TALES OF DESTINY (Demo) FAQ / WALKTHROUGH Version 1.0 Copyright - Namco 1997 Character design - Mutsumi Inomata Sony Playstation Made by Kamui E-mail: leo@inw.psi.br Updates - Version 1.0 - Finished in January 30, 2004 Version 0.9 - Finished in October 2, 2003 First version - About March 2002 Contents: 1. Introduction 2. Walkthrough of the Demo 3. Character progression 4. Demo to final game differences. 5. Extras / Secrets 6. Legal information / Thanks / Contact info 1 - - INTRODUCTION Once upon a time, gamers only get to heard of new games on pressed media, and play the game once it was released. But, this changed with the advent of the CD media. Developers used that to show previews builds, playable or not, of the games to create hype for the title and receive feedback from the potential buyers. That gives the developer time to correct some things, some for the good, others not. So these demos are a living proof of the development of a certain title, which makes demo of the games so valuable to certain persons. Tales of Destiny was originally released in Japan, 1997. In December 1998, Ridge Racer Type 4 was released with a 2 CD set. The first one came with the game itself. The other come with many things of the Ridge Racer series, it contained the original version of Ridge Racer released for the PS (and a improved version, called Hyper Ridge Racer), information about the Ridge Racer series and a section called NAMCO CATALOGUE'98, that was collection of information of all Namco games released in Japan at that time (much like the Square collection) and some of this games included interactive material, such as the playable demo from Tales of destiny. Once I began to play it, I realize that it wasn't an average demo. For my surprise, the demo is deep, lengthy (+1h play) and come with some surprises: new illustrations by Mutsumi Inomata and extra sequences that was deleted from the final game. Others playable demos on the NAMCO CATALOGUE'98: Tekken 3, Libero Grande and Klonoa. There is also a video preview of Ace Combat 3 and an Art gallery of Dragon Valor. 2 - - DEMO WALKTHROUGH After you choose the game, a screen Tales of Destiny - Now Loading will appear. And so the game will automatically begins. DRACONIS SHIP The game begins on the Draconis ship, just like the final game, and you will see the entire introductory scene with Stahn "Country boy" Aileron being discovered by the crew of the Draconis. And so, with the invasion of the monsters, until you get Dymlos. After get Dymlos, you can fight and escape the ship, alive..... Enemy - Barbarian, Wyvern HELP MARY TO RESCUE A "FRIEND" PHANDARIA MOUNTAINS - After the escape from the Draconis, the game will show you Garr "Sarcastic character" rescuing you from the ice field near Alba's house (that doesn't appears on the final game!!!!). After that you will leave Alba's house. The next scene shows you talking with Mary "Amnesia + Muscles" and entering the ruins from the ice field to rescue a friend that was trapped inside a dungeon. Even Dymlos being against the idea, Stahn "Nice Guy" decides to help someone in danger. SNOW TEMPLE - The dungeon is pretty straightforward, with few places to go. This first part of the dungeon is exactly the same of the final version, but the items dispositions are different. The second part of the dungeon is virtually identical of the final game. And so, you find Mary's friend Rutee "Greedy bitch" in a trap. After rescuing Rutee "Ungrateful bitch", you have to face 3 imperial Seinegald guards. Chests - 2 Wooden Shield, 1 Rapier, 3 APPLE GEL, 1 PINE GEL Enemy - G. Slug, Sprite, BOSS - 3 Guards REACHING JANOS When you defeat the empire guards, you will reach the city of Janos, and so, you will chat with Mary and Rutee in a bar, and know that Rutee has a Swordian too. And so, they agreed to travel together. The next morning, Rutee says that they will go to the town of Harmentz for a work but before you depart, Stahn will hear a lecture of the lens recycling system by the Oberon corporation and the role of lens hunters (Mary and Rutee job). You can explore the town and buy items, and such. From the edge of the city you can leave to the world map. From the city of Janos you can go north to the city of Harmentz, that is your next destination, but you can also go to northwest to the city of Darilshed or even go further north to the forest entrance to the Straylize temple. TROUBLE IN HARMENTZ You will eventually reach Harmentz. After you enter town, automatically a cutscene with begin. You will enter the city and the deliver the old cane to Walt and are allowed to stay the night on his mansion. On the next morning.... After you climb down the stairs, the guards of the Snow temple will try to arrest you, but the team escapes the ambush. On the outside of the mansion, a pack of Seinegald Soldiers will surround your team, and you will have to fight your way. You will defeat them, of course...and so Leon "Coldblooded child" Magnus, a knight from the Seinegald army, will challenge Stahn and the others. Even that you are way more powerful than Leon (very different from the final version, when you don't last 30 seconds), you cannot defeat him. So lose on purpose, otherwise the game doesn't advance. And so a child alone can beat 3 Lens hunters with Swordians. You will be taken to Darilshed, capital of the Seinegald Empire, to be judge by the king of Seinegald. Enemies - 7 guards Boss - Leon ALL THE WAY TO THE STRAYLIZE TEMPLE The king will sentence you to death, but Hugo, the Oberon CEO, save them and convince the king to send them to the Straylize temple, that's a dangerous place. But, you won't be released freely; the guards put in you a necklace that emits electric shocks on the wearer by remote control. Also, Leon will go with you to the Straylize temple. North of the city of Darilshed is the entrance of the Straylize temple, and is a dense forest. You have to enter the forest to reach the Stralize temple, there is some chests along the way. Be sure to grab them, because the enemies are stronger than ever. Items - 2 Apple gel INSIDE STRAYLIZE TEMPLE Before entering the On the Straylize temple, you will meet with a girl turned to stone, meanwhile a monster is closing by... BOSS - Barudeiosu 3 Skeletons Stahn and the others get to take her from the petrified state and know that she is a priestess, named Philia. Philia says about the Eye of Atamoni. The Swordians explain to them about the eye menace, and Philia goes with them, also there is a length text with a black screen. They say about the Straylize temple, Philia and the Eye of Atamoni. END OF THE DEMO 3 - - CHARACTER PROGRESSION The character progression of this demo is so cool because you can get ridiculously strong on level 6 (!!!!!!), and you get most skills and spells at level up. And so the demo show you abilities that you will only have on the level 30 and near the end of the game. STAHN AILERON Level 1 - Majinken (Magic Missile) Yourinjan (Kick attack) Koga Hazan (Tiger Blade) Fireball Firewall Level 2 - Hou! Tenku (Rising Phoenix) Level 3 - Mahou! Engiki ha (Fiery wave) Level 4 - Hou! Bakurengi (Hell Fire) Level 5 - Explode MARY ARGENT Level 1 - Majinken (Power Missile) Mojuken (Beast Blade) Level 2 - Gouraiken (Double Blade) Level 3 - Shishi! Renkou RUTEE KATRET Level 1 - Search Gald Firsto Aido (First Aid) Ice Neddle Level 2 - Snipe Air Level 3 - Nurse Level 4 - Thievery Level 5 - Ice Wall LEON MAGNUS Level 1 - Majinken (Missile Sword) Yurinjan (Kick Attack) Stone Break Level 2 - Pico Hammer Level 3 - Houriu enga don Level 4 - Stone Wall 4 - - DEMO TO FINAL DIFFERENCES The main motivation for me to write this FAQ is pointing out what the demo has that the final game doesn't.... INTERFACE - There is no opening movie or title screen. - The "NOW LOADING" screen doesn't exist on the final release. - In the menu screen the SAVE option are disabled. ART - The character design that appears on the status screen for Stahn, Mary, Rutee and Leon are different for the final game. There are 4 original portrait made by Mutsumi Inomata (one for each character, that are from the TOD art book, that are advertised on the Namco collection) DUNGEONS - There are no save points on the game (which means that you can't save on the demo). - The room on the Draconis where Dymlos is, are actually lit and you can see all the extension of it. - The crate "puzzle" on the first room of the Draconis ship doesn't exist. - The dungeon on Phandaria plains, both from the rescue of Chelsea and the road to Janus, don't exist on the demo. - The skill tablet that is on the way to the Straylize temple (Phoenix) isn't there. - When you arrive in the Staylize temple, the dungeon and the crystal puzzle are nowhere to be found. LOCATIONS - The city of Janus is exactly the same as the final game. - The city of Harmentz are also exactly like the final game, but you can only explore it after meeting with the Darilshed king. - The city of Darilshed only consists in the King's room. If you enter Darilshed before you enter Harmentz, you will appear on the King's room and the guards will ask you to leave. - The town of Cresta and Armeida don't exist on the demo. BATTLES - On the battle, Rutee's Nurse is different. On the final game, the nurses open first aids box in front of the party. On this version thought, the nurses give the characters a shot on each character. - Much of the enemies in this game are recycled form the final game but their enemies that don't appear normally in determined places. - The fight against Leon is very easy, almost too easy. But in the final game you will be punished to death. GRAPHICS - There are missing some frames of animations, mainly of the enemies. - When the escape pod is falling down (Mode 7 scene), the background is rotating but the ship doesn't. In the final game the ship and background and the ship rotates in different direction. - Some backgrounds (old ruins and the desert) have serious polygon breakup problems. SOUND - When Stahn is being beating up in the Draconis, he doesn't screams. But he does yell at the final hit. - The Harmetz theme is slightly different from the final release song. WORLD MAP - From the city of Janus you can use any exit that you will get on the world map. - Exploring the world map: there are only 4 locals to go that is Darilshed, the forest entrance to the Straylize temple and the city of Harmentz. - Cresta, the hometown of Rutee and Armeida, the last city before the Straylize temple, don't exist in the demo. STORY - On the beginning of the game in the final game, a member of the Draconis tells Stahn to get IT from the basement; on the demo there is no mention of this. - Dymlos doesn't mention the Aether's wars to Stahn, on the beginning of the game. - The rescue of Chelsea doesn't exist on the demo. - The passport issue on the city of Janos doesn't exist on the demo. - You meet with Mary in Phandaria plains, not in Janus. - When you have to go to the city of Harmentz, to deliver the old cane to Walt, but you never get the old cane as an item. - The scene with Stahn being punched by the Walt bodyguard is absent from the demo. - The prison scene in Darilshed doesn't exist on the demo. - Stahn and the others go to the Straylize temple without much explanation as have on the final game like the existence of the Eye of Atamoni. There is only explaining about the shocking necklace. - The scene with Leon and Marian on the house of the Oberon CEO, doesn't exists on the demo. - There is a scene just before entering the Straylize temple that don't exist on the final game. - The boss fight in the Straylize temple doesn't exist in the final game. ITEMS - Some initial equipment (Mary, Leon) is different of the final game. - On the city of Janus, you can buy some items and equipment, but all this items is fairy inexpensive. - Some items in the treasures chests are different from the final game. - All characters except Stahn are initially equipped with a Chanelling stone, but can't use a multiplayer to control the characters (weird....). - You begin with a Food Sack S, but there is no food to put on the Food Sack (very weird...) - You begin with a combo command, and you can't equip it on Stahn (very, VERY weird....) SECRETS - The Garr rescuing Stahn scene on the ice field near Alba's house that doesn't appears on the final game. - Karyl cameo appearance!!!! If you go to the entrance of the Straylize temple before you go to Harmetz to fight Leon, Karyl will tell you to leave this place and don't return until the final game is concluded. In the final game, Rutee will tell you to leave. - The text on the end of the demo is nowhere to be found on the final game. 5 - - EXTRA / SECRETS A) Game information - Demo NAME: Ridge Racer Type 4 (SCPS 01800) (SCPS 01798) (Jogcon Version) PUBLISHER: Namco DEVELOPER: Namco RELEASE DATE: December, 1998 PRICE: 5800 yen 7800 yen (Jogcon Version) Game information - Final version NAME: Tales of Destiny (SCPS 1100) (SCPS 91111) (Playstation The Best) PUBLISHER: Namco DEVELOPER: Namco RELEASE DATE: December, 1997 PRICE: 5800 yen 2800 yen (Playstation The Best) B) Other demos on the NAMCO COLLECTION'98 1 - Libero Grande Status : PLAYABLE Arcade Opening : YES Options : LIMITED Demo only features: No Already Released: YES On the Libero Grande demo, you can try the exibition mode and the Challenge 9 mode. In the exibition you can play a VS game with a second player and 1p/2p VS CPU. There is only two leaders to choose: Raimundo and Gaston, and 4 teams to choose: Japan, Jamaica, Croatia and Argentina. There is only one match with the other captain and a random team. The Challenge 9 mode has 2 categories: Sidewinder and Hawk Eye. 2 - Tekken 3 Status: PLAYABLE Opening CG : YES Arcade CG : NO Arcade opening : LIMITED (there is no alternative opening) Options : NONE Demo only features: NO Already Released : YES There is only the arcade mode and only two fighters: Xiaoyu and Eddy. You can fight against these 2 plus Lei and Paul. This is the funniest demo of all because this is for sure a build of the final release: There is slowdown, texture warping and bad polygon models and textures on almost all characters. But the gameplay was left the same as the arcade version. 3 - Klonoa : Door to Phantomile Status: PLAYABLE Opening CG : YES Options : NONE Demo only features: YES Already Released : YES The Klonoa demo is a literal translation of the first world (1-1, 1-2 and boss). All the voices was kept intact. There is a screen with the characters designs of Klonoa and his friend and some text after you finished the demo. 4 - Ace Combat 3 Status: VIDEO ONLY (32 seconds) Opening CG : NO Options : NONE Demo only features: YES Already Released : NO The video of Ace Combat 3 is most fascinating because there is hints of what the future release may became. The graphical engine was already done. The video shows the city landscapes in hi-res and shows the different angles of the airship. Also there is mention of the key factors of the story of the game like: Nexus, sublimation, tele existence, aero coffin, UPEO, Neucom, Ouroboros, United States of Euro-Asia (I don't remember of this thing....) and most important: Electrosphere. The interesting part is that the game at the time of the release of RR4 was called only Ace Combat 3, without Electrosphere (the final release was called Ace Combat 3: Electrosphere); there is no mention of it on the video or the NAMCO CATALOGUE'98. The expected release date on the info was Winter 99. 5 - Dragon Valor Status: Illustrations Opening CG : NO Options : NONE Demo only features: YES Already Released : NO There is 7 illustrations of the game: The first shows Clovis with a sword, the second is the princess, 3 and 4 shows dragons, the other 2 shows sketches of dragons, and the last one shows all the dragons, Clovis and a chained princess. The expected release date on the info is Spring 99. C ) Next project / Released FAQ's. Serei Hata Rayblade (PS) - 30% completed Black/Matrix Cross (PS) - 20% completed Generation of Chaos (PS2) - 10% completed Black/Matrix 2, Shaman King - Spirit of Shaman, Samurai Deeper Kyo, Psychometrer Eiji, Cyberorg, Racing Lagoon, Digital Holmes, Maken Shao, Project Minerva Professional, Makai Tensei, Guardian Angel, Beat Mania 6 + core mix. Mail me if you have any interest on these titles - Others released FAQ's Akumajou Dracula - Castlevania Chronicle FAQ (PS) Biohazard Complete Disk FAQ (PS) Card Captor Sakura - Clow Card Magic FAQ / Walkthrough (PS) Houshinengi FAQ / Walkthrough (PS) Kaikan Phrase Datenshi Kourin FAQ / Walkthrough (PS) Tales of Destiny (demo) FAQ / Walkthrough (PS) Tales of Destiny 2 Title FAQ (PS) PUMP IT UP: the season evolution FAQ (ARCADE) PUMP IT UP: extra FAQ (ARCADE) Unlimited SaGa FAQ / Walkthrough (PS2) 6 - - LEGAL INFORMATION / THANKS / CONTACT INFO. A) Legal Information This document is (C)?2002, 2004 Leonardo Lugarinho. All rights reserved. Tales of Destiny is (C) 1997 Namco. All rights reserved. Ridge Racer Type 4 is (C) 1998 Namco. All rights reserved. All other trademarks is related on their respective owners. This document can be freely distributed on this original, non- edited form and for non-profit uses ONLY. If you wish to put this document on your homepage, send an E-mail first. B) Thanks Many thanks to: My family My friends Namco All the people that like the Tales series C) Contact info Questions, comments, suggestions....fell free to send me an E-mail to leo@inw.psi.br with TOD-Demo as subject.