MediEvil II Boss FAQ by Quebecer01 (primalscree@hotmail.com) Version 1.0 _TABLE_OF_CONTENTS_ 1- Tyrannosaurus Wrecks I 2- Tyrannosaurus Wrecks II 3- Mechanical Elephants I and II 4- Mechanical Elephant III 5- Dogman and Mander I 6- Iron Slugger 7- The Count I 8- The Count II 9- Jack the Ripper 10- Dogman and Mander II 11- Lord Palethorn ______________________________________________________________________________ -Legal Crap- I decided to write this FAQ because I had nohing to do this Sunday. This FAQ is (C)Copyright 2003 by me. Do not copy it for any other use than reading it. Do not try to make money with it, blah, blah, blah... _____________________________________________________________________________ 1- Tyrannosaurus Wrecks I Difficulty : Easy Location : Tyrannosaurus Wrecks Run, run, RUN! Run around the room until Tyrannosaurus Wrecks stops and calls its babies. Don't care about the babies and get on Tyrannosaurus Wrecks' head. Slash its brain with your sword. You have to do this another time and it's beaten. BUT IT ISN'T OVER YET... ______________________________________________________________________________ 2- Tyrannosaurus Wrecks II Difficulty : Easy Location : Tyrannosaurus Wrecks Run through the room and pass through the doorway. Get some pistol ammo from the Spiv and get on the balcony above the arena (up the stairs). Run around the balcony. There's an energy fountain on the balcony if you need it, but you shouldn't need it. When the flying wrecks stop, shoot them with the pistol. The babies should vanish just before they hit you if you shoot the wrecks in time. Repeat this until the wrecks fall. If you do it properly, you should only have to do it two times. ______________________________________________________________________________ 3- Mechanical Elephants I-II Difficulty : Easy Location : The Freakshow As written above, this solution is for the two mechs you fight before the level's final boss. They're both fought the same (easy) way. You're in a small rectangular arena. Simply shoot the imp in the back when you can. When the mech is coming towards you, jump in the air just before it attacks. It will retreat and you can shoot the imp again. Repeat until it dies, get the key, fight the second mech to get the other key and open the door with two locks. PREPARE FOR ANOTHER FIGHT... ______________________________________________________________________________ 4- Mechanical Elephant III Difficulty : Easy Location : The Freakshow This time you can't shoot the imp so equip your sword or arm. There are three mech pieces above the room and three levers. Jump on a platform with a lever and dodge/guard the mech's attacks. When it gets beneath the mech piece, hit the lever and get to another lever. Repeat until the mech breaks. Return to the professor's lab. ______________________________________________________________________________ 5- Dogman and Mander I Difficulty : Medium Location : Greenwich Naval Academy You'd better begin with fighting Dogman, as Mander is nearly untouchable. Equip your hammer (hope you got it) and charge it up. When you come near Dogman, release it to cast energy rings on the floor. Repeat until Dogman is stunned. Next, equip any firearm you have and shoot Mander when you see him. When they're both stunned, the level's over. ______________________________________________________________________________ 6- Iron Slugger Difficulty : Hard Location : Iron Slugger I'll have to fight him again before telling you how to beat him, so this solution will be on the next version! ______________________________________________________________________________ 7- The Count I Difficulty : Medium Location : The Count Run through the arena and hit a mirror so that it is vertical. Stand still in front of it, and wait for the Count to shoot an energy ball at you. Dodge it and make sure that the ball hits the mirror. The Count will receive his ball in the face and get hurt. Repeat it another time. Now the Count will attack slightly differently. You'll have to hit the mirror a little more so that it points towards the Count that is now floating in the air. When he'll shoot you, the ball will be reflected in his face. Repeat. The windows break. PREPARE FOR ANOTHER FIGHT! ______________________________________________________________________________ 8- The Count II Difficulty : Hard Location : The Count While avoiding the Count and bat attacks, hit the mirrors so that the light reflects in the chandelier. Aim the four mirrors this way to burn the Count. Repeat this another time and make him cry! ______________________________________________________________________________ 9- Jack the Ripper Difficulty : Extreme Location : Time Machine, the Ripper This is HARD! Equip a good firearm in one slot and the Good lightning in the other slot. Equip your firearm (I suggest the blunderbuss) and run, run, RUN! Avoid the Ripper until he takes Kiya in hostage. Shoot the crap out of him until he drops your love. Equip the good lightning and (RUNNING!) heal Kiya when you come across her. When the Ripper hurts Kiya again, shoot him until he drops her, heal Kiya and repeat until you kill the Ripper. Phew! Beware, though, when you heal Kiya, it drains YOUR energy so be careful and make sure you have many full life bottles! ______________________________________________________________________________ 10- Dogman and Mander Difficulty : Easy Location : The Demon This is very easy, since you fight them the exact same way you did in Greenwich, and you have much more space to do it. So... Ctrl+C, Ctrl+V... You'd better begin with fighting Dogman, as Mander is nearly untouchable. Equip your hammer (hope you got it) and charge it up. When you come near Dogman, release it to cast energy rings on the floor. Repeat until Dogman is killed. Next, equip any firearm you have and shoot Mander when you see him. NOTE : You can use your lightning if you want and still have some, it will make the battle a bit easier. It works with both enemies, but it's easier to kill Dogman with it. It takes about 25% of lightning to kill Dogman. ______________________________________________________________________________ 11- Lord Palethorn Difficulty : Very hard, but not as hard as the Ripper Location : The Demon This battle is extremely technical, so here's a list of the attacks of the Demon. Hit the floor : This is the demon's most lethal attack. ------------------------------- The demon will hit the floor in this order: | <-|F F|-> | ABC or CBA. When he attacks you this way, | <-|F F|-> | if he does ABC, get on B and when he hit A, | A <-|F B F|-> C | get on this section of the arena and wait | <-|F F|-> | for the demon to finish. | <-|F F|-> | | <-|F F|-> | ------------------------------- Fire : The demon's fire attack is pretty easy to avoid. He'll shoot fire in the middle of the arena (B on the plan), and it will spread (the F's on the plan represent the fire) When the demon spits fire, jump in the middle of the arena and you'll be safe. Palethorn's attacks: Machine gun : To avoid this, run in zigzags through the arena. Rockets: Run through the arena to avoid them. Fortesque attacks : GATLING GUN! : If you don't have the gatling, you're almost doomed. When Palethorn flies showing his ship's back at you, shoot him with the gatling gun. Palethorn will lose control of his ship and shoot the Demon. The Demon will hit the ship and damage it. Repeat three other times. It's over. Other firearms : I suggest the flaming crossbow or crossbow. You beat Palethorn the same way as with the Gatling, it's just a bit harder. Note : If you got the gatling gun without cheating (10 chalices), you'll get the "funny" ending. If you have less than 10 chalices, you'll get the "boring" ending. _____________________________________________________________________________ Hope this guide helped you out! Loves, Quebecer01