Cyber Akuma FAQ Version 1.2 copyright 1999 bryan landry sonofdurell@hotmail.com Cyber Akuma FAQ For the Game Marvel Super Heroes Vs. Street Fighter (PSX Version) All names of characters and such are the property of their respective owners. This FAQ is all my own work unless otherwise noted, so don't steal it. I don't know why you would want to steal it anyway. If you want to use this FAQ, write me at the above email address. This FAQ assumes that you know basic game mechanics, such as qcf and super jump. If you don't know, read one of the more detailed FAQ's. Mail me if you have any questions/comments/criticism/additions. Finally this is my second FAQ so if you don't like something, write me, dammit. Table Of Contents: 1.What is Cyber Akuma? 2.How do i get Cyber Akuma? 3.What are His moves? 4.What are His super moves? 5.How do i combo with Cyber Akuma 6. What is the stratedy for using Cyber Akuma 7.How do i make a contribution? 8. Thanks What is Cyber Akuma? Cyber Akuma is an evil product of Apocalypse. He is Akuma with enhanced moves and stats. Also, he makes a cool clanking sound when hit. How do i get Cyber Akuma? First you have to beat the game without losing a round. The difficulty must be set to 8 as well. (Some disagree about this)After you beat the game, save the game to your memory card and start another game. Highlight Akuma and press select five times. Then press the either x, triangle, square, or circle. I suggest you set the rounds to one and use The Hulk and Sakura as your team. Use the Hulk to make quick work of all battles before Cyber Akuma and then Press PPP at the versus screen to switch to Sakura. If you're a Hulk master, then don't even worry about switching. Another good partner is Shuma-Gorath. His team-up super is damaging and really looks cool. What are His Moves? Cyber Akuma and Akuma have similar moves. Shocking, isn't it? Numbers are from the Training Mode, A life bar probably equals 150% Hard Knuckle: FP 12% damage Your fist flies at the opponent and will chase them a bit. Always follow your ground fireballs with this. Does anyone know how to do this in the air? Upwards Hard Knuckle: Down +FP 12% Damage Same as above, but flies straight up. Use this to follow your launcher if you're lazy. Also a good anti-air move. Elbow Crush: (Standing close) Towards+MP 4 Hits/13% Damage Your elbow hits four times from high to low, as opposed to Ryu's measly two hits. Axe Kick: (Standing close) Towards+MK 2 Hits/9 Damage This move is the same as Akuma's Fireball: QCF+P 17% Damage Punch button determines speed, Always follow this with a Standing Hard Knuckle. Air Fireball: QCF +P 2 Hits/ 27% Damage This move throws two fireballs at a downward angle. These can be chained into a combo. Dive Kick: (in the air)QCF+K Kick button determines number of hits/damage. Causes flames to engulf enemy. Hurricane Kick: QCB+K Kick button determines number of hits/damage. Electrifies enemy. Dragon Punch: DP+P Punch button determines number of hits/damage. This move can hit after the launcher. Does not cancel as far as i know. Teleport: DP or Reverse DP +either PPP or KKK (determines distance) Throws: MP MK HP HK All throws take off 22% and can be done in the air Chain Combos: Launcher: Crouching Fierce Air Chain:ZIg-Zag Ground Chain:Stronger What are Cyber Akuma's super moves? Scramble Gou Punch: DP +PPP This is Cyber Akuma's Dragon Punch Super. Most of his moves cancel into it, and it can be cancelled as well. It can also OTG. 10 Hits/ 82% Damage High Gou Beam: QCB+PPP This is Cyber Akuma's Beam Super. It has the same cancel properties as the Scramble Gou Punch. 17 Hits/ 66% Damage Thunder Gou Shower: (in the air)QCF+PPP This is Cyber Akuma's Air Fireball Super. You can cancel into it, but it does not cancel into anything that i've found. 26 Hits/55% Damage Shining Gou Shock: (Level 1 Super Meter)LP,LP,Foward,LK,HP This is Cyber Akuma's Raging Demon. He Travels the lenght of the screen. It leaves you with two levels of super as well, so you can follow it with something mean. It can also be used to follow up an air combo. 24 Hits/70% damage What are Cyber Akuma's Combos? DISCLAIMER Some of these combos are really cheap. Do not use these on human opponents unless you have no fear of retribution. These are simple combos. I even got all of them to work. Chain Combos: Launcher: Crouching Fierce Air Chain:ZIg-Zag Ground Chain:Stronger (look at Kao Megura's Combo FAQ's For description if you don't know what these mean) Fireball, Hard Knuckle, High Gou Beam 11 Hits/ 68% Damage Crouching HP, UP, MP, HK Hurricane Kick 4 Hits/46% Damage HK Dive Kick, HK, High Gou Beam 19 Hits/84% Damage LP,MP,HP,HP,HK Hurricane Kick, Cancel into Thunder Gou Shower 24 Hits/73% Damage LP,MP,Fireball,Scramble Gou Punch, Cancel into High Gou Beam, Cancel into Scramble Gou Punch At least 23 Hits/ 106% damage MP, HK, Scramble Gou Punch (This one is courtesy of Lord Wyndia as well) Crouching HP , UP, LP, LK, Shining Gou Shock (Thanks to Lord Wyndia for this one. The Shining Gou Shock Must be done on the ground) Corner Combos: LP, MP, HP, Fireball Strong Throw, Crouching HP, UP, Air Combo What are the strategies for using Cyber-Akuma 1. Stay in the air. You have so much air superiority. 2. End all air combos with the dive kick. THis makes you land before your opponent. this way, you can fire off a high gou beam at his back.(or at least some fireball+hard knuckle punishment.) 3. Try and teleport through all your opponent's supers. Your teleports is really fast, and you can catch them from befind. 4. In fact, you should teleport towards your opponent after thworing a fireball/Hard Knuckle and sweep them. The computer does it enough.... How do i make a contribution? email me at sonofdurell@hotmail.com. you'll get the appropriate credit. Thanks to Lord Wyndia (LordWyndia@aol.com)for some clarifications and combos. Thanks CasenovaAV@aol.com (CasenovaAV@aol.com) for noting the fact that i had an incomplete method for attaining Cyber-Akuma. This document Copyright 1999 Bryan Landry