Syphon Filter and Syphon Filter 2 Combat Tactics and Weapon Specifications Guide By Laughing Hyena Velox (fluffyhyena@hyena.g2gm.com) Website: http://hyena.g2gm.com/ Version 3.1 Table O' Contents: SECTION 1 Introduction 2 Controls 3 General Tactics 4 Weapons 5 Specific Tactics 6 Q&A 7 Misc. Stuff SECTION 1 Introduction: This document is a guide to combat in the Playstation games Syphon Filter and Syphon Filter 2 (when refrring to the first game, I will use the term Syphon Filter 1 or SF1, when refering to the second, I will use Syphon Filter 2 SF2; I will refer to the entire series as Syphon Filter or SF). It details tactics and strategies for playing the games' action segments. There are no secrets, cheats or walkthroughs, just tips on how the game works and how to play it well. However, if you are new to Syphon Filter and need some tips on how to play, or if you are a veteran of the series but want to improve your skills, read this guide. Some of the tips in the first strategy section (Section II) is not specific to Syphon Filter; they were actually taken from tactics hyenas use in predation and dealing with rival predators. However, I wrote on how these apply to the game and how to use them. Hyenas are so smart. And fluffy. The other strategy sections and Syphon Filter specific; they give details on game mechanics and specific strategies. Any questions, comments, corrections, contact me at [fluffyhyena@hyena.g2gm.com] laughing-hyena-velox@rock.com and please use “Syphon Filter” as your subject heading so it doesn’t get mixed up in my hyena-mail and junk-mail. Hyenas Forever! SECTION 2 Controls: The manual for both Syphon Filter games do not make the controls very clear. Here is a short, clear version of the default controls: Any mode: Buttons Start Use ACD Select Switch weapons+ Select (hold) Open weapons display+ L2 and R2 Cycle through weapons when weapons display is open+ +not when rolling, climbing or hanging Normal Situation: D-pad Up Move forward Down Step backward Down (tap) Turn 180 degrees Left/Right Turn left or right, respectively Buttons Square** Use weapon Triangle Reload, pick up item, operate device, toggle switch, climb, recieve transmission via ACD, open door etc. Circle Roll (dodge maneuver) X Crouch* L1 (hold) Manual aiming mode L2 Move left R1 (hold) Automatic aiming mode R2 Move right Auto-aim Mode: D-pad Up Move forward relative to target Down Move backward relative to target Left Move left relative to target Right Move right relative to target Buttons Square** Use weapon Triangle Reload, pick up item, operate device, toggle switch, climb, recieve transmission via ACD, open door etc. Circle Roll (dodge maneuver) X Crouch* L2 Move left relative to target R1 (tap) Switch target R2 Move right relative to target Manual Aiming Mode: D-pad Up Aim down Down Aim up Left Aim left Right Aim right Buttons Square** Use weapon Triangle Reload, pick up item, operate device, toggle switch, climb, recieve transmission via ACD, open door etc. Circle Zoom out (with scope) X (hold) Crouch* L2 (hold) Shift left* R2 (hold) Shift right* *you will return to your original position when you release the button. **hold for automatic fire, tap for single shot/burst SECTION 3 General Tactics: Dodge fast and bite hard!: This is a very effective tactic, taken from situations where hyena packs face off against lions. Attack or pursue an opponent, but back off or dodge when he faces you to avoid a counterattack. In Syphon Filter pretty much every enemy has a ranged weapon; backing away probably won't help but moving behind cover does. For quickly popping in and out, try using manual aim and using to L2, R2 and X buttons to pop up and quickly return to a safe position. Also, watch the danger meter; it tells you whether an enemy is targeting you and how close he is to actually hitting you. When it flashes, it's time to dodge or kill your antagonist quickly. When moving out of an enemy's way, don't forget to roll; it decreases your chances of getting hit. Don't waste carcasses: Hyenas waste nearly nothing; they will eat the carcasses of fallen opponents and rivals (after the fighting stops, of course). In Syphon Filter it is EXTREMELY important to search every killed enemy for items, weapons and ammunition. Half the weapons and ammo you get comes from your opponents. Opportunism: Opportunity can sometimes be a hyena's most potent advantage. A hyena can find ways to acomplish a goal without working as hard, in ways such as attacking prey that is weak or distracted, and taking on lions when they are outnumbered or wounded. In Syphon Filter taking on a distracted enemy or waiting for the right moment to strike can mean the difference between survival and defeat. It is possible to rush an opponent with the knife when it is reloading or hesitating, and taking down a distracted foe can get you an easy ammo pickup. Retreat when approached: When hyenas are attacked by lions, they will sometimes initially retreat, but regroup and counterattack. In Syphon Filter, it’s often a good idea to back off when a group enemies appears, then use the in-and-out strategy discussed above to eliminate them. Taking on a group of opponents and letting them surround you is never a good idea. Assume a Defensive Position: When a single hyena is attacked by a group of antagonists, it will assume a defensive crouch and fend off its attackers. In Syphon Filter crouching behind cover is an effective defensive tactic. Remember that you can’t hold position indefinitely; you’ll have to counterattack eventually. However, a good defensive position helps you take on enemies at your own pace. Attacking Legs: Legs, despite containing any vital organs, are important to survival. For example, a hyena or hyena pack bites the legs of prey to make it collapse or slow. This works somewhat in Syphon Filter; although head shots are preferred, a shot to the leg often negates any protection an enemy might have from a flak jacket. With the air taser a head shot and leg shot have the same effect (electrocution). However, damaging the legs does not actually cause tripping or falling because of game engine limitations. Note that shooting the legs might cause less damage than a body shot if the enemy in question doesn't actually have a flak jacket. Isolation: Groups of hyenas isolate their enemies or prey to make them easier to pick off. It's a lot easier to grab a wildebeest calf when it's unprotected. However, in Syphon Filter, you usually won't have an ally to help you, and if you do, they probably won't act as a distraction while you pick off enemies. The trick is to position yourself so that only one enemy can fight you at one time. Don't always fight: Sometimes, it's best to run when confronted with bad odds. A single hyena can't hope to take on an entire pride of lions. When retreating in Syphon Filter, it's best to remember that enemies can still shoot you from far away, so try turning corners or crouching behind cover when pursued. Sometimes you might have to settle for shooting only the enemies in blocking your path and avoiding the others. When running from enemies, don't forget to roll. Note that most of the time it's best to eliminate as many enemies as possible; retreat when you're desperate, not when you have a chance. It is also a good idea to simply evade enemies while completing non-combat objectives; it is useless to try to fight every enemy when your priority should lie in the mission goals. A hyena disptuing a kill with African wild dogs doesn't bother biting at every dog, it goes in and grabs the meat. SECTION 4 Weapons How weapon descriptions are structured: Name: (name of weapon) Clip size: (number of shots in one clip/how many clips you can carry) Ammo Capacity: (for weapons without clips, how much ammo can be held inside) Weapon size: (whether the weapon is large or small, which determines its firing arc) Pickup: (how much ammo you get from taking an enemy's weapon) Damage: (how much damage it causes, taking into account firing rate. This is based on what it seems like in-game, rather than manual or pause screen descriptions) Firing mode: (semi-auto, automatic, etc.) Semiautomatic - fires every time you press the fire button Automatic - fires until you release the button Manual Reload - fires once and then must be reloaded or reset Description: (how it can be used, how good it is in, availability, etc.) While some information is taken from the in-game descriptions, I have made adjustments based on experience. The damage rating is not the damage from one shot, but how much damage the weapon can cause given any period of time. For example, the G18, while average in damage, fires so fast that it causes enough damage to be rated as a more powerful weapon. Firearms: 9mm Semiautomatic Clip size: 15/6 Weapon size: Small Pickup: 10 Damage: Low-Medium Firing mode: Semi-automatic Description: The 9mm is an okay weapon that causes a bit of damage and being semiautomatic, has a decent firing rate. However, you can usually get better weapons. Ammo doesn’t show up often for this weapon, but it really isn't reliable anyway. .45 Semiautomatic Clip size: 10/6 Weapon size: Small Pickup: 10 (full clip) Damage: Heavy Firing mode: Semi-automatic Description: The .45 is a powerful weapon and causes one-shot kills at close range. However, it really doesn't have much ammo capacity. However, ammunition is plentiful in some situations and the .45 packs so much of a punch the amount of rounds expended is relatively low. G-18 Machine Pistol Clip size: 33/6 Weapon size: Small Pickup: 33 Damage: Heavy Firing mode: Full automatic Description: While small, the G-18 can really rip through enemies with its incredibly fast firing rate. It can tear through even armoured enemies like a hungry hyena through fresh meat! However, it runs out of ammo quickly and there aren't many enemies that carry it. Save it for desperate situations or use it in conservative bursts. BIZ-2 Machine Pistol Clip size: 66/6 Weapon size: Small Pickup: 66 (full clip) Damage: Medium-Heavy Firing mode: Full automatic Description: The BIZ-2 is a powerful, fast weapon that holds plenty of ammo. Even with one clip, the BIZ-2 has enough firepower to take on a whole bunch of enemies. It’s a good, all purpose weapon that can handle just about any situation. Extra ammo isn't always common, but just one clip can last a while if used sparingly. HK-5 Machine Pistol Clip size: 32/6 Weapon size: Small Pickup: 8 (SF1) or 16 (SF2) Damage: Medium-Heavy Firing mode: Full automatic Description: A good weapon to reach for in non-specialized situations, the HK-5 is a fast-firing, powerful machine pistol, although technically inferior to the BIZ-2 in ammunition capacity. Usually, ammo from fallen enemies is common, so go ahead and unload on enemies. 12 Gauge Shotgun Ammo capacity: 25 Weapon size: Large Pickup: 5 Damage: Heavy Firing mode: Manual reload Description: While it has obvious weaknesses, such as its slow firing rate, reduced (about half) damage at long range, and its small ammo capacity, the shotgun is an excellent weapon. It loses effectiveness when used against large groups of enemies. Combat Shotgun (SF1 only) Ammo capacity: 30 Weapon size: Large Pickup: 5 Damage: Heavy Firing mode: Manual reload Description: The combat shotgun is surprisingly similar to the normal one, except that it holds 30 shells. Treat it as the same weapon. UAS-12 Automatic Shotgun Ammo capacity: 12 Pickup: ?? Damage: Heavy Firing mode: Full automatic Description: The UAS-12 is a powerful automatic shotgun; while its firing rate is lower than most automatic weapons, it has the power of a 12-gauge. Its main weakness is its small ammo capacity. PK-102 Assault Rifle Clip size: 30/6 Weapon size: Large Pickup: 10 (SF1) or 15 (SF2) Damage: Medium Firing mode: Fully automatic Description: Like the M-16, the PK-102 is a good medium weapon for general use. It has a good firing rate and can eliminate unarmoured enemies quickly. However, ammo is not always abundant, so be careful with it. It has about the same damage and firing rate as the M-16. M-16 Assault Rifle Clip size: 30/5 Weapon size: Large Pickup: 15 Damage: Medium Firing mode: Full automatic Description: A good all-round weapon, the M16 has a pretty good firing rate, and has lots of ammo. It makes a good main weapon to use for general purposes. In most situations where the M16 is available there are plenty of clips to be taken from enemies, so don’t be afraid to use ammo. K3G4 Assault Rifle Clip size: 20/6 Weapon size: Small Pickup: ?? Damage: Medium Firing mode: Fully automatic Description: The K3G4 fires special rounds that pierce flak jackets. It’s useful for eliminating armoured enemies when you don’t have time for head or leg shots, or when you’re badly wounded. While it is technically an assault rifle, it has full a 360-degree firing arc. Sniper Rifle Clip size: 10/3 Weapon size: Large Pickup: 10 (full clip) Damage: Low Firing mode: Semi-automatic Description: The sniper rifle has a zooming scope that can identify parts of a target’s body. Despite this, it’s still a weak weapon that’s really not useful. Its scope is good for studying enemies up close, if you really need to. If needed, it can be used in a fire-fight, but the even the 9mm is preferable. Nightvision Rifle Clip size: 10/3 Weapon size: Large Pickup: 10 (full clip) Damage: Low Firing mode: Semi-automatic Description: The nightvision rifle is like the sniper rifle, without the fancy optical-recognition. It has an infrared scope, so it’s good for scouting out enemy positions. Note that this weapon fires slower than the sniper rifle; avoid using it in dangerous situations. It has a wider field of view than the sniper rifle in SF1, though the reverse is true in SF2. H11 Automatic Sniper Rifle (SF2 only) Clip size: 50/6 Weapon size: Large Pickup: 50 Damage: Medium Firing mode: Full automatic Description: The H11 has an awesome firing rate that rivals the G-18 and a huge clip. However, it fires low-calibre rounds that relatively little harm; however, because of its firing speed, it can match an assault rifle in actual damage. The H11 also has a basic scope with crosshairs and limited zoom. Explosive/Gas Weapons: Incendiary Grenade: Max. Carried: 10 Damage: Instant incineration/instant-kill shockwave Description: This grenade explodes in a cloud of ammonium perchlorate, an inflammable substance. It incinerates enemies and has a shockwave that will knock them over, but burns out quickly, meaning it won’t leave a smoking crater in the ground. It has a delayed detonation of a few seconds. This weapon has a large blast so be very careful. Soman Nerve Gas Grenade: Max. Carried: 10 Damage: Unconsciousness, later death Description: Unlike the incendiary grenade, this device releases a powerful nerve gas that stuns and eventually kills enemies. Be careful not to gas yourself. Gas grenades have no timer, they always explode on impact. M-79 Grenade Launcher Ammo Capacity: 15 Weapon size: Small Pickup: 1 Damage: Instant incineration/instant-kill shockwave Firing Mode: Manual reload Description: The M-79 is a powerful long-range grenade launcher that fires 40mm fragmentation grenades. The grenades explode on impact and have a rather large blast radius, making it a dangerous weapon to use in close quarters. This weapon has a huge blast, so be very careful in close quarters. Crossbow Ammo Capacity: 5 Weapon size: Small Damage: Instant unconsciousness (can kill with head-shot) Description: The crossbow fires a dart with a chemical payload that causes unconsciousness on contact. Aiming for the head can result in killing the target. This weapon has extremely limited ammunition and is never carried by enemy forces. Tear Gas Launcher: Ammo Capacity: 5 Weapon Size: Small Pickup: 1 Damage: Instant unconsciousnes Description: The tear gas launcher can be used to quickly neutralize multiple enemies quickly. Special operatives are immune to the gas. Gas cartridges explode on impact C4 Plastic Explosive: Damage: Demolition Detonation mode: Timer or remote Description: C4 is only for special purposes, not for combat. However, misuse can cause fatal accidents. C4 is a very stable explosive; sharp maneuvering, weapon recoil and being shot will not cause an explosion. Special Weapons: Combat Knife (SF2 only) Weapon size: Small Damage: Instant-kill Description: The combat knife is a very powerful weapon that can instantly kill an enemy, even one with a flak jacket. It can only be used a point-blank range. The best time to use it is when an enemy is distracted, reloading or between bursts. Remember: Opportunity is one of the hyena's most potent weapons. Air Taser (Taser in SF1): Weapon size: Small Damage: Delayed incineration Description: The hi-tech equivalent of the bite-the-neck-and-shake-hard technique, the air taser shoots an electrocuted wire, which paralyzes enemies and eventually incinerates them. It is completely blocked by flak jackets, but a leg or head shot negates this protection. This weapon is a fire hazard, so be careful not to burn yourself. Taser (SF2 only): Weapon size: Small Damage: Instant unconsiousness Description: The taser is a close range weapon that can instantly drop an enemy with one touch. It is not affected by flak jackets. It replaces the knife in some missions, and should be used in the same way. SECTION 5 Specific Tactics: These tips will not make sense if you are not familiar with Syphon Filter games. They are specific and often refer to the game mechanics. The text assumes that you are familiar with the basics of Syphon Filter gameplay. Reloads: When a weapon’s clip (or chamber, etc.) is empty you will automatically reload. However, you can change clips when one is partially empty by pressing the Triangle button (assuming you use the default control configuration). This is faster than the automatic reload and lets you have full ammo for the next encounter. If a clip is ejected while it is not empty, it is not discarded, but returned to your extra ammo storage. Range: In general, the closer you are to an enemy, the more likely you will be able to shoot it. The reverse also applies; enemies will hit you more often when they get close. Stepping in front of an enemy is likely to cause you damage to your flak jacket and possibly injury. Firing Backward and Sideways: Automatic aim allows you to not only fire forward, but to the sides and backwards. Shooting sideways is a good tactic because you can run forward towards the next objective/checkpoint. However, accuracy is decreased while firing in any direction other than forward, so don’t expect great results. You can also fire backwards, but only if you have a small weapon. Weapons listed as small in SECTION 3 have full 360 degreee firing arcs. Manual Aim vs. Automatic Aim There are advantages and disadvantages to each aiming mode; you will likely need to know how to use both. While using auto aim, you can move around while firing, and the Target meter lets you know how likely you are to hit your target. You can also fire sideways and backwards. However, auto-aiming points your weapon in the general direction of the target; it is not very accurate. Manual aim has the advantage of being able to aim for specific parts of a target, such as the legs and the head. It is also very accurate and almost guaranteed to hit what your crosshairs are pointing at. Lining up a target with manual aim often caused increased damage to the target; more shots will hit the target and shotguns have their full effect. Shooting an enemy with a shotgun at long range with auto-aim causes reduced damage, but with manual aim you can literally send the target flying. You can also use the L2 and R2 buttons to move to the side and back again with manual aim, utilized in the tactics discussed in the second section. Camera Angle Remember that you are not always facing the way that the camera is. This is important in auto-aim mode, where the camera points towards whatever you have locked onto. Make sure you are pointing directly at the target, especially when using a large weapon. Head Level Sweep To quickly take out enemies with flak jackets, try using manual aim at head level and “sweeping” back and forth with an automatic weapon. This is best done with a G18, which has an amazing firing rate, or the H11, which has a similar rate of fire. Ammo/Armour Balance: Remember that you should always aim to take more from enemies than you expend. If you use a burst of five PK-102 bullets to kill an enemy soldier and take his ammo clip (10 shots), you’ve gained 5 bullets. Using a weak weapon, such as the 9mm, or using the taser, which never runs out, and gaining ammo for better weapons is usually worth the effort. Also, if you take a hit fighting an armoured enemy, you should try to take its flak jacket to patch up your own. SECTION 6 Q&A About the games: Q: Is there any real gameplay difference between Syphon Filter 1 and 2? A: There are some differences, such as weapons and some game engine quirks, but the core gameplay is the same in both games, which is why I wrote one guide for both games. Here are some of the differences: -"shifting" to the side using the L2 and R2 buttons in conjunction with manual aiming mode causes taser problems in SF1 -"shifting" is slower in SF1 than SF2 -the weapons choices are different; see the weapons section for more info -the shotgun continues firing if you hold the button down in SF1 -enemies will use head-shots in SF2 -some of the sound effects are different -the HK-5 has a different appearance (possibly a different variation) -the 9mm is always silenced in SF1 -the HK-5 is never silenced in SF1 Q: Will unconscious enemies ever wake up? A: No. They are effectively dead. Q: Is it possible to accidentally harm an ally if he/she steps into the line of fire? A: Yes, it is possible. Although allies will not be auto-targeted, be careful that they don't get between you and your target. A hyena must be careful who it bites. Q: Are there any glitches in the games? A: Yes; the K3G4 and fuel hose leave flak jackets intact when they should have been destroyed, in SF1 you cannot shift to the side with manual aim and use the taser, the taser is SF1 breaks windows befores the wire even makes contact, trying to fire in manual aim results in a click when you are unarmed and sometimes there are odd graphic bugs. Q: Sometimes there is a short cutscene when I use the knife on an enemy. What causes this? A: I've seen the cutscene in the third mission when enemies were distracted by an ally; as far as I know it means that the enemy was not targetting you and probably wasn't paying attention. It's a classic hyena tactic: take down the target when someone else is distracting it. Q: Usually getting shot damages my flak jacket, but one time I got hit by a burst with a fully intact jacket and I died immediately. What happened? A: At close range, many weapons are more powerful; in addition, automatic weapons hit more frequently, which can cause massive damage. Either that, or you got hit with a G-18. Q: Is there any way to save progress in the middle of a mission? A: Yes, but only in SF2. Highlight "Options" on the ACD and select "Save and quit game". Q: Can I be hurt while using the ACD? A: Yes and no. If you press start to use your ACD, the game is paused and you can't be harmed. If you press Triangle to recieve transmissions from another operative, enemies may surround you and open fire as soon as the transmission ends. However, this is rare. Q: Do you lose weapons after they're empty? A: No, but they won't be selectable by just pressing Select; you must hold Select to open the weapons display or use your ACD's weapons info screen. This is useful to know if you want to use the scopes on the nightvision and sniper rifles, but generally, selecting empty weapons is useless. About the guide: Q: Why does this guide cover both Syphon Filter 1 and 2? A: Syphon Filter 1 and 2 are basically parts of the same game; they run off the same engine with only minor variations, and SF2 continues the story of SF1. The basics of gameplay are essentially the same; making two guides would mean repeated content. Q: Is this guide official? A: No. This guide is not endorsed in any way by any of the corporations involved in creating, distributing, publishing or marketing Syphon Filter games. All information here is based on the author's opinion and experience of the games. Q: What's with all the hyena stuff? A: Hyenas are very smart. They know a lot about this kind of thing. And they're fluffy. SECTION 7 Misc. Stuff This game guide is Copyright (C) 2003 Alex Lyn, AKA Laughing Hyena Velox Syphon Filter is a trademark of Sony Computer Entertainment America Inc. This guide is not official; information contained within is partially opinion of the author and based on the author’s experience of the Syphon Filter games. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may only be used on the following sites: GameFAQs http://www.gamefaqs.com/ Laughing Hyena Den http://hyena.g2gm.com/ Neoseeker http://www.neoseeker.com/ If you find this guide on any other website or publication, please notify me. Special thanks to: The Spotted Hyenas, who are truly noble animals. 989 Studios and Sony for developing and producing this game, respectively. Syphon Filter Official Website: http://www.syphon-filter.com/ Author’s website: http://hyena.g2gm.com/