Tekken 3 (PlayStation, Namco, 3D fighting game) Mokujin FAQ (Frequently Asked Questions) 11/5/01 V1.1 Written by: Richard Uyeyama (ru e ama best com)* * Instances of the letter "y", the "at" symbol, and all periods have been removed (replaced with spaces) from the above e-mail address in order to prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes from adding to the amount of e-mail I already get... The latest version of this file can be found at: It Was All Heihachi's Evil Plot http://www.best.com/~ruyeyama/psx/iwahep.html Document formatting, organization, and wording Copyright 2001 by Richard Uyeyama. Permission granted by author to duplicate (unaltered) this document in its entirety for NON-PROFIT purposes only. All other rights reserved. Author reserves the right to rescind specific or general permission, if he sees a reason (such as loophole abuse) to do so. 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Note, however, that due to the amount of e-mail I get, I may not be able to reply to every query or request I receive (also note that the lack of a reply will NEVER constitute legal permission). GameFAQs (www.gamefaqs.com) has been granted permission to host this document. The following webpage contains the most recent version of the above copyright notice. If there is a discrepancy between the above copyright notice and the one located on my current webpage, the information on my webpage will be treated as authentic: http://www.best.com/~ruyeyama/faqlegal.html Tekken 3 is Copyright 1994, 1995, 1996, 1998 by Namco, Ltd. Gon is Copyright 1998 by Masashi Tanaka / Kodansha. All rights reserved. "What's that style? Who dat be, huh?" -- Guru Ant (Parappa the Rapper 2) (slightly altered quote =) ) Table of Contents: 0. Document History I. Basic Stuff 1. What is this document? 2. Who is Mokujin? 3. Terminology, notation, and stuff? II. Mokujin Styles 1. Is it possible to select Mokujin's style, or is it random? 2. Which character styles can Mokujin use? 3. How do I recognize which style Mokujin is using? A. Match-initial actions B. Fighting stance C. Other 4. Is there any difference between the normal and Mokujin versions of a character? III. Miscellany 1. Do you know of any Mokujin-related codes? 2. What are those marks on Mokujin's back? ------------------- 0. Document History ------------------- V1.1: 11/5/01 Factual error fixed in Miscellany (thanks go to Adachi Mitsuru) Detail and clarity editing in various sections V1.0: 10/17/01 Launch version (8/24/00: J version PSX Tekken 3 (PlayStation the Best) now on sale) (9/1998: EU version PSX Tekken 3 now on sale) (4/29/98: U/C version PSX Tekken 3 now on sale) (3/26/98: J version PSX Tekken 3 now on sale) -------------- I. Basic Stuff -------------- I.1 What is this document? This document is an English language informational resource for the PlayStation version of Tekken 3, a 3D polygon versus fighting game by Namco. In this document, I'll be covering the answers to some of the most commonly asked questions in regards to the character Mokujin, as well as some other Mokujin-related information which may also be of interest. This is not a strategy guide, however, so do note that I will *not* be detailing strategies on playing against CPU and/or human opponents, either as or against Mokujin. This document was written for the J version of Tekken 3. It is, however, likely that some, if not all, of the Mokujin-related information contained herein will also apply to other home versions (U/C, EU, etc.) of the game... Also, although this document was written for the home (PSX) version of the game, some (but not all) of the information in this document may also be applicable to the arcade version of Tekken 3. From what I recall (i.e. I haven't specifically tested everything firsthand on an arcade machine), these are the things that apply (iirc): II.1, II.2, II.3.A (although I'm not sure if button 4 (RK) produced a random result), II.3.B, II.3.C (all but the "Music" section (the BGM does not pause when the arcade version loads a new style for Mokujin)), II.4 (although I don't recall whether the energy effects were different). And the things that don't appply (iirc): the "Music" section of II.3.C, III.1. I.2 Who is Mokujin? Mokujin is the 4th character that will be released (after Kuma/Panda, Julia, and Gun Jack) via the "time release" process (complete Arcade Mode with different characters) which unlocks 9 of the 11 extra characters (for more information on character unlock processes, consult a Secrets FAQ for this game). Unlike the other characters, Mokujin does not have a fighting style of his/her own. Rather, he/she will, before each round, randomly select someone else's style to use for that round... Mokujin has two "costumes": a male form (selet Mokujin with either Punch button) and a female form (select Mokujin with either Kick button). I.3 Terminology, notation, and stuff? For the sake of simplicity, I shall hereafter refer to Mokujin as "he" (as opposed to "he/she" or "he/she/it") in this document. In this document, I shall be using the "standard" numerical notation, when referring to the four buttons: numerical function controller defaults 1 2 LP RP S T 3 4 LK RK X O ------------------ II. Mokujin Styles ------------------ II.1 Is it possible to select Mokujin's style, or is it random? It's random. Before each round, Mokujin will randomly select a style to use for that round. Yes, it is possible for him to select the same style twice (or more) in a row... II.2 Which character styles can Mokujin use? Mokujin can use the style of any character in the game except: Anna, Doctor B., Gon, Ogre, and True Ogre. Here's a pair of lists for easy reference (characters listed in alphabetical order): Styles Mokujin can use (15) Styles Mokujin cannot use (5) Bryan Anna Eddy/Tiger Doctor B. Gun Jack Gon Heihachi Ogre Hwoarang True Ogre Jin Julia King Kuma/Panda Law Lei Nina Paul Xiaoyu Yoshimitsu iirc, Mokujin's repertoire of styles in the home version of Tekken 3 is the same as his repertoire in the arcade version (in which Doctor B. and Gon did not appear, and Anna was merely Nina's 3P costume (i.e. not a separate character)). Do note that Mokujin will only select from the styles of characters that are currently playable. So if, for example, you play as (or against) Mokujin when only 14 characters (including Mokujin) are playable, Mokujin's repertoire will be only 13 (as opposed to 15) styles... II.3 How do I recognize which style Mokujin is using? II.3.A Match-initial actions --------------------- At the beginning of every match, each character will perform one of two match-initial actions (exceptions: Gon and Anna (neither of whom Mokujin emulates) have only one each). By memorizing these, you will be able to identify which style Mokujin is using for the first round of the match. To make things easier, the match-initial action is actually selectable, simply by holding down a button as the stage loads: button result 1 or 2 action 1 3 action 2 4 or nothing random Side note: While normally, you don't get to do a match-initial action for True Ogre in Arcade Mode, do note that for 1/1 round matches (Fight Count = 1), you will get to do one. II.3.B Fighting stance --------------- For rounds other than the first, you don't get a match-initial action to view, so you'll have to examine Mokujin's stance instead. Each of the 15 characters he emulates has a unique ready stance, so if you learn to recognize those, you'll be able to identify Mokujin's style before the round begins. II.3.C Other ----- Attacks - If you're unable to identify Mokujin's style before the round begins, you may be able to identify him by what attacks (including throws) he is able to do. Music - Because the home version of Tekken 3 apparently plays the stage BGM directly from the disc, the game is unable to load a new character into memory without momentarily interrupting the music. Thus, if the music *doesn't* get interrupted (before any round after the first), you know that Mokujin's style will be one of the two styles already in memory (i.e. the same style Mokujin used last round, or the same style as Mokujin's opponent). Conversely, if the music *does* get interrupted, you know that Mokujin will *not* be using one of the two styles previously (last round) in memory. Side note: A style in memory will not be discarded unless a new style is loaded. So if in Round 2, Mokujin switches to the same style as his opponent, the style Mokujin used for Round 1 will still be in memory, even though neither character is using it. Thus, if in Round 3, Mokujin switches back to his original (used in Round 1) style, there will be no interruption of the BGM... Win pose - If you failed to identify Mokujin's style during the round, and yet still somehow won, you could try identifying his style by his win pose (if you haven't yet won the match, this can be useful information (see "Music" section, above)). Each character has four win poses (exceptions: Gon and Doctor B. (neither of whom Mokujin emulates) have only one each, and when using her P3 (seifuku) costume (i.e. this won't apply to Mokujin), Xiaoyu's win1 will be disabled (one of the other three will be chosen randomly instead)), which can be selected simply by holding down one of the four attack buttons as the win pose loads. II.4 Is there any difference between the normal and Mokujin versions of a character? Yes. While Mokujin has no extra (or disabled) moves, there are some other differences. Height - The Mokujin version of a character may be taller or shorter than the normal version of that character. While in most cases, a slight difference in height will not make any significant difference in how one should play a particular style, in the more extreme cases (Kuma/Panda style, for example), you will probably notice a difference in the effectiveness of certain moves and combos. Energy effects - Mokujin's energy effects will differ from those of the character he's emulating. Instead of the energy effect for the character he's emulating (Heihachi's electricity effect, for example), Mokujin will have a greenish glow. --------------- III. Miscellany --------------- III.1 Do you know of any Mokujin-related codes? Just one. Alternate hit sounds - Hold Down (or down-right or down-left) on the d-pad/stick as a round loads, and during that round, instead of the normal sounds when Mokujin gets hit by (or blocks) attacks, an alternate set of sounds will be used. III.2 What are those marks on Mokujin's back? The character you see repeated on Mokujin's back is "sei" (can also be read as "shou"), a Japanese character with a variety of contextual meanings, including: true, just, correct, exact, original, and plus (mathematical addition). "Sei" is a 5-stroke character, and is sometimes used to keep track of an event-updated count, in much the same way as the pattern of four vertical lines and a diagonal slash across them is used in Western society. There are ten complete characters and one incomplete character on Mokujin's back. The incomplete character contains the first three strokes of "sei". Thus, the number represented on Mokujin's back is 53. As far as what's being counted... I don't know. The number of days/weeks/years Mokujin's been alive, perhaps? ------------------------------------------------ The latest version of this file can be found at: It Was All Heihachi's Evil Plot http://www.best.com/~ruyeyama/psx/iwahep.html ------------------------------------------------