####### ######## ## ## ####### ######## ## ## ### ## ## ## ## ## ## ####### ##### ## #### ####### ###### ## ## ### ## ## ## ## ## ## ## ## ## ######## ####### ######## ## ######## #### ## ## ## ## ## ## ## ## ## ###### ## ## ## ## ## ## ## ## ## ######## ####### ######## ######## ## ## ## for Playstation FAQ/Walkthrough by Terry Bradshaw "Kholdsavi" savigen@hotmail.com March 11, 2013 - Version 0.8 Copyright 2013 All rights reserved. --------------------------------------------- TABLE OF CONTENTS --------------------------------------------- I. Legal Info.............................[1000] II. Version History.......................[2000] III. Informaton...........................[3000] A. Story.............................[3a00] 1. Rest.........................[3a10] 2. Observation..................[3a20] 3. Crisis.......................[3a30] 4. Sortie.......................[3a40] B. Menus.............................[3b00] 1. Main.........................[3b10] a. Start Game..............[3b1a] b. Register Pilot..........[3b1b] c. Memory Card.............[3b1c] d. Option..................[3b1d] e. War Record..............[3b1e] f. Stage Select............[3b1f] 2. Pause........................[3b20] C. Items.............................[3c00] 1. Pow Armor....................[3c10] a. Laser Crystals..........[3c1a] b. Bits....................[3c1b] c. Missiles................[3c1c] D. Weaponry..........................[3d00] 1. Force........................[3d10] 2. Wave Cannon..................[3d20] 3. Delta Weapon.................[3d30] E. Warships..........................[3e00] 1. R9-aII Delta.................[3e10] 2. RX Albatross.................[3e20] 3. R13 Cerberus.................[3e30] 4. Pow Armor....................[3e40] F. Contacts (Stages).................[3f00] 1. <1st> Lethal Weapon..........[3f10] 2. <2nd> Deformation............[3f20] 3. <3rd> Gigantic Attack........[3f30] 4. <4th> Invasion...............[3f40] 5. <5th> Evil...................[3f50] 6. <6th> Awakening..............[3f60] 7. Life..................[3f70] IV. Credits...............................[4000] --------------------------------------------- [1000] I. Legal Info --------------------------------------------- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. --------------------------------------------- [2000] II. Version History --------------------------------------------- 03/11/13 - Version 0.8: Deleted About the Author, *One-Hit Wonders*, General Tips and Cheats & Extra Info Changed items to better distinguish between my info and other sources Updated the Credits Added a find system for getting to certain sections Revisions 04/15/02 - Version 0.7: Completed Contact Revisions 01/13/02 - Version 0.6: Completed <5th> & <6th> Contacts Completed Gallery Cheats & Extra Info update Notes & Stage Select updates Revisions 12/27/01 - Version 0.5: Completed <3rd> & <4th> Contacts Verified Pow Armor acquisition Changed Legal Info & About the Author No response from IREM Revisions 10/19/01 - Version 0.4: Completed <2nd> Contact Revisions 10/17/01 - Version 0.3: Completed <1st> Contact Removed notice from section 6 Trying to contact IREM for enemy names Revisions 10/12/01 - Version 0.2: Completed Notes Found out some sections are incorrect Left a notice in section 6 10/10/01 - Version 0.1: The beginning of my first FAQ! Completed sections 1 - 6F, and 7 --------------------------------------------- [3000] III. Information --------------------------------------------- Most of the information comes straight from the R-Type Delta manual itself. Some of the information has been changed since the websites I referenced have changed/removed their content. I do add my two cents here and there. Terms I have made up are in asterisks (* *). Beware, there are SPOILERS. [3a00] A. Story--------------------------- [3a10] -----1. Rest------------------ It is the year 2163. The transdimensional fighter R9-Arrowhead has returned from its mission to destroy the evil at the center of the Bydo Empire. Badly damaged, it has been rescued by the battle cruiser Croque-Monsieur, and brought back to Earth's orbital space fortress, Aegis. [3a20] -----2. Observation----------- Astronomers in Central Asia watched as strange objects began to fall from the sky. As the objects approached closer to the Earth, they shrank in size and disappeared from sensors. The astronomers, assuming the objects to be meteorites, paid them no further attention. [3a30] -----3. Crisis---------------- Before long, the electronically controlled weapons systems in a number of cities went haywire and several abnormal heat signatures were detected by astronomers. Bydo influence caused control of the orbiting annihilation platform, Moritz-G, to be lost and it was subsequently unleashed upon the Earth. [3a40] -----4. Sortie---------------- The Moritz-G descended on a city in Asia. Its planet destroying capability has not yet activated, but its self-defense system has thwarted all attempts to approach it. An emergency military operation has been put into effect, and the test fighter R9 Delta has been assigned to the attack force. ---------------------------------------- [3b00] B. Menus--------------------------- This is a rundown of every selection in every menu. Selecting EXIT on a menu takes you back to the previous menu. [3b10] -----1. Main------------------ If you press Left or Right while on the Main menu, you can switch between the available pilots on the Memory Card and GUEST. [3b1a] -----a. Start Game------- Begins a new game for the pilot's name in the upper-right corner of the Main menu screen. If your Memory Card has no R-Type Delta data on it, you will have to go to Register Pilot. If there is no Memory Card or it's full, you will be unable to save and the default pilot name will be GUEST. [3b1b] -----b. Register Pilot--- When playing for the first time, you must register a pilot name. Up to 3 pilots can be registered. One block of data on your Memory Card is required to save. [3b1c] -----c. Memory Card------ This is where you can change pilots and save your file. --Register Pilot (same as above) --Change Pilot If you have more than one pilot, you can select which pilot's data you want to use. The number of deltas below a pilot's name is the number of Notes the pilot has earned. --Delete Pilot Delete a pilot's data. --Data Load Load data from a Memory Card. --Data Save Save current settings to a Memory Card. --Auto Save When turned ON, current settings are automatically saved when you change settings in a menu and at the end of a game. When turned OFF, data can only be saved using the Data Save option. [3b1d] -----d. Option----------- --Difficulty Select EASY, NORMAL, or HARD. --Vibration Turns vibration ON or OFF on a Dual Shock controller. --Key Config Change default button settings. + Normal Fire (Square): Press to fire and hold to charge the Wave Cannon. + Rapid Fire (R2 or Circle): Hold for rapid fire. + Force (X): Attach/Detach Force. + Delta Weapon (Triangle): Fire Delta Weapon. + Speed Up (L1): Increase speed. + Speed Down (L2): Decrease speed. + Default: Reset all buttons to their default settings. Soft Reset - press L1, L2, R1, R2, Start, and Select simultaneously. --Sound Listen to in-game sounds/music. Adjust sound effect (SE) and background music (BGM) balance. Select between Stereo and Monaural sound settings. [3b1e] -----e. War Record------- This is where you can view your overall game progress. --Your Record Shows various records for the current pilot since inception. + Times Played: Number of times you've started a game, including STAGE SELECT. + Hours Played: Total time played. + Destruction Rate: (???) + Wave Cannon Energy Used: Points earned using the Wave Cannon (see Notes). + Times Delta Weapon Used: Total uses of the Delta Weapon. + Avg. Score Per Ship: (???) + High Score: Highest score achieved. --Score Displays the high scores for each of the seven stages, type of ship used and difficulty setting for the current pilot. --Ranking Displays top 10 score rankings, type of ship used, and difficulty setting between all pilots on a Memory Card. --Notes As your piloting ability improves, your journey towards the rank of Ace Pilot is recorded here. For most Notes, you must complete the game while satisfying a certain requirement. Multiple Notes can be earned at one time. They are self-explanatory, but I do provide information on some of them. Notes I have earned are marked with (X). + Page 1 (X) OVER 20 HOURS SPENT IN COMBAT Accumulate at least 20 hours with one pilot. ( ) OVER 100 HOURS SPENT IN COMBAT ( ) OVER 1000 HOURS SPENT IN COMBAT (X) PLAYED OVER 100 TIMES You can use Soft Reset to accumulate the number of times played. As soon as the hangar (Warship select) screen comes on, use Soft Reset and it will count as a play. However, once you pass 100, the Note will not register until you actually start a game and beat it or get a Game Over. WARNING!! CAUTION!! WARNING!! CAUTION!! WARNING!! CAUTION!! WARNING!!CAUTION!! If any part of your console, controller, or disc is damaged in any way from using this shortcut, you can only blame yourself. I damaged my controller in the process. WARNING!! CAUTION!! WARNING!! CAUTION!! WARNING!! CAUTION!! WARNING!!CAUTION!! ( ) PLAYED OVER 1000 TIMES (X) SHIP #4 CAN BE USED Complete the game on NORMAL or HARD difficulty or play at least 100 times. (X) EASY MODE CLEARED (X) NORMAL MODE CLEARED (X) HARD MODE CLEARED + Page 2 (X) OVER 10000 POINTS USING THE WAVE CANNON Depending on the charge of the Wave Cannon and size of the enemy, you are awarded points. ( ) OVER 100000 POINTS USING THE WAVE CANNON (X) DELTA WEAPON USED OVER 100 TIMES ( ) DELTA WEAPON USED OVER 1000 TIMES (X) CLEARED GAME USING ONLY ONE CREDIT Complete the game without having to continue. With the invincibility code, this Note and the next two are in the bag. (X) CLEARED GAME USING ONLY ONE SHIP Logically, if you can complete the game without getting killed, you satisfy the requirement for this Note and the one above. (X) CLEARED GAME WITHOUT USING FORCE ( ) CLEARED GAME WITH WAVE CANNON ONLY This is a confusing Note. When you hold the Normal Fire button (Default: Square) to charge the Wave Cannon, you automatically fire a normal laser shot. If this shot killed an enemy, would it disqualify you from earning the Note? Also, would having a Force be means of disqualification? (X) CLEARED GAME WITHOUT USING WAVE CANNON Just use the Rapid Fire button (Default: R2 or Circle). --Gallery Once you satisfy a requirement, depending on ship and difficulty setting, you will earn 1 of 12 background images for your effort. Most of them involve completing the game. Selecting QUIT from the Pause menu will disqualify you from earning an image. 01 04 07 10 02 05 08 11 03 06 09 12 01: Given. 02: R9 on NORMAL. 03: R9 on HARD. 04: Play with the RX once. 05: RX on NORMAL. 06: RX on HARD. 07: Play with the R13 once. 08: R13 on NORMAL. 09: R13 on HARD. 10: Acquire the Note, OVER 20 HOURS SPENT IN COMBAT. 11: Acquire the Note, PLAYED OVER 100 TIMES. 12: Pow Armor on HARD. --Theater When you complete the game with a R-Series ship or Pow Armor, you can replay its ending from this menu. [3b1f] -----f. Stage Select----- *****UNVERIFIED***** I am unsure, but it's either after 20 hours of gameplay for a single pilot or after completing the game with every ship (including Pow Armor) you will earn this. This is the best way to gain experience on each stage's layout without having to start from <1st> Contact. Even though it's redundant, you can earn extras if you select Stage 1, since it is the same as selecting Start Game. [3b20] -----2. Pause----------------- During gameplay, press Start to pause the game and change options. --Return Exit pause menu and return to the game. --Option + Previous Menu: Return to original pause menu. + Adjustment: Adjust screen position. + Vibration: [3b1d] + Cockpit: Select between 3 different cockpit configurations. Type 1 - Displays Delta Weapon energy in percentage and gauge form. Type 2 - Displays Delta Weapon energy in percentage form only. Off - No display. + Key Config: [3b1d] --Quit After confirmation, you will return to the title screen. ---------------------------------------- [3c00] C. Items--------------------------- Using only a puny laser and Wave Cannon isn't the best way to fight the Bydo. You need to increase your arsenal. The faster you destroy the enemy, the longer you stay alive. When you die, you lose all items (excluding EASY). [3c10] -----1. Pow Armor------------- These little robots carry your items. Destroy them and an item will be released. Although they don't shoot, they kill if you run into them. [3c1a] -----a. Laser Crystals--- Upgrade your Force and fire a variety of lasers. They come in 3 colors; RED, BLUE, and YELLOW and can be upgraded to 3 levels. Remember, different situations warrant different weapons. RED - Power: Only fires forward and has a wide firing range. It's the only color that allows your Bits to fire as well. BLUE - Versatility: Can get into odd angles that RED cannot. Mostly fires from the top and bottom. Although weaker than RED, it's better in cramped situations. YELLOW - Combination: Has aspects of RED and BLUE, but not enough to be of any potential use. In most cases, you are better off without it, but there are some situations where it is beneficial. If playing on EASY, you will always begin with a Level 1 Force. If playing on NORMAL or HARD, you do not start with a Force. You only have to get 3 Laser Crystals (2 for EASY) in order to have a Level 3 Force and they do not have to be the same color. Example (<1st> Contact) -------------------- EASY NORMAL or HARD 1 (RED): Level 2 Level 1 2 (BLUE): Level 3 Level 2 3 (BLUE): Level 3 Level 3 4 (YELLOW): Level 3 Level 3 5 (RED): Level 3 Level 3 Notice that from 3 (2 on EASY) and on (assuming you didn't get killed), you have a Level 3 Force. Only the weapon changes. [3c1b] -----b. Bits------------- A maximum of two Bits can be collected. The first will attach to the top of your ship and the second one will attach to the bottom. Bits are mini-Forces that protect you from some enemies and projectiles. They can destroy weak enemies instantly, but cannot charge your Delta Weapon meter. If you know where a formation of enemies is about to appear, place a Bit in their path and they will never touch you. Be careful though, they may fire first. [3c1c] -----c. Missiles--------- Enables you to fire missiles. You can obtain 2 Missile icons. When you get the second icon, your missles fire more frequently. They come in full-homing, semi-homing, or air-to-ground variety, depending on your ship. ---------------------------------------- [3d00] D. Weaponry------------------------ [3d10] -----1. Force----------------- If you do not have a Force and you pick up a Laser Crystal, the Force will appear on-screen. This module can cause damage to enemies and absorb enemy attacks - the Force, unlike your craft, is indestructible. It can be attached to either the front or back of your ship enabling different modes of fire. When detached from your ship, your Force will fire standard lasers (R13 excluded) when your ship is firing. The Force level determines the amount of lasers fired. Force Level Attached Detached 1 N/A 1x Laser 2 Weak 2x Laser 3 Strong 4x Laser [3d20] -----2. Wave Cannon----------- Hold the Square button to charge the Wave Cannon's energy. The Wave Cannon's energy level is indicated by the beam gauge at the bottom of the screen. The longer the button is held down, the more powerful the energy release will be. For an enhanced energy release, hold the button down until the beam gauge flashes red. When charging the Wave Cannon's energy, your ship can only fire missiles, if they are equipped, so make sure you use it at the right time. [3d30] -----3. Delta Weapon---------- The Delta Weapon's energy level rises with the amount of enemies you defeat and the amount of enemy fire absorbed by your Force module. The Delta Weapon's energy gauge is displayed at the bottom left-hand side of the screen. Charging the energy level to its maximum will automatically upgrade the Force module and allow the Delta Weapon to be activated. Press the Triangle button to release the stored energy, causing serious damage to all on-screen enemies. The Delta Weapon cannot begin charging or be activated until you have acquired a Force. ---------------------------------------- [3e00] E. Warships------------------------ Three different types of R-Type ships are available when you begin a game. After you satisfy the requirement for a particular Note, one more ship will become available. Press Left or Right to cycle through the available craft at the launch hangar, and X to confirm your selection. During the game, the Force on the R9, R13, or Pow Armor will rotate counter- clockwise when you press Right and clockwise when you press Left. When playing with the RX, press Right to open the tentacles and Left to close them. [3e10] -----1. R9-aII Delta---------- The R9aII Delta comes equipped with a diffusion Wave Cannon, which concentrates and then disperses its energy using a special catalyzer. It is also equipped with the same Wave Cannon found on the R9 mass-production models. This is the closest thing to the original R9. Good ship to begin with or if you want something nostalgic. Canopy Color: Blue B-Energy: 2.8 bydo Wave Cannon: Releases charged energy at enemies directly in front of the ship with devastating force. Delta Weapon: Nuclear Catastrophe - Creates a nuclear fusion using the molecules surrounding the ship, causing extreme damage to the enemy. Missile: Homing - Two simultaneously launched missiles home in on the enemy. Force: Standard - Highly reliable module, due to the extensive combat data gathered form its use in previous missions. When detached from the ship, it can fire lasers in as many as 4 directions. --Air-to-Air (RED) Powerful laser fired in the direction that the Force is attached. --Reflective (BLUE) Fires in 3 directions simultaneously. Reflects off of geographical formations. --Air-to-Ground (YELLOW) Fires both above and below the ship, and travels along the edge of geographical formations. [3e20] -----2. RX Albatross---------- The RX model is a unique prototype developed by the Air Force in collaboration with the aircraft manufacturer, McGwire Co. Ltd. It's surface is finished with a mirror coating which acts as a countermeasure against optical weapons. The homing feature is nice but the weapons seem to be weakest of all the ships. Also, it would be nice if you could control the opening and closing of the tentacles with a button instead of motion. The RX is good for defense since the tentacles can absorb projectiles. Canopy Color: Purple B-Energy: 3.3 bydo Wave Cannon: Generates energy within the enemy causing fatal damage. Delta Weapon: Negative Corridor - Generates a distortion in time and space causing serious damage to many enemies. Missile: Chain Reaction - Capsulated missile that detonates upon contact with the enemy or the ground. Force: Tentacle - This module's laser control accuracy has been enhanced with bio-neural circuitry. When it is detached from the ship, it automatically searches for targets, firing only when you do. --Sting Ray (RED) Can be concentrated or dispersed. --Hound Ray (BLUE) Locks onto powerful enemies. --Snail Ray (YELLOW) Bends like a tentacle. [3e30] -----3. R13 Cerberus---------- Built by the military manufacturer Warelic Co., Ltd. and different in structure from the conventional R-series models. Equipped with a lightning Wave Cannon, which adds a homing feature to the conventional Wave Cannon. The lightning Wave Cannon senses the target and fires on it accurately. Best ship to use, IMO. Even though the Force cannot fire when detached from the ship, the anchor feature can charge your Delta Weapon meter very quickly and every weapon is versatile. Canopy Color: Black B-Energy: 4.2 bydo Wave Cannon: Lightning - Seeks out the enemy and destroys it. Delta Weapon: Hysteric Dawn - Tears open a dimensional rift, which blows the enemy out of space and time. Missile: Photon - An accelerating missile, fired horizontally (semi-homing). Force: Anchor - The claw-shaped rods bite into objects the come in contact with as a means of destroying that object. It is linked to the ship by a flexible beam of energy which is useful in damaging enemies and absorbing their fire. --Shade Alpha (RED) A powerful laser that changes its power and attack area depending on the ship's movements. --Search Beta (BLUE) Able to bend by 45 degrees in order to target an enemy. --Terminate Gamma (YELLOW) Accurately fires on all enemies around the Force module. [3e40] -----4. Pow Armor------------- The ship you receive after you acquire the Note, SHIP #4 CAN BE USED, turns out to be the one that carries your items. It's the successor to the R9. If you like the R9, you will love this ship. If you notice, the canopy color is different from other Pow Armors and it cannot walk. Canopy Color: Pink B-Energy: N/A Wave Cannon: *Bydo Assault* - A charged Bydo energy is fired causing high amounts of damage. The amount of the charge also determines the energy's size and speed. Delta Weapon: *Bydo Wrath* - A full-screen *Bydo Assault* that demonstrates the power of the Bydo. Missile: *Big Baby* - Functions just like the R9's homing missiles, but can destroy more enemies before exploding. Force: Bydo - When detached from the ship, it can send out a flurry of lasers while spinning. --Air-to-Air (RED) Same as the R9, but instead of firing circular waves, it fires *EKG zigzags* which have a wider range. --Reflective (BLUE) Same as the R9, but sends out 6 lasers simultaneously, instead of 3. --Air-to-Ground (YELLOW) Same as the R9, but bounces along geographical formations. --------------------------------------------- [3f00] F. Contacts (Stages)--------------- This section was done with NORMAL difficulty. You start the game with 5 credits in reserve. There are no extra lives, and you always start from the same checkpoint, whether you lose a life or use a credit. Each Mini-Boss and BOSS will be rated on a general difficulty scale (1 - easy, 10 - hard). If you do not destroy a Mini-Boss or a BOSS within a certain time limit, it will retreat. For a Mini-Boss, time starts when it appears. For a BOSS, time starts from the beginning of the music. ------------------------------------------------------------------------------- [3f10] -----1. <1st> Lethal Weapon--- The annihilation platform, Moritz-G, is out of control and about to destroy all the cities on Earth. In urban areas, the ships struggle desperately with Mecha-Bydo intruders. Defend the Earth at all costs! Get into the habit of completing this stage on any difficulty without dying. -------------------- (RED) - 2 Missiles: 1 (BLUE) - 2 Bits: 1 (YELLOW) - 1 Mini-Boss(es): Gaines - humanoid mech *Turret Ship* - large multi-turret ship Contright - giant mechanical snake BOSS(ES): Moritz-G - annihilation platform -------------------- Fly into a destroyed city in Asia and stop Moritz-G... for good. After fighting a few formations of *Magentas* you will get (RED). About 3 seconds later, you will run into... ---------- Mini-Boss: Gaines Target: None Time Limit: 0:12 Difficulty: 1 A minute hasn't even passed and you have to face a Mini-Boss. Fortunately, it's pretty easy. Gaines will fire a beam and travel upward or downward depending on your altitude. You can interrupt it's chance to fire by firing a charged Wave Cannon blast. It will fire three times before retreating. ---------- You will then continue fighting a formation of *Blue-Greens* and 5 large turrets. Now you will get (BLUE) and fight a *BG-Walker* and a stationary carrier full of *Blue-Greens*. You can destroy the carrier before the *Blue-Greens* come out if you wish. Be careful, because two *BG-Walkers*, one from the left and right, will come out with some *Blue-Greens*. There will also be a *M-Walker* launching missiles. Do not shoot at the cube on the platform. Instead, place your Force on it and you can charge your Delta Weapon meter. At this time you should also have Missiles 1. A few *Blue-Greens* and a *BG- Walker* should come as well. Some *Blue-Greens* will come out of the sky and ground to attack you with a *BG-Walker* to follow. Collect (BLUE) and prepare to fight... ---------- Mini-Boss: *Turret Ship* Target: None Time Limit: 0:40 Difficulty: 3 Quickly put the Force on the back of your ship. Destroy the turrets while absorbing their firepower. Place the Force on your ship depending on where you are in relation to *Turret Ship* to absorb its shots. After one trip around, it will reveal a large cannon. The cannon will lock on and fire at your current position. Simply dodge the blasts. If you are quick, you can destroy *Turret Ship* before it can use the cannon. ---------- Now you should be over buildings fighting some *Blue-Greens*, *BG-Walkers*, and *Magentas*. Before you take a drop, destroy the *M-Walkers*. If you take the full 40 seconds to fight *Turret Ship*, you will not be attacked by the enemies on the building roof. During your descent, some *Violets* will come out of the screen to attack before you meet... ---------- Mini-Boss: Contright Target: Yellow center Time-Limit: 0:45 Difficulty: 2 Avoid getting hit when it goes in and out of the screen and ground. Most of its outer cover falls off in a couple of hits. (YELLOW) will arrive. You can also get Bit 1. To make matters worse, throughout the battle you will fighting groups of *Blue-Greens*, *BG-Walkers*, and *Magentas*. ---------- Whether or not you destroy Contright, you will fight a few more *Magentas* before you get (RED) and reach... --------------- BOSS: Moritz-G Target: Pink core Time Limit: 1:45 Difficulty: 2 While you're chasing it, destroy the afterburners so you can have more maneuvering room. After it turns around, go low because it will fire its beam cannon. Then, blue semi-homing orbs will come from two cannons on the top and bottom (which you can destroy). This cycle will repeat until you destroy the core or Moritz-G retreats. ------------------------------------------------------------------------------- [3f20] -----2. <2nd> Deformation----- The reactor that once generated vast amounts of energy for various scientific and military facilities was submerged during a Bydo attack. Deformed aquatic creatures now inhabit this dark world. This is the first time you will go underwater, but not the last. More enemies will be coming from behind from now on, so watch out. -------------------- (RED) - 2 Missiles: 2 (BLUE) - 3 Bits: 2 (YELLOW) - 2 Mini-Boss(es): None BOSS(ES): *Slugia* - slug-like creature *Suctor* - creature that attaches to *Slugia* -------------------- Time to get your feet wet. Those rifts moving in the water should not be taken lightly. When they finally reach the foreground (notice the dorsal fin), a *Piranhon* will jump at you. After destroying a few, you can get (RED) while another set gets ready. After the second set, you should enter the reactor. You will fight a *Moldrin* that shoots spores at you. Also, some *Tortrons* will come from both sides dispensing eggs. Have your bit kill the ones that come from behind. Before you pass the waterfall, you can get Missiles 1. Before you go underwater, there will be a large group of *Tortrons* and a (BLUE). Watch out for the turrets and the 2 falling pieces of wreckage and a (YELLOW). When you are closer to the bottom, two groups of *Baby Flotnors* will come from behind. Once everything settles and you start moving forward, some *Flotnors* with *Baby Flotnors* in tow will attack. Continuing on, you will reach (BLUE). There will also be *Hornitz* nests. The *Hornitz* are small, so destroy them and the nests quickly. Place the Force on the back of your ship so you don't have to worry about the *Baby Flotnors* that come from behind. Look out for the *Flotnors* that come out in front, as well. Grab Bit 1 while you destroy the nests. A set of Missiles 1 will soon come from behind. From here on it's just *Tortrons* and *Piranhons*. (RED) is a trap. Kill the *Piranhon* that comes before you go after it. When you reach the end and dive down, you get freebies: (BLUE), (YELLOW), Bit 2, and Missiles 2. It is now time to fight. --------------- BOSS: *Slugia* Target: Yellow core Time Limit: 2:00 Difficulty: 2 BOSS: *Suctor* Target: Purple tip of appendage Time Limit: 2:00 Difficulty: 3 Depending on your weapon, you can destroy *Slugia* before it can even attack. Your Bit can protect you from the purple orbs that *Suctor* fires from its regenerating turrets. When they are both aligned, *Suctor* lowers its appendage and grabs *Slugia*. After *Slugia* is raised, watch out because *Suctor* wants to crush you with it. *Slugia's* fall is slow so you should be able to avoid it. If one of them dies, the other goes into berserk mode. *Slugia* goes back and forth firing yellow shots from its core and *Suctor* goes back and forth lowering its appendage at you and firing orbs. Whether alone or together, their cycles will repeat until they are destroyed or retreat. ------------------------------------------------------------------------------- [3f30] -----3. <3rd> Gigantic Attack- The super-carriers developed by scientists, and intended for use in the transportation of space shuttles, have been taken over by the Bydo and now threaten human existence. Unfortunately their makers designed them so well that they are nearly indestructible. Now this behemoth wants to turn you into scrap metal. Lovely. -------------------- (RED) - 2 Missiles: 0 (BLUE) - 1 Bits: 1 (YELLOW) - 2 Mini-Boss(es): None BOSS(ES): *Trojan* - giant super-carrier -------------------- Oh well, the bigger they are... Place the Force on the back of your ship and stay in the upper-right section of the screen. By staying here, you can attack the cannon and avoid the missiles from the group of *M-Walkers*. Your Force can absorb the cluster ONLY after it separates. (RED) should have come. After about 10 clusters, go low before *Trojan* fires the beam cannon. Is it me or is the beam cannon the same as Moritz-G's? I guess some of the same parts were used in both of them. Only place your Force in front when the cannon is destroyed. When you reach the platform you can get (YELLOW). Some *BG-Walkers* will come from behind, but will be stepped on. *Blue-Greens* and *BG-Walkers* will arrive, and if the cannon is not destroyed, it won't be easy. After destroying the group of *Silver Sentries*, you will have to go under *Trojan* after it steps off the helicopter pad. Your main target, for now, is the rocket engine (looks like a shower-head). Watch out for the *BG-Walkers* that come from behind. (RED) should come in a few seconds. Destroy the outer coverings of the legs. If you destroyed the engine or not, the laser security system should come out. If you cross the feint lasers, the system will activate. The engine will occasionally fire if it hasn't been destroyed. After 40 seconds, the security system will go away, put the Force on the back of your ship. A *BG-Walker* will come out, so watch out for it. When you have enough space, go to the bottom of the screen and fly past the group of *Silver Sentries*. Their reflexes are slow so you should be able to blast them before they can turn around. Place the Force on the front of your ship. If you do not have a Bit, this section will be tricky. Concentrate your firepower on the rocket launcher after you rise to the top. Try your best to dodge the volleys and destroy the *Magentas* that come out. Bit 1 and (YELLOW) will come from the right and left, respectively. Destroy the section next to the rocket launcher for extra points. Get (BLUE) because it will help on the BOSS. Take care of the *Blue-Greens* that come from behind. After all that, you'd think that you're at the end, but you have to destroy the secondary cannon before moving on. It fires spinning laser turrets. You only have to worry about the bottom one until you pass the wall. Always destroy the spinning turrets before attacking the cannon. After a few sets of turrets, it fires spreads of fireballs, which will go through the Force. The cycle will continue until the cannon is destroyed or leaves. Then you'll have to face... --------------- BOSS: *Trojan* Target: Laser array & Pink core Time Limit: 1:10 Difficulty: 3 Watch the feint lines to find out where the lasers will travel and dodge accordingly. After the laser cannon is destroyed, watch the feint line of the core since, if you cross the beam, it will fire its beam cannon. ------------------------------------------------------------------------------- [3f40] -----4. <4th> Invasion-------- A space fortress, altered by the Bydo, into a labyrinth of evil. Can you save the fortress, thereby protecting the Earth's last line of defense? The only totally vertical scrolling stage in the game turns out to be the halfway point. There's someone speaking during certain parts of the music, but I can't make heads or tails of it. -------------------- (RED) - 4 Missiles: 1 (BLUE) - 3 Bits: 1 (YELLOW) - 0 Mini-Boss(es): None BOSS(ES): *Collector* - large ship with a pincer-drill nose -------------------- It's amazing. These ships are so advanced, yet they can't turn around. After admiring the view for a few seconds, you will be attacked by some *Violet IIs*, with Force-proof lasers. As you pass through the space debris, more *Violet IIs* will attack from the top and bottom. Destroy the *Silver Sentries* and get (BLUE), if needed. Watch the feint lines from the laser turrets on the *Lasercon*. Destroy the dome before any enemies can come out of it. Be careful against the *Silver Sentries* and the lasers flying about from the many turrets. (RED) will pass by. If you're quick, you can get Bit 1 after some *Silver Sentries* come out from a dome nearby to the extreme left where two *Lasercons* are. A group of *Violet IIs* will arrive. You will then notice a large piece of wreckage with its afterburners still firing. A bay door will open and more *Violet IIs* will come out. Now, destroy the wreckage. You will go through sets of *Violet IIs* with U-Launch Missile Pods intervening. On the first set, you can get (RED) and on the second set, you can get (BLUE). After the final set of *Violet IIs*, you will have a few seconds before a *Blue Laser Pod*, that has a Force-proof laser, comes from above. Try to destroy the dome on the left first, then the right. Take (RED) if needed. Don't get smashed or trapped by the rising platforms from the background. Take out the dome and all the turrets and *Blue-Greens* you can. (BLUE) is good for this part. Destroy the *Blue Laser Pod* before entering the maze. Place your Force on the back of your ship and destroy the turrets on the left. Quickly come back to the center and dodge the laser from the *Blue Laser Pod*. Go to the right and another *Blue Laser Pod* should come. Destroy it and go right. Continue on, destroying turrets and *Blue Laser Pods* until you reach the opening, where you are safe from them. Among the space debris are (RED) and Missiles 1. Soon you will see in the background a large ship activate it's pincer-drill nose and it looks like you're it's next target. --------------- BOSS: *Collector* Target: None Time Limit: 2:35 Difficulty: 5 *Collector* starts by going in and out of the foreground launching missile volleys. Your immediate concern is dodging those missiles. The missiles can be destroyed, but dodging is easier. After many missiles, it will then start firing circular lasers at various altitudes. This is your chance to retaliate. The lasers have a gap that you can use to maneuver. This cycle will repeat until *Collector* is destroyed or retreats. When you destroy *Collector*, you'll notice that a R-series like ship escapes from the explosion. A prelude to Stage 5, perhaps? ------------------------------------------------------------------------------- [3f50] -----5. <5th> Evil------------ After their successful combat at the space fortress, your fellow pilots drifted off course on their return journey home. They were caught in a strange dimensional rift and their spirits were altered by the Bydo. They've returned and have you in their sights! This is the main underwater portion of the game. Sharp reflexes are an understatement from here on out. Keep cool because you have bigger things to worry about. -------------------- (RED) - 3 Missiles: 2 (BLUE) - 3 Bits: 2 (YELLOW) - 3 Mini-Boss(es): None BOSS(ES): *Turret Ring* - rotating ring lined with turrets Cyst - dimension wandering organism *Bydonaught* - large underwater menace -------------------- 20000 leagues. As soon as you begin, you are ambushed by a hoard of Goughers. Watch out for the two *Brain Tubes* that come from behind. Get to the top of the screen so you can deal with the *Magentas*. You can get (YELLOW) before more Goughers come. (BLUE) quickly comes at the bottom of the screen right before the *Magentas* arrive. Watch behind you for the sudden bump from a *Brain Tube*. Bit 1 is hidden within the debris while you fight even more Goughers. Enjoy this brief peaceful moment before the set of slow-moving *Centidoes* come. Also, completely destroy the *Regenbles* before they can regenerate. (RED) will fall, but more *Regenbles* will arrive. A formation of *Shellgades* will quickly travel the screen. (RED) will come as 2 *Centidoes* arrive from behind. You will have to fight even more *Regenbles*, *Shellgades*, and *Centidoes* before you can get Missiles 1. There's only one last assault from *Centidoes*, *Shellgades*, and *Regenbles* before you have a short rest. You will now enter the worst debris storm in the entire game. Destroy the *Dimolds* that line the pipes on top and bottom. The only debris you can destroy are the ones that have pink cores. (BLUE) will soon pass. Quickly get past the two long rotating pipes before the *Magentas* come from behind. When you have space, I find it easier if you go counter- clockwise around the pipe. After getting back to the left side of the screen, (YELLOW) should be there. Be careful because 2 sets of debris, coming from all sides, will pass through the center of the screen. Then, 2 see-sawing pipes lined with *Dimolds* will come from behind. You're finally at the end of the stage. The only problem is you have to face 3 BOSSES in a row. Each BOSS gets progressively harder and if you die on any of them, you'll have to start from the first one. --------------- BOSS: *Turret Ring* Target: Blue, non-firing, core Time Limit: 0:40 Difficulty: 5 Before the ring powers up, a set of Pow Armors will fall from the top. Only two have items Bit 2 and Missiles 2. *Turret Ring* will force you to the right side of the screen where your standard laser fire and missiles cannot reach, but if you have a Force, you can launch it into the center of the ring and try to make it destroy *Turret Ring* for you or activate your Delta Weapon. If you don't have a Force, you only have a sliver of a chance of surviving this BOSS. There are two large *shields* protecting *Turret Ring*. As you're about to run out of space, you can barely slide under one of the shields and get past as *Turret Ring* travels to the other side. Whether you destroy *Turret Ring* or not, you're only 1/3 done. After another shower of Pow Armor, this time from below, you can get (YELLOW), (RED), & (BLUE). You'll now have to fight... --------------- --------------- BOSS: Cyst Target: None Time Limit: 1:05 (destroyed) Difficulty: 5 As Cyst goes in and out of the screen there will also be *Astereels* to cause trouble. Only the red sections of the *Astereels* can be destroyed. The *Astereels* usually come in sets of two and when one set leaves, another enters. At first, Cyst will come from the right side of the screen. Every time it appears on the screen, there is a small window in which you can damage it. Take care of the *Astereels* and when Cyst leaves, place your Force on the back of your ship. Try to attack Cyst and the *Astereel* at the same time in one spot as you make your way to the right side of the screen. If done right, another *Astereel* will enter from above and you will be damaging it as well. Destroy the two that come from the left side. You should be able to finish Cyst off, but if you don't... --------------- --------------- BOSS: *Bydonaught* Target: Silver core Time Limit: 1:32 Difficulty: 7 *Bydonaught* will finish the job for you with its beam cannon. This ship comes in two parts and both are lined with turrets so you should destroy those quickly along with the beam cannon. You will have to go to the very top or bottom of the screen and zoom past this piece as it drifts away. Concentrate on the core as it rotates around the screen and keep firing so you don't get hit by the blue orbs. After a while, the turrets will be firing Force-proof fire balls. You will have to fight *Bydonaught* until the core is destroyed or it retreats. ------------------------------------------------------------------------------- [3f60] -----6. <6th> Awakening------- The R-series fighter-development project has lost all communications with the outside. The pilots are fighting to expel the parasitic Bydo, and are beginning to get the upper hand. The pride of the R-series fighter pilots is about to awaken. Many enemies explode into a bloody mess when destroyed. -------------------- (RED) - 1 Missiles: 1 (BLUE) - 4 Bits: 1 (YELLOW) - 1 Mini-Boss(es): *Capsulon* - partially shielded mass with turrets *D-series Warships* - doppelgangers of the R-series ships BOSS(ES): *Subkeratom* - the monstrosity on the cover of the manual (actually a Dobkeratops) -------------------- Now, they've brought it to the doorstep. Time to open up a can. You'll start off destroying a formation of *Magentas*. Some *Pogo Brains* will also come. Whenever you see *Pogo Brains*, watch out for ones that come from behind. (BLUE) will be among the group. Pay attention to the ceiling because an Eve will fall through it. The yellow orbs that they fire are Force-proof. Get behind it and blast away. Another Eve will come from behind on the ceiling. You will have just enough space to get behind this one, too. There will also be *Magentas* to contend with. *Pogo Brains* will be coming from the ceiling off of a platform. Before another Eve comes, you can get Bit 1. Again, watch your back for *Pogo Brains*. You will see another platform with *Pogo Brains* coming from the ceiling, but this time you can destroy them before they reach the ground. An Eve will come charging on the ceiling. You should be able to destroy it before you run out of space. (YELLOW) should arrive. You fight a few more *Pogo Brains* before you fully enter the corridor. Place your Force on the back of your ship before the *Blue-Greens* come from behind. (BLUE) is a good choice. As you destroy the fans, *Pogo Brains* will come from both sides. After you destroy all the *Pogo Brains*, place your Force in front and look behind because... ---------- Mini-Boss: *Capsulon* Target: Unshielded center Time Limit: 1:10 Difficulty: 9 *Capsulon* is coming. The difficulty is misleading. Actually, if you could fight *Capsulon* by itself, it would only have a difficulty of 1. Sadly, this is not the case because you have to attack *Capsulon* while going through the deadliest section in the entire game. Before *Capsulon* forces you out of the corridor, destroy the turrets and the *Blue Greens* that come from the hole in the ceiling. Move ahead and destroy the turrets, *BG-Walkers*, and *M-Walkers*. When the *BG-Walkers* fall from the ceiling, prepare to move to the top of the screen. Take care of the *Blue-Greens* that come out from the hole above you. You're relatively safe up here, but stay alert. *Pogo Brains* will be dropping from the holes in the ceiling. Quickly destroy the Eve ahead. (BLUE) should have arrived. When you have a chance, periodically attack *Capsulon* from behind. Further along, Missiles 1 will drop from a hole. Get it quickly before *Pogo Brains* start falling. *Magentas* will also be flying around on the bottom. There will be two holes that are relatively close to each other. This is your cue to get behind *Capsulon* because if you stay up top, a *Pogo Brain* will hit you from behind. You will reach a section with *M-Walkers* and you will be surrounded by *Silver Sentries*. When you're about to enter the corridor, if you haven't destroyed *Capsulon*, it will move ahead and leave. ---------- Place your Force on the back of your ship to take care of the *Silver Sentries* that come from behind. You can get (BLUE) if you want. There will be *BG-Walkers* on top of the corridor and *Silver Sentries* below. *Blue-Greens* will come from the top-left and bottom-right of the screen. If you have two Bits, place one near the bottom-right and your Force should
protect you from the others.  If you have one or no bits, place your ship in 
front of where the bottom-right ones will come out and hopefully your Force 
will absorb the lasers from the ones behind you.  Soon after the *Blue-Greens* 
are destroyed, you will find out exactly where you are.

----------
Mini-Boss: *D-series Warships*      Target: None
Time Limit: 0:25                    Difficulty: 5

Not only have the Bydo invaded the base, they have also made doppelgangers of 
the R-series ships and Force module.  They fire Force-proof fireballs like 
*Trojan's* secondary cannon.  The red one (leader) periodically fires a set of 
loosely homing shots at your direction.  A fully charged Wave Cannon blast can 
destroy the other two at the same time.  After that, destroy the Force and 
finish off the leader.  If you can destroy the leader first, then the others 
will retreat.
----------

Before you reach the BOSS, (RED) passes.  Every R-Type player should
remember this next BOSS incarnation, but if you don't and you have a manual,
just look on the cover.

---------------
BOSS: *Subkeratom*                  Target: Blue heart
Time Limit: 3:30 (no escape)        Difficulty: 10

If you haven't noticed, I came up with the name as an amalgamation of the
infamous Dobkeratops with Subtom from R-Type II.

Watch that tail!  As soon as it's heart turns light blue, obliterate 
it.  It will begin coughing up sets of four *Bylarvae*.  After the *Bylarvae*
shell is destroyed, get away from it because it's invulnerable to everything,
even the Delta Weapon.  After every two sets of *Bylarvae*, the tail will come
from behind.  Sometimes, it will help you escape the *Bylarvae*.

When the heart is destroyed, an inner beast will come out.  Do not get caught 
in the tail or you will be crushed.  The beast will continuously fire a 
curved beam that will release orbs and then leave.  It's very hard to avoid 
the beam so dodge as best you can or use your Delta Weapon.  Keep firing at 
the beast, and hopefully it will be destroyed.

At around 3:20, if you haven't destroyed the heart, *Subkeratom* will stop 
coughing up *Bylarvae*.  You will start to move closer to *Subkeratom*, and if 
it isn't destroyed by 3:30, you will be crushed.

-------------------------------------------------------------------------------

[3f70]	-----7.  Life-----------
Space and time are distorted as the entrance to a different dimension suddenly 
appears in the Earth's orbit.  Escaping the evil energy forms, the pilots and 
their Warships set their targets on the last enemy... Bydo Core.  Let the 
final dance begin!

You are now entering the Bydo Zone.  Leaving is a different matter.

--------------------
(RED) - 3        Missiles: 1
(BLUE) - 3       Bits: 1
(YELLOW) - 3

Mini-Boss(es): None

FINAL BOSS: Bydo Core - 'nuff said
--------------------

Look who's talking... in reverse?
A bright light invites you to an altered dimension and flows around in the 
background.  As you go through the stage, the background will fluctuate 
between themes.

You are now in the *Destruction* zone.  Soon after you enter the stage, you 
will have to take care of some *Crystal Wombs*.  (YELLOW) should be floating
around.  Occasionally, the amount of maneuvering room will change because
of the moving floor and ceiling.

When you see the space shuttle in the background, you will have entered the 
*Aeronautic* zone.  (RED) will come from behind.  Bydo Core will appear for
the first time and will visit you throughout the stage.  Although you can't
harm it now, you can destroy the *Bydopoles* that come out from it.
The *Bydopoles* will also be a nuisance.  As you pass over Bydo Core,
you can get (BLUE).

After Bydo Core comes from above, you will enter the *Math* zone.  When 
destroying the double helixes, concentrate on one area.  After the first 
double helix, there will be some *Crystal Wombs* and (BLUE) 
will pass by.  After the second double helix, there will be more *Crystal 
Wombs* and you can get  (YELLOW).  While you're going through 
the set of four double helixes, you can get Bit 1 and (RED).

Before you fully enter *Bydo Central*, *Crystal Wombs* will come from above 
and below.  Bydo Core will visit you from behind.  After it leaves, Missiles 1 
will come from behind as well.  *Bydopoles* will flow everywhere and *Crystal 
Wombs* will be coming out of the pods.  Bydo Core will stop by again and you 
can get (YELLOW), (BLUE), & (RED).  When it leaves, you will face a few more
*Crystal Wombs* and *Bydopoles*.  Bydo Core will pay one last visit, but this
time it won't go away.

---------------
FINAL BOSS: Bydo Core                  Target: I. None
                                               II. None
Time Limit: I. 1:30 (no escape)        Difficulty: I. 5
            II. Varies (no escape)                 II. 8

I. *Bydo Shell*
Make your way to the left, watching out for the *Bydopoles*.  When the battle 
starts, *Bydopoles* will flow from Bydo Core in your direction.  Bydo Core 
will also shoot multiple orbs as you rotate counter-clockwise around it.  All 
you have to do is keep firing.  If you have a full dose and you want to use 
it, activate your Delta Weapon.  If after two revolutions you haven't 
destroyed the *Bydo Shell*, it will envelop the screen and crush you.

II. *Force Core*
After you destroy the *Bydo Shell*, the light that opened the dimension will 
infect your Force.

If you were able to destroy the *Bydo Shell* without a Force, then a Level 1
Force will come from behind and be infected.

Bydo Core will draw the Force into itself and in the process drain all of the 
Delta Weapon energy out of it.  After the Force and Bydo Core merge to become 
*Force Core* it will float around the screen.  *Force Core* is totally 
invulnerable and to make matters worse; you have to fight off a full screen 
army of *Bydopoles*.

The Delta Weapon meter will fill as *Force Core* floats around the screen.  
All you can do is fight off the *Bydopoles* and activate the Delta 
Weapon as soon as you can.  If you don't activate the Delta Weapon after 
*Force Core* finishes two revolutions, the floor and ceiling will come 
together and crush you.

-------------------------------------------------------------------------------

---------------------------------------------
[CRDT]	IV.  Credits
---------------------------------------------
Agetec, Inc. (Ascii Game Entertainment Technology)
Irem Software Engineering, Inc.
--for creating this game and the information from the R-Type Delta manual

Sony (Sony Computer Entertainment of America)
--can't play this game without a Playstation

MWalsh (R-Type Delta FAQ)
--for Note list

CJayC
--creator of GameFAQs


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