----------------------- |Icek`s SFEX2+ Garuda| | Combo FAQ | | Version 1.0 | | February 14 2000 | | (I love that day ) | ----------------------- ========================S T R E E T F I G H T E R=================== EEEEEEEEEEEE XXXX XXXX IIII IIII EEEEEEEEEEEE XXXX XXXX IIII IIII EEEEEE XXXX XXXX IIII IIII EEEEEE XXXX XXXX IIII IIII EEEEEEEEEEEE XXXXXXXX IIII IIII EEEEEEEEEEEE XXXXXXXX IIII IIII EEEEEE XXXX XXXX IIII IIII EEEEEE XXXX XXXX IIII IIII EEEEEEEEEEEE XXXX XXXX IIII IIII EEEEEEEEEEEE XXXX XXXX IIII IIII ===============================P L U S================================= G A R U D A C O M B O F A Q P S X V E R S I O N Questions, comments, suggestions, and corrections(they are all more than welcome) should be mailed to me(Jacek Rzymelka a.k.a Icek) at icek@figaro.ae.katowice.pl No part of this document may be reproduced for sale, profit, or commercial purposes without the permission of the author. This document may be freely distributed among the video gaming community in its full form. Copyright 2000. All rights reserved. Street Fighter EX2 (C) 1998 ARIKA Street Fighter (C) CAPCOM ================= TABLE OF CONTENTS ================= 1. Introduction 2. Game System 3. Garuda Moves 4. Expert Mode Combos 5. Maniac Mode Combo 6. Combo Madness 7. Special Thanks ======================================================================= 1. Introduction ======================================================================= Why Garuda? I can`t realy say why... He is just my favourite character and thats all. He is just like most of street fighter characters, you have to roll the stick to do his special moves and i prefere playing this way than charging back and forward and back and forward. But he realy has few advantages which made me play him: -he does not have a fireball ( it`s useless IMO, just makes you vulnerable if used in wrong moment) -he has his spikes. I just love them -he has realy high hitting moves. -he`s got the best looking meteo combo (IMO) I know , some of you will say that he is cheap and he`s a hidden character, so it is easier to play him than normal character. It`s bull sh** , he is just a like everybody else. He`s got the same stuff the others have ( j. HK , cr. MK , qcf+P , super move) and the damage he inflicts is almost the same. In this faq i will try to give you the samples of what you can do with Garude. I`m not going to list all the combos i know, i will also list not only the ones that inflict high damage. I will list the ones that are in my opinion cool looking and interesting. So let`s start the fun... ======================================================================= 2. Game System ======================================================================= *Buttons LP Light Punch (Jab Punch) MP Medium Punch (Strong Punch) HP Hard Punch (Fierce Punch) LK Light Kick (Short Kick) MK Medium Kick (Forward Kick) HK Hard Kick (Roundhouse Kick) P any Punch K any Kick PPP press all three punches KKK press all three kicks *Directions u Up d Down f Forward b Back u/f Up/Forward u/b Up/Back d/f Down/Forward d/b Down/Back qcf Quarter circle forward (d,d/f,f) hcf Half circle forward (b,d/b,d,d/f,f) j. - do the move while jumping s. - do the move while standing cr. - do the move while crouching Guard Break - press punch and kick of the same strength. This move is unblokable and makes your opponent unconscious (stunned) for a short moment. Requires one level of the Super Meter. EXCEL - press a different strength punch and kick. Basically Custom Combo Mode, during it you can link and perform moves in rapid succession. In this mode you can link even few times this same special move (for example qcf+P , qcf+P , qcf+P ...) but you are not allowed to perform super moves , howver you may do them at the very end of this mode. Requires one level of the Super Meter. (AIR) - the move must be done in the air. EXCEL(...) - must be done during excel. So you have to activate the excel mode and then imput the combination. Crossup - An attack done as you are jumping over the opponent so that it hits them from behind before you land. There are two ways that you can perform a crossup. The first way is to hit your opponent while jumping and the next hit you will connect will hit the enemy in face and in the second way you will hit him in his back. Meteo Combo - performing a specific motion and pressing PPP or KKK. Every character has his own meteo combo. Requires 3 levels (full) of the Super Meter. Garuda`s meteo combo is verry unique because it is done just like multiparts, it`s also cool looking. ======================================================================= 3. Moves ======================================================================= ***Moves in japanese names (original) *Throws and normal moves Satsuga------------------------b or f+MP or HP , Throw Shouki-------------------------b or f+MK or HK , Throw Shuuki-------------------------b or f+MP or HP (AIR) , Air Throw Saiga--------------------------HP+HK or MP+MK or LK+LP , Guard Break Zanki--------------------------f+HP , reflect fire balls Kyouja-------------------------f+HK *Special moves Shuuga-------------------------qcf+P Gouga--------------------------hcf+K Bu-----------------------------f,d,d/f+PPP, teleport - pressing P will stop him. Kizan--------------------------f,d,d/f+P Raiga--------------------------f,d,d/f+K Jazan--------------------------b,d,d/b+P *Super moves Kienshou-----------------------qcf,qcf+P , press buttond and dirctions to od more hits. Kienbu-------------------------qcb,qcb+P , can be done in air , press directions to move in any direction. Soukondan----------------------qcb,qcb+K , hold K to charge up. Kyoujin Senshuu----------------qcb,qcb+KKK , first part of meteo combo. Daikyo Rasen Shou--------------qcf,qcf+K , second part of meteo combo. Daikyo Senpuu Shou-------------qcb,qcb+P (AIR) , third part of meteo combo. Whole meteo combo qcb,qcb+KKK -> qcf,qcf+K -> qcb,qcb+P ***English translation *Throws and normal moves Satsuga------------------------Deadly Fang Shouki-------------------------Soaring Devil Shuuki-------------------------Attacking Devil Saiga--------------------------Smashing Fang Zanki--------------------------Murderous Devil Kyouja-------------------------Insane Serpent *Special moves Shuuga-------------------------Attacking Fang Gouga--------------------------Roaring Fang Bu-----------------------------Dance Kizan--------------------------Demon Slash Raiga--------------------------Lightning Fang Jazan--------------------------Serpent Slash *Super moves Kienshou-----------------------Demonic Swallow's Flight Kienbu-------------------------Demonic Swallow's Dance Soukondan----------------------Spirits of the Dead Bullet Kyoujin Senshuu----------------Evil Spinning Blade Attack Daikyo Rasen Shou--------------Great Untruth Spiral Flight Daikyo Senpuu Shou-------------Great Untruth Whirlwind Flight ======================================================================= 4. Expert Mode Combos ======================================================================= Expert mode is one of the practise modes accessible in the Street Fighter EX 2 +. In this mode you are suposed to do 16 missions for each character. Usualy you will start with easy combos and end with harder ones but in Garuda`s case all are quite easy to do. If you beat a character's Expert mode missions straight through and one after another you will be given the time for that character. Expert mode is also the place to unlock the hidden characters and hidden mode. You can get: Garuda - after completing all "E" ranked missions of all selectable characters (i.e. 20). Shadow Geist - get Garuda and do all "E", "D" and "C" ranked missions of all selectable characters (i.e. 21 - original 20 + Garuda). Kairi - get Shadow Geist and perform all "E", "D", "C" and "B" ranked missions of all selectable characters (i.e. 22 - original 20 + Garuda + Shadow Geist). Hayate - get Kairi and perform all "E", "D", "C" and "B" and "A" ranked missions of all selectable characters (i.e. 23 - original 20 + Garuda + Shadow Geist + Kairi). Bonus Games - after completing all "D" ranked missions of all selectable characters at the begining ( original 20) you can play Excel Break and Satellite Fall. Maniac Mode - get Hayate and perform all "E", "D", "C" and "B" and "A" ranked missions of all selectable characters (i.e. 23 - original 20 + Garuda + Shadow Geist + Kairi + Hayate). More about this mode in maniac mode section. BTW my time for Garuda is : 0`34"166 - i`m sure it can be done quicker but for me it is enough. Good luck !!! 1. qcf+P A normal special move. 2. f,d,d/f+P A normal special move. 3. hcf+K A normal special move. 4. f,d,d/f+K A normal special move. 5. b,d,d/b+P A normal special move. 6. qcb,qcb+P A normal super move. 7. qcf,qcf+P A normal super move. 8. qcb,qcb+K A normal super move. 9. s. HK , cr. MK A the beginning it may seem pretty tricky because of the timing. If you try doing it several times you will learn to time it correctly and it will be no longer a problem. 10. j. HP , cr. HP Nothing hard. Just hit the dummy deep with the jumping HP and quickly press d+HP. 11. Break through the Fireballs with a Murderous Devil ( f+HP) and hit the dummy when he can`t block it. Also not so hard. Stand half screen away from the dummy and when he throws a fireball do the Murderous Devil, first hit will reflect fireball and the second will reach the target. It is also possible to hit the target and the fireball with just a one hit but the second hit will miss. 12. qcb,qcb+K , hcf+K Hold down the K button as long as you can and quicly do the hcf motion and press the K. You don`t have to hit the target while charging spirits, it will be enough if you hit him after charging. The CPU will not count it as a combo if you perform it like this qcb,qcb+K , EXCEL(hcf+K) - it is much harder to do but senseless in this mode. 13. Do a Meteo Combo that will inflict 120 points of damage or more. To do it you have to know where to cancel each part of the meteo combo. Cancel the first part after the fourth hit and the second part at the heighest point in which Garuda hits the dummy. IMHO the best result is 32 hits with 165 points of damage. This combo gave me 165 points od damage in training mode but in the expert mode it would make less damage (don`t know why)? 14. qcb,qcb+K , qcf,qcf+P , qcb,qcb+P You are completly free when doing this combo. There is only one thing you should remember and that is the right sequence, there is no need to time it in the special way. 15. Perform an Excel Mode combo that inflicts 75 or more points of damage. These are my easy combos: EXCEL(s. HP , s. HK , qcf+P , qcf+P , qcf+P , f,d,d/f+HP) EXCEL(s. MP , s. MK , s. HP , s. HK , qcf+P , qcf+P , qcf+P) 16. j. MK , cr. MP , cr. MK , qcf+P , qcf,qcf+p , qcb,qcb+p When you first look at this one it seems hard but is nothing more than a standard cobo. The jumping MK can be a ceossup. You have to learn to time cr. MP to cr. MK but it`s actualy verry easy. Also remember to cancel qcf+P to qcf,qcf+P as soon as possible. This is all. You have completed garuda expert missions. ======================================================================= 5. Maniac Mode Combo ======================================================================= Maniac Mode becomes accessible after completing all expert mode missions for all characters. In this mode you are to do one maniac combo for each character (that is more than enough), usualy you will have to do a max combo (a combo that does 201 pionts of damage - kills our opponent) with 3 levels (full) of the Super Meter (usualy it is hard or just almost impossible). With Garuga you must also do a max combos which so far i haven`t managed to do but i was close to it. In maniac mode is also one hidden option - sample (allows you to watch as the CPU does the example of that combo). To unlock this option you have to beat all expert mode missions in total time unde 0`36`00"000 (IMO it`s realy hard). To access it go into maniac mode , pause it and the sample option should be at the bottom. My total time : 0`34`17"516 - i could do much better time but i gave u trying to do it after defeating that 36 barrier. Like i said it before o haven`t done the maniac for Garuda so i will write what CPU does as a sample. Here it is: j. HK , EXCEL(j. HP , j. HK , cr. HP , s. HK , s. HP , qcf+P , qcf+P , hcf+HK) , qcb,qcb+K , EXCEL(hcf+HK , f,d,d/f+P , qcf+p , qcf+P , f,d,d/f+HP) Quite a combo , isn`t it??? Now i`m going to describe it with more details. Frirst jump in deep wiht HK, then jump again with u/f and almost immediatly activate the excel. While jumping do a HP followed by HK, it`s weird but after the j. HP Garuda will come down to the ground. After hitting ground do the cr. HP , s. HK , s. HP , qcf+P , qcf+P , hcf+HK. Remember to do the qcf+P to qcf+P slowly so you will get enough damage. Do the qcb,qcb+K in the hard way i.e. hit Sagat with 1 hit while you are charging up and Keep charging it untill Garuda lets it go. Quickly activate EXCEL and do hcf+HK , f,d,d/f+P , qcf+p , qcf+P , f,d,d/f+HP. You have to cancel hcf+HK to f,d,d/f as soon as possible or it won`t hit. The whole combo gives 79 hit and 212 points of damage. I said that i was close to do the combo because when i was on the best way to do it i`ve fucked it up. IMO this combo will give more damage than 201 points so it should work as a maniac. All parts are possible to do but so far i haven`t do them all in one combo. This is my way to do the max: j. HK , EXCEL(s. MP , cr. HP , s. HK , s. HP , f+HP (one hit) , qcf+P , qcf+P , qcf+P , hcf+HK) , qcb,qcb+K , EXCEL(hcf+HK , f,d,d/f+MP , qcf+P , qcf+P , f,d,d/f+HP) Very similar to the sample one but easier. Remember that the qcb,qcb+K gives 1 hit while you are charging up and rest connect after a full charge up. Also in second EXCEL cancel hcf+HK to f,d,d/f+MP as soon as possible or you will miss. I`ve fucked it at the very end - last qcf+p missed. ======================================================================= 6. Combo Madness ======================================================================= In this section i`m going to give you my combos. I will divide this secton to two smaller ones : nomal combos section and combo enders section. In the first i will put comboses without the supers and in second one i will put the super enders (different sequences). In this way i won`t list this same combo for few times. For example : lets say that you found an interesting combo in noral combos section ( cr. MK , qcf+P ...). This combo ends with qcf+P ... so you go to combo enders section and look for qcf+P. Under this move you will find different super sequeces (example qcf,qcf+P , qcb,qcb+P (AIR)). This means that you can follow qcf+p with qcf,qcf+P and then qcb,qcb+P in the air. *** Normal Combos Section j. HK , f+HP j. HP , f+HK j. HP , cr. MK , qcf+P ... j. HP , cr. HP , f,d,d/f+P ... j. HK , cr. MP , cr. MK , qcf+P ... j. HK , s. HK , cr. MK , hcf+K ... j. HP , s. HP , qcf,qcf+P ... j. HP , qcb,qcb+P (AIR) , qcb,qcb+K , qcf,qcf+P j. HK , s. HK , qcb,qcb+KKK , qcf,qcf+K , qcb,qcb+P Crossup MK , s. LP , s. LP , cr. LP , f,d,d/f+P ... Crossup MK , cr. LK , cr. LK , cr. LK , hcf+K ... Crossup MK , s. LP , cr. LP , cr. LK , qcf,qcf+P ... Crossup HP , cr. MP , cr. MP , qcf+P ... Crossup HP , cr. MP , cr. MK , qcf,qcf+P , qcb,qcb+P (AIR) Guard Break , Guard Break , qcf,qcf+P Guard Break , f,d,d/f+K ... Guard Break , move forward EXCEL( cr. LP , cr. LK , cr. MP , cr. MK , cr. HP , cr. HK , s. HK , f+HK (2 hits)) qcb,qcb+P (AIR) Guard Break , move forward EXCEL(s. HP , f+HP(1 hit) , qcf+P , qcf+P , qcf+P , qcf+P , f,d,d/f+HP) , qcb,qcb+P (AIR) Guard Break , j. HK , EXCEL(s. MP , s . HP , s. HK , f+HP(1 hit) , qcf+P , qcf+P , f,d,d/f+P) qcb,qcb+K , hcf+HK Guard Break , move forward cr. HP , qcb,qcb+P (hold u/f) ... Guard Break , f+HP (Throw) cr. MP , cr. MK , f,d,d/f+HP ... cr. LP , f,d,d/f+MP , qcb,qcb+KKK ... Opponent Jumping , f,d,d/f+HK ... Opponent Jumping , cr. HP , f,d,d/f+HP , qcb,qcb+P (AIR) Opponent Jumping , cr. HP , qcf,qcf+P , qcb,qcb+P (AIR) Opponent Jumping , j. HK , qcb,qcb+P (AIR) Opponent Jumping , Guard Break , j. HK , f,d,d/f+HK ... Opponent Jumping , Guard Break , j. HP , j. HP , qcb,qcb+P Opponent Jumping , Guard Break , j. HK , s. HP , qcf,qcf+P , qcb,qcb+P (AIR) Opponent Jumping , Guard Break , j. HP , u/f EXCEL( j. LP , j. MK , j. MP , j. HP , j. HK , cr. HP , s. HK , qcf+P , f,d,d/f+HP) , qcb,qcb+P (AIR) EXCEL( s. MP , s. MK , cr. HP , cr. MP , cr. MK, s. HK , s. HP , f+HP(2 hits) , qcf+P) ... EXCEL(s. LP , s. LP , s. LP , s. LP , s. LP , s. LP , s. LP , s. LP , s. LP , s. LP , s. LK , s. LK , s. LK , s. LK , f+HK) j. HK , EXCEL(s. HP , cr. MK , hcf+HK , f,d,d/f+MP , qcf+P , hcf+HK) , qcf,qcf+P , qcb,qcb+P (AIR) j. HK , EXCEL(s. LP , s. HK , cr. HP , cr. MP , s. HP , qcf+P , hcf+HK) , qcb,qcb+k(hold K) , f,d,d/f+HP j. HK , EXCEL(s. HP , qcf+P , qcf+p , f,d,d/f+MP , qcf+P , qcf+P , hcf+HK) , qcb,qcb+K(hold k) , hcf+HK , qcf,qcf+P j. HK , EXCEL(s. MP , cr. HP , s. HK , s. HP , f+HP (one hit) , qcf+P , qcf+P , qcf+P , hcf+HK) , qcb,qcb+K (one hit and full charge) , EXCEL(hcf+HK , f,d,d/f+MP , qcf+P , qcf+P , f,d,d/f+HP) qcb,qcb+K(full charge) , qcf,qcf+P(does not hit the enemy) , cr. LP , f,d,d/f+HP , qcb,qcb+P (AIR) If you have any questions regarding comboses (Grudas ofcourse) just mail me. You can also mail to me if you have some intersting combo that i haven`t listed so far. ***Combo Enders Section Here you will find super enders to combos from normal combos section. If the combo ends with "..." then you can follow it with super enders. Depending on how many levels of super meter you have , you can finish the combo with 1 , 2 or 3 supers. Shuuga-------------------------qcf+P : -qcb,qcb+K -> qcf,qcf+P -> qcb,qcb+P (AIR) -qcb,qcb+K -> qcb,qcb+P -> qcf,qcf+P -qcb,qcb+K -> qcb,qcb+P -> qcb,qcb+K -qcf,qcf+P -> qcb,qcb+P (AIR) -qcb,qcb+P -> qcf,qcf+P -> qcb,qcb+P (AIR) -qcb,qcb+P -> qcb,qcb+K -> qcb,qcb+P -qcb,qcb+P -> qcb,qcb+K -> qcf,qcf+P Raiga--------------------------f,d,d/f+K(must do more than one hit) -qcf,qcf+P -> qcb,qcb+P (AIR) (can bo done after one hit) -qcb,qcb+P -> qcf,qcf+P -> qcb,qcb+P (AIR) -qcb,qcb+P -> qcb,qcb+K -> qcb,qcb+P -qcb,qcb+P -> qcb,qcb+K -> qcf,qcf+P -qcb,qcb+K -> qcf,qcf+P -> qcb,qcb+P (AIR) -qcb,qcb+K -> qcb,qcb+P -> qcf,qcf+P -qcb,qcb+K -> qcb,qcb+P -> qcb,qcb+K Kizan--------------------------f,d,d/f+P (cancel late -high in the air) -qcb,qcb+P (AIR) (cnacel early-near ground)-qcb,qcb+P(AIR) ->qcf,qcf+P -> qcb,qcb+P(AIR) (cancel on ground) - qcb,qcb+P (AIR) -> qcf,qcf+P -> qcb,qcb+P (AIR) -qcf,qcf+p -> qcb,qcb+P (AIR) -qcb,qcb+K -> qcf,qcf+P -> qcb,qcb+P (AIR) -qcb,qcb+K -> qcb,qcb+P -> qcf,qcf+P -qcb,qcb+K -> qcb,qcb+P -> qcb,qcb+K Gouga--------------------------hcf+K -qcf,qcf+P -> qcb,qcb+P (AIR) in corner -qcb,qcb+K -> qcf,qcf+P -> qcb,qcb+P (AIR) -qcb,qcb+K -> qcb,qcb+P -> qcf,qcf+P -qcb,qcb+K -> qcb,qcb+P -> qcb,qcb+K There are two ways to cancel hcf+K to qcb,qcb+P (AIR). The first is to hit your opponenet when he is already in the air and the second is to hit the target when he is still on the ground ( on condiotion - opponent was on ground before the hcf+K). The second method is better, so use it because it is easier to connect with the supers. -qcb,qcb+P (AIR) -> qcf,qcf+P -> qcb,qcb+P (AIR) -qcb,qcb+P (AIR) -> qcb,qcb+K -> qcf,qcf+P -qcb,qcb+p (AIR) -> qcb,qcb+K -> qcb,qcb+P NOTICE that i have listed only those super cancels that will do at least one hit. I haven`t listed those that do not hit the opponent, for example qcf,qcf+p -> qcb,qcb+K Except for the super cancels there are many ways to follow the qcb,qcb+K. For the qcb,qcb+K (first hit hits your enemy when he is on ground) i have found (so far): -hcf+K -f,d,d/f+HP -qcf,qcf+P(does not hit the opponent) , cr. or s. LP or MP , f,d,d/f+P -EXCEL(hcf+HK , ....) -Cancel Break , qcf,qcf+P -Cancel Break , qcb,qcb+P -Cancel Break , qcb,qcb+K - the second qcb,qcb+K will be a second level combo (cool). In all the qcb,qcb+K to cancel break game becomes little slower. ======================================================================= 7. Special Thanks ======================================================================= - K. Megura - for his great FAQ. You can find there a lot of info about Street Fighter EX 2 +. Thanks for the translations i have taken from his FAQ. - Henry LaPierre - for realy good FAQ on Expert Mode. I found some realy good info on combos of other characters. You have to look there if you don`t understand japaneses. - Jajo - for helping me with some of expert combos - Capcom and Arika - for making such a perfect game. We all are thanksfull.