Marvel Superheroes Vs. Street Fighter EX Mech-Zangief FAQ CYNDROM besik@yahoo.com Intro Legends Moves Combos My Thoughts Credits INTRO To start with, I would like to thank Capcom for making a better conversion then X-Men vs. Street Fighter.It's not as good as the original one, but will do for every Capcom fighting games fan (like me!)Well, this FAQ is based on Mech-Zangief (Evil Zangief in America).He is tougher than the normal Zangief but slower. To select him, go to Blackheart, press select and press any button (the button pressed determines Mech-Zangief's colour). LEGENDS D = Down DF = Down + Foward F = Foward UF = Foward + Up U = Up UB = Up + Back B = Back DB = Down + Back JP = Jab Punch SP = Strong Punch FP = Fierce Punch SK = Short Kick FK = Foward Kick RK = Roundhouse Kick PP = Press any 2 punch buttons KK = Press any 2 kick buttons FF = Press foward twice PPP = Press all punch buttons KKK = Press all kick buttons 360 = Motion the joystick (D-pad) 360 degrees starting from any direction. (All moves assumes that Zangief is facing to the right. If he is facing left, reverse the foward and back motions.) MOVES Yoga Flame HCF+P This is like Dhalsim's Yoga Flame, except it is blue. Not a very good special, but useful in stopping ground combos and attacks. Has good range because it goes 3/4 of the screen. Lariat 3P This is a normal spinning lariat. Also has the same purpose as the Yoga Flame. Knocks opponent away. Short Lariat 3K This is a different version of the spinning lariat.Knocks opponent up in the air, like a launcher. Still have the same purpose as the normal one, though. Launcher D + SP This is Mech-Zangief's launcher. There's another one that is the RK, but this launcher hits 2 times and, since Mech-Zangief is SLOW, by the time he jumps up to do an Aeriel Rave, the opponent has already fallen down. Stick with the D+SP launcher. Run And Grab HCF+K (far) Mech-Zangief doesn't actually run, but walks. He walks towards the opponents and proceeds to grab him/her and crashes them to the ground. Use this sparingly and unpredictablely because he will be a sitting duck if he misses. Siberian Suplex HCF+K (close) Mech-Zangief grabs the opponents and suplexes them and proceeds to crash them into the ground. Does double damage as the Run And Grab but can only be done close. Spinning Piledriver 360+P (air) Mech-Zangief will grab your opponent and spin him/her in the air and proceeds to crash him/her into the ground. The stronger the button is used, the higher Mech- Zangief will spin your opponent.If you fail to grab an opponent, Mech-Zangief will do his miss-animation, leaving him open to attacks. Rushing Grab F,F Mech-Zangief tries to grab your opponents by rushing at them. If you manage to grab your opponents, tap SP or FP to suplex him/her or FK or RK to bite him/her. Dropping Elbow F+SP (ground) D+SP (air) This move is good for suprise attacks. In the air, Mech-Zangief will drop down like a rock. Same purpose as Shuma-Gorath's Rock Drop but Mech-Zangief will drop at an angle. FINAL ATOMIC BUSTER 360+PP WHOOOO!!!!!! This is the ultimate Hyper Combo (in MSH vs SF of course!) Mech- Zangief will do a running grab (not so slow this time) and proceeds to suplex the opponents 2 times and does a spinning piledriver and, as a finisher, throws the opponents up in the air and jumps up, grab the opponent and spin him/her like mad and crashes the opponent to the ground. Spin the joystick (or the D- pad) 360 degrees repeatedly to increase damage and change Mech-Zangief's skin colour from Grey to Red. SIBERIAN BLIZZARD 360+KK This is another lazy attempt of Capcom on making new supers by re-arranging frames in different order. This is just a rising lariat. It does good damage but short range. Good against Apocalypse, though. DOUBLE FINAL ATOMIC BUSTER FP+RK WHOOO!!!!!! This is the ultimate team super. Mech-Zangief will motion your partner to come out and Mech-Zangief proceeds to grab the opponent. If the opponent is grabbed, Mech-Zangief will carry your opponent high up with your partner, switch places with your partner, brings the opponent down and crashes him/her on to the ground with one big explosion. Will drain 50% of your opponents life bar, always. More if you do it with a powerful characther as your partner. Be careful, though, doing this in Cross Over Mode. When the opponent see Mech-Zangief motion this move, they will immediately motion a Hyper Combo against you especially Ryu, Omega-Red and Chun-Li. Their supers will hurt both your characthers. Use it wisely. Remember that Mech-Zangief CANNOT block or back jump. Whoever plans to use Mech- Zangief must be an all-offence player and an expert. Be careful of Wolverine, Spider-Man and Apocalypse. Mech-Zangief can't do a thing if he is caught in Apocalypse drill attack, except watching his life-bar drain away. Wolverine and Spider-Man will be Mech-Zangief's worst nightmare, since Wolverine is a combo freak and can do a lot of damage to Mech-Zangief before he can punch Wolverine. COMBOS Forget about it. Mech-Zangief has almost NONE eexcept for his aeriel rave which is from weak to strong. e.g.(JP -> SP -> FP) MY THOUGHTS I still can't believe Capcom won't give the Playstation an upgrade for this game like they did with the Saturn. Is it because it is immpossible to do so? or is it because Sony won't let them do it? or is it because Capcom realise they will still get profit for this game and releasing an upgrade for the Playstation is a waste of money and they think that they won't get extra profit from doing so (if this is the reason, then Capcom is really STOOPID!!)? We may never know. Anyway, this is still a nice game and very addictive. This game is all about tag-team and since this version loses that, it is just another street fighter game but Capcom fans, this game is a must buy! CREDITS Me Ryan Abdullah ( for playing this game with me ) OKA ( for the Mech-Zangief tip ) Dingo Jellybean ( for his FAQ, which have been my guideline ) Dennis Polinder, Jr. ( for informing me about Mech- Zangief's team super ) Gamefaqs Any comments, questions or corrections, please e-mail me at my e-mail address above. Forgive me for any mistake I've done, since this is my first FAQ. Copyright 1999 CYNDROM