RIVAL SCHOOLS US VERSION EXTRA CHARACTERS MOVELIST Version 1.0 - November 17 1998 by Grant Roberts grant@publicnet.com ---------------------------------------------------------------------------- TABLE OF CONTENTS ---------------------------------------------------------------------------- I. Revision History II. Frequently Asked Questions III. Abbreviations IV. Gorin High School Extra Characters V. Taiyo High School Extra Characters VI. Gedo High School Extra Characters VII. Pacific High School Extra Characters VIII. Copyright Notice ---------------------------------------------------------------------------- I. REVISION HISTORY ---------------------------------------------------------------------------- Version 1.0 (November 16 1998) First version - All special moves and Burning Vigor attacks included ---------------------------------------------------------------------------- II. FREQUENTLY ASKED QUESTIONS ---------------------------------------------------------------------------- Q. Why the hell did you do this? A. Well, I was inspired after writing the Color FAQ, so I decided to do this one. There weren't any other extra character move lists out there, so... Q. How do I get all the extra characters in the Evolution Disc? A. Beat the game 24 times. They all show up in one box on the select screen. You have to select that box, then scroll left or right with the control pad to pick one of them. ---------------------------------------------------------------------------- III. ABBREVIATIONS ---------------------------------------------------------------------------- Hey, if you don't know the Street Fighter abbreviations by now, well... Oh, okay, I'll include one. This is taken directly (with a few changes for less buttons) from the almighty Kao Megura's Marvel Super Heroes vs Street Fighter FAQ, which is copyright HIM, so don't touch it. *************************************************************************** This section outlines the basic controls for all characters: (control pad directions and results) ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- n -- f Walk Back / Guard Neutral Walk Forward / | \ db d df Crouch Crouch Crouch (button layout and effect) LP HP Light Punch (Square) Heavy Punch (Triangle) LK HK Light Kick (Cross ) Heavy Kick (Circle ) (FAQ abbreviations) qcf / qcb - Press d,df,f or d,db,b on the control pad. hcf / hcb - Press b,db,d,df,f or f,df,d,db,b on the control pad. PP - Press both punch buttons (throw). dp - Press f,df,f on the control pad (dp stands for Dragon Punch, from the original Street Fighter series). + - Press the button immediately after pressing the control pad motion (for example, qcf + P implies pressing down, down-forward, forward, punch, in that order). / - Either method works (for example, HP + HK / LP + LK means that pressing Heavy Punch and Heavy Kick at the same time has the same effect as pressing Light Punch and Light Kick at the same time). (air) - The move can be performed while on the ground, or while in the air (during a jump or after an air safe fall). *************************************************************************** --------------------------------------------------------------------------- IV. GORIN HIGH SCHOOL EXTRA CHARACTERS --------------------------------------------------------------------------- =========================================================================== ERI =========================================================================== Great Upper (BOMAN) qcf + P Haymaker Straight (during G.Upper) (BOMAN) qcf + P Guts Upper (BATSU) dp + P Dashing Fist qcb + P Tairan (GAN) hcb + P Screw Piledriver (ZANGIEF?!) hcb + K Standard Throw (GAN) f or b + PP Back Throw - Bulldog f or b + PP (from behind) Crouching Throw - Power Bomb df or db + PP (opp crouch) Funkazan (GAN) qcb, qcb + P Final Atomic Buster (ZANGIEF) qcb, qcb + K Team Super - Ningen Taihou (RAIZO) LP + LK / HP + HK =========================================================================== GORO =========================================================================== Rough Wave Stomping (GAN) qcf + K Rising Kick (ROBERTO) dp + K (air) Crescent Star Kick (BATSU) qcb + K Standard Throw (KYOKO) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Boston Crab df or db + PP (opp crouch) Victory Goal (ROBERTO) qcf, qcf + K Haru Ichiban (SAKURA) qcb, qcb + K Team Super - Neo Synchronous Attack (akira) LP + LK / HP + HK =========================================================================== JIRO =========================================================================== Jumping Serve (NATSU) qcf + P (air) Tairan (GAN) qcb + P Jicchokuken (HIDEO) dp + P Raieishuu (HIDEO) qcf / qcb + K (air only) Standard Throw (AKIRA) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Power Bomb df or db + PP (opp crouch) Shimazu Jicchokuken (HIDEO) qcf, qcf + P Super Counter Thrust (HAYATO) qcb, qcb + P Fire Attack (NATSU) qcf, qcf + P (air only) Team Super - Shin Seihaken (HIDEO) LP + LK / HP + HK =========================================================================== KOJI =========================================================================== Long Shot (ROBERTO) qcf + K Exciting Kick (TIFFANY) qcb + K (air) Rising Kick (ROBERTO) dp + K Bicycle Kick (ROBERTO) qcf + K (air only) Standard Throw (KYOKO) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Flip and Kick-up df or db + PP (opp crouch) Victory Goal (ROBERTO) qcf, qcf + K Super Exciting Kick (TIFFANY) qcb, qcb + K (air) Team Super - Ultra Undies Assault (HINATA2) LP + LK / HP + HK =========================================================================== MAI =========================================================================== Guts Bullet (BATSU) qcf + P Katayoko no Kou (KYOKO) qcf + K Enbukyaku (HINATA) qcb + K Shotensekkai (KYOKO) dp + K Standard Throw (BATSU) f or b + PP Back Throw - Bulldog f or b + PP (from behind) Crouching Throw - Power Bomb df or db + PP (opp crouch) Super Guts Bullet (BATSU) qcf, qcf + P Tengoku no Kaidan (KYOKO) qcf, qcf + K Team Super - Active Volcano (GAN) LP + LK / HP + HK =========================================================================== SAKI =========================================================================== Hadouken (SAKURA) qcf + P Shunpuukyaku (SAKURA) qcb + K God Lariat (BOMAN) qcb + P (air only) Standard Throw (BATSU) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Power Bomb df or db + PP (opp crouch) Shinkuu Hadouken (SAKURA) qcf, qcf + P Heaven's Cross (BOMAN) qcb, qcb + P Fire Senpuukyaku (HINATA) qcb, qcb + K (air) Team Super - Bloody Nightmare (EDGE) LP + LK / HP + HK =========================================================================== TARO =========================================================================== Hadouken (SAKURA) qcf + P Shunpuukyaku (SAKURA) qcb + K God Lariat (BOMAN) qcb + P (air only) Standard Throw (HINATA) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Knees to Groin df or db + PP (opp crouch) Shinkuu Hadouken (SAKURA) qcf, qcf + P (air) Heaven's Cross (BOMAN) qcb, qcb + P Team Super - Skirting the Edge (NATSU2) LP + LK / HP + HK --------------------------------------------------------------------------- V. TAIYO HIGH SCHOOL EXTRA CHARACTERS --------------------------------------------------------------------------- =========================================================================== AKI =========================================================================== Gate Elbow (AKIRA) qcf + P Touchdown Wave (ROY) qcb + P Enbukyaku (HINATA) qcb + K Guts Upper (BATSU) dp + P Standard Throw (AKIRA) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Power Bomb df or db + PP (opp crouch) Skull Aura (AKIRA) qcf, qcf + P (air) Super Touchdown (ROY) qcb, qcb + P Heaven's Rush (BOMAN) qcf, qcf + K Team Super - Praise and Spirit (NATSU) LP + LK / HP + HK =========================================================================== HIDE =========================================================================== Shokushin (KYOKO) qcb + P, tap K Lightning Upper (KYOSUKE) dp + P Confidence Spike (NATSU) hcb + K Standard Throw (TIFFANY) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Knees to Groin df or db + PP (opp crouch) Final Prescription (KYOKO) qcf, qcf + P Ultra Lightning Upper (KYOSUKE) qcb, qcb + P Team Super - Last Symphony (KYOSUKE) LP + LK / HP + HK =========================================================================== MAYA =========================================================================== Rising Kick (ROBERTO) dp + K Exciting Kick (TIFFANY) qcb + K Standard Throw (BATSU) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Flip and Kick-up df or db + PP (opp crouch) Skull Aura (AKIRA) qcf, qcf + P (air only) Super Shooting Star Kick (BATSU) qcf, qcf / qcb, qcb + K (air only) =========================================================================== RIKA =========================================================================== Gate Elbow (AKIRA) qcf + P Shououken (SAKURA) dp + P Kashiwadeyaburi (GAN) qcb + P Standard Throw (BATSU) f OR b + PP Back Throw - Bulldog f OR b + PP (from behind) Crouching Throw - Flip and Kick-up df OR db + PP (opp crouching) Thousand Spikes (NATSU) qcf, qcf + P Shinkuu Tenku Hadouken (SAKURA) qcb, qcb + P Team Super - Rest and Relax (KYOKO) LP + LK / HP + HK =========================================================================== SAYA =========================================================================== Jumping Serve (NATSU) qcf + P Great Rush (BOMAN) dp + P Groovy Punch (TIFFANY) qcb + P Standard Throw (BOMAN) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Knees to Groin df or db + PP (opp crouch) Thousand Spikes (NATSU) qcf, qcf + P (air) Funkazan (GAN) qcb, qcb + P Team Super - Shin Seihaken (HIDEO) LP + LK / HP + HK =========================================================================== TERU =========================================================================== Seihaken (HIDEO) qcf + P (air) Shououken (SAKURA) dp + P Shadow Cut Kick (KYOSUKE) qcf + K (air) Standard Throw (BOMAN) f or b + PP Back Throw - Bulldog f or b + PP (from behind) Crouching Throw - Knees to Groin df or db + PP (opp crouch) Midare Zakura (SAKURA) qcf, qcf + P Shimazu Seihaken (HIDEO) qcb, qcb + P Super Cross Cutter (KYOSUKE) qcf, qcf + K (air) Team Super - Last Symphony (KYOSUKE) LP + LK / HP + HK =========================================================================== YUJI =========================================================================== Goalie Save (ROBERTO) qcf + P Twister Upper (ROY) dp + P Kashiwadeyaburi (GAN) qcb + P Turbo Exciting Kick qcf + HK Standard Throw (AKIRA) f or b + PP Back Throw - Bulldog f or b + PP (from behind) Crouching Throw - Power Bomb df or db + PP (opp crouch) Triple Twister (ROY) qcf, qcf + P Shimazu Seihaken (HIDEO) qcb, qcb + P Team Super - Business Suit Bomb (TIFFANY2) LP + LK / HP + HK --------------------------------------------------------------------------- VI. GEDO HIGH SCHOOL EXTRA CHARACTERS --------------------------------------------------------------------------- =========================================================================== BAN =========================================================================== Fastball (SHOMA) qcf + P Shussekikakunin (KYOKO) qcb + P Shunpuukyaku (SAKURA) qcb + K Standard Throw (GAN) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Flip and Kick-up df or db + PP (opp crouch) Hundred Balls (SHOMA) qcf, qcf + P (air) Victory Goal (ROBERTO) qct, qcf + K Team Super - Shungokusatsu (SAKURA) LP + LK / HP + HK =========================================================================== SHO =========================================================================== Goalie Save (ROBERTO) qcf + P Reflex Stance (AKIRA) qcb + P Super Butt Stomp (GAN) qcf + K (air only) Standard Throw (AKIRA) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Knees to Groin df or db + PP (opp crouch) Shimazu Jicchokuken (HIDEO) qcf, qcf + P Ha no Renbu (AKIRA) qcb, qcb + P Skull Aura (AKIRA) qcf, qcf + P (air only) Team Super - Gang Buster LP + LK / HP + HK =========================================================================== TAKU =========================================================================== Gun Stabbing (GAN) qcf + P Katayoko no Kou (KYOKO) qcf + K Beautiful Spin (TIFFANY) dp + K Standard Throw (HINATA) f or b + PP Back Throw - Bulldog f or b + PP (from behind) Crouching Throw - Flip and Kick-up df or db + PP (opp crouch) Super Gun Stabbing (GAN) qcf, qcf + P Tengoku no Kaidan (KYOKO) qcf, qcf + K Wonderful Kick (TIFFANY) qcb, qcb + K Team Super - Double Guts Bullet (BATSU) LP + LK / HP + HK --------------------------------------------------------------------------- VII. PACIFIC HIGH SCHOOL EXTRA CHARACTERS --------------------------------------------------------------------------- =========================================================================== AMY =========================================================================== Cross Cutter (KYOSUKE) qcf + P Twister Upper (ROY) dp + P Dynamite Straight (ROY) qcb + P Shinenkyaku (HIDEO) qcb + K Standard Throw (BATSU) f or b + PP Back Throw - Bulldog f or b + PP (from behind) Crouching Throw - Knees to Groin df or db + PP (opp crouch) Super Cross Cutter (KYOSUKE) qcf, qcf + P Triple Twister (ROY) qcb, qcb + P Team Super - Dress Shirt Dream (KYOKO2) LP + LK / HP + HK =========================================================================== BEN =========================================================================== Guts Bullet (BATSU) qcf + P (air) Rising Kick (ROBERTO) dp + K Shooting Star Kick (BATSU) qcf + K (air only) Standard Throw (KYOSUKE) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Boston Crab df or db + PP (opp crouch) Super Guts Bullet (BATSU) qcf, qcf + P (air) Super Shooting Star Kick (BATSU) qcf, qcf + K (air only) Team Super - Super Parry (DAIGO) LP + LK / HP + HK =========================================================================== BETH =========================================================================== Reversing Blade Strike (EDGE) qcf + P Upward Reversing Blade Strike (EDGE) qcb + P Dancing Cyclone Kick (AKIRA) qcf + K Slide Tackle (ROBERTO) qcb + K Standard Throw (ROBERTO) f or b + PP Back Throw - Bulldog f or b + PP (from behind) Crouching Throw - Boston Crab df or db + PP (opp crouch) Hundred Balls (SHOMA) qcf, qcf + P (air) Haru Ichiban (SAKURA) qcb, qcb + K Team Super - Double Power Buster (BOMAN) LP + LK / HP + HK =========================================================================== ERIC =========================================================================== Gun Stabbing (GAN) qcf + P Shououken (SAKURA) dp + P God Lariat (BOMAN) qcb + P (air only) Standard Throw (TIFFANY) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Knees to Groin df or db + PP (opp crouch) Super Gun Stabbing (GAN) qcf, qcf + P Heaven's Cross (BOMAN) qcb, qcb + P Team Super - Double Rising Tornado (ROY) LP + LK / HP + HK =========================================================================== JILL =========================================================================== Rengekiken (HINATA) qcf + P (tap punch) Illusion Wave (KYOSUKE) qcf + P (air only) Shussekikakunin (KYOKO) qcb + P Shadow Cut Kick (KYOSUKE) qcf + K (air) Standard Throw (TIFFANY) f or b + PP Back Throw - Back Suplex f or b + PP (from behind) Crouching Throw - Boston Crab df or db + PP (opp crouch) Air Burst (HINATA) qcf, qcf + P Double Shadow Cut Kick (KYOSUKE) qcf, qcf + K (air) Team Super - Love and Peace (TIFFANY) LP + LK / HP + HK =========================================================================== JUDY =========================================================================== Rolling Receive (NATSU) qcb + P Shadow Cut Kick (KYOSUKE) qcf + K (air) Kaishin (KYOKO) qcb + K (air) Standard Throw (BATSU) f or b + PP Back Throw - Bulldog f or b + PP (from behind) Crouching Throw - Flip and Kick-up df or db + PP (opp crouch) Wonderful Kick (TIFFANY) qcf, qcf + K Fire Senpuukyaku (HINATA) qcb, qcb + K Team Super - Super Parry (DAIGO) LP + LK / HP + HK =========================================================================== WILL =========================================================================== Counter Thrust (HAYATO) qcb + P Second Kick (HAYATO) qcf + K Sliding Receive (NATSU) dp + P Standard Throw (HINATA) f OR b + PP Back Throw - Back Suplex f OR b + PP (from behind) Crouching Throw - Boston Crab df OR db + PP (opp crouching) Skull Aura (AKIRA) qcf, qcf + P Super Counter Thrust (HAYATO) qcb, qcb + P Team Super - Guts and Power (HINATA) LP + LK / HP + HK --------------------------------------------------------------------------- VIII. COPYRIGHT NOTICE - This FAQ Copyright 1998 Grant Roberts --------------------------------------------------------------------------- This FAQ is mine. I made it. Except the parts that I took from: --------------------------------------------------------------------------- Kao Megura For the Street Fighter joystick conventions. This guy is the absolute man at writing FAQs. Go read them. Galen Komatsu For some of the names for moves. Not all of them are in the instruction manual or on the loading screens, so I needed a little help. :) --------------------------------------------------------------------------- If you want to use this FAQ somewhere, for the love of god, ask me first.