E N T E R : E L E C T R O ####### ##### # ##### ##### ##### ## ## ## ## # # # # # # # ##### # # ## # # # # # # # # # # ### # # # # ### # ## # ##### # # # #### # # ##### ##### # # # # # # # ## ||||| ||| ||| |||||| Version 0.7 copyright (c) 2003 andrewfreak1 (a.k.a andrew rubin) all rights reserved. Email: rubes@csiway.com or rubes2@earthlink.net This guide is copyright (c) 2003 andrewfreak1. This game is copyright (c) 2001 Activision, Vicarious Visions. I was not involved in the making of t his game, so just incase your wondering. The only websites that can post this with my permission is: www.gamewinners.com www.neoseeker.com www.gamefaqs.com and if you steal it and post it up on your website, lets say, www.john.com, I will E-Mail you very politely to take it off. If you don't listen and co- mpletely ignore my E-Mail, You will suffer! This FAQ is MY WORK, MY PROPERTY! You get it?! If you spotted any spelling errors, or anything else that looked bad in this guide, please E-Mail me politely over at: rubes@csiway.com And I will fix it and you will be credited. DO NOT be cruel, nasty or any other way that is just dumb to say. Also, if you e-mail me like this: "Hey, you said that you can beat (goal here) in (time here) but it took me (time here again) you (Very bad words here!!) No. You aren't funny, and you are very, very dumb. I will easily ignore your message if you use such language against me, you will NOT get a respond. If you beg me to update my guide, I will not respond to you. I WILL UPDATE W- HEN I WANT TO! Ok?! was that whole babble clear? good. Now onto the guide!!! =================== TABLE OF CONTENTS =================== 1) Introduction 2) Version History 3) Basic Controls/Pickups 4) The story 5) FAQ/Walkthrough A: Enter the web-head B: Burglary interuppted C: Rooftops by night D: Warehouse 66 E: Spidey Vs. Shocker F: Smoke Screen G: Hangar 18 H: Wind Tunnel (version 1 title: The Plane) I: To catch a theif J: in darkest night K: Heart of Darkness L: Catch that Train! M: Gangland N: Spidey vs. Hammerhead O: Spidey in the machine P: Mission: Spidey Q: The Corkscrew (version 1 title: Downward Spiral) R: Spidey vs. Lizard S: The Gauntlet (version 1 title: Aces High) T: Spidey vs. Sandman again U: Konichi-wa, Spider-San V: Rock of Ages W: Spidey vs. Electro X: The best laid plans (version 1 title: Top of the world) 6) Gallery - Things to unlock 7) Costumes/Cheats 8) Special Thanks --------------------------------------------------- 1) I N T R O D U C T I O N --------------------------------------------------- Hi this is my guide for the ultimate Spider-Man 2. This game is the sequel to the amazing game 'Spider-Man' from the year 2000. I think this game is a little better than the first, since it has new features and all... You can check out Scott Miller or R- omy N. Junio Jr.'s guides if you want.. But I WASN'T using their guides while writing this one. This is my first guide so I hope I do a good job for you all Spidey-Fans. Lets talk about the ga- me. Spider-Man 2 has 23 levels, 5 bosses and explosive gameplay. What else can I say? Vicarious Visions did a awesome job, and A- ctivison did a great job on this game to. I can't wait until Sp- ider-Man 3... But I still think this game is cool! -------------------------------------------------- 2) V E R S I O N H I S T O R Y -------------------------------------------------- 5-5-03: Ah, finally started this guide after playing it for a freakin' long time. Made the ascii art, table of contents, and Introduction. 5-6-03: I found out that Spidey-Armor was on 'to catch a theif' level so you won't die. 5-6-03: Found out a cool secret in spidey vs. lizard 5-7-03: Eh, I've been really busy today with my schoolwork, but now I'm working On the guide! 5-10-03: ARRRGGHH, I've been sick the past few days. Well at least I wrote notes to myself while playing the game. 5-10-03: Finished all the level walkthrougs. 5-10-03: Finished the guide, going to start posting it. ----------------------------------------------- 3) B A S I C C O N T R O L S / PICKUPS ----------------------------------------------- Don't you remember when they first invented PSX? How nice and clean the the controllers were, and now mi- ne is all screwed up and it doesn't work that good. Now I have to use my PS2 controller which is nice and clean. Yeah, I used to rent a bunch of games from my nearby video game store named "Grey World Video". And if you rented one, they wouldn't even let you have the actual game case, and just give you a old cruddy case and you won't be able to read the controls in the manual. X = Jump Square = Punch, Press 3 times for a combo Circle = Kick, Press 3 times for a combo Triangle = Web trap, to tie up enemies with Spider-Man's web. X + Square = Jumping Punch, Spider-Man will give enemies a powerful headache. X + Circle = Jumping Kick, Spider-Man will majorly knock enemies off their feet. Square + Triangle OR Circle + Triangle = Grab enemie behind the back. Square + Triangle + Square = Grab and punch your enemy on the head. Circle + Triangle + Circle = Grab and kick enemies in their butt Circle + Circle + Circle = Triple Kick Square + Square + Square = Triple Punch Triangle + Left = Web Spikes Triangle + Right = Web Dome Square + Triangle = Web-yank enemies over your head Triangle + Up = Impact Web Triangle + Down = web-yank Triangle + Down + Left = Web-yank left (this is easier to do with the left analog stick) Triangle + Down + Right = Web-yank right (this is easier to do with the left analog stick) R1 = zip-line R2 = Webswing X + X = Webswing ( on kid mode ) L1 = Targets Spider-Man's web to enemies L2 = Targets objects and enemies Triangle + Up During webswing = Aerial Impact Web X + Triangle + Up = Jumping Impact Web There! Now that you know all of 'do whatever a spider can' moves, It's time we finally do this. ---------------------- PICKUPS ---------------------- Taser Webbing - It's a light green web cartridge with a little yellow in the middle. It's found in some of the later levels (it gives you electric web) Web Cartridge - It's a blue, normal web cartridge that gives you a extra cartridge (duh) Health Spider - Its red and white, It gives you more health. Freon Webbing - Its a light blue web cartridge that gives you ice webbing. Spidey-Armor - It's a golden spider-icon that gives spider-man another health bar. It gives you armor, and its extremely useful. Comic Book - Eh, well this doesn't increase anything, but if you find a spinning item looking like a copy of Amazing Fantasy 15, COLLECT IT FAST! You've just added a comic to your comic collection in the gallery. ---------------------------- 4) T H E S T O R Y ---------------------------- Taken straight out of the instruction booklet: THE STORY THUS FAR... The threat of the Symbiote Invasion is over, and Doctor Octopus and his cronies are once again behind bars. The city, and the people that call it home, can collectively breath a sigh of relief. Or can they? Evil abhors a vacuum, and with Doc Ock gone, can it really be that long before another rises in his place? Not likely. Unaware that her work has drawn the attention of sinister forces, Dr. Watts has completed a miraculous new device that would give any man or woman unspeakable power. In the hands of the one such as Electro, who knows what deviltry may be wrought. Electro, for one, intends to find out. As before, Electro has managed to assemble a cadre of allies and followers, from lowly street-thugs to hardened super-villians His goal: to steal and assemble the Bio-Nexus device; and with it bring the city, if not the world, to its knees... ---------------------------------- 5) F A Q / W A L K T H R O U G H ---------------------------------- Ah, here we are, the Walkthrough/FAQ! I have some things to tell you first: COMIC ALERT means I will tell you wh- ere the comic location is in the area your in. WHAT-IF MODE means if your playing in what-if mode, I'll tell you what will happen in the level. Understand? Onto the Walkthrough/FAQ... ----------------------- 1) ENTER THE WEBHEAD ----------------------- Ok, after you finish watching the FMA where Stan Lee talks, Beast will pop out of nowhere and ask you to do training a- nd stuff. Guess what? Spidey says yes. Ok, webswing toward the first building and look out for the Fantastic Four building, it will be on your right. No one on it? Awwww... That was the part I was looking forward to. Sooner or later you should webswing on a crane, which is the second one. COMIC ALERT (easy): On the second crane, which you are on, on the cab is the comic. Then webswing over to the unfinished building and beat up the henchman and get the ?. Then go over to the building with three crates on it. COMIC ALERT (any difficulty): Web-yank the three crates and then the comic should pop out. Then webswing to the next two building and your done. --------------------- 2)BURGLARY INTERUPTED --------------------- After you watch the FMV, Take out the two thugs that are trying to kill you. Then webswing around the street and then you should see a alley with a dumpster blocking. Jump over the dumpster and then you should be ambushed by four thugs. COMIC ALERT (kid mode): Under one of the trashcans in the area your in, is the comic. Take them all out and then one of the rooftops surronding that area has a basketball on top of it. If you make a h- oop in the basketball court, a health icon will appear. Then search around and you should see two thugs standing near a car (uh oh! Grand theft auto!) and they blow it up for fun. Just beat them both up and spray webbing on both of the car windows, that should smother the fire. Then webswing around the streets some more and you should see some thugs blow up a cafe. Just beat them up and go in front of the fire hydrant. L2 target it and web-yank it to put out the fire. If you stand in front of the hydrant's path, it will blow Spider-Man all t- he way over to very front of the cafe. Then just follow your compass and climb up the building you saw in the cutscene. COMIC ALERT (Normal): On the rooftop next to the one you finish the level on, there is a comic. The rooftop is flatter then cement, so you shouldn't miss it. ------------------- 3) ROOFTOPS BY NIGHT ------------------- Once you start the level webswing to the first building. Then keep on webswinging until you see a ?. Get it, then go over to the thug and stop the machine gun. WHAT IF MODE: Jeez, on the third level they finally change something in the game. Eh, it's a giant ban- ana (?!) and if you make a tricky jump onto the banana, it'll take you for a ride until you get to the parts with the machine guns! Then webswing onto the bridge and go across it. You should get a checkpoint. Once you've made it to the end of the b- ridge, get the web cartridge and the health spider. Then beat up the bad guy. COMIC ALERT (hard): Once you've took out all the machine guns, return to the bridge for the comic. Then keep on webswinging and follow your compass. Then your Spider-Sense will tingle and you will have to take out 3 m- achine guns. Just impact web them 2 times and they should blow up. Then just follow your compass and webswing onto Warehouse 66. ------------------- 4) WAREHOUSE 66 ------------------- WHAT IF MODE: The big boxes are now presents with a bow on top! The large barrels show a pic of spidey and says 'Web Soup'. Yum. COMIC ALERT (easy): Under the big barrel left of you when you begin the level. Once you start the level there is ton of bad guys to kill. A easier way to find the bad guys is to zip to the ceiling and crawl around on top of the ceiling to look around. Just keep on beating them up. Sooner or later spiderman should say theres one more left. Just beat him up and finish the level. -------------------- 5) SPIDEY VS. SHOCKER -------------------- WHAT IF MODE: Might be some new spidey quotes. Once you begin the level Shocker will keep on blasting his damn blasters at you. Do NOT run up to him and punch him, Because then he'll just blast the heck out of you. COMIC ALERT (hard): Inside the fire, it is very hard to see, is the comic book. Just hop onto the big crates and L2 target the huge crates that are hanging from the ceiling. Web-yank one from Shockers distance. It should fall on Shocker's head, making him lose health. There is another way to kill him, but it is tough. Grab some boxes and kill him. ---------------- 6) SMOKE SCREEN ---------------- Once you go over to the bomb, just go and collect the 4 keys. Here are the locations I got for all 4 keys: KEY 1: Turn around and go straight. You should see 3 bad guys. Beat them up for the key. KEY 2: Go south from the Activision sign and go on the ground. There are 2 guys there. Beat them up for the key. KEY 3: There are guys next to the NYPD Police Car. WHAT IF MODE: There are flat bananas instead of newspapers scattered around the level. KEY 4: Go even more far from the Activision sign and on the grass there is 2 guys. Get them for the key. Now that you've gotten all four keys (Red-Blue-Yellow-Green) Go back to the bomb and put the keys in the matching color slots. Now onto Hangar 18. ----------- 7)HANGAR 18 ----------- Spidey finally arrives at Hangar 18. Now this level is kind of like Rooftops By night, except a little more trickier. Go straight and t ake out the 2 Machine guns in front of you, then take out the machine guns on the left side of the area COMIC ALERT (Kid Mode): Under the big box left of the hangar. and then do the right side. Then you should be finished. ------------------------ 8)WIND TUNNEL (The Plane) ------------------------ WHAT IF MODE: Instead of barrels, they're light bulbs! They do the same amount of damage, too. The main key here is: SPEED! Your gonna need a lot of it, too, if you want to save that pilot. Just clear the barrels out of the plane's path. Once you've gotten to the last room, L2 target the plane's left prepellor, and web it up and then shoot web on the tail of the plane. COMIC ALERT (Normal): Once you've done what I just said, quickly go over back to the very first room. Under the net with the barrels there is the comic. Now hurry back to the plane and finish the job. Then just web up and stop the right propeller and you've just completed the level. ------------------------ 9) TO CATCH A THIEF ------------------------ Ok, now finally this is the level where you have to chase the helicopter that Spidey threw a tracer on. This level was pretty tough the first time I tried it. The dang mercenarys fire their dang bazookas at you, and they shoot lazers too. This level is pretty easy to me now, because I found out that there is Spidey armor in this level. Ok, webswing straight and then your on the third building. COMIC ALERT (any difficulty): On a lower ledge on the third building, in the front of it, is the comic book. Then webswing forward to the unfinished building and you should find the Spidey-Armor icon. Collect it fast! This level will be tough if you don't. Then just webswing to finish the level. ------------------- 10) IN DARKEST NIGHT ------------------- Well, it looks like spidey made it to the trainyards. I don't really like these levels, but I had to beat the game somehow, right? Ok, once you begin, jump over the train and you should be sneaky, because there is your first guard. COMIC ALERT (easy): After taking out the first guard, in front of the garages that do not open is the comic. Take him out, then go straight to Area 2. Once you've made it past the hallway, there are some guards you'll need to deal w ith. Just be stealthy and no problems will approach. Then head over to Area 3, and repeat the same process. Then head to area 4, and just take out the guys there since they're really annoying. Then push the switch (press square) and now for the hard part. You have to solve a puzzle involving switches, so go over to the yellow light to start off, and shoot web at the sw- itch. You have to make the machine switches all be GREEN, so do nt accidently screw up or something. -------------------- 11) HEART OF DARKNESS -------------------- COMIC ALERT (Normal): You must use all of the seven levers in the level. Hey, I didn't make this thing, you know! Instead of going to door number 7, go to door number 3 and behind the train you'll find the comic. Boy, do I hate this level. Oh well, Jump on the train and hop over the electronic door. Cuz that's the only way you get pas t it. Now follow the spidey compass to the power room. There is freon webbing near the crane so just incase you want to give some enemies a chilly night. Now go to the Power Room and shoot the switch. Then go over to door #1 and then go into the control room there. Shoot all three switches there and then go through door #2 because the other one is jammed. Now go through door #5 once your in the next area. Just keep on going straight and you should find a the second control room. Shoot the two switches. Then go back and exit that area. Now go back into the little room and go through door #7. Then you should be done. ------------------ 12) CATCH THAT TRAIN ------------------ WHAT IF MODE: The barrels are now bananas. And there is a huge banana on the train. Hah! Oh, God, not Sandman. I hate him. Ok, just keep on going straight and focus on the train and not Sandman. If you try to defeat him he'll slither away and go regenerate his health bar. He makes huge sand walls so you can't reach the train. Just keep on swinging - It's the fastest way to do this level. Now there isn't time to look for a comic book looking like Amazing Fantasy 15, Right? Uh huh. To put it clearly, Sandman: ignore. Train: focus. ------------ 13)GANGLAND ------------ Ok, take out the two thugs in front of you, then a hostage should yell 'help'. He's trapped in the elevator. L1 target the ceiling. You should see an air vent. Web-yank it off the ceiling and zip line up it. Crawl through it and you should see a unstable elevator. L2 target the unstable cable and web it up. Then shoot the switch to free the hostage. COMIC ALERT (Hard): After solving the elevator puzzle, return to the first room to find the comic book. Then jump over to the brick wall on your left. Then you should see a passage. Go through it. Your spider-sense will tingle, then two goons will come running toward you. Web them up and go into the next room. There is two hostages and one goon. Take the bad guy out, then free the hostages. COMIC ALERT (all difficultes): Under the photocopy machine, there is a comic. Then go past the hallway and enter the next room, and there some hostages there. Beat up the three goons, then free the hostages. You want to get to the next floor? Well then it's going to be tricky. Go behind the big bookshelf and then L2 target the big air vent that's on the ceiling. Then web-zip up there and crawl through there. Then drop onto the next floor. There is a bad guy guarding there so just take him out. Then go forward and there is a hostage and a guard. K- ill him and free the hostage. Then go straight and two thugs will come out of nowhere and attack you. Kill them and go straight. You should come to two locked doors. Impact web one of them, and free the two hostages inside. Then repeat it with the other door and free the hostages. Now, go to the exit, which is only left of you, to finish the level. ----------------------- 14) SPIDEY VS. HAMMERHEAD ----------------------- Hammerhead kind of seems like the rhino in the previous game... Oh well. It's a sequel, y'know? WHAT IF MODE: When Hammerhead charges and bashes his head into the wall, he'll start cussing. Not bad though. He is almost invincible with his dang machine gun. Just webyank it out of his hands and then watch out, because he might charge at you. Then he'll run to his machine gun and pick it up again. Just beat him up before he reaches it. That way he'll lose health. Go over to the other side of the building where the bar is. COMIC ALERT (Hard): Hop on the bar and pick up the closed sign three times, then the comic will pop out. When you try and beat him with his machine gun, he'll take very little damage. Later probably when he has half life, he should charge and break a window (i can see the repair bill on that damage, Hammerhead!) and now you have to finish the battle with him. Now just repeat the whole dang web-yanking machine gun process I just said. Then just defeat him. ----------------------- 15) SPIDEY IN THE MACHINE ----------------------- Once you begin the level, hop over the bar and then some stupid robot will damage one of the boilers. Shoot web at the red switch and then ANOTHER robot will damage a boiler. Do the same thing. Then there is only one more boiler, so just repeat that process. COMIC ALERT (easy): After you finish the boiler puzzle head up the ramp and on that walkway you will find the comic. Now, go to the hallway and go through it. There will be a cutscene where spidey says that there is huge turbin- es that will kill you if you don't shut them off. Go from the far right of the turbines and then you should see a machine that will shut down the lazer grid to the control room. You'll need to press [],O,/\ in the center to turn off the lazers. WHAT IF MODE: Instead of pressing []O and /\, you can play ping pong! Sometimes ping pong stops dead for no reason. Once you've shut down the lazer grid, go past it and go to the controls room. Shoot the switch on your ri ght, then shoot the switch on your left. Then go back into the big room and hop on top of one of the turbines. Then zip-line up there and crawl through. Now, drop into the next room and go to the control room to get through that door. Zip onto the ceiling and make sure not to accidently crawl into one of the lazers (Ow!) Then once you've made it to the other side, shoot the two switches and go back the way you came. COMIC ALERT (kid mode): After you finish both lazer grid puzzles, return to the air vents and on the spot where the health Icon is, you'll find the comic. Now, go through door #2 and finish the level. ----------------- 16)MISSION: SPIDEY ----------------- Once the cutscene finishes DO NOT move one bit. Zip-line up and you should reach a platform. Climb onto the top of it and then turn around. Shoot the red switch that's right there, then drop down from that platform onto the walkway you were just on. COMIC ALERT (Hard): Under the first bridge you should see an alcove, inside the alcove is the comic book. Then go through that door and turn left. You should see another locked door. Shoot web onto the red switch and go through that area. Oh boy, drone generators, just L2 target them and Imapact web them. Then hop over that machine and shoot the red switch. Then exit that area and go to the next area. Once your in area 2, if your on a tougher difficulty you better be stealthy to the lazer turrets. Just Impact web them two teimes and you should blow them up. Once you blow all four of them up, jump up and shoot the switch up there, then jump down and shoot the switch down here. Then exit Area 2, and enter Area 3. Now this is one hard area. You'll see a big force feild blocking your way. Go over to the machine and press /\ until it's all the way up, then press O or [] and then press X to exit. Now impact web and blow up the drones, and once they're gone, shoot web at the three switches when the force feilds down, then shoot the red switch over there. Now, just exit that area and go through the door. COMIC ALERT (Normal): After you finish all the puzzles, return to the very first bridge to find the comic book. ------------------ 17) THE CORKSCREW ------------------ Ok, this level is a little hard on the normal and hard difficulties. It has to involve switch pressing. This level has four parts, devided by all those smashing jaw doors. First, Jump over the smashing doors at the beginning when they're open, then shoot the two switches to shut down the dangerous stuff. Make sure not to accidently jump into one of the lazers (Ow) Then go past and make it to the second floor and you should see some buttons. Each area is like this, so just make sure you don't get zapped by any lazers, or get shot by any of those stupid drones. Then make your way up to the third area. COMIC ALERT (Normal): In the third area, DO NOT touch one button. Climb up as far as you can, then there is a ledge. On top of it is the comic. Then make your way up to the fourth area, shoot the switches and go up. You should find the door there. ---------------------- 18) SPIDEY VS. LIZARD ---------------------- This level is a bit of a pain at the beginning. Go over to the computer and you'll need to finish the antidote that Dr. Conners has been working on. You'll need to make three vats. You'll need to use [], /\ and O to do it. DO NOT SCREW UP! You'll have to restart the level if you do. This is pretty tough on hard mode. When the time runs out, Lizard will break through the wall and throw you into the next room. If you did the serum puzzle right, you should see one canister of it once you get up. Now, grab the canister and blast the lizard. Then run over to him and start beating the heck out of him. Repeat this, because this will not work if you don't blast him with serum shots. There is health in the third room. COMIC ALERT (Hard): After you do the serum puzzle, Go to the third room and be quick, then you'll find the comic. There is also health in the second room, too, if you need it. -------------------- 19) THE GAUNTLET -------------------- COMIC ALERT (Hard): On a ledge at the back of the building you start on. Now this is when those lazer turrets get REALLY annoying. Always follow the lazer that points to you, then shut it down. This isn't a really hard level, unless you like to get burnt up by stupid police lazer turrets. Then you should see a huge anttena and there is four lazer turrets below it. Just shut down the thing. COMIC ALERT (Normal): Go behind the building with the huge anttena. On the ledge going to the next building is the comic book. Now, sooner or later you should go to the last tower, it's the one without any lazer turrets. COMIC ALERT (Easy): On the ledge of the back of this building, is the comic book. Now, all you have to do is shut down the last one and follow your compass to Dr. Watt's lab. ------------------------------ 20) SPIDEY VS. SANDMAN AGAIN ------------------------------ Ok, in this level, always trust your spider-sense or you'll get some serious sand in spidey's tights. There is health near the barrels if you need it. Now, Sandman is vincible to water, right? Well there is a water pump. Go over to the vaulve that has a sign on it. Shoot web on it, then wait until the pressure gets full. Now, go over to one of the vaulves, but not the one you just shot, though, and then start blasting sandman up with water and start beating him up at the same time while he's wet you can quick snag a comic... COMIC ALERT (all difficulties): Go on top of the unfinished building, and then hop onto the crane and there is the comic. Now, after your done snagging that comic, run over to the vaulve and get the pressure back up again. Then repeat the same thing and while he's wet, snag another comic... COMIC ALERT (Easy): Under the portable toilet, is the comic. Now just keep on making him wet and beating him up, and you should kill him. --------------------------- 21) KONI-CHIWA, SPIDER-SAN --------------------------- Once you begin the level, the easiest way to defeat the samuri is to just web them up. They'll blow up, so just keep on doing this. You should see a health bar on the upper right corner of the screen. Now, pick up a samuri peice and go to the center room. Now throw it at the thing that's blocking the generator. It should knock it off, now just go and keep on beating samuri and throw their pieces at the generator to blow it up. Just go in the different rooms, one room will have a huge budda statue and two samuri. COMIC ALERT (Easy): Behind the buddha statue, is the comic book. Now just blow up the generator and level complete. ------------------ 22) ROCK OF AGES ------------------ I think this level is a pain because at first I kept on getting zapped and falling to the floor. Now, Just keep on crawling past the lighting rings before they zap you. And also, dodge all of the lighting rain that Electro shoots at you. Then sooner or later you should reach the Ice Age level, your halfway through, so don't screw up now. COMIC ALERT (Normal): Inside the dino picture is the comic. Just crawl past it and make sure not to get zapped. I use to think this level was really hard - Until I just realized it was easier than heck. Sooner or later AGAIN, you should reach the last exhibit level. COMIC ALERT (Easy): On this exhibit level, on top of the car sticking out of the wall is the comic. Now just flip over the fence and you complete the level. ----------------------- 23) SPIDEY VS. ELECTRO ----------------------- Electro, Finally! After 22 levels in the game we finally get to kick Electro's shocking butt. I think this was one of the easiest boss battles, not to brag, but it was downright easy for me. Just activate web spikes and hop onto the platform and pound the heck out of Electro. He should blow you off, but just keep on repeating that. Now go onto the earth model for a comic. COMIC ALERT (Normal): On top of the earth model, which is tough to get to, is the comic. Now just beat up Electro and finish the level! ------------------------------------------- 24) THE BEST LAID PLANS (Top of the world) ------------------------------------------- Ok, now you have to defeat Hyper-Electro. First, before you do anything, run over and hop on top of the tower. Take out the generators so Electro can't recharge his health bar and take you out. Now, go over to the other part of the tower and go over to the generators. Now impact web the things on the sides and make Electro shoot at the generator. It will make him vincible! Go over to him and pound the heck out of him. If your on hard, DO NOT touch him when he's vincible or you'll get electricuted. Just impact web him. Then when he has half life or so, he should try to charge from the broken tower. The tower will fall over. COMIC ALERT (Hard): On the fallen part of the tower is the comic. COMIC ALERT (Kid Mode): On the tower you'll find a comic. Now just keep repeating that process. Here's a few tips I got to help you a little: 1. Stay away from Hyper-Electro 2. Do not touch Hyper-Electro 3. Remember #2 WHAT IF MODE: After you defeat Hyper-Electro there is a little "surprise" _ _ _ _ _ / / ONGRATULATIONS! /_ _ _ _ _ _ Hyper-Electro is beaten. Hurray! Give yourself a high-five, now that you've beaten the game, you'll probably won't need a guide next time. But there is still so much more to do! ---------------------------------------------- 6) GALLERY - T H I N G S T O U N L O C K ---------------------------------------------- Now that you've beaten the game, there is lots of goodies and easter eggs to get. _ _ _ _ _ _ _ _ _ |CHARACTER VIEWER | ----------------- Character Appears --------- ------- Spider-Man Load the game Henchman Enter the web-head Hired Goon Rooftops By Night Shocker Spidey Vs. Shocker Mercenary Smoke Screen Trainyard guard In Darkest Night Sandman Catch That Train! Gangster Gangland Hammerhead Spidey Vs. Hammerhead Flying Drone Spidey In The Machine Rolling Drone Mission: Spidey Scout Drone Spidey In The Machine The Lizard Spidey Vs. Lizard Animatronic Samuri Koni-Chiwa, Spider-San Electro Spidey Vs. Electro Hyper-Electro The Best Laid Plans Dr. Watts FMV "The Needle" Rogue Load the game Professor Xavier Load the game Beast Load the game _ _ _ _ _ _ _ |MOVIE VIEWER | ------------- Movie Appears ----- ------- Vicarious Visions Intro start game Previously on Spider-Man start game Prologue before Enter the webhead The City before Burglary Interuppted Warehouse 66 before Warehouse 66 Manners before Spidey Vs. Shocker Shockers Defeat after Spidey Vs. Shocker City Rooftops before Smoke Screen Police Ambush before Hangar 18 Hangar 18 before Wind Tunnel Daring Rescue after Wind Tunnel Darkness Falls before Catch That Train! A Hero no Longer after Catch That Train! Interlude before Gangland The Needle before Spidey Vs. Hammerhead The Plot Thickens after Spidey Vs. Hammerhead Sneaking In before Spidey In The Machine Mad Reptile before Spidey Vs. Lizard Repentance after Spidey Vs. Lizard Spidey to the rescue before Spidey Vs. Sandman Again Down the Drain after Spidey Vs. Sandman Again Boss... Look! after Spidey Vs. Sandman Again Spidey Monogatorio before koni-chiwa, spider-san Ascension before The Best Laid Plans Epilogue after The Best Laid Plans _ _ _ _ _ _ _ _ |BUGLE HEADLINES| --------------- "Captain America Foils Plot": Appears before Enter the webhead "Warehouse Theft A Bust": Die on Spidey Vs. Shocker "Rolling Blackouts": Appears after Spidey Vs. Shocker "Spider-Man Apprehended": Let the plane be destroyed on Wind Tunnel "Spider-Ambush": This has to be unlocked during the work of a cheat code or else you cannot unlock it. You enter DRKROOM as a cheat code for all gallery items. If your unlocking everything without codes, make sure to have all the other gallery items first. "Spider-Man Unmasked": Die or miss the train on Catch That Train! "Blackouts Continue": Appears after Catch That Train! "Ball Ruined 1": Die on Spidey Vs. Hammerhead "Ball Ruined 2": Appears after Spidey Vs. Hammerhead "Zeus Tear 1": Die on Spidey Vs. Lizard "Zeus Tear 2": Appears after Spidey Vs. Sandman Again "Spider-Man and Electro": Die on The Best Laid Plans "Thor Saves The City": Appears after The Best Laid Plans _ _ _ _ _ _ _ __ |COMIC COLLECTION| ---------------- Enter the Web-Head: Ultimate Spider-Man #1 Spectacular Spider-Man #197 Burglary Interuppted: Web of Spider-Man #100 Amazing Spider-Man,vol 2, #13 Rooftops By Night: Amazing Spider-Man #29 Warehouse 66: Peter Parker: Spider-Man #85 Spidey Vs. Shocker: Amazing Spider-Man #13 Hangar 18: Peter Parker: Spider-Man #92 Wind Tunnel: Peter Parker: Spider-Man #90 To catch a thief: Amazing Spider-Man #185 In Darkest Night: Spectacular Spider-Man #20 Heart Of Darkness: Peter Parker: Spider-Man vol 2, #22 Gangland: Amazing Spider-Man #21 Spectacular Spider-Man #220 Spidey Vs. Hammerhead: Amazing Spider-Man #114 Spidey In The Machine: Amazing Spider-Man, vol 2, #30 Amazing Spider-Man, Annual, #21 Mission: Spidey: Amazing Spider-Man, Annual #21, alternate version Spider-Man #25 The Corkscrew: Amazing Spider-Man #341 Spidey Vs. Lizard: Amazing Spider-Man #44 The Gauntlet: Spectacular Spider-Man #66 Amazing Spider-Man #425 Amazing Spider-Man #217 Spidey Vs. Sandman Again: Amazing Spider-Man #4 Peter Parker: Spider-Man, vol 2, #16 Koni-Chiwa, Spider-San: Amazing Spider-Man, vol 2, 2001 Annual Rock Of Ages: Amazing Spider-Man #422 Spectacular Spider-Man #258 Spidey Vs. Electro: Amazing Spider-Man #9 The Best Laid Plans: Spider-Man #38 Peter Parker: Spider-Man, vol 2, #2 _ _ _ _ _ _ _ _ _ _ |PARKER'S PORTFOLIO | ------------------- Each time you win a boss battle, you will get a picture added to your portfolio in the gallery. You will get 12 pictures by Kaare Andrews from beating the game on Easy and Kid Mode. You will get 6 pictures from Mark Bagley from beating the game on Normal. And you'll get 6, beutiful black-and-white, ink and pencil, pictures from John Romita Sr. one of the greatest Spidey Artists. --------------------------------------------- 7) C O S T U M E S / C H E A T S --------------------------------------------- A) COSTUMES: Spider-Man (Powers: No enhanced game powers) Unlock: Load the game Spider-Pheniox (Powers: Invincibility, Enhanced Stregnth, Enhanced Web-swing) Unlock: Beat the game on hard Prodigy (Powers: Enhanced Stregnth, Double Jump Height, Enhanced Web-swing) Unlock: Beat 75 thugs in Attack Challenge mode. Dusk (Power: Stealth) Unlock: Collect all 32 comic books Insulated Suit (Powers: Enhanced Stregnth, Gets half damage from electricity) Unlock: Beat the Lizard on any difficulty (including Kid Mode) and only use serum shots on him Alex Ross--Red (Power: Double Jump Height) Unlock: Beat the Sandman (Spidey Vs. Sandman Again) On Hard Alex Ross--White (Power: Enhanced Web-swing) Unlock: Beat the game on Kid Mode Venom 2--Earth X (Power: Enhanced Stregnth, Unlimited Webbing) Unlock: Beat the game on Normal Negative Zone (Power: No enhanced game powers) Unlock: Beat the level 'Smoke Screen' on Normal - Without going back and fourth to restore time Symbiote Spider-Man (Power: Unlimited Webbing) Unlock: Beat the game on easy Spider-Man 2099 (Power: Enhanced Stregnth) Unlock: Beat the game two times on Normal or Hard Captain Universe (Powers: Enhanced Stregnth, Unlimited Webbing, Invincibility) Unlock: Beat the game two times on Normal or Hard Spider-Man Unlimited (Power: Stealth) Unlock: Beat the game two times on Normal or Hard Amazing Bag Man (Power: Can only carry 2 web cartridges) Unlock: Beat the game two times on Normal or Hard Scarlet Spider (Power: No enhanced game powers) Unlock: Beat the game two times on Normal or Hard Ben Reilly (Power: No enhanced game powers) Unlock: Beat the game two times on Normal or Hard Quick Change Spidey (Power: Can only carry 2 web cartridges) Unlock: Beat the game two times on Normal or Hard Peter Parker (Power: Can only carry 2 web cartridges) Unlock: Beat the game two times on Normal or Hard Battle Damaged (Power: No enhanced game powers) Unlock: Beat Electro for the first time B) CHEAT CODES: Unlock Everything: "AUNTMAY" Level Select: "NONJYMNT" Programmer High Scores: VVHISCRS Big Head Mode: ALIEN Big Feet Mode: STACEYD What-If? Mode: VVISIONS Unlock All Training Levels: CEREBRA Unlock All Costumes: WASHMCHN Unlock all Gallery Items: DRKROOM Debug Mode: DRILHERE Cursing Code: Enter a bad word and Spidey will pop up, hit the code and it will change to a nice word. This does nothing else. It's pretty funny though. ---------------------------------- 8) S P E C I A L T H A N K S ---------------------------------- --Thanks to EBgames for selling me this game --Thanks to my brother, Jeremy, for letting me use his playstation --Thanks to my Mom and Dad for renting me this game before I bought it --Thanks to JC, since he's my best friend -Thanks to Vicarious Visions for developing this wonderful game. --Thanks to Activision for publishing this game. -Thanks to everybody else I know, as well as they helped me write this in someway. --Thanks to YOU, for actually reading this FAQ, unless you didn't like it "Until next time, True Beilevers! Excelsior!" - Stan "The Man" Lee -eof-