NBA LIVE 2002 The No-Cheat FAQ By Dennis L. "Fox" Doucette (rocketshow@hotmail.com) Version 2.00 April 20, 2002 |============================================================================| |This FAQ is Copyright 2002 by Dennis L. Doucette. "The No-Cheat FAQ" is | |Copyright 2000-2002 by Dennis L. Doucette. NBA Live 2002 and all marks | |contained therein are copyrights of their respective owners (EA Sports, the | |National Basketball Association and its member clubs, et cetera). | |This FAQ is licensed exclusively to GameFAQs (www.gamefaqs.com). Don't e- | |mail me asking if you can post it unless you're willing to pay me to write | |guides for you. If you work for a publishing company and you like my work, | |feel free to offer me a job. But don't ask for permission under any other | |circumstances, please. | |============================================================================| |=================| |TABLE OF CONTENTS| |=================| Part I: Introductory FAQ Stuff 1. A Note From the Author 2. Revision History Part II: Game Modes 3. Play Now/Exhibition 4. 1-on-1 5. Practice 6. Season 7. Playoffs 8. Franchise Mode Part III: Basic Strategy 9. Offense Made Easy 10. Defense Made Easy A. Super D: The Man of Steals B. Hey, Your Forehead Says "Spalding"! The Art of the Blocked Shot C. One Shot and Out: Owning the Defensive Boards 11. Late-Game Situations A. They're Jackin' It Up B. Ice 'Em C. Bring it Back from the Dead Part IV: Advanced Strategy 12. Using the Game's Prefab Plays 13. Non-Programmed Offensive Tactics A. Overview B. The Motion Game C. The Two-Man Show D. Inside-Out E. Small Ball F. Police Brutality G. Tortoise Beats Hare 14. Non-Programmed Defensive Tactics A. Overview B. Men of Steals C. Big Men on Campus D. The Rover Method Part V: The GM's Desk 15. Some Base-Level Franchise Notes 16. Capology for Dummies 17. How (or How Not) To Get Screwed By The Draft 18. Scouting the Free Agent Classes Part VI: Team Guides/Rosters 19. Atlantic Division A. Boston Celtics B. Miami Heat C. New Jersey Nets D. New York Knicks E. Orlando Magic F. Philadelphia 76ers G. Washington Wizards 20. Central Division A. Atlanta Hawks B. Charlotte Hornets C. Chicago Bulls D. Cleveland Cavaliers E. Detroit Pistons F. Indiana Pacers G. Milwaukee Bucks H. Toronto Raptors 21. Midwest Division A. Dallas Mavericks B. Denver Nuggets C. Houston Rockets D. Memphis Grizzlies E. Minnesota Timberwolves F. San Antonio Spurs G. Utah Jazz 22. Pacific Division A. Golden State Warriors B. Los Angeles Clippers C. Los Angeles Lakers D. Phoenix Suns E. Portland Trail Blazers F. Sacramento Kings G. Seattle Supersonics 23. A Simulated Season: Statistical Illustration Part VII: Odds and Ends 24. Contact Information 25. Other Stuff I've Written/Coming Soon ------------------------------------------------------------------------------ |==============================| |PART I: INTRODUCTORY FAQ STUFF| |==============================| Just in case you've never read a FAQ before, what this section explains is what this FAQ does and doesn't cover, and you can also find out how this FAQ has changed and evolved over time. Read Chapter 1 first, because it's not nice to email someone asking them a question they've already answered. Read Chapter 2 if you want to know what's changed from version to version. ------------------------------------------------------------------------------ |=========================| |1. A NOTE FROM THE AUTHOR| |=========================| Greetings, sports fans, and welcome to the No-Cheat FAQ for NBA Live 2002. Before we begin, let me make a few points that you may wish to keep in mind as you read my oeuvre in all its greatness: 1. I'm assuming you've read the manual (or at least the first six pages or so of it, where all the controls are explained). I'm going to reference the controls a lot and provide more detailed instructions of some of the more complicated moves, even though the bulk of my strategy involves about five buttons total, and never more than two of them pressed at once. At any rate, I'm operating on the assumption that you're reading this because you want to know how to better play the game of basketball and are thus looking for in- depth strategy rather than basic "how-does-this-work" info. 2. I despise cheat codes and GameShark-style patch devices. Eventually you are going to have to play this game against a friend to prove your worth. When that happens, you'd better have a good grasp of the basics, especially if your friend decides that to keep it fair, he's turning off the CPU shot assist and cranking up the AI a little bit. You won't be able to launch cheap shots all day against a human unless he REALLY sucks at the game. I like to think that by using this guide you'll be able to beat anyone in the world, anywhere, anytime. Failing that, you should at least be able to beat anyone on your block. 3. Sports games have a lot in common with real-time strategy games. Stop laughing. I'm serious. In each genre, you've got ever-changing circumstances and it's never quite the same game twice. In NBA Live, you've got to react to the strengths and weaknesses of the team against whom you're playing, you've got to make adjustments for those times when you just can't seem to find your rhythm with the controller, and you've got to adjust for injuries on your own team. In addition, I'm solidly convinced that there's a random number generator in the game somewhere that says stuff like "Antoine's gonna have a bad night" or "Pierce is gonna be on fire from 3" if your team is the Celtics. Too many games' worth of experience taught me that there's not just straight arithmetic involved. My point? Learn a lot of strategies so you'll be well- suited to any situation. 4. I'll say this again later, but PLEASE don't email me asking a question that is already answered either in the FAQ or in the game's manual. It's a very easy way to make me quite angry. I'll say this again toward the end just in case you haven't been paying attention. ------------------------------------------------------------------------------ |===================| |2. REVISION HISTORY| |===================| Version 0.50 (22-Mar-2002): Beta Version. As always, my aim is to release a complete, working strategy guide that works "right out of the box". So why do I call this a Beta? Simple. See below. Version 1.00 (19-Apr-2002): First Full Release. Contains complete strategy information and everything you'll need to know to play the game and play it well. I fixed the glaring omissions in the Beta Version (like not even mentioning that the game has a 1-on-1 mode...oops!) The much-vaunted "Team Guides" are going to be an aftermarket addition since they're simple reference tables and as such contribute nothing of value to the actual strategy section. Version 2.00 (20-Apr-2002): Got an email today from none other than Jeff "CJayC" Veasey himself (owner of GameFAQs for those of you who don't know). Since it's customary for writers to heap praise on friendly editors and publishers, I'll follow suit. Without his first-class operation, there wouldn't be a high-visibility location for me to build a curriculum vitae and get my work out there. So I'll take this chance to say thanks. As for the update, I've finally got the Team Guides included, and also threw in a simulated season report because those numbers illustrate the teams' strengths and weaknesses better than anything I could write to fill the space. ------------------------------------------------------------------------------ |===================| |PART II: GAME MODES| |===================| Here, I provide a basic rundown of the modes you can use while setting up and playing a game, and in the process I also provide a complete strategy for the game's 1-on-1 mode. The mode is so simple that complete strategy for it can be covered in a matter of a few words, most of them describing the use of the turbo button. But anyway, that's for Chapter 4, which is the one about that mode. ------------------------------------------------------------------------------ |======================| |3. PLAY NOW/EXHIBITION| |======================| Does what its name implies, namely that it dumps you into a screen where by pressing up and down you can change the teams, but other than that you don't have to worry too much about configurations. Just pick a team, select who's going to control which side, and go. The setup options used (rules and preferences) are determined by whatever settings were in effect the last time you played a game or accessed the Rules and Preferences option. You get the idea. ------------------------------------------------------------------------------ |=========| |4. 1-ON-1| |=========| Ahh, the beauty of superfluous game modes. I say that only half in jest. In this mode, you can pick any two players from the NBA (past or present) and match them in a game mode that hasn't evolved much since the NES "Jordan vs. Bird" days. There's a surefire strategy for beating this mode. The computer is extremely vulnerable to imaginary pick-and-rolls in this mode. Circle around the computer player while holding the R1 button to accelerate and you'll most often leave the opponent totally flat-footed as he overcommits to your move. You can then drive the lane for the easy dunk. Only the stiffest of offensive players (the Priest Lauderdales of the world) will fail to execute this maneuver, and then only against the swiftest of defenders, like Kobe or Jordan. Every sports game has its "money plays". NBA Live's money play is in its 1-on-1 move, and once you've mastered the timing, you'll be moving on to 5-on-5. There's really nothing more to say there...just run circles around the opposition and you'll run up the score. On defense, it's just a simple matter of staying in front of your man and not letting him have any easy drives. The computer will settle for jump shots more often than not, allowing you to either test your shotblocking skills or get in position to jump for the rebound. In this sense, it makes excellent practice for the Rover Method of defense I'll describe later on. Remember to clear the ball by bringing it out past the 3-point arc after you get the defensive board. ------------------------------------------------------------------------------ |===========| |5. PRACTICE| |===========| Similar to 1-on-1, except it's one-on-NONE. That's right. Just your lonely player hanging out, shooting around, and grabbing his own rebounds. Good if you want to master the timing of "User"-controlled jump shots, and also good if you want to get some sense of how the camera angle will work with rebounding. It's of limited use otherwise, since practicing without a defense or any other players has very little bearing on actual game situations, with the exception of shot timing and player-controlled rebounding, as I've noted. ------------------------------------------------------------------------------ |=========| |6. SEASON| |=========| Play through an entire NBA season, including playoffs, with this mode. This mode is essentially the same mode it's always been (and the only season mode that was available to players before they added the Franchise in this year). The salary cap's off, and you can set the game to override trade restrictions so you can build a super team by trading away your benchwarmers for the likes of Kobe, Vince, Duncan, and Shaq. Game situations are the same as Play Now, except you set the length of quarters and the length of "sim quarters", which essentially forces the simulator to scale down the simulated results in proportion to the length of the games. In layman's terms, that means that if you set the "Sim Quarter Length" to six minutes, the simulator's just going to take its generated stats and cut them cleanly in half. This is mostly useful for determining how many points/rebounds/etc. you'll need to lead the league. Sim Quarter Length plays into any of the game's modes that include more than one game. ------------------------------------------------------------------------------ |===========| |7. PLAYOFFS| |===========| Cut directly to the fun stuff with Playoffs. Choose the playoff teams and seedings, which can include any team in any slot regardless of conference so you can create cool custom brackets and "best 16 teams in the league" NCAA- Sweet 16-bracket-style affairs. After that, it's first to 15 (or however many wins are required to win the series at the length you've specified, which can be as little as 1 game) to grab the trophy. Simple, right? Nothing you haven't seen before. Sim Quarter Length is again customizable, so setting short-length quarters might be just the thing you need to rig the stats so your guys look like unstoppable scoring forces. ------------------------------------------------------------------------------ |=================| |8. FRANCHISE MODE| |=================| For the first time in an EA Sports NBA title, you've got the challenge of building a team to stand the test of time. You'll have to fight the salary cap, the draft (which can be downright insane if you've built a winner because there aren't 29 quality players in the draft each year and you can't trade draft picks), the other 28 teams, and the ravaging effects of age in order to win year in and year out. You can set this up to your heart's delight, using your favorite option styles to create something that will keep you in it year after year. All the strategies in the GM's Desk section of this guide will help you out tremendously, so make a note of them. ------------------------------------------------------------------------------ |========================| |PART III: BASIC STRATEGY| |========================| You've gotta learn to crawl before you can walk, much less run, jump, and slam dunk a basketball, so with that in mind I present the rudiments of play. Follow these strategies and you'll be well on your way toward winning on the easier levels and starting to make things competitive on the harder levels. For those of you who are already winning on the easy levels, you can either skip ahead to Part IV or read up here for some basic skills that you may be missing from your arsenal before moving on to the hard stuff. ------------------------------------------------------------------------------ |====================| |9. OFFENSE MADE EASY| |====================| When I say "easy", I mean "ridiculously simple so even a kid can do it". Here's how. The easiest way of all is to fastbreak. When you get a defensive rebound, do whatever you need to in order to get that ball pushed up the floor quickly before the defense can react. Several passes with the D-pad pointed at the opposing goal will allow you to ensure that the lead man up the break has the ball. Once you've pushed it upcourt, hit the R1 button (what my brother calls the "get-up-and-go button") and drive to the hoop. You'll get a bunch of easy dunks this way. If, however, you find yourself forced to slow it down, put the ball in the hands of your point guard. Dribble along the arc, passing and trying to find an open man. Knowing your personnel helps (use Stats Central), so once you have the ball in the hands of someone who's reasonably open and whose ratings allow a shot from wherever he gets the ball, put it up. In the "Team Strategy" menu, don't forget to turn Box Out and Crash The Boards ON. You're going to need all the rebounding help you can get, since the computer players aren't smart enough to figure out on their own that they should be going after the boards. I'm going to mention this here since it makes the biggest difference on offense, but turn the Auto Substitution option OFF. The way I like to handle things is to let my starters play the first 9 minutes of a 12-minute quarter (scale this back depending on your quarter length, because the computer accelerates the rate at which your players tire depending on how long the quarters are). Call a timeout, then sub in your five best bench guys. Try and hold or extend your lead. I find the best way is to use as much clock as you can on every possession, then swing the ball out to a 3-point specialist and jack it up. If you make the three, great. If not, either you've successfully wasted 24 seconds of the computer's time or you'll have an offensive rebound so you can waste ANOTHER 24 seconds. Just like in real life, the object of the benchwarmers is not to piddle away the game while the stars catch their breath. In the fourth quarter, you can have your subs play an extra couple of minutes if you sense you'll need fresher starters toward the end, though judicious use of your timeouts will lessen this need, doubly so if the game is close and the computer's using ITS timeouts. The reason I bring this up in the Offense section is because the most fatigue- sensitive skill in the game is the ability to make a shot...it's the first thing to go when your guys start to get tired. Because of that, proper sub technique is essential to putting points on the board. ------------------------------------------------------------------------------ |===========| |10. DEFENSE| |===========| The basic art of defense is to prevent the other team from throwing that orange thing through the hoop. Whether this comes from forcing turnovers, defensive rebounding, or rejecting enemy shots into the third row depends on you, your play style, and the talents of your players. I will, however, cover each of these three major methods of scoring prevention so you'll have some inkling of how not to get scored on. |===============================| |10A. SUPER D: THE MAN OF STEALS| |===============================| At its core, getting a steal is as simple as waiting for the opposing player to dribble the ball where you can reach, then pressing square in order to get the rip. Of course, you could get called for a foul, and too many of those will shorten your defender's day in short order. So you're going to have to learn how to get steals without getting fouls. I've come up with a couple of useful methods for this purpose. For starters, you can anticipate the pass and put yourself into position to swat the ball in midflight. This is very tricky, but the computer's not known for its ability to anticipate the player move, and it's predictable enough that you can time it right some of the time. The more passes the computer is forced to make, the more likely it becomes that the pass it makes will be the wrong one and you'll either grab the ball yourself or someone else on your team will. The computer will often pass whenever you've got a defender close enough at hand to square up on the ballhandler; the computer isn't as fond of the drive to the basket as it once was. It really seems to want to run the set-piece plays. The other major method of stealing involves standing at arm's length from the ballhandler so the tips of your fingers will pass through the ball as it comes up from a dribble. Once you get the distance measured right (it takes some practice), you can wait for the computer player (particularly one with a poor Dribble rating---check Stats Central) to stand and dribble in one spot. If the computer guy's back is turned to you (either because he just chased down a loose ball or because he's trying to post up), the ball's going to be vulnerable as he turns to face the basket. Use the opportunity to swat the ball away. Remember that you can screw up (that is to say, get called for a foul) five times before the sixth foul sends you to the showers, so either make a substitution or cut back on the attempted steals if foul trouble begins to become a factor. Remember also that the fifth foul in any quarter will send the opposing player to the line for two shots, and that the penalty situation also applies if more than one foul is committed in the last two minutes. Knowing that a foul will result in shots should make you more cautious about attempting steals, especially if you've been getting dogged by the refs all game...and you'll quickly notice that sometimes you can get away with hacking on a Lizzie Borden scale while other times you won't be able to breathe on the defender without getting whistled for a foul. |=====================================================================| |10B. HEY, YOUR FOREHEAD SAYS "SPALDING"! THE ART OF THE BLOCKED SHOT| |=====================================================================| The second major way to stop opposing field goals before they start is to use your arm to give the opposing player's head a nice ball tattoo as you stuff the shot back into his face. Shotblocking is a simple concept of height, skill, and timing. It's as easy as 1-2-3: 1. You really need to be tall in order to block shots. This sounds shockingly obvious, but if you're shorter than your opponent, don't waste your time jumping for a block when it would make more sense to cut to the rim and set yourself up for the rebound. If you jump, you're out of position and out of the play if the shot catches iron. If you're as tall or taller than the guy you're guarding, proceed to step 2. 2. You need a combination of Jump Skill and Block skill, the former being ultimately more important to the whole enterprise. Tests with the woeful shotblockers on the Celtics prove this point marvelously, as in theory only Battie should be able to block the shot of anyone taller than my 10-year-old cousin Katie. Only Paul Pierce's height and the fact that I use him as a point guard in a tall lineup could explain why he led the league in blocks over a season that I played. It sure isn't that mad 62 Block skill! It must be the 82 Jump rating. If you've got the mad ups, proceed to step 3. 3. Finally, you've gotta time the shot. If you jump at the same time the computer player does, you're gonna swat that shot into the nosebleed seats. If you're way behind on catching your cues, you're going to look dumb. Fortunately, after a while you'll learn that the computer gives little more than lip service to the concept of a "ball fake", and the times it does use the fake are almost as predictable, so there's not a lot of being fooled. I've also never---I repeat, NEVER---seen the computer drive around me after faking me into the air. The guy just goes about the same damn thing that got him into his conundrum in the first place. About the worst that will happen is that the computer will follow up a good fake with a well-timed jumper that may or may not go in. So you're risking an offensive rebound by the opposition against a swat by your guy. Your choice. Personally, I take the stuff unless I'm playing a team that is killing me on the boards. |==================================================| |10C. ONE SHOT AND OUT: OWNING THE DEFENSIVE BOARDS| |==================================================| You're going to want to hold the other team to one shot if they DO get one past your defense. In order to do that, you're going to have to master the fine art of rebounding. I'll cover most of this a little later, but here's the rundown: Practice in either 1-on-1 or Practice mode. The key is to learn how the camera angles work with your player's position and the position of the ball as it comes off the rim. Bill Russell once said that the true art of the rebound lay in getting your man to the spot where the ball was GOING TO BE after it came off the rim. Put in other terms, have you ever tried to swat a fly with your bare hand? The whole game is knowing that the fly's going to react to the air current your hand creates as it approaches the target, so the fly's going to take an evasive maneuver. Swatting to the location the fly's going to be at when the impact hits is key to making the kill...although if you're getting fly carnage on your hands, you should probably invest in a fly swatter or a can of Raid, but I digress. While this is a lot more guesswork in video games, patterns do emerge and you'll learn to be where the ball will be after it clears the rim. You'll be doing to the rebounds about what Brendan Fraser did to the fly in Encino Man. Meat Group! A note of encouragement: Don't feel bad if you think you're getting an awful lot of goaltending calls on shots that appear to have popped out of the cylinder and into the realm of rebounding. I've found that most of those shots were probably destined for one of the game's freaky "shooter's rolls" that are often granted to computer players (possibly some sort of built-in AI physics cheat?) If they're that annoying to you, just shut off the Goaltending rule. Some would call it cheating, but I think that in this case it's fair game since the AI cheats just as badly on the other end. I know I'm going to get flamed out the yin-yang for saying that, but I say if it makes the game more fun for you, do it. I don't do it myself, but many have been the times where I've seriously considered it. ------------------------------------------------------------------------------ |====================| |11. LATE IN THE GAME| |====================| Still close at the end of the game? Good. You're playing on the right difficulty level for your skill level. Either that, or you really need to learn how to put the game away. No matter. Now's not the time to pontificate on grand philosophical questions. Now's the time to win a damn basketball game. There are three basic types of late-game situations: 1. You're ahead by enough that the opposition is starting to get desperate, launch threes, and foul your guys. 2. The game is so close that it's being decided one possession at a time, and OT is a big-time possibility. 3. You're losing, and you need points PRONTO before the game gets away. Lo and behold, I've got your solutions, hot off the press: |==========================| |11A. THEY'RE JACKIN' IT UP| |==========================| You've seen it. There's two minutes left, and the other team starts doin' more jackin' than Grand Theft Auto 3. You've gotta stop them from knocking out your lead three points at a time. Want a quick fix? Put in your best shotblocker at center. Put in your four best free-throw guys at the other four positions. Now play Rover with that center, using R2 to face up on the opposing team's best three-point shooter. When he jacks it up, knock it into the third row. You may even want to go into "Strategy" in the menu and change the defensive matchups around so if you need more than one Rejection Connection, you can have the guys covered. Watch the 24-second violations and turnovers commence. Enjoy. |============| |11B. ICE 'EM| |============| Here's the deal. If it's close, you'd better have your timeouts handy. Make substitutions to suit your purposes. Offensive players for when you have the ball...defensive players for when they have it. Ideally, your Offense guys and your Defense guys are the same guys, but if you need a situational sub, now's the time to use him. Put the pedal to the metal and show off your ability to make your coaching decisions count. You know what's worked throughout the game. In the last two minutes, you're going to have every edge from three-point shooters to free-throw guys to defensive masters. Use them to the best effect you can. |================================| |11C. BRING IT BACK FROM THE DEAD| |================================| Losing late? Tell me you have a three-point shooter and a couple of big guys who can offensive-rebound. Tell me you've figured out that the circle button is a good way to give a quick foul. Tell me you've got some timeouts to be able to control the clock. Now tell me you haven't tried to start your comeback too late. Good. You're still alive. Don't be afraid to get a little desperate early. Jack up threes, get your center to the line (preferably for "and-one"), and make the opposing team's worst free-throw shooter beat you from the line. If you can do all that, you might just be able to bring your game right back from the dead. If not, it's a long season. Learn your lessons and win the next one big. Make a trade if you have to...and speaking of which, the next section will teach you the basics of how to do exactly that. ------------------------------------------------------------------------------ |==========================| |PART IV: ADVANCED STRATEGY| |==========================| Here's where I get into more nuts-and-bolts basketball, covering it from the perspective of someone who wants a little more insight into the workings of a truly well-oiled roundball machine. I also include some of my favorite personal strategies that I use in my own games and touch on some other ideas that perhaps you'd like to try. At any rate, email me if you use these strats in a game because I'd like to know how well other people are doing with them. In addition, feel free to send me your own ideas...if I get enough reader mail I'll compile it into a Reader Suggestions section with the next update. You'll notice a little bit of repetition in Chapters 13 and 14. That's there for two major reasons: 1. Some guide readers skimming the guide may have skipped straight to this section after reading the Table of Contents, and 2. I believe in reinforcement of basic skills as a teaching tool. If this offends your über-elite sense of superiority, that's just too damn bad. Take some Advil for your ego to ease your swelled head. ------------------------------------------------------------------------------ |=================================| |12. USING THE GAME'S PREFAB PLAYS| |=================================| WARNING: I'm going to directly contradict this advice in Chapter 13. Save your breath. I include a tutorial on prefab plays largely in the interest of completeness, and because some players will enjoy the challenge of trying to run an authentic NBA offense in a video game that otherwise stresses the more flashy, offense-minded elements of the game. |-------------------------------IMPORTANT------------------------------------| |To call a play, you're going to use Select + any button to choose any of 8 | |prefab plays on offense or defense. Setting these up is a matter of going | |into the Pause menu and choosing Offensive or Defensive Strategy. Default | |plays, used every time up the floor unless you choose something different | |can be set in the Team Strategy menu. I mention this because otherwise I'd | |get at least a hundred emails from people who haven't read the manual. | |-------------------------------IMPORTANT------------------------------------| Now then, my Mucho Grande Prefab Play Strategy: Run a few Exhibition games, taking time on the Pause menu to check out the neat little animations that accompany most of the plays you can call. Isolation and Post Up are the exceptions, which makes sense since those plays involve one-on-one moves and taking your man off the dribble. The point is to get a sense of where your players are going to go and how they're going to get there. Choose a play to be your default play, and run it every time up the floor until you get the hang of it. If a play is particularly effective with your play style, assign it a button in Offensive Strategy so that you can call on it in a game situation that counts. Repeat this process until you've found eight plays that you like, then mix and match these plays to suit your situation. Am I going to tell you which eight plays to call? Of course not. My whole purpose in writing this guide is to create plays that can't be defended by conventional means. But I AM going to tell you that a disciplined side and well-executed plays may be the perfect thing to take down a human opponent who would otherwise be able to predict the methods by which you got the ball down the floor, so having a little something extra in the arsenal for when the buddies come over for some rivalry sure helps. I'm also a big fan of Motion 1 and 3-Point Plays #3, but that's because I love low-post center play (Motion) and because I traded for Walt Williams and his 91 3-Point rating (3-Pt Play). Your actual results may vary...I wouldn't want Mutombo to be my go-to scoring threat if I were playing as Philly, and I certainly wouldn't want deadeye bombers like Roshown McLeod of Boston (note heavy sarcasm) jackin' up threes and building fine masonry homes all day either. See what I mean about play styles? You've gotta find your own. Simply put, you gotta practice. ------------------------------------------------------------------------------ |===========| |13. OFFENSE| |===========| The essence of offense is simple. Get it to a guy who can shoot, jack it up, and collect your two points. Or get it to a guy on the perimeter, jack it up, and collect your three points. Of course, if it were that easy, you wouldn't have much use for a strategy guide. To really bring your game to the next level, you're going to need to understand the function of the five positions on your team, and how to use that knowledge to wreak havoc on the opposition's victory plans. |=============| |13A. OVERVIEW| |=============| First, the positions: Point Guard (1): Shortest guy (usually) on the floor, noted for speed, quickness, and ability to pass and ballhandle. Occasionally an excellent 3- point shooter. DIRECT-PASS BUTTON: Whichever button corresponds to the guy currently with the ball (so if the center has it, you hit L1+Triangle, while if the power forward has it, you hit L1+Square.) Shooting Guard (2): Another fairly short guy, and as his name implies, can jack it up from anywhere. Usually the best three-point man on the team. DIRECT-PASS BUTTON: Circle Small Forward (3): Expected to provide rebounding, defense, and shooting. On some teams (Dallas, Minnesota), the "small forward" can be nearly seven feet tall. DIRECT-PASS BUTTON: X Power Forward (4): A good power forward can score inside and is a force on the boards. A GREAT power forward can also block shots and shoot from outside. DIRECT-PASS BUTTON: Square Center (5): The big man, expected to patrol the lane and get a lot of dunks, offensive boards, and blocked shots. Some centers can also jack up a decent mid-range jumper to keep the defense from collapsing in down low when the center has the ball. DIRECT-PASS BUTTON: Triangle Second, some quick things to remember: 1. If you have the personnel for more than one of these methods, use them. The more you can do with the ball, the more chances you'll have to score. 2. Try, if you can, to tailor your style to your opponent. If you're playing a team with good big men (the Spurs, for one), you're not going to want to play Small Ball. Robinson and Duncan will eat you alive on the other end. If on the other hand you're playing Philly, feel free to use the quickie guys because Mutombo's a stiff. 3. Match offense and defense. If you're playing a fast offense, you are naturally going to be unable to play a powerful big-man-oriented defense. 4. Practice. Run a few Exhibition games with these styles in order to get used to how they work. You might like the results; you might not. You won't know until you try. 5. Leave the play-calling on Autoswitch and work with what the computer gives you. Alternately, you can learn the art of direct play-calling, which I covered back in Chapter 12. To me, however, it doesn't matter how my guys are running because I'm just looking for the open man. It's probably better that I NOT know where my guys are going to be in advance, because the risk is there of me falling into a pattern of predictability. |====================| |13B. THE MOTION GAME| |====================| Best personnel: Quick forwards, good jump shooters, and a squad's worth of guys who can dish the rock. The method: Use L1-based passing to swing the ball around. Keep your eyes alert and spot the open man. When you find an open man, either hit him for a quick jumper, give him the ball so he can drive the lane, or kick out for the three. This method requires you to think fast and on-the-fly. Know your personnel! |=====================| |13C. THE TWO-MAN SHOW| |=====================| Best personnel: A center who can dunk and a point guard who can pass. The method: Dribble upcourt with the point guard. Wait for the center to position himself down low near the hoop. Use L1 and Triangle to toss the ball in to the low blocks. Turn and shoot (or dunk). If the center's particularly good at throwing down (Shaq, for instance), use L2 to alley-oop. Useful if used sparingly against a human. Guaranteed money if you've got the personnel and you're playing the computer. |===============| |13D. INSIDE-OUT| |===============| Best personnel: A center who can pass and a bunch of other guys who can jack threes. It helps immensely if you have a center and power forward who have good offensive rebounding ability. The method: Get the ball inside to the center, but instead of turning toward the basket, kick it out to the perimeter for a 3. If you miss, crash the boards for an offensive rebound, kick it back out, and try again. Because you get your points 3 at a time this way, a good team can earn a lot of wins via this method. There's also the advantage you gain from having easy putbacks on those offensive boards. Your power forward and center will get a lot of easy buckets if they're in the right position. |===============| |13E. SMALL BALL| |===============| Best personnel: Speedy guys. Speed, quicks, and dribbling play heavily into this method. The method: Big men tend to be a lumbering bunch. Put a guy who's 6'2" and runs like a gazelle into the center position. If you can outrun the opposing center down the floor, you'll get a lot of uncontested layups. Downside? You can forget about getting any rebounds or blocked shots, and you'll get totally owned by just about any center in the league. You might, however, get a lot of steals on the defensive end. A four- or five-guard set might work if you can find the right guys to run it. |=====================| |13F. POLICE BRUTALITY| |=====================| Best personnel: Big men. Strong men. Guys with good Dunk ratings. The method: Use Triangle to back guys down. If you can master the timing, you can back the computer guys all the way down to the hoop. This method doesn't generate a lot of points on offense (too many turnovers and offensive fouls), but the upside is that you'll block a lot of shots and grab a lot of rebounds. If you do it right, you might be able to score points simply by outmuscling the opposition on the boards. |========================| |13G. TORTOISE BEATS HARE| |========================| Best personnel: Good passers for guards. A versatile small forward. Big rebounders on the inside. The method: Use every second of the 24-second clock. Dribble it around, swing it around the perimeter, toss it inside and back out. When the shot clock gets down to 3 or 4, take a quick dribble, jack up a shot, and either take the 2 or put the ball back in off the offensive board. A longer-winded hybrid version of Motion and Inside-Out. |================| |13H. HACK ATTACK| |================| Best personnel: Your best dunk guy. This works against teams with good power forwards and centers. The method: Toss the ball in to whichever player on your team is matched up against the opponent's best player. Drive inside, and if he's covering you like maple syrup on a pancake, lean toward the hoop and jack up the shot. The idea is to draw enough fouls to keep that opposing player on the bench. Example? Playing as Boston against Philly, Paul Pierce kept hounding Iverson, causing AI to play a total of 6 minutes and end up with 2 points and 1 assist. After I took care of AI, I dished it in to Battie, who forced Mount Mutombo to the bench. The Sixers were toast after that. Works especially well against human players who overuse the steal button...just watch out for turnovers. ------------------------------------------------------------------------------ |===========| |14. DEFENSE| |===========| The essence of defense is to prevent the other team from scoring. Duh. But in baseball, you don't just throw any old pitch and expect to lead the league in strikeouts, right? Ditto in the NBA as regards requiring a plan to out- play the opposition. Read this chapter and you'll be gettin' your freak on in the lane, starting fast breaks, and forcing your opponent to put up soccer scores over the course of a quarter. |=============| |14A. OVERVIEW| |=============| When it comes to defense, there are two key points you're going to want to remember: 1. Play a good athlete too tight and he'll drive right around you. It may SEEM like a good idea to cover Vince Carter like a fire blanket, but if he puts a quick first step on you, he's gone and you end up looking like a doofus on SportsCenter that night. Play a little bit off him and react to his moves. If he drives, shut him down. If he goes to shoot, move in to challenge. If he tries to pass, cut off the passing lane or switch your cover man to take care of the other guy. 2. Overcommit and you'll look dumb. Corollary of #1. While it may seem like a good idea to try and block every shot, you're probably better off backing off when the shot goes up and crashing the boards. There's a notable exception to this rule (see chapter 9A), but generally it's not worth trying to lead the league in blocks if your opponent's going to end up leading the league in offensive rebounds. Your best bet is to get on those boards, because defensive rebounding opens up your best chances to score on the other end. As I write this, Indiana just beat Duke in March Madness by controlling the glass and using their superior rebounding skills to set up opportunities for their offense. Learn from their example. That said, if you've got the right personnel, you can depart from the prescribed style a little bit and use the following sub-chapters to maximize the effects of your offensive choices. |==================| |14B. MEN OF STEALS| |==================| Best personnel: Same guys you use to run the Small Ball sets. They tend to be great ball thieves. The method: Don't violate Rule 1 of the Overview against the elite players. The best way to use this method is to keep control of your point guard until the other team tries to give it up inside. When the ball goes in to the big men, they'll often try to put a post-up move on the defender. When their back is to the rim, you'll notice that the rock looks like a beach ball going down to the floor and coming up to the hand. Use that point guard to get in there and grab a quick swipe. I managed to average 15 steals a game (in 9-minute quarters) with Kenny Anderson of the Celtics. Imagine what you can do with someone who's actually good. There's little risk here (except for the obvious risk of foul trouble) because if the shot goes up, you've actually got an extra man to crash the boards. If the big guy passes out for the 3, you can usually get out to the ball in time to stop the shot (or switch to someone who can). |======================| |14C. BIG MEN ON CAMPUS| |======================| Best personnel: Tall guys. They can be tall in the "Police Brutality" sense or they can simply be guys who are tall for their position (Nowitzki, Kobe, Payton, Duncan, you get the idea). The method: Think you've got your opponent's shot timed? Go for the block. Otherwise, use the big guys to crash the boards. The idea here is that if the opposing team only gets one shot, your defensive rebounding will make up for even a hot night from the floor. 28-for-40 (70% from the field) is still only 56 points. If the opponent gets a bunch of offensive boards, they may go 35 out of 70. That's 20 percentage points lower, but it's at least 14 more points on the scoreboard (where it ultimately matters). And trust me...if you play defense right, your opponent's not going to shoot anything CLOSE to 70% from the field. The conceit here is also that your opponent's never going to get to shoot a free throw, because by focusing on taking the shots off the rim you're depriving the enemy of the chance to get hacked and get to the line. Downside? You've still got to watch the inside drives, because the big men in the league are often left flat-footed. On the other hand, there's no such thing as Illegal Defense anymore. Go ahead and camp out on the edge of the lane. On top of that, EA made a mistake and forgot to make the Defensive Three-Second Violation a technical foul, so if you hang out in the lane, the worst that will happen is that the enemy will get to take the ball out of bounds for a restart. |=====================| |14D. THE ROVER METHOD| |=====================| Best Personnel: Any player you feel comfortable controlling by yourself...or, put another way, perhaps any team that you don't mind leaving defense in the hands of the AI on. The method: I hinted at this in 14B. The idea is to keep control of one guy on defense. You can choose whichever one you like. The idea is to take the rover and use him as a roving double-team, following the ball around. In this method, your "rover" should probably be the guy who would otherwise be assigned to cover the opposition's weakest offensive player because whoever the rover departs from will be wide open on most plays. If the guy can't shoot, you've got nothing to worry about. If you leave Vince Carter open because you're using his guy as a rover, you're in for a long night. ------------------------------------------------------------------------------ |=====================| |PART V: THE GM'S DESK| |=====================| EA finally put in a Franchise mode. To paraphrase Martin Luther King, "Here at last! Here at last! Thank God Almighty! It's here at last!" Stathounds, manager types, and simulator geeks like myself finally have our prayers answered. Of course, this also means a whole slew of new stuff to learn about, so here goes: ------------------------------------------------------------------------------ |===================================| |15. SOME BASE-LEVEL FRANCHISE NOTES| |===================================| There are some quick things to remember if you're ever going to make Franchise mode work the way you want it to. Following, a list of these tips: 1. You will learn to love the Larry Bird Exemption. What's the Larry Bird Exemption, you ask? It's the rule in the NBA that says that a team may go over the salary cap to re-sign its own players. So if you're playing as the Lakers and Kobe's contract runs out, you can re-sign him for as much money as he demands. Unfortunately, the computer seems to be unaware of the notion of a "sign-and-trade" deal, but you can figure out your own variation on that theme later. 2. Celtics fans may relish the idea of releasing Kenny Anderson and getting his whiny, pouting ass off the team for good...but resist that temptation. His points will still count against your cap. Playing GM (especially if you live in a city that has a team with cap problems) will give you some sympathy for what real NBA general managers go through (or it'll reinforce your belief that the GM of your team in particular is a really big idiot.) 3. You get a measly 10,000 points added to the salary cap each season. You will quickly find yourself noticing that the cap gets quite hard to stay under each year. 4. Don't forget that a team only needs 8 guys to be an "official" NBA squad. You may want to cut down your roster to that tiny size in order to be able to sign a rockin' starting five. Never mind the fact that your bench will be horrid. The fewer the number of players on your team, the higher the quality of the guys who ARE on your team. Get it? 5. Injuries only matter if you're simulating all or part of your season. Trust me on that one. 6. Speaking of simulation, you'll have a blast just playing GM and simulating every game. It's an entirely new way to play NBA Live, but as I said earlier, I'm a stat geek. Stat geeks like me WOULD like that sort of thing. 7. Speaking of stat geeks: If you go to a large college with a bunch of guys in dorms who have too much free time, why not get 29 of them together and simulate an NBA season? Getting together and doing this day after day is a bizarre way to combine the number-crunching element of Dungeons & Dragons with the FANNN-tastic action of the NBA. Just set a rule that you can only make a certain number of moves each season...or draw the seasons out over the course of a few sessions. You'd do well to have some sort of activity available for all 29 guys...or shrink the list down some (or make a custom league for as many guys as you need). There are as many possibilities as there are people to think them up. Maybe if EA ever brings their sports into the online age, someone will come up with an Internet-based league for a future game. ------------------------------------------------------------------------------ |========================| |16. CAPOLOGY FOR DUMMIES| |========================| Three-step plan for understanding the salary cap:
1. The league minimum is 30,000 points. The league maximum (at least as far as I've seen) is 300,000 points (someone correct me if I'm wrong). The cap starts at a million and goes up by 10,000 (1%) every year. 2. You can go over the cap to sign your own guys as free agents (the Bird Exemption described in chapter 6). You also have to spend money to sign your draft picks. Keep that in mind if you're gunning for a big free-agent signing (see chapter 9). 3. Remember that if you're trading players between teams that are over the cap, you'll have to keep the total salaries within 10% (plus-or-minus 10,000 points) of each other. You can trade a guy making 200,000 for a guy making 170,000, for example. If either team is under the cap, this becomes a non- issue, as you can dump salaries on low-end teams. ------------------------------------------------------------------------------ |================================================| |17. HOW (OR HOW NOT) TO GET SCREWED BY THE DRAFT| |================================================| If your team sucks: You're going to get a good draft pick. You'd better use it for someone who can do your team some good in the immediate term. By reading the player's strengths and weaknesses in the scouting report, you'll get a good idea of how good he's expected to be. Eventually, you'll learn how to figure a good approximation of his ratings from his scouting report. If your team is good: Consider forfeiting your draft pick. You're not going to get anyone who can make an immediate impact, and you've got better things to do with your cap room than waste it on a guy who isn't contributing. If someone is listed as having good potential for development, you might want to take a flyer on him, but I wouldn't count on finding anyone that good in the draft pool if you've just won the NBA title (and thus pick 29th in the first round). If your team is mediocre (first-round exit or low lottery pick): Either pick the best guy on the board or forfeit, depending on the strength of the draft class. You may be a trade or a free-agent signing away from getting to the next level, so consider saving your team's cap room to sign or trade for a guy who can be of assistance in your quest for greatness. There are some SPECTACULARLY bad players in these draft pools. Ever play NCAA Football 2002, where the recruits are so good that three or four teams end up with A+ ratings after a couple of seasons? NBA Live is the opposite of that. The more seasons go by, the WORSE the overall pool of talent gets. Keep that in mind as you play. ------------------------------------------------------------------------------ |===================================| |18. SCOUTING THE FREE-AGENT CLASSES| |===================================| It therefore becomes that much more important to understand how to know when to spend your money on your own guys and when to save your money to sign someone else's guys. The short version: 1. Use the Manager's Report and make a note of which NBA stars have short terms remaining on their contracts. Write this information down somewhere. 2. Make a note of which of your guys are locked up to long-term deals, and whether it's better that you have them in that state. 3. If you can, swing a couple of trades so that a lot of guys on your team all have their contracts expire in the season you'll be chasing the rich free- agent class. Keeping a big salary for a couple of guys isn't such a bad thing if you don't need the cap room...remember that. 4. Sign the big free agent with the cap room. If the Big Guy is very young, sign him to a long-term deal because he'll continue to grow. If he's older, be a little more careful because skills go downhill pretty fast for some of these guys. 5. Remember, once a guy's yours, the Bird Exemption applies. If you have to trade for Kobe, you'll be able to KEEP Kobe well into the twilight of his career. Youth always helps...unless you're the Clippers. They can't seem to keep anyone...but this is video games, and idiot GMs aren't a factor. I kind of wish they were. It'd be kind of funny if the AI made more idiotic blunders with the Clippers or Nets than it did with, say, the Lakers. As it is, the AI is uniform throughout the league, so every team has a mediocre GM. ------------------------------------------------------------------------------ |============================| |PART VI: TEAM GUIDES/ROSTERS| |============================| First, a rundown of what everything means (so you don't have to ask): #: Jersey number. Rosters are sorted in ascending numerical order. POS: Position (PG=point guard, SG=shooting guard, SF=small forward, PF=power forward, C=Center) NAME: Self-explanatory HT: Height (in feet-inches) OVR: Overall rating, used by the game when auto-reordering rosters after trades and injuries, so if you mess with the starting lineups you'll know what the hell happened as the season goes on FG: Field goals, used primarily for calculating percentage of 2-pointers 3P: 3-point skill. If over 70 the player's a threat from downtown, if over 80 you'd better not leave him open or he'll rain threes on you all night. If over 90, even THAT'S not going to be enough...you'll have to keep him from getting that shot off. FT: Free throws. Guards are generally better at this than centers. DNK: Dunks. If under 70, don't count on ever slamming. If over 90, you can make SportsCenter highlights by dunking right on defenders' heads. OR: Offensive rebounds. DR: Defensive rebounds. If two players are in position for a rebound, I think there's a D&D-esque component to how they resolve who's going to get it. QCK: First-step quickness, determining if you can beat your man off the dribble. Little guys are more agile than big guys, something you can use to your advantage. SPD: Raw foot speed. Determines how fast your guys get up the floor. If this is too low, you may incur a shot clock violation waiting for your guy to show up in the offensive set. PASS: Determines how many of your passes will end up in the hands of their intended target rather than in the hands of the defender or in the drink cup of the kid sitting in the third row. STL: Determines whether you'll get steals...or fouls. Too low, and any attempts to swipe the ball will land you at the end of the bench where you will sit by yourself and feel shame. JMP: Determines your vertical leap. Five points translates roughly into an effective increase of an inch in height when you go to block shots. BLK: Determines how likely you are to get the swat if you do everything else right. There's probably some correlation between this and Jump rating when they do the figuring...or maybe I've just played too many turn-based strategy games. For the teams: Offense, Defense, Rebounding, and Stealing, and Blocking ranks translate to the charts in Chapter 23. Sim Record is the record in their simulated season, also available in Chapter 23. It made more sense to me to do it this way because "Strengths" and "Weaknesses" can be very subjective terms in video games because of the way people set them up. NOTE: If you're printing this guide out, I suggest using your word processor to insert page breaks before each of the team sheets so they'll each print on separate pages. You are allowed to do this separately from printing the main guide as well, as long as it's purely for your personal use. I want you, the reader, to get maximum enjoyment and use from this guide. ------------------------------------------------------------------------------ |=====================| |19. ATLANTIC DIVISION| |=====================| Jason Kidd turned the Nets around this season, and Antoine Walker and Paul Pierce have the Celtics poised to forget the awful M.L. Carr and Rick Pitino eras. The Wizards have Jordan, and in this game he's not as injury-prone as he proved to be in real life in his comeback. The Knicks won the simulated Eastern Conference, so there must be some talent there, and the Magic and Sixers are threats with T-Mac and Iverson, respectively. Mourning's healthy in Miami, and the effects of age aren't going to show themselves in the world of the cyber-athlete, so they're a threat as well. Can you take one of these teams to the Promised Land? |===================| |19A. BOSTON CELTICS| |===================| HOME ARENA: FleetCenter SIM RECORD: 40-42 (T-15th) OFFENSE: 92.7 (15th) DEFENSE: 93.6 (15th) REBOUNDS: 32.7 (26th) STEALS: 7.3 (4th) BLOCKS: 3.6 (25th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 0| PF|W. McCarty |6-10| 78|76|85|79| 87|69|77| 80| 84| 75| 70| 75| 58| | 4| C|T. Battie |6-11| 78|80|55|64| 85|82|88| 80| 84| 69| 71| 82| 90| | 5| SF|R. McLeod |6- 8| 77|80|64|88| 82|65|70| 80| 80| 70| 67| 75| 55| | 7| PG|K. Anderson |6- 1| 79|82|78|83| 50|57|65| 90| 92| 91| 85| 75| 51| | 8| PF|A. Walker |6- 9| 85|83|91|72| 86|67|86| 80| 83| 82| 77| 75| 58| | 9| SG|M. Palacio |6- 3| 76|78|77|85| 65|58|65| 86| 87| 80| 78| 70| 50| |11| PG|R. Brown |6- 2| 74|70|53|57| 65|57|64| 85| 83| 82| 84| 82| 55| |30| C|M. Blount |7- 0| 75|73|50|70| 80|83|78| 77| 71| 67| 74| 70| 88| |31| SG|J. Johnson |6- 8| 77|80|80|74| 77|63|79| 84| 82| 73| 66| 82| 62| |34| SG|P. Pierce |6- 6| 85|89|88|75| 87|61|81| 84| 85| 79| 80| 82| 62| |40| SG|J. Forte |6- 4| 79|77|83|85| 80|61|79| 85| 86| 79| 72| 81| 55| |42| SF|K. Brown |6- 7| 79|76|82|73| 86|70|78| 83| 82| 76| 73| 87| 66| |52| C|V. Potapenko |6-10| 77|77|53|73| 83|87|85| 71| 73| 63| 68| 75| 56| |55| SF|E. Williams |6- 8| 78|75|81|71| 80|63|69| 86| 87| 76| 75| 75| 54| |==========================================================================| |===============| |19B. MIAMI HEAT| |===============| HOME ARENA: American Airlines Arena SIM RECORD: 43-39 (13th) OFFENSE: 102.4 (4th) DEFENSE: 100.1 (27th) REBOUNDS: 45.7 (1st) STEALS: 6.2 (14th) BLOCKS: 7.1 (1st) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 3| SF|L. Ellis |6- 8| 80|80|74|79| 82|86|85| 79| 80| 75| 73| 70| 71| | 4| PG|M. James |6- 2| 76|77|85|89| 50|53|60| 88| 88| 86| 67| 75| 51| | 5| PG|E. House |6- 1| 76|82|84|69| 65|53|65| 92| 90| 78| 66| 75| 50| | 6| SG|E. Jones |6- 7| 84|86|86|84| 86|62|71| 87| 91| 79| 82| 87| 64| |13| SF|K. Gill |6- 5| 80|75|73|72| 79|63|76| 85| 87| 78| 85| 82| 54| |14| SF|A. Mason |6- 8| 81|81|56|78| 83|69|88| 84| 81| 81| 66| 70| 54| |15| PF|M. Allen |6-10| 73|69|51|52| 89|66|75| 78| 74| 66| 63| 75| 70| |20| PF|T. Hamilton |6- 8| 74|74|56|64| 89|66|75| 78| 74| 66| 63| 75| 70| |23| SF|C. Ceballos |6- 7| 78|79|84|86| 75|72|80| 80| 83| 74| 69| 70| 57| |25| PG|A. Carter |6- 1| 77|74|68|63| 67|60|69| 90| 89| 93| 80| 82| 53| |33| C|A. Mourning |6-10| 85|89|57|61| 97|88|91| 80| 83| 72| 59| 75| 94| |35| C|T. Fuller |6-11| 72|73|54|60| 79|83|88| 66| 67| 61| 63| 75| 59| |44| PF|B. Grant |6- 9| 82|82|56|80| 83|79|88| 79| 85| 72| 64| 75| 64| |52| C|E. Brown |7- 0| 73|69|51|52| 81|66|75| 78| 74| 66| 63| 75| 70| |88| C|D. Causwell |7- 0| 70|73|50|50| 76|72|85| 64| 63| 56| 64| 70| 76| |==========================================================================| |====================| |19C. NEW JERSEY NETS| |====================| HOME ARENA: Continental Airlines Arena SIM RECORD: 23-59 (27th) OFFENSE: 90.4 (26th) DEFENSE: 93.0 (11th) REBOUNDS: 38.4 (9th) STEALS: 6.2 (15th) BLOCKS: 4.0 (19th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| SG|B. Armstrong |6- 5| 75|81|89|82| 74|54|67| 82| 83| 71| 65| 75| 52| | 2| PG|D. Overton |6- 3| 73|74|80|95| 50|53|67| 80| 84| 81| 61| 75| 50| | 5| PG|J. Kidd |6- 4| 87|81|79|81| 81|61|80| 93| 96| 97| 86| 75| 54| | 6| PF|K. Martin |6- 9| 80|81|59|63| 93|72|86| 79| 76| 67| 73| 87| 78| |11| C|T. MacCulloch |7- 0| 75|79|52|64| 84|88|86| 65| 67| 70| 58| 62| 67| |12| SG|L. Harris |6- 5| 75|74|81|77| 57|62|74| 80| 82| 75| 74| 75| 54| |14| C|J. Feick |6- 8| 76|75|66|71| 75|88|91| 75| 71| 65| 60| 70| 57| |21| PF|B. Scalabrine |6- 9| 73|75|50|75| 70|71|70| 67| 65| 76| 60| 65| 69| |22| C|J. McIlvaine |7- 1| 72|67|50|52| 81|79|77| 63| 66| 62| 64| 70| 89| |24| SF|R. Jefferson |6- 7| 78|76|75|71| 91|63|73| 87| 86| 80| 70| 92| 61| |30| SG|K. Kittles |6- 5| 80|79|89|80| 79|59|71| 85| 87| 77| 73| 82| 54| |34| PF|A. Williams |6- 9| 78|72|51|79| 88|83|86| 75| 79| 65| 67| 82| 77| |40| C|J. Collins |7- 0| 75|76|69|78| 83|65|86| 71| 72| 68| 62| 75| 68| |44| SF|K. Van Horn |6-10| 82|87|86|81| 87|67|85| 82| 85| 73| 65| 75| 56| |88| PG|S. Douglas |6- 1| 76|80|71|75| 50|57|61| 84| 87| 89| 72| 62| 52| |==========================================================================| |====================| |19D. NEW YORK KNICKS| |====================| HOME ARENA: Madison Square Garden SIM RECORD: 58-24 (4th) OFFENSE: 93.3 (14th) DEFENSE: 91.4 (2nd) REBOUNDS: 35.8 (15th) STEALS: 5.1 (27th) BLOCKS: 4.2 (19th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 2| PF|L. Johnson |6- 7| 79|79|80|80| 70|66|80| 80| 82| 77| 62| 70| 58| | 4| PG|H. Eisley |6- 2| 79|82|87|83| 50|53|67| 83| 86| 84| 77| 70| 52| | 7| SF|L. Postell |6- 5| 76|75|71|81| 81|78|73| 81| 78| 68| 70| 82| 58| | 8| SF|L. Sprewell |6- 5| 84|87|77|78| 92|56|73| 92| 95| 85| 73| 82| 55| | 9| PG|R. Brunson |6- 4| 73|73|70|67| 57|59|67| 80| 82| 81| 76| 75| 52| |13| PG|M. Jackson |6- 3| 79|79|82|78| 50|59|71| 80| 85| 97| 72| 62| 51| |20| SG|A. Houston |6- 6| 82|89|85|91| 75|53|71| 86| 88| 76| 62| 82| 51| |21| PG|C. Ward |6- 2| 79|79|87|80| 55|57|69| 86| 87| 88| 81| 75| 54| |23| C|M. Camby |6-11| 82|78|59|67| 91|84|94| 84| 87| 74| 71| 82| 86| |32| PF|O. Harrington |6- 9| 79|80|55|76| 85|78|81| 75| 80| 70| 62| 75| 63| |35| SF|C. Weatherspoon|6- 7| 79|79|55|79| 80|80|90| 76| 79| 72| 70| 75| 71| |40| PF|K. Thomas |6- 9| 79|81|59|81| 82|80|86| 79| 77| 69| 69| 75| 68| |44| C|T. Knight |7- 0| 74|76|57|61| 82|77|81| 74| 80| 70| 63| 70| 74| |50| C|F. Spencer |7- 0| 71|62|50|60| 82|79|79| 64| 62| 63| 69| 62| 69| |88| SG|S. Anderson |6- 6| 80|80|78|73| 77|61|75| 84| 85| 77| 73| 82| 59| |==========================================================================| |==================| |19E. ORLANDO MAGIC| |==================| HOME ARENA: TD Waterhouse Centre SIM RECORD: 57-25 (5th) OFFENSE: 100.2 (6th) DEFENSE: 96.6 (23rd) REBOUNDS: 37.8 (10th) STEALS: 6.5 (10th) BLOCKS: 4.5 (14th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| SG|T. McGrady |6- 8| 88|90|80|73| 97|73|78| 90| 89| 80| 75| 95| 71| | 2| PG|C. Alexander |6- 1| 75|72|77|77| 58|50|75| 83| 84| 83| 97| 75| 50| | 3| SG|L. Profit |6- 5| 78|75|75|73| 80|61|67| 89| 89| 74| 90| 75| 60| | 5| PG|J. Sasser |6- 6| 77|73|76|71| 85|70|85| 83| 84| 82| 71| 82| 56| | 6| C|P. Ewing |7- 0| 78|80|57|69| 73|71|91| 69| 72| 75| 67| 70| 74| | 8| PF|P. Garrity |6- 9| 78|81|92|87| 77|62|73| 75| 77| 73| 67| 70| 55| |10| PG|D. Armstrong |6- 1| 83|81|88|88| 69|62|71| 91| 90| 87| 83| 87| 52| |33| SF|G. Hill |6- 8| 85|88|78|62| 90|63|83| 93| 90| 90| 70| 87| 56| |34| C|S. Hunter |7- 0| 74|76|50|53| 90|67|79| 78| 76| 60| 59| 87| 74| |45| PF|B. Outlaw |6- 8| 80|71|59|57| 84|81|86| 82| 82| 74| 78| 82| 80| |50| SG|M. Miller |6- 8| 80|87|91|71| 81|60|75| 80| 83| 82| 64| 75| 55| |52| PF|D. Reid |6- 8| 76|69|50|61| 87|87|90| 70| 72| 62| 70| 70| 89| |54| PF|H. Grant |6-10| 79|79|56|78| 85|84|81| 78| 78| 73| 64| 70| 64| |55| C|A. DeClercq |6-10| 77|68|51|57| 81|86|86| 77| 82| 67| 80| 75| 71| |88| SF|M. Williams |6- 8| 77|77|61|64| 84|76|80| 81| 83| 74| 66| 75| 57| |==========================================================================| |=======================| |19F. PHILADELPHIA 76ERS| |=======================| HOME ARENA: First Union Center SIM RECORD: 41-41 (14th) OFFENSE: 92.7 (16th) DEFENSE: 93.0 (10th) REBOUNDS: 40.3 (4th) STEALS: 7.0 (6th) BLOCKS: 4.9 (12th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| C|S. Dalembert |6-11| 74|70|50|70| 76|79|76| 67| 65| 69| 50| 72| 87| | 3| SG|A. Iverson |6- 0| 88|93|83|81| 84|56|67| 99| 99| 86| 90| 92| 54| | 5| PF|J. Moiso |6-10| 74|78|54|50| 85|78|79| 78| 75| 70| 62| 75| 70| | 8| SG|A. McKie |6- 5| 80|81|80|77| 75|55|76| 82| 86| 82| 80| 75| 51| | 9| SF|G. Lynch |6- 8| 80|79|73|72| 80|78|84| 81| 80| 72| 75| 75| 56| |11| SF|R. Bell |6- 5| 77|82|77|76| 75|51|58| 90| 94| 86| 79| 75| 50| |12| PG|S. Claxton |5-11| 77|81|77|76| 75|51|58| 90| 94| 86| 79| 75| 50| |20| PG|E. Snow |6- 3| 80|82|72|79| 50|55|68| 92| 90| 94| 80| 75| 52| |21| SF|M. Harpring |6- 7| 79|81|73|81| 77|71|71| 79| 82| 77| 67| 75| 55| |25| PF|D. Brown |6- 9| 76|73|66|75| 80|80|80| 73| 70| 68| 60| 75| 75| |41| C|M. Jones |6-11| 72|75|50|72| 75|69|79| 61| 66| 61| 51| 70| 84| |45| SF|C. Henderson |6- 7| 76|76|61|65| 84|57|67| 87| 88| 72| 70| 75| 63| |52| PF|M. Geiger |7- 1| 78|79|55|69| 85|84|86| 74| 83| 63| 65| 75| 58| |54| PF|R. Traylor |6- 8| 78|78|51|57| 87|86|83| 77| 70| 71| 77| 70| 85| |55| C|D. Mutombo |7- 2| 81|79|51|73| 76|89|97| 76| 74| 62| 57| 70| 91| |==========================================================================| |=======================| |19G. WASHINGTON WIZARDS| |=======================| HOME ARENA: MCI Center SIM RECORD: 26-56 (22nd) OFFENSE: 103.0 (2nd) DEFENSE: 105.3 (29th) REBOUNDS: 31.3 (28th) STEALS: 8.3 (1st) BLOCKS: 3.6 (24th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| |00| C|B. Haywood |7- 0| 74|73|52|51| 83|68|80| 68| 61| 67| 59| 72| 80| | 4| SG|C. Alexander |6- 5| 78|85|79|82| 74|61|67| 81| 90| 77| 72| 82| 52| | 5| PF|K. Brown |6-11| 78|80|58|72| 91|74|81| 81| 83| 68| 71| 82| 77| | 8| SF|T. Nesby |6- 6| 78|79|81|80| 87|62|68| 85| 84| 73| 72| 75| 57| |10| PG|T. Lue |6- 0| 76|78|80|79| 50|54|63| 95| 94| 82| 77| 75| 50| |12| PG|C. Whitney |6- 0| 78|80|90|89| 50|53|64| 86| 84| 86| 74| 75| 51| |23| SG|M. Jordan |6- 6| 88|90|77|84| 82|67|70| 89| 87| 86| 89| 82| 74| |24| SG|H. Davis |6- 5| 77|85|89|87| 66|56|65| 82| 84| 79| 64| 70| 50| |32| SF|R. Hamilton |6- 6| 81|82|77|87| 90|61|64| 88| 86| 79| 70| 75| 52| |35| PF|L. Vaught |6- 9| 75|67|55|64| 72|84|92| 74| 75| 62| 76| 70| 57| |36| C|E. Thomas |6- 9| 77|70|50|67| 90|78|77| 74| 75| 61| 63| 75| 84| |40| SF|M. Smith |6- 8| 77|80|75|76| 88|77|75| 83| 82| 74| 73| 75| 72| |44| C|C. Laettner |6-11| 79|79|70|83| 74|76|84| 74| 77| 73| 79| 70| 65| |50| PF|P. Jones |6- 8| 76|69|62|75| 82|90|91| 71| 73| 65| 70| 70| 57| |55| C|J. White |6- 9| 77|79|50|57| 80|87|91| 64| 67| 59| 63| 70| 88| |==========================================================================| ------------------------------------------------------------------------------ |====================| |20. CENTRAL DIVISION| |====================| On to the Central Division, where a lot of the game is making something out of nothing. The Hawks have a combination of size at the guard spots and swift movement down low, which will help motion-oriented players immensely. Charlotte has great guard play and good rebounders. The Bulls have cap room, and they also have enough three-point shooting to make some noise. Cleveland can beat you with size and shotblocking in the middle. Detroit has the rebounding of Ben Wallace and the All-star caliber play of Jerry Stackhouse. The Pacers have Reggie Miller, dependable as ever from long range. On the Bucks you've got everything but the center...address that one before the deadline if you can at all help it. And Toronto has Vinsanity and a rapidly developing Morris Peterson. Anyone can take this one in the hands of the right player. |==================| |20A. ATLANTA HAWKS| |==================| HOME ARENA: Philips Arena SIM RECORD: 30-52 (21st) OFFENSE: 94.8 (12th) DEFENSE: 96.5 (22nd) REBOUNDS: 35.8 (14th) STEALS: 5.4 (22nd) BLOCKS: 6.7 (3rd) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| SG|D. Johnson |6- 9| 77|78|83|74| 90|66|71| 86| 82| 73| 72| 87| 63| | 3| PF|S. Abdur-Rahim |6- 9| 85|88|69|83| 91|70|87| 85| 88| 72| 68| 75| 63| | 4| SF|C. Crawford |6- 9| 76|80|74|82| 84|61|71| 77| 80| 66| 65| 75| 59| | 5| SG|D. Glover |6- 5| 78|75|72|68| 84|65|73| 85| 84| 73| 85| 75| 56| | 6| PF|C. Bowdler |6-10| 78|77|63|82| 81|79|78| 76| 75| 64| 68| 70| 81| | 7| SF|T. Kukoc |6-11| 80|81|88|63| 78|65|78| 79| 86| 84| 70| 70| 54| |11| PG|J. Vaughn |6- 1| 75|78|81|78| 50|54|69| 84| 87| 87| 70| 75| 51| |12| PG|M. Maloney |6- 3| 75|70|85|76| 50|53|67| 82| 84| 84| 77| 70| 51| |13| PF|H. Mottola |6-11| 73|79|58|81| 82|68|79| 71| 69| 70| 57| 70| 55| |14| C|N. Mohammed |6-10| 78|77|50|71| 84|90|90| 75| 72| 65| 71| 70| 71| |15| PG|E. Davis |6- 5| 76|71|86|82| 64|58|72| 86| 85| 80| 83| 75| 55| |31| SG|J. Terry |6- 2| 81|83|86|85| 57|55|67| 89| 89| 89| 72| 75| 52| |32| C|T. Ratliff |6-10| 81|81|53|76| 85|76|86| 77| 79| 57| 61| 82| 94| |44| PF|A. Henderson |6- 9| 79|79|57|64| 85|86|78| 84| 83| 69| 69| 75| 59| |==========================================================================| |======================| |20B. CHARLOTTE HORNETS| |======================| HOME ARENA: Charlotte Coliseum SIM RECORD: 44-38 (12th) OFFENSE: 91.8 (22nd) DEFENSE: 92.0 (4th) REBOUNDS: 39.8 (5th) STEALS: 7.2 (5th) BLOCKS: 4.0 (20th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| PG|B. Davis |6- 3| 84|80|81|68| 94|64|70| 94| 96| 88| 86| 92| 56| | 2| SF|S. Augmon |6- 8| 76|77|54|66| 80|69|69| 86| 85| 74| 77| 82| 59| | 3| SG|E. Recasner |6- 4| 75|82|83|87| 50|62|71| 82| 85| 80| 60| 75| 51| | 4| SG|D. Wesley |6- 1| 82|82|84|80| 57|57|62| 87| 90| 87| 78| 82| 53| | 5| C|E. Campbell |7- 0| 82|82|56|71| 87|75|89| 76| 75| 69| 67| 75| 83| |17| PG|B. Drew |6- 3| 76|80|84|85| 50|53|60| 85| 85| 84| 66| 70| 51| |21| C|J. Magloire |6-10| 76|69|52|66| 87|85|87| 76| 73| 60| 61| 70| 90| |24| SF|J. Mashburn |6- 8| 83|86|84|77| 82|61|86| 82| 84| 82| 69| 75| 52| |25| SF|T. James |6- 7| 75|75|62|70| 84|68|72| 82| 79| 72| 74| 75| 57| |35| PF|K. Haston |6-10| 75|81|75|68| 79|71|87| 68| 73| 68| 65| 72| 60| |42| PF|P. Brown |6-11| 81|75|54|85| 87|83|87| 79| 81| 66| 68| 75| 68| |44| PF|D. Coleman |6-10| 79|80|84|68| 86|75|90| 72| 79| 72| 60| 62| 67| |50| PF|M. Bullard |6-10| 75|79|94|83| 75|58|75| 70| 73| 72| 57| 70| 55| |88| C|L. Coleman |7- 1| 72|69|51|52| 79|66|75| 78| 67| 66| 63| 75| 70| |88| SF|C. Hightower |6- 8| 77|80|81|75| 89|71|69| 79| 78| 78| 71| 75| 64| |==========================================================================| |==================| |20C. CHICAGO BULLS| |==================| HOME ARENA: United Center SIM RECORD: 21-61 (T-28th) OFFENSE: 89.2 (29th) DEFENSE: 92.5 (8th) REBOUNDS: 33.2 (24th) STEALS: 5.8 (17th) BLOCKS: 3.9 (21st) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| PG|J. Crawford |6- 5| 79|79|85|79| 83|53|67| 90| 87| 86| 77| 82| 57| | 5| SG|R. Mercer |6- 7| 82|86|74|82| 89|60|64| 85| 88| 79| 71| 82| 55| |11| PG|A. Guyton |6- 1| 74|83|87|78| 64|55|60| 83| 82| 72| 59| 75| 55| |15| SF|R. Artest |6- 7| 81|79|78|75| 77|59|73| 82| 80| 74| 93| 82| 60| |20| SG|F. Hoiberg |6- 5| 76|72|88|87| 50|53|79| 75| 83| 77| 79| 70| 53| |21| SF|M. Fizer |6- 9| 79|78|73|73| 89|67|85| 78| 69| 77| 63| 82| 56| |32| SF|E. Robinson |6- 9| 79|81|65|73| 93|68|76| 80| 80| 74| 78| 87| 65| |34| PF|C. Oakley |6- 9| 80|77|71|84| 72|69|91| 72| 73| 82| 68| 70| 59| |40| C|B. Miller |7- 0| 78|77|60|74| 80|86|89| 70| 71| 70| 65| 75| 65| |43| C|J. Voskuhl |6-11| 71|70|50|68| 81|69|78| 71| 69| 64| 61| 70| 72| |44| C|D. Bagaric |7- 1| 72|72|57|50| 78|81|80| 58| 65| 62| 73| 70| 84| |50| PG|G. Anthony |6- 1| 78|81|93|66| 59|59|60| 84| 85| 86| 81| 75| 51| |51| PF|M. Ruffin |6- 8| 77|67|50|51| 80|88|88| 85| 83| 67| 73| 75| 74| |==========================================================================| |========================| |20D. CLEVELAND CAVALIERS| |========================| HOME ARENA: Gund Arena SIM RECORD: 25-57 (T-23rd) OFFENSE: 91.9 (21st) DEFENSE: 94.2 (19th) REBOUNDS: 33.0 (25th) STEALS: 5.5 (21st) BLOCKS: 3.8 (23rd) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| SG|W. Person |6- 6| 78|84|86|80| 78|54|78| 80| 84| 74| 69| 70| 56| | 2| SG|J. Jackson |6- 6| 81|86|78|82| 83|62|73| 85| 87| 84| 71| 75| 53| | 3| SF|J. Trepagnier |6- 4| 75|74|51|77| 77|74|78| 76| 73| 68| 80| 72| 71| | 4| C|C. Mihm |7- 1| 78|79|59|79| 87|83|84| 70| 73| 66| 61| 75| 75| |11| C|Z. Ilgauskas |7- 3| 79|83|54|68| 88|87|85| 72| 71| 64| 66| 70| 83| |20| SG|B. Stith |6- 5| 78|71|85|85| 71|60|70| 83| 85| 77| 75| 75| 53| |21| SG|T. Langdon |6- 3| 76|85|88|89| 57|54|66| 77| 80| 75| 73| 75| 55| |24| PG|A. Miller |6- 2| 81|81|73|83| 50|62|71| 84| 85| 89| 78| 82| 55| |30| SF|L. Murray |6- 7| 80|83|83|73| 82|67|74| 81| 84| 70| 75| 75| 56| |32| PF|C. Gatling |6-10| 78|76|78|68| 82|71|87| 75| 80| 69| 71| 70| 59| |33| SF|J. Jones |6- 8| 79|77|81|75| 85|77|83| 82| 79| 72| 73| 82| 59| |40| PF|T. Hill |6- 9| 77|79|53|63| 86|86|89| 69| 74| 64| 60| 70| 56| |50| PG|B. Coles |6- 2| 76|77|66|86| 50|54|61| 88| 85| 84| 72| 75| 54| |51| C|M. Doleac |6-11| 77|80|59|85| 79|69|83| 71| 76| 68| 68| 62| 67| |52| C|D. Diop |7- 0| 74|67|50|73| 85|71|80| 77| 76| 64| 59| 75| 80| |==========================================================================| |====================| |20E. DETROIT PISTONS| |====================| HOME ARENA: The Palace of Auburn Hills SIM RECORD: 21-61 (T-28th) OFFENSE: 96.4 (8th) DEFENSE: 99.2 (25th) REBOUNDS: 34.0 (20th) STEALS: 6.3 (12th) BLOCKS: 5.0 (11th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| PG|D. Barros |5-11| 77|85|87|85| 50|52|69| 84| 85| 83| 69| 70| 51| | 3| C|B. Wallace |6- 9| 79|79|58|50| 87|87|97| 74| 75| 59| 76| 82| 87| | 7| PG|C. Atkins |5-11| 77|81|88|69| 50|54|64| 91| 88| 89| 69| 75| 51| | 8| PF|V. Alexander |6-10| 74|76|55|82| 80|82|81| 67| 71| 77| 56| 62| 67| |12| SF|M. Curry |6- 5| 77|79|71|85| 77|55|65| 87| 86| 75| 62| 70| 51| |20| SG|J. Barry |6- 5| 75|80|87|88| 50|55|67| 80| 83| 83| 68| 70| 53| |30| PF|C. Robinson |6-10| 81|84|84|71| 82|64|69| 78| 82| 76| 71| 75| 67| |31| C|M. Moore |7- 0| 76|72|54|73| 87|87|87| 76| 73| 64| 64| 75| 79| |34| SF|C. Williamson |6- 7| 80|82|57|64| 86|74|78| 81| 87| 74| 70| 75| 57| |35| SF|B. Cardinal |6- 8| 74|77|78|76| 79|68|77| 69| 71| 73| 80| 62| 57| |39| C|Z. Rebraca |7- 0| 77|77|53|73| 83|87|85| 71| 73| 63| 68| 75| 56| |42| SG|J. Stackhouse |6- 6| 85|87|88|82| 94|61|65| 89| 88| 81| 70| 87| 59| |44| C|R. Varda |7- 1| 74|76|55|76| 83|73|83| 74| 71| 67| 58| 70| 67| |88| PF|R. White |6-10| 77|79|78|71| 87|64|78| 78| 78| 71| 64| 83| 60| |==========================================================================| |===================| |20F. INDIANA PACERS| |===================| HOME ARENA: Conseco Fieldhouse SIM RECORD: 37-45 (18th) OFFENSE: 92.0 (18th) DEFENSE: 92.8 (9th) REBOUNDS: 34.3 (19th) STEALS: 5.7 (18th) BLOCKS: 5.6 (7th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 3| SG|A. Harrington |6- 9| 76|82|60|66| 81|73|82| 77| 80| 70| 72| 75| 55| | 4| PG|T. Best |5-11| 80|80|80|83| 50|55|67| 91| 91| 89| 80| 75| 52| | 5| SF|J. Rose |6- 8| 84|87|80|83| 78|55|75| 89| 87| 88| 65| 75| 58| | 6| PF|C. Rogers |6-11| 74|67|55|56| 87|83|86| 79| 81| 66| 62| 75| 68| | 7| C|J. O'Neal |6-11| 80|81|50|60| 90|85|90| 83| 79| 59| 62| 82| 92| | 8| PF|L. Ketner |6- 9| 74|65|50|55| 87|78|76| 75| 78| 71| 55| 70| 68| | 9| SF|D. McKey |6-10| 76|76|70|78| 77|68|79| 79| 79| 75| 83| 75| 57| |10| PF|J. Foster |6-11| 75|75|65|52| 80|90|91| 72| 74| 63| 73| 75| 63| |11| PG|J. Tinsley |6- 3| 78|76|79|69| 76|54|71| 91| 88| 83| 78| 82| 54| |14| C|S. Perkins |6- 9| 76|79|85|84| 75|62|81| 64| 69| 79| 72| 62| 60| |24| PF|J. Bender |6-11| 77|79|78|74| 93|59|74| 84| 81| 68| 58| 75| 77| |27| C|P. Brezec |7- 1| 72|75|65|68| 84|72|73| 69| 67| 58| 60| 70| 67| |31| SG|R. Miller |6- 7| 82|85|89|93| 72|54|68| 87| 89| 83| 67| 75| 52| |40| C|B. Sundov |7- 2| 72|76|55|87| 79|67|70| 70| 75| 72| 60| 62| 64| |44| PF|A. Croshere |6- 9| 79|81|84|87| 78|74|82| 76| 79| 70| 63| 75| 65| |==========================================================================| |====================| |20G. MILWAUKEE BUCKS| |====================| HOME ARENA: Bradley Center SIM RECORD: 47-35 (10th) OFFENSE: 94.8 (11th) DEFENSE: 94.2 (20th) REBOUNDS: 33.5 (23rd) STEALS: 5.5 (20th) BLOCKS: 3.5 (26th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 5| PF|T. Thomas |6-10| 81|80|89|77| 89|64|76| 82| 83| 71| 75| 82| 62| | 6| C|J. Przybilla |7- 1| 74|71|52|50| 79|87|85| 71| 70| 62| 57| 75| 95| | 7| PG|J. Hart |6- 2| 77|76|72|73| 73|57|61| 94| 92| 85| 86| 82| 52| |10| PG|S. Cassell |6- 3| 82|89|76|86| 52|56|71| 87| 90| 96| 72| 75| 51| |13| SF|G. Robinson |6- 7| 84|90|79|82| 90|66|83| 81| 86| 75| 70| 82| 62| |21| SF|D. Ham |6- 7| 78|80|68|59| 94|86|78| 82| 81| 62| 71| 92| 71| |22| SG|M. Redd |6- 6| 75|79|76|77| 88|63|67| 89| 85| 69| 62| 75| 53| |24| PG|R. Alston |6- 2| 75|76|80|75| 50|55|71| 89| 87| 89| 80| 75| 50| |34| SG|R. Allen |6- 5| 85|91|92|89| 92|62|74| 85| 87| 82| 76| 87| 53| |35| PF|J. Caffey |6- 8| 79|79|55|67| 82|84|84| 83| 81| 70| 67| 75| 59| |40| C|E. Johnson |6-11| 75|68|50|54| 81|86|90| 74| 70| 62| 65| 70| 77| |41| PF|M. Pope |6-10| 73|72|71|63| 79|72|72| 74| 79| 62| 61| 70| 65| |42| PF|S. Williams |6-10| 75|70|61|86| 80|78|90| 66| 72| 65| 75| 70| 64| |44| C|G. Foster |6-11| 76|72|73|64| 82|74|88| 71| 81| 72| 63| 70| 65| |==========================================================================| |====================| |20H. TORONTO RAPTORS| |====================| HOME ARENA: Air Canada Centre SIM RECORD: 53-29 (9th) OFFENSE: 93.5 (13th) DEFENSE: 92.1 (5th) REBOUNDS: 38.6 (8th) STEALS: 6.5 (9th) BLOCKS: 5.4 (9th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| |00| C|E. Montross |7- 0| 71|65|50|50| 84|79|88| 65| 67| 54| 61| 62| 72| | 1| PG|C. Childs |6- 3| 77|80|78|85| 60|55|72| 87| 87| 84| 71| 75| 55| | 3| SF|T. Murray |6- 7| 77|79|90|79| 67|64|73| 77| 81| 72| 64| 75| 56| | 4| PF|M. Stewart |6-10| 72|61|50|56| 84|81|85| 77| 79| 64| 57| 75| 71| | 7| C|K. Clark |6-11| 78|75|56|59| 91|79|87| 78| 81| 65| 62| 75| 92| |12| PF|B. Skinner |6- 9| 75|72|53|54| 83|85|89| 72| 76| 61| 66| 75| 60| |13| SF|J. Williams |6- 9| 79|69|52|74| 88|88|91| 86| 84| 73| 82| 82| 59| |15| SF|V. Carter |6- 6| 88|90|90|76| 99|71|69| 91| 92| 79| 76| 99| 65| |20| PG|A. Williams |6- 5| 79|80|77|75| 65|57|65| 84| 84| 90| 84| 75| 56| |24| SG|M. Peterson |6- 7| 79|80|85|72| 85|73|69| 87| 83| 75| 73| 82| 56| |30| SG|D. Curry |6- 5| 76|87|92|84| 67|56|67| 80| 83| 73| 69| 62| 55| |32| C|M. N'Diaye |7- 0| 72|70|55|66| 90|74|82| 79| 77| 64| 60| 70| 79| |33| PF|A. Davis |6- 9| 82|79|55|75| 86|86|88| 82| 81| 63| 55| 75| 81| |34| C|H. Olajuwon |7- 0| 81|79|57|62| 77|80|90| 80| 78| 77| 80| 70| 82| |35| PF|M. Bradley |6-10| 78|80|70|59| 83|74|91| 80| 78| 73| 71| 75| 66| |==========================================================================| ------------------------------------------------------------------------------ |====================| |21. MIDWEST DIVISION| |====================| In the Midwest Division, the road to the title goes through Texas. Dallas and San Antonio are both stacked, and Houston has Stevie Franchise and the trade flexibility that comes with only having an 11-man roster to start the season. Minnesota has a few things to say for themselves as well with Kevin Garnett and perpetual Sixth Man candidate Wally Szczerbiak, and Utah has the seemingly ageless Stockton and Malone. Denver could be a dark horse, since "Sanity" is not a character attribute in this game, which bodes well for Van Exel. Memphis has the youth movement going but will probably provide the player with the greatest challenge trying to beat the other six teams in the division. |=====================| |21A. DALLAS MAVERICKS| |=====================| HOME ARENA: American Airlines Center (not to be confused with Miami's arena) SIM RECORD: 40-42 (T-15th) OFFENSE: 101.1 (5th) DEFENSE: 100.1 (26th) REBOUNDS: 39.0 (7th) STEALS: 6.8 (8th) BLOCKS: 5.4 (8th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| SF|D. Harvey |6- 8| 71|67|50|61| 91|81|81| 78| 76| 62| 58| 82| 63| | 4| SG|M. Finley |6- 7| 85|87|82|78| 94|62|71| 90| 88| 82| 73| 92| 55| | 5| PF|J. Howard |6- 9| 82|80|56|77| 84|71|81| 80| 87| 78| 67| 75| 57| | 6| PF|D. Manning |6-10| 78|79|72|73| 80|69|76| 75| 78| 78| 74| 70| 63| |10| PG|T. Hardaway |6- 0| 80|84|92|80| 50|53|65| 85| 85| 92| 73| 70| 51| |13| PG|S. Nash |6- 3| 80|81|86|90| 50|57|67| 85| 87| 91| 70| 75| 51| |14| SF|E. Najera |6- 8| 75|81|63|50| 79|85|78| 74| 74| 69| 70| 75| 60| |16| C|Z. Wang |7- 1| 77|81|53|80| 82|82|89| 67| 78| 70| 58| 67| 92| |21| SG|G. Buckner |6- 4| 77|72|67|73| 66|77|77| 82| 81| 72| 77| 75| 56| |41| SF|D. Nowitzki |6-11| 84|89|88|84| 81|64|90| 79| 82| 78| 67| 70| 68| |42| PG|K. El-Amin |5-10| 76|79|82|78| 50|58|64| 82| 81| 84| 84| 70| 51| |44| C|S. Bradley |7- 6| 77|77|59|79| 82|79|92| 67| 76| 62| 62| 62| 96| |88| PG|M. Bogues |5- 3| 75|76|77|91| 50|55|64| 90| 88| 87| 71| 75| 51| |88| C|E. Eschmeyer |6-11| 76|72|56|66| 84|86|87| 70| 75| 72| 71| 70| 75| |88| SF|A. Griffin |6- 5| 78|78|81|75| 72|76|86| 80| 81| 78| 82| 75| 57| |==========================================================================| |===================| |21B. DENVER NUGGETS| |===================| HOME ARENA: Pepsi Center SIM RECORD: 38-44 (17th) OFFENSE: 91.0 (25th) DEFENSE: 92.2 (7th) REBOUNDS: 37.1 (12th) STEALS: 5.2 (26th) BLOCKS: 6.0 (5th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 4| PG|A. Goldwire |6- 2| 74|72|84|80| 59|52|62| 84| 85| 79| 80| 70| 50| | 5| SG|V. Lenard |6- 4| 78|80|91|80| 52|57|68| 81| 82| 76| 69| 75| 54| | 6| PG|A. Johnson |5-11| 76|80|61|68| 50|56|61| 92| 92| 91| 67| 70| 51| | 9| SG|T. Abdul-Wahad |6- 6| 78|80|77|58| 84|62|74| 87| 88| 79| 72| 82| 67| |10| C|A. Radojevic |7- 3| 74|77|59|63| 89|69|72| 75| 73| 59| 58| 70| 73| |14| PG|R. Pack |6- 2| 77|72|78|77| 62|59|69| 86| 88| 82| 85| 82| 51| |21| SF|G. McCloud |6- 8| 77|81|84|84| 75|60|69| 74| 80| 76| 68| 70| 57| |24| PF|A. McDyess |6- 9| 84|83|57|70| 95|85|93| 87| 88| 68| 61| 92| 72| |29| SG|C. Cheaney |6- 7| 76|83|78|50| 77|56|70| 81| 83| 77| 69| 75| 55| |31| PG|N. Van Exel |6- 1| 80|80|88|82| 60|56|67| 90| 89| 90| 65| 75| 54| |32| SF|R. Bowen |6- 7| 75|74|75|61| 70|83|67| 76| 79| 68| 86| 75| 59| |41| SF|J. Posey |6- 8| 80|78|81|82| 80|70|81| 83| 86| 74| 78| 75| 59| |43| C|K. Willis |7- 0| 79|80|60|77| 80|85|89| 70| 71| 62| 71| 75| 66| |45| C|R. LaFrentz |6-11| 81|80|81|70| 85|76|87| 77| 81| 70| 60| 75| 92| |54| PF|T. Davis |6-10| 70|69|52|50| 78|87|79| 69| 71| 57| 53| 75| 52| |==========================================================================| |====================| |21C. HOUSTON ROCKETS| |====================| HOME ARENA: Compaq Center SIM RECORD: 32-50 (20th) OFFENSE: 92.1 (17th) DEFENSE: 93.8 (18th) REBOUNDS: 34.6 (18th) STEALS: 4.9 (28th) BLOCKS: 4.3 (16th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 2| PF|M. Taylor |6- 9| 81|85|58|73| 88|70|81| 84| 81| 70| 59| 75| 60| | 3| PG|S. Francis |6- 3| 88|88|87|82| 93|72|76| 93| 92| 93| 80| 99| 55| | 5| SG|C. Mobley |6- 4| 82|82|83|83| 67|60|74| 86| 87| 82| 69| 87| 55| |12| PG|M. Norris |6- 1| 77|84|77|78| 50|60|71| 85| 86| 84| 78| 75| 51| |13| C|K. Cato |6-11| 76|63|50|65| 91|78|85| 80| 76| 55| 64| 87| 78| |14| SF|D. Langhi |6-11| 71|74|59|55| 83|70|76| 67| 72| 72| 69| 70| 52| |21| PF|K. Thomas |6- 8| 77|78|76|72| 76|75|86| 69| 72| 74| 65| 75| 63| |41| SF|G. Rice |6- 8| 79|80|86|85| 82|60|76| 84| 86| 75| 62| 75| 53| |42| SF|W. Williams |6- 8| 78|79|91|77| 79|57|81| 79| 82| 77| 63| 70| 59| |44| PF|T. Morris |6- 9| 77|76|52|75| 78|78|82| 70| 71| 72| 63| 75| 81| |52| C|J. Collier |7- 0| 73|80|63|71| 86|70|76| 68| 69| 67| 56| 70| 57| |==========================================================================| |======================| |21D. MEMPHIS GRIZZLIES| |======================| HOME ARENA: The Pyramid SIM RECORD: 24-58 (T-25th) OFFENSE: 90.3 (28th) DEFENSE: 93.4 (13th) REBOUNDS: 31.8 (27th) STEALS: 5.4 (23rd) BLOCKS: 3.3 (28th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 3| SF|P. Gasol |6-10| 75|83|71|58| 81|65|78| 78| 71| 74| 74| 75| 64| | 4| PF|S. Swift |6- 9| 79|77|55|60| 96|81|81| 75| 80| 68| 82| 87| 85| | 8| SG|M. Dickerson |6- 4| 82|83|84|76| 84|60|64| 93| 89| 81| 66| 87| 55| | 9| C|I. Austin |6-10| 77|77|73|70| 78|71|90| 74| 74| 77| 66| 62| 65| |22| PG|B. Knight |5-10| 78|71|60|82| 50|55|73| 96| 94| 93| 97| 70| 51| |25| SF|N. Anderson |6- 6| 75|76|86|50| 75|64|78| 81| 81| 77| 75| 75| 53| |31| SF|S. Battier |6- 8| 79|81|89|79| 78|67|82| 81| 79| 68| 76| 80| 66| |42| PF|L. Wright |6-11| 78|80|52|72| 87|83|87| 82| 83| 61| 64| 75| 67| |43| SF|G. Long |6- 9| 76|78|70|71| 79|69|80| 68| 73| 70| 82| 75| 55| |44| PF|T. Massenburg |6- 9| 78|78|55|70| 81|83|86| 79| 77| 65| 58| 82| 69| |50| C|B. Reeves |7- 0| 78|78|60|80| 78|76|87| 70| 74| 75| 66| 70| 67| |55| PG|J. Williams |6- 1| 80|82|85|79| 60|53|67| 88| 91| 92| 77| 75| 52| |==========================================================================| |===========================| |21E. MINNESOTA TIMBERWOLVES| |===========================| HOME ARENA: Target Center SIM RECORD: 46-36 (11th) OFFENSE: 91.8 (23rd) DEFENSE: 92.2 (6th) REBOUNDS: 34.9 (17th) STEALS: 6.1 (16th) BLOCKS: 4.7 (13th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| SG|M. Evans |6- 5| 75|78|51|77| 77|74|78| 76| 73| 78| 80| 72| 71| | 3| SG|C. Billups |6- 3| 80|84|86|84| 62|56|66| 87| 88| 89| 69| 82| 53| | 7| PG|T. Brandon |5-11| 82|85|78|87| 55|57|69| 93| 93| 91| 88| 82| 54| | 8| C|R. Nesterovic |7- 0| 75|77|54|52| 81|80|85| 80| 79| 62| 63| 75| 79| |10| SF|W. Szczerbiak |6- 7| 80|85|77|87| 77|67|75| 78| 79| 75| 64| 75| 56| |13| SF|F. Lopez |6- 5| 79|78|78|70| 80|63|76| 85| 87| 77| 76| 87| 60| |20| PF|T. Hammonds |6- 9| 73|70|54|59| 77|83|87| 71| 73| 69| 62| 70| 53| |21| SF|K. Garnett |6-11| 89|89|74|76| 97|75|91| 88| 89| 83| 73| 95| 75| |22| C|D. Garrett |6-11| 76|70|53|69| 84|78|88| 72| 75| 57| 71| 70| 83| |25| C|L. Woods |7- 1| 74|75|55|72| 83|71|71| 69| 67| 67| 51| 72| 85| |32| PF|J. Smith |6-10| 80|79|56|80| 85|81|87| 80| 83| 71| 66| 75| 64| |35| PF|R. Slater |6- 7| 76|75|54|67| 80|88|85| 71| 73| 69| 67| 70| 57| |42| SF|S. Mitchell |6- 7| 76|82|72|73| 75|60|72| 76| 79| 72| 68| 70| 55| |44| SG|A. Peeler |6- 4| 78|81|88|86| 66|57|66| 80| 82| 82| 79| 75| 55| |==========================================================================| |======================| |21F. SAN ANTONIO SPURS| |======================| HOME ARENA: Alamodome SIM RECORD: 56-26 (6th) OFFENSE: 91.9 (20th) DEFENSE: 91.0 (1st) REBOUNDS: 35.5 (16th) STEALS: 4.4 (29th) BLOCKS: 6.9 (2nd) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 8| SG|S. Smith |6- 8| 82|89|83|89| 78|62|67| 84| 87| 84| 62| 70| 55| |12| SF|B. Bowen |6- 7| 78|78|85|61| 79|56|67| 85| 81| 73| 71| 75| 61| |21| PF|T. Duncan |7- 0| 88|91|72|62| 96|80|93| 88| 86| 82| 65| 75| 83| |24| SF|S. Jackson |6- 8| 77|80|83|72| 85|59|73| 86| 85| 74| 85| 75| 55| |30| PG|T. Porter |6- 3| 78|84|90|79| 50|55|74| 81| 84| 85| 71| 62| 54| |31| PF|M. Rose |6- 7| 79|79|68|71| 82|78|87| 77| 75| 67| 82| 75| 68| |32| SF|S. Elliott |6- 8| 79|82|88|71| 83|55|78| 85| 86| 78| 62| 75| 61| |33| PG|A. Daniels |6- 4| 79|79|86|78| 74|55|65| 84| 87| 85| 70| 82| 54| |35| SF|D. Ferry |6-10| 74|79|88|73| 70|62|73| 69| 72| 77| 61| 62| 57| |44| C|C. Parks |6-11| 75|75|55|70| 82|75|84| 68| 74| 72| 66| 70| 69| |50| C|D. Robinson |7- 1| 85|80|58|75| 88|82|90| 82| 85| 77| 73| 75| 91| |52| C|A. McCaskill |6-11| 72|67|57|66| 82|73|73| 74| 81| 60| 56| 70| 71| |88| PF|M. Bryant |6- 9| 75|72|55|81| 80|77|81| 69| 67| 62| 60| 70| 58| |88| SG|C. Smith |6- 4| 73|80|70|50| 70|62|58| 86| 82| 72| 78| 75| 58| |==========================================================================| |==============| |21G. UTAH JAZZ| |==============| HOME ARENA: Delta Center SIM RECORD: 25-57 (T-23rd) OFFENSE: 91.7 (24th) DEFENSE: 93.5 (14th) REBOUNDS: 30.1 (29th) STEALS: 5.7 (19th) BLOCKS: 3.3 (27th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 0| C|O. Polynice |7- 0| 75|72|51|50| 82|85|81| 68| 71| 72| 61| 70| 76| | 2| SG|D. Stevenson |6- 5| 74|76|64|68| 95|61|64| 87| 88| 70| 73| 87| 54| | 3| SF|B. Russell |6- 7| 81|82|86|78| 81|64|71| 82| 83| 70| 76| 82| 55| | 9| SG|J. Starks |6- 5| 79|81|83|80| 80|55|63| 84| 85| 78| 73| 70| 52| |12| PG|J. Stockton |6- 1| 82|91|85|82| 50|58|67| 83| 88| 99| 87| 62| 55| |13| C|J. Amaechi |6-10| 76|79|56|63| 81|67|76| 77| 79| 72| 61| 72| 59| |20| SG|Q. Lewis |6- 7| 77|81|81|71| 67|62|69| 82| 81| 75| 67| 82| 63| |21| SF|D. Benoit |6- 8| 74|72|79|79| 76|67|81| 78| 81| 65| 59| 75| 57| |22| PG|J. Crotty |6- 2| 73|80|79|86| 50|68|63| 80| 81| 81| 65| 70| 50| |32| PF|K. Malone |6- 9| 85|90|62|79| 77|64|89| 81| 86| 84| 71| 75| 62| |34| SF|S. Padgett |6- 9| 77|77|81|70| 86|70|84| 82| 78| 82| 68| 75| 58| |39| C|G. Ostertag |7- 2| 74|65|60|56| 81|87|87| 66| 63| 60| 60| 62| 93| |42| SF|D. Marshall |6- 9| 80|81|79|75| 80|77|87| 77| 79| 75| 74| 70| 68| |==========================================================================| ---------------------------------------------------------------------------- |====================| |22. PACIFIC DIVISION| |====================| The best play here. The Kings, Blazers, and Lakers all have the talent to win it all, especially since the lack of a "Chemistry" attribute means the Blazers can ball without self-destructing. Phoenix is almost as good, and the youth movement in Golden State is just brimming with potential. Seattle has Gary Payton and a cast of characters for him to pass the ball to, and the electric up-tempo game of the Clippers seems tailor-made for video games. If you can win here, the NBA Finals should be a walk in the park...especially if you don't play as the Lakers, Kings, or Blazers. |==========================| |22A. GOLDEN STATE WARRIORS| |==========================| HOME ARENA: The Arena at Oakland SIM RECORD: 54-28 (8th) OFFENSE: 98.8 (7th) DEFENSE: 96.0 (21st) REBOUNDS: 44.0 (2nd) STEALS: 8.1 (2nd) BLOCKS: 2.6 (29th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 0| SG|G. Arenas |6- 3| 75|77|69|78| 58|60|75| 77| 78| 82| 67| 75| 65| | 1| PF|T. Murphy |6-11| 77|82|76|76| 81|73|88| 74| 74| 73| 64| 72| 63| | 3| SG|B. Sura |6- 5| 78|74|80|71| 69|62|74| 84| 86| 86| 71| 75| 52| | 4| SF|C. Porter |6- 7| 77|76|54|67| 94|78|70| 88| 85| 64| 76| 82| 53| | 5| PG|V. Cummings |6- 3| 77|76|83|68| 64|62|64| 82| 85| 83| 80| 75| 55| |10| PG|M. Blaylock |6- 1| 80|75|83|70| 57|61|69| 89| 88| 86| 97| 70| 55| |20| SG|L. Hughes |6- 5| 83|80|71|77| 88|65|75| 87| 90| 81| 85| 92| 59| |21| PF|D. Fortson |6- 8| 80|76|54|78| 82|93|99| 82| 77| 65| 56| 75| 50| |23| SG|J. Richardson |6- 6| 78|73|82|68| 91|66|73| 87| 85| 69| 70| 95| 64| |25| C|E. Dampier |6-11| 77|75|50|53| 88|85|84| 75| 72| 67| 61| 70| 81| |31| PF|A. Foyle |6-10| 73|59|50|50| 82|87|87| 72| 74| 61| 64| 70| 95| |33| SF|A. Jamison |6- 9| 84|87|78|72| 93|81|79| 85| 88| 66| 72| 87| 55| |34| SF|C. Mills |6- 7| 80|81|76|86| 75|68|82| 79| 81| 76| 62| 75| 55| |40| C|C. Blount |6-10| 76|73|65|61| 84|92|86| 81| 82| 66| 71| 70| 59| |44| C|M. Jackson |6-10| 80|81|70|80| 80|81|87| 70| 79| 74| 66| 87| 60| |==========================================================================| |=========================| |22B. LOS ANGELES CLIPPERS| |=========================| HOME ARENA: Staples Center (shared with the Lakers) SIM RECORD: 36-46 (19th) OFFENSE: 92.0 (19th) DEFENSE: 93.2 (12th) REBOUNDS: 39.5 (6th) STEALS: 5.3 (25th) BLOCKS: 6.0 (5th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| PG|K. Dooling |6- 5| 77|78|81|70| 82|52|65| 89| 87| 79| 72| 75| 55| | 3| SF|Q. Richardson |6- 6| 77|78|84|63| 79|78|76| 84| 80| 65| 71| 82| 53| | 5| PG|J. McInnis |6- 4| 78|79|80|81| 65|55|64| 86| 87| 91| 68| 75| 51| | 7| SF|L. Odom |6-10| 83|84|82|68| 86|64|87| 84| 86| 81| 67| 75| 74| |11| PG|E. Boykins |5- 5| 76|77|84|78| 50|67|62| 82| 84| 84| 76| 75| 51| |21| SG|D. Miles |6- 9| 80|79|59|52| 91|72|86| 89| 88| 76| 66| 92| 83| |25| PF|Z. Hamilton |6-11| 72|72|59|68| 83|76|79| 72| 74| 60| 53| 75| 61| |30| PF|D. Strong |6- 9| 76|70|56|76| 80|76|85| 72| 78| 65| 69| 75| 51| |34| C|M. Olowokandi |7- 0| 78|78|50|54| 88|79|86| 78| 79| 64| 59| 75| 79| |42| PF|E. Brand |6- 8| 83|84|54|71| 89|85|85| 82| 80| 67| 66| 75| 72| |45| C|S. Rooks |6-10| 74|69|60|75| 78|71|81| 66| 68| 64| 65| 62| 73| |50| SF|C. Maggette |6- 6| 81|76|77|77| 92|74|84| 81| 84| 72| 67| 92| 54| |52| SG|E. Piatkowski |6- 6| 78|83|90|87| 62|59|70| 78| 84| 75| 64| 70| 55| |==========================================================================| |=======================| |22C. LOS ANGELES LAKERS| |=======================| HOME ARENA: Staples Center
SIM RECORD: 65-17 (2nd) OFFENSE: 102.9 (3rd) DEFENSE: 97.3 (24th) REBOUNDS: 36.3 (13th) STEALS: 6.3 (13th) BLOCKS: 5.2 (10th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 2| PG|D. Fisher |6- 1| 80|79|85|81| 61|53|67| 85| 87| 87| 87| 75| 51| | 3| SF|D. George |6- 8| 77|77|78|71| 85|71|79| 82| 81| 74| 67| 82| 54| | 5| PF|R. Horry |6-10| 79|78|84|71| 83|71|79| 82| 85| 75| 73| 75| 69| | 8| SG|K. Bryant |6- 7| 88|91|80|85| 97|64|74| 93| 90| 86| 77| 95| 59| |11| PG|L. Hunter |6- 2| 80|76|93|80| 62|55|66| 89| 88| 80| 84| 75| 53| |14| PF|S. Medvedenko |6-10| 73|78|69|67| 81|70|71| 69| 75| 62| 74| 70| 62| |17| SF|R. Fox |6- 7| 80|81|89|78| 79|63|74| 80| 81| 77| 70| 70| 57| |20| SG|B. Shaw |6- 6| 77|80|80|80| 70|60|82| 76| 83| 83| 68| 70| 58| |20| SG|I. Fontaine |6- 4| 75|74|84|88| 77|54|64| 82| 84| 84| 67| 70| 51| |23| SG|M. Richmond |6- 5| 81|80|84|89| 75|55|68| 84| 86| 80| 74| 70| 53| |34| C|S. O'Neal |7- 1| 89|95|50|51| 99|86|92| 83| 83| 83| 61| 75| 89| |35| PF|M. Madsen |6- 9| 73|74|62|70| 84|88|78| 76| 73| 65| 58| 70| 57| |50| C|P. Cornell |6-11| 73|79|69|67| 81|70|71| 69| 75| 62| 74| 70| 62| |52| PF|S. Walker |6- 9| 77|78|61|63| 82|76|88| 75| 77| 64| 57| 75| 74| |88| SG|J. Crispin |6- 0| 75|85|92|88| 50|54|64| 82| 84| 84| 67| 70| 51| |==========================================================================| |=================| |22D. PHOENIX SUNS| |=================| HOME ARENA: America West Arena SIM RECORD: 55-27 (7th) OFFENSE: 96.2 (9th) DEFENSE: 93.8 (17th) REBOUNDS: 34.0 (21st) STEALS: 6.5 (11th) BLOCKS: 4.3 (15th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| |00| PG|T. Delk |6- 2| 79|82|80|79| 65|62|69| 87| 85| 85| 72| 75| 54| | 1| SG|P. Hardaway |6- 7| 82|83|78|79| 89|64|76| 86| 91| 88| 73| 75| 57| | 3| PG|S. Marbury |6- 2| 85|85|86|79| 80|57|64| 93| 96| 95| 71| 87| 51| | 4| PF|A. Ford |6- 9| 73|80|50|75| 71|75|77| 69| 70| 70| 50| 72| 80| | 8| PG|V. Del Negro |6- 4| 74|83|61|93| 50|55|67| 77| 82| 80| 69| 62| 51| | 9| SG|D. Majerle |6- 6| 77|79|85|82| 70|55|76| 79| 80| 80| 77| 70| 56| |14| PG|C. Bell |6- 3| 75|76|69|69| 65|71|74| 82| 82| 81| 66| 75| 54| |17| SG|M. Elie |6- 5| 77|80|82|80| 72|59|68| 78| 80| 77| 76| 70| 55| |22| PF|J. Wallace |6- 9| 78|76|67|78| 82|67|75| 77| 79| 74| 66| 72| 67| |24| PF|T. Gugliotta |6-10| 81|84|69|79| 85|74|85| 77| 81| 78| 77| 70| 60| |25| C|J. Tsakalidis |7- 2| 75|70|50|59| 82|82|86| 70| 73| 63| 57| 75| 83| |26| SG|J. Buechler |6- 6| 76|78|88|72| 70|60|73| 73| 73| 81| 69| 82| 57| |31| SF|S. Marion |6- 7| 85|83|73|81| 84|78|92| 85| 89| 70| 81| 87| 71| |45| C|S. Samake |7- 0| 72|72|52|50| 83|85|81| 70| 74| 64| 56| 70| 84| |54| PF|R. Rogers |6- 7| 81|83|80|76| 82|66|78| 78| 82| 77| 80| 75| 82| |==========================================================================| |===========================| |22E. PORTLAND TRAIL BLAZERS| |===========================| HOME ARENA: Rose Garden SIM RECORD: 68-14 (1st) OFFENSE: 96.0 (10th) DEFENSE: 92.0 (3rd) REBOUNDS: 34.0 (22nd) STEALS: 6.9 (7th) BLOCKS: 4.2 (18th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 1| SG|D. Anderson |6- 5| 82|80|85|85| 87|60|73| 86| 88| 81| 78| 82| 52| | 3| PG|D. Stoudamire |5-10| 81|80|84|83| 50|60|70| 95| 94| 87| 77| 75| 51| | 4| PG|S. Kerr |6- 3| 74|89|90|88| 50|53|60| 77| 79| 85| 66| 62| 51| | 6| SG|B. Wells |6- 5| 80|90|77|66| 75|72|78| 82| 86| 72| 82| 82| 55| | 7| PF|Z. Randolph |6- 9| 76|69|50|63| 81|78|89| 83| 77| 67| 63| 82| 66| |11| C|A. Sabonis |7- 3| 79|80|61|78| 76|64|91| 64| 62| 87| 71| 57| 76| |12| PG|E. Barkley |6- 1| 75|77|74|66| 66|51|59| 94| 92| 85| 81| 75| 51| |15| C|P. Lauderdale |7- 4| 69|61|50|55| 81|73|89| 62| 56| 52| 64| 57| 68| |21| SF|R. Patterson |6- 5| 81|79|60|68| 87|83|72| 87| 87| 75| 84| 87| 62| |30| PF|R. Wallace |6-11| 87|89|79|77| 97|69|85| 84| 87| 77| 70| 87| 75| |33| SF|S. Pippen |6- 7| 83|80|83|74| 86|62|78| 89| 88| 86| 79| 75| 59| |34| C|D. Davis |6-11| 79|72|50|63| 87|87|87| 76| 78| 66| 63| 75| 70| |40| PF|S. Kemp |6-10| 80|79|72|77| 85|71|88| 77| 77| 73| 78| 67| 62| |55| C|W. Perdue |7- 0| 72|67|50|50| 85|82|87| 68| 65| 63| 58| 62| 67| |88| PG|R. Strickland |6- 3| 80|81|71|75| 50|60|67| 92| 94| 92| 76| 70| 52| |==========================================================================| |=====================| |22F. SACRAMENTO KINGS| |=====================| HOME ARENA: ARCO Arena SIM RECORD: 60-22 (3rd) OFFENSE: 104.4 (1st) DEFENSE: 100.7 (28th) REBOUNDS: 41.3 (3rd) STEALS: 7.8 (3rd) BLOCKS: 3.9 (22nd) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| | 0| PF|A. Long |6- 9| 71|69|50|60| 82|77|66| 72| 71| 64| 65| 70| 55| | 3| SF|G. Wallace |6- 7| 76|77|70|77| 79|75|75| 75| 73| 67| 59| 72| 77| | 4| PF|C. Webber |6-10| 87|89|61|70| 97|73|91| 85| 88| 85| 72| 75| 73| | 5| SF|H. Turkoglu |6- 8| 77|78|80|78| 81|64|80| 79| 75| 81| 78| 70| 60| |10| PG|M. Bibby |6- 1| 81|83|85|76| 57|55|69| 89| 92| 96| 72| 75| 52| |13| SG|D. Christie |6- 6| 83|81|84|90| 80|62|70| 85| 87| 81| 92| 82| 59| |16| SF|P. Stojakovic |6- 9| 82|90|89|86| 77|62|77| 79| 87| 80| 71| 70| 52| |20| PG|B. Price |6- 1| 75|79|90|87| 50|57|66| 83| 85| 84| 72| 62| 51| |21| C|V. Divac |7- 1| 83|85|68|69| 81|81|89| 79| 78| 84| 74| 62| 71| |24| PG|B. Jackson |6- 1| 78|72|82|74| 50|67|74| 84| 87| 82| 85| 75| 82| |31| C|S. Pollard |6-11| 77|71|52|75| 81|86|87| 70| 74| 62| 69| 75| 83| |51| PF|L. Funderburke |6- 9| 77|79|55|62| 87|87|87| 79| 77| 72| 58| 75| 60| |52| C|J. Smith |6-11| 75|78|72|59| 89|74|78| 72| 69| 65| 59| 75| 71| |88| PG|M. Cleaves |6- 2| 75|72|73|71| 50|57|69| 86| 88| 90| 76| 70| 51| |==========================================================================| |========================| |22G. SEATTLE SUPERSONICS| |========================| HOME ARENA: KeyArena SIM RECORD: 24-58 (T-25th) OFFENSE: 90.4 (27th) DEFENSE: 93.7 (16th) REBOUNDS: 37.5 (11th) STEALS: 5.3 (24th) BLOCKS: 5.8 (6th) |==========================================================================| |# |POS|NAME |HT |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK| |--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---| |00| C|O. Oyedeji |6-10| 73|66|52|50| 87|87|89| 70| 68| 58| 71| 75| 75| | 1| PG|S. Williams |6- 1| 77|83|90|88| 65|60|68| 90| 91| 73| 67| 82| 51| | 7| SF|R. Lewis |6-10| 81|82|88|83| 88|69|83| 79| 81| 70| 72| 87| 59| |14| C|P. Drobnjak |6-10| 74|76|55|76| 83|73|83| 74| 71| 67| 58| 70| 67| |20| PG|G. Payton |6- 4| 86|88|84|77| 63|58|70| 96| 93| 92| 76| 75| 55| |24| SG|D. Mason |6- 5| 79|79|75|74| 96|67|76| 87| 83| 79| 67| 92| 57| |25| SF|D. Wingate |6- 5| 72|77|65|51| 60|60|70| 77| 82| 77| 77| 70| 52| |31| SG|B. Barry |6- 6| 79|79|92|82| 85|57|73| 80| 84| 79| 80| 87| 55| |33| C|V. Radmanovic |6-10| 76|78|77|60| 90|77|88| 79| 79| 67| 61| 87| 67| |34| C|J. McCoy |6-10| 78|83|50|50| 92|80|82| 82| 85| 67| 60| 82| 74| |42| PF|V. Baker |6-11| 80|79|59|72| 82|81|77| 76| 77| 75| 62| 70| 69| |52| C|C. Booth |6-11| 78|73|54|68| 88|81|88| 82| 83| 69| 71| 70| 96| |53| C|J. James |7- 1| 72|71|50|55| 81|72|75| 63| 64| 61| 58| 75| 82| |==========================================================================| ------------------------------------------------------------------------------ |==================================================| |23. A SIMULATED SEASON: A STATISTICAL ILLUSTRATION| |==================================================| Following, the data that was used to compile the Team profiles in chapters 19-22. I ran a simulated season, disabling trades but keeping injuries and other variables active. The result, I think, was a pretty good representation of who can beat whom in NBA Live. The statistical digest: |====================================================================| | EASTERN CONFERENCE | WESTERN CONFERENCE | |----------------------------------|----------------|----------------| |ATLANTIC DIVISION|CENTRAL DIVISION|MIDWEST DIVISION|PACIFIC DIVISION| |-----------------|----------------|----------------|----------------| |TEAM| W-L |GB|TEAM| W-L |GB|TEAM| W-L |GB|TEAM| W-L |GB| |----|---------|--|----|--------|--|----|--------|--|----|--------|--| |NY | 58-24 |--|TOR | 53-29 |--|SA | 56-26 |--|POR | 68-14 |--| |ORL | 57-25 | 1|MIL | 47-35 | 6|MIN | 46-36 |10|LAL | 65-17 | 3| |MIA | 43-39 |15|CHA | 44-38 | 9|DAL | 40-42 |16|SAC | 60-22 | 8| |PHI | 41-41 |17|IND | 37-45 |16|DEN | 38-44 |18|PHO | 55-27 |13| |BOS | 40-42 |18|ATL | 30-52 |23|HOU | 32-50 |24|GS | 54-28 |14| |WAS | 26-56 |32|CLE | 25-57 |28|UTAH| 25-57 |31|LAC | 36-46 |32| |NJ | 23-59 |35|CHI | 21-61 |32|MEM | 24-58 |32|SEA | 24-58 |44| | | | |DET | 21-61 |32| | | | | | | |====================================================================| |======================================================| |# |OFFENSE PPG|DEFENSE PPG|REBOUNDS |STEALS |BLOCKS | |--|-----------|-----------|---------|--------|--------| | 1|SAC 104.4|SA 91.0|MIA 45.7|WAS 8.3|MIA 7.1| | 2|WAS 103.9|NY 91.4|GS 44.0|GS 8.1|SA 6.9| | 3|LAL 102.9|POR 92.0|SAC 41.3|SAC 7.8|ATL 6.7| | 4|MIA 102.4|CHA 92.0|PHI 40.3|BOS 7.3|DEN 6.0| | 5|DAL 101.1|TOR 92.1|CHA 39.8|CHA 7.2|LAC 6.0| | 6|ORL 100.2|MIN 92.2|LAC 39.5|PHI 7.0|SEA 5.8| | 7|GS 98.8|DEN 92.2|DAL 39.0|POR 6.9|IND 5.6| | 8|DET 96.4|CHI 92.5|TOR 38.6|DAL 6.8|DAL 5.4| | 9|PHO 96.2|IND 92.8|NJ 38.4|TOR 6.5|TOR 5.4| |10|POR 96.0|PHI 93.0|ORL 37.8|ORL 6.5|LAL 5.2| |11|MIL 94.8|NJ 93.0|SEA 37.5|PHO 6.5|DET 5.0| |12|ATL 94.8|LAC 93.2|DEN 37.1|DET 6.3|PHI 4.9| |13|TOR 93.5|MEM 93.4|LAL 36.3|LAL 6.3|MEM 4.7| |14|NY 93.3|UTA 93.5|ATL 35.8|MIA 6.2|ORL 4.5| |15|BOS 92.7|BOS 93.6|NY 35.8|NJ 6.2|PHO 4.3| |16|PHI 92.7|SEA 93.7|SA 35.5|MIN 6.1|HOU 4.3| |17|HOU 92.1|PHO 93.8|MIN 34.9|CHI 5.8|NY 4.2| |18|IND 92.0|HOU 93.8|HOU 34.6|IND 5.7|POR 4.2| |19|LAC 92.0|CLE 94.2|IND 34.3|UTA 5.7|NJ 4.0| |20|SA 91.9|MIL 94.2|DET 34.0|MIL 5.5|CHA 4.0| |21|CLE 91.9|GS 96.0|PHO 34.0|CLE 5.5|CHI 3.9| |22|CHA 91.8|ATL 96.5|POR 34.0|ATL 5.4|SAC 3.9| |23|MIN 91.8|ORL 96.6|MIL 33.5|MEM 5.4|CLE 3.8| |24|UTA 91.7|LAL 97.3|CHI 33.2|SEA 5.3|WAS 3.6| |25|DEN 91.0|DET 99.2|CLE 33.0|LAC 5.3|BOS 3.6| |26|NJ 90.4|DAL 100.1|BOS 32.7|DEN 5.2|MIL 3.5| |27|SEA 90.4|MIA 100.1|MEM 31.8|NY 5.1|UTA 3.3| |28|MEM 90.3|SAC 100.7|WAS 31.3|HOU 4.9|MEM 3.3| |29|CHI 89.2|WAS 105.3|UTA 30.1|SA 4.4|GS 2.6| |======================================================| MVP: Shaquille O'Neal, Lakers Most Improved: Raja Bell, Sixers Sixth Man: Peja Drobnjak, Sonics Defensive MVP: Michael Jordan, Wizards Rookie of the Year: Kwame Brown, Wizards Scoring Leader: Allen Iverson, Sixers, 35.0 PPG Minutes Leader: Allen Iverson, Sixers, 38.2 MPG Field Goal% Leader: Shaquille O'Neal, Lakers, 56.2% 3-Point% Leader: John Stockton, Jazz, 47.6% Free Throw% Leader: Reggie Miller, Pacers, 90.9% Rebounding Leader: Dikembe Mutombo, Sixers, 13.6 RPG Blocks Leader: Theo Ratliff, Hawks, 3.9 BPG Steals Leader: Michael Jordan, Wizards, 2.9 SPG Assists Leader: Jason Kidd, Nets, 10.0 APG Playoffs: East First Round ---------------- (1)New York 3, (8)Boston 1 (2)Toronto 3, (7)Philadelphia 1 (6)Miami 3, (3)Orlando 1 (5)Charlotte 3, (4)Milwaukee 2 West First Round ---------------- (1)Portland 3, (8)Dallas 2 (2)San Antonio 3, (7)Minnesota 2 (3)LA Lakers 3, (6)Golden State 0 (4)Sacramento 3, (5)Phoenix 2 East Second Round ----------------- (1)New York 4, (5)Charlotte 3 (2)Toronto 4, (6)Miami 3 West Second Round ----------------- (1)Portland 4, (4)Sacramento 2 (3)LA Lakers 4, (2)San Antonio 2 Eastern Conference Finals: (2)Toronto 4, (1)New York 2 Western Conference Finals: (1)Portland 4, (3)LA Lakers 3 NBA Finals: Portland 4, Toronto 2 NBA Finals MVP: Rasheed Wallace, Trail Blazers ------------------------------------------------------------------------------ |=======================| |PART VII: ODDS AND ENDS| |=======================| Here, you can find out how to get in touch with me, and you can also see what else I've written and what's coming soon to this guide: ------------------------------------------------------------------------------ |=======================| |24. CONTACT INFORMATION| |=======================| E-Mail (Preferred): rocketshow@hotmail.com AIM/MSN: I really hate it when people bug me over these services. I don't answer gameplay questions via messenger services. I'm open to social contact, at least via MSN. I keep my AIM name private. Phone: I'll give this to you, but only if you're legitimately seeking to offer me a job. Contact me via email first, and if the correspondence gets to the point where I want to sign on as a paid staffer with your organization, we'll get to the professional particulars. In addition to writing sports and business-simulation strategy guides (see below for curriculum vitae), I'm also an essayist and humor columnist, and samples of my work in those fields is available on request. ------------------------------------------------------------------------------ |========================================| |25. OTHER STUFF I'VE WRITTEN/COMING SOON| |========================================| Other guides I've written can be found on GameFAQs.com at the following URL: http://www.gamefaqs.com/features/recognition/4810.html I'm the author of the award-winning "Only Strategy Guide You'll Ever Need" series and the "No-Cheat FAQ" series of sports game guides. I've finally accomplished everything there is to be accomplished with this guide, so I think I can safely say that Version 2.00 is my official Final Release. If circumstances warrant, I'll create more content. This concludes the NBA Live 2002 No-Cheat FAQ. Thank you, and drive through. -------------------------------------END--------------------------------------