Battle Hunters Item List - What They Are and What They Do Version 4.33 Begins August 8, 2001 Updated August 11, 2001 Updated August 13, 2001 Updated August 14, 2001 Updated August 15, 2001 Written by Ayalla (ayalla@aol.com) THIS FAQ IS 50% THE WORK OF CONTRIBUTORS WHO SENT E-MAIL TO ME. THEY ARE LISTED BELOW. YOU ALL HAVE MY GRATITUDE!!! About This Document: This item list is written for the game Battle Hunters on the Playstation One console. This game is currently (as of 08/08/01) available at your local video game shop for about ten bucks. and is the most entertaining multiplayer strategy RPG I can remember playing. But I digress. This item list has been created to help people know precisely what the items in Battle Hunters are good for, as they can certainly be confusing from time to time. First Update: added 27 items, the names and effects of which were sent to me by Jodai@msn.com (aka BattleHunter)! Second Update: added 7 new items, the names, appearance and effects of which were sent by DivineKnight! Third Update: added final 6 items, and fixed the number of the Angel Wing, info sent in by Armand Tan! Fourth Update: added the appearances of some items that didn't have it; fixed errors concerning the Controller; added to info for Vintage; and the price tag for Unit X - all compliments of KyranBlacklove!! THANK YOU! And so, I present, the new, improved: Ayalla's Battle Hunters Item List Version Three-Point-Three-Three! *001: Scrap Appearance: Looks like a silver domino with six dots on it Worthless. You can occasionally raise the price you get for Scrap to 55 credits, but if you fail in raising the price, you're forced by the game to take 25 credits for it. *002: Silver Appearance: A grey lump No use except salability, usually sells for around 750 credits. *003: Gold Appearance: A brown/gold lump No use except salability. *004: Platinum Appearance: A blackened silver lump Use unknown; probably only to sell. *005: Controller / Stop CAL's first attack Appearance: Looks like a controller with two sticks coming out of a white box. Supposedly after you identify it, it will allow you to stop the enemy CAL's first attack as it says, but it never seemed to work for me... *006: Sensor A / Evade 5% Appearance: Looks like a blue gameboy After you identify it, while you have it equipped it raises your evade rate by 5%. *007: Sensor B / Evade 10% Appearance: Looks like a red gameboy After identified, ups your evade by 10% *008: Sensor C / Evade 15% Appearance: Looks like an orange gameboy After identified, ups your evade by 15%. *009: Sensor D / Evade 20% Appearance: Looks like a green gameboy After identified, ups your evade by 20%. *010: Sensor E / Evade 25% Appearance: A grey game boy After identified, ups your evade by 25% *011: Actuator X / Effect EMPTY Appearance: Unknown After identified, gives your enemy EMPTY when you get doubles in battle *012: Generator / Effect STUN Appearance: Looks like four black squares w/ red gem in the middle After identified, gives your enemy STUN when you get doubles in battle *013: Unit X Appearance: Looks like a pile of black squares w/ red gem on top Unsure of effects; sells for 15000 CR! O.O!! *014: Disc 1 / BG 06 Appearance: After identified, you can access the sixth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *015: Disc 2 / BG 07 Appearance: After identified, you can access the seventh background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *016: Disc 3 / BG 08 Appearance: After identified, you can access the eight background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *017: Disc 4 / BG 09 Appearance: After identified, you can access the ninth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *018: Disc 5 / BG 10 Appearance: After identified, you can access the tenth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *019: Disc 6 / BG 11 Appearance: Blue hard disc After identified, you can access the eleventh background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *020: Disc 7 / BG 12 Appearance: After identified, you can access the twelfth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *021: Disc 8 / BG 13 Appearance: Orange hard disc After identified, you can access the thirteenth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *022: Disc 9 / BG 14 Appearance: After identified, you can access the fourteenth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *023: Disc 10 / BG 15 Appearance: After identified, you can access the fifteenth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *024: Disc 11 / BG 16 Appearance: Blue CD After identified, you can access the sixteenth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *025: Disc 12 / BG 17 Appearance: Orange CD After identified, you can access the seventeenth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *026: Disc 13 / BG 18 Appearance: Yellow CD After identified, you can access the eighteenth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *027: Disc 14 / BG 19 Appearance: Green CD After identified, you can access the nineteenth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *028: Disc 15 / BG 20 After identified, you can access the twentieth background picture in the Options>Change Background area. You may sell the disc, and the background remains accessible (for that character). *029: Chip / Stop RAD's first attack Appearance: Kinda looks like a pager Supposedly, this item (after identified, and while in your inventory) will stop the first attack of the enemy that looks like a four-legged mech (like a Fuchikoma from Ghost in the Shell). I haven't noticed much improvement with it though, and recommend leaving the space in your inventory open for armor or something. *030: Universe Appearance: Red Book Useless except for salability. And you only get around 100 credits for it. *031: Earth Appearance: Brown Book Useless except for salability of 100 credits. *032: Religion Appearance: Blue Book Useless except for salability of 100 credits *033: Foods Appearance: Black Book Useless except for salability of 100 credits *034: Games Appearance: Grey Book Useless except for salability of 100 credits *035: Folklores / Encounter Rate is 0 Appearance: Lavender Book with a Yellow Cross on it After identified, while you have it equipped, enemies will not just "appear" next to this character. (They will for other characters in the dungeon, however.) *036: Warfare Appearance: Unknown After identified, while you have it equipped, increases the damage you do when you get doubles in a fight. *037: Defending Appearance: Looks like a towel on a stick that has a yellow D on it After identified, while you have it equipped, when rolling doubles in combat (while defending) you take zero damage. *038: Travel Appearance: Looks like a towel on a stick that has a blue E on it After identified, while you have it equipped, adds +1 to your Movement. *039: Garnet Appearance: Looks like a red Tetris block Useful only for salability *040: Amethyst Appearance: Looks like a purple seed, oblong with a split through the middle Useful only for salability *041: Aquamarine Appearance: Long blue gem Useful only for salability *042: Diamond Appearance: Six-sided white gem Useful only for salability *043: Emerald Appearance: Oblong green gem Useful only for salability *044: Pearl Appearance: Greyish sphere Useful only for salability *045: Ruby Appearance: Oblong red gem Useful only for salability *046: Jade Appearance: Slightly elongated lavender circle Useful only for salability *047: Sapphire Appearance: Four-sided diamond shaped dark blue gem Useful only for salability *048: Opal Appearance: Dark green oval with orange markings / striations running over it Useful only for salability *049: Topaz Appearance: Long orange/brown gem Useful only for salability *050: Turquoise Appearance: Small blue circle Useful only for salability *051: Cursed Gem / Evade -90% Appearance: Blue Diamond (six-sided gem) After identified, while in inventory, drops your evade by 90%. Worth picking up, however, because you get 6666 CR for it. *052: Fear Stone / Panic +20% Appearance: A round black rock with a flame on the bottom After identified, while in inventory, raises your chances of Panicking... once again, worth picking up because you get 6666 CR for it. *053: Dark Gem / Empty 20% Appearance: Four-sided diamond shaped black gem (Black Sapphire) After you identify this gem, whenever it's in your inventory, it is possible that while in the dungeon your card "hand" will be emptied out randomly. However, it's worth snagging because of its 6666 credit price tag - just don't KEEP it on your character! *054: Silver Ring Appearance: A silver ring Useful only for salability *055: Gold Ring Appearance: A gold ring Useful only for salability *056: Black Gem Appearance: Unknown, I'm guessing it looks like a black gem. After ID'ed while in inventory you never roll a 5 or 6. I'm hoping this gem has a big payoff! =P *057: Amulet / Dice more than 2 Appearance: Looks like a red amulet After identified, you'll never get a 1 or 2 during dice rolls (not sure if this is movement *and* battle or not) *058: Angel Wing (spelled Angle Wing in-game, I think) Appearance: Unknown, but I bet it looks like a wing After identified, while equipped, allows you to restore HP while moving. *059: Medicine Appearance: Looks like a first aid kit After you identify the item, while you have it equipped the amount of HP you recieve when you Rest is raised. *060: Crutch / Leg Damage +1 MV Appearance: Looks like a crutch, some people think a tennis racquet After identified, while you have the Crutch equipped, whenever you have leg damage you will still have +1 Movement. *061: Releaser / Stops PANIC Appearance: Pill bottle and pills After identified, while you have this item equipped, you will still get panicked when you get hit with a special attack but the panic will go away on your turn. *062: Bottle Appearance: A green bottle Utterly useless, you only get 25 credits for it, sometimes you can raise the price to 27, but it's more likely the guy will just drop the price to 12 and take it away. *063: Soda Appearance: A red bottle Useful only to sell, and only sells for around 150 credits. *064: Juice Appearance: A purple bottle Useful only to sell, sells for about 500 credits *065: Cider Appearance: A black bottle Useful only to sell *066: Fragrance / Stop BRO's first attack Appearance: Bottle of perfume After ID'ed and in inventory, supposedly this stops BRO (the jelly's) first attack... never worked for me, though. *067: Vase Appearance: A brown vase Useful only to sell *068: Wood Doll Appearance: Brown, looks like the head from a totem, or one of those Easter Island heads Useful only to sell *069: Porcelain Appearance: Looks like a key with red stripes Useful only to sell *070: Figurine Appearance: Looks like a little elephant Useful only to sell *071: Vintage Appearance: Looks like a voodoo doll After ID'ed and in inventory, makes the character unable to recover HP; however, whenever you are dealt damage in combat it gives your opponent a random status ailment *072: Coin Appearance: Some kind of picture with random shapes on it Useless, only sells for 100 credits *073: Dollhouse Appearance: Picture with a person on it (Looks like the Mona Lisa) Useful only to sell, only sells for around 150 credits *074: Painting Appearance: A painting Useful only to sell *075: Sun Dress Appearance: A blue dress Useful only to sell *076: Dress Appearance: A purple dress Useful only to sell *077: Dark Dress Appearance: A black dress Useful only to sell *078: Dark Pants / Escape + 1 Appearance: Black pantaloons After identified, while you have this item equipped it adds 1 to your chances to escape a battle *079: Jumpsuit / Escape + 2 Appearance: Green clothing After identified, while you have this item equipped it adds 2 to your chances to escape a battle *080: Trenchcoat / Escape + 3 Appearance: Looks like a white cape After identified, while you have this item equipped it adds 3 to your chances to escape a battle *081: Body Armor / DEF + 1 Appearance: Looks like a fur coat After identified, while you have this item equipped it adds 1 to your defense *082: Full Armor / DEF + 2 Appearance: Looks like a bullet proof vest After ID'ed, while equipped, adds 2 to your defense *083: Cap / DEF + 1 Appearance: A baseball cap After identified, while you have this item equipped it adds 1 to your defense *084: Helmet / DEF + 2 Appearance: Futuristic helmet After identified, while you have this item equipped it adds 2 to your defense *085: Handgun SS / ATK + 1 Appearance: An old-style gun After identified, while you have this item equipped it adds 1 to your attack *086: Handgun MS / ATK + 2 Appearance: A sleek, silver gun After identified, while you have this item equipped it adds 2 to your attack *087: Handgun LS / ATK + 3 Appearance: Unknown After ID'ed, while in inventory, adds 3 to your attack *088: Wargun SS / ATK + 1 Appearance: A small submachine gun After identified, while you have this item equipped it adds 1 to your attack *089: Wargun MS / ATK + 2 Appearance: A silver, larger version of Wargun SS After ID'ed, while in inventory, adds 2 to your attack *090: Wargun LS / ATK + 3 Appearance: A large submachine gun After identified, while you have this item equipped it adds 3 to your attack *091: Shotgun SS / ATK + 1 Appearance: A shotgun After ID'ed, while in inventory, adds 1 to your attack *092: Shotgun MS / ATK + 2 Appearance: Shotgun with two brown parts on barrel After ID'ed, while in inventory, adds 2 to your attack *093: Shotgun LS / ATK + 3 Appearance: Looks like a sniper rifle After ID'ed, while in inventory, adds 3 to your attack *094: Glove / ATK + 1 Appearance: White brass knuckles After identified, while you have this item equipped it adds 1 to your attack *095: War Glove / ATK + 2 Appearance: Brown glove After ID'ed, while in inventory, adds 2 to your attack. *096: Claw / ATK + 3 Appearance: A silver claw After ID'ed, while in inventory, adds 3 to your attack. *097: Knife / ATK + 1 Appearance: A knife After identified, while you have this item equipped it adds 1 to your attack *098: Sword / ATK + 2 Appearance: A scimitar After identified, while you have this item equipped it adds 2 to your attack *099: Long Sword / ATK + 3 Appearance: A samurai sword After ID'ed, while in inventory, adds 3 to your attack. *100: Buster / Stop GON's first attack Appearance: A whip After ID'ed, supposed to stop the first attack of GON (the boss creature that appears when all your cards are gone). Have no personal experience to know if it works, but if it does...!! Some notes concerning items: All items with in-dungeon effects, or effects on the character's stats, only take effect if the character still has them in their inventory, and ONLY take effect on that character. The Discs are unique in that their effect, allowing you access to the extra backgrounds, takes effect even after the discs have been sold - but ONLY if you identified the disc first, and ONLY for the character who identified the disc.