Chef Booyadee's Obscure FAQ's for Obscure Games presents: -------------------------------------------------- ----Spriggan: Lunar Verse [From Software 1999]---- -------------------------------------------------- FAQ Version 1.1 Written 3/2000 -I. What's New? I. Introduction II. Controls and Menus III. Items IV. Fighting V. Upgrading your character/Stats and what they mean VI. Beginning the Game/Training Missions VII. The Missions VIII. Final Notes -I. What's New? -Fixed some formatting problems(can't believe I missed those) -A lot of new Mission info. -Info on the AM Suits -Some name fixes, spelling fixes -In-game menu info -Added to copyright area -Added R. Experience "info" I. Introduction From the makers of King's Field one and two(oooh yeeeah), comes this game based on the manga Spriggan(Striker in the US, also an anime movie soon to be released in the us by AD Vision I believe). If you're familiar with the series, you play a Striker named Oshiki Tashiki rather than Yuu Ominae, but you do meet him in the game as well as Jean Jaquemonde. If you're not familiar, here's the gist of it: you play the role of Oshiki Tashiki, a Spriggan. A Spriggan is a commando that has been trained to be a soldier since birth, basically, they're damn good. Oshiki(I believe) works for the Arcam foundation, which is dedicated to sealing away powerful artifacts so that man cannot use them for evil. I take it that Oshiki is also a rookie, so you build him up as you play the game. Oh yeah, for the controls, O is Circle, X is X(gee), T is Triangle, and S is Square. HP is Hit Points, and EP is Energy Points. AM suit refers to the Armored Muscle suits. II. Controls Assuming the main control scheme, Digital Pad: Resident Evil Movement (Right and Left turn character) Analog Pad: Direct Movement (Right and Left move right or left) X: Jump/Cancel(Menu options) O: Attack1(Basic Attack)/Action(like opening a door)/Confirm(Menu) T: Hard Attack/Use weapon(when armed) S: Move Camera behind character Double Tap to change weapon or move Hold to walk L1/R1: Strafe left/right L2/R2: Look up/down Select: Bring up menu(during game) ITEM: lets you go through your inventory. X to exit, O to use MAP: lets you check your automap. Use the L and R buttons to move it around WEAPON: another way to change your weapon(I just use S) Start: Pause You can change these in the Key Config. menu, which is pretty much all english anyway. III. Items Here are the main items you'll see: Rations: They look like yellow candy bars. Eating one restores _all_ of your HP. Use them wisely. Ammo: They look like little open boxes. I believe it's one clip for whatever gun you have. Tranquilizers: These guys recharge your EP for psychic attacks. They look like light blue cards with a white label with a yellow fruit on it. That, or a labeled VHS tape. Why tranquilizers? I dunno, maybe you get a little crazy or somethin' when you Zero Bust. Ability Points: They look like blue or red crystals. Pick 'em up at all costs: they'll allow you to strengthen your character. Why Ability Points and not just Ability Crystals? Well, that's what they call 'em in the manual. Really. IV. Fighting On fighting: Combo Attack - O-O-T Knife Combo - O-O-T with knife armed Dash Attack - Run, then T. If you run longer, there's a different attack. On shooting: After you ready your gun, and aim at a viable object, the object should blink, and you'll see a health meter at the bottom left; this lets you know you're aiming at it. You may miss though; your aim gets better if you're in a better position to shoot at your target. So if you keep missing, center your target on the screen and get a clear line of fire first. When you run out of ammo, just fire again and you'll reload automatically. On movement: It's like most other Tomb Raider-y games. You can run around, strafe, jump, and catch and hang on to ledges(it's automatic; press up to climb up and down to drop). Psychic Attacks: Once you get the Armored Muscle suits, you can use psychic attacks. They use your EP(Energy Points I guess). It works like this; once you're wearing an Armored Muscle suit, press L1 and R1 together to execute your Zero Bust, which allows you to kick ass. Now you'll see a Psych meter at the top left appear. As long as it's there, you can charge it up by holding down O, and then you can fire a sort of orb of death by hitting T. You'll also see that after you charge it, it says Lev. 1 by it. I think you can charge it up further, but I'm not that far yet... That one move: There's one more move that the booklet mentions that I'm not sure of; it looks like a sort of defensive burst(like Geese's Power Shell from Fatal Fury, a flame rising up in a circle around you), and I believe you do it by pressing O and L1 and R1 when you're weak or something. On the AM Suits: Here's the differences between them(when you get them at least) Power: You now have to ability to effectively pulp the enemy. You have two different dash attacks, one is the flying kick if you run a short distance, and the other is a dashing punch(better) if you run a decent distance. Defence: Your dash move is now a sort of instantaneous punch, and your combo move ends in a sort of backhand. Speed: You can move quickly now, and some of your attacks are different. Your combo looks a little different, and your dash attack is a sliding kick. Your jumping attack is now a kick down at an angle, and your knife dash attack is a lot quicker, and a lot better. Aside from moving a lot faster(the Speed suit and the gun work really well together), you climb faster, and hop up from ledges faster. That last thing I'm not sure of: R. Experience. As you fight with a AM Suit on, you get R. Exp. for everybody you defeat. I think it increases your suit stats. V. Upgrading your character After you beat the first mission, you can upgrade your stats by going to Adjust->Status. It's pretty easy to figure out, but here's what the stats mean and do: Concentration: Related to your Psychic abilities. The higher it is, the less time it takes you to charge your Psych gauge. Power: Your power(gee). The higher it is, the higher your Attack is, and the more easily you can beat down the bad men. Resist: You defensive stat. The higher it is, the higher you A.C.(Armor Class, or Defence for others). You don't get hurt as much when you get hit. Stamina: Your endurance and HP stat. The higher it is, the more HP you get. You get more HP by adding to other stats as well, but not nearly as much as when you add it to this stat(it's about 4 or 5 times as much I think). Mind: Your EP stat. The higher it is, the more EP you get, and consequently, the more you can use your psychic abilities. VI. Beginning the Game/Training Missions When you start the game, you have to pass all of the Training sequences before you can progress to the missions. Also, you don't recieve any of the Muscle Suits or Psychic powers until later in the game. So, here's the training missions(enter them by doing a basic attack near the "window"): Mission 1: Destroy the block Jump onto the block and Knee Bash it (Jump and use a Hard Attack) Dash attack the block (Run and use a Hard Attack) Just destroy the block: it teaches you that your knife can't damage certain objects Mission 2: Jump onto the blocks and get the ration Having trouble?: Try looking up or down to make it easier when jumping from block to block. Mission 3: Walk(NOT run) across the balance beams and get the ration Having trouble?: Remember to walk(hold S) and use the digital pad to walk rather than the analog. Also, near the end, walk past the first moving block, and then jump to the other beam then get the ration. Mission 4: Jump onto the blocks, cross the balance beam(it's okay to run on this one, jump up to the switch, use it to freeze the rotating blocks, then get the ration in the center of the moving blocks. Having trouble?: The moving blocks tend to knock you off at the end of the balance beam if you're not careful. Also, you may have to use the switch several times to freeze the blocks in the right position. Mission 5: Get your gun out and shoot the targets; first shoot all the ones in the air, then the targets that come out of the floor. Having trouble?: Try looking up and down to focus on the targets. Mission 6: Jump across the rotating platforms to the switch. Use the switch to drain the water, then drop down, destroy the box, and pick up the ammo. Note that you can't swim; rather, you lose half of your hitpoints and get dumped back where you jumped from(pretty much). Mission 7: Beat up the two guards. If you have problems with this, you should consider another game. Really. Mission 8: It's marked as Secret for the time being until you get your Armored Muscle(AM) suits. Mission 9: Beat the crap out of a good soldier. Having trouble?: You can just run around the guy and shoot him, go down. Also, those are mines on the floor, and they'll creep towards you, so be careful. Exit: You're done. On to the missions. VII. The Missions The missions are pretty basic get from A to B deals, with some minor puzzles here and there(get this key, bust up these statues, etc.). I'll go through the first mission in full, and just give the details of the rest. I'm not going to be anal and give the exact locations of every item box in the game because I don't have that much free time, and it's more game playing for you anyway. As for the names of the missions, those are the exact ones they give, spelling and all... Mission 1: Escape from A Lab Welcome to your first mission. I believe the idea is to escape the compound. First, beat up the two guys in the room. This shouldn't be too hard, you can either strafe and shoot them, or you can go up to them and use the knife combo. The knife does a great deal of damage, and should be your close combat weapon until you get your Armored Muscle suits; it kills most weaker enemies with one swipe. Go through the door. Guards will filter in every now and then, so just kill them as necessary. There should be a little room in the corner; break its door, go inside, and break a sort of green power box inside there. It _will_ explode and hurt you some, so be prepared. Go through the next door in the main room. Turn right, and you should see another green power box underneath a red light. Break it; Don't forget to use rations as you need them (hit select, then go to item, and then use a ration). Turn left, run by the boxes and hit the switch on the lift looking thing. It will bring a box over so you can jump to the top of the boxes. There are two crates here you can bust open and get stuff from. You can jump across the top and go through a door. Shoot the ceiling guns, and keep going. You'll be back in the room where you destroyed the first power box. Jump across the top and get what's in the gray box. Now you'll notice that the fan has stopped. Break the grate in front of it and run through. Shoot the guns, break the grates and collect the stuff, and finally drop down into the hallway. Keep on going through a second fan into a new room. Kill people. You'll notice that the screen focuses on a card lock on the door; you need to get a card key. If you don't have one(check your inventory; believe it or not it looks like *gasp* a card), jump on the boxes to the catwalk and go through the door. Kill a guy, shoot gun turrets. Keep going and you'll enter the room where the first fan and powerbox were. Keep killin' until you get that card key. You most likely had it already though. Back to that door. Use the card key from your inventory on the lock(if you just use the lock, it asks you to enter your card key anyway). You've just finished the mission. Now you'll get some new menus, be able to change the equipment of your character(as you get the equipment...), be able to upgrade your character, and most importantly, YOU CAN SAVE NOW(go to the System option). You'll also notice that you get a bunch of statistics on how you did at the end of the mission. The better you do, and the more Ability Points you pick up, the more you'll be able to upgrade your character. Mission 2: Defend from the U.S. Force Yay! You get to see Jean Jaquemonde in this mission(he's the blonde one). Anyway, beat up people, make sure you pick up a rifle from one of them after beating them up, and go through a tunnel on one of the rock walls. Run around until you find the C4 in a box, and watch out for the guys with bazookas; they hurt. A lot. Strafe around their shots and knife them, and they'll go down, and use rations as you need them. Also, soldiers will continuously parachute in, so don't waste too much time on them. However, if you want to stock up on rations, beat the crap out of 'em all you want. Also look for an item that looks like a box; I'm not sure, but I think the idea is to get that box for your AM suits. You need to get one more C4 from a bazooka guy's body, then run over to the rock blocking the tunnel(the one you came through, you jump onto a ledge to get to it), and use the C4 on it. Get away from it before it blows, and if you screw up, get another C4 from the bazooka guy. Blow up the other rock in the original area where you started, go through the passage, get some Ability Points from a box, and run on down and watch the end of the mission. Don't forget to arm your Colt M653 rifle, or stick with the pistol(it's more powerful). I like the Colt; you get 30 bullets a clip instead of 15 now. Mission 3: Take Back the Artifact Your mission is to find the Opus, which is a sort of rock bird looking thing. Also, you're supposed to protect the people running boxes to the docks. Then again, the first time I played, I shot them just the same and I passed the mission fine. Hm. Shoot all the guards on the roof and around the perimeter, then blow up ALL the boxes in the warehouses. One of them has the Opus. Now, a boss comes out for you to fight. Don't use bullets on him, just give him a good ol' beat down with your fists. Mission 4: Investigation on the Seabed You finally get to go search some ruins! Just remember you can't swim, even if you can see items down in the water(you can proabably drain the water _then_ go get them. that or fat chance). You'll be fighting some chimera-like monsters now, and they have projectile attacks _and_ can deal out the damage, so be careful. I prefer to just shoot them. Also note that you can bust up some pillars here and there for items, as well as the ice in the doorways. You can also bust up a fake wall in a room down by a pool. Go in the room and come out, and you get to meet Yuu Ominae(the main character from Spriggan/Striker), as well as Jean again. Yuu decides that it's alright for you to search to ruin and leaves it to you, and gives you an artifact(it looks like a orange slice made of stone, or a roly-poly). Use the artifact on the big circle in the room you were just in(some text pops up when you stand on it too), and you'll be teleported to another area. There's some stone statues here that come to life when you get near them, and they do good damage too, so knife them quickly, one at a time. Each one also gives you a ration when they die. Lion head switches will toggle the gates. When you see the double gates that you can't seem to walk through, do a Hard Attack by one of the openings, and it'll force Oshiki through. There's also a place where there's a bunch of water, and small poles sticking out of it that you can jump across on. An easy way to do it without falling into the water a lot is to look down as far as you can, and then jump forward to the next pole until you see it at the bottom-center of your screen; it makes landing on them a lot easier this way. You'll probably want to do this because when you find this area, you need to get across(one way or another, this is the quickest) to get to a room which has a pedestal in the center of a small pool(you can walk in it). It's protected by two monsters which can be taken down easily with a gun, but will put the hurtin' on you if you get too close. Use the golden key you found when you first teleported to this area(you had to break open some ice to get it) on the pedestal and the water will drain out of the place. Now go back to the place with the poles and you'll see the water's all gone. Use the Warp Zone(s'what it's called) circle in the middle of the floor by using the orange slice rock and you'll enter a new area, complete with red carpet. Run forward and you'll see a girl. You have no choice but to beat her up; be careful, she WILL hurt you if you're not careful. I suggest shooting her as much as possible, then running to the other side when she charges you. Jumping and then coming down on her with the knife seems to work decently too. Use the orange rock on the door and walk on through. Welcome to your first RIDICULOUSLY HARD boss! He will tear you up, and he's also hard to damage. How to beat him? Circle-strafe around him until you're at his side, run in, and do a combo attack then run away. He'll hit you whether you like it or not, and punches and knives do about the same amount of damage it seems; I prefer punches. Don't bother shooting him; it's a waste of time. *sigh* Hope you have a lot of rations by now. I needed 7 or 8. BUT NOW THE PAYOFF! YEEHAW! Say hello to 3 new Armored Muscle Suits! You now get the Power, Defence, and Speed Type AM suits to use, and they make a HUGE difference. You'll need them too... Mission 5: Driving Back the Ninja One of the easier missions, yet still challenging in its own way. Just run around and beat up the ninjas as fast as you can, and prevent them from destroying the truck. Don't forget to search the truck and take the items in there as well as around the stage. After this mission, you get a new gun! The SIG SG550 is now the perfect thing to fire up the bad men with. Mission 6: Explore an Unknown Ruins This level sucks to do, unless you get the hang of it. I'd suggest using the Defence type AM suit for this level. Pretty easy for the puzzles, knock out 2 torches to walk through the door, beat up spiders, break pillars, etc. until you come to a hallway with two passages(one closed right now) with red text by it. Take the left passage, I think you can only take the right one if you have the Speed AM suit(or else you'll die and get crushed). The left one can be opened by using the statue in the room behind it. Beat up all the spiders that appear in the 3 rooms and try not to use your rations. I suggest shooting the spiders(use all the ammo you want) and saving your EP for later. After you finish the spiders, you'll be in a long hallway. Destroy all the torches and use the wall(you'll see a long white line up and down it) and it'll open up. Run inside and Old Dead Guy will speak and then bring the two Ashura-looking statues to life to kick your ass. Use your Zero Bust and psychic ball attack to defeat them, bullets don't do any damage. I suggest destroying one of them first, and staying away until they breathe fire at you, then charging them from the side and then using the psychic ball attack, then run away and repeat. You DON'T want to get caught in their sword attack as it hurts a helluva lot. Use tranquilizers and rations as necessary. After beating them, Old Dead Guy dies again, and you can go into a passage that opens up. Now you're in a lava platform level. Jump across the platforms, get to the end(jump onto a ledge sticking out from the cave face), and use the big rock in there. Apparently, you've found a place with 3 tons of Orihalcum metal, which, if you've read/seen the series, you'll know is a hella lotta 'halcum. Mission 7: Rescue the Arcam Investigater Not too hard of a level. I chose the Speed AM Suit for the level, and I think it works out best actually. You'll see a lot of tiger men around this level, and they WILL hit pretty hard if you let them. What I did was run up and dash attacked them with the knife, then repeatedly knifed them until they were dead(3 more knifes for me). The Speed AM suit makes you fight faster too, so they don't have a chance to attack back. In fact, you can run around killing a bunch of them for R. Experience if you want. Anyway, the main thing you have to do in this level is to use this peg to raise some platforms, then jump on the black square which raises you to the second level, then run over and jump over the platforms you just raised. The final boss is a crazy evil guy(TM) who puts on a ancient mask(see _why_ Arcam seals this stuff away?) and becomes a boss(no, really), and has 4 beast cronies also attack you. Shoot the beasts first, then just dash attack and generally hurt him 'till he's dead. Go down the pit that just opened up and find the big gold thingy, and punch it(naturally). End of mission. I'll add the other mission notes in a later revision. Mainly 'cause I haven't played them yet. Go fig. VIII. End notes The goal of this FAQ is to supply enough information so that anybody who comes across this game has enough info to play and enjoy the game, as I like the game myself. It isn't bloody likely others will provide such information for such an obscure game(in the US), hence the birth of Chef Booyadee's Obscure FAQ's for Obscure Games. This is the first FAQ I've done as such, and I hope you enjoy it. I'll add the other mission notes later, as well any details I've forgotten(like the EP booster's name). I'm NOT providing translations, as my Japanese is still pretty poor, and there's Kanji a-plenty in this game. Oy. Spriggan in the US is known as Striker, and there's 3 or 4 manga/graphic novels you can find, all translated stuff by Viz Comics(I believe). It's damn good stuff, and I highly recommend it. The anime is damn sweet too, soon to be out by AD Vision, although unfortunately, Jean doesn't get all crazy like he does in the manga...*sigh* Try going to www.anipike.com if you want to learn more about this series. Anyway, if you'd like any additions, or have any comments, e-mail me at chefbooyadee@mizzou.org. If you have flames for me, please think them out and explain why you don't like whatever; I find it pretty annoying when people decide to hate you for no clear reason. Eh. I like donations though. Money's great. Free games are great. And I like cookies too. Check out my illustrious career as Double-O Yeehaw on Unreal Tournament at www.students.missouri.edu/~bryan/yeehaw.html. Yeehaw! Chef Booyadee - Copyright 3/2000 chefbooyadee@mizzou.org -------------------------------------------------------------------------------------------- This FAQ is free, provided that it is not sold in any shape or form, including but not limited to computer format, hard copy, or within a compilation. If you want to do something like this, let me know, and I'll see what I can work out. Also, if you want to post this on your site, please ask my permission beforehand via email; I like to know who's using my stuff. --------------------------------------------------------------------------------------------