"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" Atlantis no Nazo FAQ/Walkthrough NES 1986 Version: 1.0 released on the 6th of April 2010 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Zones | G0300 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Atlantis no Nazo' for the NES, released by Sunsoft in 1986 and also planned for release by Activision as 'Super Pitfall II' at some point. Due to this cancellation it is only available in Japan but the game is fully English. Suggestions, comments or errors - email me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== You start the game with seven lives. You lose one for getting touched by an enemy or anything the enemy fires (drops maybe), fall down into the abyss, explode a bomb near yourself or run out of time. Your aim is to reach the boss, but the secondary goals are to find a lot of treasure and with the help of items. These items are described below. There are many, many different paths through the game by taking different doorways. There is always an obvious way to continue and often you get a clear choice. and then there are very hidden "warps" as there are actually no doors, or just invisible ones. Where a door takes you is impossible to tell until to try. Obviously this guide is here to tell you where you are going. Controls: ````````` Left and Right walks or faces into that direction. Down is used for crouching. A jumps. Use the direction keys to alter this. You can also alter your guy while already in the air - NES physics style. If you do a running jump you can also reach much higher ledges, and avoid enemies as well. A small jump is often required, thus only jump up straight into the air and move the direction a little when in the air. You can also use blocks or columns to stop your jump from going to far, maybe more of an advanced technique. Icy regions make it hard to reach higher platforms you normally would use a running jump to reach. It is therefore advices to keep the pace going as you jump across peeks and try not to come to a sudden halt. You may be forced into making a really awkward jump from a tiny ledge; and lets face it: it is just so much cooler to see a player jumping across platforms like a daredevil than a scaredy-cat. Double- jumping is what I refer to when immediately jumping again when landing. It will give you a boost to reach higher ledges but is difficult master. Do not mistake this for a modern "double jump" where you just press it again in the air. B throws a bomb (okay so maybe they are dynamite sticks but I will continue saying bomb); if you duck and throw it will not drop so far away, if you jump and throw a bomb it will have a slightly longer arc. Using bombs is not only good against enemies but also for opening closed doors. START pauses the game. The game also makes use of the microphone that came in a Japanese controller. Its use is described in the Items section. This kind of screws you over if you have this on a non-Japanese hardware but then you should not really get it working with some kind modifications anyway. Lastly, the microphone use is limited to just a minor feature you can live without. Display: ```````` Before each zone you get an introduction screen. It will display your score as usual at the top, mention which zone you are about to play and also display the items you are currently holding. Finally you also have the mount of lives in the bottom right corner. During the levels the display also shows the score at the top of the screen. You control the explorer guy in the center. Interactions in this screen include entering doors, bombing enemies and doors, opening chests (simply walk into them) and picking up items. There are also enemies in the game and some of them drop projectiles. Doors: `````` There are three kind of ways to traverse through the level and there are two kind of doors. One is the regular door which is either closed or open. To open a closed door you need to bomb it. This also means that if a door is suspended in mid-air then there is no way to ever bomb this door open and you will never be able to go through it. Sometimes this door is invisible and must first be bombed to reveal the outline. Another bomb is necessary to open it as well. The second type of door is more like a warp, since it is an invisible door and also always open. I still refer to it as a door because the zone you end up in usually has you come from a door. There is no actual way of knowing where a warp is besides walking into it. The third kind of traveling is done by committing suicide. It sounds strange but usually you will need to blast yourself with a bomb or drop into the abyss at a certain spot to reach a zone. Items: `````` There is a total of eight items. Most of them have an immediate effect on the game as soon as you pick it up. Its effect is lost when the item is lost too such as when dying. Note that an item will not appear in a level if you already have it in your inventory. Name: Bulb Found: 4, 18, 38, 47, 68, 80 Use: You will see the area for a short time when you explode a bomb. Without this item you might be doomed in some levels. I highly suggest you grab this as soon as possible. Name: Boot Found: 6, 22, 53, 64, 87 Use: Enables jumping on clouds which is required for some levels but not for completing the game. Name: S Found: 5, 32, 62 Use: Superbomb, kills every enemy on the screen instead of just the local target. Name: Up Found: 9, 50 Use: Kind of useless. You gain 3 points whenever you press Up on the controller. There are far better ways to get points. Turbo controller users might find this interesting to cheat on their score, but then again using a turbo controller is kind of cheating eh? Name: 2 (Double) Found: 66, 75 Use: Doubles treasure chest contents. Thus if you pick up a chest worth 10 points you will a little "x2" next to the pop-up text to indicate you get this twice. Good for these record-breakers. Name: Clock Found: 25, 35, 52, 77 Use: Slows down the timer. Great to have this icon. Name: Mic Found: 29, 44, 55, 66, 98 Use: Sing into the second controller to trigger all enemies freezing. Instead of singing you can also just make a random loud noise of course. Name: Star Found: 10, 54, 88 Use: Invincibility. Do not fall down and lose this one if you can. Name: Treasure Found: Almost every zone Use: Not a "real" item but just adds to your score. Comes in many forms starting with 1 and up to 1,000,000; often stacked on top of each other. Enemies: ```````` Bird May drops triangle things down. Do not ask. These are the first enemies you encounter but actually not the easiest ones to avoid. They usually fly high up and will not bother you directly but their "projectiles" are somewhat annoying. Worth 50 pts to kill. Snail These slow-moving creatures are normally in caves and fall into some gap where they just get stuck. Easy to remove from the surface of the... Atlantis. They can shield themselves from your bombs with their shell - sneaky buggers. Worth 30 pts to kill. Fish Always jumps out of the water into your direction, sometimes schooling. Tends to be predictable. Worth 30 pts to kill. Worm Kind of slow but better than the snails. Worth 20 pts to kill. Bee They are slow flyers and home into your position, but they are stupid and will miss by a mile and slowly turn around to follow you again. Or maybe not it really depends how fast you even get by them. Worth 10 pts to kill. Scorpion These killers stand still at one location and just want to block our path. When they are in combination with mummies (and they often are) then they can block a vital path and you need to act quickly before the mummy homes in on you. Worth 10 pts to kill. Slime Can jump from ground to ceiling when possible, very fast for that action but only mediocre crawler. You want to hope it is not jumping. Worth 20 pts to kill. Skeleton Jump around and mummify you when touched. Easy to avoid since it crawls out from the ground and jumps over you. Simply wait a second before advancing as it jumps. In tight areas you will have to be more careful or place a good bomb. Worth 50 pts to kill. Monster Shoots fish at you pretty fast. Jumps out of water. Probably the second toughest of the enemies in this game. Worth 100 pts to kill. Mummy One touch will mummify you. May also shoot fireballs. If it does then this is a tough foe and probably worse than the Monster. If it just slowly crawls around then I would not be worried too much. Can come in groups to make them slightly more fierce, a group of fire-spitting mummies on the other hand... These guys take three bombs to kill. Worth 100 pts to kill. Zavira End boss statues. Spits multiple fireballs and there are more than one statue. Cannot be defeated in any conventional way and "beating" him ends the game. Secrets: ```````` *Secret Final Zone: In Zone 20, you'll see 3 big Moai statues standing next to each other and the message "KEYWORD NAGOYA" on the screen. In Japanese NA means 7, GO means 5 and YA means 8. So throw dynamite 7 times on top of the left statue, 5 times on top of the middle statue and 8 times on top of the right statue. If done right, you'll be warped to what is also called the Final Zone but not to be confused with the actually end of the game. *Invincibility: At the title screen, on controller 1, press B 33 times, then hold Up & Select at the same time and then (while still holding the buttons) press A 22 times. Now, while still holding the buttons, on controller 2, press and hold Down, A & B and press Start on controller 1. *Level Select: At the title screen, press Select 33 times on controller 1, then press A 22 times on controller 2, then at the same time press and hold A, B & Start on controller 1. Keep holding them until you start the game. Once in a level, press Select to automatically increase levels. Cheats: ``````` Game too tough for you? Yes it is quite tough. Use these cheats (Game Genie) to help you get through the levels. Lives: SUVEAOVK Invincible & No Timer: SXOUYYAX SZNUPZAX SZOLPGAX SXUAAPAX The Invincible cheat does not prevent you from dying when falling down of course, and you can still get mummified. In some cases you MUST blow yourself up to reach a doorway which means you need to turn this code off temporarily. =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== There used to be a flowchart on GameFAQs but it is gone now. There are some on the web but they all seem to have mistakes of sorts or are not clear enough. The game is not quite easy to map out. Making an ASCII representation of this would be insane so we will have to do without one. For the shortest route the secret is to warp ahead the best way. First go to 1, then 2, then 3, 6, 8, 10 and here take the secret warp to Zone 25. This level takes you all the way to 94 if you take the correct exit. From 94 you can only got ahead to 97 and this leads to 100 already. 10 levels to finish the game. You need the boots to manage this feat though as one level requires some cloud walking but the good news is that Zone 6 contains one already. A more normal approach is to at least touch half the levels to reach the boss. It does not change the outcome of the game but you will have had more from it. The route I recommend in that case is 1, 2, 3, 6, 8, 10, 12, 13, 16, 19, 21, 23, 27, 30, 32, 33, 34, 36, 37, 38, 40, 43, 44, 45, 48, 47, 52, 56, 57, 58, 60, 61, 65, 67, 69, 70, 72, 73, 74, 75, 77, 78, 79, 80, 81, 82, 83, 85, 89, 92, 96, 98, 99 and the Final Zone 100. For other shortcuts you should consult the flowchart after all. If you do not want to play through the entire game and then you can always chart your own path using it. Note that a lot of description here is written from the perspective coming from the early levels to the later ones. This means that if you really want to get far and work backwards then you might get confused of "on the left". I have tried to keep the descriptions from the perspective of the level design but I can also not verify how the level might be played in reverse when wanting to go from, lets say, Zone 94 to Zone 41 rather than actually going forward as most normal players will. Mystery Adventure Start... |~~~~~~~| |Zone 1| |_______| Treasure: 2 (100; 500) Enemies: Bird Doors: 3 (Z2, Z11, Z33) This being the first level it is naturally easy. First run left to grab the 500 treasure and if you wish to find a really secret doorway that goes all the way to you can drop off the ledge on the left. There is no indication that there is a door, and you really need to drop off dead straight and not jump. You basically just jump up and then slightly tilt left and keep doing so until you eventually drop off the ledge into the zone. Daunting for the first level maybe. If instead you follow the path right you soon come across another treasure chest. Shortly after that there is a door in the trees taking you to . If you purposely miss out on this by jumping over and continue right there will soon be another door to . You need to bomb this door open to advance. By the way, warping ahead to zone 33 might sound really fast but actually you can find better shortcuts soon that will finish the game even quicker; if you are into that. |~~~~~~~| |Zone 2| |_______| Treasure: 3 (100; 1,000; 10,000) Enemies: Snail Doors: 4 (Z1, Z3, Z5, Z9) If you bomb this door you return to . Continue left for a fair bit and eventually you seen an open door at the top that leads to . From this door you can continue right around the same amount it took to this door and near the ceiling is an open door leading to . This is also the end of the cave. If that is still not enough, on the left of this door is the entrance to but you need to bomb . Getting to appear takes a little effort. First you must stand on the right of the previous door, around the same height just before the steps lead further down. Throw a bomb and it should just land two spaces left of that door, revealing another one. Do not forget to bomb it once more to open up! |~~~~~~~| |Zone 3| |_______| Treasure: 2 (100; 1,000) Enemies: Snail, Fish Doors: 3 (Z2, Z4, Z6) You can take the door on the left to if you wish. From the left door, start running and jumping to the right; this level reminds me a little bit of Super Mario Bros. It will take a long time but at the end you are greeted with an open gateway to . The third and final door in this level, , is very tricky to find. From the door leading to Zone 2 you want to go right until a larger gap in your way. You should spot this easily. After this there will be four short gaps in the floor and the zone entrance is found by dropping down into the third on from the left. |~~~~~~~| |Zone 4| |_______| Treasure: 2 (100; 1,000) Enemies: Skeleton, Bird Items: Bulb Doors: 4 (Z3, Z7, Z10, Z25) The spikes do not actually hurt you so do not be afraid to move around. The skeletons are tough for so early in the game. You can only reach the right part of the level when coming from Zone 10 or Zone 25, including the Bulb. Do not attempt to jump the game from the left. The door on the far left leads to . From this door, follow the path right and eventually this leads to an open door to . If you come from the right side of the level then this door is across the very large gap in the center. is at the top in the center of the level. You can only reach this when actually coming from Zone 10 itself and just return back inside. Coming from there means you can jump to the far right and carefully continue along this way to reach the open door to . |~~~~~~~| |Zone 5| |_______| Treasure: 2 (2 x 1; 100,000) Enemies: Worm Items: S Doors: 2 (Z2, Z24) The way to should be clear to you. There is an S icon on the left and there is actually a hidden door behind this icon. Bomb this space and bomb the door that appears to warp quite far ahead in the game, all the way to . |~~~~~~~| |Zone 6| |_______| Treasure: 2 (100; 1,000) Enemies: Bird Item: Boot Doors: 2 (Z8, Z32) You must be coming into this level from Zone 4 and there is no way back. The boot can be collected just a few steps to the left followed shortly by an open door to . The door to is hidden in the rock just one tile left of the other door but at the ground for you to bomb it. |~~~~~~~| |Zone 7| |_______| Treasure: 2 (1,000; 10,000) Enemies: Skeleton, Bee Doors: 3 (Z4, Z8, Z37) Bomb the door on the left to find a way to . There is a long and boring road to the right that eventually leads to . Jump over Zone 8 and take a long leap of faith into the empty space to warp to . Do not think I am wrong in this description just because you did not jump far enough. You really have to take a small running start from the door and then jump at the last moment to really fly into that warp, and be careful of the bee(s) around there. |~~~~~~~| |Zone 8| |_______| Treasure: 15 (15 x 1) Enemies: Snail Doors: 3 (Z10, Z15, Z20) Starting from the left you have a long way to go until eventually reaching in plain sight. There are some average jumps you need to master to get there but nothing too major. Before reaching said door is a treasure chest and further left is a small chasm two ledges wide. There is a hidden door to right there. Continue on to the right and eventually you will find . |~~~~~~~| |Zone 9| |_______| Treasure: 1 (200,000) Enemies: - Items: Up Doors: 2 (Z2, Z8) Quick one-room level. Either return back to or grab the treasure (200,000!) and the icon and continue to on the right. |~~~~~~~| |Zone 10| |_______| Treasure: 3 (2 x 100; 10,000) Enemies: - Item: Star Doors: 3 (Z4, Z8, Z12) The far left is the door to . If you have the boot item then you can walk on the clouds. It allows for collecting the star near the left side of the level. The far right has a door to . Just to the right of this door is a hidden door to . Carefully jump over the door to Zone 12 to reach it. |~~~~~~~| |Zone 11| |_______| Treasure: 2 (2 x 50,000) Enemies: Worm Doors: 2 (Z1, Z52) You can already see the rich treasure below. The left one might look like trapping you but you can still jump out of there. With the treasure in hand, there is the way back you came to if you blow up the door. The second and really sneaky method to advance is to blow yourself up when standing on the right treasure chest. You will obviously jump up and descend into the ground for a moment, only to be greeted by . |~~~~~~~| |Zone 12| |_______| Treasure: 3 (20; 100, 10,000) Enemies: Bird, Skeleton Doors: 3 (Z10, Z13, Z14) Left is a door to . Somewhere in the middle is a treasure chest, the first one if coming from the left. There is a somewhat large gap on the right of this chest followed by a small one. This contains a hidden door to . All the way right is the door to . I recommend dropping a bomb down there before jumping down. |~~~~~~~| |Zone 13| |_______| Treasure: 3 (100; 1,000; 2,000) Enemies: Worm, Mummy Doors: 4 (Z12, Z16, Z22, Z44) I will describe it from the door to in the center of the level. Run left, jump up left and drop down further left to find a small gap, again, on the left. Bomb this spot to find . On the far left side a door to . Near the right of the Zone 16 door is a treasure chest. There is a hidden door on the same spot if you throw a bomb there. It leads to , |~~~~~~~| |Zone 14| |_______| Treasure: 2 (1,000; 2,000) Enemies: Snail Doors: 1 (Z12) Nothing here but some very minor treasure chests and plenty of snails. Hardly worth coming here as you just need to take the same door back to . |~~~~~~~| |Zone 15| |_______| Treasure: 1 (200,000) Enemies: - Doors: 1 (Z8) Nothing here but a nice 200,000 treasure chest. Jump to get it and bomb the door open to return to . |~~~~~~~| |Zone 16| |_______| Treasure: 2 (5; 100) Enemies: Bird, Mummy Doors: 3 (Z13, Z18, Z19) The dark blue block on the right side of the level has a door to and a secret door to . You can traverse through this level jumping over the skeleton and also go through the large ribs. Be vary of the mummies that lurk down there. All the way left in this level is the entrance to , nearby the skeleton's skull. |~~~~~~~| |Zone 17| |_______| Treasure: 2 (5; 200,000) Enemies: Fish Doors: 1 (Z19) You come from and the obvious door is the only way to continue. There is a fish jumping around so be a little aware while you pick up the easy treasure and return to the previous area. |~~~~~~~| |Zone 18| |_______| Treasure: 3 (500; 5,000; 10,000) Enemies: - Item: Bulb Doors: 3 (Z6, Z16, Z26) Wherever you start this level you have one all doors lined up one top of each other. The top one leads to and two secret ones are in the middle of this line, and the bottom is a one-way trip to . There is also a bulb here you might want to pick up. |~~~~~~~| |Zone 19| |_______| Treasure: 3 (20; 100; 1,000; 2,000) Enemies: Slime Doors: 4 (Z16, Z17, Z21, Z88) Coming from you can go right back. To proceed you need to go right and eventually you will see a suspicious-looking S-curve leading up to nowhere. Bombing the end of this area leads to a door to . This is a return trip if you want some treasure but that area is also not very easy. Shortly after this is a jump up. Jump left and one tile off the drop is a hidden door to . This is a little de-tour that leads right back to here so you might want to take the trip. On the right of the previous door is an open door to guarded by a sneaky slime. |~~~~~~~| |Zone 20| |_______| Treasure: 0 Enemies: - Doors: 2 (Z8, Final Zone) Here you can only find three Moa statues and a cryptic message. Both doors lead back to . The super secret is found in the secret word "Nagoya". In Japanese "Na" means seven, "Go" means five, "Ya" means eight. While standing on the statues you need to throw bombs 7 times on top of the left statue, 5 times on top of the middle statue and 8 times on top of the right statue. This should warp to a , not to be confused with the actual final boss zone. |~~~~~~~~~~~~| |"Final Zone"| |____________| Treasure: 1 (4,000,000) Enemies: - Doors: 1 (Z20) This is a secret zone you can reach from Zone 20 after doing a certain thing as described in the zone. Simply touch the boss for 4 million points and return back to . |~~~~~~~| |Zone 21| |_______| Treasure: 2 (4; 5,000) Enemies: Skeleton Doors: 2 (Z23, Z24) Coming from Zone 19 you are dropped right at the door to and you may want to quickly take it before the skeletons jump on you. There is of course another zone you get reach. Run left (the treasure is just 4 in this one and if you want the 5,000 points then also run right first) and jump into the bottom left corner. The hidden warp is actually not in the corner but one space to the right. Finding this takes you to . |~~~~~~~| |Zone 22| |_______| Treasure: 2 (2 x 50,000) Enemies: - Item: Boot Doors: 1 (Z13) There is a boot here and some decent treasure. Otherwise just return to via the door you came from. |~~~~~~~| |Zone 23| |_______| Treasure: 1 (10) Enemies: Worm, Skeleton Doors: 2 (Z21, Z27) Coming from Zone 21, take the door back to if want for any reason. Once you jump the gap in the middle you cannot return. The jump is not too hard itself but the enemies in this narrow corridor surely are. The open door on the left leads to . |~~~~~~~| |Zone 24| |_______| Treasure: 2 (10; 100) Enemies: Bee, Mummy Doors: 2 (Z34, Z35) In the middle of the level is a small gap with a treasure chest. It is quite tricky to jump out from there once you drop down. Instead lob a bomb into the gap from the side and reveal a door, blowing up again to open of course. This leads to a small level which will return you back here afterwards. If you went down to the zone then you have to jump back out and take the normal door at the far left side to . |~~~~~~~| |Zone 25| |_______| Treasure: 2 (2 x 50,000) Enemies: Bird Item: Clock Doors: 3 (Z4, Z33, Z41) Small level, just watch out for the birds especially when you go for the clock. Left door leads to , right door to . There is a secret hidden door just to the right of the one leading to Zone 4. It warps far ahead to . |~~~~~~~| |Zone 26| |_______| Treasure: 2 (100; 5,000) Enemies: - Doors: 2 (Z18, Z32) This is a jumping zone that just leads to the next level. There is nothing else here but some minor treasure and some messages the developers have left in the sky. Left door leads to and the right door leads to . |~~~~~~~| |Zone 27| |_______| Treasure: 3 (3 x 1,000) Enemies: Fish, Monster Doors: 4 (Z23, Z28, Z29, Z56) The left edge of the area has a door leading to , assuming you come from here you do not want to go back since there is no way to go anywhere in that level. Progressing right is not too hard. Eventually you will come to two closed doors. Take the left door to and the right one to . If you continue on you can come to the end of the level. It appears to just hold a treasure chest but there is a suspicious-looking platform at the bottom which warps to . This is quite a far warp. |~~~~~~~| |Zone 28| |_______| Treasure: 4 (2 x 1,000; 3,000, 5,000) Enemies: Worm Doors: 2 (Z27, Z30) This level is pitch dark. Luckily you start on safe ground and can see the slimes fall down on the right. Avoid this trap as you continue right slowly. If you want to head back to then bomb the spot you started out at. It is a corner and therefore not too hard to bomb. On the far right you eventually come to two treasure chests on the same screen with a small higher ledge in-between them. There is an open door in the middle leading to which you probably want to take as quickly as possible to get out of here but the treasure behind it could also quickly grabbed. |~~~~~~~| |Zone 29| |_______| Treasure: 2 (3; 100,000) Enemies: Worm, Skeleton Item: Mic Doors: 4 (Z27, Z31, Z32, Z42) This is a junction level with many doors. The far left of the level leads to . Going left from here and a couple of daredevil jumps later you can find three adjacent doors. The right-most leads to , the middle one to and the left one to . Do NOT take the middle door! |~~~~~~~| |Zone 30| |_______| Treasure: 2 (2 x 50) Enemies: Slime Doors: 2 (Z28, Z32) You start this zone on the left with a door to . This level is icy and therefore slippery. If you want to make the jump to the ledge above you must first stand all the way left at the edge. After multiple small jumps you will reach a large mountain with an open door in the bottom left. Make the jump to leave this place and arrive at . |~~~~~~~| |Zone 31| |_______| Treasure: 1 (100,000) Enemies: Skeleton Doors: 1 (Z29) You come from and the only door leads back there. Avoid the jumping skeleton while you grab the nice treasure and then head back. |~~~~~~~| |Zone 32| |_______| Treasure: 2 (20; 50) Enemies: Skeleton Item: S Doors: 2 (Z33, Z37) There are two doors on the left side. One is already in plain sight and the hidden one is just one tile on the right. Bombing it will take a little bit of skill but there are no enemies at this area of the zone so not much trouble. The left one takes you to whereas the right one warps you a little bit further to . |~~~~~~~| |Zone 33| |_______| Treasure: 3 (1; 200; 1,000) Enemies: Scorpion, Mummy Doors: 1 (Z34) This is just a one-way level to on the right. Nothing hidden here at all. The level starts rather easy but later it gets more crammed and a mummy might corner you with scorpions blocking the way on the other end. |~~~~~~~| |Zone 34| |_______| Treasure: 3 (3 x 1,000) Enemies: Fish, Monster Doors: 2 (Z36, Z37) I will be describing it coming from the left side. Soon you will reach a treasure chest and that means the real action is about to start. Perform those insane jumps across the water and soon you will see another treasure chest. Standing on the slightly higher pillar on the left (two left of the chest) and doing a rather high and long jump right warps you to . I recommend the zone warp as you will be done with the level immediately and also skip an annoying level next. Else continue to the door on the far right. |~~~~~~~| |Zone 35| |_______| Treasure: 2 (100; 100,000) Enemies: - IconsL Clock Doors: 1 (Z24) You are only here for treasure. Grab it, then return back to . |~~~~~~~| |Zone 36| |_______| Treasure: 2 (1,000; 10,000) Enemies: Snail Doors: 2 (Z32, Z37) The only way to reach this level is from and the way back is pretty clear: bomb the spot you started at. To make it across this level you want to be slow because every few seconds the lights will flicker. Go right, up the second floor and then left until you find is a column of torches with a treasure in the distance. You will recognize this from the tiny gap leading to the third floor. Go up there and walk left to warp to . |~~~~~~~| |Zone 37| |_______| Treasure: 3 (4; 1,000, 10,000) Enemies: Fish, Snail Doors: 2 (Z38, Z39) There are two doors on the far right of the level. One is in plain sight, taking you to . The similar-looking gap on the right of this has a hidden door to . Coming from the left side of the level has a few tough jumps. |~~~~~~~| |Zone 38| |_______| Treasure: 2 (100; 10,000) Enemies: Bird Item: Bulb Doors: 2 (Z37, Z40) Oh yes, this level is pitch dark. If you want to go back and find an alternative route then this is your chance to take the door to again. Remember that a bomb will light up an area for a millisecond. Continuing on you can find a bulb icon. Be aware that this is on top of a chasm so you can slowly creep up to it and grab it but do not take a single step forward after that. Further right there is a secret door to on the last platform before a large chasm you cannot cross. |~~~~~~~| |Zone 39| |_______| Treasure: 3 (500; 50,000; 100,000) Enemies: Bees Doors: 2 (Z37, Z49) This looks like a one-way trip back to via the entrance door but there is a trick to reach the lower door as well. Throw a bomb on the tile lined up with the door below and stand on this tile as it explodes. It will kill you of course, but you will fall into the doorway below and warp to . Sneaky. |~~~~~~~| |Zone 40| |_______| Treasure: 1 (20,000) Enemies: Snail Doors: 2 (Z38, Z43) Should you really want to go to then there is a door on the left. Real adventurers advancing want to find on the far right (this is a one-way trip). This place is icy and thus slippery but the snails are rather dumb enemies and you will not have much trouble here. The jumps are almost too easy for a level this far in the game. |~~~~~~~| |Zone 41| |_______| Treasure: 1 (100,000) Enemies: - Doors: 2 (Z25, Z94) No enemies here, just a door going to on the right and a hidden one leading to just one tile right of this one. Blowing it up is the tricky part. Stand on the left, jump and then throw the bomb in mid-air. It should bounce just in the middle and not hurt you. |~~~~~~~| |Zone 42| |_______| Treasure: 0 Enemies: - Doors: - This is a trap. The zone only contains a "Black Hole" and you will fall to your death immediately, losing a life and re-entering the level where you continue losing a life over and over again. In other words if you have entered this level you might as well restart the game. |~~~~~~~| |Zone 43| |_______| Treasure: 3 (500; 5,000, 10,000) Enemies: Slime Doors: 2 (Z44, Z53) Shortly after dropping from Zone 40 and going right you have to some mediocre jumps. There is also a treasure chest. Notice the four tall pillars on the right and bomb the third one from the left to find a door to . I recommend going there for a quick treasure hunt and you will be right back. Continue right until you find a door to . |~~~~~~~| |Zone 44| |_______| Treasure: 2 (2 x 1,000) Enemies: Bee Item: Mic Doors: 1 (Z45) This is TOUGH level. Each jump is almost a leap of faith. If you have the boots then you can make this slightly different but using a cloud as platform here and there does not really improve your chances of making it across. The only way out of this place IS to make it to the right and leave for . Good luck! |~~~~~~~| |Zone 45| |_______| Treasure: 2 (4; 4,000) Enemies: Snail Doors: 3 (Z44, Z46, Z48) You will probably start out on the right of this level which is going to . The left part of this level, which is actually rather easy platforming with some dumb snails thrown in, has two opens doors waiting for you. The one on the far left is to and the other one to . Both ways continue about the same length and later merge in Zone 56. |~~~~~~~| |Zone 46| |_______| Treasure: 1 (4,000) Enemies: Snail Doors: 3 (Z46, Z50 x 2) This super easy level has a door back to from which you must have come from, else there is a normal door to and a hidden one. Since there is not much point to find the hidden one as it also leads to the same spot in I do not recommend wasting your time. If you must know, it is slightly left of the treasure chest, five tiles away. |~~~~~~~| |Zone 47| |_______| Treasure: 2 (10; 400) Enemies: Bee, Skeleton Item: Bulb Doors: 2 (Z48; Z52) This level is a long stretch of some kind of desert. The left side is a door to and the right side to . There is a Bulb item sitting right in the middle of your path and the enemies are nothing special, easy to avoid in this open area. |~~~~~~~| |Zone 48| |_______| Treasure: 3 (200; 500; 1,000) Enemies: Worms Doors: 2 (Z45; Z47) It is pitch black here but actually that is not so bad. The position you come from also takes you back there. Use your bombs as a guide and keep going left. There is a gap between each section and you can tell by the worms dropping down or the treasure chest on the opposite side that is slightly lower than your position. As you make it across three gaps you will automatically run into the doorway to reach . |~~~~~~~| |Zone 49| |_______| Treasure: 1 (200,000) Enemies: Skeleton Doors: 2 (Z39, Z50) This level is a long tunnel of skeletons. The left door goes to and if you came from there then you could return to get the treasure but there is no way to continue. The treasure in this level is a lot more interesting. The door to the right leads to . |~~~~~~~| |Zone 50| |_______| Treasure: 3 (10; 300; 400) Enemies: Worm Doors: 2 (Z51, Z52) Whether you arrived here from zone 46 or 49 does not matter since you always have to make your way to the left side of the level. There are two doors which are clearly seen. The top one goes to and the bottom one to . Picking one or the other is not a shortcut and they both eventually lead to Zone 56 but I think you are better off going to Zone 52. |~~~~~~~| |Zone 51| |_______| Treasure: 2 (500; 1,000) Enemies: Fish, Snail Doors: 2 (Z54, Z56) This level is hardcore. Icy and fish flying around and also snails thrown in for good measure. Some tough, tough jumps are required to progress. Normally you start out from the left side. Going right you will eventually come to some lower plateaus. There is a hidden door to the right of the last plateau. It leads to which is not only for a good item but contains that unique 1,000,000 treasure chest. It returns you back here afterwards. Reach the end of the level to find . |~~~~~~~| |Zone 52| |_______| Treasure: 2 (500; 1,000) Enemies: Bee Item: Clock Doors: 2 (Z56, Z91) If you come from Zone 48 then you cannot return. In that case you want to go all the way left to find a door going to . There is a hefty shortcut to find if you stand at the leftmost part of the bridge. Blow yourself up to land in . This is a one-way trip. |~~~~~~~| |Zone 53| |_______| Treasure: 1 (200,000) Enemies: Bird Item: Boot Doors: 1 (Z43) There is only a way back to here and the treasure chest is a nice reward for finding this level. Watch the birds. |~~~~~~~| |Zone 54| |_______| Treasure: 2 (500; 1,000,000) Enemies: Bee Item: Star Doors: 1 (Z51) So this level gives you a star, that might already be worth visiting. From the start you want to jump on the small niche above and then reach the star. If you have the boot (if not then forget this level!) you will land on the cloud below. Going further right eventually leads to some saucy treasure but it is rather risky. Use the door you came in from to return to . |~~~~~~~| |Zone 55| |_______| Treasure: 1 (200,000) Enemies: - Item: Mic Doors: 1 (Z59) This zone is only reached from which also takes you back there. Note that zone is only reached via the level select cheat. |~~~~~~~| |Zone 56| |_______| Treasure: 3 (20; 200; 1,000) Enemies: Mummy, Scorpion Doors: 3 (Z57, Z62, Z76) This is a big hub of a level. Surprisingly there are more ways to get here than leave. It is easiest to describe the exits and you can make your way to there from your arrival point. There is a large blue wall in the center of the level. It has a not-so-secret door to . On the right of above is a secret door. You have to bomb the corner of the wall to find it. It leads to . To reach the gateway to you have to do some sneaky climbing to the top of the columns and then jump over to the left side across the very large gap. From there you can make the jump with ease. |~~~~~~~| |Zone 57| |_______| Treasure: 2 (50; 100) Enemies: Slime, Snail Doors: 2 (Z56; Z58) This spooky effect is more annoying than anything. There is really nothing hard in this level but for some jumps being blocked off by wandering slime or snails. All this is slow paced. The door on the right goes to and the open door on the left to . |~~~~~~~| |Zone 58| |_______| Treasure: 3 (10; 2 x 50) Enemies: Monster, Snail Doors: 2 (Z57, Z60) This level is mostly dark but the light flickers once in a while. There is a door on the left side of the level leading to . If you come from the left then eventually you will pass through a gate to but there are some tricky jumps to make in the dark. This and the monsters thrown in all add up to a tough level. |~~~~~~~| |Zone 59| |_______| Treasure: 4 (3; 5; 200; 3,000) Enemies: Bird Doors: 3 (Z26; Z55; Z69) The only way to reach this zone is through the level select trick. I do not know if this was a mistake from the developers as they are three legitimate ways out of this level and one leading to a zone only reachable from this one, but nevertheless it should be included for completion's sake. |~~~~~~~| |Zone 60| |_______| Treasure: 3 (30; 500; 4,000) Enemies: Slime Doors: 3 (Z61; Z64; Z68) Whether you start from the door on the left or the one slightly more right, two of the exits are in this place and you do not really want to bother exploring the rest of this cave. It is packed with slimes and unworthy treasure chests. Either take the left door to or fall through the gap to find . If you feel adventurous you can seek out the door further right leading to . That zone is a return trip with just a boot and some minor treasure. |~~~~~~~| |Zone 61| |_______| Treasure: 1 (1,000) Enemies: Slime, Snail Doors: 2 (Z60; Z65) Easy level. As far as I know there are only slimes here and the snails always crawl on the cave roof. The left has an open door to and the right has a door to . |~~~~~~~| |Zone 62| |_______| Treasure: 1 (300) Enemies: Skeleton, Worm Item: S Doors: 2 (Z56, Z63) Unless you want to seek out the 'S' this is a super easy. Avoiding the skeletons and worms is not too tough but the two doors are so close together that it feels odd not to just skip ahead. The left door leads to and the right one to . |~~~~~~~| |Zone 63| |_______| Treasure: 1 (200,000) Enemies: - Doors: 1 (Z60) Dropping in from Zone 62, grab the treasure and reveal the hidden door in the middle of the floor. it leads to . |~~~~~~~| |Zone 64| |_______| Treasure: 2 (5; 10,000) Enemies: - Item: Boot Doors: 1 (Z60) If you need a boot you can grab it high up. Else you can take that minor treasure before returning to . |~~~~~~~| |Zone 65| |_______| Treasure: 2 (2,000; 20,000) Enemies: Monster, Snail Doors: 2 (Z61, Z67) Icy level but luckily there are not much hazards to consider. The monsters are also just ok to get through unharmed. The left has a door to and on the right is a door to . If the latter is closed then you need to carefully bomb it first; and by careful I mean do not get stuck in the gap on the left of it. |~~~~~~~| |Zone 66| |_______| Treasure: 1 (100) Enemies: - Item: 2, Mic Doors: 2 (Z71, Z80) This "level" is just a jump from one side to other. If you do not have one of the above items then you will pick it up in the process and you can also get a lousy treasure chest if you come from the left. Going to is actually traversing backwards in the game so I recommend you seek out even if you just came from there. The only reason to go to zone 71 is for some treasure if you are into that. |~~~~~~~| |Zone 67| |_______| Treasure: 2 (2,000; 50,000) Enemies: Snail Doors: 2 (Z65; Z69) Coming from the right you have to take the upper route to get anywhere. You can also go back to of course. The left area is a little easier and leads to in a short time. |~~~~~~~| |Zone 68| |_______| Treasure: 2 (2,000; 10,000) Enemies: Worm Doors: 1 (Z72) This place looks like zero fun but it is actually not too difficult. Throw bombs to light up the place and slowly jump to the right. There is an open door in the air which might be hard to spot at first but clearly does not fit the level pattern. This is a one-way trip to . |~~~~~~~| |Zone 69| |_______| Treasure: 1 (10,000) Enemies: Bee Doors: 2 (Z70, Z86) Overall this level is super easy. Coming from the left you can only go right and avoiding the bees is a cakewalk. Eventually you will find . The tricky part is finding . Basically you must find the largest of these pyramids in the background and stand right in the middle of it, lining yourself up with the tip. Press DOWN on the controller fifty times and you will warp. Doing this while avoiding the bees is going to be hard. |~~~~~~~| |Zone 70| |_______| Treasure: 0 Enemies: - Doors: 1 (Z72) A real joke but you can die if you are sleeping. Hold right as you fall to drop into . |~~~~~~~| |Zone 71| |_______| Treasure: 2 (50,000; 500,000) Enemies: - Doors: 2 (Z66; Z72) So you really want that treasure eh? Else you are better off turning back to fast. This place is icy and you need to jump on tiny pillars to make it across to . I think the half mil are not worth it but if you are really so desperate to go back to take another shortcut somewhere then be my guest. |~~~~~~~| |Zone 72| |_______| Treasure: 3 (20; 50; 1,000) Enemies: Bird, Mummy Doors: 2 (Z52, Z73) If you come from zone 70 then you will drop right on another door which goes to . This is quite a step back so I do not really recommend going that direction unless you have a specific reason. Battling through the horde of mummies is not easy task, and the birds thrown in for good measure are not helping here. It is advised to stay on the second floor as long as the scenery allows it. On the right side is a door to . |~~~~~~~| |Zone 73| |_______| Treasure: 3 (20; 100; 1,000) Enemies: Fish, Snail Doors: 2 (Z72, Z74) This is one of those annoying cave levels where you always get stuck in the scenery. I recommend staying near the top to avoid the fish almost by default. The top left corner has a door to and the bottom right of this cave leads to . There are really no wrong turns you can take. |~~~~~~~| |Zone 74| |_______| Treasure: 2 (100; 200) Enemies: Skeleton Doors: 2 (Z73, Z75) A super easy zone with only skeletons burrowed into the sand. Once they pop out just wait for them to jump over your head and continue your journey. Left leads to and right to . You do not even have to perform more than one jump to complete this place. |~~~~~~~| |Zone 75| |_______| Treasure: 0 Enemies: Bee Item: 2 Doors: 2 (Z74, Z77) You only reach this place from zone 74. There is only one jump to make, and if you do not care for the "2" item then this is easy. The bees cannot touch you in this walled-in area so just ignore them. The jump to reach the 2 and still make the lower door is tough but with practice you should know how to do it. From the top door (leading back to of course) jump to the right and not just for the item but way high up above it, then grab the item on the way down as you steer left. You should just land in the open door to . |~~~~~~~| |Zone 76| |_______| Treasure: 1 (200,000) Enemies: - Doors: 2 (Z56; Z77)
This short level looks like a door going back to  is the only place to
go but that gap on the right should have given you a hint that this is not just
a gap. Jump into it to land in .


|~~~~~~~|
|Zone 77|
|_______|

Treasure: 2 (2,000; 50,000)
Enemies:  Worm
Item:     Clock
Doors:    1 (Z78)

Most of these worms will commit suicide with all these gaps in this level. It
is rather tough to proceed but for a level this late you might expect nothing
less. You must be dropping in from the left and the door you seek is at the
very right to . If you come from that zone then turn around since you
cannot only leave to continue that way.


|~~~~~~~|
|Zone 78|
|_______|

Treasure: 1 (50,000)
Enemies:  Bee
Doors:    2 (Z77, Z79)

Coming from  (you can go back if you wish but there is nowhere else to
go in there) you start in the bottom left corner. The first jump is already a
toughie as you try to land on the large block in the center. Once you make that
you might be wondering how to reach the exit. Simply jump on the small block
left above the door and then jump to the block on the right and slightly
higher. Continue doing that until you reach the top and the right wall has been
climbed. There are bees waiting for you to make this trickier. The next part is
also not easy as you need to slowly jump and turn until you drop on the block
at the very far right almost falling into the abyss. From there you can make it
to .


|~~~~~~~|
|Zone 79|
|_______|

Treasure: 3 (2,000; 5,000; 20,000)
Enemies:  Fish, Monster, Snail
Doors:    2 (Z78, Z80)

A linear affair but the monsters really pile up on you. This is made worse by
a couple of gaps in the broken bridge you might not pay attention to when
already battling it out with those foes. The door left goes to  but
you cannot continue once you get there, and therefore you want to take the door
on the right to .


|~~~~~~~|
|Zone 80|
|_______|

Treasure: 3 (4,000; 30,000; 50,000)
Enemies:  Worm
Doors:    3 (Z66, Z79, Z81)

This place has two layers of platforms and if you are the bottom then the only
way to reach the top layer is with those walls that sometimes part through. You
will know what I mean when you get there. Jumping through the pillar-like walls
is a little tricky. Half-way through the level is an open door to 
which requires a precise jump to touch. Taking this path is mainly for some
bonus items.

The left door leads to  and the right one to .


|~~~~~~~|
|Zone 81|
|_______|

Treasure: 0
Enemies:  Bird
Doors:    2 (Z80; Z82)

I do not know what to tell you, this really is the entire level. The birds do
not even have a chance to attack you so the only hazard is you bumping your
head into the ceiling. Bottom door goes to , top door leads to .


|~~~~~~~|
|Zone 82|
|_______|

Treasure: 0 (2 x 10,000)
Enemies:  Bee
Doors:    2 (Z81, Z83)

This could be the hardest zone in the game. The jumps required here are really
no joke. To top it all off you also have to contend with bees swarming in.
Having a boot here really helps to allow for an extra "ground" to stand on. A
couple of extra jumps that are not so tough will surely be better than dealing
with the alternative.


|~~~~~~~|
|Zone 83|
|_______|

Treasure: 2 (10,000; 50,000)
Enemies:  Bird, Mummy
Doors:    2 (Z85, Z93)

Is it just me or does this level remind you off Castlequest? Nevertheless you
have a door on the left going to  and if you look at this room you
could notice a door-size gap on the opposite end of where hat door is, just
above the path you came in from. This has a hidden warp to . This
skips a few levels ahead - not bad.


|~~~~~~~|
|Zone 84|
|_______|

Treasure: 1 (4)
Enemies:  Skeleton
Doors:    1 (Z83)

This zone can only be reached by using the level select cheat. Once here you
can continue to  via the only door available.


|~~~~~~~|
|Zone 85|
|_______|

Treasure: 3 (2 x 50; 10,000)
Enemies:  Fish, Monster, Snail
Doors:    2 (Z83, Z89)

This is what I call a late-game level. Basically the couple of jumps you make
here are nothing too special but there are a lot of enemies needing your
attention (i.e. bombs). Left goes to , right to .


|~~~~~~~|
|Zone 86|
|_______|

Treasure: 2 (5,000; 50,000)
Enemies:  Mummy, Scorpion
Doors:    2 (Z69, Z87)

Pitch dark level. The goods news is that if you came from  then you
have a door right there. The rest of the level is a nightmare so you might just
want to do that!!

As you cannot see where you are going and the area is totally slippery you are
almost dead before getting started. Keeping lighting up the area with bombs and
slowly creep ahead. Wondering why these enemies are not moving? Because they
are standing on a tiny platform you are supposed to clear, jump on, stop, then
jump off to the next horribly placed block.

Should you make it past these there is a door waiting for you going to .


|~~~~~~~|
|Zone 87|
|_______|

Treasure: 3 (400; 500; 50,000)
Enemies:  Bee, Mummy
Doors:    2 (Z86, Z90)

This level has a lot of enemies but your bombs will clear out the path. It
looks like a maze but actually most of the path is linear. If you take the
wrong floor left or right you will soon notice.

The top right corner of this place has a door to , going to the bottom
left leads to .


|~~~~~~~|
|Zone 88|
|_______|

Treasure: 2 (5,000; 200,000)
Enemies:  -
Item:     Star
Doors:    1 (Z19)

The entire zone is dark. Naturally you can bomb the spot you stand to return
to . You can walk right and drop onto the treasure but you have to be
careful an jump up again to the spot you dropped from. If you jump left from
the starting point you can climb over a wall that leads to two more treasures
and a star. It is rather risky.


|~~~~~~~|
|Zone 89|
|_______|

Treasure: 2 (20,000; 50,000)
Enemies:  Snail
Doors:    3 (Z69, Z85, Z92)

Another dark level and if you do not like it then turn right back around. For
example if you start in the left corner than bomb the door for . If
you decide to continue then note the icy ledges. I will continue explaining the
level from this perspective to make it easier.

Soon there will be a gap in the level and this is (luckily) rare. Hop over it
and jump up to a plateau. There is a running jump required to get up here.
Soon there will be another abyss and it leads to . Getting this is
almost too easy but you really do not want to go there I think.

Instead, jump over the gap and continue right to  which is down at
the end of the last hill. Watch out of the cruel gap just after the treasure
chest and several spots where you can get hopelessly stuck. Tough, cruel level.


|~~~~~~~|
|Zone 90|
|_______|

Treasure: 1 (200,000)
Enemies:  Fish, Monster, Snail
Doors:    2 (Z87, Z93)

This level might be super tiny but there are so many enemies crammed into it
that you might not even see most of it before you die. Knowing this you should
be careful to advance as some fish jump out of the water. There is a nice big
treasure next to the left door which leads to , the right door leads
to .


|~~~~~~~|
|Zone 91|
|_______|

Treasure: 2 (100,000; 200,000)
Enemies:  -
Doors:    1 (Z95)

If you arrive here from Zone 91 you will fall right into the door leading to
. Quickly steer left or right to avoid this or just come back from
Zone 95 again. This level just has two nice treasures.


|~~~~~~~|
|Zone 92|
|_______|

Treasure: 4 (30; 100; 1,000; 5,000)
Enemies:  Slime
Doors:    2 (Z89, Z96)

Straight-forward level. Unless you want to sacrifice a few lives for some lousy
points I say you stay at the top of the level. The left door leads to 
and I highly suggest you do not seek out that level backwards. The slimes tend
to bounce between levels but if you listen to my advice you should be out of
danger for the entire level and eventually jump down to the door. Right would
be .


|~~~~~~~|
|Zone 93|
|_______|

Treasure: 1 (300,000)
Enemies:  -
Doors:    1 (Z96)

You are stuck in this room forever... unless you find a door near the left
side triggered by a bomb. This door leads to .


|~~~~~~~|
|Zone 94|
|_______|

Treasure: 1 (300,000)
Enemies:  Snail, Fish, Monster
Doors:    3 (Z41, Z60, Z97)

Coming from the left where  is, jump across the gaps and up on the
ledge. Bomb the spot on the right slightly northeast of the treasure chest.
This leads to . Ignore that and continuing right up, then carefully
drop down to the long ledge at the east end. You need to drop down there.
Once you make it, and still avoiding all those hordes of foes, drop a bomb into
the corner and time your jump to not get killed by it. It will reveal a passage
to ! Do another timed bomb jump and you are out of here.


|~~~~~~~|
|Zone 95|
|_______|

Treasure: 3 (2 x 1000; 10,000)
Enemies:  Bird, Slime, Snail
Doors:    2 (Z91, Z93)

You only come here from  and this is the left door going back. There
is some minor treasure in this level but you mainly want to avoid the enemies
as you track a little right and find an open door to . I would head
out of this place before more birds show up.


|~~~~~~~|
|Zone 96|
|_______|

Treasure: 3 (100; 2,000; 50,000)
Enemies:  Mummy, Scorpion
Doors:    1 (Z98)

A small level and you are forced to use bombs a lot (not that there is anything
wrong with it). The only way out of this place is at the east side going over
to . And now for something completely different...


|~~~~~~~|
|Zone 97|
|_______|

Treasure: 0
Enemies:  Bee
Doors:    2 (Z94, Z100)

You must come from  to get here thus the door right here takes you back
to said zone.

If you have boots then you can continue up on the ledges and land on the left
of the top wall. You will not actually see the character anymore. Take a leap
of faith to the clouds on the left and then continue to .


|~~~~~~~|
|Zone 98|
|_______|

Treasure: 1 (50,000)
Enemies:  Worm
Item:     Mic
Doors:    2 (Z96, Z99)

You can go to  from here (left door) but there is no point as it is a
dead-end. Do a double-jump from that door and continue left from pillar to
pillar and the only thing stopping you is that it eventually stops and you also
want to stop jumping. Drop down to .


|~~~~~~~|
|Zone 99|
|_______|

Treasure: 3 (10; 300; 30,000)
Enemies:  Bird, Mummy
Doors:    2 (Z6; Z100)

This is an easy level in terms of acrobatics. This also the only level that
loops (makes me wonder why not more). It is supposed to confuse you but
actually the only way out of here is a hidden door in the little niche that is
all too obvious. Bomb it and get out of here to !

But wait! There is more! When you complete the game (not just coming back from
zone 100 without winning first) there is an open door to the right of this one
which goes all the way back to  and giving you the chance to replay
some of the early games and collect even more treasure. Great, or not great,
you decide.


|~~~~~~~~|
|Zone 100|
|________|

Treasure: 0
Enemies:  Zavira
Doors:    1 (Z99)

Also called "Final Zone" but not to be confused with the secret zone reached
from Zone 20.

You only have to fight the end boss here, apparently called Zavira. It is quite
tough to avoid the minion statues' fireballs as you run right to collect the
crystal. Once you pick it up you get a CONGRATULATION message and the statues
seize. This IS the ending. You may now use the door to return to  and
then warp back to zone 6 from there if you want to continue playing.


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     Complete (6th of April 2010)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

GameFAQs for hosting this file.

Sunsoft for the game.

ReyVGM for the secrets.

Cody for the information on the "Up" item.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.        ,,,
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