
==================================================================================
Accursed Umbra   TIEGER                             Break Art Curse      Physical
----------------------------------------------------------------------------------
Acid Breath      Basilisk, Earth Dragon             Special+  -          Earth
----------------------------------------------------------------------------------
Acid Flow        MARID, DEATH                       Spell     -          Water
----------------------------------------------------------------------------------
Acid Sneeze      Slime (Strong)                     Special   -          Dark
----------------------------------------------------------------------------------
Acrid Ooze       Slime (Weak)                       Special   -          Physical
----------------------------------------------------------------------------------
Apocalypse       Asura                              Spell     -          Dark
----------------------------------------------------------------------------------
Aqua Blast       Ghost (Weak), Crimson Blade (Type  Spell     -          Water
                 10), Imp, Zombie Mage, Dark Eye, 
                 WATER ELEMENTAL (STRONG), Water 
                 Elemental (Weak), MARID, Shadow
----------------------------------------------------------------------------------
Aqua Bubble      GIANT CRAB, IRON CRAB, Damascus    Special+  -          Water
                 Crab
----------------------------------------------------------------------------------
Avalanche        Lich, Lich Lord, WATER ELEMENTAL   Spell+    -          Water
                 (STRONG), Wraith, Water Elemental 
                 (Weak), MARID, Shadow
----------------------------------------------------------------------------------
Banish           Harpy (Weak), Harpy (Strong),      Spell     -          Dark
                 Shrieker
----------------------------------------------------------------------------------
Bear Claw        TIEGER                             Break Art -          Physical
----------------------------------------------------------------------------------
Blasphemous Howl Harpy (Weak), Harpy (Strong)       Special   Curse      Dark
----------------------------------------------------------------------------------
Bloodsuck        Stirge                             Special   -          Physical
----------------------------------------------------------------------------------
Bonecrusher      NEESA                              Break Art -          Physical
----------------------------------------------------------------------------------
Caeser's Thrust  KALI, RAVANA, Asura                Special   Paralysis  Air
----------------------------------------------------------------------------------
Curse            Death, Wraith, Lich Lord,          Spell     Curse      -
                 NIGHTMARE, Asura                  
----------------------------------------------------------------------------------
Dark Chant       Dark Elemental (Weak), DARK        Spell     -          Dark
                 ELEMENTAL (STRONG), Dark Eye,     
                 NIGHTMARE, Wraith, Lich, Lich
                 Lord
----------------------------------------------------------------------------------
Degenerate       Dullahan (Weak), Ghost (Strong),   Spell     STR-down   -
                 Goblin Leader, Orc Leader, Lich, 
                 NIGHTSTALKER (STRONG), TIEGER, 
                 OGRE LORD (STRONG), KALI,
                 Shrieker
----------------------------------------------------------------------------------
Devitalize       Harpy (Weak), Harpy (Strong)       Special   -          Physical
----------------------------------------------------------------------------------
Dispel           Goblin Leader, Quicksilver,        Spell     -          -
                 Dullahan (Weak)
----------------------------------------------------------------------------------
Divine Breath    ARCH DRAGON                        Special+  -          Light
----------------------------------------------------------------------------------
Drain Heart      DULLAHAN (STRONG), Orc Leader,     Spell     -          Dark
                 DARK CRUSADER (WEAK),
                 Quicksilver, Dullahan (Weak)
----------------------------------------------------------------------------------
Drain Mind       Dark Elemental (Weak), Orc         Spell     -          Light
                 Leader, Fire Elemental (Weak),
                 GRISSOM, Lich, Quicksilver, Harpy
                 (Weak), Gremlin, Water Elemental 
                 (Weak), Dullahan (Weak), Fire
                 Elemental (Weak), Earth Elemental
                 (Weak), Lich Lord, Ogre Lord 
                 (Weak)
----------------------------------------------------------------------------------
Emetic Bomb      TIEGER                             Break Art -          Physical
----------------------------------------------------------------------------------
Explosion        DUANE, Lich, Wraith, Imp, Death    Spell+    -          Physical
----------------------------------------------------------------------------------
Fire Breath      Hellhound, WYVERN (STRONG),        Special   -          Fire
                 WYVERN KNIGHT, WYVERN QUEEN
----------------------------------------------------------------------------------
Fire Storm       IFRIT, DEATH                       Spell     -          Fire
----------------------------------------------------------------------------------
Fireball         Ghost (Weak), Crimson Blade (Type  Spell     -          Fire
                 10), Fire Elemental (Weak), 
                 Zombie Mage, FIRE ELEMENTAL 
                 (STRONG), Imp, Dark Eye, IFRIT, 
                 Shadow
----------------------------------------------------------------------------------
Flame Sphere     FIRE ELEMENTAL (STRONG), Lich      Spell+    -          Fire
                 Lord, Wraith, Fire Elemental 
                 (Weak), IFRIT, Lich, Shadow,
                 Death
----------------------------------------------------------------------------------
Frost Breath     Snow Dragon                        Special+  -          Water
----------------------------------------------------------------------------------
Gaea Strike      EARTH ELEMENTAL (STRONG), Lich,    Spell+    -          Earth
                 Earth Elemental (Weak), DAO, Imp, 
                 Shadow
----------------------------------------------------------------------------------
Giga Rush        Minotaur, Minotaur Zombie,         Special   -          Physical
                 Minotaur Lord
----------------------------------------------------------------------------------
Granite Punch    GOLEM, Damascus Golem, IRON GOLEM  Special   -          Physical
----------------------------------------------------------------------------------
Gravity          DAO, DEATH                         Spell     -          Earth
----------------------------------------------------------------------------------
Heaven's Tear    KALI, RAVANA, Asura                Special   -          Fire
----------------------------------------------------------------------------------
Hex Flux         NEESA                              Break Art -          Light &
                                                                         Dark
----------------------------------------------------------------------------------
Ignis Wheel      NEESA                              Break Art -          Physical
                                                                         & Fire
----------------------------------------------------------------------------------
Iron Ripper      TIEGER                             Break Art -          Physical
----------------------------------------------------------------------------------
Judgment         Asura                              Spell     -          Light
----------------------------------------------------------------------------------
Leadbones        Ghost (Weak), Gremlin, RAVANA,     Spell     AGL-down   -
                 Shrieker
----------------------------------------------------------------------------------
Lightning Bolt   Ghost (Weak), Crimson Blade (Type  Spell     -          Air
                 10), AIR ELEMENTAL (STRONG), Imp, 
                 Zombie Mage, Dark Eye, Air
                 Elemental (Weak), DJINN, Shadow
----------------------------------------------------------------------------------
Meteor           Dark Elemental (Weak), DARK        Spell+    -          Dark
                 ELEMENTAL (STRONG), Death, Lich, 
                 NIGHTMARE, Wraith, Lich Lord
----------------------------------------------------------------------------------
Mind Blast       Ghost (Strong), Ghost (Weak),      Special   -          Physical
                 Wraith, Shadow
----------------------------------------------------------------------------------
Numbing Hook     Gargoyle                           Special   Numbness   Physical
----------------------------------------------------------------------------------
Numbing Needle   Mimic                              Special   Numbness   Physical
----------------------------------------------------------------------------------
Papillon Reel    ROSENCRANTZ                        Break Art -          Light
----------------------------------------------------------------------------------
Poison Breath    DARK DRAGON                        Special+  Poison     Dark
----------------------------------------------------------------------------------
Poison Mist      DUANE, Zombie Mage, Goblin         Spell     Poison     -
                 Leader, Imp, Death, Lich,
                 Dullahan (Weak), Wraith, Gremlin
----------------------------------------------------------------------------------
Poison Sneeze    Poison Slime (Weak), Poison Slime  Special   Poison     Earth
                 (Strong)
----------------------------------------------------------------------------------
Poltergeist      Wraith                             Special   -          Physical
----------------------------------------------------------------------------------
Psychodrain      Ghost (Weak), Zombie Mage, Lich,   Spell     INT-down   -
                 Dark Eye, Shrieker
----------------------------------------------------------------------------------
Quickshock       NEESA                              Break Art Numbness   Air
----------------------------------------------------------------------------------
Radial Surge     Death, Lich, Lich Lord, Imp,       Spell+    -          Light
                 Wraith
----------------------------------------------------------------------------------
Raven Eye        KALI, RAVANA, Asura                Special   Poison     Water
----------------------------------------------------------------------------------
Reaper's Scythe  Wraith                             Special   -          Physical
----------------------------------------------------------------------------------
Rending Gale     ROSENCRANTZ                        Break Art -          Physical
----------------------------------------------------------------------------------
Rot Breath       DRAGON ZOMBIE                      Special+  -          Dark
----------------------------------------------------------------------------------
Searing Breath   FLAME DRAGON                       Special+  -          Fire
----------------------------------------------------------------------------------
Silence          Lich, Lich Lord, Quicksilver,      Spell     Silence    -
                 TIEGER, Gremlin, Ogre (Weak), 
                 Wraith
----------------------------------------------------------------------------------
Solid Shock      Ghost (Strong), Zombie Mage, Dark  Spell     -          Physical
                 Eye, Nighstalker (Weak), Wraith
----------------------------------------------------------------------------------
Spiral Shell     Ichthious                          Special+  -          Water
----------------------------------------------------------------------------------
Spirit Surge     Wraith, Lich, Lich Lord            Spell     -          Light
----------------------------------------------------------------------------------
Stun Blast       Dark Eye                           Special   Paralysis  Darkness
----------------------------------------------------------------------------------
Stun Cloud       Goblin Leader, Imp, Lich Lord,     Spell     Paralysis  -
                 Last Crusader (Strong), Gremlin,  
                 Ogre Lord (Weak)
----------------------------------------------------------------------------------
Tail Attack      Dragon, SKY DRAGON, Earth Dragon,  Special   -          Physical
                 Snow Dragon, ARCH DRAGON, FLAME 
                 DRAGON, DARK DRAGON, DRAGON
                 ZOMBIE
----------------------------------------------------------------------------------
Tarnish          Ghost (Weak), Orc Leader, Lich     Spell     EQUIP-down -
                 Lord, NIGHTSTALKER (STRONG),
                 Lich, Gremlin, KALI
----------------------------------------------------------------------------------
Thermal Breath   Dragon                             Special+  -          Fire
----------------------------------------------------------------------------------
Thunder Breath   SKY DRAGON                         Special+  -          Air
----------------------------------------------------------------------------------
Thunderbolt      DJINN                              Spell     -          Air
----------------------------------------------------------------------------------
Thunderburst     AIR ELEMENTAL (STRONG), GRISSOM,   Spell+    -          Air
                 Lich, Wraith, Air Elemental 
                 (Weak), DJINN, Shadow, Death
----------------------------------------------------------------------------------
Tidal Rush       GIANT CRAB, IRON CRAB, Damascus    Special   -          Water
                 Crab
----------------------------------------------------------------------------------
Tornado          OGRE LORD (STRONG)                 Special   -          Air
----------------------------------------------------------------------------------
Tyrant's Mace    KALI, RAVANA, Asura                Special   Numbness   Earth
----------------------------------------------------------------------------------
Vile Scar        ROSENCRANTZ                        Break Art Poison     Physical
----------------------------------------------------------------------------------
Vulcan Lance     Ghost (Weak), Crimson Blade (Type  Spell     -          Earth
                 10), Imp, EARTH ELEMENTAL 
                 (STRONG), Zombie Mage, Dark Eye, 
                 Earth Elemental (Weak), DAO, 
                 Shadow

* Some enemies' weapon attack does a different affinity than Physical (see next section).


******************************************
Weapon Attacks
******************************************
Some enemies attack with a weapon but do a different affinity other than Physical.
This is due to a gem in their weapon or because their weapon is silver. In
addition, some enemies can cast an enhancer on their weapon, thus altering their
attack further. In any event, their weapon will at some point resort to Physical.
This is because their attack will randomly add a point to their Physical stat and
thus raise it. Eventually it becomes higher than the other affinities. The
following lists all the enemies that start out doing non-Physical weapon attacks.

Non-Physical Weapon Attacks:

Area               Room                     Enemy                  Conditions
==================================================================================
Air Attacks:
----------------------------------------------------------------------------------
Abandoned Mines B2 The Miner's End          Orc Leader             -
Iron Maiden B2     The Rack                 Dark Crusader (Strong) HP 149 or less
Undercity East     Beggars of the Mouthharp Lich                   HP 200 or less
Undercity East     Path to the Greengrocer  Lich                   HP 151 or more
Undercity East     Salvation for the Mother Lich                   -

Dark Attacks:
----------------------------------------------------------------------------------
Abandoned Mines B2 Kilroy Was Here          Orc Leader             -
Abandoned Mines B2 Tomb of the Reborn       Orc Leader             -
Iron Maiden B2     Lead Sprinkler           Shrieker               -
Iron Maiden B2     Squassation              Shrieker               -
Iron Maiden B2     The Mind Burns           Shrieker               HP 150 or more
Iron Maiden B2     The Spider               Shrieker               HP 150 or more
Iron Maiden B2     Tormentum Insomniae      Last Crusader (Weak)   HP 149 or less
Limestone Quarry   The Air Stirs            Gremlin                HP 150 or more
Limestone Quarry   The Timely Dew of Sleep  Gremlin                -
Limestone Quarry   Torture Without End      OGRE LORD (STRONG)     -
Limestone Quarry   Where the Serpent Hunts  Gremlin                -
Temple of Kiltia   Hall of Prayer           Nightstalker (Weak)    After Last
                                                                   Crusader
                                                                   (Strong)
Undercity East     Bite the Master's Wounds Death                  HP 225 or more

Earth Attacks:
----------------------------------------------------------------------------------
Abandoned Mines B2 Crossing of Blood        Orc                    -
Abandoned Mines B2 Crossing of Blood        Orc Leader             -
Abandoned Mines B2 Gambler's Passage        Orc                    -
Abandoned Mines B2 Hall of Contemplation    Orc                    -
Abandoned Mines B2 Hall of Contemplation    Orc Leader             -
Abandoned Mines B2 The Miner's End          Orc                    -
Abandoned Mines B2 The Ore of Legend        Orc Leader             -
Abandoned Mines B2 Tomb of the Reborn       Orc                    -
Iron Maiden B2     The Spider               Dark Crusader (Strong) HP 149 or less
Limestone Quarry   Atone for Eternity       Gremlin                -
Limestone Quarry   The Ore-Bearers          Gremlin                -
Limestone Quarry   The Timely Dew of Sleep  Gremlin                HP 150 or more
Undercity East     Salvation for the Mother Lich Lord              -
Undercity East     The Crumbling Market     Lich Lord              After all cutscenes

Fire Attacks:
----------------------------------------------------------------------------------
Iron Maiden B2     Lead Sprinkler           Shrieker               -
Iron Maiden B2     The Cold's Bridle        Dark Crusader (Strong) HP 149 or less
Iron Maiden B2     The Eunics' Lot          Shrieker               HP 150 or more
Iron Maiden B2     The Mind Burns           Shrieker               HP 150 or more
Iron Maiden B2     The Spider               Shrieker               HP 150 or more
Iron Maiden B2     Tongue Slicer            Shrieker               -
Undercity East     Crossroads of Rest       Lich Lord              -
Undercity East     The Body Fragile Yields  Lich Lord              HP 201 or more

Light Attacks:
----------------------------------------------------------------------------------
Abandoned Mines B2 Bandits' Hollow          Blood Lizard           -
Abandoned Mines B2 Hall of the Empty Sconce Orc Leader             -
Abandoned Mines B2 Kilroy Was Here          Orc Leader             -
Abandoned Mines B2 Senses Lost              Orc Leader             -
Escapeway          Facing Your Illusions    Quicksilver            -
Escapeway          Facing Your Illusions    Quicksilver            -
Escapeway          Shelter From the Quake   Quicksilver            -
Escapeway          Shelter From the Quake   Quicksilver            -
Escapeway          Shelter From the Quake   Quicksilver            -
Escapeway          Where Body and Soul Part Quicksilver            -
Escapeway          Where Body and Soul Part Quicksilver            -
Escapeway          Where Body and Soul Part Quicksilver            -
Great Cathedral L1 Monk's Leap              LICH                   -
Iron Maiden B2     Brank                    Dark Crusader (Strong) HP 149 or less
Iron Maiden B2     Squassation              Shrieker               -
Iron Maiden B2     Tablillas                Lich                   HP 150 or more
Iron Maiden B2     The Eunics' Lot          Shrieker               HP 150 or more
Iron Maiden B2     The Mind Burns           Shrieker               HP 150 or more
Iron Maiden B2     The Spider               Shrieker               HP 150 or more
Iron Maiden B2     The Strappado            Lich Lord              -
Iron Maiden B2     Tongue Slicer            Shrieker               -
Iron Maiden B3     Dunking the Witch        Lich Lord              -
Snowfly Forest     Hewn from Nature         SYDNEY                 -
Town Center West   Tircolas Flow            DUANE                  Before Duane
Undercity East     A Knight Sells his Sword Quicksilver            -
Undercity East     Bazaar of the Bizarre    Quicksilver            After LICH
Undercity East     Bazaar of the Bizarre    Quicksilver            After LICH
Undercity East     Catspaw Blackmarket      Quicksilver            -
Undercity East     Catspaw Blackmarket      Quicksilver            -
Undercity East     Gemsword Blackmarket     Quicksilver            -
Undercity East     Hall to a New World      Quicksilver            -
Undercity East     Hall to a New World      Quicksilver            -
Undercity East     Noble Gold and Silk      Quicksilver            -
Undercity East     Noble Gold and Silk      Quicksilver            -
Undercity East     Sale of the Sword        Quicksilver            -
Undercity East     Sale of the Sword        Quicksilver            -
Undercity East     The Pirate's Son         Quicksilver            -
Undercity East     Weapons Not Allowed      Quicksilver            -
Undercity East     Weapons Not Allowed      Quicksilver            -
Undercity East     Where Black Waters Ran   Quicksilver            Before SKY
                                                                   DRAGON
Undercity East     Where Black Waters Ran   Quicksilver            Before SKY
                                                                   DRAGON
Undercity East     Where Black Waters Ran   Quicksilver            After NEESA &
                                                                   TIEGER
Undercity East     Where Black Waters Ran   Quicksilver            After NEESA &
                                                                   TIEGER

Water Attacks:
----------------------------------------------------------------------------------
Iron Maiden B2     Tablillas                Dark Crusader (Strong) HP 149 or less
Undercity East     Bite the Master's Wounds Death 
Undercity East     Where Black Waters Ran   TIEGER 


******************************************
Weapon-Enhancing Enemies
******************************************
Some enemies cast a weapon enhancer on their weapon. This will change the affinity
they attack with. For your reference, those enemies that can do this are listed.

Weapon-Enhancing Enemies:

Area               Room                  Enemy                  Conditions
==================================================================================
Air Enhancer:
----------------------------------------------------------------------------------
Abandoned Mines B2 The Miner's End       Orc Leader             -
Iron Maiden B2     The Rack              Dark Crusader (Strong) HP 149 or less

Earth Enhancer:
----------------------------------------------------------------------------------
Abandoned Mines B2 Crossing of Blood     Orc Leader             -
Iron Maiden B2     The Spider            Dark Crusader (Strong) HP 149 or less

Fire Enhancer:
----------------------------------------------------------------------------------
Abandoned Mines B2 Way of Lost Children  Orc Leader             -
Iron Maiden B2     The Cold's Bridle     Dark Crusader (Strong) HP 149 or less

Water:
----------------------------------------------------------------------------------
Abandoned Mines B2 Hall of Contemplation Orc Leader             -
Abandoned Mines B2 The Ore of Legend     Orc Leader             -
Iron Maiden B2     Tablillas             Dark Crusader (Strong) HP 149 or less
Temple of Kiltia   Hall of Prayer        Nightstalker (Weak)    After Last
                                                                Crusader (Strong)


******************************************
Class And Affinity Racking Hotspots
******************************************
The following lists good places to rack for various reasons.

Racking Hotspots:

Area                   Room                     Enemy            Stats Raised
----------------------------------------------------------------------------------
Town Center South      Rue Aliano               3xCrimson Blade  Human
Sanctum                Priests' Confinement     5xBat            Beast & Physical
Catacombs              Hall of Dying Hope       3xSkeleton/Z.K.  Undead
Iron Maiden B1         The Cauldron             2xWraith*        Phantom
City Walls South       Where Weary Riders Rest  3xLizardman      Dragon
Escapeway              Shelter From the Quake   3xQuicksilver*   Evil

Abandoned Mines B2     The Treaty Room          2xSlime          Dark
Snowfly Forest         Which Way Home           2xBasilisk       Earth
The Keep (Time Trial)  Return to the Land       Earth Dragon     Earth
Abandoned Mines B1     The Battle's Beginning   2xHellhound      Fire
The Keep (Time Trial)  The Cleansing Chantry    Dragon           Fire
Snowfly Forest         The Giving Trees         2xIchthious      Water
The Keep (Time Trial)  Hall of the Wage-Paying  Snow Dragon      Water
The Keep (Time Trial)  Nature's Womb            Damascus Crab    Water

* You must silence these enemies in order for them to not cast a spell


----------------------------------------------------------------------------------
XIV. Credit And Thanks
----------------------------------------------------------------------------------
-To God and his Son Jesus Christ, eternally his 

-To Gamefaqs.com and CJayC for the best gaming web site there is

-To Jay Tilton (tiltonj@erols.com), whose "Enemy Guide" and "Combination FAQ" were
indispensable 

-To Wilson Lau (darktoshi@yahoo.com), who pointed out numerous mistakes and fixes
with my first version

-To Emile Lide (genocider@home.se), who submitted more efficient processes on my
second version and also the (D) Dread Shield 100/100/100 plan


----------------------------------------------------------------------------------
(C) 2001 Samuel Riesterer (a.k.a. Braveheart)