TIME CRISIS BOSS STRATEGIES Written by Desmond Hew wilddog_tc@hotmail.com January 31, 1999 This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Each stage in Time Crisis has its own unique boss. As you progress further, the next boss you face will seem much tougher than the previous one. It also takes more time and shots to beat them. For instance, it takes 3 shots to beat the Gold Ninja, 10 for Sherudo Garo and 20 for Wild Dog! In this guide of mine, I'll guide you through step by step on how to beat all 3 bosses in Time Crisis, as well as expert strategies to beat them very quickly. I'll also include all the possible variations in detail so you'll know what to expect. If you're unclear about certain parts of this guide, then don't hesitate to e-mail me your problems. This guide can be used for both ARCADE and PLAYSTATION versions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Time Crisis and the Time Crisis logo are registered trademarks of Namco Ltd. Playstation and the Playstation logo are trademarks of Sony Computer Entertainment Inc. This guide is copyright 1999 by Desmond Hew. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STAGE 1 BOSS - Gold Ninja [3 shots] INTRODUCTION Although I know his name is Moz, I thought it would be easier if I called him Gold Ninja! In this battle, you'll also face gray ninjas fighting alongside of him. These guys are all dressed in a strange armored suit and are armed with long sharp claws on their right hands. Make no mistake - although these guys don't use bullets, they move very fast and they never miss! So you can bet a depletion of 1 life is guaranteed everytime they attempt to cut your face with their sharp claws. OUCH! THE BATTLE As viewed in the cut-scene, the Gold ninja will have 2 gray ninjas standing next to him - one on his left and another on his right. At the very beginning [when you hear "ACTION!"], the 3 of them will immediately leap backwards against the wall behind them. Here's what you do; quickly shoot the Gold ninja first, followed by the gray ninja on the left and finally, the gray one on the right. It is important that you shoot the Gold ninja first because he'll attempt to make a big leap from the left pillar to the other one on the right, before jumping down to cut your face. This move of his, makes it difficult to get a fix on him as it's very fast! The gray ninja on the left also poses some difficulty as he'll quickly side step to the far-left corner and immediately dash towards you to cut your face. The gray ninja on the right, is generally harmless because he stands in one spot and won't attack until after a few moments. NOTE - Unlike the regular gray ninjas [who you only need one shot to kill], the Gold ninja will just leap away when you shoot him because more shots are required to beat him. When you've successfully nailed those 3, two more gray ninjas [side by side] will drop down from above. I doubt you'll have much trouble with these 2 as they can easily be shot even before their feet touches the floor! After disposing those 2, the Gold ninja and 2 more gray ones will then drop down from above. There are 2 variations on where all 3 of them will land and which one you'll get is at random! Fortunately, you can tell which one you've got by looking down on the floor for their shadows. But regardless, both variations are easy! Variation 1 - If you see a single large shadow appearing on the left [which is actually all 3 of them grouped together], then it's most likely that you're getting this variation. Here, the 3 of them will be lined up together when they land. Just rapidly pull the trigger on their spot and you should get all 3 of them. Supposing you don't, one of the gray ninjas will quickly side step to the right and attack you from there. When that happens, you'll have to make a quick shot to drop him. Then, quickly aim back to the left to land your second blow on the Gold ninja if you didn't get him yet. Variation 2 - You can tell that you're getting this variation if you see 3 shadows appearing on the floor. The Gold ninja will be in the middle [sort of] of the 2 gray ninjas. However, you won't be able to get him yet, as he'll be blocked by the gray ninja on the right. You'll have to shoot that guy first [to get a clear shot on the Gold ninja afterwards], and quickly nail the gray ninja on the left. Then, make a quick shot on the Gold ninja [who you should be able to see now, if you've followed the instructions] before he gets dangerous. When that's over, the Gold ninja [this time alone] will make one more attempt to cut your face by leaping from left to right on the pillars before jumping down to swing his claw. Here, you have 3 alternatives. a) Shoot him in the air before he reaches the left pillar [expert]. b) Shoot him in the air before he reaches the right pillar [medium]. c) Dodge his attack and quickly shoot just after his claw misses you [beginner]. If you take cover too long, the Gold ninja will quickly hide and you'll have to wait until he reappears on the right side. Whichever one you pick, you'll beat the Gold ninja when he's been hit for the third time. If you're trying to make a time record, you'll have to go for the first alternative. If you follow all my steps correctly and try doing it all very fast, it's possible for you to beat him in under 9 seconds! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STAGE 2 BOSS - Sherudo Garo [10 shots] INTRODUCTION This battle is divided into 3 parts unlike the first boss [which only has one]. When it's time for you to proceed to the next one, your `TIME' will be extended. Now that Sherudo has decided to "entertain you", it's time you return the favor by nailing him with some lead! Sherudo's only weapon are his daggers which he'll use to throw straight into your face! Just to make you be aware of things, this battle won't be easy. For a start, Sherudo is very precise [and fast] in throwing his daggers and trying to nail him may prove quite difficult. Throughout this battle, Sherudo will IMMEDIATELY hide after he throws a dagger[s] and will repeat when he pops out at other corners. It's possible for him to miss you, but the odds of that happening are 1 out of 20! To make matters worst, most of Sherudo's appearances around the corners are at random! So for those of you who want to be experts in beating him, you'll have to work very hard in memorizing ALL his possible appearances! When shot almost everytime, Sherudo will take cover for a short moment and his bodyguards [soldiers dressed in white] will reveal themselves to assist him in attacking you. These troopers are slightly different than other soldiers because they can carry different weapons - some carry handguns, while others use machine guns, grenades, daggers and so on. To win this whole battle, you must learn to release the pedal very quickly [since the daggers can reach you in under a second!]. If you don't, then the odds of you winning are next to nothing! By the time you see Sherudo, his dagger will already be halfway through its distance in reaching you! I strongly advice you to duck immediately after firing only 1 to 3 bullets regardless of whether or not you hit him. Fire too many bullets, and Sherudo's dagger will already be in your face by then! You have been warned. THE BATTLE First Part. Here, Sherudo will constantly pop-out around the giant pot [which has a very large, healthy green plant in it]. There are 4 variations on where he'll appear. Variation 1 [left side] - Sherudo stands up [exposing half of his body in the process], before throwing a single dagger. He isn't so quick here, but you'll still have to watch yourself. Variation 2 [lower left side] - Sherudo will quickly roll out and throw a dagger before going back to hide. His whole body is exposed, but since he's crouching, he still isn't such a big target. Variation 3 [above the plant; either left or right] - This one's the easiest! Sherudo jumps straight up into the air, exposing his entire body, while attempting to throw 3 daggers consecutively. Variation 4 [lower right side] - The worst of all outcomes! Sherudo pops-out at lightning fast speed to throw a single dagger. By the time he shows himself, his dagger's already released from his hand! Only a real marksman can shoot him before his dagger reaches him/her. When Sherudo has been shot the first time, he'll take cover and 2 white soldiers, appearing on both sides of the giant pot plant [each in the center of the pillar], will immediately throw a grenade at you. These 2 will throw their grenades at the exact same time, so you'll have to duck after shooting one of them, before you take care of the other. However, a good expert can gun them both down, before they'll even have a chance to throw any. These 2 won't stay here for long though. If you look closely, they'll hide and disappear after they each throw 2 grenades. Of course, you'll lose precious seconds in this process. When you're done with them, Sherudo will reappear and attack as before. Once he's been shot the second time, he'll hide and you'll now face 2 soldiers [one white, one red] using regular handguns. These 2 will be attacking you from the previous positions of the 2 grenadiers earlier. If you're familiar with TIME CRISIS, you'll know that soldiers dressed in red are the most dangerous among all the regular ones. This is said because their very first bullet can instantly deplete your life! Here, it's very difficult to know exactly which pillar the red soldier will appear on because his location is variable - sometimes it'll be the left pillar, while other times, on the right. The white soldier [who is the least of your worries] will be on the opposite pillar depending on where the red guy appears. These 2 will shoot immediately when they show themselves. Whether or not you're an expert, you'll have to aim for one of the pillars [choose anyone], shoot the soldier there [regardless of whether or not it's the red or white soldier], QUICKLY DUCK, and immediately come out to shoot the soldier on the opposite side. They start firing at the exact same time and since bullets travel at the speed of light, there's a significant chance you'll still get nailed by the red guy's first bullet if you don't duck as advised earlier. When those 2 are gone, Sherudo will attack once more. Shoot him and you'll then move on to the next part [TIME EXTENDED]. Second Part. When shot 3 times, Sherudo retreats to the left pillar. You follow him and now use the giant pot as your hiding place. In this second part, Sherudo will pop out around the pillar to attack as usual. Things are slightly easier now as he's much closer to you [making it a snap to nail him] and there're only 3 variations of his appearance around the pillar. Variation 1 [left side] - Same as variation 1 in `First Part'. Variation 2 [lower right side] - Same as variation 4 in `First Part'. Variation 3 [center] - Sherudo's speed is almost the same as in Variation 1 [Second Part] only that he'll use both hands to each throw a dagger. If you shoot him on time, he'll only be able to throw one. Fortunately at the very beginning [in this PART.], Sherudo's first appearance around the pillar isn't variable. When you hear "Action!", Sherudo will appear on the lower right side. If he's shot, Sherudo will hide and you'll have to take care of 5 white soldiers; 2 will use daggers while the other 3 carry handguns. When Sherudo takes cover, 2 soldiers carrying handguns [each appearing on both sides] will run to the pillar where Sherudo hid [which is in front of you]. When they reach the center of it [the opened space in the middle], they'll start firing. These 2 aren't so accurate, but they can get lucky if you leave them unharmed for too long. Your first priority is to shoot the guy running from the left side and quickly shoot the other one on the right. While you're taking care of them, a soldier will move and hide in front of the giant pot [which you're using to do the same]. You can barely see him because his hat will only be sticking out. This bugger will move at lightning fast speed and he'll be well hidden before you even notice him. However, he won't attack, at least not yet. Afterwards, 2 more soldiers [both lined up] will come from the left and advance towards you. I suggest you shoot the one in front first as he'll try and hide behind the giant pot when he reaches it. If he's successful, he'll stay down for a moment and will later rise up [fast] to throw a dagger at you. This guy's very accurate so be careful. When he's done, this guy will strangely run away and never return! The soldier behind him will stop and fire his handgun when he's close enough. This guy's your next easy shot. After that, the previous soldier [on the lower right] who hid in front of the pot will finally make his move by rising up to throw 2 daggers [one by one] into your face. He's very quick and accurate so I suggest you duck just after you shoot him to dodge his daggers. After eliminating all 5 of those soldiers, Sherudo will reappear once more and attack. Here, he'll attack 2 consecutive times [no bodyguards this time] so shoot him and do the same when he pops-out again. When that's done you'll finally be able to move on to the Final Part [Time Extended]. Final Part. After sustaining severe injuries, Sherudo then retreats to a nearby opening. Throughout this Final Part, Sherudo only pops-out on the right side of the opening. Of course, if you fail to shoot him while he's attempting to make a jump to the left corner [which he may randomly try to do sometimes], he'll then attack from there. However, if you shoot him, he'll move back to the right side. Anyway, as he reaches the opening, 3 white soldiers [carrying handguns] will appear and attack you to cover his back [you now use the left pillar to hide]. These 3 will be standing side by side. The one on the left isn't much trouble. However, the soldier in the middle and the one on the right, can really get lucky so take necessary precautions and quickly gun them down. Sherudo then makes his return by appearing on the right. I suggest you aim at that side and immediately shoot when you see the slightest bit of movement. When he's been shot, Sherudo takes cover and you'll face 2 white soldiers; one armed with a machine gun [right side] and another with a handgun [left side]. The machine gunner is quite deadly so I advice you to drop him first before you do the same for the left soldier. Be warned though, as he can ALSO deplete your life if he gets lucky. After dealing with those 2, Sherudo will again appear to attack you. Shoot him and you'll then face a difficult situation where things start to get tricky; a white soldier on the left side [he won't attack yet] will stick a quarter of his body out [repeatedly] to peek. This is actually a diversion because as you're are distracted by his movements, Sherudo quickly moves out [right side of course] and surprises you with yet another dagger attack - this time, he'll throw 2! After Sherudo makes his move, so does the soldier on the left; he'll also throw a dagger and he's just as accurate as his boss. To deal with these 2, you'll have to shoot the peeping soldier first, the minute you see him. It's difficult as he barely shows his body. However, look closely, and you'll find that he juts his leg out too much. Shoot for it and be ready to do the same for Sherudo when he shows himself. After that, a white soldier on the right will try and do the same as his other friend - continuously peek and then later pop-out to throw a dagger. Use the same tactics as you did earlier to take him out and wait for Sherudo to reappear on the right. This time, he WON'T be so quick. Land your last bullet into him and he's finally beaten! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STAGE 3 BOSS [FINAL] - Wild Dog! [20 shots] INTRODUCTION This is it! The last boss before your completion of the game! Do you have what it takes? Well personally, I wouldn't be too confident of that as Wild Dog's gonna give you one HELL of a hard time, one you'll remember for a long time! He can perfectly be described by 4 words - quick, tricky, tough and nasty! To give you more background, he DOESN'T stick to one weapon/attack like the previous bosses. Wild Dog is capable of using 2 magnums [his most preferred weapons], a machine gun, grenades and even martial art moves! Being a real expert in beating Sherudo isn't enough to rival this guy's standards. Compared to Wild Dog, Sherudo's a cinch! Though Wild Dog doesn't really have the accuracy of a red soldier, his incredible speed in pulling the trigger on each magnum [even faster than Lara Croft!], greatly increases his chances of getting a direct hit! So the general rule here is never to stay out too long in his gunfire. If you do, don't be surprised if he can deplete your life in just 1 second! You'll also have to deal with many hordes of soldiers, who are ever so willing to assist him [regardless of the fact that the castle is about to go down in flames!]. This time, they'll all be attacking from many complicated locations, that make this battle seem so impossibly hard! To be frank, I find Wild Dog the toughest last boss of all the other gun games! NOTE: This battle is divided into 4 parts and is very long. THE BATTLE First Part. This one takes place around a dried fountain. Directly in the center, is what I would call, the fountain's head [I can't find any suitable word for it]. Wild Dog will randomly [and continuously] pop-out either on the left or right side of it while madly firing his 2 magnums at you. Be very alert, as Wild Dog is extremely quick here! As mentioned earlier, you'll lose lives fast if you expose yourself too long. Sometimes, Wild Dog even enjoys fooling around by sticking himself out [he won't attack] and immediately duck just to test your speed in reaction for the fun of it. When this battle starts, 2 problems will already be met. Wild Dog's first appearance around the fountain's head is at random - it could either be on the left or right side of it. Also, when he appears, Wild Dog starts to open fire BEFORE you even hear "Action!". You can't rise up and start shooting until the computer/announcer says it [one of the game's rules]. This could give him a better chance of nailing you as soon as you rise up! However, the good news is that because he starts firing first, he automatically reveals his location [though all this will happen very quickly]! So when you hear "Action!", step on the pedal and quickly shoot Wild Dog the very second you rise up. There's actually not much danger here as long as you don't expose yourself too long while he fires. When he's been shot once, the 2 of you will start to circle AROUND the fountain for a moment. Things start to spin and the fountain's head will be in the way of your gunshots. Now, Wild Dog will pop-out from the RIGHT and quickly move over to the opposite side to hide again. While he's doing this, he'll fire 2 quick shots from his magnums [one from each] simultaneously. The fountain's head [when it spins] will block and prevent you from getting a clean shot as Wild Dog quickly passes behind it. This actually gives him yet another advantage and though you may miss [by accidentally shooting the fountain's head instead], Wild Dog WON'T! While things spin, there's a 70% chance he can nail you with just those 2 bullets! But if you quickly aim [for the right side] and fire on time, he won't have a chance to attack. After being hit, Wild Dog will hide again and you'll have to wait and see where he pops-out next. This one is at random and it could be on either the left or right side. When you shoot him, the 2 of you will again circle around the fountain. Things then start to spin as before only now it's more intense; Wild Dog now makes 2 appearances WHILE the fountain's head is spinning. His first appearance has 2 variations. NOTE: If earlier you saw Wild Dog popping out on the left side, this means you're about to get Variation 2. Take note! Variation 1[right side] - This one is exactly the same as I've discussed above; Wild Dog quickly moves from right to left while firing 2 quick bullets and the fountain's head spins which interferes with your aim. Variation 2[left side] - There's a 30% chance Wild Dog will choose this side instead. Here, he just stands still and rapidly fires his magnums as always. The fountain's head DOESN'T get in your way here. Be sure not to stay out too long or you'll be sorry. When you've shot him on either variations, Wild Dog will then pop-out on the LEFT side [this one is fixed] and will try to move from there to the right while firing 2 quick bullets [the fountain's head WILL get in your way here]. Just rapidly aim for the left side and you should get him before he can even attack. Afterwards, the 2 of you will finally stop circling and the fountain's head will no longer interfere [phew!]. Now, Wild Dog will pop-out either on the left or right side [this one's at random] to once again use his magnums. Shoot him, and Wild Dog will again pop-out elsewhere [after hiding for about 4 seconds] around the fountain's head [also at random]. Nail him and you can finally proceed to the next part. Second Part. After landing 7 blows into him, Wild Dog retreats to a new area filled with strangely shaped/carved sculptures. Here, he won't attack so often, but he'll now have back-up [A LOT!] from his men. First, I'll have to describe to you this very complicated area [if only I could use pictures]. There are 2 sculptures on both ends; each one involving a clamp that vertically holds a giant cement coin [judging from how it looks]. Just beside the left one, [to its right] is a pedestal [that's all I could think of to call it]. In the center of the area is a monument's base. It doesn't appear to be finished which is why there's no sculpture on it yet. Above the area is a long ledge. At the beginning, you'll immediately face the first batch of baddies - 3 blue soldiers, a red soldier and an orange soldier. When you first stick your head out, you'll see 2 blue soldiers - one in BETWEEN/BEHIND the giant coin sculpture to the right, and another one just on the left of him. The soldier in between the sculpture is hard to hit because he's mostly shielded by it. But look carefully, and you should see that his legs are exposed. I recommend you try and shoot this guy first. Then, nail his partner [left side of him]. There will be an orange soldier attempting to run past him. It's pretty optional whether you want to shoot him to give yourself a time bonus of 5 seconds. You'll have to be quick as he impatiently runs off [to the left] and won't return when he's gone. Perhaps the guy's frightened. Anyway, the dangerous red soldier will appear [a second after you hear "Action!"] just on the right side of the pedestal. Half of his body will be covered by it, but since he's close, shooting him may not be so much trouble. After dealing with him, go for the third blue soldier [who is up on the ledge above] before he has a chance to open fire after jumping on to the monument base. Afterwards, 2 blue shielded soldiers [one appearing from the left and another from the right] will reveal themselves and immediately move to each other to form a small barricade using their shields. They'll do this very fast and you may not even notice them [especially if this is your first time here] until you see the barricade. The reason why they're doing this is to cover/protect the grenadier who will appear BEHIND them; you can't see him until you get rid of those 2. Quite an impressive strategy don't you think? The 2 shielded soldiers will try and shoot you, but it should be easy get them since they're pretty close. Aim for their legs - it's the only area of their bodies that are mostly exposed. The grenadier won't attack until around 2 seconds after he appears. He'll yell "Halt!" when he's about to throw a grenade. As this is all happening, you may notice another soldier [in green and yellow] running across the ledge above [to the right] if you happen to look up. He won't start attacking until you've killed the grenadier. When that happens, he'll jump down and use an iron pole to smash your face [these guys never miss!]. Probably to avenge his grenadier friend! There are a few dangers you have to worry about this guy - he drops down very quickly and immediately swings his pole without any hesitation whatsoever. I suggest you shoot when he's about to jump down or you can try getting him as soon as you see him running on top. A machinegunner will also be appearing above the ledge from the top left corner. He won't attack until he jumps down on to the monument base. Remember that machinegunners can deplete your life if you stay out too long in their stream of bullets. Below, are who I recommend you shoot in order to get through this batch. BEGINNER - left shielded soldier [when he juts his leg out], right shielded soldier [when he juts his leg out], grenadier, pole guy [when he jumps down] and machinegunner [as soon as you're done with the pole guy]. NOTE: There's actually a way of getting either one of the blue shielded soldiers BEFORE they can form their barricade. Each of them will jut their leg out [slightly] while quickly moving towards each other. You can get their legs by rapidly shooting at a certain corner [left or right] as soon as you see their movements. A downside to this shortcut is that you can't learn using this method until you've played through here many times and gotten used to their speed and timing. EXPERT - right shielded blue soldier [before he has a chance to join his shield with his partner], left shielded blue soldier [shoot his leg as soon as you see it jutting out], pole guy [while he's running on top], grenadier and machinegunner [the very second he appears on the far left side of the ledge above]. When those hordes are done for, Wild Dog pops-out on the right side of the monument base and rapidly fires both his magnums [while laughing away]. When you shoot him, he'll take cover and then throw a grenade to the coin sculpture on the right. When the grenade hits it, the clamps [below the giant cement coin] will be destroyed. The giant coin then drops and rolls towards your face! There WON'T be any "DANGER" sign shown but it's pretty obvious that it's heading straight for you. While the grenade is flying in the air, the next batch of soldiers come running, in an attempt to pulverize you. Possibly the toughest, roughest batch ever! A bazooka guy [on the ledge above] will be running to the right side [he'll appear from the top left]. He'll try to then drop down BEHIND the coin sculpture on the right [what's left of it] and use his bazooka. He fires the very second he hits the ground and it only takes HALF a second for his rockets to reach you! A few moments later, a grenadier and a machine gunner will both appear on the ledge above - far left side. The machinegunner will jog a bit to the right and drop down BEHIND the monument base. He'll then pop-out on the right side of it and fire straight into you! It goes without saying that he's quite lethal. Unlike the bazooka guy and the machinegunner [who both jog a bit to the right before jumping down], the grenadier will just drop down [as soon as he appears] BEHIND the left coin sculpture. As soon as he hits the ground, he'll quickly side step to the right [where he'll be COMPLETELY blocked by the pedestal!] and throw a grenade at you [which reaches you very quickly]. When done, he'll quickly hop back BEHIND the left coin sculpture. There, he'll STILL be blocked, but his legs will be exposed! The gray ninja only appears 1 second AFTER you've killed the bazooka guy. He'll drop down [from who knows where] on to the monument base and then leap up [fast!] into the air. From there, he'll try and land directly in front of you to slash your face. This guy fortunately, is an easy shot. The rolling cement coin will tend to pose another problem, as it will force you to take cover while the baddies continue attacking. There's no way to prevent Wild Dog from throwing the grenade, but you CAN shoot it while it's in mid-air. It's difficult but it will prevent the grenade from destroying the clamps below the giant coin. However, I personally feel that shooting the grenade [regardless of whether or not you're an expert] ISN'T necessary. It's actually possible for you to gun down all 4 baddies and STILL have time to dodge the rolling coin. First, shoot the bazooka guy when you see him up on the ledge - since he runs fast, you'll have to rapidly fire to ensure that you get him. Reload, and quickly shoot for the grenadier's leg [by aiming for the small gap BELOW the coin] as soon as he sets foot on the ground [don't wait!]. Then, quickly aim up and shoot the machingunner up on the ledge and nail the gray ninja when he lands in front of you. All 4 of them can be shot in under 3 seconds and since the rolling coin needs about 4 seconds to reach you, you'll still have time to duck! Of course, there are other FASTER ways than this one. This is just the simplest example for you to a get head start. If you're a real beginner and just can't cope with my method [but I strongly suggest you give it a try], then you'll have to be very patient with this batch. Try and shoot each of them one by one by repeatedly ducking to increase your chances of dodging their attacks. But by all means, shoot the bazooka guy FIRST [while he's running on top the ledge] - he's the most dangerous one! Take your chances against him, and you may find it very difficult to get through here. When you're done here, you finally begin the third part! Third Part. Just when you're about to close in on Wild Dog's location [which is still behind the monument base], he shows himself, orders you to "FREEZE!" and the next batch of baddies arrive and you quickly pick a new hiding place. Now that what you see is in a different perspective of the previous one, I'll have to once again explain how it all looks now from your view. The giant coin sculpture on the left is still where it was before only that it's much closer to you now that you're hiding in a different location. The monument base where Wild Dog hides is now on your RIGHT and also seems much closer. Above, are the same ledges. It's that simple! When you first stick your head out [after hearing "Action!"], you'll see a blue shielded soldier on the right. There'll also be 4 brown soldiers coming from the ledge above. 3 of them will be staying on top [firing their handguns] while the other one [appearing on the far-left side] will jump down and shoot his handgun BEHIND the left coin sculpture. I suggest you first shoot the blue shielded soldier, then shoot down all the 3 brown soldiers above before going for the last one below [you can actually shoot him while he's still up on the ledge to save time]. After these 5 go down, Wild Dog will appear on the left side of the monument sculpture and rapidly fire both his magnums. Shoot him, and he then throws another grenade after taking cover. This time, the grenade will be thrown to the LEFT coin sculpture. Oh! And just for fun, LEAVE the brown soldier on the top far-left side alone [gun down the rest]. Then shoot Wild Dog when he pops-out [the brown soldier should have already jumped down] and watch the grenade he throws, blow away the unfortunate brown soldier! What a mean guy! Now back to the situation. As the previous one, this giant cement coin will roll towards you. The only difference is that this one only needs around 2 seconds to reach you! Simply because this one is much closer to you. Now, shooting the grenade is much easier and recommended! If you wanna make a good time record, then shooting it is COMPULSORY so you can easily take care of the next batch. Just to let you know, when the grenade has been thrown, an orange soldier will appear on the right side of the monument base. He'll quickly hop off to the right side and won't return when he passes through here. To me, this guy's more of a distraction than a time bonus opportunity because your main concern here is to prevent the grenade from reaching the sculpture. Of course, experts can shoot them both on time. After the grenade explodes [whether or not it has been shot], a machine gunner appears at the top-right ledge [while yelling, "Get him!"]. His objective is to drop down and land behind the monument base. There, he'll pop-out on the left side of it and start firing. Around the same time he appears on top, 2 white soldiers will run to the right side, past him. These 3 WON'T attack while they're on top so you should get them while you can. The sooner the better right? If you let the 2 white soldiers [you already know what the machinegunner will do] pass through, then you'll face more problems! One of them will run all the way to the end until you can't see him anymore. After a while, he'll step right in front of you and smash your face with a pole! The other white soldier above [not so dangerous though] will just jump to the ground and fire his handgun [after making a quick jump ON to the monument base first]. Also up on the ledge, is another white soldier who will appear on the far-left side after his 2 white comrades start their running. He'll drop down and run out of the screen [?], but will then reappear to attack you after about 2 seconds. Surprisingly, what this guy uses to attack you with is VARIABLE. Sometimes he could use a handgun or a dagger [something which happens rarely]. But whichever one, he isn't so accurate. There's also ANOTHER white soldier appearing from the left side of the monument base. He's a little hard to hit because he frequently takes cover and he DOES get lucky with his accuracy! Also joining in the fray is Wild Dog himself and this time, he uses a machinegun! He'll appear on the right side of the monument base. Instead of shooting it straight at you, he'll first aim it low and slowly move it upwards until its trail of bullets reaches you [perhaps he's fooling around again]. When that happens, you'll immediately lose a life! Of course, you can shoot him the minute he pops-out [if you miss, duck and try again]. Shoot him, and Wild Dog finally runs off from this area [while still firing his machinegun up into the air!]. The very moment he leaves this screen, another cowardly orange soldier [hopping to the right corner] tries to make his escape just behind him! If you're interested, you'll have to be quick because like his comrades, he won't return once he's out. A few moments later, a gold ninja will appear on the top-right side of the screen [in the air] and will land on to the monument base. He'll then try to jump in close to cut your face. However, you can get rid of him as soon as he lands on to the monument base! Surprisingly, you only need 1 shot to kill him [if that's the case, why is he in GOLD armor?]. Anyway, dispose of him quick, and you're off to the final showdown with Wild Dog! Final Part. Consider yourself good if you've made it this far! However, the WORST is yet to come! After dealing with hordes of soldiers, you finally continue your pursuit on Wild Dog. He then hides in a new area of the castle's rooftop. Here, Wild Dog will present to you some of the nastiest tricks and surprises you'll ever see. Once again, I'll have to describe this new area. On the left side are 2 white pedestals [placed next to each other]. Surrounding three quarter of the whole area are a few row of hedges [I can't find any specific word for them]. On the right side, is one of the castle's rooftop entrances [which leads to who knows where]. When you hear "Action!", Wild Dog will immediately pop-out from it and fire his magnum. When he's been shot, the hard part begins and you will face a very intense and complicated situation. Wild Dog pushes the button on his detonator [after removing it] and all the hedges will be blown away. When this happens, the whole area will be set on fire and it's difficult to see. To get the best effect, you'll have to play the ARCADE version - the Playstation version lacks the suspense and graphic detail [no offence]. While the area burns, Wild Dog will attempt to pop-out on the right side and fire his magnum. Shoot him, and his next appearance will be in the middle. After being shot these 2 times, Wild Dog will start to throw his grenades at you, one at a time [you can't prevent this]. They only need 1 second to reach you! Of course, you have the 2 usual options - one is to duck and the other is to shoot the grenade. Attempting to get rid of it requires some bit of practice, but it isn't too difficult overall. When the grenade explodes [whether or not you shoot it], the entire area will be filled with thick smoke [you can't prevent this] for a short moment. Seeing gets even HARDER now and Wild Dog will run right up towards you [appearing from the center] to do some kind of somersault kick [this move is fixed and has no variation]. It's quite difficult to see, but since he's running, you can actually see his movements and make out his shape. Shooting him here WON'T be a problem. After being shot, Wild Dog quickly takes cover and reappears later in the center to throw ANOTHER grenade. You're required to once again use the same tactics earlier to evade it. When it explodes, the whole area will once more be filled with thick smoke. Wild Dog's next attack within the smoke is now much more difficult! This time, he'll stand at a fairly FAR distance and rapidly fire one of his magnums [while laughing away]. You can't really see him [when the smoke is still present] because he WON'T move. To make matters worst, there are 2 variations on where he could decide to stand. Variation 1[right] - This variation is easy if you know he's standing here. If you fail to shoot him on time, he'll hide and appear in the middle. Fail to shoot him again, and he'll appear next, in the middle of the 2 pedestals. Variation 2[left] - This is one you wouldn't want to get! Wild Dog stands on the right side of the right pedestal [get it?] and only a quarter of his body is exposed. Fail to get him there, and he'll duck and immediately reappear in front of your face [a bit to the left] while giving you a good shock! Fail to shoot him once more, and he'll reappear in the middle. But whichever one you get, it's still hard to see him because of the thick smoke. The only way to tell where he is, is to quickly look and see where his bullets are coming from [don't stay out too long though!]. The other alternative is to wait until the smoke clears, which takes about 5 seconds [NOT recommended as this costs you precious time!]. When that happens, Wild dog is probably already standing in another location. When you've successfully shot him, Wild Dog will reappear in the CENTER and fire his magnum again [this one is fixed]. Shoot him, and he throws yet another grenade. Where he'll appear next in the thick smoke, have 2 variations, which is either on the left or in front of you [standing]. If you see him coming from the left [he'll be running], it'll be easy to get him on time because he'll move a lot. Supposing you fail to shoot him, you'll get to see Wild Dog do an awesome roundhouse kick! If you happen to get the other variation [where he appears in front of you], then you may be in trouble because he'll try and do a somersault kick! Whichever variation you get, shoot as soon as you see his movements - it's not difficult unlike his previous ones. When he's been shot once more, he'll do another attack and his next location has 3 variations! Variation 1[left] - Exactly the same as Variation 2 earlier - Wild Dog attacks on the right side of the right pedestal and only a quarter of his body is exposed. Variation 2[a bit to the left/in front of your face!] - Here's one that could really give you a shock; Wild Dog quickly pops-out in front of you, almost face to face [check out his grin!] while rapidly firing BOTH his magnums! It's VERY difficult to tell whether you'll get this variation. But if you do, shooting him shouldn't be too much trouble since he's very close. If you fail to get him here, he'll reappear in the center of the area. Variation 3 - Very easy; he'll just stand on the right while firing one magnum. If you fail to nail him on time, he'll then reappear in the center. Once you've shot him in either of the variations, his next location will be in the center. Nail him quick, and he'll throw another grenade. As before, Wild Dog will try attacking you with his martial art moves [here, it'll be a roundhouse kick followed by a close range swing from his magnum]. As soon as you see Wild Dog, blast him and he's finally no more [until in Time Crisis 2] - then watch his detonator take care of the rest! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VERSION UPDATE Version 1 (January 24, 1999) Starting up my guide. Writing its introduction and copyrights. I was also trying to get used to all the features and functions in `Microsoft Word'. Version 1.1 (January 26, 1999) Planning and writing my guide for the first boss in a journal. Updating my guide for Sherudo Garo in the journal. Version 1.2 (January 27, 1999) Guide to the first boss [Gold Ninja] completed. Sherudo Garo's guide is finally completed in my journal. Starting on Wild Dog's guide. Version 1.3 (January 30, 1999) The Sherudo Garo guide has been transferred into computer and completed. Wild Dog's guide has been updated and completed in my journal. What a day! Version 1.4 (January 31, 1999) Transferring Wild Dog's guide into computer. Transfer completed [it took a loooong time!]. Checking for mistakes. My guide is finally completed! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPECIAL THANKS TO: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - NAMCO LTD. for making the most accurate and coolest arcade light gun and for creating Time Crisis [1 and 2], the BEST light gun game I've ever played! - GameFAQs for being the most comprehensive game guide site I've ever found. - Nicholas Pereira armageddon_10@hotmail.com for introducing me to Time Crisis! - All you visitors for taking a look at my guide. And finally... - Wild Dog himself for being one of the coolest villains I've ever seen. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COPYRIGHTS [Repeat] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guide is copyright 1999 Desmond Hew. Time Crisis and the Time Crisis logo are registered trademarks of Namco Ltd. Playstation and the Playstation logo are trademarks of Sony Computer Entertainment. Inc. Distribution of my guide is very recommended as long as no part of it is altered in any way at all or used for profitable purposes.