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( :------M--U--S--I--C------G--U--I--D--E------: ) '----------------------------------------------' V1.0 Copyright (C) 2002 by Matthew "Counterpoint" McLellan Email: ctpmusic@hotmail.com Web Page: http://ctpoint.tripod.com ======================================================================= Table of Contents ----------------------------------------------------------------------- Section 1 - Introduction & History Section 2 - Track List Section 3 - Track Locations? Section 4 - Questions and Answers Section 5 - Credits and Legal Information Section 6 - Final Words ======================================================================= Section 1: Introduction & History ----------------------------------------------------------------------- The Tomb Raider game soundtrack is arguably one of the best soundtracks ever created for a game. The fully orchestrated score sounds great, especially considering that it uses all synthesized instruments. The reason for this guide is to provide players with a 'map' of all the locations and events that trigger the music tracks. This is mostly intended for the PC users who missed out on the mood created by this soundtrack. To the best of my knowledge, the information in this guide is complete and accurate. History: 07-28-2002 This guide is created. Some track information might be missing. ======================================================================= Section 2: Track List ----------------------------------------------------------------------- Since Track 1 is actually the data track for the game, it has not been included in this listing. (Just add one to the track number to get the actual track numbers as they appear on the PSX game CD.) Also, I have given descriptive names to the tracks to help identify them, as there are no track titles available as far as I know. These names are _not_ official and have _not_ been approved of by Core Design. The tracks listed here are ordered as they appear on the PSX game CD. I have not confirmed if the Sega Saturn version is the same. I have not verified this, but apparently tracks 01 and 04 were the only tracks available in the PC version. ----------------------------------------------------------------------- Track Name ----------------------------------------------------------------------- 01 - Lara's Theme 02 - An Abandoned Chamber 03 - Lara's Theme (Short) 04 - Ambient Noises 05 - Escaping Danger 06 - Architecture of the Past 07 - Battle in the Ancient Courtyard 08 - The Trapped Hallway 09 - Ruins of a Lost Civilization 10 - Danger 11 - An Ancient Door Opens 12 - Secret 13 - ??? (Sounds like a slow version of 12) 14 - Age Old Artifact 15 - Suprise Attack 16 - Another Deserted Place 17 - Derelict Mechanism 18 - ??? (It's an excerpt from 01) 19 - More Danger 20 - ??? (Similar to 09) 21 - Lara and Natla in the Machine Room 22 - Lara and Larson 23 - Natla Activates the Pyramid 24 - Lara in the Tomb of Tihocan 25 - Tutorial - Welcome 26 - Tutorial - D Pad 27 - Tutorial - Jumping I 28 - Tutorial - Jumping II 29 - Tutorial - Main Hall 30 - Tutorial - Vaulting I 31 - Tutorial - Ballroom 32 - Tutorial - Walking I 33 - Tutorial - Walking II 34 - Tutorial - Looking 35 - Tutorial - Jump and Grab I 36 - Tutorial - Climb Up 37 - Tutorial - Running Jump I 38 - Tutorial - Running Jump II 39 - Tutorial - Jump and Grab II 40 - Tutorial - Nice 41 - Tutorial - Vaulting II 42 - Tutorial - Shinnying and Climbing 43 - Tutorial - Drop Down I 44 - Tutorial - Drop Down II 45 - Tutorial - Drop Down III 46 - Tutorial - Go Swimming 47 - Tutorial - Swimming I 48 - Tutorial - Swimming II 49 - Tutorial - Conclusion 50 - The Bald Thug 51 - The Cowboy 52 - Larson in Egypt 53 - Demonic Natla 54 - Pierre 55 - The Skater ----------------------------------------------------------------------- Tracks named "???" are music tracks that I was unable to trigger. Either I missed the area or event that triggers them, or they were not included in the actual game but are present on the CD. If you have any information regarding these tracks, please contact me by email ( ctpmusic@hotmail.com ). If I can verify any information sent to me, I'll update this guide and add you to the credits, so don't forget to sign your message. :) ======================================================================= Section 3: Track Locations ----------------------------------------------------------------------- The following is a list of all in-game events. Warning, there may be a few spoilers in here since many of the tracks are set off by key plot development events. Tracks: Locations: ----------------------------------------------------------------------- Level 1 - Caves ----------------------------------------------------------------------- Track 04 Starts immediately when you begin Ambient Noises the level. Track 10 After the first 'green room', you Danger descend a staircase and flip a switch to open the door. Track 07 After jumping over a pit with a Battle in the Ancient Courtyard bear in it, you descend some stairs and enter a courtyard where you are attacked by 2 wolves. Track 11 When you flip the switch on the An Ancient Door Opens wall in the same room. Track 08 As you climb the long set of stairs A Trapped Hallway through the door that just opened. Track 15 A lone wolf charges you on the Suprise Attack upper landing where the final switch is found. ----------------------------------------------------------------------- Level 2 - The City of Vilcabamba ----------------------------------------------------------------------- Track 04 While swimming underwater in the Ambient Noises first area. Track 02 When you enter the skull room with An Abandoned Chamber the moveable block in the far wall. Track 03 During the climb up the left tower Lara's Theme (Short) in the second area. Track 11 When you flip the switch at the top An Ancient Door Opens of the left tower. Track 08 When you enter the hallway with the A Trapped Hallway swinging blades. ----------------------------------------------------------------------- Level 3 - Lost Valley ----------------------------------------------------------------------- Track 04 As soon as the level begins. Ambient Noises Track 15 When a rather large enemy charges Suprise Attack at you in the valley. Track 14 When you pick up the machine cog at Age Old Artifact the top of a rock pile. Track 16 Right before you cross the broken Another Deserted Place bridge across the valley. Track 14 When you pick up the machine cog on Age Old Artifact the far side of the bridge. Track 17 Immediately after flipping the Derelict Mechanism switch next to the machine. ----------------------------------------------------------------------- Level 4 - Tomb of Qualopec ----------------------------------------------------------------------- Track 04 Once you reach the crossroads Ambient Noises before the three puzzle rooms. Track 16 The first room with a lever in the Another Deserted Place area with the bird paintings. Track 15 As soon as you grab the piece of Evading Danger the Scion. Track 22 Cut-scene after defeating Larson. Lara and Larson ----------------------------------------------------------------------- Level 5 - St. Francis' Folley ----------------------------------------------------------------------- Track 07 The room with the door that closes Battle in the Ancient Courtyard when you enter and traps you in with a group of apes. Track 06 Upon entering the large chamber Architecture of the Past with four doors belonging to four gods. Track 15 When you enter the Thor room and Evading Danger lightning is set off. Track 02 When you enter the chamber of An Abandoned Chamber Neptune. Track 04 When you enter the chamber of Ambient Noises Damocles. ----------------------------------------------------------------------- Level 6 - Colosseum ----------------------------------------------------------------------- Track 04 Immediately upon starting the Ambient Noise level. Track 09 After opening the main doors and Ruins of a Lost Civilization entering the Colosseum. ----------------------------------------------------------------------- Level 7 - Palace Midas ----------------------------------------------------------------------- Track 03 When you reach the top landing Lara's Theme (Short) with five switches that open the trials. Track 07 Battle in the Ancient Courtyard Upon entering the Fire Trial. Track 06 When you see the top of the Architecture of the Past Aquaduct for the first time. Track 04 The area where you have to shinny Ambient Noise and leap across to a tunnel under the Aquaduct. Track 19 Up on a ledge above the pool where More Danger the level begins. A lion charges at you from the other side. Track 09 Upon entering the chamber Ruins of a Lost Civilization containing the hand of Midas. ----------------------------------------------------------------------- Level 8 - The Cistern ----------------------------------------------------------------------- Track 03 Upon entering the large, main Lara's Theme (Short) area. Track 04 After unlocking a door and entering Ambient Noise a room with two apes. Pierre attacks as you climb to the top. ----------------------------------------------------------------------- Level 9 - Tomb of Tihocan ----------------------------------------------------------------------- Track 04 After exiting the first large room Ambient Noise where you must raise the water level. Track 16 Upon entering the door that Another Deserted Place requires 2 keys, right before a long slide. Track 17 When you approach the front of Derelict Mechanism the tomb with the two centaur statues. Track 54 Pierre taunts you when you Pierre encounter him for the last time. Track 24 Cut-scene at the end of the level. Lara in the Tomb of Tihocan ----------------------------------------------------------------------- Level 10 - City of Khamoon ----------------------------------------------------------------------- Track 04 Top of the hill on the border of Ambient Noise the area with the first sphinx. Track 03 When you jump in the pool, swim Lara's Theme (Short) down a long hall with a door at the end, and pull a lever on the wall. ----------------------------------------------------------------------- Level 11 - Obelisk of Khamoon ----------------------------------------------------------------------- Track 03 Just before entering the square Lara's Theme (Short) room with several doors hidden behind moveable blocks. Track 04 While climbing ledges on a wall in Ambient Noise the room with two panthers when you first enter. Track 19 As soon as you touch the floor in More Danger a large chamber with 2 mummies. It is in one of the four puzzle rooms. Track 02 When you emerge next to the sphinx An Abandoned Chamber at the end of the level. ----------------------------------------------------------------------- Level 12 - Sanctuary of the Scion ----------------------------------------------------------------------- Track 09 When you run through the narrow gap Ruins of a Lost Civilization on the Sphinx's side near a door. Track 06 When you enter the Sphinx. Architecture of the Past Track 52 When you enter the room with the Larson in Egypt Scion. ----------------------------------------------------------------------- Level 13 - Natla's Mines ----------------------------------------------------------------------- Track 02 As the level begins and Lara swims An Abandoned Chamber into the cavern. Track 14 When you enter the room with the Age Old Artifact crane where you get Lara's guns back. Track 11 When you pull the lever in the An Ancient Door Opens alcove above the room just past the drill. Track 51 Cowboy's speech when you enter his The Cowboy area. Track 55 As soon as you shoot at the skater. The Skater Track 50 When you reach the pyramid's The Bald Thug entrance. Track 23 Natla's cut-scene when you complete Natla Activates the Pyramid the level. ----------------------------------------------------------------------- Level 14 - Atlantis ----------------------------------------------------------------------- Track 04 At the start of the level. Ambient Noise Track 14 Low platform in the first room Age Old Artifact with water. Track 04 In a hallway after the room that Ambient Noise fills with lava. Track 07 Triggers when you enter the mimic's Battle in the Ancient Courtyard room. Track 21 Cut-scene at the end of the level. Lara and Natla in the Machine Room ----------------------------------------------------------------------- Level 15 - The Great Pyramid ----------------------------------------------------------------------- Track 07 As soon as the level begins. Battle in the Ancient Courtyard Track 15 When you shoot the Scion. Suprise Attack Track 05 When you enter the final hall and Escaping Danger confront Natla. Track 53 When Natla rises up to fight Lara Demonic Natla a second time. ======================================================================= Section 4: Questions and Answers ----------------------------------------------------------------------- Q: What kind of equipment was used to record the orchestral music? A: Nathan McCree used a Roland JV-90 synthesizer with an SR-JV80 expansion board (Orchestra). Q: Why was the music left out of the PC version? A: Apparently switching music tracks during the game on earlier CD-ROM models would cause a delay during which the game would freeze. ======================================================================= Section 5: Credits and Legal Information ----------------------------------------------------------------------- This document is the property of Matt "Counterpoint" McLellan. This guide may be copied and distributed as long as it is not altered in any way. The music in Tomb Raider was written by Nathan McCree and is the property of Core Design. Tomb Raider, Lara Croft, and all game characters mentioned in this guide are trademarks of Core Design. PSX is a trademark of Sony. Sega Saturn is a trademark of Sega. Information in the Q&A section was obtained from an interview of Nathan McCree by Matthew Florianz. It can be found at: http://www.fod-online.com/articles_mccree.html ======================================================================= Section 6: Final Words ----------------------------------------------------------------------- Thanks to Core Design for a great game, and to Nathan McCree for his amazing work on the soundtrack. This work is dedicated to my friend, DarkStar, who is a fellow TR fan and missed out on the music since he only played the PC version. -----------------------------------------------------------------------