* * ** *** *** ** * * * ** * * *** ** *** ** ** * * * * * * * * * * * * ** ** * * * * * * ** * * * *** * **** * *** * * * ** * *** **** * * * * * * * * * * * * * * * * * * * * * * * * ** * * * * * *** * * ** * * *** * * * *** *** *** * ** *** * * * * * * * * * * * * * *** * * * * * ** *** * * * * * * * * * * * * * *** *** ** *** * --------------------------------------------------------------------------- C O M P E N D I U M --------------------------------------------------------------------------- By: Chris McCullough (Sir Galahad) (srgalhad@primenet.com) Corrections courtesy of: HaroldR Issue #5 First printing: May 3, 1998 Remember: The Lin Kuei Headquarters http://www.primenet.com/~srgalhad/mk.htm The information in this compendium is for Mortal Kombat Trilogy. Please send any kudos, appraisals, complaints, check or money orders, etc. to srgalhad@primenet.com. All rights reserved, all wrongs reversed. Two wrongs don't make a right, but three rights make a left. Take a whiskey drink, take a lager drink. Never shoot anything that looks human, and never spill your beer in the bullet chamber. You have been chosen to represent the Earth in Mortal Kombat. Be warned. for although your souls are safe from Shao Kahn's evil: Your lives are not. I can no longer interfere as your Earth is now ruled by the Outworld gods. --These are the words of Raiden THERE IS NO KNOWLEDGE THAT IS NOT POWER... What's New: * Added Special ? Boxes info for N64 in Special Points of Interest If you do see anything wrong, please email me at srgalhad@primenet.com. CONTENTS -------- I. The Plot II. Basic Moves III. A "Run" Button? IV. Finishing Moves V. Special Points of Interest VI. Individual Moves and Stories VII. Combos VIII. Kombat Codes IX. Character Endings X. Credits I. THE PLOT ------------ For nine generations, the Mortal Kombat tournament was ruled by the Outworld's finest warrior, Prince Goro. It was agreed that if the Outworld could claim victory in 10 consecutive tournaments, it would then rule the Earth. With the Earth on the brink of destruction, a new generation of warriors gathered and claimed victory. With victory in hand, warrior monk, Liu Kang, had now become the new champion. But his victory was short lived. He and his comrades were lured into the Outworld to compete in a second tournament. But Liu Kang and his comrades discovered an evil deception. The tournament was merely a diversion devised by the Dark Emperor, Shao Kahn, to break the rules set forth by the Elder Gods. The Dark Emperor would witness the reincarnation of his former Queen, Sindel. This unholy act gave Shao Kahn the power to step through the dimensional gates to reclaim his Queen and seize control of the Earth This trilogy of events comprises Shao Kahn's final attempt at taking control the Earth. II. BASIC MOVES ---------------- High Punch : High Punch Low Punch : Low Punch High Kick : High Kick Low Kick : Low Kick Block : Block Run : Run Uppercut : Down + High Punch Crouching Punch: Down + Low Punch Crouching Kick : Down + Low Kick Foot Sweep : Back + Low Kick Roundhouse : Back + High Kick Jump Punch : Flip + Punch Jump Kick : Flip + Kick Hop Punch : Press Punch just as you push the joystick in the flip position. Hop Kick : Press Kick just as you push the joystick in the flip position. Turning Punch : Leap over the opponent. When you pass their head, press a Punch button. The character will turn around and punch at the opponent. Turning Kick : Leap over the opponent. When you pass their head, press a Kick button. The character will turn around and kick at the opponent. Death Punch : Also referred to as the Heavy Punch. Rumored to be just a glitch, it does appear in ALL three Mortal Kombats. To perform the Death Punch, do a standing punch just as the opponent is jumping into you. If connected just right, the Death Punch could take off as much energy as an uppercut. Finishing Move Placement Close : Right next to the opponent. If you try to move any closer, you would move the opponent. Sweeping Distance: Not next to the opponent, but if you tried a foot sweep you would trip the opponent. Jumping Distance : Can't foot sweep the opponent, but it's the distance if you jumped away from close range. It's about 1/2 the scr een in length. Full Screen : As it says, the opponent is on one side of the screen, you are at the other side. There are other places: One step away from the opponent, just outside of sweep Distance, 3/4 of the screen. But these are rare, so they get explained in the Moves section with their particular finishing move. III. A "RUN" BUTTON? --------------------- By far the newest part of the MK trilogy would have to be the 'Run' button. As you would expect, the Run button makes the opponent run. How is it useful, then? By running, you will reduce the amount of turtling from the other player. The opponent will have to think of something else to do, especially if you run, jump over them, then do a turning kick, and repeat the process. Plus, by running, you can reach the other character and perform a combo before they have time to do a move. Basically, the Run button is something of a scare tactic. IV. FINISHING MOVES -------------------- Fatalities ---------- The most memorable part of a Mortal Kombat battle is the Fatality. The Fatalities in MK3 seem to be tamer than its predecessors(problems with the AAMA???) To perform a Fatality, you must win the match, then do the proper joystick/button sequence when "Finish Him!" or "Finish Her!" appears. Mercies -------- If a player wants to give someone another chance to fight, or more time to be pummeled, a player can show mercy on them. To do a mercy: 1. Win on the third round. 2. Perform the following joystick/button movements: Hold Run(Down - Down) and release. Animalities ----------- What was once a rumor in MK2 has become a reality on MK3. The winning character will turn into an animal and attack the opponent. To do an Animality: 1. Perform a Mercy on the opponent. 2. Defeat them again. 3. Perform the proper joystick/button movements. Stage Fatality -------------- Stage Fatality: Instead of killing your opponent yourself, you do something to them that corresponds with the stage you are fighting on. the following stages have stage fatalities: The Pit, The Kombat Tomb, The Dead Pool, The Pit III, The Subway, The Bell Tower, and Scorpion's Lair. The Pit is the only stage where you only have to uppercut your opponent to perform the Stage Fatality. All other stages require you to perform the movements that correspond with that particular character. The Pit finds the victim falling off the ledge that they fought on onto a bed of spikes. The Kombat Tomb will have them fly up onto a bed of spikes on the ceiling. The Dead Pool has the victim falling into a pool of acid. In the Pit III the losing opponent is knocked of into rotating blades and cut apart. On the Subway, the opponent is uppercutted into the far tracks where they are hit by an oncoming train. On the Bell Tower, the opponent falls seven stories onto a bed of spikes. On Scorpion's Lair, the opponent is knocked into a pool of lava. Babalities ---------- Yes, the Babalities are back. Instead of killing the opponent, you turn them into a baby. Friendships ----------- If Babalities weren't enough, the Friendships are back as well. Instead of killing them, you do something nice. Shao Kahn is hilarious here as he says, "(Name) wins! Friendship! FRIENDSHIP? Again?" Brutalities ----------- Remember the Ultra Combo in Killer Instinct. Well, welcome to Mortal Kombat's Ultra Combo. To perform a Brutality, you must perform a ten-hit combo near the end of defeating your opponent for the second time. The screen will turn black, Fatality music will play, and the opponent will get hit a few more time, then explode. Joystick/Button Movements ------------------------- In MK1, finishing moves were completed by first doing a joystick movement (ex. Forward - Forward), then finishing off with a button (ex. High Punch). In MK2, players not only had to perform finishing moves with a joystick movement first and then a button, but also players had to 'charge' up a button with a joystick movement. Charging up a button means holding the button for a certain amount of time and/or performing a joystick movement (ex. Hold Low Kick (Forward-Forward-Down-Forward) then release Low Kick). In, MK3, Midway has gone out in left field. Not only are there the two types of finishing move styles as listed above, but now there is button sequencing. This means that there are some finishing moves that require a sequence of button presses to complete it (ex. Run-Run-Block-Run-Block). Then, there is a style in which you press the joystick in a direction and then do a button combination, or a button combination and then a joystick movement (ex. Run-Run-Run-Up). V. SPECIAL POINTS OF INTEREST ------------------------------ Game Selection -------------- When starting Mortal Kombat Trilogy on the CD games, you are first given t hree choices of game play: Mortal Kombat, 2 on 2 Endurance, and 8-Man Tourname nt. Mortal Kombat is just that: One on one fighting. 2 on 2 Endurance is ju st like the endurance matches in MK1, when the first character is defeated, the second one jumps in and takes over. The 8-Man Tournament, as it states, it's a tournament of eight characters, fighting one round each. You lose a round, that's it! For the Nintendo 64 Version, you have Mortal Kombat, 2 on 2 Endurance, 3 on 3 Endurance, and 8-Man Tournament. 3 on 3 Endurance is just like 2 on 2 Endurance, except with three kombatants. For the one-player tournament, you have four towers to choose from. They are: Novice, Warrior, Master, and Champion. On Novice, you fight one to one with four kombatants, then fight one endurance match and classic match with Goro before Motaro and Shao Kahn. On Warrior, you fight six kombatants and one endurance match. The first Master level gives you seven kombatants and one endurance match. The Champion level gives you seven kombatants, one endurance, the battle with Motaro, and then a second endurance match. N64 ONLY: Since Goro is not in the N64 version, the Novice tower is different. If anyone can tell me what that is...I would be eternally grateful. Stage Selection --------------- To choose what stage you would like to play on, highlight Sonya on the selection screen and press Up + Start. Endurance Matches ----------------- Love them or hate them, the endurance matches from MK1 are back. An endurance match is where you fight two kombatants, one after the other. You have to defeat them in one round with only one bar of energy while they both start out fresh. On the Champion level, however, the second endurance match finds you fighting three kombatants. Winning the Game ---------------- "You have discovered the lost treasures of Shao Kahn. Choose your reward wisely." When you finish Mortal Kombat Trilogy, you have a choice of twelve icon boxes to choose from. This is what each box does: Box 1: Character's ending Box 2: Fight Chameleon Box 3: MK1 classic endurance kombat Box 4: MK2 classic endurance kombat Box 5: Random Prize Box 6: Fatality Demo 1 Box 7: Fatality Demo 2 Box 8: Fatality Demo 3 Box 9: Super Endurance Kombat Box 10: Battle w/ Shokan Champions Box 11: Mega Endurance Kombat Box 12: Supreme Fatality (Unfortunately, this was taken form UMK3, so that means those characters are the only ones portrayed.) How you get to choose your reward depends on what game you play. Novice only allows you access to the first four icons. Warrior gives you the first seven. The first Master level gives you eleven. Finally, winning the 8-man tournament or completing the Champion tower gives you access to all twelve icons. N64 INFO ONLY An actual plus for Nintendo 64. You get TWENTY FOUR icons to choose from. Accessibility depends on which game you play. You will get all 24 only if you beat the Special Champion level. Box 1: Character Endings Box 2: Galaga Box 3: MK1 Classic Endurance Kombat Box 4: MK2 Classic Endurance Kombat Box 5: Random Prize Box 6: Fatality Demo 1 Box 7: Brutality Demo 2 Box 8: Fatality Demo 7 Box 9: Noob/Ermac Fight Box 10: MK2 Classic Endurance Kombat Box 11: Mega Endurance Kombat Box 12: Old School Kombat Box 13: Pong Box 14: Male Ninja Kombat Box 15: Animality Demo 1 Box 16: Brutality Demo 1 Box 17: Friendship Demo 1 Box 18: Fight Khameleon Box 19: Fatality Demo 4 Box 20: Animality Demo 2 Box 21: Female Ninja Kombat Box 22: Ultimate Demo Box 23: Space Invaders Box 24: MKT Secrets Special Champion Tower (N64 ONLY) To get the 24th box, you must place your selection square on Kano and then press Down + Start. This is the kode that turns the Champion Tower into a fight with Khameleon, Motaro, 8 Endurance Matches, then the final battle with Shao Kahn. You must finish the game this way, and *ONLY* this way, to get the 24th Box. Green Question Mark ------------------- Go to the OPTIONS screen and hold Up+Block+Run N64: Unknown Chameleon/Khameleon ------------------- Cool, another new character. Yeah, right. This character, depending on your system, is a constantly changing ninja. On the CD games(Sony Playstation, Sega Saturn, PC-CD ROM) you get Chameleon, who every ten seconds morphs into a different ninja. On the Nintendo 64, you get Khameleon, who every ten seconds morphs into one of the three female ninjas. CD VERSION To play as Chameleon : Choose any male ninja. Just before the round starts, hold away form the opponent + Block + Run + High Punch + High Kick. Shao Kahn will say, "Chameleon". You will have whatever ninja's moves Chameleon is impersonating at that time. Nintendo 64 VERSION To fight Khameleon : There are a few ways to do this. 1. Hold Down + Start when Dan Forden appears on the Pit II stage. 2. Do the Extra Endurance Kode and pick the Champion Tower 3. Select the 18th box on The Lost Treasures of Shao Kahn To play as Khameleon : There are a number of ways to do this as well 1. Enable Cheat Menu #1 : MORE KOMBAT, and turn her on 2. Play Khameleon Kode: During the attract mode, hit these buttons: C(Right) - C(Up) - A - B - C(Up) - C(Right) (The C buttons are the yellow directional buttons.) Stages ------ Here is a brief summary of the stages and their order of appearance. The Subway Underground in a subway station. Far wall has Boon/Tobias as destination points. If a character is uppercutted, they will fly up to the street. This stage also has a Stage Fatality. The Street Above the Subway. The Street has papers occasionally flying by. Shao Kahn's fortress is in the background. Jade's Desert This is Jade's personal stage. A vast wasteland of dirt covering buildings. If you look at the far left corner, you'll see a malfunctioned Cyrax! The Bank inside of a bank. Shao Kahn's fortress is visible in the far windows. The MK dragon is on the floor. If a character is uppercutted, they will fly up to the Rooftop. The Soul Chamber Orange colored stage. The center has a demon's head with it's mouth wide open. Inside the mouth are the souls of humanity. Shao Kahn's shadow priests adorn the room. If a character is uppercutted, they will fly up to the Balcony. The Bridge The sky is yellow in this stage as the kombatants battle on a deserted bridge. Papers occasionally fly by. Buildings are on either side. The Balcony Directly above the Soul chamber. This is the stage where you fight Motaro. The walls are green with the top of the Soul Chamber itself visible in the background. Stone centaurs align the sides of the balcony. The Bell Tower Wooden bell tower. The moon is visible in the background. This stage has a Stage Fatality The Temple Looks like the inside of a Church. Back wall has the MK dragon in a stained glass window. The room also has an alter with a red cloth with the MK dragon on it. On top of the cloth are two goblets. The Graveyard Cemetery with the moon visible in the background. four front tombstones are the design team (ex. Boon, Tobias, Forden) since there are seven members to the team, the tombstones randomly change each time you fight on the Graveyard. The Pit III Another incarnation of the first Stage Fatality. Far left has the entrance to the Pit. Fat right has Shao Kahn's throne. In the middle are floating green lamps. This is the stage where you fight Shao Kahn in the final battle. This stage also has a Stage Fatality. Waterfront A river separates the Kombatants from the city on the other side. The Kombatants fight on a ledge next to the water. Scorpion's Lair This is Scorpion's own personal stage. Columns of skulls align the place, and lave covers the ground. Kombatants fight on a ledge much like the dead pool. If you uppercut your opponent, they will fly up to The Cavern. This Stage also has a Stage Fatality. Try this: After doing the Stage fatality, hold both Run buttons. Shao Kahn will say, "Crispy!" Or this: Hold High Punch after the uppercut. Dan Forden will pop out and say, "Crispy!" You have a choice. :) The Cave The Emperor sits on his throne far away on this stage. An enormous red gargoyle hovers over the throne. The Rooftop Rooftop of the Bank. Shao Kahn's fortress is in the background. Stone Gargoyles align the edge of the roof. Lost The sky is blue, the Kombatants fight on the same ledge as the Pit III. A huge portal is in the background. Plus, there are mountains and another ledge in the background much like the Pit II in MK2. The Armory Kahn's Arena Wasteland The Living Forest The Portal The Kombat Tomb Fighting behind an orange sky inside a tomb of fallen warriors. Creatures , either dragons or pterodactyls, fly across the screen in the background. STAGE FATALITY: The opponent is uppercutted onto spikes on the ceiling. SPECIAL TRICK: Hold down on both controllers and the opponent will slip off The spikes. Tower The Dead Pool The kombatants are fighting on a small walkway in an enclosed room. on either side of the walkway is a pool of green acid. STAGE FATALITY: The winner will knock his opponent into the acid, where they resurface as only a skeleton. SPECIAL TRICK: Hold down on both controllers as the opponenet resurfaces and You will hear, "Ow-muh!" The Pit II The second of the Pit stages. Once again fighting with a full moon in the distance, the kombatants are on a small blue bridge. A second bridge is in the background. Unfortunately, the stage fatality does not work on Mortal Kombat Trilogy. Kung Fu Part I In the original MK, this zone was referred to as 'The Courtyard'. The kombatants fight while an audience of Shaolin monks watch on. In the back atop a throne, sits the Emperor. Goro's Lair The famous battlezone when fighting the Mortal Kombat champion. A dark dungeon with many tunnels. Chained skeletons adorn the walls and piercing yellow eyes are in the tunnels. The Pit The one that started the whole Pit craze. With a full moon in the air, the kombatants fight over a small bridge. Finishing the opponent with an uppercut will cause them to fall off the bride and onto spikes below. Pit Bottom As the title states, you're fighting at the bottom of the Pit. Spikes adorn the floor, with severed heads and body parts everywhere. (Useless information: In the original MK, you would fight Reptile here.) Random Select ------------- To have the computer randomly select your character, press up and the start button. Note that player one's selection block MUST be on Noob Saibot, and player two must be on Rain. Characters from previous Mortal Kombats --------------------------------------- Heaven forbid! Can't choose which character to be? Try the older version of them, then! You can also play as Kano from MK1, Raiden from MK1, Kung Lao from MK2, and Jax from MK2. TO play as them, highlight the character and press the 'Select' button. You character will explode and the selection square will change. To revert back to the original character, simply press 'Select' again. N64 INFO: Unfortunately, the classic characters are not present on the N64 version. N64 Special Menus ----------------- Freeplay : During Attract Mode press Down - Down - Up - Up - Right - Right - Left - Left Blue Question Mark In Attract Mode press RUN, HP, LP. If you do this correctly you will he Shao Kahn say "Outstanding" A blue ? wiil appear under Options. This menu will include the followng options: Level Select- ON/OFF Throwing- ENABLED/DISABLED Unlimited Run- ENABLED/DISABLED Bloody Kombat- ON/OFF Smoke- ON/OFF Khameleon- ON/OFF Red Question mark In Attract Mode you must press HK, LK, RUN, LP, HP, HP, HP, LP, LP. If done correctly you will hear "Oh Mah." You will recieve both the red question mark and the blue question mark. In the second Options menu, you will have the following options: Freeplay-ON/OFF Fatality Time-ON/OFF Collision Boxes- ON/OFF 1 Round Matches- ON/OFF VI. INDIVIDUAL MOVES AND STORIES --------------------------------- NOTE: There are two versions of Mortal Kombat Trilogy: CD and N64. The CD version is the same for PC-CD ROM, Sega Saturn, and Sony Playstation, so they are listed first. Nintendo 64(N64) has a few changes, so they are listed after the CD moves, under "N64 INFO ONLY" Baraka ------ Baraka was sent to quell the uprising renegade race in Outworld's lower regions. After his victorious battle, the nomadic warrior returns to fight on the side of villainy. Under the guidance of Shao Kahn, Baraka will once again pose a formidable threat to the Earthen counterparts. Blade Spark : Quarter-circle Away - High Punch Blade Fury : Back - Back - Back - Low Punch Blade Spin : Forward - Down - Forward - Block Blade Swipe : Back + High Punch Fatality #1 : Back - Back - Back - High Punch (Baraka decapitates his victim. Stand in sweep range.) Fatality #2 : Down - Forward - Down - Forward - Low Punch (Baraka stabs his opponents with his blades and lifts them off the ground. Stand close.) Animality : Hold High Punch(Forward - Back - Down - Forward) release (Sweep range) Babality : Forward - Forward - Forward - High Kick Brutality : HP - HP - HP - LP - LP - BL - HK - HK - LK - LK - BL Friendship : Down - Forward - Forward - High Kick Stage Fatality: Low Kick - Run - Run - Run - Run Johnny Cage ----------- Killed in battle by an Outworld extermination squad, Johnny Cage's life came to a tragic end. But the celluoid superstar manages to cheat death when his path to the afterlife is blocked by the merger of Earth and Outworld. His soul takes possession of his body once again and enables Cage to rejoin his friends to battle for Earth's survival. High Fireball : Half-Circle Away - High Punch Low Fireball : Half-Circle Towards - Low Punch Shadow Kick : Back - Forward - Low Kick Red Kick : Back - Back - Forward - High Kick Shadow Uppercut: Back - Down - Back - High Punch Fatality #1 : Down - Down - Forward - Forward - Low Punch (Cage decapitates his opponent with an uppercut. Stand close.) Fatality #2 : Down - Down - Forward - Forward - Low Kick (Cage backbreakers his opponent, causing them to explode. Stand close.) Animality : Up - Down - Forward - Forward - High Kick (Cage turns into a Kangaroo and kicks his opponent. Stand a step away from the opponent.) Babality : Forward - Back - Back - High Punch Brutality : HP - LK - HK - LP - HP - HK - HK - HP - HP - LP - HP Friendship : Down - Down - Down - Down - Low Kick (Cage signs an autograph for his best fan.) Stage Fatality: Down - Back - Forward - Forward - Block N64 INFO ONLY Fatality #2's movements are the same, but the actual fatality is different. Cage shadow kicks the opponent and their torso flies off. Stand out of sweep range. When doing Cage's decapitation, hold Down + Low Punch + Block + Low Kick to knock off three heads. Animality : Down - Forward - Forward - High Kick (Stand inside sweep range.) Classic Sub-Zero ---------------- Thought to have been vanquished in the Shaolin tournament, Sub-Zero mysteriously returns. It's believed this secretive member of the Lin Kuei, a legendary clan of Chinese "ninjas", has returned to again attempt an assassination of Shang Tsung. To do so, he must fight his way through Shao Kahn's tournament. Ice Ball : Quarter-circle Toward - Low Punch Ground Freeze : Quarter-circle Away - Low Kick Slide : Back + Low Punch + Block + Low Kick Fatality #1 : Down - Down - Down - Forward - High Punch (Sub-Zero grabs his opponent's head. the screen fades to black; tearing noises and screaming are heard. Stand close.) Fatality #2 : Down - Forward - Forward - Forward - High Punch (Sub-Zero uppercuts his opponent, then forms a large ice spike on the ground that the opponent falls on. Stand close.) Animality : Back - Back - Forward - Down - Low Punch (????) (Stand Close) Babality : Down - Forward - Forward - High Kick Brutality : HP - LP - HP - BL - LK - LK - HK - HK - LP - HP - LP Friendship : Down - Back - Back - Forward - Low Kick (????) (Sub-Zero plans with a jack in the box. A large snowman's head pops out, frightening the opponent. Stand close.) Stage Fatality: Forward - Down - Forward - Forward - High Punch N64 MOVES ONLY Ice Shower: On Opponent: Quarter-circle Toward - High Punch In Front: Down - Forward - Back - High Punch Behind: Down - Back - Forward - High Punch Animality : Back - Back - Forward - Down - Low Punch (Stand Close.) Brutality : HP - LK - HK - LP - HP - HK - HK - HP - HP - LP Friendship : Back - Down - Down - Forward - Low Kick (Stand Close.) Cyrax ----- Cyrax is unit LK-4D4, the second of three prototype cybernetic ninjas built by the Lin Kuei. Like his counterparts, his last program command is to find and terminate the rogue ninja, Sub-Zero. Without a soul, Cyrax goes undetected by Shao Kahn and becomes a possible threat to his occupation of Earth. Throw Net : Back - Back - Low Kick Throw Bombs: Close: Hold Low Kick(Back - Back - High Kick) far: Hold Low Kick(Forward - Forward - High Kick) Air Jump : Half-circle Toward - Block Teleport : Forward - Down - Block (can be done in air) Fatality #1 : Down - Down - Up - Down - High Punch (Cyrax's head spins like a helicopter. He flies head first on the opponent, slicing them to pieces. Can be done anywhere on the screen.) Fatality #2 : Down - Down - Forward - up - Run (Cyrax self-destructs, taking the opponent with them. Stand close.) Animality : Up - Up - Down - Down (Cyrax turns into a light-blue shark. He swims off screen, the pops up and eats the opponent. Stand close.) Babality : Forward - Forward - Back - High Punch Brutality : HP - HK - HP - HK - HK - HP - HK - HP - HK - LK - LP Friendship : Run - Run - Run - Up (Cyrax does a little dancing.) Stage Fatality: Run - Block - Run Ermac ----- An enigma to all who come into contact with him. Ermac's past remains shrouded in mystery. It's believed that he exits as a life force brought together by the souls of extinguished Outworld warriors. Shao Khan has managed to take possession of these souls and use them to fight on the side of tyranny. Fireball : Half-circle Away - Low Punch Teleport Punch: Half-circle Away - High Punch (can be done in air) Telekntc Slam: Back - Down - Back - High Kick Fatality #1 : Run - Block - Run - Run - High Kick (Ermac decapitates the opponent with an uppercut. Stand Close.) Fatality #2 : Down - Up - Down - Down - Down - Block (Ermac telekinetically slams the opponent four times. On the fourth slam they explode. Stand in sweeping distance.) Animality : Forward - Forward - Back - Back - Low Kick (Ermac turns into a frog. He lashes his tongue out, grabs the opponent, and devours them in one bite. Stand one step away from the opponenet.) Babality : Down - Down - Back - Back - High Punch Brutality : HP - HP - LP - BL - HK - LK - BL - HP - LP - LK - HK Friendship : Forward - Forward - Forward - High Punch (Ermac produces a rabbit.) Stage Fatality: Run - Block - Run - Run - Low Kick Goro ---- Goro, a 2,000 year old half human-dragon, remains undefeated for the past 500 years. He won the title of Grand Champion by defeating Kung Lao, a Shaolin fighting monk. it was during this period that the tournament became corrupted as it fell into the hands of Shang Tsung. Fireball : Back - Back - Back - Low Punch Grab & Punch : Forward - Forward - High Punch Twirl Spin : Back - Back - Forward - High Kick Taunt Opponent: Down - Down - Low Kick N64 INFO ONLY Goro is not Accessible in the N64 version of Mortal Kombat Trilogy Human Smoke ----------- In his human form, Smoke was a lethal assassin working for the Lin Kuei. But when they decided to automate their ninjas, Smoke is caught in the middle. He became a cyborg assassin, whose human form would exist as a memory forever more. Spear : Back - Back - Low Punch Teleport : Half-circle Back - High Punch Air Throw : Block (Both opponents must be in mid-air) Fatality #1 : Forward - Forward - Back - Run (Human Smoke possesses his opponent's body. Stand outside sweep range.) Fatality #2 : Run - Block - Run - Run - High Kick (Stand outside of sweep range.) Animality : Forward - Forward - Forward - Back - High Kick (Stand in jumping distance, about 1/2 of the screen.) Babality : Down - Back - Back - Forward - High Punch Brutality : HP - HP - BL - LK - HK - HP - HK - HP - HK - LP Friendship : Down - Forward - Forward - Forward - Run Stage Fatality: Forward - Up - Up - Low Punch N64 INFO ONLY To play as Human Smoke, highlight Cyber-Smoke on the selection screen. Just before the round begins, hold Back + High Punch + High Kick + Block + Run. Smoke will explode and be in his human form. Jade ---- When the renegade Princess Kitana makes her escape into the unknown regions of Earth, Jade is appointed by Shao Kahn to bring his daughter back alive. Once a close friend of the Princess, Jade is faced with the task of betraying her friend or disobeying her Emperor. Blade Throw: Straight: Back - Forward - Low Punch (Back - Back - Forward - Low Punch will make it come back should it miss the opponent.) Up: Back - Forward - High Punch Down: Back - Forward - Run Flash Kick : Down - Forward - Low Kick Invincibility : Back - Forward - High Kick Fatality #1 : Run - Run - Run - Block - Run (Jade uppercuts her opponent, then sticks out her staff. The opponent lands on the staff like a Stage Fatality. Stand close.) Fatality #2 : Up - Up - Down - Forward - High Punch (Jade stabs the opponent with her staff and begins to shake them. First their skin falls off, then they explode. Stand close.) Animality : Forward - Down - Forward - Forward - Low Kick (Jade turns into a small cat and attacks the opponent.) Babality : Down - Down - Forward - Down - High Kick Brutality : HP - LK - HP - LP - HK - HK - LK - BL - BL - HP - HK Friendship : Back - Down - Back - Back - High Kick (Jade uses her staff as a Pogo stick.) Stage Fatality: Back - Forward - Down - Run Major Jackson Briggs -------------------- After failing to convince his superiors of the coming Outworld invasion, Jax begins to covertly prepare for future battle with Kahn's minions. He fits both arms with indestructible bionic implants. This is a war Jax is prepared to win. Single Missile : Back - Forward - High Punch Double Missile : Forward - Forward - Back - Back - High Punch Speed Punch : Forward - Forward - High Kick Grab & Punch : Forward - Forward - Low Punch (Repeatedly press Low Punch for up to five punches.) Quadruple Slam: Low Punch (Close to opponent.) (Hold Low Punch and repeatedly press High Punch for up to four slam.) Back Breaker : Block (In mid-air.) Ground Punch : Hold Low Kick(three seconds) and release Fatality #1 : Hold Block(Up - Down - Forward - Up) and release (Jax's arms form into long blades. He then cuts the opponent to pieces. Stand close.) Fatality #2 : Run - Block - Run - Run - Low Kick (Jax grows to an immense size and steps on the opponent. Stand on the other side of the screen.) Animality : Hold Low Punch(Forward - Forward - Down - Forward) and release. (Jax tuns into a yellow lion and pounces on the opponent. Stand close.) Babality : Down - Down - Down - Low Kick Brutality : HP - HP - HP - BL - LP - HP - HP - HP - BL - LP - HP Friendship : Low kick - Run - Run - Low Kick (Jax takes out a jump rope and starts skipping.) Stage Fatality: Down - Forward - Down - Low Punch Classic Jax (From MK2) ---------------------- Energy Wave : Half-Circle Away - High Kick Air Energy Wave: Diagonally Down Towards (DF) + High Kick Ground Smash : Hold Low Kick(3 seconds) and release Gotcha Grab : Forward - Forward - Low Punch (NOTE: Tap Low Punch for up to five punches) Quadruple Throw: Throw Opponent, then tap High Punch (up to 4 throws) Backbreaker : Block (in air) Fatality : Hold Low Punch(Forward - Forward - Forward)and release (Jax claps his hands on the opponent's head, smashing it into pieces. Stand close.) Babality : Down - Up - Down - Up - Low Kick Brutality : HP - HP - BL - HK - LP - LP HP - BL - HK - HK - HP Friendship : Down - Down - Up - Up - Low Kick (Jax makes paper dolls.) Stage Fatality : Up - Up - Down - Low Kick N64 INFO ONLY Classic Jax is not selectable in the N64 version. Kabal ----- As a chosen warrior, his identity is a mystery to all. It is believed he is a survivor of an attack by Shao Kahn's extermination squads. As a result, he is viciously scarred and kept alive only by artificial respirators and a rage for ending Shao Kahn's conquest. Fireball : Back - Back - High Punch (can be done in air) Gear Slice : Back - Back - Run Tornado Spin : Back - Forward - Low Kick Fatality #1 : Down - Down - Back - Forward - Block (Kabal plugs his respirator into the opponent. Their head inflates and they float off the screen where they explode. Stand in sweeping distance.) Fatality #2 : Run - Block - Block - Block - High Kick (Kabal removes his mask to reveal a hideous face and screams at the opponent. The opponent is so frightened that their soul jumps out of their body. Stand close.) Animality : Hold High Punch(Forward - Forward - Down - Forward) and release (Kabal turns into a green skeleton of a rhinoceros and butts the opponent into the air. Stand close.) Babality : Run - Run - Low Kick Brutality : HP - BL - LK - LK - LK - HK - LP - LP - LP - HP - LP Friendship : Run - Low Kick - Run - Run - Up (Kabal roasts a marshmallow on his hook sword.) Stage Fatality: Block - Block - High Kick Kano ---- Kano is thought to have been killed in the first tournament. Instead, he is found alive in the Outworld where he again escapes capture by Sonya. Before the actual Outworld invasion, Kano convinces Shao Kahn to spare his soul. Kahn needs someone to teach his warriors how to use Earth's weapons. Kano is the man to do it. Knife Throw : Quarter-circle away, High Punch Knife Uppercut: Quarter-circle Toward - High Punch Flying Roll : Hold Low Kick(3 seconds) and release Vertical Roll : Forward - Down - Forward - High Kick Psycho Roll : Forward - Down - Forward - Low Kick Strangle Grab : Half-circle toward - Low Punch Air Throw : Block (in mid-air) Fatality #1 : Hold Low Punch(Forward - Down - Down - Forward) and release (Kano pulls the opponent's skeleton out through their mouth. Stand close.) Fatality #2 : Low Punch - Block - Block - High Kick (Kano fires a laser from his eye that heats up the opponent until they explode. Stand just outside sweeping distance.) Animality : Hold High Punch(Block - Block - Block) and release (Kano turns into an orange spider and crushes the opponent. Stand close.) Babality : Forward - Forward - Down - Down - Low Kick Brutality : HP - LP - BL - HP - BL - HK - LK - BL - HK - LK Friendship : Low Kick - Run - Run - High Kick (Kano munches on some bubble gum and blows a large bubble, which eventually bursts all over his face.) Stage Fatality: Up - Up - Back - Low Kick Classic Kano (From MK1) ----------------------- Knife Throw : Hold Block(Back - Forward) Cannonball : Spin joystick 360 degrees toward opponent Knife Spin : Back - Forward - High Punch Fatality : Half-circle towards - Low Punch (Kano rips his opponent's heart out. Stand close.) Babality : Back - Back - Down - Down - High Kick Brutality : HP - HP - BL - HK - HK - LK - HK - HP - HP - LP - HP Stage Fatality: Back - Forward - Forward - Block N64 INFO ONLY Classic Kano is not selectable in the N64 version. Kintaro ------- With Goro missing, Kintaro steps up to take is place as Supreme Ruler of Shao Kahn's armies. Stronger and more agile than his predecessor, he is enraged by Goro's defeat. Kintaro vows to take revenge on the Earth warriors responsible. Teleport Stomp: Down - Up Fireball : Back - Back - Forward - High Punch Grab and Pound: Forward - Forward - High Punch Taunt : Down - Down - Low Kick N64 INFO ONLY Kintaro is not selectable in the N64 version. Kitana ------ Kitana is accused of treason by the High Courts of Outworld after murdering her evil twin, Mileena. Shao Kahn takes it upon himself to appoint a group of warriors specifically to catch his daughter and bring her back alive. But Kitana must find a way to reach the newly crowned Queen Sindel first and warn her of their true past. Fan Toss : Forward - Forward - High Punch + Low Punch Fan Lift : Back - Back - Back - High Punch Sqr Wave Punch: Quarter Circle Away - High Punch Fatality #1 : Run - Run - Block - Block - Low Kick (Kitana kisses the opponent, who stretches until they explode. Stand close.) Fatality #2 : Back - Down - Forward - Forward - High Kick (Kitana decapitates her opponent with her fan. Stand close.) Animality : Down - Down - Down - Run (Kitana turns into a small rabbit and attacks her opponent. Stand a step or two away from the opponent.) Babality : Forward - Forward - Down - Forward - High Kick Brutality : HP - HP - BL - HK - BL - LK - BL - LP - BL - HP - BL Friendship : Down - Back - Forward - Forward - High Punch (Kitana blows bubbles.) Stage Fatality: Forward - Down - Down - Low kick Kung Lao -------- Kung Lao's plan to reform the White Lotus Society comes to a halt when Shao Kahn's invasion takes the Earth by storm. As a chosen warrior, Kung Lao must use his greatest fighting skills to bring down Shao Khan's reign of terror. Hat Throw : Back - Forward - Low Punch Diagonal Kick : Down + High Kick Teleport : Down - Up 2X Teleport : Down - Down - Up (Hold or tap Up) Whirl Spin : Up - Up - Low Kick Fatality #1 : Forward - Forward - Back - Down - High Punch (Kung Lao throws his hat. It makes four passes at the opponent, cutting them to pieces. Stand close.) Fatality #2 : Run - Block - Run - Block - Down (Kung Lao does his whirl spin. The opponent is pulled in and is torn apart. Can be done anywhere on the screen.) Animality : Run - Run - Run - Run - Block (Kung Lao turns into a yellow leopard and pounces on the opponent. Stand close.) Babality : Down - Forward - Forward - Low Kick Brutality : HP - LP - LK - HK - BL - HP - LP - LK - HK - BL - HP Friendship : Run - Low Punch - Run - Low Kick (Kung Lao tosses his hat off screen. A dog chases after the hat. Kung Lao covers his eyes as there is a cry off screen, then sadly shakes his head.) Stage Fatality: Down - Down - Forward - Forward - Low Kick Classic Kung Lao (From MK2) --------------------------- Hat Throw : Back - Forward - Low Punch Teleport : Down - Up Flying Kick : Down + High Kick (In air) Whirl Spin : Up - Up - Low Kick Fatality : Hold Low Punch(Back - Back - Forward) & Release - Up (Kung Lao throws his hat and decapitates the opponent. stand on the other side of the screen.) Babality : Forward - Forward - Back - Back - High Kick Brutality : HP - LP - HK - HK - LP - LP - LP - LK - LK - BL - HP Friendship : Back - Back - Back - Down - High Kick (Kung Lao pulls a rabbit out of his hat.) Stage Fatality: Forward - Forward - Forward - High Punch N64 INFO ONLY Classic Kung Lao is not selectable in the N64 version PC-CD ROM INFO ONLY Torpedo : Back - Back - Forward Liu Kang -------- After the Outworld invasion, Liu Kang finds himself the prime target of Kahn's extermination squads. He is the Shaolin champion and has thwarted Kahn's schemes in the past. Of all the humans, Kang poses the greatest threat to Shao Kahn's rule. High Fireball : Forward - Forward - High Punch(can be done in air) Low Fireball : Forward - Forward - Low Punch Flying Kick : Forward - Forward - High Kick Bicycle Kick : Hold Low Kick(3 seconds) and release Red Bicycle : Hold Low Kick(Back - Forward) and release Fatality #1 : Forward - Forward - Down - Down - Low Kick (Liu Kang disappears and reforms on the opponent as fire. The opponent is reduced to a burning skeleton. Stand in jumping distance.) Fatality #2 : Up - Down - Up - Up + Run + Block (Liu Kang disappears and a Mortal Kombat machine falls on the opponent. Can be done anywhere on the screen.) Animality : Down - Down - Up (Liu Kang turns into a giant green dragon and bites the opponent in half. Stand in sweeping distance.) Babality : Down - Down - Down - High Kick Brutality : HP - LP - HP - BL - LK - HK - HK - LK - HK - LP - HP Friendship : Run - Run - Run - Down + Run (A film screen pops up and Liu Kang makes a shadow puppet of a dragon.) Stage Fatality: Run - Block - Block - Low Kick Mileena ------- Murdered by her twin sister, Kitana, Mileena finds herself brought back to life by Shao Kahn himself. Her skills as a vicious fighter will be needed to defeat Earth's chosen warriors. Her ability to read the thoughts of her twin sister will enable Kahn to stay one step ahead. Sai Throw : Hold High Punch(3 seconds) and release (Can be done in air.) Teleport Kick : Forward - Forward - Low Kick Roll : Back - Back - Down - High Kick Fatality #1 : Down - Forward - Down - Forward - Low Punch (Mileena inhales the opponent and spits out their bones. Stand close.) Fatality #2 : Back - Back - Back - Forward - Low Kick (Mileena swallows a jar or nail and spits them at the opponent. Stand on the other side of the screen.) Animality : Forward - Down - Down - Forward - High Kick (Mileena turns into a skunk and sprays the opponent, who faints. Stand close.) Babality : Down - Down - Forward - Forward - High Punch Brutality : HP - LP - LP - HP - BL - HK - LK - LK - HK - BL - HP Friendship : Down - Down - Back - Forward - High Punch (Mileena smiles into a mirror, which shatters.) Stage Fatality: Down - Down - Down - Low Punch Motaro ------ In the realm of the Outworld, Motaro's race of Centaurians has long since come into contact with the Shokan. When Shao Kahn formed special extermination squads to eliminate the chosen warriors of Earth, Motaro was appointed to head this elite group of savage warriors. Fireball : Half-circle away - High Punch Grab and Punch: Forward - Forward - High Punch Tail Trip : Back + Low Kick Teleport : Down - Up N64 INFO ONLY Fatality : Forward - Forward - Forward - High Kick (Motaro decapitates his opponent. Stand in sweep distance.) To Play as Motaro : Perform the Kombat Zone Kode (IE, Sonya, then Up + Start). Then select your character and choose EITHER Jade's Desert, Kahn's Tower, or The Wasteland stage. Then just before the round starts, hold Back + Low Kick + High Kick. Your character will then explode into Motaro. Nightwolf --------- Works as a historian and preserver of his people's culture. When Kahn's portal opens over North America, Nightwolf uses the magic of his shamen to protect his tribe's sacred land. This area becomes a vital threat to Kahn's invasion of the Earth. Arrow : Half-circle Away - Low Punch Hatchet Upprct: Quarter-circle Toward - High Punch Green Shield : Back - Back - Back - High Kick Shadow Attack : Forward - Forward - Low Kick Red Shadow : Back - Back - Forward - High Kick Fatality #1 : Hold Block(Up - Up - Back - Forward) and release - Block (Nightwolf causes a great light to engulf the opponent, which disintegrates them. Stand close.) Fatality #2 : Back - Back - Down - High Punch (Nightwolf summons lightning into his tomahawk. He then electrocutes his opponent. Stand just outside sweeping distance.) Animality : Forward - Forward - Down - Down (Nightwolf turns into a red wolf and pounces on the opponent. Stand close.) Babality : Forward - Back - Forward - Back - Low Punch Brutality : HP - HP - HK - HK - BL - BL - LP - HP - HK Friendship : Run - Run - Run - Down (Nightwolf turns into Raiden. A Mortal Kombat 2 machine falls behind him. At the bottom of the screen are the words: "I have never seen a Kano Transformation!", OR "No, but I have seen a Raiden Transformation!".) Noob Saibot ----------- Noob Saibot emerges from the darkest region of reality - a region known as the Netherealm. He belongs to a group called the Brothers of the Shadow, and worships an evil and mysterious fallen Elder God. His mission is to spy on the events taking place in the battle between the realms and report back to his enigmatic leaders. Black Orb : Quarter-circle Towards - Low Punch Shadow Throw : Forward - Forward - High Punch Teleport Throw: Down - Up Fatality #1 : Back - Back - Forward - Forward - High Kick (Stand in Sweep distance) Fatality #2 : Down - Down - Up - Run (Stand close.) Animality : Back - Forward - Back - Forward - High Kick (Stand outside of sweep distance.) Babality : Forward - Forward - Forward - Low Punch Brutality : HP - LK - LP - BL - LK - HK - HP - LP - BL - LK - HK
Friendship    :  Forward - Forward - Back - High Punch
Stage Fatality:  Forward - Down - Forward - Block


Rain
----

     Rain is an assassin working freelance.  He was once a member of
the Lin Kuei along with Sub-Zero, but left the clan under mysterious
circumstances.  Years later, Rain is found working for Shao Kahn as an
assassin.  Born a human, he finds himself questioning his loyalty
towards Kahn after watching the invasion of Earth.

Energy Ball   :  Quarter-circle towards - High Punch
                  (If hit, you can move the opponent temporarily.)
Lightning     :  Back - Forward - Forward - High Punch
Roundhouse    :  Back + High Kick

Fatality #1   :  Forward - Forward - Down + High Punch
                  (Rain uppercuts his opponent.  They fly off the screen in pie
ces,
                   then reform on the screen upside down.  Stand close.)
Fatality #2   :  Down - Down - Back - Forward - High Kick
                  (Rain causes lightning to strike the opponent.  Stand in swee
p
                   distance.)
Animality     :  Block - Block - Run - Run - Block
                   (Stand in sweep distance.)
Babality      :  Forward - Back - Back - High Punch
Brutality     :  HP - HP - BL - LK - HK - BL - LK - HK - BL - HP - LP
Friendship    :  Forward - Forward - Forward - Low Punch
Stage Fatality:  Forward - Down - Forward - Low Punch (????)

NOTE:  The Stage Fatality DOES work for N64, but I'm not sure if it does
for the other versions.


Raiden
------

     As Earth's sworn protector, Raiden finds himself banished in the
merger between Earth and Outworld.  When the Elder Gods refuse to assist
him in aiding the Earth any further, the thunder god is forced to take
matters into his own hands.  He transforms himself into a mortal warrior
to exist once again to fight along side his human comrades - this time
risking his place in the pantheon of gods and giving up his own
immortality.


Lightning     :  Quarter-circle Towards - Low Punch
Reverse Lghtng:  Quarter-circle Away - Low Punch
Torpedo       :  Back - Back - Forward
Teleport      :  Down - Up
Shock Opponent:  Hold High Punch(3 seconds) and release

Fatality #1   :  Hold Low Kick(3 seconds) & release - Tap Block + Low Kick
            (Raiden shocks his opponent until they explode.
             Stand close.)
Fatality #2   :  Hold High Punch(8 seconds) & release
            (Raiden uppercuts his opponent, causing them to explode.
             After a while, their head falls to the ground.  Stand close.)
Animality     :  Down - Forward - Down - High Kick
                (Raiden turns into an electric eel.  He wraps himself around th
e
                 opponent and shocks them until they explode.)
Babality      :  Down - Down - Up - High Kick
Brutality     :  HP - HP - HP - HP - BL - HK - HK - LP - HP - HP - HP
Friendship    :  Down - Back - Forward - High Kick
            (Kidd Thunder!)
Stage Fatality:  Down - Down - Down - High Punch

NOTE:  There are other ways to pull off Raiden's seconds fatality.  However, I
Prefer to use the traditional arcade version, that's why it's the one posted.

                N64 INFO ONLY

Brutality     :  HP - HP - LK - LK - LK - HK - LP - LP - LP- BL - BL



Classic Raiden (From MK1)
-------------------------


Lightning     :  Quarter-circle Towards - Low Punch
Torpedo       :  Back - Back - Forward
Teleport      :  Down - Up

Fatality      :  Forward - Forward - Back - Back - Back - High Punch
            (Raiden shoots electricity into his opponent's head,
             causing it to explode.  Stand in sweep range.)
Babality      :  Up - Up - Down - High Kick (????)
Brutality     :  HP - HP - HP - HP - BL - BL - HK - HK - HK - BL - LP - HP - HP
Stage Fatality:  Down - Down - Forward - High Kick

          N64 INFO ONLY

Classic Raiden is not selectable in the N64 version.



Reptile
-------

     Always a reliable servant to Shao Kahn, Reptile is chosen to assist
Jade in the capture of Kitana.  In contrast to Jade's instructions,
Reptile is ordered to stop the renegade Princess at all costs...even if
it means her death.

Acid Spit     :  Forward - Forward - High Punch
Force Ball:
          Fast:  Forward - Forward - High Punch + Low Punch
          Slow:  Back - Back - High Punch + Low Punch
Slide         :  Back + Low Punch + Block + Low Kick
Elbow Dash    :  Back - Forward - Low Kick
Invisibility  :  Up - Down - High Kick

Fatality #1   :  Back - Forward - Down - Block
           (Reptile removes his mask to reveal a lizard's head.  He then
            shoots his tongue at the opponent's head and eats it,
            then does the same for his torso and legs.  Stand outside
            sweeping distance.)
Fatality #2   :  Forward - Forward - Up - Up - High Kick
           (Reptile removes his mask to reveal a lizard's head.  He then
            vomits acid on the opponent, which turns them to mush.
            Stand close.)
Animality     :  Down - Down - Down - Up - High Kick
           (Reptile turns into a Chimpanzee and chases the opponent.
            Stand close.)
Babality      :  Forward - Forward - Back - Down - Low Kick
Brutality     :  HP - BL - HK - HK - BL - HP - LP - LK - LK - BL - LP - HP
Friendship    :  Down - Forward - Forward - Back - Low Punch
           (Reptile plays a music box that springs out a giant lizard's
            head, which scares the opponent.  Stand close.)
Stage Fatality:  Block - Run - Block - Block



Scorpion
--------

     When Shao Kahn makes a failed attempt at stealing the souls which
occupy Earth's hell, Scorpion is able to make his escape.  Now free to
roam the Earth once more, Scorpion holds no allegiance to no one.  He's a
wild card in the Earth's struggle against the Outworld.

Spear         :  Back - Back - Low Punch
Teleport Punch:  Quarter-Circle away - High Punch
Air Throw     :  Block (in air)

Fatality #1   :  Down - Down - Up - High Kick
           (Scorpion removes his mask to reveal a skull.  The opponent
            screams in fright just before Scorpion breathes fire on
            them, turning them into a pile of bones.  Jump Distance)
Fatality #2   :  Forward - Forward - Forward - Back - Low Punch
           (Scorpion transports a flaming hand from Hell to come
            out and grab the opponent.  Stand outside sweep range.)
Animality     :  Forward - Up - Up - High Kick
           (Scorpion turns into a penguin and drops an egg at the
            opponent's feet, which explodes.  Stand close.)
Babality      :  Down - Back - Back - Forward - High Punch
Brutality     :  HP - HP - BL - HK - HK - LK - HK - HP - HP - LP - HP
Friendship    :  Back - Forward - Forward - Back - Low Kick
           (Scorpion plays with a music box, which pops out a huge
            skull that scares the opponent.  Stand close.)
Stage Fatality:  Forward - Up - Up - Low Punch

          N64 INFO ONLY

Fatality #3   :  Forward - Forward - Down - Up - Run
           (Scorpion transports himself and his opponent to Hell, where
            twenty other scorpions come out and pummel the opponent.
            Stand close.)


Sektor
------

     Sektor is actually the code name for unit LK-9T9.  He was the
first of three prototype cybernetic ninjas built by the Lin Kuei.
Sektor was once a human assassin trained by the Lin Kuei.  He
volunteered for automation because of his loyalty to the clan.  Sektor
survives the Outworld invasion - He has no soul to take.

Missile       :  Forward - Forward - Low Punch
Double Missile:  Back - Back - Forward - Low Punch
Heat Seeker   :  Half-circle Away - High Punch
Teleport Punch:  Forward - Forward - Low Kick (can be done in air)

Fatality #1   :  Low Punch - Run - Run - Block
           (Sektor crushes the opponent in a huge clamp.  Stand just
            outside sweeping distance.)
Fatality #2   :  Forward - Forward - Forward - Back - Block
           (Sektor uses a flame thrower on the opponent.  Stand in
            jumping range.)
Animality     :  Forward - Forward - Down - Up
             (Sektor turns into a giant purple bat.  He flies by the
            opponent and decapitates them.  Stand close.)
Babality      :  Back - Down - Down - Down - High Kick
Brutality     :  HP - HP - BL - BL - HK - HK - LK - LK - LP - LP - HP
Friendship    :  Run - Run - Run - Run - Down
           (Sektor plays a Ring-the-Bell game.  Stand in jumping distance.)
Stage Fatality:  Run - Run - Run - Down



Shang Tsung
-----------

     Tsung is Shao Kahn's lead sorcerer.  He once fell out of favor with
his emperor after failing to win the Earth realm in tournament battle.  But
the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth.
He has now been granted more power than ever.


Fireballs:
           one:  Back - Back - High Punch
           two:  Back - Back - Forward - High Punch
         three:  Back - Back - Forward - Forward - High Punch
Fire Eruption :  Forward - Back - Back - Low Kick

Morphs:
        Baraka:  Down - Down - Low Kick
   Johnny Cage:  Back - Back - Down - Low Punch
Clas. Sub-Zero:  Block - Block - Run - Run
         Cyrax:  Block - Block - Block
         Ermac:  Down - Down - Up
          Goro:  Back - Back - Back - Low Punch
   Human Smoke:  Unknown
          Jade:  Down - Down - Forward - Low Punch
           Jax:  Forward - Forward - Down - Low Punch
  Jax from MK2:  Down - Forward - Back  - High Kick
         Kabal:  Low Punch - Block - High Kick
          Kano:  Back - Forward - Block
 Kano from MK1:  360 degrees counter-clockwise
       Kintaro:  Hold Low Punch(3 seconds) and release
        Kitana:  Forward - Down - Forward - Run
      Kung Lao:  Run - Run - Block - Run
Kung Lao (MK2):  Back - Down - Back - High Kick
      Liu Kang:  Circle Joystick
       Mileena:  Run - Block - High Kick
        Motaro:  Half-circle Away - High Punch
     Nightwolf:  Up - Up - Up
   Noob Saibot:  Forward - Down - Down - Back - High Kick
            Rain:  Run - Block - Low Kick
        Raiden:  Down - Forward - Back - Low Kick
  Raiden (MK1):  Back - Back - Forward - Run
       Reptile:  Run - Block - Block - High Kick
      Scorpion:  Down - Down - Forward - Low Punch
        Sektor:  Down - Forward - Back - Run
     Shao Kahn:  Back - Forward - High Kick
        Sheeva:  Hold Low Kick(Forward - Down - Forward) and release
        Sindel:  Down - Back - Down - Low Kick
         Smoke:  Forward - Forward - Low Punch
         Sonya:  Down + Run + Low Punch + Block
       Stryker:  Forward - Forward - Forward - High Kick
      Sub-Zero:  Forward - Down - Forward - High Punch

Fatality #1   :  Hold Low Punch(Down - Forward - Forward - Down)and release
             (Tsung creates a bed of spikes and throws the opponent
            onto them.  Stand close.)
Fatality #2   :  Hold Low Punch(Run - Block - Run - Block)and release
           (Tsung levitates the opponent off the ground.  He steals
            their soul and their remains fall to the ground in a
            green puddle.  Stand close.)
Animality     :  Hold High Punch(Run - Run - Run)and release
           (Tsung turns into a large green cobra and devours the opponent.
            Stand just outside sweeping distance.)
Babality      :  Run - Run - Run - Low Kick
Brutality     :  HP - BL - BL - BL - LK - HP - LP - LP - BL - HK - LK
Friendship    :  Low Kick - Run - Run - Down
           (Tsung turns into the character from Joust and hops off.
            Stand just outside sweeping distance.)
Stage Fatality:  Up - Up - Back - Low Punch

          N64 INFO ONLY

Morphs:

Johnny Cage:  Forward - Down - Forward - High Punch
Human Smoke:  Block - Run - Low Kick
Robot Smoke:  Back - Back - Down - Low Kick

You cannot morph into Classic Jax, Classic Kano, Classic Raiden, Classic
Kung Lao, Kintaro, Goro, Motaro, or Shao Kahn on the N64 version


Shao Kahn
---------

     Many decades ago, Shao Kahn rose to power in the Outworld, usurping
the realm from Kitana's parents and taking Queen Sindel as his bride.  Then
she died.  Now, centuries later, Sindel is reborn.  And since Shang Tsung
failed to win the Earth Realm through Mortal Kombat I and II, her rebirth
is the means by which Kahn will finally seize the planet unless...

Fireball     :  Back - Back - Forward - Low Punch
Hammer       :  Back - Forward - High Punch
Shoulder     :  Quarter-circle Towards - Low Punch
Flying Knee  :  Quarter-circle Towards - High Punch
Grab & Punch :  Forward - Forward - High Punch
Taunt        :  Down - Down - Low Kick
Laugh        :  Down - Down - High Kick

          N64 INFO ONLY

Fatality     :  Forward - Back - Back - High Punch
           (Shao Kahn pummels his opponent with his hammer.  Stand in
            sweep range.)

To Play as Shao Kahn : First, perform the Kombat Zone Kode (ie, Sonya,
then Up and Start).  Then choose you character and then choose EITHER
The Rooftop, The Pit 3, or Kahn's Kave stage.  Then just before the
round starts, hold Down + Low Punch + High Punch.  Your character will
explode into Shao Kahn.


Sheeva
------

     She was hand picked by Shao Kahn to serve as Sindel's personal
protector.  She became suspicious of Shao Kahn's loyalty towards her race
of Shokan when he places Motaro as the leader of his extermination
squads.  On the Outworld Motaro's race of Centaurians are the natural
enemy of Shokan.

Fireball      :  Quarter-circle Toward - High Punch
Ground Stomp  :  Back - Down - Back - High Kick
Teleport Stomp:  Down - Up

Fatality #1   :  Forward - Down - Down - Forward - Low Punch
           (Sheeva pounds the opponent into the ground like a nail.
            Stand close.)
Fatality #2   :  Hold High Kick(Back - Forward - Forward) and release
           (Sheeva strips the opponent's skin off.  Stand close.)
Animality     :  Run - Block - Block - Block - Block
           (Sheeva turns into a blue scorpion and stings the opponent,
            causing the opponent to explode.  Stand close.)
Babality      :  Down - Down - Down - Back - High Kick
Brutality     :  HP - LP - BL - LK - HK - BL - HK - LK - BL - LP - HP
Friendship    :  Forward - Forward - Down - Forward - High Punch
           (Sheeva holds a stick in each hand and spins a plate on
            each.  Hold joystick forward when pressing High Punch.)
Stage Fatality:  Down - Forward - Down - Forward - Low Punch



Sindel
------

     She once ruled the Outworld at Shao Khan's side.  Now, 10,000 years
after her untimely death, she is reborn on Earth.  Her evil intent is
every match for Shao Kahn's tyranny.  She is the key to his occupation of
Earth.


Float         :  Back - Back - Forward - High Kick
Fireball      :  Forward - Forward - Low Punch
Two Fireballs :  Back - Back - Forward - Low Punch
Air Fireball  :  Half-circle Toward - Low Kick
Scream        :  Forward - Forward - Forward - High Punch

Fatality #1   :  Run - Block - Block - Run + Block
           (Sindel screams at the opponent, causing the opponent's skin
            to fly off.  Stand close.)
Fatality #2   :  Run - Run - Block - Run - Block
           (Sindel coils her hair around her opponent, then pulls back,
            causing the opponent to go into a violent spin, sending
            blood and body parts everywhere.  Stand a step or two away
            from the opponent.)
Animality     :  Forward - Forward - Up - High Punch
           (Sindel turns into a purple wasp and carries the opponent
            away while stinging them.  Stand close.)
Babality      :  Run - Run - Run - Up
Brutality     :  HP - BL - LK - BL - LK - HK - BL - HK - LK - BL - LP
Friendship    :  Run - Run - Run - Run - Run - Up
           (Sindel kicks a football over the opponent and makes a 'Goal'
            sign and exclaims, "That was fun!")
Stage Fatality:  Down - Down - Down - Down - Low Punch


Smoke
-----

     Smoke, Unit LK-7T2, is the third prototype cyber-ninja built by
the Lin Kuei.  He tries to escape the Lin Kuei automation process with
Sub-Zero but is captured.  His memories are stripped away, leaving
behind an emotionless killer.  However, Sub-Zero believes that somewhere
in this machine is a human soul trying to escape.

Harpoon       :  Back - Back - Low Punch
Teleport Punch:  Forward - Forward - Low Kick(can be done in air)
Invisibility  :  Up - Up - Run
Air Throw     :  Block (in mid-air)

Fatality #1   :  Up - Up - Forward - Down
           (Smoke opens his chest and bombs pour out.  The screen
            fades to a picture of the Earth just seconds before the
            Earth explodes.  Stand on the other side of the screen.)
Fatality #2   :  Hold Run + Block(Down - Down - Forward - Up)
           (Smoke drops an anarchist's bomb down the opponent's throat,
            causing them to explode.  Stand in sweeping distance.)
Animality     :  Down - Forward - Forward - Block
           (Smoke turns into a black bull and rams the opponent off
            the screen.  Stand in jumping distance.)
Babality      :  Down - Down - Back - Back - High Kick
Brutality     :  HP - LK - LK - HK - BL - BL - LP - LP - HP - HP - BL - BL
Friendship    :  Run - Run - Run - High Kick
           (An enormous brass horn comes out of Smoke's chest, and he
            blares a note.)
Stage Fatality:  Forward - Forward - Down - Low Kick


Lt. Sonya Blade
---------------

     Sonya disappears in the first tournament, but is later rescued from
the Outworld by Jax.  After returning to Earth, she and Jax try to warn
the U.S. Government of the looming Outworld Menace.  Lacking proof, they
watch helplessly as Shao Kahn begins his invasion.


Energy Rings  :  Quarter-circle Towards - Low Punch
Flying Punch  :  Forward - Back - High punch
Leg Grab      :  Down + Low Punch + Block
Bicycle Kick  :  Back - Back - Down - High Kick

Fatality #1   :  Back - Forward - Down - Down - Run
           (Sonya blows a kiss at the opponent, turning them into a
            burning skeleton.  Stand outside jumping distance.)
Fatality #2   :  Hold Block + Run(Up - Up - Back - Down)and release
           (Sonya blows a pink bubble at the opponent.  The opponent
            is engulfed in the bubble, which eventually collapses,
            crushing them.  Stand on the other side of the screen.)
Animality     :  Hold Low Punch(Back - Forward - Down - Forward)and release
           (Sonya turns into a large green bird and hovers over the
            opponent.  She carries the opponent off screen where there
            is a crunching sound and bones fall back to the ground.
Stand close.)
Babality      :  Down - Down - Forward - Low Kick
Brutality     :  HP - LK - BL - HP - LK - BL - HP - LP - BL - HK - LK
Friendship    :  Back - Forward - Back - Down - Run
           (A row of flowers bloom.)
Stage Fatality:  Forward - Forward - Down - High Punch


Kurtis Stryker
--------------

     When the Outworld portal opens up over a large city in North
America, panic and chaos rage out of control.  Kurtis Stryker was the
leader of the riot control brigade when Shao Kahn began taking souls.  He
finds himself the lone survivor of a city once populated by millions.


High Grenade  :  Quarter-circle Away - High Punch
    Throw two :  Half-circle Away - High Punch
Low Grenade   :  Quarter-circle Away - Low Punch
    Throw Two :  Half-circle Away - Low Punch
Fire Gun      :  Back - Forward - High Punch
Baton Throw   :  Forward - Forward - High Kick
Baton Trip    :  Forward - Back - Low Punch

Fatality #1   :  Down - Forward - Down - Forward - Block
           (Stryker plants explosives on the opponent and runs away
            just before they explode.  Stand close.)
Fatality #2   :  Forward - Forward - Forward - Low Kick
           (Stryker fires a tazer at the opponent, electrocuting them.
            Stand on the other side of the screen.)
Animality     :  Run - Run - Run - Block
           (Stryker turns into a red Tyrannosaurus Rex and bites the
            opponent in half.  Stand a step or two away from the
            opponent.)
Babality      :  Down - Forward - Forward - Back - High Punch
Brutality     :  HP - LP - HK - LK - HP - LP - LK - HK - HP - LK - LK
Friendship    :  Low Punch - Run - Run - Low Punch
           (Stryker blows a whistle and takes out a stop sign.  The
            other kombatants run and Stryker directs them to the other
            side.)
Stage Fatality:  Forward - Up - Up - High Kick


Sub-Zero
--------

     The ninja returns unmasked.  He was betrayed by his own clan, the
Lin Kuei.  He broke sacred codes of honor by leaving his clan and is
marked for death.  But, unlike the ninja, his persurors come as
machines.  He must not only defend from the Outworld, but he must elude
his souless assassins.

Ice Ball      :  Quarter-circle Toward - Low Punch
Ice Shower:
   On Opponent:  Quarter-circle Toward - High Punch
      In Front:  Down - Forward - Back - High Punch
        Behind:  Down - Back - Forward - High Punch
Ice Clone     :  Quarter-circle Away - Low Punch (Can be done in air)
Slide         :  Back + Low Punch + Block + Low Kick

Fatality #1   :  Block - Block - Run - Block - Run
           (Sub-Zero grabs the opponent and lifts them over his head.
            He freezes them and proceeds to shatter them in a massive
            explosion and throws the ice and body parts to the ground.
            Stand close.)
Fatality #2   :  Back - Back - Down - Back - Run
           (Sub-Zero blows a mist that freezes the opponent.  They fall
            over and shatter.  Stand just outside sweeping distance.)
Animality     :  Forward - Up - Up
           (Sub-Zero turns into a blue polar bear and pounces on the
            opponent.  Stand close.)
Babality      :  Down - Back - Back - High Kick
Brutality     :  HP - LK - HK - LP - HP - HK - HK - HP - HP - LP
Friendship    :  Low Kick - Run - Run - Up
           (Sub-Zero engulfs himself in a snowman.)
Stage Fatality:  Back - Down - Forward - Forward - High Kick

          N64 INFO ONLY

Unmasked Sub-Zero was combined with Classic Sub-Zero, making one
character.  For his moves, consult the section on Classic Sub-Zero.



VII.  COMBOS
------------

     There are two types of combos on MKT.  One, the normal combos from
MK2(Example:  Sub-Zero's Punch-Hop Kick-Slide combo), then there are
combos that depend on what button you press at what time.  A handful of
those combos are listed below from Ultimate MK3.


Cyrax

1.  :  High Punch - High Punch - High Kick - High Punch(24%)
2.  :  High Punch - High punch - High Kick(18%)
3.  :  High Punch - High Punch - High Kick - High Kick - Back + High Kick(??)
4.  :  High Punch - High Punch - Down + Low Punch - Hop Kick(??)
5.  :  High Punch - High Punch - High Kick - High Punch - High Kick -
     Back + High Kick(30%)


Classic Sub-Zero

1.  :  High Punch - High Punch - Back + Low Kick - Back + High Kick -
     Forward + Low Kick(26%)
2.  :  High Punch - High Punch - Down + Low Punch - Down + High Punch -
     Jump Kick - Slide(33%)


Ermac

1.  :  High Punch - High Punch - Back + Low Punch - High Kick -
     Low Kick(??%)
2.  :  Low Kick - Down + Low Punch(??%)


Jade

1.  :  High Punch - High Punch - Down + Low Punch - Low Kick - High Kick -
     Back + Low Kick - Back + Low Kick(??%)
2.  :  High Kick - High Kick - Low Kick - Back + High Kick(23%)


Kabal

1.  :  High Punch - High Punch - Down + High Punch - Jump Kick -
     Fireball(34%)
2.  :  High Punch - High Punch - Down + Low Punch - Down + High Punch(25%)
3.  :  Low Kick - Low Kick - High Punch - High Punch - Down + Low Punch -
     Down + High Punch(37%)
4.  :  Low Kick - Low Kick - High Punch - High Punch - Down + High Punch -
     Jump Kick - Fireball(45%)
5.  :  Low Kick - Low Kick - High Punch - High Punch - High Kick - Back +
     High Kick(28%)
6.  :  Low Kick - Low Kick - Back + High Kick - Back + High Kick(21%)
7.  :  High Punch - High Punch - High Kick - High Kick - Back +
     High Kick(25%)


Kano

1.  :  High Punch - High Punch - High Kick - Low Kick - Back + High Kick(26%)
2.  :  High Punch - High Punch - Low Punch - High Punch(22%)
3.  :  High Kick - High Kick - Low Kick - Back + High Kick(23%)


Kitana

1.  :  High Kick - High Kick - Low Kick - Back + High Kick(23%)
2.  :  High Punch - High Punch - Back + Low Punch - Forward +
     High Punch(22%)


Kung Lao

1.  :  High Punch - Low Punch - High Punch - Low Punch - Low Kick -
     Low Kick - Back + Low Kick(34%)
2.  :  High Punch - Low Kick - Back + High Kick(19%)


Liu Kang

1.  :  Low Kick - Low Kick - High Kick - Low Kick(25%)
2.  :  High Punch - High Punch - Block - Low Kick - Low Kick - Hig Kick -
     Low Kick(36%)
3.  :  Hop Kick - Fireball - Flying Kick(22%)
4.  :  High Punch - High Punch - Down + High Punch - Hop Kick - Fireball -
     Flying Kick(??%)


Major Jackson Briggs

1.  :  High Punch - High Punch - Block - Low Punch - Back + High Punch(27%)
2.  :  High Kick - High Kick - High Punch - High Punch - Block - Low Punch
     - Back + High Punch(33%)


Mileena

1.  :  High Punch - High Punch - Back + High Kick - Back + High Kick - Up +
     Low Kick - Down + High Kick(??%)


Nightwolf

1.  :  High Punch - High Punch - Low Punch - Forward + High Punch(25%)
2.  :  Low Kick - High Punch - High Punch - Low Kick - Hatchet Uppercut
     - Hatchet Uppercut - Shadow Shoulder(41%)
3.  :  High Punch - High Punch - Low Punch - Low Punch(21%)
4.  :  Low Kick - High Punch - High Punch - Low Punch - High Kick(34%)


Reptile

1.  :  High Punch - High Punch - High Kick - Back + High Kick(23%)
2.  :  High Punch - High Punch - Down + Low Punch - Fast Forceball -
     Uppercut(32%)
3.  :  High Punch - High Punch - Down + Low Punch - Fast Forceball -
     High Punch - High Punch - Acid Spit(??%)


Scorpion

1.  :  High Punch - High Punch - High Kick - Back + High Kick(23%)
2.  :  High Kick - High Kick - Low Kick - Low Kick(23%)
3.  :  Spear - High Punch - High Punch - High Kick - Back + High Kick(26%)


Sonya Blade

1.  :  High Punch - High Punch - Low Punch - Back + High Punch(22%)
2.  :  High Kick - High Kick - High Punch - High Punch - Low Punch -
     Back + High Punch(31%)
3.  :  High Kick - High Kick - Back + High Kick(??%)
4.  :  High Punch - High Punch - Down + Low Punch(??%)
5.  :  High Punch - High Punch - Up + Low Punch(18%)
6.  :  High Kick - High Kick - High Punch - High Punch - Up + Low Punch -
     Hop Kick - Leg Grab(??%)


Sektor

1.  :  High Punch - High Punch - Low Kick - Low Punch(24%)
2.  :  High Punch - High Punch - High Kick(18%)
3.  :  High Punch - High Punch - Back + High Kick - Back + High Kick(22%)
4.  :  Teleport Punch - Straight Missile(22%)
5.  :  High Punch - High Punch - High Kick - High Kick - Back +
     High Kick(26%)
6.  :  High Punch - High Punch - Down + Low Punch - Hop Kick -
     Straight Missile(35%)


Shang Tsung

1.  :  Low Kick - High Punch - High Punch - Low Punch - Back + High Kick(27%)
2.  :  Ground Eruption - Uppercut(36%)
3.  :  Ground Eruption - Three Fireballs(37%)
4.  :  High Punch - High Punch - High Kick(18%)


Sheeva

1.  :  High Punch - High Punch - Low Punch - Forward + High Punch (25%)
2.  :  Low Kick - High Kick - High Kick - Back + High Kick(??%)
3.  :  High Punch - High Punch - Low Punch - Back + High Kick -
     Back + High Kick - Back + High Kick - Back + High Kick(42%)
4.  :  High Punch - High Punch - Low Punch - Back + High Punch(??%)


Sindel

1.  :  High Kick - High Punch - High Punch - Low Punch - High Kick(33%)
2.  :  High Kick - High Punch - High Punch - Down + High Punch - Jump Kick
     - Air Fireball(40%)
3.  :  High Kick - High Kick - Back + High Kick(18%)


Smoke

1.  :  High Punch - High Punch - Back + High Kick(18%)
2.  :  High Punch - High Punch - Low Kick - High Kick - Low Punch(26%)
3.  :  Teleport Punch - Harpoon - High Punch - High Punch - Low Kick -
     High Kick - Low Punch(40%)
4.  :  Jump Kick - Teleport - Hop Kick - Air Throw(28%)


Kurtis Stryker

1.  :  Low Kick - High Punch - High Punch - Low Punch(23%)
2.  :  Low Kick - High Punch - High Punch - Low Punch - Baton Throw(42%)
3.  :  Low Kick - Low Kick - Back + High Kick(18%)
4.  :  Low Kick - High Punch - High Punch - Low Punch - Fire Gun -
     Run - Punch - Baton Throw


Sub-Zero

1.  :  High Kick - High Kick - Back + High Kick(18%)
2.  :  High Punch - High Punch - Low Punch - Low Kick - Back + High Kick
     - Back + High Kick(23%) (NOTE: Computer does 30%)
3.  :  High Punch - High Punch - Low Kick - Back + High Kick - Back +
     High Kick(26%)
4.  :  High Punch - High Punch - Low Punch - Back + High Kick(22%)




VIII.  KOMBAT CODES
-------------------

  1  |  2  |  3  |  4  |  5  |  6  |
------------------------------------
 Low |Block| Low | Low |Block| Low |
Punch|     | Kick|Punch|     | Kick|

Character          Pressing button             Button & pushing Up
---------          ---------------             -------------------

Dragon               0                        0
MK                   1                        9
Yin Yang             2                        8
Three                3                        7
Question Mark        4                        6
Lightning Bolt       5                        5
Goro                 6                        4
Raiden               7                        3
Shao Kahn            8                        2
Skull                9                        1




0-3-3-0-0-0:  Player 1 starts with 1/2 energy
0-0-0-0-3-3:  Player 2 starts with 1/2 energy
7-0-7-0-0-0:  Player 1 starts with 1/4 energy
0-0-0-7-0-7:  Player 2 starts with 1/4 energy
0-2-0-0-2-0:  Blocking disabled
1-0-0-1-0-0:  Throwing disabled
9-8-7-1-2-3:  No Powerbars
6-8-8-4-2-2:  Dark Kombat
4-6-0-4-6-0:  Randper Kombat
4-6-6-4-6-6:  Unlimited Run
9-8-5-1-2-5:  Psycho Kombat
0-4-4-4-4-0:  UNIKORIV REFERRI-Sans Power
3-0-0-3-0-0:  Silent Kombat
4-4-4-4-4-4:  Randper Kombat (go fig!)
7-8-8-3-2-2:  Fast Uppercut Recovery
0-1-0-0-1-0:  Throwing Encouraged
6-4-2-4-6-8:  You are entering the land of Rellim

0-3-3-5-6-4:  Winner of round battles Shao Kahn.
2-0-5-2-0-5:  Winner of first round battles Smoke
7-6-9-3-4-2:  Winner of first round battles Noob Saibot
9-6-9-1-4-1:  Winner of first round battles Motaro

3-3-0-0-3-3:  Kombat Zone-Jade's Desert
6-6-6-4-4-4:  Kombat Zone-Scorpion's Lair
0-9-1-1-9-0:  Kombat Zone-Bell Tower
0-5-0-0-5-0:  Kombat Zone-Noob's Dorfen
9-3-3-9-3-3:  Kombat Zone-Lost
8-8-0-8-8-0:  Kombat Zone-The Subway
6-6-6-3-3-3;  Kombat Zone-The Graveyard
3-4-3-3-4-3:  Kombat Zone-The Roof
8-2-0-0-2-8:  Kombat Zone-The Pit III
0-7-9-0-3-5:  Kombat Zone-The Street
8-8-0-2-2-0:  Kombat Zone-The Balcony
1-2-3-9-0-1:  Kombat Zone-Soul Chamber
6-0-0-4-0-0:  Kombat Zone-The Temple
0-7-7-0-2-2:  Kombat Zone-The Bridge
0-0-2-0-0-3:  Kombat Zone-The Waterfront
0-0-4-7-0-0:  Kombat Zone-Cavern

2-2-7-2-2-7:  Explosive Kombat
0-2-2-2-2-0:  Explosive Kombat, Throwing Disabled
(NOTE:  Only works on 2 on 2 Endurance)

5-5-0-5-5-0:  "Go see Mortal Kombat: The Live Tour!"
4-4-8-8-4-4:  "Don't jump at me - MXV"
1-2-2-2-2-1:  "Skunky! - E.F."
0-0-4-4-0-0:  "Whatcha gun do? - E.B."
1-2-3-9-2-6:  There is no knowledge without power.
2-8-2-2-8-2:  No Fear: EB Button, Skydive, Max. Countdown
9-8-7-6-6-6:  Hold Flippers During Casino Run
9-9-9-9-9-9:  Version Number


N64 KODES ONLY


IX.  CHARACTER ENDINGS
----------------------

(NOTE:  If you relish playing Mortal Kombat Trilogy for the sole purpose of
reading the endings of a particular character...THEN FOR GOD'S SAKE DON'T
READ THIS SECTION!!  It's nothing but the endings.  Erase it!  Use it for
kindling!  It makes a great fondue!  Use the paper as a shammy for your
car!  Just don't read it!)


Baraka              :    Richard Divizio

     When Baraka's failure to apprehend several Earth warriors nearly
results in Shao Kahn's demise, the nomad finds himself fearing for his
own life.  He falls out of favor with his Emperor, and realizes that it's
only a matter time before Kahn enacts revenge.  Baraka remains loyal until
the opposition from the Earth Realm has been defeated.  With Kahn in a
weakened state from his battle with Raiden, Baraka strikes.  The despondent
Emperor is no match for Baraka's attack.  Then, fearing reprisal from those
loyal to Kahn, Baraka escapes back into nomadic ruins from which he came.

Johnny Cage       :    Chris Alexander

     With his nearly deceased soul restored, Johnny Cage finds himself
against the extermination squads that took his life.  But during the battle,
Cage learns that if they win against Kahn, his soul will again be deceased
when Earth reverts back to normal.  Knowing this, the movie star embarks on
a one way mission to destroy Shao Kahn.  His determination fuels his fellow
warriors as they embark on one final onslaught against the evil Emperor.
The Earth warriors emerge victorious and the realms revert back to their
normal state, Cage bids farewell to his comrades as his soul leaves to a
higher place.

Classic Sub-Zero    :    John Turk

     Having been killed in the first tournament, Sub-Zero somehow seems to
have emerged to win the third tournament.  However, upon removing his mask
both the Outworld and the Earth-born warriors are shocked to discover the
true identity of this warrior.  A warrior who has long been missing from a
previous Mortal Kombat, and one who will return in the fourth tournament.

Cyrax               :    Sal Divita

     Cyrax is captured by Sub-Zero and reprogrammed with new orders:  to
destroy Shao Kahn.  With Kahn unable to detect his assassin's souless
presence, Cyrax delivers a successful sneak attack.  However, after
eliminating Kahn and saving Earth, Cyrax awaits new orders from his Lin
Kuei headquarters.  The orders never come and Cyrax malfunctions.  He
ends up stranded in the middle of a vast desert, blindly heading toward
his base.

Ermac               :    John Turk

     When Kahn finally eliminates his opposition, he finds a new and
surprising foe in Ermac.  The Outworld souls that give life to the warrior
did not trust their tyrannical leader who planned to consume the powerful
life force for his own power.  Even Shao Kahn's power was no match for the
overwhelming strength of legions of deceased Outworld warriors.  They
destroyed their master in a battle that devastated the entire realm.  Ermac
was left behind to rule it with his own brand of oppression.

Human Smoke         :    John Turk

     Before his transformation into a cybernetic ninja, Smoke was one of
the Lin Kuei's finest ninjas.  It was during this time that he came to know
his greatest ally - Sub-Zero.  When the Lin Kuei decided to automate their
warriors, the two attempted to escape.  While Sub-Zero successfully eluded
capture, Smoke did not.  He would become a robotic nightmare, his soul
trapped inside a living machine.  In his human form Smoke was a fierce
warrior.  In his mechanical body he is even more lethal.  But his true form
is that of a human, one he'll know again only in dreams.

Jade                :    Becky Gable

     Jade makes the decision to assist her long time friend, Kitana.  She
thwarts an assassination attempt by Reptile against the princess and fends
off their other Outworld enemies.  This clears the path for Kitana to turn
Sindel against the Emperor Shao Kahn.  With Sindel removed as an enemy,
Jade finds herself facing the Emperor in combat.  She defeats him and both
Earth and her former homeland of Edenia are transformed to their original
states.  Jade has earned herself a place alongside the great heroes of
Mortal Kombat.

Jax            :    John Parrish

     The second time Jax battles the forces of Shao Kahn he
comes prepared.  Thought to be the strongest man on Earth, he has no
problem proving it:  First by beating Kahn's armies and then by defeating
the Emperor himself.  When the world reverts back to normal, Jax and
Sonya start the Outerworld Investigation Agency.  Jax runs the
exploratory division which learns to open portals through science rather
than magic.  He leads the first expedition into a mysterious new realm.

Kabal               :    Richard Divizio

     After returning from near death, Kabal swears revenge against his
attackers.  He fights alongside the other Earth warriors.  When he
defeats Motaro and the mighty Shao Kahn he proves that he truly is the
chosen one.  Before the invasion, Kabal lived a life of crime.  He was
once a member of the Black Dragon alongside Kano.  Now Kabal devotes his life
to fighting injustice.  He will give crime's inner circles a new reason
to fear.

Kano           :    Richard Divizio

     When Shao Kahn lets Kano live he fails to realize the
resourcefulness of the scheming human.  Kano lures Kahn's armies away on
a false mission:  then nukes them using a stolen weapon.  He fights the
remaining warriors and finally defeats Kahn himself.  Kano's true
intention is to take over the souls which Kahn once possessed.  But Kano
is unable to control the spirits as they escape and attack him.  Rumored
to have suffered a violent death, Kano was ignorant of the fact that he
saved the world he tried to conquer.

Kitana              :    Becky Gable

     Kitana evades the evil clutches of Shao Kahn and escapes into the
unknown regions of Earth.  She survives an assassination attempt by the
vile creature Reptile and allies herself with her one time comrade - Jade.
Together with the help of Earth's warriors, Kitana reaches Sindel and
turns the Queen against her Emperor.  With Shao Kahn defeated, the Earth is
transformed back to its original state as is Kitana's realm of Edenia.
She will be forever in debt to her friends on Earth as she rules the new
realm of Edenia at Queen Sindel's side.

Kung Lao            :    Tony Marquez

     When Shao Kahn invades Earth, Kung Lao must scrap his plans of
reuniting the White Lotus Society.  He instead must focus on the new
tournament.  He seeks Liu Kang and together they battle Kahn's minions
fearlessly.  Using the knowledge he obtained as a Shaolin Monk he fights
in the name of his great ancestor - the original Kung Lao.  He emerges
victorious but suffers from injuries during battle with Kahn.  Believed
to have passed away, Kung Lao joins his ancestors in a new life.

Liu Kang            :    Eddie Wong

     After thwarting Shao Kahn in the past, Liu Kang finds himself the
prime target of Shao Kahn's extermination squads.  But Kang is the
reigning Mortal Kombat champion and proves it by easily defeating Kahn's
minions.  But it's the apparent death of his friend Kung Lao that
enrages Kang and enables him to find the strength to defeat Shao Kahn.
Then, before the portal closes, Liu Kang is greeted by Princess Kitana
and thanks for saving the Earth and the Outworld.

Mileena             :    Becky Gable

When Mileena is murdered, she finds her soul is reborn in an evil
place called the Netherealm.  She accepts servitude to an all mighty god
known as Shinnok.  It is Shinnok who allows her soul to be reborn.  On
the Outworld, her loyalty to Shao Kahn is replaced by her fear of Shinnok.
Mileena plots to overthrow her own father.  The ability to read Kitana's
mind and predict the Earth warriors motives enables Mileena to set up her
father's downfall.  When Kahn is weakened by the onslaught of attacks,
Mileena takes the opportunity to destroy her father and allow Shinnok to
step forward and take both realm for his own sinister purposes.

Nightwolf           :    Sal Divita

     Nightwolf helps the other Earth warriors escape to his sacred land.
Once there, they regroup and plan a form of attack against Shao Kahn's
invasion.  Nightwolf has trained hard for this battle.  Finally, he faces
Shao Kahn and emerges victorious.  When the Earth returns to its normal
state, Nightwolf peacefully regains his land his Native-American people
lost over many years.  They establish their own proud nation and soon
become the great leaders of Earth.

Noob Saibot    :    John Turk

     At first a passive observer, Noob Saibot would soon receive orders to
side with the evil Emperor, Shao Kahn.  Saibot's leaders in the Netherealm
want him to join Kahn's battle to gain his trust and to gain entrance into
the Earth Realm.  When Kahn drops his guard, Noob Saibot is ordered to
attack.  With both the Earth Realm and the Outworld's Emperor defeated, the
fallen Elder God known as Shinnok can take both realms and gain the power
he needs to strike back at the Elder Gods that banished him into the
Netherealm.

Raiden         :    Carlos Pesina

     When Outworld and Earth merge, Raiden finds himself battling Shao Kahn
without the assistance of the Elder Gods.  The Thunder God must transform
into a mortal in order to exist in the combined realms.  When he does this,
he puts his own immortality at risk.  But Raiden has always found ways of
fouling Kahn's plots.  He guides the chosen Earth warriors into battle
against the Outworld Emperor's armies, then finally faces Kahn himself.
The powerful beings fight until the very core of the Earth is shaken, and
Raiden emerges victorious.

Rain           :    John Turk

Rain fights valiantly for the Emperor, Shao Kahn.  But it would be
Kahn's own step daughter, the Princess Kitana, who turns Rain against him.
Like Kitana, Rain's origins also come form their former realm of Edenia.
He learns that his father was once a general in Edenia's army and died
at the hands of Shao Kahn himself.  Enraged at the truth about his history,
he joins Kitana in aligning with the Earth Realm warriors.  But his
allegiance comes under question when he mysteriously disappears during an
extermination squad attack.  To prove his loyalty, he embarked on a suicide
mission to destroy Shao Kahn and end the menace once and for all.

Reptile             :    John Turk

     Reptile is ordered by Shao Kahn to find and kill Kitana.  He is
successful in completing his task, but upon returning finds himself
shunned by the Emperor.  Shao Kahn promised Reptile that if he was
successful that he would resurrect Reptile's race.  Shao Kahn never had
any intention of fulfilling his promise.  Enraged, Reptile turns against
his master and defeats him in battle.  But by killing his master, Reptile
destroys the one chance to ever know his true race.

Scorpion            :    John Turk

     Scorpion is inadvertently released from his damnation in Hell when
Kahn's plan to overtake that realm goes awry.  Free to roam Earth,
Scorpion is enlisted by the Emperor to aid him and his quest to destroy
the chosen warriors.  But his alliance to Shao Kahn falters when he
discovers one of the chosen warriors to be Sub-Zero.  Scorpion had vowed
to protect the former ninja as restitution for killing his brother.  Shao
Kahn finds himself the victim of his own scheme as Scorpion is forced to
turn against him.  He destroys the Emperor and the Earth is returned to
normal.  Scorpion finds himself once again roaming the pits of Hell, only
to one day rise again.

Sektor         :    Sal Divita

     After eventually terminating Sub-Zero, Sektor is attacked by Shao
Kahn's army.  Unfamiliar with the Outworld warriors, Sektor fights back.
He targets Kahn and all Outworld beings as threats to the Lin Kuei.
Kahn's minions are no math for Sektor, who fights his way into the
fortress.  Once inside, Sektor initiates his self-destruct sequence.  The
resulting explosion is so massive that it closes the portal and returns
Earth back to normal.

Shang Tsung         :    John Turk

     When Shao Kahn overtakes the Earth, he needs Shang Tsung to help
locate the surviving humans.  Granted new powers, Tsung soon discovers
his dark Emperor's true plan:  as soon as the remaining warriors are
disposed of, Kahn will take Tsung's own soul.  After learning this, Tsung
turns on his master.  He catches Motaro off guard and then defeats Shao
Kahn.  But before the Earth can return to normal, Tsung takes all the
souls as his own.  He will forever rule the Earth with his own brand of
evil.

Sheeva         :    A Clay Model

     While Sheeva serves her master on Earth, her race of Shokan are being
punished on the Outworld.  Kahn now favors Motaro's race of centaurs and
aids them in defeating the Shokan.  After learning of these events,
Sheeva turns on her master.  She defeats Motaro and in a rage brings down
Kahn.  In freeing the Earth, she also frees the Outworld.  She then
returns home and works to restore the pride and respect of her race.

Sindel              :    Lia Montelongo

     Sindel receives visions of her true past and turns against Shao
Kahn.  She discovers that her true king was named Jerrod.  They once had
a daughter named Kitana and ruled a realm called Edenia, before Kahn took
it away in their own Mortal Kombat.  He uses Sindel as a pawn in his
quest for Earth and took Kitana as his own daughter.  But in defeating
Shao Kahn, Sindel frees the Earth.  In doing so, she also liberates
Edenia and assures a reunion with her 10,000 year old daughter - Kitana.

Smoke               :    Sal Divita

     Smoke was once a friend and ally of Sub-Zero when they both tried to
escape from being turned into machines by their ninja clan.  But Smoke is
captured and transformed into a cyborg with a mission to find and kill
his own partner.  But Smoke soon finds himself being persued by Shao
Kahn's minions.  He finds he still has a soul and his true mission if the
destruction of the Outworld invaders.  He defeats Kahn and saves the
world, but is forever trapped in his artificial body.

Sonya Blade         :    Kerri Hoskins

     Sonya defeats her arch-enemy Kano high atop a skyscraper near Shao
Kahn's fortress.  She then comes face to face with the Emperor himself.
In an incredible display of courage, Sonya wins.  When the world returns
to its normal state, Sonya has no trouble convincing her superiors to
form the Outerworld Investigation Agency, devoted to protecting the Earth
against possible future invasions from other realms.

Kurtis Stryker      :    Michael O'Brien

     Ignorant of why his soul was spared from the Outworld invasion,
Stryker receives a vision from Raiden.  He is instructed to travel
west.  He eventually meets the rest of Earth's warriors and learns the
true meaning of his survival.  He travels back to the city he swore to
protect.  Kahn is unfamiliar with this new kombatant and is caught off
guard.  Stryker defeats the warlord and saves the entire planet.  The
chaos that consumed the city in the hours before the invasion are gone.

Sub-Zero       :    John Turk

     In vicious battle, Sub-Zero faces Cyrax and Sektor:  but not alone.
He finds his third Lin Kuei assassin - the elusive Smoke.  Before
automation, Smoke and Sub-Zero were allies.  Sub-Zero help Smoke recall
his past and regains him as an ally once again.  Sub-Zero defeats his
cyborg assassins with the help of Smoke and finds it takes all of his own
inner strengths to defeat Kahn and his Outworld minions.  The former
ninja once again disappears into the shadows, his legacy known only by a
select few.


X.  CREDITS
-----------


Scott Martin.............................................................None
Brian Sumaoang...........................................................None
Dan Litewski.............................................................None
Ben Barker(Typhoon)........................................typhoon@netcom.com
Josh Turpin..........................................44699@ef.gc.maricopa.edu
Robocod.......................................................robocod@aol.com
Dave Jeinter.......................................jeinter@alumni.caltech.edu
Matt Hoppa(Wandering Weasel).................................wweasel@best.com
John Hajek-Doggett...................................20247@ef.gc.maricopa.edu
Robert Glen(Sektrax)................................125441@ef.gc.maricopa.edu
Motaro...................................................................????
Marc Rodriguez...........................................................none
SegaSux..................................................................????
Allen Dickerson....................................zu02237@uabdpo.dpo.uab.edu
Peggy Denham............................................netman1@ix.netcom.com
Nathanial lee(alMIGHTY)....................bc80186@bingsuns.cc.binghamton.edu
Deadfink.....................................................Deadfink@aol.com
Kenneac..............................................KENNEAC@LUB002.LAMAR.EDU
Grinch...................................................................????
Gordon Fecyk..................................gordonf@freenet.vancouver.bc.ca
Kraylor............................................ms-drake@students.uiuc.edu
Iain McLellan............................................venom@bluesky.net.au
Kyle Upton...............................................................None
Damage...................................................................????
HaroldR............................................jimn@pccaix.sycrci.pcc.edu

Public Domain:  That means it's free!  No shelling out $5 bucks to get
this.  No little snot-faced kids putting this in your face and saying,
"Give me a bite of your sandwich and I'll tell you something!"  Got it,
cha cha?  Absolutely, positively FREE.  And if you do sell it, I get 20%.
Thank you.