Smoke's MKT FAQ revision 4.0 Last Updated: 10-13-96 ------------------------------------------------------------------------ In my opinion this is a very large FAQ and I would suggest letting the page load completely before using any internal links or it could mess up the way the page looks. It would probably look best if you maximized your screen too, Maybe. ------------------------------------------------------------------------ I really need some help with my FAQ. I need a few people that have the game to find all the combos you can for new guys in trilogy and put them in kombo initializer format. Also I need someone to copy down the storylines for all the guys and any moves you can find for me too. If you help you WWIILL get CREDIT!! ------------------------------------------------------------------------ There is a mailing list for this FAQ and this time I mean it unlike my other FAQ. But it won't be an entire message of the FAQ it will be a letter that says the page has been updated. This way you don't have to keep checking to see if it has been updated. Just send E-Mail to merkel@InforMNs.k12.mn.us and say you want to be on the mailing list ------------------------------------------------------------------------ Welcome to my MKT FAQ or move list (whatever you want to call it). I still have some touching up to do in the Moves section but bear with me please. I was going to make a graphical FAQ and a text FAQ so I made a graphical text FAQ instead. It's not too graphical but it's got enough graphics to make it look cool. I'm workin very hard at this and hope to get most of it done soon. I decided to put the kombat kode section back in. I removed the ones that would more than likely be removed and I'll just have to edit or remove the ones that don't work once the game is released. This FAQ is for all versions of MKT. But some things will not work on some systems. If it says only N64 by it that means it only works on the N64 version. otherwise most things should work on all versions but not all (I'm not going to clutter up tis page with stuff like PSX only or PSX and N64 type stuff). I decide to add Brutalities to the characters moves.. All I can say about em is that there big combos that are supposed to end with an uppercut. There is also a rumor of third fatalities. Your supose to tap HP real fast but I'm sure that's just temporary (if true). There is also a new character named Chameleon or Kameleon. In the Playstation version it will be Chameleon and it will be a male ninja. In the N64 version it will be Kameleon and will be a female ninja (Grey female ninja). There is also suppose to be 2 more new characters that are yet to be named. Rumor has it that one is named Terra and has the power of sand but that is unconfirmed. ------------------------------------------------------------------------ Release Dates Playstation: Now Nintendo 64: November 11th Saturn: December 3rd PC: December 23 ------------------------------------------------------------------------ What's New All Brutes are found now. Added about 25 new moves and finishers. i know it's hard to believe that that much stuff is being added but it's true. Added a feature right below that says what character your selecting at the select screen. Kinda nice. And major combo update. ------------------------------------------------------------------------ WHAT IT ALL MEANS HP = High Punch LP = Low Punch BLK = Block LK = Low Kick HK = High Kick Run = Run U = Up F = Forward D = Down B = Back Rel. = release button Sec. = Second JK = Jump Kick ------------------------------------------------------------------------ Baraka Blade Spin: F-D-F-BLK Blade Spark: D-B-HP Blade Fury: B-B-B-LP Double Kick: HK-HK Blade Swipe: B+HP Fatality 1: Blade Lift: B-F-D-F-LP (Close) Fatality 2: Decap: Hold BLK-B-B-Rel. B+HP Animality: ???: ??? Brutality: HP-HP-HP-LP-LP-BLK-HK-HK-LK-LK-BLK Friendship: ???: D-F-HK Babality: F-F-F-HK Pit: LK-Run-Run-Run-Run ------------------------------------------------------------------------ Cage Green Shadow Kick: B-F-LK Red Shadow Kick: B-B-F-LK Shadow Uppercut: B-D-DB-HP Low Fireball: B-D-F-LP High Fireball: F-D-B-HP Fatality 1: Decap: D-D-F-F-LP (sweep) Fatality 2: Exploding Backbreaker: D-D-F-F-LK (close) Animality: Kangaroo: ??? Brutality: HP-LK-HK-LP-HP-HK-HK-HP-HP-LP-HP Friendship: ???: D-D-D-D-HK Babality: F-B-B-HP Pit: D-B-F-F-BLK ------------------------------------------------------------------------ Chameleon How To play as Chameleon Chameleon is just a special ninja that morphs from one ninja to another every 10 seconds and you can do that ninjas moves while you are that ninja. It's just like randper kombat but only changes to ninjas. This kinda tells me that Kameleon is a female ninja that morphs into other female ninjas, Huh? ------------------------------------------------------------------------ Classic Sub-Zero Freeze: D-F-LP Freeze ground: D-B-LK Slide: B+LP+BL+LK Fatality 1: Spine Rip: D-D-D-F-HP (close) Fatality 2: Ice Spike: F-F-F-D-HP (close) Animality: ???: B-B-F-D-LP Brutality: HP-LP-HP-BLK-LK-LK-HK-HK-LP-HP-LP Friendship: Snowman in the box: D-B-B-F-LK Babality: D-B-B-HK Pit: F-D-F-F-HP ------------------------------------------------------------------------ Cyrax Grenade Close: Hold LK (B-B-HK) Grenade Far: Hold LK (F-F-HK) Net: B-B-LK Teleport (can do in air): F-D-BLK Air throw (while you on ground, and victim in air): D-F-BLK Then LP to throw. Fatality (anywhere): D-D-U-D-HP Fatality (close): D-D-F-U-R Animality (close): U-U-D-D Brutality: HP-HK-HP-HK-HK-HP-HK-HP-HK-LK-LP Friendship: R-R-R-U Babality: F-F-B-HP Pit: R-BLK-R ------------------------------------------------------------------------ Ermac Fireball: D-B-LP Teleport Punch: D-B-HP Inviso Slam: B-D-B-HK Fatality 1: Decap: R-BLK-R-R-HK (Close) Fatality 2: Slam: D-U-D-D-D-BL (Sweep) Animality: Frog: F-D-F-F-LK Brutality: HP-HP-LP-BLK-HK-LK-BLK-HP-LP-LK-HK Friendship: Bunny: F-F-F-HP Babality: D-B-B-F-HP Pit: R-R-R-R-LK ------------------------------------------------------------------------ Goro Grab and Pound: F-F-HP Hand Spin: B-B-F-HK Fireball: B-B-B-HP Taunt: D-D-LK ------------------------------------------------------------------------ Human Smoke Spear: B-B-LP Teleport Punch: D-B-HP Throw (in air): BLK Fatality 1: Decap: R-BLK-R-R-HK (Close) Fatality 2: Hellraiser: F-F-D-U-Run Animality: ???: ??? Brutality: HP-HP-BLK-LK-HK-HP-HK-HP-HK-LP-LK Friendship: Suit Iron: ??? Babality: D-B-B-F-HP Pit: F-U-U-LP ------------------------------------------------------------------------ Jade Boomerang High: B-F-HP Boomerang Middle: B-F-LP Boomerang Low: B-F-LK Returning Low Boomerang: B-B-F-LP Projectile Invincibility: B-F-HK Glow Kick: D-F-LK Fatality 1: Shake and Bang: U-U-D-F-HP (close) Fatality 2: Staff Pit: R-R-R-BLK-R (close) Animality: Skunk: F-D-F-F-LK (close) Brutality: HP-LK-HP-LP-HK-HK-LK-BLK-BLK-HP-HK Friendship: Pogo-Stick: B-D-B-B-HK (anywhere) Babality: D-D-F-D-HK Pit: ??? ------------------------------------------------------------------------ Jax 1 Missile: B-F-HP 2 Missiles: F-F-B-B-HP Gotcha Grab: F-F-LP (tap LP to keep punching) Backbreaker (in air): BLK Quad Slam (after starting a throw): tap HP Ground Pound: Hold LK Dashing Punch: F-F-HK Fatality 1: Arm Chop: Hold BL (U-D-F-U) (close) Fatality 2: Foot Stomp: R-BLK-R-R-LK (far) Animality: : : Hold LP (F-F-D-F) (close) Brutality: HP-HP-HP-BLK-LP-HP-HP-HP-BLK-LP-HP Friendship: Jump Rope: LK-R-R-LK Babality: D-D-D-LK Pit: D-F-D-LP ------------------------------------------------------------------------ Jax (MK2) How To play as MK2 Jax Energy Wave: F-D-B-HK Air Energy Wave: U-F-HK Ground Smash: Hold LK, 3 sec. Rel. Quad Throw: Throw, tap HP Grab and Pound: F-F-LP-tap LP Backbreaker: BLK in air Fatality 1: Arm Rip: BLK-BLK-BLK-BLK-LP (sweep) Fatality 2: Head Clap: Hold LP-F-F-F-Rel. Animality: Brutality: HP-HP-BLK-HK-LP-LP-HP-BLK-HK-HK-HP Friendship: Paper Cut: D-D-U-U-LK Babality: D-U-D-U-LK Pit: U-U-D-LK ------------------------------------------------------------------------ Kabal Top Spin: B-F-LK Eye Spark: B-B-HP (can do in air) Ground Saw: B-B-B-R Fatality 1: Balloon Head: D-D-B-F-BL (outside sweep) Fatality 2: Soul Scare: R-BLK-BLK-BLK-HK (close) Animality: Rhino: Hold HP (F-F-D-F) (close) Brutality: HP-BLK-LK-LK-LK-HK-LP-LP-LP-HP-LP Friendship: Marshmallow Roast: R-LK-R-R-U (anywhere except closer than sweep) Babality: R-R-LK Pit: BLK-BLK-HK ------------------------------------------------------------------------ Kano Knife Throw: D-B-HP Knife Uppercut: D-F-HP Cannon Ball: Hold LK Diagonal Cannon ball: F-D-F-HK Grab and Shake: D-F-LP Throw (in air): BLK Psycho Roll: F-D-F-LK Fatality 1: Spine Rip: Hold LP (F-D-D-F) (close) Fatality 2: Eye Laser: LP-BLK-BLK-HK (sweep) Animality: Tarantula: Hold HP (BLK-BLK-BL) (close) Brutality: HP-LP-BL-LP-HP-BL-HK-LK-BL-HK-LK Friendship: Buuble Gum: LK-R-R-HK Babality: F-F-D-D-LK Pit: U-U-B-LK ------------------------------------------------------------------------ Kano (MK1) How To play as MK1 Kano Knife Throw: Hold BLK-B-F Ball: Hold BLK-circle B-360 Rel. BLK Knife Spin: B-F-HP (the faster you tap HP the faster it goes) Fatality 1: Heart Rip: B-D-F-LP Fatality 2: Will he have one? Animality: Will he have one? Brutality: HP-HP-BLK-HK-HK-LK-HK-HP-HP-LP-HP Friendship: Will he have one? Babality: ??? Pit: ??? ------------------------------------------------------------------------ Kintaro Teleport Stomp: D-U Fireball: B-B-F-HP Grab and Pound: F-F-HP Taunt: D-D-LK ------------------------------------------------------------------------ Kitana Fan lift: B-B-B-HP Fan Throw: F-F-HP+LP Square Wave Punch: D-B-HP Fatality 1: Kiss of Death: R-R-BLK-BLK-LK (close) Fatality 2: Decap: B-D-F-F-HK (close) Animality: Rabbit: D-D-D-D-R (between close and sweep) Brutality: HP-HP-BLK-HK-BLK-LK-BLK-HP-BLK-HP-BLK Friendship: Bubbles: D-B-F-F-LP Babality: F-F-D-F-HK Pit: F-D-D-LK ------------------------------------------------------------------------ Kung Lao Hat Throw: B-F-LP Teleport: D-U Flying Kick (in air): U-D-HK Torpedo: B-B-F Spin: F-D-F-R (tap R) Fatality 1: Vaccum Spin: R-BLK-R-BLK-D (anywhere) Fatality 2: Hat Slice: F-F-B-D-HP (inside sweep, but not up close) Animality: R-R-R-R-BL (close) Brutality: HP-LP-LK-HK-BLK-HP-LP-LK-HK-BLK-HP Friendship: Hat Throw to Dog: R-LP-R-LK (over sweep) Babality: D-F-F-HP Pit: D-D-F-F-LK ------------------------------------------------------------------------ Kung Lao (MK2) How To play as MK2 Kung Lao Hat Throw: B-F-HP Spin: Teleport: D-U Dive Kick: At the peak of jump push D+HK Fatality 1: Slice in Half: F-F-F-LK (outside sweep) Fatality 2: Hat Toss: Hold LP-B-B-F-Rel. LP (aim)(full screen) Animality: Brutality: HP-LP-HK-HK-LP-LP-LP-LK-LK-BLK-HP Friendship: Rabbit: B-B-B-D-HK Babality: B-B-F-F-HK Pit: F-F-F-HP ------------------------------------------------------------------------ Liu Kang Fireball High: F-F-HP Fireball Low: F-F-LP Flying Kick: F-F-HK Bicycle Kick: Hold LK Fatality 1: Inside Out Fire: F-F-D-D-LK (anywhere) Fatality 2: Arcade Drop: U-D-U-U-BL+R (anywhere) Animality: Dragon: D-D-U (sweep) Brutality: HP-LP-HP-BLK-LK-HK-LK-HK-LP-LP-HP Friendship: R-R-R-D+R Babality: D-D-D-HK Pit: R-BLK-BLK-LK ------------------------------------------------------------------------ Mileena Sai Throw: Hold HP Warp kick: F-F-LK Roll: B-B-D-HK Fatality : Nail Spit: B-B-B-F-LK(far) Fatality : Eater: D-F-D-F-LP(close) Animality: F-D-D-F-HK (close) Brutality: HP-LP-LP-HP-BLK-HK-LK-HK-BLK-HP-LP Friendship: Mirror Shatter: D-D-B-F-HP Babality: D-D-F-F-HP Pit: D-D-D-LP ------------------------------------------------------------------------ Motaro Fireball: F-D-B-HP Grab and Punch: F-F-HP Teleport: D-U ------------------------------------------------------------------------ Nightwolf Arrow: D-B-LP (can be done really fast after a combo) Hatchet Uppercut: D-F-HP Red Hatchet: ??? Shadow Shoulder: F-F-LK Red Shadow Shoulder: B-B-F-HK Glow (reflects missiles): B-B-B-HK Fatality 1: Moonbeam: U-U-B-F-BL (close) Fatality 2: Hatchet: B-B-D-HP (far) Animality: F-F-D-D (close) Brutality: HP-HP-HK-LK-LK-BLK-BLK-LP-LP-HP-HK Friendship: R-R-R-D (anywhere outside sweep) Babality: F-B-F-B-LP Pit: R-R-BLK ------------------------------------------------------------------------ Noob Saibot Black Orb: D-F-LP Shadow Throw: F-F-HP Teleport Throw: D-U Fatality 1: Orb Spin: B-B-F-F-HK (sweep) Fatality 2: Animality: Brutality: HP-LK-LP-BLK-LK-HK-HP-LP-BLK-LK-HK Friendship: Babality: F-F-F-LP Pit: F-D-F-BLK ------------------------------------------------------------------------ Rain Ice Ball: D-F-HP Lightning: B-F-F-HP Super Roundhouse: B+HK Fatality 1: Upside Down Uppercut: F-F-D+HP Fatality 2: Animality: Brutality: HP-HP-BLK-LK-HK-BLK-HP-LP Friendship: Flowers: F-F-F-LP Babality: Pit: ------------------------------------------------------------------------ Rayden Shock: Hold HP for 3 sec. then Rel. Torpedo: B-B-F Lightning: D-F-LP Reverse lightning: D-B-LP Teleport: D-U Fatality 1: Electricute: Hold LK for 3 sec. Rel. tap BLK+LK (close) Fatality 2: Uppercut Smash: Hold HP for 3 sec. Rel. (close) Animality: Brutality: HP-HP-LK-LK-LK-HK-LP-LP-LP-BLK-BLK Friendship: Kidd Thunder: D-B-F-HK Babality: D-D-U-HK Pit: D-D-D-HP ------------------------------------------------------------------------ Rayden (MK1) How To play as MK1 Rayden Lightning: D-F-LP Torpedo: B-B-F Teleport: D-U Fatality 1: F-B-B-B-HP Fatality 2: Will he have one? Animality: Will he have one? Brutality: HP-HP-HP-HP-BLK-HK-HK-LP-HP-HP-HP Friendship: Will he have one? Babality: ??? Pit: ??? ------------------------------------------------------------------------ Reptile Acid Spit: F-F-HP Force Ball Slow: B-B-HP+LP Force Ball Fast: F-F-HP+LP Slide: B+LP+BL+LK Invisibility: U-D-HK Run Past and Elbow: B-F-LK Fatality 1: Tongue: B-F-D-BL (jump distance) Fatality 2: Acid Puke: F-F-U-U-HK (sweep) Animality: Monkey: D-D-D-U-HK (close) Brutality: HP-BL-HK-HK-BL-HP-LP-LK-LK-BL-LP Friendship: Reptile in the Box: D-F-F-B-HK (close) Babality: F-F-B-D-LK Pit: BLK-R-BLK-BLK ------------------------------------------------------------------------ Scorpion Spear: B-B-LP Teleport Punch: D-B-HP Forward Teleport: D-F-HP Air Throw: BLK Fatality 1: Toasty: D-D-U-HK (jump distance) Fatality 2: HellraiserF-F-D-U-R (close) Fatality 3: Hell Hand: F-F-F-B-LP (sweep) Animality: Penguin: F-U-U-HK (close) Brutality: HP-HP-BLK-HK-HK-LK-HK-HP-HP-LP-HP Friendship: Skull in the Box: B-F-F-B-LK (close) Babality: D-B-B-F-HP Pit: F-U-U-LP ------------------------------------------------------------------------ Sektor Teleport Uppercut (can do in air): F-F-LK Missile: F-F-LP Double Missle: B-B-F-LP Homing Missile: F-D-B-HP Fatality 1: Clamp: LP-R-R-BL (sweep) Fatality 2: Flame Thrower: F-F-F-B-BL (over half screen) Animality: Bat: F-F-D-U (close) Brutality: HP-HP-BLK-BLK-HK-HK-LK-LK-LP-LP-HP Friendship: Ring the Bell: R-R-R-R-D (half screen) Babality: B-D-D-D-HK Pit: R-R-R-D ------------------------------------------------------------------------ Shang Tsung 1 Fireball: B-B-HP 2 Fireballs: B-B-F-HP 3 Fireballs: B-B-F-F-HP Volcanic Eruption: F-B-B-LK Morphs Baraka: D-D-LK Cage: B-B-D-LP Classic Subzero: BLK-BLK-R-R Cyrax: BLK-BLK-BLK Ermac: D-D-U Goro: B-B-B-LK Human Smoke: Jade: F-F-D-D+BLK Jax: F-F-D-LP Jax (MK2): D-F-B-HK Kabal: LP-BLK-HK Kano: B-F-BLK Kano (MK1): 360 CCW Kintaro: Hold LP for 3 sec. Rel. Kitana: F-D-F-R Kung Lao: R-R-BLK-R Kung Lao (MK2): B-D-B-HK Liu Kang: F-D-B-U-F Mileena: R-BLK-HK Motaro: F-D-B-HP Nightwolf: U-U-U Noob Saibot: F-D-D-B-HK Raiden: D-F-B-LK Raiden (MK1): B-B-F-Run Rain: Run+BL+LK Reptile: R-BLK-BLK-HK Sektor: D-F-B-R Scorpion: D-D-F-LP Shao Kahn: B-B-F-HK Sheeva: Hold LK(F-D-F) or F-D-F-LK-LK Sindel: B-D-B-LK Smoke: F-F-HP Sonya: D+R+LP+BLK Stryker: F-F-F-HK Sub-Zero: F-D-F-HP Fatality 1: Spikes: Hold LP (D-F-F-D) (close) Fatality 2: Soul Steal: Hold LP (R-BLK-R-BL) (close) Animality: Cobra: Hold HP (R-R-R) (sweep) Brutality: HP-BLK-BLK-BLK-LK-HP-LP-LP-BLK-BLK-BLK Friendship: Robot Toy: LK-R-R-D Babality: R-R-R-LK Pit: U-U-B-LP ------------------------------------------------------------------------ Shao Kahn Fireball: B-B-F-LP Slam: D-F-LP Upper Slam: Hammer: B-F-HP Throw: F-F-LP Upward Slam: D-F-HP Laugh: D-D-LP Taunt: D-D-HP ------------------------------------------------------------------------ Sheeva Teleport Stomp: D-U Stomp: B-D-B-HK Fireball: D-F-HP Fatality 1: F-D-D-F-LP (close) Fatality 2: Hold HK (B-F-F) (close) Animality: Scorpion: R-BLK-BLK-BLK-BL (close) Brutality: HP-LP-BLK-LK-HK-BLK-HK-LK-BLK-LP-HP Friendship: Plate balance: F-F-D-F-HP Babality: D-D-D-B-HK Pit: D-F-D-F-LP ------------------------------------------------------------------------ Sindel Fireball: F-F-LP Two Ground Fireballs: B-B-F-LP Fireball (in air): D-F-LK Fly: B-B-F-HK (press BL to land) Scream: F-F-F-HP Fatality 1: Hair Spin: R-R-BLK-R-BL (sweep) Fatality 2: Scream: R-BLK-BLK-R+BL (close) Animality: Hornet: F-F-U-HP (anywhere) Brutality: HP-BLK-LK-BLK-LK-HK-BLK-HK-LK-BLK-LP Friendship: R-R-R-R-R-U Babality: R-R-R-U Pit: D-D-D-LP ------------------------------------------------------------------------ Smoke Spear: B-B-LP Teleport Uppercut (can do in air): F-F-LK Invisibility: U-U-R (do while invisible, and you will reappear) Throw (in air): BLK Fatality 1: Earth Bomb: U-U-F-D (across screen) Fatality 2: Throat Bomb: Hold R+BL (D-D-F-U) (sweep) Animality: Bull: D-F-F-BL (outside sweep) Brutality: HP-LK-LK-HK-BLK-BLK-LP-LP-HP-HP-BLK-BLK Friendship: Horn: R-R-R-HK (across screen) Babality: D-D-B-B-HK Pit: F-F-D-LK ------------------------------------------------------------------------ Sonya Energy rings: D-F-LP Leg Grab: D+LP+BLK Square Wave Punch: F-B-HP Bicycle Kick: B-B-D-HK Fatality 1: Compactor Kiss: Hold BL+R (U-U-B-D) (more than half screen) Fatality 2: Kiss of Death: B-F-D-D-R (anywhere) Animality: Hold LP (B-F-D-F) (close) Brutality: HP-LK-BLK-HP-LK-BLK-HP-LP-BLK-HK-LK Friendship: B-F-B-D-R Babality: D-D-F-LK Pit: F-F-D-HP ------------------------------------------------------------------------ Stryker Shoot gun: B-F-HP Grenade High: D-B-HP Grenade High (2): F-D-B-HP Grenade Low: D-B-LP Grenade Low (2): F-D-B-LP Baton Trip: F-B-LP Baton Toss: F-F-HK Fatality 1: Bomb: D-F-D-F-BL (close) Fatality 2: Taser Gun: F-F-F-LK (a tiny bit closer than full screen) Animality: Dinosaur: R-R-R-BL (sweep) Brutality: HP-LP-HK-LK-HP-LP-LK-HK-HP-LP Friendship: Crossing Guard: LP-R-R-LP Babality: D-F-F-B-HP Pit: F-U-U-HK ------------------------------------------------------------------------ Sub-Zero Freeze: D-F-LP Ice Shower: D-F-HP Ice Shower (in front): D-F-B-HP Ice Shower (behind): D-B-F-HP Ice Statue: D-B-LP Slide: B+LP+BL+LK Fatality 1: Ice Break: BLK-BLK-R-BLK-R (close) Fatality 2: Freeze Blow: B-B-D-B-R (outside of sweep) Animality: Polar Bear: F-U-U (close) Brutality: HP-LK-HK-LP-HP-HK-HK-HP-HP-LP-HP Friendship: Snowman: LK-R-R-U Babality: D-B-B-HK Pit: B-D-F-F-HK ------------------------------------------------------------------------ Kombos I'll finish this soon . . . . . . . . . . ------------------------------------------------------------------------ Baraka Basic #1 - 4-Hits 23% HK, HK, LK, B+LK Basic #2 - 4-Hits 22% HP, HP, HCB+HP, HCF+HP 3-Hits 33% Jump Kick, Blade Swipe, Blade Fury (corner) 5-Hits 34% Basic #2, Blade Fury (corner) ------------------------------------------------------------------------ Cage Basic #1 - 4-Hits 19% HP, HP, LP, D+LP Basic #2 - 4-Hits 19% LK, LK, HK, B+LK Combo Initializer #1 - HP, HP, LP, D+LP . . . 7-Hits 43% Jump Kick, Roundhouse, Sweep Corner Combo 6-Hits 33% Jump Kick, Fireball Corner Combo 5-Hits 31% Uppercut Corner Combo 5-Hits 27% Jump Kick 5-Hits 25% Fireball ------------------------------------------------------------------------ Classic Sub-Zero Uppercut Kombo - 4-Hits 22% HP, HP, D+LP, D+HP Basic Kick Kombo - 4-Hits 22% HP, HP, B+LK, B+HK Basic Kick Kombo - 5-Hits 26% HP, HP, B+LK, B+HK, F+LK Kombo Initializer #1 - Uppercut Kombo . . . 6-Hits 36% JK, Sweep 6-Hits 33% JK, Slide 5-Hits 30% JK 5-Hits 28% Sweep 5-Hits 38% Standing HK 5-Hits 25% Slide Kombo Initializer #2 - Freeze, JK, Ground Ice . . . 9-Hits ??% Vertical Punch, Uppercut Kombo, JK, Sweep 9-Hits 42% Vertical Punch, Uppercut Kombo, JK, Slide 8-Hits 40% Uppercut Kombo, JK, Sweep 8-Hits 39% Vertical Punch, Uppercut Kombo, JK 8-Hits 39% Vertical Punch, Uppercut Kombo, Standing HK 8-Hits ??% Vertical Punch, 5-Hits Basic Kick Kombo 8-Hits ??% Vertical Punch, Uppercut Kombo, Sweep 8-Hits ??% Uppercut Kombo, JK, Slide 7-Hits ??% Vertical Punch, Uppercut Kombo 7-Hits 34% Uppercut Kombo, JK 7-Hits 32% Uppercut Kombo, Sweep 6-Hits 26% Uppercut Kombo 6-Hits ??% 5-Hits Basic Kick Kombo 6-Hits ??% Vertical Punch, 4-Hits Basic Kick Kombo 5-Hits ??% 4-Hits Basic Kick Kombo Kombo Initializer #3 - Freeze, Vertical Punch . . . 7-Hits 45% Uppercut Kombo, JK, Sweep 7-Hits 43% Uppercut Kombo, JK, Slide 6-Hits 39% Uppercut Kombo, JK 6-Hits 37% Uppercut Kombo, Sweep 6-Hits 36% Uppercut Kombo, Jump Punch 6-Hits 35% Uppercut Kombo, Slide 5-Hits 31% Uppercut Kombo Kombo Initializer #4 - Freeze, Vertical Kick . . . 7-Hits 47% Uppercut Kombo, JK, Sweep 7-Hits 45% Uppercut Kombo, JK, Slide 6-Hits 41% Uppercut Kombo, JK 6-Hits 39% Uppercut Kombo, Sweep 6-Hits 38% Uppercut Kombo, Jump Punch 6-Hits 37% Uppercut Kombo, Slide 5-Hits 33% Uppercut Kombo 6-Hits 30% 5-Hits Basic Kick Kombo Kombo Initializer #5 - Opponent is in mid-air . . . 4-Hits 40% Standing HP, Freeze, HP, JK, Sweep Air 4-Hits 36% Standing HP, Freeze, HP, JK, Slide Air Corner Kombos - Start these about 5 steps from corner . . . 8-Hits 50% Freeze, Vertical Kick, Uppercut Kombo, Jump Punch, Roundhouse, Slide 8-Hits 48% Freeze, Vertical Kick, Uppercut Kombo, Jump Punch, Standing HK, Slide 7-Hits 43% Freeze, Vertical Punch, Uppercut Kombo, Roundhouse, Slide ------------------------------------------------------------------------ Cyrax Best Combo - 5-Hits () HP, HP, HK, HP, HK, B+HK Punch Combo - 3-Hits () HP, HP, LP Kombo Initializer #1 - Two far Bombs, Net . . . 3-Hits % Uppercut 3-Hits % HP 4-Hits % HP, HP 5-Hits 50% HP, HP, JK 4- Hits % HP, JK 4-Hits 45% HP, Roundhouse 4-Hits % HP, Sweep 4-Hits % HP, Air Throw 5-Hits % HP, HP, Air Throw ------------------------------------------------------------------------ Ermac Best Kombo - 5-Hits (24%) HP, HP, B+LP, B+HK, F+LK Kick Uppercut Kombo 2-Hits (15%) HK, LP (LK, LP also works) Basic Kombo - 4-Hits (23%) HK, HK, LK, B+HK Uppercut Kombo - 4-Hits (?%)(HP, HP, B+LP, B,D,F+LP Kombo Initializer #1 - Uppercut Kombo 4-Hits . . . 7-Hits 32% Slam, 2 Standing HPs, Fireball 6-Hits 34% Slam, Standing HP, Uppercut (trust me, it works) 6-Hits 29% Slam, Standing HP, Fireball 5-Hits 31% Slam, Uppercut 5-Hits 28% Fireball 5-Hits 27% JK Kombo Initializer #2 - Kick Uppercut Kombo . . . 8-Hits 47% JK, Teleport, Slam, 2 Standing HPs, JK, Sweep 7-Hits 44% JK, Teleport, Slam, Standing HP, JK, Sweep 6-Hits 39% JK, Teleport, Slam, Standing HP, Roundhouse 5-Hits 33% JK, Teleport, Sweep 4-Hits 27% JK, Teleport 3-Hits 22% JK 3-Hits 19% Teleport 3-Hits 26% Slam, Uppercut 3-Hits 23% Slam, Standing HP Kombo Initializer #3 - Inviso Slam . . . 8-Hits 58% 2 Standing HPs, JK, Teleport, Slam, 2 Standing HPs, JK, Sweep 7-Hits 55% 2 Standing HPs, JK, Teleport, Slam, Standing HP, JK, Sweep 7-Hits 52% 2 Standing HPs, JK, Teleport, Slam, 2 Standing HPs, JK 6-Hits 52% 2 Standing HPs, JK, Teleport, Slam, Standing HP, Uppercut 7-Hits 50% 2 Standing HPs, JK, Teleport, Slam, 2 Standing HPs, Fireball 7-Hits 50% 2 Standing HPs, JK, Teleport, Slam, 2 Standing HPs, Sweep 6-Hits 50% 2 Standing HPs, JK, Teleport, Slam, Standing HP, RH 6-Hits 49% 2 Standing HPs, JK, Teleport, Slam, Standing HP, JK 6-Hits 48% 2 Standing HPs, JK, Teleport, Slam, Standing LP, JK 6-Hits 48% Standing HP, JK, Teleport, Slam, Standing HP, JK, Sweep 5-Hits 45% Standing HP, JK, Teleport, Slam, JK, Sweep 6-Hits 44% 2 Standing HPs, JK, Teleport, Slam, 2 Standing HPs 6-Hits 43% Standing HP, JK, Teleport, Slam, 2 Standing HPs, Sweep 5-Hits 43% 2 Standing HPs, JK, Teleport, Sweep 5-Hits 42% Standing HP, JK, Teleport, Slam, Standing HP, JK 5-Hits 41% 2 Standing HPs, JK, Teleport, Slam, Standing HP 5-Hits 40% Standing HP, JK, Teleport, Slam, Standing HP, Sweep 4-Hits 40% 2 Standing HPs, JK, Sweep 4-Hits 38% 2 Standing HPs, JK, Teleport, Slam 4-Hits 37% 2 Standing HPs, JK, Teleport 4-Hits 37% 2 Standing HPs, JK, Teleport 3-Hits 34% Standing HP, JK, Sweep 3-Hits 28% 2 Standing HPs, JK 2-Hits 24% Standing HP, Roundhouse 2-Hits 24% JK, Teleport 2-Hits 18% Standing HP, Fireball Kombo Initializer #4 - Teleport . . . 8-Hits 45% Slam, Standing HP, JK, Teleport, 2 Standing HPs, JK, Sweep 7-Hits 42% Slam, Standing HP, JK, Teleport, Standing HP, JK, Sweep 7-Hits 39% Slam, Standing HP, JK, Teleport, 2 Standing HPs, Fireball 6-Hits 39% Slam, Standing HP, JK, Teleport, Standing HP, Uppercut 7-Hits 37% Slam, Standing HP, JK, Teleport, 2 Standing HPs, Sweep 7-Hits 34% Slam, 2 Standing HPs, Teleport, Slam, 2 Standing HPs, JK 6-Hits 34% Slam, 2 Standing HPs, Teleport, Slam, Standing HP, Sweep 6-Hits 33% Slam, 2 Standing HPs, JK, Teleport, Sweep 7-Hits 32% Slam, 2 Standing HPs, Teleport, Slam, 2 Standing HPs, Fireball 7-Hits 32% Slam, 2 Standing HPs, Teleport, Slam, 2 Standing HPs, Sweep 7-Hits 31% Slam, 2 Standing LPs, Teleport, Slam, 2 Standing LPs, Fireball 7-Hits 31% Slam, 2 Standing LPs, Teleport, Slam, 2 Standing LPs, Sweep 6-Hits 31% Slam, 2 Standing HPs, Teleport, Slam, Standing HP, Roundhouse 5-Hits 31% Slam, 2 Standing HPs, Teleport, Slam, Uppercut 6-Hits 30% Slam, 2 Standing LPs, Teleport, Slam, Standing LP, Roundhouse 5-Hits 30% Slam, 2 Standing LPs, Teleport, Slam, Uppercut 5-Hits 29% Slam, 2 Standing HPs, JK, Sweep 5-Hits 27% Slam, 2 Standing HPs, Teleport, Slam, Roundhouse 6-Hits 26% Slam, 2 Standing HPs, Teleport, Slam, 2 Standing HPs 4-Hits 26% Slam, Standing HP, JK, Sweep Kombo Initializer #5 - Uppercut (These only work if opponent doesn't block) . . . 6-Hits 100% Slam, Uppercut, Slam, Uppercut, Slam, 2 Standing HPs, Fireball 4-Hits 100% Slam, Uppercut, Slam, Uppercut, Slam, Uppercut 5-Hits 81% Slam, Uppercut, Slam, Uppercut, Slam, LP, Fireball 8-Hits 73% Slam, JK, Teleport, 2 Standing HPs, JK, Sweep 7-Hits 67% Slam, JK, Teleport, 2 Standing HPs, JK 7-Hits 65% Slam, JK, Teleport, 2 Standing HPs, Sweep 7-Hits 65% Slam, JK, Teleport, 2 Standing HPs, Fireball 6-Hits 59% Slam, JK, Teleport, 2 Staningg HPs 3-Hits 65% Slam, Uppercut, Slam, Uppercut 2-Hits 43% Slam, Uppercut ------------------------------------------------------------------------ Goro ------------------------------------------------------------------------ Human Smoke Kick, Punch Kombo - 2-Hits 15% LK, LP Elbow Kombo - 3-Hits 18% HP, HP, U+LP Bitch Slap - 3-Hits ??% LK, D+LP, D+HP Basic Kick - 4-Hits 23% HK, HK, LK B+HK Axe Kombo - 4-Hits 23% HP, HP, HK, B+HK Kombo Initializer #1 - Jump Kick, Teleport, Spear . . . 7-Hits 43% LK, LP, JK, Sweep 7-Hits 33% Axe Kombo 6-Hits 33% Elbow Kombo 4-Hits 33% Uppercut 7-Hits 30% Basic Kick Kombo 4-Hits 30% RoundHouse 4-Hits 28% Sweep Kombo Initializer #2 - JK (or Cross Kick), Spear . . . 6-Hits 39% LK, LP, JK, Sweep 6-Hits 29% Axe Kombo 6-Hits 28% Basic Kick Kombo 3-Hits 28% Uppercut 5-Hits 26% Elbow Kombo 3-Hits 26% RoundHouse Kombo Initializer #3 - Teleport, Spear . . . 6-Hits 32% LK, LP, JK, Sweep 6-Hits 22% Basic Kick Kombo 6-Hits 22% Axe Kombo 3-Hits 22% Uppercut 5-Hits 19% Elbow Kombo 3-Hits 19% RH Kombo Initializer #4 - Spear . . . 9-Hits 47% LK, LP, Teleport, Spear, LK, LP, JK, Sweep 9-Hits 37% LK, LP, Teleport, Spear, Axe Kombo 8-Hits 45% LK, LP, Teleport, Spear, LK, LP, Walk, Roundhouse 8-Hits 44% LK, LP, Teleport, Spear, LK, LP, Walk, Uppercut 5-Hits 28% Axe Kombo 5-Hits 28% Basic Kick Kombo 2-Hits 26% Uppercut 2-Hits 22% Roundhouse 2-Hits 16% Sweep Kombo Initializer #5 - LK, LP . . . 10-Hits 52% JK, Teleport, Spear, Bitch Slap Kombo, JK, Sweep 9-Hits 50% JK, Teleport, Spear, LK, LP, JK, Sweep 9-Hits 46% JK, Teleport, Spear, Bitch Slap Kombo, JK 9-Hits 44% JK, Teleport, Spear, LK, LP, JK, Teleport 9-Hits 40% JK, Teleport, Spear, Axe Kombo 9-Hits 40% JK, Teleport, Spear, Basic Kick Kombo 8-Hits 37% JK, Teleport, Spear, Elbow Kombo 6-Hits 40% JK, Teleport, Spear, Uppercut 6-Hits 37% JK, Teleport, Spear, RoundHouse 6-Hits 35% JK, Teleport, Spear, Sweep ------------------------------------------------------------------------ Jade Basic Punch Kombo - 4-Hits 22% HP, HP, D+LP, D+HP Basic Kick Kombo - 4-Hits 23% or 28% HK, HK, D+LK, D+HK or HK, HK, LK, B+HK Best Kombo - 7-Hits 25% HP, HP, Hold DownLP, LK, HK, LK, B+HK or Best Kombo 2 - 7-Hits 25% HP, HP, D+LP, LK, HK, B+LK, B+HK Other Kombos 2-Hits 21% JK, Shadow Kick ------------------------------------------------------------------------ Jax ------------------------------------------------------------------------ Jax (MK2) Basic #1 - 6-Hits 28% LK, LK, LK, HK, LK, B+HK Punch Kombo - 5-Hits 28% HP, HP, HP, LP, B+HP ------------------------------------------------------------------------ Kabal ------------------------------------------------------------------------ Kano ------------------------------------------------------------------------ Kano (MK1) Basic #1 - 4-Hits 22% HP, HP, D+HP, H+LP Basic #2 - 4-Hits 21% LK, LK, HK, F+HK ------------------------------------------------------------------------ Kintaro ------------------------------------------------------------------------ Kitana Basic Kick Kombo - 4-Hits 23% Fan Kombo - 4-Hits 25% HP, HP, B+LP, F+HP Kombo Initializer #1 - Fan Lift . . . 6-Hits 31% JK, Fan Throw, Run, HP, JK, Sweep 6-Hits 31% JK, Fan Throw, Run, HP, Air Punch, Sweep 5-Hits 28% JK, Fan Throw, Run, JK, Sweep 5-Hits 25% JK, Fan Throw, Run, HP, Air Punch 5-Hits 25% JK, Fan Throw, Run, Standing HP, Roundhouse 5-Hits 25% JK, Fan Throw, Run, Standing HP, Flying Punch 5-Hits 25% JK, Fan Throw, Run, Standing HP, JK 4-Hits 25% JK, Fan Throw, Run, Uppercut 4-Hits ?% JK, Fan Throw, Flying Punch 3-Hits 14% JK, Fan Throw 3-Hits 11% Jump Punch, Fan Throw 3-Hits 11% Jump Punch, Fan Throw 2-Hits 7% JK 2-Hits 6% Fan Throw 2-Hits 4% Flying Punch Kombo Initializer #2 - Jump Kick . . . 4-Hits 36% Fan Throw, Run, JK, Sweep 3-Hits 33% Fan Throw, Run, Uppercut 3-Hits 30% Fan Throw, Run, Roundhouse 3-Hits 30% Fan Throw, Run, Standing HK 3-Hits 25% Fan Throw, Run, Sweep 2-Hits 25% Fan Throw ------------------------------------------------------------------------ Kung Lao ------------------------------------------------------------------------ Kung Lao (MK2) Basic #1 - 5-Hits 30% LK, LK, HK, HK, B+HK Uppercut Kombo - 3-Hits 12% HP, LP, D+LP Combo Initializer #1 - HP, LP, D+LP . . . 4-Hits 21% Torpedo ------------------------------------------------------------------------ Liu Kang ------------------------------------------------------------------------ Mileena ------------------------------------------------------------------------ Motaro ------------------------------------------------------------------------ Nightwolf ------------------------------------------------------------------------ Noob Saibot Basic #1 - 4-Hits 23% LK, LK, LK, LK Basic #2 - 4-Hits 22% HP, HP, LP, HK Combo Initializer #1 - HP, HP, LP, HK . . . 6-Hits 42% Teleport, Uppercut 6-Hits 40% Teleport, Standing HK 5-Hits 36% Teleport 5-Hits 30% Jump Kick ------------------------------------------------------------------------ Rain Basic #1- 5-Hits 29% HK, HK, LK, HK, B+HK Combo Initializer #1 - HK, HK, LK, HK, B+HK . . . 8-Hits 43% 2 Standing HPs, Jump Kick 8-Hits 42% 2 Standing HPs, Standing HK 6-Hits 40% Uppercut 6-Hits 37% Jump Kick 6-Hits 34% Hop Kick Combo Initializer #2 - Jump Kick . . . 9-Hits 53% Lightning, 2 Standing HPs, Ice Ball, Roundhouse, Jump Kick, Sweep 6-Hits 44% Lightning, Standing HP, Ice Ball, Roundhouse, Uppercut 6-Hits 43% Lightning, 2 Standing HPs, Ice Ball, Uppercut Combo Initializer #3 - Ice Ball . . . 6-Hits 42% Ice Ball, Ice Ball, Ice Ball, Roundhouse, Uppercut 5-Hits 38% Ice Ball, Ice Ball, Ice Ball, Uppercut 5-Hits 34% Standing HP, Ice Ball, Roundhouse, Uppercut 5-Hits 31% Ice Ball, Ice Ball, Ice Ball, Roundhouse 4-Hits 27% Ice Ball, Ice Ball, Ice Ball 4-Hits 22% Roundhouse, 2 Standing HPs, Jump Kick 2-Hits 19% Roundhouse, Uppercut 2-Hits 12% Roundhouse, Roundhouse ------------------------------------------------------------------------ Rayden Basic #1 - 4-Hits 23% HK, HK, LK, B+LK Basic #2 - 4-Hits 19% HP, HP, LP, LP Combo Initializer #1 - Reverse Lightning - D, B+LP . . . 8-Hits 55% HP, HP, LP, LP Jump Kick, Roundhouse, Sweep 8-Hits 52% HP, HP, LP, LP, Jump HP, Jump Kick, Sweep 8-Hits 50% HP, HP, LP, LP, Jump Kick, Torpedo 7-Hits 45% HP, HP, LP, LP, Standing HP, Torpedo 6-Hits 39% HP, HP, LP, LP, Lightning Combo Initializer #2 - HP, HP, LP, LP . . . 6-Hits 36% Jump Kick, Torpedo 6-Hits 36% Jump Kick, Roundhouse Corner Combo 5-Hits 33% Roundhouse Corner Combo 5-Hits 30% Uppercut Corner Combo 5-Hits 28% Torpedo 5-Hits 27% Jump Kick ------------------------------------------------------------------------ Rayden (MK1) 4-Hits 19% HP, D+LP, D+LP, D+LP Basic #1 3-Hits 19% HK, B+HK, B+HK Basic #2 Combo Initializer #1 - HP, D+LP, D+LP, D+LP . . . 6-Hits 36% Jump Kick, Torpedo 5-Hits 28% Torpedo ------------------------------------------------------------------------ Reptile Uppercut Kombo - 3-Hits 18% HP, HP, D+LP Basic Punch Kombo - 4-Hits 23% HP, HP, HK, B+HK Kombo Initializer #1 - Uppercut Kombo, Fast Forceball . . . 10-Hits 48% 2 Standing HPs, Dash, 2 Standing HPs, Dash, Crouching LP, Uppercut 10-Hits ??% 2 Standing HPs, Dash, 2 Standing HPs, JK, Sweep 10-Hits ??% 2 Standing HPs, Dash, 2 Standing HPs, JK, Slide 9-Hits 46% 2 Standing HPs, Dash, 2 Standing HPs, Dash, Uppercut 9-Hits 45% 2 Standing HPs, Dash, Crouching LP, Uppercut, Slide 9-Hits ??% 2 Standing HPs, Dash, 2 Standing HPs, JK 9-Hits ??% 2 Standing HPs, Dash, 2 Standing HPs, Slide 8-Hits 43% 2 Standing HPs, Dash, Uppercut, Slide 8-Hits 42% 2 Standing HPs, Dash, Crouching LP, Uppercut 8-Hits 40% 2 Standing HPs, JK, Slide 7-Hits 40% 2 Standing HPs, Dash, Uppercut 9-Hits 39% 2 Standing HPs, Dash, 2 Standing HPs, Spit 6-Hits 37% Standing HP, Uppercut 8-Hits 36% 2 Standing HPs, Dash, 2 Standing HPs, Dash, Standing HP, Slide 8-Hits 35% 2 Standing HPs, Dash, 2 Standing HPs 7-Hits 35% 2 Standing HPs, Sweep 7-Hits 34% Standing HP, JK, Slide 6-Hits 34% Standing HP, RoundHouse 5-Hits 34% Uppercut 7-Hits 33% 2 Standing HPs, Acid Spit 7-Hits 32% 2 Standing HPs, Dash, HP 6-Hits 32% Standing HP, Sweep 5-Hits 31% Roundhouse 6-Hits 30% Standing HP, Acid Spit 6-Hits 29% JK, Slide 6-Hits 29% 2 Standing HPs 5-Hits 29% Sweep 6-Hits 27% Standing HP, Slide Kombo Initializer #2 - Uppercut Kombo . . . 5-Hits 31% JK, Sweep 4-Hits 25% JK 4-Hits 22% Acid Spit 4-Hits 21% Slide Kombo Initializer #3 - Fast Forceball, Slow Forceball . . . 5-Hits 30% Standing HP, JK, Slide 4-Hits 27% JK, Slide 4-Hits 26% 2 Standing HPs, Acid Spit 4-Hits 23% Standing HP, Acid Spit 4-Hits 22% Two Standing HPs 3-Hits 27% Uppercut 3-Hits 23% RoundHouse 3-Hits 27% JK 3-Hits 22% Sweep 3-Hits 19% Slide Kombo Initializer #4 - Jump Kick or cross kick . . . 6-Hits 38% Fast Forceball, 2 Standing HPs, JK Slide Once the forceball has Hits, walk forward a little to execute the 2 standing HPs or else the JK may not connect. 5-Hits 35% Fast Forceball, Standing HP, JK, Slide 4-Hits 34% Fast Forceball, JK, Sweep 3-Hits 31% Fast Forceball, JK, 3-Hits 31% Fast Forceball, Uppercut 3-Hits 29% Fast Forceball, RoundHouse 2-Hits 19% Acid Spit Kombo Initializer #5 - Slow Forceball . . . 8-Hits 42% 2 Standing HPs, Fast Forceball, 2 Standing HPs, JK, Sweep 8-Hits 41% 2 Standing HPs, Fast Forceball, 2 Standing HPs, Dash, Crouching LP, Uppercut 8-Hits 39% 2 Standing HPs, Fast Forceball, 2 Standing HPs, JK, Slide 7-Hits 39% 2 Standing HPs, Fast Forceball, 2 Standing HPs, Dash, Uppercut 7-Hits 36% 2 Standing HPs, Fast Forceball, Standing HP, JK, Slide 7-Hits 36% 2 Standing HPs, Fast Forceball, 2 Standing HPs, JK 7-Hits 34% 2 Standing HPs, Fast Forceball, 2 Standing HPs, Sweep 6-Hits 33% 2 Standing HPs, Fast Forceball, Standing HP, Slide 6-Hits 33% 2 Standing HPs, Fast Forceball, Standing HP, Roundhouse 7-Hits 32% 2 Standing HPs, Fast Forceball, 2 Standing HPs, Acid Spit 6-Hits 31% 2 Standing HPs, Fast Forceball, Standing HP, Sweep 6-Hits 28% 2 Standing HPs, Fast Forceball, 2 Standing HPs 4-Hits 25% Fast Forceball, 2 Standing HPs 3-Hits 24% Fast Forceball, Roundhouse 4-Hits 23% Fast Forceball, Standing HP, Spit 4-Hits 21% 2 Standing HPs, Acid Spit 2-Hits 21% Uppercut 2-Hits 19% Roundhouse 3-Hits 16% 2 Standing HPs 2-Hits 16% Sweep 2-Hits 14% Slide Other Kombos 2-Hits 21% Fast Forceball, Uppercut 2-Hits 19% Dash Elbow, Sweep Corner ------------------------------------------------------------------------ Scorpion Elbow Kombo 3-Hits ?% HP, HP, U+LP Axe Kombo 4-Hits ?% HP, HP, HK, B+HK Basic Kick Kombo 4-Hits ?% HK, HK, LK, LK Kombo Initializer #1 - Cross Kick, Teleport, Spear . . . 7-Hits 33% Axe Kombo 7-Hits 30% Basic Kick Kombo 6-Hits 33% Elbow Kombo 4-Hits 33% Uppercut 4-Hits 30% RoundHouse 4-Hits 28% Sweep Kombo Initializer #2 - JK or Cross Kick, Spear . . . 6-Hits 29% Axe Kombo 6-Hits 28% Basic Kick Kombo 5-Hits 26% Elbow Kombo 3-Hits 28% Uppercut 3-Hits 26% RoundHouse Kombo Initializer #3 - Teleport, Spear . . . 6-Hits 22% Basic Kick Kombo 6-Hits 22% Axe Kombo 5-Hits 19% Elbow Kombo 3-Hits 22% Uppercut 3-Hits 19% RH 3-Hits ?% Sweep Kombo Initializer #4 - Spear . . . 5-Hits 28% Axe Kombo 5-Hits 28% Basic Kick Kombo 2-Hits 26% Uppercut 2-Hits 22% RoundHouse 2-Hits 16% Sweep Kombo Initializer #5 - Opponent is in mid-air . . . 6-Hits 42% 2 Standing HPs, Spear, Axe Kombo Air 6-Hits 41% 2 Standing HPs, Spear, Basic Kick KomboAir 6-Hits 38% 2 Standing LPs, Spear, Axe KomboAir 4-Hits 38% 2 Standing HPs, Spear, Uppercut Air 4-Hits 36% 2 Standing LPs, Spear, Uppercut Air ------------------------------------------------------------------------ Sektor ------------------------------------------------------------------------ Shang Tsung ------------------------------------------------------------------------ Shao Kahn ------------------------------------------------------------------------ Sheeva ------------------------------------------------------------------------ Sindel ------------------------------------------------------------------------ Smoke ------------------------------------------------------------------------ Sonya ------------------------------------------------------------------------ Stryker ------------------------------------------------------------------------ Sub-Zero ------------------------------------------------------------------------ Kombat Kodes A number means how many times you hit a button to achieve the correct symbol. The first 3 digits of the code are entered by the left player and the next three are entered by the right player. Each player pushes the button in this order: LP, BLK, LK. Misc Show Revision 999-999 Disable Throws 100-100 Silent Kombat 300-300 Quick Uppercuts 788-322 Encourage Throws 010-010 Randper Kombat 444-444 Randper Kombat 460-460 Disable Block 020-020 No Powerbars 987-123 Sans Power 044-044 Player 1 1/2 Energy 033-000 Player 2 1/2 Energy 000-033 Player 1 1/4 Energy 707-000 Player 2 1/4 Energy 000-707 Dark Fighting 688-422 Unlimited Run 466-466 Play Galaga 642-468 Psyco Kombat 985-125 P1 inflicts half damage 390-000 P2 inflicts half damage 000-390 Both P inflict half damage 390-390 Combos Disabled 722-722 Super run jumps 321-789 Special Moves Disabled 555-556 Quick Uppercuts 688-433 Real Kombat 040-404 Super Endurance 024-689 Regenerating powerbars 975-310 Messages PUB! D.K.P. 300-003 It Should Work! P.A.B. 200-002 "Rain..." 282-282 "No Fear" 282-282 "There is no Knowlege..." 123-926 "Hold Flippers..." 987-666 "Don't jump at me" 448-844 "Skunky!!" 122-221 "Watcha gun do?" 004-400 "Go see Mortal Kombat..." 550-550 Kombat Zones Bell Tower 091-190 Subway 880-088 Graveyard 666-333 Roof Top 343-343 Portal 933-933 Noob's Dorfen 050-050 Desert 330-033 Bridge 077-022 Street 079-035 Scorpion's Lair 666-444 Kahn's Kave 004-700 Kombat Temple 600-040 Pit 3 820-028 River Kombat 002-003 Soul Chamber 123-901 Kahn's Tower 880-220 ------------------------------------------------------------------------ Kodes and Tricks "Classic" Character Kodes These codes are done at the character select screen. The rehgular version of the character must be selected also. Once you do the code the character on the bottom will explode like the old Smoke code for UMK3 and the old one will jump out. Also the character icon will flip around into the old icon. Chameleon: You have to be playing as any of the seven male ninjas. Then at the beginning of any round, you can switch from your character to Chameleon by holding Back, R1, R2, Square and Triangle. MK2 Kung Lao Kode: Highlight Kung Lao and hold select while you pick him MK2 Jax Kode: Highlight Jax and hold select while you pick him MK1 Kano Kode: Highlight Kano and hold select while you pick him MK1 Rayden Code: Highlight Rayden and hold select while you pick him ------------------------------------------------------------------------ Stage Select At the character select screen highlight SMoke or Sonya then press and hold Start and then hold up until you hear an explosin. Then pick your character and now you get a stage select. ------------------------------------------------------------------------ Cheat Kode When you're at the options screen highlight 'Game Konfigure'. From there hold UP+R1+R2+L1+L2 for 5-seconds. You'll hear a sound and then be able to pick rom a list of new options behind the question mark. ------------------------------------------------------------------------ Match exit Pause the game during a match and tap Select. It will ask you if you want to end the match. From there it's up to you. ------------------------------------------------------------------------ Random Select Up+Start at the select screen. The default players have to be selected for this to work. ------------------------------------------------------------------------ Crispy!!! If you hold both run buttons after you do the stage fatality on Scorpion's Lair, you can hear Shao Kahn say "Crispy". If you hold both HP buttons, Dan Forden will pop out and say "Crispy". You can hold both run buttons and both HP buttons, and you will hear both Shao Kahn and Dan Forden say "Crispy". ------------------------------------------------------------------------ Frosty!!! Sometimes Dan Forden doesn't say "toasty" he says "Frosty". To do this freeze your opponent while he/she is in danger. ------------------------------------------------------------------------ Story Lines I'll finish this section soon . . . . . MKT story ------------------------------------------------------------------------ MKT Story Line For nine generations Mortal Kombat was ruled by Outworld's finest warrior - Prince Gprp. The Earth was on the brink of it's destruction when a new generation of warriors were victorious in defending it's realm. The warrior monk, Liu Kang, would become the new champion. But his victory was short lived as he and his comrades find themselves lured into the Outworld to compete in a second tournament. Little did they know that the tournament was merely a diversion. A scheme devised by the dark emperor to break the rules set forth by the Elder Gods and witness the reincarnation of his former queen Sindel on the Earth realm itself. This unholy act gives Shao Kahn the power to step through the dimensional gates and reclaim his queen, thus enabling him to finally seize the Earth. These are the trilogy of events which comprise Shao Kahn's final attempt at taking the Earth. ------------------------------------------------------------------------ Baraka ------------------------------------------------------------------------ Cage ------------------------------------------------------------------------ Classic Sub-Zero ------------------------------------------------------------------------ Cyrax How It Began: Cyrax is unit LK-4D4. The 2nd of three prototype cybernetic ninjas built by the Lin Kuei. Like his counterparts his last programmed command is to find and terminate the rogue ninja, Sub-Zero. Without a soul, Cyrax goes undetected by Shao Kahn and remains a possible threat against his occupation of Earth. How It Ended: ------------------------------------------------------------------------ Ermac How It Began: I don't know all of this one but it's something about his soul being formed from 3 slain warriors souls by the magic of Shao Kahn. How It Ended: ------------------------------------------------------------------------ Goro ------------------------------------------------------------------------ Human Smoke ------------------------------------------------------------------------ Jade ------------------------------------------------------------------------ Jax How It Began: After failing to convince his superiors of the coming Outworld menace, Jax begins to covertly prepare for future battle with Kahn's minions. He outfits both arms with indestructible bionic implants. This is a war that Jax is prepared to win. How It Ended: When the world reverts back to normal Jax and Sonya start the outer world investigation agency. Jax runs the exploratory division which learns to open portals through science rather than magic he leads the first expedition into a mysterious new realm. ------------------------------------------------------------------------ Jax (MK2) ------------------------------------------------------------------------ Kabal How It Began: As a chosen warrior, his identity is a mystery to all. It's believed that he is the survivor of an attack by Shao Kahn's extermination squads. As a result, he is viciously scarred and kept alive only by artificial respirators and a rage for ending Shao Kahn's conquest. How It Ended: ------------------------------------------------------------------------ Kano How It Began: Kano is thought to have been killed in the first tournament. Instead he's found alive in the outworld where he once again escapes capture by Sonya. Before the actual outworld invasion, Kano convinces Shao Kahn to spare his soul. Kahn needs someone to teach his warriors how to use Earth's weapons. Kano is the man to do it. How It Ended: Kano's true intention is to take over the souls which Kahn once possessed. But Kano is unable to control the spirits as they escape and attack him. Rumoured to have suffered a violent death Kano was ignorant of the fact that he saved the world he tried to conquer. ------------------------------------------------------------------------ Kano (MK1) ------------------------------------------------------------------------ Kintaro ------------------------------------------------------------------------ Kitana ------------------------------------------------------------------------ Kung Lao How It Began: Kung Lao's plan to reform the White Lotus Society comes to a halt when Shao Kahn's invasion takde the Earth by storm. As a chosen warrior Kung Lao must use his greatest fighting skills to bring down Shao Kahn's reign of terror. How It Ended: When Kahn invades Earth, Kung Lao must scrap his plans of reuniting the White Lotus Society. He instead must focus on the new tournament. He seeks Liu Kang and together they battle Kahn's forces fearlessly. ------------------------------------------------------------------------ Kung Lao (MK2) ------------------------------------------------------------------------ Liu Kang How It Began: After the outworld invasion Liu Kang finds himself the prime target of Kahn's extermination squads. He is the Shaolin champion and has thwarted Kahn's schemes in the past. Of all the humans, Kang poses the greatest threat to Shao Kahn's rule. How It Ended: After thwarting Shao Kahn in the past Liu Kang finds himself the main target of Kahn's extermination squads. But Kang is the reigning Mortal Kombat champion and proves it by easily defeating Kahn's minions. But It's the aparent death of his friend Kung Lao that enrages Kang and enables him to find the strength to defeat Shao Kahn. Then before the portal closes, Liu Kang is greeted by princess Kitana and thanked for saving the Earth and the Outworld. ------------------------------------------------------------------------ Mileena ------------------------------------------------------------------------ Motaro How It Began: In the realm of the Outworld, Motaro's race of Centaurians has long
since come into conflict with the Shokan. When Shao Kahn formed special extermination squads to eliminate the chosen warriors of Earth, Motaro was appointed to head this elite group of savage warriors. How It Ended: ------------------------------------------------------------------------ Nightwolf How It Began: He works as a historian and preserver of his people's culture. When Kahn's portal opens over North America, Nightwolf uses the magic of his tribe's sacred land. This area becomes a vital threat to Kahn's occupation of the Earth. How It Ended: Nightwolf helps other Earth warriors escape to his sacred land. Once there they regroup and form a plan of attack against Shao Kahn's invasion. Nightwolf has trained hard for this battle. Finally he faces Shao Kahn and emerges victorious. When the Earth returns to it's normal state, nightwolf peacefully regains the lands his Native-American people lost over many years. They establish their own proud nation and soon become the great leaders of Earth. ------------------------------------------------------------------------ Noob Saibot How it Began: Not Word for Word: Noob is a brother of the Dark ninjas. He and his brothers serve a fallen god. Noob has been sent to the tournament from a land far from Outworlds boundaries to view the conflict between the Outworld and the Earth Realm and report back to his Omnius leader. ------------------------------------------------------------------------ Rain ------------------------------------------------------------------------ Rayden ------------------------------------------------------------------------ Rayden (MK1) ------------------------------------------------------------------------ Reptile ------------------------------------------------------------------------ Scorpion ------------------------------------------------------------------------ Sektor How It Began: Sekor is actually the code name for Unit LK-9T9. He was the first of three prototype cybernetic ninjas built by the Lin Kuei. Sektor was once a human assassin trained by the Lin Kuei. He volunteered for automation because of his loyalty for the clan. Sektor survives the outworld invasion - He has no soul to take. How It Ended: ------------------------------------------------------------------------ Shang Tsung How It Began: Shang Tsung is Shao Kahn's lead sorcerer. He once fell out of favor with his emporer after failing to win the Earth realm through tournament battle. But the ever-scheming Shang Tsung is instumental in Kahn's conquest of Earth. He has now been granted more power than ever. How It Ended: ------------------------------------------------------------------------ Shao Kahn How It Began: Many decades ago, Shao Kahn rose to power in the Outworld, usurping the realm from Kitana'a parents and taking Queen Sindel for his bride but she died. Now Centuries later, Sindel is reborn. And since Shang Tsung failed to win the Earth realm through Mortal Kombat 1 and II, her rebirth is the means by which Kahn will finally seize the planet forever unless . . . How It Ended: ------------------------------------------------------------------------ Sheeva How It Began: She was hand-picked by Shao Kahn to serve as Sindel's personal protector. Howerver, she becomes suspicious of Shao Kahn's loyalty towards her race of Shokan when he places Motaro as the leader of his extermination squads. On the Outworld, Motaro's race of Centaurians are the natural enemy of the Shokan. How It Ended: While Sheeva serves her master on Earth her race of Shokan are being punished on the Outworld. Kahn now favors Motaro's race of Centaurs and aids them in defeating the Shokan. After learning of these events Sheeva turns on her master. She defeats Motaro and in a rage brings down Kahn. In freeing the Earth she also frees the Outworld. She then returns home and works to restore the pride and respect of her race. ------------------------------------------------------------------------ Sindel How It Began: She once ruled the Outworld at Shao Kahn's side as his Queen. Now, 10,000 years after her untimely death, she is reborn on Earth. Her evil intent is every match for Shao Kahn's tyranny. She is the key to his occupation of Earth. How It Ended: ------------------------------------------------------------------------ Smoke How It Began: Third of the three prototype Cybernetic ninjas, Smoke's unit designator was erased in a computer crash. Lost as he is to software control, no one can be sure that he will complete his ultimate programming, i.e., kill Sub-Zero. So, he is somewhat of a wild card in the tournament deck. How It Ended: ------------------------------------------------------------------------ Sonya How It Began: Sonya Blade disappeats in the first tournament, but is later rescued from the Outworld by Jax. After returning to Earth, she and Jax try to warn the U.S. government of the looming Outworld menace. Lacking proof, they watch helplessly as Shao Kahn begins his invasion. How It Ended: Sonya defeats her arch enemy Kano high atop a skyscraper near Shao Kahn's fortress. She then comes face to face with the emporer himself. In an incredible display of courage Sonya wins. ------------------------------------------------------------------------ Stryker How It Began: When the Outworld portal opens over a large city in North America, panic and chaos rage out of control. Kurtis Stryker was the leader of a riot control brigade when Shao Kahn began taking souls. He finds himself the lone survivor of a city once populated by millions. How It Ended: ------------------------------------------------------------------------ Sub-Zero How It Began: The ninja returns unmasked. He was betrayed by his own ninja clan, the Lin Kuei. He broke the sacred codes of honor by leaving the clan and is marked for death. But unlike the ninja of old, his pursuers come as machines. He must not only defend against the Outworld menace, but must also elude his soulless assassins. How It Ended: ------------------------------------------------------------------------ Pits Here is a list of pits and what to do to do the pit. Dead Pool: Hold LK+LP+D then tap HP Pit 3: Do the Pit move Pit 2: Do the Pit move Shao Kahn Tower: Do the Pit move Subway: Do the Pit move Pit 1: Uppercut Kombat Tomb: Do the Pit move ------------------------------------------------------------------------ Backgrounds I am missing a few backgrounds but as soon as I remeber there names I'll put them here. Also a lot of backgrounds have been touched up. I.E., The Bank now has red carpet on the floor, and the Dead Pool has fire in the windows. MKT backgrounds are totally new ones. MKT Desert Portal *unconfirmed* UMK3 Cavern Hell Scislac Buserez Desert Waterfront Noob's Dorfen Scislac Buserez (red) MK3 The Red Portal Pit 3 Subway Shao Kahn Tower Vortex Motaro's Lair Bridge Street Rooftop Bank Chapel MK2 Kombat Tomb Dead Pool Pit 2 Armory Living Forest Portal Tower Blue Portal - *unconfirmed* MK1 Goro's Lair - Courtyard - Pit 1 - (pitable) Bottom of Pit 1 - [pit 1] ------------------------------------------------------------------------ Finishing Move Help I'll add a little bit a info on doing Finishing moves here soon . . . . Fatalities ------------------------------------------------------------------------ Friendships and Babalities ------------------------------------------------------------------------ Brutalities ------------------------------------------------------------------------ Pits ------------------------------------------------------------------------ Animalities ------------------------------------------------------------------------ Mercy ------------------------------------------------------------------------ Agression Meter The agression meter is just a meter that fills up on the bottom of the screen if you pick agressor mode that spells out Agressor and once it's filled your moves are shadowed and do more damage. ------------------------------------------------------------------------ Endurance Matches and Tournaments ------------------------------------------------------------------------ CREDITS@ Ken "Smoke" Thorson - - - - - - - - - - merkel@InforMNs.k12.mn.us or cybersmoke@geocities.com John M. White - - - - - - - - - - jwhite@pobox.alaska.net - - - - - gave me the cheat code worknman - - - - - - - - - - - - - - - - worknman@rat.org Sub-Zero - - - - - - - - - - - - - - - - -subzero@rat.org Jean Baudin - - - - - - - - - - - - - - jeanb@sonic.net - - - - - Gave me Rain's Friendship. Shouldn't of gave him credit cause he called me a bastard but gotta be fair. Credit lists in a FAQ get way to long so in a while once I actually get a few people to add I'll make a seperate page for credits with a link that says credits here. Don't let this discourage you from sending me stuff though. If there is something you think I should know send it. And please none of that your FAQ sucks type of stuff or you have to many images. Oh that reminds me. It looks like I have a lot of images (726 to be exact) but actually the only images you load are the main character icons. I know a few tricks on reducing images using netscape. That's how I did the smaller select screen. It's cool cause I use the same images as the big one, except I reduced em usin netscape or whatever browser you use and you don't need to load any extra images. Cool, Huh? That's it. E-Mail me and tell me what you think (except for that you suck, instead of saying it sucks just tell me what's wrong with it, Thanx)!!! ------------------------------------------------------------------------