THE KING OF FIGHTERS '99 THE MILLENNIUM BATTLE ASAMIYA ATHENA CHARACTER GUIDE Version 1.0 August 14, 1999 Mossimo De Castro am_decastro@hotmail.com ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- TABLE OF CONTENT: 1 - INTRO 2 - KOF '99 STORY 3 - WHAT'S NEW 4 - LEGEND 5 - GENERAL MOVES 6 - NORMAL ATTACKS 7 - SPECIAL ATTACKS 8 - SPECIAL MOVES 9 - SUPER MOVES 10 - COMBOS AND SUPER COMBOS 11 - HOW TO FIGHT AGAINST CPU 12 - CREDITS ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 1 - INTRO: Well, before anything, I wanna say that this is my first Character Guide so I hope it to be good enough :) King of Fighters '99 is out and I think it is the best King of Fighters ever because is like a fusion of the earlier KOFs game mode. The only think that I find kinda bad is that the CPU is, in a certain way, too easy, but in the versus human opponents is great. Asamiya Athena may has not come as stronger as in KOF '98 or '96 but she still can be a real pain to the opponent when is correctly used. She really needs a good player behind the joystick to show all her battle potencial, but if you're a beginner and you like her you can also have a lot of fun during the fight. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 2 - KOF '99 STORY After Orochi was defeated Kyo, Benimaru and Goro split and came to fight around the world. While Goro and Beni were kicking asses on their own Kyo found Iori and encountered him; after this a misterious guy kidnapped him and started to make clones of him because he thought that Kyo was the strongest guy ever and with his help he'll be able to be the King of the world. Anyway, Kyo escaped from his kidnapper and nobody hear anything from him. A year after (1999), invitations to the King of Fighters were sent all over the world and Benimaru was invited to be part of a new Team where Goro and Kyo weren't. His invitation had two places taken and tow places open so he invited Shingo to join in the adventure. When Heidern received his invitation with the new 4 team members rule, felt suspicios with the not so media attended tournament and sent Ralf, Clark and Leona to investigate it along with his new corruption inspector: Whip. By their own, Psycho Fighters were training a new member, a weird psycho-power gifted kid, Bao when Chin received the invitation and he thought that is was a good chance for him to show his power and for Kensou to recover his fading psycho powers. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 3 - WHAT'S NEW Asamiya has done a haircut and changed her '98 fighting outfit for a Salior Shirt and a Jeans short. Now she's only available in two colors: Red and Blue. Her first intro has changed too; she comes into her scholar outfit and envolves herself in a psycho reflector to appear with her fighting clothes. She said good-bye to her neck collar but still keeps her star bandanna. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 4 - LEGEND u up A weak punch d down B weak kick b back C fierce punch f forward D fierce kick df down-forward P any punch db down-back K any kick uf up-forward A/B press A or B ub up-back AB press A and B simultaneously ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 5 - GENERAL MOVES Dash: f,f Athena runs toward opponent. Back Leap: b,b Athena jumps away opponent. Sliding Dodge: AB Something like the Extra Dodge with the Advanced Rolling. Dodge Attack: P/K during the Sliding Dodge. Athena hits with her elbow. Back Scape and Quick Dash: b + AB Athena jumps back and quickly jumps forward. Useful to dodge a single punch or a single kick, etc. and perform a deep attack or a throw. Hyper Jump d,uf/d,ub Athena's hyper jump covers the complete screen. Useful to jump over fireballs and perform an attack. Hyper Leap d,uf(softly)/d,ub(softly) Athena´s hyper leap covers a long range so when your opponent is ducking she can jump over him. This is sometimes useful, sometimes is really dangerous if you miss an attack or something. Stocks Needed for Super Moves and Scaping Guard and Breaking Guard. There is space for only three stocks and they charge when you attack. Guard Escape AB while Blocking Guard Break CD while Blocking Knocks opponent down Activate Counter Mode ABC (Three Stocks needed) Your ofensive ability increase You can perform all the super moves you want in like 30 seconds Activate Armor Mode BCD (Three Stocks needed) Your deffensive ability increase You can attack immediately after being attacked in like 9 seconds ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 6 - NORMAL ATTACKS A Attack Standing Far: Extended hand attack Very quick Good range Great priority Cancelable Standing Close: Elbow attack Very quick Great priority Cancelable Can be used as an anti-air Ducking: Same as Standing Far Regular Jump Straight: Same as Standing Far Regular Back/Forward Jump and Low Jump: Fingers attack Very quick Great priority Cancelable B Attack Standing Far: Kick to face attack Good range Good priority Quick Cancelable Can be used as an anti-air Standing Close: Almost same as Standing Far Ducking: Regular ducking kick Great range Great priority Quick Cancelable Regular Straight Jump: Knee attack Low range Great priority Quick enough Regular Back/Forward Jump and Low Jump: Same as Ducking, but can't be Canceled C Attack Standing Far: Open hand attack High range Great priority Not so quick, not too slow Standing Close: Elbow attack Great priority Cancelable Very Deep Can be used as an anti-air Ducking: Extende hand attack Good range Good priority Cancelable Regular Straight Jump: Almost like Standing Close Regular Back/Forward Jump and Low Jump: Slap-Shoulder attack Great range Very Quick Long Lasting Great priority Cancelable Very deep D Attack Standing Far: Flying roundhouse Long range Quick enough Standing Close: Knee attack Very Quick Great priority Cancelable Can be used as an anti-air Ducking: Kick to knees attack Good range Great priority Very Quick Long Lasting Cancelable Great as an anti-air Regular Straight Jump: Kick to face attack Good range Great priority Quick Long Lasting Regular Back/Forward Jump and Low Jump: Back leap kick Good range Great priority Very Quick If Athena jumps over the opponent the inside opposite knee will hit CD Attack Standing Body Attack Very Quick Great priority Can be used as an anti-air Cancelable Knock opponent down Jumping Powerful Kick Good priority Quick enough Cancelable Good Lasting Knock opponent down ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 7 - SPECIAL ATTACKS Chain Kick f + B Knee attack then straight kick attack 2 hits Cancelable Very Quick Great priority When close it seems to act like a counter attack (auto-guard) Oshiri Attack d + B, during jump Butt attack Cancelable Knock the opponent down when succesful Good priority Very Quick ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 8 - SPECIAL MOVES Psycho Ball Attack d,db,b + P Projectil 1 hit This is kinda slow coming out, but very effective In the good range it can be used as an anti-air Psycho Sword f,d,df + P (can also be done during jump) Anti-air 5/6 hits Very fast Good priority Phoenix Arrow d,db,b + K, during jump Air to ground attack 5/7 hits Quick enough Good Priority Psychic Teleport d,df,f + K Screen teleport Half screen when B, Full screen when D Very Quick Very effective when the opponent executes his jump Psycho Reflector d,db,b + B Returns projectils 1 hit Can be used as an anti-air Quick New Psycho Reflector d,db,b + D Returns projectils 4 hits Good recovery Psycho Shoot b,db,d,df,f + P Projectil 1 hit Slow recovery Another attack can be added when succesful ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 9 - SUPER MOVES *Stock needed for the execution of this moves Shining Crystal Bit (f,df,d,db,b)x2 + P (can also be done during jump) 1/2 hits Seems to be not as good as in KOF '98 but can be used to keep the opponent away Crystal Shoot f,df,d,db,b + P, during Shining Crystal Bit 1/3 hits (MAX) Straight projectil when A, Straight then up when C Can be used as an anti-air Phoenix Fang Arrow (d,df,f)x2 + K, during jump 10/22 hits (max) Multiple Phoenix Arrow Attack Excellent when the opponent is cornered ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 10 - COMBOS Jump, Deep C, Oshiri Attack Close to opponent, Ducking B, Standing A then Psycho Sword Jump, Deep D, D/C, Psycho Sword Jump, Deep D, D/C, Chain Kick then Pycho Sword Cornered opponent, Jump, Deep D, D/C, Chain Kick then Phoenix Arrow Psycho Shoot, Hyper jump, Phoenix Arrow/Psycho Sword SUPER COMBOS Cornered opponent, Jump, Deep D, D/C, Chain Kick then Shining Crystal Bit Cornered opponent, Jump, Deep D, D/C, Chain Kick then Phoenix Fang Arrow Cornered opponent, New Psycho Reflector, Shining Crystal Bit (Very hard to do) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 11 - HOW TO FIGHT AGAINS CPU Athena VS. K' A Psycho Ball Attack, then B Psychic Teleport, Standing Far C, Ducking D then Psycho Ball. Now he's cornered and the rest is about Ducking D and Psycho Balls, Standing C and Pysho Ball, Chain Kick, etc... Athena VS. Maxima Get away, then Hyper Jump with Deep D and perform any combo. Continue doing this until defeated. Athena VS. Benimaru Standing Far D always hit him. Can also just fight without jumping too much 'cause he'll be waiting with the RAIKOKEN. Athena VS. Shingo Just Fight. Watch your guard a lot. And execute combos when possible. Athena VS. Terry Fight him at the ground. If you jump too much he'll use POWER GEYSER. Use high priority attacks because he has a lot that are so. Don't teleport. Use Psycho Sword only when he jumps or in combos. Athena VS. Andy Also fight him at the ground. If you jump far he will use Zaneiken, if you jump close he will use Sho Ryu Dan. Jump is only useful when he is standing. If you corner him use a lot of Reflectors, he likes to get hit with 'em. Athena VS. Joe Don't teleport too much. Use high priority attacks and try to keep him away. Athena VS. Mai Run toward her then Dodge. After Dodging, Grab her or execute a Combo, she's pretty stupid when you're at her back. Athena VS. Ryo Use Ducking D only when close. Psycho Ball him a lot. Jump only when you need to and don't teleport if you don't have a psycho ball ahead you. Athena VS. Robert Reflect his projectils and attack him a lot. He has come pretty useless and powerless. Don't let him get away too much. Athena VS. Yuri Only use Leaps and Jumping CD. Try to corner her and fight like agains K'. Athena VS. Takuma Reflect his projectils and teleport to attack. Psycho Sword him when he jumps and Ducking D then Psycho ball when standing after beind knocked down. Athena VS. Leona Just fight her doing your best. Athena VS. Ralf Fight him like Benimaru. Athena VS. Clark Keep him away from you. Use a lot of Standing Far D and Jumping CD. Athena VS. Whip Fight her since the fight start and don't let recover ever. She's very dirty. C attacks is the best agains her. Athena VS. Athena Play tennis reflecting projectils. Don't jump 'cause she will use her teleport and attack you from behind. Use a lot of Standing Far C. Athena VS. Kensou Just fight. This is a pretty good battle. Don't miss your attacks 'cause he is not a forgiver. Athena VS. Chin Don't jump 'cause he'll use his Wizards mountain. Don't Psycho Ball him 'cause he'll use his Spinning Punch. Use close Ducking D and when he is Dodging get close and Grab him. Athena VS. Bao Play tennis reflecting proyectils. Watch your attacks 'cause he's pretty small. Try to corner him and play like against K'. Athena VS. King Do whatever you want. She's very stupid. Athena VS. Mary Don't jump too much. Try to corner her and attack her like against K'. Athena VS. Kasumi Jump, but don't attack. She'll do her counter so you just can grab her. You can also use A Psycho Ball then C Psycho Ball then A Psycho Ball... Athena VS. Xiangfei Just fight. This is a good battle too. Athena VS. Kim Use Ducking D then Psycho Ball and corner him. Try to execute combos when he's standing he will almos always be hit. Athena VS. Chang Psycho Ball him once in a while. When he performs his Chain Attack jump over him and try to combo. If you knock him down attack him like agains Kim. Athena VS. Choi Psycho Sword him a lot 'cause he's a compulsive jumper. If you knock him down, wait him with the Standing CD. He's pretty easy. Athena VS. Jhun Fight him as against Kim. Athena VS. Krizalid Hyper jump then Jumping CD. This is the basic against both of him. I think he is the easiest Boss after Orochi. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 12 - CREDITS Game FAQs <> Victor Martin <> Kailu Lantis al760412@campus.ira.itesm.mx jcarlo@hotmail.com lantis@mailexcite.com If I forget to you give you some credit and you deserve it, please e-mail me and I'll fix it. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 1999 Copyright Mossimo De Castro