An Arcade Disc Guide for... ___ | _| _ _ __ _ | |_ - | '_| | _ \ | '\ |___'_| |_| |__'_\ |_\_\ _ _____ (_) ___ |_ _| _ _ _ _ _ ___ _ _ ___ /__ \ | | | | | | '_| | | /_ / | Y | | _ | / /__ |_| |___| |_| |_| /___\ |_^_| |___| /_____| Gran Turismo 2 Arcade Disc Guide Version 0.5 Platform: PlayStation Brett "Nemesis" Franklin E-mail: pimpmasterbrett@hotmail.com ================= TABLE OF CONTENTS ================= 1. INTRODUCTION 2. LEGAL STUFF 3. UPDATES/REVISION HISTORY 4. GAME OPTIONS 5. TRACK STRATEGIES 6. CAR PRIZES 7. FAQ (Frequently Asked Questions) 8. CREDITS 9. CONTACT INFO ================================================================= 1. INTRODUCTION ================================================================= Hi, and welcome to my Gran Turismo 2 Arcade Disc Guide for the PlayStation. Gran Turismo 2 is so huge, that two modes have seperate discs: Simulation and Arcade Modes. And, once again, due to popular demand (I have received TONS of e-mail asking me to do a guide for the Arcade Disc), I have created this Guide to help anyone out there who needs it. This guide will cover the tracks in Arcade Disc, the cars you can win, and helpful tips to help you beat the Arcade Disc. ----------------------------------- Here's my review of Gran Turismo 2: ----------------------------------- You wanna know somethin'? After I beat the first Gran Turismo, I never, EVER, thought that there would be a racing game that would ever top it. At first I thought that R4 might be the one, but alas, it was just an arcade racer, and, while insanely fun, didn't quite live up to the Gran Turismo name and dynasty. Well, after playing Gran Turismo 2 for well over 80 hours total, I'd have to say that Gran Turismo is the racing game of the millenium, and has left the original GT in it's dust. Let's break GT2 down into the most important aspects of a game, shall we? ----------------- GRAPHICS - 9/10: ----------------- The visuals in GT 2 are outstanding to say the least. Forget what you may have heard from others who tell you "How much better looking GT1 was." Well this is B.S. Even though there wasn't a substantial leap in graphics, GT2 is still the best looking racing game on the market...well, except for maybe R4. :) And despite what you may have heard, I have yet to experience ANY slowdown whatsoever. ----------------- SOUND - 10/10 ----------------- The sound effects in GT2 are still as amazing as ever. If you thought that the car sounds from GT1 couldn't get any better, well, you were wrong. My only complaint is that many of the cars sound alike, but that really doesn't matter much, since you get so caught up in the AMAZING gameplay. The soundtrack for GT2 is equally amazing. But, awesome as it is, I'd give the soundtrack a 8/10, mainly because the game only plays about four different songs while racing, and they do get repetitive after a while. ----------------- GAMEPLAY - 10/10 ----------------- Man this game is sweet! It plays even better than GT1, if you can beleive it. Every single one of the cars in the game handle differently, and have their own unique Pros and Cons. FR cars take turns better than the other cars, but they tend to over-steer. 4WD cars are good overall, while FF cars tend to under- steer, and so on. The sheer depth of GT2 is unparralled. With over 500 cars, at least 40 hours of gameplay (trust me on this one), AND rally racing, this baby will keep you playing for weeks on end, and then some. I guarentee that I'll still be playing this sucker a year from now. ------------------- CONTROL - 10/10 ------------------- Manuvering the vehicles in GT2 is as easy as ever, and since they handle realistically, there's plenty of variety within these two discs. Using the Dual- Shock is the best way to go, and there is NO alternative that will allow you such precision on the track. Some of my gripes are that some of the FR cars spin out too easily *cough, Viper, cough*, and it's irritating, but it's not a control issue; it's just how the game plays: Well. ------------------ REPLAY - 10/10 ------------------ Like I said earlier in the review, I GUARENTEE I'll be playing GT2 a year from now, and I mean it. After playing for over 80 hours, I'm only 21 % done with the game. Yep, I'll take a while... ------------------ OVERALL - 10/10 ------------------ This is the greatest racing game of all time, and rightfully so. It's the equivilant to the Autobahn; Huge, fast, and the king of the road(s). Buy it. ---------- GAME INFO: ---------- Game: Gran Turismo 2 Platform: PSX Price: $39.99 Available: Now Players: 2 Supports: Dual Shock, JogCon controller, NegCon controller Developer: Polyphony Digital Publisher: SCEA Tracks: 29 (twice as many if you include mirrored courses) Cars: Over 600(!) Best Car: Tough choice...I'd have to say the Suzuki Escudo Best Tip: Keep on tuning! ================================================================== 2. LEGAL STUFF ================================================================== ***ATTENION WEBMASTERS*** FROM THIS POINT FORWARD, I WILL NOT BE ACCEPTING ANY MORE E-MAILS FROM ANYONE WHO WANTS TO PUT THIS, OR ANY OTHER OF MY FAQS ON THEIR SITES. I'M SICK AND TIRED OF PEOPLE ASKING ME IF THEY CAN PUT MY FAQ ON THEIR SITE. I'M NOT TRYING TO BE MEAN OR ANYTHING, BUT IT'S JUST THAT I KEEP ON RECEIVING E-MAILS FROM WEBMASTERS WHO WANT TO PUT MY FAQ ON THEIR SITE. ANY MORE E-MAILS THAT I GET FROM NOW ON THAT ARE ASKING ME IF THEY CAN USE MY FAQ ON THEIR SITE, WILL BE DELETED AND IGNORED. THE ONLY SITES THAT CAN HAVE ANY OF MY FAQS ARE THE ONES SPECIFIED IN THE LEGAL STUFF SECTION OF THIS FAQ. HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS OR ANY OF MY FAQS ON YOUR SITE, THE ANSWER IS NO AND WILL ALWAYS BE NO! SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS WITHOUT MY CONSENT. THANK YOU. This FAQ can only appear on the following sites: -GameFAQS -Cheat Code Central -GameSages -Vgstrategies.com If anyone finds it on any other site, please inform me ASAP. E-Mail Address: pimpmasterbrett@hotmail.com Copyright: © Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, or used for any type of profit. It may be reproduced electronically, and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine or any type of publication. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. ==================================================================== 3. UPDATES/REVISION HISTORY ==================================================================== Version 0.2 (02/08/00) ----------------------- * First version ==================================================================== 4. GAME OPTIONS ==================================================================== Start Arcade ------------- Starts the Arcade Mode. Replay Theater --------------- Play and manage replay data. Options -------- Changed various game settings. Save Game ---------- Saves your GT2 data to a memory card. Uses up 4 blocks of your memory card. Load Game ---------- Loads a previously saved GT2 file. Communication -------------- Ue this mode to combine time records or buy and sell cars between two memory cards. Use this to load your home garage. ==================================================================== 5. TRACK STRATEGIES ==================================================================== HOW TO UNLOCK ALL TRACKS IN ARCADE DISC: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Get all the Licenses in Sim Mode to open up all the tracks in Arcade Mode. Simple ain't it? STRATEGY FOR TRACKS: -------------------- This will be a small guide to all of the tracks that are in the Arcade Mode, along with the length of each one. :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ============== RALLY TRACKS ============== Tahiti Dirt Route 3 ------------------- This is a pretty easy track to complete and race on. The only trouble spots are all of the 90 degree turns. Other spots are the very first right turn, the 180 degree turn near the second checkpoint, the breakneck turn that leads into the third checkpoint, and the S-Turn right after the third checkpoint. LENGTH: 3682 Ft. Smokey Mountain South --------------------- This is another pretty simple track to race on. Some of the spots to watch yourself on are ALL if the 90 degree turns, the double 90 degree turns right before the second checkpoint, the first wide turn before the first checkpoint, the series of turns in between the second and thirs checkpoints, and the last two 90 degree turns before the starting line. LENGTH: 3260 Ft. Green Forest Roadway -------------------- This is a pretty tough course to race on, mostly because of all the sharper turns. This course requires you to watch yourself on ALL of the turns, so be careful. LENGTH: 3698 Ft. Smokey Moutain North --------------------- This is one of the easier rally tracks to race on, thanks to it's many straightaways. But be careful on these--if you go too fast, you'll end up spinning out at the next turn trying to slow down. Watch out for all of the 90 degree turns: right after the first sector, the two right before the second sector, and the 180 degree turn following the third sector. LENGTH: 3580 Ft. Tahiti Maze ------------- This is one of the hardest, if not the hardest rally tracks to race on. This is mainly because of all the break-neck turns, and multiple S-curves. Watch yourself on the area right before the first sector, and the area in between the second and third sectors--these are the some of the toughest parts of the entire game. LENGTH: 3600 Ft. Pikes Peak Hill Climb ----------------------- Also one of the hardest rally tracks to play on, Pikes Peak Hill Climb involves a TON of S-curves toward the middle of the track and the end. Watch out for these, and keep your speed around 40-50 MPH around these points. LENGTH: 4181 Ft. [R]Tahiti Dirt Road --------------------- Almost identical to the original Tahiti Dirt Road, it has most of the same trouble spots. Just keep a low speed while taking most of the turns, and you'll be fine. LENGTH: 3682 Ft. [R]Smokey Mountain North ------------------------- Surprisingly, one of the easier tracks to play on. Just watch out for the 90 degree turn right after the start of the second sector, the almost 180-degree turn right before the third sector, and the 180-degree turn right after the finish line. LENGTH: 3580 Ft. Pikes Peak Downhill --------------------- Virtually identical to the Pikes Peak Hill Climb track, just back wards. Just remember to keep a very low speed around the multiple S-curves in the road. ============= ROAD TRACKS ============= Tahiti Road ------------ The easiest track in the entire game, other than the Super Speedway course. It's almost a big square in shape. The only trouble spots are the two 90 degree angles, one right before the second sector(checkpoint), and the other right before the third sector. The last point of trouble is the last 90 degree turn right before you approach the finish line. LENGTH: 3347 Ft. Midfield Raceway ----------------- A course that is semi-hard, or moderate. Some areas are tough to manuver, while the rest is simple. Just watch out for all of those 180 degree turns right after the start line, right before the second sector, and right before the third sector. LENGTH: 3550 Ft. High Speed Ring --------------- If you've played the first Gran Turismo, you should be familiar with this track, because it was in the first game. Pretty straightforward as a track, but some turns require you to slow down a bit. Overall though, pretty easy. LENGTH: 3100 Ft. Super Speedway --------------- Now this is the easiest track in the game, because of it's oval shape. You can take this course at full speed if you want to, just be careful. LENGTH: 2406 Ft. Seattle Short Course --------------------- Even though this track is small, it is tough to manuever. There are a TON of very sharp turns in this track, so I won't cover them all. They're everywhere. LENGTH: 2179 Ft. Rome Short Course ------------------ Rome Short Course is a easy course to race on, just as long as you know what to expect. There are three major 90 degree turn, right before the second sector, before the third sector, and right after the third sector, so slow down when you reach these points. LENGTH: 2443 Ft. Red Rock Valley Speedway ------------------------- A variation of Super Speedway, this course is also easy, other than the 180 degree turns. These are right before and after the second sector, right after the third sector, and before the first sector. LENGTH: 4100 Ft. Seattle Circuit --------------- Another variation of a course, this time of Seattle Short Course, this one is a hard track to race on. Some trouble spots are right after the finish line, the series of turns after the first sector, and the turns right before and after the third sector. LENGTH: 3779 Ft. Rome Circuit ------------- A variation of the Rome Short Course, this one is pretty tough. Some spots to watch yourself on are the turn after the first sector, and 180 degree turn after the previous turn, the two 90 degree turns right before and after the second sector, and the two 90 degree turns after the third sector. LENGTH: 4000 Ft. Grindelwald -------------- Even though Grindelwald may LOOK easy, it's not. Since it has a lot of sharp turns that come out of nowhere, it is one of the most difficult tracks to race on, but also one of the funnest to race on too. Watch yourself on the 180-degree turn right after the finish line, the small 180-degree turn right before the frist sector, and all of the rest of the sharp turns right before the second sector and in between the second and third sectors. LENGTH: 3462 Ft. Laguna Seca Raceway --------------------- This is one of the best tracks in the game, but it's also one of the hardest to manuver, because of the famous corkscrew and all of the sharp turns that are surrounded by dirt. On the corkscrew, slow down to almost a stop, take the turn from the inside, and veer towards the outside of the road. And as for the sharp turns, just slow down REALLY early. LENGTH: 3602 Ft. Apricot Hill Speedway ----------------------- I hate this course. I hate it because of all the tight turns and 90-180-degree angle turns. Just go slow throughout all of the turns so you don't spin out, and only speed up on the straightway near the finish line. LENGTH: 3864 Ft. Trail Mountain Circuit ----------------------- This is an okay course, if if wasn't for all of the blind turns. Trial Mountain Circuit attacks you with a ton of sharp-ass turns, and if you don't slow down, you'll end up either spinning out, or smashing against the outer barrier of the course. LENGTH: 3979 Ft. Clubman Stage Route 5 ---------------------- An easy, as well fun track to play on. It's also rather beautiful to look at. Simple track, so just watch out for the 180-degree turns inside of the tunnel, right after the starting line, and the 180-degree turn within the first sector. LENTH: 2466 Ft. Grand Valley East Section --------------------------- Another simple track to race on, just watch yourself on the first turn, a 180- degree turn after the finish line. Also watch out on the two 90-degree turns right before, and after the second sector. LENGTH: 3025 Ft. Grand Valley Speedway ----------------------- Grand Valley Speedway is rather difficult course to race on. This is mostly because of the 180-degree turn right after the finish line, another 180-degree turn right after the first sector, and multiple 90-degree turns before the second sector, and the last big turns right after the third sector. LENGTH: 4960 Ft. Special Stage Route 5 ---------------------- A variation of Clubman Stage Route 5, the Special Stage Route 5 is just a tad harder. Some of the trouble spots are the sharp turn right after the beginning of the first sector, and the REALLY sharp 180-degree turn shortly after the beginning of the second sector. LENGTH: 3776 Ft. Autumn Ring ------------- If you played the first GT, then you have raced on the Autumn Ring. This course is a simple, yet satisfying course to race on. It's fairly short, but it packs some punch. There are some tight turns, but as long as you slow down as these parts, you should be fine. LENGTH: 2950 Ft. Test Course ------------- Remember what I said about Super Speedway being the easiest course to race on? Well, forget it: The Test Course is the easiest in the game. It's so easy, in fact, that you can take the entire course at full speed. Simple. :) LENGTH: 5242 Ft. Deep Forest Raceway --------------------- Again, another course from the original GT. This is a relativly eay track, but maybe that's because I've played the original GT way too much. ;) All you have to do is slow down around the first three 180-degree turns, and you'll be fine. LENGTH: 3580 Ft. Rome-Night ----------- Rome-Night is a beautiful track to race on, but it's also pretty hard to race on as well. The main point of interest is the last section, starting right before Sector 3, all the way to the finish line. Just keep a low speed to avoid spin outs. LENGTH: 4271 Ft. ============= OTHER TRACKS (THAT CAN ONLY BE ACCESSED IN TIME TRIAL MODE) ============= Motor Sports Land ------------------ One of the funniest tracks in the game, Motor Sports Land is like a tiny Go-Kart track. It's the shortest track in the game, but can only be accessed in the Time Trial Mode in Arcade Disc. You need to go very slow. Very slow... LENGTH: 888 Ft. Autumn Ring Mini ----------------- Another track that can only be accessed in the Time Trial Mode, Autumn Ring Mini is a variation of Autumn Ring, and is a very easy track to race on. Just go slow around the turns to avoid spin-outs, and you'll be okay. Oh yeah, the Autumn Ring Mini was also in the original GT. LENGTH: 1255 Ft. ==================================================================== 6. CAR PRIZES ==================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some tips to help you beat the Arcade Disc: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Get all the Licenses in Sim Mode to open up all the tracks in Arcade Mode. - Beat each track on Normal difficulty to win a car for each type of car (A, B, C) - Use your best car from Simulation Mode to win the races in Arcade Mode. To do this, load your guest garage and load your car. This make's the Arcade mode SO much easier if you have a great car that's powerful. :) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cars you win for beating Arcade Disc ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *NOTE: These are just my guesses on what cars you win for each track. I'm not sure exactly what car you win for each track, but these are my presumptions. I DO know, however, that you win these cars by winning races in the Arcade Disc. Once you've unlocked a car, you'll know because you should see a car symbol next to the track you beat. That car will be available in the selection of cars, NOT IN YOUR GARAGE. _______________________________________________________ Track Car(s) ------------------------------------------------------- Tahiti Road Aston Martin V8 Vantage Ford Focus Rally Car Midfield Raceway Dodge Viper GTS Peugeot 206 Rally Car High Speed Ring Jaguar XKR Coupe Toyota Celica GT Four Rally Car Super Speedway Lister Storm Nissan Pulsar Gti-R Rally Car Seattle Short Course Renault Clio Sport V6 24V Mazda Protege Rally Car Rome Short Course Ruf CTR 2 Subaru Impreza Rally Car Red Rock Valley Speedway Shelby Cobra Daytona Coupe Citroen Saxo Rally Car Seattle Circuit TVR Tuscan Speed Six Lancia Delta HF Integrale Rally Car Rome Circuit Vector M12 Opel Tigra Ice Race Car Grindelwald Venturi Atlantique 400 GT Renault Megane Rally Car Laguna Seca Raceway Toyota Celica GT-Four Rally Car Apricot Hill Speedway Mitsubishi Lancer Evolution III Rally Car Trial Mountain Circuit Mitsubishi Lancer Evolution IV Rally Car Clubman Stage Route 5 Mitsubishi Lancer Evolution VI Rally Car Grand Valley East Section Daihatsu Storia X4 Rally Car Grand Valley Speedway Ford Escort Rally Car Special Stage Route 5 Lancia Stratos Rally Car Autumn Ring Peugeot 306 Rally Car Test Course N/A Deep Forest Raceway Mini Cooper 1275 S MK1 Rome-Night VW Golf Rally Car ______________________________________________________________________ ==================================================================== 7. FAQ (Frequently Asked Questions) ==================================================================== 1) Q: Do you have to get all golds for every license test in order to open up the hidden car for that License? A: Yes, you need to get ALL gold trophies for all license test for that specific license. 2) Q: Is there Drag Racing in GT2? A: NO!!! 3) Q: What's the highest type of trophy for for winning races? A: The highest ranking trophy or cup is the Silver Cup. 4) Q: How do you get exempt from the License Tests? A: Go to Data Transfer on the main menu, then go to Convert, then select the Slot with your original GT game data. You can only use it to be exempt from the A and B licenses only. 5) Q: How do I get 100%? A: You can't. Sorry. :( 6) Q: How come there are Drag Racing cars? A: I think they accidentally left them in there after either cutting the Drag Racing mode, or before they even imputted the Drag Racing mode. 7) Q: CAN you even get 100%? A: No, and here's why. Sony of Japan says you can never get 100% done with GT2, because of "production problems". I think it's because of the missing Drag Races, but maybe that's just me. ;) 8) Q: How can you change the speedometer to KPH? A: From my knowledge, you can't. If anyone out there knows how to do this, please tell me. 9) Q: What is that little yeloow and green book-type thing next to my licenses? A: This means that you have been exempt from that license test. This also means that you've converted your GT1 data to your GT2 data. 10) Q: I heard there was a track called "Motor Sports Land". How do I get it? A: I have no idea. If ANYONE out there knows of it, or how to open this track up, please contact me, and I'll post an answer ASAP. 11) Q: How do I get "Motor Sports Land"? A: Okay, here's how: The motor sports track is only accessible in time trial mode. It shows up as track #23 (after Rome night course. I think it is after that course, I'm at work now and not in front of the game.) You unlock it after you unlock ALL the tracks in arcade mode. The track is HARD!!!!!! It is all turns, as if it meant for go-carts. BUT it is very fun. The replays are the best. Use a car with some power for the best slides into the turns. This track is wicked and very short. Look at the size of on screen course; it's a blur. I am pretty sure this how it is unlocked. I was playing the game opened all the tracks and went to time trial played some other courses then scrolled over and there it was. -From: WILLIECOX911@aol.com 12) Q: How come whenever I race on a track, then go back and race on it again, there's no Track Record, and it's always blank? A: Hmmmmm, good question. I'm not really sure about this, but I think that track records can only be accomplished in Time Trial mode, and not in actual racing, unlike GT1. 13) Q: Hi brett, what's up! I just read your FAQ on GT2 and it was awesome! I have one question. Is there any way to organize cars in garage(put them in any order i like)? -From: KeViLeePuff@@aol.com A: Look at Dan GC's GT2 Quick Cash Guide, in the FAQ section, Question # 13. You'll find your answer. :) 14) Q: Now in my mind, should I purchase it or wait? Hard call with some of the bugs and glitches.. Great race game but the part of Lap Records not being saved is a real pain. Now I have a couple question for anybody out there. They are pretty much looking at the same thing. Why are all the cups you win silver instead of gold? Is there a way to get all gold cups? Has anybody tried and won a game with stock setups (no modifications) or won a game with the simulation tires? Has anybody tried for all gold cups for the licenses before racing any races? -From: Dennis A: Yes, I think you should buy it now, or let your wife get it for you for your B-day. :) It is a glitched game, but non of the glitches really affect you, except the one where it erases EVERY car in your garage. In case you don't know, there's a glitch where if you go to the Machine Test, and race in it, then save your game (or times) over eight times, all of your cars will dissapear. But other than that, nothing has any type of effect. Most of the others are just annoying. ;) 15) Q: How do I open the Ford GT40? A: I've received TONS of mail on this, so here's how: Just enter the MR Challenge, and race the third race. If you win, you'll get the [R]GT40 Race Car. 16) Q: hey Brett, its I williecox911 how do you unlock the eiger path track and the palm strip track? I was reading your faq (as usual) and saw that you had those tracks listed. I know on certain the B&A test you race on to unfamiliar courses dealing with please send some help. Thanks Joe A: You can't. They were cut from the final version. Sorry. :( 17) Q: hey, my name is Brent Swanson and I can't figure out how to get my % points up. I have beaten all the races except two and they are the Rome endurance and The Apricot Hill endurance. I understand you can't get 100% but I only show 56.95%. I've won all the races in Arcade mode, but it hasn't helped my score. Please let me know what I must do. Thanks, Brent A: Hmmm, I couldn't tell you, because I'm not that far into the game yet. My suggestion is to complete those Endurance Races, and then see what happens to your % points. 18) Q: What is the purpose of the Super licence? and where could i use that? -From: TB A: The only purpose of it is to make you a better driver. :) Seriously though, you can't use it anywhere that the I-A license couldn't be used. The only thing that can be done with it, is when you get all golds for it, then you get a secret car. Oh yeah, and it also opens up the secret Event Generator. 19) Q: How come when I get 100 cars in my Garage, it won't let me aquire any more cars? Is this a glitch? A: It's not a glitch. It's just that the game only allows 100 cars total in your garage at once, so you'll have to sell some cars to make room for the new ones. Here are some answers to some of the questions above, from my good friend Cedric . =================================================================== A: Hey, it's me again, on behalf of Brett, i try to answer a few questions: 1) Regard to Sn8k@webtv.net about the Displacement Option, it's there for ONLY the Nissan Skyline. If i'm not wrong, (i tried with a few skylines), Only the Skyline is able to use the Displacement Option, and it's no big deal, it only increased the Ps to another 10 the most. 2) In regard to Engene Sung Question about the prized list cars, (M12 Vector, Escudo P.P....etc) IT"S there already in Brett's FAQ. Besides, i'm the one who send to Brett. Yes, although it's a JP version, that i'm using, more or less it's the same except the difference in wgt and the ps power. As most owners of NA version will know by now, NA version cars had a lesser PS (less from 5 to 10ps)than JP version. And in regard to GTO and 3000GT, hey did you EVER got the TRD 3000GT (Supra) prized car, see? It's got 3000GT in it. That's why i put GTO = 3000GT, so no mixed answers about it.Besides, there's 1 and only GTO. It's the same. Ponto. Next question... 3) To someone, who says he got only 54.6% or something where had finished most of the events races, did you try to complete the Car Company Sponsored Manufacturer's races? If you had finished in the first place, should can get above 40%, see...it matches = 98.2%. 4) Please....all these mis-spelled words (k instead of P, nomal instead of normal...blah..blah...etc..) should just forget it and just PLAY the game. It's no big deal. It doesn't meant that ONE wrong spelling equal to NO ending or TOTAL LOSS of ALL CARS of GT2, right? If you want 100% PERFECTION, just complain to Sony and Polygon instead. It's only an annoying error by the developers. 4A) The ONLY GLITCH is the Cars got erased after they do their testing at the Machine Test, (i'm felt sorry for them). That's the only problem. Why not go to psx.ign.com to see the solution. Apparently Sony sent an annoucement about the Glitch, they are "willing" to exchange for Non-Glitch disks. Whether it's true, or not i'm not sure. ==================================================================== 8. CREDITS ==================================================================== CJayC- For accepting all of my FAQS, and for creating the best web site on the net! Me- For typing this up, and for beating the Arcade Disc of GT 2 so I could make this guide. :p ==================================================================== 9. CONTACT INFO ==================================================================== Shameless Self-Promotion: Other FAQs by me: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PLAYSTATION: -Ape Escape -Brave Fencer Musashi -Crash Team Racing -Gran Turismo 2 -Medal Of Honor -NBA Live 2000 -Need for Speed: High Stakes -Tony Hawk's Pro Skater -R4: Ridge Racer Type 4 -Rollcage NINTENDO 64: -NBA Live 2000 -Mario Party 2 DREAMCAST: -Carrier -Crazy Taxi -Hydro Thunder -MDK 2 -Sega GT: Homologation Special -Sega Rally 2 -Sega Swirl -Resident Evil Code: Veronica (Coming soon!!!) :::::::::::::::::::::::::::::::::::::::::::::::: E-Mail Address: pimpmasterbrett@hotmail.com E-MAIL RULES: --------------- Types I WILL accept: - Small questions that are NOT answered in the FAQ - Comments - Any types of contributions that can be HELPFUL to others - Corrections for this FAQ Types I will NOT accept: - Hate mail - Small contributions that will NOT help anyone - Chain letters - Any mail that is in ALL CAPS - Any mail that demands an answer - Mail asking me to send you this FAQ - Unconstructive critism - Any questions that are already answered in this FAQ - Any mail asking if you can use this FAQ on your website. Read the Legal Stuff section for all the details. NO MEANS NO! Copyright: © Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, or used for any type of profit. It may be reproduced electronically, and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine or any type of publication. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. ~End of Document~