Tenchu FAQ v 1.0 by Scott Dilley Version history v 1.0 first version Introduction OK, this is the first version of my Tenchu FAQ. I've gotten a lot of questions about this game, so I decided it was time for a FAQ. If anyone has any comments, suggestions, or additions please E-mail me at sdilley@uswest.com (all contributors will be given full credit.) This FAQ, or any of it's parts are not to be used for monetary gain, or submittal to any form of magazine or publication, without proper credit given to it's author, and any contributors. You may print or electronically duplicate this FAQ only in its entirety. Story I'm very rusty on my Japanese, therefore I will only be giving a synopsis of the story, and not a full translation. If any one out there would like to translate the story, I would be happy to make a space in this FAQ specifically for that purpose. Your first mission is to kill a wealthy, and evil shogun. Upon completion, you return to find your home town crawling with ninja. When you reach your Dojo, your mentor tells you some one has taken his daughter and your ninja counter part. You then set off on the trail, and after rescuing your counter part, you set out to rescue your mentors daughter. Menus This is where I've been getting the most questions, mainly on how to save the game. Main Menu There are three choices here, Start Game Begin a game Training Start a Training game Options Enter the Options Menu Options Menu Difficulty Easy or Hard Sound Stereo or Mono Volume Music Volume SFX Volume Exit Sound Test Test Music (D-pad left or right to cycle through tracks, circle to choose) Test SFX (D-pad left or right to cycle through tracks, circle to choose) Exit Memory Card Autosave On or Off Load Game Save Game Exit Dual Shock On or Off Exit Weapons These are the weapons you can use during the game, you can have four different kinds of weapons at a time, and no more than fifteen total. Normal Weapons Most of these are available at the beginning, the rest you get when you complete your first mission. How many items you have on stock depends on how many points you get when you complete each mission. Ninja Stars Throw these at enemies using the same targeting system as the grappling hook. Caltrops You throw these behind you, when an enemy runs over them, they take damage, they will also cause damage to you. Medical potion Use this to regain lost health. Bomb Throw the bomb at enemies to cause some damage, if you throw it while they are too close, you'll get hit too. Smoke Bomb Throw the Smoke bomb to cause enemies to choke, then take care of them while they can't do anything. Mine When you use this, you place it in front of you, make sure that you jump back a few times after placing it. This causes a lot of damage. Sake Throw this to attract an enemies attention, then run up and kill them. This is also poisoned, so if they drink it they can't fight. This is the most useful item in the game, and can last you an entire level with just a couple if your careful. Sleeping potion When you use it, you throw a sleeping powder at your enemy, then attack them while they snooze. Five colored rice The most useless item in the game, use it as a marker of where you've been. Secret Weapons To get the Secret weapons, you need to complete each mission with a score of 400 or more. There are nine secret weapons, one for each mission and one for the training mission. Ninja knives You throw four knives ahead of you, best if used from farther away, since they start out in a wide spread pattern, then track enemies. Yellow Scroll Teleport a short distance forward, use to get away from enemies quickly. Red Scroll Causes a flame to ignite in front of you, doing damage to any enemies who are standing there, very hard to aim. Luck Charm While you are glowing, you cause extra damage. Purple Scroll Use this to create a clone of yourself and confuse enemies. Leaf When you have one of these, if your health goes to zero or below you'll regain half of your health instead of dying. Uniform Put this on and you'll be able to walk past the guards for a limited time. Bone Use this to call up the ninja dog, who will attack any enemies in the area. Has a limited duration, and if he takes too much damage he'll disappear. Clay Flute This flute has unlimited uses. Use it when some an enemy notices you (yellow globe) and it will make a noise of an animal appropriate for the level. Missions Listed below are the various missions, there objectives, and short tips on completing it. Remember, there are several ways to get from the start of the level to the end, and one of the best parts about the game is the variety of ways you can play it. Training- This is a pretty simple level, kill all the enemies and run out the door at the end. To get a perfect score you can't be noticed by anyone. Remember, you can use throwing stars to kill without being noticed. Mission 1- Get to the main house and kill the evil and lecherous shogun. Beware, since he'll sick a hired swordsman against you, then shoot at you from across the room. If you maneuver the swordsman between you and the shogun, he'll get hit by the bullets. Mission 2- You must make your way through the town, then over the bridge and up the path to your dojo, where you talk to your mentor. Some enemies will jump on the rooftops, so be careful while running around on the roofs, or you'll be spotted. Mission 3- This time you start off in a forest, with several cave entrances in the valley floor. This level is a bit tricky, you need to find the main cave (it's the biggest one, with jail cells all over the place.) Once in the main cave, make your way to the slender bridge across a large pit. There will be a doorway on ether side of the pit, you want to take the right one. Jump to it from the middle of the bridge, then follow the tunnel the rest of the way around. The boss is a great big guy with a club, who has a bear, and sometimes a wolf as pets. Be very careful of the bear, some of his hits can take off half of your health bar. Mission 4- Your objective here is to reach the shrine, then climb to the top right hand side. Once there you'll drop back down to the ground and fight another great big guy with a club. After finishing him off, the guy who taunted you at the end of mission 3 appears, and you have to fight him. He doesn't use a weapon, but his feet are powerful, so be careful. Once you knock off about half of his life, he runs and you follow after. Mission 5- You must make your way through this pirate infested town to the largest ship (the one that's pictured in the level select.) Once there, you will fight with a large pirate, just hack away to defeat him. Mission 6- Here your at a mountain pass, and must make your way up all the way up. There are lots of places to fall, so you'll need to use your grappling hook a lot. When you get the long, skinny precipice, just go to the very end where you see a flower to finish the level. Mission 7- Here you must face the martial arts guy in black. Make your way to the top of his temple, then defeat him. Beware, he has a health potion, and will use it when his bar is half gone, so keep a close eye, and hit him when he try's to take a drink. This level is very large, so to get the most points, you'll need to take the time to explore. Mission 8- This is the final level, and the longest. You need to make your way up the steps and through the several gates. This first part is very open, so you'll need to be careful going up so your not seen. Climbing up the side and using the trees for cover is your best bet. Once you get to the main temple, you'll fight the martial artist in black for the final time, then jump down to the inner temple. Follow the passages to the end, and you'll finally see a big rock slab, jump into the hole after it moves. The final boss is very tough, and the lightning that shoots out of his sword is unblockable, so you'll need to move around a lot. The easiest way I've found to beat him is using the bone to summon the dog, this will distract him so you can run in and attack. Scoring The Scoring system for each mission goes something like this. 1. Sneaky kills you have 2. Regular kills you made 3. Times you've been spotted ( your orb turned orange ) max point is 400, each time you are spotted you lose some, after being seen for 6 times, it's pretty much pointless to hide yourself, because this rating will be near zero by then. 4. Innocent's you've killed, this score is deducted from the sum of 1,2, and 3. If you score above 400 total, you'll get a secret weapon. Controls Each character is essentially the same, and uses the same set of controls. The differences between the two is: Rikimaru has a shorter attack combo with his sword, but causes more damage with each hit, Ayame has a longer attack combo with her knives, but they cause less damage per hit. Other than that, there isn't much of a difference (although I personally think Ayame looks better.) Attack Maneuvers square Attack, press repeatedly for multiple attacks up, up, square Lunging attack up, down, square Attack behind you while turning left, square Left attack right, square Right Attack hold left, square, square Double Left attack (Ayame only) hold right, square, square Double Right attack (Ayame only) left, square, right, square Double Left attack (Rikimaru only) right, square, left, square Double Right attack (Rikimaru only) X, square Jump attack Other Maneuvers R1 Crouch R1, double tap right Roll to the right R1, double tap left Roll to the left R1, double tap up Roll forward R1, double tap down Roll backwards R1 against a wall Sneak along a wall X Jump X, left Jump to the left X, right Jump to the right X, down Jump backwards X, up Jump forwards X, up, up Dive forward X, down, up Jump forward, twisting in air, to face opposite direction triangle Activate item L1 Look R2, L2 Cycle through inventory Other I'll add more as soon as I have more info. If you would like to contribute, please E-mail me at sdilley@uswest.com, Thank you. Credit This FAQ was created by Scott Dilley thank you to Michael M. Wang, for sending me the correct scoring system.