METAL GEAR SOLID INTEGRAL (import) METAL GEAR SOLID INTEGRAL VR DISC FAQ v0.4 Unpublished Work Copyright 1999-2000 ShinJN This FAQ covers: Game Screens, Tactical Techniques, CPU Scores, VR Disc Secrets, and all other tidbits. *BONUS SECTION* - Normal Game Secrets **Please do not send me solutions for the PUZZLE and MYSTERY stages.** **Read my comments carefully before assuming I do not know them.** Disclaimer: 1) Plain and simple... Don't PLAGIARIZE!!! ¯¯¯¯¯¯¯¯¯¯¯ - I know that most of the stuff in here (like scores & game screens) are from the game, but some of the stuff is my hard work, like the screen art and layout tables and charts. 2) This FAQ cannot and will not be taken and re-edited - I'm sure everyone hates getting their work or ideas ripped and re-published with different, but similar wording. Words could be changed with the help of a thesaurus, but that will not help disguise what was ripped. An author knows when and how his work was ripped. With a simple look at the punctuation, captialization, and the words used, an author could instantly know that his or her work has been ripped. Everyone has their own style of writing and none are exactly alike. Stick to your own style of writing, own type of words, and things will be alright. 3) No part of this faq may be used anywhere else. - Anywhere else includes: websites, magazines, newsgroups, and any other place I didn't mention. This FAQ is to remain only on GameFAQs. This FAQ cannot be reproduced anywhere at all. Look above for the "anywhere" list. 4) DO NOT USE THIS FAQ FOR PROFITABLE REASONS!!! - Don't sell this FAQ! I made this for all the people out there and posted it on a site that is free to everyone. Even if you wasted 60 sheets of paper to print this out, that's no reason to use that as an excuse to sell my FAQ. THIS FAQ WILL BE IN NO PROFITABLE ACTIVITY AT ANYTIME! Understand!? ^_^ Metal Gear, Metal Gear Solid, and Metal Gear Solid Integral are Registered Trademarks and Copyright (c) of KCEJ and KCEA. ____________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ TABLE OF CONTENTS ____________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I. INTRODUCTION - Introduction to FAQ - Description of VR Disc II. MENU SCREENS - Main - Extra - Option - Key Config - VR Training III. MODE SCREENS - Sneaking Mode - Weapon Mode - Advanced Mode - Special Mode IV. MISCELLANEOUS SCREENS - Pause - Completion - Mission Failed - Time Attack Completion V. TACTICAL TECHNIQUES VI. WEAPONS AND ITEMS VII. TARGET AND ENEMY TYPES - Blue Targets - Red Targets - Green Targets - Artic Warfare Troops - Droid Target Troops - Stealth Troops VIII. PERCENTAGE CHARTS AND AWARDS - Sneaking Mode - Weapon Mode - Advanced Mode - Special Mode IX. VR DISC CPU SCORES - Sneaking Mode - No Weapon - Socom - Weapon Mode - Socom - C4 - Famas - Grenade - Claymore - Nikita - PSG1 - Stinger - Advanced Mode - Socom - C4 - Famas - Grenade - Claymore - Nikita - PSG1 - Stinger - Special Mode - 1 min. Battle - VS. 12 Battle - Puzzle - Variety - VR Mission - Ninja - NG Selection X. SHINJN'S VR DISC SCORES - See list above for modes XI. MISSION STRATEGIES AND TIPS - Sneaking Mode - Weapon Mode - Advanced Mode - Special Mode XII. VR DISC SECRETS AND CODES - Extra Movies - Camera Mode - Ninja Mode - Enable Codes XIII. NORMAL GAME SECRETS AND CODES - Alternate Outfits - 1st Person Mode - Enable Codes XIV. REVISION HISTORY XV. AUTHOR'S COMMENTS XVI. SPECIAL THANKS XVII. THINGS TO ADD TO THIS FAQ ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I. INTRODUCTION ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Welcome to my FAQ on Metal Gear Solid Integral's VR Disc. This FAQ will cover almost everything - from the menu screens to mission strategies. Please enjoy! For those who are wondering what the VR Disc is, let me tell you. The VR Disc is the third disc that comes with the Japan-only Metal Gear Solid Integral. The other two discs is the original US MGS game with a few more cool additions to it. For a list of the new features, please visit . The VR Disc holds 300 levels of amazing training missions, game show movies, and many other things. MGSI is a great addition to anyone's game library. ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ II. MENU SCREENS ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This section will show and describe what each of the menu screens look like. Some of the text in these menus are in Japanese. I cannot read japanese, but I will try to explain what the japanese text is trying to emphasize. _______________________________________________________________ Main Menu ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you first start the game, you will be shown a very kick-ass intro movie. After the movie, you will be taken to the main menu. The menu consists of three categories to choose from: VR TRAINING EXTRA OPTION _______________________________________________________________ EXTRA Menu ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you choose EXTRA from the main menu, you will see this screen: _______________________________ | | | | | | | | | | | | | MOVIE | | | | | | | | | | ______ | | | EXIT | | | ¯¯¯¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When MOVIE is chosen, this screen will show: _______________________________ | | | _ | | | | | | V | | _____ | | _ | | _ | | |?| <| | | |> |?| | | ¯ | | ¯ | | ¯¯¯¯¯ | | TGS ROLL A | | | | ______ | | | EXIT | | | ¯¯¯¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The only viewable movie is "TGS ROLL A." The other two "?" movies are only viewable after doing certain things. See the VR DISC SECRETS AND CODES section to find out what to do. Note: The "TGS ROLL A" movie is the movie that KCEJ showed at the Tokyo Game Show in March '98. I got this bit of information from the dialogue box that pops up when the movie is chosen. _______________________________________________________________ OPTION Menu ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When OPTION is chosen at the main menu, a screen with these options will appear: ______ _____ |STEREO|---< SOUND > MONAURAL ¯¯¯¯¯¯ ¯¯¯¯¯ ____ _________ | ON |---< VIBRATION > OFF ¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ______________ WEAK < VIBRATION TEST > STRONG ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ KEY CONFIG ______ | EXIT | ¯¯¯¯¯¯ The OPTION menu is easy to understand. There should not be any problem figuring out what each option does. When KEY CONFIG is chosen, you are given the option of chosing three types of controller configurations - as well as the option of choosing the way of how 1st person perspective movement should maneuver like. The screen should look like this: ______ ___ ___ ___ < (TYPE) > | A | | B | | C | ¯¯¯¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ _____ | TRI |---------,(BUT. 2) ____ ¯¯¯¯¯ _____ ¯¯¯¯¯¯¯¯¯¯ (BUT. 1) ,------| SQ | | CIR |---------,(BUT. 4) ¯¯¯¯¯¯¯¯¯ ¯¯¯¯ _____ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ (BUT. 3) ,-----------| X | ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ____________ < (1st person) > NORMAL REVERSE ¯¯¯¯¯¯¯¯¯¯¯¯ ______ | EXIT | ¯¯¯¯¯¯ NOTE: For the (1st person) option, choosing NORMAL will make UP - up and Down - down. Choosing REVERSE will make UP - down and Down - up. NOTE: All text in ( ) are the words that I am using in place of the japanese text. NOTE: The buttons in the real KEY CONFIG screen are not in words. Instead, there is a picture of a PSX controller with the buttons. NOTE: Look below for a legend of BUTTONS 1 through 4 and a list of button configurations according to the config type. ________________________ Controller Config. Types ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ TYPE A: ¯¯¯¯¯¯¯ Square - Weapon Button Weapon Equipped: Use weapon Barehanded: Throw or choke Triangle - First Person Perspective Button X - Crawl Button Press once to duck, then use D-pad to crawl Circle - Action Button Normal: Punch & Kick Button Leaned against wall: Press to tap against wall TYPE B: ¯¯¯¯¯¯¯ Square - Weapon Button Weapon Equipped: Use weapon Barehanded: Throw or choke Triangle - First Person Perspective Button X - Action Button Normal: Punch & Kick Button Leaned against wall: Press to tap against wall Circle - Crawl Button Press once to duck, then use D-pad to crawl TYPE C: ¯¯¯¯¯¯¯ Square - Action Button Normal: Punch & Kick Button Leaned against wall: Press to tap against wall Triangle - First Person Perspective Button X - Crawl Button Press once to duck, then use D-pad to crawl Circle - Weapon Button Weapon Equipped: Use weapon Barehanded: Throw or choke _______________________________________________________________ VR Training Menu ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the VR Training Menu, you are given the option to choose between four modes: Sneaking, Weapon, Advanced, and Special Mode. When you start a new game, you are only given the choice of choosing between Sneaking and Weapon Mode. A screen like the one below should appear. VR TRAINING-------------- 0% | | | SELECT MODE | SNEAKING MODE | | WEAPON MODE | | ADVANCED MODE | | SPECIAL MODE | SAVE REPLAY THEATER ______ | EXIT | ¯¯¯¯¯¯ The percentage counter in the top-right corner keeps track of how many missions you have completed out of the 300 available. Please see the PERCENTAGE CHARTS AND AWARDS section for a breakdown of what happens when you complete a certain section/portion of the VR missions. ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ III. MODE SCREENS ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This section will display what the Mode Screens look like. __________________________________________ Sneaking Mode - Practice - No Weapon/Socom ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VR TRAINING-------------- 0% | | | SNEAKING MODE NO WEAPON PRACTICE TIME ATTACK SOCOM /\ ¯¯ LEVEL 14 ______________________ LEVEL 15 | Picture of Socom gun | LEVEL 01 | will appear here if | LEVEL 02 | SOCOM is chosen | LEVEL 03 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __ \/ _____________________________________________ Sneaking Mode - Time Attack - No Weapon/Socom ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VR TRAINING-------------- 0% | | | SNEAKING MODE NO WEAPON PRACTICE TIME ATTACK SOCOM /\ ¯¯ LEVEL 14 LEVEL 15 RECORD LEVEL 01 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL 02 1ST 00:00:00 LEVEL 03 2ND 00:00:00 __ 3RD 00:00:00 \/ _____________________________________________ Weapon/Advanced Mode - Practice - All Weapons ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VR TRAINING-------------- 0% | | | WEAPON MODE /\ ¯¯ STINGER PRACTICE SOCOM TIME ATTACK C4 __ \/ LEVEL 01 _________________________ LEVEL 02 | Picture of weapon you | LEVEL 03 | choose will appear here | LEVEL 04 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL 05 NOTE: For ADVANCED MODE, it will say ADVANCED MODE in place of WEAPON MODE. ________________________________________________ Weapon/Advanced Mode - Time Attack - All Weapons ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VR TRAINING-------------- 0% | | | WEAPON MODE /\ ¯¯ STINGER PRACTICE SOCOM TIME ATTACK C4 __ \/ LEVEL 01 LEVEL 02 RECORD LEVEL 03 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ LEVEL 04 1ST 00:00:00 LEVEL 05 2ND 00:00:00 3RD 00:00:00 NOTE: For ADVANCED MODE, it will say ADVANCED MODE in place of WEAPON MODE. ________________________ Special Mode - Main Menu ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are a variety of modes in SPECIAL MODE. Each one displays a different sub-menu. Therefore, I will only display the Main Menu. VR TRAINING-------------- 0% | | | SPECIAL MODE /\ ¯¯ NG SELECTION VS. TARGET 1 MIN BATTLE VS. ENEMY VS 12 BATTLE __ \/ ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ IV. MISCELLANEOUS SCREENS ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This section will show all of the other screens that are in the game. ______________________________ Pause Screen ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________ | | | | | | | | | | | PAUSE | | | | | | | | | | CONTINUE | | RESTART | | ______ | | | EXIT | | | ¯¯¯¯¯¯ | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________ Completion Screen ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________ | | | SNEAKING MODE - NO WEAPON | | LEVEL 01 CLEARED | | | | | | | | | | | | | | | | NEXT STAGE | | TRY AGAIN | | ______ | | | EXIT | | | ¯¯¯¯¯¯ | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ NOTE: This is only a sample screen from the SNEAKING MODE. Other mode screens will say the mode and weapon that you are in and using. ______________________________ Mission Failed Screen ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I cannot draw the Mission Failed screen. Basically, it says MISSION FAILED with the options of TRY AGAIN and EXIT below. ______________________________ Time Attack Completion Screen ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________ | | | WEAPON MODE - SOCOM | | LEVEL 01 - CLEARED | | | | 1ST 00:00:00 | | 2ND 00:00:00 | | 3RD 00:00:00 | | | | RECORD 00:00:00 | | | | SAVE REPLAY | | NEXT STAGE | | TRY AGAIN | | ______ | | | EXIT | | | ¯¯¯¯¯¯ | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ NOTE: This is only a sample screen from the WEAPON MODE. Other mode screens will say the mode and weapon that you are in and using. The Practice screen looks the same - minus the time scores and SAVE REPLAY. NOTE: After all the stages are cleared, the NEXT STAGE option will not appear. ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ V. TACTICAL TECHNIQUES ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the techniques you will need to know as part of your training. Without these skills, your training will be useless. Punch and Kick ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the Action Button 3 times rapidly Crawling ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press the Crawl Button once, then push a direction on the D-pad. Crawling will also let Snake pick-up Claymore Mines that are around. Simply crawl over the mine to pick them up. Throwing ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While unarmed, run up to the enemy and push the Weapon Button. You must be holding down a direction to throw. Choking and Dragging ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Run up to the enemy and stop next to him. Do not touch the enemy or he will be alerted. Press and hold the Weapon Button to grab the enemy. After grabbing the enemy, hold a direction and Snake will drag the enemy. If you release the Weapon Button, Snake will let go of the enemy. Choking and Necksnap ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Run up to the enemy and stop next to him. Do not touch the enemy or he will be alerted. Press the Weapon Button to grab the enemy and then continue to push the Weapon Button. After several button presses, Snake will snap the enemy's neck. Wall Leaning ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To lean against a wall, walk up to a wall and hold down the direction towards the wall. Snake will lean against the wall. Wall Knocking ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you are leaned against awall, push the Action Button and Snake will knock on the wall. Aim and Shoot ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When armed, press and hold the Weapon Button. Snake will aim at the nearest enemy or target and follow his every move. Release the Weapon Button and Snake will fire his weapon. This only applies to the Socom. Running and Shooting ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To run and shoot, you must have the Crawl Button held down while running. With the button held down, push the Weapon Button to shoot. Quick Reloading ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To stop Snake from reloading his weapon and causing a delay, simply press the R1 Button twice. Quick Weapon/Item Equip and Unequip ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This technique is similar to the Quick Loading, but instead of pushing the R1 Button twice, push it once to arm a weapon and once more to unarm the weapon. Quick Peeking ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Press and hold the 1st Person Persepctive Button to enter 1st Person Mode. Once in this mode, push R1 or L1 to take a quick peek to the left or to the right. ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VI. WEAPONS AND ITEMS ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a list of Weapons and Items that are used in the VR Disc. Some items only appear in certain missions. Items List ¯¯¯¯¯¯¯¯¯¯¯¯ Scope - Used to see further into the horizon Circle Button - zoom in X Button - zoom out Cigaret - Used to blow smoke to reveal lasers Equip and Snake smokes Ration - Restores partial life Press the Circle Button when the Item Menu is open to use Ration Available only in VR MISSION in SPECIAL MODE Diazepam - Used to lower heartbeat rate and shaking Effective only when used with the PSG1 armed C. BOX A - Used to hide and fool enemies and cameras Snake is able to move freely with the box over him Weapons List ¯¯¯¯¯¯¯¯¯¯¯¯ Socom - Press and hold the Weapon Button to aim - release to fire Socom C4 - Press Weapon Button to place C4 on wall/ground/troop and press the Action Button (Punch & Kick) to detonate Famas - Press and hold Weapon Button to fire Hold a direction on the D-pad to force Snake to shoot in that direction Grenade - Press and hold Weapon Button to pull grenade pin - release to throw grenade Grenade explodes in 5 seconds after pin is pulled Nikita - Press Weapon Button to fire a missile Used D-pad to control missile Holding down the 1st Person Perspective Button will put you in 1st Person View of the missile Claymore Mines - Press Weapon Button to place on ground Mines have a range area of detonation PSG1 - Equip to go into Sniper Mode Use Diazepam to calm down Snake Stinger - Equip to look through the sight and aim When target is locked, press Weapon Button to fire missile ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VII. TARGET AND ENEMY TYPES ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are different types of targets and enemies used on the VR Disc. Here is a list and description of each type. Targets ¯¯¯¯¯¯¯¯¯ Blue - These are the standard targets used. They shatter like glass when shot at. These targets come in these shapes: square, diamond, and semi-hourglass. Red - These are the exploding targets. When shot at, these targets explode and cause a chain reaction if other red targets are close. Be cautious of where you stand or you will be a victim of these targets. Shapes of this type of target include: square, diamond, and gigantic diamond. Green - These targets are the same as the blue ones. These targets are used for the NO WEAPON portion of 1 MIN BATTLE - VS. TARGETS in SPECIAL MODE Enemies ¯¯¯¯¯¯¯¯¯ Arctic Warfare Troops - These are the standard troops on the VR Disc. Droid Target Troops - These troops are the type of troops used for virtual reality target practice in real life VR games. Stealth Troops - These troops are in Level 06 of the VARIETY section in SPECIAL MODE. ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VIII. PERCENTAGE CHARTS AND AWARDS ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This section will breakdown the completion percentage for each portion of each mode in chart form. The chart will also list what you will be awarded for completing certain portions of the VR Missions. Please note that I start from sneaking mode, complete all missions, then work my way down. The awards you get are based on the percentage score. Therefore, the way you get your awards may vary depending on how you play the VR missions. If you jump around a lot (ie. skip levels between modes), this chart may not apply to you. _____________________ Sneaking Mode ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Completion Completion NO WEAPON # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 15 5% - Opens Special Mode - Opens 1-min. Battle in Special Mode NO WEAPON OPTION ONLY - Time Attack 15 5% ----- Total Percentage for NO WEAPON - 10.0% Percentage Status - 10.0% Completion Completion SOCOM # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 15 5% ----- - Time Attack 15 5% ----- Total Percentage for SOCOM - 10.0% Percentage Status - 20.0% Total Percentage in Sneaking Mode - 20% of 100% Total Percentage So Far - 20.0% ___________________ Weapon Mode ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Completion Completion SOCOM # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.6% - Opens Advanced Mode - Opens SOCOM in ADVANCED MODE - PRACTICE only - Opens SOCOM in 1-MIN. BATTLE - VS. TARGET only - Time Attack 5 1.7% ----- Total Percentage For SOCOM - 3.3% Percentage Status - 23.3% Completion Completion C4 # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.7% - Opens C4 in ADVANCED MODE - PRACTICE only - Opens C4 in 1-MIN. BATTLE - VS. TARGET only - Time Attack 5 1.6% ----- Total Percentage For C4 - 3.3% Percentage Status - 26.6% Completion Completion FAMAS # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.7% - Opens FAMAS in ADVANCED MODE - PRACTICE only - Opens FAMAS in 1-MIN. BATTLE - VS. TARGET only - Time Attack 5 1.7% ----- Total Percentage For FAMAS - 3.4% Percentage Status - 30.0% Completion Completion GRENADE # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.6% - Opens GRENADE in ADVANCED MODE - PRACTICE only - Opens GRENADE in 1-MIN. BATTLE - VS. TARGET only - Time Attack 5 1.7% ----- Total Percentage For GRENADE - 3.3% Percentage Status - 33.3% Completion Completion CLAYMORE # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.7% - Opens CLAYMORE in ADVANCED MODE - PRACTICE only - Opens CLAYMORE in 1-MIN. BATTLE - VS. TARGET only - Time Attack 5 1.6% ----- Total Percentage For CLAYMORE - 3.3% Percentage Status - 36.6% Completion Completion NIKITA # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.7% - Opens NIKITA in ADVANCED MODE - PRACTICE only - Opens NIKITA in 1-MIN. BATTLE - VS. TARGET only - Time Attack 5 1.7% ----- Total Percentage For NIKITA - 3.4% Percentage Status - 40.0% Completion Completion PSG1 # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.6% - Opens PSG1 in ADVANCED MODE - PRACTICE only - Opens PSG1 in 1-MIN. BATTLE - VS. TARGET only - Time Attack 5 1.7% ----- Total Percentage For PSG1 - 3.3% Percentage Status - 43.3% Completion Completion STINGER # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.7% - Opens STINGER in ADVANCED MODE - PRACTICE only - Opens STINGER in 1-MIN. BATTLE - VS. TARGET only - Time Attack 5 1.6% - Gives access to TGS Roll B [March '98] in EXTRA See the secrets section Total Percentage For STINGER - 3.3% Percentage Status - 46.6% Total Percentage in Weapon Mode - 26.6% of 100% Total Percentage So Far - 46.6% ___________________ Advanced Mode ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Completion Completion SOCOM # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.7% - Opens SOCOM in VS. ENEMY in 1 MIN. BATTLE - Time Attack 5 1.7% - Opens PUZZLE in SPECIAL MODE Total Percentage For SOCOM - 3.4% Percentage Status - 50.0% Completion Completion C4 # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.6% - Opens C4 in VS. ENEMY in 1 MIN. BATTLE - Time Attack 5 1.7% ----- Total Percentage For C4 - 3.3% Percentage Status - 53.3% Completion Completion FAMAS # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.7% - Opens FAMAS in VS. ENEMY in 1 MIN. BATTLE - Time Attack 5 1.6% ----- Total Percentage For FAMAS - 3.3% Percentage Status - 56.6% Completion Completion GRENADE # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.7% - Opens GRENADE in VS. ENEMY in 1 MIN. BATTLE - Time Attack 5 1.7% ----- Total Percentage For GRENADE - 3.4% Percentage Status - 60.0% Completion Completion CLAYMORE # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.6% - Opens CLAYMORE in VS. ENEMY in 1 MIN. BATTLE - Time Attack 5 1.7% ----- Total Percentage For CLAYMORE - 3.3% Percentage Status - 63.3% Completion Completion NIKITA # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.7% - Opens NIKITA in VS. ENEMY in 1 MIN. BATTLE - Time Attack 5 1.6% ----- Total Percentage For NIKITA - 3.3% Percentage Status - 66.6% Completion Completion PSG1 # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.7% - Opens PSG1 in VS. ENEMY in 1 MIN. BATTLE - Time Attack 5 1.7% - Opens MYSTERY in SPECIAL MODE Total Percentage For PSG1 - 3.4% Percentage Status - 70.0% Completion Completion STINGER # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Practice 5 1.6% - Opens STINGER in VS. ENEMY in 1 MIN. BATTLE - Opens VS. 12 BATTLE in SPECIAL MODE - Opens VR MISSION in SPECIAL MODE - Time Attack 5 1.7% ----- Total Percentage For STINGER - 3.3% Percentage Status - 73.3% Total Percentage in Weapon Mode - 26.7% of 100% Total Percentage So Far - 73.3% ___________________ Special Mode ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Completion Completion 1 MIN. BATTLE # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - VS. TARGET 9 3.0% ----- - VS. ENEMY 9 3.0% - Gives access to E3 movie [June '97] in EXTRA. See the secrets section Total Percentage for 1 MIN. BATTLE - 6.0% Percentage Status - 79.3% Completion Completion VS. 12 BATTLE # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 8 2.7% ----- Total Percentage for VS. 12 BATTLE - 2.7% Percentage Status - 82.0% Completion Completion MYSTERY # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 10 3.3% ----- Total Percentage for VS. 12 BATTLE - 3.3% Percentage Status - 85.3% Completion Completion PUZZLE # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 10 3.3% ----- Total Percentage for VS. 12 BATTLE - 3.3% Percentage Status - 88.6% Completion Completion VARIETY # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 13 4.4% ----- Total Percentage for VS. 12 BATTLE - 4.4% Percentage Status - 93.0% Completion Completion VR MISSION # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 10 3.3% ----- Total Percentage for VS. 12 BATTLE - 3.3% Percentage Status - 96.3% Completion Completion NINJA # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3 1.0% ----- Total Percentage for VS. 12 BATTLE - 1.0% Percentage Status - 97.3% Completion Completion NG SELECTION # of levels Percentage Award ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 8 2.7% ----- Total Percentage for VS. 12 BATTLE - 2.7% Percentage Status - 100% Total Percentage in Special Mode - 26.7% of 100% Total Percentage - 100% NOTE: When you complete all of the missions and achieve the full 100%, a red picture outlining Metal Gear will appear and the word CONFIDENTIAL will appear on the picture. What this means, I do not know. ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ IX. VR DISC CPU SCORES ____________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These are the scores you will see when you first enter the Time Attack portion of the mode you are in. Some are easy to beat and some are not. There are also Target scores in the Special Mode that I will also list in this section. Time is read MINUTES: SECONDS: 10th OF A SECOND ______________________________________ Sneaking Mode - Time Attack ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ NO WEAPON LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1ST 00:05:00 00:07:00 00:14:00 00:09:00 00:08:00 2ND 00:08:00 00:10:00 00:16:00 00:12:00 00:14:00 3RD 00:12:00 00:15:00 00:20:00 00:16:00 00:20:00 (cont.) LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1ST 00:08:00 00:18:00 00:09:00 00:23:00 00:08:00 2ND 00:13:00 00:25:00 00:12:00 00:35:00 00:11:00 3RD 00:20:00 00:40:00 00:17:00 00:45:00 00:14:00 (cont.) LEVEL 11 LEVEL 12 LEVEL 13 LEVEL 14 LEVEL 15 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1ST 00:15:00 00:15:00 00:11:00 00:20:00 00:12:00 2ND 00:20:00 00:25:00 00:21:00 00:30:00 00:25:00 3RD 00:25:00 00:35:00 00:31:00 00:40:00 00:40:00 SOCOM LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1ST 00:04:00 00:15:00 00:18:00 00:20:00 00:10:00 2ND 00:05:00 00:23:00 00:23:00 00:26:00 00:17:00 3RD 00:06:00 00:30:00 00:30:00 00:35:00 00:25:00 (cont.) LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1ST 00:12:00 00:18:00 00:10:00 00:16:00 00:13:00 2ND 00:20:00 00:25:00 00:15:00 00:20:00 00:20:00 3RD 00:30:00 00:40:00 00:20:00 00:24:00 00:25:00 (cont.) LEVEL 11 LEVEL 12 LEVEL 13 LEVEL 14 LEVEL 15 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1ST 00:18:00 00:20:00 00:18:00 00:13:00 00:25:00 2ND 00:24:00 00:25:00 00:22:00 00:18:00 00:35:00 3RD 00:30:00 00:35:00 00:25:00 00:23:00 00:50:00 ______________________________________ Weapon Mode - Time Attack ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ SOCOM LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1ST 00:04:00 00:08:00 00:12:00 00:11:00 00:14:00 2ND 00:05:00 00:10:00 00:21:00 00:15:00 00:20:00 3RD 00:06:00 00:12:00 00:26:00 00:20:00 00:25:00 C4 LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1ST 00:05:00 00:09:00 00:09:00 00:07:00 00:18:00 2ND 00:06:00 00:15:00 00:12:00 00:12:00 00:28:00 3RD 00:07:00 00:21:00 00:15:00 00:18:00 00:48:00 FAMAS LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1ST 00:06:00 00:06:00 00:16:00 00:15:00 00:17:00 2ND 00:07:00 00:08:00 00:19:00 00:22:00 00:26:00 3RD 00:08:00 00:10:00 00:22:00 00:27:00 00:35:00 GRENADE LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1ST 00:09:00 00:07:00 00:11:00 00:16:00 00:22:00
          2ND    00:13:00   00:08:00   00:14:00   00:21:00   00:27:00
          3RD    00:18:00   00:09:00   00:17:00   00:27:00   00:32:00

      CLAYMORE   LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:08:00   00:13:00   00:25:00   00:22:00   00:38:00
          2ND    00:10:00   00:15:00   00:35:00   00:30:00   00:45:00
          3RD    00:12:00   00:19:00   00:45:00   00:40:00   00:50:00

      NIKITA     LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:06:00   00:15:00   00:13:00   00:11:00   00:15:00
          2ND    00:07:00   00:19:00   00:14:00   00:13:00   00:30:00
          3RD    00:08:00   00:23:00   00:16:00   00:15:00   01:00:00

      PSG1       LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:11:00   00:17:00   00:30:00   00:26:00   00:20:00
          2ND    00:13:00   00:23:00   00:35:00   00:36:00   00:30:00
          3RD    00:15:00   00:28:00   00:40:00   00:40:00   00:40:00

      STINGER    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:12:00   00:16:00   01:00:00   00:58:00   00:55:00
          2ND    00:13:00   00:23:00   01:10:00   01:08:00   01:05:00
          3RD    00:14:00   00:28:00   01:20:00   01:18:00   01:15:00

   ______________________________________
      Advanced Mode - Time Attack
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

      SOCOM      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:03:00   00:05:00   00:05:00   00:07:00   00:13:00
          2ND    00:06:00   00:07:00   00:08:00   00:10:00   00:18:00
          3RD    00:08:00   00:09:00   00:15:00   00:15:00   00:25:00

      C4         LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:06:00   00:05:00   00:10:00   00:18:00   00:14:00
          2ND    00:08:00   00:07:00   00:15:00   00:26:00   00:18:00
          3RD    00:10:00   00:09:00   00:20:00   00:35:00   00:25:00

      FAMAS      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:04:00   00:09:00   00:11:00   00:04:00   00:15:00
          2ND    00:08:00   00:15:00   00:16:00   00:15:00   00:20:00
          3RD    00:11:00   00:20:00   00:21:00   00:25:00   00:30:00

      GRENADE    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:07:00   00:10:00   00:15:00   00:17:00   00:20:00
          2ND    00:10:00   00:13:00   00:20:00   00:23:00   00:27:00
          3RD    00:12:00   00:17:00   00:25:00   00:30:00   00:35:00

      CLAYMORE   LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:12:00   00:22:00   00:25:00   00:30:00   00:35:00
          2ND    00:14:00   00:30:00   00:35:00   00:40:00   00:45:00
          3RD    00:16:00   00:35:00   00:45:00   00:50:00   00:55:00

      NIKITA     LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:07:00   00:13:00   00:25:00   00:30:00   00:18:00
          2ND    00:09:00   00:15:00   00:35:00   00:40:00   00:34:00
          3RD    00:11:00   00:17:00   00:45:00   00:50:00   00:45:00

      PSG1       LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:03:00   00:13:00   00:18:00   00:45:00   00:30:00
          2ND    00:05:00   00:17:00   00:25:00   01:15:00   00:45:00
          3RD    00:08:00   00:22:00   00:35:00   01:40:00   01:10:00

      STINGER    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:05:00   00:08:00   00:05:00   00:15:00   00:15:00
          2ND    00:07:00   00:12:00   00:09:00   00:20:00   00:23:00
          3RD    00:09:00   00:16:00   00:13:00   00:25:00   00:30:00

   _______________________________________
      Special Mode - Time Attack & Scores
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

      1 MIN. BATTLE
     ===============

            NO WEAPON     VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         30             12
                  2ND         25             10
                  3RD         20              8

            SOCOM         VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         30             35
                  2ND         25             27
                  3RD         20             20

            C4            VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         50             20
                  2ND         40             18
                  3RD         30             15

            FAMAS         VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         48             36
                  2ND         43             32
                  3RD         35             28

            GRENADE       VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         105            12
                  2ND         95             10
                  3RD         85             8

            CLAYMORE      VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         38             18
                  2ND         32             15
                  3RD         25             12

            NIKITA        VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         60             30
                  2ND         50             25
                  3RD         40             20

            PSG1          VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         23             20
                  2ND         20             15
                  3RD         15             10

            STINGER       VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         35             28
                  2ND         30             25
                  3RD         25             22


      VS. 12 BATTLE
     ===============

                LEVEL 1      LEVEL 2      LEVEL 3      LEVEL 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    01:20:00     00:45:00     00:45:00     01:30:00
         2ND    02:10:00     02:00:00     02:20:00     02:30:00
         3RD    03:00:00     03:00:00     03:00:00     03:00:00

                LEVEL 5      LEVEL 6      LEVEL 7      LEVEL 8
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    01:30:00     01:10:00     01:00:00     01:00:00
         2ND    02:00:00     02:20:00     02:00:00     01:30:00
         3RD    04:00:00     03:00:00     02:30:00     02:30:00


      PUZZLE
     ========

               LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST   00:12:00   00:10:00   00:10:00   00:45:00   00:25:00
         2ND   00:18:00   00:15:00   00:15:00   01:00:00   00:30:00
         3RD   00:30:00   00:30:00   00:20:00   01:20:00   00:40:00

               LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST   01:30:00   00:30:00   00:45:00   00:45:00   01:30:00
         2ND   02:00:00   00:45:00   01:00:00   01:10:00   02:00:00
         3RD   02:30:00   01:00:00   01:20:00   01:40:00   02:30:00


      VARIETY
     =========

               LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST   00:25:00   00:40:00   00:30:00   01:00:00   00:10:00
         2ND   00:35:00   00:50:00   00:40:00   01:20:00   00:20:00
         3RD   00:45:00   01:00:00   00:50:00   01:40:00   00:30:00

               LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST   00:45:00   00:55:00   00:35:00   01:30:00   01:20:00
         2ND   00:55:00   01:05:00   01:00:00   01:45:00   01:40:00
         3RD   01:05:00   01:15:00   01:30:00   02:00:00   02:00:00

               LEVEL 11   LEVEL 12   LEVEL 13
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST   00:50:00   --:--:--   --:--:--
         2ND   01:30:00   --:--:--   --:--:--
         3RD   02:00:00   --:--:--   --:--:--


      VR MISSION
     ============

              RECORD
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               1ST     07:00:00
               2ND     10:00:00
               3RD     13:00:00


      NINJA
     =======

                 LEVEL 1     LEVEL 2     LEVEL 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    01:20:00    02:00:00    00:20:00
          2ND    01:40:00    02:30:00    00:40:00
          3RD    02:00:00    03:00:00    01:00:00


      NG SELECTION
     ==============

                LEVEL 1      LEVEL 2      LEVEL 3      LEVEL 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:10:00     00:06:00     00:25:00     00:10:00
         2ND    00:15:00     00:09:00     00:35:00     00:13:00
         3RD    00:20:00     00:12:00     00:45:00     00:16:00

                LEVEL 5      LEVEL 6      LEVEL 7      LEVEL 8
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:35:00     00:20:00     00:25:00     --:--:--
         2ND    00:40:00     00:40:00     00:40:00     --:--:--
         3RD    00:45:00     01:00:00     01:10:00     --:--:--

____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
X.     SHINJN'S VR DISC SCORES
____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      In this section, I will list all of the scores that I have
      achieved on the VR Disc. Most of the scores are up there in
      rank and some are not so great (marked with N/A). This section
      won't really help you with the VR Disc. I just thought I'd
      provide my scores on the VR Disc. Enjoy! ^_^

      Time is read MINUTES: SECONDS: 10th OF A SECOND

   ______________________________________
      Sneaking Mode - Time Attack
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

      NO WEAPON  LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:03:85   00:06:65   00:12:39   00:08:52   00:06:35

       (cont.)   LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:06:50   00:09:23   00:08:37   00:14:74   00:06:55

       (cont.)   LEVEL 11   LEVEL 12   LEVEL 13   LEVEL 14   LEVEL 15
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:11:03   00:12:86   00:09:29   00:08:74   00:11:48


      SOCOM      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:03:31   00:09:76   00:15:77   00:10:96   00:08:35

       (cont.)   LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:09:71   00:12:94   00:06:30   00:15:40   00:06:46

       (cont.)   LEVEL 11   LEVEL 12   LEVEL 13   LEVEL 14   LEVEL 15
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:08:41   00:13:31   00:11:73   00:08:74   00:19:42

   ______________________________________
      Weapon Mode - Time Attack
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

      SOCOM      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:01:74   00:06:10   00:08:19   00:06:46   00:09:44

      C4         LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:04:46   00:07:81   00:07:15   00:05:91   00:16:21

      FAMAS      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:04:00   00:02:46   00:14:03     N/A        N/A

      GRENADE    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:07:69   00:06:58   00:07:74   00:08:30     N/A

      CLAYMORE   LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:06:94   00:11:48   00:21:75   00:10:46   00:33:19

      NIKITA     LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:04:79   00:12:40   00:09:65   00:08:77   00:13:36

      PSG1       LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:07:55   00:09:00   00:18:10   00:14:90   00:12:94

      STINGER    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:09:00   00:10:12   00:39:56   00:37:84   00:37:31

   ______________________________________
      Advanced Mode - Time Attack
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

      SOCOM      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:02:06   00:04:21   00:04:43   00:06:35   00:07:55

      C4         LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:04:68   00:04:24   00:09:00   00:11:91   00:13:67

      FAMAS      LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:02:60   00:05:03   00:07:42   00:03:06   00:09:44

      GRENADE    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:03:75   00:07:31     N/A        N/A        N/A

      CLAYMORE   LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:06:55   00:15:83   00:12:00   00:18:16   00:22:94

      NIKITA     LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:05:14   00:10:13     N/A        N/A      00:17:41

      PSG1       LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:02:36   00:09:48   00:15:80   00:20:74   00:19:15

      STINGER    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:03:03   00:07:27   00:02:15   00:13:55   00:12:60

   _______________________________________
      Special Mode - Time Attack & Scores
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

      1 MIN. BATTLE
     ===============

            NO WEAPON     VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         42            17

            SOCOM         VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         32            36

            C4            VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         58            22

            FAMAS         VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         51            40

            GRENADE       VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         N/A           16

            CLAYMORE      VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         44            26

            NIKITA        VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         64            N/A

            PSG1          VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         50            24

            STINGER       VS. TARGET     VS. ENEMY
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  1ST         42            29


      VS. 12 BATTLE
     ===============

                LEVEL 1      LEVEL 2      LEVEL 3      LEVEL 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    01:04:44     00:34:46     00:40:77     00:44:15

                LEVEL 5      LEVEL 6      LEVEL 7      LEVEL 8
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:40:84     00:54:41     00:43:58     00:34:86


      PUZZLE
     ========

               LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST   00:09:00   00:08:82   00:05:78   00:26:71   00:19:03

               LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST   01:23:34   00:14:60     N/A      00:28:03   01:25:67


      VARIETY
     =========

               LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    LEVEL 5
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST   00:21:97   00:30:74   00:21:13   00:29:12   00:05:03

               LEVEL 6    LEVEL 7    LEVEL 8    LEVEL 9    LEVEL 10
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST   00:43:82   00:43:27   00:18:53   01:15:05   01:19:50

               LEVEL 11   LEVEL 12   LEVEL 13
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST   00:38:75   --:--:--   --:--:--


      VR MISSION
     ============

              RECORD
              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               1ST     N/A


      NINJA
     =======

                 LEVEL 1     LEVEL 2     LEVEL 3
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          1ST    00:37:24    01:31:79    00:11:53


      NG SELECTION
     ==============

                LEVEL 1      LEVEL 2      LEVEL 3      LEVEL 4
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:08:35     00:04:43     00:20:79     00:08:06

                LEVEL 5      LEVEL 6      LEVEL 7      LEVEL 8
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         1ST    00:27:86     00:09:60     00:16:24     --:--:--

____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
XI.    MISSION STRATEGIES AND TIPS
____________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      This section will cover all of the Time Attack missions.
      As well as the Target Missions. These strategies and tips
      should help you rank first in time and score.

   ____________________
      Sneaking Mode
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        In SNEAKING MODE, there are two 15 stage missions you must
        complete - NO WEAPON and SOCOM. If you have played the VR
        Missions on the original MGS game, this mode will be very
        similar.

        NO WEAPON
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Level 01 - For this stage, simply run up to the guard and
                   throw him. Then run to the stage mark.

        Level 02 - In this stage, run to the right and go up the
                   middle path. When you get to the top of the stage,
                   throw the guard in front of you and run to the
                   stage mark.

        Level 03 - There are two ways you could beat this stage. The
                   first way is to throw both guards and then go for
                   the stage mark. The second is to throw the first
                   guard and then crawl under the gap to reach the
                   stage mark. I prefer the second solution. Trust
                   me on this one. The second method will give you
                   a faster time. Try it and you will see.

        Level 04 - This one is too simple. Right when you start the
                   stage, run to the left, then up, then right, and
                   then down the middle path and go for the mark.

        Level 05 - This one is a bit tricky. There are glass panels
                   all over the place that will attract the guards
                   if you run on them. All you need to is fool the
                   middle guard and then run. To fool the guard, you
                   need to run on the side of the glass panel you want
                   the guard to approach. For example, if you want the
                   guard to go to his right, step on the right side of
                   the glass panel. After fooling the guard, run the
                   opposite direction that he is coming. When you are
                   running, you want to run diagonally away from the
                   middle of the stage and then run diagonally toward
                   the middle of the stage. Make sure that when you are
                   running toward the middle of the stage, you run on
                   the non-glass panels that are surrounded by the
                   glass panels. Then simply run for the stage mark.

        Level 06 - Once again, another very simple stage. Remember that
                   cameras have a blind spot. That blind spot is under
                   the camera. Take the top path and simply run under
                   all of the cameras while hugging the wall to reach
                   the stage mark.

        Level 07 - You will have to trust me on this one. This one is
                   also a simple stage. There are a total of 5 lasers
                   in this stage. You can run right through the first
                   4 and not get detected. Like I said, you will have
                   to trust me on this one. When you start the stage,
                   just run right through the first 4 lasers and then
                   stop in front of the 5th laser. Now take a look at
                   laser. You will see that it is descending down and
                   starts to fade away. Once you see the laser start
                   to fade, run for the stage mark. Another way to
                   look at the laser is to look at the wall. When the
                   laser is in the middle of bottom square on the
                   wall, run for the stage mark.

        Level 08 - This stage will take some timing. As you can see,
                   there are three squares to the left and to the
                   right, which all contain a guard behind each. When
                   you see the guards start to turn, take the left or
                   right path and run towards the middle square. When
                   you get to the middle square, duck and crawl. When
                   you see the guards turn once more, stand up and run
                   for the stage mark.

        Level 09 - Once again, this is a tricky stage. In this stage,
                   you are equipped with C. BOX A - which is used to
                   cover yourself to avoid being spotted by cameras
                   in front of you. This will be a little difficult
                   to explain. When you see the first camera moving
                   down, run to left of path and try to reach the
                   forth camera. When you run past the first camera,
                   position yourself in the middle and continue to
                   run to the fourth camera. Before the fourth camera
                   could spot, equip C. BOX A. Now look at your radar.
                   When you see that the fourth camera's spotting area
                   has passed the dot (you) on the radar, unequip the
                   box and run up the path hugging the left side. This
                   will take some practice. Here is how I look at the
                   cameras and what number they are:
                                 _ ______________ _
                                | |      __      | |
                                | |      \/      | |
                                | |_____    _____| |
                                |_______|  |_______|
                                        |  |
                                 _      |  |      _
                                |_|6th  |  |  5th|_|
                                        |  |
                                 _      |  |      _
                                |_|4th  |  |  3rd|_|
                                        |  |
                                 _      |  |      _
                                |_|2nd  |  |  1st|_|
                                        |  |
                                 _______|  |_______
                                |  _____|  |_____  |
                                | |              | |
                                | |              | |
                                |_|______________|_|

        Level 10 - Another simple one. All you need to do run. What
                   you want to do is run all the way to the right
                   and then run up, right past the guard. The trick
                   here is, when you are running to the right, hug
                   the wall. That way, the guards will not see you.

        Level 11 - How simple can these get? What you want to do is
                   walk all the way to the top of the stage taking
                   path with trap doors. When you get to the top,
                   make a left and then keep running left. Do not
                   stop. The guard in front of you will turn just
                   in time and will not spot you. Run all the way
                   to the left to the stage mark.

        Level 12 - This stage will require some anticipation towards
                   the end. What you want to do is walk up the middle
                   path hugging the right wall. Before you reach the
                   little gap in the wall, stop and knock on the wall.
                   This will alert the guard. Now what you want to do
                   is run to the left wall and then run straight up.
                   Now take the left path and hide behind the corner
                   so the guard cannot see you. Anticipate when the
                   guard will turn. Right when you see him turn, run
                   all the way to the top, run past the guard and make
                   a quick turn to the stage mark.

        Level 13 - Right when you start this stage, run to the right
                   and stand behind the right corner of the middle
                   path. When the guard has stopped walking and taken
                   his post, run up the path and to the right. Then
                   run up and diagonally up-left between the camera
                   lights. Once you are clear away from the camera
                   lights, run up and go for the stage mark.

        Level 14 - For this stage, staying on the edge of the stage
                   is the trick here. When you start the stage, go
                   to your left and stick to the edge of the stage.
                   Wait for the guard (on the left) to turn and
                   continue to proceed up. Just stick to the edge of
                   the stage and you will eventually get to the stage
                   mark.

        Level 15 - You have two ways to beat this stage - take the
                   left path, or the right path. The right path is
                   the safest, but the slowest. It involves crawling
                   into the hole and crawling all the way to the end
                   of the stage. Of course, this will give you the
                   worst time ever. So the only way to go is to take
                   the left path. Now here is what you want to do.
                   Right when you start the stage, run diagonally
                   up-left and knock on the wall. This will alert
                   the guard. When the guard is alerted, walk to the
                   left around the square wall and stop at the corner
                   of the wall where the camera is pointing towards.
                   Stand there and wait for the big search light to
                   come towards you. Once it has, walk straight and
                   stop at the corner of the wall that is under the
                   camera. When you see the guard to your right stop,
                   run at a 45 degree angle and walk behind the guard
                   and to the stage mark.
        
   ____________________
      Weapon Mode
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      - coming soon
   ____________________
      Advanced Mode
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      - coming soon
   ____________________
      Special Mode
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

        1 MIN BATTLE - VS. TARGET
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        In this mode, you are given 1 min. to destroy as many
        targets you can. There are many different tactics that
        you could use to achieve maximum score. Good luck!

        No Weapon - For this stage, do not do the punch/punch/kick
                    combo. What I done was punched the targets
                    three times consecutively. Don't push the Action
                    button rapidly, instead, tap it three times.

        Socom - This one is a little difficult. Utilize the run and
                shoot technique. Try to memorize the order in which
                the targets pop up. It takes three shots to destroy
                a target.

        C4 - For this stage, I simply walked left and right planting
             C4. As I walked away from the C4, I detonated it. Repeat
             and you should rank first. Do not detonate the C4 too
             early or you'll get blasted and lose valuable time.

        Famas - As with the Socom stage, utilize the run and shoot
                technique.

        Grenade - This one is very tricky. For this stage, you must
                  know the pattern of the targets. You must know when
                  they are the closet in order to blow all of them at
                  one time. You must also know the time it takes for
                  the grenade to explode. That way, you can 'time'
                  when you throw your grenade. You may choose to stand
                  anywhere - as long as you are able to throw a grenade
                  towards the center of the square.

        Claymore - For this stage, a new technique is needed. What you
                   want to do is plant a mine so that it's targeting
                   area is on the target. By doing this, the target
                   will explode once Snake plants the claymore mine.
                   Debris of the targets will destroy other targets
                   that are close.

        Nikita - For this stage, stay in the middle and fire missiles
                 in all four directions. You will notice that there is
                 a moving taget circling the center target. That is
                 there to prevent you from blowing up five targets in
                 one shot. Try to blow up the center target when the
                 moving target is stationary to the left, right, or top
                 of the center target. This blows up six targets instead
                 of three or four.

        PSG1 - There are six flights of stairs in this stage. Three
               have Diazepam and you must choose which to get. The
               first Diazepam (left) has a quantity of one, the second
               (middle) has two, and the third (right) has three. All
               that is needed is two Diazepam for this stage. The
               targets on this stage pop in and out. So once you get
               your Diazepam, arm your PSG1, and fire away. Try not
               to miss too many times. That will just waste time and
               give you a low score. If you have a analog controller,
               aiming with the PSG1 is easier.

        Stinger - In this stage, try to shoot at clusters of targets.
                  This will save time and amount of 'locking on' you
                  have to do.


        1 MIN BATTLE - VS. ENEMY
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        This is the same as the above mode, but instead of targets,
        you must kill troops. In some of these levels, you must be
        spotted by the enemy to be able to get the highest score.
        Good luck!

        No Weapon - You have 1 min. to kill as many enemies as
                    possible. Notice that you can also throw
                    the enemy over the ledge for a kill. I find
                    it easy to rank 1st place by throwing 12 of
                    the guys off the ledge without getting spotted
                    and then getting spotted with the remaining
                    time. In order to throw a troop without getting
                    spotted, you must throw the troop at an angle
                    over the ledge they are facing.

        Socom - In this stage, you can kill a few of the troops
                before alerting them. I just find that it wastes
                time if you kill silently. In order to get the
                top rank, you must be spotted early, run to the
                middle of the three stairways and kill the enemy
                as they approach you. It is not easy as it sounds.

        C4 - What you want to do here is plant the first 3 C4 where
             the troops are standing. Start from the bottom, then
             middle, then top. Then go to where you planted the first
             C4 and plant about 15 more. After doing that, push the
             Action button 3 times to kill the first set of enemies.
             Then the backup will arrive to where the last explosion
             was. Simply blow a C4 in their face and continue to do
             so until time runs out. Some of the troops will not go
             where you want them. If that is the case, what you want
             to do is run in a direction that will make the troops
             go where the C4 is and blow them up.

        Famas - Start by shooting anyone. This will alert the others
                and backup will arrive. Stay in the middle and just
                shoot anyone that comes your way. If you are low on
                power, you might want to move and go to one of the
                man-holes (located at top, bottom, left, and right)
                and wait for the enemy there and blast away. You can
                also go to one of the man-holes at the beginning of
                the stage, but you might not get the highest score.

        Grenade - This is a tricky one. What you want to do is alert
                  the enemy and RUN. Run in a square around the hill
                  of stairs (not too close or too far). When you have
                  4 guards trailing you, stop, turn around, face them,
                  and throw grenades. Yes, you will get hit by enemy
                  fire, but you have enough energy to survive in this
                  stage. The grenade should kill 3 or all of the guards
                  in one shot. After killing the guards, continue to
                  run and gather up another 4 guards. Repeat what you
                  did for the other guards and eventually, you'll get
                  the high score.

        Claymore - The trick of planting a claymore and knocking on the
                   wall to lure the enemy will not work here. What you
                   need here is a new technique. That technique is to
                   plant a claymore mine so that it's targeting area is
                   where the enemy is standing. So what you want to do
                   is alert the enemy, stand around the corner of a wall
                   and let them come to you. As they come, plant a mine
                   and watch them explode instead of you. Most of the
                   time, when done correctly, Snake will not be harmed
                   by the mine, but there are times when Snake will get
                   blown up. When time is almost up and you have enough
                   energy, run up to the enemy and just plant one right
                   in their face. BOOM!

        Nikita - Stay in the middle, shoot a missile and let it hit the
                 wall. The enemy will go to the wall and stand there in
                 confusion. Launch another missile and blow them up.
                 Just keep launching missiles and kill the enemy. Turn
                 around when the enemy is behind you.

        PSG1 - If you have a analog controller, this one will be easy.
               Get your Diazepam, get in position, and blast away. The
               analog makes maneuvering fast and easy.

        Stinger - Launch one missile, everyone is alerted, and hell
                  breaks loose. Shoot everyone you see as fast as you
                  could. Try not to aim at moving targets. Sometimes
                  the missile will just miss them.


        VS. 12 BATTLE
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        In this mode, you are given 12 enemies in which you must
        kill in the fastest time possible. You are also given
        specific weapons that you must use as well. You do not
        always have to kill the enemy with a particular weapon.
        You can always choke and snap a guard's neck if needed.
        As before, getting spotted by the enemy will sometimes
        help in getting the highest score. There are many ways
        in which a person can use to beat a stage and get the
        fastest time possible. Therefore, I will provide some
        tips that you could incorporate into your strategy.

        Stage marks only appear when all 12 of the guards are killed.
        Trying to complete the stage unharmed is not the key here.
        Sacrificing some power is essential to getting the fastest
        time possible.

        Level 01 Weapons      Tips
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        10/10 PSG1            - Use the grenades to blow up an unaware
         3/3  Stinger           guard. This will alert other guards and
         3/3  Nikita            they will come to the origin of the
         3/3  Grenade           sound. Continue to kill oncoming guards
                                with the grenade or any other choice of
                                weapon. Eventually, you will get spotted
                                and everyone starts chasing you.
                              - Luring the guards with explosions and
                                sounds is the key here.
                              - The stage mark is in the center of the
                                stage.

        Level 02 Weapons      Tips
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        30/30 Socom           - Gun down as many guards with the Socom
         1/1  Grenade           as fast as possible.
         1/1  Nikita          - Get spotted after using the Socom and
         1/1  Claymore          kill the rest of the guards using the
         1/1  C4                remaining weapons.
                              - The stage mark is in the bottom-left
                                corner of the stage where you started.

        Level 03 Weapons      Tips
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        12/12 Socom           - As with Level 02, use the Socom first.
         1/1  Grenade           Then use the remaining items when you
         2/2  Nikita            get spotted.
         2/2  Claymore        - The stage mark is located in the top-
         1/1  C4                right corner of the stage.

        Level 04 Weapons      Tips
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        12/12 Socom           - You start at the top portion of this
         3/3  Grenade           stage. Run forward and kill the guard
         2/2  Stinger           below. Another one will come. Kill him
         2/2  C4                as well. Continue to use up your Socom.
                              - Use the Stinger after the Socom is used
                                up. This will alert others. Use the
                                remaining weapons to finish them off.
                              - The stage mark is located on the third
                                portion of the stage.

        Level 05 Weapons      Tips
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         8/8  Grenade         - You start on the southern part of this
         1/1  Stinger           stage. Throw grenades where the first
         1/1  Claymore          guard is (the one in front of you).
         1/1  C4                Continue to throw grenades and blow up
         2/2  PSG1              oncoming guards until you run out.
                              - Use the remaining items to kill the rest
                                of the guards.
                              - The stage mark is located where the
                                first guard was.

        Level 06 Weapons      Tips
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        12/12 Socom           - You start off with no ammo for your
         4/4  Grenade           weapons. Ammo is located at the top
         2/2  Stinger           of the stage.
         2/2  C4              - Try to get to the ammo without getting
         4/4  PSG2              spotted. After getting the ammo, kill
                                as many guards with the Socom and PSG1
                                first. Then use the remaining weapons
                                to kill the rest.
                              - The stage mark is located in front of
                                the wall where the ammo was.

        Level 07 Weapons      Tips
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        12/12 Socom           - First use the Socom and kill as many
         6/6  Grenade           guards as possible. Then use the rest
         2/2  Claymore          of the weapons to kill the guards.
         2/2  C4              - Grenades (if used) should be used to
                                lure the enemy.
                              - The stage mark is located in the
                                middle at the top of the stage.

        Level 08 Weapons      Tips
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        12/12 Socom           - First use the PSG1 to kill the oncoming
         2/2  Grenade           guards. Then use the Socom. Alert the
         2/2  Claymore          guards and kill them with the remaining
         1/1  C4                weapons.
         2/2  PSG1            - The stage mark is located two squares up
                                from where you started the stage.


        MYSTERY
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        In MYSTERY, there are 10 levels in which you must find
        the person who murdered the bloody troop on the ground.
        In each stage, there are items on the ground that give
        a hint/clue to help you find the culprit. This mode is
        the most fun and it would ruin the whole mode if I 
        revealed how to solve each mystery. Therefore, I will
        only list the clue that is given in the level. If you
        really, and I mean really need help on any of these
        levels (to the point where you're gonna go berserk),
        then e-mail me at 

        In order to finish the mystery, you must drag the culprit
        to the finishing mark. Use the choke and drag teachnique.

        Level 01 - Broken camera
        Level 02 - Arctic hood/mask and a sock
        Level 03 - Partially eaten popsicle bar
        Level 04 - Broken eye-glasses
        Level 05 - Troop looking over the dead body
        Level 06 - The name JOHNNY written in blood
        Level 07 - A set of footpints
        Level 09 - Broken eye-glasses
        Level 10 - Clues are all over the place

        NOTE: Using 1st Person View will make Snake focus on the
              given clue/hint. Using 1st Person View will also
              help you solve some of the mysteries.


        PUZZLE
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        This is also a pretty fun mode. Fun, but tricky as well.
        As with the Mystery section, I will only describe what
        the stage is like, instead of giving the solution. These
        stages are not calculus level problems. There should be
        little or no stress figuring these puzzles out. Good luck!

        Level 01 - There are 7 guards lined up in a row. All are
                   on segmented platforms. You have 6 grenades and
                   know that precision throwing with grenades isn't
                   Snake's profession. So what do you do?

        Level 02 - Again, there are 7 guards. But instead of being
                   in a row, they are placed in a shape of a triangle.
                   You have one guard in front of you. What now?

        Level 03 - You are armed with the Stinger You see a troop on
                   a higher level and a camera which blocks the only
                   path that leads to the stairway. What now?

        Level 04 - Once again, you are armed with the Stinger. There
                   is a wall of explosive red cubes. You blow the wall
                   of cubes only to find out that there are 6 others
                   well hidden. How 'off' can you aim?

        Level 05 - There is a guard to the left and right of Snake.
                   There are glass walls in front of you. The Famas
                   does not have a silencer. What do you do?

        Level 06 - In this stage, you are armed with the Nikita. Each
                   pair of red cubes connect one platform to another.
                   Blow the wrong one up at the wrong time and you must
                   restart. Think about the order in which you must
                   blow the cubes up. Can you figure it out?

        Level 07 - In this stage, there are two cameras patrolling the
                   grounds. There is a mine detector at the bottom of
                   the screen. If you get it, you will see that there
                   are claymore mines in the center of the stage, right
                   where the cameras are moving back and forth. Now
                   that you know where the mines are, restart the level.
                   Now this is what you want to do. When you first start
                   the stage, run up and to the right and hang in the
                   corner where the camera does not pass through. Then
                   wait till that light begins to move up. Watch for the
                   other light and slowly move up. You will see that
                   there will be a gap for you to run through. What you
                   want to do is run through the gap and pick up the
                   mines, get up, then continue running forward to avoid
                   being spotted. Then go to the glass wall, plant a
                   mine (not to close to the wall), and blow yourself up
                   to break the wall. (This solution somehow ended up
                   being typed and I just now realized it... hehe. Lucky
                   people. I should be more careful next time ^_^)

        Level 08 - Walk forward and you will see 12 in-ground cubes.
                   Throw a grenade and when it explodes, a tower of
                   cubes pops up. Can you make all of the towers pop
                   up in the fastest time?

        Level 09 - There are 2 cameras, both which are blocking the
                   only two paths that lead inside the square. To make
                   matters worse, there is a guard standing there as
                   well. You are armed with C4. What now?

        Level 10 - There is a guard spinning around like mad. There is
                   also a mine detector. Get the detector and you see
                   one claymore mine close to where the guard is. There
                   is also a glass wall on the other side. You are
                   walking on a snow covered platform. You know that
                   troops follow footprints. Your life is very low,
                   which means you cannot blow yourself up to break the
                   glass wall. What now?


        VARIETY
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Level 01 - There is a long pathway with a glass panel at the
                   end. There is also a guard in front of you. This
                   one is kind of like a puzzle because you have to
                   figure out what to do. Some may get it at first
                   and some may not. What you want to do is kill the
                   guard on the glass panel. Use the choke and drag
                   technique.

        Level 02 - For this stage, what you want to do is put the
                   guard in the hole above. Knock on the walls to
                   lure him close to the hole. Then, you can either
                   throw or punch and kick him into the hole. Try
                   not to get caught. For me, I throw the guard.

        Level 03 - 5 guards and 5 holes occupy this stage. Same concept
                   applies here. Put the guards in the holes. Throwing
                   will not work here. Instead, punch and kick them.
                   You must punch and kick correctly or they will not
                   fall into the hole. You can first start with the
                   guard on the left or on the right. Then go to the
                   guards in the middle.

        Level 04 - This one is a tricky one. There are 6 guards lined
                   up in a row and you are armed with C4. What I do is
                   unequip my C4, walk against the wall, place a C4
                   between the 1st & 2nd guard, place a C4 between the
                   3rd & 4th guard, place a C4 between the 4th & 5th
                   guard, walk against the wall and stay behind the 6th
                   guard and detonate all the C4. Look below of a diagram.

                    ___________________________________________
                   |                                           |
                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                    G      G      G      G      G      G
                    G      G  C4  G  C4  G      G  C4  G

        Level 05 - This stage is very tricky. A visual demonstration
                   has to be shown to really explain this one. I will
                   try my best to explain this one. What you want to
                   do is run up to the guard to the left. Once you get
                   there, throw him. Once you throw him, run to the
                   right, not straight to the stage mark, run straight
                   to the right. When the stage mark is above you, do
                   not run straight up to the mark. Instead, run past
                   the mark a little bit, then run diagonally up-left
                   to the mark.

        Level 06 - This stage has Stealth Soldiers. You can barely see
                   these soldiers because of the clear stealth they
                   have. If you look carefully, you can see them a bit.
                   If you have a clear shot, take them out. If you
                   don't, knock on the wall to lure them out.

        Level 07 - This stage shouldn't be a problem. Destroy 28 red
                   targets to finish the stage.

        Level 08 - In this stage, you have a total of 5 targets to
                   destroy. Each target will pop up once you destroy
                   one. The first target will be to the left, then
                   the right, and the remaining 3 will be in the
                   middle. Watch each target and know where they go
                   and destroy them. The last target is the tricky
                   one. The first and simplest solution is to aim at
                   the top point of the target and wait for the
                   sleeping guard to move forward. Once he does, pull
                   the trigger and run for the stage mark, which is
                   on the lowest floor. The second solution is the
                   fastest, yet skillful one. What you want to do is
                   go to the first floor and get the Diazepam. After
                   doing so, go back to the top of the stairs that
                   you first went up. Postion yourself and arm the
                   PSG1. Destroy all targets right away up till the
                   4th target. Wait till the target moves to the
                   left of the guard (his left, your right) and then
                   destroy it. Then the 5th target will pop up. Aim
                   at the point of the target to YOUR right and
                   shoot. This will destroy the target and not kill
                   the guard.

        Level 09 - In this stage, you are put through an obstacle
                   course (kind of) with the Socom. You must destroy
                   74 targets to complete the stage.

        Level 10 - This stage is the same as Level 09 except you are
                   armed with the Famas.

        Level 11 - In the first part of this stage, you must destroy
                   20 red targets or 'UFOs'. Then after destroying
                   the targets, a giant UFO will pop out. Continuously
                   blast it with the Stinger to destroy it. If you fail
                   to destroy the UFO, Snake will be abducted.

        Level 12 - In this stage, you must keep a giant soldier away
                   from a fallen Meryl. Equip your Stinger and you
                   will see that there are 5 points on the giant that
                   you could aim at. If you aim for the stomach, this
                   stage will be easy. Just continue to shoot at the
                   stomach and the giant will fall. If you aim at any
                   other point, you will have to aim at that point on
                   the next shot. For example, if you shoot at the head
                   and knee, you will have to shoot at the same points
                   to make the giant fall.

        Level 13 - This stage is the same as Level 12, but you must
                   keep 2 giants away from Meryl. Aiming at that
                   stomach will make this stage easy to complete.


        VR MISSION
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        In the VR MISSION, you must go through 10 levels and try
        to complete them as fast as possible. The 10 levels are
        not individually timed as the others. Instead, you are
        timed on how fast you can complete the 10 levels. All I
        can suggest is to practice and memorize the levels so
        you can develop tactics and strategies. Know where to run,
        hide, and know where to find the weapons on those levels.
        In the VR Mission, you are able to get Rations by killing
        enemies quietly (sometimes), just like in the normal game.
        When I am able to come up with a sure-shot solution to get
        the fastest time in the VR Mission, I will put it up.


        NINJA
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Level 01 - There are 15 straw tied poles that you must slash
                   in this level. Memorize where these poles are and
                   slash them as quickly as possible.

        Level 02 - You must kill 30 enemies in this level and do it
                   as quickly as possible. Best way to beat the CPU
                   score is to get caught by the enemy and let them
                   come to you. Enemies will continue to approach
                   you up till the 25th kill. After that, you have
                   to either go to the entrance where you came from
                   or the exit to look for the remaining five. After
                   you kill one, another one will pop out. Continue
                   to kill the enemy until you get 30 kills.

        Level 03 - In this level, you must look for Solid Snake in a
                   soldier's uniform and assassinate him. Basically,
                   you must look for a soldier that has Snake's head.
                   It is much harder than it sounds. Most of the time,
                   Snake tends to walk around in the left portion of
                   the place. Run, activate your stealth when you see
                   a soldier, and then find Snake and slash him. If you
                   get spotted or kill any other soldier besides Snake,
                   you will fail the mission.


        NG SELECTION
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        NG Selection is a set of levels that were cut from the
        making of the VR Disc. These levels are different from
        the others and are pretty fun to play. Too bad Konami
        didn't make more of these levels to have more than 300
        levels.

        Level 01 - Use your Mine Dectector and collect all of the
                   Claymore Mines you see. After doing so, the stage
                   mark will appear. In order to get the fastest time,
                   you must know when to run and crawl so that you are
                   able to pick up the mine once you touch the ground.
                   Crawling through the whole stage will not get you a
                   good time.

        Level 02 - You are armed with the Grenade in this stage. Once
                   you start the stage, throw a grenade right away.
                   Then go and hide behind the tallest part of the wall.
                   The grenade will explode right when the droid gets
                   there.

        Level 03 - This stage has a droid with excellent eye-sight. You
                   have a cardboard box and your goal is to reach the
                   stage mark. What you want to do is wait till the droid
                   turns around and then make a run for it. When you are
                   about to reach the halfway point of the pathway, equip
                   the carboard box and wait. The droid will come up to
                   the box and say "Just a box." When it turns around and
                   walks back, unequip the box and you can either throw
                   the droid and run for the mark, or you could snap its
                   neck. Throwing will give you the best time.

        Level 04 - In this stage, red targets are lined up in a '@'
                   shape. In the line are a few moving targets. What
                   you want to do here shoot one target so that it
                   causes a chain reaction. If you shoot the first
                   target at the wrong time, the full chain reaction
                   will not occur, due to the moving targets. If that
                   is the case, just run and shoot the next target.

        Level 05 - In this stage, there are 3 droids and 3 explosion
                   sound panels. If you run on these panels, explosive
                   sounds will emit and alert the droids. What you want
                   to do is crawl or lean against the wall and go across
                   the sound panel. Most people will crawl over all the
                   panels and leave the droids alone, which in turn will
                   give them a low time. What you want to do here is
                   once you have crawled over the first sound panel, kill
                   the first droid by snapping its neck. Why? You must
                   do this because that droid is the only one awake.
                   Plus, it patrols the other side where the stage mark
                   is.

        Level 06 - This is a PSG1 stage. In this stage, there are 3 blue
                   targets to destroy. Sounds easy? I don't think so.
                   The targets in this stage appear and disappear in a
                   twelve square grid. What I suggest for this stage is
                   to memorize where each one first appears. That way,
                   you can go directly to that square and blast the blue
                   target away.

        Level 07 - For this stage, you must kill the droid to make the
                   stage mark appear. There is an empty Stinger launcher
                   on the lower level. If you get the Stinger launcher,
                   you have two places to get a missile to shoot the
                   droid. The first is on the 2nd level where you first
                   start the stage. The bad thing is, it is all the way
                   on the other side. Getting that missile will give you
                   a really bad time. The other is on the lower level
                   where the glass floor and droid are. Running on the
                   glass floor will alert the droid and make getting the
                   missile very difficult. So what do you do? Right when
                   you start this stage, what you want to do is run down
                   the stairs and crawl to where the Stinger launcher is,
                   stand up, and stay still. Once the droid passes you,
                   press on the D-pad towards the droid by tapping the
                   D-pad. This will make Snake somewhat slide and not
                   run on the glass floor. Once close to the droid,
                   choke and snap the neck of the droid. Then run to the
                   stage mark.

        Level 08 - This is a Mystery stage. The clue is a book held by
                   the dead troop. If YOU can't figure it out, E-mail me. 

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XII.   VR DISC SECRETS AND CODES
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   _____________________
      Extra Movies
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         If you went to the EXTRA option before starting a game,
         you probably noticed that in the MOVIE section, there
         were two "?" movies. Look below for the qualifications
         to enable these two movies.

         To get the "?" movie on the right: TGS Roll B [March '98]

            - Complete SNEAKING and WEAPON MODE (46.6%)

         To get the "?" movie on the left: E3 [June '97]

            - Complete 1 MIN. BATTLE in SPECIAL MODE (79.3%)

      NOTE: Unlocking these movies and getting the percentages given
            go according to the order of completion in the PERCENTAGE
            CHARTS AND AWARDS section.

      NOTE: TGS Roll B is the second movie that was shown at the
            Tokyo Game Show on March of 1998.

      NOTE: The E3 movie is the one Konami showed at E3 on June of
            1997 to promote Metal Gear Solid.

   _____________________
      Camera Mode
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          This is a pretty cool feature of the VR Disc. In this
          mode, you get to take pictures of Mei Ling and Naomi
          Hunter. If you were wondering, nope, there is no
          swimsuit option. Anyway, look below to see how to get
          this mode.

          To get Camera Mode - Naomi Hunter:

             - Beat the normal game on any difficulty setting
               except VERY EASY and EXTREME. After beating the
               game, save the mission data and start up the VR
               Disc. After doing so, go to EXTRA and you will
               see the option PHOTOGRAPHING. Choose PHOTOGRAPHING
               and enjoy.

             - You will notice that when you enter PHOTOGRAPHING
               MODE, there are boundaries with the rank you
               achieved after completing the normal game. The
               higher the rank, the closer you get to be. Good
               luck!

             NOTE: To exit the current photography session, simply
                   walk/run to the bottom of the stage.

             NOTE: If you beat the game on EASY and NORMAL, you
                   will get to take pictures of Naomi sitting
                   in front of a computer. If you beat the game
                   on HARD, you will get to take pictures of
                   Naomi in a model shoot, just like Mei Ling.


          To get Camera Mode - Mei Ling:

             - Beat the normal game on the EXTREME difficulty
               setting. Follow the same instructions as above
               and enjoy.

             - Remember, the higher your rank after beating
               the game, the closer you get to be next to Mei
               Ling. Enjoy!

      NOTE: To get the highest rank in the difficulty you are
            playing, please look below in the Ninja trick section
            for a list of guidelines you must follow.

   _____________________
      Ninja Mode
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          This has to be one of the best modes the game has to
          offer. But there is one downside - Ninja Mode only
          has three levels to play. It is quite disappointing.
          I wished Konami included missions where you get to
          use the Ninja unarmed or with his arm cannon. That
          would be a good 100 levels don't ya think? ^_^

       To get Ninja Mode - PocketStation Method 1

             - Finish the game on any level except "very easy"
             - Download your save data to a PocketStation
             - Exchange your save data with a total of 5 other
                 players within 7 days.
             - The regular PSX Memory card cannot be used for
               this method

          NOTE: I have not confirmed this method because I do not
                own a PocketStation. Therefore, I do not know what
                exactly happens in the process of this method.

          NOTE: Source - www.superfami.com
                Used with permission from Chris Barker - webmaster
                  of 


       To get Ninja Mode - PocketStation Method 2

             - Finish a normal game on any difficulty except VERY
               EASY.
             - Get the highest rank in that difficulty setting
             - After saving your mission data, you are prompted to
               save FOXDIE data to a PocketStation. Save the data
               then load up the VR Disc with the PocketStation in
               the memory slot.

          NOTE: Once again, I have not confirmed this method.

          NOTE: Source - www.superfami.com
                Used with permission from Chris Barker - webmaster
                  of 


       To get Ninja Mode - Normal Game Method

             - You must achieve the highest rank in any game
               difficulty except VERY EASY. Below is a list
               of the highest ranks according to the level of
               difficulty.

               EASY - HOUND
               NORMAL - DOBERMAN
               HARD - FOX
               EXTREME - BIG BOSS

             - In order to get the highest rank, these guidelines
               must be followed:

                    - Found by enemy 4 times or less
                    - Killed 25 enemies or less
                    - Used 1 ration or none
                    - Never continue
                    - Finished the game in 3 hours or less
                    - Saved game 79 times or less
                      (A pretty huge maximum, but there is
                       no need to save that many times.)

             - You are allowed to use the special items (Stealth
               and Bandana) to get the highest rank. Using these
               items does not decrease your rank like in the US
               version of MGS.

             - After completing the game, start up the VR Disc
               and you will see that the Ninja has opened his
               face plate to reveal his face in the title screen.
               Go to SPECIAL MODE and you will see that the NINJA
               option is now available.

           NOTE: I prefer this method rather than the others.

           NOTE: There is also another method to get the Ninja.
                 This method involves the usage of a Gameshark,
                 Game Enhancer, or Pro Action Replay. This method
                 is the easiest, but the most inaccurate one.
                 For this method, you simply input codes to clear
                 all of the modes and you will have access to
                 Ninja mode. The inaccurate part is that your
                 percentage will exceed 100 if you use this method.
                 Since I dispise this method, I will not put it in
                 my FAQ.


       To get Ninja Mode - US VR Missions method

             - Here is a trick that was submitted by "Wynn." This
               method makes it real easy to access Ninja Mode in
               in the US version of the VR Disc of MGSI, dubbed
               VR Missions. The method is quite simple.

               - Let the intro movie play. When you are watching
                 the movie, you will notice that the Ninja's face
                 appears four times. The first three times will
                 show the Ninja with his face plate closed. The
                 fourth time will show the Ninja with an open
                 face plath. When you see this, push start right
                 away. By doing this, you are now allowed to access
                 Ninja Mode in SPECIAL MODE.

               - If you see the Ninja with an open face plate on the
                 title screen, then you know the trick has worked.

             NOTE: I have not confirmed this method because I do not
                   own the US VR Missions. I have confirmed that this
                   method does not work for the VR Disc of MGSI.


          Controls for Ninja
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               Square - While running: Press to do a forward
                                       spinning slash
                        When close to enemy: Press to choke
                                             and slash throat

               Triangle - First Person View Mode

               X - Jump (when pressed, Ninja automatically jumps
                         forward in the direction he is facing)

               Circle - Cross Slash

               R1 - Press and hold for Body Disruption

               R2 - Press to activate Stealth Mode
                    Press again to deactivate

           NOTE: The buttons above will vary depending on which
                 type of button configuration you chose in the
                 KEY CONFIG in OPTION.

           NOTE: Using the Body Disruption and Stealth Mode will
                 deplete the Ninja's power.

           NOTE: By holding down the button, the Cross Slash could
                 be used to deflect enemy bullets. As long as
                 you are facing the guards and do not move, the
                 Ninja will deflect all bullets. But if there
                 are guards to the side of the Ninja, the Ninja
                 will get hit. You can also deflect bullets when
                 you are running, but the chance of being hit by a
                 bullet is more of a possibility.

   _____________________
      Enable Codes
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          For those who have an older modded playstation, you
          will need these Gameshark/Game Enhancer/Pro Action
          Replay Codes to bypass the ModChip protection in
          the MGSI VR Disc.

          Enable Codes for MGSI VR Disc:

             - D00C209A 1040
             - 800C209A 1000

          NOTE: Source - members.tripod.com.xiaNaix
                Codes used with permission from Webmaster

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XIII.  NORMAL GAME SECRETS AND CODES
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   ________________________
      Alternate Outfits
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         As in the US version of MGS, Snake is able to wear a
         tuxedo during his mission. But this time, Meryl gets
         a new wardrobe for herself as well. Her new outfit is
         Snake's original seanking suit.

         To get Alternate Outfits:

            - Beat the game 2 times on any difficulty using the
              same memory slot. The third time playing, Snake
              and Meryl will have their new outfits.

      NOTE: Doing this will also give the Ninja the crimson red
            and blue cyborg suit.

   _____________________
      1st Person Mode
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          This mode could be found in the SPECIAL option on the
          main menu. In this mode, you are able to play a normal
          game in 1st Person Mode. In other words, you get to
          play MGS like Quake or Doom. When playing in this mode,
          it seems pretty difficult at first, but it grows on you.
          The 1st Person Perspective button (Triangle) is disabled
          in this mode. Instead, you have to push Triangle twice
          rapidly to enter 1st Person Mode. From there, you can
          play MGS like Quake.

          To get 1st Person Mode:

              - Beat the normal game on any difficulty except VERY
                EASY. Rank does not apply.

          1st Person Mode Controls
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          Triangle - Push twice rapidly to enter 1st Person Mode

                     Once in 1st Person Mode:

                      - Push once and hold to move view freely
                      - Push twice again to exit 1st Person Mode

          - All other controls are the same

   _____________________
      Enable Codes
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          For those who have an older modded playstation, you
          will need these Gameshark/Game Enhancer/Pro Action
          Replay Codes to bypass the ModChip protection in
          MGSI.

          Enable Codes for MGSI normal game:

             - D00C3AB6 1040
             - 800C3AB6 1000
             - D00C492A 1040
             - 800C492A 1000

          NOTE: Source - members.tripod.com.xiaNaix
                Codes used with permission from Webmaster

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XIV.   REVISION HISTORY
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Version 0.1 07/06/99   - Started production of this FAQ
                       - First version of this FAQ
                       - Tried to include as much info as possible
                       - Posted on 07/25/99 at www.GameFAQs.com

Version 0.2 07/26/99   - Added some of the Mission Strategies
                       - Added 1st Place scores for my VR Disc game
                       - Corrected the Ninja Cross Slash trick
                       - Posted on 08/03/99 at www.GameFAQs.com

Version 0.3 08/05/99   - Added better solution for GRENADE for
                           1 MIN BATTLE - VS. ENEMY in SPECIAL MODE
                       - Added brand new and better 1st Place Scores
                           in SHINJN'S VR DISC SCORES for SNEAKING
                           and WEAPON MODE
                       - Added more notes to the VR DISC SECRETS AND
                           CODES section
                       - Added Mission Strategies for NO WEAPON in
                           SNEAKING MODE
                       - Added another part to the DISCLAIMER
                       - Posted on 08/18/99 at www.GameFAQs.com

Version 0.4 11/14/99   - Changed the clue for the first MYSTERY stage
                       - Added tip on how to exit PHOTOGRAPHING MODE
                       - Added a US version trick to get Ninja
                       - Added some author comments
                       - Added little minor details
                       - Posted on 03/23/00 at www.GameFAQs.com

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XV.    AUTHOR'S COMMENTS
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03/22/00 Comments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Well, it sure has been a great deal of time since I have updated
    this FAQ. I am sorry for the delay. I haven't had much time on
    my hands recently. This update is very minor. Nothing really big.
    Thanks to all who have taken their time to read this FAQ.
- Over the course of the last update and now, I have received many
    e-mails for solutions. I have enjoyed helping all of you people.
    It is good to know that so many MGS fans are out there. MGS 4 Life.
- Well, after many months, another MGSI FAQ writer confessed to ripping/
    stealing/using my strategies from this FAQ. This person said that he
    had no time to write his own and therefore just took my strategies.
    Now ain't that a _____. I hate it when people rip stuff from other
    people. Let's hope it doesn't happen again.
- I'll say this again. Please do not send me the solutions to any of
    the PUZZLE or MYSTERY stages. I received a couple of e-mails
    telling me the solutions. I do not need them.
- I am considering on making a seperate FAQ of solutions for the PUZZLE
    and MYSTERY stages. But then again... what fun would that leave for
    you people? hehe...
- I really have to work on those other strategies. Must start playing
    again some day.

11/14/99 Comments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Finally, I have once again updated this FAQ. I have never found the
    time to sit down and play Integral to get better times and come
    up with better solutions. But now that time is starting to free up
    a bit, I am starting to get back into the gaming world. College
    sure does control your leisure time.
- Are you a FAQ writer? Well, if you are, then must know what it is
    like to have some of your stuff ripped right? Or should I say
    used without your consent. I don't know, but what I see in other
    FAQs related to MGSI bares a very similar presentation to my FAQ.
    But what can I do about it?
- For those who have read my FAQ and e-mailed for solutions and other
    things, thanks for taking your time to read my FAQ. I have recieved
    so many e-mails on this game and most were asking for solutions. ^_^
    Some were nice to reply back with thanks and some didn't. A thanks
    is always welcomed.

07/06/99 Comments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This is my second FAQ I have written. My first one was on Street
    Fighter Alpha 3, which covered character conversations, outfit
    colors, taunts, etc. This FAQ as well as my SFA3 FAQ could be
    found at www.gamefaqs.com.
- If there are any questions, comments, or corrections, please
    e-mail them to me at 
- Oh...and one more thing...read the DISCLAIMER(s).

                                              ~Metal Gear 4 Life~
                                                    ShinJN

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XVI.   SPECIAL THANKS
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- I would like to thank Hideo Kojima for bringing Metal Gear into
    my gaming world.
- I would also like to thank the Konami Development Team for doing
    an outstanding job on the Metal Gear series.
- And I would also like to thank all the fans out there who support
    MGS.
- Thanks to xiaNaix for the enable codes
- Thanks to Chris Barker, webmaster of  for the 
    PocketStation Ninja methods.
- Thanks to Wynn  for the US VR Missions Ninja
    Method
- Thanks to National Console Support for reserving my copy of
    Metal Gear Solid Integral. Their site URL is 

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XVII.  THINGS TO ADD TO THIS FAQ
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- The rest of the Mission Strategies
- Anything else I need to add ^_^


Unpublished Work Copyright 1999-2000 ShinJN