Legend of Legaia Arts list, 4th version. by Lord Foul of Illearth (Dharkshade@aol.com) If you have anything to contribute, such as Arts I have not listed or corrections for a mistake I have made, please e-mail me. If you simply have criticism, don't bother, I don't really care what you think, and if you don't like me, go read a different walk-through. In the second draft of my Arts walkthrough, the changes were as follows: I fixed a couple of Art names and moved some that were in the wrong category. I also fixed some messed up AP values. I added a few tidbits of info that weren't there before. And now there's finally someon besides me in the Special thanks section. In the third revision, I finally got the last of the Miracle Art names fixed! Plus a kind soul FINALLY got me the name to that one combo of Gala's (thanks DraGON804@aol.com!). 4th revision: I'm going to add more secrets to this. Some I found on my own, some were told to me by others. ============================================================================== == Arts: Arts can be learned by trying out different combinations of moves in battle. Once you stumble accross one, the words "New Art!" will appear on the screen and the name of the Art will be recorded in your character's Arts List. You can view this list in the Status area of the Menu screen or in battle by pressing the Triangle button. You can learn any Art at any time as long as you can perform enough moves to pull it off. If you try to do an Art without having enough AP, the attacks will be executed, but they will not be as powerful as the actual Art itself. Hyper Arts: Hyper Arts are learned by obtaining and using special Books for the three Ra-Seru. These are often more powerful than regular Arts. For Vahn's Meta, you need to collect the Fire Books. For Noa's Terra, gather the Wind Books. For Gala's Ozma, search out the Thunder Books. These books are generally either easy to find in treasure chests (they're usually out in the open) or obtained by defeating bosses. They are similar to normal Arts in the sense that they will just be a motley assortment of punches and kicks if you don't have enough AP. You can also learn these from people in the game, but why bother when you can get them now with a walk-through? Super Arts: These are combinations of Arts that end with a special move. These are not recorded on the Arts Lists, so you should either memorize them or write them down. Or print out this walk-through, of course. They take many more moves to pull off than other Arts, but they are generally worth using Spirit a turn simply because of the damage they can dish out. Just remember, they eat up AP like nobody's business. Miracle Arts: These are learned like regular Arts. Miracle Arts often combine several different Arts in a large combo, like Super Arts. Miracle Arts WILL appear on your Arts list. They are horrendously expenisive AP-wise, but the damage dealt is generally worth it. The key for this list is simple: < =left punch > = right punch ^ = high kick v = low kick Now for lists! (Note: Some of the names and AP might be wrong, but the moves are correct!) ============================================================================== == Vahn's Moves: Arts: Hyper Elbow: (18 AP) < > < Charging Scorch: (18 AP) v > ^ Somersault: (18 AP) ^ v ^ Slash Kick: (18 AP) ^ v < Power Punch: (18 AP) < < v Cross-Kick: (24 AP) v v v ^ Pyro Pummel: (24 AP) < > ^ < Spin Combo: (24 AP) ^ v > < PK Combo: (24 AP) v ^ ^ < Hurricane: (24 AP) ^ ^ v v Cyclone: (24 AP) v ^ ^ ^ Hyper Arts: Tornado Flame: (30 AP) > > < Fire Blow: (40 AP) > > v < Burning Flare: (50 AP) > v < v < Super Arts: Power Slash: (54 AP) v > ^ v ^ v < Fire Tackle: (54 AP) < > < < v > ^ Maximum Blow: (54 AP) v > ^ v < < v Tri-Somersault: (60 AP) ^ v ^ ^ ^ v ^ Rolling Combo: (66 AP) ^ v > < < v ^ ^ < Miracle Art: Vahn's Craze: (99 AP) > v < ^ < ^ > v < Noa's Moves: Arts: Lizard Tail: (18 AP) ^ v ^ Acrobatic Blitz: (18 AP) ^ v v Sonic Javelin: (18 AP) > v > Blizzard Bash: (18 AP) > < v Mirage Lancer: (24 AP) > > ^ ^ Dolphin Attack: (24 AP) > > < > Bird Step: (24 AP) v v v ^ Swan Diver: (24 AP) v ^ ^ ^ Tough Love: (30 AP) v ^ v < > *Note: This one charms enemies, very useful! Rushing Gale: (30 AP) ^ ^ < v > Tempest Break: (36 AP) > > < ^ ^ ^ Hyper Arts: Frost Breath: (40 AP) < < > > Vulture Blade: (50 AP) < < > < > Hurricane Kick: (70 AP) < ^ ^ ^ ^ v > Super Arts: Super Javelin: (48 AP) ^ ^ < v > v > Dragon Fangs: (54 AP) ^ v ^ ^ ^ v v Triple Lizard: (66 AP) v v v ^ ^ ^ v ^ Super Tempest: (60 AP) > > < > > < ^ ^ ^ Love You: (72 AP) > > ^ ^ v ^ v < > Miracle Art: Noa's Ark: (99 AP) < ^ > v ^ < ^ v > Gala's Moves: Arts: Flying Knee Attack: (18 AP) v ^ < Battering Ram: (18 AP) < > v Ironhead: (18 AP) ^ v v Back Punch: (18 AP) < > < Guillotine: (18 AP) < ^ < Head-Splitter: (18 AP) < ^ ^ Side Kick: (24 AP) v v ^ ^ Black Rain: (24 AP) ^ < v v Neo Raising: (30 AP) < < > ^ < Electro Thrash: (30 AP) ^ < v > < Bull Horns: (30 AP) < ^ > v < Hyper Arts: Thunder Punch: (30 AP) > > < Lightning Storm: (40 AP) > > ^ < Explosive Fist: (50 AP) > > < < < Super Arts: Rushing Crush: (54 AP) < > v ^ < ^ ^ Super Ironhead: (54 AP) v ^ < ^ ^ v v Back Punch x2: (54 AP) ^ v v ^ < > < Heaven's Drop: (60 AP) v ^ < ^ ^ < v v Neo Static Raising: (66 AP) < > < ^ < < > ^ < Miracle Art: Biron Rage: (99 AP) > > v ^ v ^ v < < ============================================================================== == Tips: --You can fit in more moves at once if the character has a weapon he/she is skilled with. This reduces the size of their Arms command (< for Vahn and Gala, > for Noa). --You can string together a lot of short combos if you try. Example: If you have room for 5 attacks, you could do a five-hit combo or two three-hit combos. String combos together by making sure the last move of the first combo is the first move of the next one, and make sure you have enough AP for both moves. --Noa's Tough Love combo is great for eliminating the threat from new Seru you want to absorb. Just Tough Love them, kill any other enemies (sometimes the charmed enemy will help), then just beat on it until it gets absorbed. Tough Love is especially effective on Seru. --This has nothing to do with combos, but some spells are more effective when different people cast them. For example, even if the spells are at the same level, Vahn's fire Seru are more powerful than Noa's. Experiment. This is because the three characters' Ra-Seru are aligned with different elements. Noa is aligned with Wind, Gala is aligned with thunder, and Vahn is aligned with Fire. Thanks to the_kewl_kat@hotmail.com for reminding me to point this out. --If your character attacks a Seru that is the same element they are aligned with, they will only do half damage. Thanks richard@lida.net! Secrets: --There is a relativley easy way to win in the Muscle Dome (Sol). But to do it, you have to be incredibly high levels. First, get the point in the game were you have to get the Fire Droplet from Uru Mais. After you get it (and Juggernaut blows the place to kingdom come) look at the Fire Droplet in your item screen. Hmmm.....an accessory that keeps you at 100AP at all times.....heheh.... Get to a high enough level where Vahn can fit in 9 moves without using spirit (note: DON'T BRING THE FIRE DROPLET TO DR. USHA!!!) Go to the Muscle Dome and earn up some tokens. Now, send Vahn in any match with the Fire Droplet equipped (Make sure you choose your accessories wisely, though!) In the Beginner Course, you fight with weapons, armor, Ra-Seru, accessories, and magic, but your item list is inaccessible. You will have to fight eight enemies from the game, starting with easy stuff and ending with Xain (the boss from beneath Undergrond Octam). In the Expert Course, you can use magic, but your weapons and armor are removed (good thing they don't disable accessories!). You have to fight another 8 enemies. Finally, the Master course is identical to the Expert course except NO MAGIC. The Life Grail, needless to say, might be a good idea. The enemies are tougher, but if you do this now it's pretty easy because you only have to fight 8 opponents (ending with Dohati) and you can do your Miracle Art every turn. You CAN go to the Muscle Dome later, but a) you won't have the Fire Droplet and b) there will be more enemies, including the Delilases and Zora.....good luck! If you win, you get the War God Icon, which is a very good item, but you can still get another item in the Dome.......sign up for every difficulty level of the tournament and run away from Round 1 of every match. This gets you the Timidity Prize, the Chicken King. With the Chicken King, you can always escape successfully except from bosses and the like. --The Platinum Card. Obtain this item by going into Drake Castle after the Mist is cleared. Go to the room to the left of the Throne Room (where King Drake was). Search the upper left-hand corner of the room for the Platinum Card. This allows you to buy special items at item shops and general stores (unfortunately, you rarely get better weapons or armor, but the deals are worth saving for). Thanks DraGON804@aol.com --The Ra-Seru Spells: There are 8 secret Ra-Seru spells in Legaia: One for each element and one extra. They are obtained as follows. Palma (Meteor Cluster) 200MP: Go to the Muscle Dome in Sol and win 100,000 tokens. You can trade them for the Earth Ra-Seru Egg. Take the Egg to Zalan in Jeremi for the Earth Talisman. When equipped, this talisman will boost defense against Earth powers and give access to the Palma spell. The spell does around 4,000 damage if equipped on Gala or Vahn, and hits all enemies. Horn (Resurrector) 200MP: When Cara gives you her Ra-Seru Egg, take it to Zalan in Jeremi. He makes it into the Light Talisman, which boosts defense against Light powers and gives access to the Horn spell. This is a powerful healing spell. Jedo (Deadly Promise) 200MP: After defeating Songi the final time, go to the West Voz Forest (where Ozma's egg was found). There will be a treasure chest there with the Dark Egg. Give it to Zalan (noticing a pattern?) for the Dark Talisman. Jedo is an instant death spell that targets all enemies. Mule (Deep Avalanche) 200MP: Supposedly, you obtain the Water Egg by fishing up a lot of points in the fishing hole near Buma. Dunno how much, e- mail if you get it. I can only assume you do the usual (bring it to Zalan) for the spell. Meta (Inferno) 240MP: After defeating the final Songi, touch the Genesis Tree in the Warrior's Square in Sol. This will bring Meta to its highest level, 9, and give you access to the spell. It hits all enemies for around 4,000 damage. Terra (Queen Twister) 240mp: After defeating the final Songi, visit the Genesis Tree on Mt. Rikuroa. Search it to make Terra L8, its highest level, and get the spell. Hits all enemies, around 4,000 damage. Ozma (Voltagor) 240MP: After killing the final Songi, go to the Genesis Tree in East Voz Forest. Touch it to get Ozma up to L7 (highest level) and get the spell. All enemies, around 4,000 damage. Evil Seru Magic (Effects Unknown) 255MP: This is the best spell in the game! Therefore, it is also the hardest to get. When you get all of your characters to L99 (good luck without a GameShark!), visit Van Saryu in Ratayu. He will give you the key to the chamber of horrors downstairs. Go down there and get the Evil Talisman out of the treasure chest. Equipping this lowers your encounter rate and gives you access to Evil Seru Magic. When you cast the spell, however, the Seru is identified as......Juggernaut! His attack is called Dark Eclipse. This spell hits all enemies for over 7,000 damage, enough to kill pretty much anything that isn't a boss or sub-boss. Note: All of these spells can be raised up to L9 like any other Seru spell, which means they all have the potential for even BIGGER damage. --The best fishing pole. After defeating the rabble in Nivora Ravine, go back to the Usha Research Center. Check between the two beds on the first floor for a tackle box. Congratulations, you now have the Legendary Rod. The biggest fish I've seen it haul up lately is 363 points, if you can do better e-mail me PROOF (sorry, no honors system. I need a pic or something). ============================================================================== == Just so you know, this will probably be the last revision of my Arts FAQ. There really isn't much more to do about the arts, most of the stuff I've been adding has been secrets and such. Tell me if you guys (and girls) think I should write a real everything-I-know step-by-step walkthrough. This also may be the last chance to get in any Arts info that needs changing! Don't forget to keep sending me stuff, though. You might know something I don't or remind me to put in something I didn't mention. ============================================================================== == Special Thanks to: The_kewl_kat@hotmail.com, richard@lida.net, and DraGON804@aol.com. And also to anyone else who contributed but isn't listed due to my losing his/her e-mail address. If you see this with someone else's name on it, gimme their name and e-mail so I can blow up their computer. This is all the original work of Lord Foul of Illearth (Dharkshade@aol.com). Anyone trying to plagarize this had better not be surprised when I show up at his/her house with a crowbar. If you have anything to contribute, e-mail me!