Tobal 2 (Square, 3D Fighting Game, PSX) Dryad Moves List V1.1 2/23/99 Written by: Richard Uyeyama (ru e ama best.com)* * Instances of the letter "y" and the "at" symbol have been removed (replaced with spaces) from the above e-mail address in order to prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes from adding to the amount of e-mail I already get... The latest version of this file can be found at: A New Century of Fighting... Has Begun http://www.best.com/~ruyeyama/psx/ancofhb.html Document formatting, organization, and wording Copyright 1998, 1999 by Richard Uyeyama. Permission granted by author to duplicate (unaltered) this document in its entirety for non-profit purposes only. All other rights reserved. Author reserves the right to rescind specific or general permission, if he sees a reason (such as loophole abuse) to do so. Tobal 2 and all related characters are trademarks of Square Co., Ltd. Copyright 1997 by Square Co., Ltd. / Dream Factory Co., Ltd. All rights reserved. Table of Contents: 0. Document History I. Basic Stuff 1. About this document 2. A few words about Dryad 3. Notation and stuff II. The Moves 1. Regular Moves 2. Running Moves 3. Standing From Crouch 4. Back Turned 5. Grappling Moves III. Thanks and Stuff ------------------- 0. Document History ------------------- V1.1: 2/23/99 Added G+H,*L,f,f+M,*b+M Added G+H,*L,*b+M Minor editing in a couple places V1.0: 9/18/98 Launch version -------------- I. Basic Stuff -------------- I.1 About this document This document is an informational resource for the Sony PlayStation 3D fighting game (J version; there is no U/C version currently) Tobal 2. More specifically, this is a moves list for the Tobal 2 character Dryad. I'm not gonna be covering combos, btw... just moves. =) Move descriptions were written for contextual reference purposes. These are not their official names... =) If anybody finds any further Dryad moves (or any corrections/ clarifications to what I've already listed), feel free to let me know... I.2 A few words about Dryad Dryad is #113 in the monster list. She can be found in the "Castle" dungeon in Quest Mode (capture her with a Purple Gem to make her playable). Dryad has 3 losing poses, but only 1 win pose...! However, unlike the humanoid characters on the main character bar, Dryad can actually walk backwards without tripping over her own feet... ^^; So... what's a dryad? A dryad is a wood nymph. Nymphs, btw, are mythological creatures that are sort of like female nature spirits. Related creatures in the monster list are: SHILPHID (112) and UNDINE (117) (sylphids, or sylphs, are air nymphs; undines are water nymphs). Shilphid and Undine have fighting styles very similar to Dryad's, so most of the moves below should also work for them... but do note that there may be some differences here and there... I.3 Notation and stuff In denoting d-pad positions and movements, I'll be using the following notation: n neutral Here's a visual chart: u up d down u u f forward ub uf uf ub b back b n f f n b df down-forward db df df db db down-back d d uf up-forward ub up-back (facing right) (facing left) Lowercase means a short movement/duration (or a tap), and uppercase means to hold it in that direction for a longer duration. Here are some other abbreviations and symbols I may employ: L low attack button M mid attack button H high attack button G guard button J jump button bg background fg foreground cw cartwheel BACK noted move ends with Dryad with back towards opponent SIDE noted move ends with Dryad with side towards opponent sfc "standing from crouch" + at the same time as , then = a "then" that links commands yielding a single action / or * timing data has been noted for following move As far as the timing data, the numbers used were obtained from the "SPECIAL" Controller Data option in Training Mode ("Controller Data" is the third option from the top in the Training Mode menu (press START in Training Mode). The timing numbers below indicate the amount of time between the noted move and the move previous to it. The range indicates the timing numbers which should allow the move to work... Note: Timing data is not necessarily guaranteed to be 100% accurate, though I have tried to keep the numbers as accurate as I can... Finally, any description with (l) or (r) in it means that the move *usually* will move in the direction of Dryad's left or right (respectively). Note that the move will sometimes go in the other direction; I think the camera angle may have something to do with this... ------------- II. The Moves ------------- Key: Command description notes II.1 Regular Moves ------------------- (Dryad is facing opponent) L,*L,*L two-leg sweep left leg hook sweep Timing: 47-55 (see G+L) Timing: 47-49 L,*L=M two-leg sweep backwards flip kick Timing: 47-55 + 1-9 L,M,*f+M two-leg sweep flip kick BACK reverse flip kick Timing: 49-64 M,M spin chop spinning axe kick M,H spin chop hop chop H one-legged palm thrust G+L,M,H hook sweep hook kick high hook kick G+L,*b+M hook sweep (see sfc-M) BACK, Timing: 39-49 G+H,*L jump spin side kick sweep spin Timing: 34-54 above move (G+H,*L), then one of the following: f+M (see f+M) *f+M (see sfc-M) BACK, Timing: 49-59 *f+H (see G+H) Timing: 39-49 f,f+M forward cartwheel *b+M (see b+M) T: 105-112 (from *L) *b+M (see sfc-b+M) Timing: 49-72 *b+H (see b,b+H) Timing: 39-49 f+M forward flip kick (w/kiai) f+H,(H,)L,M,H,H,L high kick (high kick) low kick mid kick high punch high punch hop hook sweep f+H,(H,)L,M,H,H,L=H k,(k,)k,k,p,p flying hook kick f+H,H,M,H,H,L high kick high kick pause & mid kick high punch high punch hop hook sweep f+H,H,M,H,H,L=H (k,k,p-k,p,p) flying hook kick f,f+M,*b+M forward cartwheel (see b+M) Timing: 61-69 f,f+H,*M flying kick BACK reverse flip kick Timing: 49-73 b+M backwards flip kick b,b+M forward flip jump BACK, if leap over b,b+M,*f+H forward flip jump (see b,b+H) Timing: 49-64 b,b+M,*b+M forward flip jump rev.flip k. to (l) side SIDE, Timing: 49-64 b,b+M(over),*f+M forward flip jump over BACK reverse flip kick Timing: 49-64 b,b+H, forward flip double kick (*b+L),*f+L,*f+H (two-leg sweep) (Timing: 26-54) breakin' sweep Timing: 27-54 (15-54) (see b,b+H) Timing: 17-88 u+M / d+M diagonal forward flip jump (u - bg; d - fg) u+H / d+H (see b+M) u,u+M / d,d+M diagonal forward cartwheel (u - bg; d - fg) above move, then: *f+L (see G+L) Timing: 54-59 f+M (see f+M) f+H (see f,f+H) b+M cw to Dryad's right (usually to the r.) b+H (see b,b+H) (d,)u,d,u... cw back and forth... Timing: 48 or less u,u+H / d,d+H high kick (see f+H) (d-pad to Dryad's r.) J+L flip forward J+M jump kick J+H jump-spin chop J,L/M/H hop kick II.2 Running Moves ------------------- (f,F to run towards opponent) M (see regular b,b+M) II.3 Standing From Crouch -------------------------- (execute these moves while going from a crouch to a standing position) M,*f+M backwards flip kick BACK reverse flip kick Timing: 49-64 *M=f f.flip kick to (l) side Timing: 1-8 + 1-2 *M=b backflip to (r) side Timing: 1-8 + 1-2 Note: M=f/b can also be done after any move labeled "sweep", except for the two-leg sweep, the breakin' sweep, and the grapple sweeps; the timing, however will be a bit more lenient than above; for example, G+L,*M=f/b will have timing of about (I haven't checked for precise numbers): 44-65 + 1-10. H (see regular b+M) b+M backflip II.4 Back Turned ----------------- (Dryad is facing away from opponent) M flip jump away (sfc) M reverse flip kick II.5 Grappling Moves --------------------- (G+M (or d+G+M) to grab; hold G during the following moves) From opponent's front: L kick leg M throw H punch face b+M suplex u/d+M side throw back: L hook sweep BACK M backdrop H side kick in back left: L roundhouse sweep M arm pull H downward elbow to head right: L hook sweep M flip throw H fist to the face Special grappling move against Chocobo, and related creatures: front: f,f+G+M ride in circles dizzies both --------------------- III. Thanks and Stuff --------------------- Thanks to: John Cavallaro, for finding some Dryad moves (G+L,*b+M; some stuff following G+H,*L; f+H,H,M; b,b+M,*f+H/*b+M; b,b+H,(*b+L),*f+L,*f+H...) that I'd somehow missed... =) ------------------------------------------------ The latest version of this file can be found at: A New Century of Fighting... Has Begun http://www.best.com/~ruyeyama/psx/ancofhb.html ------------------------------------------------