***************************************************************************** ********* The Misadventure of Tron Bonne: Spoiler-Free Walkthrough ********** ***************************************************************************** Technical stuff I gotta do: Version 1.0 Date: 2009 Author: SIMSteven A GameFAQs Strategy Guide and ONLY for GameFAQs and those I have given permission to. I will put their names on the bottom so don't lie! Don't bother inserting your name in the bottom either as my original copy will always have the correct sites. If you see sites using this FAQ other than what is found at the version at GameFAQs you'll know they stole it! This is a must for any FAQ, and if you haven’t noticed by now I’ll spell it out for you: COPYRIGHT (C) NOTICE!!!!!!!! COPYRIGHT (C) NOTICE!!!!!!!! COPYRIGHT (C) NOTICE!!!!!!!! COPYRIGHT (C) NOTICE!!!!!!!! COPYRIGHT (C) NOTICE!!!!!!!! COPYRIGHT (C) NOTICE!!!!!!!! COPYRIGHT (C) NOTICE!!!!!!!! C-O-P-Y-R-I-G-H-T (C) N-O-T-I-C-E-!!!!!!!! FOR PERSONAL USE ONLY!!!!!!!! COPYWRITED (C) 2009 BY SIMSteven!!!!! HAVE I MADE MYSELF CLEAR?!?!?!?!?!?!?!?!?!?!?!?!?!?! I just HATE people who copy/plagiarize other people’s work and call it their own. What is plagiarism you ask? It’s the technical word for the stealing of other people’s work. It’s also ILLEGAL in every state and country. Patchwork plagiarism is also illegal. This means that someone copies someone else’s work, changes a few words and/or paragraphs, and claims that it is an original work. In other words: DON’T DO IT without my permission!!!!!! Over time, I've gotten tired of all these sites asking to use my FAQ's. People ask, "I read all of your FAQ's. Can I use them on your site?" First off, I doubt anyone would really read through ALL of my FAQ's. They probably just looked at my contributor page and thought they'd get an already written FAQ, without doing any work. Then, I'd have to go and update all of my FAQ's. So therefore, my FAQ's will ONLY be displayed on sites of my choosing. The sites that already have permission to use my FAQ's may keep on using them, but from now on, my newest FAQ's will belong to GameFAQs ONLY, and my own site. Other sites will be sites with special privileges, and will only get a FAQ of mine if I contact them personally. So, here's some info about this little-known game. The Misadventures of Tron Bonne is a game that got little hype even though it's such a great game. The Misadventures of Tron Bonne is a part of the MegaMan Legends series, but even though it was made after Legends 1, it takes place a little before Legends 1 story-wise. The Misadventures of Tron Bonne naturally lets you play as Tron Bonne, probably the most well-known and favored character in the Legends series. So, Tron Bonne, being the great character she is, gets her own game to flesh out more details about her and her family, the Bonnes. Now, this walkthrough is mostly spoiler-free, so I won't give any info about the story (or at least, very little). Whenever I create a walkthrough, I create it without spoilers because it takes less typing and I can finish faster. Well, with this game, there isn't too much to spoil in the first place without giving you an idea how you get from point A to point B in a mission to begin with. So really, I'm not going to describe every cut-scene but I will at least give you an idea what each mission is about. Page width of this document: This FAQ is best viewed in MS Word, Courier New, size 10 font, with 1 inch margins around the document. Apparently, when I change the margins in Word to 1 inch all around, it resets the left and right margins to .92 inches. Just to let you know. Test: |-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-| ***************************************************************************** ********************************E-Mail Policy******************************** ***************************************************************************** As mentioned above, I will not give anyone my FAQ's so don't ask for them. Also, I do NOT like dumb questions. Please do NOT ask me about anything that is already covered in the FAQ. In some of my FAQ's, I included a FAQ section for the most Frequently Asked Questions. Please look there, and look at the content of the main FAQ, and if you still don't understand, ask the message board. Personally, I do NOT like questions, period. Also, do NOT ask me anything about sequels, other games in a series, or anything within those lines. If you HAVE to ask me a question, keep it within the game I made a FAQ for. Praise is also accepted, but don't ask for a response, because I won't give you one. Honestly, I get enough junk mail day after day, and I am sick of it. I check my e-mail every day, but I would rather keep my inbox as small as possible. Also, don't try to sell my anything, as your e-mail will be deleted the moment I see it. Thank you, and good day. ***************************************************************************** *******************************Version History******************************* ***************************************************************************** Version 1.0: The entire FAQ was created. ************************************* **********Table of Contents********** ************************************* 1) Walkthrough 1a) In the Beginning 1b) Nakkai Desert: Intro 1c) Gesellschaft 1d) Mission #2: Teche Harbor, Episode 1 1e) Mission #2: Teche Harbor, Episode 2 1f) Mission #2: Teche Harbor, Episode 3 1g) Mission #4: Nakkai Ruins, Attempt 1 1h) Mission #3: Shala-Kun Ruins, Episode 1 1i) Mission #3: Shala-Kun Ruins, Episode 2 1j) Mission #3: Shala-Kun Ruins, Episode 3 1k) Mission #4: Nakkai Ruins, Attempt 2 1l) Mission #1: Bank Heist, Episode 1 1m) Mission #1: Bank Heist, Episode 2 1n) Mission #1: Bank Heist, Episode 3 1o) Mission #4: Nakkai Ruins, Attempt 3 1p) Mission #6: Primiki Harbor, Episode 1 1q) Mission #6: Primiki Harbor, Episode 2 1r) Mission #6: Primiki Harbor, Episode 3 1s) Mission #5: Sart Farm, Episode 1 1t) Mission #5: Sart Farm, Episode 2 1u) Mission #5: Sart Farm, Episode 3 1v) Optional Mission: Casino Town Nukky 1w) Final Mission: Payback 2) Servbot Skills 3) Servbot Training 4) Items 5) Bosses 6) People who I given my permission to use this FAQ 7) Credits ***************************************************************************** *******************************1) Walkthrough******************************** ***************************************************************************** ****************************1a) In the Beginning***************************** To start out, watch the initial cut-scene where you let the game run before starting. I'll only put some spoilers here, simply because it's a scene that anyone can watch at any time. We start out with the Bonnes. The look of the game is somewhat different from the main portion of the Legends series. Capcom basically ditched the polygonal figures (although they ARE in the game) for a more anime, hand- drawn look. We see some animated 2D figures that will do all the talking in this game. Anyways, back to the story. Teisel spent a lot of money to help Tron make the Gesellschaft! But it was worth it, and now the Bonnes have a huge home and base of operations. Teisel also mentions that he spent a lot of money of this ship, so he and his family are going to work hard to get their money back! So, they are going to find a legendary treasure - Diana's Tear. Located in the Nakkai Desert, Teisel is going to take some Servbots along, leaving Tron behind. It looks like he still doesn't think that Tron is mature enough to handle the big jobs..... Also, I have a word to say about the walkthrough. If you saw the Table of Contents before reading this intro, you'll see that the layout of the walkthrough doesn't go in order with the mission numbers. This is because the walkthrough is designed to be "the path of least resistance," and therefore, since the missions are naturally able to be done out of order, we're going to be the ones that have little or no chance of death first and work up to the hard missions as we go. **************************1b) Nakkai Desert: Intro************************** (Note: If you are using a Dualshock Analog Playstation controller, turn it off for just this mission. I don't think the mission was programmed very well to work with the controller. Feel free to turn it on after you complete this mission.) From the start, go ahead and you'll get a tutorial on how to turn the Gustaff. As you'll notice, Capcom targeted a younger audience with this game. Next, use the X button to jump up on the ledge. After that, follow the path until you get a combat tutorial. Kill the Reaverbot and keep following the path as it turns left. Now you'll get a tutorial on using the Beacon Bombs. Use a Beacon Bomb on the hole in the wall and the Servbots will pull out 800 Zenny. Go right and down the slope. You should notice the crack in the wall, except you can't blast through it. Instead, continue on until you reach some pillars. Grab some of the rubble nearby (with the Triangle button) and go back to the crack. Toss the rubble at the crack to reveal another hole. Use a Beacon Bomb for 30,000 Zenny. Then, go back to the pillars and head along the path between them. (Fun stuff to do! Use a Beacon Bomb on the sand pits. The Servbots will have some fun. Also, use a Beacon Bomb on the pillars. Try shooting down the pillars after the Servbots grab on the pillars. Also note, there are MANY fun things you can do with the Servbots in other missions. Always use the Beacon Bomb on anything you can!) You'll get another tutorial. This time, Teisel tells you how to pick things up, but you already know because I just told you how. Anyways, throw the rocks out of the way and proceed. There are more Reaverbots, so kill them and keep going along the path. You should come across another rock soon. Pick it up and you'll reveal another hole with 800 Zenny inside. Up ahead is a giant Reaverbot, but if you hit him with a Beacon Bomb, the Servbots will hinder its movements. After that, just blast it with your gun (called the Search Cannon). Next, proceed ahead and you'll reach the ruins we've been looking for! Unfortunately, we have some unexpected company. Glyde shows up to ruin the day! ***************************************************************************** * Glyde: Round 1 * ***************************************************************************** * Glyde is pretty simple. If he charges you, just run to the side. He'll * * probably attack your Servbots, giving you a chance to shoot off a few * * rounds. The biggest damage you can do is to grab the nearby rocks and * * throw them at him. After doing enough damage, Glyde will be gone in no * * time. * ***************************************************************************** After Glyde is gone, he's got one last big attack that knocks Teisel out. To put the long cut-scene short, we now have to pay off Teisel's debt so we can get him back! Thus, the real game starts! ******************************1c) Gesellschaft******************************* The first thing to do is explore the Gesellschaft! Start out by pushing Square to display all of the Servbots' numbers. Next, talk to Servbot #1 in the bridge for some Strategy Notes, and talk to all of the Servbots regardless so you learn how to navigate inside the Gesellschaft. Talk to every other Servbot here if you like. Next, head to the lab and buy as many E. Bottle #1's and E. Bottle #2's as you can. After that, talk to the Servbots to get an idea of what they want to accomplish. After that, move through the Storage Room and the Cafe to get a better understanding of the Servbots (or not). Then, go to the Mtg Room. Talk to Servbot #37 there and you'll see that he want to work on strategy. With the hand cursor still hovering over him, push Circle and you'll get a menu. Select Give and then give him the Strategy Notes. He'll acquire the special skill, which is Strategy! Next, move to the Gym. Here, you can train your Servbots. You can, at first, train Servbots #1-8 in their Attack ratings. To start out, max out the attack of Servbots #1 and #2. Also, you can boost, #3's, #5's, and #7's, but it won't do anything at this point. Still, it's good to get it done early if you're going to max out all the Servbots by the end of the game! (Note: Tips on high scores are in the section below the walkthrough. Also, push Circle on the menu to see the stats of the Servbots.) When you've had enough, select "Go to HQ." Once you're back in the HQ, select Scout and send another Servbot scouting. You already have two that are out and you can have a maximum of three Servbots scouting at one time. Scouting Servbots will bring back items when you come back from a mission, and the best Servbots to send out scouting are those who DON'T have a special skill. These Servbots don't even have question marks on the summary list of Servbots. It's just empty where the special skill would be. #5 and #7 are a good example of these kinds of Servbots. Next, select Mission and pick a mission! In accordance with this walkthrough, I will list the missions in the order that is the "the path of least resistance." I'll give my reasons down with the sections themselves. The first mission that's the best to do is Mission 2. *******************1d) Mission #2: Teche Harbor, Episode 1******************* Why am I starting off with Mission #2 instead of Mission #1? Well, Mission #1 is best done with a mostly upgraded Gustaff, which you don't have at this time. Also, there are no enemies in Mission #2 and very little chance of failure. So, all you need for Mission #2 is brains. It's a puzzle! To start out, when you're in the mission briefing, switch the Servbot to Servbot #31. You'll want the weapons development Servbots to come along so their Brains will increase and they'll learn their special skills by increasing their brains rating. That way, you'll save some money instead of spending money to teach them their special skills. (Bringing Servbots on missions increases their brains rating if you have them search a few buildings like the holes in the canyon walls in the intro missions. Bringing a Servbot along to these puzzle missions should always increase their brains due to the nature of the missions themselves.) At the beginning, Tron will tell you all the rules of the puzzle game. Listen up, so you can understand what you need to do. If you need help on the rules, push Start and select Rules. If you mess up, push Start and select Restart Round. In this episode, we're going to be stealing beef and crab meat containers from the harbor and sell them for some Zenny. Also, there's another good way to make money besides selling the containers. There are a lot of locations to Beacon Bomb with your Servbot. The obvious locations for loot are doorways and warehouses. The less obvious locations are any patch of water within range of the Gustaff. If you Beacon Bomb the water, your Servbot will pull out a Fish, Scallop, or Shell which you can sell after the mission. If you have Beacon Bombed any doorway or warehouse, you will only get one item from that location for the rest of the mission. That means that in future rounds of the mission, you can't get anything from the same location. The water is an exception though. The Beacon Bomb target will be blue when you target the water, which may mislead into thinking that you won't actually get anything. This is false. You can always pull out fish as long as you can Beacon Bomb the water and your Servbot makes it to the target on time. Also, in both Mission 2 and Mission 5 (another puzzle mission you can't access at this time), every dock you are on is connected to other docks found in both missions. Each dock is actually just one big harbor (and the same overall map in both missions) separated by a large amount of water in between. Therefore, you can snatch some items from warehouses on other docks not shown on your map as long as you are in range. (Also if you restart the round you will still have all items you've looted to this point.) As another final note, when I say "north," "south," "east," or "west," refer to your map. Your map will remain static and won't change when you rotate the camera, so north is always up, south is always down, and so on, according to the map. All right, let's get to the puzzle! ***Round 1*** Start by Beacon Bombing the warehouse and the doorway behind it to pull out some items. You can jump on top of the containers with the X button so you can get in range of the doorways in order to Beacon Bomb them. Then continue with the mission, Beacon Bombing the water whenever you can in order to loot some fish. Lift 1: Go straight north, lift the beef container, and carry it back to the ship. Lift 2: Go all the way to the north wall and lift the wooden container. Carry it southeast until you're directly east of the farthest southwestern beef container (which you can't reach because other containers are in the way). Drop the wooden container in the water to the west to create a bridge to this beef container. Lift 3: Go all the way back north and lift the beef container that was previously being blocked by the wooden container. Carry it all the way back to the ship. Lift 4: Head west across your wooden container bridge and lift the beef container just on the other side of the bridge and to carry it back to the ship. Lift 5: Go back across the bridge and lift the crab container this time and carry it back to the ship. Lift 6: This time go around to the north side of beef container next to the steel container. Lift this container and take it east and to the south back to the ship. (Also make sure your get the last fish from you Servbot before actually dropping the container in the ship.) ***Round 2*** You may have noticed the steel container in the last mission, but you didn't actually have to do anything with it then. When you lift a steel container, you can't move but you can drop it in any of the four basic directions (north, south, west and east). You can drop it as long as there isn't another container or other object (other than water) in the way. Lift 1: Lift the beef container closest to you and take it to the ship. Lift 2: Lift the first steel container closest to you from the south side and drop it in the water to the west. Lift 3: Move one space north and then west to lift the beef container. Take this back to the ship. Lift 4: While still ignoring the first beef container, go back to where the previous beef container was and lift the steel container. Drop it into the water to the south to create a steel container bridge Lift 5: Southwest of the steel container you just dropped is another beef container. Lift this from the north side and bring it back to the ship. Lift 6: South of the beef container you just loaded is the crab container. Lift it from the north side and use your steel container bridge to make it to the ship in exactly 10 steps. Lift 7: There is one more steel container blocking the last beef container. Jump over it and lift it from the west side, and drop it to the west. Lift 8: Lift the last beef container from the south side and take it back to the ship. ***Round 3*** There are a lot of boxes this time so now you need to make sure you use your lifts wisely. Or you can just follow this walkthrough. Lift 1: Lift the beef container directly north of the start and carry it back to the ship. Lift 2: Go directly north and lift the steel container that was one square north of the last beef container. Drop it to the east. Lift 3: Move north one square and west one square and lift the beef container from the east side. Carry it all the way back to the ship. Lift 4: Go back to the same square you lifted the last beef container at and lift the steel container in the middle of the three steel containers. Drop it to the west. Lift 5: Lift the wooden container and carry it back around like in Round 1. Drop it in the water to make a bridge to the west dock. Lift 6: Use your new bridge to carry the crab container back to the ship. Lift 7: Go all the way back north and lift either beef container and carry it back to the ship. Lift 8: Go all the way back north and lift the other beef container and carry it back to the ship. Make sure to get any last minute fish before you drop it in the ship. *** Post Mission Results *** Zenny earned: 2,000 Zenny Beef Containers: 54,000 Zenny Crab Containers: 30,000 Zenny Fish: Up to 99 Scallop: Up to 99 Shell: Up to 99 Lunchbox: 1 Servbot's Brains will go up (If you brought along #31, he'll obtain Bazooka Development) Scouting Servbots will bring back items After the mission, go to the Lab and buy as many E. Bottles as you can. Again, don't spend any money on the "Parts" items. You can activate the Servbots' skills without having to buy them. Next, move to the Storage room and talk to Servbot #4. He'll be speaking in verse and respond to this that he's speaking in Poetry and he'll give you the Poetry Book. While you're here, sell any items you acquired on the mission. (Keep at least one Shell! It's actually an item to give to one of your Servbots! Also, if a scouting Servbot came back with a Comic Book, keep that as well! Riot Shields, Tires, Police Lights, Horseshoes, and Refractor Ores can be used to reduce development costs as well, so don't sell them.) When you're done, head to the Cafe. Now that you have the Poetry Book, give it to #39. He'll get his special skill, which is Poetry. Next, go to the Gym and talk to Servbot #9 for the Red Head Parts. I recommend saving them until later. Train some more Servbots if you'd like to. Otherwise, head to the HQ and get prepped for the next mission. (Note: If you got a Comic Book from your scouts, give it to #9 in the Gym.) Sends some Servbots scouting again, save your game, and go to the next mission! Since we've started with the Teche Harbor missions, I'm going to continue with them. *******************1e) Mission #2: Teche Harbor, Episode 2******************* Ok, you know the drill. Search the buildings and always have your Servbot pull fish out of the water. This time, take along Servbot #34, because the next Servbot skill you'll want is the Armor Development. Without any further ado, let's get on with the mission! We're after flour and coffee this time. Eh.... I wouldn't think they'd be worth as much as they are but I'm not complaining. ***Round 4*** Again, loot the warehouse and the door behind it. Lift 1: Jump over to the other side of the steel containers and lift the one on the left from the south side. Drop it into the water to the east. Lift 2: Lift the flour container to the north and take it to the ship. Lift 3: Lift the wooden container and go all the way to the southeast past your ship until you run out of pavement. Drop the wooden container in the water to the west. Lift 4: Lift the flour container that was on the other side of where the wooden container was and take it to the ship. Lift 5: Go all the way around until you're on the empty square south of the other wooden container. Lift the wooden container and drop it in the water to the east to complete a bridge of wooden boxes. Lift 6: Lift the flour container blocking the coffee container and use your wooden bridge to take it to the ship. Lift 7: Go back across your bridge and lift the coffee container. Take it back to the ship. Lift 8: Go back across your bridge and lift the last flour container. Take it back to the ship. ***Round 5*** The objective here is to make a wooden bridge one square north and across the water to the west of the coffee container. Lift 1: Go north a ways and then west until you're in the empty square southeast of the warehouse. There should be a steel container north of you, a wooden container to the west of you, and water to the south of you. Lift the steel container and drop it in the water to the south. Lift 2: Now lift the wooden container that is right here and move southeast until you're one square south of the other wooden container. Drop the wooden container you are carrying in the water to the east. Lift 3: Jump over to the far east side and lift the wooden container blocking the flour container. Move over to the coffee container and drop it in the water to the west to finish your wooden container bridge. Lift 4: Now lift the coffee container and take it to the ship. Lift 5: Now lift the flour container you unblocked before and take it to the ship. Lift 6: Now using the steel bridge you made before, lift the far west flour container from the north side and take it to the ship. Lift 7: Now using the steel bridge you made before, lift the far north flour container from the east side and take it to the ship. Lift 8: Now using the steel bridge you made before, lift the remaining flour container from the west side and take it to the ship. ***Round 6*** The trick here is to NOT use the steel container to the right, but to make a bridge using the container s farther north. And since you have three lifts to spare, you can move one of the flour containers that are in the way, without actually putting it into the ship on that particular lift. Lift 1: Lift the flour container right next to you and drop it in the ship. Lift 2: Jump on top of the steel container and move around until you're back north of the flour container on the other end of the containers. Lift the flour container from the north side and drop it to the north. Lift 3: Lift the wooden container you just unblocked and move south. Drop it into the water to the east. Lift 4: Step onto the wooden container you just placed and lift the steel container to the east. Drop it in the water to the south. Lift 5: Lift the coffee container and drop it in the ship. Lift 6: Lift the other nearby flour container and drop it in the ship. Lift 7: Lift the other nearby flour container which you moved out of the way and drop it into the ship. Lift 8: Follow the only road around to the flour container in the far northwest. Lift this container and use your bridge to take it to the ship. Do any last minute fishing before you drop it in. *** Post Mission Results *** Zenny Earned: 2,000 Zenny Flour Containers: 150,000 Zenny Coffee Containers: 60,000 Zenny Fish: Up to 99 Scallop: Up to 99 Shell: Up to 99 Lunchbox: 1 Servbot's Brains will go up (If you brought along #34, he'll obtain Armor Development) Scouting Servbots will bring back items Construction on a random room should be finished (usually Tron's Room) The first thing you should do once you get back is go to the Lab and buy the Armor for 100,000 Zenny. (You can lower the price if a scouting Servbot had brought back a Tire or similar item.) Next, talk to Servbot #2 to get a Paint Set. After that, go to the Storage room to sell off any unwanted items. (Remember - don't sell all of your Shells or Comic Books!) (Note: If you got a Comic Book, give it to #9 in the Gym.) Next, go to the Mtg Room and give #35 the Paint Set. You can now change the color scheme of the Gustaff! The Gym is still open, if you want to train your Servbots. Anyways, go to the last room, which is probably Tron's room. If you DID get Tron's room after the mission, talk to the new Servbots there. One Servbot of note is #36, who is at the piano. Give him a Shell and he'll recognize his special skill, Music! However, you don't have anything to give him to inspire is creative taste. (And the songs he DOES make are just very different variations of the main theme you've been listening to all along.) That's OK for now. Anyways, just go back to the HQ, and get ready for the next mission. Send your Servbots scouting again, save the game, and head back, once again, to Mission 2, the Teche Harbor! *******************1f) Mission #2: Teche Harbor, Episode 3******************* First off, change the Servbot to #30. Then, read the details and jump right in. Remember, the houses and water contains goodies! Now we have added difficulty to the levels. There are conveyor belts in the area, but if you follow my directions, you'll make it through. You are also on a different dock this time unlike all six of the previous rounds in the Teche Harbor missions. This time, you're going after TV's and you're not physically told what the red containers are until you beat the mission. In order to make the walkthrough more readable, I'm telling you now that they are just electronics containers. Finally, as always, send your Servbot to go fishing as much as you can. ***Round 7*** There is a warehouse to the right of where you start, and two more warehouses on the other side in the back. You should also be able to see one behind your ship across the water but your ship is in the way. You can't Beacon Bomb it just yet so proceed until you're on a round where the ship has moved. there just yet. Lift 1: Follow the path and lift the TV container that's in the way. Take it to the ship. Lift 2: Along the way back, lift the TV container from the north or west sides, step on the conveyor belt, and it will carry you west. From the square you stop on, take the TV container back to the ship. Lift 3: Head along all the way around the outside of the conveyor belt until you're on the left side, and continue along until your on the square south of the wooden container. Lift the wooden container and take it to the northwest side of the warehouse with the red roof and drop it in the water to the north. Lift 4: Go back around until you're back to the spot where you lifted the wooden container. This time, lift the steel container and drop it to the south. Lift 5: Lift the electronics container, step on the conveyor to the north or east, and take it back to the ship. Lift 6: Go back all the way around once again and lift the steel container. Drop it into the water to the west to create a bridge with the wooden container. Lift 7: Using your new bridge, take the next TV container to the ship. Lift 8: Using your new bridge, take the last TV container to the ship. ***Round 8*** The ship is still in the way so we still can't Beacon Bomb the warehouse across the water. Wait until the next round when it moves. Also, the conveyor belt is moving in reverse now. Lift 1: Jump over the first steel container and lift the second one. Lift 2: Lift the TV up ahead that needs to be in your ship right now. Lift 3: Feel free to use the conveyor because we need to be on the north side. Jump over the TV container and the steel container and lift the steel container east of you. Drop it in the water to the south to make a bridge to the ship. Lift 4: Lift the TV container to the east and make use of your new bridge to your ship. Lift 5: Move southeast and lift the steel container that is to the west of the electronics container. Drop it either to the south or west. Lift 6: Take that electronics container back to the ship by heading west, not on the conveyor belt. Lift 7: There are two TV containers left. Lift the northern TV container and take it back using the same path at the electronics container. Lift 8: The previous TV container took 10 steps if you didn't notice, so lift the last container from the north side and step on the conveyor belt. Take it to the northwest across your steel container bridge and you'll be able to drop it in the ship. ***Round 9*** Now that the ship has moved, use a Beacon Bomb at the warehouse in the far northwestern side of the dock. It's not on your map but you can still Beacon Bomb it from across the water to loot it. Also each segment of the conveyor belt is going every which way so you can't ride it from one end to the other. Lift 1: There is a TV on the southwestern corner of the dock. Lift this one and take it to the dock. Lift 2: Go around to the far east side of the conveyor and head north until you're on the square south of the TV container at the end. Step on the conveyor belt moving west. Since a steel container is blocking the square to the west, you will stop on the conveyor belt. Lift the steel container to the west and you'll move to the square to the west with the steel container. Drop the steel container on the conveyor belt to the north. Lift 3: Move back around to the empty square on the east side of the conveyor. Lift the wooden container and move south one square. Drop it to the south so that the wooden container blocks the conveyor pointing east. Lift 4: Jump over the wooden container you just placed and move west onto the conveyor belt. Lift the steel container blocking the end of the conveyor and you'll move with it again. Drop it to the south. Lift 5: Lift the TV container on the south side of the conveyor belt and take it to the ship. You should have enough steps no matter which side you lift it from. Lift 6: Head back around the east side of the conveyor belt until you are on the empty square north of the electronics container. Lift the electronic container, move one square south, east onto the conveyer and south along the conveyor. (This is why we put the wooden container to the right of the conveyor pointing east. We would have been pushed east and would not have had enough steps to make it back to the ship.) From here, take it back to the ship. Lift 7: Head back all the way around the conveyor belt and lift the TV that was next to the electronics container. Use the same path to take it back to the ship. Lift 8: Now head back to the TV container on the far east side and once again, go down one space and use the conveyor belt to go back to the ship. Loot any last minute fish you want and drop it in the ship. *** Post Mission Results *** Zenny Earned: 7,000 Zenny TV Containers: 420,000 Zenny Electronics Containers: 105,000 Zenny Fish: Up to 99 Scallop: Up to 99 Shell: Up to 99 Lunchbox: 1 Juice: 1 Servbot's Brains will go up (If you brought along #30, he'll obtain Tank Development) Scouting Servbots will bring back items Construction on a random room should be finished (probably the Speed Training room) Once you're back at the Gesellschaft, go to the Lab and buy all three E. Tanks. If your scouts came with development items, such as Tires, Police Lights, Riot Shields, use them! Don't use a Refractor Ore, if you got one because the amount of Zenny it would take away from the costs of the E. Tanks would be much greater than the cost of the E. Tanks themselves (meaning you'd lost money)! Next, talk to #33 after making all three E. Tanks and he'll be able to make some E. Bottle 3's. Go ahead and buy ten of them (the maximum). Next, go to Storage and sell all of your items that you don't want. (When I started, I had 800,000+ Zenny. I don't expect you to have QUITE as much, but you should have at least 750,000+ Zenny.) Next, go to the Gym if you got the Speed Training room. Train your Servbots, especially Servbots #1, and #3. Once you've had enough, go to the HQ and get ready for the next mission! *******************1g) Mission #4: Nakkai Ruins, Attempt 1******************* Now that the Gustaff has some good upgrades, you should focus on the Nakkai Ruins. You can't get through the ruins in one trip, so don't even try. The purpose of going inside is to get some key items so you can go through it later on. For Servbots, you'll want #1 as the Sniper and you should bring along (or at least I did) Servbots #2, #8, #17, #18, #19, and #32. Actually, it doesn't matter too much because their Brains won't go up very much (if at all). Head inside the ruins and go into the first room. Kill the Reaverbots and try to grab all the Zenny they drop. In the next room, go straight at the intersection and two rooms later, use a Beacon Bomb at the hole in the wall for some Zenny. Next, go west and kill the Reaverbots there. Use a Beacon Bomb on the treasure chest to get a Brain Cube. Next, go all the way back to the only intersection you've been to and go east. At the next intersection, continue to the east and you'll find a hole in the wall. Beacon Bomb the hole and collect some Zenny. Now the only place we haven't been to is the previous intersection leading north. Go there now. (You might notice some cracks in the walls. You can't do anything with them yet.) As you go along the path north and west, you'll notice some doors to the north. Inside the first door is a treasure chest. The chest holds some Fireworks, which is a key item we will need later. The next door along the path also has some Reaverbots and a chest. The treasure chest contains a Brain Cube, so go ahead and get it. The last door to the north has more Reaverbots and a hole. Use a Beacon Bomb to collect some Zenny. At the far west end of the hall is a door leading south. Go inside and kill all of the Reaverbots here. Then, head through the southeast door and go west after killing some more Reaverbots. Next, kill some more Reavers and head through the southern door. This next room basically consists of a boss fight! ***************************************************************************** * Giant Antlion * ***************************************************************************** * The giant antlion is pretty simple, except that he takes a lot to kill. * * basically, just stand back and shoot from a distance. The only real * * attacks that the antlion has is to make smaller antlions and eat your * * Servbots. If you Servbots get eaten, they'll be out of it for the rest * * of the battle, but you'll get them back when you kill him. The main * * objective of the smaller antlions is to pick up your Servbots and toss * * them into the giant antlion's mouth. Then, they'll start attacking you. * * * * To beat this boss, stand back and shoot all of the small antlions as they * * come towards you. Then, shoot the giant antlion until more smaller * * antlions start popping up. Keep your distance and keep shooting and * * you'll win with just a little effort. * ***************************************************************************** After beating the giant antlion, go into the next room and grab the Pipe that's inside. (Use a Beacon Bomb on the Treasure Chest.) At this point, there's nothing left to do, so head outside the ruins and go back to the Gesellschaft. *** Post Mission Results *** Zenny Earned: Around 150,000+ Zenny Brain Cube: 2 Fireworks: 1 Pipe: 1 Servbots' Brains will probably not go up Scouting Servbots will bring back items At this point, I had made a million Zenny. If you're coming up a little short, either do some other missions or visit the Nakkai Ruins again to make a million. (It shouldn't take much at this point, just don't buy weapons or anything.) After making a million, you'll go and pay back Loath. But due to interest, you'll have to make another two million Zenny. Well so much for that..... What a thief. Looks like we'll have to make some Zenny elsewhere. After the cut-scene, you'll have access to Missions 5 and 6. However, I'm not going to cover them until later. Instead, I'm going to cover Mission 3 and then Mission 1. Mission 3 is a little more difficult than 2, but it's less difficult overall than Mission 1. Again, I recommend this mission because you'll be using a vehicle other than the Gustaff, and everything built into this vehicle can't be upgraded in any way. This is why I suggest doing this scenario first because of the fact that it gives you more time to upgrade the Gustaff before using it to bully your way through the other missions. Once you get back from Loath's talk to Servbot #16 at the HQ. You'll get a Handkerchief, which you'll in a few moments. Next, head to the Lab and give #31 the Pipe. You can now buy the Bazooka, although you probably don't have the money yet. Also, give #32 a Brain Cube, which you got from Nakkai. He'll learn the Gatling Gun Development skill once you give it to him. After that, give him the Fireworks so you'll be able to buy the Gatling Gun (which you'll probably get later). Next, go to Storage and sell any items that your scouts may have found. Then, what I did was give #19 the other Brain Cube. The next place you'll want to go to is the Mtg Room. Give #35 the Handkerchief and you can now give the Gustaff the Stylish look. The next point of interest is the Gym. Now that you've given Loath the first million, you can now train any Servbot on the Gesellschaft. The Servbots that you'll want to focus on at this time are Servbots #8, #9, #10, and #19. Others can be trained at your leisure, although you should focus on the Servbots who have question marks for their special skills. If you train a Servbot fully who has yet to unlock his special skill and he doesn't get it, he'll either need Brains or a special item. I'm primarily focusing on the Sniper Servbots, which are Servbots #1, #8, #9, and #10. The higher their stats are, the better their Sniper abilities are for when you pilot the Gustaff in normal missions. (However, you'll need special items to unlock their Sniper ability.) When you've had enough, go ahead and do the usual pre-mission routine (ex. scouts and saving). *****************1h) Mission #3: Shala-Kun Ruins, Episode 1****************** Ok, now we get a good old dig-out! Select Mission 3, because it's also a level that doesn't require much skill and gives some good Zenny. At the mission brief, select Servbots #9, #10, and #19. Then, select the Details to get an idea of the mission. Check out the Robot to get and idea of what you're going to use. Then, head into the mission! Once inside, you'll get a little tutorial as well. When you finish, move forward down the path. You'll eventually come across a guy named Dantz. Talk to him and then continue on the path. A little ways down you'll come to a cave-in, but there's nothing you can do with it now. Instead, move down the path to an intersection. Go north to find..... an empty treasure chest. It looks like someone beat you to it. So instead, go back to the intersection and go east. Continue down the path (watch out for falling spiked rocks!) and you'll come to a trap. Watch the cut-scene, and then disarm the trap by shooting Beacon Bombs at the switch. Just keep trying until the Servbots get over there and push it. Anyways, up ahead is another intersection. Go south and at the end is a hole in the wall. Use a Beacon Bomb to get 800 Zenny. Then, go back to the intersection and head east. Through a door, you'll be in another hallway. Up ahead is a barrel, so smash it by pushing Square. You'll get some Zenny each time you hit it (until it breaks). Move a little ways north and you'll come across a Fire Trap. Get close to it and look right. You'll see the switch in the little crevice to the side. Just keep using Beacon Bombs until your Servbots hit the switch. Now proceed down the path to a four-way intersection. First, go south to find a Card Key. Then, head north to find another barrel (smash dat thang!) and a locked treasure box. Since you just got a Card Key, open the treasure box to find an E. Bottle 1. If you've already got 10 E. Bottle 1's, you go over the maximum and have 11 E. Bottle 1's. After that, go back to the intersection and head east. Go south at the next intersection and you'll find a new character by the name of Maude. She'll tell you about the trap up ahead, but won't give you any help. Continue on to the next intersection and go south. You'll have to time your movements a bit to get through. You can't shoot a Beacon Bomb from so far away, so you'll have to go through the trap a ways before you can hit the switch. Once you get on the other side, look around for a Card Key. Then, head back to the intersection, head east, and get the Room Key inside the treasure chest at the end. Next, go back a ways and go to the intersection near the four-way intersection. Go east through a door. At the immediate left is a room with two barrels and some writing on the wall. Smash up those barrels and use a Beacon Bomb on the writing. You'll pick up a Blue Crystal after the cut- scene. Next, go back to the main hallway and head east. You'll come across some Reaverbots! Use a Beacon Bomb or ram them. However, don't ram them if their light bulb turns red. Otherwise, you'll take damage. Up ahead is a new type of tunnel. Keep proceeding and you'll run into another trap! The gist behind this trap is to time your Beacon Bomb to hit the switch at the right time. When the trap is deactivated, proceed further down the hallway. You'll come across a door, so use the Room Key on it. You'll meet a new character, Perl, who thinks that the Aurora Stone is inside. After the cut-scene, head into the room and you'll come across a boss! ***************************************************************************** * Hanmuru-Doll * ***************************************************************************** * The Hanmuru-Doll is easy as long as you keep moving. If you don't have * * Servbots with a high attack, you'll need to resort to the Fire Traps that * * are in the corners. They'll do enough damage if you lure him onto the * * Fire Trap and activate the switch. Just don't get hit by the Fire Trap, * * yourself, and you should beat him in no time. Also, run like mad when * * you hit the Fire Traps. When the Hanmuru-Doll gets hit, he'll charge * * you. So run away from him quickly. * ***************************************************************************** After you beat the Hanmuru-Doll, the mission is over and you've succeeded in getting an Aurora Stone! *** Post Mission Results *** Zenny Earned: Around 30,000+ Zenny Aurora Stone: 50,000 Zenny E. Bottle 1: 1 Blue Stone: 1 Servbots' Brains will go up (If you gave #19 the Brain Cube and brought him along, he should learn the Appraise skill.) Construction on a random room should be finished (I got Teisel's room) Scouting Servbots will bring back items Once you get back to the Gesellschaft, first talk to Servbot #1. He'll mention something about Servbot #8 being a good Sniper. Then, move to the Mtg Room and talk with #8. Say "Yes" and he'll say that he needs to find his lost contact lenses. Talk to #10 in the same room and you'll get the Contact Lenses. Now give them to #8 so he can gain the Sniper special skill. The next place you'll want to go to is Teisel's room. (That is, if you got it. You probably did get it, though.) Talk to #28 there and he'll give you the Bottle Notes. Next, go to the Lab and give the notes to #33. You can now buy some E Bottle 4's. Buy ten of them, if you can. (You don't want to buy the Gatling Gun until last.) The last place you'll need to go is once again, the Gym. I fully trained Servbots #12, #13, and #14. (Servbot #12 should gain the Rapid skill.) After you've had enough, go ahead and go back to the HQ. Do your usual pre- mission routine, make sure to save, and head over to Mission 3 again. *****************1i) Mission #3: Shala-Kun Ruins, Episode 2****************** Ok, so let's get the next Aurora Stone! At the mission briefing, select Servbot #8 to drive the newly built Servbot Borer. For the other two Servbots, bring along #2 and #4. (Make sure they have maxed out attack and speed!) Then, start the mission. At the start, proceed down the hallway until the Servbots tell you to stop. Then, use a Beacon Bomb at the rubble in the wall. Go through the door to the next area. In this next room, look for a pot and use some Beacon Bombs on it. A snake and Zenny will pop out, so wait until the snake disappears before collecting the Zenny. Do this a couple times for lots of Zenny. Next, go down the path and head south at the next intersection. Look south for another drillable wall. Drill through, and then open the treasure box inside for 2,000 Zenny. Next, if you look at your map, there's a dead end around the corner to the north. Head around the rock and go there. You'll find a Card Key and another snake pot. Collect some more Zenny and the Card Key and then head to the east side of the hallway. You'll find a kid named Zhag, who tells you to drill here. Do so, and you'll be in another circular hallway. At the north end is a Reaverbot and another drilling spot. Use a Beacon Bomb on both the Reaverbot (to kill it) and the rubble, and go through the hallway where the rubble was. Inside is a treasure chest with some Litnium inside. Next, go back to the circular hallway and take the eastern hallway. (You'll probably come across a Reaverbot. Just Beacon Bomb it and ram it until it dies.) At the eastern end is another drillable wall. Go through, and then go south. You'll come across a kid name Zhig. He recommends digging through this wall, but it's just a practical joke of his. If you go in, you'll be faced against several Reaverbots. Remember, you fought these guys before! The easiest way to kill them is to make their light bulbs go red and then have your Servbots attack. They'll explode when the light is red, no matter what happens to them. Just don't ram them or you'll take damage.
Back at the hallway where you met Zhig, go north and drill through the wall here. Do go through yet, because all you'll find is a locked treasure box and you don't have any Card Keys. Instead, go east and into the hallways that looks like a horseshoe. In the south path is a hole with 2,000 Zenny. There's nothing in the path to the north, so keep going south. Look east for yet another drillable wall, and then go inside to find a Card Key. Now go back to the main hallway, head north, and go back to the treasure chest you passed earlier. Inside it is an E. Bottle 2. (Note: If you have 10 E. Bottle 2's already, you'll go past the maximum and have a total of 11!) Now, if you check your map, there's only one place we haven't been to yet. Head to the southern path and drill through yet another wall. Go through and go west at the next intersection. You'll find an Aurora Fountain, which recharges the Finkel's energy. Use it, and then head east. In the next area, you'll come across a Birdbot! He's easy, just use Beacon Bombs and he'll be fried chicken in no time. In the south end of the hallway, drill through the wall to the north to enter a small room. Inside here is another person called Roxette. She'll give you a Gate Key because she was trapped in a cave-in. After that, head back to the hallway, go northwest, and go east. A little ways south is a room to the west. Go inside for two snake pots and some writing on the wall. Inspect the writing and you'll get the Green Crystal. Next, go back to the hallway and head south. Use the Gate Key you got earlier on the door, and then proceed. At the next intersection, go south to find a Card Key and 3,000 Zenny in the two side-paths. Then, go back to the last intersection and go west. You'll come across a weird guy named Tuttle, but he doesn't say much. Instead, keep going west to the next area. You'll find Zhig and Zhag again. Talk to them and answer all of their questions correctly. The answers are: B, C, A, B, A, B, C, C, A, and B. After you answer the questions, Zhig and Zhag will open all of the doors from this room. In the eastern room, there is another Aurora Fountain. In the northeast room, there's a Card Key. (Don't go down the path through the door. Otherwise, you'll be set back at the beginning and you'll have to go all the way around to get back.) In the northwestern room, there's a switch. Push it, and you'll be told that a sound came from the lake. However, don't go there yet. Let's search the other doors instead. To the west is the door to the Aurora Stone, but you don't have a Room Key, so don't bother with this path. Instead, go through the southwest door. You'll find more Reaverbots, but you should be able to take care of them. After you kill them all, head through the door to the south and open the treasure chest for a Super Drill. Then, head back towards Zhig and Zhag. Take the southeast path and head back to the lake where Tuttle was. In the middle of the lake is a treasure chest (since you pushed the switch earlier). Use a Beacon Bomb on the treasure chest and your Servbots will swim over to it. Once you get the contents, a Room Key, head back to Zhig and Zhag. Go east and use the Aurora Fountain if you need to, and then go west to open the door the treasure room. Inside, you'll come across a boss! ***************************************************************************** * Reaverbot Nest * ***************************************************************************** * The first thing you'll notice is that there are TONS of Reaverbots * * inside. The second thing you'll notice is that, even when you damage * * them, they don't seem to take damage. This is because you don't want to * * focus on the green Reaverbots, but instead, the purple Reaverbot that * * hides along the edge of the room. Look for him, and then Beacon Bomb him * * and ram him until his life goes down to nothing. * ***************************************************************************** *** Post Mission Results *** Zenny Earned: Around 116,000 Zenny Aurora Stone: 150,000 Zenny E. Bottle 2: 1 Green Stone: 1 Litnium: 1 Super Drill: 1 Servbots' Brains will go up Construction on a random room should be finished (I got the Deck) Scouting Servbots will bring back items After the mission, go to the Lab. You SHOULD have enough Zenny to buy the Bonne Bazooka. (Before the mission I had 50,000 Zenny. After getting everything in the mission (including all the Zenny from the snake pots), I had 325,000 Zenny.) If you're just barely under, you could try using some items (like some Police Lights if you have them), and decrease the cost to build it. The Bonne Bazooka is an awesome weapon, but if you still don't have enough, then buy it after the next mission. While you're still in the lab, give the Litnium to #30. You can now make some more E. Tanks, but you probably don't have the Zenny if you spent it all on the Bonne Bazooka. The next stop should be the Gym. Talk to Servbot #13, and he should give you the Bon Parts. (I think you'll need to max out his stats to get this.) Then, take the Bon Parts to #35 in the Mtg Room. You can now paint the Gustaff to look like Bon. *****************1j) Mission #3: Shala-Kun Ruins, Episode 3****************** Ok, so let's get the next Aurora Stone! At the mission briefing, select Servbot #8 to drive the newly built Servbot Borer. For the other two Servbots, bring along #2 and #4. (Make sure they have maxed out attack and speed!) Then, start the mission. (Do I hear an echo?) At the start of the mission, you'll get typical talk and then you will find Maude straight ahead. She doesn't have anything important to say, but make sure to smash the barrel on the other side of her for some Zenny. Further ahead, you'll meet Uncle Digg. He's good for a little talk, but not much else. The same goes with Dantz and Perl who are even further up ahead. Still nothing going on, though the point out a trap they can't figure out. In the hall to the north of those two (avoid the ceiling spikes), you'll see a hole you can drill through, and a hallway to the west. Beacon Bomb the hole to the west for 10,000 Zenny, then go back and drill the hole. Behind the hole is a T-intersection that has a Card Key to the west, a switch to the north, and a snake pot to the east. Remember to Beacon Bomb the snake pot a few times until it stops giving Zenny. Grab the Card Key and then hit the switch. Proceed back to Dantz and Perl for a new path that had been open because you hit the switch. Further ahead, go north to the next room for more Birdbots. Just Beacon Bomb them a few times and they should go down easy enough. Just stay away from the bombs they throw. Further ahead is another snake pot, so Beacon Bomb it a few times for Zenny. After that, open the treasure box up ahead for an E. Bottle 3. If you had 10 before you came in, your max should be raised to 11 until you use one. You shouldn't have to use the bottle in here though, because the Finkel's energy bar is short and a 1 or 2 bottle will do. Go back out to the main hallway for now. Further ahead, you'll meet a new face named Russel. He's a cool dude, but also hasn't got much to say. Drill the hole behind him and proceed. Once again, you will find Uncle Digg, but he doesn't have any important for you now. Further ahead is an intersection, with an Aurora Fountain to the north, and the way forward to the east. If you took damage, go north, if not, drill east. Down below, you'll find Roxette and a door, though there isn't anything she says that can help. Anyways, look under the door and you'll notice a switch. Beacon Bomb it and the Servbots will crawl under and open the door. Just after going through, go south for some more Reaverbots. Beacon Bomb them when their eyes go red, and stay back and watch the Servbots work. Behind the next door is a treasure chest you can't open, so go back the way you came. Go back to the Aurora Fountain if you need it, and then go east to a hole in the wall. Drill it, and then inspect the shiny hole for 20,000 Zenny. Then, go north for another spike ball trap, except there are two balls this time. Just Beacon Bomb it a few times and your Servbots should make it through eventually. Further ahead, you'll find a wall to the west you can drill through. To the south of the new room is another snake pot, and to the north is a Card Key. Go back to the Reaverbot-filled room and open the chest in there for another E. Bottle 3. This should bring the total you have to 12. Next, proceed forward and at the four-way intersection, go north. You'll meet Russel again, and he says he figured out part of the trap ahead, but can't get the other part of the trap figured out. Beacon Bomb the bar up above and a Servbot will hit the switch and raise a bridge. But suddenly, Perl will run off with the Gate Key that was supposed to be on the other side. Oh well, just move across the new bridge and smash the barrel for some Zenny. If it explodes, go back the way you came from and hit the Aurora Fountain to restore your health. Go back to the four-way intersection and head east this time. Perl kindly opened the gate for you, so you can proceed to the next area. From here, go south and at a four-way intersection, go west. Pick up the Card Key and now go east. There's another snake pot, so take all of its Zenny. Then, Beacon Bomb the green writing above the pot and pick up the Pink Stone. Next, inspect the skeleton for some talk, and then smash the bag for a lot of Zenny. Smash it several times until it falls down, and then go back to the intersection and head north. You'll see Maude again, but she again doesn't do much. West of Maude is a drillable wall. Break it down and go through. Inside the room are more Reaverbots. You know the drill by now. After defeating them, open the chest in the next room and you'll get a Hyper Drill. If you need to, drill the wall east of Maude and you'll find another Aurora Fountain. Max health is important here in this cave. Next, go back to the Maude room and head south once again, and go south all the way. Drill through the next wall and stop next to the water. If you have all three crystals (which you should), you'll get a very funny scene. You won't get any items or anything, but I won't spoil the secret of the crystals! Go back to Maude's room and hit the lever thing with a Beacon Bomb. Go into the next area to find Dantz in need of help. Well, actually it's Perl, but either way, agree to help and go east. Take out the Birdbots and Dantz will come in with one last drop-kick to save the day. Go in the next door and talk to Dantz and Perl and you'll be awarded with a Room Key. Go back to the area that Dantz was blocking and go south. You'll meet Russel again and Tuttle again. Tuttle says he'll show you how to get through the next room, but he gets hit a lot in the process. Now, to really get through this mega trap room, hit the blue switch to take out the two spiked balls, and then hit the barrel for some money. Inch forward until you see the switch for the rest of the room and then hit it with a Beacon Bomb. You'll need to get really close to the flames to be able to be in reach, but you can hit it without taking damage. Now, go back to the last Aurora Fountain and heal up. The final boss is up next! ***************************************************************************** * Big Spinning Reaverbot * ***************************************************************************** * For the lack of an official name, I will call this boss the Big Spinning * * Reaverbot. At the start of the battle, avoid the bombs he shoots and * * Beacon Bomb a hole at the bottom of his base. A Servbot will jump inside * * the hole and pull wires or something. Now that hole will start to smoke. * * After you deal the damage, he will spin around the room. Move backwards * * and strafe until he stops again and hit another hole with a Beacon Bomb. * * Continue this process until all of the holes start smoking and you win! * ***************************************************************************** And with that, you get the last Aurora Stone! Mission complete! *** Post Mission Results *** Zenny Earned: Around 177,000 Zenny Aurora Stone: 500,000 Zenny E. Bottle 3: 2 Pink Stone: 1 (You should actually have used it in the mission itself.) Hyper Drill: 1 Servbots' Brains will go up (Servbot #2 should get Bazooka.) Construction on a random room should be finished (I got the Engine Room) Scouting Servbots will bring back items Back at base, save the game and head over to the Lab. Make as many E. Tanks as you can (you should have 5 by now). If you haven't yet, make the Bonne Bazooka. Also, make the Gatling Gun if you have any spare change. As usual, go to storage and sell anything that's junk that your scouting Servbots may have brought back. At this point, I went to the deck and talked to #24. He gave me a Flier. If you get this, take it to #35 in the Meeting Room. You can now give the Gustaff the Dark Look. After that, I went to the Engine Room and talked to #23 for a Hi-Density Tank. Give this to #30 in the Lab. You can now make more E. Tanks, though you probably can't afford it right now. Finally, train some more Servbots, preferably in attack. I fully trained Servbots numbers 15, 23, and 30 (with the exception of brains, of course). When you're ready, do the usual and send out scouts and start up a new mission. *******************1k) Mission #4: Nakkai Ruins, Attempt 2******************* Yes, it's time to clear out the Nakkai Ruins, at least the second half of the ruins. This time, make sure to bring the Bonne Bazooka along. You'll need it to bust some walls down for the next part of the ruins. To change weapons, select the Robot option on the Mission Briefing screen. As for Servbots to bring along, take numbers 4, 6, 13, 17, 18, and 23 with #1 as the Sniper. You should have most of them right now. If not, take along a Servbot that needs brains and has an unknown talent. At the start, head straight until you can go east, and then follow the corridor keeping an eye on the north wall. Look for a crack on the north wall as you go and blast it with you bazooka. There's a crack in the wall to the right for some Zenny up ahead, and then keep going north. Eventually you'll find a treasure chest with 50,000 Zenny. But that's not all there is in this room. Switch to the Beacon Bomb and look up for yet another treasure with an Ancient Pistol inside. Now go back to the main corridor and head east. Look for another hole with more Zenny inside, then go east a little more and break open another wall. Keep going north and east when you reach a hole in the floor. Beacon Bomb yet another hole and the Servbots will pop out on the other side of the room and nab an Iron Plate. Then take a U-turn south and east to the next hallway. There are a few more holes here to search for Zenny. Search them and head to the southeast side of the big hallway. At the far southeast side, head west a small amount and you will see a nook in the wall. Blast it with the Bazooka for a Rusted Tank. Head west of there and you'll come to another area. Follow along this path and you'll eventually get a Brain Cube. (You'll see another treasure along the way - we'll get this later.) Head back to the big hallway and go to the southeast side and go south this time. Follow along as usual and shake the tree and eventually, you'll reach a junction. Go to the west first, and you'll see a pool of water. Beacon Bomb it several times and you'll get a TON of Zenny, because the Servbots will pull out a lot of Zenny from the bottom of the pool. Go back to the junction and head north this time for the chest we saw before - an Old Instrument. Go back to the main hallway and head to the northeast side, and go north. About two doors later, you'll find a Memento in a treasure box, in a fairly big room. If you want to, keep following the straight and narrow and you'll come to another Antlion mini-boss. This time it'll be much easier than the last time because you have the Bonne Bazooka. Just shoot the boss a few times and he'll go down easy. The only reason to kill it in this run is for Zenny. After that, head back to the main hallway and go back to the starting area. Remember this area for later though, because we will come back later at full life for the final boss. Right now, you are probably too damaged to take him on right now, and the Gustaff isn't at full power, so we should come back later, with a better team, a better sniper, and a better Gustaff. Next, head back to the area we did in our first run on the way back to the first Antlion boss. Go and look for a hole that the Servbots can pull Zenny out of. By doing this, all of their brains will go up by one because this is the only way to train the Brains skill at the end of the game. To gain Brains, you need to search 5 holes in Nakkai and they will go up at the end of the mission. There are still items to be found though! Keep going back to the first Antlion and in the first room you come across with a sand pit, shoot the south wall for an Attack Cube. If you want, kill the other Antlion for Zenny as well. That's all that's left to get in the ruins, except maybe for some Zenny by killing some Reaverbots. That's not too important though. *** Post Mission Results *** Zenny Earned: Around 621,300 Zenny Ancient Pistol: 1 Iron Plate: 1 Rusted Tank: 1 Old Instrument: 1 Memento: 1 Apples, if you shook the tree by the fountain. Attack Cube: 1 Brain Cube: 1 Servbots' Brains will go up (Servbot #4 should get Slingshot, #13 should get Bazooka, #23 should now get Bazooka.) Scouting Servbots will bring back items Back at base, make some more E. Tanks. I was just barely able to make E. Tank 7. After you make some E. Tanks, give the Iron Plate to #34 and if you have E. Tank 7, give the Rusted Tank to #30. This will increase your energy to the max. And it's a TON of energy, too. It goes clear from the bottom of the screen to Tron's portrait. Very nice. Next, let's give some of the other items we found to some Servbots. Take the Ancient Pistol to #10 in the Meeting Room. He will gain the Sniper skill. Also, give the Memento to #35 in the same room so you can paint the Gustaff green with the Teisel's look. Finally, move to Tron's Room and give #26 the Old Instrument. You can now change the music around the Gesellschaft to Ancient Ruins. At this point, you should now train every Servbot's brains to the max. Do this by going into the Nakkai Ruins and searching 5 holes each time you visit the ruins. Keep going back and keep searching 5 holes for easy brain skills. I got every single Servbot's brains to the max. That means that #6 gained Slingshot, #17 gained Grenades, #20 gained Grenades, #27 gained Grenades, and #28 gained Slingshot. During this time, when I was boosting everyone's brains, the construction on the Torture Room had been finished. The Torture Room is a bit of a mini-game to get rid of the sloth rating for the Servbots. Also, if you've gotten all the other rooms mentioned above, you now have all of the rooms on the Gesellschaft open to you. Do the usual pre-mission routine. Send some Servbots scouting and get ready for some action in Mission 1. ********************1l) Mission #1: Bank Heist, Episode 1******************** Ok, when you're in the pre-mission briefing, grab #10 as your Sniper (he should have his ability by now) and select lots of attack Servbots on the side. Bazooka is the best combat skill so get as many Servbots with that ability as you can. Also, get other Servbots in that have other skills like Grenade, Rapid, Ramming, or Slings. Rapid is another nice skill to have. When you're ready, head out to rob the bank! Well, when you get there, you find out that the Servbots messed up again and set you in front of the animal hospital rather than the bank. What's worse is your ride back will take about 3 minutes, so Tron decides to pillage the town while she waits for the Drache to come back. Oh well, at least we can make some money while we wait. There's not much to this whole mission. First, start by turning around and head towards the benches near the fence but don't get too close to them. You should see three white birds on top of the fence which you should jump and shoot for some Chicken. Then turn left and shoot the bird on top of the lamp post. Jump to actually collect the Chicken. Now let's go make some Zenny and get some more items to sell at the end of the mission. All you've got to do is Beacon Bomb and destroy everything in sight. Beacon Bomb, the doors of the houses to pillage them, and then blast them away to make even more Zenny. Take it a bit slow at the start by raiding only about three houses and then Beacon Bomb the trees to get apples. Don't try to make the 50,000 Zenny right away because Denise, the last boss of the Episdoe, will come out to try to arrest you. At 1:30 or so some regular policemen will also come out to arrest you. When they do, Beacon Bomb the police cars to strip them for items. You can reduce the costs on development items with those items. When the time gets low, get the last few houses in the main area and you should make the 50,000 Zenny. When you do, a late policewoman named Denise will come at you for a boss fight! However, totally ignore her for a few minutes and loot the rest of the houses. Also, during this time, Beacon Bomb everything else you can see. There are two garbage cans with Rings in them. Those sell for a bundle. Also finish shaking the trees and such if you haven't gotten them all. Don't forget the houses along the road opposite where the police came from! There's a barricade blocking a road nearby, so make sure to loot them all. Finally, destroying the phone booth and houses yields some Zenny, and you should destroy them all after you've looted them. (The animal hospital itself has a gold statue in it which is worth quite a lot of Zenny.) Finally, take out Denise! ***************************************************************************** * Denise: Round 1 * ***************************************************************************** * There's nothing to this fight. Shoot the car and Beacon Bomb it until it * * explodes. After it explodes, Denise will pop out of it. If there is a * * lamp post nearby, pick it up and toss it at her for an easy win. If not, * * just shoot her to death. She doesn't have much HP anyways. * ***************************************************************************** After beating Denise, the mission is over. That's a pretty quick and easy mission at this point. *** Post Mission Results *** Zenny Earned: Around 76,800 Zenny Pork: Around 4 Fish: Around 6 Apple: Around 31 Curry: Around 6 Tire: Lots Police Lights: Lots Chicken: Around 4 Ring: Around 2 Servbots' Brains will go up if you didn't max them out earlier. Scouting Servbots will bring back items (Remember, there' are a lot of potential items you can get here, and it's not necessary to get ALL of them but feel free to get at least a lot of them.) After this, I was able to buy the last armor upgrade with the help of the police car parts. I had a lot of money before this because I went and boosted every Servbots' brains to the max before the mission. As for things to do around the Gesellschaft, I think the only thing to do now is to train more Servbots. ********************1m) Mission #1: Bank Heist, Episode 2******************** Once again, pick a few Servbots which great stats, great combat skills and use #10 as your sniper. Make sure you're using the Bonne Bazooka and start the mission. Oops.... it looks like the Servbots dropped you in front of the animal hospital again. However, there's no time limit, the Zenny counter doesn't mean anything this time (except to track the Zenny you loot), and you're going to walk into the next town to actually rob the bank this time. Anyways, you could pretty much follow the walkthrough for Episode 1 to pillage the town again, minus the policemen coming to arrest you. When you're ready, head along the road which was barricaded in the previous mission next to those two lonely houses. Once again, the police are here to stop you from making off with the goods. Just remember that you can strip the police cars of their parts before you destroy them. These should reduce your development costs if you have anything to develop at this point (once you're back at the Gesellschaft, of course). Just take this area slowly and strip the cars from a distance. Then blast them and the policemen. The damage they do should be minimal if you've been upgrading your Gustaff regularly as you've been playing the other missions. Along the way, you'll also be assaulted by airships. Just L2 target them and blast them with your bazooka. Also, you'll come across a comic shop along the road, which you want to Beacon Bomb immediately to get the comics out of it. Loot the trees here also. Make sure you get the Design Magazine from the shop! (Pause the game and look at your items after you loot the shop.) (A bit of trivia is that in the Japanese version the Design Magazine you'll get out of it is actually an adult magazine, and in the American version you'll get a Design Magazine instead of an adult Magazine. And if you look really closely at the magazines your Servbots pull out... the graphic on the "Design Magazine" is an adult magazine, though you really can't see a whole lot. You sneaky devils, Capcom!) At this point, you should have a bunch of policemen running at you. These policemen have shields, so try to Beacon Bomb them to take the Riot Shields that they have, but don't worry. More than likely, your Servbots will just blast the crap out of them. Also, if you noticed the armored car ahead, it will continuously provide police reinforcements, so you can blast some policemen for a while for some Zenny, or you can just blast the armored car. When you step on the bride just ahead, it will collapse, and more Servbot hilarity will ensue. When you're back in control of the Gustaff, use a Beacon Bomb to look up and Beacon Bomb the truck on top of the bridge. Your Servbots will drive the truck down to where you are, and crash it to create a step up to get back on top of the bridge. Back on the road to the bank, you'll have more policemen to contend with. This time, however, you can't strip the cars as the policemen will try to ram you with them before bailing. Just shoot them with your Bonne Bazooka and they won't get a chance to do damage, then shoot the policemen and collect the Zenny that drops from both the cars and the policemen themselves. Continue on and loot some apples from a few more trees on the way. Just up ahead, there's rubble blocking the way forward so you need to go left where more policemen are coming from. If your Servbots blasted the policemen with riot shields before, just blast these ones yourself. However, do it cautiously as there are some more trees just up ahead and a restaurant which you should loot and destroy for more Zenny. Also, you'll notice there are a couple more armored cars here. One is tucked on the side of the mountain, and one is blocking the road up ahead. Neither are destroyable but each serve a purpose to hinder your progress. The one on the side of the mountain simply remains stationary and provides police reinforcements, so feel free to get some Zenny while you're here. The one blocking the road will move in front of you so you can't proceed. So, in order to proceed, Beacon Bomb the one that's blocking your way forward and your Servbots will rock it back and forth so you can run around it and into the tunnel ahead. This is the final area of the mission. To the right of where you start in this area, you'll notice another road blockade (and we'll obviously go through it in the next mission). Denise will come up from behind to block your path of retreat once you cross the bridge, and she has brought a few friends along as well. When the fight starts, don't bother too much with Denise and her policemen and start looting everything in the area. Just make sure not to walk too close to Denise or she will sumo throw you, destroy anything you're next to, and cause a descent amount of damage. First off, make sure to Beacon Bomb all of the trees (you may have 99 apples already but green apples will restore health instead), the post box, the trash can, and the bank itself. If Denise gets her sumo throw move off on you, you're pretty much unable to loot what you're standing next to. This means that you'll want to keep your distance both from Denise and whatever you Beacon Bomb. Circling the bank a few times while running and looting is a good idea here. Once you've looted anything, destroy it so you can keep track of what you have and haven't looted. Finally, it's time to take on Denise! ***************************************************************************** * Denise: Round 2 * ***************************************************************************** * Denise has a lot more HP this time around, and she has four policemen to * * help her fight you as well. However, the fight is pretty much the same * * as the last. Just make sure to keep your distance so she can't attack * * you with her sumo throw move. That hurts a lot. Whenever you knock her * * down with whatever attack you use (Servbots, your gun, things you can * * pick up like trees), make sure to run a fair distance away as she's * * invulnerable until she stops flashing. * * * * Also, try to include the policemen in whatever explosive moves you may * * have so you can knock them out as well. This gives you a bit more Zenny * * and it allows you to separate Denise from them. If you fight Denise * * behind the bank, the policemen may not come after you, and even if they * * do, it will take them a long time to get to where you are. * ***************************************************************************** After you take out Denise, Tron will chat with her for a minute about how Denise shouldn't give up and then you'll make off with the money either way. *** ` Results *** Zenny Earned: Around 145,000 Zenny Gold Ingots: 150,000 Zenny Pork: 6 or so Fish: 6 or so Apple: Could easily have around 99 from this mission Curry: 9 or so Hamburger: 2 or so Tire: 24 or so Police Lights: 6 or so Comic: Should have at least 1 Chicken: 4 or so Letter: 6 or so Ring: 3 or so Design Magazine: 1 (Make sure you get this from the comic shop!) Servbots' Brains will go up if you didn't max them out earlier. Scouting Servbots will bring back items (Remember, there' are a lot of potential items you can get here, and it's not necessary to get ALL of them but feel free to get at least a lot of them.) If by now you have been unlucky with your scouting, give #9 the Comic Book you found in the mission. (He's in the Gym.) Next, go to Tron's room and give #40 the Design Magazine. This should be the last item you'll need to give to your Servbots to get their special skills. If any other Servbot doesn't have their special skills at this point, you would simply need to raise their stats by either training them in the Gym or by taking them to the Nakkai Ruins and have them search 5 holes before leaving the dungeon. (Another bit of trivia is that #40 supposedly sniffs the bed in the Japanese version. I'm not sure exactly what his special skill is supposed to be in that version, but in the American, it's Design and he just bounces on the bed. His special skill really doesn't do anything important in the American version and I'm not even sure about the Japanese version. Yeah, those Japanese are wild over there. :P) Anyways, sell any other junk after this point to make some Zenny. If you haven't developed everything yet just keep on developing items to improve your Gustaff until you have nothing left to develop. Heck, make sure you even have all of the bottles. Spare no Zenny until you have nothing left to buy. And finally, we still need the two million Zenny to pay off Loath. So we're still going to try to get as much stuff as we can before we finish each mission. Finally, train some more Servbots until you've had enough. Make sure to focus on training any Servbots who will be coming with you on ground missions as boosting their stats helps you survive longer and helps you trash your enemies faster. Then do your usual pre-mission routine and we're off to Mission 1 yet again for the final bank robbery. ********************1n) Mission #1: Bank Heist, Episode 3******************** Once again, rebuild your favorite team of destruction, view the mission details, and get started on the final episode of Mission 1. By now you should have a few favorite Servbots trained and ready to pick from for your ground soldiers. This is a good a time as any to tell you which ones are the best. Servbots with the Bazooka skill are usually the best to bring along, and Rapid and the one unique Servbot with Ramming are the next best when you don't have enough Bazooka Servbots to bring along. Of course, you're not limited to just those two. Feel free to bring others along. The other type of combat Servbots are those with Slings. However, you should always bring along at least two Servbots with the Bazooka skill. Once we're in the mission, the Servbots got it right this time and we're at least in the general area of the bank. However, the police knocked out the bridge we were going to cross because we needed to land a little ways away. (We needed to land a ways away because of the surrounding hills and we need a large flat are to land properly. Also, the bridge being destroyed may be a trap by the police to apprehend Tron.) If you were observant in the last episode, this is the bridge that was just to the right of the bank (which was destroyed then, too), and we're going to have to go back around along the road to the front (which actually had a barricade we couldn't go past in the last mission). To start off a good rampage, start by shaking the trees right around where you start, and work your way towards the houses. You know the drill here on how to loot these. Anyways, you'll be faced with wave after wave of police so attack them as you start plundering everything in sight. Just make sure your attacks don't destroy something you haven't looted yet. Also, one of the armored police cars may be destroyed. Just blast them all until you find that you can't destroy any of the cars that are left. When you're ready to proceed, go to the bridge on the opposite end of where you started. Bypass the armored car by using a Beacon Bomb or by destroying the houses and jumping over the rubble. To get across the bridge with the two cars, wait until they drive across the bridge at you. Then have your Servbots shake one of them to immobilize it. Then, when the other car is driving in reverse, run between the gap between the two. On the opposite side, you'll get a glimpse at the newest police invention, and it looks like they're getting serious. They have... flying motorcycles to stop you. Also, along the road, there's some turrets placed to slow you down. Send your Servbots after the turrets while you personally attack any flying policemen (jump and shoot or L2 target), and the main thing is to keep moving forward until you're back at the bank. This is basically a big gauntlet to get past. Once across the bridge, Denise comes out in a mobile armor suit this time. Thankfully, she's alone this time, but that doesn't mean you can slack off. She will be attacking you every chance she gets and her attacks will destroy whatever you're close to. Therefore, once you start looting everything, you will want to keep your distance from any object you haven't looted. Loot the trees (you may have 99 apples already but green apples will restore health instead), the bank, the trash can, the mailbox, and the phone booth (destroy it for Zenny). Then it's time to turn your attention to Denise one last time. ***************************************************************************** * Denise: Round 3 * ***************************************************************************** * If you've been looting the area, you may have hit Denise a few times as * * you're looting the general bank area. You'll find that she's actually * * much easier than she was in the previous episode. This is mainly because * * we don't have her policeman friends to help her this time and because * * when you attack her, she doesn't gain temporary invincibility because she * * doesn't get knocked down when you attack her. Just take out the Bonne * * Bazooka and hit and run and you should toast her robot in no time. Just * * make sure she doesn't destroy the stuff you're attempting to loot. * ***************************************************************************** After trashing her robot, you once again steal all of the money, and Denise is limited to just a desk job now for all of her failures. Don't feel too sorry for her right now, because Tron, still being a good person at heart, will help her out later and get in good standings with the police force again. *** Post Mission Results *** Zenny Earned: Around 145,000 Zenny Gold Ingots: 400,000 Zenny Pork: Around 4 Fish: Around 6 Apple: Could easily have around 99 from this mission Curry: Around 7 Hamburger: Around 7 Cake: Around 6 Comic: Around 5 Chicken: Around 4 Letter: Around 6 Ring: Around 1 Servbots' Brains will go up if you didn't max them out earlier. Scouting Servbots will bring back items You should get Loader Parts from Denise's armor suit. (Remember, there' are a lot of potential items you can get here, and it's not necessary to get ALL of them but feel free to get at least a lot of them.) The only thing new to do in the Gesellschaft right now is to go to Tron's room and give #36 the Loader Parts so he can make a new song about Denise. Otherwise, you should sell your junk items again and train more Servbots. Again, focus on any combat Servbots that have attack skills and you should do better later in the game. If you've trained the combat Servbots you can pretty much stop at this point unless you feel like maxing them all out. Only completionists should really continue to train them all. There is no special item or ending for training all of the Servbots. This is now one of the best times to complete Mission 4. The Gustaff should be maxed out by now and it's now a good time to make a beeline to Diana's Tear. *******************1o) Mission #4: Nakkai Ruins, Attempt 3******************* I think we know the way this time. Bring the Bonne Bazooka along and your favorite Servbot team of destruction. Keep in mind that any time you encounter enemies you'll be locked in the room you're in until you defeat them all. There is no reason to hold back at this point. Feel free to send your Servbot goon squad at any enemy and blast anything that moves. Also, feel free to pick up some Zenny along the way. There's a few good places to get a good amount of Zenny, including the two antlions and the fountain. Feel free to check back in the FAQ on the other sections which I've mentioned for Chapter 4. For their locations. Otherwise, we start in the southeast side of the ruins and our objective is to head to the far northeast. So at the first intersection, go east as far as you can and then go north through hole in the wall which we created last time. Go east into another section of the ruins and head southeast through the hallways until we're on the far east side of the map. Go north through the door here going north and west until you reach the final boss of the Nakkai Ruins! ***************************************************************************** * Nakkai Guardian * ***************************************************************************** * For the lack of a better or official name for this boss, I'm simply * * calling him the Nakkai Guardian. This boss, like most of those you've * * encountered so far, is relatively easy but requires a trick to beat. For * * the most part, simply send your Servbots at him until they plug his nose. * * Those things in the water will try to block your Beacon Bomb shots so * * shoot a lot of Beacon Bombs until the face is targeted. Then, jump on * * one of his legs and start blasting in his mouth when he opens up to * * damage him. * * * * During the fight, his claws in the back will launch floating mines which * * will attempt to push you back and damage you. Simply split your Bonne * * Bazooka shots between the mines and his mouth and you should defeat him * * relatively unharmed. * * * * Also keep your eyes out on the bubbles, and pop them if your Servbots are * * in them. Really, the key to this fight just really boils down to heavy * * firepower. * ***************************************************************************** After beating the Guardian, you will get the Diana's Tear, which is a tear-shaped, green crystal refractor. It's much easier when you take the ruins one step at a time, is it not? *** Post Mission Results *** Zenny Earned: Varies. Diana's Tear: 1,000,000 Zenny. Woot! Apples, if you went to the fountain and shook the tree. Servbots' Brains will go up if you didn't max them out earlier. Scouting Servbots will bring back items With the Diana's Tear in hand, you may or may not have hit two million Zenny by now. Don't worry if you don't yet. This FAQ is meant to cover all the missions so we'll be getting well over the two million in order to finish the game. If you want, however, you can go straight to the last mission from the HQ. Simply select Pay Back and continue to the end of the game. (Note: You can still go back to the Nakkai Ruins and get more Zenny. The ruins will always be open and you can always go get more Zenny in there for the remainder of the game.) If you choose to do the Payback mission, make sure you give one of your Servbots the Red Head Parts before you go in. The Red Head Parts gives your Servbot a boost on a stat specific to the Servbot that goes beyond his normal maximum, and gives him the Sniper ability for the Payback mission ONLY! If you don't, it defaults to Servbot #1 and you're pretty much stuck with a Gustaff that can't eradicate everything in the last mission. I recommend giving the Red Head Parts to Servbot #22, #23, or #27, as these Servbots are the highest statistical Servbots out of all 40 Servbots. Make sure they are fully trained and save the game before giving them the Red Head Parts! (Also, I never give a Servbot the Red Head Parts and then save the game. This gives me a change to pick some of the other Servbots if I feel like doing the Payback mission with a different Servbot and a different team. Anyways, for those not going straight to the end, go and do your usual routine of selling all of your junk items, and if you STILL haven't maxed out the Gustaff then do so now. Keep training those Servbots and the send your scouts out and save for the next mission. Our next goal is the Mission 6, the Primiki Harbor. ******************1p) Mission #6: Primiki Harbor, Episode 1****************** We're back with another puzzle mission. Pick any Servbot that hasn't maxed his brains yet unless you maxed all of their brains in the Nakkai Ruins. If you did, pick one with a brains level of 4. We're introduced to a new concept here in Mission 6. Now we're mostly limited to having our Servbot use a forklift to bring the apple and melon containers to the ship, and the Gustaff's job is to lift the boxes out of the way. Also, our number of lifts is limited to whatever round of the mission we're on. It seems a bit harder but that's what I'm here for. In accordance with the new puzzle rules, I'm going to change the layout of the walkthrough slightly so it's not just a repeat of Mission 2. Instead of listing every "lift," I'm going to change over to what steps you need to take to finish each level perfectly. Also, once again, send your Servbot to search the entire level before you finish it. Have him dive in the water for fish until you put him in the forklift, at which point he doesn't wander around with you until you restart the section or finish the round. Restarting the round doesn't decrease any item your Servbot may have picked up. As another final note, when I say "north," "south," "east," or "west," refer to your map. Your map will remain static and won't change when you rotate the camera, so north is always up, south is always down, and so on, according to the map. This is the same as the last time with Mission 2. ***Round 1*** Start by Beacon Bombing the warehouse and collecting the item in it, and then jumping on the steel container in the way back and Beacon Bombing the other doorway in the back to get another item. Then proceed with having your Servbot pull up fish until you get to the step where you need to put the Servbot in the forklift. Step 1: Lift the steel container right in front of you and drop it to the west to create a bridge to the far west container. Step 2: Go around until you're 2 spaces north of the container you just dropped into the water. Lift the steel container next to the warehouse and drop it into the water to the south. Step 3: Go to the right side in between the four steel containers there. Lift the container to the south and drop it in the water to the west. Step 4: Lift the wooden container and carry it all the way over to the southeast and drop it into the water just north of the apple container. Step 5: Go back around to the west side of the ship and lift the steel container just north of the loading sign beyond the first apple container from its west side. Drop it south on the pavement. Step 6: Put your Servbot in the forklift. Step 7: Proceed to Beacon Bomb every container you can, making sure your Gustaff isn't in the path of the forklift and that you get the melon container before you get all four of the apple containers. (You can jump on containers and Beacon Bomb the containers you need to collect with the forklift.) ***Round 2*** You are now on a narrow dock east of the dock you were just on. Proceed to the north and move all containers away from the front of the warehouse across the water and Beacon Bomb the three warehouses in the area. Look east for the other two warehouses. You may need to restart a few times to loot all three warehouses. Step 1: Go south and remove the steel blocking the melon container. Drop it north or west. Step 2: Go to the other steel container on this side of the dock and drop it into the water to the east or west. Step 3: Go north onto the 3x3 square and stand on the empty square on the southeast corner. Lift the steel container to the north and drop it in the water to the east. Step 4: Move up one square and lift the steel container to the north. Once again, drop it in the water to the east. Step 5: Lift the wooden container, move east, and drop it in the water to the north to start a bridge directly south of the apple container across the water. Step 6: Put your Servbot in the forklift. Step 7: Go Beacon Bomb the melon container. Remember what was mentioned last round about not being in the way of the forklift. Step 8: Stand between the remaining four containers on the north dock and lift the steel container to the south. Don't drop the container until I say so, and Beacon Bomb the other two apple containers up in the northern dock while still carrying the steel container. Step 9: Drop the steel container to the north. Step 10: Take the wooden container on the south dock and use it to make a bridge to the final apple container in the north. Step 11: Beacon Bomb the remaining two apple containers. ***Round 3*** You have again moved one dock east. Start by looting the last warehouse here. Then restart the round. Step 1: Go to the north side of the warehouse with the red roof and lift the steel container directly behind it. Lift it from the north side and drop it in the water to the west. Step 2: Move 1 space south and lift the steel container to the east. Also drop this into the water to the west. Step 3: Move 1 east and lift the steel container to the south. Drop it to the north. Step 4: Move 1 step south and 1 step east and lift the steel container to the south. Drop it to the west. Step 5: Loot the last of the fish you want and put your Servbot in the forklift. Step 6: Lift the wooden container and move up into the empty space to the north. Hold the wooden container through the next several steps and Beacon Bomb the apple container to the southeast. Step 7: Go down the only path you can and go all the way north. Beacon Bomb the apple container to the southwest.
Step 8: Move to the spot where the last apple container was and Beacon Bomb the apple container to the northeast. Step 9: Continue along the path and step on northern of the two steel containers in the water. Beacon Bomb the melon container. Step 10: You should still be carrying the wooden container, so head over to the steel containers in the water and drop it west while you're standing on top of the steel container that's the farthest south. Step 11: Beacon Bomb the final remaining apple container. *** Post Mission Results *** Zenny earned: 9,000 Zenny Apple Containers: 150,000 Zenny Melon Containers: 60,000 Zenny Fish: Up to 99 Scallop: Up to 99 Shell: Up to 99 Juice: 1 Lunchbox: 2 Servbots' Brains will go up if you didn't max them out earlier. Scouting Servbots will bring back items I don't believe I need to tell you what to do at this point in the game. Once you're done, let's go back to Primiki Harbor. ******************1q) Mission #6: Primiki Harbor, Episode 2****************** We have a new curve ball thrown at us this time. Now we have cranes which can move ANY kind of container in any of the four main directions within two spaces of the crane. Also, the conveyor belts are back from the old Teche harbor missions. Remember that you can use both together to bring all of the containers back to the ship. As a note, you can't drop containers on other containers, and you can't drop containers on the Gustaff so make sure you position yourself correctly. This time, we don't have a forklift to help us so we're going to have to carry each container back to the ship. Unlike last time, once we Beacon Bomb a crane, our Servbot will be able to get any fish from the water after we use it because pushing the X button will remove the Servbot from the crane. Make sure that before you put the Servbot in the crane, that he delivers the fist or item he's bringing to you as he'll instantly teleport to the crane and you'll lose the item he's on his way back with. ***Round 4*** Immediately Beacon Bomb the warehouse right in front of you. Then head towards the back, moving steel containers so you're on the island in the middle. Beacon Bomb both the warehouse in the far northeast corner. The doorway far to the east shouldn't have anything so don't bother. Step 1: Lift the first pearl container and drop it in the ship. Step 2: Put your Servbot in the crane directly northeast of the first warehouse. Pick up the steel container to the west and drop it in the water to the north. Step 3: Lift the pearl container on the island from the west side and use your new bridge to bring it to the ship. Step 4: Go two squares south of the gold container and lift the steel container to the north. Drop it to the south. Step 5: Use the same crane as you did before and drop the steel container we just moved into the water to the east or south. Step 6: Lift the gold container and take it to the ship. Step 7: Lift the pearl container that was sitting next to the gold container and take it to the ship. Step 8: Use the crane in the far north to pick up the steel container to the south. Drop it either to the east or west. Step 9: While still using the same crane, pick up the last pearl container and drop it to the south. Step 10: Using the Gustaff, lift the last pearl container from the south side and take it to the ship. ***Round 5*** Work your way over to the warehouse on the other side and loot it. Then, restart the round. Step 1: Lift the wooden container and drop it to the north to create a bridge. Step 2: Go north and use the crane to the northwest to pick up the steel container on the far west. Drop it in the water to the east. Step 3: Use the crane on the far northeast and pick up the steel container to the east. Drop it to the south. Step 4: Lift this same steel container from the west side and drop it in the water to the west. Step 5: Go lift the pearl container on the far west side from the south side and take it to the ship using your two steel containers as a bridge. Step 6: Lift the last wooden container and drop it north of your steel bridge to reach the northern island. Step 7: Lift the gold container and take it to the ship using your 3-part bridge. Step 8: Lift the pearl container that was north of the gold container and take it to the ship. Step 9: Use the far northeast crane and pick up the last pearl container in the island. Drop it to the west or south. Step 10: Lift the far southeast pearl container from the north side and take it to the ship. You have to go around the warehouse staying as close to the warehouse as you can. Step 11: Take the last pearl container to the ship. ***Round 6*** (I don't believe it's possible to loot the warehouse in the FAR southeast. In round 2, it's blocked by those red pillars, and in rounds 1 and 3, I don't believe you can get close enough with the fact that you're restricted in where you can put some of the containers in the water.) Step 1: Lift the gold container that's right there and put it in the ship. That was easy. Step 2: Lift either wooden container and drop it in the water on the far northeast side to the north. Step 3: Lift the other wooden container and drop it north of the other wooden container to make a bridge on the far east side. Step 4: Lift the next pearl container and take it to the ship. Step 5: Lift the steel container that was just next to the pearl container and drop it in the water to the east. Step 6: Use the crane in the far north to pick up the pearl container to the south. Drop it on the conveyor to the west. Step 7: Lift the same pearl container (on the south side of the conveyor belt) and take it to ship. Step 8: Use the crane northeast of the warehouse to pick up the steel container to the west. Drop it in the water to the south. Step 9: Lift the pearl container just south of the crane you just used at take it to the ship. Step 10: Lift the wooden container that is right next to the crane we've been using. Walk along the normal squares east of the conveyor belt until you run out of normal squares to walk on. Drop it to the east so it's in the water two squares south of the last pearl container. Step 11: Use the crane in the far north to pick up the last wooden container to the north. Drop it to the west or south. Step 12: Lift the wooden container and drop it north of the other wooden container to create a bridge to the last pearl container. Step 13: Lift the last pearl container, step on the conveyor to the left, and take the container back to the ship. Loot any last-minute fish you want before dropping it in. *** Post Mission Results *** Zenny earned: 5,000 Zenny Pearl Containers: 420,000 Zenny Gold Containers: 105,000 Zenny Fish: Up to 99 Scallop: Up to 99 Shell: Up to 99 Hamburger: 1 Juice: 1 Servbots' Brains will go up if you didn't max them out earlier. Scouting Servbots will bring back items You know the drill by now, so head back to Primiki Harbor when you're ready. ******************1r) Mission #6: Primiki Harbor, Episode 3****************** Once again, we have one more round of container moving madness to complete. This is obviously the last puzzle solving mission we have left so it will combine all skills that you have learned in the past to complete it. Or you can just follow this guide. Either way, you'll have different devices to work with each round, and you'll need to use all of the devices you've used in the past in each round, but not every round has the same devices to use. ***Round 7*** Start off by once again looting all of the warehouses. You don't even need to restart as all four warehouses can be Beacon Bombed without moving any containers. Also notice we have a forklift. We didn't have forklifts last episode, which had introduced cranes. Just so you know you CAN'T use the crane to take the Servbot out of the forklift. He'll just go right back to the forklift once you've put him in it. Step 1: Lift the wooden container and place it two squares south of the crane. Step 2: Use the crane to pick up the wooden container and drop it in the water to the west. Step 3: Go to the far northwest steel container and pick it up from the south. Drop it to the south next to the wooden container you just dropped in the water. Step 4: Jump over on top of the wooden container and lift the same steel container. Drop it in the water to create a bridge to the cow container that's west of the warehouse. Step 5: Put your Servbot in the forklift. Step 6: Beacon Bomb the cow container in the southeast corner. Step 7: Lift the steel container south of the next cow container and drop in to the east side blocking the path to where the previous cow container was. Step 8: Beacon Bomb the next cow container. Step 9: Head as far east as you can and stand between the three steel containers to the north. Lift the steel container to the west. Step 10: While holding the steel container, Beacon Bomb both the cow container and the goat container. Step 11: Drop the steel container back in the same exact spot you picked it up from. Step 12: Jump over to the north side of that very same container and pick it up again. Drop it to the north. Step 13: Simply Beacon Bomb the last cow container. ***Round 8*** Once again, loot the warehouse and the door behind it. Also, there is no forklift this time. Step 1: Lift the cow container and drop it in the ship. Step 2: Beacon Bomb the crane across the water. Pick up the wooden container to the north and drop it in the water to the west. Step 3: Beacon Bomb the other crane and pick up the wooden container to the north. Drop it in the water to the east. Step 4: Lift the steel container 3 steps directly north of the first crane and drop it in the water to the west to unblock the west side of the cow container. Step 5: Lift the wooden container that was west of the steel container and bring it south to complete a 4-box bridge to the ship. Step 6: Lift the goat container at take it to the ship. Step 7: Also lift the cow container in the northeast corner and take it to the ship. Step 8: Use the east crane once again and pick up the wooden container to the south. Drop it to the north. Step 9: Lift this very same wooden container and drop it south of the bridge you've made on the east side. We're making a bridge to the south cow grate. Step 10: Lift one of the wooden containers blocking the northwestern cow container and bring it southeast to complete your bridge to the southeastern cow container. Step 11: Simply take both cow containers back to the ship at this point. Use the bridges you've made in the center area. ***Round 9*** Loot the warehouse in the far northeast. Once again, I don't think the door on the east side doesn't have any loot in it. Again, there is no forklift and this time, but we have a few conveyor belts. Step 1: Jump over the steel container and pick it up. Drop it to the west in the water. Step 2: Beacon Bomb the southwestern crane and pick up the steel container to the east. Drop it in the water to the north. Step 3: Using the conveyor belt and your new bridge, take the cow container back to the ship. Step 4: Beacon Bomb the northeastern crane and pick up the steel container to the north. Drop it in the water to the south. Step 5: While still using the same crane, pick up the steel container to west and drop it on the platform to the east. Step 6: Lift the cow container on the southeastern side of the island and use the southernmost conveyor belt to take it back to the ship. Step 7: Take the scenic route all the way around to the warehouse in the far northeast corner. Stand on the north side of the steel container you dropped over there before. Pick it up and drop it in the water to the west. Step 8: Lift the cow container to the west and use all of the conveyor belts on the far east side to drop it in the ship. Step 9: Take the scenic route back to the goat container and take it back to the ship using the conveyor belts once again. Step 10: Beacon Bomb the southeastern crane and pick up the steel crate to' the north. Drop it to the west. Step 10: Take the scenic route one more time and go south of the last cow container. Take it back to the ship and use your Beacon Bomb to get a few last fish and you're done with your last puzzle mission! *** Post Mission Results *** Zenny earned: 9,000 Zenny Cow Containers: 810,000 Zenny Goat Containers: 210,000 Zenny Fish: Up to 99 Scallop: Up to 99 Shell: Up to 99 Hamburger: 1 Juice: 1 Lunchbox: 2 Servbots' Brains will go up if you didn't max them out earlier. Scouting Servbots will bring back items We're now down to just the Sart Farm, so when you're all ready, let's begin. This is also a pretty good time to finish training your Servbots so unless you've been slacking, you should be close to having them all trained by now. ********************1s) Mission #5: Sart Farm, Episode 1********************* Ah, the Sart Farm missions. This is easily one of the biggest fan-favorite missions in the game. The main reason is obviously the Servbots and the cuteness overload they provide in these missions. Anyways, we're back using the standard Gustaff. So therefore, pick your best Servbot team of destruction and get ready to go. The objective is to steal high-value livestock. Hey, livestock is really expensive if you didn't know. Also, Loath is a part owner of the farm so you're basically making money off of the man you're going to "pay back." Anyways, let's get started. You'll notice you have a status bar at the bottom-right now. It tells you how many pigs are left in the area and how much health your wagon has. It also tells you of any other animals you've captured which you can sell from the Storage room after the mission is over. Immediately to your left is a house which you should plunder right away. Then, proceed down the road and plunder another house and all the trees for some apples. Until you start catching some pigs and move to the next area, the level is devoid of all enemies so proceed to ransack freely. After catching the first two pigs, Tron will say she wants to move to the next part of the ranch. Once you're done here, go to the gate in the same area as the pigs were. You'll then be in the next section of the ranch with a gate behind you so you're now limited to this area. There are a few things to get here before you move on. First off, you'll now be attacked by Birdbots and their mechanisms. (They're pretty stupid and won't attack the wagon much, if at all, as you loot everything.) Every time you kill the machine they are in, the Birdbots themselves will pop out of the machine. (Have your Servbots attack the machine as it takes at least two Bonne Bazooka shots to kill one.) Feel free to Beacon Bomb them, as you'll get a Birdbot item every time you toss one in the wagon. :D Second, there's a building to your left which you should plunder. In the same area, there's a white rabbit running around which you should also take. There's another one far to the north, and there's two pigs in the general area of the wagon. Snatch all of these and start proceeding farther west. Get some apples from the trees and your 5th pig and then start killing Birdbots for some more money after the mission (you can get 99 total and you can check how many you have on the pause menu). When you're ready to end the mission, go all the way to the end and get the last pig. Then you're in for a boss fight! ***************************************************************************** * Pink Mechnosentries * ***************************************************************************** * Again, I lack an official name but this should do. There isn't much to * * these things regardless though. You should just be able to jump at them * * a lot and shoot them. They attack with machine guns and summon little * * gray ramming robots, but they shouldn't do anything against you now. The * * little gray robots will also disappear after a few seconds so you don't * * have to kill them. * ***************************************************************************** Really, the bosses aren't very hard in this game. Anyways, if it wasn't blatantly obvious before, Tron will tell us that Loath and Glyde's Birdbots have come to defend the farm. *** Post Mission Results *** Zenny earned: 0 Zenny Pigs: 150,000 Zenny Birdbot: Up to 99 Apple: Around 70 Rabbit: 2 Milk: Around 12 Cheese: Around 6 Servbots' Brains will go up if you didn't max them out earlier. Scouting Servbots will bring back items (Remember, there' are a lot of potential items you can get here, and it's not necessary to get ALL of them but feel free to get at least a lot of them.) Go and sell all of your Birdbots (cackle). Then, do your pre-mission routine and go back to the Sart Farm. ********************1t) Mission #5: Sart Farm, Episode 2********************* Here we go with Episode 2 of the Sart Farm missions. The first one was quick and this one is pretty quick to complete as well. Get your dream team of Servbots prepped and ready and we're good to go. In the actual mission, we find that we have to go back through the first two areas to get to the third area to get to the cows. That's fine. The mission is exactly the same as the last until you go all the way to the third area, so plunder everything along the way. Make sure to kidnap another 99 Birdbots along the way as well. This is the best time to get all 99 Birdbots as later in the mission, you'll have other problems to contend with. In the third area, there are more trees to shake and a barn to loot. Feel free to get them before taking the cows. Speaking of the cows, once you Beacon Bomb one and your Servbots take one to the wagon, you'll be pursued by those gray egg things. They'll attempt to knock your Servbots off the cows, so just blast them until your cows are safely in the wagon. Those pink boss enemies will drop more of them as you kill them so you'd better just take out your Bonne Bazooka and protect the backside of the Servbot on the cow. Get both of the cows (one at a time) and head through the gate left of where you came into the area. In this area, you have an angry farmer with a pitchfork that you can't get rid of. That's fine. You can still knock him unconscious while you get more cows. Make sure you get at least 5 cows and get more Birdbots if you don't have the 99 yet. Also, loot the house in the far back, making sure to knock out the farmer so you have enough time to get back to the truck and knock him out again. If you leave him alone he'll start attacking the truck and damage it. We really haven't had any trouble defending the truck up to this point so get used to knocking him out a lot. If your Servbots are in his general area, he'll start attacking them instead. Once you're ready, just nab the last cow and of course, you're not going to be able to leave without a fight. ***************************************************************************** * Tall Walker * ***************************************************************************** * This thing is totally stolen from Star Wars. Anyways, I'm not exactly * * sure what he does. I just Beacon Bombed him and shot my Bonne Bazooka at * * him full throttle and he didn't get a chance to attack as his life bar * * just dropped to nothing. * ***************************************************************************** Such a lame boss. Anyways, you got milk! :D *** Post Mission Results *** Zenny earned: 2,000 Zenny Cows: 420,000 Zenny Birdbot: Up to 99 Apple: Around 64 Steak: Around 1 Pig: 2 Rabbit: 2 Milk: Around 14 Cheese: Around 7 Beef: Around 6 Servbots' Brains will go up if you didn't max them out earlier. Scouting Servbots will bring back items (Remember, there' are a lot of potential items you can get here, and it's not necessary to get ALL of them but feel free to get at least a lot of them.) Go and sell all of your Birdbots (cackle). Then, do your pre-mission routine and go back to the Sart Farm. (Did I hear an echo?) ********************1u) Mission #5: Sart Farm, Episode 3********************* Here we go, this is the last mission we have (other than an optional and well-hidden one that you can't physically "complete.") Make sure you read the details of the missions for one of the best quotes in the game and get started. This mission starts out exactly the same as the other two. So pillage everything you can and start working on another 99 Birdbots. You'll also see your first two horses on the north side of the main area this time. In order to catch a horse, Beacon Bomb it and it will run away in a circle. Meet it as it comes back around and run in front of it and it will be startled. This allows your Servbot to hop on and bring it back to the wagon. In the third area, you'll find that the Birdbots have really gotten aggressive. Make sure you loot the trees and the barn as soon as you can because you'll be blasting anything that moves in a second (except the horses, of course). Keep the pressure up on all hostile targets or they will keep the pressure up on your Servbots. It may take a few attempts at each horse so keep trying until you get each one back to the wagon. Just don't shoot the horse you're trying to catch or it will knock your Servbot off. The fourth area is the gate on the opposite end you went through in the previous episode (meaning it's to the right this time). Your farmer friend is back again, so make sure to ONLY get one horse and loot everything you can at this point. There is also a hidden area, and make sure you knock out the farmer when you go there. There is a low fence you can jump over and if you follow the path along, you'll get to a horseshoe shop. Make sure you plunder the first house along the way and run back to knock out the farmer again. Quickly loot the second house and follow along the hill, jump over the gap, and quickly loot the horseshoe shop at the very end (it's very hard to miss this giant white building. If you Beacon Bomb the shop and run over to the side with your wagon, the farmer should stop and stare at you like an idiot. Wait until your Servbots come back with the loot and run back to Beacon Bomb it a second time in case not all 6 of your Servbots were able to make it inside in time. You should get a rare Horseshoe item from it, which reduces development costs by a lot. You probably won't ever use it, though. Jump down after you loot the building and knock out the farmer again, who is probably trashing your wagon at this point. Hurry up and catch the last horse and you'll get one last boss to fight. ***************************************************************************** * Tall Walker and Pink Mechnosentries * ***************************************************************************** * What can I say? The last two bosses were so pathetic they had to combine * * their forces to assault you at the same time. Still, they're both pretty * * pathetic combined as well. Just blast the bajeebeez out of the tall * * thing and then start jumping around and shooting at the pink flying * * sentry things. This is really not hard with a good Servbot team and the * * Bonne Bazooka. * ***************************************************************************** Seriously, that wasn't too hard. Stopping the farmer from attacking your wagon was harder.... *** Post Mission Results *** Zenny earned: 24,000 Zenny Cows: 840,000 Zenny Birdbot: Up to 99 Apple: Around 90 Rabbit: 2 Milk: Around 9 Cheese: Around 8 Yogurt: Around 10 Ice Cream: Around 8 Horseshoe: 1 Servbots' Brains will go up if you didn't max them out earlier. Scouting Servbots will bring back items (Remember, there' are a lot of potential items you can get here, and it's not necessary to get ALL of them but feel free to get at least a lot of them.) Finish training any Servbots you want to train and you're ready for the Payback Mission. I also mentioned an optional mission at the beginning of the section so I'll post what it's about really quick. All preparation notes will be in the Payback section itself. *******************1v) Optional Mission: Casino Town Nukky******************* Casino Town Nukky can actually be done any time after you get the Red Head Parts. Simply give any Servbot (it's HIGHLY recommended this Servbot has high stats because this Servbot will serve as your Sniper in the final mission) and go to Tron's Room to talk to Servbot #17. Your favorite Servbot will go out to Casino Town Nukky where you can play a few mini-games. The amount of money your Servbot takes in is however many millions of Zenny you have divided by 100. So if you have, say, 6 million Zenny, your Servbot will bring 60,000 Zenny. Likewise, if you only have 100,000 Zenny, your Servbot will only bring 1,000 Zenny. (At least that is what I figured out mathematically.) The bingo game is pretty simple. Take one to all three bingo cards, and push up to raise the bet on that card. You can bet on one card or all three, and the more you bet the higher your winnings. After you've selected the cards you want, start the game and just mash X for a while until you either run out of turns spinning the slot or by lining up a straight line across the card like regular Bingo. If you don't place a bet on one or two cards you can't win based on that card. The slot will give you random numbers. You can stop the slot early or you can wait it out. For each time you crank the handle, your winning multiplier will decrease. If you win, look at how many times it took you to win and multiply the bet on that card by the number below. The maximum possible bet total is 4,500 Zenny, but each card will only have a 1,500 Zenny bet maximum on it. If you win on, say, the last spin, then you only win 3,000 Zenny because of the 2x multiplier, which means you lose 1,500 altogether. Each time you "bet up" a card, it costs 500 Zenny, so each card can have a maximum stack of 3 bets. A star on a card means it's a wild card number. Therefore, you should bet higher on cards with more stars on the same line and you should be less on cards where the stars are scattered about. The other game is High and Low, and many people already know what this game is about. Basically, you have one card (from the 52-card standard set) face up and you have to try to guess if the next card is higher or lower than the next one, which is face down. The card numbering goes 2-3-4-5-6-7-8-9-10-J-Q-K-A, so this means that aces are high and twos are low. If you guess wrong, you lose the 500 Zenny you paid to play the game at the start. Strategically, you will always want to keep going until your bet is above 500 Zenny because you have to pay 500 Zenny every time you start a new round. Once your bet is above 500, you will want to think about quitting halfway. Press triangle to quit and take your winnings. You should keep going for a while after the bet is above 500 unless the more recently flipped card is a "middle card", such as 7, 8, or 9. Guessing on "middle cards" such as these lowers your odds of winning as the chances of guess the next card is closer to a %50 of getting it right, rather than cards like 2 or A which have the odds of winning being much closer to 90%. *************************1w) Final Mission: Payback************************** To access this mission, you must have two million Zenny after paying off the initial one million Zenny you owe. Anyways, before doing this mission, you will want to have at least six well-trained ground Servbots and another Servbot with high stats. Give the seventh Servbot (with high stats) the Red Head Parts as he's going to be our Sniper this entire mission. All of his stats will allow you to trash everything in the way, as his stats increase the power of the Gustaff's arm cannon, whichever one you pick. Just make sure this Servbot has been trained all the way. (Also, I don't recommend giving any Servbot the Red Head Parts and then saving the game so you can always pick a different Servbot if you'd like. If you don't give any Servbot the Red Head Parts, it's automatically defaulted to Servbot #1. Therefore, you're stuck with a sub-par Sniper in this mission.) So there's a lot of story before you get in the action. Since this is the last mission, I won't spoil much, but Tron gets caught and talks to Teisel in the next cell over. Since she has found Teisel, she contacts the Gesellschaft in order to have the Servbots bust her out. (Why Glyde didn't search Tron for her communicator, I have no clue.) Pick your dream team of combat Servbots to assist you on the ground and pick your favorite weapon. (I pick the Bonne Bazooka.) Then start the mission. The Servbot you gave the Red Head Parts to will be your Sniper so you can't replace him. Anyways, proceed down the hallway. The route you need to take is very linear and shouldn't be hard to follow as long as you keep an eye on your map. If your Red Head Sniper has incredible stats, he'll easily make mincemeat out of everything in his path with the Bonne Bazooka. If your Gustaff is fully maxed out as well, you shouldn't have ANY problems with this mission at all. As you proceed down the hallway, keep an eye on your map for red doors marked on it and kill any Birdbots in the area. Beat the crap out of the Birdbots you come across, and just remember that they have that flashing invincibility when you damage them enough. It may take a while to take them out permanently, and you'll be able to tell as they'll have a little explosion animation that surrounds them. Beacon Bomb any red doors on the map. Your objective is to find the correct door which has Teisel and Tron. (Actually, you can't miss it so don't worry.) Anyways, the path is very straight and linear so you won't really have to worry about getting lost. Once you've found Tron and Teisel, simply keep going the direction you've been going and you'll fight Glyde. ***************************************************************************** * Glyde: Round 2 * ***************************************************************************** * Seriously, run and shoot. It's all you need to know. With your superior * * Sniper Servbot, you should easily beat him. And if he crouches down, get * * ready to evade his purple lasers, which will shoot in three directions * * in front of him. (Directly ahead, left, and right). * ***************************************************************************** After beating Glyde, Bon get his payback too. But after you beat him, Loath activates the Colossus, and now you have to fight it. ***************************************************************************** * Colossus: Round 1 * ***************************************************************************** * This isn't actually a fight. You'll just be attacked by some Reaverbots * * while you run all the way around the head and use the Triangle button to * * pull out the red pillar power supplies. Blast any Reaverbot that gets in * * your way until you've pulled out all of the power supplies and then use * * one of the ramps on one of the four sides to get up to the top. Pull out * * four more while you avoid his green lasers and his flying minions. After * * you've pulled those four he still isn't dead, but look at the head * * itself. There are four up high which you can't reach. The answer is * * simple.... Beacon Bomb the remaining four and you've beaten round 1. * ***************************************************************************** There's a bit more talk and we get the last boss of the game. ***************************************************************************** * Colossus: Round 2 * ***************************************************************************** * Glyde and Loath have activated the auxiliary power and now the head * * itself is floating around attempting to shoot you as much as it can in a * * last-ditch effort. His health bar is so long it goes off the screen! * * However, it really is a lot less than it seems. Beacon Bomb the head and * * have your Servbots attack it while you blast it with your Bonne Bazooka. * * Just keep your distance and pummel him hard and fast. One attack to * * really watch out for, though, is when he flies straight up. Get ready to * * jump because he's going to pound the ground which will hit you anywhere * * on the platform if your feet are on the ground. * ***************************************************************************** Well that's that. This is the end of the game so enjoy the ending. I also mentioned before that you'll see how Tron helps Denise, and you'll find out here. Also, make sure to keep watching for the special cut-scene after the credits. It's more hilarious Servbot antics, and it really explains what started the game in the first place. ***************************************************************************** ***************************2) Servbots and Skills**************************** ***************************************************************************** This is the section dedicated to Servbots, their statistics, and their Special Skill! Obviously the game revolves around these little yellow ones. They steal the spotlight from Tron all the time! I should totally petition that the game should be renamed to The Misadventures of the Servbots. They really make a good mascot for Capcom and they have tons of cameos in other games. Obviously, I'm not including Sloth because for every Servbot, it will max at 4 and is actually meant to be kept at a low level, not a high level. Descriptions of all special skills will be listed after all 40 Servbots are listed. We'll start off with the statistics of each Servbot and then move to what each special skill does. *** Servbots at a glance *** - Servbot #1 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 3 LOCATION: HQ SPECIAL SKILL: Sniper SKILL OBTAINED: Already knows it at the beginning of the game. PERSONALITY: Reliable DESCRIPTION: First Servbot made. Has a strong sense of responsibility. - Servbot #2 - MAXIMUM ATTACK: 4 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 4 LOCATION: Lab SPECIAL SKILL: Bazooka SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Smart DESCRIPTION: Works in development and field; a fighter and a scientist. - Servbot #3 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 2 LOCATION: Cafe SPECIAL SKILL: Rapid SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Gourmet DESCRIPTION: Known for his appetite; always thinking about his next meal. - Servbot #4 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Storage SPECIAL SKILL: Slings SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Quiet DESCRIPTION: A little irresponsible, is kind and very talented with hands. - Servbot #5 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 4 LOCATION: Cafe SPECIAL SKILL: None SKILL OBTAINED: No skill to obtain. PERSONALITY: Strange DESCRIPTION: Kind of personality where you never know what he's thinking. - Servbot #6 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 4 LOCATION: HQ SPECIAL SKILL: Slings SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Normal DESCRIPTION: Normal Servbot; performs task he's assigned competently. - Servbot #7 - MAXIMUM ATTACK: 4 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 2 LOCATION: Mtg Room SPECIAL SKILL: None SKILL OBTAINED: No skill to obtain. PERSONALITY: Serious DESCRIPTION: Serious Servbot who only asks that he be given a chance to prove himself. - Servbot #8 - MAXIMUM ATTACK: 1 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Mtg Room SPECIAL SKILL: Sniper SKILL OBTAINED: Do a few missions and talk to #8. He'll say he's lost his contact lenses. Talk to #10 and he'll give them to you. Give the Contact Lens and he'll be able to be a sniper. PERSONALITY: Cool DESCRIPTION: Cool and observant, this Servbot tries to act more mature than he is. - Servbot #9 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 3 LOCATION: Gym SPECIAL SKILL: Sniper SKILL OBTAINED: Give him a Comic which is found in from scouting or from the comic shop in Mission 1, episode 2. PERSONALITY: Hurried DESCRIPTION: A sharpshooter known by his nickname, "The Gunslinger." - Servbot #10 - MAXIMUM ATTACK: 4 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 2 LOCATION: Mtg Room SPECIAL SKILL: Sniper SKILL OBTAINED: Give him the Ancient Pistol found in the Nakkai Ruins. PERSONALITY: Diligent DESCRIPTION: A serious Servbot, who acts prim and proper at all times. - Servbot #11 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 3 LOCATION: HQ SPECIAL SKILL: None SKILL OBTAINED: No skill to obtain. PERSONALITY: Failure DESCRIPTION: A Servbot who has great expectations for himself. - Servbot #12 - MAXIMUM ATTACK: 4 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 2 LOCATION: Gym SPECIAL SKILL: Rapid SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Clumsy DESCRIPTION: A clumsy Servbot who always manages to avoid blame. - Servbot #13 - MAXIMUM ATTACK: 4 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 4 LOCATION: Gym SPECIAL SKILL: Bazooka SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Rude DESCRIPTION: A practical joker with a bit of an attitude. - Servbot #14 - MAXIMUM ATTACK: 1 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Storage SPECIAL SKILL: Appraise SKILL OBTAINED: Already knows it at the beginning of the game. PERSONALITY: Mature DESCRIPTION: A superb manager and organizer who remembers everything he sees. - Servbot #15 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 2 LOCATION: HQ SPECIAL SKILL: Rapid SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Plain DESCRIPTION: Jogs on the deck every morning (except when it's cold). - Servbot #16 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 2 LOCATION: HQ SPECIAL SKILL: None SKILL OBTAINED: No skill to obtain. PERSONALITY: Achiever DESCRIPTION: No special talents, but works hard to make up for it. - Servbot #17 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Tron's room SPECIAL SKILL: Grenade SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Dedicated DESCRIPTION: Not respected by his fellows, his only merit is he's hardworking. - Servbot #18 - MAXIMUM ATTACK: 4 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 4 LOCATION: Tron's room SPECIAL SKILL: Bazooka SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Gentle DESCRIPTION: A thoughtful Servbot who enjoys cleaning. - Servbot #19 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 4 LOCATION: Storage SPECIAL SKILL: Appraise SKILL OBTAINED: Train his Brains level to the maximum. PERSONALITY: Happy DESCRIPTION: Apprentice quartermaster who works hard every day and has ambition. - Servbot #20 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Torture Room SPECIAL SKILL: Grenade SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Shy DESCRIPTION: Positive-thinking, quiet Servbot who doesn't get angry much. - Servbot #21 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 1 MAXIMUM BRAINS: 4 LOCATION: Cafe SPECIAL SKILL: None SKILL OBTAINED: No skill to obtain. PERSONALITY: Slow... DESCRIPTION: Slow Servbot trying to watch his weight. - Servbot #22 - MAXIMUM ATTACK: 4 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 3 LOCATION: Engine SPECIAL SKILL: Ramming SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Responsible DESCRIPTION: Works in the engine room every day; hard work but someone has to do it. - Servbot #23 - MAXIMUM ATTACK: 4 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Engine SPECIAL SKILL: Bazooka SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Honest DESCRIPTION: Works in the engine room; likes a hot bath after work. - Servbot #24 - MAXIMUM ATTACK: 4 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 4 LOCATION: Deck SPECIAL SKILL: None SKILL OBTAINED: No skill to obtain. PERSONALITY: Optimist DESCRIPTION: An explorer at heart; dreams of traveling the world. - Servbot #25 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 1 LOCATION: Deck SPECIAL SKILL: Sniper SKILL OBTAINED: Already knows it at the beginning of the game. PERSONALITY: Hard-working DESCRIPTION: Throws himself whole-heartedly into his work; excellent concentration. - Servbot #26 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Cafe SPECIAL SKILL: None SKILL OBTAINED: No skill to obtain. PERSONALITY: Popular DESCRIPTION: A bumbling, hopeless Servbot, yet everyone loves him. - Servbot #27 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 4 LOCATION: Engine SPECIAL SKILL: Grenade SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Attentive DESCRIPTION: A methodical Servbot who is well-organized; saves his receipts. - Servbot #28 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Teisel's room SPECIAL SKILL: Slings SKILL OBTAINED: If he doesn't know it, train him. PERSONALITY: Macho DESCRIPTION: Respects and looks up to Teisel; sometimes cries out in his sleep. - Servbot #29 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 3 LOCATION: Deck SPECIAL SKILL: None SKILL OBTAINED: No skill to obtain. PERSONALITY: Clean DESCRIPTION: A consummate cleaner who takes pride in a spotless ship. - Servbot #30 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Lab SPECIAL SKILL: Tank Dev SKILL OBTAINED: Increase his brains or buy the Tank Parts item from the Lab. PERSONALITY: Hard-headed DESCRIPTION: In charge of new tank development; keeps a strict schedule. - Servbot #31 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 1 MAXIMUM BRAINS: 4 LOCATION: Lab SPECIAL SKILL: Bazooka Dev SKILL OBTAINED: Increase his brains or buy the Bazooka Parts item from the Lab. PERSONALITY: Heroic DESCRIPTION: In charge of weapons development; loud and aggressive personality. - Servbot #32 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 4 LOCATION: Lab SPECIAL SKILL: Gatling Dev SKILL OBTAINED: Increase his brains or buy the Gatling Parts item from the Lab. PERSONALITY: Short-temper DESCRIPTION: Works in weapons development; has a violent temper. - Servbot #33 - MAXIMUM ATTACK: 4 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 3 LOCATION: Lab SPECIAL SKILL: Bottle Dev SKILL OBTAINED: Already knows it at the beginning of the game. PERSONALITY: Coquettish DESCRIPTION: In charge of bottle development; appears quiet but is a radical. - Servbot #34 - MAXIMUM ATTACK: 1 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Lab SPECIAL SKILL: Armor Dev SKILL OBTAINED: Increase his brains or buy the Armor Parts item from the Lab. PERSONALITY: Studious DESCRIPTION: In charge of armor development; has a contemplative mind. - Servbot #35 - MAXIMUM ATTACK: 1 MAXIMUM SPEED: 1 MAXIMUM BRAINS: 4 LOCATION: Mtg Room SPECIAL SKILL: Painting SKILL OBTAINED: Give him the Paint Kit which you get from #2 after a few missions. PERSONALITY: Relaxed DESCRIPTION: Likes to draw but not a good designer; enjoys paint-by-numbers. - Servbot #36 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 4 LOCATION: Tron's room SPECIAL SKILL: Music SKILL OBTAINED: Give him a Shell, which is obtained from scouting or by having your Servbot search the water in the harbor puzzle missions. PERSONALITY: Nervous DESCRIPTION: Likes nothing more than making a melody that lingers in the heart. - Servbot #37 - MAXIMUM ATTACK: 1 MAXIMUM SPEED: 3 MAXIMUM BRAINS: 4 LOCATION: Mtg Room SPECIAL SKILL: Strategy SKILL OBTAINED: Give him the Strategy Notes which you get from #1. PERSONALITY: Idealist DESCRIPTION: No good in battle but is a master strategist; makes plans for Tron. - Servbot #38 - MAXIMUM ATTACK: 3 MAXIMUM SPEED: 2 MAXIMUM BRAINS: 3 LOCATION: Gym SPECIAL SKILL: Train Dev SKILL OBTAINED: Already knows it at the beginning of the game. PERSONALITY: Strict DESCRIPTION: A harsh trainer who works hard at designing programs for everyone. - Servbot #39 - MAXIMUM ATTACK: 1 MAXIMUM SPEED: 1 MAXIMUM BRAINS: 4 LOCATION: Cafe SPECIAL SKILL: Poetry SKILL OBTAINED: Give him the Poetry Book which you get from #4 after a few missions. PERSONALITY: Romantic DESCRIPTION: A slightly odd Servbot who is always thinking about what to say next. - Servbot #40 - MAXIMUM ATTACK: 2 MAXIMUM SPEED: 4 MAXIMUM BRAINS: 1 LOCATION: Tron's room SPECIAL SKILL: Design SKILL OBTAINED: Give him the Design Magazine from the comic shop in Mission 1, Episode 2. PERSONALITY: Innocent DESCRIPTION: Young Servbot who is learning about being different. *** Servbot Special Skills *** This section describes all Servbot skills that will assist you in any way. This is a reference guide for all those wanting to know what each skill does in case you're wondering. We'll start with the combat skills and then move to support skills. With the exception of the Sniper skill, all combat skills are skills that your Servbots on the ground surrounding the Gustaff will have. All support skills are skills that take in effect when you are in the Gesellschaft. Also, for combat skill attributes should be fairly self-explanatory except the "rate of fire," which I'm attributing to the start of the attack animation to the end. - Combat Skills - SKILL: Sniper DESCRIPTION: Sniper Servbots will increase the effectiveness of your Gustaff arm weapon, whichever you pick. They sit in the cockpit of the Gustaff rather than fight on the ground. DAMAGE: Depends on the Servbot's Speed skill level and the Gustaff arm cannon you have equipped. RANGE: Depends on the Gustaff arm cannon you have equipped. RATE OF FIRE: Depends on the Servbot's Speed skill level and the Gustaff arm cannon you have equipped. SERVBOTS WITH THE SKILL: #1, #8, #9, #10, #25 SKILL: Bazooka DESCRIPTION: The Servbot will pull out a miniature bazooka, and fire one strong, explosive shot at the enemy. DAMAGE: High RANGE: Long RATE OF FIRE: Slow SERVBOTS WITH THE SKILL: #2, #13, #18, #23 SKILL: Ramming DESCRIPTION: The Servbot will hold a large bomb over his head and run right into the enemy, hurting both himself and the enemy. Don't worry, he is immortal just like every other Servbot. DAMAGE: High RANGE: Close combat RATE OF FIRE: Slow SERVBOT WITH THE SKILL: #22 SKILL: Rapid DESCRIPTION: Your Servbot will toss two medium-sized grenades at the enemy. DAMAGE: High RANGE: Medium RATE OF FIRE: Medium SERVBOTS WITH THE SKILL: #3, #12, #15 SKILL: Grenades DESCRIPTION: Your Servbot will run in close to the enemy and roll a small bomb at the feet of the enemy, plug his ears, and turn around, sit down and wait for the bomb to explode. DAMAGE: Medium RANGE: Short RATE OF FIRE: Slow SERVBOTS WITH THE SKILL: #17, #20, #27 SKILL: Slings DESCRIPTION: The Servbot will pull out a slingshot and shoot three small bombs at the enemy. DAMAGE: Low RANGE: Very long RATE OF FIRE: Medium SERVBOTS WITH THE SKILL: #4, #6, #28 - Support Skills - This are skills your Servbots use around the Gesellschaft and don't directly affect you combat abilities on the field. These are just skills that either improve your Gustaff's base power or are there just for fun. SKILL: Appraise DESCRIPTION: If one of these Servbots are in the Gesellschaft (this means that they aren't scouting), you can Appraise or Sell items in the Storage room. SERVBOTS WITH THE SKILL: #14, 19 SKILL: Tank Dev DESCRIPTION: Allows you to develop E. Tanks 1-7 and E. Tank P. SERVBOT WITH THE SKILL: #30 ADD-ONS: - You can develop tanks 4-5 once you have the Litnium from Mission 3, Episode 2. - You can develop tanks 6-7 once you have the Hi-Density Tank from #23. - You can develop E. Tank P once you have the Rusted Tank. - You DO NOT need to develop the Tank Parts item to get E. Tanks! This is just to give him the skill itself, which can be learned automatically by increasing his Brains! Save yourself some Zenny! SKILL: Bazooka Dev DESCRIPTION: #31 will develop the Bonne Bazooka for you once you have given him some Zenny and the Pipe to use as a base. The Pipe is found in the Nakkai Ruins. SERVBOT WITH THE SKILL: #31 ADD-ONS: - You DO NOT need to develop the Bazooka Parts item to get the Bonne Bazooka! This is just to give him the skill itself, which can be learned automatically by increasing his Brains! Save yourself some Zenny! SKILL: Gatling Dev DESCRIPTION: #32 will develop the Gatling Gun for you once you have given him some Zenny and the Firecrackers to use as a base. The Firecrackers are found in the Nakkai Ruins. SERVBOT WITH THE SKILL: #32 ADD-ONS: - You DO NOT need to develop the Gatling Parts item to get the Gatling Gun! This is just to give him the skill itself, which can be learned automatically by increasing his Brains! Save yourself some Zenny! SKILL: Bottle Dev DESCRIPTION: You can buy E. Bottles to restore the energy of the Gustaff in battle. There are a total of four different kinds. SERVBOT WITH THE SKILL: #33 ADD-ONS: - You can make E. Bottle #3's after talking to him after a while. I believe you have to make the first three E. Tanks for the Gustaff.
- You can make E. Bottle #4's after you do a few missions and give him the Bottle Notes obtained from #1. SKILL: Armor Dev DESCRIPTION: Allows you to develop the Armor and Hard Armor. SERVBOT WITH THE SKILL: #34 ADD-ONS: - Give him the Iron Plate found in the Nakkai Ruins and you can make the Hard Armor. SKILL: Painting DESCRIPTION: Allows you to change the color of the Gustaff. SERVBOT WITH THE SKILL: #35 ADD-ONS: - You can give the Gustaff the Bon Bonne look by giving #35 the Bon Parts obtained from #13 after doing a few missions. - You can give the Gustaff the Teisel Bonne look by giving #35 the Memento obtained from the Nakkai Ruins. - You can give the Gustaff the Dark look by giving #35 the Flier given to you by #24 on the deck after doing a few missions. - You can give the Gustaff the Stylish look after paying Loath the one million Zenny and give #35 the Handkerchief obtained from #16 afterwards. SKILL: Music DESCRIPTION: Allows you to change the music around the Gesellschaft. SERVBOT WITH THE SKILL: #36 ADD-ONS: - You can change the music to "Ancient Ruins" after giving #36 the Old Instrument obtained in the Nakkai Ruins. - You can change the music to "Police Lady" after giving #36 the Loader Parts after beating Mission 1, Episode 3. SKILL: Strategy DESCRIPTION: Gives you information on various missions and things you can do around the Gesellschaft. SERVBOT WITH THE SKILL: #37 SKILL: Train Dev DESCRIPTION: Having him around will allow you to get the Speed Training course sometime after a mission. SERVBOT WITH THE SKILL: #38 SKILL: Poetry DESCRIPTION: Servbot #39 will use poetry give you hints on what each Servbot needs in order to learn his special skill. SERVBOT WITH THE SKILL: #39 SKILL: Design DESCRIPTION: I don't think this actually does anything, at least not in the American version.... SERVBOT WITH THE SKILL: #40 ***************************************************************************** *****************************3) Servbot Training***************************** ***************************************************************************** Throughout the course of the walkthrough, I mention that you should train your Servbots. You should never miss a chance to train your Servbots because many of your Servbots obtain their special skills by training and boosting their stats. There are four statistics to boost for all of your Servbots, and they are all trained differently. The first two, Attack and Speed, are trained in the Gym. You won't be able to train their Speed right at the start, but after doing a few missions, you should be able to get the speed training course. Brains is boosted primarily through taking your Servbots on missions, and Sloth is actually best kept at a very low level, rather than a high level. It can be removed if it's at the maximum level by punishing the Servbot in the Torture Room. The Torture Room should be available by doing lots of missions, as it's usually one of the last rooms to be developed. The statistics are fairly self-explanatory. Attack boosts the Servbots' ability to do damage. Speed increases the Servbots' ability to keep up with the Gustaff and run towards the enemy to attack it. Brains is usually what unlocks a Servbot's special skill and allows a Servbot to give better hints on the puzzle missions. And I don't think Sloth really does much, but a Servbot with a maximum can be punished in the Torture Room. If it does ANYTHING from what I've seen, it lengthens the time your Servbots are knocked out if they get hit by the various baddies in the game. Anyways, aside from using Cubes, this section will help you train your Servbots to the maximum. There only other way to train your Attack is to use Course 1 which is found in the Gym. After you do a few missions you'll also have access to Course 2 which will allow you to increase the Speed stat. For training brains, you're restricted to doing missions but there's a trick you can use with the Nakkai Ruins to quickly boost the brains of your Servbots. Look down below for the trick. The rest of this section is more of a Tips and Tricks section for training your Servbots. (Note: For Courses 1 and 2, you can view the best you've done on each level by selecting HI SCORE.) *** Course 1: Attack Course *** The objective of this game is simple, much like anything in this game is. You are given a makeshift town in the background. Your Servbot is on the bottom of the screen and there are paper targets on the north side of the screen. There are two Servbots in the back who are there to assist you in destroying the targets in the makeshift town. The objective is to destroy the goal amount of targets in a limited amount of time. There are three rounds to each level, and there are 3 total levels. What level you will train in depends on the Servbot's Attack rating. Level 1-1 starts out with a mere 15 targets, while the maximum number of targets to hit is 50 in level 3-3. (The goal number is shown next to the TARGET display in the upper right corner of the screen). The Servbot in the front will toss bombs at you throughout the course. You can catch them, get hit by them, or let them fall into the back, where they will hit and incline which you can't see and roll back to your feet. You can then pick them up off the ground without fear of having them explode on you. There's also the Servbot in the back of the room who will put up targets for you. He will simply run clockwise between the two rows of targets to replace the targets you've destroyed. So that's the basic idea of the game. You chuck bombs at targets in the back of the room. You push Square to pick up a bomb, and you push Square again to throw the same bomb in the back at a target. In order to hit the back row, you must push X to jump and THEN push Square. You can also catch the bombs that are thrown at you by pushing Square right before it hits you (and if you're slow, you'll miss catching it and get knocked down for a couple seconds). So we have the basics laid out here. Let's get to some pro tips for a high score! (This the next bullet points mostly explain the mechanics of Course 1 and how to take advantage of them.) * When you're selecting a Servbot you're going to train on this course, select Circle to see his stats. You can go up and down the list and pick the Servbots you wish to train while viewing their stats. If there's some black in the red bar, you can train this Servbot. If the red bar is full, you can't train this Servbot because he has he attack power maxed out. * There are four levels of Attack strength and the game will never say "Servbot's Attack increased to level four". Instead, the game will say his "Attack was maxed out." You can verify this by looking at the Servbot list and see that some will have 4 in the numbers on the left. These numbers represent his power in that category. Likewise, not all Servbots can max their attack strength to level four. If the red bar is full then they can't boost their Attack strength any farther that that. * Catching bombs is what you should try to do as often as possible. Once you've practiced catching a few bombs it should come pretty natural. This allows you to attack faster and get more targets down instead of waiting for the bomb to roll back to you. * Also try to master hitting two targets at once. If you toss a bomb in between two targets correctly, it will hit both of them at the same time. There are a few "sweet spots" which you can always look for in order to do this. Look at the white lines at the feet of your Servbot. There's a circle in the center, and if you stand on the either edge of the circle you should be able to hit the middle target and the one to the left or right of it. If you look farther away from the circle, you'll see two vertical lines. If your Servbot's right foot is on the left line or just left of the line, you should be able to hit the two targets on the left. This goes the same with the right line when your left foot is near the right line. This is the same for the targets in front and back. * Your Servbot can trip and fall if you move left and right quickly. However, if he's carrying a bomb or Curry, he will NEVER trip. * Any time you're in mid-jump, you should be able to hit the targets in the back. Therefore, you can hit the X button and IMMEDIATELY hit the Square button afterwards and you should be able to hit the targets in the back. This allows you more time to plan your next move. * Stay in front of the Servbot tossing you bombs when you are not attacking a target. You'll always want to use bombs you've caught first and then use bombs that have rolled to you second. Staying in front of this Servbot to catch bombs helps prevent you from losing bombs on the ground, as you can catch a bomb he's tossing at the last possible second, and still have a bomb on the ground in the same spot. If he tosses two consecutive bombs in the same location, they will explode when the first bomb hits the ground and you can't use either. If he tosses a bomb on a location where a bomb is already resting (he goes to another location and comes back), the bombs will explode on each other when the second bomb rolls into the first. * If two bombs explode on each other, you can get caught in the blast and get knocked down. So stay away if you can't prevent them from exploding. You can also pick up a bomb on the ground at the last possible second and they'll still explode. Avoid picking up a bomb in this situation. * If you're going to "just barely make it" to catch a bomb from the front Servbot, it's better to let the bomb roll its course than to get hit. This is especially true if a bomb is sitting on the floor in that location already, as your Servbot tends to pick up the one on the floor than catch the bomb that's coming at you and you get hit either way. It's better to let the bombs explode on each other than on you. * There are several kinds of targets you can hit. Most of the time, you'll be attacking plain old civilians. These are worth 1 point each. There are also special targets representing Glyde, Loath, and Denise. These three targets are worth 2 points each. If you haven't seen them, Glyde is the target which is the guy is the yellow/brownish clothing, his hand is up in the air "flipping the bird" at you, and he has the spiky anime hair. Denise is easy to spot as she has blue police clothes, a white hat, and she's sticking her tongue out at you. Loath is also easy to spot as his target has the big toothy grin and he's wearing a pink suit and purple bowtie. * Don't be disappointed if you can't hit 50 targets on level 3-3 all the time. Sometimes, you just don't get enough 2-point targets to hit the 50 mark. * There's also one other target and that's the Bazooka target. If you hit this, your Servbot will now hold a Bazooka and you have and unlimited number of attacks for a limited amount of time. Bazooka shots hit both rows and move in a straight line towards the back. This means you can hit four targets at once with one shot. Use a Bazooka to clear every target on the stage. You will only get two of these targets every round. The first one can appear within the first 5 seconds, but you'll more than likely see it in the first 15. You have to knock a few targets down first because the Servbot in back will put one up to replace an initial target in the round. The second Bazooka target should appear in the last 25 seconds and will again be a good tool to clear all of the targets on the stage. * Another trick with the Bazooka is that once you've cleared the entire stage, start shooting at the location of the next target that the Servbot in back will put up. In fact, if you still have time, shoot between that target and the one that will be put up immediately after it. Make the use out of the Bazooka until it runs out of time. One thing to avoid is having lots of single targets with no other targets next them. If you're familiar with Bowling, it's like a 7-10 Split. It's not good and you waste your bombs attacking the single target just to get points. * When you have the Bazooka, feel free to destroy a few bombs in the air which the Servbot in front has tossed at you if the bomb will hinder your ability to hit the last remaining targets. Also feel free to destroy these bombs if there is a bomb on the floor in the same location. If several targets are still up otherwise, hit those and let the bomb he's tossing roll to the front. Actually, you may want to consider doing this even without the Bazooka. * Typically, after your Bazooka runs out, there're lots of bombs on the floor which you can freely use since you didn't need to use regular bombs during that time. If any are flashing, get those first if you can make it in time. (A bomb that has sat on the floor for a while will flash for about 3 seconds before it explodes.) Otherwise, still try to catch the ones being thrown at you first and then quickly pick up any reserve bombs. Keep up a rotation and you'll easily keep up with keeping the stage clear (until you run out of bombs, of course!). * In the last 25 seconds of the round, the Servbot in front will toss a Curry at you. Make sure he doesn't toss it on a bomb or it will disappear. When you have a Curry, you cannot toss it with Square, but instead, push Circle and your Servbot will eat it in about 2 seconds. Curries will stop the clock for roughly 7 seconds and are pretty much necessary to hit 50 points or more. Also, you may want to wait for the Curry to get tossed before you hit the second Bazooka target, as the both come out at about the same time, and you can eat the Curry and quickly hit the Bazooka target to clear the stage. * When knocking down targets, you ALWAYS want the Servbot in the back to be putting up more targets. Therefore, you want to "stay ahead" of him. So let's say you've knocked down all of the targets in the back row and he's moving to the back row on the left side. Start by destroying the targets in the front row on the right side. Since all of the targets are knocked down in the back row, the Servbot will be flipping them up. When he comes back to the front row, he'll be on the right side. Therefore, you're racing him around the circle. Hitting two targets as much as possible is vital to this trick. If he keeps putting up more targets, you can keep destroying more targets. That's the basic idea here. * At the very start of the match, you want to use your first two bombs to destroy four targets in the front row. Always aim for Denise/Loath/Glyde targets as they give you a quick boost to your score at the start. The worst start is when there's a 2-point target on the far left, center, and far-right positions. Anyways, after you destroy your first four targets, destroy another four targets in the back. Then continue with the front targets. If the Servbot in the far back puts up a Bazooka really early (when he's in the front row or on the left side of the back row) the hit this fast and start clearing the entire stage. Then just work on staying in front of the Servbot hitting every target you can, still always aiming for two targets at the same time. * And finally, when the timer is running within the last 8 seconds or so (after the Curry runs out), start focusing on targets which give lots of points. Destroying the two of the 2-point targets is the best strategy when the timer is low, but if you don't see two next to each other, attack any 2-point target that's next to a normal target. If there are no situations like this, hit single 2-point target or two 1-point targets that are next to each other. And as a last resort, hit a single target (which means you've been keeping up well with the Servbot in back). Getting those last few points helps you hit the higher scores. Doing this squeezes any last-second points in order to get a high score, since your time is almost gone and you need to make the most of your limited number of bombs at this point, and racing the Servbot in back could lead to a lower score at this point. (Basically, the Servbot in back will be putting up a couple more targets and what he puts up won't matter as much as what you can plainly see and quickly destroy.) *** Course 2: Speed Course *** Again, this game is very simple. In fact, it's far simpler than Course 1 and you'll find that I won't have nearly as much to say about it compared to Course 1. Course 2 is simply and plainly a mini-game of reflexes. You are basically the server behind the counter at lunch time and you have to serve up some fast food for a certain number of Servbots in 36 seconds or less. How many Servbots you need to feed depends on what level you are on. (And from what I'm guessing, you have many trays of food ready beforehand because you can't possibly cook that much food as fast as you're serving it.) And as I have said, this is a game of reflexes. The Servbot that's first in line will yell out what he wants and you have to quickly push the right button (or two buttons at the same time.) If you get it wrong, yYour Servbot will get yelled at. This means that if you push the wrong buttons, you're basically stunned for two seconds and then you can start serving food again. To serve an A Lunch, push Up and Circle at the same time. To serve a B Lunch, push Left and Circle at the same time. To serve a C Lunch, push Down and Circle at the same time. To serve a D Lunch, push Right and Circle at the same time. To serve Curry Rice, push Triangle. To serve Spaghetti, push Square. Basically, the Servbot will come up to you and say a random food and you must push the correct button or buttons as quickly as you can to reduce the number of Servbots you need to feed. When the total number of Servbots reaches 0, you've passed the round. If the timer hits 36 seconds you fail the round. And now, here is the Tips and Tricks section, which is incredibly short compared to the Tips and Tricks section for Course 1. * Level 1-1 starts with 20 Servbots. This will increase all the way to 38 Servbots on level 3-3. This means that on level 3-3, your overall speed needs to be faster than a second going from one Servbot to the next. * On level 3-3, making more than two mistakes will pretty much cost you the round and you'll need to do it over. * This isn't really a tip, but it's really surprising to go from Course 1 to Course 2. Many times you'll be wondering "it's over already?" In other words, Course 2 can help alleviate the boredom because you'll feel you're making more progress in a shorter amount of time. * Keep your fingers on the last two buttons you've served (one on the D-pad and one on the Circle/Square/Triangle buttons). There will be times when you get several Servbots asking for the same item as the last Servbot, and if your fingers are already on the buttons, just push them down and you'll feed the Servbot almost instantly. * This is also not a tip, but on level 3-3 you need to serve 38 Servbots. The means you're serving every single Servbot on the Gesellschaft except the two Servbots behind the counter. ^_^ * This is basically cheating, but you can pause the game immediately when the Servbot says what food he wants. Then unpause the game and you can instantly serve him his food (you can feed him in a millisecond if you do it right). This is a way to get an incredible high score. *** How to train your Servbots' Brains levels quickly *** Ok, this is actually just a little trick. Basically, besides Brain Cubes, the only way to train the brains of your Servbots is to take them on missions. A quick and easy way to get your Servbots' brains up is to first do a few missions and have the Bonne Bazooka at least. This means you need to have done the Nakkai Ruins at least once and you must have the Pipe from inside the ruins and you need to develop it after #31 has his special skill (which you can get by none other than raising his Brains level, or buying the "Bazooka Parts" in the Lab which will also give him his special skill). Once you have the Bonne Bazooka, bring as many Servbots as you can into the Nakkai Ruins that don't have their Brains level maxed out. Simply run in and Beacon Bomb five holes in the wall to have them pull out some Zenny. Make sure all of your Servbots go in each hole and when you leave the Nakkai Ruins, all of your Servbots will get an increase in their Brains level. You need the Bonne Bazooka simply to access other areas of the ruins because if you have never obtained it, you don't have access to five holes. After you destroy the walls which block access to a few holes, you can switch your weapon, but why would you? The Bonne Bazooka is already the best weapon you can get.... Anyways, here are the five easiest holes to search in the ruins. You can be in and out of the ruins in less than five minutes and you only need to fight two sets of Reaverbots. Hole 1: Destroy the first room with Reaverbots and head into the main hallway. About halfway down the hall, blast the cracked wall to the north with your Bonne Bazooka. Head into the next room, kill the Reaverbots here, and Beacon Bomb the hole to your right. Hole 2: Head back to the main hall and head to the large room on the far east side. The hole is right here, so Beacon Bomb it. Hole 3: Blast the cracked wall in this very same room and then head through the east doorway into the other main hall. Go east a short ways and Beacon Bomb another hole here. Hole 4: Follow the hallway to the southeast until you're at the far eastern wall. There's another hole on the north side of the eastern wall to Beacon Bomb. Hole 5: The fifth hole is directly south of the last hole on the exact same wall, waiting to be Beacon Bombed. Taking this route and searching each hole with all six Servbots should boost the brains of all of the Servbots you took along on the mission. Piece of cake. *** How to remove your Servbots' Sloth levels *** Aside from Energy Cubes, you'll need to wait until you get the Torture Room and punish your Servbots. Even then, you'll have to wait until the Sloth level of at least one of your Servbots is at level 4. You'll be notified of this after you complete a mission. There is no way to really increase your Servbots' Sloth level, nor is there a way to decrease it until this point. Their Sloth level will really only increase on its own after you do missions and can only be removed in one fell swoop in the Torture Room. That said, when you Punish your Servbots, you must first go to the Torture Room, select PUNISH, and select the Servbot that has a level 4 Sloth rating to start the mini game. This is a really easy, really simple mini game. Your Servbot will run in a circle around the track, and you must push the correct button on your controller when the Servbot runs over the hazard. If you push it too early, he'll stop right before it and not get hit by the hazard. If you push it too late you'll miss the Servbot (who may slide or trip out of the way). As the timer ticks down, the Servbot will start to run faster and he'll be harder to hit. When he is at the left side on top of those gray circles, press Square to active the spikes. When he is on the upper right corner, press Circle to activate the flame trap. When he is in the middle of the southern side of the oval track, press X to activate the weight. The objective is to deplete the green bar (representing his Sloth rating) at the upper corner of the screen. If you don't deplete it all before the time is up, you've failed and need to try again. (His Sloth rating will still remain at level 4). If you were able to deplete the Sloth bar all the way, his laziness will be cured and it will drop back to level 1. Basically, all you really need to do is hit the traps at the correct time and hit him several times before the time is up. You can't miss too much or you won't deplete the bar fast enough. It's not that difficult at all. ***************************************************************************** **********************************4) Items*********************************** ***************************************************************************** Yay for a giant list of items in the game! What it does is taken directly from the Appraising the item in the Storage room (except for items that you give to a Servbot, which I don't have access to at the end of the game as I write this). One note is that E. Bottles, "Cube" items, and items with the blue and white icon can ALL be found from scouting. Another note is that I'm not including items which are automatically sold at the end of a mission. These are all items you can have appraised while in the Gesellschaft. *** Gustaff Parts *** - Search Cannon - Where Obtained: You start the game with this as this is your default weapon. What It Does: This is a Gustaff weapon part. It's very easy to use -- just point and shoot! - Bonne Bazooka - Where Obtained: Develop it in the lab. It requires the Pipe from the Nakkai Ruins and Servbot #31 needs his special skill. After that it requires some money to develop. What It Does: This is a Gustaff weapon part. It's very powerful! - Gatling Gun - Where Obtained: Develop it in the lab. It requires the Firecrackers from the Nakkai Ruins and Servbot #32 needs his special skill. After that it requires some money to develop. What It Does: This is a Gustaff weapon part. It has a wide field of fire. - Armor - Where Obtained: Spend some money to develop this after Servbot #34 realizes his special skill. What It Does: This is armor for the Gustaff. It reduces damage by 1/2. - Hard Armor - Where Obtained: After developing the Armor, give the Iron Plate to Servbot #34 and spend some money to develop this. What It Does: This is armor for the Gustaff. It reduces damage to 1/4. - E. Tank 1 - Where Obtained: Develop this after Servbot #30 realizes his special skill. What It Does: This is an extra energy tank for the Gustaff -- it increases your maximum energy. - E. Tank 2 - Where Obtained: Develop this after developing E. Tank 1. What It Does: This is an extra energy tank for the Gustaff -- it increases your maximum energy. - E. Tank 3 - Where Obtained: Develop this after developing E. Tank 2. What It Does: This is an extra energy tank for the Gustaff -- it increases your maximum energy. - E. Tank 4 - Where Obtained: Develop this after developing E. Tank 3. Also give Servbot #30 the Litnium found in Mission 3, Episode 2. What It Does: This is an extra energy tank for the Gustaff -- it increases your maximum energy. - E. Tank 5 - Where Obtained: Develop this after developing E. Tank 4. What It Does: This is an extra energy tank for the Gustaff -- it increases your maximum energy. - E. Tank 6 - Where Obtained: Develop this after developing E. Tank 5. Also give Servbot #30 the Hi-Density Tank which is given to you by Servbot #23 in the Engine Room. What It Does: This is an extra energy tank for the Gustaff -- it increases your maximum energy. - E. Tank 7 - Where Obtained: Develop this after developing E. Tank 6. What It Does: This is an extra energy tank for the Gustaff -- it increases your maximum energy. - E. Tank P - Where Obtained: Develop this after developing E. Tank 7. Give Servbot #30 the Rusted Tank found in the Nakkai Ruins. What It Does: This is an extra energy tank for the Gustaff -- it increases your maximum energy. *** E. Bottles *** - E. Bottle 1 - Where Obtained: This can be developed right from the start of the game for some money. What It Does: If you use this in battle, your Energy will recharge 32 points. You can also sell it for 500 Zenny. - E. Bottle 2 - Where Obtained: This can be developed right from the start of the game for some money. What It Does: If you use this in battle, your Energy will recharge 64 points. You can also sell it for 1,000 Zenny. - E. Bottle 3 - Where Obtained: Talk to #33 after developing the E. Tank 3 and he'll be able to make these. What It Does: If you use this in battle, your Energy will recharge 128 points. You can also sell it for 1,500 Zenny. - E. Bottle 4 - Where Obtained: Do a few missions and talk to #1 to get some Bottle Notes. Give them to #33 and you can develop them afterwards, for a price. What It Does: If you use this in battle, your Energy will fully recharge. You can also sell it for 2,000 Zenny. *** Skill Cubes *** - Attack Cube - Where Obtained: Various treasure chests and scouting. What It Does: If you give this to a Servbot, that Servbot's "Attack" rating will go up. - Speed Cube - Where Obtained: Scouting (I don't remember getting any, might not exist?). What It Does: If you give this to a Servbot, that Servbot's "Speed" rating will go up. - Brain Cube - Where Obtained: Various treasure chests and scouting. What It Does: If you give this to a Servbot, that Servbot's "Brains" rating will go up. - Energy Cube - Where Obtained: Scouting. What It Does: If you give this to a Servbot, that Servbot's "Sloth" rating will go down. *** Items which teaches a Servbot a special skill *** (Note: If an item JUST says Nakkai Ruins, it's pretty obvious on how to get it as the treasure chest WILL be in plain sight.) - Ancient Pistol - Where Obtained: Nakkai Ruins. There is a chest above another chest in the first area. Look high up to spot it. What It Does: It gives #10 his Sniper skill. - Bon Parts - Where Obtained: Talk to #13 after a few missions and he'll give you this. (You may need to max out his stats.) What It Does: Give it to #35 and you can paint the Gustaff with the "Bon Bonne" look. - Bottle Notes - Where Obtained: Talk to #1 after doing a few missions. What It Does: Give this to #33 so you can create E. Bottle 4's. - Comic - Where Obtained: Various missions and scouting. What It Does: You can sell this for 500 Zenny. It doesn't look like it can be used for anything else. Addendum: Actually, it can be given to #9 in the Gym to teach him his Sniper skill. - Contact Lens - Where Obtained: Do a few missions and #8 will say he's lost his contact lens. #10 gives this to you after you hear the news. What It Does: It gives #8 his Sniper skill. - Design Magazine - Where Obtained: Mission 1, Episode 2, Beacon Bomb the lone comic shop midway through your trip down the road. What It Does: It gives #40 his Design Skill. - Firecrackers - Where Obtained: Nakkai Ruins. What It Does: After #32 has his special skill, give this to him and you can buy the Gatling Gun. - Flier - Where Obtained: Talk to #24 on the Deck after each mission and he'll eventually give this to you. What It Does: Give it to #35 and you can paint the Gustaff with the "Dark" look. - Handkerchief - Where Obtained: First give Loath one million Zenny. Then, talk to #16 in the HQ and he'll give you this. What It Does: Give it to #35 and you can paint the Gustaff with the "Stylish" look. - Hi-Density Tank - Where Obtained: #23 in the Engine Room gives this to you. What It Does: It allows #30 to make more E. Tanks after E. Tank 5. - Iron Plate - Where Obtained: Nakkai Ruins What It Does: Give it to #34 and you can develop the Hard Armor. - Litnium - Where Obtained: Mission 3, Episode 2 in a chest. What It Does: It allows #30 to make more E. Tanks after E. Tank 3. - Loader Parts - Where Obtained: Mission 1, Episode 3 after you complete the mission. What It Does: It allows #36 to make the "Police Lady" song. - Memento - Where Obtained: Nakkai Ruins. What It Does: Give it to #35 and you can paint the Gustaff with the "Teisel Bonne" look. - Old Instrument - Where Obtained: Nakkai Ruins. What It Does: It allows #36 to make the "Ancient Ruins" song. - Paint Set - Where Obtained: Talk to #2 early in the game and he'll give it to you. What It Does: Give this to #35 to activate his Painting skill. You can recolor the Gustaff. - Pipe - Where Obtained: Nakkai Ruins. What It Does: After #31 has his special skill, give this to him and you can buy the Bonne Bazooka. - Poetry Book - Where Obtained: Talk to #4 early in the game and answer that he's speaking in Poetry. What It Does: Give this to #39 and he'll learn his Poetry skill. He will then tell you through poetry what each Servbot needs to activate their special skills when you talk to him in the Cafe. - Red Head Parts - Where Obtained: In the Gym, one of the Servbots will give this to you when you talk to him. You should get this relatively early in the game. What It Does: This makes one of your Servbots your "favorite" Servbot. He will be able to go gambling in Casino Town Nukky if you talk to #17 in Tron's room. He will also gain the ability to be a Sniper in the final Payback mission. - Rusted Tank - Where Obtained: Nakkai Ruins. What It Does: It allows #30 to make the E. Tank P. - Shell - Where Obtained: Various missions and scouting. What It Does: You can sell this for 500 Zenny. It doesn't look like it can be used for anything else. Addendum: Actually, it can be given to #36 in the Tron's room to teach him his Music skill. - Strategy Notes - Where Obtained: Talk to #1 early in the game and he'll just give it to you. What It Does: Give this to #37 and he'll give you information on how to do some of the missions and other useful information. *** Items only found from scouting *** - Finance Book - Where Obtained: Servbots returning from scouting will randomly bring this back. It's a pretty rare chance you'll get it. What It Does: If you use this when developing, it will reduce costs by 25%. All you need to do to use it is just carry it; it's not being destroyed by being used. - Refractor Ore - Where Obtained: Servbots returning from scouting will randomly bring this back. It's a pretty rare chance you'll get it. What It Does: This can reduce development costs by 100,000 Zenny. *** Items which reduce development costs and are found in missions *** (Note: I'm not sure on how much they reduce costs but I think it's dependant on the item you're reducing the cost of.) - Riot Shield - Where Obtained: Mission 1 from policemen. Have your Servbots attack the policemen and if they don't blast them to the moon, they should take their shields. You'll needs some really low attack strength Servbots without any combat special skills to get them. What It Does: This can be used to reduce development costs. You can also sell it for 1,000 Zenny. - Tire - Where Obtained: Mission 1, Episodes 1 and 2. Strip a police car. What It Does: This can be used to reduce development costs. You can also sell it for 1,000 Zenny. - Police Lights - Where Obtained: Mission 1, Episodes 1 and 2. Strip a police car. What It Does: This can be used to reduce development costs. You can also sell it for 1,600 Zenny. - Horseshoe - Where Obtained: Mission 5, Episode 3. Jump the fence in the last area and the last building will have ONE in it. What It Does: This can be used to reduce development costs. You can also sell it for 3,000 Zenny. *** Miscellaneous Sellable Items with No Other Purpose *** - Pork - Where Obtained: Various missions and scouting. What It Does: You can sell this for 400 Zenny. It doesn't look like it can be used for anything else. - Fish - Where Obtained: Various missions and scouting. What It Does: You can sell this for 200 Zenny. It doesn't look like it can be used for anything else. - Apple - Where Obtained: Various missions and scouting. What It Does: You can sell this for 100 Zenny. It doesn't look like it can be used for anything else. - Curry - Where Obtained: Various missions and scouting. What It Does: You can sell this for 500 Zenny. It doesn't look like it can be used for anything else. - Hamburger - Where Obtained: Various missions and scouting. What It Does: You can sell this for 200 Zenny. It doesn't look like it can be used for anything else. - Juice - Where Obtained: Various missions and scouting. What It Does: You can sell this for 100 Zenny. It doesn't look like it can be used for anything else. - Cake - Where Obtained: Various missions and scouting. What It Does: You can sell this for 200 Zenny. It doesn't look like it can be used for anything else. - Hat - Where Obtained: Various missions and scouting. What It Does: You can sell this for 700 Zenny. It doesn't look like it can be used for anything else. - Chicken - Where Obtained: Various missions and scouting. What It Does: You can sell this for 400 Zenny. It doesn't look like it can be used for anything else. - Letter - Where Obtained: Various missions and scouting. What It Does: You can sell this for 100 Zenny. It doesn't look like it can be used for anything else. - Scallop - Where Obtained: Various missions and scouting. What It Does: You can sell this for 1,500 Zenny. It doesn't look like it can be used for anything else. - Ring - Where Obtained: Various missions and scouting. What It Does: You can sell this for 3,000 Zenny. It doesn't look like it can be used for anything else. - Lunchbox - Where Obtained: Various missions and scouting. What It Does: You can sell this for 1,000 Zenny. It doesn't look like it can be used for anything else. - Steak - Where Obtained: Sart Farm Episodes. What It Does: You can sell this for 600 Zenny. It doesn't look like it can be used for anything else. - Pig - Where Obtained: Sart Farm Episodes. What It Does: You can sell this for 1,600 Zenny. It doesn't look like it can be used for anything else. - Rabbit - Where Obtained: Sart Farm Episodes. What It Does: You can sell this for 1,600 Zenny. It doesn't look like it can be used for anything else. - Birdbot - Where Obtained: Sart Farm Episodes. What It Does: You can sell this for 800 Zenny. It doesn't look like it can be used for anything else. - Milk - Where Obtained: Sart Farm Episodes. What It Does: You can sell this for 200 Zenny. It doesn't look like it can be used for anything else. - Cheese - Where Obtained: Various missions and scouting. What It Does: You can sell this for 400 Zenny. It doesn't look like it can be used for anything else. - Yogurt - Where Obtained: Various missions and scouting. What It Does: You can sell this for 300 Zenny. It doesn't look like it can be used for anything else. - Ice Cream - Where Obtained: Various missions and scouting. What It Does: You can sell this for 100 Zenny. It doesn't look like it can be used for anything else. - Beef - Where Obtained: Various missions and scouting. What It Does: You can sell this for 600 Zenny. It doesn't look like it can be used for anything else. *** Miscellaneous items that can't be sold *** - Super Drill - Where Obtained: Mission 3, Episode 2. Can't be missed. What It Does: This is a drill you can use to open passageways in caverns like the Shala-Kun Ruins. - Hyper Drill - Where Obtained: Mission 3, Episode 3. Can't be missed. What It Does: This is a drill you can use to open passageways in caverns like the Shala-Kun Ruins. - Blue Stone - Where Obtained: Mission 3, Episode 1. Beacon Bomb the writing on the wall a ways in. What It Does: Keep this until Episode 3, where you will find out the secret of the crystals if you have all three stones. You don't really get anything for it. - Green Stone - Where Obtained: Mission 3, Episode 2. Beacon Bomb the writing on the wall a ways in. What It Does: Keep this until Episode 3, where you will find out the secret of the crystals if you have all three stones. You don't really get anything for it. - Pink Stone - Where Obtained: Mission 3, Episode 3. Beacon Bomb the writing on the wall a ways in. What It Does: In Episode 3, you will find out the secret of the crystals if you have all three stones. You don't really get anything for it. ***************************************************************************** **********************************5) Bosses********************************** ***************************************************************************** This is actually just a repost section of the boss strategies in the walkthrough, and this time it goes in order by mission. But really though, you need strategy for these bosses? I guess this works for a quick look reference manual... *** Intro Mission *** ***************************************************************************** * Glyde: Round 1 * ***************************************************************************** * Glyde is pretty simple. If he charges you, just run to the side. He'll * * probably attack your Servbots, giving you a chance to shoot off a few * * rounds. The biggest damage you can do is to grab the nearby rocks and * * throw them at him. After doing enough damage, Glyde will be gone in no * * time. * ***************************************************************************** *** Mission 1 *** ***************************************************************************** * Denise: Round 1 * ***************************************************************************** * There's nothing to this fight. Shoot the car and Beacon Bomb it until it * * explodes. After it explodes, Denise will pop out of it. If there is a * * lamp post nearby, pick it up and toss it at her for an easy win. If not, * * just shoot her to death. She doesn't have much HP anyways. * ***************************************************************************** ***************************************************************************** * Denise: Round 2 * ***************************************************************************** * Denise has a lot more HP this time around, and she has four policemen to * * help her fight you as well. However, the fight is pretty much the same * * as the last. Just make sure to keep your distance so she can't attack * * you with her sumo throw move. That hurts a lot. Whenever you knock her * * down with whatever attack you use (Servbots, your gun, things you can * * pick up like trees), make sure to run a fair distance away as she's * * invulnerable until she stops flashing. * * * * Also, try to include the policemen in whatever explosive moves you may * * have so you can knock them out as well. This gives you a bit more Zenny * * and it allows you to separate Denise from them. If you fight Denise * * behind the bank, the policemen may not come after you, and even if they * * do, it will take them a long time to get to where you are. * ***************************************************************************** ***************************************************************************** * Denise: Round 3 * ***************************************************************************** * If you've been looting the area, you may have hit Denise a few times as * * you're looting the general bank area. You'll find that she's actually * * much easier than she was in the previous episode. This is mainly because * * we don't have her policeman friends to help her this time and because * * when you attack her, she doesn't gain temporary invincibility because she * * doesn't get knocked down when you attack her. Just take out the Bonne * * Bazooka and hit and run and you should toast her robot in no time. Just * * make sure she doesn't destroy the stuff you're attempting to loot. * ***************************************************************************** *** Mission 2 *** No bosses! It's a puzzle game! *** Mission 3 *** ***************************************************************************** * Hanmuru-Doll * ***************************************************************************** * The Hanmuru-Doll is easy as long as you keep moving. If you don't have * * Servbots with a high attack, you'll need to resort to the Fire Traps that * * are in the corners. They'll do enough damage if you lure him onto the * * Fire Trap and activate the switch. Just don't get hit by the Fire Trap, * * yourself, and you should beat him in no time. Also, run like mad when * * you hit the Fire Traps. When the Hanmuru-Doll gets hit, he'll charge * * you. So run away from him quickly. * ***************************************************************************** ***************************************************************************** * Reaverbot Nest * ***************************************************************************** * The first thing you'll notice is that there are TONS of Reaverbots * * inside. The second thing you'll notice is that, even when you damage * * them, they don't seem to take damage. This is because you don't want to * * focus on the green Reaverbots, but instead, the purple Reaverbot that * * hides along the edge of the room. Look for him, and then Beacon Bomb him * * and ram him until his life goes down to nothing. * ***************************************************************************** ***************************************************************************** * Big Spinning Reaverbot * ***************************************************************************** * For the lack of an official name, I will call this boss the Big Spinning * * Reaverbot. At the start of the battle, avoid the bombs he shoots and * * Beacon Bomb a hole at the bottom of his base. A Servbot will jump inside * * the hole and pull wires or something. Now that hole will start to smoke. * * After you deal the damage, he will spin around the room. Move backwards * * and strafe until he stops again and hit another hole with a Beacon Bomb. * * Continue this process until all of the holes start smoking and you win! * ***************************************************************************** *** Mission 4 *** ***************************************************************************** * Giant Antlion * ***************************************************************************** * The giant antlion is pretty simple, except that he takes a lot to kill. * * basically, just stand back and shoot from a distance. The only real * * attacks that the antlion has is to make smaller antlions and eat your * * Servbots. If you Servbots get eaten, they'll be out of it for the rest * * of the battle, but you'll get them back when you kill him. The main * * objective of the smaller antlions is to pick up your Servbots and toss * * them into the giant antlion's mouth. Then, they'll start attacking you. * * * * To beat this boss, stand back and shoot all of the small antlions as they * * come towards you. Then, shoot the giant antlion until more smaller * * antlions start popping up. Keep your distance and keep shooting and * * you'll win with just a little effort. * ***************************************************************************** ***************************************************************************** * Nakkai Guardian * ***************************************************************************** * For the lack of a better or official name for this boss, I'm simply * * calling him the Nakkai Guardian. This boss, like most of those you've * * encountered so far, is relatively easy but requires a trick to beat. For * * the most part, simply send your Servbots at him until they plug his nose. * * Those things in the water will try to block your Beacon Bomb shots so * * shoot a lot of Beacon Bombs until the face is targeted. Then, jump on * * one of his legs and start blasting in his mouth when he opens up to * * damage him. * * * * During the fight, his claws in the back will launch floating mines which * * will attempt to push you back and damage you. Simply split your Bonne * * Bazooka shots between the mines and his mouth and you should defeat him * * relatively unharmed. * * * * Also keep your eyes out on the bubbles, and pop them if your Servbots are * * in them. Really, the key to this fight just really boils down to heavy * * firepower. * ***************************************************************************** *** Mission 5 *** ***************************************************************************** * Pink Mechnosentries * ***************************************************************************** * Again, I lack an official name but this should do. There isn't much to * * these things regardless though. You should just be able to jump at them *
* a lot and shoot them. They attack with machine guns and summon little * * gray ramming robots, but they shouldn't do anything against you now. The * * little gray robots will also disappear after a few seconds so you don't * * have to kill them. * ***************************************************************************** ***************************************************************************** * Tall Walker * ***************************************************************************** * This thing is totally stolen from Star Wars. Anyways, I'm not exactly * * sure what he does. I just Beacon Bombed him and shot my Bonne Bazooka at * * him full throttle and he didn't get a chance to attack as his life bar * * just dropped to nothing. * ***************************************************************************** ***************************************************************************** * Tall Walker and Pink Mechnosentries * ***************************************************************************** * What can I say? The last two bosses were so pathetic they had to combine * * their forces to assault you at the same time. Still, they're both pretty * * pathetic combined as well. Just blast the bajeebeez out of the tall * * thing and then start jumping around and shooting at the pink flying * * sentry things. This is really not hard with a good Servbot team and the * * Bonne Bazooka. * ***************************************************************************** *** Mission 6 *** No bosses! It's another puzzle game! *** Optional Mission: Casino Town Nukky *** No bosses! Hey it's just gambling mini-games! *** Final Mission: Payback *** ***************************************************************************** * Glyde: Round 2 * ***************************************************************************** * Seriously, run and shoot. It's all you need to know. With your superior * * Sniper Servbot, you should easily beat him. And if he crouches down, get * * ready to evade his purple lasers, which will shoot in three directions * * in front of him. (Directly ahead, left, and right). * ***************************************************************************** ***************************************************************************** * Colossus: Round 1 * ***************************************************************************** * This isn't actually a fight. You'll just be attacked by some Reaverbots * * while you run all the way around the head and use the Triangle button to * * pull out the red pillar power supplies. Blast any Reaverbot that gets in * * your way until you've pulled out all of the power supplies and then use * * one of the ramps on one of the four sides to get up to the top. Pull out * * four more while you avoid his green lasers and his flying minions. After * * you've pulled those four he still isn't dead, but look at the head * * itself. There are four up high which you can't reach. The answer is * * simple.... Beacon Bomb the remaining four and you've beaten round 1. * ***************************************************************************** ***************************************************************************** * Colossus: Round 2 * ***************************************************************************** * Glyde and Loath have activated the auxiliary power and now the head * * itself is floating around attempting to shoot you as much as it can in a * * last-ditch effort. His health bar is so long it goes off the screen! * * However, it really is a lot less than it seems. Beacon Bomb the head and * * have your Servbots attack it while you blast it with your Bonne Bazooka. * * Just keep your distance and pummel him hard and fast. One attack to * * really watch out for, though, is when he flies straight up. Get ready to * * jump because he's going to pound the ground which will hit you anywhere * * on the platform if your feet are on the ground. * ***************************************************************************** ***************************************************************************** *************6) People who I given my permission to use this FAQ************* ***************************************************************************** 1) www.mlu.cjb.net 2) www.gamefaqs.com ***************************************************************************** *********************************7) Credits********************************* ***************************************************************************** 1) To me, of course. ^_^ 2) To SuperDanny, who is the greatest friend. 3) To Capcom, who has created the best Action RPG ever! 4) And not to Capcom, for replacing Legends with Battle Network. Grrr! >:(