SAMURAI SPIRITS: KENKAKU YUBINAN PACK FAQ v0.1 for the Sony PlayStation (import) by Chris MacDonald Unpublished work Copyright 2000-2001 Chris MacDonald This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Chris MacDonald . It can be found exclusively at (www.GameFAQs.com). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. I expressly forbid the following publishers/publications from using this FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer), Future Publishing, Ltd. (publishers of PlayStation Power, Official UK PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games, and Prima Games. Remember, plagiarism is a crime and is punishable by law. The Samurai Spirits / Samurai Shodown series and all characters are (c) SNK. ================= TABLE OF CONTENTS ================= 1. INTRODUCTION 2. HOW TO PLAY 3. CHARACTER MOVE LIST - Cham Cham - Charlotte - Earthquake - Galford - Genan Shiranui - Genjuro Kibagami - Hanzo Hattori - Haohmaru - Jubei Yagyu - Kuroko - Kyoshiro Senryo - Mizuki Rashoujin - Nakoruru - Nicotine Caffeine - Nienhalt Sieger - Tam Tam - Tokisada Shiro Amakusa - Ukyo Tachibana - Wan Fu 4. GAMEPLAY NOTES 5. MISCELLAENEOUS - Secrets and Tricks - Translations 6. AUTHOR'S NOTE - Special Thanks - Revision History ======================================================================== 1. INTRODUCTION ======================================================================== "Samurai Spirits: Kenkaku Yubinan Pack" is a Japanese PlayStation game that packages the original "Samurai Spirits" (Samurai Shodown) and it's sequel, "Shin Samurai Spirits: Haohmaru Jigoku Den" (Samurai Shodown 2) on a single disc. This FAQ is designed as a guide for the PlayStation versions of both games, and as a guide for the arcade versions as well. If you're thinking of buying this game, I'd recommend it, as it's the only home version of Samurai Shodown II that I know of, and the SS1 translation is of course superior to the Genesis or SNES ports. Being a PSX game, this game has it's faults; there are sound effects and animations missing (including the more noticable ones like Earthquake's chains clinking or Wan-Fu slapping his head at the start of each match). In addition some of the special effects look very pixilated when performed (such as most of the "slashing" effects). Although the loading time is not bad at all, you'll definitely want to play with the Demo Cut option turned ON. The music and sound effects are good (you even get remixed music, although you can't pick the original tunes). Luckily the PSX version gets a bunch of extras, from a BGM and voice test to a picture or two of scanned artwork for each character. You can also use the hidden characters (Amakusa in SS1 and Kuroko or Mizuki in SS2) in VS Mode. Sadly, SS2 has some drawbacks; you can't pit Kuroko or Mizuki against each other or in a same player match (i.e. Kuroko vs. Kuroko, or Mizuki vs. Mizuki). However, you can do Amakusa vs. Amakusa in SS1. When you consider the fact that SS1 has a combo counter and new colors for each character's outfit, it makes the SS2 translation seem a little shoddy. This also holds true for actual gameplay, as I could do my old SS1 two-in-ones easily, but some of my combos would miss in SS2 (like Ukyo's low B into C-Zanzou Fumikomi Giri). ======================================================================== 2. HOW TO PLAY ======================================================================== ------------------------------------------------------------------------ FAQ NOTATION ------------------------------------------------------------------------ This section outlines the basic controls for all characters: [ Controller Layout ] ------------------------------------------------- ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- n -- f Walk Back / Guard Neutral Walk Forward / | \ db d df Crouch / Low Guard Crouch Offensive Crouch [ Button Layout ] ----------------------------------------------------- L2 R2 Short Hop (BC) Hard Kick (CD) L1 R1 Lay Down (d,d) Hard Slash (AB) (T) Medium Slash (B) (S) (O) Light Slash (A) Medium Kick (D) (X) Light Kick (C) Note that in the original Samurai Spirits, the L1 and L2 buttons normally have no effect. You can change the button layout in the Key. Config. menu (which is found under "Options." What's listed here is the default layout. In either game, if you change the controller type to 'Special', then the L and R buttons are used to perform special moves (see below for details). Because this FAQ is both for the arcade and home versions of the Samurai Spirits games, I will be using the Neo*Geo terminology, which is A through D. It looks confusing up above, but chances are more readers have had experience with the arcade game rather than this home port (and I prefer it myself). [ FAQ Abbreviations ] ------------------------------------------------- qcf / qcb - Roll (d,df,f) or (d,db,b) on the joystick. hcf / hcb - Roll (b,db,d,df,f) or (f,df,d,db,b) on the joystick. Slash - Press any Slash button. Kick - Press any Kick button. LL / RR - Press both L1+L2 (LL) or R1+R2 (RR) at the same time. 11 / 22 - Press both L1+R1 (11) or L2+R2 (22) at the same time. (air) - The move can be performed while on the ground, or while in the air. x~x - All possible ranges are allowed (for example, db through df, or A through D). * - There's a note regarding this bit of information; see below. ------------------------------------------------------------------------ BASIC COMMANDS ------------------------------------------------------------------------ Standing Guard Hold b when attacked Crouching Guard Hold db when attacked Weapon Stun Guard a weapon attack at the last moment Weapon Catch When unarmed, hcf against a weapon attack Dash Tap f,f Dash Roll Tap f,f,df Backstep Tap b,b Backstep Dash Press f as you land from a backstep Backstep Roll Press df as you land from a backstep Forward Roll Tap df,df while standing or crouching Backward Roll Tap db,db while standing or crouching Lay Down Tap d,d Taunt Press AC / BD when out of range Hop (evades low attacks) Press BC (or f + BC to stay in place) Stuffed Doll Transformation (Command varies for each character) Weapon-Breaking Techniques (Command varies for each character) For more information, see Section 4 (Gameplay Notes). ======================================================================== 3. CHARACTER MOVELISTS ======================================================================== Moves are listed in this order: special moves, the stuffed doll transform command (Nuigurumi), and your weapon breaking technique. The special command buttons are also listed for the SS2 characters, and Tam Tam and Amakusa. The button commands for other SS1 characters is found at the end of this section. ------------------------------------------------------------------------ CHAM CHAM (SS2 ONLY) ------------------------------------------------------------------------ Boomerang Nage: Ue L1 qcb + Slash Boomerang Nage: Yoko L2 qcf + Slash Tobi Hikkaki R1 qcf + Kick Paku Paku Deose R2 hcb + C Moora Paku Paku LL hcb + D Paku Paku Gaburu RR hcb + CD Sankaku Tobi Jump against a wall, then press uf~df Nuigurumi df,qcb,d,db + C Metamo Animal Attack f,hcf + A Weapon needed for: Boomerang Nage: Ue and Boomerang Nage: Yoko. - The qcb + Slash version of the Boomerang Nage goes diagonally-upward, while the qcf + Slash version goes straight forward. - You can hit an opponent with the Tobi Hikkaku whether they're on the ground or in the air. If you get the distancing right, you can even cross them up and hit them even though they're blocking. - If you perform a Paku Paku attack, Paku Paku will keep attacking even if Cham Cham is hit. ------------------------------------------------------------------------ CHARLOTTE ------------------------------------------------------------------------ Splash Fount R1 Tap Slash rapidly Tri-Slash R2 f,d,df + Slash Power Gradation db,d,df + Slash (L2 for AB version) Nuigurumi df,qcb,d,db + D Splash Gradation hcb,f + B Weapon needed for: All moves except Nuigurumi. Moves in SS1: Splash Fount, Power Gradation. - The Tri-Slash will fade away after a certain distance, depending on the button used. ------------------------------------------------------------------------ EARTHQUAKE ------------------------------------------------------------------------ Fat Chainsaw R1 Tap A rapidly Fat Bound L1 In air, d + tap Kick rapidly Fat Copy f,hcf + A / B Fat Breath qcb + Slash Fat Replica Attack R2 hcb + BCD Fat Triangle Jump ub against a wall, then press uf Nuigurumi f,b,f,b,f,b,d + B Earth Got'Em f,hcf + CD Weapon needed for: Fat Chainsaw and Earth Got'Em. Moves in SS1: Fat Chainsaw, Fat Bound, Fat Triangle. - During the Fat Copy, two images of Earthquake appear depending on the button used. One of them is the real Earthquake who can be hit before this move ends, but if the fake image is hit with a weapon attack, then a bomb will drop that explodes in a puff of poison gas. - During the Earth Got'Em, Earthquake will reach out with a glowing hand for a few moments. You can move back or forward during this time, but can do nothing else. While you can be hit out of this animation, if your hand touches an opponent and they don't block, you'll perform the rest of this move. ------------------------------------------------------------------------ GALFORD ------------------------------------------------------------------------ Plasma Blade L1 qcf + Slash Rush Dog R1 qcb + Slash Machine Gun Dog 11 qcb + C Replica Dog 22 qcb + D Diving Dog qcb + D (SS1 only) Shadow Copy f,hcf + A / B (A through D in SS1) Strike Heads When close, f,d,df + Kick Dash Strike Heads While dashing, input f,d,df + Kick Rear Replica Attack R2 hcb + BCD Head Replica Attack Press BCD when damaged by a weapon Backstab f,b,f,b,f,b,d + BCD Triangle Jump Jump ub against a wall, then press uf Nuigurumi hcb,f,b + C Mega Strike Dog hcb,f + D Weapon needed for: Nothing (he can do all his moves when unarmed) Moves in SS1: Everything but Replica Dog, Dash Strike Heads, Backstab, Nuigurumi, and Mega Strike Dog. - Once you perform any of the "dog" moves, Poppy will complete the move even if Galford is hit. You cannot break out of a doll transformation with the "dog" moves, though. - During the Shadow Copy, two images of Galford appear depending on the button used. One of them is the real Galford who can be hit before this move ends, but if the fake image is hit with a weapon attack, then a bomb will drop that explodes in a lightning blast. - In SS1, the Shadow Copy can be used to make you appear in four positions, but there is no bomb dropped if the wrong image is slashed. - During the Backstab, Galford becomes invisible for a few seconds, and can only be seen when he makes an attack or is hit. - Normally, you cannot do anythign during the Mega Strike Dog. It's possible to dash and do an A, B, or AB slash, though, and the attack will hit your opponent for added damage. ------------------------------------------------------------------------ GENAN SHIRANUI ------------------------------------------------------------------------ Doku Fukubi L1 qcf + Slash Tsume Tsumami L2 hcb + Slash Nikuten-Zuki R1 f,d,df + Slash Nikuten-Zuki f,db,d,df + Slash (SS1 only) Genan Utsusemi Dappi R2 df,d,db + BCD Genan Dappi Press BCD when damaged by a weapon Sankaku Tobi Jump ub against a wall, then press uf Nuigurumi df,qcb,d,db + C Madou Diving Claw hcb,f + AB Weapon needed for: Tsume Tsumami and Madou Diving Claw. Moves in SS1: Doku Fukubi, Nikuten-Zuki, Sankaku Tobi. - Genan can crawl backward or forward by holding db or df. - An enemy hit by the Doku Fukubi will falter for a second, then hit the ground. You cannot attack them while they are faltering, though. - When used, the Tsume Tsumami pulls Genan's enemy over to him, where they are momentarily stunned. If you're quick enough, you can follow through with an attack. ------------------------------------------------------------------------ GENJURO KIBAGAMI (SS2 ONLY) ------------------------------------------------------------------------ Touha Kouyoku Jin R1 f,d,df + Slash Ouka Zan R2 qcb + Slash Sanren Satsu (Kiba) qcf + Slash Sanren Satsu (Tsuno) L1 qcf + Slash during Kiba Sanren Satsu (Rin) L2 qcf + Slash during Tsuno Nuigurumi hcb,f,b + B Gokou Zan hcb,f + A Weapon needed for: All moves except Nuigurumi. - An interesting property of the Sanren Satsu is that using the B or AB version may cause Genjuro to slide behind his opponent, in which case you have to block in the opposite direction, or else the remaining slashes will hit you. ------------------------------------------------------------------------ HANZO HATTORI ------------------------------------------------------------------------ Ninpou Kage Bunshin f,hcf + A / B (A through D in SS1) Ninpou Baku'en Ryuu L1 f,df,d,db + Slash (SS2 only) Ninpou Baku'en Ryuu Charge b,f + Slash (SS1 only) Reppuu Shuriken qcf + Slash (SS1 only) Reppuu Shuriken: Kai R1 In air, b,db,d,df + Slash (SS2 only) Mozu Otoshi When close, f,d,df + Kick Mozu Otoshi Hayate While dashing, input f,d,df + Kick Ninpou Utsusemi Tenbu R2 hcb + BCD Ninpou Utsusemi Chizan Press BCD when damaged by a weapon Ninpou Kage Mai f,b,f,b,f,b,d + BCD Sankaku Tobi Jump ub against a wall, then press uf Nuigurumi f,b,f,b,f,b,d + A Ninpou Tenma Fukumetsu hcb,f + D Weapon needed for: Ninpou Tenma Fukumetsu. Moves in SS1: Everything but Reppuu Shuriken, Mozu Otoshi Hayate, Ninpou Kage Mai, Nuigurumi, and Tenma Fukumetsu. - During the Kage Bunshin, two images of Hanzo appear depending on the button used. One of them is the real Hanzo who can be hit before this move ends, but if the fake image is hit with a weapon attack, then a bomb will drop that explodes in a burst of flame. - In SS1, the Kage Bunshin can be used to make you appear in four positions, but there is no bomb dropped if the wrong image is slashed. - During the Backstab, Hanzo becomes invisible for a few seconds, and can only be seen when he makes an attack or is hit. - There's a little face you can see in the Tenma Fukumetsu blast, if you look carefully in the lower right-hand corner of the column. ------------------------------------------------------------------------ HAOHMARU ------------------------------------------------------------------------ Sake Kougeki R2 qcb + A Ougi Senpuu Retsu Zan L1 qcf + Slash Ou-gi Senpuu Retsu Zan LL qcf + Kick Ougi Kogetsu Zan R1 f,db,d,df + Slash Ougi Shippuu Kogetsu Zan While dashing, input f,db,d,df + Slash Ougi Resshin Zan L2 f,d,df + Kick Tenha Fuujin Zan df,hcf,b,d,db + BC Nuigurumi hcb,f,b + B Tenha Seikou Ken hcb,f + A Weapon needed for: All attacks except Sake Kougeki and Nuigurumi. Moves in SS1: Ougi Senpuu Retsu Zan and Ougi Kogetsu Zan. - The Sake Kougeki attack can reflect certain projectiles. ------------------------------------------------------------------------ JUBEI YAGYU ------------------------------------------------------------------------ Kattotsu Suigetsu Tou R1 qcf + Slash Nikkaku Ratou f,d,df + Slash (SS1 only) Nikkaku Ratou: Kai L2 f,d,df + Slash (SS2 only) Yagyu Shingan Tou R2 qcb,f + A Hassou Happa L1 Tap S rapidly Nuigurumi hcb,f,b + D Zetsu: Suigetsu Tou hcb,f + C Weapon needed for: All attacks except Nuigurumi. Moves in SS1: Kattotsu Suigetsu Tou, Nikkaku Ratou, and Hassou Happa. - As the Kattotsu Suigetsu Tou comes out low to the ground, some projectiles will go over it instead of negating it. - If you perform the Nikkaku Ratou: Kai, Jubei will perform the entire move against a hit or blocking opponent. If the running part misses, though, then he will simply stop. - On the other hand, Jubei will still slash when doing the Nikkaku Ratou in SS1, even if he misses. - The Yagyu Shingan Tou is a counter-attack move. When used, Jubei will pose, and if he is hit by an attack as he poses, he'll catch the attack and strike back with a blow of his own. You can only catch mid-level weapon attacks with this move; low or jumping moves and kick attacks will still hit Jubei. ------------------------------------------------------------------------ KUROKO (HIDDEN CHARACTER - SS2 ONLY) ------------------------------------------------------------------------ Ko'ou Ken qcf + A Mega Smash qcf + B Blitz Ball qcb + A Haou Shoukou Ken RR f,hcf + A Zantetsu Ha qcf,hcb + A Bean Ball qcb,db,f + BC Senbei Shuriken Charge db,f + A Bakurai Hou Charge db,d,f + B Kuroko Bakumai Wan Press ABC when damaged Kuroko Bakumai Kyaku Press BCD when damashed Kuroko Gijin Tou Press down during Tsubazeri Ai Kuroko Shiraki Jin L1 f + ABC (must hold f + L1 to work) Kuroko Akaki Jin L2 f + BCD Kuroko Rakuki Geki R2 hcb + A Kuroko Gekihou R1 Tap C rapidly Nuigurumi db,qcf,d,df + D Kuroko Ranbu hcb,f + AB Kuroko Dai Ranbu f,hcf + CD Weapon needed for: Nothing (he cannot lose his weapon) - The Blitz Ball and Senbei Shuriken are actually two projectiles; this move allows you to cancel low projectiles (like the Kattotsu Suigetsu Tou) with the lower fireball, but still hit your opponent with the upper one. - Unlike other games, the Haou Shoukou Ken and Zantetsu Ha are negated by other projectiles, instead of passing through them. - Because many of Kuroko's moves share similar motions, it can be hard to do a Senbei Shuriken or Bakurai Hou, because you'll usually get a Ko'ou Ken or Mega Smash instead. I suggest charging db,uf for the Senbei Shuriken, and clearly inputting the Bakurai Hou motions instead of rolling your thumb from down-back to forward. - The Shiraki and Akaki Jin moves can reflect fireballs, but the Akaki Jin version can also hit an opponent for damage. - When used, the Rakuki Geki pulls Kuroko's enemy over to him, where they are momentarily stunned. If you're quick enough, you can follow through with an attack. - The Kuroko Gekihou can be used as an overhead attack. Somebody at SNK must like the Fist of the North Star manga, since Kuroko's body has seven scars on it in the shape of the Big Dipper, just like Kenshiro from the comic does. :) - The Kuroko Ranbu and Kuroko Dai Ranbu do the same amount of damage. The Dai Ranbu is just about a billion times more hilarious, as Kuroko pauses halfway through in his dizzy pose, exhausted from all the fighting. Then he leaps right back into action without any warning. Even better, you get to see the real origin of the Shin Shouryuu Ken at the end of either move. :) ------------------------------------------------------------------------ KYOSHIRO SENRYO ------------------------------------------------------------------------ Kaen Kyokubu L2 qcf + Slash (db,qcf + Slash in SS1) Fuuretsu Sen L1 qcb + Slash Choubi Jishi R1 qcb + Kick Kaiten Kyokubu R2 f,d,df + Slash Chikemuri Kuruwa LL In air, d + AB Nuigurumi f,hcf,b + D A.K. "Chiniku no Mai" f,hcf + C Weapon needed for: Choubi Jishi, Kaiten Kyokubu, Chi Kemuri Kuruwa, and Aragotoshi Kyoshiro "Chiniku no Mai". Moves in SS1: Everything but Nuigurumi and Chiniku no Mai. - Kyoshiro can crawl backward or forward by holding db or df. - During the Aragotoshi Kyoshiro "Chiniku no Mai", you can move backward or forward for a few moments. ------------------------------------------------------------------------ MIZUKI RASHOUJIN (HIDDEN CHARACTER - SS2 ONLY) ------------------------------------------------------------------------ Jashin Kyoumei L1 qcf + Slash Gashin Kibaku Kon R1 qcb + A Gashin Kyoumei Kon qcb + B Gashin Henretsu Kon R2 qcb + C Haki Inmetsu Jin L2 hcf + CD Makai Tensei (Zen) RR d + ABC (hard to pull off) Makai Tensei (Go) LL d + BCD (hard to pull off) (thousand slaps throw) ???? Nuigurumi ???? Tenchi Makyou Jin hcb,f + A Weapon needed for: Nothing (she cannot lose his weapon) Anyone know how to do the slap throw? I actually pulled off the slap throw once, but couldn't repeat it, and I haven't figured out the real commands for the teleports yet (aside from using special configuration for one-button moves). Anyone know if she has a doll move, either? - The Jashin Kyoumei doesn't do much damage, but a hit opponent has their controls reversed; up becomes down, and left becomes right. - When hit by the Gashin Henretsu Kon, a hit opponent turns into a piggy (or a dog if you're Galford). All you can do is move left or right. CPU Mizuki will not attack you when you're a piggy, but when playing as her, you can attack your opponent, who transforms back when hit (they also revert after a few moments have passed). - The Haki Inmetsu Jin is an unblockable attack. - The Makai Tensei moves are teleports. The "Zen" version makes you show up in front of your opponent, while the "Go" version makes you appear behind them. - The Tenchi Makyou Jin will travel forward a certain distance, then come back, hitting a careless opponent from behind. ------------------------------------------------------------------------ NAKORURU ------------------------------------------------------------------------ Annu Mutsube L1 b,db,d + Slash Lela Mutsube R1 qcf + Slash Kamui Rimse qcb + Slash Amube Yatoro L2 hcb + Slash Mamahaha Yobu R2 qcb + C or hcb + Slash Kamui Mutsube Press Slash while riding Mamahaha Yatoro Pokku db~df + A~D while riding Mamahaha Apefuchi Kamui Rimse df,qcb,f,d,df + BC Sankaku Tobi Jump ub against a wall, then press uf Nuigurumi qcb,d,db + D Irusuka Yatoro Rimse f,b,db,d,f + A Weapon needed for: Annu Mutsube, Lela Mutsube. Moves in SS1: Everything but Kamui Rimse, Apefuchi Kamui Rimse, Nuigurumi, and Irusuka Yatoro Rimse. - The Annu Mutsube must be blocked low. - The Kamui Rimse and Apefuchi Kamui Rimse moves can reflect certain projectiles. - The Mamahaha Yobu can be used to call your eagle back to you after it flies away or is perching on your weapon (you only lose Mamahaha when you lose your weapon). The qcb + C version only works if your weapon is onscreen, while the hcb + Slash version can be used even when your weapon is broken and you're waiting for Kuroko to throw in a new one. In either case, when Mamahaha is with you, then doing this makes you leap up and grab Mamahaha, and you can then fly in eight directions or use the Kamui Mutsube or Yatoro Pokku. ------------------------------------------------------------------------ NICOTINE CAFFEINE (SS2 ONLY) ------------------------------------------------------------------------ Shikigami Reifu: Rai R1 qcf + Slash Shikigami Reifu: En R2 qcf + Kick Bakusa Jougeki L1 hcb + Slash Ranshin Jufu L2 b,d,db + AB Shijou Rasen Kyaku LL In air, db,qcf + Kick Nuigurumi b,db,qcb,f + D Niou Furei Satsu f,hcf + D Weapon needed for: Bakusa Jougeki and Shijou Rasen Kyaku. - The Shikigami Reifu: En must be blocked low. - When used, the Bakusa Jougeki pulls Nicotine's enemy over to him, where they are momentarily stunned. If you're quick enough, you can follow through with an attack. - An opponent hit by the Ranshin Jufu has their controls reversed; up becomes down, and left becomes right. - The Shijou Rasen Kyaku can be performed in air, but it won't hit unless you do it so that the staff can touch the ground. Only then will Nicotine do the actual spin kick attack. ------------------------------------------------------------------------ NIENHALT SIEGER (SS2 ONLY) ------------------------------------------------------------------------ Vulkan Weinen R1 qcf + A Vulkan Drucken Tap A during Vulkan Vainen Vulkan Explosion RR Continue to tap A during Vulkan Druchen Tiger Kopf qcf + C Falke Nagel qcf + B after Tiger Kopf Elefant Glied LL hcb + A after Falke Nagel Blitz Jager L2 hcb + Kick Fire Sturm L1 df + BC Wolfe Fangen R2 f,b,db,d,df + AB Nuigurumi hcb,f,b + A Operation Tiger hcb,f + CD Weapon needed for: The Vulkan moves, Fire Sturm, and Wolfe Fangen. - You can see the face of a woman in the flames of the Vulkan Explosion. - The Tiger Kopf, Falke Nagel, and Elefant Glied are all parts of a multi-hit attack. After connecting with the Tiger Kopf, input qcf + B for the Falke Nagel, and then perform the Elefant Glied once your opponent is in the air. It's possible to miss with the Glied though, in which case Sieger leaps up and simply lands. - The Fire Sturm attack can reflect certain projectiles. ------------------------------------------------------------------------ TAM TAM (SS1 ONLY) ------------------------------------------------------------------------ Paguna Paguna R1 Charge b,f + Slash Moora Gaburu L1 qcf + Slash Ahau Gaburu L2 hcb + Slash Paguna Deose R2 qcb + Kick Weapon needed for: Paguna Paguna. - You can move back or forward during the Paguna Paguna. - The Paguna Deose must be blocked low. ------------------------------------------------------------------------ TOKISADA SHIRO AMAKUSA (HIDDEN CHARACTER - SS1 ONLY) ------------------------------------------------------------------------ Dark Thunder L2 Hold ABCD, and release Engoku Shiryou Ha L1 qcb + Slash Oumagatoki (Mae) R1 qcf + Slash Oumagatoki (Ushiro) R2 qcf + Kick Nanji, Anten Nyuumetsu Seyo After Sankaku Tobi, press A while in air Choushou Press AB Weapon needed for: Everything but Oumagatoki and Choushou. - The Dark Thunder will travel forward a certain distance, then come back, hitting a careless opponent from behind. - The Nanji, Anten Nyuumetsu Seyo can only be used while in air after a triangle jump. It will home in on the enemy as well. - The Oumagatoki moves are teleports. The "Mae" version makes Amakusa move in front of his opponent (A) or beyond them (A / AB). The "Ushiro" version makes him move backward a short distance (C / D). The CD version will make him teleport forward, then backward. If it is done from up close, it simply deposits him behind his foe. - The Choushou is a taunt. You cannot cancel out of it. - Amakusa has an automatic move done randomly when struck by a hard slash attack (B or AB). He will fall away in a poof of smoke, then reappear elsewhere while laughing, totally invincible until he recovers. It's possible to reappear and go directly into his standing A hand slaps, but I don't know how that's done. ------------------------------------------------------------------------ UKYO TACHIBANA ------------------------------------------------------------------------ Hiken Tsubame Gaeshi R1 In air, db,qcf + Slash Hiken Sasameyuki L1 qcb + Slash Hi-ken Sasameyuki R2 qcb + Kick Zanzou Fumikomi Giri L2 qcf + Kick Nuigurumi df,qcb,f,d,df + B Tsubame Rokuren f,hcf + AB Weapon needed for: All moves except Hi-ken Sasame Yuki and Nuigurumi. Moves in SS1: Hiken Sasame Yuki, Hiken Tsubame Gaeshi. - There are several ways to perform the Tsubame Gaeshi. You can jump, then input it, or do it from the ground as db,d,df,f,ub~uf + Slash, which will make Ukyo jump either up (ub) or up-forward (if u or uf is used) and do the Tsubame Gaeshi. The third method is to tap b,b for a backstep and do the normal command before Ukyo lands; this version will hit low if an opponent is within range while the projectile is beneath the ground. The third method won't work in SS1, though. - You can hold C for a moment, then do the Tsubame Rokuren while holding down C to make Ukyo toss a really big apple ;) ------------------------------------------------------------------------ WAN FU ------------------------------------------------------------------------ Kikou Dai Bokusatsu L2 qcf + Slash Shin Kikou Bakuten Hou L1 qcb + Slash (SS2 only) Kikou Bakuten Hou qcb + Slash (SS1 only) Dohatsu Chuugeki R2 qcb + CD Kikou Senpuu Geki R1 f,d,df + Slash (SS2 only) Kikou Senpuu Zan f,d,df + Slash (SS1 only) Nuigurumi f,hcf,b + D Kikou Dai Bakuten f,hcf + B Weapon needed for: All moves except Nuigurumi. Moves in SS1: Kikou Bakuten Hou, Kikou Senpuu Zan. - Wan Fu can crawl backward or forward by holding db or df. - It's possible to duck under the last hit of an AB Kikou Dai Bokusatsu. - When the Shin Kikou Bakuten Hou or Kikou Dai Bakuten is used, Wan Fu loses his weapon. He has to go over to it and pick it up before he can use either move again. - When the Dohatsu Chuugeki is used, Wan Fu takes damage, but his Ikari Gauge will be maxed out. This move can be used when Wan-Fu has no life left, but it will not kill him. ------------------------------------------------------------------------ SPECIAL COMMAND BUTTONS FOR SS1 CHARACTERS ------------------------------------------------------------------------ CHARLOTTE EARTHQUAKE GEN-AN SHIRANUI L1 Power Gradation A Fat Bound C Doku Fubuki A L2 Power Gradation AB Fat Bound CD Doku Fubuki AB R1 Splash Fount A Fat Chainsaw A Nikuten-zuki A R2 Splash Fount AB Fat Chainsaw AB Nikuten-zuki AB GALFORD HANZO HATTORI KYOSHIRO SENRYO L1 Plasma Blade Baku'en Ryuu Fuuretsu Sen L2 Shadow Copy A Kage Bunshin A Kaen Kyokubu R1 Rush Dog Reppuu Shuriken Choubi Jishi R2 Rear Replica Attack Utsusemi Tenbu Kaiten Kyokubu RR Strike Heads Mozu Otoshi Chikemuri Kuruwa LL -- 11 Machine Gun Dog 22 Diving Dog HAOHMARU JUBEI YAGYU NAKORURU L1 Senpuu Retsu Z. A Hassou Happa Annu Mutsube L2 Senpuu Retsu Z. AB Nikkaku Ratou Amube Yatoro R1 Kogetsu Zan A Suigetsu Tou A Lela Mutsube R2 Kogetsu Zan AB Suigetsu Tou AB Mamahaha Yobu UKYO TACHIBANA WAN-FU L1 Sasame Yuki A Bakuten Hou A L2 Sasame Yuki AB Bakuten Hou AB R1 Tsubame Gaeshi A Senpuu Zan A R2 Tsubame Gaeshi AB Senpuu Zan AB ======================================================================== 4. GAMEPLAY NOTES ======================================================================== The notes in here are mainly for SS2, since there's nothing in SS1 that wasn't carried over to SS2. IKARI GAUGE (Anger Gauge) - Fills up as you are damaged. Not all gauges are the same, though. Earthquake earns power faster than other characters, while Hanzo, Ukyo, Jubei, and Nicotine earn the least power from getting damaged. Once the Ikari Gauge maxes out, it stays full for a certain period of time, or until you perform _and connect with_, your Buki Hakai Hissatsu Waza. Wan-Fu and Kyoshiro's gauges stay full for the longest amount of time, while Earthquake, Sieger, and Nicotine's empty out the fastest. IKARI BAKUHATSU (Anger Explosion) - Once you've maxed out your Ikari Gauge, you will pose for a moment and 'power up'. During this time, you are invincible, and you can cancel the pose into any attack you like. Furthermore, after the pose finishes, your attack power increases (all your attacks do more damage), and you gain the ability to use your Buki Hakai Waza. Note that the damage increase varies for each character (Ukyo gets the biggest attack power raise, while Hanzo, Earthquake, Charlotte, and Nicotine get the least attack power increase). Note that sometimes you can attack after your gauge maxes out but before the pose kicks in, in which case it occurs as soon as you recover. TSUBAZERI AI (Competing Swords Contest) - Characters will enter a "sword clash" under two situations; one, they attempt a weapon attack at the same time and the two weapons collide, or both characters dash into each other. Dashing into each other may not always produce a sword clash, though. Possible sword clash outcomes include; 1. Both character lose their weapons 2. One character loses a weapon 3. Like #2, but the other player makes an attack as they leap back 4. One character kicks the other away (no one loses any weapons) SHINKEN SHIRAHA TORI (Serious Whiteblade Catch) - This can only be used when you're unarmed. If you enter the hcf command (yes, just b,db,d,df,f with no button press), then your character will pose. If your opponent hits you with their weapon while you're posing, you'll catch their weapon and perform a throw on them (they retain their weapon but take minor damage). Another way to perform this is to dash into your opponent while they attack. If both characters are unarmed and they dash into each other, they will both be knocked away for no damage. UKE GAESHI (Evade Return) - When your opponent attacks with a weapon and you block at the last possible moment, your opponent will be stunned (the action pauses briefly), and it takes them a moment to recover. KOUTEN / ZENTEN (Roll Backward / Roll Forward) - This is done by tapping db,db or df,df, to roll forward or backward, respectively. You can roll under certain attacks and evade others by rolling, but unlike dashing, you cannot interrupt a roll with a special move. FUSE (Lay Down) - A very handy yet underrated ability, you can lay down by tapping d,d. While laying down, many attacks will go over you, including projectiles (even the Senpuu Retsu Zan or Doku Fukubi)! Obviously this move is more useful for certain characters than others (Ukyo can lay down and avoid Earthquake's standing kicks, but when Earthquake lies down, he can still be hit by any standing or crouching attack). GEDAN YOKE (Low Attack Avoid) - This is done by pressing BC (which makes you hop backward), or f + BC (which makes you hop in place). You're still vulnerable to attack, but most crouching attacks (and some standing ones, like Genan's kicks) will pass under you with this move. CHOUHATSU (Taunt / Provoke) - Every character has two taunts, done by pressing AC or BD together. The taunt animation may change for characters when they are unarmed as well. Taunting serves no pratical purpose, but you can do it to annoy your opponent, and can cancel out of taunts with just about anything aside from simply pressing A,B,C, or D (i.e. backdashes will break you out, as will BC hops, special moves, weapon-breaking techinques, or even your doll move). ITEMS - As you fight your opponent, the Courier Man, Hikyaku, will run across the background from time to time and toss out items onto the foreground. Sometimes Kim Kaphwan will come out in his Hou'ou Kyaku pose and throw out items as well ;) Hikyaku will either drop chicken (this comes in three sizes and restores life to however passes over it--the larger the chicken, the more life recovered). He can also drop bombs, which sit on the floor momentarily before exploding and causing minor damage. This can be annoying, but also useful, as Hikyaku tends to throw a pair of bombs at turtlers and players who remain in the same area on the screen. In some stages, the chance of Hikyaku throwing bombs increases (such as on Wan-Fu's stage, where he throws a lot of bombs). Hikyaku doesn't appear at all on Mizuko or Kuroko's stage, though. BUKI HAKAI WAZA (Weapon-destroying Techniques) - Each character has one weapon-destroying technique (Kuroko has two of them). They can only be used when your Ikari Gauge is maxed out. When performed, your gauge will not empty, but if the move hits an opponent, the gauge empties. Buki Hakai Waza do not do a lot of damage, but they will destroy your opponent's weapon, leaving your enemy defenseless for a few moments, until Kuroko tosses a spare weapon back in. Even then, they will remain weaponless until they're able to get their weapon back from where it lies. If a character wins a round unarmed, they get their weapon back in the next round. NUIGURUMI (Stuffed Doll / Toy) - Each character has a Nuigurumi command except Mizuki. When used, your character turns into a stuffed toy (they look super-deformed and have a little loop of thread sticking out of their head). When you're in your stuffed doll form, you cannot move, but you can turn back into yourself by performing anything other than a simple button press (i.e. rolling, BC hops, laying down, special moves, weapon- breaking moves, even repeating your doll move will work). You'll also turn back after a few moments, or when you're hit. Note that you cannot be thrown while "stuffed" (this includes command throws and the Strike Heads and Mozu Otoshi only). ======================================================================== 5. MISCELLANEOUS ======================================================================== ------------------------------------------------------------------------ SECRETS AND TRICKS ------------------------------------------------------------------------ NEW OUTFIT COLORS IN SS1 - You can select your 1P color by pressing D, and your 2P color by pressing C, but there's a new 1P color (B), and a 2P color (A) that you can also pick. PLAY AS AMAKUSA IN SS1 - In order to enable Amakusa, you have to beat Story Mode once (it doesn't matter if you lose or continue). He's now selectable in VS MODE; highlight the ? box (random select), hold down L1+L2+R1+R2, then press any button. NOTE: I believe there is a glitch in the game, so that when you save an SS2 game, it saves over this part of your SS1 save. I've beaten Story Mode a bunch of times, but I notice that every time I then save my SS2 data, Amakusa becomes unplayable in SS1 again, even though the rest of my preferences are still saved. PLAY AS KUROKO OR MIZUKI IN SS2 - Simply go into VS MODE and press L1+L2+R1+R2 (yep, there's no need to beat the game or anything). Two arrows wil appear at the bottom of the screen; the left one leads to Kuroko, the right to Mizuki. Note that once a player has picked Kuroko or Mizuki, the other cannot choose them. HIDDEN MESSAGE IN SS2 - While playing against the CPU, simply press your own Start button to make the message change to 'No Challengers are Accepted'. Of course, they can still join in by pressing their Start button ;) HIDDEN COMMANDS IN SS2 - When fighting the CPU, everytime they perform a special move (unless they're Kuroko or Mizuki), the command will be displayed in the place of their name for a moment, along with the proper button (X, Circle, Triangle, or Square). ------------------------------------------------------------------------ TRANSLATIONS ------------------------------------------------------------------------ All translations were done by me and may not be correct. Translating the SS2 move names has been by far the hardest thing for me to try my luck at, so any help would be appreciated. GENERAL Uke Gaeshi Avoid and Return Shinken Shiraha Tori Serious Whiteblade Catch Fumikomi Running Hikikomi Evading Hikikomi Dash Evading Dash Zenten Forward Roll Kouten Backward Roll Fuse Lay Down Chouhatsu Taunt / Provocation Gedan Yoke Upper-Level (Attack) Avoid Nuigurumi Stuffed Doll / Stuffed Toy Buki Hakai Hissatsu Waza Weapon Breaking Deadly Techniques Sankaku Tobi Triangle Jump CHAM CHAM Boomerang Nage: Ue Boomerang Throw: Above Boomerang Nage: Yoko Boomerang Throw: Horizontal Tobi Hikkaki Scratching Jump GENAN SHIRANUI Doku Fubuki Poison Breath Tsume Tsumami Button Claw Nikuten-Zuki Rolling Meat Stabber Genan Utsusemi Dappi Genan Shedding Jig Genan Dappi Genan Shedding Madou Diving Claw Magic Diving Claw - I think 'button' is supposed to referring to the mechanism by which Genan makes his claw extend forward. Or something. GENJURO KIBAGAMI Touha Kouyoku Jin Supreme Paulowina Light Wing Formation Ouka Zan Cherry Tree Slash Sanren Satsu (Kiba) Triple Continuous Slashes (Fang) Sanren Satsu (Tsuno) Triple Continuous Slashes (Horn) Sanren Satsu (Rin) Triple Continuous Slashes (Scales?) Gokou Zan Five Light Slash - Anyone know what 'gokou' means? HANZO HATTORI Ninpou Kage Bunshin Ninja Arts: Shadow Duplicate Ninpou Baku'en Ryuu Ninja Arts: Blazing Dragon Bomb Reppuu Shuriken Gale Throwing Star Reppuu Shuriken: Kai Gale Throwing Star: Modified Mozu Otoshi Shrike Drop Mozu Otoshi Hayate Sudden Shrike Drop Ninpou Utsusemi Tenbu Ninja Arts: Heavenly Jig Dance Ninpou Utsusemi Chizan Ninja Arts: Earth Slash Jig Ninpou Kage Mai Ninja Arts: Shadow Dance Ninpou Tenma Fukumetsu Ninja Arts: Demon Shade Destruction - The kanji for 'utsusemi' mean 'air' and 'cicada' seperately. Anyone know what the heck this word actually means? HAOHMARU Sake Kougeki Sake (an alcoholic beverage) Attack Ougi Senpuu Retsu Zan Secret Violent Whirlwind Slash Ou-gi Senpuu Retsu Zan Fake Concealed Violent Whirlwind Slash Ougi Kogetsu Zan Secret Crescent Moon Slash Ougi Shippuu Kogetsu Zan Secret Gale Crescent Moon Slash Ougi Resshin Zan Secret Disasterous Earthquake Slash Tenha Fuujin Zan Supreme Heaven Sealed God Slash Tenha Seiou Zan Supreme Heaven Horrible Gleaming Slash JUBEI YAGYU Kattotsu Suigetsu Tou Scolding Water Moon Blade Nikkaku Ratou Double Bladed Sword Nikkaku Ratou: Kai Double Bladed Sword: Modified Yagyu Shingan Tou Yagyu Heart and Eye Sword Hassou Happa Eightfold Explosive Blast Zetsu: Suigetsu Tou Suppressed Water Moon Blade - Anyone know what 'shingan' means? KUROKO Ko'ou Ken Tiger Gleam Fist Haou Shoukou Ken Supreme King Flying Roaring Fist Zantetsu Ha Iron Slashing Wave Senbei Shuriken Rice Cookie Shuriken (throwing star) Bakurai Hou Depth Charge Cannon Kuroko Bakumai Wan Kuroko's Exploding Arm Dance Kuroko Bakumai Kyaku Kuroko's Exploding Leg Dance Kuroko Gijin Tou Kuroko's Fake Blade Toss Kuroko Shiraki Jin Kuroko's White Flag Formation Kuroko Akaki Jin Kuroko's Red Flag Formation Kuroko Rakuki Geki Kuroko's Entwining Flag Attack Kuroko Gekihou Kuroko's Violent Release Kuroko Ranbu Kuroko's Boisterous Dance Kuroko Dai Ranbu Kuroko's Great Boisterous Dance KYOSHIRO SENRYO Kaen Kyokubu Blazing Melodic Dance Fuuretsu Sen Wind-Splitting Fan Choubi Jishi Leaping Lion's Tail Kaiten Kyokubu Revolving Heavens Melodic Dance Chikemuri Kuruwa Blood and Smoke Melodic Wheel Aragotoshi Kyoshiro Hard Working Enterpriser Kyoshiro's "Chiniku no Mai" "Raw Meat Dance" - 'kuruwa' and 'chikemuri' are real words, but I don't know what the kanji mean when paired together. Similarily, the translation on 'aragotoshi' was just an educated guess. MIZUKI RASHOUJIN Jashin Kyoumei Wicked Heart Evil Illusion Gashin Kibaku Kon Vengeance Exploding Soul Gashin Kyoumei Kon Vengeance Evil Dark Soul Gashin Henretsu Kon Vengeance "Change to inferior form" Soul Haki Inmetsu Jin Ambitious Destruction Dance Makai Tensei (Zen) Hell Reincarnation (Forward) Makai Tensei (Go) Hell Reincarnation (Backward) Tenchi Makyou Jin Heaven and Earth Wicked Haunts Formation - "gashin" may be from "gashinshoutan", which means "enduring unspeakable hardships for the sake of vengeance" (according to Jeffry's J->E Dictionary, ).


 NICOTINE CAFFEINE

 Shikigami Reifu: Rai           Ceremonial Soul Spirit Charm: Lightning
 Shikigami Reifu: En            Ceremonial Soul Spirit Charm: Fire
 Bakusa Jougeki                 Binding Chain Cane Attack
 Ranshin Jufu                   Insane Spell Charm
 Shijou Rasen Kyaku             Supporting Cane Spiral Kick
 Niou Furei Satsu               Guardian Deva King's Spirit Charm Slayer

 - I have no idea what 'shikigami' means, I had to give the seperate
   kanji translations (ceremonial soul).


 NIENHALT SIEGER

 Vulkan Weinen                  Crying Vulcan
 Vulkan Drucken                 Vulcan Strike
 Vulkan Explosion               Vulcan Explosion
 Tiger Kopf                     Tiger Head
 Falke Nagel                    Falcon Nail
 Elefant Glied                  Elephant Trunk
 Blitz Jager                    Lightning Hunter
 Fire Sturm                     Fire Storm
 Wolfe Fangen                   Wolves' Trap
 Operation Tiger                Operation Tiger

 - Translating Sieger's moves was hard because I don't know any German
   (French is another story...I had five years of that)!  So I had to
   rely on an online dictionary (which was surprisingly good).  You can
   find it at: .

   Anyway, lots of the names had different English meanings:

     Vulkan               Also means 'volcano'
     Drucken              Also means 'push', 'crush', etc.
     Blitz                Also means 'thunderbolt' or 'flash'
     Jager                Also means 'huntsman'
     Sturm                Also means 'tempest'
     Fangen               Also means 'capture' or 'ensnare'
     Falke                Also means 'hawk'
     Glied                Actually means a limb or member  (I just
                          went out on a limb for this one) ^_^;

   So I sort of had to go out on a limb here and just pick one.  These
   may not be the right German words in the first place (since I'm
   getting them from the Japanese spellings, which come out as 'vainen',
   'exploizun', and 'vangen', just to name a few.


 TOKISADA SHIRO AMAKUSA

 Engoku Shiryou Ha              Angry Hell Ghost Blade
 Nanji, Anten Nyuumetsu Seyo    "You; as the lights lower, die!"
 Oumagatoki (Mae)               Demonic Meeting Time (Forward)
 Oumagatoki (Ushiro)            Demonic Beeting Time (Backward)
 Choushou                       Ridiculing Laugh

 - I don't know the real name of Amakusa's teleports; I used the SS3
   names (Oumagatoki).


 UKYO TACHIBANA

 Hiken Tsubame Gaeshi           Concealed Sword: Swallow Return
 Hiken Sasameyuki               Concealed Sword: Small Snowflakes
 Hi-ken Sasameyuki              Unconcealed Sword: Small Snowflakes
 Zanzou Fumikomi Giri           Afterimage Slashing Dash
 Tsubame Rokuren                Six-Chambered (Gun) Swallow


 WAN-FU

 Kikou Dai Bokusatsu            Great Chi (used to) Beat to Death
 Kikou Bakuten Hou              Spinning Chi Bomb Technique
 Shin Kikou Bakuten Hou         True Spinning Chi Bomb Technique
 Dohatsu Chuugeki               Angry Pigtail Pillar Attack
 Kikou Senpuu Zan               Whirlwind Chi Slash
 Kikou Senpuu Geki              Whirlwind Chi Attack
 Kikou Dai Bakuten              Great Heavenly Chi Bomb

 - 'Chi' is your internal energy.  
         

 ========================================================================
 6.  AUTHOR'S NOTE
 ========================================================================

 ------------------------------------------------------------------------
 REVISION HISTORY
 ------------------------------------------------------------------------

 Version 0.1  (March 20, 1999)
  - The first release.


 ------------------------------------------------------------------------
 SPECIAL THANKS
 ------------------------------------------------------------------------

 I could have never of written this guide without the help of the
 following people:

 Shawn Holmes and Scott Fujimoto
  - For information taken from their TAPFAQ v8.1.

 An Nguyen
  - For some information taken from his SS2 Fringe FAQ v3.0

 Kenichiro Tanaka
  - For Mizuki's move names, taken from his SS2 Character Backgrounds
    FAQ.

 Sylphia's Homepage     
  - For the Japanese move names of each character.

 SNK of Japan              
  - For some info on SS2's fighting system.

 ???                             
  - For a lot of the info. in the Gameplay Notes section.

 I'd like to give a super-big thanks to Shawn Holmes and Scott Fujimoto,
 who's TAPFAQ really impressed me back in the days when SS2 was a new
 game.  Everyone who likes SS2 should check this out (it can be found
 at gamefaqs.com).

 Unpublished work Copyright 2000-2001 Chris MacDonald