Legend of Mana (Game release date: 7/14/2000) LoM: Fighting Bosses v1.1 (Date 7/14/2000) by Grey (drowsyhead@hotmail.com) Contents: 1. Intro 2. Battle Tips 3. Boss Listings *complete (should be)* *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1.Intro *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Face it. All games have goals. And to reach those goals, you need to fight super monsters, aka bosses, most of the time. Some of them are easy, some of them are very hard. I hope this file helps with those not-so-easy bosses. How am I rating difficulty? Well, how's this? I am currently playing through the game as level 2 with basic MenosBronze gear. That makes my defense total about 12, my attack 9, and my max HP is 55. Since that is the case, you will *probably* have an easier time with bosses then otherwise depicted, but I am trying to get an accurate reading of difficulty. Ok, lets move on! *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 2. Battle Tips *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* NOTE: these tips are my personal opinions. You may or may not agree with them. 1. Take an hour or two to learn all the basic abilities. Many are either very useful or are needed for very powerful techs. 2. Take NPCs and Pets. I've been dragging around a level 1 rabite around. He doesn't help much during fights, but he does provide enough distraction for me to crouch and regain HP. 3. Dead companions does not actually mean dead. When you or a companion/pet dies, the battle is not officially over until everyone on your side dies. During this time, their HP bar begins to fill with gray. Once it's full, the downed character pops up at full power, ready for battle. So if you're having a hard time with a boss and your companion goes down, just give the boss the run around until your friend wakes up. 4. Attempt to learn your weapon's "Extreme Damage" ST. For the knife, this is "Aerial Reaver". These STs do a lot of damage, along with normally having special side effects. (stun enemy, enemy power down, self power up, etc) 5. Don't use thrust attacks, as they leave you vulnerable. Use uppercut or jump based strong attacks for best results. 6. Learn combos. Many times, a boss will be difficult, and a simple ability combo makes him easy. ex. a) Fast-Fast-Toss-Fast-Fast-Toss-Repeat b) Defensive Lunge-Strong 7. DON'T underestimate CROUCH! This is a very very very useful ability as it boosts your HP gain. Plus if you use an ST that requires crouch, you get crouch benefits while you perform the ST! *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 3. Boss Listing *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* [Format] Boss- [Name] Where- [Location], [Quest Relation] Size- [Sizes = Small, Medium, Large, X-Large] Difficulty- [1 - Easy, 5 = Hard] ST- [Any special attacks. Note, these are names I've made up] Strat- [My personal strategy for these bosses. Your results may] [vary, but I've been pretty successful] [/Format] Boss- Mantis Ant Where- Luon's Highway, Niccolo's Business Unusual Size- Large Difficulty- 1 ST- a) Shockwave - Sends a shockwave forward b) Power Stab - A strong attack forward Strat- Being a beginning level boss for an introductary quest, this boss isn't too difficult. Plus his STs only hit forward, so if you see him charging, move down or up out of the way. Actually, you can have Niccolo do all the work, but just use simple uppercut attacks to kill him. ----------------------------------------------------------------- Boss- Gremlin Where- Junkyard, Daddy's Broom Size- Small ST- None Difficulty- 2 Strat- Being a small target, this boss is a major nuisance. Plus he uses a bubble attack that causes you to shrink for about a minute, and you will be unable to use STs or power attacks during that time. Just come at him from an angle and use uppercut or jump power attacks. ----------------------------------------------------------------- Boss- Shadow Zero-One Where- Domina, Seeing Double Size- Small ST- None Difficulty- 3 Strat- Man, this bugger is annoying. He's very fast, plus his normal attacks are very strong. Best bet is to bring a companion, and put up counterstrike during the whole fight. You friend will skewer him, or he will suicide from counters. ----------------------------------------------------------------- Boss- Count Dovula Where- Mindas Ruins, Teatime of Danger Size- Medium Difficulty- 2 ST- Shade Magic - Normal Shade Instrument magic Gather Bat - He summons bats and throws them around Dark Rain - He flips upside down on the ceiling and black rain falls on you. Strat- Counterstrike makes this battle a breeze. Bring a friend, hold up counterstrike, and he'll suicide. Shade magic is very easy to avoid as the hit radius shows when he starts to cast (plus you can get a free shot and interrupt the spell), and his STs are limited range as well. ----------------------------------------------------------------- Boss- Du'Inke Where- Mekiv Cavern, The Lost Princess Size- X-Large Difficulty- 2 ST- Frost Snot- He breaths in, then blows cold wind out of his nose. Anyone hit turns into a snowman and their HP drops. Roof-Shaker- He throws his axe up and stalagmites fall. Strat- For the most part, his STs affect the general area in front of him, so keep Du'Inke in the center of the room and juggle him between yourself and Elazul. When he charges an ST, just move to the opposite side and wait, then wail ;) ----------------------------------------------------------------- Boss- Du'Cate Where- The Jungle, Huntin' Du'Cate Size- X-Large Difficulty- 3 ST- Butt Bomb - He jumps up, and his landing causes anything in the area to be sat on. Seed Spit - He swallows a bunch of fruit and spits out the seeds in a front angle. Strat- Because of his general position in the battlefield, Du'Cate is very hard to use counterstrike on. My suggestion is to bring a friend, use uppercut power attacks and the flip-kick ability. His STs are very easy to avoid, normally just moving to 1 side of the screen lets you dodge the attacks. ----------------------------------------------------------------- Boss- Gorgon's Eye Where- Lake Kilma, Gorgon's Eye Size- Large Difficulty- 2 ST- Power-Spike - He charges up, then spikes covered in explosive energy pop out in all directions. Eye Exam - He jumps up, faces downward, and energy shoots down in a wide circle Strat- This boss uses several none-ST attacks that tend to be annoying, like his invisibility cloak and stone ray. Counterstrike is note very effective, since he has to many non-physical attacks. Use jump and uppercut abilities to store up STs, and use them on the boss when you're sure he's not going to move. All this STs are about the range of 1/4 of the screen area, so use the screen edges to stay out of the way. ----------------------------------------------------------------- Boss- Tropicallo Where- Madora Beach, A Siren's Song Size- Large/Medium Difficulty- 5/1 (depends on what strat you use) ST- Element Magic - Normal elemental instrument magic, he uses a variety. Self-Destruct - He explodes, and anything caught in the blow takes major damage. Strat- This boss can either be very easy or very hard depending on what you do. It consists of a main body and 2 heads. Generally, the heads are connected to the main body and have a very small movement radius. The left head swings around trying to hit you, the right head tries to use magic. Here's the kicker, if you attack a head, it detaches into a spider-like thing. The left one moves around, trying to hit you and uses sleep spray. The right one stands there, charges up, then uses self destruct. Once a spider thing is killed, the main body creates a new head, draining its HP. The easiest way to fight this boss is to ignore the left head, smack the right one and move out of the way of the self destruct. Rinse and repeat, this fight is done. ----------------------------------------------------------------- Boss- FullMetal Haggar Where- Madora Beach, Summer Lovin' Size- X-Large Difficulty- 2 ST- Butt Bomb - He jumps up, and his landing causes anything in the area to be sat on. Strat- This boss is pretty easy, just stick it to him with jump and uppercut power attacks and flip kicks. His body will actually push you out of range of his normal attacks, how sad! ----------------------------------------------------------------- Boss- Orc Where- SS Buccaneer, Gilbert: Love is Blind Size- Large Difficulty- 4 ST - Treasure Spew - He breathes in, then spits out seaweed and treasure boxes. Water Dive - Orc dives off the ship, and a tidal wave drenches most of the deck. Strat- ARGH! His Water Dive ST is very very hard to dodge, and does some decent damage. Bring a pet for distraction and a companion for extra damage. Counterstike does work, as Orc tends to stick to normal attacks. He does move slow, so if your companion/pet gets knocked out, dodge around and crouch for HP. ----------------------------------------------------------------- Boss- Jewel Beast Where- Various, Jumi-Related Quests Size- Large Difficulty- 2 ST- Drill - The Beast rears and spins his lower body, drilling up rocks that really hurt if they hit ya. Shadow Beam - The Beast shoots a blue beam that creates a blue shadow of you, then attacks it, causing damage. Strat- Haha, this boss shows up several times throughout the game and is pathetically easy. How? Put up counterstrike and it will kill itself. Otherwise, attack it from an angle using uppercut strong attacks. ----------------------------------------------------------------- Boss- Ape Monkey Where- The Underworld, Diddle's Had It! Size- Medium Difficulty- 2 ST- None Strat- This monkey likes to grab you and throw you around. Counterstrike will work against this boss, but if you don't have it, try a Fast-Fast-Toss combo to keep him unbalanced. ----------------------------------------------------------------- Boss- Irwin Where- Lucemia, Heaven's Gate Size- Large Difficulty- 5 ST- Nuclear Sky - The image of Irwin glows inside his battle form and Irwin leaps into the distance, and launches energy everywhere! Power Claw - He charges, then throws his claw forward. Tri-Shock - 3 bolts of lightning, 1 forward and 2 at an angle shoot forward from Irwin. Strat- Nuclear Sky is very hard to avoid and if he decides to overdo it, you're dead meat. Otherwise, the counterstrike strat works very well. If not, use angled uppercut strong attacks. ----------------------------------------------------------------- Boss- IronCentaur Where- Tower of Leires, Looking-Glass Tower Size- Large Difficulty- 3 ST- Homing Butt Bomb - IronCentaur jumps up, and his shadow whirls around and he lands finally. Strat- He likes to use his ST a LOT. So be prepared to move around a lot during the fight. He tends to stand still for awhile after an ST, so kick his butt, then move away. He's really easy to hit with STs right after he's done with one of his own cause he just stands there! ----------------------------------------------------------------- Boss- Escad Where- Ulkan Mines/Mindas Ruins, Pokiehl: Dream Teller/Star- crossed Lovers Size- Medium Difficulty- 1 ST- 2H Sword - Normal 2H Sword STs. Nothing fancy. Strat- Haha, another very easy fight. Just put up counterstrike. His STs are all very easy to dodge, as they are either straight forward or small radius. ----------------------------------------------------------------- Boss- Daena Where- Mindas Ruins, Star-crossed Lovers Size- Medium Difficulty- 1 ST- Flail - Normal Flail STs. Nothing fancy. Strat- Put up counterstrike and move to one side when Daena charges an ST. EASY!!! ----------------------------------------------------------------- Boss- Niccolo Where- Gato Grottos, (unsure) Size- Medium Difficulty- 1 ST- Glove - Normal Glove STs. Nothing fancy. Strat- Just me, or all companion based fights very easy? Their STs are very easy to avoid, and putting up counterstrike makes them suicide. Fun fun. ----------------------------------------------------------------- Boss- Lady BlackPearl Where- Tower of Leires, Two Pearls Size- Medium Difficulty- 1 ST- Hammer - Normal Hammer STs. Nothing fancy. Strat- Put up counterstrike to make her suicide. Otherwise, just straight out attack her. Very easy fight. Elazul solo killed her without a problem the first time. ----------------------------------------------------------------- Boss- Spriggan Where- Gato Grottos, Two Torches Size- Large Difficulty- 2 ST - Iron Crush - Spriggan causes a big meat tenderizer to smash into the area in front of him. Life Drain - He charges up and throws an arm downward. Anything it touches gets its blood drawn out. Strat- This boss is very easy for one simple fact. He spits out low level skeletons to help him fight. Beat on the skeletons to power STs, and nuke Spriggan with them. ----------------------------------------------------------------- Boss- Bud & Lisa Where- Domina, Little Sorcerors Size- Small Difficulty- 2 ST- 2H Sword (Bud) - Normal 2H Sword STs. Staff (Lisa) - Normal Staff STs. Elemental Magics - They use instrument magic Strat- Definitely bring a pet for distraction for this fight. While counterstrike is pretty effective here, if they use magic while you have it up, you won't have time to dodge the blast area. An easier way is to uppercut strong attack them, then flip-kick until you are out of range of their weapons. Flip-kick also works well in disrupting their magic as it's very fast and can hit both of them at once. ----------------------------------------------------------------- Boss- Giga Rex Where- Luon's Highway, Diddle's Letter Size- Medium Difficulty- 1 ST- None Strat- Put up counterstrike for an easy fight. Otherwise, use angled uppercut strong attacks, and stay away from his claws. ----------------------------------------------------------------- Boss- AxeBeak Where- Duma Desert, Reach for the Stars Size- Medium Difficulty- 3 ST- None Strat- These are only hard because there are 2 of them. Concentrate on one and use hit and run tactics to charge up STs, and nuke them. ----------------------------------------------------------------- Boss- Hitodoma Where- The Underworld, The Fallen Emperor Size- Small Difficulty- 2 ST- Trident Slam - Hitodoma summons a trident and it smashes into the ground, damaging anything caught in the shockwave. Strat- Just power attack Hitodoma until he vanishes, then get to either lower corner of the room and wait until he reappears, then wail on him some more. Very easy fight, but you probably won't be able to use any STs with his moving pattern. ----------------------------------------------------------------- Boss- Labanne Where- Ulkan Mines, Mine Your Own Business Size- Large/Medium Difficulty- 5/1 (depends on what strat you use) ST- Element Magic - Normal elemental instrument magic, he uses a variety. Self-Destruct - He explodes, and anything caught in the blow takes major damage. Strat- This boss is just like Tropicallo. Ignore the left head and attack the right one. Easy. ----------------------------------------------------------------- Boss- The WindCallers Where- Norn Mountains, The Guardians of Wind Size- Medium Difficulty- 3 ST- Jinn Magics - Normal instrument magic Strat- Get these suckers between you and Larc and nail them. Keeping them hit prevents them from using magic. They don't really have any close range physical attacks, so hit and run works really well. ----------------------------------------------------------------- Boss- Akravator Where- Norn Mountains, The Guardians of Wind Size- X-Large Difficulty- 5 ST- (I know he uses STs, but he didn't this time I fought him) Strat- For the love of god, bring a companion and a pet when fighting this dragon. It's big, it's mean, and it hits really really hard. You can try counterstrikes, but they leave you open to Akravator's STs. Instead, use angled uppercut strong attacks. The Fast-Toss combo works decently well, but it's hard to hit the dragon with toss. This thing blocks a whole lot too, so be prepared for a long fight if you're not great with juggling. ----------------------------------------------------------------- Boss- Du'Mere Where- Feig Snowfields, Can't Look Back Size- X-Large Difficulty- 2 ST- Ice Storm - Du'Mere summons an ice crystal, and causes an ice tornado to surround him, taking anything near it up with it. Heavy damage, as it also "snowmans" the target. Strat- Use the same strategy you've been using for the other "Du"s and you should be fine. A fast-whirl combo is often funny to watch, as he'll launch attacks in the wrong direction. Use angled strong attacks and bring companions. He's a bit faster then the other Du, so take that into account when you're preparing attacks. ----------------------------------------------------------------- Boss- Punkmaster Where- The Jungle, The Murmuring Forest Size- Small Difficulty- 2 ST- None Strat- Use hit and run, or counterstrike. He has no real non- physical attacks, so he should be pretty easy. Watch out for his spin attack though, it'll bounce you around and stun you. Long ranged weapons make this fight a lot easier, since he has no real long range attacks. Try a spear, a staff or a bow. ----------------------------------------------------------------- Boss- Gova Where- SS Buccaneer, The Quiet Sea Size- Large Difficulty- 2 ST- Life Drain - He charges up and throws an arm downward. Anything it touches gets its blood drawn out. DrummerBoy - He pulls out a set of drums and attacks with musical notes. Strat- This guy is pretty nasty but not too hard. His STs are generally frontal only short ranged attacks, so they are pretty easy to avoid. All his normal attacks can be countered. Plus he is pretty slow. Easy way to beat him? Back him into a wall with strong attacks, jump out of the way when he charges an ST, then jump back in. ----------------------------------------------------------------- Goss- Skeletal Soldier Where- Bone Castle, The Ghost of Nemesis Size- Medium Difficulty- 2 ST- None Strat- Whirl works great on this boss because it'll make him shoot his ranged attack in the wrong direction. He will use his ranged attack when his hand glows while he's moving around. His other attacks is a normal slash attack and a slide attack. Nothing too difficult, hit and move or use counterstrike for this normal slashes. ----------------------------------------------------------------- Boss- Sierra Where- Bone Castle, The Ghost of Nemesis Size- Medium Difficulty- 4 ST- None Strat- Sierra is fast and has a ton of HP. Counterstrike does work decently, but she tends to jump over and attack from behind. Bring a decent pet/golem and whittle at her HP with attacks and STs. Use the pet as a lifeline. If it dies, run around until it pop backs to life. Reason for this is that if you bought a decent pet/golem with you, it will live long enough for you to revive if you die. ----------------------------------------------------------------- Boss- Deathbringer Where- Bone Castle, The Ghost of Nemesis Size- X-Large Difficulty- 3 ST- Shade Magic - Normal instrument magic Runic Symbol - Deathbringer throws gold discs of energy at everyone on the screen. Very weak attack. Strat- Let Larc do most of the work. Push Deathbringer against the wall and wail on him with strong jump/uppercut attacks. If Larc falls, try to stay out of combat until he wakes up, and resume the beat down. ----------------------------------------------------------------- Boss- Jajara Where- Bone Castle, The Ghost of Nemesis Size- X-Large/Large Difficulty- 4/4 ST- Lightning Spread- He hits the area in front of him with a cone of deadly lightning. Ceiling Breaker- Jajara shakes the room, causing bits of the ceiling to come crashing down. Strat- You have to kill this dragon twice. Neither forms are easy. Larc helps a lot with his synchro, which lets you do around 25-33% more damage to Jajara per attack. No special strategy here, hit and run is the easiest tactic, or you may try juggling him between you and Larc. ----------------------------------------------------------------- Boss- Sierra Where- The White Forest, The Dragon Princess Size- Medium Difficulty- 5 ST- None Strat- See Vadise ----------------------------------------------------------------- Boss- Vadise Where- The White Forest, The Dragon Princess Size- X-Large Difficulty- 5 ST- Sleep Breath- Nasty, high damage breath attack that puts you to sleep. Runic Circle- A circle appears on the floor near you and explodes. Strat- Sierra and Vadise double team you in this fight, and the best you can have is 1 pet/golem and yourself because that bum Larc leaves!!! You need to kill both Sierra and Vadise within a short period of time the other dies, or they revive at full strength. My suggestion is to attack one with entirely normal attacks, and hit the other with STs. Vadise "vanishes" when attacked, so it gives you a few moments breathing space to rest with only 1 enemy on the screen. Strat2- This tactic is a bit tricky and can very easily backfire on you, but makes this battle a snap if you can pull it off. Have counterstrike up and stand next to Vadise. If Sierra or Vadise attack you, you will counter on Vadise and hurt her severely. She with then vanish, which gives you some time to wail on Sierra. The trick is to lower one of their HPs to minimum red, then killing the other first, then returning to the other. Good Luck! ----------------------------------------------------------------- Boss- Larc the Centaur Where- The Underworld, The Crimson Dragon Size- Large Difficulty- 3 ST- Mega Gun - Larc rears and his front legs become machine guns that pelt the small area in front of him. Fist Rain - Larc shoots his arms up, and a lot of them fall back down. This isn't too difficult to dodge, they tend to fall near Larc. Dark Matter - Larc's body splits apart and creates an energy triangle that flies forward. Strat- Sierra alone can pretty much whoop Larc here (I was KO for most of the fight the first time, and she killed him no problem with 34% life left), so just jump in once in awhile to help. His leaping attack hurts alot, so try to stay out of his direct way. ----------------------------------------------------------------- Boss- Hegs Ant Where- The White Forest, Catchin' Lilipeas Size- Large Difficulty- 2 ST- 10,000 Stings - Hegs Ants throws a bunch of bees at a large frontal area. Power Globe - Hegs Ant summons an energy sphere that hangs around the air in front of him for a moment. Strat- This boss is pretty easy, he's just a tougher version of Mantis Ant really. Just stay away from his STs, and pound on him with strong attacks or counterstrikes. He also summons stinger bugs to help him fight, but they aren't really too much of a pain. ----------------------------------------------------------------- Boss- Boreal Hound Where- Lake Kilma, In Search of Fairies Size- Large Difficulty- 4 ST- Lightning Blast - Anything in front of Boreal Hound gets a nasty shock. Very hard to avoid, but possible. Around the World - Boreal Hound makes 3 passes across the screen, slamming anything in the way onto the ground. Downward Spiker - It jumps up, spins around, and lets loose a bunch of spines at an outward angle. Limited range. Strat- This guy is fast and loves STs. Best strategy is to try to juggle him with your companions until he charges for STs, then move the heck out of the way. Whirl is good for this boss, as it makes him attack the wrong way. Counterstrike also works very well, but you will leave yourself open to his STs this way. ----------------------------------------------------------------- Boss- Machine Golem Where- Lake Kilma/Beweled City, Professor Bomb's Lab/Teardrop Stone Size- Medium Difficulty- 2 ST- Sonic Drum - The golem takes out a drum and sends a short ranged sonic pulse in all directions. Laser Beam - Straightforward laser attack Strat- Counterstrike and strong uppercut attacks will take you a long way, but beware of his beam attack. His normal attack range is longer then with normal enemies, and he has a whirlwind type attack that will bounce you around. But he shouldn't be too hard. He's easy enough that a NPC companion can normally solo him ----------------------------------------------------------------- Boss- Chimera Lord Where- The White Forest, Diddle Kidnapped!? Size- Medium Difficulty- 2 ST- Elemental Magic - Normal Instrument magic Strat- It's a chimera. It doesn't do anything really special other then elemental magics. A good beating with a companion and pet will do him in quickly. Pouring it on also keeps him from using any magic, and since he has no other forms of STs, he's pretty helpless without his magic. ----------------------------------------------------------------- Boss- Kima Where- Duma Desert, The Wimpy Thugling Size- Large Difficulty- 2 ST- Big Bite - Kima bites at a small area in front, chews and spits out whatever it managed to get its teeth into. Say ouch. It regains HP doing this move. Boulder Drop - Kima spits a bunch of boulders up and they land in a small radius around it. Exploding Pumpkins! - Kima ducks under the sand, then comes up and surrounds himself with pumpkins, that explode! Surprise Attack- Kima ducks under the sand, causing a small sandstorm, then pops up randomly out of the floor twice. Strat- Kima for the most part is stationary and even easier is that all his STs are minor range. But he does use STs a whole lot, so the best strategy is to use a bow or pummel him with instrument magic. ----------------------------------------------------------------- Boss- Lord of Jewels 999 Where- Bejeweled City, Teardrop Crystal Size- Large Difficulty- 4 ST- Jeweled Beam - The Lord sends out energy crystals, which shoot lasers at each other. Being caught in the crossfire hurts. SearchBeam - The Lord sends out a spotlight to search you out (think prison escape movies). Crystal Shards - The Lord spits out a bunch of crystal shards into a semi-wide area in front of him that explode on impact. Strat- Hopefully you have Pearl with you, so utilize the synchros and smash up the Lord using your best STs. Counterstrikes work decently too, and so will angled strong uppercut attacks. ----------------------------------------------------------------- Boss- Lord of Jewels 1000 Where- Bejeweled City, Teardrop Crystal Size- Large Difficulty- 4 ST- Cosmic Gems - The Lord sends out a line of gems that really hurt when they make contact. This move is not that easy to avoid, but it's doable. Strat- Use the same method you used to kill the 999 version. ----------------------------------------------------------------- Boss- Sky Dragon Where- The Flames, The Crimson Dragon Size- Medium Difficulty- 2 ST- None Strat- Very easy to juggle this miniboss between Sierra and yourself. Just avoid the freeze beam attack and you'll be fine. ----------------------------------------------------------------- Boss- Land Dragon Where- The Flames, The Crimson Dragon Size- Medium Difficulty- 2 ST- None Strat- Very slow, very strong. Also very stupid. Back him against the wall and juggle him. The only real danger is his breath attack, which causes flameburst. ----------------------------------------------------------------- Boss- Zenoa Where- The Flames, The Crimson Dragon Size- Large Difficulty- 3 ST- Same as Larc the Centaur Strat- Same as Larc the Centaur ----------------------------------------------------------------- Boss- Drakonis Where- The Flames, The Crimson Dragon Size- X-Large Difficulty- 5 ST- Chewy- Very short range energy circle explodes under his face. If you're caught, he chews on you for massive damage. Super Butt Bomb- Drakonis jumps up, flies around, then lands causing a big earthquake. Fiery Breath- Classic dragon move, hurts a whole lot, and covers half a screen in front of him. Safe spot is the top half of the screen. Just press all the way up. Fiery Breath 2- Drakonis flies off the screen, the his head peaks out the corner, where he attempts to torch everything. Safe spot is right under his head. Lava Circles- A bunch of red runic circles cover the ground, and lava shoots straight out from them. Ouchie. Strat- Oy, a storyline boss. And it's a dragon too. Argh. His normal attack is sending energy discs in all directions, and cannot be blocked. Best strategy I can think of is to duck and stay out of the way and let Sierra and your pet/golem do the rest. If they go down, juggle Drakonis with instrument magic, just as a GustMarimba, until they wake up. The hit area for Drakonis is pretty small, so you may have a hard time attacking him physically. ----------------------------------------------------------------- Should should be all the bosses! ************************************************************** *This document is Copyright 2000 Grey. No one should be using* *this document without permission * * * *Don't rip this. Getting ripped sucks, and you wouldn't want * *it to happen to you. * ************************************************************** ------------------Shameless Plug------------------ Check out my other Legend of Mana writings over at http://www.gamefaqs.com ------------------Shameless Plug------------------