Star Ocean 2 - The Second Story Walkthrough (version 0.99) Based on: PS1, PAL version (SCES-02159, SCES-12159) - A single save file uses 1 block of space. - Regarding the PAL conversion, the frame rate is optimized while the resolution isn't. - You can find a version of this guide based on the NTSC-J version if you follow the link in my GameFAQs info. - The game has only two mandatory characters: Claude and Rena. You'll have to choose one of them as the main character at the start of a playthrough. The events of the game will be viewed from the perspective of the main character, with relatively minor differences between the two. - There are 10 optional characters, of which you can have at most 6 join your party. Some of them are mutually exclusive. a. Ashton | Opera (& Ernest) b. Precis | Bowman c. Leon (C only) | Dias (R only) - Base physical damage is still ATP - DFP. Damage from enemies is multiplied by 1,5. Enemies generally have low defense. Critical hits work the same as before. Elemental resistance is also the same, although equipment can now make you weak to elements. A higher level resistance will supersede a lower level resistance (including weakness). - As a result of the random variable, damage varies between approximately 98-108%. - There are no longer any attacks that have the energy-based attribute. - Attacks can only be blocked from the front. - Healing spells don't use a random variable this time. - Battle skills now level up from use. There are no ougis to be learned the same way as in SO1. - Stats: Str | Base ATP Con | Base DFP Dex | Base Accuracy Agl | Base Evade Int | Base Magic Stm | Stamina at the start of battle. Post-battle recovery is still remaining Stamina/8 (percent). - The game uses the same Exp chart as SO1 and SO3. - Incapacitated (killed, paralyzed or petrified) characters don't gain any Exp. Resting will not heal paralysis or petrification. You can't heal the HP or MP of a paralyzed character with magic, but they can't take damage either. - You can no longer switch weapons or characters during battle and you still can't enable or disable spells during battle. - You only have two slots for wazas this time. Some wazas behave differently depending on whether they're used at SR or LR. - Wazas have priority values that determine which one the AI will focus on using. - When the target is above the ground, the AI will ignore moves that don't have the "air flag." Some enemies that are merely floating a little above the ground are considered to be in the air. - If both moves have the same value, either both moves are used evenly or the first one takes priority (the latter mainly happens with high priority moves). - The AI will use normal attacks on a target whose current HP is low enough for the character to kill them in a single hit. If it's not quite that low, they'll use a lower priority waza instead. - A lower priority waza will also be used if the higher priority one deals no damage due to elemental resistance (Sword Bomber being an exception (likely an oversight)). Likewise, a lower priority move may be used if the enemy is weak to its element. - If the character's base damage is high enough, whatever move is in the first slot will be given priority. This won't happen with most moves with a value of 1 unless the damage is much higher than the threshold. The thresholds are roughly as seen below. If you're hovering just around the threshold, you can see both moves being used. 1000: Opera 2000: Chisato, Ernest 3300: Claude, Precis, Ashton, Bowman, Dias - Priority values seem to change with proficiency. The values I've listed are all based on max level waza. - If a character can't deal any damage to an enemy, they'll only use normal attacks. - Fighters will use healing moves when below 25%. - Rena's AI settings: 1. Cast healing spells only (when below 2/3 HP). Avoid the enemy. 2. Cast all types of spells. Heal when below 2/3 HP. Avoid the enemy. 3. Healing only. Heal when at or below 50% HP. Avoid the enemy. 4. Don't cast spells. Avoid the enemy. 5. Don't cast spells. Engage the enemy. 6. Do nothing. - The AI won't consider a character to be a valid target for a healing spell if their max HP is less than 2/3 of the spell's base power. - The AI will still not cast a multi-target healing spell instead of a single target spell if single target spells are disabled. - The AI will cast Growth on a fighter whose base damage is less than 1/16 of an enemy's HP (no attacks required)(takes Auto-Anger into account) (elemental resistance not taken into account). - The AI will cast Protection on a character if an enemy's extended base damage is more than 1/6 of the character's max HP (no attacks required)(special attacks with increased ATP are not taken into account). - Enemies usually target the character closest to them, but also have a habit of going after a character that damaged them. Keep that in mind when using offensive spells. - When choosing a blue target during battle, left and right lets you scroll the characters in the order as seen in the status bar, whereas up and down use y-axis values. When choosing a hostile target, the cursor moves "visually." - The game does not prevent you from picking up items that you already have 20 of. - The Check accessories have been de-nerfed. - Poison: 1/33 HP (both in battle and on the field). - Characters reach 9999 HP between Lv100-110 and 999 MP around Lv180. - The game will use teal for unequipped items as if they were new. This is likely unintentional. - New pieces of equipment were visible in teal in the equipment menu in the Japanese version, but this is no longer the case in the PAL version. - When shopping, pressing Confirm will now complete the transaction(s). You can still buy and sell at the same time. - IC works pretty much the same way as it did in SO1. Hold Confirm to speed up the animation (PAL-version only). The game no longer takes you back to the IC menu after an attempt, which makes it easier to do IC with a character who isn't the best at the skill. Also, if more than one character is the best at a skill, the game no longer chooses one in random, but instead selects the one at the highest slot number. - The amount of SP gained when leveling up is about the same as your level figure. - The amount of bonus SP gained when learning a new Talent is now 100. - Skill levels are no longer rounded up. - Some characters start with levels in some skills (even without having bought the sets that include those skills). However, the characters will not receive any of the stat bonuses you would normally receive from raising the skill to that level. - There's no way to turn off the music or voice acting. (I play the game on mute myself) - If two spells are cast pretty much at the same time, it may produce a spell fusion effect, resulting in a more powerful spell. Regardless, magic is just not a good source of damage, so it doesn't really matter. - I'd only recommend playing Second Evolution if you want Trophies. Here are some of the changes: - The screen is zoomed in, and areas that don't scroll on the x-axis have been stretched. All in all, the field visuals look worse, whereas the battle visuals look better. - Voice Collection is gone. - Voice acting has been re-done and dialog is voiced. - Bug fixes - Characters can do a combo with their normal attacks. - Characters are no longer interrupted if an enemy or another character is pushed on to them. - Four elements have been removed: Thunder, Star, Vacuum and Void. - In surprise encounters, your characters start off stunned. - One new playable character. - Piety only increases a random stat by 1. - On the PS4, the game automatically highlights the least recent file in the save data screen. If you're doing two playthroughs at the same time, you need to be very careful when saving the game. Voice Collection - Similar to SO1, the game features a sound player where you can listen to the voice clips you've triggered. Unlocking a certain number of voices now gives you access to new features (such as higher difficulty levels). There are 1279 voice clips in total. Each fighter has about 90 clips, whereas each mage (4) has about 120. There are 3 bosses who are also part of the collection (about 20 each). - Unfortunately, the game doesn't provide a figure for how many clips you've obtained, and checking your collection is rather tedious, as you can only browse them in order, one by one. Getting from the beginning to the end takes 51 seconds. - It's also regrettable that the collection doesn't have its own save file. Instead, it relies entirely on the game save files on the memory cards. - An optimized way of getting as many voices as possible would involve using the following four parties. a. [R] Precis, Opera, Ernest, Dias, Chisato, Celine b. [C] Bowman, Opera, Ernest, Leon, Chisato, Noel c. [R] Bowman, Ashton, Dias, Chisato, Celine, Noel d. [C] Precis, Ashton, Leon, Chisato, Celine, Noel - Getting your collection even close to max is a colossal task, however, and I really wouldn't recommend trying unless you're *incredibly* motivated. Getting those rare alternate clips takes ages. - There are 8 clips that are beta leftovers and thus unobtainable. These are: 489, 774, 787, 797, 1087, 1097, 1103, 1117. - You can listen to an unobtained voice if there's an obtained voice adjacent to it. Just move the cursor immediately after hitting X. - For some reason, Rena's Tractor Beam clip is not part of the collection. Bugs - If you revive / heal an incapacitated character after using the Escape command, the character will take minutes to run away. - Accessories that increase or decrease stats by a proportional figure are shown to only increase the base stat even though they actually affect the total figure. - If you change waza settings and leave the menu quickly, you won't have any encounters so long as you don't do anything that makes the game load something. The bug will deactivate if you spend about half a second anywhere in the menu after setting a waza. - When using Hop Step, Precis may jump hundreds of meters into the air if the enemy was above her. - The AI does not acknowledge lowered MP costs. As a result, the AI won't use a move if the regular MP cost is higher than their current MP. New Game - You'll go through some settings when you start a new game, but you can freely tweak them later. The three different "Battle Modes" are simply 3 different presets for the targeting, camera and movement settings. - If you have more than one difficulty level available, this is the one choice you can't change after the game has started. - If you have the patience, keep resetting (or load a save file where you can quickly get a game over (incapacitate all your characters on the field, then trigger a battle) until your main character starts with Dexterity. It's not a big deal if you don't have it, though. Contents Walkthrough Disc 1 - Expel Arlia / Salva / Salva Drift Cross / Herlie Cross Cave / Clic Mars / Heraldry Forest Salva Drift / Mountain Palace / Lasguss Mountain (Ashton) Lacour Mountain Palace (Opera) Linga / Sanctuary of Linga Hoffman Ruins Lacour Front Line Eluria Tower Disc 2 - Energy Nede Central City / Cavern of the Red Crystal Fun City Field of Courage Field of Intelligence Field of Power Field of Love Mihne Cavern Fienal Disc 2 - Post-Game Cave of Trials Misc. A01 Battle Skills A02 Equipment List A03 IC A04 Enemy List A05 Encounter List A06 ---- Disc 1 ---- Inventory: Communicator (Key) [Claude] \\\ Milocinia || Default (Claude Lv1): Scientific Ability Lv1, Functionality Lv1 - Check the panel, then just move north. [Rena] \\\ Arlia || Items: Resurrection Bottle, 200 Fol, Leather Armor, Strawberry Jam, Blackberry, Rose Hips, Blueberry Inventory: Rena's Pendant (Key), Rena's Hairpin (Key) Default (Rena Lv1): Knuckles, Robe, Kitchen Knife Lv1, Recipe Lv4, Good Eye L1 PC: Claude Shop: Blueberry 60 F Blackberry 200 F Aquaberry 105 F Spectacles 8 F - Tweak the settings. Here's what I use: Message Speed 1 Vibration Off Confirm R1 Cancel R2 Menu L1 Misc L2 Waza 1 Square Waza 2 X Left Triangle Right O - There are 3 different targeting modes. You should probably go with Auto, as it allows you to attack at the highest pace. 1. Auto: No manual target selection. You'll automatically target the nearest enemy. 2/3. Semi-Auto / Manual: Pressing Confirm or one of the waza buttons triggers target selection and pressing one of them again executes the action. On Semi-Auto, the nearest enemy is the default target. - If you set movement to the analog stick only, pressing the misc. button will zoom out the camera to show all enemies and characters. - I can't tell any difference between the two camera modes. - Head to the forest to meet Claude, then return home. Afterwards, you need to talk to some of the villagers to make Claude appear on the west side. Hook up, then return home again. - Next, go see the village elder and return. - The next day, go to the forest again. Item (nc): Long Sword [Claude] \\\ Arlia || - Go to Rena's house, then visit all the other houses in the village before going back to Rena's place again. - After some lengthy events, you are free to head out to the world map. Your destination is the next town, which isn't far, but you'll definitely want to get a few levels first. You can rest at the elder's house. - You should feint the Lizard Axes (by moving away, not sideways). After swinging the air, there's a decent chance they'll do nothing thus allowing you to get a hit in. Party: Claude [Claude] \\\ Salva || Items: Heavy Ring, Portrait B Shop: Leather Armor 300 F Iron 200 F Leather Greaves 50 F Silver 200 F Leather Helm 50 F Gold 300 F - Visit the mansion, then return to Arlia. Party: Rena [Rena] \\\ Salva || - You'll end up stuck in some mansion. There's a hidden path in a room on the first floor. [Claude] \\\ Salva || Item (nc): Rena's Hairpin (Key) - Use the hidden path in the mansion. [Rena/Claude] \\\ Salva Drift || Default (Claude2): Long Sword, Leather Armor PC: Claude Lv2 / Rena Lv1 Boss: Alen Tax a7 / a1: Save Point A-A A2: Rose Hips, Blackberry -A6-5-4 A3: Silver, Blueberry | A4: Iron A3-A2 A5: Save Point, Blueberry, Gold, Spectacles | | A6: Gold a1 a7: Alen Tax (Boss) | - Capital letters indicate areas with items. - [R] You are in a very vulnerable position seeing as Rena is never really meant to do physical battle. The enemies can strike you down with ease. You should save between every battle at first. - [R] You've got Heal and you can also return to the mansion to rest. - [R] There's really not much you can do to optimize your performance here, since most of the enemies have you beat in speed. You may as well just button mash and hope for the best, which consists of the following two scenarios: a. The enemy decides to do nothing. b. You get too close to the enemy (or otherwise off-mark), so the enemy will back away to get into optimal range, thus giving you the leverage you so desperately need. If there's a way to do this intentionally and consistently, I don't know what it is. - [R] You may not want to fight the Vorpal Bunnies. Their attacks are easy to evade, but they hit the hardest, so you can't afford as many mistakes or as much bad luck. When you see one getting in range to attack you up close, feint it in order to (likely) gain an opening. The other ones might still hit you with their ranged attack, so if you don't feel like taking your chances, just flee. The ranged attack will actually miss you so long as you don't move any closer to them. - Hitting multiple enemies with a normal attack is technically possible, but very rare. [Boss] - 400 HP, 150 Exp, 500 Fol - Party: Rena, Claude - The ogre-type enemies' smack attack uses double ATP. \\\ Arlia || - [C] Go see the elder to get... more dialog (agh...). - [R] Try to go upstairs, then try to go to the forest. - [R] After some more talking time, you'll find yourself on the world map. - Camera rotation on the world map is fixed to L1 and R1. You can toggle the map with Start. Different types of terrain don't usually have different encounter sets. - [R] You'll want to set Claude as the default controlled character during battle (in the formation menu). Get him some levels to boost his DFP. (The controlled character is actually set to the position, not the character.) - [C] Rena will need some levels, although no amount of levels will ever allow her to survive for long if and when targeted. - Although Claude swings his sword horizontally, it doesn't really have any horizontal range. It's got some reach, though, so if the enemy lines up neatly, then, yeah, you can hit multiple enemies, but, otherwise, no. Item (nc): Ring of Happiness (Artifact) \\\ Salva || - Go talk to Alen to get the ring. It's got some stat bonuses (MAG +10, Stamina +10, Luck +50), but they don't make any real difference. - Nc items are items that are obtained on the field through means other than examining treasure chests. - Do *not* attempt to explore the mountain (west from Cross)! Not quite yet. Party: Rena, Claude \\\ Cross || Items: Wooden Shield, Leather Helm, 500 Fol Items (nc): Passport (Key), 600 Fol, Treasure Map (Key) PC: Celine Lv8 Default (Celine): Rod, Robe, Pin Heels, Ruby Earring, Prism Ring, Mineralogy Lv1, Craft Lv1, Esthetic Sense Lv5, Scientific Ability Lv2, Fairyology Lv2 Shop: Resurrection Bottle 3600 F Knowledge 1 300 F Cure Paralysis 180 F Sensibility 1 400 F Cure Stone 450 F Technique 1 400 F Egg/Dairy Products 10 F - Go to the hotel. - Pick up your first skill sets. No need to get any new gear. - Knowledge Lv1: Herbal Medicine, Mineralogy, Recipe. - Sensibility Lv1: Esthetic Sense, Good Eye, Patience, Courage. - Technique Lv1: Kitchen Knife, Whistling, Sketching, Copying. - Do *not* put any SP into anything until you've maxed out Perseverance (unless it only costs 1 point). - If Rena didn't start with Sense of Taste, she can easily learn it. - If you want Opera in your party (and, by extension, Ernest), you need to start a PA here, then head to the second area where you will briefly run into Ernest. Don't forget that Opera and Ernest are mutually exclusive with Ashton. - Go to the castle. Once you're allowed to explore the place, just talk to pretty much any NPC and you'll be able to see the king. - As you're heading out of town, Celine will join your party (you can try to decline, but she won't take no for an answer). She's one of the two offensive mages in the game. However, you'll likely find her to be of more use in Item Creation and possibly stealing. At the end of Cross Cave, you'll need to decide whether to keep her in your party or not. If you're not planning on keeping her, make sure you get the most out of her brief stay. Max out her Playfulness (see below), craft some accessories (Silver Rings, Emerald Rings), and create some minerals for elemental resistance. - Celine's default spells: Firebolt, Wind Blade, Thunderbolt. - Talents Celine can easily learn (if she doesn't start with them): Originality, Dexterity, Design Sense, Sense of Rhythm, Sense of Pitch and Sixth Sense. - [C] You could now get a unique accessory called Leaf Pendant by doing a couple of PAs in Salva. It increases DFP by 30%, which is nice, but it can only be equipped by mages, so I wouldn't bother. - Head to the east end of the continent. If you run into a Robber Axe, run away. \\\ Herlie || Items: Ring of Sadness, Ringed Mail, Sinclair Sabre, 1200 Fol, Leather Boots Shop: Ruby Wand 600 F Knowledge 2 1500 F Brigandine 3500 F Sensibility 2 1600 F Silk Robe 1800 F Combat 1 400 F Plate Greaves 800 F Magic Canvas 1000 F Knight's Shield 1000 F Magical Clay 600 F Bandit's Gloves 40 000 F Seltzer (100 + 250 * Min) F - The second batch of skill sets. - Knowledge Lv2: Biology, Tool Knowledge, Musical Notation. - Sensibility Lv2: Playfulness, Danger Sense, Perseverance, Poker Face. - Combat Lv1: Spirit Force, Below the Belt, Strong Blow, Cancel. - Perseverance costs only 8 SP per level and decreases the SP cost of all skills by 2 points per level. While Doryoku was a terrible investment in SO1, this one should be maxed out first thing. - Raising Playfulness gives you money (a total of 100 000 Fol from the 10 levels). - There are two ways to easily get the money for the Bandit's Gloves: 1. Increase Playfulness 2. Create Silver Charms (10k) and Silver Earrings (7,5k) with Celine. - Claude can easily learn Design Sense. \\\ Mars || Items: Sour Syrup, Purple Mist, Silence Card, Silk Robe Shop: Fame Helm - 500 Fol, Magical Hat - 600 Fol - You can access Heraldry Forest from the west side, although you can't explore most of it yet. - Some people like to level up in the Lasguss Mountains at this point in the game, but I really wouldn't recommend that. There's just no need. Theft: Tresure Chest (Old man - east side) \\\ Mars || - You can use the Tresure Chest to obtain 3 random items from a pool of 223 items. Getting a good one isn't hard, but getting one in specific is another matter. I always settle for the first decent thing I get. × Claude / Dias: Oriental Blade, Veil Piercer, Ignite Sword, Force Sword, Marvel Sword × Ashton: Shield Sword, Scyther, Lotus Eater × Opera: Light Box, X Box, Alpha Box, Lunatic Earring × Precis: Ultra Punch, Fire Punch, Great Punch, Atomic Punch × Bowman: Hecatoncheire, Sorceress Knuckles × Ernest: Rose Whip, Light Whip, Spark Whip Items: Luna Tablet, Crystal \\\ Mountain Palace || Items: Lyre, Vegetables, Grain, Seafood \\\ Clic || Theft: Mischief (Unique) (Filia [PA]) - One more time: while this is indeed your only brief opportunity to steal the Mischief accessory, I don't think it's worth the effort. If your main character is your thief, feel free to give it a few shots, but don't hesitate to just let it go. If you're determined to get it, get your Pickpocket to at least Lv8. And you *will* need that Dexterity on your main. Otherwise, forget it. - You *will* need to trigger the event with Filia if you want to be able to fight the stronger version of the final boss. (There's another event you still need to trigger later, so this one alone has no impact.) - Right, so, if you're not planning on keeping Celine, have her do some crafting and alchemy now before she leaves. I recommend: - Alchemy: Ruby, Sapphire, Crystal, Green Beryl. - Metalwork: Silver Ring, Emerald Ring, Blue Talisman. - If you have the SP to spare, increase Claude's Danger Sense for a Stamina boost to increase post-battle regeneration and thus help you master those wazas (not that the early ones are particularly good, but still). Boss: (2x Gargoyles) \\\ Cross Cave || C5 A3: Blueberry c4 A5: Blackberry, Iron C1b9----b8 A7: Artemis Leaf, Sweet Syrup | B6-b3 A8: Cure Poison | b7 |\ A9: Reverse Doll -ID, Lavender, Rock -ID C2 B5-b4 b1B2 B2: Magic Canvas, Tri-Ball \ / B5b: Feather Pen, 600 Fol, Resurrection Mist c3-A9 B6: Aquaberry -ID | B5a: Blackberry, Cure Poison a-A8 C1: Stink Gel, Sweet Syrup A76-a4A5 C2: Lavender | c4: Save Point A3a2 C5: Ancient Writings(Key), 700 F, Green Beryl, a1 Heart Barriers, 2× Gargoyle (Boss) - It would seem that not every member of the slime and grell families can divide this time. - If you still have the Strawberry Jam from the beginning of the game, use it right before you pick up the Resurrection Mist to have it placed at the top of your inventory. - The boss is actually optional. The battle is triggered by examining the chest at 2 o'clock in C5. [Boss] - 1500 HP, W:L, 1000 Exp, 1700 Fol in total - As you're about to leave the dungeon, you'll be given the choice to keep Celine in your party or part ways (first option to keep). I doubt you've been very impressed with her spells (except perhaps for Energy Arrow), and they're not really going to get any more useful. While the base values for spell damage are hovering around the same figures as before, the problem is that enemies have a lot more HP this time. Even if you do keep her, it's recommended that you replace her with a physical attacker. If you want to use her in Alchemy, you'll need to keep leveling her up for some time to get it to max (and don't forget that you can't create the high-end metals without the support item). - If you're not keeping her, remove her gear before she leaves. Theft: Berserk Ring (Angry sailor, harbor) \\\ Clic || - Once you've gone through the events here, Clic will become unavailable. - The sailor with the Berserk Ring won't appear until you've completed Cross Cave. The Berserk Ring doesn't have a DFP penalty this time. If you can't get it in a few tries, just move on. - Talk to the captain of the ship, then visit the fountain area. Go back and talk to the kid at the harbor who's not moving, then go to the first area to get your money back. Go talk to the two kids again. Talk to the captain and leave the harbor. After the FMV, talk to the captain and go see Ketil. Item (nc): Mud Boots (Unique) \\\ Mars || PC: Dias Lv35 [R] / (Celine) [C] Default (Dias): Flame Blade, Brigandine, Plate Helm, Mind Ring, 200 SP - Rena and Claude will split up for the next dungeon. - Go to the elder's house. - [R] Go talk to Claude, then talk to Dias (first option). - [C] Celine will temporarily rejoin the party if you chose not to keep her. Talk to the elder. Party [R]: Rena, Dias \\\ Heraldry Forest || Party [C]: Claude, Celine Item (nc)[R]: Hut Key (Key) Boss: Azamgil (& 4x Shielder) [R] / Varmillion [C] - As already mentioned, you can access the forest from the west side of town. - [R] Dias comes with the Fire-elemental Flame Blade, but you can certainly use it here. - [R] ATTENTION! Do *not* use Dias's SP on anything that increases his stats. If or when he rejoins the party, his stats (including his level and SP) will reset back to default, although his skill levels won't. - You'll need to equip the Mud Boots here. - You'll get a bunch of Ori from the fixed encounters. b4-B3 | A1: Rose Hips -ID, Save Point -a9-b2 A5: Amber Robe / B1 A7: Smelling Salts A8 A8: Dummy Doll | B1: Flame Blade A7 a9: Save Point | A5 B3: Mandrake, Vermillion (Boss) [C] a6-a4-a3 b4: Azamgil (Boss) [R] | A1-a2 [Boss] [R] - 2000 HP (Azamgil), 1400 HP (Shielder), 1840 Exp, 3750 Fol - [R] Remove Dias's gear, as he's about to leave the party. [Boss] [C] - 3000 HP, W:FL, 1000 Exp, 1000 Fol \\\ Herlie || - If you're planning on getting Ashton (which prevents you from getting Opera and, by extension, Ernest), you need to talk to the two guys at the entrance to make Ashton appear at the Salva Drift (this alone won't bar you from getting Opera). Before you head back there, though, you should take the ship to the Lacour continent to get the remaining skill sets as well as Precis (if you want her instead of Bowman). - It's difficult for me to recommend Bowman, as he's the only character who can't equip a single piece of armor that prevents Paralysis or Petrification. \\\ Hilton || Theft: Pyre Tear (Artifact) (Celine - hotel [PA]) Shop: Iron Helm - 1200 Fol, Technique Lv2 - 1600 Fol, Combat Lv2 - 1600 Fol - Technique Lv2: Craft, Writing, Mech Knowledge, Animal Training. - Combat Lv2: Gale, Mental Training, Feint, Flip. - DON'T EVER INCREASE FLIP! - SE: Gale now also gives you a chance of flying to your target at lightning speed. - That's the first of only 3 Pyre Tears in the game. It makes you weak to Water, but converts 10% of magical damage to MP. - Staying at the hotel triggers an optional event. This will even happen in the post-game at which point it really doesn't make sense anymore. - You can now get the remaining skill sets. You can also start writing skill books, but they're not very useful this time. - In SE, Strong Blow, Provocation and Float have been removed, while 3 new combat skills for mages have been added. - Trance: Chance to increase magical damage / healing power. - Concentration: Chance to avoid being interrupted when casting. - Recast: Reduce casting cooldown. \\\ Lacour Region || - Shyness Ladies cast Dark Saber (but only twice)(500 pod in a linear area) and all members of their family can double the ATP of other enemies. \\\ Linga || PC: (Precis Lv15) Default (Precis): Magic Hand, Brigandine, Boots, Round Shield, Talisman, Functionality Lv3, Mech Knowledge Lv1, Mech Operation Lv1, 100 SP Shop: Amber Robe 4000 F Knowledge Lv3 2700 F Smith's Hammer 250 F Technique Lv3 3600 F Material Kit 1200 F Fountain Pen 460 F - Knowledge Lv3: Mental Science, Fairyology, Piety. - Technique Lv3: Scientific Ability, Musical Instrument, Metal Casting, Mech Operation. - One more time: Precis and Bowman are mutually exclusive. - To get Precis, trigger a PA event (on the north side with Claude, south side with Rena) after the initial non-PA event. - If Precis doesn't start with Originality, Dexterity or Design Sense, she can easily learn them. - Bowman isn't available until after the events in Lacour. You can explore Linga Sanctuary right away, though, if you feel like it. - Get Precis's Machinery to Lv6 or so, so you can create an Iron Punch. Use it to create a Great Punch (Lv5 Customize is enough). Whether or not you got Precis, you'll want to use Machinery to create IC support items. Seeing as the kits are a bit pricey, I'd give it 5 tries before reloading (unless you're missing only a few items). - If you want more money, this is the stuff that's worth the most: Erlenmeyer Flask, Element Analyzer, Graphic Software, RIRICA, Survival Kit (for some reason, the Magician's Hand is considered less valuable than the Bandit's Gloves) - Note that the IC menu wraps, so to get to Machinery, you only have to press up. - If you're planning on getting Opera as well, there's no need to try and create all of the support items right away. PC: (Ashton Lv17) \\\ Salva Drift || Default (Ashton): Twin Swords, Ringed Mail, Fame Helm, Boots, Talisman, Useless Decoration, 100 SP - One more time: Ashton and Opera are mutually exclusive (and Opera is required to get Ernest). It's possible to explore the dungeon without Ashton joining you, however. a7 B1 / || A-A A6: Maple Syrup A9-A8-A6-5-4 A8: Brigandine | | B1: Aquaberry, Iron, Gold Earring B2 A3-A2 A9: Cinderella Glass | | B2: Save Point, Diamond, Star Ruby a1 | - When you catch up with Ashton in B2, he'll ask you to help him with his situation (1st option to agree). If you refuse, you can still get Opera instead, but if you approach Ashton again, he'll join you without giving you a choice. If you want the treasure (which is nothing impressive), but don't want him, you have two choices: a. Refuse to help him, then leave Salva, and he'll be gone. b. Don't trigger the scene in B2 and come back after the events in Lacour. - Ashton can easily learn Originality, Dexterity, Sense of Rhythm and Sense of Pitch. - I don't think there's anything you can do to get rid of Ashton, so completing his sidequest is entirely optional (you need to do it for the Trophy, though). [Ashton] \\\ Mars || - Check one of the bookshelves at the elder's house (3rd option). Item (nc): 3000 Fol [Ashton] \\\ Cross || - Go see the king. Item (nc): Silver Goblet (Key) [Ashton] \\\ Mountain Palace || Boss: Nightmare - The map is three pages down. - Talk to the guard to rest. [Boss] - 9000 HP, 4000 Exp, 2200 Fol, Heal Ring Item (nc): Tears of the King (Key) [Ashton] \\\ Lasguss Mountain || Boss: Xine - Just follow the left path to the nest. - Pyre Shelly can cast Blood Scylla (310 pod, U) and Eruption (900 pod, F). [Boss] - 20 000 HP, R:FI, 8300 Exp, 3200 Fol, Luna Talisman - The large avians' Master Attack has double ATP. - Afterwards, return to the area where Ashton first joined the party. \\\ Desert || Lost & Found: Damascus / Orichalcum (Sandworm), Fairy Glass / Orichalcum (Rolesher) - You'll find this place beyond the Lasguss mountains. The xp is bad for some reason, but you can easily hoard up on Damascus and Ori. - That said, do create some weapons once your Customize is high enough. You could also create some armor using Blacksmith. The success rate is refreshingly high in that one. - In the PSP version, you can use left and right to scroll pages in some of the menus. \\\ Lacour || Item: Star Ruby Items (nc): (Star Ruby, Rainbow Diamond), (One of a-d), Tournament Pass (Key), Sharpness (Unique, Temp)[R], Sharp Edge (Unique), 6500 Fol a. Sinclair Sabre, Brigandine, Plate Helm, Silver Greaves, Buckler (100 ATP, 99 DFP) b. Long Edge, Leather Armor, Leather Helm, Leather Greaves, Wooden Shield (285 ATP, 16 DFP) c. Gusguine, Banded Mail, Banded Helm, Plate Greaves, Knight's Shield (250 ATP, 46 DFP) + 2x Sweet Syrup, Mixed Syrup, Blackberry (a, b, c) [C] d. Walloon Sword, Ringed Mail, Iron Helm, Iron Greaves, Round Shield (240 ATP, 59 DFP) + Fruit Syrup, Fresh Syrup, Attack Vial, Violence Pill [C] Theft: Fairy Tear (Artifact) (Guy in blue - first area north), Pyre Tear (Woman - area before the castle) PC: Dias [R] Shop: Sensibility 3 - 2700 Fol, Combat 3 - 4500, Smith's Hammer, Fountain Pen - The last two skill sets: - Sensibility Lv3: Functionality, Effort, Radar. - Effort has been boosted in SE and now gives 50% xp to next level. - Combat Lv3: Counterattack, Body Control, Parry, Motormouth, Provocation. - Level 1 Provocation is enough to get the voices. - You can't buy any equipment yet. - The item shop is on the east side like the other ones, but it's a little hard to notice. It's in the same area as the ingredient shop. - If you want an extra Rainbow Diamond (in addition to the one you'll soon find in a dungeon), you can do a PA here where you have to buy Gold on the east side for an old woman on the west side. - The woman with the Pyre Tear will be gone once you've been to the castle. The guy with the Fairy Tear will also disappear after some of the events here. - Steal the Tears, then enter the castle, but leave right away, then go back and talk to the other receptionist to sign up for the tournament. - You won't be able to fight in the tournament using any of your own gear. You have to use the items provided by one of the four possible sponsors found on the east side of town (3 on the street, 1 inside a shop). - Once you've made your choice (I take d myself), go save your game, then stay at the inn. - [R] Visit the west alley for a scene, then talk to the warriors at the bar and try to leave. Afterwards, return to your room. Next, make your way to the stadium and talk to the receptionist. You will briefly team up with Dias again. He'll come with whatever equipment you left him with. Go to Gamgee's shop on the west side of town then the bar. Next, go talk to the receptionist at the stadium. Dias leaves at this point. Next, go talk to Claude among the audience, then Gamgee on the other side, then return to the north side. After the battles, just leave and come back. - [R] Claude will be controlled by the AI in these battles. - [C] Make your way to the stadium and talk to the receptionist, then the fighters in the waiting room. After the first and third battles, go talk to your party members in the audience on the north side. You can't win the battle against Dias. If you fail to make it to the final round, reset. You'll get to keep any of the healing and support items you didn't use (they'll remain at the top of the item list unless you already have them in your inventory). - Once the tournament is over, go see Gamgee to obtain the Sharp Edge. DO NOT MISS THIS WEAPON! You'll only get it if Claude reached the final match in the tournament. - Go talk to your sponsor to receive the equipment you used. - Leave the city and come back, and the shops will be open for business again. Shop: \\\ Lacour || Walloon Sword 3900 F Plate Helm 7000 F Gusguine 4500 F Silver Greaves 5200 F Long Edge 12 300 F Buckler 650 F Twin Edge 3000 F Sweet Syrup 300 F Hard Whip 3000 F Fresh Syrup 800 F Crest Rod 1200 F Mixed Syrup 500 F Fruit Syrup 600 F - If you're getting Opera, buy her a Plate Helm, Silver Greaves and a Buckler, and create a Plate Mail, Barrier Armor or Core Plate. [Opera] \\\ Hilton || - If you didn't get Ashton and want Opera instead, go to the bar to run into Opera (assuming you saw Ernest back in Cross)(not a PA). Item (nc): 10 000 Fol [Opera] \\\ Cross || - Go see the king (4th option). \\\ Salva || - Ruddle is once again in need of directions. Tell him Herlie is to the north (1st option). \\\ Mars || - Find Ruddle at the shop. Tell him to go east (1st option). \\\ Hilton || - 1st option. Item (nc): Funny Slayer (Artifact) \\\ Herlie || - Find Ruddle at the inn. [Opera] \\\ Mountain Palace || PC: Opera Lv21 Default (Opera): Booster Box, Ringed Mail, Banded Helm, High Heels, Reverse Doll, Craft Lv1, Metal Casting Lv1, Functionality Lv1, Mech Operation Lv3 Boss: 2x Flare Lizards C1 A1: Luna Tablet, Crystal b6-B7-b8-b9 E2 A8: Artemis Leaf -ID | d9-e1-e3 B4: Shiny Earring -ID, | b3-b2 | e4 Resurrection Bottle b5-B4 | | E8765 B7: Cure Stone, Sweet Syrup a9b1c2 d8 b9: Save Point | c3 | ?? C1: Cestus, Orichalcum -ID, A8a7-a6 c4 c9-d1-d2-d3d4d5 Nightmare (Boss) [Ashton] | | | | D7: Fairy's Statue, Emerald Ring a5-a4c5c6c7 D7-d6 d8: Save Point | | d9: 2x Flare Lizard (Boss) [Opera] a3-a2-c8 E2:Crest Rod,AmberRobe,Damascus-ID A1 E8:Damascus,FairyCologne,Wolfsbane - You'll catch up with Opera in d1. Choose the 1st option to have her join. - Opera can easily learn Originality, Design Sense, Sense of Rhythm and Pitch. - The door in d5 doesn't seem to have a purpose. [Boss] - 5000 HP, W:W, R:FT, 8000 Exp, 16 000 Fol, 2x Reflection Rings - The large lizards are among the most dangerous enemies in the game. If you're prevented from being pushed back, their breath attack will repeatedly hit you at an incredibly high rate. You can easily avoid it when in manual control, but the AI-controlled characters won't stay standing for long, not on a battlefield this small. Aside from that, there's their normal attack, which is simply too fast to evade. Item (nc): Seventh Ray [Opera] \\\ Arlia || - If you want Opera but not Ernest, do *not* trigger this event. - Go to the forest for a scene. You'll receive the weapon if you have Precis in your party. - Both Precis and Opera have some battle skills that they can only learn from items they've created through Machinery. Of these, I would only recommend Precis's Barrier (from Plasma Zap-Stick). \\\ Linga || - Go to Kieth's house, then talk to Bowman at his shop. Boss: (3x Visseyer) \\\ Sanctuary of Linga || A1: Lavender (nc), Ruby, Might Chain A2: Rose Hips (nc) A3: Aceras (nc) B2 A4: Wolfsbane (nc), Mixed Syrup, Bubble Lotion AA7\ / A6: Artemis Leaf (nc) 8A7-A9B1 A5: Mandrake (nc), Rainbow Diamond, _| Clarisage (Key) / Lavender(nc),Clari/Aceras(nc) / A5A6 A7: Poison Check, Clarisage / Lavender (nc) A || A8: Clarisage / Rose Hips (nc) 3-A4 B1: Dill Whip (Key) / Lavender (nc) \ || A9: Straight Punch, Dill Whip / Aceras (nc), -A1A2 Twin-Edge, Save Point B2: Boss, Spring Water, Rune Buckler -ID, Cinderella Glass - You need to get either a Clarisage or a Dillwhip. Once you've gotten one of either, the remaining ones will turn into common herbs. - If you're planning on putting Dias in your active party, make sure you hold on to that Rainbow Diamond. [Boss] - 10 000 HP, W:TL, I:V, 12 600 Exp, 21 000 Fol - Normally I would advise you to run away from the slug-type enemies, but since this is a boss, you don't have that option. The reason I would tell you to avoid these enemies should quickly become apparent. Any character that gets close to them is very likely to end up eaten and thus incapacitated. If all characters get eaten, it's game over. Each slug can only hold one character at a time. They'll spit out the character if attacked. Since you likely have a party of 4 characters, you don't really have to worry about this one. - If there's anything you'd like to buy in Lacour or anything you'd like to do on the Cross continent, do it now. PC: (Bowman Lv25) \\\ Linga || Default (Bowman): Cestus, Brigandine, Suede Boots, Herbal Medicine Lv5, Biology Lv4, Mental Science Lv2, 100 SP - Return to Bowman, then go see the linguist. At Bowman's place, go see Bowman. If you don't have Precis, he'll offer to join the party. Item: 10 000 Fol \\\ Lacour || Items (nc): Plate Mail, Link Combo (Artifact) (T)PC: Leon Lv30 Default (Leon): Thick Book, Amber Robe, Suede Boots, Mineralogy Lv3, Scientific Ability Lv4, Fairyology Lv1 - Go to the castle's basement. Talk to Gamgee in the main hall on your way. - [R] Since there's no way to keep Leon in your party, you should max out his Playfulness before he leaves after the next dungeon. - Link Combo has been brutally nerfed. It requires an accessory slot, only allows you to link two moves, and, last but not least, requires that you prevent another character from using waza. - If you still haven't started wearing Stone Checks and Paralysis Checks, now's a good time. You can easily make both with Rena. \\\ Hilton || - You can't take a ship to the Cross continent until you're done with the next dungeon. The shops in Lacour will not re-open until the post- game, though. - Take the ship to the continent where the Hoffman Ruins are. You can sail back anytime you want. Item (nc): Energy Stone (Key) \\\ Hoffman Ruins || PC: (Ernest Lv25) Default (Ernest): Leather Whip, Brigandine, Boots, Herbal Medicine Lv5, Patience Lv5, Whistling Lv4 Bosses: 2x Harfainx, (Ghost) A6: Cure Stone A7: Recoil Bracelet A8: Angel Hair, Light Box B2 a9: Save Point a9*/ \ B2: Holy Mist, Green Beryl b1 B3 B5 B3: Cure Paralysis \ / \ | B5: Zephyr Earring, Orichalcum, D2-D1 b4 1-Up Pudding, Gold | \ B6: Hyperball A8 / B6 B7: Diamond, Spring Water A7-a b1* | / B8: Fruit Syrup, Hot Syrup, A6-5-a9 C9 B7-B8 Peep Half / Walloon Sword a4 | / B9 B9: Material Kit, Peep-Peep Bomb | c7-c8-C1 C1: Blackberry, Green Beryl a2 a3 | | C2: Sturm Ring a1 C6C5 d3 C2 C3: Spring, Save Point | | / C5: Paralysis Check c4-C3 C6: Sour Syrup, Artemis Leaf -ID C9: Hexagram Card D1: Aquaberry D2: Dictionary, Cure Paralysis - Within the dungeon, you'll find some explosives that you can detonate, although only in one case (b4) does it do anything other than damage your party. - You'll get either a Peep Half or a Walloon Sword from one of the chests in B8. I don't know how it's determined. Simply loading the game doesn't affect it. [Boss] (d3) FWTIESULDV - 36 700 HP, 40 000 Exp, 10 000 Fol R WR RRWWI - Thunderstorm: 750 pod (3 times each) - If you triggered the scene in Arlia involving Opera's crashed ship, you'll fight another boss as you're about to leave. [Boss] (a1) - 8200 HP, W:L, 5200 Exp, 8500 Fol - Opera is unavailable in this battle. - You'll now have to choose whether to keep Opera in your party or not (1st option to keep). If you do, Ernest will join as well. Theft: Battle Suit (Artifact) (Ernest [PA]) \\\ Mars || Theft: Battle Suit (Artifact) (Ernest [PA]) \\\ Linga || - The Battle Suit has a DFP of 500 and can be equipped by everyone. It's so powerful I'd have to recommend against using it until later. \\\ Lacour || - Go see the king. Leon leaves the party. - If there's anything you'd still like to do on Expel (besides the mandatory story events), do it now. Item (nc): Thunder Punch \\\ Lacour Front Line || PC: (Dias Lv35) [R] Default (Dias2): Flame Blade, Brigandine, Plate Helm, Silver Greaves, Fine Shield, Mind Ring, 200 SP Shop: Gusguine 4500 F Long Edge 12 300 F Plate Mail 13 400 F Fine Shield 6800 F - Head to the commander's office, then go talk to Dias. - [R] You'll now get to choose whether or not to have him join the party. He's managed to lose the weapon he used in the tournament, - Head to the north end. - Talk to a few people and a scene should occur when you enter the hallway from the stairway. When fighting Shin, you just need to survive for a while and the battle soon ends. - Next, visit the commander's office then the infirmary. If you have Precis, you'll receive a Thunder Punch during the next event. - You need to lose in the second battle against Shin. \\\ Eluria Colony || Items (nc): Veil Piercer, Fine Shield, Plate Mail, Plate Mail, Rune Cap, Giant Fists, Silver Greaves, Silver Greaves, Metal Fangs, Silver Robe, Silver Robe, Shield Sword, ID Card (Key) PC: (Leon) [C] - Go see the elder. - [C] You'll now have to choose whether to keep Leon in your party or not (2nd option to keep). - You can find the items in the house where you can buy supplies. \\\ El Continent || Lost & Found: Barrier Shield (Defender), Hermit Helm (Elder Magius) Lost & Found: Chaos Mail (Darth Widow) \\\ Eluria Tower || Theft: Battle Suit (Cadet) [C] Boss: Shin (+ 2x Stone Statues) b8 A2: Meteor Ring, X Box, Steel Helm,
B6-B7 Stone Check, Holy Mist
\| /B5 A4: Crestier Guard, Trickster (Unique),
b4 Musical Software (Artifact)
b3 A3: Cure Paralysis, Sapphire, Aquaberry
b2 a5: Save Point
b1 A8 A6: Star Ruby, Cure Stone
a9 A7 A7: Crystal, Ultra Punch
A6 A8: Fresh Syrup, Crestier Guard, Core Plate -ID,
a5 Card Key (Key)(nc)
A4A3 b2: Save Point b3: Shin (Boss)
A2 B5: Splinter, Spring Water
| B6: Giant Fists, Murasame
a1 B7: Gale Earring
- The Cold Lizard's breath attack is Water-elemental, so you probably
don't want to use the Melufa here.
- Trickster may give you Mithril, Rune Metal and Rainbow Diamonds.
- The password is 'Apoca.'
- [C] After entering the password, go save the game in b2 before
approaching the west side of b1. You can steal the Battle Suit from the
NPC on the right side of the door. Talk to Ronix to return.
[Boss] (b3) FWTIESULDV
- 21 000 HP RRRRRRRRRR
- 45 400 Exp, 52 100 Fol, Emerald Ring
- Make sure you get the remaining chests before you go to b8.
- You have to survive for a while in the battle against Berle.
Afterwards, you'll be given the chance to save as Disc 1 ends.
---- Disc 2 ----
\\\ Central City ||
Theft: Fairy Tear (Woman with heart bubble - inn), Treatise (blue guy -
3rd floor of City Hall)
Shop:
Ignite Sword 17 000 F Plate Mail 13 400 F
Electro Gun 15 000 F Silver Robe 10 000 F
Great Punch 14 000 F Steel Helm 16 000 F
Scyther 18 000 F Lezard Flask 120 000 F
Pain Cestus 15 000 F Beret 40 000 F
Hecatoncheire 16 200 F Silver Rod 9800 F
Light Whip 14 000 F Heraldry 7000 F
- Having the Lezard Flask allows you to create Rune Metal, Rainbow
Diamonds, Moonite, Sage's Stones, Meteorites and Mithril in Alchemy.
(You can buy Iron in North City.)
- Equipping the Beret slightly increases your rate of success in IC.
- If you still don't have Stone Checks for everyone, dupe the one you
found at Eluria Tower.
- Make sure you see Chisato on the west side.
Boss: Synard \\\ North City ||
Shop:
Eagle's Claws 20 000 F Harmonica 500 F
Steel Armor 52 000 F Lyre 5000 F
Mithril Coat 15 000 F Cembalo 8000 F
Jeanne's Helm 8600 F Organ 12 000 F
Crestier Guard 36 600 F Violin 21 000 F
High-Laced Shoes 4100 F Piano 30 000 F
Steel-Toed Boots 3200 F
- Pick up the instruments if you want to use Orchestra.
- Go to the Psynerd center office to trigger a scene.
[Boss]
- 43 000 HP, W:T, 80 000 Exp, 20 000 Fol, Mind Ring
\\\ Noel's House ||
Items: Nature's Life Force, Pet Food, 50 000 Fol
PC: Noel Lv40
Default (Noel): Metal Fangs, Mithril Coat, Suede Boots, Poison Check, 290 SP
- If you're not keeping Noel, use his SP to max out Playfulness.
- There are some cases where Noel is a better choice than Rena. While
he doesn't learn Raise Dead or Anti, he does learn Bless, which increases
accuracy. I still stick to Rena, though (she can increase accuracy too
with Angel Feather, although not as much).
Boss: 2x Arcmene \\\ Cavern of the Red Crystal ||
A4-A5-a6 A2: Resurrection Bottle
| \ a8 A3: Moonite -ID, Dream Bracelet, Heraldry
A2\ A7 A4: Cinderella Glass
a1 A3 A5: Flying Hawk Robes, Chisato's Job ID (Key)
A7: Save Point, Fruit Syrup, Meteorite -ID
[Boss] (a8)
- 40 000 HP, W:T, 78 000 Exp, 52 000 Fol
- Afterwards, you'll obtain a Synard and get to choose whether or not
to keep Noel in your party (1st option to keep). If you're down to your
last slot, then it's a choice between him and Chisato, I would recommend
Chisato.
Items (nc): Rune Codes (Key), Link Combo \\\ Central City ||
PC: Chisato Lv40
Default (Chisato): Stun Gun, Mithril Coat, Jeanne's Helm, Silver Greaves,
Gale Earring, Copying Lv4, 290 SP
- Find Chisato on the second floor of the city hall (1st option to have
her join).
- Go see Narl. Next, you need to get the jewels from the four Fields.
You can do them in any order.
- If you're going to use Chisato, get her to Lv60. The Field of Power
is the best place to do so. Her weapon of choice should be the Electron
(the Psychic Gun would quickly drain her MP).
\\\ Armlock ||
Theft: Musical Software (NPC on the left - Skill guild)
Shop:
Force Sword 50 000 F Lotus Eater 188 000 F
Lightning Gun 158 000 F Ruin's Fate 190 000 F
Atomic Punch 170 000 F Spark Whip 160 000 F
Alpha Box 139 900 F Ruby Rod 80 000 F
Rune Full Moon 50 000 F Grizzly Claps 140 000 F
Encyclopedia 50 000 F
- If you missed the Music Software back in Eluria Tower, you'll have to
steal one. Apparently, it has no effect on Orchestra, though.
Item: Fairy Glass \\\ Giveaway ||
Shop:
Dictionary 20 000 F Paralysis Check 6000 F
Holy Cloak 30 000 F Stone Check 7000 F
- If you *still* don't have Stone Checks for everyone, then... Yeah.
\\\ Snowfields ||
Lost & Found: Meteorite / Orichalcum (Mount Snow),
Rune Metal / Rainbow Diamond (Snowman)
- The giant-type enemies' smack attack uses double ATP.
\\\ Fake Gallery ||
Shop:
Mithril Mesh 250 000 F Sacnoth's Helmet 12 000 F
Wizard's Mail 240 000 F Tri-Emplem 31 419 F
Mithril Helm 83 400 F Magical Rasp 350 000 F
Wizard's Hat 65 200 F
Mithril Greaves 76 000 F
Rare Gauntlets 105 000 F
- This one's on the first little island south of Giveaway.
- Having the Magical Rasp changes the items you can create through
Blacksmith. Make sure you've already created everything you need before
buying it. I recommend getting these for all the characters you use:
- Barrier Armor (Ori): Ashton, Opera, Bowman, Chisato
- Mithril Dress (Mit): Rena
- Mithril Shield (Mit): Claude, Ernest, Dias
- Jeanne's Shield (Mn): Precis, Chisato
- Star Greaves (Met): All fighters who don't have Bunny Shoes
- Star Guard (Met): Opera, Ashton, Bowman
- Witch Boots (Mn): Rena
- Once you have the Rasp, you should get these:
- Duel Suit (Dam): Claude, Ashton, Dias
- Sylvan Mail (Met): Chisato, Precis, Opera
- Mirage Robe (RM): Rena
- Duel Helm (Dam): Claude, Ashton, Bowman, Ernest, Dias
- Pallas Athena (Mit): Claude, Precis, Ernest, Dias
- With these, you can finally let go of the Check accessories for most
characters. You'll want to replace them with Berserk Rings, Atlas Rings
and Might Chains. Opera and Ashton can't get immunity to Paralysis from
anything other than the accessory, but having one character vulnerable
to it is no big deal. As already mentioned, Bowman gets the short end
of the stick, as he can't equip a single piece of armor that would
protect him from Paralysis or Petrification.
- The Atlas Ring makes you weak to all elements, but this should only
occasionally become an issue.
- When using Blacksmith, I usually give it two tries before I load the
game.
Theft: Bunny Shoes (Guy in bunny suit) \\\ Fun City ||
Shop:
Evening Dress 5000 F
All-Purpose Knife 12 000 F
- You can get more Bunny Shoes from the Bunny Races. Forget the stats.
Just bet on the shoes whenever they show up. The odds aren't that good,
so if it feels too tedious, just move on.
- The arena has four modes: Duel Battle, Bullying Battle, Team Battle,
and Survival Battle.
- Duel Battle involves fighting 4 battles one-on-one. You can win each
prize once with each character. If you've already won an item with a
specific character, you'll get a cash prize of 10 000 Fol instead.
- Bullying Battle involves fighting 3 groups of enemies with a single
character.
- Team Battle involves fighting up to 5 one-on-one battles with up to
5 different characters. It ends once you've either won or lost 3 matches.
The enemies are fought in random order except for the fifth one. A
single character can be chosen more than once but not in consecutive
battles. If a character chosen more than once falls, they'll be revived
with 1 HP in their next battle. If a character is paralyzed or petrified,
they will not be healed and thus will inevitably lose their subsequent
matches. You can get the prizes 3 times.
- Survival Battle involves fighting 50 battles with a single character.
The reward is the Fortune accessory (Unique). I've never actually gotten
it myself, though.
- Like before, you'll be provided with a few healing items (as seen
below) and you can't use any of your own. You can't keep any of the
items the enemies may drop.
- Duel: 3x Blueberries, Blackberry, Aquaberry
- Bullying / Team: 5x Blueberries, Blackberry, Aquaberry
- Survival: 5x Blueberries, 5x Blackberries, 3x Aquaberries,
3x Maple Syrup, 5x Sweet Syrup, 5x Sour Syrup, Fruit Syrup, 5x Lavender,
5x Artemis Leaves, 5x Energy Tonics, Medical Rinse, Attack Vial,
Fairy Glass, Skanda Compress, Kamikaze Tonic, Smoke Oil, Paralysis Oil,
Shock Oil, Smoke Mist, Paralysis Mist, Madness Mist, Bubble Lotion,
Bitter Lotion, Melting Lotion, Stink Gel, Mental Pot, Natural High,
Lilith Tonic, Pixie Cologne
Duel Battle
E Rank | a. Peep Half (fighters) / b. 5x Frog (mages)
D Rank | a. Flare Bomb, Assault Bomb, Tetra-Bomb,Protection Bomb,Nuclear Bomb
| b. Star Ruby, Damascus, Rune Metal, Orichalcum, Moonite,
| Meteorite, Mithril
C Rank | a. Shark Potstickers, Bird's Nest Soup, Peking Duck, Ishidaya Tea
| b. Apple Cider, Aged Berry Juice, Yaegaki Tea, Yukiyucho Tea,
Root Beer
| c. 5x Seltzer (?)
B Rank | a. Moon Tiara / b. Magical Drops
A Rank | Claude: Windsley Dias: Cromlea
Chisato: Aero Gun Ernest: Cat o' 9 Tails
Precis: Hyper Punch Rena: Fellper Nails
Opera: Psycho Box Celine: Prime Prayer
Ashton: Doubledemon Sword Noel: Death Fangs
Bowman: Flare Burst Leon: Book of Awakening
Bullying Battle Team Battle
F Rank | 1000 Fol, 2 SP F Rank | Purple Mist
E Rank | 5000 Fol, 5 SP E Rank | Zephyr Earring
D Rank | 10 000 Fol, 15 SP D Rank | Magic Cross
C Rank | 20 000 Fol, 30 SP C Rank | Dream Crown (Artifact)
B Rank | 40 000 Fol, 50 SP B Rank | Right Cross
A Rank | 80 000 Fol, 100 SP A Rank | Star Guard
- Without the new Blacksmith gear, your chances of getting past any
Ericoduses aren't too good. Even with it, characters with low Con (such
as Chisato) will need a little luck.
- Reflect Guarders can be tricky, but they'll occasionally just wander
around giving you a chance to hit them in the back. The following wazas
also work: Barrier, Bloody Mary, Head Splitter (from an angle), Dead Triangle.
- Dragon Axes will only attack you if you attack them or get close to them.
- Foragers will likely block all of your frontal attacks. If they're
going to use their jump attack or fireball attack, you can hit them in
the back by executing a fast close-range waza while close to them in
an angle.
- Make sure you pick up a Dream Crown for Rena.
Item (nc): Jewel of Courage (Key) \\\ Field of Courage ||
Boss: Guardian
A6-a5--------A7 A2: Sour Syrup
| | A3: Spring Water
A4--\ /--A8 A4: Jeanne's Shield
\ b2 | A6: Warrior Statue (Key)(nc)
A3/ b1-A9 A7: Scyther
| | /--/ | b5 A8: Mithril Greaves
-A2--a1------b3-b4 A9: Stone Check
| b5: Save Point, Guardian (Boss)
- In most areas, if you try to move back to the previous area, you'll
end up looping or be taken to a1 or A2.
- The Fenrir Beast's breath attack is Water-elemental.
- The Riki-type enemies' crash attack uses double ATP.
- Once you have the Warrior Statue, you can use the elevator in b4.
[Boss] FWTIESULDV
- 130 000 HP RR R W
- 150 000 Exp, 64 000 Fol
\\\ Field of Intelligence ||
Items: Jeanne's Helm, Alpha Box, Mirror of Wisdom, Rune Metal, Great Punch,
Fruit Syrup, Fairy Glass
Item (nc): Jewel of Intelligence (Key)
Lost & Found: Silver / Mithril Shield (Reflect Guarder)
Boss: Magic Hand, 2x Magicboxes, Workbox, Guardbox
- No map this time. It's easy to navigate, though.
- The Controllers can take control of a character and make them run around
while periodically losing 5% HP.
- Once you've activated all the thingies, head out to save before taking
the new warp pad.
[Boss] FWTIESULDV
- Magic Hand: 60 000 HP RRR RRR R
- Magic Box: 30 000 HP, 1000 DFP A R W
- Work Box: 30 000 HP, 1000 DFP R W A
- Guard Box: 30 000 HP, 1000 DFP W A A
- 80 800 Exp, 82 200 Fol, Rare Gauntlet
Item (nc): Jewel of Power (Key) \\\ Field of Power ||
Boss: Guardian
b4
b3
\
b2
| A2: Jeanne's Armor,Assault Bomb,MeltingLotion
B1 A3: Marvel Sword
| A4: Rune Full Moon
------A8-a9 A5: Blackberry
| | A8: Mithril Helm -ID
-a6A5A4/ B1: Atlas Ring
| | \ b2: Save Point
A3---A4 | b3: Guardian (Boss)
| |
| a7--/
| /
a1-A2
- There are 5 fixed Yeti encounters here. The Yetis don't really attack
you much. Instead, they'll try to get to the switch thet's behind you
at the start of the battle. If one of them does, the battle ends and
the path will end up blocked.
- In A4, there's a spot where you'll be given the choice to shout. Doing
so kicks you off the mountain. If you fail too many Yeti encounters, this
will be the only way you can leave the dungeon.
- In SE, the Marvel Sword can't be blocked, which makes it one of the
best weapons in the game.
[Boss] FWTIESULDV
- 130 000 HP RR R W
- 150 000 Exp, 64 000 Fol
\\\ Field of Love ||
Items: Serpent's Tooth, Resurrection Mist, Holy Rod, Hot Syrup
Item (nc): Jewel of Love (Key)
Boss: Lover (+ 2x Breakwings)
- A very short and linear dungeon.
- Master Wizards can cast Shadow Flare (2200 pod, D).
[Boss]
- 60 000 HP, W:L. 55 200 Exp, 38 040 Fol in total.
- Breakwings can cast Star Flare three times (2400 pod, L)
\\\ Central City ||
- Go see Narl.
- You need to lose in the battle against Marsilio.
\\\ Armlock ||
- Narl is waiting at the north end.
Item: Mind Ring \\\ Heraldry Weapons Laboratory ||
- After a couple of events, you're supposed to go to the south end of
the first area.
Item (nc): Key to the Mihne Cave (Key) \\\ Armlock ||
- Go to Mirage's house.
\\\ Mihne Cavern ||
Item (nc): LEA Metal (Key, Temp)
Lost & Found: Moon Tiara (Artifact) (Breakwing)
Boss: Bark
a6
| A1: Fruit Syrup, Damascus -ID
A3 a5 A2: Encyclopedia, Fresh Syrup, Meteorite, Wonder Drug
| | A3: Smelling Salts, Mithril Mesh, Spring Water,
A2-A4 Smith's Hammer a6: Save Point, Bark (Boss)
\| A4: Lightning Gun, Dummy Doll, Aceras
A1
- The enemies will be gone after you defeat the boss.
[Boss] (a6)
- 150 000 HP, 59 800 Exp, 55 000 Fol
Item (nc): NFID (Key) \\\ Armlock ||
- Return to Mirage (in the other room). Having the NPID means you won't
have to buy tickets to get into Fun City.
\\\ Fun City ||
Items (nc): Sacred Tear (Unique), Fallen Hope (Unique), Void Matter (Key)
Bosses: Marsilio, Shigeo
- Choose the third option to proceed.
[Boss] FWTIESULDV
- 150 000 HP, 72 000 Exp, 50 000 Fol R R R R
[Boss]
- 160 000 HP, 83 000 Exp, 54 000 Fol, Pyre Tear
- He's really quick and can petrify you.
Boss: Berle \\\ Armlock ||
[Boss] FWTIESULDV
- 170 000 HP, 99 000 Exp, 58 000 Fol RRRRRRRR
- Meta-Guard makes him invincible for 10 seconds.
\\\ Fun City ||
Items (nc): Silver Cross, Slayer's Ring (Artifact)
- Start a Private Action, then head for the arena. Afterwards, talk to
Marianna twice to get the accessories.
- You should create some healing items before heading into the final
dungeon (you already got the armor, right?). If you're planning on
doing post-game, you should level up Fairy Light as well. Get it to 500.
- Unless most of the possible results are something you want, you
should dupe a healing item instead of using Compounding.
- If you want MP healing food, go with fish.
\\\ L'Aqua ||
- Event.
\\\ Fienal ||
Lost & Found: Sylvan Mail (Medusa Lizard), Flying Hawk Robes (Weird Avia)
Bosses: Ruprecht & Nicolus & Jibril, Vesper & Decus, Cyril, Indalecio
g1
f9
f8
e3----e4----e5
e2 |
e1 345 e6
d9 d2 e7 a2: Ruprecht & Nicolus & Jibril (Boss)
d8 d1 e8 A7: Mithril Shield, Heraldry Book
d7 c9 e9 A9: Spark Whip, Nuclear Bomb, Left Cross
d6-c4-c3 f1 B5: Pet Food -ID, Resurrection Mist
c5 | f2 C8: Beta Box, Lotus Eater
c6 c2 f3 D3: Atomic Punch
B5 C8 | f4 D4: Sylvan Boots, Mithril, Titan's Fists
b4 c1 | D5: Rune Shoes
b3----b6----f5 e4: Save Point
| b7 f6 f8: Vesper & Decus (Boss)
b2 b8 A7 f7
| b9 a6/
b1 A9 |/
\a8-a3-a4a5
a2
a1
[Boss] (a2)
- Ruprecht: 105 800 HP.
- Nicolus: 45 500 HP, W:FESD
- Jibril: 85 200 HP
- 72 000 Exp, 70 000 Fol in total
- The Niquias can actually do something here. While they don't attack,
they can use Version Up to combine with another mechanical enemy, in
which case the Niquia's stats are added to the other enemy's and they
also start using new attacks. They can even do it to an enemy that has
already taken one Niquia, resulting in a further boost.
[Boss] (f8) FWTIESULDV
- Vesper: 180 000 HP, 300 MP, 1100 ATP, 600 DFP AWIIIRIIRI
- Decus: 140 000 HP, 200 MP, 1100 ATP, 520 DFP
- 185 000 Exp, 65 000 Fol, Fairy Tear
- This one can be very hard if you're not well prepared. They'll spam
their special attacks at a relentless pace if you can't keep them busy.
- Give Rena Witch Boots. Disable Antidote, so she doesn't have to waste
time casting it. Or you can just equip Poison Checks.
- Vesper's Spicule hits all characters and deals 4x damage. Better have
some Fire resistance. You have about half a second to interrupt it. His
Explode does 5500 pod (occasionally also uses Eruption and Cure All).
- Decus's Mind Blast hits characters in a linear path and does double
damage. His physical attacks can Poison and Petrify you. His more common
normal attack is a laser that hits multiple times at 0,5x damage in a
linear path. He can cast Blood Sucker (1500 pod, his most common spell),
Tractor Beam (3000 pod, uncommon) and Mind Absorber (330 MP).
- Each one has 23 clips for the voice collection, with a few incredibly
difficult ones. You may have to create save files solely for those clips.
I wouldn't bother. At least get the easy ones, though. After the battle,
save to another slot, then get wiped out (use Nightmare Pots or Mandrakes
on all four characters, then start a battle), so you can go check them.
The rare ones are 1232, 1245, and the alternate spell clips. When trying
to get the alternate opening clips on a subsequent playthrough, use a
Nuclear Bomb to quickly get a game over.
l3
J7 |
j6-------j9
j5 | k1
j4 89 | k2
j3 k765k4k3
j2 G8: Pleiad Sword, Spring Water,
j1 Fresh Syrup
\ I5: Spark
I9 i6: Save Point
i8 i8: Cyril (Boss)
i7-i6 I9: Clap Rod
I5 | J7: Duel Helm, Sage's Stone
i4-i3-i2 K8: Flash Pot, Aceras
i1 K9: Duel Suit, Goddess Statue, Cure Stone
h9 k5: Save Point
| l4: Indalecio (Final Boss)
h5 h7-h8 G8
| | |
h4-h3-h2 g7
| |
h1-g9-g5-g6
| | |
g3-g2-g4 h6
|
- DO NOT PRESS THE SWITCH IN g3! Doing so will permanently shut the
door to G8.
[Boss] (i8) FWTIESULDV
- 300 000 HP, 5900 MP, 1533 ATP, 900 DFP IIIRIIIRR
- 460 000 Exp, 80 000 Fol
- Wind of Destruction is Wind-elemental and hits all characters at 3,5x
damage. You have a small fraction of a second to interrupt it. His normal
attack is Thunder-elemental. He can cast Word of Death and Demon's Gate
(3500 pod, V). Might take a while before he uses Demon's Gate. Set your
fighters on Manual and just wait.
- Since he's a floater, the AI won't be using anything you want it to
use (except for Opera). You can remedy that by constantly switching
between two (or maybe even three) characters. [This has been changed
in the PSP version, which makes things so much easier.]
- He's got 23 clips as well. 18 of them are easy.
[Boss] (l4)
- 500 000 HP, 10 000 MP, 1267 ATP, 443 DFP
- His normal attack is Star-elemental and deals 3x damage.
- Divine Wave is a ripple that hits multiple times at 0,5x damage. He
uses it a lot, which is really bad for you, seeing as a single one will
quickly kill any characters that come into contact with it. Try jumping
over them.
- Divine Comedy hits all characters at 3,5x damage.
- Spells: Star Flare, Noah, Southern Cross, Explode, Earthquake, Curse,
Angel Feather, Fairy Heal (8440 HP).
- Star Flare: 4000 pod, L
- Noah: 4100 pod, W
- Southern Cross: 7000 pod, S
- Explode: 13 000 pod, F
- Earthquake: 13 000 pod, E
- Phase 1: Divine Wave, Star Flare, Noah, Fairy Heal
- Phase 2 (below 2/3 HP): + rest & float status
- Phase 2 won't actually start until he's used Time of Truth. You have
a very small window for interrupting it, so if you just keep him
stunlocked, he'll never get to use it.
- He can cast spells while moving.
- Stun bombs don't seem to work.
- The dialog during the second part of the ending runs automatically,
although you can speed it up with manual input.
- After using the final save point, you can return to Expel by talking
to an old man at the arena in Fun City.
- If you do a Private Action in Central City, there's an event you can
trigger in Narl's office that will make the final boss even harder than
he already is. This process is irreversible and I do *not* recommend it.
Theft: Santa's Boots (little kid) \\\ Arlia ||
- To return to Energy Nede, talk to the penguin and choose the 2nd option.
- None of the optional characters can join you anymore at this point.
- There's an optional dungeon on the southwest island.
\\\ Cave of Trials ||
\\\ Level 1 ||
Boss: Dark Feather (+ 2x Weird Knights)
L3* a4 A2: Nectar
b5 b6-A2-A3 A3: Link Stock (Key)
\ | a1 | A7: Nuclear Bomb
b4 a5A7 A8: Tri-Emplem
| B7* | (A8 ->) A9: Juicy Beef, Wonder Drug
B3b2-B1-A8 B3: Blueberry
B1: Dark Feather (Boss), Bunny Shoes (nc)
- There are no save points in this dungeon.
- Warlocks cast Southern Cross (2000, S) and Light Cross.
- The Link Stock allows you to use Link Combo without having to sacrifice
another character's ability to use waza.
- If you keep walking around the northern side of b5, you'll fall all
the way to Level 9.
[Boss] (b1)
- 160 000 HP. 372 000 Exp, 22 400 Fol in total.
\\\ Level 2 ||
Boss: Blood Gerell (+ 4x Hunting Gels)
C9*b9
c3-B7-B8-c1 B8: Purity Leaf
| | C2: Link Combo (nc)
c4-c7 C2 (c4->) C5:Reflective Armor,ResurrectionMist
| | B7: Blood Gerell (Boss), Seraphic Garb (nc)
c6 c8
- C2: Milene (south), Luke (north). Check the ground between the statues.
- c4: Feria (east), Yufie (south)
- c6: Lloyd (east), Cistina (south)
- c8: Sharon (west)
[Boss] (b7)
- 60 000 HP. 65 000 Exp, 32 000 Fol in total.
\\\ Level 3 ||
Boss: 3x Dream Shades
e4-e5-d3-d4
| | | | D2: Sylvan Mail
E3 e6-D2-d5 D7: Juicy Beef, Dream Crown, Wonder Drug
| | | | E1: Fruit Nectar
e2-C9-d1-d6 E3: Fruit Nectar, Slayer's Ring
| | | | C9: 3xDream Shades (Boss),Magical Drops(nc),
E1-d9-d8-D7 (-> E7)
- There are 16 areas on this level as indicated by the panels in C9.
Entering an area switches the panel between yellow and red. You need
to get all of them red. Reset them by leaving the level. Once the door's
open, it'll stay open, so you can head up to save.
[Boss] (c9)
- 35 000 HP. 180 000 Exp, 90 000 Fol in total.
- They use a special attack called Dream Peace that freezes your characters
for a short while (also interrupts their actions).
\\\ Level 4 ||
Boss: Miel 32
E7: Fruit Nectar, Extinction (spell)
f7F8* (E7 ->) E8: Black Earring
| F4 (E7 ->) E9: Peep Non
| F5 f2 | F1: Resurrection Mist, Purity Leaf
f6-E7-F1-f3 F4: Seraphic Garb
F5: Illusive Shamisen (Unique)
f7: Miel 32 (Boss)
- The walls are not always what they seem.
- In F5, you can get the Illusive Shamisen if one of your characters
has Musical Talent at Lv10 (Talents don't matter).
[Boss] (f7) FWTIESULDV
- 190 000 HP, 400 000 Exp, 50 000 Fol RRRRRRRRR
\\\ Level 5 ||
Bosses: 3x Dream Shades, Weird Beast
g1 G3 F8: Fresh Syrup, Slayer's Ring
|---G2-G4 g6 G3: Wonder Drug
| | \g5 G2: Juicy Beef
F89 | | G4: Seraphic Garb
h1g9g8G7 G7: 3x Dream Shades, Weird Slayer (Afc)(nc)
H2 | H2: Fruit Nectar, Fairy Ring
\h3h4* F9: Weird Beast, Red Lotus Gem (Temp)(nc)
- Greater Goats cast Earthquake (2900 pod) and Silence.
- It's technically possible to beat the Weird Beast without the Weird
Slayer, but it would take hours.
[Boss] (G7)
- 35 000 HP. 180 000 Exp, 90 000 Fol in total.
- The Weird Slayer can be equipped by Rena, Chisato and Precis. It's
the strongest weapon Chisato can equip and also makes moves like Senpuu
and Tear Gas more effective due to having reduced force of impact.
[Boss] (F9)
- 165 252 Exp, 52 000 Fol
\\\ Level 6 ||
Boss: Funny Thief Lv99 (+ Dream Shade & 3x Funny Thieves)
Shop:
Go-Home Frog 300 001 F
Tri-Emblem 5 000 000 F
Santa's Boots 10 000 000 F
H8-h7-H9 H8: Dream Crown
| H9: Cure Poison
i3* h6-h5-h4 I2: Funny Thief Lv99, Funny Slayer (nc)
I2 / Emergency Exit
i1
- If you have it, use the Funny Slayer to take out Metal Chinkes. If
you don't, don't waste your time and MP on them. They have 300 HP and
only take 1 pod from all attacks.
- A good place to level up (despite the Funny Thief encounters (you
can just run away from those)). I build up to Lv200 before taking on
the next level.
- You may find Santa in h6.
- Using a Go-Home Frog will warp you out of the dungeon.
[Boss] (I2)
- 40 000 HP. 260 018 Exp, 50 030 Fol in total
\\\ Level 7 ||
Boss: Mithril Eater
J7* I7: Purity Leaf (i6 ->) I8: Peep Non
I7 J6 I9: Weird Slayer J1: Tri-Emplem
i6-i5-J1-j2-J5 J3: Fresh Syrup
| | | J4: Ganze Sea Urchin, Resurrection Mist
| i4 J3 J5: Cracked Gem (Temp)
| | | J6: Mithril Eater, Million Staff (nc),
I9-i3 J4 Bunny Shoes, Ishidaya Tea, Yukiyucho Tea
- Equip 2 Blue Talismans on each of your fighters to avoid getting wiped
out by the Lv99 Funny Thieves. Not only are they fast, but their attack
does 2 hits. The Blue Talisman's multipliers are factored separately,
so if you start off with 1000 DFP, it'll become 1690. You can also opt
to run away if your level is high enough (175+).
- Maguses cast Noah (1700 pod)
- Use Metalwork to fix up the Cracked Gem into another Red Lotus Gem.
[Boss] (J6)
- 600 000 HP, 242 000 Exp, 60 000 Fol
\\\ Level 8 ||
Lost & Found: Star Guard (Star Guarder)
Boss: E-Beast
J7: Lavender
K2 K2: Special Tuna, Peep Non
k1--J9-k9 K3: Slime Jelly, Soda-Pop,
| | Million Staff (Artifact)
K3k5J9-k6-K8 K4: Wonder Drug, Fresh Syrup, Ganze
K4 j8 | K7: Funny Slayer
J7 K7 K8: Seraphic Garb, Amoeba Soup
J9: E-Beast, Gelatin Steak (nc), (-> l1)
- Weird Devils can cast Demon's Gate (2200 pod, V).
- The Food God in J9 first asks for delicious food. After giving it a
bunch, it'll ask for something bad (like Pet Food).
- Use the short cut from now on.
[Boss] (J9) FWTIESULDV
- 450 000 HP, 300 000 Exp, 42 000 Fol RRRRRRR R
\\\ Level 9 ||
l5l6--l7l8
| | | | L3: Artemis Leaf, Valiant Boots (Artifact)
| | M4 | L L4: Resurrection Mist
| m3m2m1 9 L9: Wonder Drug
| M4: (Boss), (-> m5)
L4--l1--L3
l2
- Nothing happens here. Not yet.
- Once you've gotten the stuff, you should probably leave and save the game.
\\\ Level 10 ||
Boss: Geo-Guardian
N7-n8-n9-O1 N3: Funny Slayer N7: Bunny Shoes
| | | | N5: Valkyrie Boots M6: Fresh Syrup
N3-n4-N5-N6 M7: Rainbow Diamond, Valkyrie Boots (Afc),
| | | | Sage's Stone
m9-n1-n1-N2 M8: Valiant Boots N2: Purity Leaf
| | | | N6: Million Staff, Meteor Swarm (spell)
m5-M6-M7-M8 O1: Tri-Ace (waza), Geo-Guardian, (-> o2)
- Just run away from the enemies (especially if you're at 0 MP). If you're
not running away that quickly, you need to level up.
- The Live Flayer is one of the most dangerous enemies in the game.
They're very fast and fire multiple shots that spread out horizontally.
Aside from making yourself immune to their attacks, I don't see any
other way to take them out.
- The Mind Flayer deals MP damage only. They'll quickly drop you to 0 MP
should you choose to engage them.
- You need to step on the panels to open the doors between the areas.
You can only activate 5 panels at a time. Leave the floor to reset them.
- Moving in areas that have a yellow or red glow will drain your HP and MP.
[Boss] (O1)
- 400 000 HP, 300 000 Exp, 100 000 Fol, Valiant Guard (non-guaranteed)
\\\ Level 11 ||
Boss: Dragon Tyrant
o4*O3 O3: Dragon Tyrant, Float (skill)(nc),
| Emergency Exit
o2
- Weird Mages can cast Explode (3000 pod), Growth and Anti.
[Boss] (O3)
- 550 000 HP, 2534 ATP, 1 800 000 Exp, 1 200 000 Fol, Valiant Guard (non-g.)
- This guy's a flyer and can petrify you.
- Use the emergency exit. The next time you enter the CoT, you'll be
given the choice to explore the dungeon with only two characters (your
main and one other character of your choice). This is the only way you
can get past the door in O3. After taking out the next boss, you can
use your full party again. I'd go with Rena and Claude. The other
characters will have their accessories unequipped. The option to use
two characters will remain available until you've killed Gabbie.
\\\ Level 12 ||
Boss: nx Phoenix
p1*o9
O6 O6: Phoenix (Boss)xn, Farwell (nc)
| O7: Battle Suit, Valkyrie Guard (Unique)
O7-o5-O8 O8: Battle Suit, Bunny Shoes
|
o4
[Boss] (O6)
- 350 000 HP, 2167 ATP, I:F, R:I, 1 000 000 Exp, 500 000 Fol
- It doesn't fly as low as the Weird Avia, so you can't use Kyou.
- Phoenix will respawn every time you leave the dungeon (until you've
defeated Gabby).
Item (nc): Levantine \\\ Level 9 ||
Boss: Wise Sorcerer (+ 3x Dream Shades)
- Check the coffin to fight the boss.
[Boss] (M4) FWTIESULDV
- 700 000 HP, 3667 ATP, 2250 DFP R RRR
- 1 180 000 Exp, 390 000 Fol in total + Valiant Mail (non-g.)
- He can cast Shadow Flare (19 000 pod) and Word of Death.
\\\ Level 13 ||
Lost & Found: Valkyrie Garb (Rock Demon)
Boss: Gabrie Celesta
Q2
p3-p2-p7 P5: Valiant Mail
| | | P9: Valiant Guard
p4 p1 p8 P2: Gabrie Celesta (Boss),
| | Silver Trumpet (Unique)(nc),
p6-P5 P9-q1 Angel Armband
- The enemies here aren't that bad, but their levels are high, so
running away will likely be slow. You can certainly forget about
running away from the Hell Servant.
- Soul Masters can cast Extinction (5800 pod, V) and Fairy Light.
- In SE, Extinction is non-elemental, so two of those in a row will
wipe you out. You can easily run away when the Soul Masters are
accompanied by Dream Shades. Otherwise, you really have no choice but
to fight them. Cast Reflection and/or Ray and you should be okay.
[Boss] (Q2)
- 1 000 000 HP, 3333 ATP, 2250 DFP, I:S, A:L
- 2 200 000 Exp, 80 000 Fol, Holy Sword Farwell
- The main problem is, of course, the fact that she's a floater. You
may want to turn off the AI for your fighters and micromanage them.
- She has an energy wave attack that travels in a straight line and
hits multiple times, likely killing any characters within its path.
- She shoots sparkles when blocking, so you may want to equip Feet
Symbols (unless it leaves the character's ATP too low).
- She can cast Noah, Foehn and Star Flare.
- There will be no encounters afterwards until you re-enter the CoT.
The emergency exits are temporarily offline as well.
- While the Silver Trumpet allows you to fight Iselia Queen. I would
only recommend doing so if you're playing one of the Trophy-enabled
versions (in which case you'll likely want to give the alternate Gabe
a shot as well). You might feel confident, having made it this far
without the AI fix, but, trust me, these two super bosses are in a
league of their own.
- If you choose to proceed, you can start by getting to Lv255 (fighting
the Dragon Tyrant using the Trumpet gets you there pretty quickly), I
recommend you use Piety to boost your Dexterity in the original (Int
for Rena) and Agility (or nothing*) in SE.
- *10 point increase isn't much, so it's arguably not worth the time
and effort (doing a single character takes around 30 minutes).
Lost & Found: Angel Armband / Maken Levantine (Iselia Queen)
Bosses: Iselia Queen, Indalecio/Gabriel (limiter off)
[Boss]
- 3 300 000 HP, 3867 ATP, 2250 DFP
- She has the same normal attacks as Gabbie, with the addition of
petrification.
- She can cast Word of Death, Shadow Flare and Meteor Swarm.
[Boss]
- 1 500 000 HP, 2250 ATP, 2250 DFP
- His physical attacks can now petrify you and their multipliers are
higher (Divine Wave is 1,0x and Divine Comedy is maybe 6x).
- Rock Rain and Explosion will hit you for max damage even with normal
resistance.
- Divine Comedy may also hit you for max damage. He can use it from the
very beginning.
- He moves around a lot and does so very quickly.
- Start off with Anti/Reflection and then just do your best to try and
keep him stunlocked. Some luck is required, so don't give up that easily.
--------------------------------------------------------------------------
Misc. A01
Healing items
Maple Syrup | Heal 20% HP
Blueberry | Heal 22% HP [52%]
Sweet Syrup | Heal 30% HP
Fresh Syrup | Heal 100% HP
Angel's Statue | Heal 30% HP (all)
Fairies' Card | Heal 50% HP (all)
Holy Mist | Heal 60% HP (all)
Blackberry | Heal 22% MP [52%]
Sour Syrup | Heal 30% MP
Herbal Oil | Heal 30% MP
Merlin Drink | Heal 100% MP
Goddess Statue | Heal 30% MP (all)
Mixed Syrup | Heal 30% HP & MP
Fruit Syrup | Heal 45% HP & MP
Hot Syrup | Heal 70% HP / MP
Marionette Pill | Revive and heal 10% HP and increase ATP by 50%
Smelling Salts | Revive and heal 30% HP & MP
ResurrectionBottle|Revive and heal 60% HP
Resurrection Mist| Revive and heal 100% HP
Revival Card | Auto-Life (revives with 100% HP)
Aquaberry | Heal Poison + 10% HP
Cure Poison | Heal Poison + 10% HP
Artemis Leaf | Heal Poison + 10% HP
Cure Stone | Heal Petrification + 10% HP
Cure Paralysis | Heal Paralysis + 10% HP
Spring Water | Heal status
Wonder Drug | Heal status / Revive with 1 HP
Nightmare Pot | Heal status + 30% HP / Inflict Petrif. (if no ailment)
Care Tablet | Immune to ailments
Lavender | Heal 3% HP
Rose Hips | Heal 2% HP
Aceras | Heal 2% HP
Danger Pot | Heal 30% HP + inflict Poison/Paralysis/Petrif.
Odd Medicine | Heal 100% HP / Inflict Death
Violence Pill | Heal 100% MP / Inflict Death
Risky Liquid | Revive and heal 100% HP + inflict Poison/Paralysis/Petrif.
Energy Tonic | Swap HP and MP figures
Wolfsbane | Inflict Poison
Mandrake | Inflict Death
Locations
Expel
Cross Continent
Arlia, Salva (& Salva Drift), Cross, Cross Cave, Clic,
Mars (& Heraldry Forest), Harley, Lasguss Mountains, Mountain Palace
Lacour Continent
Hilton, Lacour, Linga, Sanctuary of Linga, Lacour Front Line
Hoffman Island
Hoffman Ruins
El Continent
Eluria Colony, Eluria Tower
Southwest Continent
Cave of Trials
Energy Nede
Center | Field of Intelligence, L'Aqua, Field of Love
North | Noel's House, Cavern of the Red Crystal
Northeast | Fienal Tower
East | Fun City
Southeast | Armlock
South | Field of Courage, Mihne Cavern
Southwest | Central City, North City, Field of Power
West | Giveaway
Stat ranking (Lv255)
Str Con Dex Agl
Dias 1550 Claude 775 Chisato 1000 Chisato 144
Claude 1500 Precis 525 Dias 975 Ernest 144
Ashton 1500 Ashton 525 Precis 950 Opera 115
Chisato 1250 Bowman 525 Claude 725 Dias 114
Bowman 1250 Dias 525 Ashton 725 Ashton 99
Ernest 1250 Chisato 400 Bowman 725 Bowman 99
Precis 1000 Opera 400 Ernest 725 Claude 98
Opera 1000 Ernest 400 Opera 700 Precis 81
Mov Stm Luck Guts
Bowman 4,4s | 1,136 Bowman 185 Precis 153 Ernest 195
Chisato 4,7s | 1,064 Dias 180 Opera 142 Dias 185
Dias 4,7s | 1,064 Claude 170 Claude 132 Claude 180
Claude 5,0s | 1,0 Ashton 170 Ernest 121 Opera 180
Precis 5,0s | 1,0 Chisato 62 Chisato 119 Chisato 175
Ernest 5,0s | 1,0 Ernest 53 Bowman 118 Ashton 175
Ashton 5,3s | 0,943 Opera 51 Dias 96 Bowman 175
Opera 5,7s | 0,877 Precis 48 Ashton 18 Precis 170
Noel 5,7s | 0,877 Noel 60
Rena 6,2s | 0,806 Leon 53
Celine 6,7s | 0,746 Celine 44
Leon 6,8s | 0,735 Rena 40
- IC bonuses (included): 360 Str, 20 Con, 92 Dex, 94 Agl, 30 Stm, 30 Guts.
- Agility and Luck don't increase from leveling up. Only Claude, Ashton,
Dias and Bowman gain Stamina from leveling up.
- Guts maxes out at 255.
- Mov is the time it takes for the character to run the length of the
Cave of Trials battlefield (with Lv10 Gale).
Trophies
P| Platinum
B | Start a new game (Claude)
B | Start a new game (Rena)
B | Defeat Alen Tax
B | Recover the stolen weapon in Lacour
B | Fight Dias in the Lacour Tournament
B | Defeat Shin
B | Fight Metatron
B | Complete Disc 1
B | Reach Central City
B | Obtain the Psynard
B | Complete Yuuki no Field
B | Complete Chi no Field
B | Complete Chikara no Field
B | Complete Ai no Field
B | Complete the events in the Monshouheiki Kenkyuujo
S | Defeat Zaphkiel
B | Complete the events in L'Aqua
G | Complete the game (Claude)
G | Complete the game (Rena)
S | Defeat Gabrie Celesta
G | Defeat Iselia Queen
S | Defeat Gabriel (limiter off)
B | Celine joins the party (permanently)
B | Precis joins the party
B | Complete Ashton's side quest
B | Welch joins the party
B | Opera joins the party
B | Bowman joins the party
B | Ernest joins the party
B | Dias joins the party (permanently)
B | Leon joins the party (permanently)
B | Noel joins the party (permanently)
B | Chisato joins the party
B | Max party (8 characters)
B | Purchase a skill set
B | Learn a Tokugi
B | Create an item
B | Learn a Super Tokugi
B | Learn all Super Tokugis
B | Use Come on, Bunny unsuccessfully a bunch of times
B | Use Pickpocket successfully numerous times on both Expel and Nede *1
B | Escape from battle 10 times
B | Get angered during battle
B | 100 successful Guts rolls *2
B | Perform a Renzokuwaza
B | Beat Yarma in the Cooking Master mini-game *3
S | Win an item at the Bunny Races
S | Beat Duel Battle - Rank A
- *1: Stealing 20 items on both Expel and Nede is enough.
- *2: Not sure if this is about critical hits or defend rolls or both.
In any case, you're guaranteed to get it organically as you get other
Trophies.
- *3: You can challenge Yarma after beating the mini-game a bunch of
times. Equip the Bannoubouchou and Beret Bou. The opponent will have
a score between 800-1200. Higher Pressure decreases your odds of success,
so get it very low before you try to work on the rare ingredients that
are worth more points, but also harder to cook. Pressure drops from
successful cooking and also from receiving rare ingredients. While
strategy is fairly important, in the end it all comes down to luck.
You need to get lucky and get rare ingredients quickly enough and you
need to get lucky and successfully cook about 15 of those.
--------------------------------------------------------------------------
Battle Skills A02
Rena Celine (Def Lv8)
- | Heal - | Firebolt 2, F
Lv3 | Antidote - | Wind Blade 2, I
Lv5 | Press 7, V - | Thunderbolt 4, T
Lv8 | Deep Mist Lv9 | Ray 10, L
Lv10 | Cure Light Lv12 | Energy Arrow 17, U
Lv12 | Silence Lv15 | Forget 10
Lv14 | Ray 10, L Lv17 | Starlight 10, S
Lv18 | Energy Net Lv19 | Reflection 8
Lv20 | Cure All Lv22 | Mind Absorber 1
Lv22 | Delay Lv27 | Neutral 17
Lv25 | Dispel Lv28 | Bless 18
Lv28 | Gravity Press 24, V Lv31 | Thunderstorm 28, T
Lv30 | Light Cross 18, L Lv34 | Eruption 30, F
Lv33 | Protection Lv39 | Curse 20
Lv36 | Tractor Beam 22, S Lv43 | Lunar Light 38, L
Lv42 | Haste Lv49 | Southern Cross 42, S
Lv47 | Growth Lv55 | Thundercloud 40, T
Lv52 | Fairy Heal Lv59 | Anti 40
Lv54 | Anti Lv66 | Explode 54, F
Lv60 | Raise Dead Lv76 | Angel Feather 30
Lv63 | Star Flare 26, L + | Meteor Swarm 82, S
Lv65 | Fairy Light
Lv71 | Angel Feather
Claude Precis (Def Lv15)
Lv3 | Air Slash - | Rocket Punch
Lv7 | Shooting Stars - | Hop Step
Lv13 | Head Splitter Lv17 | Mole
Lv20 | Energy Sword Lv25 | Ally-Oop
Lv28 | Burst Knuckle Lv38 | Parabola Beam
Lv38 | Ripper Blast Lv49 | Bang-Bang Attack
Lv45 | Twin Slash Lv57 | Bloody Mary
Lv53 | Dragon Howl + | Barrier
Lv62 | Sword Bomber + | Mujin-kun Super Beam
Lv70 | Mirror Slice + | Holo-Holograph
Ashton (Def Lv17) Opera (Def Lv21)
- | Twin Stab - | Flame Launcher
- | Cross Slash - | Photon Prison
- | Leaf Slash Lv24 | Alpha-on-One
Lv18 | Northern Cross Lv34 | Spread Ray
Lv22 | Piercing Swords Lv41 | Cold Wind
Lv45 | Hurricane Slash Lv54 | Gravity Shell
Lv53 | Dead Triangle Lv69 | Lightning Blade
Lv64 | Dragon Breath + | Healing Star
Lv70 | Sword Dance + | Laser Bit
+ | Tri-Ace
Bowman (Def Lv25) Ernest (Def Lv25)
- | Spirit Attack - | Dimension Whip
- | Poison Pills - | Spiral Whip
- | Pillory Lv32 | Arc Attack
- | Firebird Attack Lv41 | Thousand Whip
Lv28 | Secret Medicine Lv49 | Cloud Dust
Lv35 | Death Siege Lv58 | Broken Heart
Lv43 | Whirlwind Fist Lv65 | Thunder Whip
Lv51 | Burst Fist Lv73 | Sonic Whip
Lv66 | Explosion Pills
Lv74 | Sakura Attack
Dias (Def Lv35) Chisato (Def Lv40)
- | Air Slash - | Twister
- | Chaos Sword - | Burning Cards
- | Cross Wave - | Whirlwind
- | Crescent Wave Lv44 | 10 000 Volts
Lv40 | Gale Stab Lv53 | Flamethrower
Lv48 | Crescent Moon Slash Lv62 | Rising Dragon
Lv56 | Hawk Scream Blast Lv68 | Tear Gas
Lv63 | Full Moon Slash Lv76 | Preparation
Lv70 | Illusion
Lv78 | Firebird Shockwave
Leon (Def Lv30) Noel (Def Lv40)
- | Ice Needle 2, W - | Heal 3
- | Wounds 4, D - | Cure Light 11
- | Shadow Bolt 7, D - | Wind Blade 2, I
- | Acid Rain 7 - | Grave 4, E
- | Deep Mist 11 - | Tetanus Wind 10, I
- | Black Saber 14, D - | Earth Grave 16, E
- | Deep Freeze 15, W - | Sonic Saber 11, I
- | Word of Death 18 - | Mind Absorber 1
Lv32 | Protection 18 - | Energy Arrow 17, U
Lv34 | Starlight 10, S - | Magnum Tornado 18, I
Lv36 | Delay 18 Lv41 | Silence 14
Lv39 | Shadow Flare 32, D Lv41 | Cure All 18
Lv42 | Haste 20 Lv45 | Neutral 17
Lv50 | Growth 22 Lv49 | Blood Sucker 12, U
Lv54 | Noah 35, W Lv52 | Foehn 25, I
Lv60 | Gremlin Lair 26, V Lv55 | Fairy Heal 30
Lv66 | Daemon's Gate 37, V Lv60 | Dispel 24
Lv78 | Dark Circle 65 Lv66 | Curse 20
+ | Extinction Lv72 | Bless 18
Lv77 | Fairy Light 40
Lv82 | Earthquake 65, E
- There are no wazas that use ATP multipliers.
- f: air flag
======= Claude ======= (Def: Lv1)
Obt. MP Ele Pri. Prof.
Air Slash | Lv3 | 4 | | 1 | 200 |
-----------------------------------------------
SR: Shouretsuha (0,5x -> 1,0x). Even worse than last time.
LR: Kuuhazan (1,0x -> 1,5x). Because of the greater distances, this
one's not really useful anymore.
Shooting Stars | Lv7 | 7 | | 1 | 200 |
-----------------------------------------------
SR: Ryuuseishou. A flurry of punches (0,5x), very limited range.
Worth using on heavy enemies or if you can pin the enemy down.
LR: Kikoushou (1,0x). You can't spam it since Claude has to move pretty
close to use it.
Head Splitter | Lv13 | 9 | | 3f| 260 |
-----------------------------------------------
Jump on the enemy. 1,5x -> 2,0x -> 2,5x damage. Tends to miss, but you
could still use it to quickly get to a distant enemy (such as a spellcaster).
Energy Sword | Lv20 | 11 | | s | 200 |
-----------------------------------------------
Heal 20% HP -> 40% -> 60%.
Burst Knuckle | Lv28 | 12 | F | 2 | 100 |
-----------------------------------------------
SR: Fire punch. 1,5x -> 2,0x. Very little range.
LR: Fire blast. 1,0x -> 1,5x.
Ripper Blast | Lv38 | 17 | E | 4 | 270 |
-----------------------------------------------
1,0x, 1-2 hits -> more hits.
Twin Slash | Lv45 | 15 | | 4 | 160 |
-----------------------------------------------
1,0x. 2 -> 4 hits. Pretty solid. Good for flying/hopping enemies.
Dragon Howl | Lv53 | 28 | | 4 | 500 |
-----------------------------------------------
0,5x, multiple hits. Pretty good.
Sword Bomber | Lv62 | 32 | F | 4f| 420 |
-----------------------------------------------
Ranged attack. 1,0x, 2 -> 5 hits.
Mirror Slice | Lv70 | 38 | | 4 | 460 |
-----------------------------------------------
1,0x, 4 -> 9 hits, 3s. Nice.
======= Chisato ======= (Def: Lv40)
Twister | Def | 5 | | 5 | 240 |
-----------------------------------------------
1,0x, 1-2 hits -> more hits. It's not that bad, but most enemies will
interrupt it if they've decided to attack Chisato with a SR attack.
Also, if you're ganging up on a single target, the other characters
will often get in the way and prevent it from hitting.
Burning Cards | Def | 10 | | 3 | 200 |
-----------------------------------------------
Throw 3 cards -> 5 cards -> 3 + 5 cards. 1,0x. The cards spread out
horizontally, so it's unlikely to hit a single target many times.
Whirlwind | Def | 14 | | 1 | 200 |
-----------------------------------------------
1,0x, 2 -> 4 hits max, 1,5s. A fairly solid choice. The second and fourth
hits will miss all but the heaviest enemies unless the enemy is kept
in place or Chisato is equipped with the Weird Slayer, which has reduced
force of impact.
10 000 Volts | Lv44 | 22 | T | 2f| 200 |
-----------------------------------------------
Send 3 -> 5 pillars of lightning. 1,0x, Slow start-up. It's possible
for a pillar to do multiple hits, but this only happens in some special
cases.
Flamethrower | Lv53 | 20 | F | 2 | 200 |
-----------------------------------------------
0,25x -> 0,75x, multiple hits -> 4 hits max. Slow start-up. Another one
that gets a little worse when fully leveled.
Rising Dragon | Lv62 | 17 | | 6 | 200 |
-----------------------------------------------
1,0x, 3 -> 7 hits max, 2,5s. Again, only the heaviest enemies will take
all the hits.
Tear Gas | Lv68 | 32 | | 4 | - |
-----------------------------------------------
Ranged attack. 0,375x, multiple hits, 2,5s. Slow start-up (1,5s).
The most damaging move in the game.
Preparation | Lv76 | 25 | | 6f| 240 |
-----------------------------------------------
Call in an air strike. 1,5x, 3 -> 6 hits max. ETA is 6 seconds.
Chisato can't move until the strike is over, and if she's hit before
the bombs drop, it gets cancelled. Way too slow to be worth using.
======= Precis ======= (Def: Lv15)
Rocket Punch | Def | 4 | | 4f| 120 |
-----------------------------------------------
Ranged attack. 1,0x -> 1,5x. Certainly better than her normal attack.
Hop Step | Def | 5 | | 1f| 140 |
-----------------------------------------------
1,5x -> 2,0x. Attempt to jump on the enemy. Tends to miss.
Mole | Lv17 | 7 | | 2 | 100 |
-----------------------------------------------
1,0x, 1 hit -> 2 hits. Attack the enemy from underground.
Ally-Oop | Lv25 | 8 | | 2f| 220 |
-----------------------------------------------
Ranged attack. 1,0x, 1 hit -> 2 hits.
Parabola Beam | Lv38 | 12 | | 3 | 240 |
-----------------------------------------------
Ranged attack. 0,5x, 2 hits -> more hits.
Bang-Bang Attack | Lv49 | 15 | | 4 | 510 |
-----------------------------------------------
1,0x, 1 hit -> 4 hits. Only possibly worth using if fully leveled, and
you'll likely learn Bloody Mary before that. Either way, it's unattractive
because of the limited range and slowish start-up.
Bloody Mary | Lv57 | 32 | | 4 | 360 |
-----------------------------------------------
0,75x, 3 -> 7 hits max, 2,5s. Good stuff. The start-up is a *tad* slow
(0,7s) but not too bad.
Barrier | IC | 28 | | 1f| 200 | (Plasma Zap-Stick)
-----------------------------------------------
Ranged attack. 1,5x (-> 2,0x) in a fairly large area. Can do multiple
hits on all but the heaviest enemies. Pretty good. You got to watch your
MP, though.
Mujin-kun Super Beam| IC | 24 | L | 1 | 120 | (Mech Launcher)
-----------------------------------------------
Ranged attack. 1,5x -> 2,0x. Slow and only does one hit.
Holo-Holograph | PA | 20 | | | 130 |
-----------------------------------------------
I've never gotten this one, as it requires you to have both Precis and
Ashton join the party. You can then obtain the move by triggering a PA
in Fun City (Ashton needs to have Sword Dance and the two characters
need to have high affinity).
======= Opera ======= (Def: Lv21)
Flame Launcher | Def | 7 | F | 4 | 200 |
-----------------------------------------------
SR: Flamethrower. 1,0x, 2-4 hits.
LR: Ranged attack (like all the other ones). 1,0x, 2 hits.
If Opera is set with this and Spread Ray or Cold Wind, Spread Rain /
Cold Wind will be used when she's at SR.
Photon Prison | Def | 10 | | - | 270 |
-----------------------------------------------
Fire a shot that may freeze the enemy for a short while. No damage.
Alpha-on-One | Lv24 | 23 | | 4f| 440 |
-----------------------------------------------
1,0x, Shoot 3 -> 5 energy balls that home in on the target. Probably
Opera's best move.
Spread Ray | Lv34 | 16 | | 3 | 540 |
-----------------------------------------------
1,0x, 2 hits -> 5 hits. Too slow.
Cold Wind | Lv41 | 25 | W | 3f| 300 |
-----------------------------------------------
0,25x, 2-4 hits, SR. Could be used for stunlocking, but I'd go with
something with better damage output.
Gravity Shell | Lv54 | 20 | D | 1 | - |
-----------------------------------------------
2,0x.
Lightning Blade | Lv69 | 20 | T | 2f| 200 |
-----------------------------------------------
SR: 1,0x. 3 -> 5 lightning bolts swirl around Opera.
LR: 1,0x. 2 -> 4 hits.
Healing Star | IC | 9 | | s | - | (White System)
-----------------------------------------------
Heal the party for 200 + 5*Prof.
Makes the screen flash white, which is none too pleasant to look at.
Laser Bit | IC | 8 | | 3 | 300 | (Black System)
-----------------------------------------------
1,0x, 3 -> 7 hits max. Fairly slow and easily gets 0 hits.
Hyper Launcher | IC | | | | 500 | (Green System)
-----------------------------------------------
Most players never get this one even if they try. Unless you're willing
to spend hours burning through thousands of Material Kits, just forget
it. It's good, but it's not worth it.
======= Ashton ======= (Def: Lv17)
Twin Stab | Def | 4 | | 2 | 100 |
-----------------------------------------------
1,0x -> 1,5x, 2 hits. Fairly slow.
Cross Slash | Def | 8 | | 2 | 100 |
-----------------------------------------------
1,0x -> 1,5x, 2 hits.
Leaf Slash | Def | 19 | | 6 | 200 |
-----------------------------------------------
1,0x, 2 -> 3 hits. Warp and slash. Pretty slow, but you could still use
it to quickly get to a distant enemy.
Northern Cross | Lv18 | 9 | W | 5 | 200 |
-----------------------------------------------
3 hits max, last one at 1,0x -> 2,0x. Way too slow.
Piercing Swords | Lv22 | 12 | | 7 | 130 |
-----------------------------------------------
Ranged attack. 0,75x, 2 -> 5 hits. Quite slow.
Hurricane Slash | Lv45 | 16 | | 3 | 200 |
-----------------------------------------------
A couple of hits (1,0x -> 2,0x) followed by a little hurricane (0,5x
-> 1,5x). This one's actually worth using.
Dead Triangle | Lv53 | 19 | | 1f| - |
-----------------------------------------------
3,0x. Very slow. It freezes the enemy in place until they're hit by
someone (or the move is interrupted), but that someone is likely going
to be another character. As such, the target will often avoid it.
Won't hit anything that's a fair bit above the ground (which makes the
presence of the air flag rather mystifying) and it can't freeze bosses.
Dragon Breath | Lv64 | 28 |F/W| 7 | 140 |
-----------------------------------------------
0,5x, multiple hits, slow start-up. Uses one of either element until
fully leveled up at which point it uses both.
Sword Dance | Lv70 | 32 | | 7 | 400 |
-----------------------------------------------
6 -> 12 hits, last at 1,0x, others at 0,5x. 4s. Good stuff.
Tri-Ace | CoT | 45 | | 4f| 140 |
-----------------------------------------------
1,5x -> 2,0x, hit all enemies. The start up is slow (3,5s), and it
freezes time like a spell.
======= Bowman ======= (Def: Lv25)
Spirit Attack | Def | 4 | | 3 | 200 |
-----------------------------------------------
Shoot an enerby blast. 1,0x, 1 hit -> 3 hits. Pretty good.
Poison Pills | Def | 5 | | 5 | 250 |
-----------------------------------------------
Throw bombs that may inflict poison. 1,0x, 1 hit -> 7 hits max. Very
good unless the enemy moves (and they do like to move), in which case
you'll likely get 0 hits.
Pillory | Def | 6 | | 2f| 380 |
-----------------------------------------------
Jump on the enemy (warp at LR). 1,5x -> 2,33x. Tends to miss.
Firebird Attack | Def | 10 | F | 8f| 400 |
-----------------------------------------------
Ranged attack. 1,0x -> 2,0x. Too slow.
Secret Medicine | Lv28 | 8 | | s | 999 |
-----------------------------------------------
Heal 100 + 2*Proficiency HP.
Death Siege | Lv35 | 13 | | 6 | 200 |
-----------------------------------------------
1,0x, 2 -> 4 hits max. The enemy can't move much, and even then, it's
too slow.
Whirlwind Fist | Lv43 | 15 | | 1f| 400 |
-----------------------------------------------
0,5x, 2-4 hits, floats the enemy. Slow start-up. Garbage. The whirlwind
gets bigger from leveling up, but nothing else changes.
Burst Fist | Lv51 | 28 | | 4f| 200 |
-----------------------------------------------
2,0x -> 3,0x. Not bad, but he's got better ones.
Explosion Pills | Lv66 | 20 | F | 7f| 200 |
-----------------------------------------------
Throw bombs. 1,0x. 1-2 hits -> 4 hits. It does fewer hits than Poison Pills
but has a larger area of effect.
Sakura Attack | Lv74 | 36 | | 8 | 250 |
-----------------------------------------------
A flying kick combo (+ 3 energy blasts). 1,0x, 6 -> 9 hits. 4s. It's a
cool move but not always a practical choice. It won't hit small enemies.
======= Ernest ======= (Def: Lv25)
Dimension Whip | Def | 5 | | 4f| 240 |
-----------------------------------------------
1,0x, 1 hit -> 4 hits. Not that bad once you level it up. The enemy
can't move much, though.
Spiral Whip | Def | 7 | | 3 | 120 |
-----------------------------------------------
SR: 1,0x, 2 hits -> + whirlwind (1,5x). Too slow.
LR: This one has the whirlwind from the get-go. Used at mid-range, so
unless the enemy moves closer, only the whirlwind will hit.
Arc Attack | Lv32 | 7 | | 2 | 200 |
-----------------------------------------------
1,0x, 1 hit -> 3 hits. Deliver a kick / a series of kicks from a whip
swing. There's no use for this one.
Thousand Whip | Lv41 | 10 | | 3 | 120 |
-----------------------------------------------
1,0x, 2 -> 3 hits max. Okay if the enemy is pinned down (or heavy).
Cloud Dust | Lv49 | 18 | | - | 100 |
-----------------------------------------------
Increase Evade.
Broken Heart | Lv58 | 17 | | 5 | 200 |
-----------------------------------------------
1,0x, 2 -> 4 hits. Pretty good.
Thunder Whip | Lv65 | 22 | T | 5 | 200 |
-----------------------------------------------
1,0x, 1 hit -> 3 hits, medium range. It can get an extra, non-elemental
hit if the enemy gets closer. Easily outclassed.
Sonic Whip | Lv73 | 25 | | 1f| 200 |
-----------------------------------------------
2,0x -> 3,0x. Hardly worth using.
======= Dias ======= (Def: Lv35)
Air Slash | Def | 4 | | 1 | 100 |
-----------------------------------------------
SR: Shouretsuha (0,5x -> 1,0x).
LR: Kuuhazan (1,0x -> 1,5x). A lot faster than Claude's.
Chaos Sword | Def | 5 | | 3 | 120 |
-----------------------------------------------
SR: 1,0x -> + 2,0x. Fairly good.
LR: 1,0x, 1 hit -> 2 hits. Similar to Majinken. Have to run up close
to use it.
Cross Wave | Def | 8 | | 4f| 120 |
-----------------------------------------------
2 hits at 1,0x -> 1,5x. Hardly that good.
Crescent Wave | Def | 10 | | 2 | 130 |
-----------------------------------------------
1,5x -> 2,0x. Don't bother.
Gale Stab | Lv40 | 10 | | 4 | 130 |
-----------------------------------------------
2,0x -> 2,5x. A bit too slow and can be blocked by other characters.
Crescent Moon Flash| Lv48 | 13 | | 1 | 100 |
-----------------------------------------------
1,0x -> 2,0x. Ranged attack. This one's okay.
Hawk Scream Blast | Lv56 | 16 | | 5 | 100 |
-----------------------------------------------
SR: 1,0x, 2 hits (-> second at 2,0x).
LR: 1,5x -> 2,0x. Ranged attack. Used at the very edge of long range.
Can only be spammed if the enemy doesn't move any closer. That said,
you're better off sticking to CMF or Kuuhazan for your ranged damage.
Full Moon Slash | Lv63 | 25 | | 1f| 100 |
-----------------------------------------------
1,0x. Slow, ranged attack. Becomes faster when leveled up, and he'll
also be able to hit enemies that come close to him. Even then, it's
an easy pass.
Illusion | Lv70 | 21 | | 6 | 420 |
-----------------------------------------------
2 -> 4 hits, 1,0x, 1,3s. Pretty solid, nothing impressive. That's as
good as it gets with Dias. The second hit can easily miss lighter enemies.
Firebird Shockwave | Lv78 | 30 | F | 7f| 200 |
-----------------------------------------------
Turn into a bird and crash into the enemy. 1,0x, 1-3 hits on enemies
on the ground, can do more hits on enemies in the air and heavy enemies.
Quite unreliable.
======= Rena ======= (Def: Lv1)
Lv MP Tgt Base Battle Bonus
Heal | - | 3 | s | 100 | MAG/4, Prf/2 |
Cure Light | 10 | 11 | s | 800 | MAG/2, Prf |
Cure All | 20 | 18 | A | 1200 | MAG, Prf |
Fairy Heal | 52 | 30 | s | 2800 | 2*MAG, 4*Prf |
Fairy Light | 65 | 40 | A | 2200 | 2*MAG, 4*Prf |
- In the menu, the bonus is Int/4, Prf/2.
- Stat boost effects wear off if the character is incapacitated.
Dispel | 25 | 24 | Heal status.
Protection | 33 | 18 | Increase DFP by 25%.
Growth | 47 | 22 | Increase ATP by 50%.
Anti | 54 | 40 | Halve magical damage \ all.
Raise Dead | 60 | 45 | Revive with 50% HP.
Angel Feather | 72 | 30 | Increase ATP, DFP and some other stuff by 25%.
--------------------------------------------------------------------------
Equipment List A03
F - Fire R = Resistant (half damage) R | Rena
W - Water I = Immune C | Claude
T - Thunder A = Absorb I | Celine
I - Wind W = Weak (double damage) D | Dias
E - Earth A | Ashton
S = Star O | Opera
U = Vacuum P | Precis
L - Light B | Bowman
D - Dark L | Leon
V - Void E | Ernest
N | Noel
H | Chisato
- ~ means that a specific metal or mineral is required, whereas a number
of different weapons can be used. = means that the exact combination is
required. Lvn+ means that your odds aren't good at all at that level,
but it's still possible. If your Customize level is much higher than
the recommended level, you can use lower quality materials.
Claude
Funny Slayer | 1 | | | - | (Hilton), (CoT)x2
Long Sword | 30 | | | 200 | (Arlia [C]), D:C2, Salva
Broad Sword | 60 | | | 400 | Cross
Sinclair Sabre | 100 | | | 860 | (Herlie), Clic, Lacour
Flame Blade | 160 | | F | 4800 | Mars, D:D, (Heraldry Forest)
Sharp Edge | 222 | | | - | (Lacour)
Walloon Sword | 240 | | | 3900 | Sargwen, Lacour, Front Line
Gusguine | 250 | | | 4500 | LongSD+Ori/Dam(L2+/3+), Lacour/LFL
Long Edge | 285 | | | 12 300 | LongSD+Ori/Dam(L4+/5+), Lacour/LFL
Veil Piercer | 480 | | | - | Gus/Long Edge + Ori (Lv5)
Heart Breaker | 550 | | | - | =Veil Piercer + Dia (Lv6)
Minus Sword | 599 | | U | - | =Sharp Edge + Mit (Lv5), R:S, A:U
Grand Stinger | 620 | | S | - | Walloon + Ori (Lv5+), R:S, A:U
Ignite Sword | 720 | | | 17 000 | ~Long Edge + SR (Lv6), Central
Force Sword | 908 | | | 50 000 | IC, Armlock, -2 MP per hit
Sawed | 990 | | | - | Veil Piercer + Ori (Lv6+)
Marvel Sword | 1100 | | | - | (Power), Dupe, 100 Hit
Aura Blade | 1200 | | L | - | HeartBrk + Dam (Lv10)
Silvance | 1210 | | L | - | ~Ignite + Ori(L7+),A:L,I:D, 99 Hit
Sacred Tear | 1250 | | | - | (Fun City), 50 Hit, 1/2 MP cost
Windlsey | 1400 | SULD | | - | (Fun City)
Eternal Sphere | 1600 | RIAI | | - | =MinusSD+Mit (L8), 70 Hit,Sparkles
Farwell | 1900 | | | - | (CoT), Santa Boots, 70 Hit, ATP+ a
Levantine | 3000 | | | - | Wise Sorc.IQ, 50 Hit,Stm+50,ATP+ b
Chisato
Stun Gun | 200 | | | - | D:H, Dupe (ID), IC
Electric | 280 | | | - | IC
Shock Gun | 380 | | | - | ~Stun Gun + Mit
Electro Gun | 410 | | | 15 000 | Central City
Voltage | 460 | | | - | Electro + Dam
Flame Gun | 550 | | F | - | ~Lightning + SR (Lv7+), Crit +50
Freeze | 600 | | W | - | =Shock Gun + Sapp (Lv7), Crit +50
Lightning Gun | 650 | | T |158 000 | Electro + Ori (Lv5), Armlock
Cracker | 660 | | | - | ~Lightning + Dam (Lv5), Echo +2
Spark | 750 | | | - | Electro+Mit (Lv6), Crit +80,Echo+2
Aero Gun | 800 | | I | - | (Fun City)
Electron | 830 | | | - | Spark + Mit (Lv6), Crit +60
Psychic Gun | 980 | | | - | =Cracker+SgS (Lv10), -2 MP per hit
Weird Slayer | 1000 | | | - | (CoT)x2, 50% HP drain
Precis
Magic Hand | 125 | | | - | D:P, Dupe, Treasure Chest
Iron Punch | 165 | | | - | Machinery (P)
One-Two Punch | 280 | | | - | IronPunch + Ori (Lv3),Machinery(P)
Ice Punch | 380 | | W | - | ~One-Two Punch + Sapph (Lv6)
Straight Punch | 400 | | | - | Machinery (P)
Thunder Punch | 420 | |TU | - | ~One-Two Punch + Dia (Lv5), R:T
Burning Hand | 600 | | F | - | ~Great Punch + SR (Lv7)
Ultra Punch | 650 | | | - | One-Two/Iron Punch + Ori (Lv4/5)
Spark Hand | 650 | |TIL| - | ~Great Punch + RD (Lv6)
Fire Punch | 699 | | F | - | ~One-Two Punch + Ruby (Lv6)
Great Punch | 850 | | | 14 000 | Ultra Punch + Ori (Lv5), Central
Weird Slayer | 1000 | | | - | (CoT)x2, 50% HP drain
Atomic Punch | 1120 | | |170 000 | Great Punch + Ori (Lv6), Armlock
SD Punch | 1150 | | | - | Atomic/Great + Ori (Lv7/8)
Hyper Punch | 1250 | | | - | (Fun City)
UGA Punch | 1300 | | | - | =SD Punch + Dam (Lv7+)
SDUGA Punch | 1600 | | | - | =UGA Punch + Met (Lv7+)
Opera
Booster Box | 128 | | | - | D:O, Machinery (O)
Radio Box | 162 | | | - | IC
Black Box | 200 | | | - | Booster Box + Iron
Seventh Ray | 280 |R:SULD|SL | - |(Arlia),=LightB+RD, halves mag. dmg
Light Box | 490 | | L | - | Booster Box + Ori (Lv3)
X Box | 500 | | | - | Light/Booster Box + Ori (Lv4/5)
Magic Box | 650 | | | - | =Light Box + RM (Lv6), 2/3 MP cost
Alpha Box | 690 | | |139 900 | X Box + Ori (Lv5), Armlock
Beta Box | 690 | | | - | Alpha/X Box + Ori (Lv6/7)
Gamma Box | 750 | | | - | Alpha Box + Ori (Lv8)
Burst Box | 780 | | | - | =Magic Box + Sage (Lv5)
Pulse Box | 1000 | | | - | ~Beta Box + Ori (Lv9)
Psycho Box | 1050 | | | - | (Fun City)
Ashton
Twin Swords | 40 | | | - | D:A, Dupe, Treasure Chest
Both Shaver | 130 | | | 850 | Salva
Guard Sword | 160 | | | - | Both Shaver + Silver
Smaller | 180 | | | 2000 | Cross
Twin-Edge | 340 | | | 3000 | Both Shaver + Ori, Lacour
Pair Nuts | 380 | | | - | =Smaller + Moonite
Shield Sword | 490 | | | - | =Guard Sword + Iron (Lv7+)
Twin Picks | 500 | | | - | Both Shaver + Ori (Lv4)
Doubledemon Sword 700 | | | - | (Fun City), Auto-Anger
Double Masher | 799 | | | - | Both Shaver + Ori (Lv6)
Scyther | 820 | | | 18 000 | Twin Picks + Ori (Lv7), Central
Lotus Eater | 1150 | | |188 000 | Scyther + Ori (Lv7+), Armlock
Gemini | 1200 |W:F | S | - |=Lotus+Met(Lv6), A:L, R:D, Echo +1
Holy Cross | 1240 | | | - | Lotus + Ori (Lv9+), 60 Hit
Melufa | 1320 |W:W | | - |=Scyther+Dam(L10),HP+30%, R:L, A:D
Farwell | 1900 | | | - | (CoT), Santa Boots, 70 Hit, ATP+ a
Levantine | 3000 | | | - | Wise Sorc.,IQ,50 Hit,Stm+50,ATP+ b
Rena / Bowman / Noel
Knuckles | 30 | - | | 110 | D:R, Salva
Hard Knuckles | 58 | 10 | | (300)| Clic, Dupe
Cat's Fangs | 120 | - |R N| - | IC (N), Echo +2, W:T
Cestus | 140 | 20 |RB | 1400 | Mars, Hilton
Bagh Nakh | 165 | - | B | 1400 | IC, Lacour Front Line
Metal Fangs | 400 | 50 |R | - | Knuckles + Ori (Lv5)
Dragon's Claws | 450 | 100 |R | - | ~Cestus + Mn (Lv6)
Giant Fists | 470 | - | B | - | Cestus + Ori (Lv4),Stm +80,Crit+26
Pain Cestus | 580 | 80 |R | 15 000 | ~Cestus + Dam (Lv5), Central
Blaze KnucklesF| 599 | 70 |RB | - | Giant Fists + Ori (Lv5+), Echo +1
Tiger's Fangs | 600 | 100 | N| - | =Cat Fangs + Ori (Lv8+)
Hecatoncheire | 630 | - | B | 16 200 | Central City, Crit +27, Echo +2
Magical Gloves | 688 | 60 |RB | - | PainCes+Ori(L7),Mag-dmg +50%
Asura | 750 | - | B | - | =Titan Fist + Cry (Lv9+), Echo +2
Eagle's Claws | 760 | 110 | N| 20 000 | North City, Echo +1
Grizzly Claps | 840 | 200 | N|140 000 | Armlock
Platinum Nails | 850 | 300 | N| - | =Tiger Fangs + Mit (Lv8+), Echo +2
Rune Full Moon | 900 | 150 |RB | 50 000 | Armlock
Serpent's Tooth| 900 | 150 | N| - | =Eagle + Sapp (Lv8+), AtkEfc:Mahi
Sorceress Knuckle1000 | 180 |RB | - | =Magical Gloves + RM (Lv8)
Fallen Hope | 1000 | 300 |R | - | (Fun City), DFP +50, 1/2 MPc
Titan's Fists | 1000 | - | B | - | Giant Fist+Ori(Lv7+),30 Hit,Stm+50
Weird Slayer | 1000 | - |RB | - | (CoT)x2, 50% HP drain
Kaiser Knuckles| 1100 | 200 |RBN| - | Magical Gloves + Ori (Lv7+)
Fellper Nails | 1200 | 30 |R N| - | (Fun City)
Moon Fists | 1200 | - | B | - |=RuneFM+Dia(L10+),60Ht,Ev+30,HP+30%
Empresia | 1220 | 300 |R | - | =Kaiser + Mn (Lv8)
Flare Burst F| 1300 | - | B | - | (Fun City)
Death Fangs | 1350 | - | N| - | (Fun City)
Ernest
Leather Whip | 60 | | | - | D:E, Dupe, Treasure Chest
Splinter | 460 | | | 1300 | Hilton
Hard Whip | 550 | | | 3000 | Lacour, Front Line
Rose Whip | 600 | | | - | Hard Whip + Ori (Lv4)
Molecule Wire | 799 | | | - | Light Whip + Ori (Lv6)
Flare Whip | 800 | | F | - | ~Molecule Whip + SR (Lv4)
Freeze Whip | 800 | | W | - | ~Molecule Whip + Sg (Lv4)
Light Whip | 820 | |TU | 14 000 | Hard Whip + Ori (Lv6), Central
Twin-Tail | 860 | | | - | =Rose Whip + Silver (Lv6), Echo +1
Invisible Whip | 950 | | | - | Molecule + Ori (Lv6), 150 Hit
Spark Whip | 1080 | | T |160 000 | ~Molecule Whip + RD (Lv5), Armlock
Dark Whip | 1100 | | D | - | =Molecule + Damascus (L9+)
Cat o' 9 Tails | 1280 | | | - | (Fun City), Echo +2
Welch
Handy Stick | 150 | | | - | D:W
Munyaa | 250 | | | - | IC:non-sp.
Playful | 350 | | | - | ~ + Gold
Tedious | 500 | | | - | ~ + Green Beryl, (Hoffman)
Fuzzy | 600 | | | 15 000 | IC:non-sp., Central
Worrying | 700 | | | - | IC:non-sp.
Annoying | 800 | | | 45 000 | =Worrying + Dam, Armlock
Furious | 900 | | | - | =Annoying + RD
Stern | 1000 | | | - | IC:non-sp.
Final | 1600 | | | - | =Stern + Moonite
Violent | 2000 | | | - | (Fun City), 60 Hit
Dias
Long Sword | 30 | CD | | 200 | (Arlia [C]), D:C2, Salva
Bastard Sword | 150 | CD | | - | IC
Flame Blade | 160 | CD | F | 4800 | Mars, D:D, (Heraldry Forest)
Baselard | 180 | | | - | IC
Sharp Edge | 222 | CD | | - | (Lacour)
Walloon Sword | 240 | CD | | 3900 | Sargwen, Lacour, Front Line
Oriental Blade | 448 | | | - | Walloon + Ori
Murasame | 552 | | | - | Walloon + Ori (Lv4), Echo +2
Minus Sword | 599 | CD | U | - | =Sharp Edge + Mit (Lv5), R:S, A:U
Grand Stinger | 620 | CD | S | - | Walloon + Ori (Lv5+), R:S, A:U
Ignite Sword | 720 | CD | | 17 000 | ~Long Edge + SR (Lv6), Central
Hope of Breeze | 770 | | I | - | Ignite + Ori (Lv6), Echo +2
Whirlwind | 780 | | I | - | ~Breeze + Met (Lv3)
Soul Slayer | 982 | | | - | ~Breeze + SR (Lv7), -2 MP per hit
Ruins' Fate | 1000 | | |190 000 | =Grand Sting + Dam (Lv7+), Armlock
Hard Cleaver | 1100 | | | - | =Breeze Hope + RD (Lv5)
Crimson Diablos| 1100 | R:LDV| | - | =Hard Cl+Dam (Lv10), ATPx2, Stm+50
Marvel Sword | 1100 | CD | | - | (Power), Dupe, 100 Hit
Pleiad Sword | 1200 | | | - | Ruins' Fate + Ori (Lv9), R:F, A:W
Silvance | 1210 | CD | L | - | ~Ign/Saw+Ori(L8/7), A:L, I:D
Cromlea | 1399 | | | - | (Fun City)
Farwell | 1900 | | | - | (CoT), Santa Boots, 70 Hit, ATP+ a
Levantine | 3000 | | | - | Wise Sorc.,IQ,50 Hit,Stm+50,ATP+ b
Celine
Magical Rod | 150 | - | | - | Crest Rod + Ori (Lv4)
Rod | 10 | 5 | | 10 | Cross
Ruby Wand | 70 | 20 | | 600 | Mars
Crest Rod | 100 | 25 | | 1200 | Lacour
Tongue Twister | 300 | 25 | | - | Crest Rod + Ori (Lv6),2/3cast time
Rod of Snakes | 700 | 50 | | - | Holy Rod + Ori (Lv8), 1/2 MPc
Prime Prayer | 1000 | 80 | | - | (Fun City)
Holy Rod | 520 | 240 | L | - | ~Tongue/Ruby Rod +Ori(L4/5),3%HPrg
Silver Rod | 350 | 250 | | 9800 | ~Crest Rod + Mit (Lv1), Central
Ruby Rod | 680 | 300 | | 80 000 | ~Magical Rod+SR (Lv4),Atk=Firebolt
Silvermoon | 1000 | 300 | | - | =Silver Rod + Mn(Lv7+),2%MPreg-10s
Dragon's Tusk | 990 | 360 | | - | =Holy Rod + SR (Lv8)
Million Staff | 800 | 800 | | - | (CoT)x3, convert 20% dmg to MP
Leon
Thick Book | 180 | 15 | | - | D:L, Dupe, Treasure Chest
Illustrated Book 320 | 22 | | - | IC
Reference Book | 280 | 50 | | 2300 | Linga
Dictionary | 340 | 50 | | 20 000 | IC, (Hoffman), Giveaway
Mental Revolution 680 | 60 | | - | Reference + Ori (Lv6), 2/3 MPc
All About ESP | 780 | 70 | | - | Mental + Ori (Lv6), 2/3 MP cost
Book of Darkness 700 | 80 | D | - | ~Mental + Damascus (Lv3), A:D, I:L
Brain Structure| 890 | 80 | | - | ESP + Ori (Lv7), 1/2 MP cost
Book of Awakening 50 | 88 | | - | (Fun City)
Heraldry | 290 | 100 | | 7000 | ~Mental + RM (Lv4), Central
Encyclopedia | 500 | 100 | | 50 000 | Reference + Ori (Lv4), Armlock
Heraldry Book | 500 | 100 | | - | =Heraldry + Moonite (Lv6), 1/2 MPc
Holy Scriptures| 920 | 199 | L | - | =Darkness + Mit (Lv6), 3% HP regen
Ancient Wisdom | 800 | 380 | | - | =Chaos + Dam (L9), 1/2 MPc,2%MPreg
Treatise | 50 | 390 | | - | Pickpocket, Authoring
Book of Chaos | 950 | 400 | DV| - | =Darkness+Dam(L10),Stm=0,I:DV, W:L
Million Staff | 800 | 800 | | - | (CoT)x3, convert 20% dmg to MP
Robe | 3 |RIL | | 10 | D:RI, Cross
Leather Armor | 6 | all | | 300 | (Arlia), Salva
Banded Mail | 12 |a-RIL | | 600 | Cross
Silk Robe | 12 |RIL | | 1800 | Mars, Herlie, (Mars)
Ringed Mail | 20 |a-RIL | | 1200 | Mars
Mithril Dress | 20 | Fm | RR RRR | - | IC:Mit, MAG +220, Eva +120
Brigandine | 30 |a-RIL | | 3500 | Herlie
Evening Dress | 30 | Fm | | 5000 | Fun City, MAG +100
Amber Robe | 30 |RIL |FWTIESULDV| 4000 | (Heraldry Forest), Linga
Silver Robe | 70 |RIL | R | 10 000 | (EluriaCl)x2,Centrl,MAG+120
Mithril Coat | 88 |a-CAD | R R | 15 000 | North City, MAG +80
Plate Mail | 90 |a-RIL | | 13 400 | IC:Iron, Front Line,Central
Barrier Armor | 92 |a-RIPL |RR R | - | IC:Ori
Chaos Mail | 99 |a-RIPL | W W W | - | DWidow,Insane Lord, Stm=0
Core Plate | 100 |a-RIPL | R R | - | IC:Dam, (Eluria)
Holy Cloak | 100 |RIL | | 30 000 | Giveaway, MAG +100
Bloody Armor | 144 |a-RIPL |WWW W WW| - | Dark Crusader,A-Invc.HPdrn
Steel Armor | 150 |a-RIPL | | 52 000 | North City
Flying Hawk Robes170 |RIL | RR R| - |(RedCrys.),IC:RM(MR),MAG+150
Jeanne's Armor | 180 |POH | RR | - | IC:Mn, (Power)
Mithril Mesh | 200 |a-RIL | |250 000 | IC:Mit,Fake Gallery,(Mihne)
Wizard's Mail | 200 |RILN | |240 000 | IC:RM, Fake Gallery
Star Cloak | 220 |RIL | A | - | IC:Met, MAG +220
Isthar's Robe | 230 |RIL | | - | IC:Mn (MR), Stm +50,MAG+230
Mirage Robe | 230 |RIL | I IIII | - |IC:RM(MR),Stm+50,MG+150:I:Pt
Sylvan Mail | 240 |POH | | - | IC:Met (MR),MedLizard,I:Pet
Reflective Armor 290 |a-RILE | RRRRRI A| - | IC:Ori(MR),2%MPreg-5s,I:Dly
Duel Suit | 300 |CAD | | - | IC:Dam (MR), I:Petrif.
Seraphic Garb | 400 | all |R R | - | (CoT)x4, SBoots,Stm+50,DFP+
Valkyrie's Garb| 480 | Fm | | - | Rock Demon, DFP+
Valiant Mail | 500 | Ml | | - | (CoT), Wise Sorceria
Battle Suit | 500 | all | | - | S:Ernest x2 (Mars, Linga),
Cadet (C only), (CoT)x2
Crown | - | | | - | 400
Golden Crown | - | | | - | 1250
Moon Tiara | - |RI | W | - | (Fun City)x3, Breakwing
Dream Crown | - |RILN |RRR R WR| - | (Fun City)x3, (CoT)x2
Beret | - | all | | 40 000 | Central City, IC success up
Leather Helm | 3 | all | | 50 | Salva
Banded Helm | 6 |a-RIL | | 120 | Cross
Magical Hat | 10 |RIL | | 600 | Mars
Fame Helm | 12 |a-RIL | | 500 | Mars
Iron Helm | 25 |a-RIL |FWTIESULDV| 1200 | Hilton
Rune Cap | 26 |RILN | | - | (EluriaColony),Dupe,MPc2/3
Wizard's Hat | 29 |RILN | | 65 200 | IC RM, Fake Gallery
Bloody Helm | 33 |a-RIPL |W W W | - | Insane Lord, MP drain
Hermit's Helm | 35 |RIL |R | - | IC:Ori, Elder Magius
Plate Helm | 38 |a-RIL | | 7000 | Lacour, Front Line, D:D
Steel Helm | 50 |a-RIL | | 16 000 | Central City
Odin's Helm | 50 |CAD | R| - | IC:Ori (MR), Stm +60
Isis Tiara | 50 |RIL | | - | IC:Mn (MR),Magical dmg +50%
Sylvan Helm | 50 |POH | | - | IC:Met (MR)
Jeanne's Helm | 56 |POH | R R| 8600 | North City, IC:Mn, (Int)
Mithril Helm | 65 |a-RIL | | 83 400 | Fake Gallery, (Power)
Duel Helm | 100 |CABEDN | | - | IC:Dam (MR)
Glass Slippers | 1 | Fm | | - | 30
Sandals | 1 | | | 10 | Arlin
Pin Heels | 3 |IOH | | 300 | D:I, Fun City
Boots | 3 | all | | 40 | Cross
Secret Boots | 3 | | | 80 | Herlie
Leather Greaves| 5 |a-RIL | | 50 | Salva
Suede Boots | 5 | all | | 200 | Mars
High Heels | 5 |IO | | 120 | Hilton
Leather Boots | 6 | all | | 105 | Hilton, (Herlie)
Steel-Toed Boots 8 | all | | 3200 | North City
Iron Greaves | 10 |a-RIL | | 110 | Cross
Bunny Shoes | 10 | all | | - | (Fun City)xn,Stm+80, Speed+
Plate Greaves | 18 |a-RIL |FWTIESULDV| 800 | Herlie
Neo Greaves | 20 |a-RIL | R | - | IC:Ori
Rune Shoes | 20 |RILN | II | - | IC:RM, (Fienal)
High-Laced Shoes 25 |RIL | | 4100 | North City
Silver Greaves | 30 |a-RIL | | 5200 | Lacour, Front Line, D:D
Witch's Boots | 34 |RIL |I R| - | IC:Mn, I:ID
Mithril Greaves| 45 |a-RIL | | 76 000 | Fake Gallery
Star Greaves | 60 |a-RIL | R I | - | IC:Met
Sylvan Boots | 60 |POH | | - | IC:Met (MR)
Valkyrie Boots | 250 | Fm | | - | (CoT)x2, Speed+
Valiant Boots | 260 |CAED | | - | (CoT)x2, Speed+
Buckler | 1 | all | | 30 | Lacour - 650 F
Wooden Shield | 2 |CPED | | 50 | Cross - 120 F
Round Shield | 4 |CPED | | 60 | Mars - 500 F
Rune Buckler | 5 |RILN | | 60 | IC:RM, (Sanct.), I:Paralysis
Knight's Shield| 10 |CPED | | 60 | Herlie - 1000 F
Fine Shield | 15 |CPED |FWTIESULDV| 70 | Guarder, LFL - 6800 F, D:D
Crestier Guard | 20 |CPED | R | 80 | (Eluria)x2, NCity-36k,Fireballs
Rare Gauntlets | 20 | all | | 30 | Fake Gallery - 105 000 F
Pallas Athena | 20 |CPED |RRRRRRRRRW| 80 | IC:Mit (MR)
Barrier Shield | 24 |CPED | RR | 40 | IC:Ori, Defender
Jeanne's Shield| 30 |PH | R R | 80 | IC:Mn, (Courage), I:Paralysis
Armband of Kali| 30 | Fm | R| 30 | IC:Mn (MR)
Mithril Shield | 31 |CPED |R RR| 60 | IC:Mit, ReflectGrd, I:Paralysis
Star Guard | 33 |a-RILN | |121 | IC:Met, (Fun City)x3, Sparkles
Algol | 40 |PH | | 80 | IC:Dam (MR), Stm +50
Valkyrie Guard | 100 | Fm | |120 | (CoT), Fireballs
Valiant Guard | 120 | Ml | |120 | Geo-Guardian, (CoT), Sparkles
FWTIESULDV
Paralysis Check | | |Fe| I:Paralysis
Stone Check | | |Fe| I:Petrification
Berserk Ring | | |Rb| Auto-Anger (double ATP)(no DFP penalty)
Might Chain | | |GB| 1,3 * ATP, Stm +30
Atlas Ring | |WWWWWWWWWW|RD| 2 * ATP
Fairy Ring | | |GB| 1/2 MP cost
Emerald Ring | | |GB| 2/3 MP cost, Stm +10
Blue Talisman |Fgt| R |Sp| DFP +30%, Stm +12
Feet Symbol | | |Sp| ATP +10%, Accy +30%
Angel Armband | |ARARRARRRR| | Sparkles, Guts & Luck +60
FWTIESULDV
Bandit's Gloves | | | | Use Pickpocket
Magician's Hand | | | | Use Pickpocket+
Pyre Tear | |RW |Br| Convert 10% of magical damage into MP
Fairy Tear | |WR |Ba| Convert 10% of magical damage into MP
Flash Earring |IOH| R |Di| Convert 10% of Thunder damage into MP
Shiny Earring |IOH| R |Di| Convert 5% of magical damage into MP
Black Earring |IOH| |Fe| Convert 5% of magical damage into MP
Mental Ring | | |Sg| 2% MP regen (every 5 seconds)
Mind Ring | | W |Sg| 2% MP regen (every 10 seconds)
Regeneration Ring| | |RD| 3% HP regen (every 5 seconds)
Lunatic Earring |IOH| W |Mn| 2 * ATP; 0,5 * Accy
Talisman | | |GB| DFP +10%, Stm +8
Promised Ring | | |Di| Guts & Stm +20, Luck & Crit +10
Silver Ring | | RRR |Ag| Stm +10
Magic Cross | | RRR |RD| 20% chance to divert damage
Recoil Bracelet | | |Rb| 10% chance to divert damage
Moon Earring |Fm | |Mn| 10% chance to divert damage
Blood Earring |IOH| |Rb| 10% chance to drain damage
Holy Ring | | |Cr| 10% chance to nullify magical damage
Prism Ring | | |Cr| 5% chance to nullify damage
Moonlight | | |Mn| HP & MP +20%
Luna Tablet | | |Mn| MP +30%
Princess Ring |Fm | |Cr| MP +100
Magic Mist | | |RD| Escape faster
Purple Mist | | |Sp| Escape faster
Attack Earring |I | |Di| Increase encounter rate
Demonslayer Ring | | |Sg| Lower encounter rate
Surrender Pendant| | |Cr| Lower encounter rate
First Earring RIOH| |Di| Less likely to get ambushed
Healing Ring | | |Sg| 3% HP regen on the field
Poison Check | | |Fe| I:Poison
Peep Non | | |Sg| I:Stun
Peep Half | | |Sg| Half stun time
Santa's Boots | | | | Get items while resting
Mischief | | W | | Get items while walking
Trickster | | W | | Get items while walking
Fortune | |W | | Get items while walking
Hard Earring |IOH| |Fe| 1,3 * ATP; 0,9 * Accy
Hard Ring | | W |Fe| 1,2 * ATP; 0,95 * Accy
Ring of Sadness | | | | 0,7 * ATP; 1,3 * DFP
Tri-Emblem | |RRRRRRRRRR| | Stm +50
Zephyr Earring |IOH| |RD|
Sacnoth's Helmet |A | | | DFP +40, Eva +15
Right Cross | |RWRRRWWWRW| | DFP +20, Eva +40, MP +100%
Left Cross | |WRWWWRRRWR|RD| Accy +40, HP +1000
Silver Cross | |W RR |Ag| Chance to survive a fatal blow, breaks
Reverse Doll | |RRRRRRRRRR|Di| Auto-Life (10% HP), breaks
Stardust Ring | | |SR| 50% chance to nullify Star
Fire Ring |RIL|RW |Rb| Fire magic+
Thunder Ring |RIL| WR |Di| Thunder magic+
Ring of Happiness|R | | | (Salva)
FWTIESULDV
Mithril | | R |
Meteorite | | R |
Sage's Stone | | RRR|
Moonite | | R |
Rainbow Diamond | | R R |
Orichalcum | | RR| Sandworm
Rune Metal | | R |
Damascus | | R | Sandworm
Star Ruby | |R R |
Diamond | | R | 9000 (North City)
Crystal | | R | 500 (Lacour Front Line)
Green Beryl | | R | 500 (Hilton)
Sapphire | | R | 800 (Hilton)
Ruby | |R | 400 (Hilton)
Gold | | | 300 (Salva, Hilton)
Silver | | | 200 (Salva, Hilton)
Iron | | | 200 (Salva, Hilton)
FWTIESULDV
Emerald Earring |I | R |GB| Motormouth Lv5
Star Necklace |Mg | |SR| Motormouth Lv3
Star Earring |I | R |SR| Motormouth Lv3
Tri-Emplem | | | | DFP +12
Gold Bracelet | | |Au| DFP +10
Sturm Ring | | |Au| Accy & Eva +15
Misty Symbol | | |Sg| MAG +10%
Silver Charm |RI | |Ag| 10 000
Silver Earring |RI | |Ag| 7500
Silver Barrette |RI | |Ag| 325
Silver Pendant | | |Ag| 250
Angel Hair |Fm | |Ag| 125
Gold Earring |I | |Au| 625
Gold Ring | | |Au| 500
Necklace | | |Au| 300
Ruby Pendant | | |SR| 400
Shield Ring | | |SR| 250, 1/10 physical damage, breaks
Resistance Ring | | |Cr| 250, 1/10 magical damage, breaks
Heavy Ring | |W WW |Fe| 150
Green Bracelet | | |GB| 150
Anklet | | |Sp| 100
Flare Ring | |RW |Rb| 750, 50% chance to nullify Fire
Aqua Ring | |WR |Sp| 750, 50% chance to nullify Water
Ruby Earring |I | |Rb| 2400
Pretty Idol | | |Di| 2500
Lot Bracelet | | |GB| Damage taken varies between 50-200%
Luna Talisman | | |Mn| HP +20%
Battalia Ring | |W WW W W |Mn| DFP +30
Infinity Ring | |WWWWWWWWWW|Sg| Gain 1 xp from walking
Slayer's Ring | | | | Echo +2, Stm +30
Meteor Ring | | |SR| Echo +1, Stm +10, Sparkles
Gale Earring |IOH| R |Sp| Echo +1, Gale Lv10, Crit +15
Protection Ring | | |SR| Drain physical damage, breaks
Reflection Ring | | |Cr| Drain magical damage, breaks
Shield Earring |IOH| |Rb| Reduce damage by 80%, breaks
Lunatic Ring | | |Mn| Invincible & stunned, breaks
Wisdom Ring | | |Sg| HP&MP +20%, protect status, breaks
Dream Bracelet | | |RD| Increases level by 1
Eclipse Ring |Fgt| |SR| Strong Blow Lv3
Link Combo |Fgt| | |
Insanity Ring | | |Mn|
Berserk Ring | S:Sailor (Clic), Dupe
Atlas Ring | (Field of Power)
Bandit's Gloves | Herlie - 40 000 Fol
Magician's Hand | Machinery
Pyre Tear | S:Celine (Hilton [PA]), Woman (Lacour, initial event),
D:Shigeo
Fairy Tear | S:Guy in blue (Lacour, initial events), Woman (CentralCt),
D:Vesper/Decus
Mischief | S:Filia (Clic [PA])
Trickster | (Eluria Tower)
Slayer's Ring | (Fun City [PA]), (Cave of Trials)x2
Notes
- Accessories that increase or decrease stats by a proportional figure
are shown to only increase the base stat, even though they actually affect
the total figure. Eg. the Atlas Ring doubles your ATP, although, in the
menu, it only shows your base ATP being doubled.
- Echo hits can miss. The damage for echo attacks is not halved further.
- Fireballs: 0,125x damage, 8 balls, F.
- Sparkles: 0,25x damage, 8 hits max, S.
- The Crimson D's double ATP is not the same as Auto-Anger and can indeed
stack with that. The AI fails to take this special double ATP into account.
- When using a Farwell, the character's ATP increases by 10% with each
hit (stacks up to 9 times). The effect remains even if the character is
incapacitated.
- When using a Levantine, the character's ATP increases as the character's
HP drops.
- The Bloody Armor makes the wearer invincible but also drains their HP
at a rate of about 1000 HP per second.
- The Seraphic Garb and Valkyrie Garb increase the wearer's DFP by 10%
for every 10% HP they're below max (only the first two decimals count,
so you'll get the boost once you're at or below x099 HP).
- Speed+: Doubles movement speed.
--------------------------------------------------------------------------
IC A04
Base Skills and Combat Skills
1 2 3 4 5 6 7 8 9 10
Sketching | 5 10 20 30 50 70 90 90 90 90 | 545 373 (43)
Musical Notation 2 4 8 16 32 90 40 50 70 90 | 402 256
Musical Instrument2 4 8 16 32 90 40 50 70 90 | 402 256
Tool Knowledge | 1 5 9 13 17 21 25 29 33 37 | 190 50
Mineralogy | 1 2 4 6 9 12 16 20 40 70 | 180 78
Herbal Medicine| 2 3 5 8 12 17 23 30 38 47 | 185 64
Craft | 2 4 7 11 16 22 29 37 46 56 | 230 95
Esthetic Sense | 10 20 30 40 50 60 70 80 90 99 | 549 361
Writing | 3 4 6 8 11 14 20 25 40 60 | 191 72
Effort | 20 30 40 50 60 70 80 90 90 90 | 620 421
Perseverance | 8 (10)(12)(14)(16)(18)(20)(22)(24)(26)|
8 8 8 8 8 8 8 8 8 | 80
Patience | 2 4 7 11 16 22 29 37 46 56 | 230 95
Danger Sense | 2 3 5 7 10 13 17 21 26 40 | 144 34
Biology | 12 22 32 42 62 80 82 85 90 95 | 602 411 (79)
Mental Science | 8 14 20 26 32 52 62 82 90 95 | 481 302 (21)
Kitchen Knife | 2 4 8 16 32 40 50 55 65 90 | 362 216 (16)
Recipe | 1 1 2 2 3 3 5 5 10 20 | 52 9 (5)
Good Eye | 2 4 6 8 10 20 22 24 26 28 | 150 26 (5)
Whistling | 1 2 4 6 12 20 25 30 35 40 | 175 56
Animal Training| 20 21 22 23 24 25 26 27 28 30 | 246 47
Metal Casting | 3 6 12 24 48 58 68 78 88 98 | 483 325 (35)
Scientific Ab. | 6 10 14 18 22 32 42 52 62 80 | 338 174 (6)
Fairyology | 40 41 42 43 44 45 46 47 48 50 | 446 246 (110)
Radar | 20 30 40 50 60 70 80 90 90 99 | 629 430
Piety | 5 7 9 11 13 33 43 53 63 80 | 317 177
Playfulness | 12 14 16 18 20 22 24 26 28 30 | 210 35
Functionality | 15 25 35 45 55 65 75 75 85 85 | 560 366
Courage | 1 2 4 5 7 28 30 31 43 55 | 206 92
Poker Face | 5 7 9 11 13 33 43 53 63 80 | 317 177
Copying | 40 50 50 60 60 70 80 90 90 99 | 689 489 (160)
Mech Knowledge | 6 10 14 18 22 32 42 52 62 80 | 338 174 (6)
Mech Operation | 12 22 32 42 62 80 82 85 90 95 | 602 411 (79)
Below the Belt | 40 40 50 50 60 60 70 70 80 80 | 600 400
Strong Blow | 20 21 22 23 24 25 26 27 28 30 | 246 47
Flip | 12 14 16 18 20 22 24 26 28 30 | 210 35
Counterattack | 5 10 15 20 40 50 60 70 85 99 | 454 288 (24)
Feint | 12 22 32 42 62 80 82 85 90 95 | 602 411
Mental Training| 4 7 14 21 28 35 42 49 56 63 | 319 157 (12)
Motormouth | 40 50 50 60 60 70 80 90 90 99 | 689 489
Body Control | 10 20 30 40 50 60 70 80 90 99 | 549 361
Spirit Force | 20 30 40 50 60 70 80 90 90 99 | 629 430
Parry | 12 22 32 42 62 80 82 85 90 95 | 602 411
Cancel | 10 20 30 40 50 60 70 80 90 99 | 549 361
Gale | 5 7 9 11 13 33 43 53 63 80 | 317 177
Provocation | 20 30 40 50 60 70 80 90 90 99 | 629 430
Float | 97 6 5 17 1 1 18 8 12 |
- The numbers in brackets show you how much SP you'll save by using
skill books.
Skill Sets
Knowledge L1 | Cross | 300 | Herbal Medicine, Mineralogy, Recipe
Knowledge L2 | Herlie | 1500 | Biology, Tool Knowledge, Musical Notation
Knowledge L3 | Linga | 2700 | Mental Science, Fairyology, Piety
Sensibility 1| Cross | 400 | Esthetic Sense, Good Eye, Patience, Courage
Sensibility 2| Herlie | 1600 | Playfulness,Danger Sense,Perseverance,PokerFace
Sensibility 3| Lacour | 2700 | Functionality, Effort, Radar
Technique L1 | Cross | 400 | Kitchen Knife, Whistling, Sketching, Copying
Technique L2 | Hilton | 1600 | Craft, Writing, Mech Knowledge, Animal Training
Technique L3 | Linga | 3600 | Scientific Ability, Musical Instrument,
Metal Casting, Mech Operation
Combat Lv1 | Herlie | 400 | Spirit Force, Below the Belt,Strong Blow,Cancel
Combat Lv2 | Hilton | 1600 | Gale, Mental Training, Feint, Flip
Combat Lv3 | Lacour | 4500 | Counterattack, Body Control, Parry, Motormouth,
Provocation
Used in (x: can increase with skill books)
Sketching | x | Art
Musical Not. | x | Musical Talent (+ Orchestra)
Musical Instr. | x | Musical Talent (+ Orchestra)
Tool Knowledge | x | Identify (+ Identify All)
Mineralogy | x | Metalwork, Alchemy, Identify (+ Identify All)
Herbal Med. | x | Identify (+ Identify All), Compounding, Survival
Craft | x | Metalwork, Customize (+ Blacksmith)
Esthetic Sense | | Metalwork, Art
Writing | x | Authoring (+ Publishing)
Effort | | Practice (+ Comprehension)
Perseverance | | Practice (+ Comprehension)
Patience | | Practice (+ Comprehension), Survival
Danger Sense | | Scout
Biology | x | Compounding
Mental Science | x | Compounding
Kitchen Knife | x | Cooking (+ Master Chef)
Recipe | x | Cooking (+ Master Chef)
Good Eye | x | Cooking (+ Master Chef)
Whistling | | Familiar (+ Come on, Bunny)
Animal Training| | Familiar (+ Come on, Bunny)
Metal Casting | x | Customize (+ Blacksmith)
Scientific Ab. | x | Alchemy
Fairyology | x | Alchemy
Radar | | Oracle
Piety | | Oracle
Playfulness | | Oracle
Functionality | | Customize (+ Blacksmith)
Courage | | Pickpocket (+ Reverse Side)
Poker Face | | Pickpocket (+ Reverse Side)
Copying | x | Reproduction
Mech Knowledge | x | Machinery
Mech Operation | x | Machinery
Mental Training| x | -
Counterattack | x | -
Talents
Originality Sense of Taste
Dexterity Sense of Design
Writing Ability Sense of Rhythm
Sense of Pitch Love of Animals
Sixth Sense Blessing of Mana
Learn Talent by using
Originality | Metalwork
Sense of Taste | Cooking
Dexterity | Metalwork
Sense of Design | Art
Writing Ability | Authoring
Sense of Rhythm | Musical Talent
Sense of Pitch | Musical Talent
Love of Animals | Familiar
Sixth Sense | Scout
Blessing of Mana | -
Easily learned by (without Orchestra)
Originality |RCIPAOBLE-NH|
Sense of Taste |R L DNH| -: Always starts with it
Dexterity |RCIPA- ED H| x: Cannot learn
Sense of Design | IPxOB E NH|
Writing Ability |RC B-E N-|
Sense of Rhythm |RCIPAOBL- NH|
Sense of Pitch |RCIPAOBLE NH|
Love of Animals |RCxP xBLE NH|
Sixth Sense |x I AxBLEDN |
- When learning Sixth Sense, the odds drop drastically after the first
attempt. It resets when you move to another area.
Skills
(Super)
Art Customize Master Chef Orchestra
Identify Metalwork Comprehension Come on, Bunny
Authoring Compounding Publishing Identify All
Cooking Alchemy Blacksmith Reverse Side
Survival Reproduction
Machinery
Musical Talent
Practice
Oracle
Scout
Customize | Functionality (K3) | 366 | | T: Originality
| Craft (G2) | 95 | x | I: Magical Rasp
| Metal Casting (G3) | 325 | x |
Blacksmith | Customize | | |
| Alchemy | | |
Metalwork | Mineralogy (C1) | 78 | x | T: Dexterity
| Esthetic Sense(K1) | 361 | | T: Originality
| Craft (G2) | 230 | x | I: Soldering Iron
Alchemy | Mineralogy (C1) | 78 | x | T: Blessing of Mana
| Scientific Ab.(G3) | 174 | x | I: Erlenmeyer Flask
| Fairyology (C3) | 246 | x |
Compounding | Herbal Med. (C1) | 64 | x | T: Dexterity
| Biology (C2) | 411 | x | I: Antiseptic Gloves
| Mental Science(C3) | 302 | x |
Authoring | Writing (G2) | 72 | x | T: Writing Ability
| I: Text Software
Identify | Herbal Med. (C1) | 64 | x | I: Element Analyzer
| Mineralogy (C1) | 78 | x |
| Tool Knowl. (C2) | 50 | x |
Reproduction | Copying (G1) | 489 | x | T: Design Sense
Musical Talent | Musical Not. (C2) | 256 | x | T: Sense of Rhythm & Pitch
| Musical Instr.(G3) | 256 | x | I: Musical Software
Orchestra | Musical Talent | | |
| Art | | |
Pickpocket | Courage (K1) | 92 | | T: Dexterity
| Poker Face (K2) | 177 | |
Scout | Danger Sense (K2) | 34 | | T: Sixth Sense
Art | Sketching (G1) | 373 | x | T: Design Sense
| Esthetic Sense(K1) | 361 | | I: Graphic Software
Familiar | Whistling (G1) | 175 | | T: Love of Animals
| Animal Tr. (G2) | 246 | |
Survival | Herbal Med. (C1) | 64 | x | I: Survival Kit
| Patience (K1) | 95 | |
Cooking | Kitchen Knife (G1) | 102 | x | T: Sense of Taste
| Recipe (C1) | 52 | x | I: All-Purpose Knife
| Good Eye (K1) | 150 | x |
Master Chef | Cooking | | | T: Sense of Taste
| Compounding | | | I: All-Purpose Knife
Reverse Side | Pickpocket | | |
| Reproduction | | |
Comprehension | Practice | | |
| Survival | | |
Publishing | Authoring | | | I: Text Software
| Machinery | | |
Identify All | Identify | | |
| Metalwork | | |
Come on, Bunny | Familiar | | |
| Scout | | |
Practice | Patience (K1) | 230 | |
| Perseverance (K2) | 170 | |
| Effort (K3) | 575 | |
Oracle | Playfulness (K2) | 35 | |
| Piety (C3) | 177 | |
| Radar (K3) | 430 | |
- IC skills have two rolls that determine the result of the process: a
success roll and an item roll. If and when the success roll fails, you'll
see a glimpse of the item you rolled.
- A Super Specialty becomes available once two characters have the primary
skill (the first one listed) at Lv4 or higher and at least one character
has the secondary skill at Lv1 or higher.
- The level of a Super Specialty is the combined level of every character's
primary skill divided by 3.
Customize
- Item used: none.
- Create weapons. There are 3 types of formulas: non-specific, semi-specific
(~), and specific / unique (=).
- A non-specific formula can produce different results. Each character
has 5-7 different weapons they can create this way.
- A semi-specific formula has only one possible (successful) result and
requires a specific metal/mineral, whereas the weapon needs to have a
certain customization value (above or below a certain figure, or falling
within a certain range).
- A specific formula has only one result and requires both a specific
metal/mineral and a specific weapon.
- The success roll for (semi-)specific formulas involves the value of
the result vs the combined values of the weapon, metal/mineral and the
random factor.
- The weapon values range from 0 to 30. In practice, you won't be using
anything with a value higher than 24.
- The metal/mineral values range from 0 to 20.
- The random factor ranges from 0 to x, where x is SLv*5.
- The most powerful weapons require you to roll vs a value of 80.
Blacksmith
- Item used: Smith's Hammer - 250 Fol (Linga, North City)
- Create armor. You can only create class a items without a Magical Rasp
(can be bought on Disc 2) and class b items with one.
Iron | a. Banded Helm, Ringed Mail, Knight's Shield, Plate Helm,
| Plate Greaves, Plate Mail, All-Purpose Knife
| b. Plate Mail, All-Purpose Knife
Damascus | a. Bloody Helm, Bloody Armor, Chaos Mail, Core Plate
| b. Algol, Duel Helm, Duel Suit
Orichalcum | a. Barrier Shield, Hermit's Helm, Neo Greaves, Barrier Armor
| b. Odin's Helm, Reflective Armor
Rune Metal | a. Rune Shoes, Rune Buckler, Wizard's Hat, Wizard's Mail
| b. Flying Hawk Robes, Mirage Robe
Moonite | a. Witch Boots, Jeanne Shield, Jeanne Helm, Jeanne Armor
| b. Isis Tiara, Ishtar Robe, Armband of Kali
Meteorite | a. Star Necklace, Star Cloak, Star Greaves, Star Guard
| b. Sylvan Boots, Sylvan Helm, Sylvan Mail
Mithril | a. Mithril Coat, Mithril Dress, Mithril Shield, Mithril Mesh
| b. Pallas Athena
Alchemy
- Item used: Iron - 200 F (Salva, Hilton, North City, Fun City)
- *: Unlocked with the Lezard Flask (Central City - 120 000 F).
Lv1 | Silver, Gold
Lv2 | Sapphire, Ruby
Lv3 | Green Beryl, Crystal
Lv4 | Diamond
Lv5 | Star Ruby
Lv6 | Damascus (ID), Rune Metal* (ID)
Lv7 | Orichalcum (ID), Rainbow Diamond*
Lv8 | Moonite* (ID), Sage's Stone*, Meteorite* (ID), Mithril* (ID)
Lv9 | -
Lv10 | -
Metalwork
- Crafting results are now limited to certain characters.
- Not used in crafting: Damascus, Rune Metal, Orichalcum, Meteorite, Mithril.
- There are tens of items you can create, but only a small number of
them are of significance.
- Iron: Paralysis Check, Stone Check, Black Earring (Rena)
- Silver: Silver Ring (Claude, Celine)
- Sapphire: Feet Symbol, Blue Talisman (Rena, Celine)
- Ruby: Berserk Ring (Claude, Precis, Chisato)
- Green Beryl: Might Chain, Fairy Ring (Claude, Precis, Chisato),
Emerald Ring (Rena, Celine)
- Rainbow Diamond: Atlas Ring (Claude, Chisato), Magic Mist (Rena),
Magic Cross (Rena, Precis)
- Sage's Stone: Mental Ring (Claude, Celine, Precis, Chisato)
Machinery
- Item used: Material Kit - 1200 Fol (Linga, North City).
- Items of note: Support items, IC items (Magician's Hand, RIRICA), weapons
for Precis and Opera.
- There are also the 5 waza items (2 for Precis, 3 for Opera), but they've
got pretty low odds (one of them incredibly low).
Support Items
Alchemy | Erlenmeyer Flask
Metalwork | Soldering Iron
Identify | Element Analyzer
Compounding | Antiseptic Gloves
Art | Graphic Software
Authoring | Text Software
Survival | Survival Kit
Compounding
Rose Hip + Rose Hip| Cure Poison, Mixed Syrup, Cure Paralyse, Maple Syrup
Rose Hip + Lavender| Fruit Syrup, Sweet Syrup, Fresh Syrup, Holy Mist
Lavender + Lavender| Resurrect Bottle, Medical Rinse, Mixed Syrup, Herbal Oil
Lavender + Artemis | Medical Rinse, Wonder Drug, Resurrect Mist,SmellingSalts
Lavender + Mandrake| Maple Syrup, Smoke Oil, Nightmare Pot, Merlin Drink
Aceras + Aceras | Skanda Ointment,ResurrectBottle,SmellingSalts,Fairy Mist
Aceras + Lavender | Fresh Syrup, Resurrect Mist, Energy Tonic, Holy Mist
Aceras + Rose Hips | KamikazeTonic,Succubus Cologne,Mental Pot,SkandaOintment
Aceras + Mandrake | Energy Tonic, Risky Liquid, Herbal Oil, Hot Syrup
Artemis + Artemis | Spring Water, Fairy Glass, Care Tablet
Artemis + Aceras | Wonder Drug, Spring Water, Herbal Oil, Flash Pot
Artemis + Mandrake | Sweet Syrup, Spring Water, Danger Pot, Sour Syrup
Artemis + Rose Hip | Skanda Compress,CureParalyse,CurePoison, Marionette Pill
Artemis + Wolfsbane| Hot Syrup, Sour Syrup, Fruit Syrup, Violence Pill
Wolf + Wolf | Bitter Lotion, Madness Mist, Stink Gel, Melting Lotion
Wolf + Mandrake | Fairy Cologne, Lilith Tonic, MeltingLotion,Bubble Lotion
Wolf + Aceras | Lilith Tonic, Bubble Lotion, Pixie Cologne, Shock Oil
Wolf + Rose Hips | Succubus Cologne, Paralyze Mist,Nightmare Pot,Danger Pot
Wolf + Lavender | Melting Lotion, Stink Gel, Paralyze Oil, Bitter Lotion
Mandrake + Mandrake| Violence Pill, Crush Pill, Risky Liquid, Natural High
Mandrake + Rose Hip| Kamikaze Tonic, Smoke Mist, Attack Vial, Flash Pot
Art
- Items used: Magic Canvas / Magical Clay (Herlie, Linga, Central City)
a. Magic Canvas (1000 F): Fairies' Card, Revival Card
b. Magical Clay (600 F): Angel's Statue, Goddess Statue
Authoring
- Item used: Fountain Pen - 460 Fol (Linga, Lacour, Central City)
- Writing has been heavily nerfed; You can only write books for skills
the author has at Lv5, and the books can only increase a skill up to Lv5.
Combined with Perseverance, there's really not much use you can get out
of this skill now. If it's something that only costs 1 SP, I'd just use SP.
- I suggest giving each character 3 books for Biology, 2 books for Mental
Science, 1 book for Kitchen Knife, 2 books for Metal Casting and 1 book
for Mental Training and Counterattack.
Biology | Nature's Life Force
Herbal Medicine | All About Herbs
Mental Science | Heart Barriers
Mineralogy | The Land's Secret
Tool Knowledge | Pocket Encyclopedia
Recipe | Today's Dish
Musical Notation| Musical Theory
Animal Training | Forest Friends
Fairyology | Mystical Beings
Good Eye | Choose Ingredients
Craft | Gold/Silversmith
Mech Knowledge | Engineering
Mech Operation | Operation Manual
Kitchen Knife | Cook from the Heart
Musical Instr. | Pieces for Learners
Sketching | Pose Collection
Copying | Before Tea's Ready
Metal Casting | No Need for Words
Scientific Ab. | The Hermes Theory
Counterattack | On Revenge
Mental Training | On Training
Musical Talent
- Compose (Feather Pen - 20 Fol (Hilton)).
- Play (Conductor's Baton - 85 Fol (Hilton)).
Orchestra
- Perform music with multiple instruments (uses Baton). Greatly
increases the success rate of IC as well as the odds of learning new
Talents. Requires at least 8 pieces and the instruments needed to play
them (no need for duplicates). Doesn't affect Super Specialties.
- The performance lasts for 29 seconds.
Familiar
- Item used: Pet Food.
Lv1-2 | Blueberry, Blackberry, Aquaberry, Spectacles
Lv3-4 | Rose Hips, Wolfsbane, Lavender, Flare Bomb
Lv5-6 | Cure Paralyze, Cure Stone, Resurrection Bottle, Mandrake, Mind Bomb
Lv7-8 | Cooking ingredients
Lv9-10| Blueberry, Blackberry, Aquaberry, Resurrection Bottle, Spring Water,
Aceras, Spectacles, Magic Canvas
Practice
- Increase Exp gained at the cost of ATP and DFP. The increase and
decrease are 20% at most (combined skill levels divided by 4).
Identify All
- Raise / lower prices for one shopping session (3*SLv %).
Come on, Bunny
- Call a bunny that you can ride on the world map. There are no encounters
while riding.
Survival
- Use 4 MP to find items from nature. Technically, the odds vary depending
on the location, but in practice, they're always abysmal. It seems that,
when you fail, the game teases you with one of the possible results
(even the exceedingly rare ones).
Reverse Side
- Create items of dubious nature. Lowers affinity. Item used: Vellum Paper.
Oracle
- Receive messages. That's it. No warping.
Combat Skills
Lv1
Spirit Force
- Chance to increase DFP (by 100% at Lv10).
Below the Belt
- Chance to ignore DFP completely.
Cancel
- Chance to be able to execute waza immediately after a normal attack.
Strong Blow
- Increase knockback when attacking. DON'T EVER INCREASE THIS SKILL!
Lv2
Gale
- Increase movement speed. You can turn the skill off, but this does nothing.
Feint
- Chance to increase Accuracy.
Mental Training
- Chance to increase ATP (by 1/3 at Lv10).
Flip
- Try to run behind the enemy when attacking. DON'T EVER INCREASE THIS SKILL!
Lv3
Counterattack
- Chance to counterattack by pressing Confirm when hit.
Motormouth
- Chance to reduce incantation time.
Body Control
- Chance to resist a status ailment.
Parry
- Chance to increase Evade.
Provocation
- Taunt the enemy by pressing Select (only once in total per battle).
Makes the enemy likely to target that character.
Float (CoT)
- Chance to float the enemy.
Stat bonuses / Perks
1 2 3 4 5 6 7 8 9 10
Biology | 10 30 50 70 90 110 130 150 170 190
10 40 90 160 250 360 490 640 810 1000 HP (10*Lv^2)
Kitchen Knife | Str +200 (20*Lv)
Scientific Ab.| Str +100 (10*Lv)
Functionality | Str, Dex, Agl, Int +60 (6*Lv)
Danger Sense | Stm +30 (3*Lv)
Patience | Con +20 (2*Lv)
Metal Casting | Dex +20 (2*Lv)
Writing | Dex +12 (Lv+2)
Craft | Agl +12 (Lv+2)
Musical Not. | Agl +11 (Lv+1)
Musical Instr.| Agl +11 (Lv+1)
Poker Face | Guts +30 (3*Lv)
Mental Science| MP +50 (5*Lv)
Mineralogy | Int +30 (3*Lv)
Fairyology | Int +11 (Lv+1)
Piety | Str / Con / Dex / Agl / Int / Luck / Stm / Guts * 1,03 per lv
1 2 3 4 5 6 7 8 9 10
Playfulness | 100,700,1900,3700, 6100, 9100,12 700,16 900,21 700,27 100
100,800,2700,6400,12 500,21 600,34 300,51 200,72 900, 100k
100 000 Fol (100*Lv~3)
Perseverance | Lowers SP cost of skills by 20 (2*Lv)
Effort | Gives xp equal to 0,04 * SLv * xp to next level
Tool Knowledge| +30% selling price (3*Lv)
Herbal Medicine +30% Blueberry and Blackberry (3*Lv)
Good Eye | Food healing potency up (1% per level)
Radar | Gives an item chosen randomly from a pool of 15 items
(nothing you can't get some other way)
--------------------------------------------------------------------------
Enemy List A05
HP ATP Xp Fol FWTIESULDV
Funny Thief | 3 | 32 | 6 | 10 | | Arlia / Salva
Lizard Axe | 60 | 38 | 10 | 18 | W |
Kobold | 65 | 39 | 15 | 30 |W W |
Vorpal Bunny | 120 | 47 | 16 | 25 | W |
Alraune | 120 | 62 | 38 | 34 | W | Cross Region
Armed Knight | 180 | 61 | 40 | 25 | W |
Land Worm | 200 | 64 | 35 | 40 |W |
Slime | 200 | 64 | 45 | 40 | W |
Magius | 20 | 57 | 150 | 120 |R RR R | Heraldry Forest
Blood Worm | 600 | 100 | 125 | 100 | |
Robber Axe | 400 | 104 | 130 | 105 | W |
Bugbear | 600 | 114 | 130 | 90 |W W |
Stingray | 588 | 111 | 150 | 250 |W |
Karura Eagle | 800 | 112 | 300 | 260 |W W W |
Gerell | 600 | 147 | 380 | 120 | W | Salva Drift
Gelatin Cube | 460 | 167 | 160 | 130 |WR |
Sandglass | 780 | 167 | 400 | 260 |W W |
Scylla | 880 | 174 | 520 | 337 |W |
Werewolf | 750 | 147 | 270 | 130 | W |
Beast Master | 840 | 120 | 300 | 130 | |
Slime Pool | 1600 | 190 | 420 | 134 | R R | Mountain Palace
Fudd | 850 | 187 | 280 | 147 | W |
Hound Dog | 750 | 190 | 310 | 130 |W |
Archer | 200 | 174 | 295 | 155 | W |
Petro Gerell | 656 | 193 | 600 | 360 | W |
Shout | 700 | | 400 | 150 | W | Lasguss Mountains
Pyre Shelly | 500 | 187 | 590 | 200 |R RR R |
Kobold King | 800 | 200 | 600 | 150 |W W |
Sargwen | 850 | 207 | 580 | 130 | W |
Flying Ray | 1000 | 217 | 800 | 150 |W |
Cockatrice | 1200 | 181 | 1000 | 250 |W W W |
Sandworm | 1000 | 240 | 50 | 210 |R | Lasguss Desert
Shadow Flower | 1200 | 214 | 151 | 220 | W |
Rolesher | 3000 | 267 | 250 | 150 |WWW |
HP ATP Xp Fol FWTIESULDV
Mandrake | 800 | 240 | 880 | 280 | W | Lacour Region
Killer Rabi | 2000 | 280 | 1600 | 260 | W |
Wolfhead | 600 | 227 | 840 | 200 | W |
Shyness Lady | 1000 | 220 | 900 | 280 | |
Ooze | 2300 | 260 | 850 | 350 | R R | Linga Sanctuary
Black Hound | 1100 | 237 | 940 | 288 |R W |
Black Slime | 3600 | 267 | 1100 | 350 | W | Hoffman Ruins
Doom Axe | 3200 | 267 | 1020 | 310 | W |
Kitty | 60 | 300 | 4000 | 1200 |IIIIIIIII |
Guarder | 200 | 234 | 1000 | 410 |IIII |
Giant Bow | 600 | 248 | 1000 | 320 | W |
Salamander | 5000 | 307 | 6000 | 2000 |RWR R|
Elder Magius | 800 | | 2000 | 510 |R RR R | Eluria Tower
Defender | 800 | 394 | 1820 | 410 | W W |
Timekeeper | 3500 | 424 | 1800 | 480 |W W |
Gelatin Float | 3000 | 534 | 4000 | 900 |WR |
Darth Widow | 6700 | 434 | 3000 | 1000 |W |
Goathead | 3000 | 420 | 1900 | 450 | W W |
Cold Lizard | 13 000 | 387 | 13 000 | 4000 |WRR |
HP ATP Xp Fol FWTIESULDV
Bang | 4000 | | 2400 | 1040 | W | Energy Nede
Ray Stinger | 4000 | 480 | 2600 | 660 |W |
Hellhound | 8300 | 567 | 2300 | 654 |R W |
Otif | 8000 | 587 | 3650 | 800 | R W |
Peryton | 12 500 | 497 | 2800 | 50 |W W W | Red Crystal
Saber Bunny | 18 600 | 624 | 4000 | 5000 | W | Snowfields
Mount Snow | 20 700 | 934 | 3000 | 50 |WRRRRRRRRR|
Snowman | 58 700 | 1147 | 5200 |32800 |WIIIIIIIII|
Rikiro | 10 000 | 547 | 3900 | 800 | R W | Courage
Dark Crusader | 10 000 | 614 | 4500 | 1000 | R WR |
Fenrir Beast | 25 000 | 667 | 22 000 | 1500 |WRR |
Niquia HG | 1300 | | 1000 | 50 | | Intelligence
Controller | 8000 | 587 | 3100 | 550 | |
Rikii | 10 000 | 547 | 3500 | 850 | W |
Reflect Guarder 3000 | 667 | 3300 | 10 |RRRRRRRRRR|
Wizard | 20 000 | 600 | 4600 | 2000 |RRRRRR |
Athul Athul | 5000 | 534 | 3800 | 50 | | Power
Insane Lord | 8000 | 640 | 4950 | 1200 | WR |
Ghast | 20 000 | 520 | 4800 | 50 |WRW |
Yeti | 20 000 | 80 | 6500 |18000 |W |
Control Key | 14 000 | 800 | 6200 | 2000 | | Love
Rikiha | 15 000 | 767 | 5500 | 50 | W |
Master Wizard | 35 000 | 867 | 13 000 | 2200 |RR R R R |
Gelatin Block | 80 000 | 1067 | 65 000 | 6000 |RIIRIIIIRI|
Burst | 6000 | | 4800 | 600 | W | Mihne Cavern
Evil Water | 40 000 | 1000 | 6600 | 50 | R R |
Breakwing | 30 000 | 734 | 7600 | 2020 | W |
Pad Master | 6500 | 404 | 2100 | 50 | | Jack-in-the-Box
HP ATP Xp Fol FWTIESULDV
Niquia LM | 2300 | 74 | 2000 | 50 |RR RRR | Fienal
Succubus | 21 000 | | 3000 | 2800 | |
Miel 64 | 18 000 | 1014 | 9900 | 2000 | W |
Takicodus | 25 500 | 667 | 9000 | 50 | RWR RR |
Ericodus | 5500 | 614 | 9800 | 650 |R W R |
Kidonia | 14 700 | 814 | 8500 | 1020 | W W |
Riverside | 5200 | 854 | 12 000 | 50 | W W |
Medusa Lizard | 38 000 | 967 | 74 000 | 4600 |RR R | 690 DFP
Weird Avia |100 000 | 947 |160 000 |30000 |R R | 520 DFP
Cave of Trials
Warlock | 14 500 | 1334 | 15 000 | 2000 |RR RR | Level 1
Weird Knight | 23 000 | 1267 | 11 000 | 1200 |I R |
Living Armor | 11 800 | 1300 | 12 000 | 910 |IIIIIIIIII|
Gloom Wing | 30 000 | 1267 | 15 000 | 1200 | |
Hunting Gel | 20 000 | 1400 | 10 000 | 3000 | | Level 2
Weird Axe | 23 500 | 1400 | 20 000 | 1500 | |
Cave Sting | 18 000 | 1400 | 23 000 | 1850 | |
Giant | 29 000 | 1467 | 20 000 | 3200 | |
Weird Goat | 24 600 | 1334 | 27 000 | 3500 | | Level 3
Blood Gerell | 60 000 | 1534 | 25 000 |20000 | |
Lesser Devil | 21 200 | 1267 | 27 000 | 2450 | |
Punk Ponk | 37 000 | 1434 | 31 000 | 4000 | | Level 4
Greater Goat | 29 700 | 1334 | 36 600 | 4080 | | Level 5
Dragon Axe | 26 550 | 1800 | 30 000 | 10 | |
Atlas | 30 000 | 1480 | 35 200 | 2955 | |
Gloom Sting | 22 000 | 1604 | 30 000 | 2250 | |
Lady Chimera | 27 500 | 1667 | 36 000 | 4000 | |
Metal Funny | 300 | 1000 |131 070 |10000 | | Level 6
Magus | 17 510 | 1334 | 48 000 | 6200 | RRRR | Level 7
Orbiter Beast | 84 000 | 1774 |120 000 | 6000 | RR |
Last Avenger | 26 500 | 1767 | 48 000 | 3800 | |
Robin Fake | 18 200 | 1747 | 30 000 | 1024 | |
Funny ThiefLv99 40 000 | 1734 |200 000 |20000 | |
Dream Shade | 35 000 | 1534 | 60 000 |30000 | | Level 8
Forager | 28 200 | 1867 | 51 000 | 1800 | W|
Weird Devil | 27 800 | 1867 | 60 000 | 6100 | |
Killer Giganto| 35 000 | 1880 | 52 000 | 4200 | |
Star Guarder | 26 650 | 1800 | 50 000 | 3500 |IIIIIIIIII|
Weird Mollusk | 28 000 | 1867 | 62 500 | 5000 | | Level 9
Robin Master | 22 000 | 1800 | 50 000 | 2000 | |
Brigant Ogre | 36 200 | 1877 | 60 200 | 3200 | |
Cockatrice King 29 800 | 1867 | 60 000 | 5000 | |
Mind Flayer | 66 500 | 1614 |120 000 | 2000 | | Level 10
Miel 128 | 49 000 | 2267 | 70 000 | 6000 |W W W |
Crab Gunner | 48 500 | 1934 | 67 000 | 4834 | |
Gastric Gel | 39 000 | 2075 |105 000 | 4260 | |
Live Flayer | 48 500 | 2134 | 67 000 | 4000 | |
Hell Master | 60 000 | 2067 |180 000 | 10 | | Level 11-12
Weird Mage | 45 000 | 2374 | 80 000 |10000 | |
Owlbear |300 000 | 2667 |800 000 | 100k | | 2400 DFP
Soul Master | 50 000 | 2667 |200 000 | 10 | | Level 13
Rock Demon |550 000 | 5334 |950 000 |50000 | | 2325 DFP
Hell Servant |450 000 | 2667 |600 000 | 100k |R R | Lv4 2325 DFP
Phoenix |350 000 | 2167 | 1m | 500k |I I | Lv2 Silver Trumpet
Mythril Eater |600 000 | 5667 |242 000 |60000 | | Lv5 1275 DFP
Erishin Beast |450 000 | 2000 |300 000 |42000 |RRRRRRR R| Lv6
Geo Guardian |400 000 | 3000 |300 000 | 100k | | Lv7 1650 DFP
Dragon Tyrant |550 000 | 2534 | 1,8m | 1,2m | | Lv8 1200 DFP
Wise Sorceria |700 000 | 3667 | 1m | 300k |R RRR | Lv9 2250 DFP
Iselia Queen | 3,3m | 3867 | 4m |50000 | A | Lv10 2250 DFP
Duel Battle - E Rank FWTIESULDV
Lizard Axe | 60 | 38 | 10 | 18 | W | Arena
Vorpal Bunny | 120 | 47 | 16 | 25 | W |
Armed Knight | 180 | 61 | 40 | 25 | W |
Alraune | 120 | 62 | 38 | 34 | W |
Duel Battle - D Rank
Karura Eagle | 800 | 112 | 300 | 260 |W W W |
Beast Master | 840 | 120 | 300 | 130 | |
Gerell | 600 | 147 | 380 | 120 | W |
Scylla | 880 | 174 | 520 | 337 |W |
Duel Battle - C Rank
Salamander | 5000 | 307 | 6000 | 2000 |RWR R|
Goathead | 3000 | 420 | 1900 | 450 | W W |
Cold Lizard | 13 000 | 387 | 13 000 | 4000 |WRR |
Ray Stinger | 4000 | 480 | 2600 | 660 |W |
Duel Battle - B Rank
Dark Crusader | 10 000 | 614 | 4500 | 1000 | R WR |
Ogre | 4200 | 467 | 1000 | 850 | |
Rikiha | 15 000 | 767 | 5500 | 50 | W |
Breakwing | 30 000 | 734 | 7600 | 2020 | W |
Duel Battle - A Rank
Ericodus | 5500 | 614 | 9800 | 650 |R W R |
Miel 64 | 18 000 | 1014 | 9900 | 2000 | W |
Kidonia | 14 700 | 814 | 8500 | 1020 | W W |
Medusa Lizard | 38 000 | 967 | 74 000 | 4600 |RR R | 690 DFP
Bullying Battle - F Rank
Funny Thief | 3 | 32 | 6 | 10 | |
Lizard Axe | 60 | 38 | 10 | 18 | W |
Slime | 200 | 64 | 45 | 40 | W |
Bullying Battle - E Rank
Kobold | 65 | 39 | 15 | 30 |W W |
Robber Axe | 400 | 104 | 130 | 105 | W |
Magius | 20 | 57 | 150 | 120 |R RR R |
Karura Eagle | 800 | 112 | 300 | 260 |W W W |
Bullying Battle - D Rank
Bang | 4000 | | 2400 | 1040 | W |
Hellhound | 8300 | 567 | 2300 | 654 |R W |
Peryton | 12 500 | 497 | 2800 | 50 |W W W |
Bullying Battle - C Rank
Dark Crusader | 10 000 | 614 | 4500 | 1000 | R WR |
Otif | 8000 | 587 | 3650 | 800 | R W |
Insane Lord | 8000 | 640 | 4950 | 1200 | WR |
Bullying Battle - B Rank
Reflect Guarder 3000 | 667 | 3300 | 10 |RRRRRRRRRR|
Wizard | 20 000 | 600 | 4600 | 2000 |RRRRRR |
Breakwing | 30 000 | 734 | 7600 | 2020 | W |
Takicodus | 25 500 | 667 | 9000 | 50 | RWR RR |
Bullying Battle - A Rank
Niquia LM | 2300 | 74 | 2000 | 50 |RR RRR |
Takicodus | 25 500 | 667 | 9000 | 50 | RWR RR |
Ericodus | 5500 | 614 | 9800 | 650 |R W R |
Riverside | 5200 | 854 | 12 000 | 50 | W W |
Kidonia | 14 700 | 814 | 8500 | 1020 | W W |
Warlock | 14 500 | 1334 | 15 000 | 2000 |RR RR |
Weird Knight | 23 000 | 1267 | 11 000 | 1200 |I R |
Team Battle - F Rank
Gerell | 600 | 147 | 380 | 120 | W |
Scylla | 880 | 174 | 520 | 337 |W |
Goathead | 3000 | 420 | 1900 | 450 | W W |
Salamander | 5000 | 307 | 6000 | 2000 |RWR R|
Takicodus | 25 500 | 667 | 9000 | 50 | RWR RR | 5
Team Battle - E Rank
Funny Thief | 3 | 32 | 6 | 10 | |
Dark Crusader | 10 000 | 614 | 4500 | 1000 | R WR |
Wizard | 20 000 | 600 | 4600 | 2000 |RRRRRR |
Miel 64 | 18 000 | 1014 | 9900 | 2000 | W |
Dragon Axe | 26 550 | 1800 | 30 000 | 10 | | 5
Team Battle - D Rank
Dark Crusader | 10 000 | 614 | 4500 | 1000 | R WR |
Breakwing | 30 000 | 734 | 7600 | 2020 | W |
Last Avenger | 26 500 | 1767 | 48 000 | 3800 | |
Dragon Axe | 26 550 | 1800 | 30 000 | 10 | |
Riverside | 5200 | 854 | 12 000 | 50 | W W | 5
Team Battle - C Rank
Reflect Guarder 3000 | 667 | 3300 | 10 |RRRRRRRRRR|
Breakwing | 30 000 | 734 | 7600 | 2020 | W |
Punk Ponk | 37 000 | 1434 | 31 000 | 4000 | |
Orbiter Beast | 84 000 | 1774 |120 000 | 6000 | RR |
Medusa Lizard | 38 000 | 967 | 74 000 | 4600 |RR R | 5 690 DFP
Team Battle - B Rank
Otif | 8000 | 587 | 3650 | 800 | R W |
Forager | 28 200 | 1867 | 51 000 | 1800 | W|
Medusa Lizard | 38 000 | 967 | 74 000 | 4600 |RR R | x2 690 DFP
Weird Avia |100 000 | 947 |160 000 |30000 |R R | 5 520 DFP
Team Battle - A Rank
Kidonia | 14 700 | 814 | 8500 | 1020 | W W |
Takicodus | 25 500 | 667 | 9000 | 50 | RWR RR |
Medusa Lizard | 38 000 | 967 | 74 000 | 4600 |RR R | 690 DFP
Weird Avia |100 000 | 947 |160 000 |30000 |R R | 520 DFP
Orbiter Beast | 84 000 | 1774 |120 000 | 6000 | RR | 5
Survival Battle HP ATP Xp Fol FWTIESULDV
Lizard Axe | 60 | 38 | 10 | 18 | W |
Armed Knight | 180 | 61 | 40 | 25 | W |
Slime | 200 | 64 | 45 | 40 | W |
Bugbear | 600 | 114 | 130 | 90 |W W |
Karura Eagle | 800 | 112 | 300 | 260 |W W W |
Gerell | 600 | 147 | 380 | 120 | W |
Scylla | 880 | 174 | 520 | 337 |W |
Slime Pool | 1600 | 190 | 420 | 134 | R R |
Shout | 700 | | 400 | 150 | W |
Sargwen | 850 | 207 | 580 | 130 | W | 10
Mandrake | 800 | 240 | 880 | 280 | W |
Salamander | 5000 | 307 | 6000 | 2000 |RWR R|
Black Slime | 3600 | 267 | 1100 | 350 | W |
Cold Lizard | 13 000 | 387 | 13 000 | 4000 |WRR |
Hellhound | 8300 | 567 | 2300 | 654 |R W |
Peryton | 12 500 | 497 | 2800 | 50 |W W W |
Reflect Guarder 3000 | 667 | 3300 | 10 |RRRRRRRRRR|
Fenrir Beast | 25 000 | 667 | 22 000 | 1500 |WRR |
Dark Crusader | 10 000 | 614 | 4500 | 1000 | R WR |
Otif | 8000 | 587 | 3650 | 800 | R W | 20
Reflect Guarder 3000 | 667 | 3300 | 10 |RRRRRRRRRR|
Breakwing | 30 000 | 734 | 7600 | 2020 | W |
Ericodus | 5500 | 614 | 9800 | 650 |R W R |
Miel 64 | 18 000 | 1014 | 9900 | 2000 | W |
Funny Thief | 3 | 32 | 6 | 10 | |
Kidonia | 14 700 | 814 | 8500 | 1020 | W W |
Takicodus | 25 500 | 667 | 9000 | 50 | RWR RR |
Riverside | 5200 | 854 | 12 000 | 50 | W W |
Wizard | 20 000 | 600 | 4600 | 2000 |RRRRRR |
Medusa Lizard | 38 000 | 967 | 74 000 | 4600 |RR R | 30 690 DFP
Weird Avia |100 000 | 947 |160 000 |30000 |R R | 520 DFP
Weird Knight | 23 000 | 1267 | 11 000 | 1200 |I R |
Warlock | 14 500 | 1334 | 15 000 | 2000 |RR RR |
Hunting Gel | 20 000 | 1400 | 10 000 | 3000 | |
Giant | 29 000 | 1467 | 20 000 | 3200 | |
Blood Gerell | 60 000 | 1534 | 25 000 |20000 | |
Punk Ponk | 37 000 | 1434 | 31 000 | 4000 | |
Lady Chimera | 27 500 | 1667 | 36 000 | 4000 | |
Greater Goat | 29 700 | 1334 | 36 600 | 4080 | |
Dragon Axe | 26 550 | 1800 | 30 000 | 10 | | 40
Funny ThiefLv99 40 000 | 1734 |200 000 |20000 | |
Last Avenger | 26 500 | 1767 | 48 000 | 3800 | |
Magus | 17 510 | 1334 | 48 000 | 6200 | RRRR |
Orbiter Beast | 84 000 | 1774 |120 000 | 6000 | RR |
Star Guarder | 26 650 | 1800 | 50 000 | 3500 |IIIIIIIIII|
Forager | 28 200 | 1867 | 51 000 | 1800 | W|
Cockatrice King 29 800 | 1867 | 60 000 | 5000 | |
Miel 128 | 49 000 | 2267 | 70 000 | 6000 |W W W |
Crab Gunner | 48 500 | 1934 | 67 000 | 4834 | |
Hell Servant |450 000 | 2700 |600 000 | 100k |R R | 50 2325 DFP
--------------------------------------------------------------------------
Encounter List A06
--- Expel ---
Arlia Xp Fol
Gark | 10 | 300 | (event)
Salva Drift [Temp]
3x Funny Thief | 18 | 30 |
5x Funny Thief | 30 | 50 |
7x Funny Thief | 42 | 70 | (drop)
Kobold | 15 | 30 | (/ back)
Lizard Axe, Kobold | 25 | 48 |
2x Lizard Axe | 20 | 36 |
2x Lizard Axe, Funny Thief | 26 | 46 | (pincer)
2x Vorpal Bunny | 32 | 50 |
3x Vorpal Bunny | 48 | 75 |
Arlia Region
2x Funny Thief | 12 | 20 | (/ pincer)
3x Funny Thief | 18 | 30 |
6x Funny Thief | 36 | 60 |
Kobold | 15 | 30 | (back)
2x Lizard Axe | 20 | 36 | (/ back)
2x Lizard Axe, Funny Thief | 26 | 46 | (pincer)
3x Lizard Axe | 30 | 54 |
West Cross Continent Region
3x Funny Thief | 18 | 30 |
2x Lizard Axe | 20 | 36 |
3x Lizard Axe | 30 | 54 |
2x Lizard Axe, Funny Thief | 26 | 46 | (pincer)
2x Alraune | 76 | 68 |
2x Armed Knight | 80 | 50 |
3x Land Worm | 105 | 120 |
3x Land Worm | 105 | 120 |
2x Slime | 90 | 80 |
Robber Axe, Magius | 280 | 225 |
West Cross Continent Forests
2x Lizard Axe, Funny Thief | 26 | 46 | (pincer)
2x Alraune | 76 | 68 |
2x Armed Knight | 80 | 50 | (/ pincer)
3x Land Worm | 105 | 120 |
2x Slime | 90 | 80 |
Robber Axe, Magius | 280 | 225 |
2x Bugbear, Robber Axe | 390 | 285 | (pincer)
4x Sandglass | 1600 | 1040 | (back)
Cross Cave
2x Alraune | 76 | 68 |
2x Armed Knight | 80 | 50 | (/ pincer)
3x Armed Knight | 120 | 75 |
Armed Knight, Slime | 85 | 65 |
2x Land Worm | 70 | 80 |
3x Land Worm | 105 | 120 |
2x Land Worm, Slime | 115 | 120 |
Slime, 4x Alraune | 197 | 176 |
2x Slime | 90 | 80 |
4x Slime | 180 | 160 | (drop)
Heraldry Forest
4x Magius | 600 | 480 |
5x Magius | 750 | 600 |
4x Blood Worm | 500 | 400 |
Robber Axe, Magius | 280 | 225 |
Robber Axe, 3x Magius | 580 | 465 |
3x Robber Axe | 390 | 315 | (/ drop)
Bugbear, 2x Magius | 430 | 330 |
Bugbear, Robber Axe, Magius | 410 | 315 |
2x Bugbear | 260 | 180 |
2x Bugbear, Robber Axe | 390 | 285 | (pincer)
Stingray, 2x Magius | 450 | 490 |
2x Stingray | 300 | 500 |
Karura Eagle, Robber Axe | 430 | 365 | (back)
Karura Eagle, Robber Axe, Magius | 580 | 485 |
2x Karura Eagle | 600 | 520 |
3x Bandit | 900 | 1080 | (event)x3
Bandit | 300 | 360 | (event-R)
Hilton Region
Petro Gerell, Slime Pool | 1020 | 494 |
2x Petro Gerell, 2x Slime Pool, Archer | 2335 | 1143 |
3x Kobold King, 2x Sargwen | 2960 | 710 |
Flying Ray, Pyre Shelly, Shout | 1790 | 500 |
3x Flying Ray | 2400 | 450 |
2x Cockatrice | 2000 | 500 |
Cockatrice, Sargwen, Pyre Sherii | 2170 | 580 |
Lacour / Linga Region
Petro Gerell, Slime Pool | 1020 | 494 |
2x Petro Gerell, 2x Slime Pool, Archer | 2335 | 1143 |
4x Mandrake | 3520 | 1120 |
2x Cockatrice | 2000 | 500 |
3x Killer Rabi | 4800 | 780 (drop)(/back(for.))
Shyness Lady, 2x Wolfhead | 2580 | 680 |
Shyness Lady, 3x Wolfhead | 3420 | 880 |
Killer Rabi, 2x Black Hound | 3480 | 836 | (pincer)(forest)
2x Doom Axe, 2x Black Slime | 4240+| 1320+| (pincer)(forest)
Salamander | 6000 | 2000 | (back)(forest)
Salva Drift
Gerell | 380+| 120+|
Gerell, Magius | 530+| 240+| (pincer)
2x Gerell | 760+| 240+| (/ back)
6x Gerell | 2280+| 840+|
2x Sandglass | 800 | 520 |
2x Sandglass, Gerell | 1180+| 640+|
2x Sandglass, 2x Gerell | 1560+| 760+|
4x Gelatin Cube | 640+| 520+|
6x Gelatin Cube | 960+| 780+|
Scylla | 520 | 337 |
Scylla, Sandglass, Gerell | 1300+| 717+|
2x Scylla | 1040 | 674 |
Beast Master, 2x Werewolf | 840 | 390 |
Mountain Palace
2x Slime Pool | 840 | 268 |
3x Slime Pool | 1260 | 402 |
4x Sandglass | 1600 | 1040 | (back)
3x Fudd | 840+| 441+|
6x Fudd | 1680+| 882+| (drop)
Archer, 4x Funny Thief | 319 | 195 |
2x Archer, 4x Funny Thief | 614 | 350 |
3x Archer, Slime Pool | 1305 | 599 |
2x Archer, Fudd | 870+| 457+| (pincer)
2x Archer, Hound Dog, Fudd | 1180+| 587+|
2x Archer, 3x Hound Dog | 1520 | 700 |
3x Archer, 3x Hound Dog | 1815 | 855 |
Petro Gerell, Slime Pool | 1020 | 494 |
Petro Gerell, Archer, 2x Slime Pool | 1735 | 783 |
2x Petro Gerell, Archer, 2x Slime Pool | 2335 | 1143 |
Lasguss Mountains
2x Shout | 800 | 300 |
3x Shout | 1200 | 450 | (back / drop)
7x Shout | 2800 | 1050 | (drop)
2x Pyre Shelly | 1180 | 400 |
3x Sargwen, 2x Pyre Shelly | 2920 | 790 |
Kobold King, Pyre Shelly | 1190 | 350 |
2x Kobold King, Pyre Shelly | 1790 | 500 |
2x Kobold King, 2x Pyre Shelly | 2380 | 700 | (pincer)
3x Kobold King, 2x Sargwen | 2960 | 710 |
Flying Ray, Pyre Shelly, Shout | 1790 | 500 |
2x Flying Ray, Pyre Shelly | 2190 | 500 |
3x Flying Ray | 2400 | 450 |
Cockatrice | 1000 | 250 |
Cockatrice, Flying Ray | 1800 | 400 |
2x Cockatrice | 2000 | 500 |
Cockatrice, Sargwen, Pyre Shelly | 2170 | 580 |
Lasguss Desert
3x Sandworm | 150 | 630 |
5x Shadow Flower | 755 | 1100 |
Rolesher, 2x Sandworm | 350 | 570 | (pincer)
3x Rolesher | 750 | 450 | (/ back)
Lacour
Gladiator | 500 | 10 | (event-C)
3x Armed Knight | 120 | 75 | (event-R)
- | (200)| 550 | (event)
Troll | 800 | 50 | (event)
- | (410)| 800 | (event)
Ogre | 1000 | 850 | (event-C)
Ogre | (1000)| 850 | (event-R)
Dias | N/A | N/A | (event)
Sanctuary of Linga
2x Ooze | 1700 | 700 |
3x Ooze | 2550 | 1050 |
3x Black Hound | 2820 | 864 |
4x Mandrake | 3520 | 1120 |
3x Mandrake, 3x Black Hound | 5460 | 1704 |
Killer Rabi, Ooze | 2450 | 610 |
Killer Rabi, 2x Black Hound | 3480 | 836 | (pincer)
2x Killer Rabi | 3200 | 520 | (drop)
3x Killer Rabi | 4800 | 780 | (drop / back)
2x Killer Rabi, 2x Mandrake | 4960 | 1080 |
2x Wolfhead, 2x Black Hound | 3560 | 976 |
Shyness Lady, 2x Wolfhead | 2580 | 680 |
Shyness Lady, 3x Wolfhead | 3420 | 880 |
Hoffman / North Lacour Region
Petro Gerell, Slime Pool | 1020 | 494 |
2x Petro Gerell, 2x Slime Pool, Archer | 2335 | 1143 |
4x Mandrake | 3520 | 1120 |
2x Cockatrice | 2000 | 500 |
Salamander | 6000 | 2000 |
Salamander, 2x Doom Axe | 8040 | 2620 |
2x Salamander | 12 000 | 4000 |
Hoffman Ruins
4x Black Slime | 4400+| 1400+|
2x Doom Axe | 2040 | 620 |
3x Doom Axe | 3060 | 930 |
2x Doom Axe, 2x Black Slime | 4240+| 1320+| (/ pincer)
5x Doom Axe | 5100 | 1550 | (drop)
Kitty | 4000 | 1200 |
2x Kitty | 8000 | 2400 |
7x Guarder | 7000 | 2870 |
4x Guarder, 2x Giant Bow | 6000 | 2280 |
Salamander | 6000 | 2000 | (/ back)
Salamander, 2x Doom Axe | 8040 | 2620 |
Salamander, 2x Giant Bow | 8000 | 2640 |
2x Salamander | 12 000 | 4000 |
Lacour Front Line
Shin | N/A | N/A | (event)x2
3x Stone Statue | 600 | 150 | (event)
El Continent
Elder Magius, 3x Defender | 7460 | 1740 |
2x Elder Magius, 2x Defender | 7640 | 1840 |
3x Goathead | 5700 | 1350 |
2x Goathead, Timekeeper, Elder Magius | 7600 | 1890 |
Eluria Tower
2x Elder Magius, 2x Defender | 7640 | 1840 |
Elder Magius, 3x Defender | 7460 | 1740 |
3x Goathead | 5700 | 1350 | (/ drop / back)
4x Goathead | 7600 | 1800 |
Goathead, Timekeeper, 2x Defender | 7340 | 1750 |
2x Goathead, 3x Timekeeper | 9200 | 2340 | (pincer)
3x Gelatin Float | 12 000+| 2700+|
2x Darth Widow, 2x Timekeeper | 9600 | 2960 |
2x Darth Widow, 2x Elder Magius | 10 000 | 3020 |
3x Darth Widow | 9000 | 3000 |
Cold Lizard | 13 000 | 4000 |
Cold Lizard, 2x Goathead | 16 800 | 4900 |
2x Cold Lizard | 26 000 | 8000 |
Berle | N/A | N/A | (event)
--- Energy Nede ---
Energy Nede Fields
3x Bang | 7200 | 3120 |
3x Ray Stinger | 7800 | 1980 |
2x Hellhound, Ray Stinger, Bang | 9600 | 3008 |
4x Hellhound | 9200 | 2616 |
5x Otif | 18 250+| 4000+|
3x Rikii, Wizard | 15 100 | 4550 |
3x Dark Crusader | 13 500 | 3000 |
Energy Nede Forests
2x Hellhound, 2x Bang | 9400 | 3388 | (pincer)
2x Hellhound, Ray Stinger, Bang | 9600 | 3008 |
4x Hellhound | 9200 | 2616 |
3x Otif | 10 950+| 2400+| (drop)
5x Otif | 18 250+| 4000+|
3x Dark Crusader | 13 500 | 3000 |
6x Insane Lord | 29 700 | 7200 | (pincer)
Cavern of the Red Crystal
3x Bang | 7200 | 3120 |
5x Bang | 12 000 | 5200 | (drop)
3x Ray Stinger | 7800 | 1980 |
3x Ray Stinger, Bang | 10 200 | 3020 |
2x Hellhound, 2x Bang | 9400 | 3388 | (pincer)
2x Hellhound, Ray Stinger, Bang | 9600 | 3008 |
3x Hellhound | 6900 | 1962 | (back)
4x Hellhound | 9200 | 2616 |
5x Peryton | 14 000 | 250 |
Energy Nede Snowfields
2x Saber Bunny | 8000 | 10 000 | (back)
3x Saber Bunny | 12 000 | 15 000 |
2x Snowman | 10 400 | 65 600 |
2x Mount Snow | 6000 | 100 |
3x Mount Snow | 9000 | 150 | (pincer)
Arena - Bullying Battle - F Rank
3x Funny Thief | 18 | 30 |
3x Lizard Axe | 30 | 54 |
3x Slime | 135 | 120 |
Arena - Bullying Battle - E Rank
3x Kobold | 45 | 90 |
3x Robber Axe | 390 | 315 |
Karura Eagle, 2x Magius | 600 | 500 |
Arena - Bullying Battle - D Rank
3x Bang | 7200 | 3120 |
3x Hellhound | 6900 | 1962 |
3x Peryton | 8400 | 150 |
Arena - Bullying Battle - C Rank
3x Dark Crusader | 13 500 | 3000 | (pincer)
4x Otif | 14 600+| 3200+| (pincer)
5x Insane Lord | 24 750 | 6000 | (pincer)
Arena - Bullying Battle - B Rank
4x Reflect Guarder | 13 200 | 40 | (pincer)
3x Breakwing, Wizard | 27 400 | 8060 | (pincer)
3x Takicodus | 27 000 | 150 | (pincer)
Arena - Bullying Battle - A Rank
2x Ericodus, Takicodus, 3x Niquia LM | 34 600 | 1500 | (pincer)
4x Riverside | 48 000 | 200 | (pincer)
2x Weird Knight, 2x Warlock, 2x Kidonia | 69 000 | 8440 | (pincer)
Field of Courage
Otif, 3x Rikiro | 15 350+| 3200+|
3x Otif | 10 950+| 2400+|
5x Otif | 18 250+| 4000+|
3x Dark Crusader | 13 500 | 3000 | (/ back)
4x Dark Crusader | 18 000 | 4000 |
8x Dark Crusader | 36 000 | 8000 | (pincer)
2x Fenrir Beast | 44 000 | 3000 |
Field of Intelligence
4x Niquia HG | 4000 | 200 |
2x Controller | 6200 | 1100 | (pincer)
4x Controller | 12 400 | 2200 | (drop)
2x Rikii, 2x Controller | 13 200 | 2800 |
3x Rikii | 10 500 | 2550 |
3x Rikii, Wizard | 15 100 | 4550 |
3x Rikii, 2x Wizard | 19 700 | 6550 |
Reflect Guarder, Wizard, Rikii, Controller 14 500 | 3410 |
Reflect Guarder, Wizard, 2x Rikii | 14 900 | 3710 |
3x Reflect Guarder | 9900 | 30 | (/ back)
3x Wizard, 2× Reflect Guarder | 20 400 | 6020 |
Field of Power
5x Athul Athul | 19 000 | 250 |
3x Dark Crusader, 2x Athul Athul | 21 100 | 3100 |
3x Insane Lord | 14 850 | 3600 | (back)
3x Insane Lord, 3x Athul Athul | 26 250 | 3750 |
5x Insane Lord | 24 750 | 6000 | (drop)
6x Insane Lord | 29 700 | 7200 | (/ pincer)
3x Ghast | 14 400 | 150 |
3x Ghast, 3x Athul Athul | 25 800 | 300 |
3x Yeti | (19 500)|(54 000)| (event)[+4+n]
Field of Love
3x Niquia HG | 3000 | 150 |
2x Reflect Guarder | 6600 | 20 | (drop)
Rikiha, Control Key | 11 700 | 2050 |
3x Control Key | 18 600 | 6000 |
2x Rikiha | 11 000 | 100 |
3x Rikiha | 16 500 | 150 |
Master Wizard, 4x Reflect Guarder | 26 200 | 2240 |
Master Wizard, 5x Reflect Guarder | 29 500 | 2250 |
2x Master Wizard, 2x Rikiha | 37 000 | 4500 |
2x Master Wizard, 3x Reflect Guarder | 35 900 | 4430 | (back)
2x Master Wizard, 4x Reflect Guarder | 39 200 | 4440 | (pincer)
Gelatin Block | 65 000+| 6000+|
Fienal
Takicodus, Miel 64 | 18 900 | 2050 | (event)x2
Marsilio | N/A | N/A | (event)
Mihne Cavern (Temp)
3x Burst | 14 400 | 1800 |
Evil Water | 6600 | 50 |
2x Evil Water | 13 200 | 100 |
3x Breakwing | 22 800 | 6060 | (/ pincer / drop)
3x Breakwing, Burst | 27 600 | 6660 |
Fun City (Temp)
2x Darth Widow, 2x Elder Magius | 10 000 | 3020 | [event]xn
3x Rikii | 10 500 | 2550 | [event]xn
2x Rikiha | 11 000 | 100 | [event]xn
4x Controller | 12 400 | 2200 | [event]xn
3x Dark Crusader | 13 500 | 3000 | [event]xn
Reflect Guarder, Wizard, 2x Rikii | 14 900 | 3710 | [event]xn
3x Reflect Guarder | 9900 | 30 | [event]xn
3x Reflect Guarder, Wizard | 14 500 | 2030 | [event]xn
3x Ghast | 14 400 | 150 | [event]xn
2x Takicodus | 18 000 | 100 | [event]xn
Jack-in-the-Box
5x Pad Master | 10 500 | 250 | (drop)
Fienal
3x Miel 64 | 29 700 | 6000 |
5x Miel 64 | 49 500 | 10 000 | (drop)
Succubus, 4x Dark Crusader | 21 000 | 6800 |
Succubus, 2 Master Wizard, 2 Dark Crusader 38 000 | 9200 |
Ericodus, 2x Miel 64, 2x Niquia LM | 33 600 | 4750 |
Takicodus, Miel 64, Kidonia | 27 400 | 3070 |
2x Takicodus, 2x Niquia LM | 22 000 | 200 |
Takidocus, Ericodus, 2x Niquia LM | 22 800 | 800 |
2x Ericodus | 19 600 | 1300 | (/ back)
2x Ericodus, 2x Niquia LM | 23 600 | 1400 |
2x Ericodus, 3x Miel 64 | 49 300 | 7300 |
2x Kidonia, Ericodus, Miel 64 | 36 700 | 4690 | (pincer)
3x Riverside | 36 000 | 150 |
3x Kidonia | 25 500 | 3060 |
Riverside, 3x Kidonia | 37 500 | 3110 |
2x Riverside, 2x Kidonia | 41 000 | 2140 |
2x Medusa Lizard | 148 000 | 9200 |
Weird Avia | 160 000 | 30 000 |
Cave of Trials
Level 1
3x Weird Knight | 33 000 | 3600 |
2x Weird Knight, Warlock | 37 000 | 4400 | (back)
3x Weird Knight, 2x Warlock | 63 000 | 7600 |
5x Weird Knight | 55 000 | 6000 |
2x Living Armor, 2x Weird Knight | 46 000 | 4220 | (pincer)
4x Living Armor | 48 000 | 3640 | (drop)
5x Living Armor | 60 000 | 4550 |
Gloom Wing, 3× Warlock | 60 000 | 7200 |
2x Gloom Wing | 30 000 | 2400 |
2x Gloom Wing, Living Armor, Warlock | 57 000 | 5310 |
Gloom Wing, 2x Living Armor,2x Warlock, | 91 000 | 9420 |
2x Weird Knight
3x Gloom Wing, Warlock | 60 000 | 5600 |
Level 2
4x Hunting Gel | 40 000+| 12 000+|
5x Hunting Gel | 50 000+| 15 000+| (/ drop)
3x Weird Axe | 60 000 | 4500 |
2x Weird Axe, 2x Hunting Gel | 60 000+| 9000+| (back)
3x Weird Axe, 2x Hunting Gel | 80 000+| 10 500+|
4x Weird Axe | 80 000 | 6000 |
4x Cave Sting | 92 000 | 7400 |
3x Giant | 60 000 | 9600 | (/ pincer)
2x Giant, 3x Hunting Gel | 70 000+| 15 400+|
4x Giant | 80 000 | 12 800 |
Level 3
Weird Goat, Blood Gerell, Warlock | 67 000+| 25 500+|
7x Lesser Devil | 189 000 | 17 150 |
4x Lesser Devil, 2x Warlock | 138 000 | 13 800 |
4x Weird Goat | 108 000 | 14 000 |
3x Weird Goat, Warlock | 96 000 | 12 500 |
4x Weird Goat, Warlock | 123 000 | 16 000 | (back)
2x Weird Goat, 4x Warlock | 114 000 | 15 000 |
2x Blood Gerell, 2x Weird Goat | 104 000+| 47 000+|
3x Blood Gerell | 75 000+| 60 000+|
4x Blood Gerell | 100 000+| 80 000+| (/ pincer)
Level 4
2x Punk Ponk | 62 000 | 8000 |
2x Punk Ponk, 2x Hunting Gel | 82 000+| 14 000+| (pincer)
3x Punk Ponk | 93 000 | 12 000 | (drop / back)
4x Punk Ponk | 124 000 | 16 000 |
Level 5
Dragon Axe, Greater Goat | 66 600 | 4090 |
2x Dragon Axe | 60 000 | 20 |
2x Dragon Axe, 2x Greater Goat | 133 200 | 8180 | (back)
4x Dragon Axe | 120 000 | 40 | (drop)
5x Dragon Axe | 150 000 | 50 |
Gloom Sting, 3x Dragon Axe | 120 000 | 2280 |
3x Atlas | 105 600 | 8865 |
3x Gloom Sting | 90 000 | 6750 |
Lady Chimera, 2x Dragon Axe | 96 000 | 4020 | (pincer)
3x Lady Chimera | 108 000 | 12 000 |
4x Lady Chimera | 144 000 | 16 000 |
Weird Beast | N/A | N/A | (event)
Level 6
3x Funny Thief | 18 | 30 |
4x Funny Thief | 24 | 40 |
5x Funny Thief | 30 | 50 |
8x Funny Thief | 48 | 80 | (drop / pincer)
4x Punk Ponk | 124 000 | 16 000 |
2x Dream Shade | 120 000 | 60 000 |
Metal Funny | 131 070-| 10 000-|
2x Metal Funny | 262 140-| 20 000-|
2x Metal Funny, Dream Shade | 322 140-| 50 000-|
2x Metal Funny, 3x Dragon Axe | 352 140-| 32 240-|
3x Metal Funny, 5x Funny Thief | 393 240-| 30 050-|
4x Metal Funny | 524 280-| 40 000-| (back)
Level 7
Orbiter Beast, Magus | 168 000 | 12 200 |
2x Orbiter Beast | 240 000 | 12 000 |
3x Last Avenger, 2x Magus | 288 000 | 27 600 |
4x Last Avenger, 2x Magus | 288 000 | 27 600 |
2x Robin Fake, 2x Last Avenger, Magus | 204 000 | 15 848 |
4x Robin Fake | 120 000 | 4096 |
Funny Thief Lv99, 2 Last Avenger,2 Magus| 392 000 | 40 000 |
2x Funny Thief Lv99, Last Avenger, Magus| 496 000 | 50 000 | (pincer)
3x Funny Thief Lv99 | 600 000 | 60 000 |
3x Funny Thief Lv99, 2x Robin Fake | 660 000 | 62 048 |
2x Funny Thief Lv99, 3x Last Avenger | 544 000 | 51 400 | (back)
6x Funny Thief Lv99 | 1 200 000 |120 000 | (drop)
Level 8
Dream Shade, Weird Devil | 120 000 | 36 100 |
2x Weird Devil | 120 000 | 12 200 |
Killer Giganto, Weird Devil | 112 000 | 10 300 |
4x Forager | 204 000 | 7200 |
4x Forager, Dream Shade | 264 000 | 37 200 |
5x Forager, Dream Shade | 315 000 | 39 000 | (back)
Weird Devil, 2x Forager, 2x Star Guarder| 262 000 | 16 700 | (pincer)
3x Dream Shade | 180 000 | 90 000 | (drop)
4x Dream Shade | 240 000 |120 000 |
4x Killer Giganto | 208 000 | 16 800 |
4x Star Guarder | 200 000 | 14 000 |
5x Star Guarder | 250 000 | 17 500 |
Level 9
2x Weird Mollusk | 125 000 | 10 000 | (back)
3x Weird Mollusk | 187 500 | 15 000 |
4x Weird Mollusk | 250 000 | 20 000 | (/ drop)
2x Robin Master, Weird Mollusk | 162 500 | 12 000 |
2x Robin Master, 2x Brigant Ogre | 220 400 | 13 400 |
4x Robin Master | 200 000 | 14 000 |
5x Robin Master | 312 500 | 17 500 |
4x Brigant Ogre | 240 800 | 12 800 |
3x Cockatrice King | 180 000 | 15 000 | (pincer)
2x Cockatrice King, 3x Robin Master | 270 000 | 20 500 |
4x Cockatrice King | 240 000 | 20 000 |
Level 10
5x Mind Flayer | 600 000 | 10 000 |
5x Miel 128 | 350 000 | 30 000 | (drop)
6x Miel 128 | 420 000 | 36 000 |
2x Crab Gunner, 2x Miel 128 | 274 000 | 21 668 | (pincer)
2x Crab Gunner | 134 000 | 9668 |
4x Crab Gunner | 268 000 | 19 336 |
4x Gastric Gel | 420 000 | 17 040 |
4x Gastric Gel, Dream Shade | 480 000 | 47 040 |
2x Live Flayer, 2x Crab Gunner | 268 000 | 17 668 |
3x Live Flayer, Crab Gunner | 268 000 | 16 834 | (back)
4x Live Flayer | 268 000 | 16 000 |
5x Live Flayer | 335 000 | 20 000 |
Level 11-12
5x Mind Flayer | 600 000 | 10 000 |
3x Mind Flayer, Dream Shade | 420 000 | 36 000 |
2x Hell Master | 360 000 | 20 |
2x Weird Mage, Hell Master | 340 000 | 20 010 |
2x Weird Mage, 2 Dream Shade, Mind Flayer 400 000 | 82 000 |
4x Weird Mage | 320 000 | 40 000 |
Gastric Gel, Weird Mage, Dream Shade | 245 000 | 44 260 | (back)
4x Gastric Gel | 420 000 | 17 040 |
2x Gastric Gel, Weird Mage, 2 Dream Shade 410 000 | 78 520 | (pincer)
Owlbear | 800 000 |100 000 | (/ drop)
Level 13
2x Soul Master, 3x Dream Shade | 580 000 | 90 020 | (drop)
3x Soul Master | 600 000 | 30 |
4x Soul Master | 800 000 | 40 | (back / pincer)
3x Soul Master, 2x Dream Shade | 720 000 | 60 030 |
Rock Demon | 950 000 | 50 000 |
Hell Servant | 600 000 |100 000 |
Silver Trumpet - The Evil Melody
Phoenix | 1 000 000 |500 000 | Lv2
Crab Gunner | 67 000 | 4834 | Lv3
Hell Servant | 600 000 |100 000 | Lv4
Mythril Eater | 242 000 | 60 000 | Lv5
Erishin Beast | 300 000 | 42 000 | Lv6
Geo Guardian | 300 000 |100 000 | Lv7
Dragon Tyrant | 1 800 000 | 1,2m | Lv8
Wise Sorceria | 1 000 000 |300 000 | Lv9
Iselia Queen | 4 000 000 | 50 000 | Lv10
Written by 3vrB257A5gq3fg.
This work is public domain.