Puzznic FAQ vol 2.0.1 copyright 2003-2004 by Andrew Schultz schultza@earthlink.net not that it's espacially stealable. Please do not reproduce this FAQ for profit without my prior consent. However, if you write a polite e-mail to me referring to me(and this FAQ) by name, then I will probably say OK. But if I ignore you that means no--and I am bad about answering e-mail. Sorry. **** AD SPACE: **** My home page: http://www.geocities.com/SoHo/Exhibit/2762 ================================ OUTLINE 1. INTRO AND RULES 2. CONTROLS 3. SCORES, LEVELS AND STUFF 4. GENERAL STRATEGIES 4-1. JUST WINNING 4-2. TIMING 5. THE FULL PYRAMID 5-1. LEGEND 5-2. MOVE ANNOTATION 5-3. THE PYRAMID 5-4. BEFORE-LEVEL DIALOGUE Areas 5-A-1 through 5-H-8. Search for (letter)-(area)-(puzzle number) for a specific puzzle you're stuck on. They're in alphabetical order. You can bring up search in IE with CTRL-F. 6. VERSIONS 7. CREDITS ================================ 1. INTRO AND RULES Puzznic's premise is pretty simple. You have a bunch of blocks on a grid. If they're not supported below, they fall downward. You can move them left or right to make them fall. If two or more are connected, then they vanish. Your object is to get every one to vanish. This is pretty static, and there's no time limit, but you can get bonus points which don't matter unless you give up the game you're working on. The only thing that's really in motion is a platform that can go up/down or left/right. You can put a block on there or even under it to limit its range. Block falling and getting behind the block will stay on it and then slide off; you have to drop it ahead. Many levels repeat a theme, and others are far too simple for how late they are in the game, but Puzznic affords some pretty interesting challenges you might not even remember the second time through. This FAQ has some spoilers so beware. Puzznic has 36 sets of eight puzzles each. After you solve one set, you have a choice of two more you can solve. There are eight levels and the branches make up a triangular part of a grid in the end, a bit like Puzzle Bobble. Each successive level has one more subset of puzzles, but it doesn't always get more difficult. The challenge is often wildly random. The game doesn't discount you when you can no longer win--that would be too big of a hint and might take too long anyway. But it does zap you when you only have one of a certain square left or no legal moves. There are some obvious goofy flaws with this game, but he basic idea is good, and some of the puzzles hidden inside are thought provoking. Still...the presentation...yeech. They should have had a best-time table instead of the useless high score list. That might encourage replay for optimizing solutions. 2. CONTROLS X = pick up a piece triangle = put it down [note: if a piece falls, you'll automatically release it. However, you can grab it in mid-air.] left/right= move piece left/right. One important thing about moving a piece left/right if it is on an up/down moving platform is that, if it's about to touch something of the same color, you can move it away, i.e. P XPX ^ The purple block above can reach the right side--just hold the controls down, and don't do it before the purple block is about halfway wedged between the two solid blocks. The game may dump the purple off to the side anyway. If there is a chain reaction(i.e. pieces connected and others fall) there's not enough time for you to do something else normal in between. However, if one piece is dropping, you can drop another one in the meantime. The exception is as follows: WG GW XXG G <- -> is available to get the triad here. When dropping a block above a moving platform(L/R) you should account that falling speed is constant and about 33% more than the back/forth speed. When in doubt, aim ahead. When dropping a block on a moving platform(L/R,) you can generally drop it in the opposite direction with ease. You can also drop the block in the direction of motion, but it's useful to tap the arrow key that way several times. Platforms give you some margin of error at times when they bang into a wall and stay there a bit. One important note for convenience--there's a grid of blocks as the boundary, and if you try to go outside them, the game won't let you. This is annoying when there is a bite out of a side, but it shouldn't kill your game. You'll also want to watch dumping one block on top of another too quickly. Sometimes you can get a match in midair that way. Choosing free play is annoying. Because if you switch between letters, it always goes to #1, i.e. F-4 left goes to E-1, right goes to G-1. Also you get only three tries before you go back to the main menu, and what's worse, the game carries over lives lost after you win and want to try another puzzle. Some freedom! Nice design, guys! 3. SCORES, LEVELS AND STUFF On level #X where X is the number of the current letter of the alphabet, the points you get for solving a level are 60*(X+3) + bonus(=60*(X+3) - time spent in seconds) You get three lives per try in story mode before you can continue with your score reset, but you can't get on the high score list unless you give up. You can't access the high score list unless you quit in the middle of story mode. Also 'free play' forces you to restart after losing three people--this is sometimes calculated cumulatively as you go through levels. Annoying and not so free. You also don't get the end of level skits if you win a level you've already solved on the memory card, which you have to reload EACH STUPID TIME return to free play mode. Fortunately with the game always asking you to load from the memory card, you can pick and choose if you want to see the (not as funny as you'd hope) dialogue in story mode. 4. GENERAL STRATEGIES 4-1. JUST WINNING Pairing any two squares together is usually not too bad. If you have only pairs left, it's pretty easy usually(unless one block is in a hard to reach place you need to account for,) so try to plan to wipe out blocks with an odd number left ASAP. And avoid silly stuff like this: P G GP Pushing the purple right here loses. Putting three squares together is the toughest thing to do in this game. There are two good ways to do this. The most common is just below: B -> B XXXXBX XXX A small puzzle here as an offshoot. Which B do you push in the gap? B B B XXX X XXX The left of the B's will work out as above. R v R R Drop a red between two others here. Often you'll have to shuffle blocks under a platform to get this. Often you'll have a gap separating a triad, i.e. G G X GRX XXX In this case, find something to drop so that the G can walk across. Platforms that move are also useful for creating triads. You don't have to create a walkway for a special one to go across. Another important way to get a triad is as follows: R G R XR Push the top red over. What sort of triad you get depends on how things are set up. If two blocks are kitty corner, drop something on them. If space is tight, use the last example. If two are on the bottom row, drop a third between them. Often you'll need another color of blocks to help set you up. You can often use an up/down platform to rearrange blocks on a platform i.e. XXXXXX PB XXBXPX ^XXXXXX Here pushing blue right doesn't work(leaves a gap for purple,) but push blue and purple onto the platform. Then as it hits the top push purple right. Then push blue right. Other strategies include pushing a block below an up/down platform or building a bridge of blocks to bring one over. There are enough levels that show the simple tactics that you should be able to figure out more from them. Platforms moving up/down provide an interesting tactic for shuffling the pieces on them. This is subject to space restrictions, but the basic trick is this: BP ^XX B onto the platform, P one square left, B onto P, P onto the platform, B right twice. You can also shift around blocks of the same color on the platform, but they can touch each other as they move, so be careful. Also be aware that moving blocks as they're about to touch on a platform is OK, i.e. B XBX ^ Push left on the rising block and you'll be safe. 4-2. TIMING Trying to save a few seconds here or there gives this game some replay value. The 'big one' is doing other tasks while an item is on a long platform up/down, or if you have to move a bunch of blocks close to each other, don't go for the match, lump the near ones into their right places early on. You can also catch a break with the platform--if you can get a block half-on or half-off the platform, the game will let you. (more detail later if I'm bothered) 5. THE FULL PYRAMID 5-1. LEGEND R = red square(sun) F = flame square(orange) W = white square(star) P = purple square(planet) G = green square(tree) B = blue square(circle) K = yellow square(key) C = yellow square(moon) <>= horizontally moving platform ^v= vertically moving platform X = border 5-2. MOVE ANNOTATION B(left) -> (push as far as it will go, or until it falls) B(left) -> 2 (push it twice) B(left) -> 2 sq (push the block 2 squares right) B(left) <- push the left blue to the left. B(left) <- -> <- describes a sequence of 3 pushes. B ----> = push it as far as it'll go B -> B -> = move two different B's right. BG -> 1 square = move B and G, which are adjacent, right one square As the walkthrough goes on I will be giving less detail on obvious moves such as linking two same colored blocks almost next to each other anyway or not linking a pair when you only have a triad left. I'll also note triads. 5-3. THE PYRAMID For full posterity the pyramid looks as follows: H1 / G1 / \ F1 H2 / \ / E1 G2 / \ / \ D1 F2 H3 / \ / \ / C1 E2 G3 / \ / \ / \ B1 D2 F3 H4 / \ / \ / \ / A1 C2 E3 G4 \ / \ / \ / \ B2 D3 F4 H5 \ / \ / \ / C3 E4 G5 \ / \ / \ D4 F5 H6 \ / \ / E5 G6 \ / \ F6 H7 \ / G7 \ H8 Without clearing any of story mode, A through C are always open for free mode. Otherwise you have to go into story mode. Here's a list of enemies. They change color as you choose a different puzzle set, and I remarked that: A: Pumpkin B: Kat suit hair 1-yellow white 2-black green C: Skull suit cheeks 1-grey red 2-purple purple 3-black orange D: mummy hat stripe 1-brown lt blue 2-red green 3-black lt blue 4-green yellow E: Witch hair outfit 1-yellow blue 2-green black 3-lt blue blue 4-lt blue purple 5-mauve green F: Medusa hair outfit 1- orange red 2- yellow pink 3- red orange 4- green pink 5- black pink 6- yellow dk pink(green snakes, vs. beige before) G: Franken 1- 2- 3- 4- 5- 6- 7- H: Kamira outfit/ hair 2nd outfit color 1-purple red 2-green lilac 3-red lt blue 4-yellow purple 5-green red 6-pink grey 7-black red 8-purple red 5-4. BEFORE-LEVEL DIALOGUE Generic [weird] intro: There are monsters! It's very frightening! We fight to protect people from evil! To beat me you have to clear all these puzzles!! ?? E-1 through H-1 needed A-1: Welcome to the Puzznic house! Don't under estimate[sic] level A. It's still tough! You can do this, you can do that. Now it's a match. Clear it! B-1: Come on in! Aren't I cute? Everyone thinks so! Even if you flatter me, you can't pass! It's a match! B-2: Hey, you were rude to the Pumpkin. I'll never forgive you. I'll never let you pass! Say, the next problem is sooo difficult. It's a match! C-1: Zzz Zzz Oh, I fell sleep[not quite Metal Gear, there.] Lately I feel so tired. Is it age? Zzz Ah! I shouldn't sleep now. I have a match! Zzz C-2: You've aready[sic] reached this far Have I been dead for 10 years already? A dog was digging at my grave, so I can't sleep. But it's OK if you can solve this puzzle. C-3: Aahhh, aahhh, aahhh chooo! I've caught a cold whilst I was sleeping. I miss meat... beef, chicken, lamb... I have a fever! I should finish this match fast! D-1: Oh, you've arrived already! What happened to the other people? This Lord treats his servants, no, beasts, so badly. Let's have a quick match! D-2: Oh, you're already here! My question's so difficult. If you run I won't laugh. Oh, you're not going to run? Why not? OK then, try and solve this puzzle. D-3: Ah, you're here already? I thought I'd take a bath and have a soda. I like to be very clean. OK, shall we go then? D-4: Ah, you're here already? It's nice to meet you. My name is The Mummy. Shall we go then? E-1: Ah! I'm so happy I've found a new friend. Eh? What? You're not a friend? It's OK! Relax. Eeeh? Do I have to solve this? OK, I'll do it! E-2: What! I've arrived already! Scarey[sic]. I don't like being here. The spiteful guy has arrived. Sob, sob. I want you to go, but solve this first. E-3: Hello, I'm Witch! I'm a Witch apprentice. Is my specialty magic? I can't use any magic now, but I made a hard puzzle. E-4: Ermmm... Good night. I can't let you pass, so... lets[sic] have a match! E-5: I'm finally here. I'll never let you pass me. Fail and you'll be punished. I'm scared of that. I'll never be defeated. I need cookies to survive. F-1: Finally, I've arrived. You made me wait for ages. My puzzle is super difficult, so be prepared! F-2: It's good of you to finally come here. I'm an old friend of Kamira, so I've comeso far. I'm tired of waiting. Let's have a match! F-3: Ah, you've come here. Is Medusa getting beaten up? Eh, this snake? They're Holes, Eling and Mash. The tame one is... Ah! Let's forget about that thing. Let's fight! F-4: Thanks for coming! I made this puzzle so it's much more difficult! OK then, let's do it! F-5: Oooh, I've finally arrived here. It's really rural here! I'll eat alot[sic] and get fat. You must diet because you are late! F-6: Darn it! I wasn't selected as an idol. When I stared at them they turned to stone. They'll pay for their mistake! Let's have a match. G-1: Ah, I'm glad you came. [nothing else, game skipped] G-2: It's nice that you've come here. 300 years have passed since I worked for Kamira. Just a minute! I'm wondering if I was paid! Well, anyway, let's have a match! G-3: You're in trouble now! Well, I don't know what to say. OK, it's enough! Anyway, lets[might be transcribed wrong?] have a match. G-4: Sob, Sob, I'm not fond of this dark place. I really like the field full of flowers. I also like dolls. My favorite is caled Miko. But I can't help it. I'll fight a difficult match. G-5: Oh, it's nice you've come here. I'm Franken. I've been working for Kamira since [pause] I was a child. Kamira was pretty cute when she was a child. Well now, let's have a match with a puzzle I made. G-6: Hello! My name is Franken. I will be in trouble if I let you pass here. I'm very timid. You can't pass here if you can't solve my puzzle. G-7: Mmm... You've beaten everybody! Maybe Kamira will be mad if you come this far. I'm wondering if I'll get out of here. Hmm... Hmm... Please be nice to me... H-1: Ah! You've beaten all my men. I'll never forgive you! The next puzzle is so tough. H-2: Hahaha! Oh, it's nice you've come so far. You were good, even though you were my enemy. My next puzzle is really, super, super, difficult! Solve it, if you can! H-3: Ooo, I've finally arrived. But I'll never be defeated. I want to be a vampire! Eeh, Get it! This is my most difficult puzzle. H-4: I've come so far. What are the other guys doing? They deserve less money, even though I don't pay much! Oh, as I guessed, last is Kamira! H-5: MY name is Kamira. I'm glad you've come. Until now, it's been easy. Try my super special powerful puzzle! H-6: Oh, you've already made it this far? Yes, this is my castle, hold on I'll get ready. Ok, I'm ready! Well, here are my puzzles! Ok, I've done it. H-7: Hohohoho! You've reached this far? You can't pass! I've spent a lot of money on this. I can't stand it if you easily solve this. (p's cut off here on the bottom.) H-8: I'm glad you came! I'm Kamira! The master! Grrr Ohhh, I'm sooo hungry. I'll let Franken prepare my meal after I've won! WIN: [castle explodes] Skull: Mmm...the castle has been destroyed! Skull: I can't help it. Let's sleeep for 200 years. Kamira: Where's my coffin? Skull: Ah! Kamira, what's wrong? I'll never tell my father. K: I can't believe it. Skull: Zzz... [wow, 2 people talking. Sorta like the evolution of Greek Theater...what a way to go out!] 5-A-1. The puzzles here are very basic. You shouldn't take more than ten seconds for any one--barring a wait or brain fart. A-1-1. XXXXXXXX X X X X XPB BPX XXXXXXXX Doesn't start much easier. In fact there's no real way to lose. Push one blue right and push the other purple left for best time. A-1-2. XXXXXXX XB PX XP BX X X X This is never unsolveable but it doesn't force you into the right moves. P(left) > P(right)< match B(left) > B(right)< A-1-3. XXXXX XR RX XP BX XX XX X X XB PX XXXXX Another relative gimme. Push everything into the center. It's harder to figure how to goof it up actually. R ->, R <-, P ->, B <- BTW to goof it up, R ->, P-> <-, B<-, R<- ->. A-1-4. XXX X P X X B X X P X X B X XBXXXBX XPX XPX X X Again, you can mess up if you doze, but the way to win is pretty linear. EAch block above knocks out one in the side pits. B <- P <- B -> P -> A-1-5. XXXXXX XB X XP X XXBXPX XXXXXX Finally a bit of a trick. Moving B-> first leaves a gap P can't cross, so P -> B ->. A-1-6. XXXXXXXX X RXXB X X PXXR X X BXXP X X XXXX X X X XXXXXXXX Another level where it's possible to make mistakes, but just take things one at a time. B(left) <-, B(right) ->, B(left) ->. R(left) <-, R(right) ->, R(left) ->. P(left) <-, P(right) ->, P(left) ->. A-1-7. XX XX RX X BPX X XXX XRXX XPX XBX X Here you can trap the blocks you need to reach if you aren't careful. How to bring them down in order(red, purple, blue?) B <- R <- <- P <- B <- A-1-8. XXXX XR X XB X XP XXXX XX X X XRX XXPBXXX XXXX This is a real challenge and in fact I needed to figure out how to put a piece down before I could solve this. You need to make a bridge to vanish the R's and then come back and knock off the rest. B -> P -> -> [should have BP PB now.] R -> -> B <- P <- B(left) -> Congratulations, you've beaten Pumpkin's levels! B-1-1. XXXXXXXXXX XRBP RX XXXX XX XXPXBX XXXXX The holes looks nasty, and it's tricky to navigate stuff if you try to leave everything til it's just set -so-. But here's a way to plow ahead: P-> -> R<- <-(into the hole) B-> ->(it can go over the hole) R-> -> B-1-2. XXXXXXXXX XBP RGX XXXX XXXX X X X X XBXPXRXGX XXXXXXXXX Again there's some question as to what order to drop the blocks and where. P-> B-> B<- <- P<- Mirror things for the other side. R<- G<- G-> -> R-> B-1-3. XXXXXX X B X X X X X X X X X X XB BX XXX XX XXX The first encounter with lumping three together. It's pretty straightforward, but there are plenty of ways just to get 2. B(top)-> B(left)-> is the quickest way. B-1-4. XXXX XB XX XP BX XB XXX XX PX X XX X X X X X X XX XXX XXX You will have to lump the three B's together but it seems like you can only get two with straightforward methods--pour any two B's down the shaft in order and they leave a stray. Dumping purples in between doesn't cause a reaction...immediately. B(bottom left) -> P -> B(top left) -> <- B(top) <- and now only the P prevents the threesome P(top) <- causes a winning chain reaction. B-1-5. XXXXXXXX XBG X XXX P X X X X X X BX X R XXX X GP RX XXXXXXXX Here you'll need quite a bridge for the blue to make it to the far right compartment. Otherwise it will fall uselessly and you'll be stuck. R -> 1 square P <- G(top) -> B -> ->(match) R -> -> wins with a combo B-1-6. XXXXXXXXXX XP PX XB BX XX< >XX X X X XXXX X XXXXXXXX An easy intro to the nuisances and nuances of the back and forth platform. Here it's clear what to do, but the timing is a problem. Be sure to hold a piece in advance, as although you'll have time just after the platform docks on one edge, you'll want to push onto it immediately--or a bit before. If you fail, you still have a chance--you can pick up the other block of that color and drop it from above once it's on the platform. B-1-7. XXXXX X B X XX X X X B X XX XXX X X X XX X BX X XX X^X XXX This one requires a good deal of timing for the quickest solution. Label the B's 1-3 from top to bottom. Then take B3 onto the platform up and push it left. Let B1 fall to the left. Voila. If that is too close a call, move B2 right, then move B3 left on the platform, move B2 back left and then drop B1 down the shaft. The platform will move it back up and make the horizontal threesome. B-1-8. XXXX XP XX XXXXX BX XBP XX XXX> X X X X X X XXXXX Again there's a bit of timing, but you can afford to fail with one block of each color. P(left) -> onto belt as it docks left. Drop P on top of it. If you fail, drop the other P right. Repeat for B. You've beaten one of Kat's puzzle groups, good for you. B-2-1. XXXX XB X XX XX X X XP BX XB PX XXXXX How to get the threesome of B's? Fortunately there are only so many moves possible. There are two ways: 1. P-> B-> 2. B(bottom)-> B(top)-> P-> B-2-2. XXXXXXXXX X X XBPB PBX XXXXX XXX XXX The hole allows possibilities but putting the purple in leads to a dead end. B-> P<-(match) B(right) <- 1 sq B -> to clear. B-2-3. XXXXXX XB PX XX XX XBPBX XXXXX Another straightforward 3-buncher. P <- <- B -> B-2-4. XXXXX X X X XPX X XXX X X XX XBX XP XXX XB X XX^X XXX You just need to bring each block up to the relevant shelf on the right. The iorder is irrelevant. Just don't dump them down the shaft. Hold the controller right when you're near where you need to exit. B-2-5. XXXXXX X X XX RB XX X PG X X GP X XBXXXXRX XXX XXX Here the first step is the most important one--the blue and red seem to be on the wrong side. Once those are done, you just match everything else up until you clear the way for the final long but obvious move. R <- B <- <- P <- G <- P -> R -> B-2-6. XXXXX X X X XBX X XXXXX X BX X PRX X RPX X^ XXX XXXXX The big problem here is pretty obvious, and the solution isn't too bad. You can make it to the left with the blue block, but it can't jump high enough to reach the platform. Use the other blocks and kill them. P <- R <- Now you can push B onto the platform. B <-, at the top -> R <- P <- B-2-7. XXXXXXX X X X XBXPX X XXXXX X PX X BX X^XX XXXX Order and control of the platform are what you need here. The purple should go left/right first, then the blue. B-2-8. XXXXXXX X BXP X X XXX X XX XX X > X XX XXX XX X X X X XPX XBX XXX XXX Here you need to get the timing down. When the platform's about to hit the edge, drop the square onto it. Then you can drop the square behind the platform as it is about to hit the other edge. The order you do this in is irrelevant. It's a pretty good ending puzzle to a beginning level. C-1-1. XXXXX XB X XR XXXXXX XP X XXX XBRX X , G -> to kill those Drop bottom B -> then <-, under the platform. B R P ^ BR PB R -> B -> P -> C-1-5. XXXX XX XX XP RP RX XX XX XX XG GX XX XX XP RX XX XX XXXX The central part is a nasty place where you ca drop blocks, but it's also necessary to clump the three P's and R's together. G -> -> R(bottom) <- R(right) <- then 1 square <- R(top) <- -> to match the 3 R's P(bottom) -> P(top) -> 1 square <- P(top) -> -> C-1-6. XXXXXXXXX X B W X X R G X X G P X X R R W X X P P B X XXXXXXXXX This is a very tough level if you don't notice how to dispose of the triad(red/purple.) You need to bring the top purple over a bridge to the left. R(left)-> R(top) <- to clear the R's W G B P G W P P B W(top) <- B(left)-> P(top) <- to get the purples. Now the cleanup: G BW GWB G <- B <- W <- B <- C-1-7. XXXXXXXXX XPG X XB X XPB X XRB X XXX X X X X X XX X X X XGR X XXXXXX The obvious sticker here is the lump of three blues. It seems dropping them in order winds up in trouble, and you can't put them off G-> to the bottom B(bottom)-> <- into he nook G-> B(2nd top) -> -> B(top) -> -> -> That's the tough part. Now... R -> P -> -> while you wait G -> C-1-8. XXX XXPXX XPB X XXP X XX X X X XX XX X B^PX XXBXX XXX Looks a bit contorted but the solution is easy. Push P right when it's under the platform. Then after the small chain reaction push B right when it's under the platform. That's it for this level. C-2-1. XXXXXXXXX XBP BX XXX PX X > BX XX X XX XX X X X X X XXXXXXX Here you have to be careful--if you wait around moving something on the platform, it will fall off into the hole on the left, because the platform goes under the far left wall. B(lowest) -> <- B(up left) onto conveyor. Drop it 2 right of the first B. P(right) <- P(left) onto conveyor. Just when the platform goes into the wall. Drop the P on the one in the pit. Your aim can be bad. B onto the platform. Drop it in the far right, then drop it left between the two below. C-2-2. XXXXXXXXXX X X X X X X X X XG G G X XX X X X X X XR P BX XPR RB BPX XXX XX^XXX XXXXXXXXXX This one requires a whole bunch of triads, and you need some semblance of order to do them in. Fortunately you can move all of one color at once to get things done. Push the middle R right, then the top one to clear that triad. Left green right, middle green left, right green onto platform and then left 3x Push middle B under the platform. Then push the right B over it. Push the middle P left, left P right, and move the right P over the platform to make the final triad. C-2-3. XXXXXXXXX X X X X XB P BX XXRX RXPX XX XXXX XX XX XP PX XX XX X X X X X^X XXX Here you actually have to avoid making a triad. Dropping the top purple will kill you. So let one of the purples in the center drop down onto the platform, then drop the right B down. Bring the purple over it and to the right. Move the Blue to the left to clear the blues. Then bring the red over the platform to the left. C-2-4. X X X XP X XRB X XP^BX XRBRX XXXXX Crowded house(and shaped like it.) No room on the left to drop the blue for a triad, and it's not safe to drop it to the right. So... P(top)-> -> B(top)-> and <- under the platform. R -> P -> C-2-5. XXXXX XP BX XX XX XB X XX X X BX XP PX XX XX X^X XXX P(top) -> And now you need a bit of timing. Take the left B and drop it on the platform as it goes up. Grab it again and push L before it hits the top. This may take a few tries but start early when in doubt so you can retry. Then just put the bottom B on the platform and it will rise to make the triad. C-2-6. XXXXX XGW X XXX X XRW X XXX XXX XPW RX XXX WPX XBW GBX XXX^XXX XXXXXXX 2nd bottom W on left: push -> when the platform's above W on right: push <- when platform's above(triad) Drop 2 W's -> The rest is clean up--put R and P(left) on the platform and drag right ones over. B's can even slip under. C-2-7. XX X XX X P X X XXX X X X XXXXX X BPBPBP X X^XXXXXXXX XXXXXXXXXX B <- on platform P(top) <- then -> (get a pair) B -> onto upper ledge, right corner B <- onto platform P <- into pit B(platform) -> <- B(right) <- 3, 1 space gap between it and other B B(upper ledge) <- ->, drop between others and make triad P <- C-2-8. XXXX XXR XX XPB PX XBPRBX XXXBXX XXXX Short puzzle with an obvious first move The rest is pretty clear too--very few possibilities. R -> B <- P ->(2 B's go) P -> to win. C-3-1. XXXXXXXXXX XB X XX XB X X XX X X BX X XX X X X X X >X X X XX XX X XX XXXXXXXXXX It's pretty clear what to do, but the timing is a bit tougher. This should work, but adjust later/earlier if it doesn't. Drop the middle block when the platform's headed right, 1 square from the end. Place it in the far left. Drop the bottom block as the platform's under the middle one. Place it under where you'll drop the top block. Drop it to the right if you're worried about exact location. Drop the top block to solve this. C-3-2. XXXXXXXXXX X G G G X X X XCX X X RX XWX X X X XRX X X X BPX X X X PBX X X X XX X X X X> X X WXC X XXXXXXXXXX This is a bit easier if you take advantage of timing and such. It's possible to do everything--just drop everything but the greens, then drop the middle green right and left onto a platform, the left green down the center(trapping the platform to the right) and the right green to the right(or to the left, if you pushed the center green down.) You'll have G G < XG Timing's much easier, so just backheel the G in. However, you don't have to worry about timing if you work as follows: P <- P <- R <- R <- and match as necessary W <- <- C <- with the platform moving right so it gets trapped on the right. Now G(left) -> and then walk it on the platform when you need to. There's still a timing issue, but again drop the G's down the small chute where the other pieces were before dropping them in. You can kill the C's and just drop the first G <- ->. The second drops similarly. See above for the formation you want in the end. C-3-3. XXXXXX XBPB X XXXX X XPBP X XXXXX X XX X XXX> X X XXX X X X X X X X X X XXX X XXXXXXXXXX This requires six hits in a row but fortunately you only need to make two timing judgements. When the platform is at A and going right, drop the bottom row. When it's one left of A and heading right, drop the top row. You'll want things to line up as follows in the bottom bit: B Order: 6 PB 54 BP 23 X XPXXX 1 XXXXXXX Push P-5 left then right. C-3-4. XXXXXXXXXX X K X X FXRXPXBX X BXXXXXXX X C X X WXCXWXGX X GXXXXXXX X R X X PXBXFXWX X BXXXXXXX X ^ X XXXXXXXXXX Here you need to find the way to shuffle the blocks around so the right ones get in the right places. They can't fall to the left, and if you match the reds before the blues, say, this will be unsolveable. K -> 2 sq F -> 1 sq G -> on 2nd row W, C to follow that B -> lone square on 2nd row F, K <- back on platform B <- platform, on top B -> 3rd row. R -> first row P -> first row P <- top of platform P -> 3rd row, match R <- top of platform R -> 3rd row, match K -> first row F -> first row Done! C-3-5. XXXXXXXXXX XXR XX GXX XPX XX XPX XB GR BX XX XX XX XXXXXXXXXX There are some big pits to cross and not too many spare blocks. Again a bit of a wait before you cross anything out does the trick. G(center) <- <- R(center) <- B(left) -> B(right) <- match P(left) -> G(top) <- <- match R(top) -> match P(right) <- match C-3-6. XXXXXXXXXX X> BPRPBPX X XXXXXXX X RPBPBPBX XXXXXXXXXX Very claustrophobic, but fortunately the first move is quite clear. Everything else is useless. You need to get 3 B's but...how? B <- <- P <- <- R <- match P(top) <- to match B(bottom) <- 3 squares so you can... B(top) <- for a triad P <- (bottom) B <- P <- (top) P <- match (bottom) B <- wins C-3-7. XXX XXPXX X B X X X XXXX XXX GWBX X> RWGRX XPXXXXXX XXX Not a particularly intimidating level but you do have to sneak by the platform a bit. G <- W <- G -> matches G's, W's B -> -> B(right) <- R <- to match P -> when platform starts right P <- C-3-8. XXXXXXXXXX X X X C X X XBX X X XXX X X B X X P X X RX X X ^C W X X XP G X X RGWC X XXXXXXXXXX The trick is to get the blue over to the platform without spoiling anything else. The triad is not so bad as the blocks are conveniently placed for a certain trick. R(top) <- W <- B <- onto platform B -> to match C(top) -> Now to position the C-s for a horizontal triad. Clear the pairs out first. P -> -> G -> W -> G <- C(left) -> C(top) <- triad Merge the P's. D-1-1. XXXXXXXX X X X XXXXX X XRPBX X XCWGX X KFBX X XXXXX X BKFPX X XGWCX X XBPRX X ^XXXXX XXX You need to find the right blocks to put in reserve and the right ones to save up and shift around. You may have a problem grabbing the right block here but just position the cursor above it and take a few grabs if that's the case, or better yet see where it will stop when the platform does and wait to grab it. B <- allows matching with K <- twice. Drop B on top. R <- then R -> at the top F <-(both) for another match W <- -> again. C <- -> paves the way for... P <- -> (triad) G <- -> Now clear the top. R <- -> B <- -> ->. Done! D-1-2. XXXXXXXXXX X X X X X X X P X X X X X W GXRX X W B RXPX X G R BXRX X B P P PX X^XXXXXXXX XXXXXXXXXX You'll need to use the platform to alter block order a good deal here. P(top) <- for triad W(left) ->, W(right) <- R(left) ->, R(red) <- B <- platform G (left) <- under platform B(center) <- to wall B(right) <- 2 spaces from wall B(platform) -> triad G <- match P <- platform R <- under P <-, P(platform) -> match R <- and win. D-1-3. XXXXXXXXXX X X X P XX X X XXXX X X FKXX X X KFXX X X WCXXWC X X RGXXRG X X BPXXBP X X XXXXXX X X XXXXXX X X^XXXXXX X XXXXXXXXXX The purple triad makes things interesting...and how to bridge the gap? F <- and, at the top, -> P <- K(left) <- and at the top ->. Now you have a passage to the right. W <- (top) -> Repeat for R, B. P(right) <- C(right) <- P(on platform) -> to right area [ CP ] [ PG ] C <- (top) -> Repeat with P to get the triad. G should work well next. There's less legwork for the F and K remaining. D-1-4. XK FBX XG XXX XXX PX XW XXX XXX BW RX XC PC XXX XXX RK X X GFB X X XXX^ X XXXXXXXXXX We need to move the blue piece left to make a triad. But there's no immediate way to do it. From the left side: G -> C -> W -> Now B <- 2 squares. W <-gets a match and a niche. B(platform) <- F <- onto platform as it goes up. Then B <-. Make it fall. Then go <- some more. Right side: P <-, C <-, R <-(just make sure you drop 'em onto the platform) K(top) -> to win. D-1-5. XXXXXXXXX X X X XP X X XR BX X XP PX X XB RX X XXXXX X X X GX XG BGX XXX^XXX XXXXXXX There are a couple of messes here--obstruction in a rather large area, and a fix in the upper right. G <- platform -> top B -> platform G(right) <- into pit G(left) -> 1 square G(top) <- onto platform, -> and <- under platform. Now to concentrate on the upper right. Each P on the left -> B(bottom) -> B(on ledge) -> -> R -> D-1-6. XXXXXXXXXX XWBW W G X XXXXXXXX X X R R G GX XRXXXXXXXX XP P B P X XXXXXXXX X X X X X X> X XXXXXXXXXX This level is supremely annoying. On the one hand it's a lot of repetition, but on the other hand the task at hand is tedious to repeat. The trick to remember: when the square below is 2-3 away from the right edge, drop your block. Also, while you're waiting for the platform to come back, you can move everything above closer to its final destination. Here's the start: P -> onto platform B -> onto platform(drop when 1-2 squares away) B <- (when platform going away) (you can place B about halfway in order to make things go quicker, but the problem then is that you can't flip a block left while on the platform, which you need to do) P <- onto B(when the platform stops) P -> platform and then start pushing left immediately. You need to get it DR of the other P. Then the third purple will drop onto the platform, and you can bring it left. Move left for the triad. Repeat the procedure(on B, right of B, UR of B) for the red and green blocks. You can pretty much do the same for the W, at least the first two blocks. But what to do with the blue? W BW <-put the blue here. The W will slide over. D-1-7. X XX X XG GX X XP GRX X XBPRBX X XXXXXX X BW X X WBWPR X X^XXXXXXXX Lots of blocks to bring left, over and right. In what order? You have several serial triads to form. W <- and -> twice at the top to drop in the hole. G -> (triad) Drop the B on the W. Place the next W left of the B. Place the B on top of that. B XWB X XPW RX XBPRBX XXXXXX Put the P to the left of the B, then put the W to the right. Now bring the R across that big structure. B(right) -> cleans up a lot. P -> for the final triad. D-1-8. XX XB X XBG X XWGR X XPRW X XBP X XW X XX I found this maddeningly tough. It requires a good deal of shuffling, and by the end you need to chain two triads together with most of the B's and W's on the same side. Step by step: B -> G -> B -> -> R -> to edge W -> to edge G -> to get G's R -> P -> to get P's R -> B -> W -> W <- 2 sq R <- B <- for the triad chain. You earned this promotion! D-2-1. XXXXX XXX W X XX B GBX X XXRXX XRX XPGX XPX X^WX XXXXXXXX The platform forces you to make good use of your space. W -> B -> G <- B -> onto the patform for a match R <- P -> G -> under platform W <- under platform R <- <- and things got a lot roomier. P <- <- D-2-2. XXXXXX XF FX XXXX XXXX X W K X XCPR BPCX XXXX XXXX X F FKX XFGB BPGX XXXX XXXX XPRX XRWX XXXX After a few triads the solution gets relatively degenerate. And there's an ideally made pit for triads. Lower right: B <- P <- <-(match) B <- B(top) <- B -> for a triad. R -> off the ledge(triad) F -> to fall, F <- to fall, F -> to fall for a triad. W -> P -> P <- K <- K <- C -> C <- G -> F <- G <- <- F -> D-2-3. XXXXXXXXXX X X X X X X X X X X X X X B BW X X R GR X X BGRWGP X X RBGRPB X XXXXXXXXXX A pretty dinky undistinguished level. You should have the hang of these by now. G <- match B -> (triad) R(top) -> <- G <- P <- B <- D-2-4. XXX X WCX XXXX KXX X XXX X X X X XX X XKB BX X XWXGPXG X XCBXBPRG X XXXXX^PRX XBPBPX XXXXX Here you need to use that ledge that looks inconsequential on the left. Then there's an interesting triad for the greens. K <- etc., match W <- etc. to match C <- etc. to match B <- and now B <- 2 squares. P -> under platform for triad. R -> for another match B(under) -> under platform for a 2-match B -> under platform, <- P -> under platform G -> under platform G(from platform) -> P -> R -> B(top) -> to under platform D-2-5. XXXXXXXXX XPBP BPBX XXXX XXXX X X X X XB X XP X X> X X X XPXPXPXPX XBXBXBXBX XXXXXXXXX There's a way to cut down on the number of blocks you need to drop onto the platform. The ones that are already on will help you. Note that a straight drop down can take care of the middle two areas. P <- to the left edge, B <- to follow it. P -> to the center. Drop it when the block is 1 square away from the wall it's approaching. P -> onto the left edge. Repeat for B. Now drop everything down the center, P, B, P, B--probably best if you miss purposely(ie when the block is under or starting across.) P <- B <- P -> B ->. D-2-6. XXX XRX XPX XCX XWX XCX XRX XXWXX X P X X ^ X XXXXX Here the level looks initially imposing until you realize there's only so many options. P <- W <- R -> C -> (with the white on top, we have a match. Two actually.) P <- R -> D-2-7. XXXXXXXXXX XRB R X XBR P X XXXXXXX X XXXX X X PB X X XXXX XXXXX XXXX XXBXX XPXX XBPBPBPBPX XXBPBPBPXX XXXXXXXXXX The first thought is--WHAT?!?! With just a blue, you can plow through the bottom part. But you need to shuffle at the top first. B -> R <- for the triad. P -> on the ledge. B -> past it. P -> <-. B -> -> <- and now we rip through the bottom. P <-(triad) B <-(right side, P triad) B -> P ->(B triad) wins. D-2-8. XXXX X BX X PX X RX XXXX XXXXX XBPR RPBX XXXX XXXX X X X X X X X^ X XXXX This is a nasty yet very interesting timing puzzle where I got overzealous even when I knew the solution. Obviously you'll need to either 1) pull off a chain reaction for two triads at once or 2)use some weird timing. The platform allows for the second, but there aren't enough ledges for the first. As the timing is tricky let's use more classical methods to wipe out the first two colors. R(left) -> -> P(left) -> R(top) <- under platform R(right) <- for triad P -> at bottom B(left) -> under platform P(top) <- under platform P(right) <- for another triad B(bottom) -> B(top) <- onto platform Drag the other blue left to the edge. Once the blue on the platform sinks just below it, drop. When I say 'below,' I refer to the tops of the blocks, not the entire blocks. The pause as the platform hits the bottom should give enough time for the falling block to catch up. D-3-1. X X X X PRX XB^PX XRPBX XXX There aren't too many legal moves here, and some are obviously wrong. P <- P -> (under platform) for a triad. B -> R -> D-3-2. XXX XXX XXXXX XRB P P X XXX XX^XX XXP PX XRPBX XXXXX At first sight this looks clearly impossible--although whenever that happens you suspect there is a platform somewhere. Here it's on the right. P(up right) -> P (up left) <- Then form the triad. B <- allows B -> onto the platform and B <- for a match. Then R -> <- gets the other match. D-3-3. XXXXXXXXXX X X X G GC X X R RG X XFCP PCF X XWKB BKW X XXXXXXXXXX There's that weird gap you'll need to bridge for a green triad. And the detail of the crescents too. C -> G(center) <- into the gap P -> R -> G <- <- for a triad C <- into hole C(left) -> 1 square C <- for the other triad B -> K <- W -> F <- to finish this off. D-3-4. XXXXXXXXXX X KX X KPX X W PRX XCG GP GKX XGW CBPBRX XXXXXXXXXX Again a bridge for a small triad. There's little worry about the clean up and ordering of pairs afterward as well. P -> G(center) -> K <- <- G <- for a match K(top) <- <- into hole P <- (match) K <- triad Mop up: B <- W <- C <- D-3-5. XXXXXXXXXX XB W X XPRXXX X XG XGKX X FRX X XX XR X X G RX XG FXW X X WXRXC WX XWKXWXPCBX XXXXXXXXXX G <- match R(above that G) <- F <- for a match R(either) <- for a triad, then R <- into the hole Match the G's. K <- <- onto the red. Now you can move everything to the right. R -> ->. Now in the right corner, C -> W -> W <-. P -> -> -> B -> -> -> ->. W <- in the left corner. K <-. R -> into the hole W -> <- to finish. D-3-6. X X XXXXXXX XBP X XXX XXXXX XR XXXXX XB PBPRX X^XXXXXX XXX This is a very tricky level that requires you to use both ledges to store certain colors. The order you put the colors in is important as well. P <- next to platform B -> off platform R -> off platform P -> to other side, B -> to chase it P <- to left edge, B <- to chase it. Now you have 3 B's at your disposal. R <- onto platform B (bottom) <- 2 squares R -> on top of it B <- <- (under platform) to go in the hole B -> <- (under platform for the 2nd) to follow for the triad. Now set the P's up similarly. P -> <- when platform's at the top R P XpX R's are no sweat then. D-3-7. XXXXXXXXXX X C X XXPC XW X X XP CXR X XB X P X X XXW X XX X XB GX X X GX B X X XR X XX XR X X X^ X X XXXXXX Use the items there are two of to create a bridge for the reds to form the red triad. W(right) -> 1 square Place the green were the white was. R -> onto platform, above W. R -> to allow G -> platform and to match R -> onto platform, ->. Then W -> to make a triad. Bring the other white to the top. Now to create triads with the remaining colors. B -> onto platform, then B <- at the bottom. B -> under the platform, then B <-. Proceed the same way for the others: drop left of platform base, under platform base, and under the platform. D-3-8. XX XXX X X X X X X X XXX X X BWGRPB X XXXXXXXX X XXB WGRP X XXXXXXXX X X> X XXXXXXX X X X XXX It's easy to be off by one(or more) when going through all this. And you can't dump the blue in there right away--there won't be space in the lowest shelf for all the shapes to go aside to set up the triad. There's only one way, really, to get the triad, and before that you need to clear junk out of the way. So... Start with the lower occupied row to dump stuff. P -> R -> G -> <- (all the way left. You may have to badger the platform as you jam it in.) B -> <- P -> <- R -> (match) P -> (match) G -> into the pit W -> W ->. Now B(bottom) -> to the edge B(top) -> B (top) -> for a triad. G -> to win. D-4-1. XXXXXXXXXX X X X X X XXXXXX X X BX X X CBXXG X X WGX BR X X XXXXXX X X CXP X X PWXXRP X X^XXXXXX X XXXXXXXXXX There are a couple of triads to take care of here. But the order isn't fully clear. G -> Match up the reds. P(left) -> R(bottom) -> R -> <- P <- and now for the purple triad. C(top) <- -> <- W <- -> <-
P <- -> <-
B(left) <- -> <-
Match the W's and C's. and G's.
B(upper right) -> to the corner
B(lower right) -> one square
B(left) <- -> for the triad.

      D-4-2.

   XX
  X  X
 X    X
XP   BPX
XGPGRPRX
XWCRCGBX
XPRCBRGX
 XPRPBX
  XCWX
   XX

Here there are a few triads to avoid, but you need one at the end.

P ->
G ->
B <-
P <-
R <-
B ->
G ->
C ->
R ->
C ->
B ->
P ->
R ->
W -> -> ->
P -> (hole)
P -> (triad)
C <- <-

      D-4-3.

XXXXXXXXXX
X   FX  WX
X  KWX  BX
X  BPX  PX
X  XXX  BX
X       PX
X    and P <- onto the
platform. Drop it over the B you just dropped.
From the right, B(top) <- and drop above the F.
P <- and drop on the B. The final P can make a triad. Drop it right as the
platform goes left, over the lower P. Now there's a nest for the final B to drop
in a triad. You can bring the F down and wipe out a pair, and then you should
push the W off to the left onto the platform. Let it go right to start mobility.
C ->
W ->
C ->
K ->
W ->
G <-
And done.

      D-4-4.

XXXXXXXXXX
X        X
XWCXBX   X
XRGXPX   X
XXXXXX   X
X        X
X        X
X        X
XC       X
XWGRPB   X
XXXXXX^XXX
XXXXXXXXXX

The order to move things in is pretty clear, but the process is a bit tedious.

B -> over platform, right.
Same for P, R, G.
C on platform, <-
W on platform, <-..
Then R, G, B and P.

      D-4-5.

XXXXXXXXXX
X  B R   X
XP P PG  X
XXXX XXXXX
X2       X
X13      onto platform
R -> 1 square
G <- <-
P ->
B <- <- <- <-
R <- <-
W <-
P -> under platform.

      D-4-7.

XXXXXXXXX
X       X
X R R R X
X G B B X
X XXPXX X
X   ^   X
X XXP X X
X X X X X
X X   X X
X X XGX X
X XXXXX X
XXXXXXXXX

  No place is set uo for the triad bot there are a few ways to make one. You can
either use the purple as a stepping stone and zap it later or...

B ->
P -> (under platform) <-
R -> (under) -> -> <-(1 square)
G to follow that R for a match
R on platform to follow that G
R <- under platform -> for the triad.

      D-4-8.

XXXXX
X    X
X X X X
X X    X
X X  X  X
X XX  X  X
X  GX  XXX
X  P X   X
X GR  X  X
X BPRGX  X
X^XXXXX  X
XX     XXX

  Here you'll need to get the B over a bridge and then create a triad with the
G's.

G(left) <- and -> at the top. G ->.
G <- ->
P <- <- -> ->
Now you can slide the B over them: <- -> ->
Slide the G all the way right to the corner. Have the P follow it and the G
follow the P.
P <- and -> over the first G.
G <- and -> all the way for a triad. You win.

      E-1-1.

XXXXXXX
XRXBXRX
XPXPXPX
XR B BX
XXXX XXX
X   P  X
 X  X PX
  X   X
   X X
   X X
    X

  There's a pit in the bottom and you need to place a few blocks well to the
left of where they'll fall naturally. Again the trick is to have patience before
collapsing anything.

P ->
Now, from the second chute above,
B <-
P <-
B <-
XXXX XXX
X      X
 XBPX PX
  XB PX
   X X
From first chute:
R <- to edge
P <- for a match
From third chute:
B <- (triad)
P -> triad
R(lower left) -> to set up the triad.
R's from the chute go <- for the final triad.

      E-1-2.

XXXXXXXXXX
X        X
X        X
XB      PX
XRB  R PRX
XXX XX XXX
   XBP X
    XX X
     X X
     X X
     X^X
     XXX


B(mid) ->
B(UL) ->
R <- 1 square
P <- onto platform just before it gets up. P <- to left.
P(right) <- one square.
P(below) ->. Wait for triad.
R(center) -> 1 square.
B(below) -> on platform.
B <- over R, to form triad.
R(right of hole) <-
R(left) -> 1 square.
R(right of platform) <- for the final triad.

      E-1-3.

XXXXXXXXXX
X        X
X  P PB  X
XP BPBPB X
XXBXBXBX X
XXXXXXXX X
X        X
X     R GX
X B   < XX
X X X X XX
X XPXRXGXX
XXXXXXXXXX

Clearing out the top is the main thing. Don't worry about the bottom until the
top is nearly there.

P(top left) <- for one match
B(left) <-
P(top) <-
B(left) <-
B(right) ->
P(top) ->

Now dump the red right as the platform goes left--makes it easy to match with
the other red. The green can be dumped left almost any time. The blue and purple
are a bit tougher--get the blue on the platform and push left when it stops. You
can then drop the purple right as the platform heads left, onto the purple in
the well.

      E-1-4.

XXXXXXXXX
XB      X
XP      X
XR   WF X
XG K PX X
XR C CX X
XKGWFWX X
XXXXXXX X
X       X
X       X
X  BX   X
XXXXXXXXX

You need not only a bridge for the blue square but also a way to untangle things
afterards. The white triad is especially tricky.

K <-
P -> ->
R -> 1 square
W <-, F <- clears the path right for B.
Drop B while the platform's going right over the lower B.
G <-
R <-
W <- 1 square
F <- 1 square
P <-
F ->
W ->
C's, K's and G's then matched easily.

      E-1-5.

  XXX
 XP  X
XBR   X
XPB   X
XBR   X
 XP^ X
  XXX

  Here you want to create a near-triad on the right, bringing the purple back
over the platform to clear a triad on the other side.

P -> (onto platform) ->
R -> on platform, then off
B(middle) -> on platform -> right edge
B(up) -> platform
R -> match
B -> off platform
P -> (off platform)
B -> onto platform
B -> onto purple
P <- onto platform for one triad, then fall onto the left side to win.

      E-1-6.

  XX
 X RX
XP P X
XX XX
X  RXX
XB X
XP^X
 XX

R <- as the platform ascends near the top. Then go back to the bottom, grab R
where the platform will rest at the bottom, and push left.
Put B on the platform, and push it right at the top.
Below the platform, P ->. R falls too.
To be cautious, push the UR P 1 left. If you're feeling lucky, then you can push
a P onto the falling platform and then move it left quickly. Then clear the
blues.
Otherwise...be safe and push the UL P right onto the platform and left at the
bottom.
B <- platform <- upper ledge. P <- under platform. B -> back over platform. R <-
to win.

      E-1-7.

XXXXXXXXXX
X        X
X  CKP   X
X  GXB   X
X  XXX   X
XK F  PGPX
XCXG  RXGX
XXXX  XXXX
X   BPB  X
X   FXR  X
X   XXX  X
XXXXXXXXXX

  There are some blocks straggling in corners that you need to be careful of,
and the three B's aren't trivial, but this one isn't too bad.

K ->
C <- <-
K(top) <- (2 matches already)
B (lower left) <-
B (top) ->
P(top) -> ->
G -> (2 more matches, pits all cleared)
P (below) <- onto B
P (above) right to clear the way for the B above.
B <- so it's over the lower P.
F ->
B (right) <- to make almost-triad
P <- to get the triad. Upper P <- a few times.
R <- ->, G(top) <- ->

      E-1-8.

XXXXXXXXXX
X R      X
X P      X
X XB     X
X XXX    X
X    G   X
X    X   X
X    X   X
X    R  PX
X  RBXPBGX
X^XXXXXXXX

  Keep the greens around to provide positioning for the triads. Do the triads in
order of difficulty.

P(right) <- 1 square
P(top) -> -> -> (1 triad down, 2 to go)
B(right) <-
G(top) ->
B(top) ->
G(bottom) <-
We now have:
[ B  ]
[ G  ]
[ BG ]
B -> 1 square to provide a space for the third blue. This takes rearranging.
R(top) ->
R(near platform) onto platform, -> 1 square
B can now take the platform and go right until it lands on the green square.
R <-. Then G <- for triad 3. G <- 1 more square and G(bottom) <- 2 squares.
[ G
[ RXG
R -> onto the green, then R <- 1 square. The other R will fall left at the last
turn, to give
[ R
[ GR
[ RXG
G <- nails the triad, and then take the green up and right and down to get the
final pair.

      E-2-1.

XXXXXXXXXX
X        X
X     C  X
X     R  X
X    XC  X
X     G  X
X  X  K  X
X     GR X
X     KWBX
XXWX  RPWX
XXRX  PWBX
XXXXXXXXXX

  What to do: get R across then W. The rest is easy. Just avoid too many
pairings too soon.

G(top) <- <-
K(bottom) <-
R -> to edge
G <- K <-
R <- edge
W <- R -> kills the left

Mop up:
R <- <-
G -> K -> G <-
P <- W <-

      E-2-2.

    XXXX
    X  X
    XF X
    XW X
    XB X
  XXXPGX
  X  RPX
XXX XCGX
XF  BRCX
XKGWGBKX
XXXXXXXX

  That little ledge is very important for navigating the bottom bit where pieces
get jumbled up. Use it.

R <- <- C -> W <-
F <- on ledge
R -> G -> F -> F <- K ->

      E-2-3.

XXXXXXXXXX
X G      X
X XXXXXX X
X      X X
XXXXXX X X
X     WX X
X XXXXXP X
XG     X X
XXXXXX XRX
XRP   WXBX
XBXX XXX^X
XXXXXXXXXX

  Lots of back and forthing here. Be sure you drop the right pieces down the
shaft or you'll have to restart.

W <- hole
G ----> <----
W to match
G to match
P -> hole
R down chute, match
B down chute, match
P down chute, match

      E-2-4.

XXXXXXXXXX
X B      X
XXP R BXRX
X X G P GX
X   XXX XX
XRG      X
XXX XXXX X
X     P XX
XPX XXXX X
XR       X
XGB BPRGBX
XXXXXXXXXX

  Five of each piece. Drop for horizontal triads.

B -> triadG -> bottom ->, G(bottom) -> 1, G <- fall to triadR <- ->
R(corner) -> 1 square
R -> triad
P(corner) -> 1
P(right bottom) <- 1
P -> from top, triad
R <- G <- (bottom)
G(top) <----
R(top) <----
B <- ->
P <- P <-

      E-2-5.

XXXXXX
X CWGX
X RPBX
X XXXXXXXX
X        X
XXXX <   X
X  C     X
X  X G   X
X   RX   X
XP  PXB BX
XXXXXXXXXX

G <- C <- -> match
R <- ->
P <- 1 square
P <- -> <- triad
W <- -> match
B <- -> on platform
B <- when at edge
G <- -> and R -> <- wins.

      E-2-6.

XXXXXXXXX
XR     RX
XPBX XBPX
XXXX XXXX
XR G G  X
XP P BGBX
XXXX XXXX
   X X
   X^X
   XXX

G(left) <-
G <-, to top, <- 1
P -> as platform falls, G -> and then -> 1 quickly so you don't get a match
P <- to middle shelf and repeat for B/G. G triad at the top.
R(top) -> <- to middle shelf
R(top) <- <- triad
Match the two purples when you move them to the top. MAtch the two blues next.

      E-2-7.

XXXXXXXXXX
X        X
XW     BPX
XC     RGX
XX     XXX
X        X
X>       X
X        X
X   X    X
X   XGC WX
X  RXBPWRX
XXXXXXXXXX

  Drop the crescent when the platform is 1/2 square from the wall.--if dropping
the star first, 1 square. For the top left it's not necessary to do anything.
C -> platform, <- to match
W -> platform, <- at right wall for triad
R <- ->(top)
R <- and now you're trying to miss the platform--jump when it's below.
P <- B <- G <-

      E-2-8.

XXXXX
X   X
X   X
X   X
X  B XXXXX
X CWP X  X
X GRBXX  X
XRXXX    X
XWX P    X
XG XX GR X
XC  P RG X
XXXXXXXXXX

B -> P ->(top)

Bottom:
[right: G <- R <- G -> but you knew that.]
C -> 2 squares
W -> R ->
Top: W -> C -> 2
Now G <- R <- R <- W <- C <- C <- clears it all

P -> 2 squares(bottom)
P <---- P -> 2 squares behind the other bottom one, P(top) -> wins.

      E-3-1.

XXXXXXXXXX
X BCR GW X
X XXX XB X
X BWB XX X
X XXXGX  X
X R FR  X
X BKWKX  X
XBRFXXXXBX
XPFPR X CX
XRXXXXXBXX
XP P   X
XXXXXXXX

  A surprisingly tough intro but after a few tries, I did a bit better.

B <- chains the R's
F <- triad
P(top) <-
W <-
R ---->
G ---->
B ->
K <- match
W -> <- <-
R(top) ---->
G(top) -> ->
G <- ->
C(top) ---->
B(top) ----> <-
WR -> into the hole
B <- W -> W -> W(off ledge) <- triad.
B <-
R <-
P <-

      E-3-2.

 XXXX
 XR X
XXP XX
X B PX
X P RX
X X^BX
XXXXXX

  Don't overthink this one--the solution is pretty methodical.

R -> above platform(match)
P -> above platform(triad)
B -> whenever

      E-3-3.

   XXXXXXX
   X     X
   X   X X
   X    WX
XXXX    CX
X    XX WX
X   X  XGX
X   X  XRX
X C X  XPX
XBRPX  XBX
XGCGX  X^X
XXXXX  XXX

  This is duplicated later but is a pretty good straightforward example of how
to marshal the right pieces.

W <- top ledge
W <- ledge below
C(left) <-
R <---- match
B <---- match
C <---- triad
G <---- triad
P <---- match
W -> W -> onto platform, match

      E-3-4.

XXXXXXXXXX
X        X
XWX    XBX
XGXC  CXPX
XRXX CXXRX
XPB  X WGX
XXX    XXX
X        X
X>       X
X X X X XX
X X X X XX
XXXXXXXXXX

B ->
C <- when it's going left over the first hole. IF this doesn't work, try it a
bit earlier for the other two you can send down the pipe. You can miss with the
first and put it above the blue. You'll want to keep the platform on the left
side once you've got a piece on it and under it. To do so just wait 'til it
passes under to the left.
C -> <-(top)
C <- <-(top)
C -> from platform matches
P -> R -> G -> W ->

Now to the other side.
W <- <- G <- <- R <- <- with the platform moving to the right so it isn't caught
R <- match
P <- when platform starts to the left.
G -> W -> and you can dump purple behind.
B <- onto platform, then dump it in the right hole.

      E-3-5.

   XX
  XCBX
 XBGWPX
X GCRW X
X B^XP X
 XRGPRX
  XPGX
   XX

Shuffling the triads is necessary heree. You almost have to get them stuck, or
looking that way, before they get unstuck.

W -> W ->
B -> R -> G ->
G <- under platform
P <-
R <- into the old hole
B <- under platform, B(top) -> triad
R <---- triad
G -> wins.

      E-3-6.

XXXXXXXXXX
X    X   X
X  XPX   X
X  XBX   X
X  XXXK  X
X   C C  X
X   KBP  X
X ^ CGW  X
X X WFB  X
X   GBR  X
XK KRFB KX
XXXXXXXXXX

  The triads here are not easy to get, and there's an annoying two-step to get
that top part in place. But once it's done, you'll know it.

C(top) <- W <- C(top) <- <-
B <- on platform, P next to it, B -> over P, P <- platform, P -> match
B <- -> match.
C <- to edge
K <- on ledge
C <- C <-
G <- match W -> allows C <- triad.
K ->(right, top) R -> gives B triad, F's.
W(bottom) <- W ->. R ->. K's 2 over each for K -> triad.

      E-3-7.

XXXXXXXXXX
X        X
X        X
X        X
X        X
X        X
XFKCWG   X
XBCWGP   X
XCKCWR   X
XKFGRP   X
XBKCWR> GX
XXXXXXXXXX

  And these levels started out so hard, too! The triads are obvious here, and
you only have to remember to use the platform once.

P ->(bottom) chains red triad and greens and whites. Link the P's if you hit the
platform by accident.
W -> for more fun fireworks. G -> onto platform, -> for match
F -> K -> C ->

      E-3-8.

  XXXXX
  XBP X
  XXRXX
  X B X
  X R X
  X X X
XXX P XXX
X P > R X
X X X X X
XX BXB XX
 X XXX X
 XXXXXXX

  Ending with a whimper of a challenge. Just be careful about that platform,
which can drop items for you.

P(platform) <- into hole
R -> and -> into hole if necessary
P <-, in hole if you hit platform again, R ->, try to miss the platform. There
are your two triads.
B <- gets one pair, B -> -> the other.

      E-4-1.

XXXXXXX
XPR GBX
XGP BPX
XXG>RGX
XXXXXXX

  A small timing issue to start you out.

G <- B <- R ->
G -> left of platform
G <- to match
P <- ontp platform
P -> as platform is 1/2 unit away to get the triad
G -> onto platform and over

      E-4-2.

XXXXXXXXXX
X        X
X        X
X      X X
X B C  X X
X P W  X X
X R R  X X
X GCPB X X
XXXXXXXX X
XBPRGWC  X
XXXXXXXX^X
XXXXXXXXXX

  A challenging level where you have to set up many triads with the help of only
a few pairable colors.

C -> -> in corner
R -> over above it.
W ->, P -> 1 square each, UL part
C -> <- over R
W -> <- over C
G -> <- over W
R -> <- onto ledge
P -> <---- triad
B <- B -> above
B -> <---- triad
W <- match
C -> 1 square
C(top) <- triad
R -> 2 squares
R <- triad

      E-4-3.

  XX
 XBPX
XR^R X
XBPB X
XXXXXX

  Another snappy one, rather clever really

B -> B ->
P <- gets a match
R -> onto platform, -> above B.
B <- onto platform
B)left) -> 1 space
B -> triad.

      E-4-4.

  XXX
 XR GX
X B P X
XBX^X X
XPXGXRX
 XXXXX

  Small and snappy again.

B <-
P <- <- over platform, R
G <- under
R -> across platform to match
P <- match

      E-4-5.

XXXXXXXXX
XKW      X
XXXK     X
XXXX     X
XXX G  R X
X   XX P X
X   XX B X
X   X  X X
X    R X X
X WCGP X X
X GWCB XXX
 XXXXXXXX

It's easiest not to try to angle the greeens. There are a lot of useless shapes
here you can chuck easily.

B <- P <- R <-
G -> 1 square(top)
K <- W -> -> K -> over that W
W -> <-
G(bottom) ->
C -> W <-
G(right) <- 1 square
G(top) <- triad

      E-4-6.

XXXXXXXXXX
X        X
XRGWX    X
XPXXX    X
XB       X
XX       X
X>       X
X        X
X     CXRX
X    XXXGX
XC   XBPWX
XXXXXXXXXX

  The timing here isn't hard, but you do have to learn to do it repetitively.
Cutting the platform's range will save a good deal of sanity.

When the platform hits the left wall, DROP.
B -> onto C(right)
P -> onto B
R, G, W down on P and to the right, one at a time
P onto B, ->
B -> <-
C <----

      E-4-7.

XXXXXXXX
XX    XX
X  G   X
XG W F X
XW K C X
XG F F X
XC C K X
XKFGKWGX
XCGCWKFX
XGWGKFKX
XCKCWCFX
XXXXXXXX

  Chain reactions can make this level pass very quickly indeed. It's even
possible to get two triads of one color, but monotonous meticulous stuff comes
through too. It was more practical for me.

F(top) <- F -> triad
K <- match
W <- K <-
G -> (middle of center pile) chains
W ->(to bottom) C(bottom) ->
F -> F <-
W -> C -> from left edge
K -> G <-

      E-4-8.

 XXXXXXXX
XX      XX
XG      BX
 X BRBPGXX
 X XXXXXX
 X    X
 XXXX XX
  X    X
  XPX  X
  XXXRXX
    XXX

That P in the corner looks hard to get to. It's not a stretch to say you
shouldn't waste any pieces here. But there aren't too many blocks, so it's not
too taxing.

B <- -> ->
R <- ->
B <- ->
G -> ->
P <- -> <-
G <- ->
B <---- ->

      E-5-1.

 XXXX
 X PX
 X XXX
 X   X
XXB  XX
XRPR  X
XB^X PX
XXXXXXX

  Get the R's first. You can slip them under the platform.
P -> B -> from the platform.
P <- in the lower corner, then P <- as the platform goes up. Then P -> for a
triad. B <- wins.

      E-5-2.

  XXXXXX
  XG  WX
  XBC BX
  XPB RX
XXXXX XXXX
X        X
X   , P->.)

      E-5-3.

XXXXXXXXXX
X WCK    X
XBPRG    X
XXXXX    X
X        X
X        X
X        X
X     CK X
X     GW X
XB    PRBX
X>    XXXX
XXXXXXXXXX

  This level is actually quite easy as you can find a way to ignore the platform
and just dump everything else.

C <-, then K <- when the platform goes back left.
K -> C -> from the top
G <- W <- into the gap
W -> G -> to clear two more.
P <- into the gap. R -> ->, P ->
B -> when the platform goes back left. B <- from the right to get close and set
up B -> for the triad.

      E-5-4.

XXXXXXXXXX
XBPRGW  GX
XXXXXXX^XX
      X  X
      X  X
      X RX
      X GX
      X WX
      XWPX
      XPBX
      XBWX
      XXXX

G(top) <- -> and <- under platform.
W -> to far side
G -> on platform, -> <- as the other green for a triad.
R -> -> match.
W <- match.
W <- -> to replace the old one.
Now P -> -> <-(under) as before for a triad. Repeat with B.

      E-5-5.

    XX
   XX X
   XB X
   XX X
   XP X
   XXRX
   X ^X
  X  P X
 X  XX  X
XR X  X BX
XPX    XPX
 X      X

P <- 1 square
R <-
P -> 1 square
R <-
P <-
B -> under platform to the right edge
P -> under platform to the right edge

      E-5-6.

XXXXXXXXXX
X       WX
X B    CBX
X CB   PGX
X WX   RWX
X K    BGX
X C    RPX
XXK    BFX
XXB    FKX
XXC X  CBX
XXB X  PKX
XXXXXXXXXX

  Clear out the left side first. The right side is not so bad once you identify
the triads, etc.

B(top) <-
C(top) <-
B(bottom) ->
C ->
W -> then -> 1 square, on the ledge
B(left) ->
C(left) ->
B(on ledge) <-. So much for the left side.

R(top) <-
O <-
C <- <-
W(bottom) <- <- to pit
W(right) <- <- for triad
P <- <- to pit
R <- <-(1 sq)
F <- to match
R -> to match
P(bottom) <-
P <- <- triad
C <-
K <- wins.

      E-5-7.

XXXXXXXXXX
XXXX  XXXX
XX K  BWXX
XF CB CK X
XCXXCBXXKX
XK KFWF CX
XXKFXXWBXX
XXCX  XFXX
X XXXXXX X
XXXXXXXXXX

  This is a very beguiling puzzle that forces you to make two triads of the same
color and also artificially expand a couple of the ledges. It's a good one.

K -> (triad)
K <- <- to left edge, C <- B <- behind it
C(left) -> for another match
F <- F <- into the pit you opened
F -> for a triad
C <- <- to the hole
B(top) <- to match
C <- into the hole
W <- 2 squares, F <- 2 squares
B -> until matching
F -> to match
W(low) ->
W(left) ->
C <- so...
K <-. Then K(top) <- for a triad.
C -> -> from the top shelf.
W -> <- for another triad, leaving a simple C -> to win.

      E-5-8.

XXXXXXXXXX
XW X BKXGX
XG X KXXBX
XX X XXXGX
XK     BX
 XX  XXXX
XXXXR  X
XGXXXPXX
XW   CXXX
XG X XXRX
XRPC WRWX
XXXXXXXXX

K -> 1 square
K <- K <- for the triad.
B <-, B <- and now G -> and G <- for a pair.
This clear the way for B <- and a triad.

Now to take care of the bottom.
W <- C <- P <- (match)
R -> <- (match)
G(bottom) -> G <- <- triad
W(under C) -> <-
R <-
W all the way down for another pair.
R's are trivial.

      F-1-1.

XXXXXXXXXX
XB W  BWBX
XCFG  KGRX
XXBX  XBXX
 XXX  XXX
 X      X
 X      X
 X KCWG X
 X FXXR X
 X WXXP X
 X K  B X
 XXXXXXXX

  The triad of K's is your main concern here. Everything else will fall with a
bit of patience.

W(bottom) <-
K <-
P -> right corner, P -> for a match.
W(top left) -> -> (pair)
F(top) -> <-
C(top) ->
B (UL) ->. That's cleared now.
K <- <- (triad)
W <- <-
B <- ->
G <- ->
R <- ->
B <-

      F-1-2.

  XXXXX
  XGXCX
  XKXRX
XXXCXGXXX
XKFW WKWX
XXXX XXXX
 XRP R X
 XXX XXX
 X  RB X
 XXXPXXX
   XBX
   XXX

Bottom row: B ->, R ->
W -> <- 1 square
P -> for a match
R's -> and <- from the 2nd row to get a triad
W <- down the hatch
C down the hole from the left, G and F from the right. C->.
K -> -> to the right edge.
G down and then ->
K down and <-
Pair the Flames
K -> into the hole
G <-
K(middle) <- 1 square so K <- can make a triad.
G and C match easily.
W can go down the hatch for a triad, then B.

      F-1-3.

XXXXXXXXXX
X        X
X        X
X        X
X        X
XP R G  BX
XX X X  XX
X        X
XG G R R X
XB B P P X
XX^X X XXX
XXXXXXXXXX

Label the P, R, G and B 1, 2 and 3 each from left to right. Then...

P2 ->
R2 <-
B2 <- under platform
R3 <- 2 squares
R1 -> to match R's
G2 -> to fill that hole again
B3 <- <- clear path to get B's
P1, over platform, -> has a clear path to get the P's.
G1 -> 2 squares. Use the platform.
G3 <- final triad.

      F-1-4.

XXXXXXXXXX
X        X
X        X
X    X   X
X     K  X
X     R  X
XK   GCG X
XX  KRGW X
X   RGWCGX
X   BPBPBX
X  ^XXXXXX
XXXXXXXXXX

  Some interesting triads to form here. Deal with the bottom row last.

R(next to platform) <- on platform
G(right) ->
C ->
G <- to open R's
R -> off platform (triad)
G -> (triad)
K(left edge) -> <-
K (by platform) <- to under platform
K <- <- onto platform, then <- for a triad.
W <- for 2 pairs
B <- to bottom left corner
P <- next to it
B <- onto platform
P <- for a match
B <- under platform
B <- from platform for final triad

      F-1-5.

    XXXX
    X FX
   XX BX
  XX PXX
  X  XX
 XX  X
XX  XX
XFBXX
XP^X
XXXX

  A definite break after a grueling start. A similar puzzle was back in the B/C
areas.

P <-
B <- <- <- for one match
F <- a bunch for another
P <- onto the platform, then <- for the final match.

      F-1-6.

 XXXXXXX
XX     X
X     CX
X    KPX
X   FBRX
X  KBRGX
X CFPGXX
XXXXXXX

  EXCUSE ME?!?! This is a bit -too- easy. Oh well, go through the motions...

K <-
F <-
C <-
B <-
R <-
G <-
P <-

      F-1-7.

XXXXXXXX
XWBC GKXX
XRFR FCW
XPXCGCBXX
XC XXPR
XXPGRFXX
XKCXWCKX
XXFCX^XX
 XXXXXX

  An interesting spring loaded level where there are a few obvious bad paths
right away and always somewhere to slip up--and a neat around the horn method to
knock it out.

R -> matches C's
B ->
G <- (sets up triad)
F <- from the top to match F's
R -> to UR via the platform.
G <-
We can bring B <- onto the platform and over the matching blue.
G <- (setting the triad up again)
P <- next to the Green.
R <- from UR to zap a pair
C, F -> right of platform
R -> ->
G -> <- gets the green triad
P <- R -> -> (another pair)
C, F back to the left at the top to form a bridge for...
W -> next to platform
P <- over W, 1 square from falling
In the lower left, P-> C-> P->
P(upper left) <- -> makes the triad.
F -> (platform) <- (over star) gets a pair.
Same for C -> <- over platform/star.
K <- <- is next; take the lower one and move it quickly left. Let it fall in.
K <- <- with the other key to follow to make another triad.
There will be 3 stars now. Don't touch the one on the bottom. For the others,
drop one under the platform. Then drop the other one. Final triad, bingo.

      F-1-8.

 XXX XXX
X C X C X
X X X X X
XK K C KX
 X X X X
X W   W X
X X   X X
X  W W  X
 XXX^XXX
    X

  This is a relatively easy ending level. The triads are easy to form as long as
you use the area below the platform.

W(top left) ->
W (top right) <-
K(center) <- -> -> into pit
K(left) -> ->
K(right) <- <- <-. One triad.
C(bottom) -> <- <-
C(left) -> <- ->
C(right) <- -> <- <-. The other triad.

      F-2-1.

XXXXXXXXXX
X K    K X
X XXXXXX X
X   CKWR X
X  XXXXX X
X   GWGR X
X   XXXX X
X    CWP X
X    XXX X
XGRBPBPB X
XXXXXXXX^X
XXXXXXXXXX

  There are many ways to complete this level, but the crescents mayhelp you pick
off some triads sooner. There are some quick L-shaped triads but there's no
shame in using the horizontal one and futzing with the platform to push one
color to the edge and over in the order you want. It can be used to swap lots of
colors.

K <- C(top) <- K(middle) <- K(top) <- for a triad.
R(top) -> <- at top off edge
R(right) ->, W -> on top of it, W <- on top, R <- across 2nd top
C -> 2 squares, 2nd triad
G <-
G(left) ->
G(right) -> <-(2nd top) <-, fall for triad
Match C's
W(bottom) <- <-
W(middle) <-
W(top) -> <-(2nd top) <-
B <-, P <-, B <- on the bottom. P(on ledge) <-
B ->, <- to 2nd top ledge
P ->, <- to 3rd top ledge and off. Triad.
B(bottom) <- to edge, the other 2 squares behind
B(top) <- wins

      F-2-2.

   XXXX
  XGXW X
 X RXX  X
X  W X   X
X PG  PRBX
XBXX  BXXX
XXX   XX X
XB       X
XP  XB   X
 X  XX  X
  X PX X
   XXXX

  Two bridges, one for the top blues and one to create a triad(move left to
right) below.

  To start out, you can try for a bridge as so:

 PWR
 GBX
 RP
WXB
G
P

P(bottom) <-
G -> <-
W -> <-
P(right) <- B(right) <-
R <- R ->
G -> P -> on top of that
W -> <- fills it.

B <- for part one.

B -> P -> to the right
W <- R <- P -> G <-
R <- <- W <- and now...

PGW
 WG
  P

Blue can go across. But maybe not yet...
B -> P -> match B -> triad

P -> under, G ----> P ---->.

      F-2-3.

     XX
 X  X  X
XWXX    X
XKXX     X
XB X GWF X
 X   PBW X
 X  FBPGCX
 X KWGRCBX
  XPRPGBX
   XXXXX

  Just drop the B to the right and there's too much to clear out. What do you
do?

K <- W <- B ->
(note: the W and K are easy backup for near the end.)
B -> is a surprise move, very direct. It takes a lot out.
FWK ->, B back, F <-
G <- C <- B -> triad
KW <- K -> W ->
G <- R <- P <- G <-

      F-2-4.

XXXXXXXXXX
XB XXXX  X
XR XXXX  X
XW  XXX  X
XG W XX  X
XB P  X  X
XR XC    X
XW XXG   X
XB XXX   X
XR XXXX  X
XP^XXXXC X
XXXXXXXXXX

  A variety of ways to get a triad makes this an entertaining level. Watch out
for involuntarily matching stuff on the left. Note that the twin pairs aren't
worth matching until the end.

C(DR) ->
W(right) -> all the way
G -> ->
W(top) -> over platform. Leave it 1 right of the bottom W so G can come over and
match. Then you can get the W triad.
B(top) -> over C
R under platform
B(top) onto platform then R under it before it comes down
B(platform) -> <- to go under
P <- onto platform
B <- under it
P <-
C ---->

      F-2-5.

     XXXX
     X RX
     X PX
    XX XX
   XX   X
 XXXPBK X
XX  FPR^X
XK BXXXFX
XXXXX XXX

K -> on platform, B -> 1 square
P <- <- triad
F -> B <----
K <----
R(top) <- F ->

      F-2-6.

      XXXX
    X X PX
   XPXX RX
  XXR  PXX
 XXXXX X
XX^XXXX
XP PXX
XRPRX
XXRXX
XXXXX
 XXXX

  If this fools you for more than one second, you've been glued to this
walkthrough in getting this far.

Lower left:
P -> R ->

Upper right:
P <- to hole
R <- <-
P <-
P -> triad, wins

      F-2-7.

   XXXX
   XRGX
   XFKX
   XKFX
XXXXFKXXXX
XRG KF GCX
XGR R -> G <-
K <- onto platform
Other K ->
G -> R ->
K -> to match
C <- <- W ->

      F-2-8.

XXXXXXXXXX
X KGW    X
X XXX^XX X
X XWR CX X
X XGP WX X
X XRC RX X
X XXRGXX X
X  XXXXW X
X  WC KR X
X WPXXRGWX
XWCXXXXCKX
XXXX  XXXX

W -> W -> for 2 early matches
G -> across platform to match, K(lower) -> 1 square, K -> across platform, triad
W(right) <- to match
P -> <- -> match, via platform
C <- from bottom center to set up triad
C <- onto platform, <---- -> triad
W -> <-
R ->, C -> under platform
G -> R ->
C <- onto platform, ----> at top.

      F-3-1.

XXXXXXXXXX
X XXXXCRCX
X BGW XCRX
X PRBWCKXX
X XXXXXX X
X PB K B X
X XXXB X X
X  RGXBX X
X XXXXXXX
X  RBX
XRXXX
XXX

  This looks like a bit of a mess, but you can really pair stuff off in just
about any order.

W -> P <- P <-
B <- B <- down chute
K <- 1 square, B(right) <- triad
R <- R <- R <-
G <- G <- B <- B <-
C <- K <- K <-
C <- down chute
C -> C(right) <- wins.

      F-3-2.

XXXXXXXXXX
X    G   X
X X  X   X
X XX X   X
X X XX   X
X X  XG  X
X     P  X
X P   X  X
X R   X  X
X BG GX  X
X^RBPBXG X
XXXXXXXXXX

  The platform isn't useful for much(few squares can get on it,) but on the flip
side you don't really need it. It's pretty clear you can't put anything to the
right so that leaves...

On top of the I: P <- G <-
G(top) -> ->
G <- triad
P -> -> triad
B <- onto platform
B <- to corner, B <- 2 squares
B -> falls to triad

      F-3-3.

XXXXXXXXXX
X R XXWPBX
XXX XXGXXX
 X R  C XX
 X X  X XX
 X BR    X
 XXXX  P X
 XF W  XCX
 XKWC XGWX
 XXFX XXXX
 XCKB XXXX
 XXXXXXXXX

  Flipping the triad of B's is tough--you need a horizontal one. But the upper
right is easy enough to clear.

P <-
C -> ->
G -> W -> -> G -> P(top) <- B(top) <-
B(bottom) -> W <- F -> K -> C <-
R -> down chute
P(top) <-
R -> -> <-
B -> <----
B <- + 1 square more
P <-
R ----> triad
B(right) <- 1 square
B(top) <-

      F-3-4.

XXXXXXXX
XB XX XX
XG PX  X
XW B  RX
XP XRPGX
XXWXXBPX
XXXXXXXX

  There's a surprising finesse here, and this is one of the better more
economical puzzles in the game.

Left side: P -> G -> P <-
Right side: R <- P <- G <-
...allows B ->
G -> B-> triad
P -> P -> W ->

      F-3-5.

XXXXXXXX
XF   PRX
XB  BFBX
XF PFRX
XX XXX
 X X
 XXX

  Another small one but not as interesting. The triad's pretty set up for you.

F(bottom) ->
P <- B <- <-
F <- B <- <- triad
F -> R ->

      F-3-6.

XXX   XX
X XXXXBXX
X     PRX
X XXXXRCX
X X  XBWX
X X  XXXX
X XX
X  XXXXXX
X^ PRBWCX
XPXXXXXXX
XXX

  The navigation here is annoying--you almost have to use all the blank squares
and can't hang around on the edges. You can't cut from the upper left to the
lower left. And there's lots of waiting for the elevator. But the crowded 2-
space in the bottom provides an interesting solution to a good puzzle otherwise.

P <- 1 square(bottom)
P <- under the platform, triad
B <- platform, R(bottom) <- next to it. B -> over R, R <- onto platform
R -> triad, C <-
B <- -> and now the B, W, C are in the wrong order.
B on platform, W next to platform, B -> over W, W on platform, W -> to edge
Flip B and C similarly, C -> gets a pair.
B <- -> gets a triad and chains the W's.

      F-3-7.

XXXXXXXXXX
XXXK  KXXX
XXXX  XXXX
X G    C X
XWBP  FBWX
XXXX  XXXX
X K    KCX
XKRF  FBRX
XXXX  XXXX
XXXXBPXXXX
XXXXPGXXXX
XXXXXXXXXX

  This appears to be a copy of D-2-2. A few piddly triads and some run-of-the-
mill matching. Whee.

G -> F(left) -> F(top) <- triad
K's(top) -> and <-, K(right) <- triad G ->
B(DR) <-
P ->
B -> B <-
C <-, C <- <-
R -> R <- W -> W <-

      F-3-8.

XXXXXXXXXX
X   CWB  X
X  WKFK  X
X XFXXGX X
X GB  B  X
X BX  XK X
X F G  C X
X XGFP X X

  The stuff that looks like you can attack it immediately to produce triads does
indeed work. The keys in the lower right are a bit tricky, but the lower left is
prime territory for most triads.

Left side: F <- B <- B <- <-
G -> first triad
F(UL) -> match
B <- <- match
P -> C <---- P <----, 2 triads
G <- -> K -> (DR)
K(right ledge) <-, -> 1 square
K ---> to triad

The rest is cleanup.
B <- F ----> C(top) ----> C->
W -> K -> B ----> <-
W(top) <-
K <- <- <- ->
W(top) <----
C -> -> W ->

      F-4-1.

 XXXXXX
XX    XX
X      X
X  XX GX
X  XX RX
X  XX GX
X  XX RX
X B   PX
X PXX RX
X RXX BX
X BXX^RX
XXXXXXXX

  There's only one triad and plenty of space to set it up.

Left: P <- B <-
G(top) <- <- onto R
R(top) <----
R(top <---- medium ledge
G <- top shelf, match
R <- triad
P <- middle ledge
B <- top ledge, over, triad
P <-

      F-4-2.

XXXXXXXXXX
X    X BPX
X    X PBX
X XRGX BPX
XBXBPX XXX
XGXXXX   X
XRX    B X
XWX  X X X
XBXXXX X X
XWPW  XX X
X^XXX    X
XXXXXXXXXX

  This level is split into two sides. Watch for involuntary matches on the left
as you put everything on the platform.

Left side:
WPW -> 1 square

  Off the platform:
G -> match
B -> hole
W -> over B
R -> match
B -> triad
W -> hole
P <-, -> ledge
W <-, -> triad
P -> pair

Right side:
B(top) <-
P <-
B(bottom) <- over P
P <- <- ->
B <- to free up P <- triad.
B <- wins.

      F-4-3.

XXXXXXXXXX
X        X
X XKX    X
X XX     X
X XWCPR  X
X XBPWG  X
X XXCGR  X
X XXXXXX X
X X      X
X      BKX
X^ PB XXXX
XXXXXXXXXX

  Here you need to set up the purples first and then the blues for a triad. The
purples need a horizontal match, and so do the blues--no room to sneak the third
one over the top and back. And you need to be careful, when bridging the gap for
the key, that you have enough pieces, and you are able to destroy them later.
This is a confusing level and in fact I wrote the solution up incorrectly the
first time.

B(top) <- 1 square
B(bottom) ->
G -> -> <-
P(bottom) <- 1 square
P(top) -> -> <- <-
W -> -> <-
C ---> <- on top of P.
P ---> <--- for the triad.
W <- to edge
C <- next to W
B <- next to C
B(right) <-
G <- 2 squares
Key <- 2 squares
G -> <-
C --->
B -> -> <- triad.
W ---> <- <-
G -> C -> W -> from the left should make the bridge.
K <- onto platform, wait, ->
G <- to match
W <- to match, then C <---

      F-4-4.

XXXXX
XB   X
XWK   X
XXWR   X
  XW    XX
XXXX   G X
X     CW X
X   BPKG X
X  PCRGXXX
XRWRXXX
X BXXX
XXXX

  The usual sliding triads over something you'll pair later.

R <- P <- B <- <-
P <---- B -> -> <---- triad
C <- <- matck K <-G <- triad
W -> ->
W -> -> triad
K ->
R <-
W ----> match
R -> <-

      F-4-5.

   XXXXXX
  X  X X X
 X     X X
X X  GXX X
X  X C X X
XXX  W X X
X    G   X
XWGC XXX X
XGXG  X  X
XWXW  X  X
XGWG  X  X
XXXXXXXXXX

  There's one triad here, but the bigger concern is to make sure you don't wind
up with WGWG and get stuck that way.

W -> to match G's
C <- <-
G <- <- from upper right, G <-
G -> for triad
W -> for triad
G <---- W <---- G <----

      F-4-6.

XXXXXXXXXX
XXX   XXXX
XX  XXXXXX
XX XX    X
XCXX     X
XFXX     X
XP X WCB X
XX   RPC X
XX  BPRWKX
XX FCWGKPX
XXXRGRWPXX
XXXXXXXXXX

  You need to keep the C and F at the edge in reserve. And you also need to get
the P across. If it has one row of blocks beneath it, they either won't match
after it crosses, or they'll block your way too much.

  This is very similar to F-2-3. In fact only the boundaries are significantly
different--the rest is a color swap.

F <- C <-
P -> -> takes out a lot
FCB ->
P <- <- 1 square
B <- to match
W <- K <- P -> triad
C -> F -> from top
2nd row <- to edge
G <- R <- W -> ->

      F-4-7.

 XXXXX
 X   X
 X   X
 X R X
 X P X
 X R X
 X B X
 X P X
 X B X
XX F XX
XXB^FPX
XXXXXXX

  A very short level with several alternate solutions. Once you match the blues,
the rest is easy.

B -> under platform
F <-
B <- B ->
B -> triad
P <- ->(1 square)
P -> off platform, triad, wins

      F-4-8.

XXXXXXXXXX
XXXGKFKXXX
XX CXXW XX
X  X  X  X
X  F  P  X
X FPRKRF X
X XFXXGX X
X XKXXFX X
XWXB  BXCX
XXXXXXXXXX

  Getting the W's and C's matched up is actually rather easy even if it doesn't
look that way.
F(top) <- match P(right) <- match
W -> <---- match
RKRF <- 2 squares
C <- ----> match
G <- -> match
F <- match
B <-
R <- match
K <- <- ->
F <- <- ->
K <- <- ->

      F-5-1.

XXXXXXXXXX
X        X
X        X
X        X
X        X
X    B   X
X  W W   X
X  G GW  X
X  R RCK X
X CP PKC X
X FB BFK^X
XXXXXXXXXX

C -> onto platform for K triad
B <- triad
W <- into gap
G -> R ->
W <- <- triad
F ->
C -> under platform, C -> 2 squares away
C <- falls to triad

      F-5-2.

   XXXX
   XB X
   XW X
XXXXC XXXX
XPG W    X
XKPRC   KX
XXXXW XXXX
   XR X
   XG X
   XR X
   XB X
   XXXX

B -> R -> at the bottom
W ->(bottom) W ->(top)
B -> G -> R -> triad
P -> K -> K <-

      F-5-3.

 XXXXXXXX
X       X
X  XXXB X
X PBPBX X
X XPBXX X
XB BXXXBX
 X X   X
 X X
 X X
 X^X
  X

  A nice two-color level. You need to knock off a few triads, but how? Timing is
involved near the end.

P <- B <- onto ledge behind it B <-to match
Now the timing part. With the platform going down, P <- onto it, then P <- from
above to set up the triad.
B <- B <- from the cave in the center
B -> triad.
B -> at the top to finish.

      F-5-4.

  XXXX
  XP X
  XB X
XXXP XXX
X PX< BX
X XW RXX
X RG GPXX
X XX XW X
XXX   XBX
 XB   XPX
 XXXXXXXX

  A complex level that has an interesting ledge finesse. You also need to clear
a backlog and make a triad and there are no frivolous pairings anywhere.

R(left) <-
B(bottom) -> 2 squares
P -> fall
G(right) <-
RP <- over it
W -> over P
GRP <-
W -> match
B <- -> ->
P -> but DON'T match it. It's a bit of a ledge now.
GR -> matches G.
B -> down the hatch
B(bottom) ->
P <- ->
R <- match
P <- quickly to avoid pairing
On bottom:
P (right) ->
P(left) -> 1 square
P -> for triad, P ->

      F-5-5.

XXXXXXXXXX
XC      KX
XW      GX
XX      XX
X>       X

  Lots of triads to get right away and then it's a snoozer. Drop onto the
platform when it hits the wall. The timing parts mirror and the bottom is
straightforward.

W <- and back <- quickly for triad.
G <- and back -> quickly for triad.
C -> and <- before it hits the edge.
K <- and -> before it's forced down.
Bottom part:
P <- R <- P(top) <-
B <-
P(center) <- B <- P -> to hole P -> triad.

      F-5-6.

XXXXXXXX
XRCBW GX
XXXXX XX
XXX R  X
XX WGR X
X  RPF X
X CBWKWX
X WCXRGX
XPGXXXKX
XFXX XXX
XXX

  Assembling things so the right pieces can make it to the left corner is not
easy, but the first few moves are surprisingly simple. Also there's a wicked
timing challenge at the end.

W -> ->
G <- ->
K ->
R -> R ->
WG -> 1B -> <-
R <- matches B's
C -> <- for triad
R(top) -> <- and match it, R(left) ->
W -> W(top) <- triad
P <---- match
G <---- match
R -> for the triad, but be prepared quickly to grab the F and push it left.
F <---- match

      F-5-7.

XXXXXXXXXX
XBFC WKPRX
XXXX XXXXX
   X XGWPX
   X  CRXX
  XX  GXX
 X   GXX
XX  WX
X  CX
XBKXX
XFXX
XXX

  Here's an interesting problem where you send blocks down stepping stairs to
convert triads. It's possible to run out of space clearing C, W and G in order,
but...

C(bottom) <- 2 squares
C -> <-
W <- G <- G <-
C <---- triad
W <- 2 squares into corner
W(top) <- <-
R <- <- <- over W
W <---- triad
K <---- match
G <- into that hole
F -> <-- over G
G <---- over that F
Match P's
Match R's
G <----
F <- for G triad
B ->
B -> <----

      F-5-8.

XXXXXXXXXX
XGP    CKX
XRCW  PRGX
XWGR  GKRX
XGWX  KGWX
XXXXXXXXXX

From the top right: P <- <-
C <- <-
K <- <-
R <- 2 squares
G <- match
K <- triad
Match the R's on the right
G <- W ----> match
C ----> match P ----> match
R -> G -> to ledge W -> G <-

      F-6-1.

   XX
  X  X
 X    X
X     BX
XB GPRGX
 XBRGPX
  XBPX
   XX

  Not much space--or many moves--to make a couple of triads. And the obvious one
is a loser. So...

B ->
B <-
G <- P <- R <-
P -> G -> 2 squares G <- triad
P -> triad
B ->

      F-6-2.

XXXXXXXXXX
X        X
X  WCKF  X
X  GRPB  X
X  XXXXXXX
X        X
X        X
X    BPRGX
X    WCKFX
X    GRPBX
X    for the triad
F <- to fill the gap
R <- at the bottom to set up the triad
R <- -> from the top to make it again.
Match F's
B -> off the platform
P <- from the top, onto B
P <- from the right
P -> to fall for a triad
B(bottom) -> one square.
B <- when the platform is NOT below it.
B(bottom) -> all the way
B(right <- to set up the triad
B(left) ->, you win.

      F-6-3.

XXXXXXXXXX
XBGRP   GX
XXBPR   XX
 XXBXX XX
  XWP  X
  XXW XX
   XXXX

This level has only one triad but you have to bridge a gap in the meantime, too.

P -> -> <-
R ->
P -> <-, triad
W ->, match
G ->
B(center) ->
B(below G) -> ->
G ->
B -> -> -> (triad)
G <- <- <-

      F-6-4.

XXXXXXXXXX
XXB     XX
XXXB  OX X
XWKX OX  X
XXWK X  GX
X XB   GXX
XWCX ORX X
XXGC RX PX
X XR X PX
X  X CKX
X    PX
X    X
XXXXX

  This is a tricky puzzle where you have to pour triads down a chute. I got
stuck trying to get one of the purples to the other side--which you have to do,
but how?

P <- R <- R <- (reds, #1)
P <- C -> G -> C -> (crescents, #2)
P -> G <- <- G <- <- <- (green, #3)

Now to build the bridge.
K <- B(bottom) -> P(middle) <- <-
And use it.
O <- -> W -> -> ->
Bottom: P <- 2 squares B <-
Upper diagonal shelf: K -> W -> K -> (keys, #4)
W -> W -> -> -> (white, #5)

Still a few tricks. How to get the blue to the right?
B(bottom) -> F(top) <- B(top) -> ->
F(bottom) <- 1 square
F(top) <- <- (flames, #6)
B -> -> #7
P(bottom) ->
P(right) <- <- <-(3)
P -> wins.

      F-6-5.

XXXXXX
X  PRX
X  FBX
XX CKX
XX WXX
XX XXX
XXW XX
XCF  X
XBP  X
XKR  X
XXXXXX

  Must be a bonus level, or something.

W <- F <- P <- R <- <- K <- B <- C <-

      F-6-6.

XXXXXXXXXX
X     RG X
X RXGXXR X
XPXXX FX X
XCK X XX X
XWX W FB X
XC  X XXPX
XX  W   XX
XC  X K CX
XXX XKXBXX
 XXXXXXKX
  XXXXXXX

  It's tricky to create the walkway across, use it extensively, and still
escape, but with a little thought you can do it. I got suckered into making the
bridge too good at first(dropping the second F too soon.)

R <- 3 squares
G <- match
F <- B <- from the ledge
W(lowest) <-
C(lowest) ->
K ->(it can cross right later)
W <-
C -> into the holeP -> -> for a match
R <- -> -> into hole
R <- <- -> -> one short of hole
R -> from top(triad)
B ->
C -> C <-(in the right)
F <-
K -> ->
W -> C -> W ->

      F-6-7.

XXXXXXXXXX
X  FC    X
X  BKX   X
X  FXB   X
X  X P   X
X    C   X
X    X F X
X      K X
X      X X
X       FX
X     
C's -> onto P.
B -> <- (below where you'll drop...)
B <-
P ->

      F-6-8.

XXXXXXXX
XPWP   X
XKBG  FX
XXXX  GX
XXXX  FX
XXXX PBX
XFPC CKX
XGFWKRFX
XFRGXXXX
XBFBXXXX
XPKFXXXX
XXXXXXXX

  Not a particularly hard level especially as you can get the triad right off
the bat.

C ->
P -> 1 square
P(top) -> for a triad
G(right) <- G(top) ->
K <-
Match B's
Match F's
W(top) ->
Match R's
F ->
Match B's, G's, F's, and then bring the K and P down from the top.

      G-1-1.

XXXXXX
XP BGX
XR XXXX
XB XPGXXX
XR  RXB XX
XP  P P GX
XX  X X PX
 X  P R GX
 X  X X XX
 X XX X X
 X XB XGX
 XXXXXXX

  Gets sticky early, but what did you expect? You'll need to be precise zapping
everything, and the two greens need to go to the right.

B (bottom) ->
P (right) -> onto green
P -> onto blue you moved first
R <- onto purple you just moved
R (left side, lower) ->
P (left side, lower) ->
P (below left green) <-
B (top) <-
G (top) <- -> until it's in the hole
P (formerly next to G) -> <-
G <- -> -> for chain reaction. On the right side, P <- G <- to clear.
P (rightmost) -> 2 squares
R (behind it) -> to match
P (rightmost) <- for match
B (rightmost) <- for match
Now, from the upper left side,
B ->, P ->, R ->. Good job. (soi-disant)

      G-1-2.

XXXXXXXXXX
XG XXXXCRX
XRG XXFWKX
XXXCXXCXXX
XWXG  F FX
XGBKF WXCX
XXXRW CXXX
XRXCFGR XX
XGXXBXX  X
XRK GXC  X
XWGRXXKWCX
XXXXXXXXXX

Clear out the upper right nook first--F ->, C ->.
C (lower right) ->
G (center) -> another match
R -> <- to lower right
C -> through the center and then
W (UL) <- <- brings the flame to the ground.
F(upper left) -> gets the important triad.
W -> (to DR) and R -> ->.
C <- <- and K <- <- 1 square from the upper right.
R <- -> gets another triad. K -> clears the lower right which is why we didn't
match it before.
MAtch the blues. Then the UL greens, then move the other green in to match.
K -> <- to match.
R(lower left) -> and clear the greens. Slide the star then the red down to win.

      G-1-3.

XXXXXXXXXX
X        X
X        X
X        X
X        X
X        X
X        X
X K KR X X
X B PB   X
X KPBRPF X
X BKPBFK X
XXXXXXXXXX

  Don't panic when stuff falls. This isn't too bad a level if you stay patient.

K(right) <-
B(left) <- for a triad on the bounce.
B(top) ->
P(top) <-
B ->
P <-
F <-
K <-

      G-1-4.

 XXXXXXX
 X  G  X
 X  F  XXX
 XK X   WX
XWCFX  WCX
XXXC  WGKX
  XXXXXCXX
      XX

  Another not so tough level.

F <- match
W (2nd right) <-
G -> -> to match and clear te way
C (leftmost) ->
K -> ->
W <-, W -> for a match
C <-.

      G-1-5.

     XX
   XXKFX
  XX FCX
 XX  KGX
X W  XX
XWKF X
XGXC X
XXXF X
  XXXX

  I had troubles with this until I realized the white stars were there for a
reason. You have to backtrack to build the indicated ridge for the green shape.

W ->
F ->
K(middle) <-
F <-
K <- gets the triad
W -> 2 squares
F <- <-
C <- <-
G <- <- <-
W <-
C <-
F <-
W ->

      G-1-6.

XXXXXXXX
XK    BX
XCK   FX
XFXX KBX
XK   BX
XF C X
XXXXCX
    X

  Not too much to do here, it seems, but there are a few traps.

K (on ledge) -> 1 square
C (left) -> 1 square
F(corner) -> 1 square
K(right) <-
B(top) <- for a triad
F <- for another + chained pair
K -> and C -> to wipe out the last bit.

      G-1-7.

XXXXXXXXXX
X PF     X
XCXX  W WX
XRX  BC KX
XWGX XGFXX
XRB   XW X
XXX WXXX X
XPX G XX X
XB  X R  X
XFX   G ^X
XCKWPWB BX
XXXXXXXXXX

B(middle) ->
B(left) -> 1 square
B(up) <- <- for triad
G(left) -> W <- G <- opens the door for...
R -> all the way
R -> all the way(another triad)
B -> to clear another color.
The green drops. Then take the next lower green and push it right and left to
knock out four more tiles.
Put the purple in the left one right, on the shelf. Move the bottom one to the
right. Move a star against it and put the other star on the platform. Move the
green at the bottom to the right and push the star over the green. Now take the
top center star and push it left and right into a triad.
F -> platform
G -> platform <- (make a pair)
On the bottom row, P -> and K ->.
From the top, K <- -> (on platform) <-. (Pair)
Drop both stars to the bottom( -> -> and via platform) for another pair.
C(at bottom) -> 1 square
C(at right) onto platform, <- so it's 2 squares away.
C(left side) -> ->, 2 triads left.
F(DL corner) -> 1 square.
F(platform) <- 2 squares from other flame.
F(top) -> <- for another triad!
Organize the P's the same way as the F's/C's, left one 1 square right of the
corner, right one 2 right of that.
P(top) <- ->, you're done!

      G-1-8.

XXXXXXX
XC  XFX
XB  XKX
XFK XRXXX
XKF XPB X
XBP  XX XX
XCX  K  PX
XXX  B  RX
 X   K  XX
 X FKXB  X
 X XFXX KX
 XXXXXXXXX

K(upper left) ->
B (upper left) -> -> ->, to act as a wedge
K <- to fall into that wedge.
F -> from the left ledge.
Now get the B triad on the right. lower B ->, B UL of it ->, then the B in the
UR chute falls. Now we want to put the following structure on the right:
[ RP
[ PR
[ XP
P -> from the big chute
R -> from the big chute
P -> from the upper left
P <- from the right
R <- from the right
K -> <- from he chute for a triad
F -> <- to recreate the passage to the right
R -> <- and R -> to kill that block
K -> all the way to kill the lower right
K <- into the right corner
Kill the keys and blues.
F -> from the left. Then F(right) <- makes the last triad. Only one more set
now.

      G-2-1.

XXXXXXXXXX
X K      X
X W P    X
X P F C RX
X B B K WX
X C C F RX
XXXXXXXXXX

  Woo, another box level, how original so late. Nothing fancy here. Only one way
to get the triad--horizontal.

B(right) -> F -> follows it. C <- triad.
P -> B ->
K -> -> W <- <-

      G-2-2.

    XXX
 XXXXXX
 XR R X
 XW W XX
 XR R GX
XRW GWRX
XWR XRWX
XXX XXXX
  XWX
  XXX

  It's pretty easy to get accidental triads here. The greens are a bit
of...um...a red herring.

R <- W <- R <- into the pit. But not too fast or you may get some involuntary
matches.
Clear the right: G <- W <- R <- W ->
R(right) -> 1 square, W -> triad
R(left) ->
R <-
W ->

      G-2-3.

   XXXX
   XK XXX
 XXXX XRX
X K   XGX
X W W WCX
XGX GXXXX
XC  RCKWX
XXGXXXXXX
  X

W <-(right)
G <- <-
R <- 2 squares
C <- 2 squares
K <- into it, K -> onto it
K -> <- for triad
Both C's on bottom -> 2 squares
C <- for triad
G <- <- W -> -> R <- <- wins

      G-2-4.

  XXXXXXX
XX CPRC X
XP XXXX X
XK  F   X
XR  K  KX
XB  CR CX
XFBPXKCRX
 XXXXCXXX
     X

  The ledge above gives you flexibility with what to do, so use it.

Left:
B -> P <- R -> K ->
C <- from top, P <-
K <- C -> to get the triad
F <----
R <- from the top clears the left
R <- onto ledge
K <- <-
C ->
C <- R -> R <- wins

      G-2-5.

XXXXXXXXXX
XWGF   PFX
XGPB   BRX
XXXXX XXXX
X   X X  X
X   X X  X
X   X X  X
X   X X  X
XR  X X  X
XWGFB PRWX
XKWCR^RCKX
XXXXXXXXXX

  Put a lot of stuff under the platform. It starts off simple but then you need
to use timing to shift stuff around.

B -> B <-dropped under platform(triad)
F(bottom -> 1
F ->, F <- under platform(triad)
G(bottom) -> 2 squares
G -> under platform
P -> onto platform
G -> next to platform, P <- over it, G -> under for triad.
P ->, <- under platform for triad
Push R under the platform for another triad. Match the remaining two R's.
W under platform, match to right
C <- W -> K -> wins

      G-2-6.

   XXXXXXX
  XC   CKX
  XRB  XXX
XXPFK   FX
XPBCP   BX
XRKFKCKBRX
XCFRPFXRCX
XXXXXXXXXX

F <- 2 squares
B ->
B <-
R ----> for triad
K(top) ->, fall
C <- ->
K <- -> C -> triad(K)
B -> 1 space
C -> ->
F -> triad
K -> C -> B -> ->
F -> edge
K ->
R -> C -> F <- wins.

      G-2-7.

XXXXXXX
XX  WC X
XXXXXXWX
XW W WCX
XX XXXWX
XC XXXX
XX XX
XX WX
XC CX
XX XX
X ^XX
 XXXX

  With only two colors it can't be that hard...right? This isn't, but the top
part may be confusing and annoying. A few good starting moves knock it all out.

C(UL) -> for triad when plaform goes back up
W(bottom) <- onto platform for another triple.
W <- C <- C -> C ->
W -> W ->

      G-2-8.

    XXXX
  XXX WX
  XCW XXX
 XXXX  GX
XXF   XKX
X CXX  CX
X XG  XXXX
X XF   XGX
X WX   XKX
X XKC  CWX
XGXXX^ XXX
XXXXXXXX

  This level looks harder than it really is. That chute is one way, and it's not
tough to get blocks on it.

F -> onto platform, F -> to match it
C <- under platform, W -> under it, W <- from DR, W -> to match
C(UR) <- under platform, triad
K(left) -> one square
K's(right) <- under platform, triad
C(UL) -> onto platform, <- into chute
G's(right) <- under platform
G -> -> onto platform, <- <- to match
W <- onto platform, <- <- and then W <-.

      G-3-1.

      G-3-2.

      G-3-3.

XXXXXXXXXX
X W P    X
X G W    X
X R R K CX
X P G C KX
XXXXXXXXXX

  Why'd they bother with this one? Really?

K -> C <-
Right stack: P <- R <- G <- W <-

      G-3-4.

  XXXXX
 X  B X
XR  C X
XW  K XX
XG  XGRX
 XP XKWX
 XR XXCX
  X   WX
 XGRB BX
 XXXXPXX
     X

  Nothing special, a few desultory triads.

P -> -> B -> to hole B <- -> -> triad
W <-
C <- -> ->
W -> -> -> -> triad
Cleanup from here.
R -> R <- on bottom
R ->(top)
G(bottom) ->
G(right) ->
G ----> triad

      G-3-5.

 XXXXXXX
XP B XPX
XB F  BX
XP XB PX
XB^BX XX
XPBFX PX
XXXXX XX
    XXX

There look like two easy triads but in fact you can pair up the P's as well.
It's about the same.

TRIADS:
P(center left) ->
F <- <-
B under <- triad
F ->
P(center right) <- B -> B <- P(top) <-

PAIRS:
B <- as platform goes down, then P -> over it(tricky timing) and into the hole
P <- matches
Match B's on right
P's on right
B -> triad
F <- under platform

      G-3-6.

   XXX
  XFXCX
 X CXK X
 X X X X
 X     X
X>      X
XX X X XX
XX X X XX
XK X X FX
 XXXXXXX

  Drop all blocks when the platform is 1 1/2 square away from the end of its
path.

K ->. Let it fall for a match.
C <- and let it fall.
C -> but avoid the platform.
F <-

      G-3-7.

XXXXXXXXXX
X  W  G  X
XX C  C  X
XX GK W XX
X  XX X XX
XX  XF KXX
X  C K FXX
XXKWXC KXX
XXGCXXCWXX
XXWG GWGXX
X XXXXXX X
XXXXXXXXXX


  There's only one triad, and while traps are possible, it shouldn't be hard to
avoid them.

K <-(lower right) K <- triad
Clean out lower right:
F -> C -> W <- G <-

Lower left:
G -> 2 squares
C ->
G <-
K -> -> <-
Now there are 2 3-stacks left. Just match them.
W -> W <-
C -> C <-
G -> G <-

      G-3-8.

XXXXXXXX
XWXR WXX
XGXG GXX
XW R RXX
XXXX XXX
XX  G  X
XX  X GX
XXX   XX
XXXX XXX
XXXX XXX
XXXXXXXX

  You have to finesse one triad over another here.

G ->
R <- <-
G <- <-
R -> <-
W <- <-
G -> <-
R -> <-
W -> <-
W -> <-
G -> -> triad
W -> <-

      G-4-1.

XXXXXXXXXX
XP      XX
XW     RGX
XRW R  XXX
XGRWG RGRX
XRXXWGXRGX
XXXXXXXXPX
       XXX

  A moderately rough introduction with some rearranging to do. The upper right
shelf has a nice reserve, and even if you clear the right, there are some tricks
to clearing the left properly.

R(up right) <-
G -> and G(bottom) <- to replug the hole.
R <- in bottom right for a match, G <- above the P.
P ---> all the way.
G <- -> for a match.
W(2nd-UL) ->
R <- to match
W -> ->
G ->

      G-4-2.

XXXXXXXX
XF FKC X
XX XGB X
X  XXW X
X G XX X
X W GX X
XCPGW PX
XWCFGXKX
XFWCXXFX
XCFXXWBX
XGXX GWX
XXXXXXXX

  That lower right corner is much less of a mess than it looks. The left side
isn't too hard either. The triads are pretty obvious here.

G -> for triad.
W -> for a match.
P -> match
C(top) -> <- for triad.
Top right: K -> F -> B -> W -> G -> ->
F -> W -> F ->
C <-
G <- <- <-

      G-4-3.

XXXXXXX
XWC   X
XXX   X
XCK   X
XWGC  XX
XXXX    X
   XXXXWKX
      XCGX
      XGWX
      XXX

  Nothing fancy here. Just match it all in the correct order. The triad's pretty
obvious too.

C ->
W -> -> ->
K -> -> ->
G -> ->
W -> ->

      G-4-4.

  XXXX
  XG X
 XXX XXX
X W WXGX
XGC GXWX
XXR RCGX
 XC XXX
 XX X
  XXX

  A high triad ratio and some tunnels make this a tough puzzle to negotiate.

W <-(left side)
C(bottom) -> R <-
G <- W <-(wall)
G(top) -> <-
C <- triad
G <- into hole
W ->
(left edge) G -> W ->
W <-(triad)
G <-(triad)

      G-4-5.

XXXXXXXXX
XF  BW GX
XXPBGR PXX
 XBPXX RPX
 XXR P BRX
  XB G XFX
  XX X XXX
   X W XXX
   X X XXX
  XX R   X
  XB X XPX
  XXXXXXXX

  You'll need to hold off on some obvious stuff for a bit. Create a path to
connect the F's, destroy it, and be sure to use ledges along the way.

R(top) -> P(center pile) ->
G(right) <-
P <- G -> to grow that pile further
R <- and then an extra square
P <- to follow itB(top) -> R <- 2 squares
F -> -> -> gets the wallflower
From upper left: B -> R ->
R(top) -> 1 square
W -> <- <-, W <- on it for a match
P(lower right) ->, finally, to match
G <- to center
G -> 1 square in DR
R <- for a triad
Both G(center) -> down the long chute for a triad
R <- P ->

      G-4-6.

XXXXXXXX
XWCGW  X
XCGWKR X
XXXXXX  X
XRK     X
XWG   G X
XXX   XRX
  XXXXXXX

  This really isn't a bad level at all. The pit below looks intimidating, but
crude methods should cover it. As for the triad of R's--there's only one way to
do it.

G <- G -> K -> to fill the pit below
R(lower) -> 1 sq UL of corner R.
W(upper) ->
R(top) -> ->(triad)
W <- match
K -> <- match
W -> 1 sq, <- for a match
G -> wins.

      G-4-7.

XX   XXXXX
X XXX    X
X  X   X X
X  X    KX
X  X    FX
X    XX KX
X   XXXXCX
X   X  XWX
X F XXXXGX
XRWGX  XRX
XCFCX  X^X
XXXXXXXXXX

  This is a duplicate of another earlier level with the colors shifted around.

K <- top
K <- ledge under top

F(left) <-
W <---- across to match
R <---- across to match
F <---- across for triad
C <---- across for triad
G <---- across for match
K's -> onto platform to win

      G-4-8.

      XXX
      X  X
  X  XC XX
 X XX BX
  X C KX
  X B X
 XK C X
 XF X  X
 XK  BX
X B  X
X FXX
 XX

  A weird bird shaped level that may gve fits for a bit. Setting up the C triad
is key and then the other one is a fairly standard one.

C(UL) -> ->
B(UR) <-
C(UR) ->
C(left) -> for triad
K <-
K(top) -> ->
F ->
K -> triad
B <- <- F <-

      G-5-1.

XXXXXXXX
XKB    X
 XC    X
  XKC  X
   XFC X
  XXXX XX
  X>    X
  XXXX XX
    XX X
    X  X
   XBF X
   XXXXX

  This seems like a duplicate of an earlier level. But with an inconsequential
patform that just slows you down.

BF -> C -> <-
F ->
C ->
C -> -> triad
B ----> from top
K -> -> while you wait.

      G-5-2.

  XXXXXXX
  X  K  X
XX   P XX
XKX BF  X
XF  KBKFX
XXXF^XFKX
  XKPXXBX
  XXXX XX

  You have to move a lot over to get the triad in the corner, mainly because you
have to eliminate a bunch of squares first. Here's how it needs to look below
before the big collapse:

 B
KF
XB
 XB

K(top) -> F -> triad
B(lower) -> K -> off platform onto it
P <- under platform B -> off platform K ----> matches
F -> onto platform, onto middle B
F -> so K -> onto platform, fall on top B
B <- on platform, -> over F and falls to a triad
F -> onto platform -> to match
K <- under platform

      G-5-3.

    XXXXXX
    XRGB X
    XFRG X
XXXXXXXR X
X      P X
X G   XX X
X RP  B XX
X PG  R PX
X XX  XPRX
X BX  GRBX
XBFX  RBXX
XXXXXXXXXX

  You'll run pieces back and forth over each other to nail everything down.
You'll actually have to use the hole in the right edge, too. Good puzzle.

R(below) <- B <- R <- on the center line
P <- -> triad
R -> to corner
G <- B <- <-
R(top) -> <- <-
G(center) <-
P -> 2 squares
G -> <- <- triad
P -> hole
R -> over it, G ->
B(DL) <-
F -> <---- clears DL
R(top) -> ->
R <- B <- in the right
G <- R <- P <- on top
R <-B <- R(top) -> G -> ->

      G-5-4.

XXXXXXXXXX
X   PF   X
XBF KBCKCX
XXXXCPXXXX
X C PK K X
X X XXPX X
X CXXXXK X
XXXX  XXXX

  Lots of dropping things in holes where they might not seem to belong.

C <- K -> at the edges to start
P <- K -> 2 squares
C <- past P
F -> B -> match.
P -> K -> hole
P <- C <- hole
K <- -> triad
C <- <-

      G-5-5.

XXXXXXXXXX
x WGBFKXGX
X XXXXXXRX
X KF    PX
X XK FCBCX
X RX KXPWX
X XC FXWCX
XXXXXXXXXX

  There are very tight quarters here and with a restricted order at the top of
what you can do, when, this is very tricky. A few starting moves are indicated,
but after that, some obvious looking moves are wrong. Note you must bring the
red all the way over to the left and that's the big challenge.

Left:
R <- K <- F <- W <-
Center:
C -> F <- C <-
B <- 1 square
W -> to hole
G <- ->
B <- ->
P <-
F <- K <- R <- clears the left
G <- P -> W -> triad clears the right
C <- chains, K -> wins

      G-5-6.

  XXX
  XC X
  XKF XXX
 X XCFK  X
X FXXXC  X
XWX XWX  X
XF C KXFX
XC W X X
 XCKCX
  XXX

Lower left:
C -> C ->
F -> W ->
F <- ->
Upper right:
K -> F -> -> C(lower) ->
F -> ->
K ----> matches
F -> triad
C -> to hole
C ---->

      G-5-7.

XXXXXXXX
XXX  XXX
XX    XX
X     KX
XK PFBPX
XXKBPFXX
XXXKFXXX
XXXXXXXX

  Standard shifting stuff around with two triads. Prop them up with a pair and
wipe em out. You should know the drill by now.

K -> K <-
PFB <- 2 squares, match B
P <- to get F triad
P(right) <-
P(center) ->
P ---->
K(left) ->

      G-5-8.

   XXX
  XCGX
XXXXRFX
XWCKGKX
XXXXRXX
XXW KPXX
X P FCBFX
XCF ^XXXX
XKCFB   X
 XWBF  B X
  XXXX XBX
     XXXXX

B -> ->
F(2nd bottom) -> B -> triad
F -> -> into hole from platform
K's(top) match to avoid fatal triad
G's, R's off to left side to match
W(bottom) -> 3 squares
C <- under platform
C -> onto platform <- triad
F <- <- P <- <- W <- 1 square
W -> onto platform <- triad
K <- K ->
C -> <-
C(left) -> to match
B <- F <- under platform
B -> F ->

      G-6-1.

XXXXXXXXXX
X CKF    X
XPRGW    X
XXXXX    X
X        X
X        X
X     KF X
X     WC X
X    PRGPX
X    >XXXX
XXXXXXXXXX

  The platform really isn't useful for much except possibly annoying you--and
for the triad at the end. You can wedge it out of the way by dropping something
from the bottom, then dropping from the top

  This may be a duplicate of an earlier level??

K <- F <- at bottom, F -> K -> at the top.
W <- C <- bottom
C -> W -> top
R <- G <- bottom
G -> R -> top
P -> off platform into the hole, jam it right
P(right) <- to set up the triad from P(top) ->

      G-6-2.

XXXXXXXXXX
x  F     X
X  R     X
X  P     X
X  K     X
X  C CP  X
X GX XB  X
X X K X CX
X X < X FX
XKRKCFBPKX
XGPCFCFXCX
XXXXXXXXXX

  Drop all items from above so they land on the key. THere are a few tricky
drops like this, but otherwise there are some simple pairings. LEave the key on
the platform 'til last for the simplest solution.

K <- <- to left edge
G <-
P <- <-
R <- <-
C -> over key to match a pair
F -> over key to get a triad
C <- over key for the next triad
P -> to match, B -> to match
K <- to set a hole for K(top) <- triad when you hit the right wall
F <- wins.

      G-6-3.

XXXXXXXXXX
X KGBPBP X
X XXXXXX X
X  R P   X
XBXX XXXBX
XXXX  XXXX
XXXXX XXXX
XXX    XXX
XXR>   PXX
XGW    WKX
XRGC  PGCX
XXXXXXXXXX

  R and P have triads here, and the muddle at the bottom is very interesting.
You have just enough space for the R triad but it's annoying how the platform
cuts your piece off and forces it to drop. Unless you notice...

W -> W <- to match
P <- and when the platform is 1 removed from the left, P -<. IT will fall on its
own when cut off for the triad.
R -> 1 square G -> C -> R -> 1 square, R ->  1 square
R(top) -> and, with the platform at the right, R ->. Wait for another triad.
Now clean the bottom.
K <- -> ->
G <- -> -> ->
K <- <-
C ->
Back to the top.
B <- P -> <- 1 square
B -> P -> P ->

      G-6-4.

XXXXXXXX
XXX  XXX
XXX  XXX
XF   PBX
XGP GCKX
XRWGBWFX
XXXCKXXX
XXXKWXXX
XXXFRXXX
XXXWGXXX
XXXRFXXX
XXXXXXXX

  Two tinily taxing triads, then trudgework.

G <- C <- P <- P -> K(top) <- triad
B <-
W(top) ->
F -> ->
W <- <-
G -> ->
R -> triad
F(top) <-

      G-6-5.

 XXXXXXX
XG   R X
XC  RB X
XW  BP X
 XG PX X
 XB XX X
XCP   RX
XPW P BX
XXX XXXX
   X

  Pretty nondescript really. You don't have to bridge that big chute, just drop
triads in it.

P <- long fall P -> triad.
R(DR) <- 2 squares
R(left) <- R <- <- triad
B(top) -> B(top) <- B ->
G -> W ->
P <- <-
P ->
C ->

      G-6-6.

XXXXX
X     X
XPRKF XX
XCKPB  XXX
XXRBF    X
XXXXXXXX X
X        X
X      C X
X  KC XXXX
XXXXXXX

  Creating the bridge here is not easy, as if you get the wrong order, pieces
will dissolve...and you don't want that. You also want to leave the key for
last, but get the crescent going sooner. It's possible even though the key seems
in front of the crescent.

B -> ->
K <- 1, C <- 1, C <-
B <- onto C
K -> <- B -> <-
P ---->
R(bottom) -> 3 squares R ->
P -> ->
C ----> <---- one triad
K(right) <-
B <-
Each K(bottom) -> 1 square
P <- over K
R -> <-
P -> <-
R ->
K -> <- triad
Clean up: R <- P <- R <-

      G-6-7.

    X
   X X
  XBRPX
  XRPGX
 X GXB X
 X XXX X
XR GPG  X
XB XXXG X
XPBXXXBGX
XXX   XXX

  One of those puzzles with just enough space that never felt too terribly hard
anyway.

G <- G <-
R <- B <- ->
R <- <- for red triad, B <- for blue triad. Only pairs left now.
G(left) -> B -> G ->
P <- wins

      G-6-8.

XXXXXXX
XB   WX
XW   GX
XB   RX
XX   PX
X    XX
XW G  X
XG R  X
XR P  X
XP B  X
XBWX  X
XXXXXXX

  Lots of triads here and you need to bridge a gap, too. Fortunately you can get
a bit of an assembly line going.

B(center) -> W(lower left) ->
P <- G ->
P <---- triad
R <- to hole, R <---- triad
G <- to hole, G <---- triad
W <- <-
B, W, B -> from top
The bottom of these B's -> for a chain that wins.


      G-7-1.

   XX
  X BX
 X  X X
XKB   FX
 XK  FX
  X KX
  X X
  XFX
  X^X
   X

A bit of shuffling and timing here with the platform.

B <-
Center K -> onto rising platform, -> at top
Bottom K <- onto falling platform, <-
Top K <- onto rising platform, <- for triad
F on platform -> at top
F's below <- <-
F at top <- rising platform(to avoid pairing)
-> on the way down

      G-7-2.

XXXXX
X XGX
XRXWX
XBXPXXXX
XPKF PWX
XXXX XXX
X  X GX
XXXX XX
X   CX
XCXFXX
XKRBX
XXXXX

  You'll get the order wrong the first few times unless you use this solution.
The ledges are critical to use.

C <-
F -> G <-
P -> ->
F <-
G <-
W -> <- 2 squares
G -> <-
W -> into the hole just made
K -> <-
P(top right) <- <-
W <- <-
P <- <-
P(top left) -> <-
B -> <-
R -> <-


      G-7-3.

  XXXX
  X PXXX
  XGRXBX
XXXXFXPX
XBFXBXRXX
XGRXPXF X
XPB B X X
XXXXX   X
   XF   X
   XXXXXX

  Lots of triads in a small space. This is very hairy too.

Top right: F -> R ->
Center: B -> -> P -> B -> ->
P(bottom) -> F(center) ->
P(bottom) <- R -> -> sets up a triad
P -> B -> R -> -> for one triad
B -> F ->
Left side: P -> B ->
P -> -> for a pair, B -> -> triad
F -> and G(top) -> <- wins.

      G-7-4.

XXXXXXXXX
X       X
XF  X   X
XKF X R X
XCK X B X
XWP X F X
XXB X C X
X C X W X
XXW X KGX
X B X WRX
XXP X RFX
XXXXX^XXX
XXXXXXXXX

R ->
B <- onto platform then <- for the big fall.
B -> triad P -> match.
C <- onto platform, <-. C -> from the top left for a triad.
K <- onto platform, <-
K -> into the pit for a triad.
W ->, F -> and now
F <- on platform, <-. F(top) -> for a triad.
Right side mop up: R <-.

      G-7-5.

  This is a definite break after the previous difficulties. Just use the pit for
mobility.

P -> P <- <- starts it out.
W -> B -> W -> cleans a few more.
G <- R <- B <-
C(center) <-
C(left) ->
C(right) <- <-

      G-7-6.

XXXXXXXXXX
X CGBKFKFX
X WXXXXXXX
X X  P  GX
XB   R  RX
XKG  P  WX
XXKBPR  GX
  XXXXCWCX
     XWXX
     XXX

  The shuffling here is nontrivial as there is a radioactive pile of P's and G's
in the center. In the right corner, you'll zap a few triads. It's tough to
figure out how to start(P <- for a triad pairs R's, losing,) and you can't pull
the trigger on a pair too soon.

G -> 1 square
B -> 1 square
C <- -> into the hole.
P <- to the edge, R <- next to it.
W <- for a pair
P ->
C -> for a triad
R(center) -> all the way,
R -> -> etc. for a triad
P(right) -> 1 square, P(center) -> 1 square
G -> in the hole
P -> off the edge
W <-, -> -> -> for a pair
P -> into the hole, P -> for triad.
G -> in hole, B -> ->(1 square)
G <- -> to match, B -> in hole
B <- -> for triad
Clearing the flames and keys is cleanup.
K <- <-
F <- K <- F(right) <- K(below) ->

      G-7-7.

XXXXXXX
XC  CKX
XG  WCXXXX
XW  GWXG X
XK  KGXW X
XX FCFXC X
 X XXXXX X
 X    R  X
 X R CW  X
 X W XC  X
 XRXRXG GX
 XXXXXXXXX

R <- R <- (1 square each)
K <- F <-
C -> ->
C(top left) <- -> triad
K <- ->
R <- G -> -> ->
Clear out the right side. G(bottom) ->
C, W, G(top) ->
C -> W -> G -> ->
Back to the real puzzle.
R -> 3 squares
F <-
W ->
K <- 1 square
K -> triad
R <- solved.

      G-7-8.

XXXXXXXXXX
X   F    X
X   C    X
X   K    X
X   W    X
X   C    X
X RKG    X
X BWK  BFX
XRWRWXFWCX
XCBKRXGRFX
XGCG^XRFGX
XXXXXXXXXX

  This is a nasty one as many shapes can disappear quickly. The key is to move
certain critical nuisance squares back and forth until you need them. One key is
to get the red square over to the right to break up the gridlock in the bottom
3x2, but you also have to be aware the green needs to go over for a triad, as
does the white and the flame.

K(lower) ->
K(top) -> (get rid of junk)
Right side: B <- F <-
Platform: C(lower) <- W ->
Platform:  F -> 2 squares
W <- onto platform, B <-: F triad
C -> -> into hole
B ->
R -> past the blue, W -> past that. The platform should be empty now.
B(left) <-, W(left) -> to platform, B(right) <-, W -> on B. Put R on the
platform. Now B <- for a triad.
R <- off platform. W <- onto platform, R(right) <- 2 squares. W -> -> for triad.
C -> for a match.
R -> ->. F <-. R over above the G. G above that and after G(bottom) <-, G(top) -
> for a triad.
C <-, G <-(left side) wins.

      H-1-1.

XXXXXXXXXX
X   G PF X
X  GXGRB X
X XXXXXX X
X  WXG   X
XWPXXXGX X
XPX X XF X
XX BXXFX X
XXBXX BX X
X X X X  X
X R P C CX
XXXXXXXXXX

  Here the object is to stack everything up to knock out the greens seemingly
suspended in midair, but there's a rude shock if you get the order wrong.

First, the easy bits:
B(enclosed) <-
W <-
P(left) <-
G(top) <-
Now the complex stuff:
F(top) ->
B(top) ->
F(side ledge) ->
P(top) ->
R(top) ->
Now we start matching stuff.
C(corner) <-
R(bottom) <- corner
P(bottom) <- next to it
O(bottom) <- 4 squares
B(bottom) <- 3 squares
B(top) <- make a pair
O(corner) <- 2 squares
O(ledge above) <- make a triad
P <- make a pair
R <- make a pair

      H-1-2.

 XXXXXXX
XCFK F FX
 XBC CFX
  XB KX
   XCX
    X


  "What's an easy level like you doing here so late in the game?"

K ->
C <-
C ->
F -> -> F <-
C ->
B ->
B <- <-

      H-1-3.

XXXX  XXXX
XR XXXX  X
XCRWXXR RX
XXCG XXRXX
 XXWC XXX
 XXXW  XX
XXWXX  CXX
XWG XX G X
XGWXXXXR X
XXXX  XXXX

  A clever zigzag motif, doubled with a twist.

Easy parts: R(UR) ->, G(DL) -> <-.
The real puzzle:
C(bottom) <-
W -> ->
C -> -> for a match
W -> -> ->
W -> -> -> for the first triad
C -> etc. into the gap
R -> etc. past it, on top of the green
C -> for a match
R -> etc. so we can...
G -> to make a triad
G -> etc. to clear the level.

      H-1-4.

XXXXXXXXX
X  R P  X
X  B F  X
X WC GK X
XXXX XXXX
XW     RX
XB     KX
XGRG   PX
XCBP PBFX
XXRFBFC
P(side) <-
P(top) <-, p's cleared.
G(top) <-
B(3rd row, 2nd column) -> gets R's on the side. Then...
B(left) -> and now
B(top) -> B(right) <- clears another color.
F(bottom) -> and now
C ->
G -> ->
W -> -> is almost insultingly easy.
K(right) <-
Drop the two reds together.
Crescents, flames, keys, stars, you win. The platform can be ignored. It's not
necessary.

      H-1-5.

XXXXXXX
XRG  RX
XGP  PX
 XX  XX
  XPRX
  XRPX
  XXXX

  Another easy one sneaks in. What are they thinking? Maybe you get points for
getting yourself stuck?

P ->
R (top right) <-
P (top right) <-
R -> wins.

      H-1-6.

   XXX
XXX WX
XP  XXX
XR   PX
XWP  RX
XXRG GX
  XX RX
   XXXX

  Another not too bad one. And here you were almost totally softened up!

G ->
W <- ->
P (lowest) ->
P (left) ->
P (right) <- <- gets the triad.
R(left) ->
W ->
G <-, chain reaction wins.

      H-1-7.

XXXXXXXXXX
XKX GW XWX
XWX XX XPX
XCX WC XRX
XG  XX  WX
XW  RO  RX
XG  XX BPX
XX XWP XKX
XX XCB XGX
XX CXCOWXX
XXXXXXXXXX

  Gettin' penultimate! Or something... I tried many finesses, but there was a
part where I had to get crude. The left half requires a certain organization,
the right another, and mixing the two can make you lose your focus. Don't let
the two stars on the right chute get stuck together. That's wasting resources.

O ->
B <-
P <-
R(lower) <-
P <- <- (triad)
Here we get crude.
B ->
W (lower right) <-
C(top) -> <- for a triad.
R(lower) <-
W(bottom) <-
R(bottom) ->
W(bottom) ->
R(left) ->
W(right) <-
R(right) <-
W(right) <-
WE now have a bridge on the right. Let's try for the left.
C(bottom) <-
G(left side, higher) ->
W(left) ->
C(left) ->
W(on center ledge) <-
K -> all the way
G(top) <- -> all the way
R <- for a big explosion now that the right edge is cleared
Also wipe out the two lower right stars.
W(left) ->
C ->
W(top center) <- <-
G ->
C <-

      H-1-8.

XXXXXXXXXX
X WXP PB X
X X R XX X
X   W B  X
X   X XXRX
XF     XGX
XW      RX
XR     CWX
XK    FKCX
XG  P XWBX
XK XKPXFPX
XXXXXXXXXX

  A suitable final level. Lots of shuffling and a final task that looks well
night impossible. However, you can figure out what needs to be done if this is
indeed solveable, and then things start to get a little easier.

R <- <- plugs one hole.
F <- K <- gets the first pair.
K -> F ->
G <-
R <- <- G <-
W(UL) <- -> F <- K <-
W(left) -> -> -> (triad)
R(top) ->
K ->
B <- F ->
B(top) ->
B(near top) <- -> triad
F -> F -> triad
P(UR) ->
R -> ->
P(below) <- 1 square
W <-
P <-
K <-
P(right) <-
P(top) ->
G -> YOU WIN! YAY!

      H-2-1.

XXXXXXX
X  C FX
X  K BX
X  X XX
X     X
X     X
X  K  X
XKXB BX
 XXC CX
  XF FX
  XXFXX
   XXX

  A bit of dash with a foursome it's tougher to avoid, but nothing too
challenging here.

K <- 1 square(lower center)
C <- onto it
K <- <- over them, triad
F <- from top(a forced foursome but one nonetheless)
C(bottom) -> C ---->
B(bottom) -> B(top) <-

      H-2-2.

 XXXXXXX
X R  XFX
X B  XRX
XBP G PX
XRX RXXX
XGXFXX
XXXX

  Utterly straightforward. You can stumble onto the solution by accident.

B <- P ->
R <- G <- P <- R <- F <- <-

      H-2-3.

XXXX
XCWXXXXX
XKCX B XX
XPKX C  XX
XRXX F   X
XPB  BCK X
XXXX XXXWX
XX      XX
XF      WX
XXC   RWCX
XXF   XCKX
XXXXXXXXXX

  The hole you have to plug is not too horrendous here. Save some triads 'til
later.

B -> <- C <- B <- ->
C -> B <- triad
P -> R <- R -> P -> ->
F <- C <- K <-
W -> <-
W <-
C -> -> ->
K ---->
R -
F <- 1 square
F -> triad
P <- R ->

      H-2-4.

XXXXXXXXXX
XGXKWFK FX
XWXXXXX KX
XGXKC   CX
XCXXX  GWX
XW  W  XXX
XC  G  XCX
XXX X  XWX
  X X   GX
  XXXXXXXX

  It looks like you have to make a walkway, but not really.

G <-(bottom) W <-
G(UR) <- G -> triad
W, C(bottom) <-
C -> fall
C <- <- triad
W(left) -> W(left) ->
K -> F ->(top)
Match the 4W's, K -> K -> <-.

      H-2-5.

     XXXX
   XX KCX
  X  WCRXX
 X  XXXXRX
X  G    GX
XCKCWCW RX
XXXXXXXWXX
      XXX

  The colors look like they alternate too much, but if you're resourceful this
is not too bad.

W -> R <- G -> ->
W <- ->K <- <- <-
All C's -> 1 square
C <- triad
C <---- ->
R <- -> triad

      H-2-6.

XXXXXXXX
X      X
X K  W X
X W  B X
X K  W X
XKX  XWX
XXX WXXX
XX CF XX
XBCFK CX
XXBKCWXX
XXXXXXXX

  Three trivial triads.

K(top) <- triad
W(top) -> triad
C <- match
B <---- triad
F <- K <- W -> C <-

      H-2-7.

 XXXXX
 XXRXX
 X W X
 XXB X
 X P X
 X B  X
 X WP X
XB PR X
XXWRG X
XXXGWX
   XX

  A bit on the easy side for such a late level, but the next one's up to
scratch.

W <- match
B <- B <- triad
W <- P <- -> P <-
G <- W ->

      H-2-8.

XXXXXXXXXX
XWXPRGB  X
XCXFCBRG X
XKXCKCKF X
XP XXXXX X
XK       X
XP       X
XB    XX X
XW X  CX X
XCWXX XX X
XKCXC XW X
XXXXXXXXXX

W -> C -> on bottom
From top:
G -> F -> B -> R -> B -> <-, C over that
B -> -> <-
Left side: P -> B -> K -> 1 square
K(top) -> <- C(top) -> <-
C(top) -> -> over red
R -> -> <-
F -> -> <-(notice the line starting up?)
G -> -> <-
W -> ->
K -> <- <-
P ----> <----
C(top) ->
R, F, G, W ->
Left corner: W -> W -> C <- C -> K <-
With that cleared out, C -> <- wins in the center.

      H-3-1.

XXXXXX
XP  RXXX
XW  G  X
XX  C  XX
XXG X  WX
XCW RG RX
XPRPWXPGX
XXXXXXXXX

  The bridge isn't too bad to make, but the lower left seems hopelessly jumbled.
You can leave one item on the top ledge to sort it out, but it's not easy to
figure out which.

On the left side:
G -> R <- C <- G <-
Now P ----> W ----> uses the bridge you made.
G -> R -> clears the right.
G -> <- match
R -> 2 squares
W -> match
P -> R <- P ->

      H-3-2.

XXXXXXXX
XXXXXXXXX
XX KFK XXX
XX XXX KXX
XX XXX FXX
XX KFK XXX
XX XXXXXX
XXKXXXXX
XXFXX
XXKXX
XXXXX
XXXXX

  Another level whose simplicity fooled me, but it's a good quick puzzle.
Getting the K triad looks thorny.

Lower ledge: K <- F <- K <-
Upper ledge: K -> F -> match K -> triad

      H-3-3.

 XXXXXX
 XWF  X
XXXW KX
XC C CXX
XW K WCX
XXWC FWX
 XCW WCX
 XXXWXX
    X

  The original triad is sitting there for you, and then you get a lot of chain
reactions. Little happening here.

W <- (either) C -> into hole
K <- F ->
C <- 1 square
W -> W ->
C -> -> triad wins

      H-3-4.

XXXXXXX
XR WGRX
XWRPXPX
XGPB BX
XXXX XX
   X XX
   XBPX
   XRBX
   XXXX

  The only tough thing about this level is understanding why they'd put it so
late in the game.

B <- P <- R <- B ->
W -> R -> G <- <-

      H-3-5.

XXXXXXXXXX
X  F     X
X  W C  KX
X FKCW  GX
X BFWC  RX
XPFBPR  GX
XXXXXXXXXX

  A typical puzzle in the box, nothing special, with few worries of
straightening out the pairs once the triads are gone.

G(bottom) <-
W -> on it for C triad
F -> for W -> triad
G <- R <- K -> ->
B -> P <-

      H-3-6.

    XXX
 XXXW X
XP RG X
XG GK X
XR XCWXX
XX XGK X
 XXXPC X
   XXX X
     XXX

  A desultory bridge is all you need to match the purples.

R <- G(left) <-
W -> K -> C -> P ->
G -> R ->

      H-3-7.

      XXXX
      X CX
XXXXXXX 
W -> triad
B(top) -> B <-
R ->
C -> R <-
Drop C from platform to win

      H-3-8.

   XXXXX
   X   X
XXXG W XX
XWRC G RX
XGCW C XX
XXXX G X
   X X X
   XXXXX

  Cramped quarters for a few triads, and the first few times you may get the
order wrong.

(left) G -> C ->
W -> C -> so the red falls
W -> to set up W <- triad.
C -> triad.
R -> -> R <-
G ->

      H-4-1.

XXXXXXXXXX
X        X
X   X    X
X   X    X
X R X X X
X WGX XRX
X RX   GX
X X  W RX
XC   R X X
XR  CGX RX
XXXCRW RXX
XXXXXXXXXX

  Don't drop everything too soon here. You'll be getting a lot of horizontal
triads.

C -> -> triad
R(center) ->
R(left) -> match
W(left) <- ->
W(top) <- triad
G ->
G(left) <- -> -> ->(1)
G(top) <- <- triad
R <- 3 squares, R <-, <- 2 squares
R(top) <- for the final triad.

      H-4-2.

      XXX
     X  GX
    XWX WX
   XRC CX
 XXRCG RX
X RXGC X
X  G <-.
The upper right is a bit tougher as there are many accidental triads.
R <- C -> W -> R -> switches a vital R to the other side.
G <- <- C -> G ->
R <- R <-
R -> -> triad
W <- <-

      H-4-3.

  XXXX
  XP X  XX
 XRG PXX X
XRGP  -> matches P's too.
G <-
R -> -> allows G -> triad without pairing
R -> to hole
R -> -> triad.

      H-4-4.

   XXXXX
  XXW CX
XXXGX WX
X WR CXX
X GX WRXX
X XX XG X
XR X XR X
XC X XX X
XX X XRGX
 X    GXX
 XXXXXXX

  Lots of horizontal triads indicated here, but how to drop everything in the
right order?

C(center) <- ->
C -> + 1 square more
C <- <- for a triad
Now match the W's as you please--drop them down.
R's(left) -> to bottom. Then each -> 1, right one first
R <- from above.
G(left) <- -> and 1 square ->
G(lower right) <- 1 square
G(top) -> for the triad.
G -> R -> <- to win.

      H-4-5.

  XXXXXXX
 XG    BRX
XXK   BPFX
XXFR KPBGX
XBKF XXXX
XXXX X
   X X
   XXX

  The pit is extra deep so you'll have to waste a block to drop it down there--
preferably one in the way that you won't need for a while.

R ->
B <- P <- for two matches
F(bottom) -> K <- K -> from above for the triad.
F -> 1 square
F <- <- for triad.
R <- <-
B <- G <- G -> B ->.

      H-4-6.

XXXXXXX
XW  XCX
XFC XWX
XCKF BX
XKCB X
XXKC X
 XXW X
  XXXX

  Another small simple one, with pretty obvious triads.

F > K -> (C triad) <- (K triad)
B -> B <-W <-
C <- <-
W -> ->(triad) F -> -> wins.

      H-4-7.

XXXXXX
X  CWX
X  WGX
XR GCX
XG XX
XW CGX
XC XRX
XXXXXX

  Bridging the gap looks problematic, but actually it's easy to figure how by
eliminating bad moves if nothing else. Only one block can drop into the empty
column.

W <- C(top) <-
G -> -> R -> ->
W <- <-(triad)
G(top) <-
C <-

      H-4-8.

  XXXXX
  X WBX
 XX GCX
XXR XXXXXX
XRW  RB KX
XBG  PG GX
XKX  RP XX
XXX  XB GX
 XF  BX XX
 XX  XFB X
 XB  FXFCX
 XXXXXXXXX

  The big problem is bringing the key from right to left. This is certainly the
toughest of the H4 puzzles, but even here there's a pretty clearly indicated
path of how to bridge gaps in the left and right compartments, with a little mop
up work afterwards.

Lower left:
B -> F <- R(top) <- <- P <-
F -> B <- R <- <- P <- <-

Lower right:
G(bottom) <- B(left) ->G <-

W <- ->(1 square)
G -> 1 square, W -> 1 square
G <- -> ->
B <- <- <-
W -> C <- ->
K <-, yay! Now the collapse. Lower right:
B(top) -> B(bottom) -> F -> B -> B(top) <- triad

G ->
C -> over it for a match, G ->
Now the lower left.
B -> F -> B(top) <-.

      H-5-1.

XXXXXXXXXX
X        X
X        X
X    K   X
X W  X   X
X RW X   X
X XX X   X
X  P X   X
XKFB XPBKX
XCGP XFRCX
XXXX^XRGWX
XXXXXXXXXX

  Whew, you'll be using the platform a lot, and while there's nothing brilliant,
you need to watch for the order you push the purples around at the start. A
messy introduction.

P(top) -> <-
B -> -> but don't match it!
P(top) -> -> -> ->
B -> P -> K ->
Now P ----> matches a triad.
F -> on platform, drop over K.
K ----> across platform, for a triad
W <- R <- ----> for a triad
W(top) -> ->
G -> on top of that
W -> on top of that, W -> for the final triad
C ----> wins.

      H-5-2.

   XXX
  XCB X
  XXX X
 XG R  X
X F PW X
X CPXC  X
XBWCXX RGX
XXXWXXRGFX
  XX XXXXX

  A very cheap solution at the end(at least one I found) and many moves are
found saying: I need to get X across and I can't block it with Y, so I have to
do this.

R -> triad
P <- W <-
F -> G -> -> triad
F ->
B -> <----
C ->
Now, quickly, move W <- -> . Keep tapping -> after hitting <-. The block will go
back in as the C-pair vanishes.

      H-5-3.

XXXXXXXXXX
XGKBF BFRX
XRWC> WCGX
XXXX PXXXX
   XFBX
   XPWX
   XBCX
   XKFX
   XWCX
   XXXX

  Weird platform here. Fortunately there are no triads to match here, so it's
shockingly easy.

F <- B -> P <-
W <- B <- <-
C <- F <- C -> ->
W -> -> K ->
R -> G ->
R <- <- G <-

      H-5-4.

XXXXXXXXXX
XPR XX PBX
XBF   RBFX
XXXX  XXXX
XF X  XPBX
XBFX   FPX
XKB   XXXX
XXXX  X FX
XF X  X BX
XPFX    FX
XBP  XXFKX
XXXXXXXXXX

  Don't be fooled by all those compartments. This isn't a bad level at all. You
just need one block to create safe passage each way. The distances the blocks
fall may be disorienting, but you don't even need to create triads.

P(bottom) ->
2 left side matches: F -> F ->
F(bot right) <- as you don't want a triad
R -> -> R <-
F -> F <- down the center
B -> matches in a left compartment, then K -> ->
B -> ->, P -> from the upper left. You don't need the bridge any more.B <-, B <-
P <- <- <-, P ->F <- ->
B <- <- <-

      H-5-5.

XXXXXXXXXX
XW    CKCX
XCW   XXXX
XXX   XGPX
XXC    WRX
XXPX   XXX
XXXX   R X
XP  R  GCX
XX  KC XWX
X G XK WGX
XRKWXX XPX
XXXXXXXXXX

  You have to make a big tower of blocks so the purple on top can go left
without falling, but fortunately there are enough spaces that it'll crumble down
soon enough. Don't do it too much; the bottom purple needs to go right
afterwards.

Here's what you want to wind up with:

 RWG
 GK (with something on the ledge so the RWG can shift)
RKW

Here's how ti get it:
K <- R <- in the center
W -> -> <-
Work at the lower right:
W <- G <-(DR) R <- G <- into the hole to finish our formation.
W <- and 1 square more
Drop one C on this W and one to the left.
W -> -> -> C -> -> from UL.
K <- G <- R <- from th eright
C <- -> completes the first bridge. P <-.
G(top) -> <- zaps 3 pairs
W <- C <- in DR. The P is now visible.
K -> W ->. And accessible.
P ---->
GWR -> 1 square
G <- K <-
R <- W <- G <- <-
C -> wins.

      H-5-6.

 XXX X
X W XFXX
XWXWXC  X
XCXX XX X
XWK   X X
XCFXX K X
XXKXWKX WX
XCFWXXX XX
XWKXXWK WX
XC^XWFWKCX
XXXXXXXXXX

  The right side isn't too bad, and the left has an interesting space-making
mechanism with a cute triad to win.

K -> to release the platform. You also get a triad going all the way.
W -> at the top.
Lower right:
K -> W(low) -> W(top) <- triad C -> F -> <-
W -> over platform to match
F <- kills everything on the platform
W -> between C's to allow W-> under platform and the final triad.

      H-5-7.

   XX
  XP X
  XXW X
 XXXG WXX
 X XRWP  X
XG GXPX  X
XR WXXXG X
XG GXPXW X
XP WXRXR X
 X R G XRX
  XPXXGXPX
  XXXXXXXX

  Another compartmented level. There are some tricks here but nothing you
haven't seen before.

Right/Up:
P(center) -> R -> -> triad.
P -> to corner G -> W -> P ->

DL area:
G -> corner
R(center) <- R <-
G <- -> to dissolve the G/W stack
G(either) -> R -> ->
G ->
P(left) ->
P <- wins, triad

      H-5-8.

  XXXXXX
XXX PWRXXX
XWX CRWKP
XGX XXXXXX
XCX PW  BX
XF  RC  XX
XG CXXR XX
XWFG  W X
XFXR  G X
XRXG  X XX
XBXX PX FX
XXXXXXXXXX

  How do you get the blue square over? What sort of bridge should you build? And
how do you collapse the right afterwards? And triads to form too! So many tasks,
so few moves, blah blah. Well, it is a final puzzle.

F <- is the standard trick to reduce the pile size
C <- and G -> R -> in the bottom left. R <-.
G <- R <-(right side)
Off the ledge, C -> W -> -> C -> on top of it.P(lower) < - ->
F(grounded)---->
F -> -> C -> F <-
B <- <- and now <- to under where the blocks on top will drop
P <- C <-(handy ledge there) F <- C -> -> W -> F -> ->
R <- <- <-
B <-
P ->
R -> triad
G -> triad
P <- ->

      H-6-1.

   XXXXXXX
   XFX  XX
   XB   KX
  X KP  CX
 X  PF  FX
XW CBX  WX
 XGXXX  CX
  X  X  GX
  X  X  WX
  X  X ^KX
   XXCWKCX
    XXXXXX

  Build the bridge quickly and early and don't waste time. The rest will be a
cinch.

F <- <- from the right
P -> F -> P -> F -> to build a tower 5 blocks high
K -> <- to clear blues
G <---- to match
C(left) <-
K(top) <- over to match
C(top) <- over tower, but stop after it falls left from there
W(top) <----, match, now C <- clears the left
C <- platform.
K <- W <- under the platform.
F(bottom) -> F(top) -> triad.
C(right) <- 1 square, C(up) <- triad.

      H-6-2.

XXXXXXXX
XP XXXXX
XB    FXXX
XXR   XWPX
XXX    GWX
XX G  XXXX
XB P P  XX
XX R R PXX
XX P P BGX
XX B X RXX
XFBX XRBXX
XXXXXXXXXX

  This is another level that breaks down to something simple after a few triads.

P(right) <- P ->(triad) R ->(triad)
Under G, P -> R -> and P -> -> so G(right) <- on it.
G -> to pit
G <- -> triad.
P <- -> from UR.
B <- F <---- B -> -> <- B ->
R -> P ---->

      H-6-3.

XXXXXXXXX
X  XFX  X
X  XRX  X
X   F   X
X R G F X
X P F G X
X F K P X
X B F B X
XCF P FWX
XKB F BRX
XCRF to match a bunch
P -> on platform
R(left) -> P -> off platform to match
B <- to match
F(UR) <- for 4.
G ->, then R -> R <- for more matches.
K -> on platform, K ->

      H-6-4.

    XX
 XXXGWX
X W WC X
XWX CW FX
XX  GC CKX
X  WXX XWX
 X K    X
 X C>   X
  XW X XX
  XC XWFX
  XF XFCX
  XXXXXXX

  Here there's a platform you'll want to miss, mostly. It's tough to get the
order straight of how to drop items down the chute to match the white, and the
platform even gets in the way a bit.

W(UL) <-
W <-, W <- on the left, C <- above them
C <- into gap, F <- to follow, then C(lower) -> and K <- to close it off
W -> to get the match in the hole
C -> 2 squares across gap
C -> 1 square, back on ledge
K -> down chute
C(right stack) ->
K <- on platform, <- down chute to match
C -> to get W triad
C(UR) <--- for triad
F <-
C <- matches
W ->
F <- C -> wins

      H-6-5.

   XXX
  XK XX
 XXXB KX
X W P CX
X F F X
X W > CX
XWFXX FPX
XFX  XBKX
 X    XWX
       X
  Here's a level where you have to do something immediately, or else.

F -> to match--it may take time to focus on getting there soon enough. The B and
P will block the platform from further movement if you time it right, but if
only one is to the right, move the other there one square.

C(lower) <-
B -> -> match
K <- P -> over it
K <- from top -> (watch the platform here--lots of time to get it in, I like
dropping when it's at the right)
C's match
K -> when platform is about to go left, ->
P -> triad(K)
K -> onto platform -> to trap it from going right. You can get the pair later.
F -> onto platform, W <- for a pair, and W <- makes it much easier to put F <-
over platform into triad hole. You can't go behind after hitting the edge unless
you're in a 2-wide area--the controls won't let you, although it would seem more
logical and safe. So be careful here. Start pushing right when you are at least
half over the right flame. So the futzing gets it just right.

      H-6-6.

 XXXXXXX
 XK XW X
 XX XG X
XX  XX X
XCW CR X
XKG GW X
XXX XX X
 XW RGWX
 XR XXXX
 XXXX

  A big break after some rather difficult early levels. Not many different
things to dry here and it's pretty straightforward.

W -> falls
Match G's down chute above W, then C's
W <- triad
R(left) ->
R <- <- for triad
W -> G ->
K -> K ->

      H-6-7.

   XXXXXX
XXXXXRG X
XG XXXX X
XC GKGX X
XW KCWX X
XX XXXXCX
X  G   WX
XCGKC  KX
XRXGWC WX
XXXXXXXXX

  Another unremarkable level, but you may fail a couple of times before winning
out.

G -> triad
W(DR) <- C(DL) ->
Allows W ----> triad
C -> K <- down left chute
C -> W -> at bottom
G <- -> G -> <----
R -> <----
C <-
K <- ->C <- ->
W <- ->
G <- -> wins

      H-6-8.

XXXXXXXXXX
X   C  FKX
X   P  BFX
X   X  KBX
XR     XXX
XG     X
XR     X
XG     XXX
XWG C  XBX
XPW X  XFX
XGPGXX CKX
XXXXXXXXXX

  This level lends itself well to forethought--there are only so many places
each triad CAN go. This makes future reasoning easier. It's pretty clear what
you want to get to, but how to get there? Ordering the upper right drops
correctly is also critical.

P <-
C(bottom) <-
C(middle) ->
R(top) -> -> + 2 more squares
C -> -> for a triad
K <-(bottom) R(right) ->
F(top) <- B(top) <- K <- <- to avoid accidental pairings
G(top) -> triad
B <- <- F <-
R ----> match
K <- <- triad
F(bottom) <-
F(left) ->
F(top) <-
B(bottom) <-
B(left) ->
B(top) <-W ->
P -> triad
G ->

      H-7-1.

XXXX
XPWXXXXXXX
XKXXBPR  X
XC XWGPB X
XWXXCWRF X
XK XXXXX X
XX XX    X
XR  X    X
XW  X  C X
XC     X X
XF  X XG X
XXXXXXXXXX

  An interesting flip flop here, but fortunately there's no huge bridge to
build.

Lower right:
G -> C ->
Upper right:
B -> <- <-
Left: K -> W -> -> W ->
F -> R(UR, lower) -> <-
P -> <- 1 square
R ->
W -> <---- triad
R(left) -> R <---- R <---- triad
C -> K -> from top left
F(DR) -> 1 square
P -> onto it
P <---- to set the triad up, P ----> <---- to get it
F <---- to match
W <- -> from top, W -> -> <---- to match
G -> C -> G <- -> wins.

      H-7-2.

    XXXXXX
    XB   X
 XXXXXXBXX
XXB RBPX X
X R XXB  X
X X B XPPX
XBX X XXXX
XP B PX PX
XX X XX XX
 X      X
 XXX X XX
   XXXXX

  An area broken into three puzzles, two of which are trivial. The third has a
deep dark hiding place that's easy to bridge to get to.

The upper right is easier to deal with, so:
B(top) ->
B(right) -> P(top) -> B(UR) -> ->

Now the real puzzle.
P(right) <-
B(low) ->
P <- -> to the hole
P -> -> triad
R -> R <- and B -> B <- down a chute for a match
B ---->

      H-7-3.

XXXXXXXXXX
XP      FX
XC      CX
XX  GB  ^X
X  XGWX  X
X   XX   X
XKB XXK  X
XBKFXXB  X
XGWPR C  X
XFPFXXKR X
XXXXXXXXXX

  You'll have to match the reds sometime, but how to bridge after you do, and
how long to wait? This level has a lot of shifting and many blind alleys. I
think I've found a good solution, though. You should try ti start with a less
obvious triad. I went with the flames with good result.

Left side: F <- <- B -> K -> B <-
GB -> 2 squares
F <---- for triad
B <- C <- from the ledge
B -> platform, G -> 1 square, B <----
B(left) -> B <-
C(platform) <---- to match
B -> platform <---- for triad
G <-
K -> onto platform
C(lower) -> to right hole
R -> C <- gives a good bridge, but the final C will cause constipation. To go
with the game design's inducing indigestion, natch.
K <- 2 squares
P(low) -> <- 1 square
W -> <- 3 squares
G -> <- 3 squares

You now have a structure that looks like this:
 G
 WKP
 GWX
GWX
XX

P -> K -> onto platform
G(top) <- to chain triads
C -> P -> from left, P <- into left corner
K <- onto the crescent
C -> into the key
Looks like the purple block is trapped, but P <- onto the crescent, K -> C ->
allows P <- for the triad, F -> and C -> to win.

      H-7-4.

    XXXXXX
    X    X
    X  R X
XXXXX XX X
X   XC  CX
XXPXXX  XX
X B  G   X
X W  F   X
X B XXG BX
X P XXWBFX
XKBR  PFKX
XXXXXXXXXX

  You'll need a bridge here, and the bottom area is VERY restricted for
shuffling pairs. Get rid of what you can and shuffle a bit yourself. The ledge
will help out.

G <- <-
C -> -> C <- match
F -> 1 square
R <- -> <- <- for a bridge.
F <-
B -> -> triad
F -> triad
P -> 2 squares so it's on the ledge for the collapse...
P <-
P(right) ->
W -> match G <- match
P(left) ->
P(right) <- 2 squares away
P(top) <-
K -> wins

      H-7-5.

   XXX
  X KX
 XK XXXX
 XF  BPX
XBK  PF
 XBF FBX
  XX XX
    X

  Another one of those very late very simple levels that get you worried for a
toughie.

F -> to gap
K(top) <-
K -> triad
B <- P <- F <- B <-
F -> -> B ->

      H-7-6.

  XXXX
 XK KX
 XC W X
 XG G XX
XRW W CGX
XGR X GX
XXX X WX
  XXXXX

  A short but tough level. There are two apparent places to drop a bridge but
one's a bit more sensible than the other.

W <- G <- K <- from the center line
W <-(bottom)
C -> ->
G -> allows G <- triad.
W -> K -> W -> 1 square
R -> G -> wins.

      H-7-7.

XXX    XXX
XRX    XWX
XWX    XGX
XGX    XWX
XCXXXXXXCX
XG C    KX
XX W   WXX
 X CK  GX
 X XG  WX
 X XK  KX
 X XXCGRX
 XXXXXXXX

  The main annoyance here is lining up the left right so you can collapse it
later and still get the R across. That's what t oconcentrate on first, but once
the R's across beware of trying to dissolve everything too quickly. You still
need a triad of C's and too few spaces puts you out of luck.

K ->(match) C -> fall into the DR.
W <- C <- G ->
From the left tunnel:
G -> C -> G -> W -> R ---->
Clear the bottom left:
WC -> C <- W <-
The rest:
G <- <- match K <- R ->
G -> to catch C <-
W <- <- C <- triad
G <- W <- wins.

      H-7-8.

    XXXXX
    XRXWX
   XXGXCX
XXXXGPXGX
XB  PRXCX
XC  RXXFX
XR  G XWX
XW  R XKXX
XG  X  WBX
XP  X  XXX
XW  X  KFX
XXXXXXXXXX

The logjam on the right requires you to do a few different clever tricks to
eventually match the B's. The left side requires a particular set up which
allows for rapid chains. In all, a good last level.

Goal for left side:

R
GRP
PGW
WPR

How to get it:
R <- P <- <-
W -> -> G <- <-
R <- <- P <- <-

On the right:
KF <- 2
W <- K <- match
F <- W -> into the hole. There is a horizontal triad in your future.
W <- F <- <-
C <- <- G <- (bring G -> from the left)
C <- (bring C ----> from the left for the triad)
W's each one square left
W <- triad
B -> -> B <-
Now collapse the left.
R <- <- triad
G <- <- triad
P <- triad
W <- R <- <-

      H-8-1.

   XXXX
XXXX CX
XCXX KX
XK  CXX
XXX XX
XXXXXX
XX CKX
XK KX
XC XX
XX^XX
XXXXX

  A pretty easy introduction. On the top, C <- and match the K's. Then C <- and
C ->.

      H-8-2.

 XXXXXXXXX
XX      XX
X  W    WX
X PC  CKCX
XFWP  WFKX
XBKFX CKPX
XCBKXXKPFX
XXXXXXXXXX

  Everything's on the right side, but it's tempting to get rid of the crescent
threesome at once. A more boring approach works fantastically.

P <- W <- P ->
C -> clears the way for trivial carnage.
F -> K -> B ->
C <- <-

Now for the right side.

W <- C <- <- onto the ledge W <-
K <- K <- C ->
C <- for a triad
F <- K <- P <- F -> K ->

      H-8-3.

     XXXX
   X X KX
  XKXX FX
  XF  KXX
XXXXX X
XFX XXX
XB   F <- K <- K ->

Bottom: B -> and push against the platform
F <- into hole
F ->.

      H-8-4.

 XXXXXXX
X       X
X       X
XX     XXukj	`
X       X
X       X
X  P B XX
X PF KB X
X FCGWK X
 XCG^GWX
 XXXGXXX
   XXX

  Another atrociously easy level to start things off. You can just push
everything except the greens off to the side for easy matches. Then push the
green on the platform right. Push the green to the left right next. As long as
you don't get a triad, it's not too tough.

      H-8-5.

XXXXXX
XXF CX
XFC FXX
XCX C X
XK  KCX
XCXCFXX
XXXFCFX
 XXXXXX

  Smaller than the previous ones but really a bit tougher. There are pitfalls
where you can make an accidental triad.

C (either) <- F(lower) <-
K -> K <- into the pit created
C -> to clear the right
F <-

      H-8-6.

   XXXXX
XXXXRXKX
XBRXFXBX
XPXBPXP
XB FX RXX
XX B  XP
 X R  XFX
 X X  XBX
XX X  XRX
XK X   FX
XXXXXXXXX

  Here you need to toss out the pieces in the right order so they all can be
serially matched, starting with the right combo. Oh, and there's a triad to deal
with. It's much tougher than the previous ones, and you'll probably need tu futz
before stumbling on the right solution.

K -> B(left) -> P(left) -> seems indicated.
Then at the bottom,
F <- R <-
R(left) -> R(right) <- gets the triad.

Now fill up the well.
B -> ->(_don't_ match the B's--wait 'til later to start a chain reaction. Assume
B's are not at the bottom until otherwise told.)
P <- <- from the right
F -> -> B -> ->
B(far left) ->
R(far left) <- -> -> into hole
B -> 2 squares
P(center chute) <-
F <- ->

You should now have:

 PBF
P RB P
B PF F
K FB B

P <- B <- to match, B <- allowing K <- <- <-
B <- so the R can land on it, R <- ->.
B ->
Now, at the bottom, B ->. F -> and P's and R's match easily.

      H-8-7.

    XXXXX
  XXXC X
  X XXKX
  X   RX
 XX R KX
XX  G GX
XR  W W X
XWCGX GWX
XXXXXXXXX

  This level seems pretty easy at first, but the trick is to get the crescent at
the top over to the left. Zapping pairs overzealously won't allow you the
resources you need to make the move, as pairs often seem to disappear by
accident.

G <- then W<- into the gap just created.
R -> to the other gap. R -> next to it.
K <- R <- on top of it. Then C -> and <-'s for a match.
W(right) -> K -> W(left) ->.

      H-8-8.

XXXXXXXXXX
XC B     X
XK P     X
XG F   K X
XF XFRPR X
XK BXXXX X
XB X   X X
XWGX X X X
XCWXFBPX X
XFKXCFRX X
XCFXKXPR X
XXXXXXXXXX

  A fittingly exasperating final level, but hardly impossible. You need to
figure out how to bring the crescent over to the right, where you simply pair
items up. You'll need a flame triad, but how to pick it up? It's impossible on
the right, so you need to pair the ones in the top center and work on the left.

K <- P -> B ->(on top of P)
On the left, K(lower) -> B <- K ->
F -> for a match, then C -> into the hole and K <- across it. Then you can drop
R, P, R, P, B down the chute and match everything up with them in order. Match
the F's in the chamber and C -> -> and drop C down.

Now you can pull the B back. K's match.
G -> W -> K <- F -> and the C's go too.

End of FAQ proper

================================

  6. VERSIONS

2.0.1 sent to GameFAQs 3/23/2004. Corrected F-4-3.
2.0.0 sent to GameFAQs 1/4/2004. First complete FAQ of 2004 and it's a doozy.
Missing perhaps one dialogue and high-scoring tips.
1.1.0 sent to GameFAQs 12/28/2003. I've completed the 'lower right' path in
story mode and up to the D's elsewhere, which puts me through half the puzzles
now.
1.0.0: sent to GameFAQs 12/21/2003. I've completed everything up to C as well as
the 'upper right' path in story mode. I'll pick off the rest when I can get
around to it but wanted to show one solution. This was a down and dirty FAQ
before the extraction-heavy Magic Candle III.

  7. CREDITS

The usual GameFAQs gang. They know who they are, and you should, too, because
they get some SERIOUS writing done. Good people too--bloomer, daremo, falsehead,
RetroFreak, Snow Dragon/Brui5ed Ego, ZoopSoul, and others I forgot.
CJayC for creating GameFAQs.com so that I could post cute little time wasting
guides like this.
Sam's Club for always having silly bargain games like this.
Thanks to Otto, my cat, who was fun to pet during the many needless breaks, too,
and when he tries to step on the keyboard I can figure out when so I can hit
ctrl-S, which is nice.