Date: Thu, 28 December 2000 03:16:00 __ __ __ ______ ______ __ ______ _ _ / \/ \/ \/ \/ \/ \/ \/ \ / \ / / / ___/ ___/ / / \/ / _ / / /\ \ \ \ / / / / /_/ / / /__\ \___\ \/ / / / _ / / / / / / / /\ / /_/ \_/\/\_/\__/\______/\______/\__/\______/\_/ \_/ __ __ __ ______ ______ ______ ______ __ ______ __ ______ / \/ \/ \/ \/ \/ \/ \/ \/ \/ \ / \ / / / / / ___/ ___/ / / / / __/ / / / / /\ \ \ \ / / __/ / / \ / / / ___ / /__\ \___\ \/ / \/ /_ / __/ / / / / / / / / / / \/ \ \__/\_/\/\_/\__/ \______/\______/\______/\__/\______/\______/\______/ --------------------------------------------------------------------------------- MISSION : IMPOSSIBLE COMPLETE WALKTHROUGH (IMPOSSIBLE) v0.2 for Sony Playstation by Stinger 3:16 This FAQ is for private and personal use. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the copyright notice appear unaltered and in full. This FAQ is not to be used for profitable or promotional purposes, etc. Please do not use this FAQ on your website without asking my permission first. And don't take some part or whole part of this walkthrough and put your names on it. I don't made this walkthrough for some damn plagiarist put their names on it. I work hard on making this walkthrough, so please don't rip-off my work. Mission Impossible is (c) Infogrames and (c) Sony Entertainment. **ATTENTION** 1. For Webmaster If you want to post my faq in your site, please ask me for permission first. I guarantee that I will give you that permission. However, I have some terms that you must fulfill, which is : - You don't sell it away or give it for some kind of bonus - You don't change anything inside my faq, that's including my name as the author and my disclaimer. - You must check for any new updates from http://www.cheatcc.com at least once in a month for a new games, or once in 2-3 months for an old games. That's all. I'm not asking much and it's not hard to do, so please do that. 2. For Reader If you want to ask me a question, don't forget to put the game's name in the subject field. I had told this in author's note, but I keep receiving some mail without subject. It's not so hard to do that, right? Oh yeah, never say this in your mail "Sorry to waste your time for reading my mail". You're NOT wasting my time. Trust me. I like reading your mail (except those a**holes that send me flames and hate mail) and helping you (if I can). One last thing, from now on I will not reply any flames and hate mail. It's only a waste of time. That's all. I hope you like my faq and can find some useful info. ================================================================================ T A B L E O F C O N T E N T S ================================================================================ 01. R E V I S I O N H I S T O R Y 02. I N T R O D U C T I O N 03. B A S I C M O V E S 04. W A L K T H R O U G H : I C E H I T 05. W A L K T H R O U G H : R E C O V E R N O C L I S T 06. W A L K T H R O U G H : C I A E S C A P E 07. W A L K T H R O U G H : M O L E H U N T 08. W A L K T H R O U G H : I C E S T O R M 09. P A S S W O R D S 10. A C T I O N R E P L A Y C O D E S 11. S P E C I A L T H A N K S 12. L I S T O F T H E D A M N E D 13. I M P O R T A N T N O T E 14. A U T H O R ' S N O T E ================================================================================ 01. R E V I S I O N H I S T O R Y ================================================================================ VERSION 0.2 (28 December 2000) Minor update. VERSION 0.1 (02 January 2000) First release. Contain most of this walkthrough. ================================================================================ 02. I N T R O D U C T I O N ================================================================================ This walkthrough is for all the mission on Impossible difficulty. On the Impossible difficulty, you must do some extra objectives to complete the mission. Sometimes there are even extra obstacles, like a guard guarding a door. But the mission and the storyline is same as the Possible difficulty but if you are playing on Possible difficulty don't use this walkthrough because there are things that you cannot do on Possible difficulty. So rather than confusing yourself, just read my Possible walkthrough for all the mission. If the site where you read this walkthrough doesn't have the Possible walkthrough, then go to http://www.gamefaqs.com/ And if you're looking for any updates also check on that site. ================================================================================ 03. B A S I C M O V E S ================================================================================ Up Move up Down Move down Right Move right Left Move left X Jump Square Punch/Shoot Circle Crouch Triangle Select weapon R1 View left R2 Aim L1 View right L2 Change view Start Open menu ================================================================================ 04. W A L K T H R O U G H : I C E H I T ================================================================================ LUNDKWIST BASE MISSION BRIEFINGS Arriving at the canal, you should land unoticed. Clutter will take the long way around to join you near the tunnel entrance and Dowey will take the raft back to the rendez-vous point for your getaway. Your main problem will be to get to the subpen on the other side of a very long and well-guarded tunnel. Using your facemaker you should be able to take on someone's identity and it would help if you found someone important. Perhaps you could find a way to get someone to run an errand for you and hitch a ride. Don't forget to take Clutter with you, as you'll need him to complete the mission. Oh yes, the facemaker won't work outside in this extreme cold. TEAMS Ethan Hunt : One of IMF's most reliable agents. Highest success rate in the agency. Numerous skills make him first choice for any mission. Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the coast. Will follow all operations by means of satellite video and be in constant radio contact with the team. Andrew Dowey : Ex-marine colonel, one of the finest triggers in the agency. An inestimable ally for his electronic skills and knowledge of alarm systems. John Clutter : Professional mountain climber and cold weather enthusiast. Specialized in radio systems and explosives. Participated in the successful Arctic Shield Mission in the North Pole. OBJECTIVES Change identity Find excuse for errand Destroy electric power panel Get to subpen with Clutter EQUIPMENT Communicator : Miniaturized communication device that doubles as a database with info about the mission in progress. Field Scanner : A small wrist-wielded scanning device, can pinpoint people, locations or objects tagged with a special CIA "homing" mechanism. 7.65 Silenced : Very silent, very deadly. No IMF agent would risk death without it. Face Maker : The most useful IMF gadget of all. Foam cartridges will reproduce any face with 100% accuracy. Time and temperature can affect the duration of the mask. A lot of laughs at Langley Alumni reunion dinners. WALKTHROUGH From your starting point, jump to the other side through the boxes. When you have arrived at the other side, go to the house. Open the door, and a scene will occur. After the talking scene, quickly punch that guy. After he fall then use your facemaker. When you have disguised yourself, don't forget to hide your gun. Then take the letter near the computer. Your next job is to destroy the circuit box. Go there and watch carefully the guard that patrol near that area. When he's gone, quickly use your gun and shoot the circuit box. After you destroy it, then hide your gun again. Then go to the truck and give the letter to the guard there. After the talk, meet Clutter near the truck, then jump into the truck. Clutter will follow you and both of you will jump into the truck to the subpen. MAP _____________ | | | _ | | | | | | |_|->TRUCK | ________| |_____________________________________________ | __________ | _____ _____ | | | | | | | | | | | | | | BUILDING | | | | | | | | | |__________| | | | | | | | | __________ | | | | | | | | | | | |_____| |_____| | | | | BUILDING | | |________________| | |__________| | | | | | | _________| | |_|_|_| | | |__|-->CIRCUIT BOX | | | ____________ | | | | | | | | | _________ | | | P O W E R | | | | | | P L A N T | | | HOUSE | | | | | | |_________| | | |____________| |_____________________________________________| | | |BOX | | | STARTING POINT |____| | | | |______________________________________________________|_______________________| SUBPEN MISSION BRIEFINGS You are arriving in the submarine pen area. Watch out, as security has been geared up because they are proceeding to load the missiles into the sub. You will have to find one of the magnetic mines they have stocked somewhere and give it to Clutter so that he can place it on the sub. Once in place you'd better get out quick, as once the sub blows they will be on the lookout for the saboteurs. Dowey will be waiting with the raft by the waterfront to secure your getaway. Be careful, Ethan. I'd like to see you back in one piece! TEAMS Ethan Hunt : One of IMF's most reliable agents. Highest success rate in the agency. Numerous skills make him first choice for any mission. Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the coast. Will follow all operations by means of satellite video and be in constant radio contact with the team. Andrew Dowey : Ex-marine colonel, one of the finest triggers in the agency. An inestimable ally for his electronic skills and knowledge of alarm systems. John Clutter : Professional mountain climber and cold weather enthusiast. Specialized in radio systems and explosives. Participated in the successful Arctic Shield Mission in the North Pole. OBJECTIVES Find magnetic mines Give mine to Clutter Sabotage the gunboat Join Dowey for getaway EQUIPMENT Communicator : Miniaturized communication device that doubles as a database with info about the mission in progress. Field Scanner : A small wrist-wielded scanning device, can pinpoint people, locations or objects tagged with a special CIA "homing" mechanism. Magnetic Mine : Diabolic piece of hardware. Used mainly on metal-plated marine vessels. Exists with preset timer and adjustable timer. The preset timer model is very unreliable. 7.65 Silenced : Very silent, very deadly. No IMF agent would risk death without it. WALKTHROUGH From your starting point, go to the warehouse where the Magnetic Mines are. Just follow the right wall until you see the warehouse. Enter the warehouse. Inside the warehouse, follow the path and in the end, take the magnetic mines. After you take the magnetic mines, go outside and give the magnetic mines to Clutter. Then go to the gunboat. Descend the ladder and set the magnetic mines on the boat. Now you must escape from the subpen. Go to where Dowey waiting for you. Descend the ladder. MAP _____ _____ _____ | | | | | | __ | | | | | | | | _____ | | | SUB | | | | |--> GUNBOAT DOWEY <--| | | | | | | | |__| |_____| | | |_____| | | ___________| |_________| |_________________ | | | | | | | | | CLUTTER <-- * | | | | | | | | | ______| |____________ | | | | __| | | | | | ___| ________ | | | | | | | | | | | WAREH | | | | O | | | | U | | | | S | | | | E | | | |________| | | | | | | | | _______ | | | | | | | | | | | GUARD | | | | HOUSE | | | | | | | |_______| | | | | | | | |___ _____________ _______| | | | | | | |____________| | _____________ | | | | | | | | STARTING | | | | POINT | |_________| | | | | | | | | | | | | ================================================================================ 05. W A L K T H R O U G H : R E C O V E R N O C L I S T ================================================================================ EMBASSY FUNCTION MISSION BRIEFINGS We've placed you on the guest list for a society function at the Russian Embassy in Prague, where Candice Parker and Robert Barnes are being kept prisoner. There you will make contact with agents Davies and Harmon,who have already infiltrated the embassy and can provide useful information and equipment. Remember to hide smoke generators in the ventilation ducts to prepare for your escape. You will have to assume the identity of the Ambassador's Aide, as he has access to the restricted areas of the embassy - Dieter Harmon's spicy cocktails should come in handy here. TEAMS Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An official invitation to the Embassy function has been arranged for him. Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the coast. Will follow all operations by means of satellite video and be in constant radio contact with the team. Sarah Davies : Four years living in Prague. Infiltrated native high society. Invaluable for local intelligence. Dieter Harmon : Schooled in several East European countries. Son of a traveling caviar salesman. Functions as bartender with high access to parties and social events. Valuable information source. Jack Kieper : Organizational expert, specializing in smooth getaways. Impeccable timing. Always counted on to get us home safely. Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted attempting rescue on Candice Parker. STATUS : Missing in Action. Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support agent in missions involving computer security. STATUS : Abducted by enemy. OBJECTIVES Find facemaker Find score Find nausea powder Find drink Place smoke generators Eliminate killer Assume Ambassador's Aide's ID Access restricted area EQUIPMENT Communicator : Miniaturized communication device that doubles as a database with info about the mission in progress. Smoke Generator : The compact gizmos give the impression a serious fire's broken out. Duration limited. Great for clearing areas,creating panic and assuring yourself a seat on the metro rush hour. Blow Pipe : Primitive weapon best utilized when discretion is essential. One advantage is that it doesn't react to metal detectors. Nausea Powder : Tiny dose mixed in a drink will result in nasty stomach upset. Guaranteed to stall victim in restroom for hours. Face Maker : The most useful IMF gadget of all. Foam cartridges will reproduce any face with 100% accuracy. Time and temperature can affect the duration of the mask. A lot of laughs at Langley Alumni reunion dinners. WALKTHROUGH Talk to Sarah twice. After the man is gone, talk to her again, but make sure the guard isn't there. You will receive the face maker. Now talk to the couple. After the talk, they will sit on the chair. Now talk to Harmon, the bartender. You will receive the drink and nausea powder. Talk to the piano player. He want you to find his score. Go back to the couple and talk to them. Take the score on the chair. You will notice the woman in red gown that keep following you. She is Scofield, the assassin. You must eliminate her. Go to the toilet and wait for her. After she enter the toilet, quickly shot her with the blow pipe. After that give the score to the piano player. The Ambassador will come down. Give him the drink. Follow him to the toilet. Inside the toilet, punch him. Then use your face maker. Now, you can put the six smoke generators freely. After you put them all, enter the restricted area. MAP __________ | | |RESTRICTED| ________ | AREA | | |___| | | | |___| | ___| | TOILET | | | | ____| | | |__ __| | | | | | | | | | |_______________ | | | | | C | | | | |5 |___| ____| |____ | | | | 1 | | |STAIRCASE | | ____ | | | ___| | | | |_ | |4 | D | | | | 2| | |____ __|___| | | |A | | | | | | | | *|--> STARTING POINT | | | | | | | _| | | | | | |____| | ___| | | | | | | | | | | ________| | | | | | | | 6| | |________| 3| | | | B _| |__________| |______________|_|--> CHAIR A = Sarah Davies B = The couple C = Dieter Harmon D = The piano player 1-6 = The place where you must put the smoke generators WAREHOUSE MISSION BRIEFINGS Since you don't have a badge for direct access to KGB HQ, you'll have to going through an old warehouse level and from there find your way to the secured area. There may be guards present so try not to appear lost - they could get suspicious in spite of your disguise. I suspect there'll be lots of explosives and weird Russian equipment down there, so exercise caution. TEAMS Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An official invitation to the Embassy function has been arranged for him. Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the coast. Will follow all operations by means of satellite video and be in constant radio contact with the team. Sarah Davies : Four years living in Prague. Infiltrated native high society. Invaluable for local intelligence. Dieter Harmon : Schooled in several East European countries. Son of a traveling caviar salesman. Functions as bartender with high access to parties and social events. Valuable information source. Jack Kieper : Organizational expert, specializing in smooth getaways. Impeccable timing. Always counted on to get us home safely. Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted attempting rescue on Candice Parker. STATUS : Missing in Action. Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support agent in missions involving computer security. STATUS : Abducted by enemy. OBJECTIVES Find Protection Suit Sabotage 5 special crates Find exit key Access KGB HQ EQUIPMENT Communicator : Miniaturized communication device that doubles as a database with info about the mission in progress. 9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy, hazardous when pointing at you. Face Maker : The most useful IMF gadget of all. Foam cartridges will reproduce any face with 100% accuracy. Time and temperature can affect the duration of the mask. A lot of laughs at Langley Alumni reunion dinners. WALKTHROUGH In order to survive, you must find the protection suit. After you find it, destroy the crates that has an 'X' mark on it. Then find the guard that holding the exit key. Kill him and take the key. Then exit through the door. MAP No map available for now. KGB HQ MISSION BRIEFINGS You'll be entering the section where we think our agents are being kept prisoner. Your disguise won't grant you the authority to free them, so you'll have to use the facemaker again on someone else there. I suggest you find the head of security and impersonate him. Be very careful; this is a security area, and there will be surveillance cameras everywhere. Be sure to shut them off, so you don't trigger an alarm while taking Candice out of there and towards the Computer. TEAMS Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An official invitation to the Embassy function has been arranged for him. Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the coast. Will follow all operations by means of satellite video and be in constant radio contact with the team. Sarah Davies : Four years living in Prague. Infiltrated native high society. Invaluable for local intelligence. Dieter Harmon : Schooled in several East European countries. Son of a traveling caviar salesman. Functions as bartender with high access to parties and social events. Valuable information source. Jack Kieper : Organizational expert, specializing in smooth getaways. Impeccable timing. Always counted on to get us home safely. Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted attempting rescue on Candice Parker. STATUS : Missing in Action. Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support agent in missions involving computer security. STATUS : Abducted by enemy. OBJECTIVES Talk to Barnes Find video freezer Find facemaker Find dartgun Sabotage video link Find exit passcard Get transfer order Escape with Candice EQUIPMENT Communicator : Miniaturized communication device that doubles as a database with info about the mission in progress. Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in one clip. Quite powerful and very silent. Face Maker : The most useful IMF gadget of all.Foam cartridges will reproduce any face with 100% accuracy. Time and temperature can affect the duration of the mask. A lot of laughs at Langley Alumni reunion dinners. 9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy, hazardous when pointing at you. Video Freezer : Electronic jewel that blocks all flow of multimedia data. WALKTHROUGH Talk to Barnes. Go to the room where Candice is held captive. Take the video freezer from the table. Go to the Comm. Room and take the beeper inside. Try to enter the Stock Room, and the guard will stop you. You must distract his attention first. Remember the beeper you found earlier? Put it on the wall near the guard. After you put it, go away. After the beeper is activated, quickly go inside the Stock Room and take the face maker. Then get out quickly before the guard came back. Now talk to the guard in front of the Security Head Officer Room, and he will let you enter. Enter the room, and take the dart gun from the table. Shoot the Security Head Officer with the dart gun (from the back, so the alarm won't ringing). Hide his body. Now stand in front of the painting on the left side of the entrance door. Press X and the painting will move. Press the red button. That will open the door to the Camera Room. Open the door. Inside this room, there are two guards. Shoot them with the dart gun (again, from the back). Take the exit passcard. Use the video freezer on the machine next to the computer. Now go back to the Security Head Officer Room and use the face maker near the Security Head Officer body. Go outside and enter the Comm. Room. Talk to the man inside. He will give you the transfer order. Go back to where Candice is. Give the transfer order to the man inside. He will open the cell door. Talk to Candice. Go outside and go to the double door. Use the exit passcard on the card slot next to the door. MAP ____ ________ | A | | C \ | |_/__|_____________|___| | | 1 | | | _____ | ______/__________ | | E || | | | |_____|| | COMM ROOM | | __|_|__| |_________________| | | | | | D \ | |_______| ____/____________ | | | | | | | | | B | | | |_________|_______| | __| | |* | | |__|___________/_______________| F * = Starting point / = Door \ = Door A = Barnes B = Candice Parker C = Stock Room D = Security Head Officer Room E = Camera Room F = Double door 1 = The place where you must put the beeper SECURITY HALLWAY MISSION BRIEFINGS The level you're about to enter is an old-fashioned security hallway. You might have run into one before. The tiles are booby-trapped and there are probably some guards in the area. Candice should be able to short-circuit the system, enabling you to watch your step. At the end there'll be a switch to deactivate the whole system and help Candice through safely. TEAMS Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An official invitation to the Embassy function has been arranged for him. Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the coast. Will follow all operations by means of satellite video and be in constant radio contact with the team. Sarah Davies : Four years living in Prague. Infiltrated native high society. Invaluable for local intelligence. Dieter Harmon : Schooled in several East European countries. Son of a traveling caviar salesman. Functions as bartender with high access to parties and social events. Valuable information source. Jack Kieper : Organizational expert, specializing in smooth getaways. Impeccable timing. Always counted on to get us home safely. Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted attempting rescue on Candice Parker. STATUS : Missing in Action. Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support agent in missions involving computer security. STATUS : Abducted by enemy. OBJECTIVES Secure passage for Candice Activate master switch EQUIPMENT Communicator : Miniaturized communication device that doubles as a database with info about the mission in progress. Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in one clip. Quite powerful and very silent. 9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy, hazardous when pointing at you. WALKTHROUGH You job this time is to reach the end of this hallway, killing all the guards along the way, and press the master switch. But it isn't that easy. The ground are booby trapped. You will see a blue floor. Stand near it, and its color will change. The red floor are the floor with electricity. You must jump only on the blue floor. There are also a camera gun on top of these floor. And don't forget to kill all the guards, if you don't want they arrested Candice. MAP ___________________ | | | | | ___|___|___ | | | | | |___| |___| | | | | |___| |___| _______| | | |_______________ * | | | | | ___________| |_______|___|___ | | | |___| | | |___| | | | A | |___| * = Starting point A = Master switch SEWAGE CONTROL MISSION BRIEFINGS Their computer complex is set in an old undergroung sewage plant as this was the only place cold enough to conceal the super computer's heat emissions. It will be heavily guarded and very dangerous. Your priority is to clear the way for Candice so she can download the NOC list and feed a virus into the computer's memory. TEAMS Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An official invitation to the Embassy function has been arranged for him. Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the coast. Will follow all operations by means of satellite video and be in constant radio contact with the team. Sarah Davies : Four years living in Prague. Infiltrated native high society. Invaluable for local intelligence. Dieter Harmon : Schooled in several East European countries. Son of a traveling caviar salesman. Functions as bartender with high access to parties and social events. Valuable information source. Jack Kieper : Organizational expert, specializing in smooth getaways. Impeccable timing. Always counted on to get us home safely. Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted attempting rescue on Candice Parker. STATUS : Missing in Action. Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support agent in missions involving computer security. STATUS : Abducted by enemy. OBJECTIVES Find super-computer Protect Candice Get NOC list Escape EQUIPMENT Communicator : Miniaturized communication device that doubles as a database with info about the mission in progress. Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in one clip. Quite powerful and very silent. 9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy, hazardous when pointing at you. WALKTHROUGH Press the switch in front of you to open the door. There's a guard behind that door. Kill him. Just walk forward until you see a path on your left. Turn left into the path. Follow the path and wait until the moving platform has come. Jump into that platform and jump again on the other side. Kill the guard there then press the switch. Quickly go back to Candice and kill the guard that trying to arrested her. After that jump again to the moving platform and jump to your left and kill the guard. Follow this new path until the end. In the end there are another path. To the left and to the right. Open the door on your left. Kill the guard inside. Press the switch and go back. Now go to the right path. Kill the guard and cross the bridge. Open the door and kill the guard inside. Press the switch. You have open the door where the super computer is. Go there and kill the guards. Don't forget to protect Candice. Enter this room and Candice will do the rest. After that go back to your starting point. MAP ____________________________ | | D | | _________________|____| | | | | _______________ ___ __________ | | |B | E | | | | |_______________ |___| ______ | | | | | | | | | | |__________ | |___________________| | | | | | | | | SUPER | | _______________________| | | COMPUTER | | | | | | | | | | | |_____| _________________________| |_____/____| | | | A | | | C | |____ * ____|__________________________| |_____| | | | | * = Starting point A-D = Switch E = Moving platform ESCAPE I MISSION BRIEFINGS There's no time to lose, so get out quick! And be sure to look for the Golitsyn facemask that Barnes hid as you go back through the security hallways. Be careful on your return through the KGB HQ you'll have no disguise and the guards will be on alert. Barnes' mission was to make Golitsyn appear a traitor to Moscow. Try to finish this mission for him. Use the Golitsyn facemask. Find the door leading directly back into the embassy. TEAMS Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An official invitation to the Embassy function has been arranged for him. Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the coast. Will follow all operations by means of satellite video and be in constant radio contact with the team. Sarah Davies : Four years living in Prague. Infiltrated native high society. Invaluable for local intelligence. Dieter Harmon : Schooled in several East European countries. Son of a traveling caviar salesman. Functions as bartender with high access to parties and social events. Valuable information source. Jack Kieper : Organizational expert, specializing in smooth getaways. Impeccable timing. Always counted on to get us home safely. Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted attempting rescue on Candice Parker. STATUS : Missing in Action. Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support agent in missions involving computer security. STATUS : Abducted by enemy. OBJECTIVES Secure passage for Candice Find the mask of Golitsyn Take back the NOC-list EQUIPMENT Communicator : Miniaturized communication device that doubles as a database with info about the mission in progress. Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in one clip. Quite powerful and very silent. 9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy, hazardous when pointing at you. Face Maker : The most useful IMF gadget of all.Foam cartridges will reproduce any face with 100% accuracy. Time and temperature can affect the duration of the mask. A lot of laughs at Langley Alumni reunion dinners. Video Freezer : Electronic jewel that blocks all flow of multimedia data. Explosive Gum : Looks like Christmas. Press red to green, stick some where and get away. Five seconds later it will blow your adversary into New Year's. Best not to chew. WALKTHROUGH You and Candice must reach the other end. But with the camera gun, it seems impossible for Candice. Here's what you must do. Shoot the camera gun so it can't shoot for a while then run quickly, Candice will follow you. If there are two camera gun, shoot the one in your back first, then shoot the other, run. Get the idea? After you reach the other end, Candice will open the locker room. Enter the locker room, and the door behind you suddenly close. Two guards will arrest Candice. Now open the locker to receive the Golitsyn mask. Next to the locker, there is a circuit box. Shoot it or punch it until it explode. Four guards will surround you and shoot you. You must kill them. After you kill them, go to the small room. A guard will run. Shoot him with your dart gun. After he's dead, take back the NOC list and then check Candice. Continue to escape. MAP ___ ___________________ | B | | | | |___| ___|___|___ | | | | | |___| |___| | | | | |___| |___| _______| |___________| |_______________ | A | | | | ___________|___________|_______|___|___ | | | |___| | | |___| | | | * | |___| * = Starting point A = Locker room B = Small room ESCAPE II MISSION BRIEFINGS There's no time to lose, so get out quick! And be sure to look for the Golitsyn facemask that Barnes hid as you go back through the security hallways. Be careful on your return through the KGB HQ you'll have no disguise and the guards will be on alert. Barnes' mission was to make Golitsyn appear a traitor to Moscow. Try to finish this mission for him. Use the Golitsyn facemask. Find the door leading directly back into the embassy. TEAMS Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An official invitation to the Embassy function has been arranged for him. Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the coast. Will follow all operations by means of satellite video and be in constant radio contact with the team. Sarah Davies : Four years living in Prague. Infiltrated native high society. Invaluable for local intelligence. Dieter Harmon : Schooled in several East European countries. Son of a traveling caviar salesman. Functions as bartender with high access to parties and social events. Valuable information source. Jack Kieper : Organizational expert, specializing in smooth getaways. Impeccable timing. Always counted on to get us home safely. Robert Barnes : Ultra - reliable high - risk operative. Seemingly intercepted attempting rescue on Candice Parker. STATUS : Missing in Action. Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support agent in missions involving computer security. STATUS : Abducted by enemy. OBJECTIVES Unfreeze video cameras Assume Golitsyn's identity Find exit key Destroy 4 cameras Escape with Candice EQUIPMENT Communicator : Miniaturized communication device that doubles as a database with info about the mission in progress. Dart Gun : Used with sleep-inducing darts. Up to 20 rounds can be stored in one clip. Quite powerful and very silent. 9mm Hi Power : Standard street weapon needs no introduction. Imprecise, noisy, hazardous when pointing at you. Face Maker : The most useful IMF gadget of all.Foam cartridges will reproduce any face with 100% accuracy. Time and temperature can affect the duration of the mask. A lot of laughs at Langley Alumni reunion dinners. Video Freezer : Electronic jewel that blocks all flow of multimedia data. Explosive Gum : Looks like Christmas. Press red to green, stick some where and get away. Five seconds later it will blow your adversary into New Year's. Best not to chew. WALKTHROUGH Use your facemaker. Enter the Security Head Officer Room. Open the secret door. Take the video freezer (from the machine near the computer). Go outside and enter the room where Candice was held captive. Inside that room there are two cameras. Destroy them. Go outside and destroy the third camera. Enter the Comm. Room and kill the guard inside. He will drop the exit key. Take it. Now destroy the last camera, then use your key on the exit door. MAP ____ ________ | | | \ | |_/__|_____________|___|4 | |3 | | B| _____ | ______/__________ | | A|| | | | |_____|| | COMM ROOM | | __|_|__| |_________________| | | | | | \ | |_______| ____/____________ | | |1 | | | | | | | | | |2________|_______| | __| | | | * | |__|___________________________| * = Starting point A = Video freezer B = Exit door 1-4 = Cameras FIRE ALARM MISSION BRIEFINGS The smoke generators will create the temporary illusion of a fire. As you make your escape remember the guards will be able to recognize you and will certainly be on the lookout for Candice. Jack will have fireman uniforms for you both. Find him quick, don these disguises and get out of there! If you're still inside when the smoke stops you'll be trapped. TEAMS Ethan Hunt : Currently in Kiev, he will be your pointman in Prague. An official invitation to the Embassy function has been arranged for him. Jim Phelps : Leader of IMF team. Stationed in a submarine positioned off the coast. Will follow all operations by means of satellite video and be in constant radio contact with the team. Sarah Davies : Four years living in Prague. Infiltrated native high society. Invaluable for local intelligence. Dieter Harmon : Schooled in several East European countries. Son of a traveling caviar salesman. Functions as bartender with high access to parties and social events. Valuable information source. Jack Kieper : Organizational expert, specializing in smooth getaways.
                 Impeccable timing. Always counted on to get us home safely.
Robert Barnes  : Ultra - reliable  high - risk  operative. Seemingly intercepted
                 attempting rescue on Candice Parker.
                 STATUS : Missing in Action.
Candice Parker : Top cryptology expert. Former MIT researcher. Excellent support
                 agent in missions involving computer security.
                 STATUS : Abducted by enemy.

OBJECTIVES
Secure access to the lift
Find Jack
Dress as fireman
Give Candice fireman outfit
Escape the Embassy

EQUIPMENT
Communicator  : Miniaturized  communication device  that  doubles  as a database
                with info about the mission in progress.
Dart Gun      : Used with sleep-inducing darts. Up to 20 rounds can be stored in
                one clip. Quite powerful and very silent.
9mm Hi Power  : Standard street weapon needs no introduction. Imprecise,  noisy,
                hazardous when pointing at you.

WALKTHROUGH
Protect Candice until she arrive at the elevator. Then go down and meet Jack. He
is  the fireman  that  running around. He told you to meet him at the toilet. Go
there. Talk to Jack again, and you will receive the fireman uniform. Now go back
to Candice and give her the uniform. Then exit from this embassy.

MAP
            __________
           |          |
           |          |__              ________
           |          |A |            |    |___|
           |          |__|            |    |___|
           |       ___|               | TOILET |
           |      |                   |    ____|
           |      |                   |__    __|
           |      |                      |  |
           |      |                      |  |
           |      |_______________       |  |
           |      |           |   |      |  |
           |      |    B      |___|  ____|  |____
           |      |               | |            |
           |      |STAIRCASE      | |    ____    |
           |      |            ___| |   |    |   |_
           |      |           |   | |   |    |     |
           |      |____     __|___| |   |    |    C|
           |      |    |   |        |   |    |     |
           |      |    |   |        |   |    |    _|
           |      |    |   |        |   |____|   |
        ___|      |    |   |        |            |
       |          |    |   |        |    ________|
       |          |    |   |        |   |
       | *        |    |   |________|   |
       |          |    |               _|
       |__________|    |______________|_|

* = Starting point
A = Candice
B = Jack
C = Exit door

================================================================================
06.  W A L K T H R O U G H  :  C I A  E S C A P E
================================================================================

INTERROGATION I

MISSION BRIEFINGS
Things aren't looking good for you. Getting out and proving your innocence won't
be easy.  After all, the CIA does have its reputation to uphold, and they're not
too fond of you at the moment.  Hopefully,  you can count on Candice, who should
awe you one since you freed her from that Russian cell.  Oh,  don't be surprised
if you feel a bit drowsy - their coffee has a horrible reputation.  Rumor has it
they recycle their grounds.

TEAMS
Ethan Hunt     : Agent Hunt needs no introduction. Still a faithfull IMF agent..
                 or maybe he isn't.
Candice Parker : Back in activity  at Langley.  Owes Ethan one.  Maybe he should
                 contact  her  for  help.  Will  she  trust  someone  who's been
                 disavowed?

OBJECTIVES
Escape from interrogation room
Pick up the equipment
Get into hallway

EQUIPMENT
Communicator    : Miniaturized communication device that  doubles  as a database
                  with info about the mission in progress.
Dart Gun        : Used with sleep-inducing darts.  Up to 20 rounds can be stored
                  in one clip. Quite powerful and very silent.
Explosive Gum   : Looks like Christmas. Press red to green, stick some where and
                  get away. Five seconds later it will blow  your adversary into
                  New Year's. Best not to chew.
9mm Hi Power    : Standard street weapon needs no introduction. Imprecise,noisy,
                  hazardous when pointing at you.
Face Maker      : The  most  useful  IMF  gadget  of  all. Foam cartridges  will
                  reproduce  any face  with 100% accuracy.  Time and temperature
                  can affect the duration of the mask.A lot of laughs at Langley
                  Alumni reunion dinners.
Electro Stunner : Sends  a 40.000 volt shock  that will positively electrify the
                  recipient. Leaves victim unconscious but doesn't kill.
Finger Scanner  : For  copying  a person's fingerprints  and  reusing  them  for
                  access to areas protected by digital scanners.

WALKTHROUGH
Press  the switch  to  reveal  the interrogation window.  After the communicator
ringing, press it. Candice will tell you to take the explosive gum from the mug.
Take it, then set the explosive gum on the window. Wait a moment, and the window
will shatter.  Jump into the next room.  Take  all your equipment  and exit from
this room.

MAP
                                   ___________
                                  |        D  |
                                  |           |
                                  |           |
                                  |           |
                                  |___________|
                                  |    __     |
                                  |   |  |    |
                                  |   |CB|    |
                                  |   |__|    |
                                  |_A___*_____|

* = Starting point
A = Switch
B = Communicator
C = Mug
D = Exit door


INTERROGATION II

MISSION BRIEFINGS
The truth serum  will start to work  less than 10 minutes.  You'll have  to find
your way to the informary quickly.  Guards, cameras, and fingerprint codes stand
in your way.  You'll also  have to force  the sergeant  to help you  escape  the
hallway. Unfortunately, he doesn't scare too easy.

TEAMS
Ethan Hunt     : Agent Hunt needs no introduction. Still a faithfull IMF agent..
                 or maybe he isn't.
Candice Parker : Back in activity  at Langley.  Owes Ethan one.  Maybe he should
                 contact  her  for  help.  Will  she  trust  someone  who's been
                 disavowed?

OBJECTIVES
Get out of the interrogation sector
Take free access print
Find sergeant for exit access
Reach elevator to infirmary

EQUIPMENT
Communicator    : Miniaturized communication device that  doubles  as a database
                  with info about the mission in progress.
Dart Gun        : Used with sleep-inducing darts.  Up to 20 rounds can be stored
                  in one clip. Quite powerful and very silent.
Explosive Gum   : Looks like Christmas. Press red to green, stick some where and
                  get away. Five seconds later it will blow  your adversary into
                  New Year's. Best not to chew.
9mm Hi Power    : Standard street weapon needs no introduction. Imprecise,noisy,
                  hazardous when pointing at you.
Face Maker      : The  most  useful  IMF  gadget  of  all. Foam cartridges  will
                  reproduce  any face  with 100% accuracy.  Time and temperature
                  can affect the duration of the mask.A lot of laughs at Langley
                  Alumni reunion dinners.
Electro Stunner : Sends  a 40.000 volt shock  that will positively electrify the
                  recipient. Leaves victim unconscious but doesn't kill.
Finger Scanner  : For  copying  a person's fingerprints  and  reusing  them  for
                  access to areas protected by digital scanners.

WALKTHROUGH
Go outside  the cell  and  shoot the guard.  Take his fingerprint  and press the
switch  to open the door.  Take the paint.  You can use the paint  to  blind the
surveillance camera.  Kill the guard  that have the free access.  Use the finger
scanner on his body. Now go to the flip door #1.  Press the switch.  Continue to
the flip door #2. Press the switch. Shoot the guard. Open the door. You will see
the sergeant. Don't shoot him.  Let him run, but follow him as close as you can.
When he's trying to enter the elevator, shoot him. Enter the elevator, close the
door.

MAP
                       ______________
                      |  |           |
                      |D |           |
                      |__|___________|
                           |   |
                       ____|   |
                      |     \  |
                      |__/_|   |____________
                      |     \ /             |
                      |      / --> FLIP DOOR|
                      |____ / \ ____________|
                           |   |
                           |   |
                           |   |
                           |   |
                           |   |
                           |   |
                           |   |
                           |   |
                       ____|   |___________________
                      |     \ /                    |
                      | C    / --> FLIP DOOR       |
                      |____ / \ ______________     |
                           |   |              |    |
                           |   |              |    |
                           |   |              |    |
                           |   |              |    |
                           |   |              |    |____
                           |   |              |  B |    |
                           |   |              |    |    |
                       ____|   |______________|_/__|____|__
                      |                     |              |
                      |                      \             |
                      |         ____________|______________|
                      |        |             |       |
                      |      A |             |       |
                      |________|             |   *   |
                                             |___/___|

* = Starting Point
A = Paint
B = Free Access Guard
C = Empty gun
D = Elevator


INTERROGATION III

MISSION BRIEFINGS
The infirmary  has an antidote  but there's no way back.  The only way  is up. I
hope you're fond of heights.

TEAMS
Ethan Hunt     : Agent Hunt needs no introduction. Still a faithfull IMF agent..
                 or maybe he isn't.
Candice Parker : Back in activity  at Langley.  Owes Ethan one.  Maybe he should
                 contact  her  for  help.  Will  she  trust  someone  who's been
                 disavowed?

OBJECTIVES
Find the antidote
Distract attention
Find way to the roof

EQUIPMENT
Communicator    : Miniaturized communication device that  doubles  as a database
                  with info about the mission in progress.
Dart Gun        : Used with sleep-inducing darts.  Up to 20 rounds can be stored
                  in one clip. Quite powerful and very silent.
Explosive Gum   : Looks like Christmas. Press red to green, stick some where and
                  get away. Five seconds later it will blow  your adversary into
                  New Year's. Best not to chew.
9mm Hi Power    : Standard street weapon needs no introduction. Imprecise,noisy,
                  hazardous when pointing at you.
Face Maker      : The  most  useful  IMF  gadget  of  all. Foam cartridges  will
                  reproduce  any face  with 100% accuracy.  Time and temperature
                  can affect the duration of the mask.A lot of laughs at Langley
                  Alumni reunion dinners.
Electro Stunner : Sends  a 40.000 volt shock  that will positively electrify the
                  recipient. Leaves victim unconscious but doesn't kill.
Finger Scanner  : For  copying  a person's fingerprints  and  reusing  them  for
                  access to areas protected by digital scanners.

WALKTHROUGH
Enter  the infirmary.  Talk  to the nurse.  Activate  the bed  with patient.  Go
outside through the window.

MAP
 ______/_______
|      A       |
|              |
|              |
|  INFIRMARY   |
|              |
|              |
|______/_______|
    |     |
    |     |
    |     |
    |__/__|
    |     |
    |  *  |
    |_____|

* = Starting point
A = Window


CIA ROOFTOP

MISSION BRIEFINGS
I've prepared  a small bag  with equipment  for you.  You'll have to temporarily
sabotage the heliport lights.  A maintenance will be called and disguised as him
you'll be able to access the area. To escape, you'll want to use the helicopter,
so you'll have to strategically  place an electromagnetic scrambler,  which will
keep the copter grounded for you.  You'll have to find ways around the different
security systems  as you run  into them,  but as CIA is on your side, Ethan, try
not  to kill  anybody,  okay?  I'll  be waiting  at  the  other  end  with  more
instructions.

TEAMS
Ethan Hunt     : Agent Hunt needs no introduction. Still a faithfull IMF agent..
                 or maybe he isn't.
Candice Parker : Back in activity  at Langley.  Owes Ethan one.  Maybe he should
                 contact  her  for  help.  Will  she  trust  someone  who's been
                 disavowed?

OBJECTIVES
Sabotage heliport lights
Find bag of equipment
Find zone digitcard
Fix lights
Paralyze helicopter with EMS
Enter security level
Find security level code
Meet Candice

EQUIPMENT
Communicator     : Miniaturized communication device that  doubles as a database
                   with info about the mission in progress.
Dart Gun         : Used with sleep-inducing darts. Up to 20 rounds can be stored
                   in one clip. Quite powerful and very silent.
Electro Stunner  : Sends a 40.000 volt shock  that will positively electrify the
                   recipient. Leaves victim unconscious but doesn't kill.
EMS              : An  electromagnetic  scrambler   for   disturbing  instrument
                   reading and radar.
Deflector        : A special device  used  to create a passage in security laser
                   barriers.
Miniature Camera : Miniature video camera,  can be easily placed to record hard-
                   to-get-at information like digital codes.
IR Contact Lens  : Infra  Red  Contact  Lenses   enable  security  personnel  to
                   visualize   invisible   security   lasers  without  otherwise
                   altering the vision.

WALKTHROUGH
Shoot the guard. Take his ID. Climb up. Deactivate the electric floor. Go to the
other end  and sabotage the lights.  Jump outside. You will alnd in some kind of
box. Jump up.  Follow the path. Enter the door. Take your equipment and dress as
the  maintenance  man.  Go to  the heliport. Fix the light. After the helicopter
landed,  use the EMS.  Now kill a guard  (whichever you want).  He will drop his
security card. Take it. Enter the sealed door. Shoot the guard and take the zone
digitcard.  Put on your  Infra Red Contact Lens. Climb the pile of crates.  When
you have on top of the crates, use the deflector. Enter the security level area.
When you have arrived at the guard post,  climb the crates and put you miniature
camera, then hide somewhere.  After the guard come out  and go back inside, take
back your camera.  You will receive the security level code.  Open the door. You
will arrive on top of the security level.  Just find another door  and open that
door.

MAP
                         ___          1F
                        |   |
                        |   |______________
                        |          |       |__________
                        |          |          |       |
                        |    ______|__________|_      |
                        |   |                   |    _|
                        |   |                   |A  |
                        |   |                   |   |
                        |   |                   |   |
                        |   |                   |   |
                        |   |                   |   |
                        |   |                   |   |_
                        |   |___________________|     |
                        |      |          | *         |
                        |______|__________|___________|

* = Starting point
A = Box to climb to 2F

                                   _________
                                  |         |
                                  |___   ___|  2F
                                      | |
                                      | |
                                ______| |__________
                               |      D    |B      |
                               |    __/____|___    |
                               |   |           |   |
                               |   |           |   |
                               |   |           |   |
                               |   |___________|   |
                               |           |C      |
                               |___________|_______|

B = Device to deactivate the electric floor
C = Device to sabotage the heliport light
D = Door to 3F

  ____________________
 |                    |
 |    ____________    |
 |   |            |   |                      3F
 |   |            |___|
 |   |            |   |
 |   |            |   |___________________
 |___|            |          |H           |
 |   |            |    ______|   _________|_____        ________________
 |   |            |   |      |            |     |      |                |
 |   |            |___|      |________    |     |      |  _____         |
 |   |            |   |      |            |     |      |   _   |        |
 |   |____________|   |      |   _________|     |      |  |E|  |        |
 |                    |      |                  |      |  |_|  |        |
 |____________________|      |____________      |      |_______|        |
                             |                  |______|                |
                             |G                 |                       |
                             |     HELIPORT     |______                 |
                             |                  |      |     __         |
                             |____________      |      |    |  |        |
                             |   F              |      |    |__|        |
                             |   _________      |      |________________|
                             |            |     |
                             |________    |_____|
                             |            |
                             |____________|

E = Equipment
F = Device to fix the light
G = Place to put the EMS
H = Sealed door

                                   SECURITY LEVEL
                                ___________________
                               |                   |
                               |    ___________    |
                               |   |           |___|
                               |   |           |  I|
                               |   |           |___|
                               |___|           |   |
                               |   |           |   |
                               |   |___________|   |
                               |                   |
                               |____________  _____|

I = Place to put the miniature camera


TERMINAL ROOM

MISSION BRIEFINGS
Stealing  the invaluable NOC list  from  the CIA mainframe computer  will be the
most demanding job you've ever faced.  So far you've managed not to activate any
alarms  inside  the  CIA  security  zone,  but now  you're about  to violate the
strongest security system in the world. To enter this highly-protected area,
you'll have to descend through the ventilation access in the ceiling, harnessed
and hanging from a special fiber cable, while avoiding the security laser on
your way down. If you accidently touch one of them you'll certainly know you've
been touched. When you reach the bottom, swing back and forth to access the card
slot next to the door, activate the computer and turn around. Then insert the
disk in the terminal for the download. I've placed a little something on the
disk that will help you getaway later. I also served another "special" coffee to
the operator. He might return, but not for long!

TEAMS
Ethan Hunt     : Agent Hunt needs no introduction. Still a faithfull IMF agent..
                 or maybe he isn't.
Candice Parker : Back in activity  at Langley.  Owes Ethan one.  Maybe he should
                 contact  her  for  help.  Will  she  trust  someone  who's been
                 disavowed?

OBJECTIVES
Switch on the computer
Get the NOC list
Escape

EQUIPMENT
Communicator     : Miniaturized communication device that  doubles as a database
                   with info about the mission in progress.
Pass Card        : Candice's magnetic access card  will allow Ethan to start the
                   computer and lock the room from the outside.
Virus Disk       : Candice  has devised  a nasty virus  that will  shut down the
                   security systems  as soon  as the disk  is  inserted into the
                   mainframe computer.
Winch Controller : A well known  video game  controller  has served as model for
                   this gadget, but  there's little "joy" involved.  The precise
                   manipulation will be the key to achieving your goal here.

WALKTHROUGH
Go down.  The yellow laser will trigger the alarm. Just go down until Ethan said
this is the proper place  to reach the card reader.  Swing  forth and back until
you reach the card reader.  Then changer your position and do the same, but this
time the target is the computer. If you have success, then go back up.

MAP
                               ______________
                              |         A    |
                              |              |
                              |              |
                              |              |
                              |              |
                              |      B       |
                              |______________|

A = Card reader
B = Computer


ROOFTOP ESCAPE

MISSION BRIEFINGS
Thanks  to the virus  you introduced  into the computer the security systems are
momentarily frozen. You should have enough time to get to the helicopter and get
away safely.  The guards,  however,  will be on alert.  Try  to  distract  their
attention. Don't forget the EMS!

TEAMS
Ethan Hunt     : Agent Hunt needs no introduction. Still a faithfull IMF agent..
                 or maybe he isn't.
Candice Parker : Back in activity  at Langley.  Owes Ethan one.  Maybe he should
                 contact  her  for  help.  Will  she  trust  someone  who's been
                 disavowed?

OBJECTIVES
Go to heliport
Unactive EMS
Escape with helicopter

EQUIPMENT
Communicator     : Miniaturized communication device that  doubles as a database
                   with info about the mission in progress.
Dart Gun         : Used with sleep-inducing darts. Up to 20 rounds can be stored
                   in one clip. Quite powerful and very silent.
Electro Stunner  : Sends a 40.000 volt shock  that will positively electrify the
                   recipient. Leaves victim unconscious but doesn't kill.
EMS              : An  electromagnetic  scrambler   for   disturbing  instrument
                   reading and radar.
Explosive Gum    : Looks like Christmas. Press red to green,stick some where and
                   get away. Five seconds later it will blow your adversary into
                   New Year's. Best not to chew.
IR Contact Lens  : Infra  Red  Contact  Lenses   enable  security  personnel  to
                   visualize   invisible   security   lasers  without  otherwise
                   altering the vision.

WALKTHROUGH
Go down to the Security Level.  Jump over the laser. When you have arrive in 3F,
search  for a pipe,  then  set the explosive gum.  Quickly run to the other way.
When the explosive gum has explode, quickly go back to the sealed door. Open the
door  and go back to the heliport.  Take  the EMS  and throw it away.  Board the
helicopter.

MAP
  ____________________
 |                    |
 |    ____________    |
 |   |            |   |                      3F
 |   |            |___|
 |   |            |   |
 |   |            |   |___________________
 |___|            |          |B           |
 |   |            |    ______|   _________|_____        ________________
 |   |            |   |      |            |     |      |                |
 |   |            |___|      |________    |     |      |  _____         |
 |   |            |   |      |            |     |      |   _   |        |
 |   |____________|   |      |   _________|     |      |  | |  |        |
 |      A             |      |                  |      |  |_|  |        |
 |____________________|      |____________      |      |_______|        |
                             |                  |______|                |
                             |C                 |                       |
                             |     HELIPORT     |______                 |
                             |                  |      |     __         |
                             |____________      |      |    |  |        |
                             |                  |      |    |__|        |
                             |   _________      |      |________________|
                             |            |     |
                             |________    |_____|
                             |            |
                             |____________|

A = Pipe
B = Sealed door
C = EMS

                                   SECURITY LEVEL
                                ___________________
                               |                   |
                               |    ___________    |
                               |   |           |___|
                               |   |           |   |
                               |   |           |___|
                               |___|           |   |
                               |   |           |   |
                               |   |___________|   |
                               |                   |
                               |____________  _____|

================================================================================
07.  W A L K T H R O U G H  :  M O L E  H U N T
================================================================================

STATION

MISSION BRIEFINGS
We've set up a meeting with Max  in London at Waterloo Station,  under the clock
at midnight.  You will make a deal to exchange  the NOC list for the name of the
mole.  Luther and Krieger, two ex-agents, will be there for back-up just in case
Max pulls a double-cross. We will,  of course,  try to snatch the list back from
Max after the "deal" so don't lose track of her.

TEAMS
Ethan Hunt     : Disavowed. No longer in service of the IMF and on the run. Must
                 prove his innocence  by finding the real mole and capturing the
                 information dealer Max.
Candice Parker : Runs  the risk  of being disavowed  for helping runaway suspect
                 Hunt.
Krieger        : Skilled CIA agent  disavowed  for  unpredictability and hostile
                 behaviour bordering on the sociopathic.
Luther Stickll : Disavowed CIA agent  suspected  of  bypassing internal security
                 regulations. Allegations unproven. Trusted by Ethan Hunt.

OBJECTIVES
Protect Ethan
Take the train.

EQUIPMENT
Communicator    : Miniaturized communication device that  doubles  as a database
                  with info about the mission in progress.


WALKTHROUGH
After  the two men captured Ethan,  you can shoot them,  or you can shoot one of
them, and  Ethan  will kick the other.  After  you get rid  those two men,  just
follow wherever  Ethan go,  and keep your eyes open.  If  the people  around the
station want to shoot Ethan, shoot first.  You ammo is unlimited,  so just shoot
like crazy but you musn't shoot the civilian.  You must  protect  Ethan until he
has boarded the train.

MAP
No map needed, just follow wherever Ethan go.


TRAIN CAR I

MISSION BRIEFINGS
Ethan,  we must find Max!  But use caution - Max's men  are  vicious killers and
will shoot you  on sight. Be careful  not to injure  any civilians. Knowing Max,
she probably has a backup plan  in case things don't go her way. Remember, she's
not too concerned about hurting innocent bystanders, so when you find Max, it'll
probably be best to neutralize her before retrieving the NOC list. We'll meet up
once I've found out where she is.  The mole  could be nearby as well.  If he is,
grab the rat and make sure he doesn't escape!

TEAMS
Ethan Hunt     : Disavowed. No longer in service of the IMF and on the run. Must
                 prove his innocence  by finding the real mole and capturing the
                 information dealer Max.
Candice Parker : Runs  the risk  of being disavowed  for helping runaway suspect
                 Hunt.
Krieger        : Skilled CIA agent  disavowed  for  unpredictability and hostile
                 behaviour bordering on the sociopathic.
Luther Stickll : Disavowed CIA agent  suspected  of  bypassing internal security
                 regulations. Allegations unproven. Trusted by Ethan Hunt.

OBJECTIVES
Neutralizer Max's henchmen
Meet Candice
Find switch to block exits

EQUIPMENT
Communicator  : Miniaturized  communication device  that  doubles  as a database
                with info about the mission in progress.
9mm Hi Power  : Standard street weapon needs no introduction. Imprecise,  noisy,
                hazardous when pointing at you.
Face Maker    : The most useful IMF gadget of all.Foam cartridges will reproduce
                any face with 100% accuracy. Time and temperature can affect the
                duration of the mask. A lot of laughs  at Langley Alumni reunion
                dinners.
Gas Capsules  : Small capsules when thrown to the ground produce same results as
                the gas injector.  Work  well  in  open areas, but their effects
                dissipate quickly.

WALKTHROUGH
Your job  is pretty simple,  eliminate  all the bad guys  inside this train. But
don't kill  the civilians.  The first wagon contains three bad guys.  The second
wagon contains four bad guys.  One of them is taking hostage. You must shoot his
head  to  kill him.  The third wagon  contains  three  bad guys.  The last wagon
contains  four bad guys.  Candice is also there, don't shoot her. After you kill
all the bad guys, talk to Candice. After that press the switch to block exits.

MAP
                                   ____
                                  |B   |
                              ____|____|____
                             |              |
                             |_________     |
                             |A        |    |
                             |_________|    |
                             |         |    |
                             |_________|    |
                             |         |    |
                             |_________|    |
                             |         |    |
                             |_________|    |
                             |              |
                             |______________|
                                  |    |
                              ____|____|____
                             |              |
                             |_________     |
                             |         |    |
                             |_________|    |
                             |         |    |
                             |_________|    |
                             |         |    |
                             |_________|    |
                             |         |    |
                             |_________|    |
                             |              |
                             |______________|
                                  |    |
                              ____|____|____
                             |              |
                             |_____    _____|
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |_____    _____|
                             |              |
                             |______________|
                                  |    |
                              ____|____|____
                             |              |
                             |_____    _____|
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |_____    _____|
                             |              |
                             |______________|
                                  |*   |
                                  |____|

* = Starting Point
A = Candice
B = switch


TRAIN CAR II

MISSION BRIEFINGS
Ethan,  we must find Max!  But use caution - Max's men  are  vicious killers and
will shoot you  on sight. Be careful  not to injure  any civilians. Knowing Max,
she probably has a backup plan  in case things don't go her way. Remember, she's
not too concerned about hurting innocent bystanders, so when you find Max, it'll
probably be best to neutralize her before retrieving the NOC list. We'll meet up
once I've found out where she is.  The mole  could be nearby as well.  If he is,
grab the rat and make sure he doesn't escape!

TEAMS
Ethan Hunt     : Disavowed. No longer in service of the IMF and on the run. Must
                 prove his innocence  by finding the real mole and capturing the
                 information dealer Max.
Candice Parker : Runs  the risk  of being disavowed  for helping runaway suspect
                 Hunt.
Krieger        : Skilled CIA agent  disavowed  for  unpredictability and hostile
                 behaviour bordering on the sociopathic.
Luther Stickll : Disavowed CIA agent  suspected  of  bypassing internal security
                 regulations. Allegations unproven. Trusted by Ethan Hunt.

OBJECTIVES
Knock out Max's bodyguard
Stop Max and seize the NOC list and detonator
Refuse Max's backup plan

EQUIPMENT
Communicator  : Miniaturized  communication device  that  doubles  as a database
                with info about the mission in progress.
9mm Hi Power  : Standard street weapon needs no introduction. Imprecise,  noisy,
                hazardous when pointing at you.
Face Maker    : The most useful IMF gadget of all.Foam cartridges will reproduce
                any face with 100% accuracy. Time and temperature can affect the
                duration of the mask. A lot of laughs  at Langley Alumni reunion
                dinners.
Gas Capsules  : Small capsules when thrown to the ground produce same results as
                the gas injector.  Work  well  in  open areas, but their effects
                dissipate quickly.

WALKTHROUGH
Enter the first wagon.  No bad guys here. In the end of this wagon, you will see
the conductor. "Talk" to him.  After you "talk" to him, use your facemaker. Then
enter  the second wagon.  Inside  this wagon,  there are  four bad guys  and Max
herself. Do nothing for now. Just go to the third wagon. Inside this wagon there
are 3 bad guys that pretend to be civilians.  Before they shoot you,  shoot them
first. After you kill all the three, walk to the end of this wagon. You will see
Phleps, the mole.  He will escape. Continue to the last wagon. Inside, three bad
guys have been waiting.  After you kill them,  go to the end of this wagon.  You
will see a safe contains the bomb.  You can't open this safe, cause of the metal
hinges. Take the liquid nitrogen (inside this wagon). Use the liquid nitrogen on
the metal hinges  until it broke  (To make it easier,  crouch then press R2 then
aim the metal hinges, and fires the liquid nitrogen until the hinges broke).Open
the  safe  and  you  will  see  the  bomb. Now go back to the third wagon. Stand
outside Max's compartment and use the gas capsules. It will kill her. But before
she die, she has activate the bomb. Take the NOC list and the detonator. Now you
must act fast.  You can try to take  her bodyguards first,  then  deactivate the
bomb.  Or you can deactivate the bomb  then go back to this wagon to exterminate
her bodyguards. To deactivate the bomb just use the detonator on the bomb.

MAP
                              ______________
                             |              |
                             | D            |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |______________|
                                  |    |
                              ____|____|____
                             |      C       |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |______________|
                                  |    |
                              ____|____|____
                             |              |
                             |_________     |
                             | B       |    |
                             |_________|    |
                             |         |    |
                             |_________|    |
                             |         |    |
                             |_________|    |
                             |         |    |
                             |_________|    |
                             |              |
                             |______________|
                                  |    |
                              ____|____|____
                             | A            |
                             |_____    _____|
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |              |
                             |_____    _____|
                             |              |
                             |______________|
                                  |*   |
                                  |____|

* = Starting point
A = Conductor
B = Max
C = Phleps
D = Bomb


TRAIN ROOF

MISSION BRIEFINGS
Phleps is the mole!  He is fleeing over the roof.  A helicopter  has come to his
aid  and  Max's men are  helping him escape.  Eliminate  them  and  destroy  the
helicopter  before they get away.  Watch out!  You're  on top  of a moving train
running at maximum speed. This is an extremely dangerous situation!

TEAMS
Ethan Hunt     : Disavowed. No longer in service of the IMF and on the run. Must
                 prove his innocence  by finding the real mole and capturing the
                 information dealer Max.
Candice Parker : Runs  the risk  of being disavowed  for helping runaway suspect
                 Hunt.
Krieger        : Skilled CIA agent  disavowed  for  unpredictability and hostile
                 behaviour bordering on the sociopathic.
Luther Stickll : Disavowed CIA agent  suspected  of  bypassing internal security
                 regulations. Allegations unproven. Trusted by Ethan Hunt.

OBJECTIVES
"Catch" Phleps

EQUIPMENT
Communicator    : Miniaturized communication device  that doubles  as a database
                  with info about the mission in progress.
9mm Hi Power    : Standard street weapon needs no introduction. Imprecise,noisy,
                  hazardous when pointing at you.
Rocket Launcher : A nice little  hand rocker launcher.  Very portable. Ideal for
                  agents on the move.

WALKTHROUGH
You're now in the train roof.  Just walk forward and shoot all the scumbags that
tries  to kill you.  After  you kill  the first scumbag,  he  will drop a rocket
launcher. Take it of course. Your enemies will including the pistol man, the car
and  the helicopter.  To destroy  the car  and  the helicopter  you must use the
rocket launcher. Just walk forward until you see Phleps climb on the helicopter,
trying to escape.  Shoot the helicopter with your rocket launcher, and Phleps is
history.

MAP
No map needed, just walk forward until you see Phleps.

================================================================================
08.  W A L K T H R O U G H  :  I C E  S T O R M
================================================================================

SUBPEN

MISSION BRIEFINGS
Prior  to your arrival,  HQ  dropped the equipment by plane.  Due to bad weather
they've scattered it around a bit.  Luckily  all items  are tagged  so you'll be
able  to track them  easily  thanks to your field scanner.  First on your agenda
will be to get our communication going,  so I can guide you through the mission.
To that end, Clutter will need to install the Automatic Frequency Scrambler near
the Submarine antenna,  while Dowey  places a mine,  just in case they decide to
move  out.  You'd  best  avoid  contact  with  the  guards,  as  you're  largely
outnumbered.  Make sabotaging  the pump house  high priority. The deal will take
place  in the secure area  on the other side  of the mountain.  There's a tunnel
running through it and from the top of the old communication building you should
be able to jump on top of the trucks. Dowey will have to cut the security system
wires to avoid detection while you're in there.

TEAMS
Ethan Hunt     : Reintegrated  in the IMF  and  cleared  of  all suspicion.  New
                 leader of the IMF.
Candice Parker : Promoted  to action agent status  as she has proven her courage
                 and wits in the line of fire during the Mole Hunt. Stationed in
                 a submarine positioned off the coast.  Will supervise satellite
                 video communications  and be in constant radio contact with the
                 team.
John Clutter   : Back in action  with Ethan.  Nice  to have the old team working
                 again!   Professional   mountain  climber   and   cold  weather
                 enthusiast.   Specialized  in   radio systems  and  explosives.
                 Participated  in  the successful  Arctic Shield Mission  in the
                 North Pole.
Andrew Dowey   : Back in action  with Ethan.  Nice  to have the old team working
                 again!  Ex-marine colonel,  one of the  finest triggers  in the
                 agency.  An  inestimable  ally  for  his electronic skills  and
                 knowledge of alarm systems.

OBJECTIVES
Get the AF Scrambler
Get the mine
Get the explosives
Get the gas injector
Get the RC Detonator
Sabotage the pump house
Regroup on Comm building
Find wirecutters
Bring Clutter AFS and mine

EQUIPMENT
Communicator  : Miniaturized  communication device  that  doubles  as a database
                with info about the mission in progress.
7.65 Silenced : Very silent,  very deadly. No IMF agent would risk death without
                it.
9mm Hi Power  : Standard street weapon needs no introduction. Imprecise,  noisy,
                hazardous when pointing at you.
UZI           : Popular black market item.  Compact,  automatic, frequently seen
                in criminal circles and major motion pictures.
Gas Injector  : Very powerful and compact spray device. Used in closed areas can
                render almost an entire army unconscious in seconds.
Explosives    : Combined  with radio controlled detonator  makes  for great fire
                works.
Detonator     : Standard  equipment.   Radio  controlled,  requires  no  special
                installation.
Mine          : Standard IMF Sabotage device.  Detonation can be set on contact,
                depth or height.
AF Scrambler  : When installed  near an emitting device  makes IMF communication
                completely undetectable.

WALKTHROUGH
Get  the AF Scrambler.  Get  the mine.  Give  the AF Scrambler  and  the mine to
Clutter.  Get the explosives.  Get the gas injector.  Then Candice will tell you
that the a guard have found the RC Detonator. Now the RC Detonator is inside the
guard house.  Go there  and  take the RC Detonator.  Go to the pump house. Dowey
will contact you.  He tell you  to find a wirecutter for him. He will be waiting
behind the pump house.  Go inside the pump house.  In the end of the pump house,
take  the wirecutter  and set the explosives. Go outside and gove the wirecutter
to Dowey. After that, use the detonator to explode the pump house.  Candice will
told you to go to the Comm. Building. Go there. To reach the top, you must climb
the crates.  When you have arrive on the top, kill the enemies. After the scene,
jump into the truck.

MAP
                           _____           _______
                          |     |         |     | |
          AF Scrambler <--| B   |         |     |A|--> Clutter
                          |     |         |     |*|--> STARTING POINT
                          |     |         |     |_|
                          |     |         |     |
               ___________|     |_________|     |_________________
              |                                                   |
              |                                                   |
              |                                                   |
              |                                                   |
              |                                                   |
              |                                                   |
              |                                                   |
              |                                                   |
              |                                                   |
        ______|                                                   |____________
       |       C --> Mine                                                      |
       |                                                                       |
     __|                                                                       |
    |                                                                          |
    |D --> Explosives                               Gas Injector <-- E         |
 ___|                                                             ________     |
|                                                                |        |    |
|                                                                |        |    |
|                                                                |        |  F |--> Dowey
|                                                                |  PUMP  |    |
|                                                                |  HOUSE |    |
|                                                                |        |    |
|                                                                |        |    |
|                                                                |________|    |
|                                                                              |
|                                                                              |
|                                                                              |
|                                _______                                       |
|                               |       |                                      |
|                               |       |                                      |
|                               | GUARD |                                      |
|                               | HOUSE |                                      |
|                               |       |                                      |
|                               |_______|                                      |
|                                                                              |
|                                                                              |
|                                                                              |
|___                                         _____________              _______|
    |                                       |             |            |
    |                                       |             |____________|
    |          _____________                |
    |         |             |               |
    |         |    COMM     |               |
    |         |  BUILDING   |               |
    |_________|_____________|               |
                            |               |
                            |               |
                            |               |
                            |               |
                            |               |


TUNNEL

MISSION BRIEFINGS
You'll have to place  explosives  to blow up the tunnel  so the link will be cut
between  the two sections  of the base.  There  are  eight  main  support  beams
anchored to the walls.  Set the explosives  on the anchor bolts.  Careful not to
bump your head on the ceiling.

TEAMS
Ethan Hunt     : Reintegrated  in the IMF  and  cleared  of  all suspicion.  New
                 leader of the IMF.
Candice Parker : Promoted  to action agent status  as she has proven her courage
                 and wits in the line of fire during the Mole Hunt. Stationed in
                 a submarine positioned off the coast.  Will supervise satellite
                 video communications  and be in constant radio contact with the
                 team.
John Clutter   : Back in action  with Ethan.  Nice  to have the old team working
                 again!   Professional   mountain  climber   and   cold  weather
                 enthusiast.   Specialized  in   radio systems  and  explosives.
                 Participated  in  the successful  Arctic Shield Mission  in the
                 North Pole.
Andrew Dowey   : Back in action  with Ethan.  Nice  to have the old team working
                 again!  Ex-marine colonel,  one of the  finest triggers  in the
                 agency.  An  inestimable  ally  for  his electronic skills  and
                 knowledge of alarm systems.

OBJECTIVES
Find explosives
Sabotage anchor bolts

EQUIPMENT
Communicator  : Miniaturized  communication device  that  doubles  as a database
                with info about the mission in progress.
Nightglasses  : Useful on sabotage missions where power outages are frequent.
7.65 Silenced : Very silent,  very deadly. No IMF agent would risk death without
                it.
9mm Hi Power  : Standard street weapon needs no introduction. Imprecise,  noisy,
                hazardous when pointing at you.
Explosives    : Combined  with radio controlled detonator  makes  for great fire
                works.
Detonator     : Standard  equipment.   Radio  controlled,  requires  no  special
                installation.

WALKTHROUGH
Jump into the platform.  Take the explosives.  Now, in every plattform there are
two anchor bolts.  One  in each side.  Set  the explosives there. There are four
platform,  so there are eight anchor bolts so must sabotage. If you want to move
to another platform just wait for the truck to pass, then jump into the truck.

MAP
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |_______                     _______|
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   | JUMP  |
                   |       |                   | OUT   |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |___________________|       |
                   |                                   |
                   |                                   |
                   |___     ____________________    ___|
                   | G                               H |
                   |                                   |
                   |___________________________        |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           | JUMP  |
                   |                           |  IN   |
                   |                           |       |
                   |                           |       |
                   |                           |_______|
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |_______                     _______|
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   | JUMP  |
                   |       |                   | OUT   |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |___________________|       |
                   |                                   |
                   |                                   |
                   |___     ____________________    ___|
                   | E                               F |
                   |                                   |
                   |___________________________        |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           | JUMP  |
                   |                           |  IN   |
                   |                           |       |
                   |                           |       |
                   |                           |_______|
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |_______                     _______|
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   | JUMP  |
                   |       |                   | OUT   |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |___________________|       |
                   |                                   |
                   |                                   |
                   |___     ____________________    ___|
                   | C                               D |
                   |                                   |
                   |___________________________        |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           | JUMP  |
                   |                           |  IN   |
                   |                           |       |
                   |                           |       |
                   |                           |_______|
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |_______                     _______|
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   | JUMP  |
                   |       |                   | OUT   |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |                   |       |
                   |       |___________________|       |
                   |                                   |
                   |                                   |
                   |___     ____________________    ___|
                   | A                               B |
                   |                                   |
                   |___________________________        |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           |       |
                   |                           | JUMP  |
                   |                           |  IN   |
                   |                           |       |
                   |                           |       |
                   |                           |_______|
                   |                                   |
                   |                                   |
                   |                                   |
                   |                                   |
                   |         STARTING POINT            |
                   |                                   |
                   |                                   |


MAINLAND

MISSION BRIEFINGS
After  protecting your backs  by destroying the tunnel,  Dowey will climb one of
the towers with his sniper rifle.  He'll be able  to give you cover  from there.
Clutter will cut through the fencing to open a passageway over the canal as well
as find  some more explosives  to blow  the power plant. You'll have to find the
accountant,  assume his identity and acquire the detonators for the deal.  Bring
the case to Clutter,  who will sabotage it. Once you've given the merchandise to
the buyer,  get out quick,  as things are bound  to get  messy  when  they  find
they've been set up.  Clutter and Dowey  will be waiting  on the gunboat for the
getaway.

TEAMS
Ethan Hunt     : Reintegrated  in the IMF  and  cleared  of  all suspicion.  New
                 leader of the IMF.
Candice Parker : Promoted  to action agent status  as she has proven her courage
                 and wits in the line of fire during the Mole Hunt. Stationed in
                 a submarine positioned off the coast.  Will supervise satellite
                 video communications  and be in constant radio contact with the
                 team.
John Clutter   : Back in action  with Ethan.  Nice  to have the old team working
                 again!   Professional   mountain  climber   and   cold  weather
                 enthusiast.   Specialized  in   radio systems  and  explosives.
                 Participated  in  the successful  Arctic Shield Mission  in the
                 North Pole.
Andrew Dowey   : Back in action  with Ethan.  Nice  to have the old team working
                 again!  Ex-marine colonel,  one of the  finest triggers  in the
                 agency.  An  inestimable  ally  for  his electronic skills  and
                 knowledge of alarm systems.

OBJECTIVES
Find electronic diagram
Find explosives and plastic
Sabotage power plant
Cut off camera power
Get accountant's ID
Get briefcase from bunker
Sabotage briefcase
Bring briefcase to deal
Blow away helicopter
Escape on gunboat with Clutter
Eliminate Prokosh

EQUIPMENT
Communicator  : Miniaturized  communication device  that  doubles  as a database
                with info about the mission in progress.
7.65 Silenced : Very silent,  very deadly. No IMF agent would risk death without
                it.
9mm Hi Power  : Standard street weapon needs no introduction. Imprecise,  noisy,
                hazardous when pointing at you.
Face Maker    : The  most  useful  IMF  gadget  of  all.  Foam  cartridges  will
                reproduce any face with 100% accuracy.  Time and temperature can
                affect  the duration  of the mask.  A lot of laughs  at  Langley
                Alumni reunion dinners.
Explosives    : Combined  with radio controlled detonator  makes  for great fire
                works.
Detonator     : Standard  equipment.   Radio  controlled,  requires  no  special
                installation.
Sniper Rifle  : High precision rifle with very powerful telescope.
Plastic xplsv : Can be used  in minute quantities  to blow away small equipment.
                Shoot to activate it without fuse.

WALKTHROUGH
Go to house 1.  Kill the guard inside and take the card.  Go to house 2 and take
the electronic diagram.  Now go to the Bunker's roof.  Kill the guards there. Go
down and meet Clutter.  You will receive the explosives and plastic. Now set the
explosives  on the power plant.  Then  set the plastic explosive  on the circuit
box. Shoot to blow it up.  Now you can enter the accountant's office. Shoot him.
Use the facemaker  and  take  the accountant's ID.  Go to the bunker.  The guard
there will ask for your ID number.  Use the card on him.  He will open the door.
Enter the next room  and use your ID card on the metal door. Take the briefcase.
Give the briefcase to Clutter,  who will sabotage it. Go to the factory and wait
until the buyer come. After the deal, wait a while until the helicopter blow up.
After the helicopter blow up, quickly go outside.  Near the helicopter, there is
a jeep.  Shoot it until it explode,  then go back inside the factory.  Change to
Dowey and shoot all the bad guys. After they all dead, change again to Ethan. Go
outside and jump into the gunboat.

MAP
                    _____________
                   |             |
                   |             |
                   |             |
                   |             |
           ________|             |_____________________________________________
          |   __________         |      _____      _____      |  ___      ___  |
          |  |          |     *        |     |    |     |     | |H  |    |H  | |
          |  | BUILDING |        |     |     |    |     |     | |O  |    |O  | |
          |  |__________|        |     |     |    |     |     | |U 1|    |U 2| |
          |   __________         |     |     |    |     |     | |S  |    |S  | |
          |  |          |        |     |_____|    |_____|     | |E__|    |E__| |
          |  | BUILDING |        |                            |______   _______|
          |  |__________|        |                                             |
 _________|                      |                                             |
|      |__|-->CIRCUIT BOX        |                                             |
|       ____________                                                           |
|      |            |                                                          |
|      |            |            |           ____________                      |
|      | P O W E R               |          |ACCOUNTANT'S|                     |
|      | P L A N T  |            |          |   OFFICE   |                     |
|      |            |            |          |____________|                     |
|      |____________|            |_____________________________________________|
|                                                      |                  |    |
|                                                      |                  |____|
|                                                      |                       |
|______________________________________________________|_______________________|
                           |   |                                            |  |
                           |   |                                            |  |
                           |   |                                            |  |
 __________________________|___|____________________________________________|__|
|   _________________                                  |                       |
|  |                 |                                 |                       |
|  |   FACTORY       |                                 |                       |
|  |                 |                                 |_______________________|
|  |_________________|                                 |                       |
|                                                      |____                   |
|                                                           |     BUNKER       |
|                     _____                             ____|                  |
|                    |     |          A --> CLUTTER    |                       |
|                    |  H  |                           |_______________________|
|                    |_____|                           |                       |
|                                                      |                       |
|                                                      |                       |
|______________________________________________________|_______________________|

* = Starting Point


GUNBOAT

MISSION BRIEFINGS
Mission orders are to render the base useless.  Destroy  as many elements of the
installation as possible during your escape on the boat.  I'll see you then, all
in one piece, I hope. Good luck, Ethan.

TEAMS
Ethan Hunt     : Reintegrated  in the IMF  and  cleared  of  all suspicion.  New
                 leader of the IMF.
Candice Parker : Promoted  to action agent status  as she has proven her courage
                 and wits in the line of fire during the Mole Hunt. Stationed in
                 a submarine positioned off the coast.  Will supervise satellite
                 video communications  and be in constant radio contact with the
                 team.
John Clutter   : Back in action  with Ethan.  Nice  to have the old team working
                 again!   Professional   mountain  climber   and   cold  weather
                 enthusiast.   Specialized  in   radio systems  and  explosives.
                 Participated  in  the successful  Arctic Shield Mission  in the
                 North Pole.
Andrew Dowey   : Back in action  with Ethan.  Nice  to have the old team working
                 again!  Ex-marine colonel,  one of the  finest triggers  in the
                 agency.  An  inestimable  ally  for  his electronic skills  and
                 knowledge of alarm systems.

OBJECTIVES
Escape enemy base
Destroy gas factory
Destroy main defence structures
Destroy radar

EQUIPMENT
Communicator  : Miniaturized  communication device  that  doubles  as a database
                with info about the mission in progress.

WALKTHROUGH
Just shoot everything on sight. When Candice warned you about the mines, quickly
shoot the mines (in front of you, in the water). Sometimes there is also another
gunboat, shoot them. Don't forget to destroy the radar.

MAP
No map needed, you can't gone the wrong way.

================================================================================
09.  P A S S W O R D S
================================================================================

                ________________________________________________
               |                  |              |              |
               |     MISSION      |   POSSIBLE   |  IMPOSSIBLE  |
               |__________________|______________|______________|
               |                  |              |              |
               | LUNDKWIST BASE   |      --      |      --      |
               | SUBPEN           | ABOMOUKPXTHG | JKLORKLSLVAD |
               |__________________|______________|______________|
               |                  |              |              |
               | EMBASSY FUNCTION | OGIIRPOLVRJL | NGDFQMIIPMOI |
               | WAREHOUSE        | OQJFJPPINMPI | NCDGEKIKPQOQ |
               | K.G.B. HQ        | EHLJFPVUIJLP | FEEJGJUOQYDO |
               | SECURITY HALLWAY | GDRSGPQQIUNN | FIELGQUWQWEB |
               | SEWAGE CONTROL   | GGMIFPQLIRLL | FDESFPULQRDL |
               | ESCAPE           | GQNFGPRIJMNI | FFEOGHUPQTEG |
               |                  | IGPJITTLKRFL | MKFDHUJSXVGD |
               | FIRE ALARM       | IQHSKTLIVMMI | MMFFIGKTXLGF |
               |__________________|______________|______________|
               |                  |              |              |
               | INTERROGATION    | IJONINLJVNMJ | OGMFLMOIVMJI |
               |                  | IMCPKFLNVSMM | ODMJMROLVRJL |
               |                  | PBORMNSVLVBB | DHNSTMPQNUKN |
               | CIA ROOFTOP      | PMEKNNGNMSBM | DKNOOKPSUVKD |
               | TERMINAL ROOM    | PJENMNGJMNBJ | OMNINJPTNLF  |
               | ROOFTOP ESCAPE   | KEFPNNHMOKCE | DNNDNQPJNNPJ |
               |__________________|______________|______________|
               |                  |              |              |
               | STATION          | HDEGJORRKOFC | BHPSEMMQSUIN |
               | TRAIN CAR        | IGQLQOTOKYFO | BKPOFKMSTVID |
               |                  | HDEOJGRRKOFC | AOPDQLMHSXHH |
               | TRAIN ROOF       | IGFDQGTOKYFO | BBPFQSMVSPHK |
               |__________________|______________|______________|
               |                  |              |              |
               | SUBPEN           | NGMSIRIIPMOI | GBIKKIQNISLM |
               | TUNNEL           | NQPIKRIUQJDS | GPIMKPQQIUNN |
               | MAINLAND         | NHPFIRIQPUDN | EHGNIHVSIVLD |
               | GUNBOAT          | FDHJKRUKQRDL | EKGQIOQTILLF |
               |__________________|______________|______________|


================================================================================
10.  A C T I O N  R E P L A Y  C O D E S
================================================================================


                            North American Version
                 ___________________________________________
                |                           |               |
                | Infinite Health           | 8008FE04 00FF |
                |                           |               |
                | Infinite Ammo All Weapons | 800454AA 2400 |
                |                           |               |
                | Unlock All Missions       | 8008FA8C 00FF |
                |                           | 8008FB10 FFFF |
                |___________________________|_______________|


                    European and Australian (PAL) Version
            _____________________________________________________
           |                                     |               |
           | Infinite Health                     | 8008FC0C 0196 |
           |                                     | 8008FC1C 00FF |
           |                                     |               |
           | Infinite Time                       | 8008FD7C 00FF |
           |                                     |               |
           | Infinite Ammo For Most Main Weapons | 801F5812 0014 |
           |                                     |               |
           | Infinite Fire Extinguisher          | 801F5820 00FF |
           |                                     |               |
           | Infinite Tazer                      | 801F5832 0064 |
           |                                     |               |
           | Infinite Blue Spray                 | 801F5852 0064 |
           |                                     |               |
           | Infinite Masks                      | 801F5822 0063 |
           |_____________________________________|_______________|


================================================================================
11.  S P E C I A L  T H A N K S
================================================================================

1. GOD for everything
2. My family and my dogs
3. Game FAQs for publishing my faqs
4. Cheat Code Central for allowing me to use their GameShark Codes. Thanks Dave.
5. My computer
6. You for reading my FAQ

================================================================================
12.  L I S T  O F  T H E  D A M N E D
================================================================================

I remove all the names  inside my List of the Damned  except the first two. From
now on I will focused this Damned List only for those damn plagiarist.

1. Name    : VEGA
   E-mail  : vdirect@bdg.centrin.net.id
   Website : http://www.vegindo.com
   He plagiarized my Dino Crisis walkthrough and sell it in his store.He sold it
   for Rp. 12.500,-.  Although  he has translate my walkthrough  into Indonesian
   language,  I can still recognize it.  That stupid son of a ***** translate it
   words-by-words.  The book's title  is  GAME GUIDE Volume 9.  All the previous
   volume  of that book  is  also  ripping  someone else's faq  (especially from
   GameFAQs) and translate it into Indonesian.
   For HS,  the animal that I suspect responsible for that,  I got few words for
   you :
   F*** YOU BASTARD.  HOW DARE YOU PLAGIARIZE MY WALKTHROUGH AND SOLD IT IN YOUR
   FILTHY STORE.  ENJOY THAT MONEY WHILE YOU CAN.  BECAUSE SOON  I WILL MAKE YOU
   REGRET FOR BEING BORN INTO THIS WORLD.
   For any of the reader that want to do me any favor, please send flames, hate
   mail, viruses, bomb, nuclear, or anything to his address.

2. Name    : Game Station
   E-mail  : gameguys@bdg.centrin.net.id
   Website : http://www.vegindo.com/gamestation
   Address : Jl. Pungkur 155 Lt. 2, Bandung 40251.
   He plagiarized my friend's walkthrough (also from GameFAQs),  so I think that
   this animal is worthy enough to enter my Damned List. They publish it in Game
   Station, October 1999, 3rd week, volume 21, Rp. 3.500,-
   For KSH,  Sir Maul,  Tik Tan, Ratu Bedak, Blue Beo, and anybody that I forgot
   to mention, I just want to say this : SCREW YOU ALL!!!!! Someday I will visit
   your office carrying a BIG Shotgun, ready for blowing your f***ing brains out
   from your f***ing head.
   Reader, please send this a**hole some 'nice' stuff.

3. Name   : X-Boy a.k.a Pansy-Boy a.k.a X-Gay
   E-mail : x-boy@gundam.com
   This son of a *****  is the webmaster of that ****ing site (www.vegindo.com).
   He's  the world's  dumbest son of a *****  that  I  have  ever met.  In their
   ****ing  messageboard,  it  says  that  we (faq author)  are  the same as the
   plagiarist, cause all we do is just finished the game and then write it down.
   Ha ha ha ha ha ha, what a good reason.  Now you know why I said that he's the
   world's dumbest son of a *****.
   If you said that we just finished the game  and then write it down, why don't
   you do that by yourself, mother****er?!?!?! Why you have to ripp my faqs?!?!

For Pansy-Boy, Miss Maul, and the rest of your ****ing crew :

DIN PAPPA ÄR EN GRIS KNULLARE, SÅ KAN KNULLADE DIN MAMMA OCH HON FÖDDE DIG!

Dein Vater ist ein Schweineficker, darum hat er deine Mutter gefickt und ich in
die Welt gesetzt!

Tu padre es un follador de cerdos, por eso follo a tu madre y hizo possible
tu nacimiento!

tu padre es un cerdo, que se cogio a tu mama y naciste tu pendejo

hijo de toda tu puta madre te voy a matar y vas a sentir mi verga en la
garganta hasta que te salga por el culo,,solo asi sentiras lo mismo que le
hice a tu madre hijo mio bastardo.

jigoku eiku no wa.. omaega saki da. te vas a ir al infierno antes que yo pendejo

Bapaklu tukang ngawinin babi, maka ia kawin sama babi terus tuh babi
ngelahirin elu. Dasar anak babi.

My last note for Damned #1, #2, and Damned #3
   All of you  will surely  burn in hell  for what you did,  so enjoy that blood
   money while you can....

================================================================================
13.  I M P O R T A N T  N O T E
================================================================================

Hey,  faq-makers, you should read this section.  I just receive an e-mail and he
told me that  he has asking everybody  who made a walkthrough (including myself)
and  I'm the  ONLY  one that answered.  Have you all forgot the manner that your
father and mother taught you when you were kids? If someone asking for your help
and you can help him, then do so. If you don't want people to send you an e-mail
then said so  on your faq.  Don't let people disappointed.  I also have the same
experience.  I asked someone  and he didn't answered me.  I don't know if he's a
busy man or not,  but he didn't answered me. I'm very disappointed. Just because
you have made a great faq,  and a lot of people e-mail you,  it don't make you a
great man. What makes you a great man is your attitude.

And for myself, I guarantee that  I will answer  your questions, even if I can't
answer it.  And  if I haven't  answered your mail within a week , please mail me
back, because maybe I don't read your faq, or something like that.

================================================================================
14.  A U T H O R ' S  N O T E
================================================================================

For those of you who want to send comments,  questions, or information regarding
this FAQ, don't hesitate to mail me.

Feel free  to e-mail me  about any mistakes  or  additions  concerning this FAQ,
but don't forget to mention the game's name in the "Subject" field.

If you read this FAQ not on these sites :
01) GameFAQs (http://www.gamefaqs.com/)
02) Console Gamer (http://www.console-gamer.com/)
03) Absolute Playstation International (http://www.absolute-playstation.com/)
04) Playstation Network (http://www.caratworld.com/psnetwork/)
05) Cheat Code Central (http://www.cheatcc.com/)
06) Video Games Strategies (http://www.vgstrategies.about.com/)
07) Planet Web (http://www.planetweb.purespace.de/)
08) Hype.Se (http://cheats.hype.se/)
09) Game Revolution (http://www.game-revolution.com/)
10) Game Core (http://www.videogamecore.com/)
11) Xcheater (http://www.xcheater.com/)
12) PhatGames (http://www.phatgames.com/)
13) Spoiler Centre (http://www.the-spoiler.com/)
14) The Cheat Empire (http://home.planetinternet.be/twuyts)
15) Cheat Code Central (http://www.cheatcc.com/)
16) Survival Horror (http://survivalhorror.com/)
17) Games Blaster (http://www.gamesblaster.com/)
18) Gaming Addiction (http://www.games.prohosting.com/)
19) Diablo Page (http://www2.50megs.com/neo667/diablo.html)
20) Resident Evil Extreme (http://rextreme.evilgaming.net)
21) PsxGamer (http://www.psxgamer.com)
22) SuperCheats (http://www.supercheats.com)
23) All Anime (http://www.allanime.com)
24) Adrenaline Vault (http://www.avault.com/cheats)
25) Blue Crescent's Page (http://members.xoom.com/bluecrescent/credits.html)
26) RPG Classics (http://www.rpgclassics.com)
27) Happy Puppy (http://www.happypuppy.com/)
28) Chi Phan's Page (http://homepages.go.com/~chphan/Rpgdreamersindex.html)
29) Bob Santos' Page (http://www.geocities.com/charmin_guy_011285)
30) Alternative Reality (http://www.alternative-reality.com)
31) DLH (http://DLH.Net)
32) Firesoft (http://www.firesoft.net)
33) Beyond Evil (http://beyondevil.cjb.net/)
34) Random Page of Crap (http://www.geocities.com/frozen4lyfe/index.html)
35) Nemesis' Page (http://www.geocities.com/i_am_nemesis_99/)
36) Boschamp's Page (http://www.angelfire.com/games2/boschamp)
37) Lugia12's Page (http://www.geocities.com/lugia12/index.htm)
38) Our Turf (http://www.ourturf.com)
39) Randar 83's Page (http://www.geocities.com/randar84)
40) Total Video Games (http://www.totalvideogames.com)
41) Cheating.De (http://www.cheating.de)
42) Cheat City (http://www.cheatcity.com)
43) Fei Yuki's Page (http://feiyenkn.homepage.com)
44) Web Spot (http://silverqueen.cjb.net)
45) Tim's Vault (http://www.timsvault.com)
46) Andrea Busia's Page (http://www.ludus.it)
47) Think Evil (http://www.thinkevil.com)
48) Gaming Planet (http://www.gamingplanet.com)
49) Games Angel (http://www.gamesangel.homestead.com)
50) Crosswinds (http://www.crosswinds.net/~hugegameplayer/www_smackdown/index.htm)
51) RPG Classics (http://www.rpgclassics.com)
52) GameCastle
53) RPG Legerdemain (rwartow.tripod.com)
54) Webcheats (http://www.webcheats.de)
55) XCheater (http://www.xcheater.com/)
56) Neoseeker (http://www.neoseeker.com/)
57) GameThrust (http://www.gamethrust.com/)
58) PC Game Revieew (http://www.pcgamereview.com/)
59) DC Guide (http://www.dcguide.co.uk/)
60) RPG DREAMERS (http://www.crosswinds.net/~rpgdreamer)
61) RPG-Vortex (http://www.rpg-vortex.com)
62) CheatPage (http://www.cheatpage.com/)
63) Wrestling Games (http://www.wrestling-games.com/)
64) Resident Evil Mania (http://www.geocities.com/residentevilmania/index.html)
65) GameSpot (http://www.gamespot.com/)
66) RPG Temple (http://come.to/sashy)
67) The Horror Is Alive (http://go.to/TheHorror/)
68) PSXCodez (http://www.psxcodez.com/)
69) RPGamer (http://www.RPGamer.com/)
70) RPGClassics (http://www.rpgclassics.com/)
71) Cheat Store (http://www.cheatstore.de/)
72) Games Domain (http://www.gamesdomain.co.uk/)
73) CHEATS CITY (http://www.online1701.com/)
74) CNET Gamecenter (http://www.gamecenter.com/Faqs/)
75) WarStoke (http://www.WarStoke.com/)
76) Mark Anido's Page (http://www.geocities.com/webzage2/webmaster.html)
77) Joe Chandler's (http://www.angelfire.com/oh/residentevilishome/walkthru.html)
78) Cheatmaster's Gamecheats (http://www.angelfire.com/games/cheats48)
79) Paladins of Light Guild (http://www.pofl.org)
80) Tipsncheats (http://www.tipsncheats.com)
81) RPG Informer (http://www.rpginformer.com)
82) The Gamer (http://www.thegamer.com/)
83) Totally RE (http://www.totallyre.com/)
84) Game United (http://www.gameunited.com/)
85) Stoneages RE (http://angelfire.com/games2/rek)
86) FaQ Headquaters (http://tngh.staticzone.net/)
87) GamePower (http://www.gamepower.com/)
88) United Gamers (http://unitedgamers.staticzone.net/)
89) Fresh Baked Games (http://www.freshbakedgames.com/)
90) DH Gaming (http://dhgaming.freeservers.com/)
91) ResidentFear (http://www.residentfear.cjb.net/)
92) PlayzoneWorld (http://www.playzoneworld.com/)
93) GamersWeb (http://www.the-gamersweb.com/)
94) BDGames (http://www.bdgames.net/)
95) http://www.nonsologiochi.com
96) Sjel's walktrough page (http://www.sjel.org/)
Please  tell  me where you read it.  And if you know someone who has rip-off my
work,  please  tell me his e-mail address  and where you read it,  we will take
care the rest.

Thanks  for  reading  my  FAQ  and  please send in any comments,  questions, or
informations!



This document copyright (c) 1999 - 2000 Stinger 3:16