===================================DISCLAIMER================================== I have decided not to allow websites other than Gamefaqs (www.gamefaqs.com), IGN (faqs.ign.com) & Gamespot (www.gamespot.com) to host my FAQs from now on. Please don't ask, because I will not grant permission. It's just that too many sites don't keep their version of my FAQ up to date which makes for a lot of hassle in my mailbox. So if anyone sees this FAQ on any site other than those mentioned above, please let me know and I will take care of the situation, thanks. Just to make things crystal clear for some people, this FAQ is not to appear anywhere at the following URLs: http://www.cheatcc.com http://www.cheatindex.com This document Copyright 2004,2017 Daniel Engel =============================================================================== Largo Winch FAQ November 30, 2017 Daniel (DEngel) Engel dan.engel.2017 [AT] gmail [DOT] com ############################################################################### (A) TABLE OF CONTENTS ############################################################################### Table of Contents (A) This Table of Contents (B) Controls (C) Items (D) Weapons (E) Walkthrough - (E-01) Stage 01: W Factory - (E-02) Stage 02: SAR HQ - (E-03) Stage 03: W HQ - (E-04) Stage 04: Airport - (E-05) Stage 05: Venezuela - (E-06) Stage 06: Oil Rig - (E-07) Stage 07: Amsterdam (F) Codes (G) Closing (H) Experimental ############################################################################### (B) CONTROLS ############################################################################### The controls for this game are very simple, and are as follows: Triangle - Jump/Climb. Square - Block attacks. Circle - Kick enemies. X - Action button, also used to punch enemies. L1 - 180 degree turn. L2 - Look around. R1 - Sneak/crouch. R2 - Run. Select - Inventory. Start - Pause. ############################################################################### (C) ITEMS ############################################################################### Aside from the items that are mission specific there is only one item in the game. [Brain Wave Monitor] This is basically a radar, it shows you where all nearby enemies are located and which direction they are facing. Pretty helpful but it can be annoying because you can't punch or chop while you have it equipped, instead you'll need to switch to your bare hands. ############################################################################### (D) WEAPONS ############################################################################### Their are three weapons in this game if you include your own unarmed attacks as a weapon. [Punch/Kicks] If timed right you can get a three-hit combo with either all punches or all kicks. The punch combo is much easier to land because it's faster, but the slower kick combo is very strong. [Gun] The gun has six shots when you have it and it can usually kill an enemy that hasn't seen you with one shot, if the enemy has seen you though it usually takes two shots. Faster than the throwing knives for obvious reasons. [Throwing Knives] It usually takes one throwing knife to kill an enemy that hasn't seen you yet, and two to kill an enemy that has seen you. Because you throw these, they are slower than the gun. ############################################################################### (E) WALKTHROUGH ############################################################################### Bricklayer J. Gastronomy I strongly recommend that you play through the training mode before starting the real game. It teaches you the controls and a lot of the tactics that you'll be using in the real game. Some of the more important tactics include: Hiding in the shadows to avoid enemies and trying to duck and remain motionless in the shadows for best results. Sneaking up on enemies from behind and knocking them out with a single chop. Effective battle tactics like combos, strafing and blocking. If you have to fight unarmed enemies remember that the block button is your best friend, as long as you have it held down and you're facing the enemy, he can't hurt you. This makes it pretty easy to learn his attack pattern and find the best times for a counterattack. If you are unclear of your current objective (as the game doesn't often spell out when you have new ones) check the bottom of the pause screen to see it. ############################################################################### (E-01) STAGE 01: W FACTORY ############################################################################### This stage is pretty short and fairly easy so you shouldn't have much trouble with it. You don't get any weapons in this stage so you'll have to rely on your punches and kicks for survival. The first thing to do is to pick up the large red toolbox in front of you. Now you can examine the front of the red truck to find a fuse. Use the fuse box behind the truck to replace the broken fuse and restore power to the area. Now walk onto the metal elevator in the opposite corner of the room. Follow the ledge around to the next room and pick up the radio from the table in front of you. You will get contacted at this point and informed that there is a bomb somewhere in the factory that you must defuse. For now just head left into the next room and use the computer to open the door behind you. Exit through the door and turn left, while being mindful of the camera above work your way past or through the three guards. Turn left when you can and be aware of a second camera, then look for an open window on your right. When you find it be sure to climb up the ledge in front of it and enter the building through the window. Use the computer here to open a nearby door, then exit through the door and beat the enemy beyond. (Sometimes you can hide in this room and wait for the enemy to come to you, then knock him out from behind.) Follow the hall to the next door and use the panel on the right to open the door. Walk down this hallway and try to get the attention of the lone guard up ahead without walking too far ahead. This way you can beat him before the timer for the bomb starts. Once the timer for the bomb starts enter the large room on your left, make a note of the wall that you are facing when you enter. Head for the corner of the room that connects with the right side of this wall and climb up the large metal surface. You should then find the bomb right in front of you on a pillar, simply use the action button (X) on the bomb to defuse it and end the mission. ############################################################################### (E-02) STAGE 02: SAR HQ ############################################################################### This stage is the only stealth stage in the game, which basically means if you get seen by an enemy or a camera you fail. For this reason I find this stage to be one of the tougher stages of the game. You'll likely have the brain wave monitor equipped for the whole thing (so you'll have a radar) except for the brief moments when you need to knockout a guard with your bare hands. Leave the starting room and go left since there's a camera on your right. Sneak up the stairs and take out the guard with a knockout chop from behind. Sneak down the stairs beyond into a room with two guards watching a slideshow. Sneak along the right wall in the darkness and stop just before the patch of light in the corner. You need to sneak forward and enter the room on your right when the lights go out so watch the pattern for a few seconds to get the timing right before moving. Sneak through the room beyond and wait past the elevator, a guard is walking clockwise in a square-shaped patrol in the next room. Sneak behind him as he patrols and chop him from behind to knock him out, then ring the bell at the desk on your right. Quickly turn right and sneak around to the room behind the bell while the guard goes to check the bell. Search the papers on the desk to find a security card and quickly sneak back out to the previous room. The patrolling guard should be awake again so be careful of him, then sneak to the elevator that you passed when you entered this room and take it to the second floor. Turn right and keep an eye on the patrolling guard, then go down the stairs on your right and knock out the guard from behind. Search the desk in the right cubicle to find the safe combination, then wait safely behind the guard that you knocked out. Turn right and watch the radar for the patrolling guard, hide in the room on your right if you have to. Follow him as he patrols and knock him out from behind when he stops, then take a new elevator on your right to the third floor. There's a guard down the hall to your left, so as soon as the elevator doors open turn left and run down the hall. Hide in the darkness behind the second wall on your left, then when the guard passes you sneak out and knock him out. Continue down the hall and make a note of the camera in the corner, then run under it (in the blind spot) and continue right. The safe room is nearby but it's protected by a series of lasers. 1 2 3 4 5 6 7 8 9 Use this diagram as a reference for the safest route through the laser field, 8 is where you enter the room and 3 is where you exit, the correct route appears below: 8,7,4,5,2,3. At this point you'll want to use the keypad beside the safe to open it and take the documents from inside. Exit the laser room for now (the lasers will be off now so you can just run out), and work your way back to the elevator. Don't forget about the camera in the corner, the guard that you knocked out earlier will also be awake again. Take the elevator down to the second floor once you reach it. Carefully work your way back to the room with the red cubicles where you got the safe code and enter a small room on the right side. Use the photocopier here (stand at the shorter side of the machine) and carefully return to the elevator that leads to the third floor. This time there are two guards patrolling so it's not possible to knock them both out. Instead you'll have to hide in the patches of darkness along the hallway, make sure you don't move as the guards walk past you or they will see you. Other than that just go past the camera exactly like you did the first time and head for the safe room again. This time you'll want to take the following route through the lasers (refer to the diagram above if needed): 8,7,4,1,2,3. Walk to the safe to return the documents, then work your way past the camera and wait in the shadows beyond. This section right here has the potential to become the most frustrating section of the game. Now the two guards aren't walking side by side, but one is on a slightly delayed version of the patrol route so they're more spread out. Basically though the tactic is the same, sneak down the hall one dark alcove at a time. The only difference is now you have to keep an eye on two blips on your radar before moving. Basically move whenever the lagging blip has passed you and you should do fine. I have also found that the faster you do the first tasks on this floor the less spread out the two guards tend to be, thus making the sneaking easier. Once past the guards take the elevator down to the second floor and catch your breath. All that's left to do now is work your way to the point where you started the stage. Luckily though there are no extra guards on the second or first floors, so you can just use the same route that you used to get to the third floor in reverse. Once you reach the room where you started the stage just walk to the back right corner to end the stage. ############################################################################### (E-03) STAGE 03: W HQ ############################################################################### In this stage you need to defuse five bombs, every one of them has a time limit associated with it but that time limit doesn't become active until certain conditions are met. You also have five throwing knives in this stage so make sure to save them for the enemies that have guns, just beat up the unarmed guards like normal. When you start the stage the alarm will go off, so you need to use the computer on the desk to deactivate the alarm. This also lets you use the elevators so head towards them now, take the middle of the three elevators down to a floor that has two bombs on it. You have a four minute time limit to find and defuse the bombs so turn left and run all the way to the small room with the TV in it. Turn around and defuse the bomb on the left side of the doorway, then head back down the hallway. Go right past the elevator this time and follow the hallway to the very end. Turn around and defuse the bomb on the side of the bookcase. There are also two guards on this floor, one has a gun so use your throwing knives on him. Return to the start of the stage, then take the right elevator of the three down to the next floor which also has two bombs on it. You have a two minute time limit to defuse the bombs on this floor. Run left and defuse the bomb on the platform that's holding up the airplane after beating up the guard that follows you. Now go right past the elevator and use your throwing knives on the guard with the gun. Enter the room behind him and defuse the bomb on the right side of the bookcase in front of you. Return to the start of the stage and answer the ringing phone on the desk, then use the computer once again to deactivate the alarm and activate the elevators. You have a two minute time limit to deactivate the last bomb so head for the elevators and beat up the guard on the way, then take the left elevator down to the next floor. Run down the hall to the open room and defuse the bomb on the pillar straight ahead of you, it's pretty hard to miss it. Once the bomb is defused this stage is over. ############################################################################### (E-04) STAGE 04: AIRPORT ############################################################################### You have five throwing knives and a gun with six shots in this stage so save them for any of the enemies that have guns. Beat up the valet and exit the parking lot at the back right corner, then run through the metal detectors to set off the alarm. Wait in the left corner of the room beyond the detectors with your gun equipped. When the guard opens the door shoot him and run into the next room. Quickly shoot the other armed guard in here and head left to the payphones. Walk under the camera (in its blind spot) on your right and shoot another armed guard on your left. Beat up the unarmed guard that comes running, then climb the counter in this room. Use the computer beyond to open the door to gate 2, then run through the door before the camera sees you. Go down the hallway and equip your throwing knives, there are two guards with guns in the next room. If you wait in this hallway and face the open room you can often throw a knife at the patrolling guard as he walks within range. Afterwards you can hide behind the pillar on your right, then wait on either side of it and throw a knife at the patrolling guard beyond. This way neither one of them even draws their gun and you end up using less throwing knives. Once they're both dead go right to the end of the room and enter the hallway beyond, then watch the plane leave. Now you have fourty seconds to get to gate 1 and catch a second plane. Run back to the room where you opened the door to gate 2. Turn right and run straight a few steps to end the stage, a guard may chase you but you should be long gone before he can do anything. ############################################################################### (E-05) STAGE 05: VENEZUELA ############################################################################### You have a gun and throwing knives in this stage so remember to use them if needed. Wait in the alcove until the guard in green turns his back to you then kill him with a throwing knife. Turn left and wait for a guard in brown to appear, use a throwing knife on him and get the attention of the green guard up ahead so you can beat him up. Go left afterwards and beat up the brown guard up ahead. Follow this passage until you reach a blue truck blocking your path, walk up to it and it will get out of your way. Equip your gun and go right around the corner, then shoot the guard here and the second guard that comes running. Turn left and go straight until you reach a yellow area, beat up the guard if he follows you. Turn left and work your way through the building to the other side. Shoot the armed guard outside and beat up his pal, then go straight and use the blue van on your right to climb over the wall. Beat up the guard on the other side and head to the back left corner. Use the step here to climb onto the ledge above, then take a running jump to the ledge around the corner before entering the room on your right to end the stage. ############################################################################### (E-06) STAGE 06: OIL RIG ############################################################################### In this stage you can trap yourself by collecting the documents early, so if you collect them before you create a distraction with the microwave, just restart the stage. Walk ahead and beat up the guard that runs through the door to your cell. Turn left outside and trace the wall until you reach a camera in a corner, walk under it's blind spot and continue around the room. Beat up the guard ahead and take the elevator beyond, it's through a door beside a bright red light. Of the three valves up here use the one that belongs to a red pipe to get rid of some fire on the first floor. Now use the valve that belongs to the blue pipe to get rid of a guard on the main floor, be sure to use it a second time to shut of the steam. Whatever you do make sure that you DO NOT use the valve that belongs to the white pipe or you will kill Tania and fail the mission. Now that you're done here take the elevator back down to the main floor. Run straight past the two guards and enter the first open room on your left, then quickly turn around and beat up the two guards that have been chasing you. Search the desk for the key to Tania's cell and pick up the red gas bottle in the corner of the room. Beware of the camera as you return to Tania's cell (R6), then open it up with the keys. She will give you a keycard at this point, so head for the elevator behind the fire that you shut off (it has a yellow frame) and take it to the next floor. The guard here has a gun and so does his friend to your left so this is going to be tricky. Sneak behind the guard and hide in the room with the microwave on your left, then follow behind the guard as he walks left and beat him up. It's not as dangerous as it sounds because if you keep punching him it will be hard for him to draw his gun, and even if he draws it your rapid punches should keep him from shooting it. Once he's knocked out go back to the microwave room and walk under the camera beyond it. Enter the room on your right and use the radio, then return to the microwave room and use the microwave. Quickly hide behind the yellow pillar in the room so you don't get caught in the explosion, two guards will come running in to investigate. However their backs will be turned to you so if you sneak past them then they won't bother you. Return to the radio room and use the elevator to reach the next floor. Search the right side of the desk to find the evidence that you're after, then return to the previous floor and run to the helipad to end the stage. ############################################################################### (E-07) STAGE 07: AMSTERDAM ############################################################################### You have a three minute time limit for this whole stage so you're going to have to be fast and accurate, but you do have a gun and some throwing knives so it's not all bad. Make sure you don't equip any weapons at the beginning, then run down the street and run down the stairs on your left when you see them. Run past the two guards at the bottom and into the tunnel beyond, then use the valve when you reach it to open the door beside you. Run past the two guards beyond the door and run down the stairs on your left, then climb onto the left side of the pile of boxes and equip your gun. Shoot both guards (especially the one with the gun) and climb the stairs, then climb up the boxes and drop over the other side of the wall. Run past the guard and enter the area beyond, then use the valve in the small room to lower a bridge. Run across the nearby bridge and jump over the gap halfway, then turn left and equip your gun. Run across the small bridge and shoot the two guards to open the door behind them. Run through the door and turn right, then run to the red door in the back right corner of the room to end this stage and the game. ############################################################################### (F) CODES ############################################################################### The only code that I know of is the following: ---------- Cheat Mode ---------- At the main menu press: Select, square, square, circle, circle, triangle, square, triangle, circle. A Menu with Silent and Invisible options appears, silent means that enemies will not hear you and invisible not surprisingly means that enemies cannot see you. Once you decide which of these options you wish to use you can select the continue option at the bottom and pick from any of the stages in the game. Many thanks to Alex Cross for this code. ############################################################################### (G) CLOSING ############################################################################### I found this game to be incredibly poorly put together, the voice acting doesn't match up with the subtitles OR the cutscenes in the game. Not to mention the quality of the cutscenes are terrible themselves. The gameplay is pretty basic but gets executed quite poorly (I got stuck in a wall in the training stage!) and the majority of the levels are very short, making for an extremely short game. I wouldn't recommend this game to anyone, it's just not good at all. ############################################################################### (H) EXPERIMENTAL ############################################################################### For a little while now I've had a paypal link in all my FAQs at the very bottom here. Mainly as a small experiment since a few other FAQ authors have also had the same idea. I had a few people email me before I put this link in because they wanted to send money, so it's here for those people. For the record I've received about $87 (which works out to a bit more in Canadian lol) last I checked, so I've been getting cases of pop and making some excellent progress on a few FAQs. If you don't want to send money or can't then send me an email, it's nice to hear what people thought about my work and there's always room for improvement. My email address and paypal address for those that want to contribute are both dan.engel.2017 (AT) gmail (DOT) com Many thanks, and I hope you continue to use my work! ~Dan