PARASITE EVE GAME MECHANICS GUIDE ...with tons of unique information... =================================== GAME INFO Game: Parasite Eve System: Playstation Version: Japanese / US DOCUMENT INFO Name: Game Mechanics Guide Version: 1.1 Date: September 28, 2007 Author: Prince Thrakhath =================================== INDEX ----- 1 INTRODUCTION 1.1 The purpose of this document 1.2 How this document came about 1.3 Words and definitions 1.4 Version History 1.5 To do in future versions 1.6 References 2 QUESTIONS & ANSWERS 2.1 What are the maximum stats attainable in the game? 2.2 What should I keep in mind when upgrading weapons and armor? 2.3 Which are the best weapon and armor attributes? 2.4 How do I make the ultimate weapon? 2.5 How do I make the ultimate armor? 2.6 Where do I get super tools and how many are there? 2.7 What is a toolkit or super toolkit? 2.8 Exactly how do I get a toolkit or super toolkit? Can I get both at the time or only one of them? 2.9 Where do I get the rare trading cards? 2.10 What ways are there to bring items into the next round after finnishing the game? How do I make sure I don't lose anything valueable? 2.11 Where and when can I rename my items and what items can be renamed? 2.12 What exactly is the 300 junk secret? 2.13 Collecting 300 junk is boring. Is there a faster way? 2.14 If i give junk to wayne, will the amount be stored till the next round? 2.15 Is there any reason to save stat boosters? 2.16 Do the amulets fill any function? Is there any way to get rid of them? 2.17 Can I bring palyer stats in to the next game? 2.18 Is it true that you receive extra bonus points by completing a day without saving? 2.19 Are there any benefits of not using bonus points? Will they be saved to the next round if I don't use them? 2.20 How are my bonus points determined? 2.21 What happens if I don't activate the self destruct mechanism in the cruiser and leaves after the battle with the ultimate beeing? 2.22 What is happening in the ending movie? I don't understand the ending. 2.23 Is there a good and a bad endning? 2.24 Will I be able to save after winning the game in Chrystler Building? 2.25 I'm not sure going through Chrystler Building is worth the effort. What is the advantage of winning there? 2.26 What are the mechanics of the Chrystler Building? 2.27 What easter eggs are there in the game? 2.28 I've tried to use cheat codes in the japanese version of the game but they don't seem to work. What's wrong? 2.29 Is it true that there are special debug items in the game? 2.30 Is it true that there is a special debug mode in the game? 2.31 Can Parasite Eve be played on emulators? 2.32 Is the game based on a book? 2.33 Is there a Parasite Eve movie? 3 OPINIONS 4 DISCLAIMER ============================================================================ 1 INTRODUCTION --------------- 1.1 THE PURPOSE OF THIS DOCUMENT The purpose of this document is: * To provide answers to some questions that are not coverd by other Parasite Eve F.A.Q's or guides. * To correct errors in other F.A.Q's/guides or commonmis conceptions spread on bulletin boards or by mouth. * To clearify some detail of the game that haven't been fully explored elsewhere. * To explore subjects from the game that the writer of this document finds particularily interresting. The purpose is not and never was: * To write a complete F.A.Q, walkthrough or strategy guide. There are plenty of good ones out there for free download. * To cover every aspect of the game. * To steal the credit for other peoples experimentation and hard work. * To boost about my gamer abilities. If you spend all you spare time playing games, wake up! There is a real life out there that is several times as fun as playing video games and it's waiting for you. Good Luck! 1.2 HOW THIS DOCUMENT CAME ABOUT I bought the Parasite Eve game in Japan when I was there on exchange studies thinking it would complement my Japanese language studies. I choose PE among many other games because I like Square's other games like the FF series and Chrono Trigger. I played it for the first time in 2003, that is 5 years after it was originally released (1998) and was hardly impressed of the, at the time of realese probably stunning, graphics. Neither did I find the role playing, or in PE's case we could call it ability system, very intriguing. What I did like about the game and what kept me absorbed wanting to find out more about was the system of upgrading weapons and armor. I have only played a limited number of video games in my life but I'm pretty confident that Parasite Eve is unique in the upgrade aspect. That is the reason why I thought it was worth my time and why I wanted to learn everything about it. The excess "knowledge" was put into this document. It is my sincere wish, though modest, that it will help other people appreciate the game a little bit more and making their time a little bit more worthwhile. 1.3 WORDS AND DEFINITIONS The game version I use is the Japanese one, and so is a lot of the material I've used to write this document, but from what I've heard the differences between the US and Japanese one are very small, almost insignificant. The information in this guide should be valid for the us version if nothing else is stated. The words and definitions from the game have been freely translated by myself from the Japanese version of the game and may or may not match the ones used in the English version of the game. 1.4 VERSION HISTORY Version 1.1 2007-09-28 bunch of small corrections Version 1.01 2007-07-28 name change Version 1.0 2004-05-29 first edition project started 2004-05-26 1.5 TO DO IN FUTURE VERSIONS * spellcheck * save state editing instructions * degub mode in japanese version * information on the book & the movie * formating * other adjustments 1.6 REFERENCES Like the name of the document implies, and in accordance with what was written in the "purpose of this document section" this document is a complement to other guides and F.A.Q's. If you want to get the most out of the game Parasite Eve I suggest you use this document in combination with one or several of the following: Digital Text Documents: Parasite Eve Full Walkthrough by Exdeath Mu Parasite Eve FAQ by Kamwah Parasite Eve FAQ v1.1 by Neelon Rokk Parasite Eve FAQ/Walkthrough v4.05 by Psycho Penguin Parasite Eve Quick Access Guide (Final) by David Blake Parasite Eve FAQ/Walkthrough (Final) by Phan Nguyen Khanh Dan Parasite Eve Chrystler Building Walkthrough 2.0 by Sup Parasite Eve Chrysler Building Maps by PBowman Parasite Eve Debug Room FAQ 1.0 by Odin Parasite Eve Ex Mode Run Through 0.05 by Winston Avalon Parasite Eve Ex Game Walkthrough 1.6 by How Kwang Wee Parasite Eve FMV Walkthrough 1.3 by How Kwang Wee Parasite Eve inventory listing 1.01 by Iwata Shoji Parasite Eve Level 38 Trick by ENAY Parasite Eve Story FAQ 4.5 by Phan Nguyen Khanh Dan Parasite Eve Ex-Mode Survival Guide by Daisaku Guide Books: Parasite Eve Kaitai Shinsho (The complete of Parasite Eve) (japanese edition), released by Studio Bent Stuff/Aspect ============================================================================ 2 QUESTIONS & ANSWERS ---------------------- 2.1 What are the maximum stats attainable in the game? A: The maximum experince level as well as basic stats are 99, except inventory which is 50. Maximum EXP is 999999 and maximum BP is 99999. Actually, it is possible to get more than 99999 bonus points when you get additional bonus points from clearing a day in Ex-Round. Only at this occation does the number exceed 99999. The number displayed is written in yellow indicating that a leading 1 is missing from the real value. Once the player reaches a new experience level the value is reset to 99999. For this reason all BP exceeding 99999 should be used up directly after the change of date. Weapons and armor can have +999 in all stats regardles av basic stats (whether the resulting values are interpreted by the game as above 999 or not remains unknown to me). The time counter stops after 99 hours, 59 minutes and 59 seconds. 2.2 What should I keep in mind when upgrading weapons and armor? A: When it comes to weapon/armor tune-ups a lot of the difficulty is the limited amount of super-tools and the planning it takes to use them most efficiantly. To be able to upgrade to the max you should learn about the items in advance and where and when you get super-tools. Here is a list of things you should keep in mind: 1. Am I going to use this item for an extensive time or just temporarily? If temporarily how many tools and super tools will I need to transfer the stats and attributes of the item to a future one? If extensively, does the basic stats matter in the long run? 2. Different kinds of items can be tuned up in different ways. (See table below): Type Tools Slot ad. Boost. BP --------- ------- -------- ------ ----------------------- club yes no no (attack only) guns yes yes yes yes Maeda gun no no no no Grana. L. yes yes yes yes Rocket L. no no yes (attack and range only) armor yes yes yes yes 3. How many slots does the item have and how many slots can it be upgraded to have? Should I save some transfers till I get an item with more slots? 4. In many guides it is stated that the attributes x2/x3/x5/x7/x10 are useless since they divide the total damage by the same number of times the weapon is fired making the total damage the same. This is NOT TRUE. Wheter you want to apply one of these fire rate attributes is up to you but if you do the total damage actually increases (see table below): Rate Damg per shot Total Damage ---- ------------- ------------ - 100% 100% x2 60% 120% x3 42% 126% x5 25% 125% x7 18% 126% x10 13% 130% As you can see from the table, multipliers 5 and 7 are directly unsuitable for the purpose of increasing the maximum damage since x3 gives the same result. x10 gives the maximum amount of damage but will reduce the speed of the battle action rendering you very vulnerable to counter attacks. If you want to use a fire rate increment I recommend x2 since the damage increament is sufficent (20%) but the time consumption isn't that much higher. 5. Different types of weapons have different speeds. When you decide for a primary weapon it is recommended that you choose a faster kind. Below is a list of weapon and the time they consume (in seconds): Type Before After Rapid Reload -------- ------ ----- ----- ------ Club 1.1 0.5 - - Handgun 0.5 0.4 0.5 2.0 Shotgun 0.8 1.0 1.1 2.8 Mach. G. 0.3 0.2 0.1 1.7 Rifle 1.2 0.5 0.7 2.5 Gran. L. 1.1 0.9 1.0 3.1 Rocket L. 1.1 0.4 - - Before is the time used before the first shot is fired. After is the time used after the last shot is fired. Rapid is the time between to shots in consecusion. Reload is the time it takes to reload between shots. A you can see, Machine Guns and Handgungs are fastest by far. You cannot transfer speed from one weapon type to another. 6. If you are planning to transfer a certain attribute to your weapon or armor you don't need to have more than one in stock at the same time. Remember which attributes you have on weapons in stock. By doing that you can safely remove stats using regular tools, saving super tools when you encounter a new weapon with an already possesed attribute. Also remember that some attributes are not compatible (see table below): Attributes that cannot be added to the same item at the same time (an item within an attribute from one category cannot be combined with an another attribute from the same category on the same item): Item Category Attribute ------- -------------- ------------ guns fire Rate x2 x3 x5 x7 x10 -------------- ------------ areal burst spread ext. spread -------------- ------------ command double triple ------- ------------- ------------ clubs item retrieve steal rob ------- -------------- ------------ armor slot +1 +2 +4 ------- -------------- ------------ Adding Attack Up and Attack Down at the same time is possible but only the effect of Attack Down will be applied, lowering the offence of the weapon. 2.3 Which are the best weapon and armor attributes? A: This question is very legitimate since all armors and weapons have a limited amount of slots. I have tried to rank the usefullness of different attributes from top to bottom starting with the most useful and ending with the bad ones. When two items have the same rank it means I consider them equally useful. I have also tried to motivate why they are ranked the way they are. See the following list: Gun Attributes: Rank Name Type Description ---- --------------- ------- ------------------------------------------ 1 triple command Increases the number of actions per turn from one to three, thereby multiplying the potential damage factor during one turn by 3. Or effectively allowing you to perform several different actions, like healing, haste and attack during the same battle turn. 2 double command Same reason as Triple command but only 66.7% as powerful, so to speak. 3 burst areal Allows all enemies within 45% degrees angle to the left or right of the main target to also be hit. Invaluable. 4 1st Strike misc Increases the chance that your AT bar will be filled to the max at the beginning of each battle, letting you attack before your opponents. 5 critical misc The chance of critical hit increases, but only with 20%. 5 x2 f. rate The number of shots per action during one turn is doubled. Each shot will give only 60% of the original damage but the total damage during one action will be 120%. This will also slow you down slightly. 5 cyanide misc Will kill some enemies instantly but does not work well on many enemies. Does not work on any bosses except the very first Alligator in the sewers. 5 acid misc Will posion some enemies and works well on many enemies. Does not work on bosses. 5 tranquilizer misc Will put some enemies to sleep and works well on many enemies. Does not work on any bosses. 6 retaliate misc There is a 50% chance that you will retaliate on an enemy when attacked. With regular enemies this feature is less usefull since they should be cleared away before they have time to attack using a good weapon, but it might help you in boss battles. 7 x3 f. rate Increases the number of shots and total damage per action, but is less effective in proportions speed/total damage to x2, in my opinion. 8 explosive elemen. Increases damage against fire sensitive enemies but decreases damage against fire resistant enemies. 8 freeze elemen. Increases damage against cold sensitive enemies but decreases damage against cold resistant enemies. 9 x10 f. rate Increases the number of shots and total damage per action but makes each action take way more time than to justify the damage increase. 10 ext. spread areal Randomizes your target among all enemies on screen. Most people would prefer to have control of where they fire. 11 spread areal Like extensive spread but only covers 50% of the screen effectively preventing you from ending a battle in one turn. 12 x5 f. rate Almost same damage as x3 but slower. 12 x7 f. rate Same damage as x3 but way slower. Club Attributes: Rank Name Type Description ---- --------------- ------- ------------------------------------------ 1 rob retrie. Every time you attack an enemy there is a chance that you can steal an item from it. Considering the amount of items in the game there are only rare occations when you really need it, but if you insist on using a club it should be because you want to use this feature. 2 steal retrie. Same as rob but lowers the damage of the club slightly. 3 1st strike misc same as gun attribute 1st strike 4 critical misc same as gun attribute critical 5 Retaliate misc same as gun attribute retaliate Armor Attributes: Rank Name Type Description ---- --------------- ------- ------------------------------------------ 1 PE Light misc This attribute might seem like a negative one judging from the icon, but it's the opposite. Decreases the PE cost by 33% (or increasing the PE pool by 50% in effect). 2 Auto Heal recover Automatically uses a potion to heal you when the HP drops below 20% of it's maximum value. Always uses the strongest potion available but doesn't work if no potions are available. 2 Auto Antidote recover Automatically uses an antidote of the propriate kind when the player suffers a abnormal status alignment (poison, confusion, darkness and paralyzation). Only works if antidotes are available in inventory. 3 HP Max misc Increases your total HP by 15%. 3 Attack Up misc Increases your Offence by 2 levels. 4 Anti-Confusion protec. Gives a 60% protection against confusion. 4 Anti-Posion protec. Gives a 60% protection against poision. 4 Anti-Darkness protec. Gives a 60% protection against darkness. 4 Anti-Paralyze protec. Gives a 60% protection against paralyzation. 5 +4 inventory slots Adds 4 slots to your inventory while the armor is worn. Limited usefullness by the time this attribute is aquired. 6 +2 inventory slots Adds 2 slots to inventory. 7 +1 inventory slots Adds 1 inventory slot. What's the point? 8 Attack Down bad!!! This attribute lowers offence by 2 levels. Don't equip and get rid of it if it is currently in use. 8 AT Down bad!!! This attribute lowers Active Time by 2 levels. Don't equip and get rid of it if it is allready in use. 2.4 How do I make the ultimate weapon? A: The ultimate weapon would be a weapon with maximum stats, maximum speed and all the best attributes. However it isn't that easy to nominate one such weapon. In example, not all attributes are effective against all enemies (i.e. explosive and freeze), there is no machine gun (the fastest weapon type) with more than 7 slots, the fastest weapon with 10 slots is a handgun (second fastest weapon type) and basic stats don't really matter when you've upgraded your weapon stats to 999 each. Because of all these factors it leaves a lot up to your personal taste, but your choise of primary weapon might also depend a lot on the position within the game (day, round etc). Here are my recommendations: 300 Junk (Round 1 or Ex-Round from Day 4) ----------------------------------------- If you have energy to collect 300 junk and give it to Wayne, and prefer a large number of attribute slots to speed your choise is the DE50AE2 handgun. It has the next best weapon speed and the maximum amount of slots for any weapon type. This is the next best weapon in the game in my opinion. If you get it in Round 1 you can use it ever after. DE50AE2 85 (83+2), 56 (55+1), 17 (15+2), 10/10 slots, x2 fire Round 1 ------- In Round 1 the most important thing is to get a weapon with good basic stats so that the stats of the weapon are as high as possible when you meet the final bosses. Also when you are playing the first time you should anticipate that you will get no more than two super tools. For that reason a weapon without negative attributes in it's slots is prefered (because you don't have many super tools to remove these attributes with). The G3A3 rifle in the hospital meets these criteria. On top of that you only need one trading card or upgrade permit to maximize the number of slots. It's probably the best weapon in Round 1 if you don't count Wayne's special weapons. G3A3 44 (43+1), 123 (122+1), 19 (18+1), 3/4 slots, no attributes Ex-Round -------- In Ex-Round you get access to heaps of weapons, stat boosters, tools and a few super tools through the chrystler building. On floor 51-60 you'll find the MP5SD6 machine gun. The basic stats of this weapon is only average but due to the upgrade possibilities in Ex-round it doesn't really matter. What matters is that it's the fastest weapon and can be upgraded to a full 7 slots. You might want to remove the default attributes with super tool though. You need only 3 trading cards or upgrade permits to get the full number of slots. This is in my opinion, after modifications, the best weapon in the whole game. Mp5SD6 89 (89+0), 52 (52+0), 32 (31+1), 4/7 slots, x2 fire, spread 2.5 How do I make the ultimate armor? A: There is one armor that has better stats than all the others, one unique attribute and the maximum number of slots, but you won't get it until the very end of Chrystler Building in Ex-round. Erlier in the game the choise is thougher. Here are my recommendations: Round 1 ------- The stats of the armors in the museum are mostly quite similar to each other and the number of slots varies from 4 to 6. Which one you choose is a matter of stats/slots/attribute preference. B Jacket 44 (43+1), 49 (48+1), 28 (27+1), 3/4 slots, antidote Cr Vest 2 46 (45+1), 43 (42+1), 31 (31+0), 2/4 slots, no attributes N Suit 44 (43+1), 36 (35+1), 23 (22+1), 2/6 slots, no attributes Sv Protector 39 (38+1), 36 (35+1), 30 (30+0), 2/5 slots, +1 inventory Ex-Round -------- On floor 61-70 of Chrystler Building you will find CR Armor 2. It is the best armor in the game, all aspects. The sad thing is that once you get hold of it all of the really tough battles, except one, have allready been faught. You need 3 trading cards or upgrade permits to maximize the number of slots. With the unique PE Lite attribute, all use of parasite energy only costs 2/3. Cr Armor 2 107 (106+1), 104 (102+2), 51 (48+3), 7/10 slots, HP up, PE lite 2.6 Where do I get super tools and how many are there? A: Super tools are only available in a very limited amount. Theoretically it's possibel to get 7 super tools in Round 1, but in practice you'll probably get somewhere between 2 and 4. Below is a list of places and monsters from who you can get super tools. Day Location & How To --- ------------------------------------------------------------------- 2-5 In Central Park - At the end of the big labyrinth of paths, on the screen where all the paths meet (the same screen where, if you come back after Day 2, a burnt corpse is blocking the way) there is a chest in the middle. 99% percent of the time you'll find a regular tool in there, but there is a 1% chance that it contains a super tool instead. 4-5 In the hospital - Figth a Mixed-Man enemy, the one with lots of limbs sticking out everywhere. Instead of killing the mixedman concentrate on the balls. He will release no more than a total of 95 of these. If you destroy 95 balls before killing the mixedman you will receive a super tool + lots of ammo. (This trick is only applicable once per round. The second time you do the same thing you'll receive a full heal or a multi purpose potion instead.) 4-5 In the hospital - When you are fighting the Spider Woman boss, after she's received some damage and the screen changes you can steal an item from her using a club with the steal or rob attributes. 80% of the time you will only get a tool but there is a 20% chance that you'll get a super tool. 5 In the sewers - From the ladder, take 3 screens left and one up. There is something shiny on the ground. Pick it up to receive a super tool. 5 In the subway - Enter the deserted train car after defeating the centipede boss. The left most chest has a 5% probability of containing a super tool (and a regular tool the other 95% of the time. 5 Museum of natural history - After defeating the T-Rex go back to the room where you battled the Triceratops and proceed to the the room asseccible from the bottom of that screen. After the earth quake you can go back to the second floor through the stairs in the Triceratops room and take 1 screen downwards. Behind the broken glass in the back is a chest with a super tool inside. 6 On the Cruiser - You can steal a super tool from the Ultimate Beeing when he has evolved to his 3rd phase (the winged man). Use a club with the steal or rob attributes. The success rate is a comfortable 100%. To use this super tool you need to enter your equipment and use it while fleeing from after the battle. If you don't use it before leaving the boat, it'll be lost when you stat the next game round. In Ex-Round you can also find a total of 7 super tools in Chrystler Building on predecided levels (see below): Floors Number of Super Tools ---------- --------------------- 1-10 - 11-20 1 21-30 2 31-40 - 41-50 1 51-60 - 61-70 3 2.7 What is a toolkit or super toolkit? A: These are special invaluable items that allows you to use an infinite number of tools and/or super tools. While you have a one of these kits in your inventory and upgrade weapons/armor the amount of tools/super tools will be set to 999, but effectively the amount is infinite, like was erlier stated. Regular tools or super tools in the inventory will not be used while these kits are equipped. Kits can also be transfered to the next game round. Therefor the tools or super tools are no longer useful and can be discarded immediately once you get one ore both of the kits. 2.8 Exactly how do I get a toolkit or super toolkit? Can I get both at the same time or only one of them? A: This is one of the questions where I think most F.A.Q's and guides have an incorrect and unsatisfying answer. I will try to explain as in depth as possible: These 2 items can only be aquired in Ex-Round by raiding the storage rooms of the Chrystler Building collecting rare trading cards. You need to go with these trading cards to Wayne and use them on armors and weapons in your inventory, just like you would with regular trading card or upgrade permit. With a rare trading card you get the option of adding 2 slots to one weapon/armor or 1 slot each of two separate weapons/armors. When you've used rare cards to add slots to your items a certain number of times and ask him to see his rare card collection (consisting of the rare trading cards you've used up), from Day 4 after clearing the police department, he will feel grateful and reward you. What actually matters is: * How many times you've used rare cards in general to add slots to items in your inventory * You'll only be able to see Wayne's collection from Day 4, after the police department has been cleard and Ben saved. What does NOT matter is: * How many times you've won the game (what round you are in) * The number of aquired rare cards * The number of rare cards in your inventory * The name of the rare cards that you posses or have used up * How many times you've asked to see Waynes rare card collection * On What ocassions you've given rare cards to Wayne * How many regular trading cards you own/have obtained/have used * Anything else... There is a total of 14 rare trading cards in the Chrystler Building but you only need 7 to get the super toolkit or 5 to get the regular toolkit, in practice. I've often seen, even in commercialy printed guides, that these numbers are said to be 14 and 10. The reason for this error is easy to understand: They've confused the number of cards and the number of times you can use them. Notice that it is quite possible to use one rare trading card on only one item and reject when asked by Wayne to use it once more, but it still doesn't count like 2 uses if you haven't actually used the card twice. Make it a habit to always use every card twice when you are aiming to get a toolkit or super toolkit. Rare card uses Minimum no of cards Reward -------------- ------------------- ---------- 0-9 0-5 nothing 10 5 toolkit 11-13 6-7 toolkit 14 7 super toolkit 15- 8- super toolkit The erliest point in the game where you can get your 5th rare trading card (and consequently a toolkit) is on floor 21-30 in the Chrystler Building. The erliest point where you can get a Super toolkit is on floor 31-40. You can get the toolkit first and then come back to wayne when you have 2 more cards to also get the super toolkit. So getting the toolkit does NOT prevent you from getting the super toolkit too. However, once you've gotten the super toolkit you'll never be able to get the regular toolkit again. Usually you don't need the toolkit when you have a super toolkit but sometimes it is nice to transfer stats or attributes and delete a no longer useful armor or weapons at once. When you use the super toolkit you always have to go into inventory and delete no longer wanted items after a transfer. Remember to store your toolkit or super toolkit with Wayne before you fight the ultimate beeing, if you plan to play more rounds of the game, so that you can retreive it on day 2 in the next game round. If you don't store the toolkit and just keep it in the inventory it will be lost from the beginning of the next round. If this were to happen you can still get a new toolkit or super toolkit by asking to see Waynes collection from Day 4 onward. This is because the number of times you've used rare trading cards is rememberd by the game. This way you can get one new super toolkit every round - But of course, you will never need more than a single one. Also remember that the rare trading cards don't nessecarily need to be used for the purpose of getting a toolkit. You could store them just for their unique property of adding 2 slots to desired weapons/armor. However if you get all 14 cards, use 7 of them with Wayne. The you'll get the super toolkit and still have 7 cards left that you can store and use at any time in any round to add 14 new slots to future weapons/armor. But then again, at that point in the game you will probably have encountered all the weapons and armor there is so there will probably be no need to add slots in the future. 2.9 Where do I get the rare trading cards? A: They are all found in Chrystler building. Below is a list of all rare trading cards and the floors where they are found: Total number of cards Floor Cards Cardnames up till that point. ------- ----- -------------------- --------------------- 1-10 1 P38 1 11-20 2 B-Hawk, Kasul 3 21-30 2 PKKS, M1 5 31-40 4 MK5, MP44, BAR, MG4 9 41-50 2 M29, M73 11 51-60 1 Type 38 12 61-70 2 Type 3, Eagle 14 2.10 What ways are there to bring items into the next round after finnishing the game? How do I make sure I don't lose anything valueable? A: Either you can store items with wayne from day 2 onwards, or if it is an armor and a weapon, you can ask wayne to rename theme. By renaming a weapon or armor you make them your primary weapon/armor and they will automatically be brought with you into the next game. The following are the rules for what items are preserved when finnishing the game: Item Inventory Wayne ---- --------- ----- regular keys no no chrystler b. keys no yes amulets no no potions no yes primary weapon/armor yes ? guns no yes launchers no yes clubs no yes ammunition no yes rockets no yes armor no yes tools & toolkits no yes stat boosters ? ? trading cards ? yes rare cards ? yes upgrade permits ? yes junk ? yes 2.11 Where and when can I rename my items and what items can be renamed? A: Only armors and weapons can be renamed. The first time Wayne let's you rename stuff is on day 6 on the cruiser, just before the final battle. If you go into Ex-Round you can bring any weapon or armor that have all three stats above hundred to wayne and he will ask if you want to rename them. You can only rename one weapon and one armor at a time. If you select a new weapon or armor to be your primary weapon by renaming it, the former weapon/armor will be renamed to it's original name and will no longer be your primary weapon/armor. This also means that when you select primary weapon and armor in round 1 you don't need to stick with them for every round after that. 2.12 What exactly is the 300 junk secret? A: The 300 junk secret means that you collect a total of 300 junk, or more, over time and give it to Wayne. When the amount reaches 300 he will let you select a special weapon that cannot be retreived anywhere else in the game. This happens at erliest on day 4 after the police department has been cleared. If you give him 300 junk erlier than day 4 nothing will happen. The amount will still be rememberd so when you reach day 4 you only need to give Wayne one extra junk to activate the secret if you allready gave him 300. 2.13 Collecting 300 junk is boring. Is there a faster way? A: Not without cheating. If you ask me it's not worth the time. Most of the special weapons you get from Wayne are way better than anything you get in round 1 but if you plan to take it into Ex-round I suggest you wait for the MP5SD6 machine gun which has the most slot capacity of all machine guns (7) and is of the fastest weapon type in the game. If you insist to bring 300 junk anyway it should be for the purpose of getting the DAE50AE2 handgun which is of the second fastest weapon type but has the maximum slot capacity of 10. It seems like most people collect junk at level 1-10 in chrystler building since there are many battles with 5 crows at a time, all dropping junk when defeated. All enemies on level 1-10 dissapear once the boss on level 10 is defeated, and they will never reappear after that (not even in the next round), so be careful when collecting junk there. With cheating I mean using a Game Shark or similar system, or a cheater application like PEC if you play the game on a Playstation Emulator on a computer. 2.14 If i give junk to Wayne, will the amount be stored till the next round? A: Yes, Wayne remembers how much junk you've given him and every time it exceedes a factor of 300 you will get to choose a new bonus weapon. Remember that he will only do this from day 4, after the police department has been cleared. 2.15 Is there any reason to save stat boosters? A: Not really. Use them on your primary weapon/armor imediately and then transfer them with a toll or super tool later on when you change your primaries. 2.16 Do the amulets fill any function? Is there any way to get rid of them? A: Only Narita-san has a function. It reserves a slot in the inventory that will later be occupied by the Maeda-bullets. At that point narita-san dissapears completely. The other two amulets can be stocked with Wayne to leave space in your inventory. They will be gone once the next round starts. 2.17 Can I bring player stats into the next game? A: No, all player stats are cleared and set to beginner levels when a new round starts. That is why you shouldn't waste BP on player stats. 2.18 Is it true that you receive extra bonus points by completing a day without saving? A: No this is NOT true. Seems like someone started a rumor but no one ever had the energy to verify it. I'm not sure why this dis-information has been entered into so many PE F.A.Q's and walkthroughs. Not saving seems like a useless risk to me. Save your game often!!! 2.19 Are there any benefits of not using bonus points? Will they be saved to the next round if I don't use them? A: All bonus points not used will be saved till the next round if they are not used. If you used the bonus points on player stats, which is very unwise, they will be lost, and the stats reset at the beginning of the next round. If you used the points to upgrade a weapon or armor that wayne let you give a name to (meaning you brought them into this round from an erlier round) then the stats of the weapon will remain and you will be able to move theses stats to another weapon/armor later if you like. So wheather you will use your BP directly or save them is up to you to decide, but you will not receive extra bonus points, secret game content or anything else for doing so. 2.20 How are my bonus points determined? A: There are three occasions where you get bonus points: When you level up, when you finnish a round and when you finnish a day in ex-round. The amount of BP you receive after leveling up is the sum of the BP you attained from the battles since last time you leveled up. Every monster you fight has a determined amount of BP that is added to your pool if it it is defeated. The amound can be decreased if you get hurt. Then the BP is reduced by a BP Damge value that is diffent for every kind of monster. The amount of BP you receive when leveling up is therefor: BP of creature MINUS (BPD of creatur TIMES wounded by creature) for every monster you've fought since last level. Some creatures in special locations have different BP/BPD/EXP etc. that it's fellows of the same kind (i.e. the first scorpion in the museum). NUmber of battles and how quick the battle are completed have no influence on your BP pool. The number of BP your receive for completing the game and after each day in EX-Round is fixed. See the table below: Day Round 1 Ex-Round --- ------- -------- 1 - 800 2 - 1200 3 - 2000 4 - 2000 5 - 3000 6 3000 1000 The amounts are the same no matter which Ex-Round. 2.21 What happens if I don't activate the self destruct mechanism in the cruiser and leaves after the battle with the ultimate beeing? A: The screen won't turn red and once you reach the final exit the ultimate beeing will fly faster than normally and catch up with you, making you game over. 2.22 What is happening in the ending movie? I don't understand the ending. A: You are probably refering to the opera scene where peoples eye's start illumintating in purple. Square hasn't given any clear answer but evidently something is happening to the mitochondria. 2.23 Is there a good and a bad ending? A: No and Yes. There is no good or bad endning in the sence that the way you play affects the turn out. However, if you play through EX-Round and defeat the new EVE in chrystler building you will get a different ending. This is the ending that people refer to as good because... Well I don't to spoil it for you, but it really isn't that exciting. 2.24 Will I be able to save after winning the game in Chrystler Building? A: No. If you want to contiune the game into a new round you need to beat it the regular way on the cruiser, day 6. 2.25 I'm not sure going through Chrystler Building is worth the effort. What is the advantage of winning there? A: The main advantages the way I see it is all the guns, armors and tune-ups scattered in the storeage rooms on each floor. Collecting all the trading cards also gives you the opportunity to get the invaluable super toolkit from wayne. *** SPOILER AHEAD **** Winning in chrystler building, that is defeating the last boss in there, isn't much fun at all. First of all the final boss (Maya/Eve), though tuff, isn't nearly as hard as the bosses on level, 5-7, if you have got the super toolkit and beefed up your wepons and armor to max. Sencondly, the ending doesn't contain any new CG movies. What it does contain is, 2 new melodies not heard erlier in the game (maya's piano song during the boss battle and Parasite Eve Piano Them during the credit roll), a dialogue with Maya & Eve, plus a few background pictures (most of them screen shots from erlier CG movies) during the credit roll. That's all. *** END OF SPOILER *** 2.26 What are the mechanics of the Chrystler Building? A: The Chrystler Building is divided into 7 sections each containing 10 floors + a top section containing only 7 floors. Every 10th floor is a boss floor and contains an enemy boss. Floor 77 is the last floor in the building and also contains a boss. Every floor in section 1-7 contains an armory. If you've played in Chrystler Building before you have probably noted that the maps are randomized. These are the rules the building layout: * Each map on floors 1-9 of Section 1-7 are randomized from a set of predefined map layouts (a total of 107 variations). The randomization occurs every time the player enters the building. * The rest of the floors (each tenth floors of section 1-7 + all of section 8) are not randomized but predetermined maps. * The contents of the armories on each floor of section 1-7 are randomized from a set of predefined armory layouts unique to each section (a total of 70 section variations, 10 for each section). This randomization only occurs the first time the player enters the building and remains constant during the rest of that round. * Every section has a predefined back ground song and set of enemies that appear only in that section. Section 8 is always free of enemies except for the boss on floor 77. This also means that: * Each time you leave and come back to the building it will look different. Making maps of the floors is not useful if you come back to them later. * You can remember and recognize erlier map layouts from certain key locations and the way the paths lead etc. * Map layouts and contents of boss floors don't change. These floors can be remembered because they will look the same in any game, except for the contents of the armory. * Remembering locations of elevators on floors 1-9 in each section is not useful once you've left the building. * Items belonging to armories of a certain section will be found in the same section in another round/game, but the floors where they are found might vary within that section. * If you miss the armory on one floor (not boss floors) and leave the building and come back to the same floor later during the same round, the map layout will have changed but the contents of the armory will remain unchanged for you to loot. The Chrystler Building does not reset it self like the rest of the game when a round is finnished. If you come back to the Chrystler Building in a later round the bosses that were defeated in erlier rounds as well as the enemies and items in the armories on these floors, will be gone. 2.27 What easter eggs are there in the game? A: The answer depends on how you define an easter egg. I define easter eggs as references to out of game subjects and there are only two such that I know of: 1) There are 3 references to Final Fantasy 7, another world famous role playing game for Playstation by Square, in the game (not just 2 as most guides state). HINT: 2 are related to the Manhattan map, 2 are related to the museum and 2 are related to Chocobo (yellow Final Fantasy birds). 2) There are references to all the game map designers. HINT: You'll find them in Soho but you need to look close. 2.28 I've tried to use cheat codes in the japanese version of the game but they don't seem to work. What's wrong? A: Different values, like HP, weapon stats, inventory etc. are stored in slightly different memory locations in the US and Japanese versions of the game. The cheat codes you are trying to use are written to alter a specified value at a specified memory address in one version of the game. Therefor you need to use different codes for the Japanese version than for the US one. If you've used a code that didn't seem to work, don't save the game afterwards. It is uncertain but probable that the bad cheat may have an unexpected and unwanted consequence for the game in the future. Cheat codes for the US version is easy to find all over the internet. Here follows a list of game shark cheat codes for the japanese version of Parasite Eve (the codes are also applicable by using cheat software, like PEC, in combination with a Playstation emulator on a computer). To fully utilize all of the codes you need to understand the concept of hexa decimal numbers: Set current HP to xxxx 800B84EC xxxx Set maximum HP to xxxx 800B84FC xxxx Set current PE to xxxx 800B84EA xxxx Set maximum PE to xxxx 800B840A xxxx All Special Abilities 800C08E4 1FFF 800C08E6 000C Infinite Bullet Box 800514B8 03E7 800514BA 3402 Set BP to xxxxyyyy 800C08D0 xxxx (the lower word value) 800C08D2 yyyy (the higher word value) One Fight For Level 99 8009CDC6 7FFF Set Experience Level to xx 800C08CA 00xx Maximum AT 800B84F0 2328 Set Time to 00'00'00 800A717C 0000 800A717E 0000 Set Offence to xx 800C08EA 0xx0 Set Defence to xx 800C08EC 0xx0 Set P.Energy to xx 800C08EE 0xx0 Set Status Recoveryt to xx 800C08F0 0xx0 Set Active Time to xx 800C08F2 0xx0 Set Item Capacity to xx 800C08F4 0xx0 Walk faster 80070BF0 000A Run faster 80070E70 002C The code for modyfing inventory is: 800C09xx 00yy yy is the number of the item you want to put into slot with code xx Slot code = 0x06 + (Slot number x 0x02) (i.e. slot 1 is 0x08 and slot 50 is 0x6A) The item numbers are the same as for the US version. Please refer to an other guide for a complete item listing. Always use maximum care when applying cheat codes. Don't save games unless the code has proven to have the desired effect. 2.29 Is it true that there are special debug items in the game? A: Yes that's right. These items where originally intended to be in the game but was later removed. They can still be aquired through cheat codes. Here is a list of these items and their item codes: Item Name Effect/Stats ---- --------------- ----------------------------- 04 Maeda Bullets useless 18 "Item 24" no effect 19 "Item 25" no effect 43 Rare Club club, 102 (100+2), 10 (10+0), 0 (0+0), 2/3 slots, rob, 1st 52 M1911A3 kai handgun, 50 (50+0), 62 (62+0), 9 (8+1), 2/7 slots, x5, no attributes 56 USP handgun, 52 (51+1), 56 (56+0), 10 (9+1), 2/? slots, x3, no attributes 67 Mushitori Gun machine gun, 999 (1+998), 999(1+998), 999(1+998), 10/?? slots, x10, 1st, ext spread, acid, cyanide, freeze, explosive, tranquilizer, retaliate, triple It seems you can add an infinite number of slots to this gun. It is also the only gun that can have more than 10 slots at a time. If you add more slots all the slots won't be vissible at the time so you'll have to scroll up and down to see them all. When go into the tune up section of the in game menu you'll see that the scrollbar and the windows of attributes with the currently selected weapon doesn't blend well together. This might be the reason why no armors or weapons are allowed to have more than 10 slots. If you add more slots you will also notice that some of them are allready occupied by attributes. Sometimes the attributes are for armors. Sometimes there are attributes that are directly incompatible with each other. This is a sign that some thing is buggy. If you add slots and save you might screw up your save game so be careful! 6B M500 kai1/-2 shotgun, 76 (75+1), 67 (67+0), 6 (6+0), 9/9 slots, x3, burst 76 Mini Uz machine gun, 49 (48+1), 46 (45+1), 20 (19+1), 3/3 slots, x5, spread 8E M79 kai5/-6 rifle, 94 (94+0), 69 (68+1), 11 (10+1), 4/7 slots, no attributes 95 Dress armor, 12 (10+2), 10 (9+1), 10 (10+0), 2/3 slots, no attributes 9A N Armor armor, 11 (10+1), 11 (10+1), 12 (10+2) 2/8 slots, no attributes 9C Kv Protector armor, 41 (40+1), 33 (32+1), 20 (18+2), 2/2 slots, no attributes A5 SP Suit 2 armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/5 slots, no attributes A9 SV Vest 2 armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/3 slots, +1 inv B1 CR Vest 2 armor, 46 (45+1), 43 (42+1), 31 (31+0), 2/4 slots, no attributes B9 B Vest 2 armor, 10 (10+0), 10 (10+0), 10 (10+0), 2/4 slots, no attributes C7 Mushitori Armor armor, 999 (1+999), 999 (1+999), 999 (1+999), 10/10 slots, no attributes D9 Medal In an interview with Yoshihiko Maekawa, battle director of Parasite Eve, appearing in the japanese "The Complete of Parasite Eve" guide book, he explains that originaly, the player would receive medals from the quizes in the museum. When the player received 7 medals he could exchange them
for a rare trading card at the juke box in the museum entrence. But that would interfere with the idea that all rare trading cards are to be found in Ex-Game so the medals and the juke box rare card settings were reset. DD GSP Rare Card Perhaps the card you'd received from the juke box in the museum... It can be used like all of the other rare cards and will appear in Wayne's collection if you do. 2.30 Is it true that there is a special debug mode in the game? A: Yes. In the US version you can get access to it by using cheat codes but these codes does not seem to work on the japanese version (which is no suprise since all the memory addresses are different). It is quite likely but not certain that the same debug mode is available in the japanese version and that it is accessible through a similar cheat. 2.31 Can Parasite Eve be played on emulators? A: Yes it can. In my case I used ePSXe 1.6.0 for Windows in Windows XP Sp1 with the following setup: bios: scph1001.bin video driver: Pete's OpenGl2 Driver 2.5 sound driver: Eternal SPU Plugin 1.41 (XA sound enabled) Cd-rom driver: ePSXe CDR WNT/WSK core 1.5.2 I experienced no problems except grey squares in some areas of the screen during a second when a battle is initiated. The game is fully playable. It is also possible to make ISO images from the game CD's and play the game without the CD's in the computer with the emulator. To make working images of Parasite Eve you can use i.e. CDRWIN 4.0a (.bin/cue as output format). Playing with ISO's is substantially quicker since loading from the hard drive is much quicker than loading from CD's. There are no direct disadvantages of playing from disc images. 2.32 Is the game based on a book? A: Yes, the game is based on a novel by Hideaki Sena, a japanese horror/sci-fi author. I Haven't read it but I'll find out more for a future version of this document. 2.33 Is there a Parasite Eve movie? A: Yes. The movie was made in Japan in 1997 (before the game and not the other way around), and the story takes place before that of the game. The main characters are a doctor and his wife. The doctor is researching about mitocondria when his wife suddenly become I'll. She is involved in a fatal accident after loosing caunsciousness while driving her car. A father of a child who is in urgent need of an organ transplant begs the doctor to let the child receieve an organ from the deceased wife but he rejects the proposal initially. Instead he brings his wifes organs to his lab to conduct studies. Then the mitocondria from his wife comes alive... The movie does not have the horro setting of the game. Though frightening this is mainly a drama. The back story and the acting is good. Some minor details, like the display showing EVE's position in the hospital gives a bad impression. It's definately worth seeing, and especially if you are a fan of the game(s). The movie can be ordered both in Europe and the US from sci-fi specialist, associations for japanese comics and movies, and other importers. The one I saw came with english subtitles. It should also be said that the movie is based on the novel. Read more about the movie on Internet Movie Database: www.imdb.com/title/tt0119860 ============================================================================ 3 OPINIONS ----------- I feel this game has gotten way to much praisals. On one hand it has a rather unique system with weapon upgrades and, for it's time, nice CG animations and an original and good story. But on the other hand that is pretty much it. A computer game needs, above all, playability and that is where i think Parasite Eve lacks. There are a few things in the game that could've been changed to make it much better. * The Chrystler Building From floor 50 and onwards this place get's ridicolously difficult. I'm especially thinking about the cockroach boss on floor 50, the crab on floor 60 and the bee queen on floor 70. It just isn't fun to run through a labyrinth for half an hour to get instantly struck down, having to do it all over again. It's frustrating and degrades the impression of the game by quite a lot. * The Ultimate Beeing I don't know what the makers were thinking of when they came up with the idea that the player has to run from the boss after defeating it. Just like with the bosses in chrystler building, if you do one single misstake then instantly 30 minutes of fighting is for nothing. At least you should be able to save the game directly after the battle. * Items in inventory should be automatically stored with Wayne after the game is won. Why does square want to punish the player for winning the game? * The 300 Junk secret is just too much trouble for too little. Who wants to spend a whole day running forth and back collecing junk to get a weapon that is marginally better than the ones the ones that can be made in the first round. Also, what's the thing with the super junk? Why punish the player for going through the trouble? * Leveling beyond 33 in regular game and beyond 36 in Chrystler Building is just boring. Why didn't the makers create a certain place in the game where enemie's didn't stop appearing so it could be fun playing beyond what is normally needed. Running around old battle grounds with enemies appearing every 20th screen or so is no fun. * There is no way to skip the cut scenes. It get's boring to watch all of it over again when you've seen it once. I hope some fan out there makes an ISO-patch or something to correct these problems. It would make the game much more fun... ============================================================================ 4 DISCLAIMER I don't like disclaimers. No one reads them and no one cares what they say. By reading this you may feel recognized as a self thinking individual who have enough brains to make the right decisions in your use of this document. Godspeed! / Prince Thrakhath, 2004 - END OF DOCUMENT -