Spyro The Dragon Walkthrough Playstation 1 Most recent update: 9-9-05 By Musicvideofreak – Slavetothemusicfreak@gmail.com Copyright 2005 to Gina Fagundes ------------------------------------------------------------------------------- COPYRIGHT: All characters, areas, actions, dialogue, events, and the game itself are copyright to Sony Computer Entertainment and Insomniac Games Inc. This guide is copyright 2005 to Gina Fagundes. It is approved for personal use, and may not be copied, cut, pasted, stolen, ripped, jipped, or anything of that nature. This guide may not be used on a website/web page unless permission is granted by email and email only. If you wish to put his guide in any kind of published form outside of Gamefaqs.com, then please email me at the address stated above (slavetothemusicfreak@gmail.com) and simply ask for permission. I will consider it, and then reply as soon as possible. I must ask you not to base a guide of our own, nor any other works being published, on this document or any others by me now or in the future. You may not modify this guide in any way shape, form, or fashion whether permission has been granted to use or not. Please cooperate with me on this. Failure to comply will result in violation of the copyright laws. CONTACT INFORMATION: You can contact me by email ONLY if: 1. You have a question about the guide or Spyro The Dragon that is not already stated in this, however, you may ask me to explain something better or elaborate where I may have been vague. 2. You have something to add... perhaps something I have missed or overlooked. (Input very, very welcome) 3. You have a hint, tip, strategy, or otherwise helpful information to share with others and me through this guide. (I'll need these no doubt) 4. You wish to publish these works on a web page (or any other way for that matter) 5. You make sense. (Type in English and keep typos to a minimum) 6. You have a subject title relevant to Spyro The Dragon or this guide. Contact me by email at: slavetothemusicfreak@gmail.com Remember, my knowledge of this game is not limited to this guide. If you have questions about anything Spyro The Dragon, Please don't hesitate to email me. I'm sure I can answer it. Thank you! ------------------------------------------------------------------------------- A BIT ABOUT THIS GUIDE: This guide is for all of those clueless people like I was who don't want to discover things on their own. Thanks for choosing my guide. It is an honor…^_^ I dedicate this guide, like all of my others to my fiancée Mitchell Wells. He is my life. Thanks babe! Go ahead and read, and enjoy. I'm sure you will. Remember, email me if you need elaboration or anything stated above. I'm nicer than the copyright laws state. ^^ _____________________________ /Spyro The Dragon Updates!! ^^\________________________________________________ 1.00: I started this guide. I had just finished the game and cleaned out "Gnasty's Loot" for a complete game of 120%. Time to get going! 2.00: I finished the Artisan world and started the Peacekeepers portion of the walkthrough. All is going well, but once I get too much farther, I'll have to start playing with the walkthrough. Patience…^_~ 3.00: Today I spent a few hours typing up the rest of the Peace Keepers world, some of the Magic Crafters, and a lot of grammatical changes. I changed my format, and now I'm going to go to bed. 4.00: Well, I attempted to submit this little guide of mine to Gamefaqs.com, but It is still pending. I did almost all of Magic Crafters, and a lot of Beast Makers. Things are starting to come together and look better now. It's Friday of Labor Day weekend. I've got a lot of time on my hands right now. 5.00: I've been working on The Beastmakers land, but mostly just correcting formatting errors, grammar, and spelling. I still may have missed some, so I'll continue to read over it. Remember If I have missed anything, email me. :D 6.00: I was finally accepted ion Gamefaqs.com. YAY! My first walkthrough is posted! I'm going to finish up Beastmakers, and maybe Dreamweavers tonight. It is a Friday night after all. This game in my opinion is one of the best games ever made for the original Playstation. I was astonished at how hard it can still be today and I have not played it since I was smaller in upwards on three years. It was quite a long break, because it was sold in a old garage sale. I bought it in EB Games once again for $6.50. It was a real steal ::Wink:: The idea of this game is to collect stolen treasure and eggs from the gnorcs and gnasty's various thieves, while releasing dragons from their crystal encasements. Sounds simple right? Well, with this guide, it can be. Come on in and I'll show you how it's done. ^_^ CONTROLS: Directional buttons: Move left, right, up, and down. Browse menu X: Jump/ Glide Select O: Flame Square: Charge Triangle: Drop in mid-flight Cancel Look close up R1: Roll right R2: Move camera right L1: Roll left L2: Move camera left Select: Inventory/ menu Place to enter cheats Start: Pause Menu screen INFORMATION: Keep in mind this guide was from my head and my head only. This is the order in which I completed the game 120%, so if you wish to do things differently, of course you have the right to do so. I find my way the most effective and I'll stick to it. I'd highly recommend it to anyone, beginner or veteran. THINGS TO RECOVER: Throughout the entire game, you will be required to pick up and keep gems, eggs and dragons. There are 80 dragons in the entire game, 14,000 gems (including Gnasty's Loot) and 12 eggs. By the end of the game, you should have 120% and the numbers listed above. WALKTHROUGH: ARTISANS HOME: After the beginning sequence, you will be set in front of your very first dragon. Release it by just walking up to it and touching part of the platform they rest on. Go ahead. Try it. When you release it, go and glide to your left to pick up your next dragon. Now you have two. Go explore around, and kill off the five gnorcs in your path. Go into the castle type thingy, the bushes, glide from the top of a hill, and between two walls towards the right of the hill. There are gems and a dragon to your right in the walls area. There is also "Toasty", a world like the others that you cannot access until you have completed one Artisan Land, world. I suggest collecting the remaining treasure and last dragon, by going through the tunnel on the right side of where you started. You will run smack dab into the fourth dragon and some treasure. You will have to go up using the whirlwind and glide a couple of times to collect all of the treasure, but soon enough, that full 100 gems will be yours. When you have collected the 100 gems and four dragons in the home world, head back into the maze bushes and don't forget to check the middle for an extra life in the peak-box. Then go to "Dark Hollow". ____________ / Dark Hollow…\___________________________________________________________ Start out by charging around the three elevated circles in the middle and killing off three gnorcs. When you have succeeded in dong that, jump to the next elevated surface with lanterns and a giant gnorc in the middle to kill all of them. Be careful to charge the ones with shields and flame the giant gnorcs. That can become annoying if you get them confused. When you turn around from killing the giant gnorc and smaller ones, you should have a few steps to your left on your way back to the start. When you go down, keep an eye on the giant gnorcs walking to and from you. When they turn their backs, flame them. Their fronts are covered in metal, so they are invincible from the front. After killing two of them and gathering treasure on the way, go down near the water and check for treasure in between the circles. When you collect all the treasure on the ground, climb the circles and release the dragon, Oswin. He will give you a tip on how to control your angle of view, but otherwise is good for nothing. Glide down to the other, smaller surface by the water's edge, and get the key and a couple of gems, then head back up to the surface to start climbing those circles you ran around at the very beginning of this level. Once you get there, climb them and gather up the gems. Use the key to unlock the chest and get the gems. Glide to the next elevated area to your left and kill the larger gnorc first and the two with shields as well. Release the dragon and gather the remaining gems in this area. Go back to where you killed the first large gnorc and climb the steps right there in front of you. Light the sticks with your breath and walk up the steps. Turn right and glide to that little place on the right side if you were to make a 360 as soon as you got up the steps. Get the single green gem, then glide to the other side to get a few different gems and an extra life, peak-box. Go back up the steps and kill the large gnorc in front of you to the left ever so slightly, then the minions that ran behind it like wussies. Jump in the hole and kill the huge gnorc in there and then get the gems from the boxes, the stairs on the ways back up and around, and the area near the home whirlwind. You can't miss the last dragon. It'll make your stash seven now. Back to the Artisan Home!! ^_^ Now you are back to the Artisan Home. When you get there, it's always a good idea to kill off all of the old gnorcs you've already killed. They make for a lot of easy extra lives as many times as you go back and forth, but if you just want to cheat, you can just enter the code to get 99 of them. (Square x6, circle, up, circle, left, circle, right, circle, and start at inventory menu) When you get back, go through the two walls into the clearing area, now to your left as you come out of the bushes, past the hill and the castle-type place. Go into the dragon's mouth that you previously could not access and got to "Toasty". ___________ / Toasty… \_____________________________________________________________ This place is hard at first, because you have absolutely no access to healing fodder such as sheep when you are in here. That is unusual for most places, seeing as how this is the beginning of the game and should be easy. Start out this level by walking up to the nearest guy in a brown cloak and flaming him. They usually have dogs nearby, so make sure if you flame the dogs, that you back up or walk away from them. They do crush you and you have nothing to heal with, so it can get icky if you don't watch out. Just take it slow and if you get hurt, it's okay. That's what they made multiple lives for. Don't think you'll get to of here with no hits. Oh, you'll feel it in the morning. Walk through, flaming and dodging as you see fit. Don't miss one because you will regret missing or neglecting to pick up anything later, trust me. It's very self-explanatory. Kill off everything in your path, and when the only dragon in the level is in sight, take a left onto the outward ledge and kill the two dogs and old man out there. There should be a couple of metal boxes, so be careful not to charge them too hard or you will fly off the edge. Not so fun. So pick those up and go back to kill the old man and get the lone little dragon in this level. He'll explain how this is a terrible henchman and you should be careful, but the pumpkin on stilts is cheap. I'd be more worried about the dogs that tend to multiply as you fry more and more of that boss. When you are done and have gone through the three levels of this part, collect the last few gems from the boxes and leave back to the Artisan Home. ^^ When you get back, go directly into the next level… Stone Hill. This one is fun. ________________ / Stone Hill… \________________________________________________________ Here in stone hill, the best part to me is the sound effects. The people who imitated goats and shit in this game, made a really fun place to kill stuff. I laughed for at lest an hour on this one. The first things you do is charge all of the goat things in the area and laugh your head off at all of the funny noises they make. Then, once you have killed all three, go into the tunnel with blue and silver tiling leading to gems, boxes with gems, and a dragon, Lindar. Collect all of those and save just for good measure. As I say in every guide I make… "Just in case…" When you've finished in here, head out of this room and go to the next room on your left on your way out. Go through and there should be another goat waiting. No, you haven't shaken them yet. Kill it and take the gems and extra life in here. Release the dragon, Astor, outside by the home whirly and get the gems. Now, I never suggest this, but since you are in Stone Hill, it's okay to jump over the edge. You will land on the sand and you can go into a cave to the right and get a key and break some metal boxes. When you are finished here, run back out of the mini cave and to the left to pick up some odd gems and a whirlwind ride back up to the last dragoon you released. When you exit this room and back into the first grassy area you were in, jump in that well. I normally wouldn't recommend this. It's dangerous. There is the dragon, Gavin, down there and some gems. Remember that key you just picked up. Here is the box it goes to. Head out of this area and back to the start, and run through the tunnel that you have not explored yet. As soon as you get there, you will spot a goat. Charge it and go on charging and flaming and collecting gems until everything is either colleted or killed. Don't forget to check behind stuff. Hugging a wall, sometimes, can pay off. Ride the whirlwind up in the middle of the tower right in the middle. Release the dragon, Gildas, to your left and collect the gems around the top here, then glide to the elevated grassy area across from you. You will see gems, but ignore those for now. As you walk on, you will notice a midget-like voice laughing at you and taunting you. It belongs to a little blue thief who steals dragon eggs. You have to chase him down and charge him or flame him. For this guy, I'd say just run after him and eventually you will catch him. Spyro is built to run faster anyways. The more you do this, the more comfortable you will become with chasing these little critters down. Once you have captured the little jerk, go around and pick up all of the missed gems and boxes along the paths of both round areas. Don't forget to check the castle area for some green gems. When you have the full 200 gems and all of the dragons, Leave. Here is a little tip for you. When you leave every area, make sure you have an even number of gems. The number should always end in "00" (300, 600, 1200 for example). Go back to where you released the dragon named Tomas and head to Town Square using the spiral whirlwind again. Here we go! ______________ / Town Square… \__________________________________________________________ In Town Square, it's fun to just mess around and stuff. There are several things you have to watch out for, but all in all, you should be fine, even if it is your first time. First off, of course, is kill some chickens, gather some gems and climb the steps to the first dragon. He will instruct you to turn left and glide to the "Area with the bulls…" You can use his L2 and R2 advise if need be, but in this area, there is no need. Glide over to the bulls and flame them right away. You can charge them and flame them later or just leave them and they will eventually disappear. Go on collecting gems and killing bulls and stuff and climb the steps to get to the boxes you have to flame and jump to get. Get all of those and glide to the next area with an extra life, all the while collecting gems and such. Glide once more to another dragon, Devlin, and let the poor thing scratch it's wing. Kill the bull and gnorc, and collect treasure. It's very self-explanatory. Once you get to the end of the place where the gold whirlwind is, let loose the next dragon, Alvar, and turn around. You have more to do. Go back to where there are tons of chickens and jump on that small, elevated platform. This will be your first blind jump, but it's not as hard as you think. Get a walking start and jump blindly to the right as far as you can go. Glide and land on the right and you should hear and see a little blue man with another egg. This one is not as easy as the first. He has a head start that can make you lose him, so use a little fancy footwork and you should have him before he even gets in the doorway to the tunnel. Before you move on, make sure you scan every gem and look carefully. It's easy to miss just one and that one could cost you Gnasty's Loot later on. Go out of the end of the tunnel and look down with the triangle button. Recognize this place? Yeah, you were here once. Now glide across from where you are standing, break the boxes, collect treasure, and glide to where you see the last dragon. Collect the treasure, kill the bull, and release the dragon, Thor. He will give you a simple thank you, and you can be on your merry way once more. Don't forget to flame those little fan looking buggers. When you flame them three times they explode and you get all kinds of gems from them, usually yellow. Never overlook them. Now leave. Easy, right? When you get back to the Artisan Home, run back into the castle-type thing and find the balloonist. Go ahead and go to the Peacekeepers world. You have completed all but one Artisan Land, world. You'll see what I mean later, but for now, just go to the Peacekeepers Land… You've deserved it. PEACE KEEPERS HOME: You get off of the balloon ride and you see the first dragon in this area, Titan. Once you have freed him, it is time for you to start your search for gems, eggs and dragons. Go and kill all of the soldiers and stuff roaming around for gems. While you're at it, burn their tents to the ground as well. If there is a soldier in it, he will either cower in terror or he might just moon you. I'm serious. They will moon you. Yum. When you kill all of them off, collect the odd gems around here and clear the visible area completely. When you have finished that, release the second dragon, Magnus, in plain sight and use the cannon nearby to crack all of the boxes that won't break. Also, use the cannon to bust up the mountain right there with the giant red target on it. When you finish, jump up high and glide to it. Go right and jump up a couple more steps to kill a soldier and gather more gems. Mind you, we are not visiting any other worlds yet; please refrain form entering them until you are through with the home world. It's easier that way. Now, on your way down, go right and glide to the next small area, which was not visible from any other direction until now. I mean, the giant red target on an object should be a huge signifier to shoot it, but anyway… look onto the lake of purple goop and take a short glide to the tin rock that has three green gems. This is all self- explanatory, I'm sure, so just collect gems, release the dragon, Gunnar, and kill that little egg-stealing maniac. Careful for the water… Spyro has not yet gained the ability to swim, and will not until you spend the cash to pick up the second game and learn it therein. For now water will kill, and or harm you, so just watch out. As you turn around, you may notice a huge curved stone coming out of your end of the lake. This is what I'd like to call a launching pad. Lol. Well, not really, but you get the idea. Climb on it and glide to the opening you see slightly to your left on the opposite rock face. In this little niche, you will find a few Flame/jump boxes, and I'm sure you will have guessed by now where the key goes. As it stands, you should have 200 gems. If you missed a few here and there, there is plenty of time to look, so go ahead…………… Back? Okay. Lets keep truckin'. As you may have already guessed, you leave by gliding all the way back to the very beginning of the land by the shore, so go ahead, and in the distance, you may just see some of a portal. Hug the left wall, and enter Dry Canyon. _____________ / Dry Canyon… \___________________________________________________________ As we begin, note that this is not as simple as the Artisan Home worlds. This world specifically has much gliding and some memory where everything is. Basically it's a big lopsided circle. Start off by flaming the fan next to you. Continue on and kill the guys with shields as they confront you, all the while collecting random gems and breaking open boxes and such to gain them as well. When you get to your first set of two guards, charge them both, but turn left. Not only will you see gems and soldiers, you will see your fourth opportunity to catch an egg thief. He moves in a giant circle, so don't worry if it takes you a minute to catch it. When you are through here, keep collecting and killing until you reach your next dragon, Conan. As wimpy as he looks and sounds, try and refrain form laughing too hard. He is a peacekeeper. What do you expect? When you get to the choice of where to go, up the stairs, or forward, I always choose to go foreword. It just keeps me from having to go too far back and pick up slack. As I said earlier, it's a giant circle, so don't worry either way. When and if you go ahead foreword, flame everything. Don't try to charge the vultures. It will not hurt them, just you. Also as you may have already discovered, it's not the best choice to charge something at least three times your size, so flame it, and then when you arrive at the next set of stairs, STOP. Turn around and go back up the first set back there. It sounds stupid, I'm sure, but if I don't I forget about that portion. It may not look it, but you do in fact have to glide to the bottom step. I tried jumping the first time, and fell to get hurt. In this level, as long as you stay on your toes, you can afford it, but just don't. :D Walk and glide to the next portion of rock when you get to that point. Once you have, go down, collect and kill as you see fit. When you get out of this tunnel-like thing you've been in, go from left to right collecting and killing. Make sure to release the old fart dragon, Ivor. (IF ANYONE UNDERSTANDS ALL OF WHAT HE SAYS, PLEASE EMAIL ME AND TELL ME. I WANT TO KNOW IF HE SAID "WEE PUPPY SMOKE". I THINK HE DOES, BUT IT JUST DOESN'T SOUND RIGHT, BUT AFTER, ALL HE IS OLD.) Collect the rest of the gems and move on. Now, climb up the big rocks, until you get to the part where you can pretty much see everything. Basically, as far as you can go, but as you look around, don't bother with that huge cliff far away in the middle of nowhere just yet. We need a key for one of the boxes and there is no point in making two trips. As you walk straight ahead, you will see a smaller cliff by which you came out of the tunnel recently, so get the red and green gems and extra life. Yes, climb back up. I'm sorry. When you get to the top here again, glide all the way to a place where in fact you do some more climbing and flaming of objects that are like fireworks. Get away or they will hurt you, but after they explode, they leave you with a couple of gems apiece. Keep going and jump down to where more vultures and a yellow huge gnorc is. Kill them all and pick up the gems and extra life. Remember what I said about backtracking? Now is the time. You have a couple of dragons to get and plenty of gems for the taking. Go back and release Boris, who asks you of your gliding skills. It's basically a hint. Glide to the space that kind of sticks out from the left of the rock face to the left ever so slightly. When you get to the top, the red gems are leading you into a VERY blind jump yet again. Jump, glide, and hug the left wall. You'll see what happens. Unleash Maximos, who in my opinion is kind of cool, and here is your well-deserved key. Go back to the place you saw that was in the middle of nowhere and claim your prize. Go back to the home portal and collect and kill for your finish to another perfect level. Head on home kid! At this point, you will easily have enough to get to the next level if you have followed this guide to the T, so if you wish, you may go, but it's so much easier to just stay and save having to come back later. Having to come back blows. Now go to the portal in the middle of the land. Cliff town here we come! _____________ / Cliff Town… \___________________________________________________________ Now that we have arrived, start by getting the stuff you know in this room. Kill and collect. (Getting boring yet?) When you exit the temple type thing they have you housed in for now, check both sides for as far as you get go. Get the gems and move on. Let me restate the attacking rule if I haven't said it enough… Charge things with metal, and flame things three times your size or more. These extremely large women should be the very first thing I'm talking about. They smack the little Mexican gnorcs and make them run after you, so charge, then flame the ladies (If you can call them that). When you have done that, flame the cauldrons they were stirring and you will receive another gem. It's a tricky way to make you search for an hour trying to find the last ten gems. If you happen to run across a roof that can be accessed, go for it. Less to pick up later. When you cross the bridge after your second lady to flame, don't get the dragon just yet. Go right instead and claim the fifth egg from that little thieving bastard. Once you have done so, release Halvor, and start killing and collecting on the bottom level. Try to resist the urge to climb until you have collected all you can find from down below. When you are satisfied with all of your findings down below, start your way up. I'm sure you don't need me to lead you. Your probably a big kid, no worries. When you come across the unbreakable chest, pass it up. You'll get it later. Go all the way up and collect gems around the portal, kill the ladies, and release Enzo. Is it just e or does this latest dragon seem a bit like a mean old black man. Poor Spyro. Anyway, do as he says. Glide all the way to the opposite side of the bank, collect all the treasure, release Marco, and I'll meet you up there. WEEEEEEEEEEE! When you finally get up there and passed all of the birds, first thing's first. Notice the whirlwind… "There"? Yeah, you will never have to glide all the way across again. Congrats, now glide to the back of the temple. Collect from all of the rooftops you couldn't reach before and take a good look around to make sure you have all 400 gems and all three dragons. When you do, leave. When you get back, it's probably a good idea to save just in case you haven't been. It's a good habit to make, although it isn't going to kill you if you don't in this game. A few lost lives never hurt anybody. What better place to save than right n front of our next destination… Ice Cavern? _____________ / Ice cavern… \___________________________________________________________ You start off in a pretty sweet place. Just ice. Make sure you flame most everything except for the big yellow ones. The big yellow ones can be charged and they will slip and fall. The little annoying purple colored gnorcs on skis and aqua colored ones in yellow boots can be charged or flamed, or they can just bite me, but either way, they are annoying and sometimes come out of nowhere. Collect and kill and release Ulric. He is kind of full of himself is he not? Just keep going. When you get to a yellowed tunnel, check on your right window to get a yellow gem. Try not to fall. That would just blow. When you get a little closer to your second dragon, Todor, you will want to collect everything on the bottom first, including him, and go back up to where you may have seen the locked chest again after collecting the stuff up top. When you get near a pole like the two right beside the second dragon, Todor, look up. If you see gems on top of them charge them and retrieve your precious gems. Go up top and glide to that little place with the key. This is basically splitting up. I'm sure you will find this very annoying, but it has to be done. Careful when you glide there. It's quite easy to overshoot it. Keep going until you get to the wall and hug it all the way until you get to the platform with the big icicle in the middle. Clear it off and kill the little snowball-throwing bastard standing there, then turn around and go to the new, yellowed area to the right of where you are facing if you turned around. This is going to backtrack ever so slightly to a place you have not been, so bare with me here. Andor is the next dragon on the list of your dragon elders. He is just bursting with excitement to be set free. Keep going, kill, and collect, blah, blah, blah. When you get to the area you HAVE been to, go get the locked box at he top of the thingy and glide back to where you were and continue. :D See, now that wasn't so hard. Now, go down a curved path to get to the home portal and your fourth dragon, Asher. These dragons are getting older and more decrepit, I swear. When you have finished with Asher, made a left into the next area with two purple guys and some gems, boxes, and an extra life. Once you have collected everything, listen. Do you hear that squeaking? That is the sound of extra lives. We'll get to those later. Go back to the area you freed Asher in, and climb the step/block looking things with gems of many colors on top in the big circle. Bump the poles, collect and kill until you get to the last dragon, Ragnar. Now, go back to the very beginning where you first landed. It's time to get those extra lives. Go to that platform straight across form where you first arrived and take a blind glide into the right as far as you can. You can't miss he squeaky little dudes. Now go home. Two more to go. Next is up out of this tunnel and to the left over the river of purple ooze, Doctor Shemp. This is another one of those annoying places where you don't get healing fodder. Not cool. Yummy, sexier MILFs, to take care of. Now she has new people to slap around after you. They make a mad dash for you, and it is your job to wait for them and charge them. It's more fu to just step aside and let them run off of cliffs and then collect the treasure they leave behind, but sometimes there is more than one and you don't get that kind of room nor time. Try not to let the MILFs (As they will be called from now on) slap you otherwise you may find yourself on the wrong side of the cliff cursing this sexy woman for just watching you die. When you get to the end of the road, and you flame the last MILF on the side of the rather tall building, let the whirlwind take you to the top, where you can then glide for a purple gem worth 25… quite rare in these parts. From there look around and you'll find the smaller place back on land, where you should glide next. It has the key for the chest you will be seeing in just a bit. Go down and fly on the whirlwind to the top of a shorter ledger where inside, you will find the only dragon in this hellish place, Trondo. He is very sick of the gigantic gnorc you must defeat next. Not until the third or so time I played this level did I realize that Trondo had a very valuable hint. "He should watch his back," is saying flame him in the back, because, DUH, he is wearing armor. Just on the first platform, jump up so he can see you and fall back down. When he turns, jump up and flame him. One the second one, just jump up and when he turns his back, jump, so he doesn't hit you and flame his ass. On the third one, just jump over his tiki stick and flame his ass again. Pretty easy, but I always get hit at least once. Keep walking across and gather gems, unlock the chest now, then glide downward to the place where you can see metal chests sticking out. Going out and gliding across to flame the last MILF on the ledge should be what you needed to finish up this level. Leave. The only thing you should have left now is my favorite… Night flight. _______________ / Night Flight… \_________________________________________________________ Basically there is not a set way to do it I guess, but the easiest is so straightforward a caveman could do it. ::Takes cavemen out to dinner and looks ashamed:: Dang it! Just fly through the rings, flame and break the golden chests, fly through the arches, and then light/ flame the lighthouses. Easy… ::watches as caveman speaks intelligently to the waiter:: Now go to the extremely noticeable balloon man and tell him you would like to travel to Magic Crafters Home. Go ahead. Do it. MAGIC CRAFTERS HOME: As you arrive, you will notice that it is a very interesting place indeed. It's the first place that you haven't had a dragon right there at the entrance waiting for you. Perhaps, they think your getting it. You should be by now. In fact, the very first thing you see as you progress through the curved hallway, is an egg thief. Make some sharp turns, fancy footwork, and cutting off his route, and his egg will soon be your egg. Now, go all the way as far as you can the way he was heading, and get the green and red gems. Now, go the other way. As funny as these little metal covered walking fruit baskets look, they can pack a punch, so don't just stand there an gawk, charge them. Your very first dragon, Cosmos, awaits you in the next room. It's kind of nice to have a dragon that actually cares hat you exist. The rest of them so far have been either oblivious to you, or couldn't care les that you have arrived to save the day and are doing a darn good job of it. Too bad you had to wait until dragon number 33 to see some enthusiasm. This time, I'm not going to give you the homeland all at once, because there is just too much to do at once and it's all divided, so I'll just say in between the worlds. :D As you round your first corner you have to take out a line of those fruity people, but they are easy, and you can easily move on to bigger and better things in the green grass/carpeted area you have up here next. The green guys with green and yellow magic coming from them are people who you have to take out fast or they become nearly impossible to kill. Because they are magical, most of them raise the elevation of where they are standing and there goes your gem inside the little jerk, not to mention their magic controls major parts of the world, and you may need to kill them to move on or get certain things, so charge them or flame them fast and get it over with. When you think you have cleared enough on the bottom level, go and hop into Alpine Ridge, your next challenge. _______________ / Alpine Ridge… \_________________________________________________________ As soon as you land yourself in this world, you will notice the huge mammoth- sized "Pets" these fruity pieces of dirt are keeping under heir command. Just flame them, as with all things bigger than you by a large amount. Again, just kill and collect like normal. It's quite comical to see the little green mages running in circles and screaming in this little whiny voice when they are about to die. FUNNY! Eventually after climbing the magical steps, you will find yourself at your 34th dragon, Zane. He reminds me of my gay friend Trey. Go left and climb up onto the wall thing they have going on here and glide straight onto the platform way off into the distance. Kill all of the wizards and move up the magical steps, quickly though, or they will fly out from under you and you will plummet to your death below. When you finish here glide to the only place you can real, kill the big fuzz ball, and continue onwards. For now, your timing has to be no less than perfect. It may tale a try or two, but after the wall has been up for a few seconds, start to glide. Too early or too late will also send you plummeting to your death. You have to do this again, then keep killing off these darned animals. They just never stop do they? As you continue to climb, you will find number 36 on your list, Zander. He is awfully excited to see you. After you release this dragon, look to the left, where fireworks hold gems over on three different pillars off in the distance. Glide to the opening in the mountain. You can make it, and when you get there dragon number 37, Kelvin, is waiting for you, but run past it real quick and snatch another egg from a dirty little egg thief. Also, make an extra round in the direction he was heading just for the sake of not missing anything. There are plenty of boxes and loose gems to pick up on the way. Once you do that, go back and get the dragon, making a whole five, then dispose of the fireworks, being careful not to let them explode on you of course, and carry on. You're done! Just leave. ------------------------------------------------------------------------------- Once you get back to the Magic Crafters home, you should have all of your friends back again, ready for round two. Knock them out again if you wish, but this time, it will do you no good to kill the ones you have already received gems from. Get up to the level with another egg thief and run him down to get your eighth egg. These things are easy, and it will be the thing the next balloonist asks you for, so lets just get the rest before we leave Magic crafters shall we? The last of them are here. Moving on. Climb to the top of a supercharge ram, and release Zantor, who is right next to High caves. He will tell you a bit about the supercharge ramps, but as much as you may be tempted to try them, not now. Go to High Caves first, and then we can use this particular ramp later. _____________ / High caves… \___________________________________________________________ This is probably one of my least favorite worlds. This was one of the last ones if not THE last one I finished when I needed Gnasty's Loot later on. Brrr, spiders, and supercharges together sucks. Anyway, lets get going. They start you off on a pretty intimidating look of the "Spider pit" as I like to call it. There are spiders in there that can only be beat with a flame supercharge, or a supercharge ramp. They are mean and will hurt you, so for the time being, just stay away or outrun them, which if I might add is quite hard to do if you don't glide at least a little. First of all, go left and kill the wizards and tornado guys. Use the wider parts of the curved path on the way up. There is no way you will make it all the way up at once, so take advantage of what you are provided with. Cyrus is creepy dragon number 39. When you have let him go and he disappears, it's time to do some fancy gliding. The moving pedestals in the middle call for you. Go ahead. Fly over and flame the weirdos, just be careful and keep an eye on your timing. Once you reach the other side, it's smooth sailing for a while. Why, You ask? Well, to put it quite simply… fairies. They are following your every move most of he way through this level, and if you fall, most of the time, they will pick you up and fly you back to the top of the main supercharge. Handy eh? By turning right, you can pick up number 40, Ajax. (If I'm not mistaken, that is a kind of generic brand Comet bathroom cleaner… is it not?) Haha. Continue on your way. Don't let he giant hairy spiders distract you, although to gain one hundred percent of this world, you WILL have to go in there eventually. Cross the bridge straight ahead of you, and collect gems, but on your way out, glide to the area where you see chests and gems waiting for you to your left. Once you are through, just jump off and glide left to the egg thief. He is very much worth your time at this point. There shouldn't be but a few more. When you have him, scan every inch of this place he is running through. There are some tight turns, giving game makers perfect corners for gems. Now take advantage of those darned fairies. They do you good. Jump off and let them take you here they may, and when they lay you down, CHARGE! All the way down at the bottom, there is a lip in the cliff that allows you to jump in the air and glide much farther if you jump off of this surface and immediately glide. Glide to the left opening, and collect some gems and your next dragon, Cedric. Now, go back to the top and glide to the right this time. Let the fairies take you up again after you have cleaned out this area, and jump/glide to the grassy area off to the side of the right opening. Another egg thief is up here, Watch out for the water, and get him now! It may take a few tries, but just gliding across and anticipating where he will head next is always the best maneuver in this case. Jump off one last time and let the fairies do their duty. Run, but this time turn left. That spider in the cave to your left is in for a surprise. I think you know what I'm getting at. Just try your best to kill it, but if you fail, it's okay. Just keep your charge going for as long as possible and kill as many of the different spiders in every room tat you can. When you are finished, outrun the rest, collect some treasure on the way if you wish, and find the fairy that gives you a flame power up. When you get the power up kill the spiders that you can. It will take a few tries, and one will still be left. Go back to the fairy, but when you get a kiss, take a dive to the left and glide to the grassy area where all of the tornados and wizards used to be. Run as fast as you can and flame the spider you missed that was right at the beginning. Hurry, time runs out easily. Now, go back up to the fairy one more time and let her kiss you or don't… whichever suites your fancy, but when you get up there, take a sharper dive to the left and land on the blue and gold checkered rooftop. The last of your boxes and gems for this level are up there. Now leave. __________________________________________________________________________ Run down the super charge that is right there in front of you. This should kill the magician so the wall will stop going up and down. Look around if you wish, but there is only one way to get the unbreakable container by the first area of small water you see. SUPERCHARGE. You have to hold your charge long enough to hit it. It will break open, but while your down here, kill off all of the baddies. When you go to the top, top level, make sure you get the box located right by the water. You have to walk on the water's edge to receive it. That is not all, however. If you glance slightly right, you will see the rock in the middle of the water is less of a rock and more of a room. The back is missing, so follow your instinct and glide there to grab the key to the chest you'll find in this place in a minute. Collect and kill on the bottom level where the balloonist lies, and go back to where you saw that dragon after breaking through with the supercharge to release Boldar. Don't go into the world behind him yet. You will lose the key and have to find it again when you get out, so go back to the place where you encountered your second egg thief in the big circle. On your way back in there, go to your right, up the supercharge, and yet another blind glide to the right leads to the box. There is a chuck of the wall knocked out on your right that you can glide to where your last few gems lay in a locked box and an extra life. Go get them and be proud of your massive accomplishment. Now head to the place behind the dragon… _________________ / Crystal Flight… \_______________________________________________________ Basically, just go through the rings, the arches, flame the planes, and last but not least, flame the gold chests. This one is slightly harder, and your timing has to be somewhat perfect. Not a whole lot of slack to work with, but still pretty easy. __________________________________________________________________________ You've already killed and collected everything there is to collect, so just head up to the tippy-top again, and hop into Wizard Peaks. _______________ / Wizard Peaks… \_________________________________________________________ Make your way through, remembering to check every nook and cranny. Trust me, there are plenty of them. Kill and collect, and you will come to your first dragon, Jarvis. Just like he says, use the super charges to your advantage. From here, do just that. On the second charge up, you will want to use the 99- life code, no doubt. From here, this is a run/jump/glide situation. You will see it. It's sort of like an island way out in the air. Go to it. It's worth your time for 100% completion. There is also the second to last egg thief up here. As long as you press the directional button keeping you ever so close to the wall, then you may run. The egg thief isn't going anywhere fast though, so I'm sure you'll have no trouble even if you choose not to risk it. Glide back to the only reachable place and kill some minions, but remember, you have to use the charge up for two more things. Use it to bash that unbreakable box nearby, and use it one more time to get to the next island in the sky. The next island in the sky is very nearby, just charge up, and take the route you took to bash the box, then take a right. Just follow the path, jump, and glide. Glide back when you gave collected everything from there and release Hexus, your next dragon. Go onward and kill all of the baddies all the way to the top. Near the top, you have your final egg to catch. YEY! All 12 eggs are now yours! Hurry and get to the top! This is getting exciting. Lucus, your final dragon in this world, is happy to give you some advice about a place in the Artisan home that you can now access. Once you have completed the Magic Crafters world, I'll remind you it's time to go there and get it over with. (The walkthrough for it is in the Artisan world section in case you don't remember or never noticed.) Oh, no, you are not done yet. Go back to the VERY beginning. This is the fun part. Turn right when you get there, and you'll see a ledge on the outside of the ice buildings. Well, what do you think it was put there for? Get moving! Be sure not to fall, and carefully pick up all of the missing gems from your collection. Just kind of map out where the remaining wizards stand inside and glide to them. Kill tem and collect the gems near tem for your well-earned 100% in this level. __________________________________________________________________________ No need to really even pause here, just jump right into Blowhard. Hehehehehe. ___________ / Blowhard… \_____________________________________________________________ This one is extremely straightforward. The wizards here are kind of tricky. No matter where they are and where you are relative to one another, they can always shock you if they see you. Make your way up to where the walking tornado man is rising up and down and flame him. Don't walk into him or even try to charge him. It won't work. When he runs off, follow him. Simply time your landings, flame the magicians, and get to the cut to in the wall where your next dragon, Altair, awaits to be set free once more. Continue the same pattern you have been following until you are on solid ground once more. Turn left to make sure not to miss anything that direction, then turn around and go the rest of the way to flame him, and glide to pick up some gems and flame him again. When he dies, pick up the gems and move to the last box of the Magic crafters World! Just leave and you can go on with your life now. __________________________________________________________________________ Right now, you should go to the Artisans Home, not the Beast Makers world, just yet. Remember hat other world in the Artisan's Home? That place is by the waterfall, so you just have to step on all of the stones in no particular order, than you can open the wall right there that leads to Sunny Flight. If I'm not mistaken, this is he next hardest one on your list. Go ahead and hop in if you wish. There is nothing to lose at this point… _______________ / Sunny Flight… \_________________________________________________________ This one's order is kind of tricky, and if you don't get it just right, it will come back to bite you where it hurts the most. As soon as you can control this fateful little dragon, make a sharp left and make a dive into the cave over that direction to complete the flaming of the golden chests first. This is pretty easy as long as you don't miss any. If you miss so much as one small chest, you can pretty much consider yourself royally screwed. Go in a circle and flame them all. There is no alternate way out, so go out the way you came in, and when you see the train coming at you, flame it, and continue to flame the four separate trains coming at you. When you finish the trains, go around the very large rock to your right to the arches. Once you fly through just two, you will have to go and shoot down all of the planes, then when you are finished with that, if you have at least 12-14 seconds left on the clock, you will be able to make it through all of the rings okay. It's nearly impossible to get on the first time, but a few have done it. I nave have, but I get it after a few, so it's pretty reliable. :p __________________________________________________________________________ BEASTMAKERS HOME: Now that you have completed the task of beating your third flight world, you may now proceed to the Beast Makers Home world. I hate this place the most. Almost all of the worlds are ridiculously hard, and takes forever to master
completely. This one is another one of those "collect things from the home 
world as we go along ones". It's not that bad, but just keep track of what you 
have, although we have all of the eggs, so it's no longer a requirement to look 
out for them. YAY! This is a place to be cautious. As you begin to collect 
gems, you may notice the ugly gnorcs adding electricity to a few portions of 
the ground to make them highly dangerous. Never fails, does it? Now, this in 
itself will make timing automatically towards the top of your list of things to 
keep in mind. You can flame or charge the critters on the "Hotplates", but 
either way hey will die, and you must be the one to do it before they get you. 
When you achieve your first dragon, Bruno, then you will hear about how the 
beautiful swamp was tarnished by the little green jerks you see running around 
here. What a better place to start our adventure here in Beat Makers, then the 
portal right in front of you at this point? Lets go.

 __________________
/ Terrace Village… \______________________________________________________
This place blows to high heaven, but it's a starting point. These little slime 
balls are extremely dangerous, as they are equipped and ready for your 
appearance today, so flame the big ones before hey fry you. When you get to the 
little guys with tin all over them, charge into them and knock them over. It's 
the easiest way to go. Keep moving but don't rush. Make sure you check back 
behind the huts, which would be the left side of your screen after you kill the 
first two purple guys. After you are sure you have everything, release Claude. 
That should have been number 48. After releasing Claude, Go ahead and take your 
time and keep the timing of your running and gliding in check as you keep 
killing the baddies on the hotplates. You'll want to check left, right, and all 
over for gems that are hidden. As you will see later, there are lots of hiding 
places for things that you can easily overlook if you're not careful. Keep 
following the obvious direction, and when you get your ext dragon, Cyprin, you 
should have 49 dragons. You can collect all of the visible gems and stuff here 
if you choose, but you will be forced to come back here if you want that 100% 
completion, so just ignore them and save some time if you are pressed for it. 
Head on up the stairs you see right in front of you, but don't just hop up to 
the top just yet. Again, wait for the best time. More and more things are being 
added to the hotplates for the sake of throwing you off the main target, the 
green gnorcs that are making these areas dangerous. Don't forget it. Go on 
through, but when you get to the end of the first one, look down. You will 
probably see gems and such down there, so go. Make double time even. Like I 
said earlier, you will walk around, eventually showing up at the bottom of the 
stairs again, so if you forgot, or just didn't notice the giant colored gems 
littering the ground, go ahead and get them now. No harm done. Climb back up 
the stairs and get back to where you were. Go further than you did before, 
killing everything in your path, and taking the whirlwind up to the top of the 
next gliding area. When you manage to get up there, glide to the left and kill 
the last guy on the last hotplate. He may be your last enemy, but don't think 
you get to stop here. Once you acquire all of the gems from near the "Home" 
whirly, then you have to get up to your last gliding point and glide again, but 
to the right this time. To your right in that area, there are some well-hidden 
steps up to the next level. One more blind glide to your left will take you to 
a chain of roofs in which you will collect gems, light fireworks, and go back 
down to get the gems form the fireworks. Once you have completed everything 
here, you may go back. :D
_______________________________________________________________________________

Once you eave terrace village, your next destination will be slightly to your 
left over the next portion of bog. Destroy all of the fireworks, but don't fall 
into the marsh. There aren't a lot of places to get away form the fireworks 
here without running into another, so just light them one at a time to go the 
easy route. When you get to the other side, flame the pigs and keep moving. 
Don't go into Misty bog just yet. Your next destination will actually be the 
next portion of land ahead of you. Walk around whichever side of the hut you 
feel is the better way to collect the perfectly harmless gems there, accept for 
the giant pig that is trying to take you down! AAHHHHHHH! RUN! No, just flame 
it. Gather your findings and go to the hollow stump. Most of these around here 
are filled with green gook, but this one doesn't. Jump down into that area. 
Your next portal and some gems await you. Next is Wild Flight!
 ______________
/ Wild Flight… \_______________________________________________________________
It can get pretty confusing in here, but that is what I'm here for right? Go in 
a giant circle to the right flaming the following items in order. Boat, boat, 
fly through a ring, flame a chest, and keep going right until you see a boater 
coming out of a tunnel. Go get him. Flame him and fly through all of the rings 
as you get to them. When you come back out the other side of the tunnel, turn 
left, and fly into that tunnel. As you go through, flame the golden chests, and 
when to arrive on the other side, go up and left into the smaller tunnel. As 
you flame all of the rest of the chests in the order you wish, get all of the 
planes too. It's hard and might take a few tries, but never give up. It's worth 
it in the end. 
_______________________________________________________________________________

Next is Misty Bog. You remember where that is right?
 ___________
/ Misty Bog… \_________________________________________________________________
When you arrive in misty bog, go around the back of where you are in fact 
standing at this moment and grab the gems, and chicken if you feel you need it. 
Go through flaming the plants when they come after you and charging through the 
frogs. You can flame the frogs I guess, but I wouldn't suggest it. When you 
slow down long enough to flame them, they attack you. When you get to the 
dragon Rosco, you need to glide to the next area where a line of shielded 
gnorcs awaits. When you kill them all, don't go up the stumps yet. There is not 
a way back up for quite a while, so lets get everything done here first. Go 
back a few feet and glide to another gnorc trying to catch dinner. Glide; don't 
just jump, up all of the stumps. Glide to the next area, being cautious of the 
frogs of course. There are more frogs and gnorcs in there, so either take it 
slow, flaming every frog, or just go on a rampage and lose a few hits. Whatever 
suits you the best. Damon will be the next dragon halfway up the stairs. When 
you get to the top, go all the way to the left until you reach the end, then 
glide back to the only area you could possibly reach at this point. Go all the 
way back to where you killed the line of gnorcs and turn right on the last 
stump. You see the gnorc being chased by the pig. I chose to get in now, but 
you can get it later if you wish. Glide there and glide back. Thank gods there 
are no frogs for a short while. When you finally just down the stump, you will 
see why. Kill what is there, and go forward up the stairs to free Zeke. He says 
it simple, yet concise. Kill everything up until you get to the "Home" whirly. 
Release Bubba, and collect everything in sight. Don't go home yet. Notice there 
are some gems missing from your collection. That is perfectly fine, lest just 
go get them. From here, go to the small, elevated surface just big enough for 
Spyro and jump on it. See that thin sort of wall? Get there. See the steps made 
out of he next wall? Get there too. As you keep climbing, you will notice more 
stumps off in the distance. You can make it. go ahead. Glide to each one. They 
are too far apart to just jump. When you get to the top, kill the gnorcs, and 
collect the treasure. When you have the last of it, leave. 
_______________________________________________________________________________

Next stop, Tree Tops. It is the hardest level in the game… or so everybody 
says. It's the most fun for me, but at the same time, it's the hardest to 
explain about. You should glide to the next area you have not been to, flame 
the pig, and collect all the treasure around the tree, but before you head into 
tree tops, it would be wise to finish up the home world. First off, go through 
the tunnel-like thing separating the two areas. Get all of your gems together. 
Now, lets get the rest of the gems and the key to the locked chest on the 
bottom level. To the right of where you arrived in this area, climb onto the 
elevated electrical hot plate. And go through three of them, timing being a 
number one priority here, and get the rest of he gems by our new specimen, 
Metalhead. Hehehe. (I'm hungry, and I want a burger) Now, scale the giant 
building to your right until there are no more steps. Go all the way to the 
right of here. There are no gems on the other side. No use checking. Glide to 
the huge stump out in the water. It should be a perfect glide if you do it 
right. Collect everything on all of the stumps, and hopefully when you glide 
back to land you will be short a few. Unlock the chest bellow and there you 
are. The last one is by the balloonist, which you can get now, or when you 
leave. I'd get it now, but it's up to you. Now that you have finished 
Beastmakers home, there are just two more worlds to go here. Tree Tops is 
first. Here we go!
 ____________
/ Tree Tops… \_________________________________________________________________
As soon as you start off, you will notice the ever so nimble little egg thieves 
are back to their normal business, but this time they hold purple gems. In this 
level, we have bigger and better things to hurt you with. The bunch of bananas 
the small dudes throw at you will hurt you no matter what you do to try and 
stop them, so just ump over them. Simple enough. The bigger ones with the huge 
arms, however, are less violent and will just kick you if you get too close. 
You can charge or flame the small ones, and you can only flame the large ones. 
Go on through the main direction and kill everything until you see another 
thief. This red one is the only other one in this level. To get him, follow him 
and kill everything in your path and climb the steps quickly. Release Isaak at 
the top and go on your merry way. When you get to the top, charge as fast as 
you can down the slope. When you get to the end, jump, but DO NOT GLIDE all the 
way to a ramp to the far right. Charge up it and all the way to the end through 
a tunnel to another ramp to your right. Go down that whole ramp, and when you 
get to the end, jump, and when you think you have enough height, you may want 
to glide the rest of the way to the UPPER part of this pretty big island. 
Collect the treasure and kill the thief for a purple gem. Now, lets work on the 
rest. Jump down and gather everything near the whirly to go home and jump in 
the whirlwind to go back to the ramp behind you. When you get to the top, take 
a small left and glide back to that ramp. Go back to the top where you first 
started to get the rest of the stuff in here. When you go through, keep to your 
left, and when you get to the room with the windows on the left, jump through 
the second one and charge across to kill the little heathen hiding out back 
here. When you do, you will notice a whole bunch of stuff you have been 
missing. Well, go on tiger, gather it up. Once you have done so, go to the top, 
grab the extra life, and turn around and glide to release the next quite 
visible dragon, Lyle. Now it's time for the little yellow creep. In that grassy 
area you should still be in, charge down the ramp, and land on the little 
island right in front of you, but don't bother with it for now. You can come 
back later to get things on it. Make an extremely sharp right, and keep 
charging all the way to the next super charge that should now be straight ahead 
of you. Run all the way down that, and don't lose it. When you jump off the end 
here, you have to go right again. Going up this one and jumping right will 
cause you to build more momentum on this one, but when you jump off of this 
one, it's the real thing. You make it or you don't. It's a long jump/glide, but 
it's very possible. When you are through gathering your booty and releasing 
Jed, go back to the whirlwind and go back to collect the things you may have 
missed and whatnot. I'll point out that the key for the locked chest on the ay 
to the red thief is right on the middle of your path on the way to the yellow 
thief. When you are done getting all of the odds and ends, continue your 
journey elsewhere. Leave. 
_______________________________________________________________________________

When you get back to home, go to Metalhead, up by the balloonist, and head to 
your last adventure here in Beastmakers. 
 ____________
/ Metalhead… \_________________________________________________________________
When you get here, one of the first things to see is the new sheets of metal 
these clever little beasts have now learned to use. They are now protected yet 
still as dangerous as they previously were. Now, you must charge them only. The 
big guys still need a good hard flame, but nothing to spectacular. Collect and 
kill, but watch out for the rolling little ones. They hurt like a paper cut, 
not much, just annoying. As you go along, check every nook and cranny for 
random gems or boxes. Keep either dodging or charging the rolling baddies, and 
just collect and kill. Go around the corner close to the end and free Sadiki. 
He explains your next task is to kill the giant monster in here. It's easy, so 
lets put it off shall we? Go back around the corner. By looking around, you can 
probably see chests, boxes, and a whirlwind that you haven't used yet. Take a 
blind fall/glide down to your left. You will see a platform to land on if you 
hug the left wall. When you reach the bottom, glide through to the next area 
and climb, kill, and collect. Get everything form both sides, climb the stairs, 
collect the key, and find the whirlwind to ride to get to the rooftops via the 
whirlwind and gliding. Now, when you are ready, go to the place where you 
released Sadiki and make your way into the place where you might break the 
metalhead. Go in, and when he starts to attack you, get behind his pillars to 
make him break his own pillars, but don't let him hit you. It may take some 
practice, but it is well worth it. Do this in both rooms, and your all set to 
collect the rest, break open the locked chest, and move on. When you achieve 
this, leave. 
_______________________________________________________________________________

Go to the balloonist, who will commend you for bringing back so many dragons. 
Just make him shut up and go to the Dreamweavers home world. These worlds are 
going to be fun. :D

DREAMWEAVERS:
This world is extremely neat. I love it. It might just be my favorite. Lets 
complete the home world first, just so it doesn't get too tricky. First, 
collect and kill. The big brown ones, you can just flame. The ones with metal 
armor are easy. The guy in the middle controlling the gun either has a set 
timer he is one or just when you get near one, they will get smaller, and you 
can just punt them off the side of the cliff. Lateef should be your first 
dragon, or at least one of them. It is in a very obvious place, through the 
first archway you come to the right of the big armor covered guys who will not 
shrink. Lol. They are funny as crap aren't they? When you get back there, kill 
the three that get bigger and smaller all of the time and glide to your 
immediate right and climb the stairs to collect treasure form the front of 
Jacques and in front of the balloonist. Go back down and continue onward. Glide 
to the next area and kill all three little and/or big dudes. Take the 
whirlwinds up to the top and manipulate the big beings into smaller ones. Now, 
go get Zikomo. There is only 20 more dragons to go. YAY! It sounds great. When 
you have gotten that far, jump and glide to the next area by the castle and 
kill and collect. Release Mazi too. Little flame-happy Spyro is ready to kill 
some more gnorcs. Awwww. The "Fool" with the clock on him should be flamed or 
charged to get him to do something whether it be lower a twisty thing, or 
create a new path, or whatever they call for. Flame him and jump on the 
spinning thing that has been lowered for a green gem and an extra life. At this 
point you may be hurting for one. The whirlwinds behind you lead you to the 
very beginning, so go back to where the two big armored dummies were and get 
them out of the way, and climb. When you get to the "Fools", flame them and 
climb the things they provide you with. The rest is pretty much self-
explanatory. If you are missing a few gems, check the sides of the castle near 
Haunted Towers. There is ten gems on one side and I think four or five on the 
other. Go back to the very beginning and jump into Dark Passage.
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/ Dark Passage… \______________________________________________________________
To start out, just follow the past and make sure to flame or charge the 
"Puppies" and "Cute little panda bears" when the fool has the light lit, but 
you can buy extra time by turning him into a light by attacking his in any way. 
Follow the path until your reach the first whirlwind. Kasiya should be number 
62, for all you folks at home who are counting. It's hard to understand him 
sometimes, but he gives you the oh so helpful advise to attack the fools after 
you had to use that skill to get to him. ::Sigh:: What a dolt. Keep following 
the path and use the advice Kasiya gave you if you wish. Azizi is next on your 
list of dragons and number 63 for everyone else. This place is actually very 
self-explanatory. Honestly, if you need my help, email me, but I'm probably 
going to be vague for the rest of this, for time's sake. When you get to the 
middle of the room, release the dragon Bakari. He is very confident in you, and 
that is a good thing. Great, now, face the way of the unbreakable chest where 
you just came from. Downward, to your right just a tad, there is a hole I the 
wall that you have not been to yet. Just down, and wait until you think you can 
reach, and glide in there. When you get there, don't go to the whirlwind to 
your right. It just leads back to the main area you've already walked way to 
far on. As you go along, kill and collect everything in your path. It doesn't 
even hurt to stock up on some butterflies while you have the chance. 
Eventually, you will run out of places to go, so again, look below you. You'll 
see what I'm talking about. Glide there, and charge the line of pups. You will 
come to a place where two giant pandas stop you, but the fool is… well, a fool 
for lack of a better word and forgot how to turn on his lantern, so go ahead 
and remind him how much fun it is to be one. Then you can kill the bears after 
you have done that. Apara is standing encased at the top of the whirlwind and 
to the side. This is getting old I'm sure, so just keep going. It will be worth 
it. Do I really need to tell you where everything is. You are big kids, go for 
it for once. Obasi is also waiting up here somewhere near the edge, so get him 
as well. Get a walking start and glide to the area to the right of the mountain 
that you can see blue gems by. We're almost done now. Ride the whirlwind up, 
light the fuse to the rocket, and collect the booty. Now that you have 
everything in here, leave.
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