Here is the new version of the FAQ for 'New Japan Pro Wrestling - Toukon Retsuden': New Japan Pro Wrestling - Toukon Retsuden FAQ v1.1 Introduction New Japan Pro Wrestling - Toukon Retsuden is a 3D wrestling game based on the Japanese wrestling promotion of the same name. 12 of the top New Japan wrestlers are represented in the game with and additional 4 hidden characters at your disposal. The smooth graphics of the wrestlers in action are reminiscent of the already classic Playstation game "Battle Arena Toshinden". One of the first things you notice about the game, besides the graphics, is the incredible amount of detail put into the game. Each of the gourad shaded polygon wrestlers has their own personal style and set of moves that mimic those of the real life wrestlers. I have a friend currently living in Japan who sends me tapes of New Japan Pro Wrestling and I can honestly say that every move you see in the game are moves the real wrestler's do in actual matches. Even the ring announcer and referee have the sampled voices of the actual New Japan personnel. There's even blood in the game! Smash your opponent's head into one of the ring barriers and watch his face become a crimson mask. When you combine the attention to detail with the solid gameplay and superior graphics you're left with arguably the best wrestling game on any platform. It's all quite a shame really when you realize that the game will probably never be converted for an audience outside of Japan. Menus Main Menu After turning on the game and pushing start, you should get the main menu. There are four selections to choose from while you're on this screen. They are: 1. kaijo - This will take you directly to the Game Menu screen. 2. tatakai no kiseki - this is the records/results screen. There are 3 records/results listings to choose from. results of the NJPW challenge listing of IWGP champions listing of GI Climax results You can save to the memory card here. You can save games in progress, the list of records/results, settings and even the hidden characters. To save your game you must be in the records screen. Exit the records/results screen. You'll get a screen that asks you if you want to save your current game/results. The first option (starting from the left) is "hai" (Yes). The second options is "iie" (No). Choose the first option. Your game should be saved after a few moments. 3. Best Bout - Watch replays of your matches. Whenever you win a match, you will be asked whether or not you wish to save. The first choice is "yes", the second choice is "no". If you choose to save, go here and select the match from the menu to watch it again. 4. Memory Card - use this option after you turn on the game to load everything back up that you've saved (settings, records, hidden characters, etc.) Game Menu If you choose option 1 from the Main Menu you're presented with Game Menu. The 10 options on this screen are: 1. VS. Computer - you against the computer; you get to pick who you fight against. 2. VS. Player 2 -you and a friend play each other. 3. shiren no juniban shobu - the NJPW challenge is a contest against all of the other wrestlers of NJPW; your opponents are selected at random. 4. shiren no juniban shobu (saikai) -if you stop or reset the NJPW challenge at any time, you can choose this to continue where you left off. 5. IWGP senshu kenshai - fight to become the IWGP champion. 6. GI Climax League* -you're set up in a grueling league mode in which you will wrestle every other wrestler. You are awarded points for winning (2) or drawing (1). If you lose, you receive no points (0). The two wrestlers with the most points at the end wrestle each other to determine the overall league winner. 7. GI Climax League (saikai)* -choose this to continue wrestling in the same league where ever you left off. 8. GI Climax Tournament* -as opposed to wrestling in a league, you wrestle tournament style, with the winner of each match advancing to the next bracket. If the match is a draw the wrestler who did the most damage advances to the next round. 9. GI Climax Tournament (saikai)* -choose this to continue wrestling in the tournament. 10. Computer kansen -watch two computer wrestlers (your choice) square off against each other. * BTW, if you choose to participate in the leagues or tournaments, you can make any computer controlled match skip to it's conclusion by pushing and holding L1, R1, down (on the pad), and X. This avoids having to watch the whole thing. Game Options Once you select an option from the Game Menu you will be taken to the Game Options screen. The 7 options on this screen are: 1. nanido -choose the difficulty level of the game (from left to right) TRAINING (essentially, VERY EASY level) SPARRING (EASY level) STRONG (NORMAL level) CEMENT (HARD level) 2. shaijikan -choose the time limit, from 5 to 60 minutes, or none at all (the numbers represent minutes, while the option with no number means "no time limit") 3. hikiwake -choose from either ON or OFF (default is ON); if a match ever reaches it's time limit, the winner will be decided by whomever did better. If it's ON both people draw. If not, whoever did the most damage during the match will win. 4. shaikaijo -choose the venue/location of the fight: Tokyo A, Tokyo B, Osaka, or okugai tokusetsu (outside). 5. ring -choose the ring you want to wrestle in, from NJPW 1 to NJPW 4. 6. kankyakuseki -choose the viewing mode. The choices are ringside (default), and the second floor balcony. 7. speaker -choose from STEREO or MONO Wrestler Selection Screen Once the Game Options are selected you go to the wrestler selection screen. Here you can pick your wrestler from the list below: Tatsumi Fujinami Riki Chosyu Keiji Mutoh (Great Muta*) Masahiro Chono Shinya Hashimoto Hiroshi Hase Kensuke Sasaki (Power Warrior*) Shiro Koshinaka Jyushin "Thunder" Lyger Hiroyoshi Tenzan (Kero-Chan*) Kohji Kanemoto (Tiger Hattori*) Scott Norton *These are hidden wrestlers in the game. Read the section titled "Hidden Characters" on how to access these wrestlers. Note: Holding the L1 and R1 buttons will rotate the view of the wrestler highlighted. Controls In Game + Directional Pad Moves your wrestler around the ring Select Frame advance game while paused Start Pauses the game Triangle Submission Hold (see Wrestler Moves List) Circle Strength Move (see Wrestler Moves List) X Punch/Kick (see Wrestler Moves List) Square (Action button) Run (when away from opponent) Irish whip opponent into ropes/ring barriers/turnbuckles (when near opponent) Pick up opponent on the mat (when at opponent's head) Roll opponent over on the mat (when at opponents waist) Drag opponent on the mat (when at opponent's head or feet, combination of directional pad away from opponent and Square button) Turnbuckle/ring barrier smash (when near turnbuckle/ring barrier) Pin (when opponent is lying on his back, must be slightly away from opponent) Release hold (when opponent is in a submission hold) Roll opponent back into ring (when outside the ring) Back away from opponent ( press the Square button twice in succession) Turn around groggy opponent (combinantion of directional pad towards opponent and Square button) Kick out of pin attempt/reverse pin combination move L1 Appeal for crowd reaction (opponent must be dazed) R1 Appeal for crowd reaction (opponent must be dazed) L2 Change camera angle, Left 90 degrees R2 Change camera angle, Right 90 degrees Select & Start Quick exit Best Bout Triangle Pause match, Un-pause match Circle Change the camera mode (try moving the control pad to change your view) Pressing Circle again will reset the Camera angle back to normal X Play the match in slo-mo/freeze frame (game must be paused) Square Exit the match L2 Change camera angle, Left 90 degrees R2 Change camera angle, Right 90 degrees Rules The following rules are used in the New Japan Pro Wrestling federation: When a wrestler reaches the ropes his opponent has 5 seconds to break the hold. If he does not he is disqualified. Wrestler's applying illegal holds have 5 seconds to break the hold or are disqualified. Wrestler's leaving the ring have 20 seconds to return or are counted out of the ring and lose. Double countouts, when both wrestlers are counted out of the ring, are deemed a draw. A wrestler can win by either pin, submission, count out or disqualification. Strategy New Japan Pro Wrestling employs 3 basic attack techniques: Punch/Kick, Strength Move and Submission Hold. Executing moves are dependent on a few different variables. The first is your position in relation to your opponent's position and condition. Your opponent can be in any combination of the following conditions: facing you, with their back to you, lying prone on the mat, outside the ring, running and/or groggy. The second variable is the use of the directional pad. Whether this is pressed or not determines which move to select. A combination of the 2 variables selects what move the wrestler will execute. (For more information on each wrestler's moves refer to the section titled "Wrestler Moves List") New Japan Pro Wrestling also employs a priority based system similar to the rock/paper/scissors game that we all played as kids. The priority system in the game works as follows: A Strength Move overrides a Punch/Kick, a Submission Hold overrides a Strength Move and a Punch/Kick overrides a Submission Hold. Although unseen, all the wrestlers have Hit Points. The hit points are split into 2 categories: Main HP and Sub HP. Main HP are depleted by doing Punch/Kick or Strength Moves. Sub HP are depleted by executing submission holds. When in a submission hold press the directional pad in the direction of the nearest ropes and press any button repeatedly. Your wrestler will move towards the ropes, which will result in your opponent having to release the hold. (see the section titled "Rules" for more information) There are also times when, due to the crowd's influence, a wrestler will become stronger and receive a brief advantage over their opponent. This "rush" mode happens once the wrestler has been on the receiving end for a while and has not been able to execute an offensive move. "Rush" mode is indicated for a wrestler when the crowd's cheers become louder and the wrestler's name begins to flash. This "rush" mode also enables you to perform the hidden moves for each wrestler. Hidden Characters There are 4 hidden characters in the game. All codes must be entered at the Title Screen To use the Great Muta you must enter: circle, right, triangle, up ,square, left , x, down , x, down, square, left, triangle, up, circle, right, select To select The Great Muta go to the wrestler selection screen and toggle to Keiji Muto (the 3rd wrestler listed), and press select. To use Power Warrior you must enter: square, x, square, x, circle, triangle, circle, triangle, up, down, left, right, select To select Power Warrior go to the wrestler selection screen and toggle to Kensuke Sasaki (the 7th wrestler listed), and press select. To use the Ring Announcer (Kero-Chan) you must enter: L1, L1, L2, R2, R2, R1, triangle, down, x, up, select To select the Ring Announcer go to the wrestler selection screen and toggle to Hiroyoshi Tenzan (the 3rd wrestler from the bottom), press select. To use the Referee (Tiger Hattori) you must enter: up, down, left, right , triangle, x, square, circle, L1, R1, L2, R2, select To select the Referee go to the wrestler selection screen and toggle to Kohji Kanemoto (the 2nd wrestler from the bottom), press select. Wrestler Moves List Legend T Triangle C Circle X X + Directional Pad * Pin Combination Move While compiling each wrestler's move list I have tried to use the actual names for each move, but am sure they are not all correct. If you know the correct name for a specific move or if I have made a mistake please let me know. Common Moves To execute any of the top rope turnbuckle moves you must be in one of the corners of the ring, press the directional pad towards the corner and press X. Top rope dives are performed by pressing X while standing near the ropes. Your opponent must be outside the ring to execute this move. Please note: The following wrestlers can not perform top rope dives on their opponent's: Masahiro Chono, Shinya Hashimoto, Kensuke Sasaki, Scott Norton and Power Warrior. In a two player game if both wrestler's push against each other for a few seconds without executing any moves they will enter a stare down and then start slapping each other's face. Try it out, it's hilarious! Each wrestler has hidden moves that can be accessed only during "rush" mode. I have not included these moves in each wrestler's move list for a couple of reasons: a) I want to leave something for individual players to find for themselves. My reason for this is that while writing this FAQ, which involved alot of game playing hours, the most enjoyable part was discovering new moves when playing as each of the 16 wrestlers. If you already have the game I'm sure you'll agree that the first time you hit your opponent with a devastating top rope move a devilish little grin was etched upon you face. The real joy of this game is discovering these new moves. b) (and this is the real reason) To be honest I don't know all of the hidden moves, but to get you started here's one: When Jyushin Lyger is in "rush" mode knock down your opponent and the perform his top rope move from the turnbuckle. All I can say is you'll be amazed! The only way I can describe it is as a 360 degree splash with a twist thrown in for good measure. With all this said, if you do find a hidden move e-mail me with it. Once I have enough moves listed you'll receive the FAQ version 2.0 with all the secret moves I am aware of. Tatsumi Fujinami Facing Standing Opponent T Headlock T + Swinging Neckbreaker C Snap Mare C + Body Slam X Kick X + European Uppercut Facing Standing Opponent (Groggy) T Arm Stretch T + Small Package* C Suplex C + Leg Sweep Takedown X Forearm Smash / Flying Kick Behind Standing Opponent (Groggy) T Abdominal Stretch T + Back Slide* C Back Suplex C + Dragon Suplex* X Kick / Flying Kick Opponent Face Down on Mat T (when near opponent's head) Hammerlock T (when near opponent's feet) Half Boston Crab X Stomp Opponent Face Up on Mat T (when near opponent's head) Reverse Headlock T (when near opponent's feet) Figure Four Leglock X Knee Drop Running Opponent (from Irish Whip) T Sleeper Hold C Back Body Drop X Drop Kick Running Opponent (from stationary position) T Armbar Takedown C Back Body Drop X Kick Top Rope Turnbuckle Moves X (when opponent is standing) Cross Body Block X (when opponent is on the mat) Flying Knee Drop X (when facing standing, groggy opponent in corner) Superplex X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) N/A Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Kick X (opponent in corner) Kick X (opponent outside ring) Dive Through Ropes X (opponent groggy) Drop Kick Riki Chosyu Facing Standing Opponent T Headlock T + Swinging Neckbreaker C Snap Mare C + Body Slam X Kick X + Slap Facing Standing Opponent (Groggy) T Arm Stretch T + Armbar Takedown C Suplex C + Power Bomb* X Clothesline Behind Standing Opponent (Groggy) T Abdominal Stretch T + Octopus Stretch C Back Suplex C + Back Suplex X Flying Kick Opponent Face Down on Mat T (when near opponent's head) Hammerlock T (when near opponent's feet) Half Boston Crab X Stomp Opponent Face Up on Mat T (when near opponent's head) Headlock T (when near opponent's feet) Scorpion Deathlock X Stomp Running Opponent (from Irish Whip) T Sleeper Hold C Back Body Drop X Knee Lift Running Opponent (from stationary position) T Armbar Takedown C Power Slam* X Kick Top Rope Turnbuckle Moves X (when opponent is standing) Double Axehandle X (when opponent is on the mat) Flying Kneedrop X (when facing standing, groggy opponent in corner) Superplex X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) N/A Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Clothesline X (opponent in corner) Clothesline X (opponent outside ring) N/A X (opponent groggy) Clothesline Keiji Mutoh Facing Standing Opponent T Headlock T + Arm Stretch C Snap Mare C + Body Slam X Forearm Smash X + Spinning Back Kick Facing Standing Opponent (Groggy) T Armbar Takedown T + Small Package* C Backbreacker C + Frankensteiner X Drop Kick Behind Standing Opponent (Groggy) T Abdominal Stretch T + Octopus Stretch C Bulldog C + Dragon Suplex* X Forearm Smash Opponent Face Down on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Figure Four Leglock X Elbowdrop Opponent Face Up on Mat T (when near opponent's head) Camel Clutch T (when near opponent's feet) Twisting Leglock X Leg Drop Running Opponent (from Irish Whip) T Sleeper Hold C Back Body Drop X Drop Kick Running Opponent (from stationary position) T Armbar Takedown C Frankensteiner X Forearm Smash Top Rope Turnbuckle Moves X (when opponent is standing) Flying Drop Kick X (when opponent is on the mat) Moonsault X (when facing standing, groggy opponent in corner) Top Rope Frankensteiner X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) Flying Cross Body Block Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Flying Forearm X (opponent in corner) Flying Forearm X (opponent outside ring) N/A X (opponent groggy) Drop Kick Masahiro Chono Facing Standing Opponent T Headlock T + Swinging Neckbreaker C Snap Mare C + Body Slam X Chop X + Kick Facing Standing Opponent (Groggy) T Arm Stretch T + Reverse Neckbreaker C Suplex C + DDT X European Uppercut/Flying Kick Behind Standing Opponent (Groggy) T Octopus Stretch T + Octopus Stretch C Back Suplex C + Back Suplex X Kick/Flying Kick Opponent Face Down on Mat T (when near opponent's head) Camel Clutch T (when near opponent's feet) STF X Stomp Opponent Face Up on Mat T (when near opponent's head) Headlock T (when near opponent's feet) STF X Stomp Running Opponent (from Irish Whip) T Sleeper Hold C Back Body Drop X Knee Lift Running Opponent (from stationary position) T Armbar Takedown C Back Body Drop X Chop Top Rope Turnbuckle Moves X (when opponent is standing) Flying Shoulder Block X (when opponent is on the mat) Flying Knee Drop X (when facing standing, groggy opponent in corner) Superplex X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) Flying Shoulder Block Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Mafia Kick X (opponent in corner) Mafia Kick X (opponent outside ring) N/A X (opponent groggy) Mafia Kick Shinya Hashimoto Facing Standing Opponent T Headlock T + Headlock C Body Slam C + Suplex X Chop X + Kick Facing Standing Opponent (Groggy) T Arm Stretch T + Armbar Takedown C DDT C + Fishermanbuster X Chop Behind Standing Opponent (Groggy) T Armbar Takedown T + Armbar Takedown C Back Suplex C + German Suplex* X Sweep Kick Opponent Face Down on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Half Boston Crab X Stomp Opponent Face Up on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Leglock X Elbow Drop Running Opponent (from Irish Whip) T Sleeper Hold C Power Slam* X Chop Running Opponent (from stationary position) T Armbar Takedown C DDT X Chop Top Rope Turnbuckle Moves X (when opponent is standing) Flying Drop Kick X (when opponent is on the mat) Flying Elbow Drop X (when facing standing, groggy opponent in corner) Top Rope DDT X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) N/A Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Spinning Wheel Kick X (opponent in corner) Spinning Wheel Kick X (opponent outside ring) N/A X (opponent groggy) Shortarm Clothesline Hiroshi Hase Facing Standing Opponent T Headlock T + Swinging Neckbreaker C Snap Mare C + Belly to Belly Suplex X Slap X + Chop Facing Standing Opponent (Groggy) T Arm Stretch T + Armbar Takedown C Choke Slam C + Northern Lights Suplex* X European Uppercut/Kick Behind Standing Opponent (Groggy) T Armbar Takedown T + Back Slide* C German Suplex* C + Dragon Suplex* X Clothesline Opponent Face Down on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Rolling STF X Leg Drop Opponent Face Up on Mat T (when near opponent's head) Headlock T (when near opponent's feet) Scorpion Deathlock/Giant Swing X Stomp Running Opponent (from Irish Whip) T Sleeper Hold C Back Body Drop X Drop Kick Running Opponent (from stationary position) T Armbar Takedown C Belly-to-Belly Suplex X Slap Top Rope Turnbuckle Moves X (when opponent is standing) Flying Drop Kick X (when opponent is on the mat) Flying Knee Drop X (when facing standing, groggy opponent in corner) Top Rope Belly to Belly Suplex X (when behind standing, groggy opponent in the corner) Top Rope Choke Slam X (when opponent is outside the ring) N/A Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Clothesline X (opponent in corner) Clothesline X (opponent outside ring) N/A X (opponent groggy) Mafia Kick Kensuke Sasaki Facing Standing Opponent T Headlock T + Arm Stretch C Body Slam C + Suplex X Slap X + Chop Facing Standing Opponent (Groggy) T Armbar Takedown T + Armbar Takedown C Press Slam C + Power Bomb* X Kick Behind Standing Opponent (Groggy) T Sleeper Hold T + Armbar Takedown C Bulldog C + Back Suplex X Clothesline Opponent Face Down on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Half Boston Crab X Stomp Opponent Face Up on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Scorpion Deathlock X Stomp Running Opponent (form Irish Whip) T Sleeper Hold C Power Slam* X Drop Kick Running Opponent (from stationary position) T Armbar Takedown C Armdrag Takedown X Slap Top Rope Turnbuckle Moves X (when opponent is standing) Flying clothesline X (when opponent is on the mat) Flying Elbow Drop X (when facing standing, groggy opponent in corner) Superplex X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) N/A Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Clothesline X (opponent in corner) Clothesline X (opponent outside ring) N/A X (opponent groggy) Clothesline Shiro Koshinaka Facing Standing Opponent T Headlock T + Swinging Neckbreaker C Body Slam C + Suplex X Slap X + Chop Facing Standing Opponent (Groggy) T Arm Stretch T + Armbar Takedown C DDT C + Power Bomb* X Kick/Drop Kick Behind Standing Opponent (Groggy) T Sleeper Hold T + Armbar Takedown C Bulldog C + Dragon Suplex* X Clothesline Opponent Face Down on Mat T (when near opponent's head) Hammerlock T (when near opponent's feet) Boston Crab X Stomp Opponent Face Up on Mat T (when near opponent's head) Armlock T (when near opponent's feet) Boston Crab X Stomp Running Opponent (from Irish Whip) T Sleeper Hold C Back Body Drop X Drop Kick Running Opponent (from stationary position) T Armbar Takedown C Back Body Drop X Slap Top Rope Turnbuckle Moves X (when opponent is standing) Flying Butt Smash X (when opponent is on the mat) Flying Stomp X (when facing standing, groggy opponent in corner) Superplex X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) N/A Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Flying Butt Smash X (opponent in corner) Flying Butt Smash X (opponent outside ring) Slide Kick X (opponent groggy) Clothesline Jyushin "Thunder" Lyger Facing Standing Opponent T Headlock T + Swinging Neckbreaker C Suplex C + Tombstone Piledriver X Slaps X + Punch Facing Standing Opponent (Groggy) T Arm Stretch T + Armbar Takedown C Frankensteiner C + Power Bomb* X Slap Behind Standing Opponent (Groggy) T Cross Face Chicken Wing T + Cross Face Chicken Wing C German Suplex* C + Belly to Back Suplex* X Drop Kick Opponent Face Down on Mat T (when near opponent's head) Camel Clutch T (when near opponent's feet) Bow and Arrow X Elbow Drop Opponent Face Up on Mat T (when near opponent's head) Armlock T (when near opponent's feet) Figure Four Leglock X Back Splash Running Opponent (from Irish Whip) T Sleeper Hold C Tilt a Whirl Suplex X Punch Running Opponent (from stationary position) T Frankensteiner* C Frankensteiner X Slap Top Rope Turnbuckle Moves X (when opponent is standing) Flying Drop Kick X (when opponent is on the mat) Shooting Star Press X (when facing standing, groggy opponent in corner) Standing Top Rope Fishermanbuster suplex X (when behind standing, groggy opponent in the corner) Top Rope Back Body Drop X (when opponent is outside the ring) Flying Back Drop Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Drop Kick/Rolling Kick X (opponent in corner) Drop Kick/Rolling Kick X (opponent outside ring) Slide Kick X (opponent groggy) Clothesline Hiroyoshi Tenzan Facing Standing Opponent T Headlock T + Arm Stretch C Body Slam C + Suplex X Slap X + Chop Facing Standing Opponent (Groggy) T Bearhug T + Bearhug C Press Slam C + Inverted Piledriver X Kick Behind Standing Opponent (Groggy) T Sleeper Hold T + Sleeper Hold C Back Suplex C + German Suplex* X Forearm Smash Opponent Face Down on Mat T (when near opponent's head) Camel Clutch T (when near opponent's feet) Boston Crab X Stomp Opponent Face Up on Mat T (when near opponent's head) Eye Gouge T (when near opponent's feet) Boston Crab X Chop Running Opponent (from Irish Whip) T Sleeper Hold C Fireman’s Carry Drop X Chop Running Opponent (from stationary position) T Sleeper Hold C Back Body Drop X Slap Top Rope Turnbuckle Moves X (when opponent is standing) Double Axehandle X (when opponent is on the mat) Flying Head Butt X (when facing standing, groggy opponent in corner) Top Rope Fireman's Carry Drop X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) N/A Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Spinning Wheel Kick X (opponent in corner) Spinning Wheel Kick /Clothesline X (opponent outside ring) N/A X (opponent groggy) Clothesline Kohji Kanemoto Facing Standing Opponent T Headlock T + Swinging Neckbreaker C Snap Mare C + Body Slam X Slap X + Kick Facing Standing Opponent (Groggy) T Armbar Takedown T + Frankensteiner* C Suplex C + Backbreaker X Drop Kick / Spinning Back Kick Behind Standing Opponent (Groggy) T Armbar Takedown T + Cross Face Chicken Wing C German Suplex* C + Tiger Suplex* X Forearm Smash Opponent Face Down on Mat T (when near opponent's head) Armlock T (when near opponent's feet) Half Boston Crab X Stomp Opponent Face Up on Mat T (when near opponent's head) Armlock T (when near opponent's feet) Leglock X Back Splash Running Opponent (from Irish Whip) T Sleeper Hold C Frankensteiner X Drop Kick Running Opponent (from stationary position) T Frankensteiner* C Back Body Drop X Slap Top Rope Turnbuckle Moves X (when opponent is standing) Flying Spin Kick X (when opponent is on the mat) Moonsault X (when facing standing, groggy opponent in corner) Top Rope Frankensteiner X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) Flying Cross Body Block Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Spinning Back Kick X (opponent in corner) Climbing Turnbuckle Kick X (opponent outside ring) Slide Kick X (opponent groggy) Forearm Smash Scott Norton Facing Standing Opponent T Reverse Neckbreaker T + Bearhug C Body Slam C + Suplex X Chop X + Kick Facing Standing Opponent (Groggy) T Choke Lift T + Armbar Takedown C Press Slam C + Backbreaker X Clothesline Behind Standing Opponent (Groggy) T Sleeper Hold T + Sleeper Hold C Back Suplex C + Back Suplex X Clothesline Opponent Face Down on Mat T (when near opponent's head) Camel Clutch T (when near opponent's feet) Boston Crab X Kick Opponent Face Up on Mat T (when near opponent's head) Headlock T (when near opponent's feet) Half Boston Crab X Splash Running Opponent (from Irish Whip) T Bearhug C Power Slam* X Clothesline Running Opponent (from stationary position) T Bearhug C Power Slam* X Chop Top Rope Turnbuckle Moves X (when opponent is standing) Flying Clothesline X (when opponent is on the mat) Flying Elbow Drop X (when facing standing, groggy opponent in corner) Superplex X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) N/A Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Shoulder Charge X (opponent in corner) Splash X (opponent outside ring) N/A X (opponent groggy) Clothesline The Great Muta Facing Standing Opponent T Headlock T + Headlock C Snap Mare C + Body Slam X Chop X + Spinning Back Kick Facing Standing Opponent (Groggy) T Arm Stretch T + Reverse Neckbreaker C Suplex C + Backbreaker X Kick Behind Standing Opponent (Groggy) T Abdominal Stretch T + Octopus Stretch C Bulldog C + German Suplex* X Drop Kick Opponent Face Down on Mat T (when near opponent's head) Camel Clutch T (when near opponent's feet) Figure Four Leglock X Elbowdrop Opponent Face Up on Mat T (when near opponent's head) Eye Gouge T (when near opponent's feet) Twisting Leglock X Stomp Running Opponent (from Irish Whip) T Sleeper Hold C Back Body Drop X Spit Green Mist/Drop Kick Running Opponent (from stationary position) T Sleeper Hold C Back Body Drop X Chop Top Rope Turnbuckle Moves X (when opponent is standing) Double Axehandle X (when opponent is on the mat) Moonsault X (when facing standing, groggy opponent in corner) Superplex X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) Flying Cross Body Block Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Kick X (opponent in corner) Handspring Elbow Smash X (opponent outside ring) N/A X (opponent groggy) Clothesline Power Warrior Facing Standing Opponent T Headlock T + Headlock C Body Slam C + Suplex X Slap X + Chop Facing Standing Opponent (Groggy) T Arm Stretch T + Armbar Takedown C Press Slam C + Power Bomb* X Kick Behind Standing Opponent (Groggy) T Sleeper Hold T + Sleeper Hold C Back Suplex C + Bulldog X Clothesline Opponent Face Down on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Half Boston Crab X Stomp Opponent Face Up on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Scorpion Deathlock X Stomp Running Opponent (from Irish Whip) T Bearhug C Power Slam* X Knee Lift Running Opponent (from stationary position) T Armbar Takedown C Armdrag Takedown X Slap Top Rope Turnbuckle Moves X (when opponent is standing) Flying clothesline X (when opponent is on the mat) Flying Elbow Drop X (when facing standing, groggy opponent in corner) Superplex X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) N/A Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Drop Kick X (opponent in corner) Drop Kick/Clothesline X (opponent outside ring) N/A X (opponent groggy) Clothesline Kero-Chan Facing Standing Opponent T Reverse Neckbreaker T + Choke Lift C Fireman's Carry Drop C + Fishermanbuster X Slap X + Clothesline Facing Standing Opponent (Groggy) T Headlock T + Bearhug C Armdrag Takedown C + Power Bomb* X Flying Shoulder Block Behind Standing Opponent (Groggy) T Cross Face Chicken Wing T + Octopus Stretch C Bulldog C + German Suplex* X Flying Kick Opponent Face Down on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Bow and Arrow X Chop Opponent Face Up on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Scorpion Deathlock X Splash Running Opponent (from Irish Whip) T Small Package* C Power Bomb* X Double Chop Running Opponent (from stationary position) T Sleeper Hold C Choke Slam X Slap Top Rope Turnbuckle Moves X (when opponent is standing) Flying Clothesline X (when opponent is on the mat) Flying Kneedrop X (when facing standing, groggy opponent in corner) Top Rope Frankensteiner X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex X (when opponent is outside the ring) Flying Cross Body Block Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Sweep Kick X (opponent in corner) Chop X (opponent outside ring) Slide Kick X (opponent groggy) Flying Kick Tiger Hattori Facing Standing Opponent T Armbar Takedown T + Small Package* C Leg Sweep Takedown C + Frankensteiner X Kick X + Spinning Back Kick Facing Standing Opponent (Groggy) T Swinging Neckbreaker T + Frankensteiner* C DDT C + Northern Lights Suplex* X Punch Behind Standing Opponent (Groggy) T Back Slide* T + Cross Face Chicken Wing C Dragon Suplex* C + Tiger Suplex* X Leg Sweep Opponent Face Down on Mat T (when near opponent's head) Armbar T (when near opponent's feet) Rolling STF X Back Splash Opponent Face Up on Mat T (when near opponent's head) Armbar T (when near opponent's feet) STF X Legdrop Running Opponent (from Irish Whip) T Frankensteiner* C DDT X Flying Kick Running Opponent (from stationary position) T Armbar Takedown C Tilt-a-Whirl Suplex X Kick Top Rope Turnbuckle Moves X (when opponent is standing) Shooting Star Press X (when opponent is on the mat) Flying Cross Body Block X (when facing standing, groggy opponent in corner) Top Rope Superplex X (when behind standing, groggy opponent in the corner) Top Rope Choke Slam X (when opponent is outside the ring) Flying Back Drop Running Moves (Wrestler must be running to perform the following moves) X (opponent in ring) Handspring Back Drop X (opponent in corner) Handspring Back Smash X (opponent outside ring) Dive Through Ropes X (opponent groggy) Rolling Kick New Japan Pro Wrestling History Notation: [ ] = number of times the wrestler/team held the title to this point New Japan IWGP International Wrestling Grand Prix Title Date Champion Defeated Location 83/06/02 Hulk Hogan Antonio Inoki Tokyo Defeats Antonio Inoki by knockout in final of 10-man tournament. 84/06/14 Antonio Inoki Hulk Hogan Tokyo Wins by countout after winning tournament to meet Hogan; defeats tournament winner Andre the Giant by countout, 85/06/11, Tokyo; defeats Hulk Hogan by countout, 85/06/13, Nagoya 86/05/16 VACANT Inoki vacates the title to enter annual tournament 86/06/19 Antonio Inoki [2] Dick Murdoch Tokyo Defeats Dick Murdoch in tournament final; defeats tournament winner Masa Saito, 87/06/12, Tokyo; annual tournaments discontinued after 1987 88/05 VACANT Inoki breaks his foot 88/05/08 Tatsumi Fujinami Big Van Vader Tokyo Defeats Big Van Vader; title held up 88/05/27 after a no-contest match against Riki Chosyu in Sendai; Fujinami wins rematch 88/06/24 in Osaka 89/04/05 VACANT Fujinami abandons title 89/04/24 Big Van Vader Shinya Hashimoto Tokyo Defeats Shinya Hashimoto in tournament final; referee: Lou Thesz 89/05/25 Salman Hashimikov Big Van Vader Osaka 89/07/12 Riki Chosyu Salman Hashimikov Osaka 89/08/10 Big Van Vader [2] Riki Chosyu Tokyo 90/08/19 Riki Chosyu [2] Big Van Vader Tokyo 90/12/26 Tatsumi Fujinami [2] Riki Chosyu Hamamatsu 91/01/17 Big Van Vader [3] Tatsumi Fujinami Yokohama 91/03/04 Tatsumi Fujinami [3] Big Van Vader Hiroshima 92/01/04 Riki Chosyu [3] Tatsumi Fujinami Tokyo 92/08/16 Great Muta Riki Chosyu Fukuoka (Keiji Mutoh) 93/09/20 Shinya Hashimoto Great Muta Nagoya 94/04/04 Tatsumi Fujinami [4] Shinya Hashimoto Hiroshima 94/05/01 Shinya Hashimoto [2] Tatsumi Fujinami Fukuoka 95/05/03 Keiji Mutoh Shinya Hashimoto Fukuoka This is Muto's first title reign as himself. The Great Muta, Keiji Mutoh’s alter ego, won the title back in 1992. 96/01/04 Nobuhiko Takada Keiji Mutoh Tokyo New Japan IWGP Junior Heavyweight Title Date Champion Defeated Location 86/02/06 Shiro Koshinaka Cobra Tokyo Defeats The Cobra in tournament final 86/05/19 Nobuhiko Takada Shiro Koshinaka Tokyo 86/09/15 Shiro Koshinaka [2] Nobuhiko Takada Fukuoka 87/07 VACANT Koshinaka injured 87/08/20 Kuniaki Kobayashi Nobuhiko Takada Fukuoka Defeats Nobuhiko Takada in tournament final 87/12/27 Hiroshi Hase Kuniaki Kobayashi Tokyo 88/05/27 Owen Hart Hiroshi Hase Sendai 88/06/24 Shiro Koshinaka [3] Owen Hart Osaka 89/03/16 Hiroshi Hase [2] Shiro Koshinaka Yokohama 89/05/25 Jyushin Lyger Hiroshi Hase Osaka 89/08/10 Naoki Sano Jyushin Lyger Tokyo 90/01/31 Jyushin Lyger [2] Naoki Sano Tokyo 90/08/19 Pegasus Kid Jyushin Lyger Tokyo (Chris Benoit) 90/11/02 Jyushin Lyger [3] Pegasus Kid Tokyo 91/04 VACANT Lyger vacates title before junior heavyweight tournament 91/04/29 Norio Honaga Jyushin Lyger Tokyo Defeats Jyushin Lyger in tournament final 91/06/12 Jyushin Lyger [4] Norio Honaga Tokyo 91/08/09 Akira Nogami Jyushin Lyger Tokyo 91/11/05 Norio Honaga [2] Akira Nogami Tokyo 92/02/08 Jyushin Lyger [5] Norio Honaga Sapporo 92/06/26 El Samurai Jyushin Lyger Tokyo 92/11/22 Ultimate Dragon El Samurai Tokyo 93/01/04 Jyushin Lyger [6] Ultimate Dragon Tokyo 94/09/24 VACANT Lyger breaks his leg in a tag match, teaming with Riki Chosyu against Keiji Mutoh & Wild Pegasus 94/09/27 Norio Honaga [3] Wild Pegasus Osaka Defeats Wild Pegasus (Chris Benoit) in tournament final 95/02/19 Kohji Kanemoto Norio Honaga Tokyo 95/05/03 Sabu Kohji Kanemoto Fukuoka 95/06/14 Kohji Kanemoto [2] Sabu Tokyo 95/01/04 Jushin Liger [7] Kohji Kanemoto Tokyo New Japan IWGP Tag Team Title Date Champions Defeated Location 85/12/12 Tatsumi Fujinami Antonio Inoki Sendai & Kengo Kimura & Seiji Sakaguchi Defeat Antonio Inoki & Seiji Sakaguchi in tournament final 86/08/05 Akira Maeda Tatsumi Fujinami Tokyo & Osamu Kido & Kengo Kimura 86/09/23 Tatsumi Fujinami & Akira Maeda Tokyo Kengo Kimura [2] & Osamu Kido 87 VACANT Fujinami and Kimura split 87/03/20 Keiji Mutoh Akira Maeda Tokyo & Shiro Koshinaka & Nobuhiko Takada 87/03/26 Akira Maeda Keiji Mutoh Osaka & Nobuhiko Takada & Shiro Koshinaka 87/09/01 Yoshiaki Fujiwara Akira Maeda Fukuoka & Kazuo Yamazaki & Nobuhiko Takada 88/01/18 Tatsumi Fujinami Yoshiaki Fujiwara Takuyama & Kengo Kimura [3] & Kazuo Yamazaki 88/06/10 Masa Saito Tatsumi Fujinami Hiroshima & Riki Chosyu & Kengo Kimura 89/03/19 Super Strong Machine Masa Saito Yokohama & George Takano & Riki Chosyu 89/07/13 Riki Chosyu Super Strong Machine Tokyo & Takayuki Iizuka & George Takano 89/09/20 Masa Saito Riki Chosyu Osaka & Shinya Hashimoto & Takayuki Iizuka 90/04/27 Keiji Mutoh Masa Saito Tokyo & Masahiro Chono & Shinya Hashimoto 90/11/02 Hiroshi Hase Keiji Mutoh Tokyo & Kensuke Sasaki & Masahiro Chono 90/12/26 Super Strong Machine Hiroshi Hase Hamamatsu & Hiro Saito & Kensuke Sasaki 91/03/06 Hiroshi Hase Super Strong Machine Nagasaki & Kensuke Sasaki [2] & Hiro Saito 91/03/21 Rick Steiner Hiroshi Hase Tokyo & Scott Steiner & Kensuke Sasaki 91/11/05 Hiroshi Hase Rick Steiner Tokyo & Keiji Mutoh & Scott Norton Scott Norton substitutes for injured Scott Steiner 92/03/01 Big Van Vader Hiroshi Hase Yokohama & Bam Bam Bigelow & Keiji Mutoh 92/06/26 Rick Steiner Big Van Vader Tokyo & Scott Steiner [2] & Bam Bam Bigleow 92/11/22 Scott Norton Rick Steiner Tokyo & Tony Halme & Scott Steiner 92/12/14 Hell Raisers: Hawk Scott Norton Tokyo & Power Warrior & Tony Halme (Kensuke Sasaki) 93/08/05 Jurassic Powers: Scott Hell Raisers: Hawk Tokyo Norton & Hercules & Power Warrior Hernandez 94/01/04 Hell Raisers: Hawk Jurassic Powers: Scott Tokyo & Power Warrior [2] Norton & Hercules Hernandez 94/11/25 Hiroshi Hase Hell Raisers: Hawk Iwate & Keiji Mutoh [2] & Power Warrior 95/05/06 VACANT Hase & Mutoh vacated the title after Mutoh won the IWGP heavyweight title 95/06/10 Masahiro Chono Shinya Hashimoto Osaka & Hiroyoshi Tenzan & Junji Hirata Beat Shinya Hashimoto and Junji Hirata to fill vacant titles 95/07/07 VACANT Chono and Tenzan stripped of titles when Chono failed to appear at 7/7 show 95/07/13 Shinya Hashimoto Scott Norton Sapporo & Junji Hirata & Mike Enos Beat Scott Norton & Mike Enos to fill vacant titles Taken from WRESTLING TITLE HISTORIES, Copyright 1995 by Royal Duncan and Gary Will. New Japan Pro Wrestling - Toukon Retsuden FAQ Version 1.1 author: Wayne Baker wbaker@wimsey.com contributors: Alvin M. nullset@netcom.com D. Wu fe@u.washington.edu Boone satsujin@usa.pipeline.com Lowell M. Tyler ltyler@aloha.net
If you have any comments, suggestions, corrections or additions please contact
me at wbaker@wimsey.com





Questions For You!!

I am still looking for more info on this great game.  If anyone could provide
additional info on the following it would be greatly appreciated:

1)  A translated manual.  I do not speak or read Japanese, but if someone has
    or can translate the manual I would be interested to hear from you.  If
    someone can speak Japanese I would also like a brief summary on what the
    ring announcer says before the matches and at the end of the Climax modes.

2)  Different Endings.  I have finished the game on every level except Cement.
    Does anyone know of any endings beside watching your wrestler in a demo
    match.  I would love to see a post match awards presentation.  BTW, to
    anyone unfamiliar with Japanese wrestling, when a wrestler wins a belt or
    tournament he is usually awarded trophies and the championship belt after
    the match in an awards ceremony.  It would be really neat if it was also
    included in the game.

3)  Different Colours.  I'm sure there must be some sort of cheat to change
    the default colour of your wrestler's attire.  For example, how does 
    player 1 select Jyushin Lyger's blue costume?

4)  Hidden Moves.  If you find any please let me know.  I'm working on version
    2.0 and would like to include the hidden moves for each wrestler.