__________ _____________ _____________________ /| \ /| | /| | |/| ___ \ |/| | |/| | |/| | \\\ \ |/| _______| |/|__ ___ __| |/| | \\\ \ |/| |/////// |////| | |/| |// |/| | /// / |/| | |/| | |/| | |/| |_/// / |/| |___ |/| | |/| | |/| / |/| | |/| | |/| | |/| ____/ |/| | |/| | |/| | |/| | |/| ___| |/| | |/| | |/| | |/| |/// |/| | |/| | |/| | |/| | |/| | |/| | |/| | |/| |_______ |/| |_|/| |__ |/| | |/| | /| | |/| | |/| | |/| | |/|_____| |/|_____________| |/|_____________________| |/////// |/////////////// |/////////////////////// BY HAYDEN MCEWEN A.K.A DARK PHOENIX0 VERSON 1.0 STARTED ON 2/4/03 COMPLETED ON 19/4/03 UPDATED ON _________ WARNING!! """"""""" This FAQ is under the international copy write law, any unauthorised distribution is strictly prohibited. However this file is allowed to be copied for personal or privet use so long as the credit for this FAQ is left with me. This FAQ is a result of weeks of hard work and taking the credit for yourself is against the copy write law, any modifications on this FAQ is also banned. Information can be taken from this FAQ just as long as my name in mentioned somewhere. Using this FAQ for your own benefit is prohibited unless for charitable purpose. This may be one of if not the only fan made FAQ in the world and u can guess why i would want to protect it, and ignoring any one of these rules and you must face the consequences ____________ INTRODUCTION """""""""""" This FAQ gives you everything you possibly need to know about all items in the PAL version of "Parasite Eve 2", items include: guns, ammo, armor, items/tools, key items and gun modifications. NOTE items found in certain locations tend to change depending on the mode that you are in, and the items i recorded are the replay mode. This FAQ runs best in size 12 regular Fixedsys font in note pad ________ CONTENTS """""""" I : locations of item II : armor III : item IV : ammunition V : weapons VI : weapon modifications VII : key items ___ |(I)| .::LOCATION OF ITEMS::. .::"""""""""""""""""::. ___________ MIST CENTER """"""""""" ------_______ T | __ __| 1| |__| | |_|2_|____ _________ ____ | B ______| |________/ \____/ \ |________________| | | | | | | | | | ___|__ ____ | | |_|___ \_________/ \____/ |__| | |_____| 1- recovery 3 2- a) hydra x50 ( 9000+ points in shooting range) b) ringer's solution (16800+ points in shooting range) c) hunters goggles (46000+ points in shooting range) d) lipstick (60000+ points in shooting range) e) shoulder holster (55000+ points in shooting range) ________________ TOWER(AKROPOLIS) """""""""""""""" _________________ / \ _ | | _ _ _|_|_____| T_____|_|_ _ __|_|_/ | ___ | \_|_|__ | | _____/ \_____ | | | _____________|/ \___/ \|_____________ 1 | |__/ | 2 | | \__| | \_______3_______/ _||||| | | | | 11| | | |_ ______________ | | __/ | | | | | | / | | |_________________|____| |___| | | | | 6 | | | | | | | 12 | | | | | | | | | _ | | | 5 | 7 | | | | | | / |||||_______| | 4 | | | | \_16__/ | | | 15 | | |____|__|/9 / | | | |________|____8__|_/\___________/ | | | | ||||_____ |______________10______/ | | | | | | _ | |___________| |__T | |__________________| |_| | | |_| | |______________________| | | |_| |_| | | 14 | | | | | | |_____________|______________________|13|___________| 1- caferteria key 9- MP boost 2 2- P.B ammo 10- protein capsule (behind red tree) 3- recovery 2 11- penicillin 4- mendal (scientific magazine) 12- tatical vest 5- micro device (giant stranger) 13- MP5A5 6- stim 14- red key 7- recovery 1 15- black card 8- blue key 16- grenade launcher (use red key to stop foutain) ________ HELIPORT """""""" ____________________ | ________________ | | | | | | | _____ | | | | / \ | | | | | | | | | | | | | | |__| \_____/ | | |_| | | |_|________________| | |____________________| ___________ 1F DRYFIELD """"""""""" _______________________ | _______ | _________ _|10___________| 21_|_|____ | ______\____________| | | | 21 | | | | |________9| | 14| |____16__| | | | | | | 3 | 4 | _| |______| | 18|_____| |____________| _____ ___| |____________|___| 22|___| _____2|_______| | | | | 17 |1 | |________| 13| | | | | |6 | T | | 20 | ______|______|_____|_______| | |_7|_______|___| | 11 12 |_____________ 15| | |5 ___| |________|_______ \______| |______8| ____ | | | T 19 | | | | | |20 | | |_______|____|__|___|______| 23 B | ---------------- 1- penicillin 14- monkey wrench 2- recovery 1 15- fire fly x10 3- r.slug x10(move car up,turn,down) 16- lobby key 4- room 6 key 17- bronco masterkey (code 3031) 5- buckshot x10 18- MP boost 2 6- recovery 1 19- petrol (jerry can needed) 7- bottle cap magnet 20- truck key (there are 2 different places u find douglas) 8- cola 21- M950 (only if flint is alive) 9- factory key 21- ckicken plate (only if flint dies) 10- wire rope 22 AND 23 ARE ONLY AVALIABLE IF YOU RETURN TO DRYFIELD 11- cola 22- ice (turns to water after a while) 12- recovery 3 23- a) tatical vest (SUV key needed) 13- beltpouch b) lipstick (SUV key needed) ___________ 2F DRYFIELD """"""""""" ___ / \ _________ | 1 | | | |4__/ |3________| | | ___| |T | | _|B__| | | ___ | |_| 2| | | | | |___|_| 1- a) saloon key b) recovery 1 2- belt pouch 3- holy water (code 4487) 4 ARE ALL FROM PIERCE BUT ONLY IF YOU RETURN TO DRYFIELD 4- a) suv key b) cola (bring pierce 1 bag of ice) c) MP boost 2 (2 bags of ice) d) ofuda (3 bags of ice) ___________ B1 DRYFIELD """"""""""" ____ _ |___ |_________| | -------1---| | ______________| | |_____ ________| __|_|__ |2 | ---___3| 1- protein capsule 2- flare 3- snail magizine (must have the PO8) _________ EAST MINE """"""""" _ |2| |T| __________ |_|________________________________| | |_________|___________| _________| B | | | |__________| | | | | |1_| 1-oak board 2-P.B ammo case _________ WEST MINE """"""""" ____________ | | | | |____________| | | | | | | | |_____________ |__________ |_| |_| __________ B1 SHELTER """""""""" _______ | | _| |__ __||_|________|T _| | ____|__________| || |__________| ___________ _||_ | | | T____B | | | | | | |9 | | | _____ |__T__8|____| |____|_________| _ | | |______ |____| ||6| |______ | | || |7 || | | |-| |-----|- -| _______||_| |____|-| |-----|- -|____| | _____|_| | || | |____1______| | |-----|- -| | || | |_______|-----|- -| | 5|| | | || | | || | |_||_|____|_2_3_4_|| | || | |_____| ____||______| |_ |_|_______________|_| 1- ringer's solution 2- buckshot ammo \ 3- P.B ammo / >black card needed 4- hydra ammo \ 5- SP12 / 6- bowman's card 7- aeris computer magizine 8- electric car key 9- belt pouch (enter 13 into controll panel) __________ B2 SHELTER """""""""" _______ / \ _____| | | _ _| | || || | | || \_______/ || _||_ | | | | ____ | |_________|__ | | | || | |____| _ _ _ _|| | | || | | | || | _|- -| |___|__2||_| -|- -|___| | | | || | |1| | | _|- -| B|________|_| -|- -| || | | || | || | |_||_|____T______|| | || | |____| __||_______| |_ |_______________|_| 1-eau de toilette 2-stim __________ B3 SHELTER """""""""" ___________ | 1 |______________ |3 | \ | _|________ | |____2______| \ | | | | |_ | |- | | | | | |_ | |- |__| || || ||_____ |_----- | |_ | |-4 ___ | |_______| __| |__________| 1- P.B ammo 2- hydra ammo 3- medicne wheel(must beat gullon first) 4- yoshia card(only if u go with kyle instead of returning to dryfield) __________ B4 SHELTER """""""""" _______________________ __________________| _________ |________ _| |__________________||______ ||_____ || |______________| | || _|1| || | || |_| | || | | | |_| | || | |_| | |__|| |___|_|___|---- 1- MP boost 2 ______________________ B6 SHELTER(eve's room) """""""""""""""""""""" _____ | | __| | | 1| | | 2| | _______| | | | |____T| | | | |___ _| | | |_| | | _ ________| | |_|________|____| 1- MD player 2- ringer's solution __________ 1F SHELTER """""""""" _____________ _________ ||||||||||||||| | _____ | |||||||||||||||____________|_|_____|_|__ | 5 | |1 | | | ____ |______|________|_________| |B__4|__ | ||| |__| |3 ||||||| |T_____2||||||| 1- teddy bear 2- airburst x4 3- ringer's solution 4- P.B, hydra, 5.56, buckshot, grenade ammo 5- MP boost 2(from flint) _______ NEO ARK """"""" __________________________________________________ | |____________|______________|_________ | | | | | | | |_________| ___ | |______ | | | | | | / \ |______ | | | |_|__ | |/ 2 \ | | ___| |__ | | \ / | | / | | __| \______/ _______| | / | | | | _______| / ___| | | | | | ||| | | | |_| | |_| | _|_| | \_________ \ |___| __| |_ \ | \ | | |_________ \__________| \___ __| |_________|_______ | | | |_| | | | |_______ | | | | |3| ___ 1| | | | |_____|_| | | |_______________________/ | |_________|_| | _____|__________|_________/ | | | | |___| 1- MP boost 2(solve blue puzzel) 2- skull crystal(search tank after beating the big diver) 3- hydra ammo ____ |(II)| .::ARMOUR::. .::""""""::. ASSULT SUIT bonus HP : 0 MP: 10 attachment : 5 special ft : resist poison 2nd special ft: - price armory : N/A ending bonus : 500bp AYA SPECIAL bonus HP : 30 MP: 50 attachment : 7 special ft : quick fire 2nd special ft: MP recovery price armory : 8000bp ending bonus : 4000bp CHICKEN PLATE bonus HP : 60 MP: 0 attachment : 5 special ft : resist impact 2nd special ft: HP recovery price armory : N/A ending bonus : 500bp COMBAT ARMOUR bonus HP : 40 MP: 10 attachment : 5 special ft : motion detector 2nd special ft: resist scilence price armory : 3250bp ending bonus : 1625bp EOD SUIT bonus HP : 100 MP: 0 attachment : 5 special ft : resist impact 2nd special ft: resist paralysis price armory : 4580bp ending bonus : 2290bp LEATHER JACKET bonus HP : 10 MP: 0 attachment : 3 special ft : resist paralysis 2nd special ft: - price armory : N/A ending bonus : N/A MONK ROBE bonus HP : 0 MP: 100 attachment : 10 special ft : MP generation 2nd special ft: MP recovery price armory : 3000bp ending bonus : 1500bp NBC SUIT bonus HP : 20 MP: 20 attachment : 6 special ft : resist poison 2nd special ft: resist paralysis price armory : 3980bp ending bonus : 1990bp PASGT SUIT bonus HP : 20 MP: 0 attachment : 6 special ft : resist poison 2nd special ft: HP recovery price armory : 2980bp ending bonus : 1490bp PSY SUIT bonus HP : 0 MP: 50 attachment : 4 special ft : medical inspection 2nd special ft: resist confusion price armory : 4580bp ending bonus : 2290bp SHOLDER HOLSTER bonus HP : 0 MP: 20 attachment : 4 special ft : quick fire 2nd special ft: - price armory : 2580bp ending bonus : 1290bp TATICAL ARMOUR bonus HP : 60 MP: 30 attachment : 8 special ft : motion detector 2nd special ft: medical inspection price armory : 12 800bp ending bonus : 6400bp TATICAL VEST bonus HP : 50 MP: 10 attachment : 7 special ft : quick fire 2nd special ft: HP recovery price armory : 2120bp ending bonus : 1060bp TURTLE VEST bonus HP : 5 MP: 20 attachment : 3 special ft : MP recovery 2nd special ft: resist paralysis price armory : 1680bp ending bonus : 840bp _____ |(III)| .::ITEM / TOOL::. .::"""""""""""::. BELT POUCH use in fiedls : +1 attachment use in battle : N/A price at armory: 10 000bp ending bonus : 5000bp COLA use in fields : +20 HP +80 MP use in battle : +20 HP +20 MP price at armory: 120bp ending bonus : 60bp COMBAT LIGHT use in fields : N/A use in battle : darkness price at armory: 60bp ending bonus : 30bp EAU DE TOILETTE use in fields : N/A use in battle : bersercker price at armory: 190bp ending bonus : 95bp FLARE use in fields : N/A use in battle : darkness price at armory: 150bp ending bonus : 75bp GPS use in fields : N/A use in battle : motion dectector price at armory: N/A ending bonus : 500bp HOLY WATER use in fields : +1 water PE use in battle : damage -25% price at armory: 5000bp ending bonus : 2500bp HUNTER GOGGLES use in fields : N/A use in battle : resist darkness price at armory: 1000bp ending bonus : 500bp LIPSTICK use in fiels : +1 map MP use in battle : resist scilence price at armory: 5000bp ending bonus : 2500bp MD PLAYER use in fields : N/A use in battle : resist confusion & beserker price at armory: 1000bp ending bonus : 500bp MEDICINE WHEEL use in fields : +1 wind PE use in battle : possable bonus item at end of battle price at armory: 27 800bp ending bonus : 13 900bp MP BOOST 1 use in fields : +30 MP use in battle : +25 MP price at armory: 320bp ending bonus : 160bp MP BOOST 2 use in fields : restore all MP use in battle : +100 MP price at armory: 580bp ending bonus : 290bp OFUDA use in fields : +1 earth PE use in battle : PE +50% price at armory: 5000bp ending bonus : 2500bp PENICILLIN use in fields : N/A use in battle : cures darkness, paralysis, poison price at armory: 80bp ending bonus : 40bp PEPPER SPRAY use in fields : N/A use in battle : paralysis price at armory: 100bp ending bonus : 50bp PROTEIN CAPSULE use in fields : restore all HP, +5 max HP use in battle : restore all HP, +5 max HP price at armory: 10 000bp ending bonus : 5000bp RECOVERY 1 use in fields : +50 HP use in battle : +25 HP price at armory: 100bp ending bonus : 50bp RECOVERY 2 use in fields : +100 HP use in battle : +90 HP price at armory: 180bp ending bonus : 90bp RECOVERY 3 use in fields : restore all HP use in battle : +150 HP price at armory: 350bp ending bonus : 175bp RINGER'S SOLUTION use in fields : restore all HP & MP use in battle : restore all HP & MP price at armory: 200bp ending bonus : 100bp SKULL CRYSTAL use in fields : +1 fire PE use in battle : attack +20% price at armory: 5000bp ending bonus : 2500bp STIM use in fields : N/A use in battle : cures scilence, berserker, confusion price at armory: 80bp ending bonus : 40bp ____ |(IV)| .::AMMUNITION::. .::""""""""""::. 9mm P.B. compatible gun: light blue ammo type : 9mm power : 10 special ft : N/A capacity : 500 price armory : 50 for 30bp ending bonus : N/A 9mm HYDRA compatible gun: light blue ammo type : 9mm power : 15 special ft : N/A capacity : 500 price armory : 50 for 50bp ending bonus : N/A 9mm SPARTAN compatible gun: light blue ammo type : 9mm power : 20 special ft : N/A capacity : 500 price armory : 50 for 80bp ending bonus : N/A 44 MAGNUM compatible gun: dark green ammo type : 44 mag. power : 40 special ft : N/A capacity : 500 price armory : 50 for 100bp ending bonus : N/A 44 MAEDA SP compatible gun: dark green ammo type : 44 mag. power : 70 special ft : poison capacity : 500 price armory : 25 for 800bp ending bonus : N/A 5.56 RIFLE compatible gun: red ammo type : 5.56mm power : 22 special ft : N/A capacity : 800 price armory : 80 for 100bp ending bonus : N/A BUCKSHOT compatible gun: yellow ammo type : 12-gauge power : 40 special ft : burst capacity : 200 price armory : 10 for 60bp ending bonus : N/A FIREFLY compatible gun: yellow ammo type : 12-gauge power : 70 special ft : incendiary capacity : 200 price armory : 10 for 60bp ending bonus : N/A R. SLUG compatible gun: yellow ammo type : 12-gauge power : 90 special ft : piercing capacity : 200 price armory : 10 for 90bp ending bonus : N/A RIOT compatible gun: dark blue ammo type : 40mm power : 60 special ft : flash capacity : 100 price armory : 4 for 80bp ending bonus : N/A GRENADE compatible gun: dark blue ammo type : 40mm power : 270 special ft : explosion capacity : 100 price armory : 4 for 280bp ending bonus : N/A AIRBURST compatible gun: dark blue ammo type : 40mm power : 220 special ft : burst capacity : 100 price armory : 4 for 450 ending bonus : N/A ___ |(V)| .::WEAPONS::. .::"""""""::. TONFA BATON R1 : strike R2: - compatible ammo: - capacity : - weight : 68 range : 1 rate : 5 armory price : N/A ending bonus : 500bp M93R R1 : triple burst R2: single shot compatible ammo: 9mm capacity : 20 weight : 117 range : 50 rate : 110 armory price : N/A ending bonus : 1000bp PO8 R1 : single shot R2: - compatible ammo: 9mm capacity : 7 weight : 87 range : 70 rate : 80 armory price : 680bp ending bonus : 340bp P229 R1 : single shot R2: flash compatible ammo: 9mm/batteries capacity : 12/50 weight : 92 range : 120/4 rate : 90/3 armory price : 1880bp ending bonus : 940bp M950 R1 : burst R2: - compatible ammo: 9mm capacity : 100 weight : 227 range : 40 rate : 90 armory price : N/A ending bonus : 2875bp MP5A5 R1 : burst R2: flash compatible ammo: 9mm/batteries capacity : 30/50 weight : 288 range : 55/5 rate : 80/2 armory price : 6980bp ending bonus : 3490bp PA3 R1 : single shot R2: - compatible ammo: 12 gauge capacity : 3 weight : 270 range : 30 rate : 1 armory price : 1000bp ending bonus : 500bp SP12 R1 : single shot R2: - compatible ammo: 12 gauge capacity : 7 weight : 420 range : 40 rate : 24 armory price : N/A ending bonus : 1990bp AS12 R1 : burst R2: - compatible ammo: 12 gauge capacity : 20 weight : 550 range : 50 rate : 36 armory price : 12 500bp ending bonus : 6250bp GUNBLADE R1 : slice R2: single shot compatible ammo: blade/12 gauge capacity : -/12 weight : 579 range : 2/100 rate : 2/36 armory price : 10 000bp ending bonus : 5000bp M4A1 RIFLE R1 : triple burst R2: single compatible ammo: 5.56mm capacity : 30 weight : 254 range : 500 rate : 85 armory price : 2450bp ending bonus : 1225bp M249 R1 : burst R2: - compatible ammo: 5.56mm capacity : 200 weight : 685 range : 400 rate : 100 armory price : 15 800bp ending bonus : 7900bp GRENADE PISTOL R1 : single shot R2: - compatible ammo: 40mm capacity : 1 weight : 260 range : 350 rate : 1 armory price : 1680bp ending bonus : 840bp MM1 R1 : burst R2: - compatible ammo: 40mm capacity : 12 weight : 900 range : 350 rate : 12 armory price : 23 500bp ending bonus : 11 750bp HYPER-VELOCITY R1 : charge R2: - compatible ammo: batteries capacity : 100 weight : 881 range : 1000 rate : 7 armory price : 20 000bp ending bonus : 10 000bp ____ |(VI)| .::WEAPON MODIFICATIONS::. .::""""""""""""""""""""::. SNAIL MAGIZINE R1 : single shot R2: - compatible ammo : 9mm capacity : 32 weight : 100 range : 70 rate : 80 armory price : 680+0bp ending bonus : ???bp individual bonus: 500bp SMG CLIP HOLDER(+1) R1 : burst R2: flash compatible ammo : 9mm/batteries capacity : 60/50 weight : 306 range : 55/5 rate : 80/2 armory price : 6980+3980bp ending bonus : 5500bp individual bonus: 1990bp SMG CLIP HOLDER(+2) R1 : burst R2: flash compatible ammo : 9mm/batteries capacity : 90/50 weight : 324 range : 55/5 rate : 80/2 armory price : 6980+(2 x 3980)bp ending bonus : 7500bp individual bonus: 2 x 1990 RIFLE CLIP HOLDER(+1) R1 : triple burst R2: single shot compatible ammo : 5.56mm capacity : 60 weight : 274 range : 500 rate : 85 armory price : 2450+1800bp ending bonus : 2500bp individual bonus: 900bp RIFLE CLIP HOLDER(+2) R1 : triple burst R2: single shot compatible ammo : 5.56mm capacity : 90 weight : 294 range : 500 rate : 85 armory price : 2450+(2 x 1800)bp ending bonus : 3750bp individual bonus: 2 x 900bp M9 R1 : triple burst R2: slash compatible ammo : 5.56mm/blade capacity : 30/- weight : 284 range : 500/2 rate : 85/3 armory price : 2450+980bp ending bonus : 2000bp individual bonus: 490bp M203 R1 : triple burst R2: grenade compatible ammo : 5.56mm/40mm capacity : 30/1 weight : 390 range : 500/250 rate : 85/1 armory price : 2450+2130bp ending bonus : 2250bp individual bonus: 1065bp HAMMER R1 : triple burst R2: shock compatible ammo : 5.56mm/batteries capacity : 30/40 weight : 339 range : 500/2 rate : 85/4 armory price : 2450+3720bp ending bonus : 3000bp individual bonus: 1860bp PYKE R1 : triple burst R2: flamethrower compatible ammo : 5.56mm/fuel capacity : 30/30 weight : 437 range : 500/6 rate : 85/2 armory price : 2450+5180bp ending bonus : 4000bp individual bonus: 2590bp JAVLIN R1 : triple burst R2: laser compatible ammo : 5.56mm/batteries capacity : 30/60 weight : 488 range : 500/420 rate : 85/2 armory price : 2450+7500bp ending bonus : 4500bp individual bonus: 3750bp _____ |(VII)| .::KEY ITEMS::. .::"""""""""::. MIST BADGE use : MIST ID where found : given at start of game ending bonus: N/A CAFERTERIA KEY use : open parthenon cafe where found : from SWAT member east elevator hall ending bonus: N/A MICRO DEVICE use : tracking where found : giant stranger partheon cafe ending bonus: N/A MENDAL (SEPT. ISSUE) use : no real purpose where found : on table parthenon cafe ending bonus: 10 000bp BLUE KEY use : open esculator akropolis tower where found : key box ending bonus: N/A RED KEY use : drain fountain where found : sanctuary ending bonus: N/A ARMORY KEY CARD(BLACK CARD) use : opening armory where found : roof garden ending bonus: 10 000bp MIST SEARCH WARRANT use : allows you to search dryfield where found : given to you before visiting dryfield ending bonus: N/A NMC PHOTO use : no real purpose where found : given to you before visiting dryfield ending bonus: N/A MANUAL use : no real purpose where found : given to you before visiting dryfield ending bonus: N/A DRYFIELD MAP use : no real purpose where found : given to you before visiting dryfield ending bonus: N/A ROOM 6 KEY use : to open room 6 where found : garage(douglas ending bonus: N/A SALOON KEY use : opening dryfield bar where found : on top of water tower ending bonus: N/A BOTTLE CAP MAGNET use : recovering factory key where found : saloon storeroom ending bonus: N/A FACTORY KEY use : opening factory where found : back ally ending bonus: N/A MONKEY WRENCH use : moving dresser where found : garage ending bonus: N/A LOBBY KEY use : open lobby where found : lobby cash register ending bonus: N/A BRONCO MASTERKEY use : opening all hotel doors where found : lobby cash register ending bonus: N/A JERRY CAN use : full up with petrol where found : loft ending bonus: N/A PETROL use : filling up red truck where found : obtain jerry can and fill it up at petrol station ending bonus: N/A TRUCK KEY use : start red pick up truck where found : from douglas after burner boss ending bonus: N/A OAK BOARD use : bridging the gorge where found : forked tunnel ending bonus: N/A JUMPER PLUG use : re-routing power to gate 1/ gate 2 where found : 1st refuge 2nd pupa horse ending bonus: N/A YOSHIA'S CARD use : opening doors(shelter) where found : given to by kyle in B3 elevator (must choose kyle route) ending bonus: 30 000bp SUV KEY use : opening pierces SUV where found : from pierce(return to dryfield) ending bonus: N/A BAG OF ICE use : heal pierces injuries(return to dryfield) where found : ice machiene(by room 4) ending bonus: N/A BAG OF WATER use : no real purpose where found : if bag of ice melts ending bonus: N/A BOWMAN'S CARD use : opening doors(shelter) where found : between sleeping quarters and store room (must choose pierce route) ending bonus: 30 000bp AERIS (SEPT. ISSUE) use : acess laptop terminal where found : yoshia bed ending bonus: 5000bp PIERCE'S MEMO use : convict baltwin of treason where found : POD service gantry phone ending bonus: N/A ELECTRIC CAR KEY use : drive electric car where found : underground parking ending bonus: N/A TEDDY BEAR use : so flint can track eve down where found : vehicular airlock ending bonus: 10 000bp MR. DOUGLAS'S LETTER use : no real purpose where found : on flint ending bonus: N/A _________ THANKS TO """"""""" square soft : for making this game CjayC : for making game FAQs game FAQs : for posting this FAQ all the people on the PE2 board : for helping me in any way to my digital camera : couldn't of gotten the ending bonuses without it Biggbuu0426 : for giving me the ending values on chicken plate and PO8 snail ___________________ CONTACT IFORMATION """"""""""""""""""" If you have any queries, comments, questions of additional information about this FAQ then contact Hayden McEwen(me) at big_fat_pig@hotmail.com, but it is better to contact me on the Parasite Eve 2 board, just type "note to Dark Phoenix0" as your topic and your question, comment etc as your message and ill get back to you on there. _____________________ PLANNED DEVELOPEMENTS """"""""""""""""""""" This is pretty much it, all i have to do is get the ending value for the PO8 snail magizine and its finished. If you have any additional information or i made a mistake contact me (contact info above).