# ## ###### ##### ##### ####### ##### #### <###########> ### ### ## ## ## # ### #### ## # ### # ## ## ### ## # # ## ## # ## ## ## ### ### ## ## ## ### ##### ## ## ## ## ## ### ## ## # ## ## ## ## ## ## # ## ## #### ### ## #### #### ##### #### ## #### #### #### #### ### ## ## # ### ### By Desmond Xie ### Version: 1.6 ### ### ########### ##### ####### ### ### ### ## #### ## # ## # ## ## # # # ### #### ## ## ### ## ## # # # # #### ## ## # ## ##### ## ##### ## ## ## ## ## ## #### #### ##### #### ## #### ## ## # # ### ++-++-++-++-++-++-++-++-++-++-++-++-++-++-++ ||F||I||G||H||T||I||N||G|| ||G||U||I||D||E|| ++-++-++-++-++-++-++-++-++-++-++-++-++-++-++ Info: Author : Desmond Xie E-mail : gamesempire@hotmail.com Version : 1.6 (26th June 2000) Next Update: 2nd July 2000 (Roughly) Pages : 18 pages Website : http://www.geocities.com/gamesempirextreme Legal Notes: This FAQ is Copyright 2000 by Desmond Xie. Please do not publish or record in any profitable way. However, please feel free to distribute among individual. This guide is meant to help all the vagrant story player to fight in the correct way. Please E-mail me of any mistake or comment. I will welcome EVERY e-mail except insulting, offending and plain e-mail etc. Feel free to get permission from me for posting this guide onto any website. All the information here is all researched and wrote by me after playing through a few times. There is only information associated with equipment combination in this guide. On the whole, I allow distribution between individual but if anyone wants to post this guide anywhere, please kindly inform me and I will most likely grant the permission. However ALL the text must be unchanged and untouched. Note that this is the third walkthrough I wrote so please bear with any difficulty in reading this guide and bear with my mistake. DO correct me through E-mail. Previous Walkthrough: Thousand Arms and Chocobo's Dungeon 2. Game Introduction: This is a wonderful game. The weapon combination is a good Weapon system. It is a new and nice approach for a Role Playing Game. The character will develop as you play along depending on the game play. #***************************|C|O|N|T|E|N|T|***************************# *REVISION HISTORY * *ASHLEY TITLE * *SECTION 1 : COMBINATION GUIDE * * i : IMPROVING METAL * * ii : CREATING MORE POWERFUL EQUIPMENT * * iii : COMBINING TWO SAME EQUIPMENT * * iv : COMBINING EQUIPMENT FROM SAME GROUP * * v : UPGRADING THE EQUIPMENT THAT YOU HAVE BEEN STICKING TO * * vi : COMBINING EQUIPMENT FROM DIFFERENT GROUP * * vii : AFFINITY CHANGES DURING COMBINATION * * viii : COMBINATION TABLE * * * *SECTION 2 : WEAPONS * * i : DAGGERS * * ii : SWORDS * * iii : AXES * * iv : MACES * * v : GREAT SWORDS * * vi : GREAT AXES * * vii : HEAVY MACES * * viii : STAVES * * ix : POLEARMS * * x : CROSSBOWS * * xi : UNARMED * * * *SECTION 3 : ARMOURS * * i : BODY ARMOURS * * ii : HAND ARMOURS * * iii : LEG ARMOURS * * iv : HEAD ARMOURS * * * *SECTION 4 : SHIELDS * * i : SHIELDS * * * *SECTION 5 : MONSTERS * * i : MONSTER LIST * * ii : MONSTER DESCRIPTION * * iii : FUNNY THING ABOUT SOME MONSTER * * * *SECTION 6 : DUMMY GUIDE * * i : DUMMY LOCATION * * ii : GUIDE TO EFFECTIVE TRAINING * *CONTRIBUTORS * *A lot more sections coming up... * #*********************************************************************# REVISION HISTORY: Version 1.6 (26th June 2000) -Added new risk breaker level Version 1.5 -Correct a LOT of mistakes (13th June 2000) -Added Monster list -Added score required for each level -A major update Version 1.4 -Added two more level of riskbreaker rank. Version 1.3 (12th June 2000) -Added Riskbreaker title list -Finishing the Monster list researching, putting it up soon. -Started on hints and tips Version 1.2 (9th June 2000) -Make some correction. -Corrected Kora to Khora Version 1.1 (5th June 2000) : -Combination guide is completed -Started to create a full monster list with their stats. -Decided to create a Riskbreaker title list. Version 1.0 (4th June 2000) : -This Guide is completed and on the way to GameFAQS ************ ASHLEY TITLE ************ Anyone please help me with the Score requirement. However from Level 5 onwards, its like 1000000 score make a rise in 1 level. Level Rank Score required (roughly) ----- ---- -------------- Level 1 Normal Agent None, You start off as this rank Level 2 Gladiator 500000 (Not very sure) Level 3 DareDevil 1000000 (Not very sure) Level 4 Berserker 2000000 (Not very such) Level 5 Destroyer 3000000 (Confirmed) Level 6 Spectrebane 4000000 (Confirmed) Level 7 Paladin 5000000 Level 8 Mystic Wanderer 6000000 Level 9 Blade Master 12000000 Level 10 Master Gladiator 16000000 Level 11 Courageous Adventurer 24000000 Level 12 Dragon Slayer 32000000 Level 13 Raging Berserker 40000000 Level 14 Radiant Knight 60000000 Level 15 Grand Paladin 75000000 Level 16 Grand Master Breaker 100000000 SECTION 1 ++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++ ||C||O||M||B||I||N||A||T||I||O||N|| ||G||U||I||D||E|| ++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++ i) =============== IMPROVING METAL =============== The are basically seven different types of metal in Vagrant Story. They are wood, leather, bronze, Iron, Hagane, Silver and Dacasmus. Some of the equipments that you get from enemy are already make of some enemies. Only Dacasmus equipment is very difficult to obtain from enemies. The type of metal that the piece of equipment is made from determines its STR and every aspect. For example, a Hagane breastplate will be FAR more powerful than a bronze breastplate. Wood equipment is that kind of equipment that you can get easily early in the game. As you proceed, you will start getting equipments made from better metals. Note that you can get new material if you combine two different type of metal equipment. Note that no matter how many time you combine an equipment, it will only become a better material and not a lousier material. For instance, EVEN if you combine a Hagane equipment with a bronze equipment, you will still get a Hagane equipment. How to get Hagane equipment Combining Bronze and Iron equipment will gives you a Hagane Equipment. Sounds easy? Oh yes... It is really easy to get a Hagane equipment early in the game because Bronze and iron equipment are common items that you can get from enemies. Anyway aim to get at least a Hagane equipment for all the body parts. How to get Silver equipment Combining Hagane and bronze equipment will give you a Silver equipment. However this doesn't seems too easy. It is not a 100% chance that you will get a silver equipment even if you correctly combine a Hagane and a Silver equipment. In order to get a silver equipment, put the bronze equipment on the first combinant and the Hagane equipment on the second combinant. Silver equipment is the most powerful equipment in the game because Dacasmus equipment is too hard to get. Try to get every one of your Equipment to silver if you want to beat the game fast and easy. How to get Dacasmus equipment Combining Silver and Hagane equipment will give you a Dacasmus equipment!!! WOW!!! However don't be too happy. It is VERY difficult to get so be happy even if you have only one Dacasmus equipment. But if you replay the game, you will get Dacasmus equipment really easily. Note that Dacasmus is the STRONGEST metal in vagrant world. However I have not been able to confirm the exact way to combine a Silver and Hagane equipment to get a Dacasmus equipment but I am figuring it out. Soon I will put it here... ii) ================================ CREATING MORE POWERFUL EQUIPMENT ================================ Vagrant story involves a lot of time spent on combining or else you will find that a tiny bat flying around can also kill you by sucking you dry. There's no way to complete this game if you stick with the first or second weapon in that weapon class unless you choose to run pass all the enemies. However even if you do so, you will still not get pass those Bosses. The bosses in vagrant story are rather hard to defeat because of their high offense and your low HP and MP. Therefore it is VERY important to get new and more powerful equipment as you proceed through the game. Please refer to the for the full Combination list of every piece of equipment. iii) ============================ COMBINING TWO SAME EQUIPMENT ============================ Don't think that combining two similar equipment will not give you a better one but in vagrant story, you can ONLY get the best equipment by combining various similar equipment. For example: If you combine two Hoplite armour, you will get a Jazeraint armour and if you combine two Jazeraint armour, you will get the BEST armour, the Dread Armour. The bad point is that Dread equipments are difficult to get. iv) =================================== COMBINING EQUIPMENT FROM SAME GROUP =================================== What I mean is combining equipment from same armour, weapon or shield class. Combining one equipment with high DP or STR...etc with an equipment with low DP or STR...etc will give you an equipment at the average DP and STR...etc. v) =================== UPGRADING EQUIPMENT =================== It is best to stick with the equipment that you get when you start the game. Just keep combining them with new equipment that you get while progressing further into the game because you will keep the affinity and stats if you do so. No matter what your equipment is make of, it doesn't matter much. As you progress, even a lousy wooden shield would become a mighty dascamus shield. I found out that a 'seasoned' silver shield could even be stronger than a Dascamus shield because of its bonus affinity. vi) ======================================== COMBINING EQUIPMENT FROM DIFFERENT GROUP ======================================== Basically this is the least useful method of combining. The final product will be very disappointing. Even mixing two strong weapons, you will most slightly end up with a weaker weapon. HOWEVER, there are some rare cases. There was once that when I combine a stinger with another weapon, I get a sabre mace which is stronger than both of them. (I cannot remember what is that weapon but I think it is a goblin club) Combining weapons from different group will most slightly give you a sword or a dagger which is really useful. Daggers are the most difficult to get in Vagrant world so it might be useful to sacrify some of the weapons to forge a useful dagger. vii) ================ AFFINITY CHANGES ================ Affinity changes as you combine two equipment together. The affinity of the new weapon will be the average of the affinity of the two weapons that you combined. Therefore it is important that you pay attention to the affinity point of the final product before confirming to forge that weapon. Note that affinity actually affect the offense of that weapon, so please do not think that forging a damaging weapon is the best. viii) =================== WEAPONS COMBINATION =================== *************** |D|A|G|G|E|R|S| *************** FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Dirk Scramasax Throwing Knife Throwing Knife Scramasax Kudi Kudi Throwing Knife Cinquedea Cinquedea Kudi Kris Kris Cinquedea Hatchet Hatchet Kris Khukuri Khukuri Hatchet Baselard Baselard Baselard Stiletto Stiletto Stiletto Jamadhar ************* |S|W|O|R|D|S| ************* FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Scimitar Rapier Spatha Rapier Spatha Short Sword Firangi Short Sword Shamshir Shamshir Firangi Falchion Falchion Shamshir Shotel Shotel Falchion Khora Khora Khora Khopesh Khopesh Khopesh Wakizashi ********* |A|X|E|S| ********* FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Francisa Battle Axe Tabarzin Tabarzin Francisca Chamkaq Chamkaq Tabarzin Tabar Tabar Tabar Bullova Bullova Bullova Crescent *********** |M|A|C|E|S| *********** FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Ball Mace Spiked Club Footman's Mace Footman's Mace Ball Mace Morning Star Morning Star Footman's Mace War Hammer War Hammer War Hammer Bec de Corbin Bec de Corbin Bec de Corbin War Maul ************************* |G|R|E|A|T| |S|W|O|R|D|S| ************************* FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Katana Broad Sword Executioner Executioner Katana Claymore Claymore Executioner Schiavona Schiavona Claymore Bastard Sword Bastard Sword Bastard Sword Nodachi Nodachi Nodachi Rune Blade ********************* |G|R|E|A|T| |A|X|E|S| ********************* FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Sabre Halberd Large Crescent Balbriggan Balbriggan Sabre Halberd Double Blade Double Blade Double Blade Halberd *********************** |H|E|A|V|Y| |M|A|C|E|S| *********************** FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Footman's Mace Sabre Mace Gloomwing Gloomwing Footman's Mace Mjolnir Mjolnir Mjolnir Griever Griever Griever Destroyer ************* |S|T|A|V|E|S| ************* FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Summoner's Baton Clergy Rod Shamanic Staff Shamanic Staff Summoner's Baton Bishop's Crosier Bishop's Crosier Bishop's Crosier Sage's Cane ***************** |P|O|L|E|A|R|M|S| ***************** FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Scorpion Glaive Corcesca Corcesca Scorpion Trident Trident Corcesca Awl Pike Awl Pike Trident Boar Spear Boar Spear Trident Fauchard Fauchard Boar Spear Voulge Voulge Fauchard Pole Axe Pole Axe Pole Axe Bardysh Bardysh Bardysh Brandestoc ******************* |C|R|O|S|S|B|O|W|S| ******************* FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Target Bow Gastraph Bow Light Crossbow Light Crossbow Target Bow Windlass Windlass Target Bow Cranequin Cranequin Windlass Lug Crossbow Lug Crossbow Lug Crossbow Siege Bow Siege Bow Siege Bow Arbalest =================== SHIELDS COMBINATION =================== FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Targe Buckler Pelta Shield Pelta Shield Targe Quad Shield Quad Shield Targe Circle Shield Circle Shield Quad Shield Tower Shield Tower Shield Quad Shield Spiked Shield Circle Shield Tower Shield Spiked Shield Spiked Shield Circle Shield Round Shield Round Shield Tower Shield Kite Shield Round Shield Spiked Shield Kite Shield Kite Shield Round Shield Casserole Shield Casserole shield Round Shield Heater Shield Casserole Shield Kite Shield Heater Shield Heater Shield Casserole Shield Oval Shield Oval Shield Heater Shield Knight Shield Knight Shield Oval Shield Hoplite Shield Hoplite Shield Hoplite Shield Jazeraint Shield Jazeraint Shield Jazeraint Shield Dread Shield ================== ARMOUR COMBINATION ================== ********* |H|E|A|D| ********* FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Chain Coif Bone Helm Spangenhelm Spangenhelm Chain Coif Cabasset Cabasset Spangenhelm Sallet Sallet Barbut Basinet Basinet Barbut Armet Armet Basinet Close Helm Close Helm Basinet Burgonet Burgonet Close Helm Hoplite Helm Hoplite Helm Hoplite Helm Jazeraint Helm Jazeraint Helm Jazeraint Helm Dread Helm ********* |L|E|G|S| ********* FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Fusskampf Chain Leggings Poleyn Fusskampf Poleyn Jambeau Poleyn Chain Leggings Jambeau Jambeau Poleyn Missaglia Jambeau Chain Leggings Missaglia Missaglia Poleyn Plate Leggings Plate Leggings Missaglia Fluted Leggings Fluted Leggings Plate Leggings Hoplite Leggings Hoplite Leggings Hoplite Leggings Jazeraint Leggings Jazeraint Leggings Jazeraint Leggings Dread Leggings ********* |H|A|N|D| ********* FIRST COMBINANT SECOND COMBINANT FINAL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Reinforced Glove Knuckles Ring Sleeve Knuckles Ring Sleeve Chain Sleeve Ring Sleeve Chain Sleeve Gauntlet Gauntlet Vambrace Plate Glove Vambrace Plate Glove Rondanche Rondanche Plate Glove Tilt Glove Tilt Glove Tilt Glove Freiturnier Freiturnier Rondanche Fluted Glove Fluted Glove Freiturnier Hoplite Glove Hoplite Glove Hoplite Glove Jazeraint Glove Jazeraint Glove Jazeraint Glove Dread Glove ********* |B|O|D|Y| ********* FIRST COMBINANT SECOND COMBINANT FIANL PRODUCT ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~ Banded Mail Cuirass Ring Mail Ring Mail Banded Mail Chain Mail Chain Mail Ring Mail Breastplate* Breastplate Chain Mail Segmentata Segmentata Breastplate Scale Armour Scale Armour Breastplate Brigandine Brigandine Breastplate Plate Mail Brigandine Scale Armour Plate Mail Platemail Brigandine Fluted Armour Fluted Mail Platemail Hoplite Armour Hoplite Armour Hoplite Armour Jazeraint Armour Jazeraint Armour Jazeraint Armour Dread Armour *You need many Breastplates to get Dread Armour during the mid game. However if you decided to get the Dread Armour only during the end of this game, then you will not need any Breastplate because you can get Brigandine, Platemail...etc from many enemy. I highly suggest that you get at least a Hoplite Armour when you are half way through the game. SECTION 2 ++-++-++-++-++-++-++-++ ||W||E||A||P||O||N||S|| ++-++-++-++-++-++-++-++ i) DAGGERS: Daggers are powerful weapons due to its speed. Dagger is a strong class of weapon at the beginning of the game. It is stronger that the sword class until mid-game when the swords are actually far more powerful than daggers in term of STR and INT. Daggers are easy to chain so it RULES in battle. Daggers are weak in the beginning but as you continue to upgrade, the strongest dagger has high STR and everything. However, Daggers are only suitable in fighting Phantom or undead so do not use them to fight other classes of monsters. The setback is that daggers have incredibly short range so you will have to chase all those "chicky" undeads and phantoms if they keep running from you. When paired with a shield, magic casted by most phantoms can be reduced while you get into attack range. My record for daggers is 40 chains. ii) SWORDS Swords are human killing weapon group. It is the most suitable weapon to use if you want to slice the knights into pieces. Its relatively high STR and INT made it a damaging weapon even against any other creature classes. When use together with a shield, Ashley can be both very offensive and defensive. The Fandango that you get in the beginning of the game is a good sword to begin with since there is a human dummy that can be found early in the game and you would have used the fandango to train your chaining skill on the dummy. As you proceed, be sure to upgrade the Fandango into stronger sword and not throwing it away. Even though it is not easy to get new sword to upgrade swords, but if you are patience and slice the same enemies over and over, you will eventually get those powerful sword that those knights wield. There are various grips for swords which can hold three gems, making it to be one of the strongest weapon classes. Sword is a very easy weapon to chain as it is easy to time. My record for swords is 36 chains. iii) AXES There are some strong break arts for this weapon class that can really break the bones of any creature. This is another damaging one-handed weapon class. Its STR can be higher than swords, making it possible to kill some enemies in ONE hit. When paired with powerful shield like kite shield and etc, You will discover that most enemies will run from you. Axes have average range and if you practice enough, chaining with an Axe can be easy. For my case, I did not use Axes often, so I am not that good in chaining with it. My record for Axes is only 12 chains. iv) MACES You can get some strong mace in the mid game from some human. Most human in the mid game wields a Mace. Maces are common from mid game onwards. So it is actually not a very good weapon class to use because I do not recommend that you throw your well-trained weapon away and start using Maces from the mid game onwards. Maces are good only when your other weapons are all on low DP and they deal little damage. However combining maces with other weapon classes can give you a strong weapon. My record for Maces is 13 chains. v) STAVES Staves are really low damaging weapons for intense battle so it is suitable for battle against phantom since they are "Professional" magic caster. No matter what weapon class you are using, the damage deal due to magic will still be same. However staves got magic casting bonuses. Staves' high INT provides both magic defense and offense. When gems that raise INT are attached to it and Ashley is using a high INT shield with INT raising gems attached to it, Ashley can also be a "Professional" Mage. Phantoms are only good in CASTING magic and have a good defense only for a certain type of element (Fire, Air, Earth, Dark...etc) However Ashley can be an offensive and defensive mage so Ashley stands a very high chance of defeating phantoms if he uses staves. BUT DO NOT ever use staff against any other monster classes, you will stand little chances of defeating them. Staves are difficult to chain. You need to be very fast in order to chain. My record for staves is 15 chains. vi) GREAT SWORDS WOW!!! you'll be surprise that how much damage this weapon class can do. A few strikes will send those idiotic lizard man and any creature that is in the dragon class flying to the Hell. Great Swords are two-handed which mean that is a penalty of the loss of a shield. However, when you have long range and HIGH OFFENSE, you will not need a shield. The most efficient way to use a great sword is to get in range to attack an enemy and stick to THAT spot while attacking him with high offense. KILL the enemies FIRST so that they cannot hurt you much even though you don't have a shield. When using great swords, be sure to equip with reduce damage defense ability so that if the enemy attacks you, you can reduce the damage dealt on you. Great swords are surprisingly effective against dragon class and are easy to chain. My record is 25 chains. vii) GREAT AXES Great axes are similar to great swords but it is a less AGL weapon class. If you are considering using great axes to kill dragon classes, please drop the idea because great swords are really better to slay dragons. Great Axes however can be used against the beast class since most of the beasts have high speed. It is rather difficult to catch up with a beast if it runs away from you. Great axes have long range, so you can easily kill of those blood sucking bats. Since quite a number of beasts dealt little damage, the shield penalty doesn't hurt much. Use the "Kill the enemy first" technique for best result. Great axes are not that easy to chain. My record for great axes is 16 chains. viii) HEAVY MACES Heavy maces are basically same with Great swords and axes. All the heavy maces in the game do as much damage as Great swords and axes unless you have the Minotaur's club which deal rather high damage and has an incredibly long range. Note that the destroyer and Griever are more damaging than the Minotaur's club. I suggest that you use heavy maces against the beast class. Use the same old "Kill the enemy first" technique when you are using this weapon class. My record for heavy maces is 12 chains. ix) POLEARMS Polearms have INCREDIBLE range. The "kill the enemy first" technique works the best for this weapon class. Its long range allows Ashley to kills off any enemy blocking his path. Ashley can often kills off any enemy before they get near him. The loss of shield is ABSOLUTELY nothing for this weapon class. Polearms rules!!! However, I do not recommend polearms against any creature class. It is suitable for slicing any kind so take one with you for backup if your weapon is low on DP. The Rust Nail that you can get early in the game is a good polearm for you to combine with new polearms into stronger polearms. Polearms are difficult to chain. My record was only 10 chains (HAHA). x) CROSSBOWS Crossbows are projectile weapons that can be very powerful due to its EXTREMELY long range despite its weak offense. Crossbows are strong against evil so get a crossbow and use it against the evil. Its long range can prevent the enemy from hitting Ashley with physical attacks since most evil creatures dealt relatively high damage. Crossbows are easy to get and combine. The "Kill the enemy first" technique is possible if you keep a distance from the enemy so that even if you deal lesser damage, the enemy cannot hurt you. Another technique is that you can use crossbows to deal status aliment on the enemy (silence, paralyze, numbness, curse and poison) then move in with a melee weapon to finish them off. Crossbows are VERY VERY easy to chain. Furthermore, due to its weaker offense, more chains can be done before the enemy dies. My record for crossbows is 42 chains. xi) UNARMED HAHA...!!! It is definitely nice to see Ashley fighting with BARE hands, the most with a shield on the left land against a carnivous Beast or Dragon. Fighting Unarmed is a risk because of the REALLY short range. However it has no creature class affinity so it is as powerful against any creature. It is as easy or as difficult to chain as the staves. Its break arts are quite powerful. My record is 11 chains. SECTION 3 ++-++-++-++-++-++-++-++ ||A||R||M||O||U||R||S|| ++-++-++-++-++-++-++-++ i) BODY ARMOURS: Body Armour is the MOST important armour. It affect the overall defense of Ashley although it seems that it only protect the "body" part of Ashley. Just because it is so important, it is the hardest Armour to combine. It is difficult to find new and more powerful armour to combine to get a stronger one. Therefore I suggest that you try your best to get a strong armour. ii) HAND ARMOURS: Hand Armours are armours that protect the left and right hand. A total of two hand armours is needed to protect the right and the left land. Note that Right hand is VERY important than left hand because EVERY enemy attacks the right hand. Your attack will -50% if your right hand is greatly weakened and becomes red in colour. Therefore always put the more powerful glove on your right hand and the less powerful glove on the left hand. iii) LEG ARMOURS: Leg armours are not so important than hand armours because enemies seldom attack your legs. However DO put in effort in combining a strong leg armour too. IF your legs happen to get red in colour, your movement will -50% causing you to be vulnerable to attacks. iv) HEAD ARMOURS: Head Armours are the LEAST important armours. Enemies hardly attack the head. But some rare cases happen, sometime it is because you are standing on a low area and the enemy is standing on a ledge and he can only attack your head. Therefore do not ignore your head armour, just combine one if you get new helmets. SECTION 4 ++-++-++-++-++-++-++-++ ||S||H||I||E||L||D||S|| ++-++-++-++-++-++-++-++ i) SHIELDS: Shields are an important equipment that you should spend time to strengthen it. It protects the WHOLE body of Ashley. It is responsible for all those "misses" that occurs when enemy attacks you. Shields are relatively easy to combine. You will get new shields easily from enemies as you proceed further into the game. SECTION 5 ++-++-++-++-++-++-++-++ ||M||O||N||S||T||E||R|| ++-++-++-++-++-++-++-++ i) Monster list: 1. Zombie 2. Mummy 3. Ghoul 4. Ghast 5. Zombie Fighter 6. Zombie Knight 7. Zombie Mage 8. Skeleton 9. Dark Skeleton 10. Skeleton Knight 11. Ghost 12. Wraith 13. Goblin 14. Goblin Leader 15. Orc 16. Orc Leader 17. Lizardman 18. Blood Lizard 19. Lich 20. Lich Lord 21. Death 22. Gargoyle 23. Imp 24. Gremlin 25. Mimic 26. Shadow 27. Silver Wolf 28. Hellhound 29. Bat 30. Stirge 31. Slime 32. Poison Slime 33. Dark Eye 34. Basilisk 35. Ichthious 36. Harpy 37. Quicksilver 38. Shrieker 39. Minotaur 40. Minotaur Lord 41. Minotaur Zombie 42. Dullahan 43. Dark Crusader 44. Nightstalker 45. Last Crusader 46. Golem 47. Iron Golem 48. Damascus Golem 49. Ogre 50. Ogre Lord 51. Ogre Zombie 52.Giant Crab 53. Iron Crab 54. Damascus Crab 55. Air Elemental 56. Djinn 57. Fire Elemental 58. Ifrit 59. Earth Elemental 60. Dao 61. Water Elemental 62. Marid 63. Dark Elemental 64. Nightmare 65. Wyvern 66. Wyvern Knight 67. Wyvern Queen 68. Dragon 69. Sky Dragon 70. Flame Dragon 71. Earth Dragon 72. Snow Dragon 73. Arch Dragon 74. Dark Dragon 75. Dragon Zombie 76. Kali 77. Ravana 78. Asura ii) Monster Description: This sections shows The monster information which may be useful to find out their weakness. Note that those which i leave blank is currently not available in my Encyclopaedia but will be available soon. No Monster Information -- ------- ----------- 1 Zombie Once the inhabitants of Lea Monde, zombies emerge from the dark to attack the living 2 Mummy Ancient Kildean corpses infused with the power of the Dark. 3 Ghoul Ghouls lurk in the catacombs, longing for human flesh. Attacking their head proves effective. 4 Ghast The living dead, given power by demons of the underworld. 5 Zombie Fighter Corpses of lea Monde's soldiers, brought back to life through the Dark's taint. 6 Zombie Knight Zombies of the Knights of the cross, still in possession of potent martial skills. 7 Zombie Mage Zombies of Lea Monde's mage, who employ powerful offensive magic. 8 Skeleton Skeletal remains of zombie corpses. They lurk in darkness to attack the living. 9 Dark Skeleton Skeletons the Dark has bestowed with more power and better defense. 10 Skeleton Knight The bleached skeletons of former Kingsguard knights. Still possess great skill with blades. 11 Ghost Souls of the deceased that attack any living thing in sight. 12 Wraith Ghosts of the underworld capable of casting potent magic. 13 Goblin Stocky demihumans that form bands to attack their prey. 14 Goblin Leader Goblins endowed woth the ability to use magic. They make their abode in the Undercity. 15 Orc Porcine demihumans that are able to use magic spells and any weapom they can find. 16 Orc Leader Commanders of the orcs. Like their goblin kin, they attacks in packs with weapons and magic. 17 Lizardman A species of demihumans known for their agility and strength. 18 Blood Lizard A subspecies of lizardman woth superior protection against fire and heat. 19 Lich Evil mages who have gained powerful magic and eternal life through demonic pacts. 20 Lich Lord 21 Death 22 Gargoyle Sculptures of mythical creatures that come to life. 23 Imp Messengers of the Underworld that swoop down to attack with weapons and magic. 24 Gremlin 25 Mimic Large insects that mimic chests of tresure to lure unawary treasure hunters 26 Shadow Shadows bereft of bodies, commanded by the Dark. 27 Silver Wolf Wolves, twisted into ferocious man-hunters by the Dark influence. 28 Hellhound These hounds once gaurded the gates of the Underworld. 29 Bat Large, agile bats that swoop down to strike from the air. 30 Stirge Giant vampire bats rumored to drain a victim's life in a single blow. 31 Slime These normally slothful and large amoeba- like creatures can leap to assault their prey. 32 Poison Slime Slime with the ability to spew poisonous spores. 33 Dark Eye Often called 'the Devil's Eye,' these monster are well versed in magic. 34 Basilisk Powerful jaws give these small, agile reptiles a savage attack. 35 Ichthious Fish-like forest spirits with armored heads. Their magic gives them an extra edge in battle. 36 Harpy Birds of thje Underworld feared for their unmerciful spell of death. 37 Quicksilver Dolls possessed by the souls of children who lost their lives to war or illness. 38 Shrieker 39 Minotaur Half-beast, half-human monster well known for its expert use of a viciously heavy mace. 40 Minotaur Lord 41 Minotaur Zombie 42 Dullahan Knightly armor possessed by the Dark and capable of magical and physical attacks. 43 Dark Crusader An armor relic of holy wars. Its only weakness is the gap below its chect plate. 44 Nightstalker 45 Last Crusader 46 Golem Creatures molded from granite, they deliver tremendous physical attacks. 47 Iron Golem Golems crafted from iron. Their strong bodies are impervious to physical attacks. 48 Damascus Golem 49 Ogre Demons that fought humans in mythic times. Extremely agile and strong. 50 Ogre Lord 51 Ogre Zombie 52 Giant Crab Giants crabs whose acidic breath can melt even the strongest armor. 53 Iron Crab 54 Damascus Crab 55 Air Elemental Lesser air spirits. Use earth affinity spells against them. 56 Djinn 57 Fire Elemental Lesser fire spirits. Vivious opponents with fiery magic at their disposal. 58 Ifrit 59 Earth Elemental Low-level earth spirits. Originally benevolent spirits, magic has twisted them to evil. 60 Dao 61 Water Elemental 62 Marid 63 Dark Elemental Lesser spirits of darkness. More powerful than any other elemental spirits in Lea Monde. 64 Nightmare 65 Wyvern Lesser wyrms with deadly breath attacks. 66 Wyvern Knight A ferocious sub-species of dragon. They rarely appear above ground. 67 Wyvern Queen 68 Dragon These legendary creatures possess curel and cunning intellect. 69 Sky Dragon Large dragons inhabiting clouds, they are also known as Thunder Dragons. 70 Flame Dragon 71 Earth Dragon Also known as Land Dragons, their tough hides are nigh impossible to pierce. 72 Snow Dragon 73 Arch Dragon 74 Dark Dragon 75 Dragon Zombie 76 Kali 77 Ravana 78 Asura iii) Funny thing about some monster: UNDEADS: 1) The way undeads holds a shield and the weapons. 2) The way undeads attack with weapons. 3) A undead actually holds a crossbow one-handedly. 4) The way they stand sucks. SECTION 6 ++-++-++-++-++-++-++-++-++-++-++-++ ||D||U||M||M||Y|| ||G||U||I||D||E|| ++-++-++-++-++-++-++-++-++-++-++-++ i) Dummy Location: CLASS CREATURE AREA PLACE ----- -------- ---- ----- HUMAN Crimson Blade Blackmarket Wine Cellar Crimson Blade Worker's Restroom Wine Cellar BEAST Ogre The Dark Tunnel Abandoned Mines B1 UNDEAD Skeleton Knight Hall of Sworn Revenge Catacombs PHANTOM Ghost From Boy To Hero City Walls North DRAGON Lizardman The Boy's Training Room City Walls South EVIL Gremlin Gharmes Walk Town Centre East HP -- Human - 1090 Beast - Still a Mystery Undead - Still a Mystery Phantom - Still a Mystery Dragon - Still a Mystery Evil - Still a Mystery ii) Effective Training Tips: 1) Try not to chain too much or else you will destroy the dummy easily. 2) Be Patience, Try to stay awake to power up your weapon, It will pay off. 3) Drink a cup of beverage before attempting to power up your weapon. 4) Remove all gems attached to the weapon before training so that the dummy can withstand more hits. 5) Do not cast any Enchanter or Sorcery if not you will destroy the dummy really soon. More coming up... CONTRIBUTORS: ------------ Saunderg@aol.com -Given me a lot of encouragement. -First person who says this guide is well done. Lpst32@aol.com -Inform me that there is a LOT of error and mistake which makes me correct them in the Version 1.5 -Tell me to add the secret session soon. Tefari tefari_realm@hotmail.com -correcte my Fandango, its blade is called Scimitar NightFOX87 NightFOX87@aol.com -Give me various information on riskbreaker ranks ======================================================================= Copyright 2000 by Desmond Xie =======================================================================