Faq/Walkthrough Resident Evil 3 Nemisis- Gamecube Version Table of Contents 1. Dislaimer 2 Version history 3. Faq 4. Hints 5. Walkthrough 6. Mercenary guide 7. Enemies 8. Bosses 9. Weapons 10. Character Profiles 11. Herb guide 12. Personal Review 13. Unlockables 14. Weskers Report 1 15. Weskers Report 2 16. File Transcripts 17. Epilogues Transcript 18. Version Changes 19. Plot Synopsis (Incomplete) 20. Closing/Thanks 1. Disclaimer I won't tolerate any plagerism from this Faq. Taking it or altering it in any way is punishable by law and will be seen as such. Please it's not that I resent you but I can't stand anyone who takes ones work and calls it their own. If you want to use this guide I will more than likely have no problem letting you use it however taking it will not be treated lightly. As of now the following sites to use this are www.gamefaqs.com www.ign.com Those sites are all that currently have my permission to use it. If you see it anywhere else or if you request permission E-Mail me at FootblFanatic38@aol.com. My E-mail policy has recently changed. From now on NO e-mails that are already answered in the Faq will be accepted. If you have an honest suggestion or question that I did not answer then ask away but if not don't expect any form of response. As before I still won't open any attachments or spam mail and you will be immediatly blocked for sending me any form of the formerly mentioned. For a final not always label the name of the game in your E-mail so that I don't get confused or spamed by a hacker or other form of online troublemaker. Now onto the walkthrough. 2. Version History Version 1.0 The first version of my Faq. Feeling lazy so only started walthrough. Made hints section and improved on started walkthrough sections. Version 1.1 Made the entire hint section. Nearly completed walkthrough. Intended to be finished in a day. Version 1.2 Finished walkthrough. Finished all primary sections of my Faq. I'm always ready to improve but for now the Faq is complete. Version 1.3 Added mercenary mini-game section. Fixed a few mistakes. Version 1.4 Added enemies and boss section. Also added weapons section. Nearly doubled Faq size with improvements and other details. About to finish Weapon Section. Intended to finish in about a day. Also hoping to finish boss section. This all will be done in less then a day I hope. Version 1.5 Finished weapons and bosses sections. Added Herb Guide and character profiles. Also added touchups to the Faq and some minor boss tactics touch ups. Also added my personal review. Added two enemies that I forgot to add. Version 1.6 Made more character profiles and touched up even more. Made a few more hints. Version 1.7 The final version I believe. Added both of weskers reports and the file transcripts. I believe this will be it for my Faq. Version 1.8 Added another thanks to hilary at IGN. Added more touchups and and fixed some more errors. Added two more Charater profiles. Added epilogues. Added version changes. Version 1.9 Began plot synopsis. Due to sheer length not expected to be finished for a while. Version 2.0 Continued plot synopsis. Added more touchups. Still needs time to improve plot synopsis and other minor sections. Added yet another hint. Added two more characters to be in my faq. losing my motivation to write. Version 2.1 More on plot synopsis. Writing delayed by contributor issue on gamefaqs. Finished Resident Evil 1 plot synopsis. 3. Faq Awaiting E-mails to answer so fell free to send me some mail to answer. Remember to say if you want me to state your name under the question. 4. Hints -------------- Lure Zombies -------------- Just as it sounds. Lure a slow moving zombie to one side and then bolt to the other to dodge. The same tactics can work with other enemies as well. -------------------- Watch Your Ammo -------------------- At the beginning you will have a limited amount of ammo. You should save shells and stronger ammos for bosses and later enemies. To keep your ammo rate decent then you should kill lone zombies with the knife at the beginning. --------------- Save often --------------- For beginners who are just trying to win there is no penalty for saving. Especially before Nemisis fights. --------------------------- Check your surroundings --------------------------- I definatly didn't find Everything in the game. I found enough for you to get by but always look around in case you need more ammo/herbs. ---------------------------- Kill only what is neccesary ---------------------------- Thats right. If a zombie or other monster isn't blocking your way then simply avoid him. Many are just there for you to lose ammo on them with no real purpose to fight them. ----------------------- Kill Nemisis as Carlos ----------------------- Eventually you'll control Carlos. When you are him you'll have the weapons and ammo to kill nemisis. Do this as he'll be easier for Jill to defeat. --------------------------- Kill zombies with the Knife --------------------------- At the begining when ammo is scarce you should only kill lone zombies with the knife. This only applys to hard mode. You should attack them in a slash-180 turn-Slash pattern for best results. ------------------- Keep health handy ------------------- Another section just as it sounds. Try to always keep a healing item handy. This will ensure that you always can heal when your healh drops low. Also keep it appropriate. This means don't use a full healing item if your health is yellow caution. You should only use a full healing item if your health is in danger unless it's red caution about to fight Nemesis. --------------- Live decisions --------------- This isn't really a hint but an aspect to this game. I don't think it is large enough to get its own section though but I will describe them. A live decision is when you are faced with a life threatening situation and the areas around you can help solve it. Jill will be prompted her choices given the situation to handle the crisis. They will ultimatly make little difference toward the game but it is true that your ending changes based on a live decision. Feel free to shoose whatever one you like but this guide will tell you particular ones to choose and thats the path I guide from. --------------- Dodge --------------- When in the game you can press the fire button to dodge an attack from any enemy. Use this to your advantage because it can and probably will save you more than once. ----------------- Attack from far ----------------- Zombie hunters and all other enemies are powerful. When they get close to you they are even stronger than they were. To defeat enemies get far away and blast them. 5. Walkthrough O.K. now to the meat and cheese the walkthrough. Watch the cutscene and you will control Jill. (Note this is all based on hard mode) Also note that there will be hundreds of little spoilers in this Faq. I may evemtually write a spoiler free walkthrough but Don't read if you don't want to know. Also this guide can cover easy in strategys but you'll have more items available to you. Final note: Gamefaqs will always have the most recent Version of my Faqs that I will write. I will try to keep them at ign but no promises that it will be the most updated. The playstation version is nearly identical to the gamecube version so don't expect many changes. ---------------- Opening Alley ---------------- Zombies are all over but only one is in your way. Head forward and wait a few seconds luring him to one side. Then run to the other climb up the barrel and onto the other side. On easy you can shoot him down if you want. Whichever way you choose leave. Cutscene ---------------- Warehouse ---------------- Run to the cages and press the button for a box of bullets. A first aid spray (FAS) is on a barrel so grab it. Don't bother talking to that fool Dario in the box. He won't listen anyway. Once you have the items head up the two sets of stairs and into the door. ---------------------- Warehouse S. Room ---------------------- Grab the two gunpowder A's out of the closet but don't mix them yet. Put them in the box along with the Ink ribbons by the typewriter and organize your inventory like this. Handgun H. gun bullets Knife Grab the key off the wall and leave. Note: it is optional but you can check every key you get and it will get a name hinting to what it opens. This guide will not tell you to do this but if you want feel free. ------------ Warehouse ------------ Head down the stairs and use the key on the door. Discard it and leave. ------------- Back alley ------------- Head down and go through the door. ------------- Side Street ------------- Zombies are on Jills right so head to her left and go through the door. You can go to the right for a bit of a different path but there are more zombies. -------------- Shotgun alley -------------- Head up the stairs and toward the door. Check the door. cutscene Who was that. And why did he let a hord of zombies on us. Using the steps slash with your knife in a Slash 180-turn Slash pattern. Since you're on the steps chances are they'll vomit on you which is not a damaging attack. If they get too close then shoot them but try not to fire more than one clip here. After they're sucking dirt head up and into the door they burst out fro. Head down and one more will attack but you really should only knock him down. Take the SHOTGUN and LIGHTER FLUID and leave the bulding. Head straight from the door and get the two herbs. If you were damged use them. At the moment you may need to use the Item box so head back to the warehouse. There aren't any zombies and make you inventory look like handgun H.Gun bullets Lighter fluid Knife Head all the way back and go through the door. -------------- Shopping St. -------------- There are a multitude of zombies here but they are simple to dodge. Ru to the boxes and stand on top. Get the Map and the two green herbs and if you stay far enough back then you can use the knife to hit the zombies one by one. After all the zombies are dead head through the new door. ----------------- Restaurant Alley ----------------- You'll here a man shooting zombies. He'll kill one and leave the rest to you. Use the steps to knife them and then advance into the door the man just used. ----------- Restaurant ----------- Cutscene Don't worry he'll handle it but for your time go and get the bullts at the register and the clock tower post card. After he kills it Cutscene Whatever. Don't worry. Grab the lighter and mix it with the fluid to form the Lighter. Leave the way we came. ----------------- Restaurant Alley ----------------- Head over untill you get to a red alley and go down it. Open the door. ---------------- Barricade Alley ---------------- You will imediatly here the sounds of zombies. They are behind a barricade. Approach the door bu they will bust out. Notice the barrel. Run away from them and as they aproach use the L button to target the barrel. Shoot it to kill them all. Use the lighter to burn the rope on the door and open it. There are 2 red herbs in the back that you should get. Go through the door. --------------- Hydrant Alley --------------- Run forward until a dog leaps from the flames. Use the gun to terminate thm both and notice the fire hydrant. Head through the door on the left. --------------- Alley S. Room --------------- Grab the gun powder B and use it to make shotgun shells. Use the two gunpowder A's to make H.gun bullets. You're about to have a very tough fight so mix the green herbs and red herbs to make full healing items. Make your inventory look like Handgun H. gun Bullets Shotgun S. gun shells Health item Health item Health item Then leave. --------------- Hydrant Alley --------------- Leave through the gates. ------------- RPD Street ------------- Run up to the gates of the RPD and enter. ---------------- RPD Courtyard ---------------- Cutscene You will now have a live decision Fight the monster Run into the police station Chose the first one to duke it out for a rare item Nemisis You are now up against the terrifying nemisis. Well he's not that hard if you remember the basics. Dodge to the right if he's runing then fire a shell. Always dodge right but he can still hit you. If he does just heal and continue dodging and shooting one shell. If he roars hit him with another shell or two. When you run out use the handgun and you can fire two or three at a time. When he falls the first time shoot over his body with the handgun. Eventually he'll go down and you can get the eagle parts A. Before you enter the RPD grab brads card holder and examine it for a STARS CARD. Enter the RPD. ---------------- RPD Main Hall ---------------- Grab the green herbs to Jills right and grab the bullets off the table. Use brads card and write or memorize the number. Head through the only un barricaded room. --------------- Marvins Room --------------- Zombies have invaded and you're not well armed. You should try dodging tactics and other manuevers to avid them. Grab the shells on the table by Marvin and evade zombies to the exit. ----------- File Room ----------- Check one of the cabinets to get the blue gewel and examin it for the SAPHIRE. Go to the back and enter the code you got on the computer to reveal the emblem key which becomes the STARS KEY. Leave through the opposite door you entered. ------------- Stairway hall ------------- Kill the zombies or dodge them and enter the door below the stairs. ------------- Dark Room ------------- Grab any gunpowder and make bullets. Make your inventory look like Handgun H.Gun Bullets Stars key Knife (optional) Leave. ------------- Stairway hall ------------- Head up the stairs. ----------- Statue hall ----------- More zombies. they are hard and easy to dodge at soem points. Try to keep your ammo up by dodging some and killing some. Any way get to the end and go through the door. ---------- Stars hall ---------- Avoid the zombies and use the stars key on the door to escape their wrath. ----------- Stars room ----------- Check the closet and get the magnum. As long as you didn't check the printer it will be the Magnum. grap the FAS from rebecca's desk and the bullets from barrys desk. Grab your lockpick from your desk and then leave. Cutscene Now leave. ---------- Stars hall ---------- Leave through the other door. ----------- Statue hall ----------- Continue until you here a crash. oh no you can see whats coming. Go down the stairs. -------------- Stairway hall -------------- Nemisis bursts through a window so quickly duck into the dark room. ------------ Dark room ------------ Grab Magnum Shotgun Shells( you probably don't have them but it is possible) Hand Gun H.Gun bullets Health item Health item Be ready to fight -------------- Stairway hall -------------- Nemisis Alright he's back but now he's got a rocket launcher. Run to the end of of the hall and wait until you hear a rocket fire. Then quickly dodge to the other side. After two rockets he'll come running to swat at you so dodge and give hime a shot of the magnum. Continue this until his rocket launcher is destroyed and then ue the same tactics you used in the courtyard. Grab the eagle partsB. Go back into the dark room. ------------ Dark room ------------ Combine the eagle parts for the Eagle handgun. grab. Handgun(if theres ammo in it) h.gun bullets Eagle lockpick. leave. ------------- Stairway hall ------------- Head to the file room ---------- File room ---------- Head to marvins room but first pick the file cabinet for gunpowder B. --------------- Marvins room --------------- Head to the main hall ---------- Main hall ---------- Leave ---------------- RPD Courtyard ---------------- Go through the gates ------------- RPD Street ------------- Head down and turn to Jills left. There is a door. Ue the lock pick and Continue. ------------------ Drain Demo alley ------------------ Run forward and ignore that thing you just saw because it won't attack. Check the mercenaries body for a file and bullets. Leave throught the new door. -------------- Firehose alley -------------- Ignor the firehose because it is bolted in. Grab some of the many herbs on the ground and head through the gate. ----------- Bus Street ----------- Kill the dogs with your guns. Use the normal first and when it's empty switch to the eagle permenatly. Check the dead body for gunpowder and enter the door. ------------- Repair shop ------------- More dogs but you can kill them. You eagle has a very good Decapitation so that might happen as well. Grab the fuse from the car and head into the door. ------------------ Uptown S. Room ------------------ Grad the ammo and if you want mix the gunpowders for ammo. Organize your inventory like this Eagle H. gun bullets Lockpick now leave --------------- Gloomy Street --------------- There are several dogs but you can use the eagle to kill them. After they all eat dirt head up and though the door. ------------------------ Drain Demo warehouse ------------------------ Run forward until you see a small Cutscene Better watch out but don't be intimidated he's not that tough. Use the eagle to kill the Drain Demo quickly theres another on the opposite wall but he's no threat. Still if you wish to kill him it's up to you but don't do it if your ammo is low. At this point we'll need all the ammo we can get. Leave through the metal door. ------------------ Restaurant Street ------------------ You'll hear someone shooting zombies. Go in is direction and then go up through the double doors and into the restaruant. Don't worry he handled the zombies. ----------- Restaurant ----------- Check the tables for gunpowder but it might not be here. If it is I'd mix it and put it in your inventory and we'll turn it into ammo in a minute. Go into the back and use the lockpick on the cabinet for a FIRE HOOK. go up a bit and use it on the latch. Cutscene look out it looks like he found you again. Live decision run in the basement Hide in the kitchen Chose hide in the kitchen and Jill will KO Nemeisis. Grab his First aid box and leave. --------------- S. Room alley --------------- Cutscene After that run down and right because Nemisis is after you. Duck into the door on your right. --------- S. room --------- Grab the crank and shells and organize you inventory like this Eagle H. gun bullets Rusted crank Sapphire Shotgun (Optional but may cause inventory jam) Leave. -------------- S. room alley -------------- Head to the far door. ------------------ Newspaper street ------------------ Avoid nemisis and head north to the Newspaper press. Enter. ------------------ Newspaper office ------------------ There's a first aid spary among the trash. Push the ladder over to the lever and pull it. Head up the stairs but beware the zombies in the higher room. Grab the emerald off the tble but on your way out nemisis will intrude and you will have to dodge him. Leave. ------------------- Newspaper Street ------------------- Avoid Nemmy and run to the gates. Use the sapphire and the emerald and qickly enter. You can chhose to kill nemesis but if you do chances are that you'll run out of ammo. Also he won't give you anything but he will stop chasing you. It's your choice but I seriously recomend that you don't. -------------- City Square -------------- Run staight and to the left and enter the door. Don't go down the right one just yet. ------------------ Lodensedale yard ------------------ Run along the path and if you want get the herbs in the opening. Leave again. ------------------ Merceanry Street ------------------ Kill any enemies and check the dead body for Shells. Climb over the barrel and go into the unlocked trailor door. ----------- Cable car ----------- Cutscene Walk to the back Cutscene Go through the door Cutscene Wow that was a lot of scenes. Grab the WRENCH and leave. ------------------ Mercenary Street ------------------ Head to the yard ------------------ Lodensdale Yard ------------------ Head to the city square ------------ City Square ------------ Head forward and bown the other path. --------------------- Gas Station Exterior --------------------- Beware enemies as you run for the door. Use the Crank but it will brak so finish moving it with the wrench. Enter. --------------------- Gas Station Interior --------------------- Run back and Carlos or Nicholia will come in. Whoever isn't important go behind the desk and check the puzzle. It's totally random and I can't help you. Just try to get the letter on the one thats lit up. Grab the machine oil. Cutscene. Flaming gas station is never a good thing. Leave. --------------------- Gas Station Exterior --------------------- Cutscene Ok. but they did leave Carlos out of the scene. Now leave to the square ------------- City Square ------------ Run down and zombies will bust down the door. Kill them and go in. Grab the Bronze book. Head all the way to the restaurant street and use this in it's slot. Grab the compase and bring it here. On the newspaper Street dogs or crows might come in. Use it for the battery. Leave ------------------- Newspaper Street ------------------- Head to the save room. ----------------- Save room alley ----------------- Some zombies are here kill them if they're in your way and duck into the save room. ---------- S. Room ---------- Grab Shotgun Shells Eagle Battery First aid kit Yes you are about to fight Nemisis --------------- S. Room alley --------------- Run to restaurant Street. ------------------ Restaurant Street ------------------ Head to the Drain Demo Warhouse ------------------------ Drain demo warehouse ------------------------ Use the shotgun to kill whatever is in here and go up the stairs. Use the battery and go down the elevator. There can be brain suckers here but they aren't that hard. -------------------- Sub-Station Street -------------------- Avoid the zombies and enter the sub station. ------------- Sub-Station ------------- Go to the large panel and swith to mauel mode. Then open the doors by pressing the buttons. The combos are Red, Blue, Red, Blue, Red Red, Blue, Blue, Blue, Blue In one room is a fuse and another has a Grenade Launcher and after the first you get a live decision. Increase electricity output Use the emergency Exit Do the second one to fight Nemisis. Cutscene If you didn't get the Grenade launcher head back in and get it. Nemisis Use the same strateies you used earlier and don't forget to hit him with the gad tank. Grab the Shotgun Parts A. Head to the Warehouse for Drain Demos. ------------------------- Drain Demo Warehouse ------------------------- Head all the way back to the fire hose alley. It's pretty straight forward and the only enemies are basicly crows so theres no point in making ten spaces that just say "Walk through the door" --------------- Firehose Alley --------------- Use the wrench to free the hose. Leave through the door. ------------------ Drain Demo alley ------------------ The demos are now on the ground. Kill them by shooting a barrel and leave. ------------- RPD Street ------------- Run back to the Hydrant Alley and kill the dogs here if you want. --------------- Hydrant Alley --------------- Use the fire hose to put out the fire. Duck into the save room. --------------- Alley S. Room --------------- Keep Eagle H. gun bullets Machine oil G. Launcher Leave --------------- Hydrant Alley --------------- Run to the door where the fire used to be. -------------- Secret Alley -------------- Run to the other end and grab the blue herb if you like. Enter the door. ------------------- Brain Sucker alley ------------------- Grab the crank handle and continue down. Dodge the brain sucker and enter the building. -------------- Strange office -------------- One of the mercenaries is here but don't worry. Go to the computer. It needs a code so press the remote and it will tell you the code. Type it in to unlock the door. Enter. ------------ Backroom ------------ Run down until you get to a row of shelves and grab the OIL ADDICTIVE. Combine it with the Machine oil and het mixed oil. Now we can start the tram. If there is gunpowder here grab it. Take a deep breath and prepare for some action. Cutscene As the zombies aproach use the L targetting to shoot the valve. It will kill every zomie that walks by it. Then you can leave. -------------- Strang Office -------------- Zombies have invaded but they are easy to avoid. Leave. ------------------ Brain Sucker alley ------------------ Avoid the suckers and leave ---------------- Hydrant Alley ---------------- Head to the downtown area. Nothing will be in your way so just head to the Save room by the city Square. Keep in ming you can also head back to the original restaurant where you saw brad and on the outside are 18 grenade rounds and you need to use the crank to ge them. ---------- S. Room ---------- Grab Grenade Launcher Eagle H. gun bullets Shotgun Shells Mixed oil power cable fuse Another nemisis fight leave. -------------- S. room alley -------------- Head to the Newspaper Street. ------------------- Newspaper Street ------------------- Head to the square ------------- City Square ------------- Run forward and Nemmy will come out. Use your best Grenade shells and the shotgun/hangun to make him eat dirt. Grab the Shotgun parts B and mix them to make the western custom shotgun. Leave the square to the yard. ---------------- Lonsedale Yard ---------------- Run forward and the ground will collapse. Jill will be up against a mother of a worm. --------- Boss 1 --------- Gravedigger Ok now we have to defeat this worm. The way to go is the grenade launcher. Run into one of his little holes and wait for him to come out. Then fire 1 or 2 greanades to hurt him. When they run out use the other weapons. Then press the two buttons and climb up the ladder. Or you can not fight him and just press the buttons and leave although that can be hard. Mercenary Street ------------------ You emerge from the sewers here. Run to the cable car. ----------- Cable Car ----------- Use the items Cutscene Accept the flame rounds and then you can start the car. Cutscene I sense the aproach of trouble. Run up to the front car Cutscene We can't beat him no matter how much we shoot so turn and run through the door to the back Cutscene Nice Job Mikail you saved our lives from one situation and put us in another. Live decision Use the emergency brake Jump out the window Choose the second one for some ammo later. You end up in a Clock tower. --------------------------- Clock Tower --------------------------- ----------- Bedroom ----------- Run forward and grab the Key. It's the windser key. Leave as the zombies attack. -------------- Chess Room -------------- This is a save room so keep the Handgun (loaded) Grenade Launcher (With your freeze rounds hopefully) Custom Shotgun Shells Knife Leave. -------- Library -------- You'll meet carlos and he'll give you freeze rounds. Put them in your launcher and leave. ---------- Main hall ---------- Run accros amd check the mercenarys body for the Mine thrower. Check the music box and remember the pattern. Head through the door. ------------- Dining Room ------------- There are zombies but you can dodge them. Enter the other door. ------------- Piano Room ------------- Kill any zombies and enter the other door. ----------- Chapel ----------- It's another save room. Grab the Bezel key and reload your handgun if necessary. Leave. -------------- Piano Room -------------- Head to the dining room -------------- Dining room -------------- Head to the main hall ------------ Main hall ------------ Go up he stairs -------------------- 2nd Level Main hall -------------------- Use one Handgun bullet to kill the spiders by shooing the explosive. Leave through the door. ------------ Balcony ------------ Use the key on the ladder and climb up ----------- Gear room ----------- Run to the music box and enter the code OPPOSITE to what was on the music box. It will reveal a chronos chain. Combine it with the windsor key to form the chronos key. Leave. ---------- Balcony ---------- Nemy appears. Live decision Use the light Use the cord Use the cord to KO him and then get his Rare item, another first aid kit. Leave and Beware Nemisis is after you. ------------------- 2nd level Main hall ------------------- Run down the stairs. ------------- Main hall ------------- Enter the Library ------------- Library ------------- Use the Chronos key on the door, then discard it. -------------- Spider hall ------------- Avoid the spider and grab the G. rounds from the dead man. Enter the new room. Grab the M. Thrower rounds on the back table. Take the three balls and place them on the trays. As of now I have not found a clear solution to the puzzle ut once I do I will post it. After you solve it a gold gear becomes yours. Head back o the gear room. ------------ Gear room ------------ Grab the silver gear and combine it with the gold one to get the CHRONOS GEAR. use it on the machine to get the clock tower ringing. Leave and You'll be in the Main Courtyard. --------------- Courtyard --------------- Cutscene ------------------ Boss #2 ------------------ Nemisis Since we jumped out the window he'll have his rocket launcher but don't fret. Start off by firing you mine thrower rounds like a mad man at him. They will cause a decent amount of damage and they will buy time and make him lose the launcher. When you run out use the freeze and grenade rounds. If je still somhow survived use the shotgun. He's now probably dead but if he's still raring to go use your 14 bullets from your handgun. If some how he's still coming give him one knife stab because he won't take anymore. That was the end of the second boss. Carlos comes but he's to late. You're infected with the T-Virus. ------------- Chapel ------------- Cutscene Your Carlos and you have to get the antidote for Jill. Grab the Knife from the item box and leave. ------------ Piano room ------------ Cutscene Don't worry they're just zombies so avoid them and go to the dining room. -------------- Dining Room -------------- Zombies but they are easy to dodge so you shouldn't take any damage. Head to the main hall. -------------- Main hall -------------- Wow this place is a dump. Cross and go to the library. ----------- Library ----------- Go to the Spider hall ------------ Spider hall ------------ Drain demos have invaded but they're busy on the wall and you can run away befor they get here. Enter the other room and push the enourmous bell so you can leave the tower. ------------ Hospital St. ------------ Avoid the zombies or shoot the barrel with one handgun bullet to kill most of them. After that head to the double doors of the hospital. --------------- Hospital lobby --------------- Take a step forward and you'll seea Cutscene The hunters are coming so use the asault rifle to kill them both. Head trough the door on the right side. ------------------ Hospital S. room ------------------ Grab the FAS. Advance through the other door since you have enough space to hold all of your items. ---------------- Cafeteria ---------------- Grab the bullets and the voice recorder. Go to the elevator and activate the voice activation. Use the tape recorder to start it up. Enter. Go down to the basement. -------------- Basement hall -------------- Zombies have invaded use the asault rifle and the handgun to kill them. Head forward and get to the door. Open it. Run forward. Cutscene Grab the files and items. Exit through the door ----------------- Cultivation room ----------------- Move around the two cultivation tanks and drain the tanks. Grab the Medium base and put it on the machine. On the puzzle turn lever 1,3,b,a in that order. Grab the Vaccine medium. Try to leave but those things come out of the tanks. They can kill you with one attack if they want so kill the one near the door and run away. --------------- Basement hall --------------- Head to the elevator and go to the fourt floor. ---------------- Fourth floor hall ---------------- Head to the intersection and go in the first door. Grab the green herbs, remember the code on the doctors hand, and leave. Head to the end and enter. Grab the key and leave. If they get in your way shoot the tank with one handgun bullet to kill the hunter. The last door in the intersection needs the key so use it. Push the stand to where it was in the other room. Then type the code on the doctors hands to get the base vaccine. Mix it with the vaccine medium for the Vaccine. Leave. Kill the hunters and go in the elevator. 1st floor ------------- Cafeteria ------------- Kill the hunters and enter the save room. ----------------- Hospital S. room ----------------- Head to the main hall. --------------- Main hall --------------- there's a bomb so run or it's game over for you. ---------------- Hospital St. ---------------- Run to the main hall of the Tower. Nothing you haven't seen will bother you on the way. ------------- Main hall ------------- Nemmy comes in so we'll kill him to make him easier for jill. Start off by using your assault rifle. Then use the other tactics we've used to beat him. After he's down go and give Jill the vaccine. --------------- Chapel --------------- Jills feeling better so now you're in control of her. Berfore you leave take with you Eagle H. gun bullets Shotgun S. gun shells G. launcher Lockpick leave. ------------- Piano room ------------- Head into the dining room -------------- Dining Room -------------- Enter the main hall. ------------ Main hall ------------ Jill has to fight nemmy. He isn't tough is you delt with him as Carlos. Use the same strategies from earliers.After the fight, if this is your first game you'll get an asault rifle or if it's your second game you get a Inf. ammo box. If you got the box go back to the save room, mix it with freeze rounds and drop off all of your weapons other then that. If not just continue. ----------- Library ----------- Avoid the zombies and enter the Spider hall. ---------- Spider hall ---------- Avoid all enemies and head to the hospital street -------------- Hospital street -------------- Use the lockpick on the door and enter. -------------- Park S. Room -------------- Grab the key and take either Unl. Gr. Laucher Park key Or Grenade Launcher(With grenade rounds) Eagle H. gun Bullets C. S. gun S. gun shells There are grenade rounds in this room so if you're the latter of the two choices take them. Leave. -------------- Hospital St. -------------- Run to the gates and use the key to open the gates. ------------- Park Ent. ------------- There can be many different enemies here so kill them wih the appropriate weapon. Hunters you should use the launcher. After they all die run up and enter the right gate. ---------------- Boardwalk ---------------- Kill the zombies with the unl. Freeze rounds or the Eagle. Then run along the boards to the end. Leave through the door. --------------- Exit Path --------------- Run down the path and kill the enemies that appear. At the end if you didn't get the unlimited ammo box there is Magnum ammo on a dead body. Grab the key and head back. --------------- Boardwalk --------------- Head to the park entrance --------------- Park entrance --------------- Head staight and into the other gate. -------------- Pool -------------- Grab the herbs if you like and go to the green box. Set it up, black on top, white on bottom. A door will open and the water will drain. Climb down the new ladder. -------------- Sewer -------------- Avoid the worms and go across the water. Wad up the other path and climb the ladder. ------------- Graveyard ------------- Run past the graves. Ignore the zombies as it takes them a while to stand up. The rumbling hints at a familiar enemy. Continue and use the key on the hut. Enter through the door. ------------ Hut ------------ Grab the gunpowders and mix them if you like. Enter the door across the room. ------------ Hut S. room ------------ Grab the lighter and leave. ------------ Hut ------------ Grab the pipe out of the close. Head to the fireplace. Use the lighter and discard it. Then use the pipe. Crawl in. ---------------- Hut Back room ---------------- Grab the files and the key. Now we can open those gates in the Exit Hall. Leave. ----- Hut ----- Cutscene Leave ------------ Graveyard ------------ Walk forward but you'll fall. The gravedigger is back, with a vengeance. ------------ Boss #3 ------------ Gravedigger Since you have an unlimited Freeze rounds Just use them to sink him. Wait till he rises the fire one or two. Run from the dirt trail so he doesn't hit you and continue attacking. Others should use the Shotun and G. Launchcher. Once the pole falls in the water bring him there and shock him. Once he dies clmb the fence out of here. ------------- Sewer ------------- Avoid the enemies and head back to the Water room. ------------ Pool ------------ Head back to the Entance ----------- Park entrance ----------- Beware the zombies and leave to the boardwalk. ------------ Boardwalk ------------ Run to the Exit path ------------- Exit Path ------------- Run to the end and use the key. Discard and leave. --------- Bridge --------- Run across Cutscene Live decision Push him off Jump off Choose Jump off for a better ending. ---------- Underside ---------- You're under the Bridge. Climb the ladder. ------------ Waste zone ------------ Run to the closest path and go down it. --------------- Item box room --------------- Run and grab the Water sample. Head through the other door. --------- --- Dirty room ------------- At the end there is a puzzle. It's the most difficult in a RE game to date. It's random but do your best. After it's done go up stairs. Here are the 3 solutions it always seems to be A: 4 right B:2 right C:2 left A: 1 right B: 2 right C : 2 right A: 1 right B: 3 right C: 4 left ---------------- Item box room ---------------- Head back to the waste room ------------- Waste room ------------- Head down Cutscene Now continue until you see the door. Enter -------------- Plumbing room -------------- Several enemies could be here. Kill them and continue to the elevator. Go up. -------------- Control room -------------- Kill the zombies and grab the system disk and the leave. ------ Hall ------ Cutscene Head down and into the single door. ------------- Resting room ------------- Run to the other door. ------------- Steam room ------------- We need to solve this puzzle and get to the PC. Run over and press the butten on the right. Then the other. Run forward and press the left button then the right. Now go back and press the buttons on your way. Run across and press the first button and the second. Cross and press each button in order to finish the puzzle. Activate the PC. Now get to the Resting room. ------------- Resting room ------------- Head to the hall ------ hall ------ Head to the control room -------------- Control room -------------- Open the door that we haven't been in. ------------- Machine room ------------- Run across and open the door ----------------- Trash compactor ----------------- Cutscene ------------- Boss 4 ------------- Nemisis This is two easy. He is slow so just repeatedly shoot him with anything. Evemtually his body will fall apart and he will die. After he's down grab the Card and RUN. There is another Strategy as well. You saw in the cutscene how he slashed the pipe and the acid burnt him. Well we can do this too. Run to a pipe and shoot it. This will cause the acid to fall from the pipe and possibly hit your pal nemmy. It only takes three hits so do whichever strategy appeals to you. --------------- Machine room --------------- Run to the power room ------------ Control room ------------ Run to the Hall ------------- Hall ------------- Run to the shutters and open them with the card. Kill the enemies and open the door. ---------------- Chopper Room ---------------- Cutscene Uh oh this could be trouble. Live Decision Return fire to the chopper Negotiate with Nicholie Do the second because you won't risk damage. After you finish talking nicholie will tell you of his plans and leave you to die without any way to escape. Cutscene. Wow at least Carlos pretends that the situation isn't totally hopeless. What a guy. Head down the ladder. -------------- Final Hall -------------- Head forward and don't stop. Enter the door. ---------------- Final Courtyard ---------------- Continue to the Door. -------------- Final Battle room -------------- Enter and run to the computer. After that puh in the batery. Cutscene ------------- Final Boss ------------- Nemisis Attack him by slowing him with your freeze rounds or magnum. After about 15 freeze or 20 magnum he will turn around and begin eating the body I think. I know he'll turn around but I don't know that he's eating. Any way push the two batterys in and wait for him to die. The Rail cannon doesn't hurt you so don't worry about getting hit. Also note that it will take two shots for him to get hit. One more thing. Don't get close to him whime he's eating or he'll kill you with a one hit kills spike attack and that won't be good/ Leave Cutscene He's still alive, amazing. Live decision Exterminate the Monster Ignore it and evacuate. Doesn't matter but I like to kill him. Leave ------------- The end ------------- Watch the final Cutscene. Congratulations, you beat the game. 6. Mercenary Mini-Game Operation mad Jackle Ah yes the end of game secret mini-game. It wouldn't be resident Evil without a certain something to give replay value. Well in this game you get the game Operation Mad jackle. In this game you have to lead one of the three in game mercenaries from the trolly they are on to the warehouse save room at the begining of the game. On the nway you will get loads of monsters to kill and your ammo is low. Ammo or herbs are never on the ground. You are also timed to get to your destination. You get more time by killing enemies and rescuing the people scattered around the level. You also get time if you touch one of the 6 secret area's. After you finish or are killed you get a money reward and a rank. Obviously the more you kill and save and the more ecret places you touch will increase your rank and profit. If ou get enough money you can buy unlimited ammo weapons and a box that has unlimited ammo for all weapons. Characters These are the people you can play as and the equipment they have to get to the area's they need to go to. Mikail Rocket Launcher with 8 rounds Shotgun loaded with 35 backup rounds Magnum loaded with 18 backup rounds One green+red+blue herb mixture Carlos Asault Rifle Loaded Eagle handgun loaded With 90 backup rounds 3 green+red+blue herb mixtures Nicholi Knife Handgun loaded 3 First aid Sprays Weapons to buy These are the rewards that you can get and the amount they cost. Unlimited Asault rifle $2000 Unlimited Gatling Gun $3000 Unlimited Rocket Launcher $4000 Unlimited Amoo box $9999 No I don't have a complete walktthrough yet and I may never have but remember that the more you kill and save the more time you will get to finish and the higher your reward will end up being. Below are the lists of the secret places and the area's where the hostages can be saved. Good luck to you. Hostages These people can be saved at the following locations. Gas station where you get the Machine oil Newspaper Building Restaruant Basement Sub-Station Umbrella company building where you get the oil additive Restaurant where you first see brad vickers Secret area's These are the area's where you can touch for time. Alley next to the Newspaper Building Cart in the back of the Restaurant Low Voltage room in the Sub Station Fire hose Alley where you get the Firehose Shotgun Alley where you get the Shotgun I believe there is another Area but I can't find it. If anyone does please E-mail me and I wil give you plenty of Credit. 7. Enemies Zombies Ah yes the most basic of all the enemies in the Resident Evil World. These are the most common and possibly the most pestering at some times. They are often easy to avoid and don't consume that much ammo. To beat them use the handgun and knife in the early sections and the Shotgun in later stages of the game. Cerebus Another traditional enemy. These are the dogs that have become zombies. They aren't as effected by the virus as they keep their spped and maneuverability. They attack in a leaping bite but it isn't damaging in the least. However continued hits by these will cause damage so be wary. Use the hangun for a loner and the shotgun for packs of three or more. Also note that one handgun round will knock them on there canine asses so thats how easy it is to take them out with the handgun. Drain Demos Another Pestilence and anothger overrated enemy. These guys are rather damaging if they hit you with there leeching bite so do beware. There speed is a bit slower then yours so you can avoid them but watch out because they often travel with at least one other Demo. It is very bad to run from one into another so watch out. To kill them attack with the shotgun or the eagle handgun. In late game stages you can use the Grenade Launcher with any round to take them out. Also note that besides grabbing and biting you they can also slash you with one of there six arm things and although this isn't damaging it will slow you down so watch out. Brain Suckers These are like the drain Demos stronger brothers. There speed and strength as well as their stamina is the same but they are a bit more dangerous. The reason is that they have an acid spit attack that is long range and can poison you. Use the same attacks as on a drain Demo. Crows The easiest enemy in the game. No there is a weaker enemy. That is hard to believe because these guys suck. Attack them in any way you like but don't use a powerful weapon or you'll waste ammo. Thats about it for them. Worms No challenge at all. If you see them run by them. They hardly attack and I was never droped a level in health by them. I don't have confirmation if their attacks even hurt. What weapon to use. None at all. If you must attack use the Knife because it's only one hit for them even with this. Thank the programmers for an easy enemy. Hunters (Alpha) Remember those hunters from Resident Evil one. Well here they are again but they play a much weaker role and are far less formidable. They appear rather late in the game and then they are rather common but they aren't as tough an enemy as they were in previouse versions. hey always die in one magnum round and they only ever survive two shotgun shells. They are still fast and deadly and they still have their one hit kill attack but to do this you have to be in caution or worse health. They are easily beaten with the shotgun or anything stronger but I have beaten them with the eagle handgun. To do this all you have to do is get a good distance away and fire about 7-10 shots. Hunters (Beta) Ah now here is a much stronger enemy. Sadly this awesomely powerful monster appears only once in the game. That once, however is more than enough to kill you at least one time. These guys look like frogs and have huge mouths. All the better to eat you with, and that's just what they do. No matter what your health they can swallow you hole and end your game immediatly. They still havee the slashing attacks and are still faster then you but now they are even more formidable. Th only time you see them you have no choice but to use the Asault Rifle on them but they are also vulnerable to the shotgun and any stronger weapon. Use all your skills to take down all these guys you see because it's really only fair to give the only two of their kind a proper burial. Oh and one more thing, they can also do the one hit kills slash if you're in caution so watch out for that as well. 8. Bosses This section has all the bosses you will face. Gravedigger 1 Don't bother wasting your ammo to kill him because it's just a waste. Press the buttons in the area's by his holes and then Climb the ladder. If you must fight him fire the G. launcher to kill him when he emerges. It takes a lot of shots but good luck. Also have some healthn items because he hits hard and the chances of you getting hit are pretty good but if you are careful you probably won't have trouble on this boss. Nemesis (Clock Tower)
The first Non-avoidable nemesis fight is here in the clock tower. This is a fairly hard battle but not if you have the right ammo. If he starts with the rocket launcher which he only does if you chose Jump out the Window as a live decision on the tram then you have a fight on your hands. You'll need to have the magnum or freeze rounds to down this guy. Also if you have the Auto shotgun it also works well. First get far away and launch some grenades or magnum/shotgun rounds at him. He'll soon shoot a rocket or run toward you. Quickly move or you'll be hit. If hit you'll have to tell by your limp what health your in because of the poison. Heal if you have taken a lot of hits and continue getting away and firing at him. After a decent amount of rounds he'll fall for the first time. Now run over top of him and fire the auto shotgun. It's speed will get you about 4-5 shots before he attacks. Now he's only about three or four more freeze rounds or five magnum rounds. Whichever case the rest of the battle is rather easy but as always keep a few health items handy. When he falls take a sigh of relief, that was the hardest boss fight in this whole game. Gravedigger 2 This fight is a significant bit harder then the last one. You'll need to have the freeze rounds and magnum rounds as well as the auto shotgun. Whatch his dirt trail and move when it gets to close if he comes up to attack then you need to turn around and fire at him. The auto shotgun works wonders with it's speed. Keep firing the powerfull weapons to wear him down. If he hits you you'll need to heal or you will sustain significant damage. After a little while a pole will fall into the puddle of water. This pole has electricity and will give him a shock. This will weaken him and possibly kill him. After he takes a lot of damage he will fall to the ground and die a horrible death. Nemesis (Garbage Dump) This is the easiest boss aropund the corner. Just get a decent distance away and hit him with anything. He hardly moves toward you and poses a minor threat. Whatch out though because if you are to confident he is still deadly. The freeze rounds and magnum work wonders on this boss but so does any of the shotguns and even the eagle handgun can do damage. You can also shoot those acid valves and take off his body parts. This only takes about three times although you may miss. After his body falls apart you win. Also take into consideration the time limit or you'll be toast and thrown into the garbage pit. Besides that enjoy the rather simple boss. Nemesis (Rail Cannon) This is it. The final battle of the game and fortunatly it's not the hardest of them all. Stay away from his back or he can flip you with a deadly spike attack and also avoid the acid he spits out. While you're doing this also shoot him with a powerful weapon like the magnum. This will hurt him rather badly. If poisoned heal and continue attacking. Eventually he'll turn and start eating the body of Mr. X from Resident Evil 2. This is the perfect time to start pushing in the rail cannon batterys. After you push them in it starts to charge up. Eventually it will fire a shott and destroy some machinery. Then it will fire again and hit him. That will end the last boss of the game. Note that if you got the Rocket Launcher it also works wonders on this form of Nemesis. Interesting Info: Thats right, that dead creature that Jill defines as a deadly Bioweapon is actually Mr. X, the tyrant from Resident Evil 2. 9. Weapons Knife The basic weapon of the game. This is the terrible weapon that does a very low amoun of damage. You'll probably never use this except maybe at the begining of the game. It takes a lot of hits to take down a zombie and it is only good on crows and worms as well as a lone zombie. For most of the game you will find this tucked neatly away in the item box. Handgun The most usefull gun in early stages of the game. It does significant damage to zombies and dogs but it's virtually useless on hunters and Brain suckers. It is possible to kill bigger enemies with this gun but there is never a real purpose to as your other guns will have enough ammo to kill them. Also ammo for this is very common and you should build it up in great numbers. Another note is that if you mix 8 gunpowders it will create Enhanced ammo and that will do excellant damage. You can also get the eagle handgun if you beat nemesis in hard mode. This gun os the same but shoots two times faster and has a higher Decapitation rate for faster kills. Shotgun Ahh yes another traditional Resident Evil gun. You get this boomstick very early in the game and it is propbably the best gun out there. No, the magnum and Grenade Launcher are stronger but for the ammo frequency this is one of the best guns. If you mix 8 gunpowder B's you get enhanced shells for more damage. You can also get the auto shotgun for double the speed. This is the best weapon for all enemies so use it wisely. Also this is the strategy that you probably know but I will tell you anyway. As a zombie approaches aim up and fire. This nearly guarantees that his head will come flying off. Grenade Launcher Another Traditional gun that has a new twist. This gun is much more useful then the grenade launcher in any other resident Evil game. It now has four different Shells each doing good damage to a different enemy. Keep in mind that ammo is scarce and you'll have to make most of it but for this much power it doesn't even matter. The shells and their powers are listed below. They are ordered weakest to strongest. Grenade rounds The weakest of the rounds in the game. They are still strong but they fail to match the superior rounds. They are best used on zombies and dogs. The positive for tem is that they a the most common in the game so you will have some to spare. They are also good on the gravedigger boss. Flame rounds Another type of grenade round. This type does good damage to almost all enemies but still isn't the best. They are very scarce and I think you only get about 6 of these without making them. They are best on zombies, worms, dogs, crows, and if you have enough they can also burn Nemesis pretty well so don't count them out. Acid Rounds Formerly the best round has been downgraded a level. They are still awesome and kill enemies quick but they are very scarce so you need to make them if you want to use them. They are very good on both hunter types and they kick gravediggers but. they also wilt nemesis quickly so use them often. Overall they are definatly an effective weapon to use often. Freeze rounds The strongest weapon besides the Rocket launcher is the Grenade launcher loaded with these. They are good on everything, even Nemesis. The other rounds were good on a specific enemy but not these. They are very scarce and there are only 6 in the game. You can kill nemesis with about 8 of these so those six almost kill nemesis. Even the magnum can't do that. Make these often to do the best damage to all the enemies around. Another intersting note is that if they shoot the ground the cloud can hurt enemies but it is very weak this way. Magnum It returns. The old magnum from the first resident evil is back and it can kick some butt. This powerful gun takes out all the basic enemies on one hit. It is also good on the powerful baddy nemesis. This gun can do it all. The problem is that ammo for this weapon is amazingly scarce. You'll find yourself fighting nemesis with this and then running out of ammo and being defensless. And to make ammo you need gunpowder CCC. Still the ammo you do get will be enough to handle at least one nemmy battle. However the freeze rounds are more powerful so I recomend using them instead. Sorry if I sound like I'm criticizing this gun because it is a great gun but it does fall to the freeze rounds. Asault Rifle A new gun for Resident Evil 3 fans ony is the new asault rifle. This is a bonus weapon for Jill but it is Carlos' basic weapon. Each bullet is only as powerful as a handgun bullet or maybe even weaker but it fires them very fast making it very effective. It can also be switched from full automatic to 3 shot burst. At 100% this gun holds 300 bullets and it's very effective on all hunters, zombies, and other little enemies that you may have to face. Since you don't have to use it long though you really won't face any tough monsters. This is an all around good gun. Gattling Gun This is the hidden weapon first featured in Resident Evil 2. It is only obtainable by buying it in the mercenary mini-game. It fires amazingly fast shredding normal amazingly quickly. It can even topple Bosses if used effectivly. It has one major downside and that is that it takes about 3 seconds to start firing meaning that a fast enemy may be able to counter your attack before you initiate it. Still it's a gun worth trying and on slower enemies it is the best gun out there. It can even do faster enemies if you get a decent distance. Please be warned that Nemesis will kick your butt if you use this on him so watch out. Rocket Launcher BOOM. What else can I say. This awesome gun kills everything except a boss in one hit. It only takes two hits for Nemesis and a few more for the other boss, gravedigger. It is found at the very end of the game but can be bought in mercenary mini-games. It is good on everything but crows because flying enemies are hard to hit. Also watch out with quick enemies or you'll be toast. Besides that the ultimate weapon has no flaws. 10. Character Profiles Jill Valentine Jill is a member of the S.T.A.R.S. Alpha team and one of the original survivors of the Mansion Incident. She recently went into research on the new virus created by umbrella when all hell broke loose. She armed herself to the teeth and set out to join the other survivors in the europe labs. Jill is probably my favorite playable female character in a resident evil game. No I'm not saying I think she's hot but her attitude and other personality traits make her my favorite. She is strong and able to take a good bit of damage in this game. She meets up with Carlos and they unite to escape the city. Carlos Oliveria Carlos is a member of umbrella's mercenary team sent to rescue civilians from racoon city. Little does he know the plans were really to gain data on their creatures. He eventually escapes the city seconds before it's destruction and teams up with Jill to take umbrella down. Carlos is one of my favorite characters. He has a good sense of right and wrong but a large lack of common sense. He is very strong and is probably the brawn of the jill/carlos team. during the game you play as him once and he proves very caring to Jill seeing as he risks his life to rid her of the virus. I guess under that tuff guy act he has a kind heart and a gentle soul. Dario Dario is a salesman caught up in the mess that is now racoon city. He is seen at the beginning and although Jill is plenty armed to leave this ghost town he refuses to come with her. Later she returns to him only to find that he has been murdered by zombies. He joins his daughter and wife in the afterlife. I don't like dario. You can't play as him and that's just fine with me. His voice is anoying and his lack of survival skills is evident. However I can't totally hate him because hi wife and daughter were killed by zombies. Oh well my pity got the best of me. Brad Vickers Brad is a member of S.T.A.R.S. and another survival story from the mansion incident. He is the pilot who flew the chopper and fled while the Alpha Team was in trouble. In this game he is seen wounded by a zombie and tells Jill of the Nemesis. He later comes in very wounded and is slaughtered before Jills eyes by the Nemesis. Then he is killed by Leon as a zombie the next day. After they bomb the city nothing remains of the once cowardly Brad "Chickenheart" Vickers I really dislike Brad. I blame him for the loss of all the Stars who died in the mansion. He's definatly not my favorite character and unlike dario he has no excuse. In my oppinion he deserved to die. No big loss. Mickail Mikail is another mercenary for umbrella like carlos. He is the luitanent of the team but he is wounded during a battl and his team retreat to the cable car He rests there and meets Jill. Unfortunatly he is traumatizd and suffers from his huge wound. Later as they try to escape on the tram he detonates himself to stop Nemesis from killing Jill and Carlos. He died and honorable death. Mikail is a decent character in this game. Unfortunatly he is killed by the Nemesis but he did die to save the others and I gain respect for him by doing this. Also in the Mercenary game he is the only one who is well armed. It's a shame he dies in the game. He serves a minor role to Jill yet it is an equally important one. Nicholie He is another member of the mercenary team. Unfortunatly he isn't the best member. He is a supervisor sent to collect data on the monsters as they slaughter the mercenary team. During the game he kills quite a few mercenaries claiming that they were infecte with the virus but this is not true because he studies the bodies for infomation on the attacks. Toward the end he attempts to kill jill but he ultimatly dies trying. Nichloie is the best character in the game. I think he's cool and he would be a good bad guy for a later game. Unfortunatly he dies off toward the end either by nemesis or you but it doesn't really matter. It was meant to be. Barry Burton Barry is not really a main character in this game. He is another S.T.A.R.S. member who initially betraid them but became good afterward. He is only seen in an ending in this game where he rescues Jill and Carlos in a chopper. Besides that you won't even see him. Marvin Brangh Marvin is an officer in the RPD. He is useful in resident evil 2 when he helps leon or Claire. Unfortunatly when Jill enters the RPD he is knocked out but she does get his report. Besides that nothing else is known about this mystery man. Murphy Seeker This man is another mercenary for umbrella. Not much is known about him. During the game he becomes a zombie and either Carlos or Nicholie are forced to take his life. Judging by Carloses reaction to killing him I would say they were both very good friends. Besides that we know nothing else of him. Tyrell Patrick Patrick is another Mercenary for umbrella. He is eventually shot by Nicholie. Although he isn't killed his pride is shattered. He suicides himself in a desperate but failed attemt to kill nicholie. He is very bent on trust and sticking by your teammates. He didn't like it that Nicholie betrayed him. Again he is another mystery man in the series. 11. Herb and health guide Fine 100% health Caution(Yellow) 75% health Caution (Red) 50 % health Danger 25% health Green Herb- rasies health by 1/3 Blue herb- cures poison Red herb- no effect Green+Green- Raises health by 5/6 Green+Green+Green- fully revitalizes health Green+Blue- Raises health by 1/3 and cures poison Green+red- Full revitalizes health Green+Red+Blue- Fully Revitalizes health and cures poison. Green+Green+Blue- For an unknown reason it's the same as green+blue so don't do this. The healing system in this game is not always acurate so some differances may be apparant. Also note that even in danger a double green could heal you fully but it won't really be totally full becaus even a lite attack will bring you down several notches so beware. 12. Personal Review This review can be found on gamefaqs but it is my property so here it is. Note this review has not been changed at all in its transfer from here to gamefaqs so sorry if some parts are a little strange. My name is Gunniedude11 (or at least here it is) and I am a huge fan of thi series. Perfect. That's about all there is to say about this game. When Capcom first released the first Resident Evil it redefined Survival Horror. Then they made a fresh and new sequel to it with another epic adventure. This was Resident Evil 2. After that they needed to make another so to continue the greatest game thy made this game. Then they remade the first making it better and ported the second and third for the gamecube but the power is still there. Although it has minimal touchups which may seem like a flaw if you are a huge gamecube fan (Like myself) then this is a must have survival horror. Graphics 7/10 To me this is the most insufficent part of a game so it hardley affects the overall score. Yes they could be better and some of the designs are shaky but the Cube powers them up a bit making rooms crisper and other small effects. Although they aren't perfect I don't think that unless you are a graphic maker that they will lower the entertainment value of this awesome game. That is all I will say about the Graphics. No they aren't perfect but if they make you give up on such a great game I must pity you. Sound 9/10 Unlike graphics I find this a very important factor in Survival Horror. The sound is nearly flawless. It is usually silent with small backround noises like music and howling wolves and then something happens and all of the sudden the music is rappid and heart pulsing. The enmies are also an addition to the sound. You enter a room and hear the noises of a zombie but you can't see him at this angle and you don't know where he is. Or as you walk in you hear the killing cry of an angry hunter. All of these add to the greatness of this already great game and make up for the graphics. Gameplay 10/10 This is what matters most in a game. The gameplay. And in this game it is a flawless one. You are given a minimal amount of dodging techniques and poor weapons in the beggining and you have to spare ammo on the weaker enemies. Then toward the end you have a bit more powerful weapons but the enemies are mad and you fight more powerful and deadly versions. You also get a new situation called live decisions where Jill has a low amount of time to decide how to handle a situation or else she may find herself in a ''Much wose situation'' And the Nemisis who this game was named after is in full power. He is fast and strong and is easily the hardest and most relentless boss in any game ever. Story 10/10 WOW. What a story. Jills comrades left her in a zombie infested city. She decides to escape but she learns that herself and Brad chicken heart Vickers are the only living S.T.A.R.S. members in the city. Suddenly as if from nowhere a towering monster kills chicken heart and is now after you. I don't want to spoil anymore but will Jill survive. To buy or to Rent BUY. this game has to many features to play with if you just rent it. There are bonus games and epilogues plus personal challenges too keep you occupied. Overall 10/10 I thought I told you to buy you must have this game. Nemmy doesn't like being insulted. Please note that this was my first ever review so it is far from good but I aim to please so I may or may not improve it. 13. Unlockables ----------------------- Operation Mad-Jackle ----------------------- To unlock operation mad-jackle you must Beat the game on any difficulty. You can caontrol the three main mercenaries and try to get from the tram to the savehouse at the beginning of the game. They are Carlos, Mikail, Nicholie. You can rescue people to increase your time and the better you do the more cash you earn. You can use the cash to buy cool new weapons. ---------------- Unlimited AR ---------------- To unlock the unlimited AR (Asault Rifle) you must collect at least $2000 dollars in Operation mad-jackle. Then you can buy it in the reward section. It is exactly like the one in the normal game but with Unlimited ammo. ---------------------- Unlimited Gatling Gun ---------------------- To unlock the unlimited gattling gun you must collect at least $3000 in the mercenary mini-game operation mad-jackle. Then you can buy it in the reward section. It is a new feature weapon that fires very fast but takes about 3 seconds to start firing once you pull the trigger. --------------------------- Unlimited Rocket Launcher --------------------------- To unlock the unlimited rocket launcher you must collect at least $4000 in operation mad-jackle. It can then be purchased in the reward section. Like in all the other versions it kill all enemies in one hit. It even kills nemesis in two hits as well as the gravedigger in 3 hits. It still has a very slow firing rate so watch out. ----------------- Unlimited Ammo ----------------- To unlock the unlimited ammo for all weapons you must collect at least $9999 in operation mad-jackle. Then it can be bought in the reward section. It gives all of your collected weapons unlimited ammo. It doesn't get you the other unlimited weapons so watch out for that. ------------------ Unlock costumes ------------------ To unlock new costumes for Jill beat the game on any mode to get the boutique key. Inside the boutique you can change costumes. You get more costumes for a better rank. They are listed underneath. There are a total of five different costumes for jill to obtain. Rank A- 5 costumes Rank B- 4 costumes Rank C- 3 costumes Rank D- 2 costumes Rank F- 1 costume ------------ Epilougues ------------ to unlock the epilogoues and see what the characters did after this game then yoou must beat the game on hard mode. Each time you beat it you will get a different Epilogue. There are a total of 8 Epilogues. 14. Weskers report This is the dialougue of the infamous Weskers report. It may help fill in some gaps for you. "My name is Albert Wesker. I aspired to become a leading researcher at Umbrella Inc. A pharmaceutical enterprise who covertly conduction Bio Organic Weapons, better known as B.O.W., for development. But at the leader development training ground situated in Raccoon City, I met a brilliant and talented researcher who decided to take a different path - William Birkin. In time I shifted my position to S.T.A.R.S., a special forces unit of the Raccoon Police Department. Umbrella, for crisis management reasons of their illegal Bio Organic Weapons development had many of it's people working in the police department. I became the leader of S.T.A.R.S. and conducted all sorts of intelligence activities for Umbrella. As I continued to serve I devised my own plans and waited for the right moment to execute them. Then at last, opportunity knocked. 1998 July 7.24 - The freak murder incidents had occurred in the forest near the mansion started it all. The mansion was Umbrella's secret BOW laboratory and it was clear that the in development T-Virus was the cause of the murder. Initially, Umbrella instructed me secretively to keep S.T.A.R.S. out of the case, but with the heightened emotions of the citizens S.T.A.R.S. had no choice but to move in. That was when my next order was given. Dispatch S.T.A.R.S. to the mansion, dispose of them, then report the situation to headquarters so that their combat with the B.O.W. could be used for data analysis allowing Umbrella a comprehensive portrait of the B.O.W.'s combat abilities. From the 2 S.T.A.R.S. teams I first pitched in the Bravo Team. As expected, the top elite of S.T.A.R.S. gave all they had and became useful sample data. Then following, I geared up the Alpha Team to "search and rescue" the lost Bravo Team. The members of the Alpha Team also proved their worth and as expected many died. There were 5 Survivors from the initial 11 S.T.A.R.S. members. From the Alpha Team were Chris Redfield, Jill Valentine, and Barry Burton. And from the Bravo Team were Rebecca Chambers and Enrico Marini. It was time to begin executing my plans. In the midst of the whole affair I could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join forces with an opposing corporation of Umbrella. To buy into that opposing corporation I would need the actual combat data of the Tyrant. The surviving privileged members of S.T.A.R.S. were just the perfect bait. I decided to have one of them play the Judas and draw them to the Tyrant. That Judas was Barry. Barry was the strong truth and justice kind and cherished his family more than anything. His type is easy to manipulate. I just took that most important thing away from him. My only miscalculation was the high potential of Chris and Jill. But with the family man Barry playing Judas the scheme went as planned. Then the winds turned unexpectedly. I had to eliminate Enrico who found out what was behind it all. I used Barry to get to him. After I successfully got rid of that nuisance I awaited the sample specimen that Barry would bring to me in the Tyrants room. I injected the virus I obtained from Birkin in advance. If I made Umbrella believe I was dead, it made it far more convenient to sell myself to the opposing corporation. According to Birkin the virus had profound effects. It would put my body in a state of temporary "death." It would then bring me back to life with super human powers. Therefor I unleashed an awesome Tyrant from its slumber and let it attack me. As my consciousness faded away I was certain that the whole scheme would end in success. Never did I imagine that S.T.A.R.S. could slay the evil creation. I lost the Tyrant and the plan I devised which cost me my humanity ended in failure. Now anything and anyone who stood in my way would be terminated. It's been that way for a long time and it always will be. At all costs I had to make S.T.A.R.S. pay. September - Two months had passed since the mansion incident. To regain everything I had lost in my new organization I joined hands with Ada Wong, a female agent who was also sent to spy on Umbrella. I knew in my bones that the key developer was William Birkin, but what he didn't know was that Umbrella did not play games... with anyone. Eventually, Birkin would be assassinated, and the G-Virus would be in the hands of Umbrella. But the salvage team led by Hunk was ahead of us. By the time they got to Birkin, he'd already injected himself with the G-Virus... he became his own creation, and decimated them. Soon after, the T-Virus carried by rats spread throughout Raccoon City, and Umbrella faced its worst scenario. 9.28 - The good citizens became zombies, and the city had headed for its devastating fate. Humans were no match against zombies. In the chaos, Umbrella Europe applied a new type B.O.W., called "Nemesis". The Nemesis would hunt down and destroy the surviving member of S.T.A.R.S., Jill. It became imperative that our organization would also obtain the Nemesis data. 9.29 - To cover up the whole affair, Umbrella jettisoned a Tyrant to take care of Leon and Claire, who were trying to unveil their secrets. Then, a new revelation. Birkin used to hide the findings of his studies in his daughter Sherry's pendant. It was very possible that the G-Virus was there. While Umbrella was busy with their cover up, we had to capture Sherry before they did. I sent Ada undercover to seek the location of Sherry. I, the "dead man" on the other hand, had to work in the shadows. A spy's obligation and priority is in the mission, to carry out the mission like a machine without any emotional interference. But through her interaction and involvement with Leon S. Kennedy, there'd been an affection growing inside her. My instincts sensed danger, something had to be done, quickly. My instincts did not disappoint me. Even though Ada almost had her hands on the G-Virus, which Leon had acquired from Sherry, that affection of hers drove her to her death. But she was still of some use. I had to save her life. My people hurried to retrieve the G-Virus that Leon threw away. But Hunk, the only survivor of Umbrella's salvage team, was there before us. 9.30 - Our only option left was to bring back Birkin, the monster, as the sample specimen and have him finish off Leon and Claire in order to obtain his combat data. Although Birkin lost the battle to Leon and Claire, we succeeded in gathering samples of the G-Virus from his dead body. 10.1 - In the morning the government bombed Raccoon City in an attempt to stop for the viral outbreak. This was, of course, their feigned reason. Later, Claire left for Europe to find her lost brother Chris, and Leon joined forces with a underground anti-Umbrella organization. Sherry is safe in our hands. I would never underestimate Birkin. There's something about this little girl..." 15. Weskers Report 2 Reading this may also fill in some gaps about the series. To Ada Wong: When I first visited that place, I was 18 and it was summer, twenty years ago. I still remember the smell when the helicopter landed and the rotor caused the wind to stir. From the air, the mansion seemed normal but from ground level, something was different. William Birkin, who was 2 years younger than me, seemed only interested in the research files he had as usual... July 31, 1978 -Monday Two days ago, the two of us were assigned to that place. Everything could have been planned out from the beginning or it could have all been a coincidence. The only person to know the truth is most likely, Sir Ozwell Spencer. Spencer at that time, was using the Arklay labs for the research on the T-Virus. As soon as we got off the helicopter, the president of that lab stood In front of the elevator. I don't even remember that man's name. It didn't matter what was said officially. From that day, that lab belonged to Birkin and I. We were assigned to be chief researchers at the facility. This of course, was Spencer's will. We were the chosen ones. The two of us ignored the president as we entered the elevator. We had Already been briefed about the layout of the area and Birkin, with no bad intentions, ignored everyone as usual. Usually, when someone sees our actions, they would react within 5 seconds. But the president didn't even react at all. At the time, I was only a youngster so it didn't bother the president. The president understood what Spencer was thinking and didn't take notice of someone like me. While the three of us were on the elevator, Birkin still kept his eyes on the research files. The files contained information about a new faro- virus found 2 years ago in Africa called Ebola. Even now, their are thousands of people researching the Ebola. But the People are always divided in half, one group to save people from the virus and the other to kill people with the virus. As known, if a person is infected with the Ebola, the chances of dying is 90%. It has the capability to destroy the physical structure within 10 days and even now, a cure hasn't been found. If this is used as a bio-weapon, it would display incredible destruction. But because making a bio-weapon is against the law, we would not use the virus as a weapon. But I'm certain that someone out their would use this as a weapon. So to prepare for a case of like the virus being used as a weapon, it is good to do research on it now. But the line between finding a cure and making a bio-weapon is thin. This is because the actual research conducted do not differ at all between the two. So one could say that they are researching for a cure and be making a bio- weapon. But to Birkin, he was not interested in either cause just wanted to research the Ebola itself. The virus had too many things unknown at the time. One was that the fact that virus would die within a few days by itself and would die instantly when hit by sunlight. The second was the speed that it would kill its host. It kills the host extremely quickly that their is almost no time for the virus to infect another person. The third is how the virus is spread. The virus has to physically touch another person in order to infect them and therefore can easily be quarantined. But I would like to bring up the following thought. What if a person that was infected with the Ebola virus could stand up and walk around? And that infected person would have a disrupted chain of thought, and would infect others that weren't infected? What if the DNA of the Ebola, the RNA, had a direct impact on the DNA of a human, and due to that, would make the person not die so easily? The person would be dead from a humans point of view, but would still go around as a bio-weapon spreading the virus around. It is fortunate that the Ebola may have features like this. Even from now, we will be the only one to now about this. Umbrella, with Spencer as the head, was an organization made to do research on viruses with these qualities. As a cover, they tell the world that they are a company making cures, but the truth was a bio- weapon developing organization. The finding of the original virus which restructures the human DNA was the start of everything. Using the original virus as a base, an enhanced virus would be made to be a bio-weapon. This was the plan for the T-Virus. The original virus was also an RNA virus and would cause abnormalities, thus enhancing a host. Birkin was interested in the Ebola because he planned on combining the two virus's (Ebola anywhere outside the lab. From the records, she was here since this lab had been created. She was 25 at that time. But what her name is and why she is here is a mystery. She was a test subject for the research on the T-Virus. The research begun in November 10, 1967. For 11 years, she had gone through tests with many viruses. I heard Birkin whisper something. Whether those words were cursing, swearing or praising, I don't know. But we had come to a place where we couldn't back out of. We were to take the research to its completion or to be captured, and end up like the woman. For us we, only had one choice. The woman who lay on the pipe bed had moved something within both of our minds. Was this part of Sir Spencer's plan? ---The next records take place 3 years later Alexia - 1 July 27, 1981 ---3 years from the previous report Today, Umbrella assigned a ten year old girl to be the chief researcher at the Antarctica facility. Her name is Alexia Ashford. As of right now, I am 21 years old, and William Birkin is 19. It is very provoking that even in our own Arklay lab, everyone is talking about Alexia and the Antarctica facility. It is because all the old high staff members consider the Ashford family a legendary family. Every time something goes wrong with our research, those old fools always say the same thing. "If only Edward were still alive." It is true that he was the first one to find the original virus, and he may have been an incredible scientist for starting the T-Virus plan. But soon after Umbrella was formed, Edward Ashford had died. It has been 13 years since then. There would be no meaning in expecting anything from the Ashford Family. In fact, ever since Edward's death, the Antarctica facility that his son (Alexander) built has done nothing. This granddaughter of his is probably nothing useful as well... But one day, our useless workers started to say these statements. "If Alexia was here......." It angers me to think that our workers and researchers are filled with mindless people that judge people by their status. Because they think like that, they cannot do anything themselves and always have to be told what to do! But I, I still had good judgement. If I had let all of that go to my head, the research at the Arklay lab would have been delayed. As the head researcher, I always have to keep myself under control or success would not be possible. Then, a thought came to my head. I could use those old staff members to gain my success. Those old fools could die at any time and would serve as perfect test subjects. To be able to rise above everyone, I must be able to use all resources to my advantage. But the problem was Birkin. His reaction to Alexia was great. Although he never spoke of it, Birkin took pride in the fact that he was 16 when assigned to this lab. But his pride was completely destroyed by the fact Alexia was a genius at 10 years of age. Born as a genius, he had tasted his first defeat, since Alexia was ahead by a full 6 years. He could not handle the younger, legendary family, girl. To be out-done by a girl who hadn't even made any progress... The main thing was the fact that she was still a child. But for reasons, I have to have Birkin get back to his normal self again. The William Birkin I knew before he met Alexia. We had already reached phase 2 in our plan in the past 3 years. Currently, the T-Virus could be used to create a biological weapon also known as the zombie. But the effects of the T-Virus varies greatly between people and there is no 100% guarantee for it to work yet. Every person has a different DNA structure and some may react differently. Even then, 10 percent of those who turn into zombies die. This we can do nothing about. With the remaining 90%, it is easy to use them as a weapon, but Spencer thinks differently. He wants 100% and wants a perfectly confined weapon. Originally, the bio weapon was to be a weapon that could be made with very little cost. But now, the bio-weapon that we research now costs great amounts. If Spencer just wanted to make money, he would not have chosen this path. If used at the current state, we could easily make a profit from it. But to continue research would not add up. Why would he continue research if he would lose money? I don't understand what the hell Spencer was thinking. But going back to Birkin, the research that Birkin is currently in is a bio-weapon that possess combat skills. By using other DNA samples, we could create this bio-weapon. It was made to fight off any forces that opposed us. It was a fighting bio-weapon, also to known as a Hunter. But that research had to put on hold for now so we could protect the test subject from Birkin. To compete against Alexia, Birkin started to act differently than usual. He would stay at the research lab 24 hours a day, and would do tests without any perceived plan. I would usually use other researchers to collect samples and data from the test subjects before they died, but at the speed that Birkin goes at now, is impossible to keep up with him. The president would keep getting new test subjects as if nothing happened and that subject would die shortly after. It was hell in there. But even in that hell, that one test subject, the women, still lived. She was 28 and had spent 14 years in the lab. Over the 14 years, the effects from the Ebola Virus must have corrupted her mind. But if she were to still have a conscious mind, death is what she would want. But she lived on. How would she live on for so long? There is nothing different from her data and any other data from the other test subjects. More time is needed to solve this mystery. ---the next report takes place 2 years later December 31, 1983 (Saturday) It had been the 6th winter since I began working at the Arklay facility. During the last two years, we had made no real progress with our research as time passed by. But this had come to an end. We had received word that Alexia had suddenly died. The reason was the virus that Alexia herself created; the T-Veronica Virus. It seemed like the 12 year old Alexia was too young for such dangerous research. I had heard rumors that Alexia had injected the T-Veronica Virus in herself but I couldn't believe this. She probably couldn't handle her father's death a year ago and perhaps made a simple error in her research. Later, the research at the Antarctica facility was continued by Alexia's twin brother, but no one had expected anything from him. In the end, the Ashford family couldn't bring any results and fell. Like I had stated earlier, the Ashford family was a legend and will stay as a legend only. With Alexia's death, Birkin had changed, or I should say, changed back to what he was. But now, there was no one who could surpass him and all those researchers had to acknowledge him. But it was still a taboo to talk about Alexia in front of him. Even when I tried to get a sample of the T-Veronica Virus, he had strongly objected. I had to put aside finding out about Alexia's research for later. In the end, Birkin had changed not one bit when everything around him had changed. But to me, I had a much bigger problem in my hands. Our facility was located in a very dense forest. I went out walking into the woods many times, but because this facility was in the near center of the forest, we would never encounter any other human. The only way to get here was by a helicopter. It was a needed precaution dealing with a bio-weapon. Since if by chance, the virus is leaked out, it would prevent the chances of spreading. But a bio-weapon isn't so simple. The virus can also affect non-human beings as well. Any virus isn't guaranteed to only affect one kind of organism. For example, the Influenza virus not only affects humans, but birds, pigs, horses and even seals. And even in 3 each of these species, only certain ones are affected. For example, seagulls and chickens are affected by viruses, but all other birds are not. And the same virus may have different effects on different species. The problem lies in how the T-Virus can affect many different life forms. During the time when Birkin was useless, I had done my own research on the T-Virus. I had found out that the T-Virus can affect most life forms out there. And not just mammals, but plants, bugs, and fish can also be affected by the virus. Every time I walked in the woods, I always asked myself, "Why did Spencer choose this place?" There are many different forms of life in these woods. What would happen if the virus were to leak out? If only an insect were infected, it is small in size and probably would not go through a big mutation. But these insects could spread the virus at an incredible rate. If this were to happen, how far would the T-Virus spread? If it were a plant that was infected, the plant itself could not move and would seem safe. But what about the seeds the plants give out? It would be very dangerous for such a case to happen. Now that I think about it, it was very smart for the Ashfords= family to locate their facility in Antarctica. But here, it almost seems like someone wants the virus to spread. But that could not be possible. What is Spencer trying to make us do? This issue was far to great and I could not discuss this with any other researcher. The only one who I could talk to was Birkin, but he probably would not even be interested. I need more information. I had started to realize my limits as a simple researcher. To find out what Spencer was truly thinking, I need to be at a position where I could obtain more information. For that, I would throw away all my current positions. But I cannot do this quickly. I cannot let Spencer notice my plans for if he does, everything would be over. I had continued to do research with Birkin so that no one would know my intentions. During that time, that woman test subject was forgotten. She was a "failure" that just lived on until that day, 5 years later... The 11th summer had come since we started working at this facility. I was 28 at the time. Birkin had become a father to a 2 year old girl. The wife was a also a researcher at the facility. It was natural that people who conducted the same research at the same facility fell in love with each other and end up having children. But a normal person would not be able to continue research at this place. Anyone still here is crazy. We had gone into phase three of our plan in the ten years. A programmed life, to be used a soldier, is a bio-weapon for combat. It was to be called "Tyrant." But this project had a huge problem from the start. Gaining the test subject for this Tyrant was a problem. There were very few who were compatible with becoming a Tyrant. This was due to the nature of the T-Virus. Any human could be used to make a zombie or a hunter but their intelligence would be lost in the process. A certain amount of intelligence is needed to create a Tyrant. Birkin had used a different way of creating the Tyrant to compensate for this problem. But only a very small amount of people could be used for this different way. In the simulation, only 1 out of 100,000,000 turned into a Tyrant and the rest became zombies. If our research continued, we could create a different kind of T-Virus that was compatible for more people. But for this to happen, we needed another test subject. But even if we searched through all of America, we would only find ten or so people that were compatible for becoming a Tyrant. Other research facilities had reached the same problem. We had run into a wall even before our research began. But we had received word that the Europe facility had thought up of a plan to conquer this problem in phase 3. This was the "Nemesis Project." I had urged to get a sample of the project to put our research further. Although Birkin had strongly opposed, I had convinced him. Until we found a compatible host, our research would not move and Birkin needed to admit this. We had received the package a few days later with a number of precautions written on it. The package brought to heliport was a small box, titled "Nemesis Project" To gain this sample from the France facility required quite an effort but was mainly due to Spencer backing us up. Birkin took no interest in the package until the end but he had at least admitted to tests. The Sample was totally new and was thought up for test purposes. The Nemesis was a biological life form created by manipulating DNA. The intelligence was the only thing enhanced and this life form alone, could not do anything. But once it finds a host, it becomes a parasite and would take over that host and would cause it to have incredible combat ability. The host for the weapon and the parasite would be made separately and later the intelligence of the parasite and the body of the host would be combined to create a bio-weapon. If this were to succeed, it would overcome the problem of the intelligence and we could create a bio- weapon. But the problem was when the parasite takes over the host. In the research files, all that was recorded was the death of each host once taken over by the parasite sample. Within 5 minutes of the parasite taking over, the host would die. But we were already aware of the danger that lied in the prototype. My plan was to prolong the time in which the host would survive, so that we would gain the credit to the "Nemesis project". The host would be that women test subject. Her incredible life rate could survive longer against the Nemesis prototype. And even if it failed, nothing would change on our side. But the test had created a result I had not expected. The Nemesis prototype that tried to enter her brain had disappeared. At first, we could not tell what had happened. We did not expect her to consume the Nemesis. That was the beginning. Something was happening inside of that failed experiment. We had decided to start research on her from scratch. In the past ten years, we had conducted every research possible on her, but we had decided to throw all those files away. Within the 21 years that she lived, something was beginning to show. Only Birkin had begun to notice the change. Indeed, something had begun to change inside her. But that was something totally different from the T-Virus project. Something new and would bring a new idea to us. The "G-Virus" project was the project that had changed our destiny. ---the next log is 7 years later July 31, 1995 ---7 years from the previous When I came back to that place, it had been 17 years since I first came. Every time I came here, I remember the smell of the wind of that day. The buildings and the surroundings all looked the same from before. On the heliport, I could see Birkin. It has been a long time since I've seen him. Four years have passed since I left Arklay labs. 4 years ago, when Birkin's G-Virus project was authorized, I had requested to transfer to the secret (intelligence) service and this was easily approved. From everyone's point of view, it was a natural thing for me to stop my road as a researcher and go onto a different field. And in reality, the research conducted on the G-Virus was far above my level. Even if I didn't have a different motive, I could feel my limits as a researcher when finding out what Sir Spencer was up to. In the midst of the wind blowing, Birkin, as usual, didn't take his eyes off the research files. Birkin came to Arklay quite often, but Birkin was not under Arklay anymore. A little while ago, an underground lab under Raccoon City was made and this was the place that his G-Virus project would be made. But to be honest, I didn't think that Spencer would authorize "G". This is because "G" was far from being a weapon, and had too many unknown things about it. The reason the "G" was slightly different from "T-Virus" was that the host would keep spontaneously reacting to the virus. It was very easy for a mutation to occur since the DNA would be open to a virus. But this is just in the case of the virus itself and not the hosts DNA. Even if the virus did cause some form of change, the DNA of the host becoming mutated was a rare case. If there was an outside force like radiation, it would be a different story though. But the case of "G" was different. Even without an outside force, the "G" would keep mutating the host until death. Something very similar to this did exist in the T-Virus as well. When a bio-weapon is put in a specific area, the virus inside the host would causing some form of mutation has already been confirmed. But for this, an outside force was always needed. But the "G" had no need for such a thing. No one can even expect what lies ahead with the mutations. And even if we think of a way to stop the mutation, the virus would just mutate to accommodate. 7 years ago, Birkin found this in that woman. At first look, the
woman had no changes on the outside, but inside, various mutations had occurred and had kept on consuming each kind of virus injected and had lived on. And over the 21 years of mutating, it had mutated so much that it would even consume the Nemesis. The G-Virus project was to take this mutation to highest point possible. But this could lead to the "Ultimate life form" or it could end due to a disaster .....could this even be called a weapon? What was Spencer thinking when he authorized this project? Even when I moved to the secret (intelligence) service, I could not find out anything about what Spencer was thinking during these 4 years. And now, Spencer doesn't even show up in Arklay labs. It seems he was expecting something to happen there. Spencer was slowly drifting away from me, just like an oasis in a desert. But my chance will come soon enough... That is, if I can live until then. The elevator took me and Birkin to the highest level in the lab. It was the place where Birkin and I first saw that woman. There, we met the new research leader, John. He had come from a Chicago lab and was an excellent researcher, but he was too normal to work in a place like this. He had started to question the motives of the research there and had repeatedly questioned the superiors. This had even reached my ears in the secret (intelligence) service. If information has been leaked out, he would be the first to go. This is what everyone had started say. We had both ignored John and had started the clean-up of that woman to kill her. When she consumed the Nemesis, although she had started to regain some intelligence, her behavior was extremely peculiar. Each time it would escalate. She would start to rip another woman's face off and would wear it herself. According to the records, she showed the same behaviors when she was first injected with the original virus. No one knew why she would behave like that, but recently, three researchers had been killed that way and this is when she was authorized to be killed. Because "G" was progressing steadily, there was no use for her. Her death was confirmed over the course of 3 days, and her "dead body" was carried somewhere by the president. In the end, no one knew who she was and why she was here. But this was also the case with any other test subjects. But if she had not been here, the G-Project would not have existed. If this were the case, both I and Birkin would had been in a different situation than the one now. I had this on my mind as I left the Arklay labs. How far was Spencer planning? ---the "incident" would happen 3 years later... 16. File Transcripts Here is a list of all the files but Jills diary. Get them all in order for jills diary. 1. GAME INSTRUCTIONS A. We hope to improve your chances to survive! Shooting Objects: You may get different reactions from shooting objects, such as oil drums and bombs. Press the R2 button to aim directly at these objects. Quick Turn: You can perform quick 180 degrees turns. Press the Run button while retreating. Emergency Escape: When you're trapped by enemies, you can push them away to escape. Press the Directional buttons, Action button, Cancel button, Run button, R1, R2 and L1 buttons rapidly. Emergency Dodging: Just before an enemy attacks, you can perform a dodge move to evade it! Press the R1 or R2 buttons. Press the Action button while aiming. Getting on/off an Object: You can get on or off certain objects that appear in the game. Press the Action button while you are moving forward to the edge of an object that you wish to get on or off. Map: Press the L2 button to view the map. You can zoom in or out of the map by pressing the Action button. While the map is zoomed in, use the Directional buttons to move the screen. Press the Select button to switch between maps. Live Selection: At certain points in the game, the screen fades into B&W. At these points, you will be prompted to choose between two different options. Use the Directional buttons to move between the options and use the Action button to make your decision. Event Cancel: It is possible to skip certain scenes. Press the Select button to skip these scenes. 2. GAME INSTRUCTIONS B Ammunition Creation System: To create various ammunition, you need to use the "Reloading Tool" and "Gun Powder." Reloading Tool: This is a necessary item if you want to create different types of ammunition. By combining the Gun Powder and Reloading Tool, various type of ammunition will be created. Gun Powder: Mix materials to create various types of amunition. There are three type of basic Gun Powders : A, B and C. Please note that Gun Powder C is created by mixing A and B types. How to Mix Gun Powders: You can create various kinds of bullets by mixing the different Gun Powders. There are 13 different kinds of Gun Powders in all. Example: A: Handgun Bullets B: Shotgun Shells C: Grenade Rounds A + C: Grenade Flame Rounds B + C: Grenade Acid Rounds C + C: Grenade Freeze Rounds C + C + C: Magnum Bullets Mixing Gun Powder with Grenade Rounds: If you combine a certain type of Gun Powder with Grenade Rounds, special types of Grenade Rounds will be created. Mixing Level Improvement: If you repeatedly create the same kind of ammunition, your skill will be improved, and you will be able to create more powerful ammunition. 3. CLOCK TOWER POSTCARD A picture postcard of a clock tower. The following explanation is printed on the backside: "A landmark spot: Saint Michael Clock Tower." 4. PHOTO A The policemen are pressing forward. Picture dated September 27. 5. MARVIN'S REPORT "Report" September 24th There are reports of a theft in the municipal building before dawn. A jewel decorated clock at the main gate was damaged. Two of twelve gems that are installed on the face of the clock are missing. Due to lack of available officers at this time, I have no choice but to suspend the research of this case. Signed, Marvin Branagh "Report" September 26th Based upon an autopsy report of a 42 year old restaurant owner, I have discovered that he has one of the missing gems. He apparently took shelter in the police department at about 10 am, where he was shot to death within 10 minutes of having developed the symptoms. Since the city is currently under martial law, we are forced to suspend this case. At this time, we'll keep the gem as evidence. Signed, Marvin Branagh 6. DAVID'S MEMO My sanity is at its end... I still can't believe this is happening. We lost another man yesterday. Meyer, one of our better marksmen. He saw me panic once we were overrun by the zombies, but he came back to save me. But when the time to return the debt, I ran. I can still hear him calling out my name. I can still hear the screams coming from behind. The sound of his flesh being stripped from its bones. I was afraid... terrified... It's the 27th. The fight to stay alive continues. I took out several zombies who managed to break through the barricades. Now I'm cutting through the chill with whisky, unloading my Mossberg on anything undead. That shotgun became a close friend of mine. I've blasted many a zombie into fertilizer with it. We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial things in the meeting room. It's a total waste of time. When I finish this bottle, my old friend Mossberg will be turning one last body into fertilizer. Peace at last. I can hardly wait... 7. FAX FROM KENDO GUNSHOP To the boys of S.T.A.R.S., I have some good news for you from my brother Joe. He has finalized the new handgun for official use. It's the M92F S.T.A.R.S. Special, but he calls it the "Samurai Edge." It's the most balanced of the Kendo custom guns. Joe said if you miss the targets with this, you should carry a teething ring instead of a gun in your holster. The goods will be delivered along with their proper documentation. I'm sure you'll be surprised when you see what kind of excellent parts are used for the M92F. I know that you'll want to thank the good people who developed it. Sincerely, Robert Kendo Kendo Gun Shop 8. MERCENARY DIARY September 1st Following six months of intensive training, my body's edge had returned. I was a good soldier, but they ordered my execution with no reason given. I was tortured and forced to give a false confession. But on the morning of my execution, a miracle happened. The company had helped me out, giving me a second lease on life. September 15th I ended my vacation short and returned to the HQ office. It looks like my IBCS unit's been called into action. Umbrella maintains its own paramilitary unit to counter corporate terrorism and V.I.P. abduction. In addition, they have nightmen who specialize in handling problems cause by illegal products. I'm currently a member of the latter. September 28th Dawn's here, but we're still slogging through this nightmare. There are no provisions of any kind here. The undead walk the streets feeding upon the flesh of the living. Given the choice again, I would rather have been executed. Death row was a heavenly asylum compared to this place. I've chosen to pull the trigger myself, in the hope that my dead body won't come back to life. 9. CITY GUIDE The Tracks of Our City Dear citizens, Thanks to kind and generous people of Umbrella Inc., this is a peaceful and friendly city. The vast donations from Umbrella Inc., have been used for welfare work, the constructions of public utilities, and to help maintain public peace. In 1992, it was my fifth year as mayor of our beautiful city. It was then that through many donations and hard work our city was able to rebuild the municipal building, create a state of the art hospital. In honor of these fine accomplishments, I was awardded with a grand statue that same year. The statue rests in the municipal building. I came to this city as an engineer more than 35 years ago. I made contributions to the electric systems, and to the installation of the cable car. I pledge to follow the tradition of this fine city and will devote my life to its prosperity. The mayor of the city, Michael Warren 10. PHOTO B A close-up shot of a zombie. It says, "SCOOP!" on the backside. 11. PHOTO C The police have Been destroyed. 12. REPORTER'S MEMO At last I have found the evidence I need to prove that the "Cannibal Disease" is indeed happening in this city. One man actually ate people to death. He was like a savage animal tearing away a new flesh. It was completely disgusting. I have heard rumors that many people are also suffering from this disease now. However, the causes of the disease is not yet known. Is this another mystery of the present disease? I will have to check on it... They have placed Raccoon City under martial law because of the cannibal disease. I have lost contact with the media outside of the city, but I won't keep my eyes shut and walk away. I have a duty to the people and my profession. I don't think the disease has spread nationwide yet. I believe that this city holds the key to its creation and cure. In fact, I'm sure of it. The military has setup blockades around the city to keep people from escaping and spreading the disease. Most of the citizens have either died or have come in contact with the disease. I know that it is thee right decision to quarantin the city, but I can't help but pity myself. If I am infected or eaten, it doesn't matter. My fate is already sealed. All I have left is my journalism. I won't give up until I solve the mystery of this deadly disease. I have just discovered that the disease is not spread through the air, but by some other means. 13. MECHANICS' MEMO I know that you're intimidated by your new job Kevin, so let me tell you how to make sure that you and your trains get along just fine. You see, these carriages were made in 1968, and then imported from Europe. Sometimes they get rickety, but they still work because they are simple, stubborn, and strong. We can always depend on them. If they have a bad day and are malfunctioning, you'll need to take a good look at their circuits for any trouble. Once you discover what's wrong, you'll be able to fix it easily. I'm sure that you'll be able to avoid those nasty little malfunctions if you check the parts every day. These old trains will surely have problem if you don't remember to check them out. Just remember that if you need to replace anything, you have to choose a suitable part. When I say suitable, I mean that even if you can't find another original part, you'd better find something that works good enough. Even with regard to oil, you must always prepare good quality oil for these trains. Never forget kevin that a man may betray others, but a machine won't. 14. MANAGER'S REPORT Before you begin your new position, please allow me to give you some advice. Some of the medicines in the storage room are unstable and their quality will deteriorate under changing temperatures or humidity. Therefore, you must remember to keep the temperature the same in the storage room at all times. You should personally check it everyday. Although the computer checks it around the clock, a machine is not perfect. Try and remeber that a machine is no more than a tool to be used by people. You must check all personnel coming and going to the storage room. Many dangerous drugs are stored there, f any of them are missing you have a serious problem on your hands. The door to the storage room is always locked, but when you let personnel into it, you will beed to have them hand in their documents. And above all else, remember that if you find anything suspicious, contact your boss immediately. If you forget the password to lock the door, try and remember that it is a word that everyone is familiar with. Don't forget that once a new product is shipped, the password will be updated again. You can always enter the password from the terminal of the PC for administration. 15. BUSINESS FAX "Order Sheet" The liquid medicine named VT-J98 is suitable to cultivate the NE-T type virus. Therefore, we will need to order additional quantities of it. U.E. Sixth Laboratory 16. DARIO'S MEMO I can't help but wonder if anyone will read these words, but writing them will help me maintain my sanity if nothing else. After I've become a meal for those undead monsters, will the G.I.s responsible for sealing off the town laugh upon discovering my corpse? So is this how it's supposed to end? I don't want to die. I'm just not ready... My wife, daughter, mother... My entire family has been killed. But none of that matters anymore. Right now, my life is the only important thing. That's all that matters. I never would have pictures my end to be like this. I had so much left to do. Rather than becoming a salesman, I should have tried my hand at being a novelist. It's what I've always wanted, but my mother would only tell me you have a long way to go. Why did I ever listen to her? But this looks like the end for the great Dario Rosso, novelist extraordinaire. Cut down before his prime... 17. OPERATION INSTRUCTION Order for UBCS Echo Team: Wipe out the downtown area of the infestation and then evacuate the remaining citizens to the clock tower. Among the civilians, remember to give priority to the employees of Umbrella's affiliates. Remember to stay alert because the infected have a high endurance rate and will strike without hesitation. Evacuation Procedure: 1. Once the mission is complete, or when it becomes too impossible to accomplish, evacuate immediately. 2. We'll deploy a helicopter that is waiting in the suburbs, to the yard in front of the clock tower. 3. When you are ready for evacuation, ring the bell of the clock tower to signal the helicopter. 18. ART PICTURE POSTCARD A picture of antique clocks. The following verse is printed. "Give your soul to the goddess. Put your hands together to pray before her." 19. MERCENARY POCKETBOOK September 26th It's only been there hours since the mission started, but the team is down to me and Campbell. The number of the zombies is far greater than we expected. There is no hope left for this city. We have already injected the antibody for the virus, but I'm not sure that it will work. I don't know if I will survive... September 27th We managed to reach the clock tower. Out of desperation we robbed some wounded members of their weapons and used the surviving citizens as decoys. We were taught to do this in order to survive in the battlefield, but I never enjoyed it. However, a girl showed up at the clock tower before me. She is one of the survivors. She looks just like my sister before she starved to death... September 28th I wanted to evacuate as soon as possible, but the girl didn't. Her father insisted that he wouldn't leave the city. Where his beloved wife rests in peace. I really wanted to save the girl, but Campbell said, "All I care about is our lives." That's how I felt before, but now... The clock tower has become a dangerous place and I don't want to make anymore mistakes... 20. DIRECTOR'S DIARY September 10th These patients suffer from gangrene and congestion of their blood at first. Then their mind slowly deteriorates. In the end, there is nothing left on their mind. When that happens even mercy killing seems pointless. After all, they are already dead... This disease is unlike anything I have ever witnessed. Once the patient's mind is gone, they become flesh hunger monsters and act like wild animals who are on some type of bloodlust. September 18th Another patient has been admitted to the hospital. He is showing symptoms of the first stages of the disease at this point, but...I haven't been able to sleep at all these past few days. I refuse to let these patients become "zombies." I am not just an ordinary citizen. I am a doctor. Even if I die, my clinical charts will contribute to finding a cure. September 26th We lost most of the doctors and staff during the battle against the "zombie" patients. It's impossible to maintain the hospital under these conditions. And, I know that it's too late for me. I am beginning to feel that same itchy and hungry desire that all of my patients felt. It's too late for me... 21. PHOTO D The zombies are walking. It says, "The effects of the "T- Virus" on the backside. 22. MEDICAL INSTRUCTION MANUAL Umbrella Medical Service North America Division Douglas Rover In order to activate the synthesizer to cultivate the vaccine, please follow the procedure as detailed below: 1. Supply enough energy to the system. 2. Set the medium vase to the device. When the device is ready, you can start mixing the vaccine medium. To mix the vaccine, you will need to control the five levers. This will cause the two gauges to increase or decrease. If you adjust the two gauges so that they stop at the center, the vaccine medium will then be produced automatically. 23. PHOTO E The Zombies are attacking. 24. WRITTEN ORDER TO SUPERVISERS Mission Requirements: Bravo 16 1. Obtain and secure sample of all the information pertaining to this case. Observe and record combat data on the UBCS. 2. Destroy all the evidence including the medical facility that has the medical treatment data. 3. Check the guinea pig's ability to accomplish the mission. Once your mission is complete, evacuate the area. Remember that you must not help anyone who is not a supervisor, nor bring anything back that might be traced to where it belongs. 25. SUPERVISOR'S REPORT The endurance ability of the contaminated guinea pigs is truly incredible. Even when shot in a vital area, they can sometimes survive for several days without taking care of the wound. However, after prolonged exposure to the virus, the guinea pigs' intelligence level decreases to that of an insect. Even though reviving the dead seems to disgusting, the virus may still be of use. If we inject the virus into our POWs and release them, they would return to their units and then turns into zombies. This plan may work well for us in the future. In certain areas, the virus seems to have caused the mutation of animals and plants. It may be difficult, but it'll make a good sample for the bio weapon development. I've heard that there is a giant alligator, but I have only encountered a giant creature moving under ground. I don't even want to imagine what creature spawned that monster. I encountered "NEMESIS." If I didn't know about it, I'd have been contaminated and would have become one of them by now. If it is still walking around the city, its mission is not yet over. S.T.A.R.S. members must be very tough, since they have survived until this point. However, they cannot hold out forever... 26. FAX FROM HEADQUARTERS Attention. The Raccoon City project has been abandoned. Our political maneuvering in the senate to delay their plans are now futile. All supervisors should evacuate immediately. The US army is going to execute their plan tomorrow morning. The city will be obliterated at daybreak for sure. 27. MANAGER'S DIARY April 25th Today is my 30th birthday. I was transferred to this facility today. I am very happy because the work environment is very different from life in the university. May 14th The disposal system has been completed. Using a special kind of gas, it can decompose the cells of the guinea pigs. We have to try this out before beginning practical usage of the system, since it is not 100% stable yet. May 20th While I was checking the treatment room, the door shut, and I was locked inside. I couldn't get out for one hour. I guess even if you have the key card, it's useless when you are locked inside. June 7th The guinea pigs we have to dispose of are increasing. The system is not working smoothly. The laboratory staff doesn't listen to my opinions and I am getting extremely frustrated. July 16th We can't dispose of all the bodies and the quality of the liquid medicine is not good enough, either... July 29th Though the function of the system decreases, the number of the bodies we have to dispose doesn't. The infection level has increased and the anti- bodies we are using is no match for the new mutation of the virus. Some of the workers have been infected by the disease. I have continued to work, but I always keep a gun with me. I must remember to save one bullet for me. I want to weep. I don't want to die here. I swear that I'll lose my mind if I imagine how painful the death will be... 28. SECURITY MANUAL "Security of the Plant" Since this plan is a facility under the disguise of a deserted factory, civilians will sometimes enter. If this should occur, do not hesitate to shoot them. If they chaos to surrender, arrest and then transfer them to the laboratory as a guinea pigs. You will be rewarded. "Maintenance of the Device" This entire plant is controlled by an epidemic prevention system. When contamination is detected in the treatment room or decomposed specimen pool, the plant will automatically be locked down for isolation. In that case, you must follow the manual to unlock it. If the contamination is over the limit, the whole system will automatically lockdown. Then, you must remain in the plant and wait for subsequent orders. Those who leave the facility without permission will suffer extreme consequences. 29. INCINERATOR MANUAL The incinerator plant is one of the facilities that burns the disposable items which are sent from the laboratory. The incinerator burns the waste materials that cannot be decomposed at the treatment room. It also supplies electricity to the facility by a thermal power electricity generator. Part of the electricity is stored in the big battery installed in the facility's underground area. The electricity is used as an auxiliary power source. The auxiliary power circuit will be activated once the three "auxiliary circuit units" are properly placed in their sockets. In case the circuits are not connected automatically, a person can connect them manually to activate the system. 30. CLASSIFIED PHOTO FILE In my opinion, I feel that it's too early to use this, "Paracelsus' Sword" in actual fighting. However, in order to acquire the G-Virus that Umbrella has developed, it will be a great help to us. The power of the "Rail Cannon" is satisfactory, but please note that it is still having a few remaining problem. Technology Division Colonel, Franklin Hart 17. Epilogues Transcript This section contains spoilers as to the information contained within the epilogues. Jill Valentine After escaping the city, Jill set out to join Chris Redfield. However, all she found was an empty hideout of Chris's. On the floor was Chris's knife. Jill left without hesitation because she firmly believes that Chris is still alive. She will search for him until she finds him. Then they can go and put an end to Umbrella... Chris Redfield Please forgive me Claire." Chris Redfield has just finished this letter with his signature phrase. As he removes his sunglasses, a lady walks by him with light steps. "She looks about the same age as Claire," he thinks. A short time later, Chris discovered that his sister was looking for him, but was caught... Barry Burton Barry Burton looks at his young daughters and says, "I'm sorry but my comrades are waiting for me." He knows that he must repay his teammates for forgiving his betrayal. Even if that means leaving his family for now. His wife tries to hide her fear so she smiles and says, "Don't worry. We'll be OK..." Leon Scott Kennedy Leon Scott Kennedy is confronted with a man who claims to be a US government agent. Leon says, "Leave Sherry alone. She is innocent." "She knows too much," the man replies. He looks at Leon and says, "But you have value. This is a good deal. Make your choice." Without regret or hesitation, Leon closes his eyes and then sharply responds... Claire Redfield "Leave us alone." Claire Redfield couldn't believe Leon's words. Leon continued, "You're looking for your brother, right? Just go!" Claire knew that Leon and Sherry needed immediate medical attention, but she could not waste anymore time. "I... I'll be back. I promise!" She said as she disappeared into the wilderness alone... Sherry Birkin "Do you have any relatives?" When the army officer asked her, Sherry Birkin did not respond for she has no immediate relatives. Her father and mother died because of the G-virus. And so, this little girl holds herself with her arms and bites her lip tight. She thinks, "I'm sure she will come back. She won't forget about me..." Ada Wong A woman looks at herself in the mirror. She used be called Ada Wong. But this morning she will say good-bye to the name. "I'm not Ada Wong anymore." She feels her ab and thinks, "This is Ada's scar, not mine." And as she says good-bye to Ada Wong, she can't stop her tears. However, there isn't much time left before her next mission... Hunk "Once again, only you survived, Mr. Death," the chopper pilot speaks with a cold bitterness. "Always, only you survive, Mr. Death," the pilot continues. But Hunk does not respond to the pilot. He doesn't care. "The Death cannot die...," the survivor thinks to himself with a warm smile... 18. Version Changes This section is devoted to define in detail the differences in the many versions of Resident Evil 3: Nemesis. Playstation Version This Version of the game starts allowing you to pick from 2 difficulties. After you beat the game you can unlock operation Mad-Jackle and Epilogues depending on your rank. You also get the boutique key if you beat the game allowing Jill to enter the boutique to change into one of six different costumes. Graphical power is decent but the worst of all the versions. It plays a disk for the game. Gamecube Version This version starts allowing you to choose from two difficulties. Upon completion of the game you can unlock operation Mad-Jackle and Epilogues depending on you rank. You can allso get the boutique key if you beat the game allowing you entry to the boutique itself. In the boutique you can change into on of six different costumes. Graphical power is far enhanced over the playstation version and arguably the best of them all. It plays a mine-disk for the game. PC Version This version allows you to start choosing from two different dufficulties. You start with the choice of which costumes you will wear. This elimintates using the boutique key so thusly the boutique no longer exists. It allows you to play in eight costumes rather than just six. It has good graphics and plays a C-D rom for the game. Dreamcast Version This version allows you to start choosing from two different dufficulties. You start with the choice of which costumes you will wear. This elimintates using the boutique key so thusly the boutique no longer exists. It allows you to play in eight costumes rather than just six. It has good graphics and plays a C-D rom for the game. In case you didn't notice the PC and Dreamcast versions are identical. 19. Ploy Synopsis This section will contain massive spoilers for every game in the series. I highly advise that you play the games and then read this or massive sections of some of the games could be spoiled. This section will contain the basi plot of the resident evil games. If you want a real faq dedicated to this then read TWILDE's and PRESIDENT EVIL's located on the gamefaqs Resident Evil page as theirs are much better than mine. Plot analysis- Resident Evil As you all probably know capcom made Resident Evil in 1996. Then they Remade it on the gamecube. This synopsis will only cover the gamecube version as that version fills in the most gaps in the series. Here we go Racoon city. This is a small city. Peaceful and on the edge of a beautiful forest with mountains rising as far as you could see. There seemed no place better to be than Racoon city. Untill one day. Bizzare murders plauged the city. Investigators on the scene found no evidence. Crime scene investigators found that the victims were, apparently, eaten. Local witness described a group of about ten individuals wlking in and out of the forest. The elite Racoon police department sent in it's famous S.T.A.R.S. team. The first of the two units was the bravo team. As the bravo team circles the mountain range, engine trouble forces them to make an emergency landing. As the team leaves to investigate they eventually find an isolated mansion. Suddenly communication fails and all contact with the team is lost. Alpha team is sent in to recover the lost Bravo members and bring th situation under control. As they circle the forest Jill Valentine spots debris of a helicopter on the ground of the dense forest. The chopper lands and they send Joseph Frost, an elite Alpha member to investigate the wreckage. There they find the body of Kevin Dolly, the Bravo pilot mangled beyond comparison. Josph wonders what happened here but has no time to ponder. As he leaves he is attaked by a group of canine like creatures. Hearing his screams and gunshots Jill rushes to investigate. She is too late. The dogs have already killed and are proceding to eatt Jospeph. Suddenly a dog glances in Jills direction and begins to charge. It jumps but Chris shoots it down and grabs Jill. The other dogs are alleted to there presence. They run but the dogs are fast and ar quite resilaiant to gunshots. They keep running and enter A suspicous mansion. Now the game begins. The player can choose from chris and Jill and see how the story unfolds with either character. Atthe end of the game analyisis I'll detail the changes on the characters story. The character arives in a gorgeous entry hall to a huge decorated mansion. The sounds of a gunshot come from the West wing and the character goes and investigates. The door opens and the character appears in a large dining hall. They walk down the side of the table and at the end they find a large pool of blood. The blood is not able to be matched to a person but the character hops its not any of the comrades. Not wanting to stray from their mission they head into another door to investigate the gunshot. They appear in a large, narrow corridor with many doors, most of whitch were locked. They head down the gloomy passage, but what awaits them at the end is nothing they ever could imagine. A man is sitting over the body of a former commrad, kenneth sullivan. The man turns his head and faces the character. Blood drips from his mouth. He was eating him. Horror struck, the character runs to report the death of the comrad and the eerie situation to the leader Albert Wesker. Weskers dissapearence from the hall shocks the members and although they search the hall, they find nothing. Confounded by this streak of terrible luck the character decides to search the mansion and solve this mystery. They cross over to another unlocked room but the only thing in it is a locked door and a map of the mansions first floor. Unfortunatly a zombie also dwells in this room and the player is forced to flee. With no where else to look the player returns to the dining hall and to the spot where kenneth died and advances on the door just over his resting place. The character investigates the upper level of the west wing. The paths are straight forward because most of the doors are firmly shut and tightly locked. Fortunatly the character finds an item that grnts them access to a strange crypt in an indoor graveyard. The crypt has four indentions, strangly resembling faces. On a small platform under and ominouse coffin lies a book. Embedded on the books back is a convinetly placed key. The book states that the grouping of the four masks will awaken true evil. The key allows the character to investigate the east wing of the house. The east wing reveals more enmies like more dogs, loads of zombies, crows, and other monsters. Even worse is that in a solitary yet safe room the character finds a sheet revealing that not incinerating or decapitating a zombie will allow it to be reborn in a stronger dealier foe in a matter of minutes. Thankfully they find a fuel cantten and keroseen to aid in this process. By dumb luck the character discovers a third way to prevent the zombies from re rising. Blowing off the legs. As they continue to explore the mansion they find journals and notes that reveal some of the mansions secrets. Apparently there is an indestructible mutant in the mansion. This was hinted on by a diary and some pictures. A young girl apparently was infected by many viruses and thusly became an imortal power house. The character also gets a hint for whats going on here. As they walk down a hallway a wounded survivor is found. He claims to have been attacked by a huge snake. Not questioning th possibility of this the character heads to the mansions make shift infirmiry and gets some anti venom serum. after administering it the survivor gives them his radio and then drifts into an uncounsciose sleep. They know now that he will live and must continue on with there mission. Ammunition is becoming an issue for the character but they're getting by. two deat masks neede to awaken the evil as stated in the book have already been found and only two remain. Using some quick thinking and good puzzle solving the character obtains an odd key. They soon find that the key opens the attic door. up there they find the third mask. But before they can grab it a huge snake busts in and threatens to swallow you whole. Using all your power they manage to scare it off and now only one mask is needed. After solving a rather straight forward puzzle the character learns the meening of terror. With all four masks in there posesion they return to the crypt. Placing the maks on there indentions makes th coffin fall from its post and the lid slides off. Using there last bit of courage they head to the coffin. Suddenly a huge beat attacks. It slashes with claws and bited like a zombie. Its to fast for them to shoot but just as it nears for a final slash a shotgun blast blows its gead off. The character finds ammo by the coffin and gets a strange object from the coffin. this object opens a door and all ows them to enter the outer property of the mansion. As they wander down a beaten path and through a few gates they come to a strange cabin. After entering they seem to have found a bunch of unknown creatures all over. They find another map to help them locate thier way around. Wandering into the back of the cabin they locate a crank that could possibly help them. Shortly after picking it up the mistress of the house returns home. As the character tries to leave she renders them uncounscious. When the awaken on the rug of her house she comes to greet them. Another mutant. The character gives her a few shells and magnum rounds but she comes back for more. Nothing else could withstand this attack, not even the snake. They realize that the tormented girl who was experimented on was this mutant. Left with no options they flee. Thanks to the crank handle they are able to make it to a strange guard house. The path was difficult and the monsters were relentless but the character manages to escape rather unhamed. The guard house thinckens the mystery further. Giant spiders are here to greet them as well as a few zombies. As the character advances in the house they find reports o a deadly plant named Plant 42. This creature could easily slaughter them. They also found notes on a strange concotion called the V-Jolt that could destroy the plant. Other notes hinted on battle tactics usefull on it. As the character enters the underground aquarium they meet some new monsters. Three mutant sharks Attack and threaten to break a window pain and flood the basement. In the nick of time the character closes the pain and drains the tanks, immobilizing the sharks. A few more keys are located by the character and they enter the room where plant 42 hangs. Realizing the size and power of the plant they rin out and using the scientists notes etched on a wall conjure the V-Jolt. This weakens the plant and allows the character to kill the mutant plant. After it dies a key sparkles in the fire place and it would allow them to open more room in the mansion. As he character leaves Wesker is found and orders you to find more clues in the mansion. When the character asks what happened to the other members he simply states that they were "Seperated". For the first time the character notes a bunch of newspaer articles on a table, all of whitch detail on S.T.A.R.S. Only taking a moment to consider they continue to the mansion. On the way the character notes a broken Elevator that needs a battery to run. They now know that they need to find a batery to finish the mission. Back in the mansion the arival of a new enemy greets them. These hunters are the most formidable enemies yet. They are fast strong and totally relentless. Using there weapons they are able to keep the enemies at bay but not for long. They are forced to flee as the enemies are almost always in packs of two or three. Using the new key the enter the newest rooms that they couldn't beore. New files reveal beyond any remaining specks of doubt that the world wide pharmacuetical company Umbrella was behind this whole ordeal. The new key opened the door to the library. In the library they found a medal that could be useful. They also found the huge snake. The fight was bloody and the snake fought to the death. Eventually the fire power from the guns proved to powerful and the snake dies miserably. Nearby to the fight zone was a closet. In the closet they found a battery that could fire up the elevator. The character wasted no time getting to the coutyard to use it. Unfortunatly the hunters mad eit a hassle as they were relentless and very powerful. Before the character left they found a useful item called a stone object and a disk called a MO disk. In the courtyard the character uses the battery. This activates the lift and allows for passage to the underground cavenrs and passages. Immediatly on the characters side was a door. In the door was a huge cavern with a pit for an elevator. Unable to call the elevator the character heads into the adjoining passage. In this passage, Enrico Marini confronts the player. He is wounded and explains how umbrella set up the S.T.A.R.S. teams. He also says that someone is a traitor. Before he reveals the trator he is shot and killed on the spot. The character chases the murderer but an endless pack of hunters mysteriously appears and the lone assasian gets away. As they continue to explore the caverns they find a blocked off room. After entering it they find a huge spider. To exit its lair they have to fight it. It takes almost all of thier shotgun shells but the spider is finally destroyed. The character finds the proper items and activates the lift. As they decend they find a cavern in withch that imortal creature walks. In her roomy cavern they find a piece of the key that they need. A secret passage in her room leads to the cabin in the woods. The character rushes all the way to the main hall of the castle like mansion and unlocks the ominouse gates. They decend into Jessica's tomb where they are faced with no option but to fight the monsterouse creature. It doesn't take long for the character to realize that the immortal isn't dieing anytime soon. Thankfully the tomb is high up above the ground. The character blasts the creaure, weakening it. Un aware is the creature that it is nearing he side. Finally the creaure falls and is blasted off the ledge with one final shot. The player advances and uses the medals to open a secret lab. In the lab a new enemy called a chimera joins them. They find more MO disks and continue to solve the case. It soon becomes apparent that Albert Wesker is the traitor. Finally the character decends to the bottom of the labs. There wesker greets them and after unveiling his master plans he unleashes the deadly tyrant. Using all of thier fire power the character manages to down the creature. Suddenly the self destruct sequence activatesand the lab announces that it will soon be obliterated. The character heads to a jail block and rescues one of there comrads. They contuinue to the top and signal a flare o brad who comes to pick them up. But it's not over. The tyrant reapears and is ready for a dramatic final showdown. They fight with the creautre but their bullets are proving just to envoke his rage. The tyrants enourmose claw threatens to slash them innto oblivion. Just in time chicken heart vickers throws them a rocket launcher. They lift it but it's akward to fire and the first two rockets miss. They steady the launcher and fire the third shot. To thier horror the tyrant bats the rocket away. With only one rocket it seems impossible. they steady and fire the final rocket and the final chance. Amazingly it contacts and the tyrant is killed. They flee just as its exploding and they are heading home. Heading home, bashed and bruised. Heading home with all evidence destroyed. Heading home with a story that no one will even consider. 20. Closing I hope this Faq has helped you get through the tougest parts of this game. I think It should have and I rather enjoyed writing it. I would like to thank Capcom for making this game CjayC for Posting my guide on Gamefaqs Hilary for posting my guide on IGN Myself for dedicating mysellf to this guide My parents for getting me this amazing game Anyone who sends me friendly e-mail Remember that if anyone finds any mistakes or problems then I would appreciate it very much if they e-mail me to tell me the mistakes. Happy Gamings E-Mail-Footblfanatic38@aol.com