MEGAMAN X4 WALKTHROUGH FOR PC Written by Jonathan (aznjon623) I hope this guide will help all of you in your quest to complete Megaman X4 for PC. If you wish to use this guide on your site, please e-mail me at aznjon623@gmail.com. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If there is something wrong with this walkthrough and it needs to be changed, something that needs to be added, or if you have any comments in regards to this waklthrough, please do not hesitate to email me. _______________________________________________________________________________ TABLE OF CONTENTS 1. Controls 2. Items 3. Characters 4. Vehicles 5. Enhancements a. Arm b. Head c. Body d. Leg 6. Megaman X's Weapons 7. Zero's Techniques 8. Walkthrough for Megaman X a. Sky Lagoon b. Volcano c. Snow Base d. Jungle e. Bio Laboratory f. Memorial Hall g. Cyber Space h. Air Force i. Marine Base j. Military Train k. Space Port l. Final Weapon 9. Walkthrough for Zero a. Sky Lagoon b. Volcano c. Snow Base d. Jungle e. Bio Laboratory f. Cyber Space g. Air Force h. Marine Base i. Military Train j. Space Port k. Final Weapon 10. Secrets 11. Updates 12. List of Websites that have my Permission to Post this Walkthrough On _______________________________________________________________________________ 1. CONTROLS Up Key - Up Down Key - Down Right Key - Right Left Key- Left C Key - Attack/Confirm/X Buster/Zero Saber X Key - Jump ESC Key - Cancel Z Key - Dash F Key - Giga Attack V Key - Special Attack (Zero Only) A or S Key - Weapon Select (Megaman X Only) ENTER Key - Start TAB Key - Select F4 Key - Switch Between "Window Mode" and "Full-Screen" Mode F5 Key - Select Resolution F6 Key - Select Display Colors F7 Key - Select Display Size F9 Key - Stop Title Screen, Exit Game _______________________________________________________________________________ 2. ITEMS Energy Pellet - Recharges Lifebar (Large/Small) Weapon Pellet - Recharges Weapon Energy (Large/Medium/Small), if no weapon is selected or current weapon is full, energy will be added to the W-Tank or the weapon with the lowest energy Full Energy Restore - Recharges Lifebar to the max 1-Up - Extra Life Heart Tank - Increases the Length of Lifebar Sub Tank - Stores Surplus Energy W-Tank - Stores Surplus Weapon Energy Ex-Tank - Allows Zero/Megaman X to start with five lives _______________________________________________________________________________ 3. CHARACTERS These character descriptions were taken from the instruction manual, while others were found in the game itself. Megaman X - Reploid leader of the 17th Unit, Maverick Hunters. His creation is a mystery; nobody knows why he was built and then buried. X is famous for defeating Sigma and leading to its ultimate demise. X understands his role, and believes in the need to protect reploids and humans. But an inner conflict with violence makes him hesitant. Zero - Zero is Megaman X's best friend and partner. His creation is a mystery as well, shrouded in much speculation. Once destroyed to protect X, Zero has been revived to continue the aid he had offered X previously. Originally part of the 17th Unit, Maverick Hunters, Zero was appointed to his own Special #O Class Unit. With the failure of Repliforce, Zero's track record and calm demeanor are a necessary match for the canny experience of Megaman X. Colonel - Youngest high-ranking officer in new Maverick regime. Prominent and strict with the Mavericks, Colonel treats his troops and sister the same way - with respect. Iris - Colonel's younger sister, she is distraught by the outbreak of Mavericks and the sudden riot of Repliforce. Helpless during the riot, she is rescued by Zero and is now devoted to stopping the battle between her brother and Zero. General - Highest commander of the new Maverick regime. Widely recognized by Cain Labs and the Mavericks for triggering the new Maverick outbreak. Double - Dr. Cain's latest creation supports Megaman X in many ways. Yet this prototype requires treatment and must be refined. While his prime directive is to assist the Maverick Hunters, it seems Double's top priority is to be careless and zealous. Magma Dragoon - He betrayed the irregular hunters and hid himself inside a volcano. Frost Walrus - He protects the secret weapon which lies inside the snow base. Web Spider - He protects the secret weapon of the jungle. Split Mushroom - He occupies the laboratory and will attack whoever visits there. Cyber Peacock - He lives in cyberspace and wants to destroy the network system. Storm Owl - He left with a space fortress to conquer the air. Jet Stingray - He destroyed the city and escaped to the sea. Slash Beast - He defends the military train to protect the supply of goods. _______________________________________________________________________________ 4. VEHICLES The Eagle Ride Armor is found in the Air Force Base (Storm Owl's Stage) and in Final Weapon. It will allow you to basically hover forever by pressing the X Button to jump, and then pressing and holding the X Button again. However, each time that it is damaged, its altitude will decrease. Pressing the C or V Button will allow you to shoot missiles. You can also charge its blaster to release a more powerful shot. Ridden is found on the Military Train (Slash Beast's Stage) and in the Volcano (Magma Dragoon's Stage). It is designed for hand to hand combat. It can smash crates and rocks. It can also cause trains to fall apart. The Land Chaser is found in the Marine Base (Jet Stingray's Stage). You can ram enemies when you push the dash button and you can fire its blaster with the C or V button. _______________________________________________________________________________ 5. ENHANCEMENTS There are four enhancements for Megaman X in the game, none for Zero. Instructions to find the enhancements are in the walkthrough of the particular stage it is in. a. ARM The Arm Module is found in the Air Force (Storm Owl's Stage). The addition to his arm power comes in 2 forms: Stock Charge Shot and Plasma Charge Shot. The Stock Charge Shot allows you to store up to 4 charges. You can release as many shots continually as you have stored. The Plasma Charge Shot is an enormous shot that will penetrate and damage even strong enemy framework. I personally recommend the Plasma Shot. b. HEAD The Helmet Module is found in Cyber Space (Cyber Peacock's Stage). This allows Megaman X to use his special weapons abundantly. When he charges the special weapon it consumes weapon energy. c. BODY The Armor Module is found in the Volcano (Magma Dragoon's Stage). Creates a defense shield for Megaman X. Reduces damage while building the Nova Strike, a devastating blast move. Use the Giga Attack Button when the Nova Strike is complete. d. LEG The Leg Module is found in the Jungle (Web Spider's Stage). The boots allow Megaman X to perform the Air Dash and Hover Dash: Air Dash - Either press the X button to jump and the Dash Button while in the air or jump and press the Directional Button forward twice quickly while in the air. Hover Dash - Press the X button to jump, then press X again to hover. Use the Directional Button to move Megaman X left or right. When his hover power runs out, Megaman X will fall to the ground. To cancel the Hover Dash, press the X button while hovering. _______________________________________________________________________________ 6. MEGAMAN X'S WEAPONS When you press the C Button, X will fire a small shot from the X-Buster. Hold the C Button for a while and you can let loose with a bigger green shot or an ever bigger blue shot. Rising Fire Gained From: Magma Dragoon Shoots fire energy vertically, and is effective against all airborne enemies. Some objects may be burned by this attack as well. When charged, X will do a fire uppercut and release a flame that rises vertically. Frost Tower Gained From: Frost Walrus Generates a huge ice block that acts as a shield. May also be used to trap enemies before dissipating. When charged, it'll generate huge icicles that drop on your enemy. Lightning Web Gained From: Web Spider Fires a spider net charged with electricity. Can be used to attack, wall jump, or double jump. When charged, it creates a network of webs to damage your enemy. Soul Body Gained From: Split Mushroom Accumulates energy and generates an illusion. Enemies will sustain damage If struck by the soul energy. Requires high energy expenditures however and will eventually dissipate in time or if it sustains heavy damage. When charged, a Megaman X clone will be created, which can move around and shoot. Enemy projections will target the clone. Aiming Laser Gained From: Cyber Peacock Move the cursor to lock onto enemies. Attacks the enemies with the aiming laser. When charged, it'll shoot out a huge laser. Double Cyclone Gained From: Storm Owl Fires vacuum cyclones left and right. Most effective when surrounded by the enemies and against skyborne enemies. When charged, X shoots out two powerful cyclones horizontally to his left and right. Ground Hunter Gained From: Jet Stingray Fire mini stingray drones that race across the ground. Effective against enemies on walls and floors. Push down while the stingray drones are flying to command them to fall. When charged, X shoots a huge stingray drone horizontally. Twin Slasher Gained From: Slash Beast Shoots Twin Slashers forward in two directions. This weapon has wide range capabilities making it easier to hit enemies. When charged, X shoots many Twin Slashers, and it can break boulders and crates. _______________________________________________________________________________ 7. ZERO'S TECHNIQUES Zero's Saber is very powerful. On the ground, if you press the C Button very quickly, Zero will slash his saber three times to form a combo. When in the air, you can slash at an enemy multiple times if timed correctly. Ryuenjin Gained From: Magma Dragoon Up + Special Move Button on the ground A powerful attack that burns enemies with flames. Some objects may be burned with this technique. Hyouretsuzan Gained From: Frost Walrus Down + Special Move Button while jumping A dive attack. Effective against surface enemies. Raijingeki Gained From: Web Spider Special Move Button on the ground Lightning Attack. Effective against distant enemies. Kuuenbu/Kuuenzan Gained from: Split Mushroom With the correct timing, higher and further jumps are possible while airborne. Kuuenzan may be activated while attacking in the air. Rakuhouha Gained From: Cyber Peacock Giga Attack Button on the ground The ultimate special attack that channels all stored energy into one blast. Use this move selectively as it consumes energy. Tenkuuha Gained From: Storm Owl Enhanced Z Saber! You can cut enemy energy shots with your saber. Heinkyaku Gained From: Jet Stingray Dash Button while jumping May be executed in the air. Shippuuga Gained From: Slash Beast Special Move Button while dashing You can execute a powerful dash blade attack. Approach your enemy with Shippuuga and perform a combo. _______________________________________________________________________________ 8. WALKTHROUGH FOR MEGAMAN X a. SKY LAGOON Items: N/A Enhancements: N/A Final Boss: Green Dragon Weapon Received: N/A After watching the cutscene, you will be warped to the Introduction Stage, Sky Lagoon. This shouldn't be much of challenge. In area one, just blast through everything. You will find a green dragon trying to attack you. You can attack it if you want, but if you don't, nothing will happen. Just ignore it for now and keep blasting through the walls until you reach a door. Enter and Magma Dragoon will tell you that a Maverick destroyed the power reactor and Sky Lagoon will fall. X will then teleport away to the city below. Area two is no problem, just make sure not to make any silly mistakes. At the end, you will come to the introductory boss, the dragon that was trying to attack you in area one. It has several attack patterns: (1) Try to shoot fireballs at you. (2) Try to slash you. (3) Fly to the other side and hit you in the process. (4) Fire a wave of fireballs at you. It's pretty easy. Just shoot at its body, avoid the fireballs, and dash under it when it flies at you and it should be done in no time. After defeating it, Colonel will talk to you and X will ask him to come back to the headquarters with him. Colonel refuses and teleports away. It seems like X is clueless about everything as he warps back to base. Here you will meet Double, your partner, and will be given your assignments. _______________________________________________________________________________ Note: Most walkthroughs suggest defeating the bosses in the following order: 1) Web Spider 2) Split Mushroom 3) Cyber Peacock 4) Storm Owl 5) Magma Dragoon 6) Frost Walrus 7) Jet Stingray 8) Slash Beast I on the hand, like to go a different route, and the walkthrough will be written in to encompass my views on which bosses to defeat first: 1) Magma Dragoon 2) Frost Walrus 3) Web Spider 4) Split Mushroom 5) Cyber Peacock 6) Storm Owl 7) Jet Stingray 8) Slash Beast _______________________________________________________________________________ b. VOLCANO Objective: Dragoon of the 14th unit is a traitor. Locate and bring him back to hunter H.Q. Items: Heart Tank Enhancements: Armor Final Boss: Magma Dragoon Weapon Received: Rising Fire Once you start descending the slope, you'll see that a bunch of fireballs are chasing you. Just dash quickly and they should be no problem. The rest of the first area is pretty easy, just make sure to not get hit by fireballs while jumping from ledge to ledge. Once you start area two, you'll be jumping ledges again. This time, the fireballs can destroy the ledges, so make your way out of there quickly. Now you'll come up to a guy in a Ride Armor. Destroy it and go to the ledge above where the enemy was, where fireballs are shooting again. Make a good dash jump to the left and you'll find a Heart Tank. Now make your right and down and you'll come up to an empty Ride Armor. Get in and proceed. I cannot stress how important it is not to take damage to the Ride Armor. This will become clear later. Now, back to the game. If you have the X-Buster Enhancement and the Twin Slasher you can get the Armor Enhancement. While in the Ride Armor, dash jump with the armor to the right and jump out. Climb the ledge and use a powered up Twin Slasher shot, and you'll get the Armor Enhancement. Try not to take a lot of damage and soon enough you'll come to a fork in the road. Both paths lead to Magma Dragoon. You can either go up or down. You can only go down if you have the Ride Armor, so if you still have it, go down. Smash through the rocks and you'll fight Magma Dragoon (With the Armor!) Now you see why I told you to take as little damage as possible? This is the one battle where you can use the Mech Armor on a boss. You can actually defeat him without losing the armor, but taking down at least 50 to 75 percent of his life is good enough. Magma Dragoon has a bunch of attacks: (1) He can shout out "Ha-do-ken!" and let loose with a high fireball or a low fireball (like in Street Fighter). (2) He can do a Flaming Dragon Punch (Again like Street Fighter). (3) He'll jump up and kick you. (4) He'll send a fireball to one side of the screen and lava will burst up from that side. (5) He'll stand there and charge up a horizontal lava shot. (6) He'll stand and charge a lava shot vertically, which will lead to raining meteors. If you have the Ride Armor, just dash around and hit him until your armor explodes. If he's charging the horizontal lava shot, just dash behind him and pummel him. If your armor explodes, hopefully you've already taken down much of his life. Use the Double Cyclone if you have it or the X-Buster will do just fine. If you have the Double Cyclone, just use it and he'll jump to the other side. Do this again, and he'll jump to other side. Keep doing this until he's dead. If you just have the X-Buster, just jump and blast him when he shoots fireballs at you. If he charges the horizontal lava shot again, hang on to the wall and jump behind him and shoot at him. Try not to die, or you'll reappear outside of Magma Dragoon's lair without the Ride Armor. _______________________________________________________________________________ c. SNOW BASE Objective: We've discovered a hidden snow base. Halt production of their new weapon. Items: Heart Tank, Weapon Tank, Ex-Tank Enhancements: N/A Final Boss: Frost Walrus Weapon Received: Frost Tower Right at the beginning, climb up the wall and dash jump to the right ledge. You'll find plenty of power-ups. Go back down, the way you came, left, not right. You'll soon see a Heart Tank floating up above. Use Rising Fire on the ice and the Heart Tank will drop to you. Next go right and up. Now go right with the ice slopes. Don't be careless, or you'll drop right into the pit of spikes and die. Once you get to the wall, climb up it. You can see the Ex- Tank. If you have the Lightning Web, use it to jump to the Ex-Tank. Now make your descent and you'll fight a Mini-Boss. It's not too hard, just use Rising Fire on it and it'll be done in no time. When you start area two, destroy the ice blocks, go right, down and then right. Once you get out of the area with the ice blocks, look to the left, and destroy the block with the W-Tank with it. Now you can pick it up. Continue to the right, and make sure you destroy the birds, or else they'll turn the area into pure ice. The rest of the level should be no problem. You'll soon arrive at Frost Walrus's lair. Frost Walrus has three attack patterns: (1) It will start walking towards you, and if you don't use the Rising Fire on it, it will jump up and slide towards you. Then when he's done sliding, it will shoot small icicles at you that will stick to the floor and deal damage to you if you run into them. (2) If you use the Rising Fire on him, it will slide towards you and repeat the same pattern for a while. (3) When you've taken down half of its lifebar, it'll stand there and make a huge icicle that will explode into many smaller icicles. Frost Walrus is extremely easy if you have the Rising Fire. When it starts walking towards you, use a charged X-Buster shot on it. When it starts snorting, use the Rising Fire. Then it'll get mad and slide towards you. Hang on to the closest wall and jump dash off it. Repeat this until it starts making the huge icicle. You can destroy the icicle using a charged X-Buster shot if you wish. Just get close to him and pummel him with the Rising Fire. If you used up all of your Rising Fire, then use your X-Buster. _______________________________________________________________________________ d. JUNGLE Objective: Infiltrate enemy-occupied jungle and destroy the weapon under construction. Items: Heart Tank Enhancements: Leg Final Boss: Web Spider Weapon Received: Lightning Web This stage is pretty simple. There are a few things to watch out for. As you descend the ladders, keep to the right. Keep an eye for a passageway. Go in and you'll find Dr. Light's Capsule, with the Leg Enhancement. As I said before, the rest of area one is pretty simple. Area two is a little bit tougher, but still not hard. Watch out for the spider webs. Look out for pieces of wood that look rotten and stand out. Use the Rising Fire on one of them, and a heart tank will be revealed. Use Rising Fire on the next one, and it'll reveal a shortcut to Web Spider's lair. Web Spider has two attack patterns: (1) He'll descend from the top of the screen and fire a homing web at you. If you're caught in the web, he'll come down and hit you himself, causing massive damage. (2) After you depleted half of his life, he will create a big network of energy webs, where he'll crawl around and shoot homing webs or small spiders at you. If you have the Ultimate Armor, just use the Nova Strike on it to avoid the webs. If you have the Twin Slasher, use that on it. But if you don't make sure you have a charged X-Buster when you come into the lair. Shoot the charged X-Buster shot at it, begin charging another powered X-Buster shot, and wait for it to shoot a web at you. When the web is about to come at you, jump over it and towards Web Spider and you might be able to get in another powered shot. This takes a lot of timing. When it creates the web network, just make sure that Spider Web doesn't hit you itself or with the webs. If you have the Leg Enhancement, jump up and float in the air, while shooting the X-Buster or the Twin Slasher. If he shoots out a web, quickly stop hovering and get out of the way. You might need a Sub-Tank to finish this battle. _______________________________________________________________________________ e. BIO LABORATORY Objective: The abandoned lab is now operational. Investigate and destroy the lab. Items: Heart Tank Enhancements: N/A Final Boss: Split Mushroom Weapon Received: Soul Body Area one is not too hard, but the Mini-Boss can be a little tough. When it comes up, dash away and let loose an X-Buster Shot. With a little timing and practice, it'll be done in no time. Area two is basically like Area one, except a little harder. After going through the first teleporter, you warp to another area. Here you can see the Heart Tank above. Quickly jump on to the crumbling platform and hang on to the wall. Then jump up and you'll get the Heart Tank. You can also use a Lightning Web and jump off it to get the Heart Tank. After ascending on the elevator you'll reach Split Mushroom's lair. Split Mushroom has a couple of attack patterns: (1) It hangs on the wall and makes holograms of itself to bother you. (2) It creates a hologram of himself that follows it when he dashes at you. This is one of the easiest bosses ever! When it jumps onto the wall, just hit it with a Lightning Web before he lets loose with the holograms. Then it will jump to the other wall. Then let it have another Lightning Web. Continue this process until it explodes. _______________________________________________________________________________ f. MEMORIAL HALL Final Boss: Colonel You'll come here after beating four bosses in any order. Here, you will fight Colonel, who has two attack patterns: (1) Teleporting right next to you and slash you. (2) Shoot three beams at you in a high-low-high pattern from a corner of the stage with his saber. He's easy if you have the Frost Tower from Frost Walrus or you have the Ultimate Armor. If you have the Ultimate Armor, then use Giga Attack on him and he'll be done in no time. When he teleports, time your jump over him so that when he slashes at you, he'll miss. At the same time, drop a Frost Tower on him. Sometimes, even if you miss, he'll dash right into it. When he fires the three beams you can take a hit or avoid them all and then get right next to him to give him a Frost Tower. When he teleports, dash away and when he shoots his waves, let loose a powered shot. _______________________________________________________________________________ g. CYBER SPACE Objective: A bug has corrupted the network. Dive into cyberspace and exterminate it. Items: Heart Tank, Sub Tank Enhancements: Helmet Final Boss: Cyber Peacock Weapon Received: Aiming Laser Remember the old Megaman games where you can just take your time to get through levels? Well in area one of Cyber Space, this doesn't apply. Basically, you have to rush through area one. My suggestion is to keep dashing. Who cares if you hit enemies? Just don't hit the yellow circle things, or it will severly inhibit your progress. Use Soul Body on it and it'll disappear. But don't use it unless you need it to proceed. If you get through all the "races" with a S Rank, then you'll be rewarded with something. If you get through with an A Rank, you'll proceed on with the next race without anything. If you get through with a B Rank, you'll have to repeat the race again until you get at least an A Rank. If you really want the S Rank and find that you've missed it already, intentionally get a B Rank and try the race again. As X, just make sure you don't use unnecessary Soul Bodies, you'll need them for later. If timed correctly, you can use one Soul Body to destroy many of the yellow orbs at a time. If you finish the first race with a S Rank, you'll receive a Heart Tank. If you finish the second race with a S Rank, you'll receive a Sub Tank. If you finish the third race with a S Rank, you'll receive the Helmet Upgrade. Once you finish all three races, you'll proceed to area two. Area two isn't hard, just step on all the buttons and you'll eventually reach Cyber Peacock's lair. Cyber Peacock has several attack patterns: (1) It will vanish and appear where you are to damage you. If you don't use Soul Body on it, then it will hit you with multiple energy beams. It will keep on repeating this for a while. (2) It will vanish and appear where you are to damage you. Instead of using the energy beams, it will dash up vertically. (3) Later in the battle, approximately after half of its life is gone, it will vanish, appear and stay in the air, and fire homing feathers at you. This battle is relatively easy. Just keep moving. If you see Cyber Peacock about to appear next to you, quickly move away. If you do this correctly, it will be right open for a Soul Body. When you use Soul Body on it, it will disappear. If timed correctly, you can hit Cyber Peacock twice with one Soul Body. Repeat this until it explodes. When it stays up in the air and tries to fire homing feathers at you, immediately use a Soul Body on it so it doesn't get any feathers off. _______________________________________________________________________________ h. AIR FORCE Objective: The Repliforce ship has taken off. Pursue and blast it out of the air. Items: Heart Tank Enhancements: X-Buster Final Boss: Storm Owl Weapon Received: Double Cyclone Area one isn't too big of a problem, just make sure you get the Heart Tank before the laser beam destroys the platform its on. If you are in the Eagle Mech, or if you're just plain old Megaman, hurry and jump dash onto the first platform and get it. Then quickly jump off before the laser beam destroys the platform. If the platform disappears, hover to the other side with the Eagle Mech. Area two is a bit harder. Watch out for the laser shooters. Destroy them before they can let out with a laser beam. Jump onto the moving platform. Look up and you'll see a space with spikes surrounding it. Place an Electric Web on the spikes and jump onto the web. Then before the web disappears, dash jump to the left, avoiding the spikes to the left. It might take a couple of tries, but the effort is worth it. You'll be on a platform with two capsules. The one of the left is with the Plasma Charge Shot Arm Upgrade. The one on the right is the capsule with the Stock Charge Shot. You can only have one at a time and you can go back to change your mind if you want. After getting your choice, descend and make your way right (making sure you don't hit the spikes), to the Mini-Boss. Just hit the eye with the X-Buster (it's great if you have the plasma shot), and destroy the lasers if you're in their firing range. Then go up to Storm Owl's lair. Storm Owl has three attack patterns: (1) It can come down and grab you. (2) It can shoot its feathers at you, one horizontally and two diagonally. (3) When half of its life is gone, it can come and throw around Double Cyclones at you, and then combine them into a big whirlwind. As X, if you have the Aiming Laser, this battle should be over in a minute. Just use the Aiming Laser on it. Let it lock on to Storm Owl, and then fire away. _______________________________________________________________________________ i. MARINE BASE Objective: Repliforce decimated the city and left. Pursue them aboard a Land Chaser. Items: Heart Tank, Sub Tank Enhancements: N/A Final Boss: Jet Stingray Weapon Received: Ground Hunter You'll go through the entire stage on the Land Chaser. Don't be careless or you'll accidentally fall into a pit. Near the middle of the first area, there will be two bridges between the third pit, one up and one down. Don't jump but fall and you'll land on the lower bridge and get the Heart Tank. Just blast through everything and you'll be OK. In area two, you are outside. When Jet Stingray appears, ram it so it won't throw those annoying stingrays at you. Near the end of the second area, there is a heart tank. You know you're there when you blast through a couple of crates. Dash jump off the ledge and keep shooting and you'll destroy the crates hiding the Sub-Tank. Just remember to shoot through the crate in front of it or you'll die, but still get the Sub-Tank at least. Then jump over the obstacle and you'll be off the Land Chaser. Enter Jet Stingray's lair. Jet Stingray has a bunch of attack patterns: (1) It will descend from above and fire 3 blue mini stingrays at you. (2) Once you've taken half of its life, it will fire red mini stingrays at you, which do more damage. (3) It will drop down and rush at you in a semi-circular motion. (4) It will rush from the middle. (5) It will rush horizontally. (6) It will try to pull you in with a vacuum. Jet Stingray will always descend on the side it goes up. Get right under it and use the Frost Tower on it. Jet Stingray will temporarily be frozen. Repeat this until it's gone. _______________________________________________________________________________ j. MILITARY TRAIN Objective: A military train is moving supplies. Cut off Repliforce's supply route. Items: Heart Tank Enhancements: N/A Final Boss: Slash Beast Weapon Received: Twin Slasher Again, area one is no problem. Just make sure you don't accidentally fall off the train one the robot destroys the bridge between the two trains. The Mini- Boss isn't too hard with the Plasma Shot X-Buster. In area two, you can use a Ride Armor. After you get the Mech, destroy the outside layers of the trains and there's a Heart Tank waiting for you in one of them. Then proceed to Slash Beast's lair. Slash Beast has three attack patterns: (1) It'll jump in the air and try to pounce you. If successful, it'll pound you into the wall. (2) It'll put his hand back and dash at the wall. (3) It'll flip backwards and use the Twin Slasher. Slash Beast is easy if you have the Ground Hunter for Jet Stingray. Use it on Slash Beast and then hang on to the wall when it dashes back and forth. Get ready to dash jump off the wall if it tries to jump at you. Repeat this until it dies. _______________________________________________________________________________ Once you've beaten all eight bosses, Double will tell you that Repliforce has headed to Space Port to blast off into space. You'll make your way to Space Port. _______________________________________________________________________________ k. SPACE PORT Final Boss: Colonel Space Port is just another simple level, with a couple of hard jumps here and there, but everything else is easy. If you go up the last ladder before Colonel's lair and need an energy boost, look at the left wall with the green block. It's fake so climb up and get healed. Then you'll find Colonel and have a talk with him. He's not cooperating, so you'll fight him. Colonel is the same as the first time except with two new attack patterns: (1) He'll stand in the middle of the field and put his sword up. Electricity will flow through it and it'll shock the ground and walls. (2) He'll jump and fire a big wave at you with his sword. Colonel is not too hard. I say he's easier this time, since you have the walls to help you. Jump up on the wall to avoid the beams. Jump up high enough on the wall to avoid you when he slashes you. When he does, drop a Frost Tower on him. You can also just simply use the Nova Strike on him if you have the Ultimate Armor. When he stands in the middle and charges up his sword, it makes him more vulnerable to attacks. So let him have it and take the damage from the lightning if you have two full Sub Tanks with you. You'll see a cutscene and you learn that Double is a traitor! O well... just remember that X still doesn't know this. _______________________________________________________________________________ l. FINAL WEAPON Final Bosses: Double, General, 8 Bosses (again), Sigma Double will tell you that Repliforce has flown up to space. He tells you that you've been given the order to scramble. X will have to go to Final Weapon. I highly recommend refilling your Sub Tanks before proceeding! Refill them every chance you have! The first area isn't too hard, just make sure you're at close to full energy when you begin to fight Double and that you have a full Sub Tank with you. Double Double has several attack patterns: (1) He'll jump up, slash towards you, and then dash towards you again. (2) Toss large energy discs at you. (3) Fire two consecutive beams of energy at you. (4) If you use Double Cyclone on him, small discs pop out of him to follow you. If you have the Ultimate Armor, use the Nova Strike on him to finish him. If you don't, that's OK. You can use the Double Cyclone, but it'll result in more enemies for you to fight and you'll probably get damaged more. Instead, you can just use Plasma Shot. When he starts bouncing around, climb up the wall, wait for him to dash towards you and then dash off the wall and blast him with the Plasma Shot. You can easily avoid the discs and waves. Once you've defeated Double, Double will tell you that he was a spy and he'll explode into thin air. X will proceed to the next part of Final Weapon. In area two, you will come to a fork in the road. You can either go up or down. I suggest taking the top path, since it's easier. Either way, you'll come to General's lair. General General is really big and takes up a bunch of the screen. General can: (1) Fly very slowly across the room (it will hurt if he touches you!). (2) Fire his rocket fists and energy rings. (3) Try to stomp you. (4) Fire six energy beams at you, three up high and three down low. Keep in mind that you can only damage General by hitting his head. If he floats toward you, climb up the wall. Slide down the wall and use the Twin Slasher. When he fires the energy rings and punches, avoid the rings on the ground and jump up to the highest fist. When he comes into sight, fire away with the Twin Slasher. If he tries to stomp you, just get out of the way and use the Twin Slasher. After defeating General, you'll find out that someone else is controlling the malfunctioning weapon. X will warp out of there. When you continue, you'll find yourself in area three with a couple of power-ups. Retrieve them and jump down. You'll appear in an area with nine teleportation capsules. Eight of them are operational. Each one will teleport you to a certain boss. You'll also find an Energy and a Weapon power-up. Make sure to grab them each time you beat a boss. I'll tell you the order of the bosses. The Left Column (In Descending Order): Web Spider, Cyber Peacock, Jet Stingray, and Split Mushroom. The Right Column (In Descending Order): Magma Dragoon, Storm Owl, Frost Walrus, and Slash Beast. You can fight them in any order, but alternate between hard and easy bosses to keep yourself from dying. Don't use any Sub Tanks. If you're about to die, just die. You'll have another opportunity to take the energy capsule. This time, you can't fight Magma Dragoon with the Mech. Everybody else is just the same. Use the same strategies as you used to beat them before. When you're done, grab the remaining energy before using the golden teleportation capsule. You'll arrive to face your final enemy, Sigma (duh, who else?). Enter the room and prepare to face Sigma. Sigma (1st Form) Sigma will appear above you. He can: (1) Shoot little orbs at you if you don't hit him with Rising Fire. (2) Every third attack, he'll come from either side of the room and try to hit you with his scythe horizontally. When he appears above you, immediately use Rising Fire on him to make him vanish. When he's about to use his scythe, dash to the side he's on to be next to the wall. Don't climb up the wall. If you did this right, he'll go right past you. If you've depleted half of his life, charge up the Rising Fire to full power and use it on him, and he'll fall. Don't do it if he has more than half life, or else it won't make him disappear and he will shoot the orbs at you. You should still be at full life. Sigma (2nd Form) He has three attack patterns, two of them depending on what you do: (1) He'll jump from the middle of the lair and throw his scythe in a counterclockwise motion. (2) He'll throw his scythe again, aimed at you. If you don't make it stick to the wall, he'll send out four invincible and undodgable boomerangs (unless you have the Ultimate Armor) from his back. His scythe will then stick to the floor, sending out bolts of electricity horizontally. (3) He'll throw his scythe again, aimed at you. If you make it stick to the wall, Sigma will jump to the opposite side of the room and fire lasers from his eyes across the floor. His scythe will send out bolts of electricity vertically. Well, this isn't too hard if you play it right. First, equip the Lightning Web. When Sigma jumps up the first time and throws his scythe in a counterclockwise motion, avoid it and shoot a Lightning Webs at him when you can. Next, climb up the wall. This time when he throws his scythe, drop off the wall a split second before it hits you. You'll make him fire the lasers. Quickly follow him and cling to the wall. If you can get in a shot while clinging to the wall, (you might not be able to do it with Lightning Web, so use a powered Plasma Shot) try to, just make sure you don't get damaged on the way. He'll repeat his first attack again. Repeat this procedure until dead. If you don't make the scythe stick to the wall, prepare to take heavy damage. If you have the Ultimate Armor, just Nova Strike him until dead (it doesn't matter what he does, since you're invincible when you use Nova Strike). You should have at least half your life left and two full Sub Tanks if you did this right. Sigma (3rd Form) There are five parts to Sigma's third form: (1) Yellow Head (2) Red Head (3) Blue Head (4) A Huge Head sticking to the bottom left of the screen (5) A Huge Robot with a laser gun on the right of the screen Note: The Huge Head and the Huge Robot each have a lifebar. Altogether, these five parts have eight attack patterns: (1) The yellow head appears, with the other two heads to its left and right. It will shoot out lightning on the floors which later travels up the walls. This is the hardest attack to avoid. (2) The blue head appears to your right, with the other two heads to your left. It shoots out ice vapor. (3) The red head appears to your left and the other two heads to your right. It shoots out four fireballs horizontally at you four times. (4) The huge head sticking to the bottom appears, sucks you in and damages you when you make contact with it. (5) The huge head spits out debris at you. (6) The huge head sticking to the bottom appears and tries to blow you towards the spiked wall (you'll take damage if you hit the wall, but not die). (7) The huge robot will appear to your right and shout out "The End!" It will then shoot its laser gun counterclockwise in a semi-circular motion. (8) The huge robot will appear to your right and shoot its laser at you, or at least where you were. If the yellow head appears, try to avoid the lightning. Just move around and use the other heads to your advantage. You can also try to Nova Strike it so it'll stop. If the red head appears, avoid the first three waves of fireballs by jumping up the other heads and then when the fourth wave comes, drop down so you'll avoid the fireballs that are fired on towards you at the top of the screen. You can also Nova Strike it so it'll stop. If the blue head appears, just climb up the other heads and wait until it disappears. When the huge head on the left appears, make sure you stand a fair distance away. Have a charged Plasma Shot ready. If it sucks you in and spits debris, fire the shot. You can also fire some Ground Hunters. If it blows you towards the wall, keep trying to get as close to it as you can and use Ground Hunters when you can. When the huge robot appears and says, "The End!", immediately equip the Soul Body. Climb up the heads as fast as possible and if you're really skilled Air Dash off them and land a hit with the Soul Body on Sigma's head, the target. If you can't just stay on the heads and don't get hit. If it doesn't do this and does the other attack, avoid the laser fire. Keep jumping off the heads and use the Soul Body on Sigma's head, while avoiding all his shots. If you do this correctly and have two full Sub Tanks with you, you should be fine. I'll leave the ending to you. _______________________________________________________________________________ 9. WALKTHROUGH FOR ZERO a. SKY LAGOON Items: N/A Enhancements: N/A Final Boss: Green Dragon After watching the movie, you will be warped to the Introduction Stage, Sky Lagoon. This shouldn't be much of challenge. In area one, just slash through everything and get used to Zero's attack patterns. You will find a green dragon trying to attack you. You can attack it but it doesn't affect the game. Just ignore it for now and destroy the walls in your way until you reach a door. Enter and Magma Dragoon will tell you that a Maverick destroyed the Power Reactor and that Sky Lagoon will fall. Then, he'll teleport away. Zero will also teleport away to the city below. Area two is no problem, just make sure not to make any silly mistakes. Just before you come to the end, you'll meet up with Iris, and she'll thank you for saving her. Then, you will come to the introductory boss, the dragon that was trying to attack you in area one. It has several attack patterns: (1) Try to shoot fireballs at you. (2) Try to slash you. (3) Fly to the other side and hit you in the process. (4) Fire a wave of fireballs at you. Just jump and slash at its body and it should be done in no time. After defeating it, Colonel will talk to you and thank you for saving his sister. Zero asks him to come with him, but Colonel refuses. Now you will warp back to base and Iris will give you your assignments. _______________________________________________________________________________ Note: Most walkthroughs suggest defeating the bosses in the following order: 1) Web Spider 2) Split Mushroom 3) Cyber Peacock 4) Storm Owl 5) Magma Dragoon 6) Frost Walrus 7) Jet Stingray 8) Slash Beast I on the hand, like to go a different route, and the walkthrough will be written in to encompass my views on which bosses to defeat first: 1) Magma Dragoon 2) Frost Walrus 3) Web Spider 4) Split Mushroom 5) Cyber Peacock 6) Storm Owl 7) Jet Stingray 8) Slash Beast _______________________________________________________________________________ b. VOLCANO Objective: Dragoon of the 14th Unit is a traitor. Locate and bring him back to hunter H.Q. Items: Heart Tank Final Boss: Magma Dragoon Technique Received: Ryuenjin Once you start descending the slope, you'll see that a bunch of fireballs are chasing you. Just dash quickly and they should be no problem. The rest of the first area is pretty easy, just make sure to not get hit by fireballs while jumping from ledge to ledge. Once you start area two, you'll be jumping ledges again. This time, the fireballs can destroy the ledges, so make your way out of there quickly. Now you'll come up to a guy in a Ride Armor. Destroy it and go to the top, where fireballs are shooting again. Make a good dash jump to the left and you'll find a Heart Tank. Now make your right and down and you'll come up to an empty Ride Armor. Get in and proceed. I cannot stress how important it is not to take damage to the Ride Armor. This will become clear later. Now, back to the game. Soon enough you'll come to a fork in the road. Both paths lead to Magma Dragoon. You can either go up, or go down. You can only down if you have the Ride Armor, so if you still have it, go down. Smash through the rocks and you'll fight Magma Dragoon (With the Armor!!!) Now you see why I told you to take as little damage as possible? This is the one battle where you can use a Mech Armor on a boss. You can actually defeat him without losing the armor, but taking down at least 50 to 75 percent of his life is good enough. Magma Dragoon has a bunch of attacks: (1) He can shout out "Ha-do-ken!" and let loose with a high fireball or a low fireball (like in Street Fighter). (2) He can do a Flaming Dragon Punch (Again like Street Fighter). (3) He'll jump up and kick you. (4) He'll send a fireball to one side of the screen and lava will burst up from that side. (5) He'll stand there and charge up a horizontal lava shot. (6) He'll stand and charge a lava shot vertically, which will lead to raining meteors. If you have the Ride Armor, just dash around and hit him until your armor explodes. If he's charging the horizontal lava shot, just dash behind him and pummel him with your Z-Saber. If your armor explodes, hopefully you've already taken down much of his life. Slash him and dash around and you should be fine. If he charges the horizontal lava shot again, hang on to the wall and jump behind him and slash away. Try not to die, or you'll reappear outside of Magma Dragoon's lair without the Mech Armor. _______________________________________________________________________________ c. SNOW BASE Objective: We've discovered a hidden snow base. Halt production of their new weapon. Items: Heart Tank, Weapon Tank, Ex-Tank Final Boss: Frost Walrus Technique Received: Hyouretsuzan Right at the beginning, climb up the wall and jump to the right ledge. You'll find plenty of power-ups. Go back down, the way you came, left, not right. You'll soon see a Heart Tank floating up above. Use Ryuenjin on the ice and the Heart Tank will drop to you. Next go right and up. Now go right with the ice slopes. Don't be careless, or you'll drop right into the pit of spikes and die. Once you get to the wall, climb up it. You can see the Ex-Tank. If you have Kuuenbu, double jump to the Ex-Tank. Now make your descent and you'll fight a Mini-Boss. It's not too hard, just use Ryuenjin on it and it'll be toast in no time. When you start area two, destroy the ice blocks, go right, down and then right. Once you get out of the area with the ice blocks, look to the left, and destroy the block with the W-Tank with it. Now you can pick it up. Continue to the right, and make sure you destroy the birds, or else they'll turn the area into pure ice. The rest of the level should be no problem. You'll soon arrive at Frost Walrus's lair. Frost Walrus has three attack patterns: (1) It will start walking towards you, and if you don't use Ryuenjin on it, it will jump up and slide towards you. Then when he's done sliding, it will shoot small icicles at you that will stick to the floor and deal damage to you if you run into them. (2) If you use the Ryuenjin on him, it will slide towards you and repeat the same pattern for a while. (3) When you've taken down half of its lifebar, it'll stand there and make a huge icicle that will explode into many smaller icicles. Frost Walrus is extremely easy if you have the Ryuenjin. When he starts walking towards you, slash him a couple of times. When he's about to slide, use the Ryuenjin. Hang on to the closest wall and jump dash off it when he slides at you. Repeat this until he starts making icicles. Then you can just get close to him and pummel him with Ryuenjin or your regular Z-Saber combo. _______________________________________________________________________________ d. JUNGLE Objective: Infiltrate enemy-occupied jungle and destroy the weapon under construction. Items: Heart Tank Final Boss: Web Spider Technique Received: Raijingeki This stage is pretty simple. The first area is really easy. Area two is a little bit tougher, but still not hard. Watch out for the spider webs. Look out for pieces of wood that look rotten and stand out. Use the Ryuenjin on one of them, and a heart tank will be revealed. Use Ryuenjin on the next one,
and it'll reveal a shortcut to Web Spider's lair.
Web Spider has two attack patterns:
(1) He'll descend from the top of the screen and fire a homing web at you. If
you're caught in the web, he'll come down and hit you himself, causing
massive damage.
(2) After you depleted half of his life, he will create a big network of energy
webs, where he'll crawl around and shoot homing webs or small spiders at
you.
Well, this battle is a lot harder with Zero. You might need a Sub-Tank. Slash
away at him when he comes down, then wait for it to shoot a web at you. When
the web is about to come at you, jump over it and towards Web Spider and you
might be able to get in another slash. Do this until he creates the network of
webs. Just jump and slash away at him. If the spiders become a nuisance,
destroy them with your Z-Saber.
_______________________________________________________________________________
e. BIO LABORATORY
Objective: The abandoned lab is now operational. Investigate and destroy the
lab.
Items: Heart Tank
Final Boss: Split Mushroom
Technique Received: Kuuenbu
Area one is not too hard, and with the Raijingeki, the Mini-Boss is a piece of
cake! When it comes up, dash away, turn around, and let loose a Raijingeki.
Area two is basically like Area one, except a little harder. After going
through the first teleporter, you warp to another area. Here you can see the
Heart Tank above. Quickly jump on to the crumbling platform and hang on to the
wall. Then jump up and you'll get the Heart Tank. You can also use Kuuenbu
after you beat Split Mushroom to make this a little easier. After ascending on
the elevator you'll reach Split Mushroom's lair.
Split Mushroom has a couple of attack patterns:
(1) It hangs on the wall and makes holograms of itself to bother you.
(2) It creates a hologram of himself that follows it when he dashes at you.
This is one of the easiest bosses ever! When it jumps onto the wall, let it
make a couple of holograms and Raijingeki them. Then, when it makes more
holograms, Raijingeki them also. If you timed this just right, Split Mushroom
will fall right into the attack! It will jump to the other side, where you'll
repeat this process until he dies.
_______________________________________________________________________________
Once you defeat four straight bosses, Iris will inform you that her brother
wants to meet you at Memorial Hall. You won't fight him. You'll just see a
very nice cutscene showing Zero fighting Colonel and then Iris stopping the
fight. Then you'll proceed on.
_______________________________________________________________________________
f. CYBER SPACE
Objective: A bug has corrupted the network. Dive into cyberspace and
exterminate it.
Items: Heart Tank, Sub Tank
Final Boss: Cyber Peacock
Technique Received: Rakuhouha
Remember the old Megaman games where you can just take your time to get through
levels? Well in area one of Cyber Space, this doesn't apply. Basically, you
have to rush through area one. My suggestion is to keep dashing. Who cares if
you hit enemies? Just don't hit the yellow circle things, or it will severly
inhibit your progress. Use Kuuenzan on it and it'll disappear. If you get
through all the "races" with a S Rank, then you'll be rewarded with something.
If you get through with an A Rank, you'll proceed on with the next race without
anything. If you get through with a B Rank, you'll have to repeat the race
again until you get at least an A Rank. If you really want the S Rank and find
that you've missed it already, intentionally get a B Rank and try the race
again.
As Zero, don't worry about the first race, unless you really want an Extra
Life. Just make sure you get an A Rank. If you finish the second race with a
S Rank, you'll receive a Heart Tank. If you finish the third race with a S
Rank, you'll receive a Sub Tank. Just Kuuenzan like crazy and you should be
fine.
Once you finish all three races, you'll proceed to Area Two. Area two isn't
hard, just step on all the buttons and you'll eventually reach Cyber Peacock's
lair.
Cyber Peacock has several attack patterns:
(1) It will vanish and appear where you are to damage you. If you don't use
Ryuenjin on it, then it will hit you with multiple energy beams. It will
keep on repeating this for a while.
(2) It will vanish and appear where you are to damage you. Instead of using
the energy beams, it will dash up vertically.
(3) Later in the battle, approximately after half of its life is gone, it will
vanish, appear and stay in the air, and fire homing feathers at you.
This battle is relatively easy. Just keep moving. If you see Cyber Peacock
about to appear next to you, quickly move away. If you do this correctly,
it will be right open for a Ryuenjin. When you use Ryuenjin on Cyber Peacock,
it will disappear. Repeat this until it explodes. When it stays up in the air
and tries to fire homing feathers at you, immediately use Ryuenjin so it
doesn't get any feathers off.
_______________________________________________________________________________
g. AIR FORCE
Objective: The Repliforce ship has taken off. Pursue it and blast it out of
the air.
Items: Heart Tank
Final Boss: Storm Owl
Technique Received: Tenkuuha
Area one isn't too big of a problem, just make sure you get the Heart Tank
before the laser beam destroys the platform its on. If you are in the Eagle
Mech, or if you're just plain old Zero, hurry and jump dash onto the first
platform and get it. Then quickly jump off before the laser beam destroys the
platform. If the platform disappears, hover to the other side with the Eagle
Mech.
Area two is a bit harder. Watch out for the laser shooters. Destroy them
before they can let out with a laser beam. Jump onto the moving platform and
dash left to the Mini-Boss. Use Ryuenjin on the eye and destroy the lasers if
you're in their firing range. It isn't too hard. Then go up to Storm Owl's
lair.
Storm Owl has three attack patterns:
(1) It can come down and grab you.
(2) It can shoot its feathers at you, one horizontally and two diagonally.
(3) When half of its life is gone, it can come and throw around Double Cyclones
at you, and then combine them into a big whirlwind.
As Zero, use Rakuhouha. You'll only have a limited amount of it, so make sure
it hits Storm Owl. You can let Storm Owl damage you so it recharges your
weapon energy. Other than that, I have no other pointers for you. You can
always slowly slash away at it, but if you do this, be prepared to take a lot
of damage; try to have a Sub Tank handy.
_______________________________________________________________________________
h. MARINE BASE
Objective: Repliforce decimated the city and left. Pursue them aboard a Land
Chaser.
Items: Heart Tank, Sub Tank
Final Boss: Jet Stingray
Technique Received: Heinkyaku
You'll go through the entire stage on the Land Chaser. Don't be careless or
you'll accidentally fall into a pit. Near the middle of the first area, there
will be two bridges between the third pit, one up and one down. Don't jump but
fall and you'll land on the lower bridge and get the Heart Tank. Just blast
through everything and you'll be OK.
In area two, you are outside. When Jet Stingray appears, ram it so it won't
throw those annoying stingrays at you. Near the end of the second area,
there is a heart tank. You know you're there when you blast through a couple
of crates. Dash jump off the ledge and keep shooting and you'll destroy the
crates hiding the Sub-Tank. Just remember to shoot through the crate in front
of it or you'll die, but still get the Sub-Tank at least. Then jump over the
obstacle and you'll be off the Land Chaser. Enter Jet Stingray's lair.
Jet Stingray has a bunch of attack patterns:
(1) It will descend from above and fire 3 blue mini stingrays at you.
(2) Once you've taken half of its life, it will fire red mini stingrays at you,
which do more damage.
(3) It will drop down and rush at you in a semi-circular motion.
(4) It will rush from the middle.
(5) It will rush horizontally.
(6) It will try to pull you in with a vacuum.
Jet Stingray will always descend on the side he goes up. Double jump next to
him and while you're in the process of the second jump, use Hyouretsuzan and
he'll be frozen. Repeat this until he's gone. If the stingrays come out, just
use your regular saber to destroy them.
Jet Stingray will always descend on the side it goes up. Double jump next to
it and while you're in the process of the second jump, use Hyouretsuzan on it;
this will temporarily freeze it. Repeat this until he's gone. If the
stingrays come out, just use your regular saber to destroy them.
_______________________________________________________________________________
i. MILITARY TRAIN
Objective: A military train is moving supplies. Cut off Repliforce's supply
route.
Items: Heart Tank
Final Boss: Slash Beast
Technique Received: Shipuuga
Again, area one is no problem. Just make sure you don't accidentally fall off
the train one the robot destroys the bridge between the two trains. The Mini-
Boss isn't too hard. Jump on to the left train and use Ryuenjin on it.
Area Two is also no problem. In fact, this time, you can use a Ride Armor.
After getting in, destroy the outside layers of the trains and there's a Heart
Tank waiting for you in one of them. Then proceed to Slash Beast's lair.
Slash Beast has several attack patterns:
(1) It'll jump in the air and try to pounce you. If successful, it'll pound
you into the wall.
(2) It'll put his hand back and dash at the wall.
(3) It'll flip backwards and use the Twin Slasher.
Slash Beast is easy for X, but not for Zero. You'll just have to use your
trusty old Z-Saber. When he jumps up, he's gonna land where you are currently
at, so dash away. Just use regular old saber attacks. If he dashes at you,
just hang on to the wall. Be sure to take a Sub-Tank or two into the battle
just in case.
_______________________________________________________________________________
Once you've beaten all eight bosses, Iris will tell you that Repliforce has
headed to Space Port to blast off into space. You'll make your way to Space
Port.
_______________________________________________________________________________
i. SPACE PORT
Final Boss: Colonel
Space Port is just another simple level, with a couple of hard jumps here and
there, but everything else is easy. If you go up the last ladder before
Colonel's lair and need an energy boost, look at the left wall with the green
block. It's fake so climb up and get healed. Then you'll find Colonel and
have a talk with him. He's not cooperating, so you'll fight him.
Colonel has four attack patterns:
(1) Teleporting right next to you and slash you.
(2) Shoot three waves at you in a high-low-high pattern from the corner of
the stage with his saber.
(3) He'll stand in the middle of the field and put his sword up. Electricity
will flow through it and it'll shock the ground and walls.
(4) He'll jump and fire a big wave at you with his sword.
When he teleports, time a double jump so that he doesn't hit you and at the
same time Hyouretsuzan him. Avoid everything he shoots at you and try to
slash him when you can. When he appears in the middle and raises his sword,
let him have a Hyouretsuzan! It'll hit him multiple times, causing big damage.
Repeat until Colonel is dead.
_______________________________________________________________________________
j. FINAL WEAPON
Final Bosses: Iris, General, 8 Bosses (again), Sigma
When you return to base, Zero will find out that Iris left with the Repliforce
to Final Weapon. He goes after her.
I recommend refilling your Sub Tanks before proceeding! Refill them each time
you get a chance.
The first area isn't too hard, just make sure you're at close to full energy
when you begin to fight Iris.
Iris
Iris has a couple of attack patterns:
(1) When you attack her, bombs will pop out of her armor and follow you.
(2) She'll shoot her laser cannon horizontally.
(3) After the crystal pops out, she'll dash backwards and charge her cannon and
fire it horizontally, while the crystal fires vertically from above where
you are.
When the battle begins, start slashing at Iris with Z-Saber combos. Destroy
the bombs with Kuuenzan and double jump over her laser. Do this until the
crystal appears. Then use Ryuenjin on it. This way, you can damage the crystal
as well as destroy some of the bombs that pop out. Keep doing this until she
dashes backwards and prepares to fire at you. Destroy as many bombs as you can
and wait until she fires at you. When she finally does so cling to the wall.
Just make sure not to be pinned to the wall, or else the crystal will fire at
you from the wall. Doing this, you can avoid both lasers. When the horizontal
laser stops, quickly drop down and use Z-Saber combos on the crystal before it
rises again. As it's in the air, just Ryuenjin it. This strategy might take a
while to execute, but with practice, you'll finish her easily.
After watching the cutscene, Zero proceeds on. In area two, you will come to a
fork in the road. You can either go up or down. I suggest taking the top path,
since it's easier. Either way, you'll come to General's lair.
General
General is really big and takes up a bunch of the screen. General can:
(1) Fly very slowly across the room (it will hurt if he touches you!).
(2) Fire his rocket fists and energy rings.
(3) Try to stomp you.
(4) Fire six energy beams at you, three up high and three down low.
Keep in mind that you can only damage General by hitting his head. If he
floats toward you, climb up the wall. Slide down the wall and slash at his
head if he's under you. When he fires the energy rings and punches, avoid the
rings on the ground and jump up to the highest fist. Jump and Kuuenzan him and
land back on the fist. Avoid the rings and when he comes into sight, Kuuenzan
him again and this time drop to the floor. If he tries to stomp you, just get
out of the way and then double jump to Kuuenzan him.
After defeating General, you'll find out that someone else is controlling the
malfunctioning weapon. Zero will warp out of there.
When you continue, you'll find yourself at an empty area with a couple of
power-ups. Retrieve them and jump down. You'll appear in an area with nine
teleportation capsules. Eight of them are operational. Each one will
teleport you to a certain boss. You'll also find an Energy and a Weapon
power-up. Make sure to grab them each time you beat a boss. I'll tell you
the order of the bosses.
The Left Column (In Descending Order): Web Spider, Cyber Peacock, Jet
Stingray, and Split Mushroom.
The Right Column (In Descending Order): Magma Dragoon, Storm Owl, Frost
Walrus, and Slash Beast.
You can fight them in any order, but alternate between hard and easy bosses to
keep yourself from dying. Don't use any Sub Tanks. If you're about to die,
just die. You'll have another opportunity to take the energy capsule. This
time, you can't fight Magma Dragoon with the Mech, so he's a little harder.
Everybody else is just the same. Use the same strategies as you used to beat
them before. When you're done, grab the remaining energy capsule before using
the golden teleportation capsule. You'll arrive to face your final enemy,
Sigma (duh, who else?). You'll see a cutscene where you'll find out a little
more about Zero's past. Enter the room and prepare to face Sigma.
Sigma (1st Form)
Sigma will appear above you. He can:
(1) Shoot little orbs at you if you don't hit him with Ryuenjin.
(2) Every third attack, he'll come from either side of the room and try to hit
you with his scythe horizontally.
When he appears above you, immediately use Ryuenjin on him to make him vanish.
When he's about to use his scythe, dash to the side he's on to be next to the
wall. Don't climb up the wall. If you did this right, he'll go right past
you. Repeat this until he's done. You should still be at full life.
Sigma (2nd Form)
He has three attack patterns, two of them depending on what you do:
(1) He'll jump from the middle of the lair and throw his scythe in a
counterclockwise motion.
(2) He'll throw his scythe again, aimed at you. If you don't make it stick to
the wall, he'll send out four invincible and undodgable boomerangs from his
back. His scythe will then stick to the floor, sending out bolts of
electricity horizontally.
(3) He'll throw his scythe again, aimed at you. If you make it stick to the
wall, Sigma will jump to the opposite side of the room and fire lasers from
his eyes across the floor. His scythe will send out bolts of electricity
vertically.
Well, this isn't too hard if you play it right. When he jumps up the first time
and throws his scythe in the counterclockwise motion, avoid it and Kuuenzan him
without getting hurt. If you can, use Raijingeki when he falls back down, but
make sure to cling to the wall before he throws the scythe again. This time
when he throws his scythe, drop off the wall a split second before it hits you.
You'll make him fire the lasers. Quickly follow him and Double Jump, use
Kuuenzan over him, and cling to the wall. Slide down the wall and slash him
repeatedly until he stops. He'll repeat his first attack again. Repeat this
procedure until dead. If you don't make the scythe stick to the wall, prepare
to take heavy damage. You should have about half your life left and two Sub
Tanks if you did this right.
Sigma (3rd Form)
There are five parts to Sigma's third form:
(1) Yellow Head
(2) Red Head
(3) Blue Head
(4) A Huge Head sticking to the bottom left of the screen
(5) A Huge Robot with a laser gun on the right of the screen
Altogether, these five parts have eight attack patterns:
(1) The yellow head appears, with the other two heads to its left and right.
It will shoot out lightning on the floors which later travels up the walls.
This is the hardest attack to avoid.
(2) The blue head appears to your right, with the other two heads to your left.
It shoots out ice vapor.
(3) The red head appears to your left and the other two heads to your right.
It shoots out four fireballs horizontally at you four times.
(4) The huge head sticking to the bottom appears, sucks you in and damages you
when you make contact with it.
(5) The huge head spits out debris at you.
(6) The huge head sticking to the bottom appears and tries to blow you towards
the spiked wall (you'll take damage if you hit the wall, but not die).
(7) The huge robot will appear to your right and shout out "The End!" It will
then shoot its laser gun counterclockwise in a semi-circular motion.
(8) The huge robot will appear to your right and shoot its laser at you, or at
least where you were.
If the yellow head appears, try to avoid the lightning. Just move around and
use the other heads to your advantage. If the red head appears, avoid the
first three waves of fireballs by jumping up the other heads and then when the
fourth wave comes, drop down so you'll avoid the fireballs. If the blue head
appears, just climb up the other heads and wait until it disappears.
When the huge head appears, make sure you stand a fair distance away. If it
sucks debris, use Kuuenzan and Z-Saber combos on it. If it blows you towards
the wall, keep trying to get as close to it as you can and use Kuuenzan and Z-
Saber combos on it. Also try to use Shipuuga on it when you can.
When the huge robot appears and says, "The End!", climb up the heads as fast as
possible and if you're really skilled Air Dash off them and land a hit on
Sigma's head, the target. If you can't just stay on the heads and don't get
hit. If it doesn't shoot in a semi-circular motion and shoots its laser at
you, you need to first avoid the laser fire. Then destroy the Red Head with
Raijingeki. Then double jump and Kuuenzan away at Sigma's head until it
disappears. If you do this correctly and have two full Sub Tanks with you, you
should be fine. I'll leave the ending to you.
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10. SECRETS
ULTIMATE ARMOR
On the character select screen, go to X and hold the Down Key when you select
him. When you start the introductory stage, you'll see that he's not his usual
blue, but purple. Now you can find the Ultimate Armor in any of the
enhancement capsules, but I recommend going to the one in Spider Web Stage,
since it's the easiest to obtain. X's armor looks a lot better, he can use all
enhancements, and his Giga Attack, Nova Strike, can be used an unlimited number
of times. It destroys basic enemies with one hit and can dash right through
attacks. It can destroy bosses with 7 hits. After receiving the armor, you
can't get any of the enhancements (Duh! you have them all already) and you
can't change the Plasma Charge Shot to the Stock Charge Shot.
DARK ZERO
On the character select screen, go to Zero and hold the Up Key when you select
him. When you start the introductory stage, you'll see that Zero's armor is
black, rather than red, just like the Evil Zero in Megaman X2. His hair is
lighter blond and the color of the Z-Saber changes. Now floating capsules
containing energy pellets will occasionally drop by whenever you're low on
energy. You'll also start with the Tenkuuha you would usually obtain from
Storm Owl.
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11. UPDATES
February 10, 2020: Updated my e-mail contact information.
May 23, 2005: What was I thinking when I last updated this walkthrough? I
found lots of errors and mix-ups. I changed the formatting a
little; the boss attack patterns are in a list form now. There
were a couple of gender changes as well; of the eight bosses,
Magma Dragoon is referred to as a male (the game itself does
this), while the other seven bosses are now referred to as "it".
There were also some gramatical mistakes. Most importantly, I
found a bunch of websites that are using this walkthrough without
my permission. Therefore, I have added a couple of sentences to
my opening remarks and a list of websites that I have given
permission to use my walkthrough on. Finally, I added lines to
distinguish between sections.
January 7, 2004: Dang, there was still one formatting problem.
December 23-24, 2003: Wow, it's been a long time. I just looked through the
walkthrough and see what I could add. There were a
couple of formatting problems that were fixed.
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12. LIST OF WEBSITES THAT HAVE MY PERMISSION TO POST THIS WALKTHROUGH ON
Currently, this guide should only appear on the following sites...
www.gamefaqs.com
www.neoseeker.com
http://DLH.Net
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This document is (c)aznjon623, Jonathan Wong, 2001-2020. All trademark and
copyrights contained in this document are owned by their respective trademark
and copyright holders.