__________ __________ __________ `-. .-` `-. .-` `-. .-` \ / \ / \ / | | | | | | | | | | | | | *--------* | | | | | O S H I G A M | | | .--------. | | | | | | | | | | | | | | | / \ / \ / \ .-* *-. .-* *-. .-* *-. Ruining Blue Earth -^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^- Hoshigami Ruining Blue Earth For Sony Playstation Version 1.21 21/11/2003 Final By Ng Kim Leong (ngkleong@hotmail.com) ICQ 55261040 Copyright 2001-2003 Ng Kim Leong "Hoshigami" is (c) Atlus U.S.A., Inc. and (c) MAXFIVE 1999, 2000, 2001 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ || This walkthrough will be made as spoiler-free as possible || ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============== (( Contents )) ============== 1. Disclaimer 2. Updates 3. Introduction 4. Contribution 5. To do list 6. Battling 7. Walkthrough 8. Characters list 9. Items list a) Weapon b) Armor c) Accessory d) Item e) Coin f) Seal g) Manual h) Shops 10. Skills a) Amu b) Ema c) Sonova d) Zeneth e) Gote f) Kashis g) Elvilla h) Vugtis 11. Strategies 12. How to contact me 13. Asked questions 14. Credits 15. Author's note ==================== (( 1. Disclaimer )) ==================== This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ was created and is owned by me, Darren Ng. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. Remember, plagiarism is a crime and is punishable by law. The Copyright notice is being picked from Kao Megura's Super Street Fighter II X (Saturn) FAQ with his permission. Special thanks to him. ================= (( 2. Updates )) ================= ++++++++++++++++ [ Version 1.21 ] ++++++++++++++++ 21/11/2003 - Just to update some information on copyrights. ++++++++++++++++ [ Version 1.20 ] ++++++++++++++++ 17/1/2001 - Yay! The walkthrough is finally finished! Now for the sub-sections. - Since the walkthrough's finished, the "To do list" section should be updated too... - Updated again sections shown in the "Content" section. - Added another section "Battling" to help some newbies. ++++++++++++++++ [ Version 1.10 ] ++++++++++++++++ 15/1/2001 - Added the skills list for Elvilla and Vugtis Deities, with the help of TeamXK's post in the GameFAQs message board. Thanks to him. - Added "Characters list" section for you all guys to know how to get characters! This thanks goes to TeamXK too. - Walkthrough now covers up to Battle #33 (Layeta third battle), set with hidden items and bonus items - Also updated most of the sections, all mentioned in "Content" section above. Webmasters should go look out for the "How to contact me" section. - Finally, added another new section: "Strategies". This comes with a new strategy. ++++++++++++++++ [ Version 1.00 ] ++++++++++++++++ 1/1/2002 - Hurrah!!! I've started my third walkthrough!!! - Added the following sections into my newly made walkthrough: - Disclaimer - Updates - Introduction - Contribution - Walkthrough - Items List - Skills - How to contact me - Asked questions - Credits - Author's note - Walkthrough covers up to Battle #13 (Echo Forest), set with hidden items and bonus items. No session items though... - ASCII logo is up. ====================== (( 3. Introduction )) ====================== Should this section be about me or about the game? ^^ Well, Hoshigami is yet another Strategy RPG game this year. Like many Strategy RPG games, you'll need to plan your strategy to win each battles in Hoshigami. Unfortunately, it (the strategy) won't be covered in this FAQ because this FAQ is actually made with only hidden items in mind. ====================== (( 4. Contribution )) ====================== Well, did you notice if I missed something or is there any errors in the walkthrough? Have a trick or tips to share? If you do, please kindly send it to me so that I can correct my walkthrough. Please, please, pretty please... Your name and e-mail address will be added into the "Credits" Section as a token of appreciation. Also, if you find any places confusing to you, please contact me too. If you didn't notice, my e-mail address and my ICQ number is < ngkleong@hotmail.com > ICQ 55261040 [Inferno II] It would be appreciated if you input the game's name that you'll be contributing, in this case, Hoshigami, as the subject no matter what type of contribution it is. Your contribution is greatly needed and appreciated. Thanks. ==================== (( 5. To do list )) ==================== Well, here's my little to-do list... 1. Add more info into the walkthrough 2. Finish the sections that are incomplete 3. Cover up all the choices you'll get throughout the game, perhaps 4. Make another walkthrough!!! :) ================== (( 6. Battling )) ================== In Hoshigami, there is a major part of the story line is battle. That is why you'll need to know a thing or two about battling before playing Hoshigami. -------------- What is gained -------------- Each battle in Hoshigami will award you something by winning a battle. Yes, the Bonus Items and the Bonus Money... But there is more. You get Exp. points every time you hit a people (Yes, regardless who they are, your ally or your enemy!). Apart from Exp. Point, you get Dev. points too. To get these points, you'll need to SUCCESSFULLY attack an enemy or cast a spell. If an attack is missed, no points will therefore be awarded. Apart from all these valuable points, you'll get hidden items, if you finds them, of course. These hidden items can be a weapon, an armor, an accessory, a coin, a seal, an item or a manual. ----------- Leveling up ----------- Like most RPG games in the world, Hoshigami features "Level" of a character. "Level" means the powerfulness of a character. So, the higher level your characters are, the more stronger you will be and therefore, the easier your battles will be. In order to level up, you'll need 100 Exp. points or more. To get these 100 Exp. points, other than the battles you will fight in the story, you should visit the Tower of Trial. Tower of Trial plays like a training ground in Hoshigami. Note that if you handle more than 100 Exp. points at a time, the extended Exp. points will be gone, leaving you leveled up, but 0 Exp. point to start with. Each level up you get will increase your main attributes. That is what makes you strong. Each attributes will be described below. The highest you can get is Lv. 99, I think, which seems impossible too because you can already finish the game at Lv. 60+. ---------- Attributes ---------- Main attributes, shown to the left in a status screen, is the core of a character. Each attributes plays a different role in your character because they will effect your character's sub-attributes. They will all be described below. +-----------+---------------+ | Attribute | Effects | +-----------+---------------+ | STR | Attack | | | Movement Cost | +-----------+---------------+ | SPI | CF At | | | CF Df | +-----------+---------------+ | CON | Defend | +-----------+---------------+ | DEX | Hit | | | CF At | +-----------+---------------+ | AGL | CF Df | | | Evade | | | Movement Cost | +-----------+---------------+ | LUK | Hit | | | Evade | +-----------+---------------+ +----------------+----------------------------------------------------------+ | Sub-attributes | Description | +----------------+----------------------------------------------------------+ | Attack | Attack points is what you'll need to kill. This, though, | | | will be countered by enemy's Defend points to reduce the | | | damage and Evade points to fail your attack. | | Defend | This is what keep you alive in battlefields. You will | | | Defend points to protect yourself from enemy's normal | | | attacks. | | Hit | This is your normal attack's success rate. Without this, | | | your Attack points is pointless. Enemy's Evade points | | | is your Hit points' enemy. | | CF At | CF At points is very useful for magic users because it | | | determains your Coinfeigm's damage, reduced by enemy's | | | CF Df points. | | CF Df | This is your only defence against Coinfeigm attacks. It | | | is essential if you want to stay alive from a magical | | | battle. | | Evade | Evade points is yet another sub-attribute that keeps you | | | alive in battlefields. Defend against enemy's normal | | | attack, ain't it better to evade it? High Evade points | | | and your enemy can't even touch you, except if (s)he has | | | high Hit points too. | | Weight | This is the total weight of all equipments you are | | | currently wearing. It will effect how far you can go. | | Movement Cost | This determains how far you can go, judging from your | | | STR, AGL and Weight points. | +----------------+----------------------------------------------------------+ ----- Deity ----- Like most RPG games, Hoshigami, too, have elements. They are Deities. They, like other games, will have advantages against one and weak against others. Deities too level up like characters. This is what the Dev. points are used for. You'll need 100 Dev. points or more to level up and like character's level up, extended Dev. points will be gone. Every time they level up, they will allow a character to learn certain skills. Each Deities have different skills to offer. They are all listed under "Skills" section. There are 8 Deities in Hoshigami. They are: +---------+-----------+----------------+--------------+ | Deity | Element | Strong Against | Weak Against | +---------+-----------+----------------+--------------+ | Amu | Fire | Zeneth, Ema | Gote, Kashis | | Ema | Earth | Gote, Kashis | Sonova, Amu | | Sonova | Force | Ema, Zeneth | Kashis, Gote | | Zeneth | Water | Kashis, Gote | Amu, Sonova | | Gote | Lightning | Amu, Sonova | Ema, Zeneth | | Kashis | Wind | Sonova, Amu | Zeneth, Ema | | Elvilla | Holy | ??? | ??? | | Vugtis | Darkness | ??? | ??? | +---------+-----------+----------------+--------------+ Note that Elvilla and Vugtis are hidden Deities. To get them, please refer to the "Characters list" section for more info. As for their information, it's still a mystery to me... --------- Coinfeigm --------- Coinfeigm is an art of magic in Hoshigami. It requires Coin. Coinfeigm's element is based on Deities. That is why you can judge which Coin to use by the chart above. Coins level up too. You don't get points in order to level up a Coin. All you need is to engrave Seals on it to prep it up in order to suit it to level up. Seals are not engraved as liked. You must pick the right Seal to engrave in order to get good results. You can engrave Seals on Coins in every Coin shops in every city in Hoshigami. The list for Coins and Seals I so far know is listed under "Items list" section. Coins too have their own attributes to merge with the sub-attributes in characters. They are: +----------------+----------------------------------------------------------+ | Coin Attribute | Desciption | +----------------+----------------------------------------------------------+ | MCP | Max CP stored in Coin. CP's real name is actually | | | "Coinfeigm Point", which is quite similar to Mana Point | | | from other games. | | CPC | CP needed to cast a Coinfeigm. It will be deducted from | | | the MCP every time a Coinfeigm is casted. | | RC | RAP points needed to cast a Coinfeigm. It will expend | | | equally to this number. | | RNG | Range of the Coinfeigm. | | AOE | Area of Effect of the Coinfeigm. | | SR | Success Rate of the Coinfeigm. This only applies to | | | certain Coins. | | POT | Potential (Power) of the Coinfeigm. This will merge with | | | a character's CF At points to cause damages and will be | | | deducted by an enemy's CF Df points. | +----------------+----------------------------------------------------------+ CP in the MCP will regenerate at time and will fully recover after each battle. ------ Weapon ------ In Hoshigami, there are 8 types of weapons. Each have different statistics and each one have their own deities. Here's their desciptions: +---------------------------+---------------------------------------------+ | Description | Statistics | +------------------+--------+------+--+---+-----+------+----+-----+-------+ | Weapon | Deity |Attack|CF|Hit|Evade|Weight|Cost|Range|Overall| +------------------+--------+------+--+---+-----+------+----+-----+-------+ | Ring | Ema | 4 |1 | 5 | 1 | 1 | 1 |1step|Grade 3| | Dagger | Kashis | 3 |2 | 1 | 2 | 3 | 1 |1step|Grade 3| | Sword | Amu | 2 |3 | 2 | 3 | 4 | 2 |1step|Grade 3| | Axe | Sonova | 1 |3 | 4 | 4 | 6 | 3 |1step|Grade 4| | Spear * | Zeneth | 2 |3 | 3 | 1 | 5 | 3 |2step|Grade 3| | Boomerang ** | Kashis | 3 |2 | 4 | 5 | 3 | 2 |8step|Grade 3| | Morning Star *** | Gote | 3 |2 | 4 | 2 | 5 | 2 |2step|Grade 4| | Bow **** | Gote | 3 |2 | 3 | 5 | 3 | 3 |6step|Grade 3| +------------------+--------+------+--+---+-----+------+----+-----+-------+ * = Diagonally and vertically only; Hits whatever on the way. ** = All direction; Can be intercepted if anything is on the way. *** = Diagonally and vertically only; Can be intercepted ****= All direction; Can be intercepted if anything is on the way; Shoots slightly up, can avoid middle intercepters from intercepting. All the weapons are graded with numbers, 1 being the best. In conclusion, all of the weapons have similar overall grades. This means that they're all well-balanced. Note that all these statistics are made based on the first version of every weapon, which is Carmine Ring, Dagger, Short Sword, Stone Axe, Spear, Boomerang, Morning Star and Short Bow. When the weapon improves, their other statistics may change but their range will not. It is fixed. Choose well which weapon to use! That's about all you'll need to know about Hoshigami's battling. Any other suggestion? Please don't hesitate to e-mail me about it. ===================== (( 7. Walkthrough )) ===================== ------------ Introduction ------------ (About this FAQ) Before starting, I want you to know that; some of the locations are SOMETIMES wrong... It's due to sometimes I'll get confused with the axis format below and also, sometimes I'll count Fazz's starting point when I'm needed to place the party members, which is wrong because I'm supposed to count that AFTER the placement of party members (You know that the game rotates itself SOMETIMES after you've finished placing the party members, don't you?). So, if you've spotted some errors throughout my FAQ, please write to me, ok? Thanks! This FAQ only features one way through the game. Like, if there's an alternative way or if-you-don't-get-this-character,-what-will-happen junk, it's not featured in this walkthrough. Maybe I'll try to cover this up too in the future. Since this walkthrough is made with only hidden items in mind, therefore, no strategics on how to win a battle will be given. . . . . . . . . . Y . . 9 . . 8 . A . 7 . . Ex: 6 . . ?- (X, Y) 5 . . 5 X A- (5, 3) 4 . . 4 3 . . 3 2 . . 2 1 . 1 0 This is how the battlefield's layout look like in Hoshigami, right? And without a coordinator, it'll be hard for me and you to coordinate where an item in the battlefield is. Therefore, I've made out this X and Y axis based on this layout so that we can follow for easier finding. But there are some notes that you must follow. That is: 1. PLEASE do not rotate your battlefield at the beginning of the game if you want to follow this axis. 2. Only Fazz (Or the main character in a battle)'s starting points will be given out for you to make sure that you're in the right rotation. Get it? Well, let's get on to the game! C H A P T E R 1 ---------- Battle #01 ---------- Battlefield Seitan Hills Fazz's Starting Point (04, 12) Hidden Item (06, 13) Eye Drop (08, 04) Grulla Coin Bonus Item Healing Fruit ---------- Battle #02 ---------- Battlefield Tower of Wind Fazz's Starting Point (09, 03) Hidden Item (02, 12) Boomerang (10, 05) Tempest Seal Bonus Item Cure Coin ---------- Battle #03 ---------- Battlefield Dissoal Fazz's Starting Point (03, 06) Hidden Item (09, 11) Leather Armor (17, 07) Eye Drop Bonus Item Determination Manual ---------- Battle #04 ---------- Battlefield Widden Underground Prison Fazz's Starting Point (08, 15) Hidden Item (07, 02) Hand Axe Bonus Item Blue Seal ---------- Battle #05 ---------- Battlefield Widden Valley Fazz's Starting Point (14, 03) Hidden Item (08, 09) Stone Ring (15, 07) Ema Crest Seal Bonus Item Leather Armor ---------- Battle #06 ---------- Battlefield Seitan Hills II Fazz's Starting Point (04, 02) Hidden Item (06, 11) Entity Seal (09, 14) Blue Cutter Boomerang Bonus Item Board Sword ---------- Battle #07 ---------- Battlefield Aus Fazz's Starting Point (07, 02) Hidden Item (12, 07) Openface Acc. (08, 17) Zepherd Coin Bonus Item Cure Re Coin C H A P T E R 2 ---------- Battle #08 ---------- Battlefield Clair Mountains Fazz's Starting Point (05, 05) Hidden Item (09, 09) Ring Mail Armor (15, 02) Green Seal Bonus Item Sonova Emblem Seal ---------- Battle #09 ---------- Battlefield Savah Canal Fazz's Starting Point (03, 03) Hidden Item (09, 01) Nut of Vigor (10, 09) Halberd Spear * Bonus Item Braven * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get this item. ---------- Battle #10 ---------- Battlefield Carmwell Fazz's Starting Point (03, 04) Hidden Item (08, 10) White Seal (16, 03) Iron Ring * Bonus Item Ring Mail Armor * Hidden on lower floor ---------- Battle #11 ---------- Battlefield Fort Yugo Fazz's Starting Point (02, 11) Hidden Item (08, 16) Bronze Mail Armor Bonus Item Long Sword ---------- Battle #12 ---------- Battlefield Queld Fazz's Starting Point (03, 05) Hidden Item (04, 12) Thundra Seal (16, 02) Blista Coin Bonus Item Bronze Mail Armor C H A P T E R 3 ---------- Battle #13 ---------- Battlefield Echo Forest Fazz's Starting Point (05, 09) Hidden Item (06, 11) Spirit Seal (13, 06) Bastard Sword Bonus Item Robe of Wisdom ---------- Battle #14 ---------- Battlefield Mount. Tesina Fazz's Starting Point (05, 03) Hidden Item (11, 02) Zeneth Emblem Seal (05, 10) Boots Acc. Bonus Item Main Gauche Knife ---------- Battle #15 ---------- Battlefield Fort Sappharl Fazz's Starting Location (02, 04) Hidden Item (07, 06) Gaiz Coin (11, 10) Robe of Wisdom * Bonus Item Flamberge Sword * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get this item. ---------- Battle #16 ---------- Battlefield Lake Ecroga Fazz's Starting Point (01, 02) Hidden Item (13, 01) Panacea Bonus Item Boots Acc. ---------- Battle #17 ---------- Battlefield Temple of Water Fazz's Starting Point (03, 06) Hidden Item (07, 07) Blue Seal (12, 02) Battle Flail M' Star Bonus Item Armor or Light ---------- Battle #18 ---------- Battlefield Inside Temple of Water Fazz's Starting Point (04, 08) Hidden Item (11, 01) Spear Seal (16, 10) Glacier Seal Bonus Item Blista Coin ---------- Battle #19 ---------- Battlefield Lake Ecroga II Fazz's Starting Point (07, 20) Hidden Item (02, 17) Mermaid Beads Acc. Bonus Item Silver Ring C H A P T E R 4 ---------- Battle #20 ---------- Battlefield Kamdell Fazz's Starting Point (01, 11) Hidden Item (11, 14) Veil of Light Acc. * (10, 07) Iron Helm Bonus Item I missed this one... Can anyone help??? * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get this item. Here, I'll need to clarify something, since the story and battles ahead is forked. I've been following the route to get Leimray (Refer to "Characters list" section). ---------- Battle #21 ---------- Battlefield Kamdell Desert Fazz's Starting Point (07, 08) Hidden Item (12, 10) Headband Acc. (01, 05) Panacea Bonus Item Re Tein Coin ---------- Battle #22 ---------- Battlefield Temple of Fire Fazz's Starting Point (02, 10) Hidden Item (06, 06) Panacea (19, 13) Bone Crusher M' Star Bonus Item Veil of Light Acc. ---------- Battle #23 ---------- Battlefield Inside Temple of Fire Fazz's Starting Point (03, 06) Hidden Item (08, 02) Sword Seal (16, 10) Amu Emblem Seal Bonus Item Moon Tunic Robe ---------- Battle #24 ---------- Battlefield Inside Temple of Fire II Fazz's Starting Point (16, 05) Hidden Item None Bonus Item Gruned Coin ---------- Battle #25 ---------- Battlefield Kamdell Desert II Fazz's Starting Point (10, 05) Hidden Item None Bonus Item Blessed Fruit ---------- Battle #26 ---------- Battlefield Kamdell II Fazz's Starting Point (02, 05) Hidden Item None Bonus Item Panacea ---------- Battle #27 ---------- Battlefield Kamdell III Fazz's Starting Point (02, 07) Hidden Item None Bonus Item None ---------- Battle #28 ---------- Battlefield Roundart Fazz's Starting Point (03, 13) Hidden Item (08, 08) Gote Emblem Seal (14, 08) Winged Boots Acc. Bonus Item Re Vin Coin C H A P T E R 5 ---------- Battle #29 ---------- Battlefield Sonti Plateau Fazz's Starting Point (14, 07) Hidden Item (10, 05) Dragon Tooth Knife (04, 14) Moon Tunic Robe Bonus Item Cure Zu Coin ---------- Battle #30 ---------- Battlefield Marfa Fazz's Starting Point (02, 09) Hidden Item (07, 03) Blessed Fruit (17, 07) Maintenance Manual Bonus Item Re Lake Coin ---------- Battle #31 ---------- Battlefield Layeta Fazz's Starting Point (07, 10) Hidden Item (10, 11) Tempest Seal (19, 06) Moon Necklace Acc. Bonus Item Kintoki's Axe ---------- Battle #32 ---------- Battlefield Inside Layeta Castle Fazz's Starting Point (03, 10) Hidden Item (10, 08) Headband Acc. (17, 16) Mirage Seal Bonus Item Weapons Guide Manual ---------- Battle #33 ---------- Battlefield Inside Layeta Castle II Fazz's Starting Point (02, 08) Hidden Item (16, 06) Turquoise Acc. (06, 02) Tys Emblem Seal Bonus Item Silver Robe C H A P T E R 6 ---------- Battle #34 ---------- Battlefield Temple of Earth Fazz's Starting Point (02, 09) Hidden Item (04, 07) Ema Emblem Seal (12, 04) Blessed Fruit Bonus Item Beast Armor ---------- Battle #35 ---------- Battlefield Inside Temple of Earth Fazz's Starting Point (06, 06) Hidden Item (05, 02) Spirit Seal (19, 06) Gain Coin Bonus Item Angelic Ring ---------- Battle #36 ---------- Battlefield Fort La Sulle Fazz's Starting Point (03, 03) Hidden Item (03, 09) Flying Terror Boomerang (16, 12) Turquoise Acc. Bonus Item Claimh Solais Sword ---------- Battle #37 ---------- Battlefield Aus Plains Fazz's Starting Point (11, 08) Hidden Item (16, 15) Chaos Seal (02, 05) Blessed Fruit Bonus Item Moon Necklace Acc. ---------- Battle #38 ---------- Battlefield Aus II Fazz's Starting Point (05, 09) Hidden Item (02, 17) Ring of Death (16, 03) Black Seal Bonus Item Re Cure Coin ---------- Battle #39 ---------- Battlefield Lar Dellue Fazz's Starting Point (05, 11) Hidden Item (02, 14) Moon Necklace Acc. (15, 04) White Seal Bonus Item Ornament Book Manual ---------- Battle #40 ---------- Battlefield Ixian Temple Fazz's Starting Point (11, 04) Hidden Item (08, 07) Circlet Acc. (18, 09) Rise and Shine Manual Bonus Item Dancing Bee Bow ---------- Battle #41 ---------- Battlefield Inside Ixian Temple Fazz's Starting Point (02, 02) Hidden Item (04, 06) Blessed Fruit (31, 05) Panacea Bonus Item Chains of Doom M' Star ---------- Battle #42 ---------- Battlefield Inside Ixian Temple II Fazz's Starting Point (03, 08) Hidden Item (04, 14) Panacea (20, 03) Well-Being Manual Bonus Item Laevateinn Sword ---------- Battle #43 ---------- Battlefield Inside Ixian Temple III Fazz's Starting Point It's too hard to count here... Hidden Item None Bonus Item None ---------- Battle #44 ---------- Battlefield Inside Ixian Temple Fazz's Starting Point It's too hard to count here... Hidden Item None Bonus Item None Huh... Finally, the game ends here... Enjoy the ending! Too bad there's no replayability in Hoshigami... Does the multiple endings count as replayability? ========================= (( 8. Characters list )) ========================= Actually, this is a section created to guide you on obtaining characters (including Tower of Vugtis and the two hidden Deities, Elvilla and Vugtis). First of all, I'd really like to thank TeamXK for letting me use these info below. It's all his. And to his request, I'll change the form a little bit before posting them up. Special thanks to TeamXK again. And to his request, too, he would like me to credit Atlus... So, Special thanks to Atlus too for this one. You'll need to follow each and every steps to get a corresponding Character. So keep your eyes opened for the "Conditions"! C H A P T E R 1 ------- Romleth ------- Place obtained Widden Conditions None How to obtain After the prison escape in Battle #04, you'll trigger a sequence with Romleth, if he survives from the battle, of course. In the sequence, choose: 1. "Thank you." OR 2. "I can't let you." --> "Thank you." :if you want him to join you. --------- Silphatos --------- Place obtained Tower of Wind Conditions None How to obtain After Battle #05, you'll be needed to go to the Tower of Wind first (You won't get any alternative). There, you'll trigger a sequence with Silhatos. In the sequence, choose: 1. "I gladly accept your offer." OR 2. "Thank you, but..." --> "...I guess you're right." :if you want him to join you. C H A P T E R 2 ----- Elena ----- Place obtained Dissoal Conditions None How to obtain After Battle #07, you'll be exposed with places to go, with the final destination Queld (Battle #12). Now, before you reach Queld (Anytime in between Battle #07 and Battle #12), you can go to Dissoal to trigger a sequence with Elena. In the sequence, choose: 1. "How much will you pay?" OR 2. "Sorry, find someone else." --> "Alright, you win." :if you want her to join you. If you've missed this opportunity, there's one more ahead, after Battle #19. At this point, answer "Alright." ---- Tinn ---- Place obtained Fort Yugo Conditions Before Battle #04, you'll have a sequence with Romleth. Answer ""...special." Recruit Elena before you reach Battle #09. You'll get a sequence with Elena. Reply "Yeah I was." How to obtain After Battle #11, you'll trigger a sequence with Tinn, if she survives the battle, of course. In the sequence, choose: 1. "Alright..." OR 2. "I still can't let you." --> "Uh huh, especially you and me and everyone else." :if you want her to join you. If you've missed this opportunity, there's one more ahead, after battle at Lar Dullue. At this point, answer "Alright." C H A P T E R 3 ------ Chroma ------ Place obtained Hephaitos' Tower Conditions After the Battle #12, a sequence will trigger. At this point, choose "Send a messenger." Reach the top floor of Hephaitos' Tower and select "I know what you are saying." in the sequence. How to obtain After the Battle #20, return to the tower and speak with Chroma. Fulfill Chroma's request by finding all of her missing weapons in the Tower that Sajiri has stolen by using Session Attacks on him. Then, return all the weapons and you'll be in a sequence. Choose ""No, not at all." if you want her to join you. C H A P T E R 4 ---------- Jacqueline ---------- Place obtained Lake Ecroga Conditions After the Battle #12, a sequence will trigger. At this point, choose "Send a messenger." Before Battle #14, you'll have a sequence with her. Choose "A woman of such beauty..." After the Battle #15, you'll get yet another sequence. Select "I want to help them." How to obtain (With Tinn and/or Elena recruited) After Battle #19, you'll have a sequence with her (and Tinn or Elena). Choose: 1. "That's enough!" OR 2. "Well..." then "What's the matter?" --> "Elena, hold on." or "Tinn, hold on." :if you want her to join you. ---- Leia ---- Place obtained Lake Ecroga Conditions After Battle #18, you'll have a sequence with her, if she survives the battle, of course. Choose "I can't do that. After Battle #20, a sequence will trigger. Answer "Let's go to the temple." How to obtain Before Battle #22, go to Temple of Water. Here, you'll have another conversation with Leia. Choose "But..." --> "True..." and after these, you'll get another choice. Choose "Even Then." if you want to recruit Leimray later. ----- Gomes ----- Place obtained Clair Oasis Conditions After Battle #20, a sequence will trigger. Answer "Let's go to the temple." How to obtain During the conversation with him at Clair Oasis, select one of the following message sequences: 1. "Certainly." OR 2. "Actually..." --> "Alright." :if you want him to join you. ------- Leimray ------- Place Kamdell Conditions Recruit Tinn after Battle #11, and Leia After Battle #20, a sequence will trigger. Answer "Let's go to the temple." During the conversation where Leia joins you select "Even then." After Battle #24, choose: 1. "Let's retreat." OR 2. "We'll fight." --> "On second thought..." After that, you'll have conversation with Gomes again. This time, choose "We'll go to the Kamdell Desert." How to obtain After Battle #27, choose: "No, Leimrey" if you want him to join you. C H A P T E R 6 ------ Alveen ------ Place obtained Clair Oasis Conditions After Battle #24, choose: 1. "Let's retreat." OR 2. "We'll fight." --> "On second thought..." After Battle #36, spare Alveen's life. How to obtain After the Battle #36, go to Clair Oasis. In the conversation with Alveen, choose: 1. "Come with us." OR 2. "What are you going to do now?", --> "Alveen..." :if you want him to join you. ---- Luke ---- Place obtained Temple of Water Conditions Have the Tower of Vugtis appear on the world map (See below). Have Leia, Elena, and Jacqueline recruited into your party. How to obtain After Battle #38, visit the Temple of Water, then select one of the following message sequences: 1. "Of course not." OR 2. "That's not a good idea." then "...Okay" :if you want him to join you. ------- Reuperl ------- Place obtained Aus Conditions At the Prologue of Hoshigami (Before "Chapter 1" rises), in the lengthy conversation with Reuperl, answer ""Let's hear what he has to say." --> "I can't say no to the king." After Battle #07, you'll have yet another conversation with Reuperl. Choose "Alright." Have Reuperl survive the Battle #38 How to obtain After Battle #39, visit Aus and select one of the following message sequences: 1. "No.", then "Alright." OR 2. "Okay, but...", then "...Alright." :if you want to recruit him. ------- Zelstan ------- Place obtained Layeta Conditions Have Luke, Reuperl, Silphatos, Elena, Leia, Alveen, and Tinn recruited into your party. How to obtain After Battle #39, visit Layeta, then select one of the following message sequences: 1. "Thank you very much." OR 2. "I'm sorry..." --> "That's right..." :if you want him to join you. --------------- Tower of Vugtis --------------- Conditions After the Battle #12, a sequence will trigger. At this point, choose "Send a messenger." After Battle #20, a sequence will trigger. Answer "Let's go to the temple." How to obtain After Battle #38, the tower will appear if you have a character who can worship Vugtis. A N Y T I M E ----------------- Vugtis (as Deity) ----------------- Conditions Have a character acquire and equip the following skills: - Amu's Aid (Amu Lv. 1) - Sonova's Aid (Sonova Lv. 1) - Bat's Wing (Zeneth Lv. 14) How to obtain Visit the temple at Marfa or Widden (using the town command) and you'll be able to worship Vugtis. ----------------- Evilla (as Deity) ----------------- Conditions Have a character acquire and equip the following skills: - Kashis' Aid (Kashis Lv. 1) - Gote's Aid (Gote Lv. 1) - Lizard's Leg (Ema Lv. 14) How to obtain Visit the temple at Aus or Tus (using the town command) and you'll be able to worship Elvilla. =================== (( 9. Item List )) =================== ------------- ( a) Weapon ) ------------- _Ring_ Carmine Ring 490G Attack 003 CF At 009 Hit 020 Weight 005 Defend 004 CF Df 004 Evade 020 Cost 025 Effect: None Ring with leather strip wrapped around it. Stone Ring 850G Attack 008 CF At 017 Hit 022 Weight 007 Defend 000 CF Df 010 Evade 022 Cost 026 Effect: None Ring chiseled from a hard rock. Iron Ring 1270G Attack 013 CF At 025 Hit 024 Weight 009 Defend 000 CF Df 016 Evade 024 Cost 026 Effect: None Wide-banded ring made of iron. Thorned Ring 1680G Attack 018 CF At 033 Hit 026 Weight 011 Defend 000 CF Df 026 Evade 026 Cost 026 Effect: None Ring with 6 thorns placed around the gem. Dragon Claw 2730G Attack 060 CF At 057 Hit 045 Weight 017 Defend 000 CF Df 021 Evade 030 Cost 030 Effect: None 4 interlocked rings modeled after a dragon's claw. Silver Ring 2340G Attack 002 CF At 069 Hit 032 Weight 021 Defend 000 CF Df 040 Evade 032 Cost 026 Effect: None Ring made of silver with runes etched on its surface. Cestus 3090G Attack 032 CF At 105 Hit 035 Weight 025 Defend 000 CF Df 047 Evade 034 Cost 026 Effect: None Metal glove designed for punching. Ring of Death 2560G Attack 040 CF At 121 Hit 038 Weight 030 Defend 000 CF Df 000 Evade 037 Cost 026 Effect: CF Dmg +20% Ring that raises CF's potency by the power of darkness. Angelic Ring 2800G Attack 040 CF At 093 Hit 044 Weight 038 Defend 084 CF Df 090 Evade 043 Cost 026 Effect: CF Dmg -20% Ring that enhances wearer's defence with the power of light. Master Ring 4640G Attack 048 CF At 153 Hit 052 Weight 044 Defend 000 CF Df 071 Evade 055 Cost 026 Effect: None Ring that raises CF to its full potential. Ema Ring 10G Attack 040 CF At 137 Hit 048 Weight 041 Defend 010 CF Df 055 Evade 051 Cost 026 Effect: Poison 25% Ring made from a clear, red stone. Celestial Ring 10G Attack 040 CF At 175 Hit 065 Weight 056 Defend 000 CF Df 100 Evade 068 Cost 026 Effect: CF Dmg -30% Ring with Ixian script etched on its surface. _Knife_ Dagger 530G Attack 009 CF At 005 Hit 045 Weight 012 Defend 000 CF Df 000 Evade 015 Cost 027 Effect: None A short, double-edged weapon. Ceramic Knife 710G Attack 017 CF At 010 Hit 068 Weight 015 Defend 000 CF Df 000 Evade 016 Cost 035 Effect: Arms Master Knife with high durability. Main Gauche 1300G Attack 034 CF At 020 Hit 054 Weight 021 Defend 000 CF Df 005 Evade 018 Cost 027 Effect: Phys Hit +10% Dagger used for parrying. Falchion 1800G Attack 056 CF At 032 Hit 062 Weight 029 Defend 000 CF Df 011 Evade 020 Cost 027 Effect: Phys Dmg +10% A weapon with thick, curved blade. Orichalch 2030G Attack 068 CF At 038 Hit 066 Weight 033 Defend 010 CF Df 014 Evade 022 Cost 027 Effect: CF Dmg +20% Knife made of rare metal Orichalch. Dragon Tooth 2260G Attack 080 CF At 044 Hit 071 Weight 037 Defend 000 CF Df 018 Evade 024 Cost 027 Effect: Poison 10% Dagger that is designed after a dragon's tooth. Veelas 2450G Attack 092 CF At 050 Hit 076 Weight 041 Defend 000 CF Df 022 Evade 026 Cost 027 Effect: Immobile 10% Knife that cuts through time and space. Kashis' Will 10G Attack 116 CF At 083 Hit 104 Weight 052 Defend 010 CF Df 044 Evade 037 Cost 035 Effect: Phys Evade +30% Knife which contains Kashis' will. _Sword_ Short Sword 580G Attack 011 CF At 000 Hit 035 Weight 018 Defend 000 CF Df 000 Evade 010 Cost 032 Effect: None Short-bladed sword that can be wielded with ease. Board Sword 1140G Attack 021 CF At 000 Hit 033 Weight 021 Defend 000 CF Df 000 Evade 011 Cost 032 Effect: None Sword with a board blade for cutting. Long Sword 1700G Attack 031 CF At 000 Hit 041 Weight 024 Defend 000 CF Df 000 Evade 012 Cost 032 Effect: None A long, double-edged sword. Bastard Sword 2240G Attack 041 CF At 000 Hit 039 Weight 027 Defend 000 CF Df 000 Evade 008 Cost 032 Effect: None Heavy sword designed to crush the enemy's armor. Flamberge 4480G Attack 063 CF At 010 Hit 051 Weight 035 Defend 000 CF Df 005 Evade 015 Cost 032 Effect: None Long sword with the undulating cutting edge. Scimitar 4100G Attack 075 CF At 000 Hit 055 Weight 039 Defend 000 CF Df 000 Evade 021 Cost 032 Effect: None Sabre with long, slim blade. Filangi 5300G Attack 100 CF At 000 Hit 059 Weight 047 Defend 000 CF Df 000 Evade 018 Cost 032 Effect: None Sword with thin, flexible blade. Claimh Solais 6160G Attack 115 CF At 000 Hit 069 Weight 055 Defend 000 CF Df 000 Evade 021 Cost 032 Effect: None A large, saw-toothed sword. Laevateinn ?????G Attack 173 CF At 030 Hit 097 Weight 075 Defend 000 CF Df 021 Evade 036 Cost 043 Effect: Weapon Guard Blackthorn's sword. Sword of Amu 10G Attack 130 CF At 037 Hit 090 Weight 059 Defend 010 CF Df 012 Evade 033 Cost 032 Effect: Champion Sacred sword imbued with the strength of Amu. Star Blade 10G Attack 190 CF At 032 Hit 117 Weight 058 Defend 000 CF Df 027 Evade 041 Cost 032 Effect: Coin Break 10% Sword made from the shard of elemental wisdom. _Axe_ Stone Axe 940G Attack 014 CF At 000 Hit 025 Weight 028 Defend 000 CF Df 000 Evade 005 Cost 040 Effect: None Axe made of polished rock. Hand Axe 1620G Attack 026 CF At 000 Hit 027 Weight 031 Defend 000 CF Df 000 Evade 005 Cost 040 Effect: None A small, one-handed axe. War Hammer 2940G Attack 050 CF At 000 Hit 031 Weight 037 Defend 000 CF Df 000 Evade 006 Cost 040 Effect: None Hammer with a beak-like blade for tearing armor. Tomahawk 4260G Attack 076 CF At 000 Hit 036 Weight 045 Defend 000 CF Df 000 Evade 008 Cost 040 Effect: None A light, double-bladed axe. Damascus Axe 4880G Attack 089 CF At 000 Hit 039 Weight 049 Defend 000 CF Df 000 Evade 009 Cost 040 Effect: None Axe made of tempered Damascus steel. Kintoki's Axe 5580G Attack 103 CF At 000 Hit 042 Weight 053 Defend 000 CF Df 000 Evade 015 Cost 040 Effect: None Large axe designed to split the enemy's helm in half. Pluto's Axe 6260G Attack 117 CF At 000 Hit 045 Weight 057 Defend 000 CF Df 000 Evade 016 Cost 040 Effect: None Axe used by the ruler of the underworld. Axe of Sonova Attack 146 CF At 020 Hit 067 Weight 066 Defend 010 CF Df 017 Evade 019 Cost 040 Effect: Decoin 25% War axe blessed by Sonova. _Spear_ Spear 840G Attack 012 CF At 000 Hit 030 Weight 021 Defend 000 CF Df 000 Evade 020 Cost 036 Effect: None A light polearm designed for thrusting. Javelin 1540G Attack 021 CF At 000 Hit 032 Weight 024 Defend 000 CF Df 000 Evade 022 Cost 036 Effect: None A short, metal-tipped spear. Halberd 2080G Attack 030 CF At 000 Hit 034 Weight 027 Defend 000 CF Df 000 Evade 024 Cost 036 Effect: None Polearm with an axe blade, a spear point and a pick. Bardiche 2760G Attack 039 CF At 000 Hit 037 Weight 030 Defend 000 CF Df 000 Evade 026 Cost 036 Effect: None An elongated battle axe. Benkei Glaive 4600G Attack 059 CF At 010 Hit 058 Weight 038 Defend 000 CF Df 000 Evade 030 Cost 036 Effect: None Polearm with a long, curved bladed. Naginata 5080G Attack 070 CF At 020 Hit 046 Weight 042 Defend 000 CF Df 000 Evade 032 Cost 036 Effect: None Single-edged polearm designed to slash enemy. Snake Pike 5760G Attack 082 CF At 026 Hit 050 Weight 046 Defend 000 CF Df 000 Evade 034 Cost 036 Effect: None Pike whose blade undulates like a snake. Longinus 6540G Attack 094 CF At 032 Hit 054 Weight 050 Defend 000 CF Df 010 Evade 037 Cost 036 Effect: None Legendary lance with blood red tip. Culnrikolnne 7300G Attack 106 CF At 044 Hit 073 Weight 058 Defend 000 CF Df 008 Evade 043 Cost 036 Effect: None Spear that pierces the fabric of time and space. Zeneth Lance 10G Attack 133 CF At 060 Hit 068 Weight 062 Defend 010 CF Df 016 Evade 051 Cost 036 Effect: Sandman 25% Lance that holds the power of Zeneth. _Boomerang_ Boomerang 560G Attack 010 CF At 002 Hit 025 Weight 011 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Flat, V-shaped weapon that returns to the thrower. Blue Cutter 1220G Attack 019 CF At 005 Hit 027 Weight 014 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Throwing card made of steel plate. Silver Edge 1820G Attack 028 CF At 008 Hit 024 Weight 017 Defend 000 CF Df 005 Evade 000 Cost 034 Effect: None Small boomerang made of silver. Steel Wing 1880G Attack 037 CF At 000 Hit 036 Weight 020 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Steel boomerang with sharpened edge. Dual Edge 3120G Attack 057 CF At 018 Hit 031 Weight 028 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Double-bladed boomerang. Soarer 3340G Attack 071 CF At 000 Hit 044 Weight 032 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Boomerang that is customized for use in battle. Rimdyska 4400G Attack 082 CF At 022 Hit 042 Weight 036 Defend 000 CF Df 007 Evade 000 Cost 034 Effect: None Steel ring with sharp outer edge. Cutback 4540G Attack 093 CF At 024 Hit 045 Weight 040 Defend 000 CF Df 008 Evade 000 Cost 034 Effect: None Weapon made to hit enemies from their blind spots. Flying Terror Attack 104 CF At 034 Hit 053 Weight 048 Defend 000 CF Df 010 Evade 000 Cost 034 Effect: None Thrown weapon with exceptional rotational speed. Kashis' Breath 10G Attack 116 CF At 052 Hit 062 Weight 051 Defend 000 CF Df 012 Evade 052 Cost 034 Effect: Acc Guard Boomerang that flies with the swiftness of Kashis. _Morning Star_ Morning Star 560G Attack 008 CF At 002 Hit 025 Weight 023 Defend 001 CF Df 003 Evade 015 Cost 033 Effect: Cures sleep Spiked metal ball that is attached to the shaft by a chain. Ball and Chain 850G Attack 018 CF At 003 Hit 027 Weight 026 Defend 002 CF Df 003 Evade 016 Cost 033 Effect: Cures sleep Morning star with a large, round metal ball. Bladed Fury 1090G Attack 028 CF At 004 Hit 029 Weight 029 Defend 002 CF Df 004 Evade 017 Cost 033 Effect: Cures sleep Two double-bladed axes connected by a chain. Solidthorns 1410G Attack 038 CF At 005 Hit 031 Weight 032 Defend 003 CF Df 004 Evade 018 Cost 033 Effect: Cures sleep Morning star with bladed spikes.
Rocksmite 2000G
Attack 060 CF At 006 Hit 036 Weight 038
Defend 004 CF Df 005 Evade 020 Cost 033
Effect: Cures sleep
Weapon that is capable of pulverizing rocks.
Battle Flail 2280G
Attack 074 CF At 007 Hit 039 Weight 041
Defend 004 CF Df 006 Evade 022 Cost 033
Effect: Cures confusion
Flail with a shaft covered with spikes.
Bone Crusher 2560G
Attack 086 CF At 008 Hit 042 Weight 045
Defend 004 CF Df 006 Evade 024 Cost 033
Effect: Phys Hit +10%
Weapon designed to crush enemy's bone.
Wicked Chain 2840G
Attack 098 CF At 010 Hit 045 Weight 049
Defend 005 CF Df 007 Evade 026 Cost 033
Effect: Cures confusion
Chained weapon which offers versatility in usage.
Chains of Doom ?????G
Attack 112 CF At 015 Hit 053 Weight 057
Defend 006 CF Df 009 Evade 030 Cost 033
Effect: Cures sleep
Weapon with several chains attached to the shaft.
Gote's Anger 10G
Attack 168 CF At 022 Hit 255 Weight 086
Defend 012 CF Df 015 Evade 042 Cost 040
Effect: Blind 25%
Morning star which emanates Gote's anger.
_Bow_
Short Bow 1140G
Attack 009 CF At 003 Hit 030 Weight 013
Defend 000 CF Df 002 Evade 000 Cost 037
Effect: None
A small-sized bow that is easy to use.
Long Bow 1600G
Attack 018 CF At 004 Hit 032 Weight 016
Defend 000 CF Df 002 Evade 000 Cost 037
Effect: None
A large bow designed for long-range attack.
Glitter Arrow 2660G
Attack 036 CF At 004 Hit 037 Weight 022
Defend 000 CF Df 005 Evade 000 Cost 037
Effect: None
Bow that shoots arrow that glistens brightly.
Rippled Bow 3640G
Attack 056 CF At 008 Hit 063 Weight 030
Defend 000 CF Df 000 Evade 000 Cost 037
Effect: None
A beautiful bow with flowing curves.
Yew Bow 4680G
Attack 066 CF At 011 Hit 046 Weight 034
Defend 000 CF Df 008 Evade 000 Cost 037
Effect: None
A long bow made of yew.
Rain Maker 5480G
Attack 088 CF At 000 Hit 064 Weight 042
Defend 000 CF Df 010 Evade 000 Cost 037
Effect: None
Steel bow with stabilizer attached to it.
Dancing Bee ?????G
Attack 112 CF At 000 Hit 073 Weight 050
Defend 000 CF Df 000 Evade 000 Cost 037
Effect: None
Bow designed for rapid firing.
Bow of Gote 10G
Attack 136 CF At 026 Hit 078 Weight 054
Defend 000 CF Df 023 Evade 023 Cost 037
Effect: Blind 25%
Bow that bestows Gote's accuracy on the wielder.
------------
( b) Armor )
-----------
_Robe_
Feigm Robe 570G
Attack 000 CF At 000 Hit 000 Weight 013
Defend 003 CF Df 008 Evade 015 Cost 000
Effect: None
Preferred robe for the Coinfeigm users.
Mithril Coat 1560G
Attack 000 CF At 000 Hit 000 Weight 028
Defend 015 CF Df 041 Evade 018 Cost 000
Effect: None
A sturdy coat made of mithril silver.
Robe of Wisdom 2990G
Attack 000 CF At 000 Hit 000 Weight 038
Defend 030 CF Df 051 Evade 022 Cost 000
Effect: None
Robe that offers protection from Coinfeigms.
Moon Tunic 4020G
Attack 000 CF At 000 Hit 000 Weight 050
Defend 040 CF Df 080 Evade 031 Cost 000
Effect: None
The moon sages' masterpiece.
Silver Robe 4490G
Attack 000 CF At 010 Hit 000 Weight 058
Defend 050 CF Df 086 Evade 037 Cost 000
Effect: None
Robe that was bathed in milky white light.
Zeneth Robe 10G
Attack 000 CF At 015 Hit 000 Weight 062
Defend 070 CF Df 092 Evade 069 Cost 000
Effect: Immobile Guard
Robe blessed by Zeneth.
Kashis Robe 10G
Attack 000 CF At 010 Hit 025 Weight 056
Defend 106 CF Df 098 Evade 079 Cost 000
Effect: Decoin Guard
Robe blessed by Kashis.
Robe of Ema 10G
Attack 000 CF At 020 Hit 000 Weight 060
Defend 060 CF Df 111 Evade 069 Cost 000
Effect: Refined CF
Robe blessed by Ema.
Elvilla's Garb 10G
Attack 000 CF At 025 Hit 000 Weight 078
Defend 118 CF Df 170 Evade 135 Cost 032
Effect: Coin Guard
Holy garb blessed by Elvilla.
_Armor_
Cloth Armor 380G
Attack 000 CF At 000 Hit 000 Weight 016
Defend 007 CF Df 000 Evade 005 Cost 000
Effect: None
Unencumbering armor made of cloth.
Leather Armor 650G
Attack 000 CF At 000 Hit 000 Weight 020
Defend 011 CF Df 004 Evade 006 Cost 000
Effect: None
An armor made of harden leather.
Ring Mail 930G
Attack 000 CF At 000 Hit 000 Weight 024
Defend 020 CF Df 012 Evade 007 Cost 000
Effect: None
Armor with metal rings sewn to leather backing.
Bronze Mail 1540G
Attack 000 CF At 000 Hit 000 Weight 032
Defend 025 CF Df 016 Evade 008 Cost 000
Effect: None
A suit of armor made of bronze.
Chain Mail 1910G
Attack 000 CF At 000 Hit 000 Weight 036
Defend 035 CF Df 021 Evade 010 Cost 000
Effect: None
Armor made of interlocking metal rings.
Plate Mail 2170G
Attack 000 CF At 000 Hit 000 Weight 040
Defend 045 CF Df 026 Evade 012 Cost 000
Effect: None
Armor which consists of metal plates.
Armor of Light 2700G
Attack 000 CF At 000 Hit 000 Weight 045
Defend 055 CF Df 031 Evade 014 Cost 000
Effect: None
Armor that was tempered at a temple.
Beast Armor 2870G
Attack 000 CF At 000 Hit 000 Weight 055
Defend 065 CF Df 036 Evade 022 Cost 000
Effect: None
Suit of armor with wavy pattern on its surface.
Mail of Amu 10G
Attack 020 CF At 000 Hit 000 Weight 066
Defend 130 CF Df 062 Evade 040 Cost 000
Effect: Confuse Guard
Plate mail blessed by Amu.
Sonova Vest 10G
Attack 010 CF At 000 Hit 000 Weight 068
Defend 137 CF Df 056 Evade 035 Cost 000
Effect: Refined Attack
Vest blessed by Sonova.
Gote's Armor 10G
Attack 005 CF At 005 Hit 035 Weight 064
Defend 124 CF Df 068 Evade 040 Cost 000
Effect: Fear Guard
Full body armor blessed by Gote.
Vugtis' Garb 10G
Attack 025 CF At 000 Hit 041 Weight 085
Defend 160 CF Df 140 Evade 077 Cost 000
Effect: Weapon Guard
War garb blessed by Vugtis.
----------------
( c) Accessory )
----------------
Pointy Hat 400G
Attack 000 CF At 002 Hit 000 Weight 002
Defend 001 CF Df 005 Evade 000 Cost 000
Effect: None
A tall, pointy hat with large brim.
Priest's Hat 1180G
Attack 000 CF At 005 Hit 000 Weight 010
Defend 010 CF Df 012 Evade 000 Cost 000
Effect: None
Hat worn by priests in ceremonial acts.
Veil of Light 2000G
Attack 000 CF At 015 Hit 000 Weight 015
Defend 015 CF Df 020 Evade 000 Cost 000
Effect: None
Veil that is told to have starlight woven in.
Circlet 3190G
Attack 000 CF At 010 Hit 000 Weight 023
Defend 020 CF Df 020 Evade 000 Cost 000
Effect: None
Hair ornament with 6 gems of different colors.
Headgear 480G
Attack 000 CF At 000 Hit 000 Weight 004
Defend 005 CF Df 003 Evade 000 Cost 000
Effect: None
Leather helm that reduces damage to the head.
Openface 990G
Attack 000 CF At 000 Hit 000 Weight 012
Defend 012 CF Df 006 Evade 000 Cost 000
Effect: None
Helmet that provides wide angle of view.
Dragon Helm 1720G
Attack 000 CF At 000 Hit 000 Weight 017
Defend 020 CF Df 008 Evade 000 Cost 000
Effect: None
Helm made of overlapping metal plates.
Iron Helm 10G
Attack 005 CF At 000 Hit 000 Weight 025
Defend 028 CF Df 012 Evade 000 Cost 000
Effect: None
Black helm made of iron that covers the entire head.
Hachigane 2690G
Attack 010 CF At 000 Hit 010 Weight 020
Defend 024 CF Df 010 Evade 005 Cost 000
Effect: None
Helmet with additional protection on the forehead.
Boots 660G
Attack 000 CF At 000 Hit 005 Weight 005
Defend 007 CF Df 000 Evade 015 Cost 000
Effect: Jump +1
A protective footwear for rugged terrain.
Winged Boots 770G
Attack 000 CF At 000 Hit 005 Weight 007
Defend 010 CF Df 000 Evade 020 Cost 000
Effect: Jump +1
Boots that enhance the wearer's movement.
Lucky Charm 500G
Attack 000 CF At 000 Hit 000 Weight 001
Defend 004 CF Df 004 Evade 004 Cost 000
Effect: None
A charm for safe return.
Amulet 1000G
Attack 000 CF At 006 Hit 006 Weight 002
Defend 006 CF Df 010 Evade 006 Cost 000
Effect: None
A charm for victory.
Headband 1500G
Attack 008 CF At 008 Hit 008 Weight 005
Defend 008 CF Df 016 Evade 008 Cost 000
Effect: None
Headband that makes the wearer feel strong.
Turquoise 1280G
Attack 000 CF At 000 Hit 000 Weight 010
Defend 005 CF Df 005 Evade 005 Cost 000
Effect: Confuse Guard
Turquoise pendant that calms the wearer.
Mermaid Beads 10G
Attack 000 CF At 000 Hit 000 Weight 015
Defend 000 CF Df 005 Evade 000 Cost 000
Effect: Poison Guard
Pearl necklace that makes the wearer happy.
Moon Necklace 10G
Attack 000 CF At 005 Hit 005 Weight 005
Defend 000 CF Df 005 Evade 000 Cost 000
Effect: Sleep Guard
Necklace made of moonstone.
-----------
( d) Item )
-----------
_HP Recovery_
Recover Seed 500G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 040
Effect: Restores 50 HP
Healing Fruit 2000G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 040
Effect: Restores 100 HP
Nut of Vigor 5000G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 060
Effect: Restores 300 HP
Blessed Fruit 50000G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 080
Effect: Restores HP fully
_Abnormal Status Recovery_
Antidote 2000G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 060
Effect: Cures poisoning
Eyedrop 700G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 040
Effect: Cures blinding
Unbind 1000G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 040
Effect: Cures immobility
Braven 1000G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 040
Effect: Cures fear
Sedative 2000G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 040
Effect: Cures confusion
Awakener 1500G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 060
Effect: Cures sleep
Refeigm 1500G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 060
Effect: Cures CF disability
Panacea 10000G
Attack 000 CF At 000 Hit 000 Weight 000
Defend 000 CF Df 000 Evade 000 Cost 080
Effect: Cures all negative effects
----------------
( e) Coinfeigm )
----------------
_Amu_
Grulla
Lv. 1 fire Coinfeigm
Greis
Lv. 2 fire Coinfeigm
Gruned
Lv. 3 fire Coinfeigm
Gren
Lv. 4 fire Coinfeigm
_Ema_
Gaiga
Lv. 1 earth Coinfeigm
Gaiz
Lv. 2 earth Coinfeigm
Galfo
Lv. 3 earth Coinfeigm
Gain
Lv. 4 earth Coinfeigm
_Sonova_
Bonga
Lv. 1 explosion Coinfeigm
Bondes
Lv. 2 explosion Coinfeigm
Bondeo
Lv. 3 explosion Coinfeigm
Bolunga
Lv. 4 explosion Coinfeigm
_Zeneth_
Blisu
Lv. 1 water Coinfeigm
Blista
Lv. 2 water Coinfeigm
Blen
Lv. 3 water Coinfeigm
Bleeya
Lv. 4 water Coinfeigm
_Gote_
Laira
Lv. 1 lightning Coinfeigm
Laicle
Lv. 2 lightning Coinfeigm
Laizon
Lv. 3 lightning Coinfeigm
Laineed
Lv. 4 lightning Coinfeigm
_Kashis_
Zel
Lv. 1 wind Coinfeigm
Zepherd
Lv. 2 wind Coinfeigm
Zephin
Lv. 3 wind Coinfeigm
Zeno
Lv. 4 wind Coinfeigm
_Elvilla_
Cure
Lv. 1 life restoration Coinfeigm
Cure Re
Lv. 2 life restoration Coinfeigm
Cure Zu
Lv. 3 life restoration Coinfeigm
Re Move
Cures the target from immobility
Re Lite
Cures the target from blinding
Re Laks
Cures the target from fear
Re Pure
Cures the target from poisoning
Re Lake
Cures the target from sleep
Re Tein
Cures the target from confusion
Re Coin
Cures the target from CF disability
Gaush
Protects the target from shoot
Resis
Temporarily protects the target from all negative effects
Re Cure
Fully restores 1 person's HP
Re Vin
Restores incapacitated target's HP by 10%
_Vugtis_
Spika
Blinds the target
Depin
Renders the target immobile
Terror
Strikes fear in target's heart
Ora Van
Breaks the target's armor
-----------
( f) Seal )
-----------
Note that the collection below is mostly being picked up. I don't know the
price, therefore, I take the sell price and double it up.
_Amu_
Fire 800G
Red 1000G
Flame 1700G
Sword 22300G
Inferno 1800G
Entity 28310G
Amu Emblem 10G
_Ema_
Earth 800G
Brown 1000G
Russet 1700G
Ema Crest 8130G
Land 1800G
Spirit 28310G
Ema Emblem 10G
_Sonova_
Force 800G
Yellow 1000G
Brimstone 1700G
Impact 1800G
Chaos 28310G
Sonova Emblem 10G
_Zeneth_
Ice 800G
Blue 1000G
Frost 1700G
Spear 22300G
Glacier 1800G
Thundra 28310G
Zeneth Emblem 10G
_Gote_
Lightning 800G
Purple 1000G
Spark 1700G
Gote Crest 8130G
Bow 22300G
Thunderclap 1800G
Mirage 28310G
Gote Emblem 10G
_Kashis_
Wind 800G
Green 1000G
Breeze 1700G
Dagger 22300G
Mistral 1800G
Tempest 28310G
Kashis Emblem 10G
_Elvilla_
White 44300G
_Vugtis_
Black 24000G
Domination 10G
Shadow 100G
Tys Emblem 199998G
-------------
( g) Manual )
-------------
Determination
Learn Skill Phys Hit +10%
Rise and Shine
Learn Skill Sleep Guard
Well-Being
Learn Skill Seven Guard
Weapons Guide
Learn Skill Weapon Guard
Maintenance
Learn Skill Armor Guard
Ornament Book
Learn Skill Acc Guard
Way of Sword
Learn Skill Life and Death
Sonova Codex
Learn Skill Sonova's Aid
------------
( h) Shops )
------------
These are the things that shops sell in each Chapters.
Shops in Chapter 1 sells:
Weapon
Carmine Ring 490G
Dagger 530G
Short Sword 580G
Stone Axe 940G
Spear 840G
Boomerang 560G
Morning Star 560G
Short Bow 1140G
Armor
Feigm Robe 570G
Cloth Armor 380G
Pointy Hat 400G
Headgear 480G
Item
Recover Seed 500G
Healing Fruit 2000G
Eyedrop 700G
Coin
Grulla 1020G
Grulla 1320G
Gaiga 1020G
Gaiga 1320G
Bonga 1020G
Bonga 1320G
Blisu 1020G
Blisu 1320G
Laira 1020G
Laira 1320G
Zel 1020G
Zel 1320G
Cure 1020G
Cure 1320G
Seal
Fire 800G
Earth 800G
Force 800G
Ice 800G
Lightning 800G
Wind 800G
Shops in Chapter 2 sells:
Weapon
Carmine Ring 490G
Stone Ring 850G
Dagger 530G
Ceramic Knife 710G
Short Sword 580G
Broad Sword 1140G
Stone Axe 940G
Hand Axe 1620G
Spear 840G
Javelin 1540G
Boomerang 560G
Blue Cutter 1220G
Morning Star 560G
Ball and Chain 850G
Short Bow 1140G
Long Bow 1600G
Armor
Feigm Robe 570G
Cloth Armor 380G
Leather Armor 650G
Pointy Hat 400G
Headgear 480G
Lucky Charm 500G
Item
Recover Seed 500G
Healing Fruit 2000G
Eyedrop 700G
Unbind 1000G
Coin
Grulla 1120G
Grulla 1420G
Grulla 1720G
Gaiga 1120G
Gaiga 1420G
Gaiga 1720G
Bonga 1120G
Bonga 1420G
Bonga 1720G
Blisu 1120G
Blisu 1420G
Blisu 1720G
Laira 1120G
Laira 1420G
Laira 1720G
Zel 1120G
Zel 1420G
Zel 1720G
Cure 1520G
Cure 1370G
Cure 1720G
Re Lite 1320G
Re Lite 1720G
Spika 1020G
Spika 1320G
Seal
Fire 800G
Earth 800G
Force 800G
Ice 800G
Lightning 800G
Wind 800G
Shadow 100G
Shops in Chapter 3 sells:
Weapon
Carmine Ring 490G
Stone Ring 850G
Thorned Ring 1680G
Dagger 530G
Ceramic Knife 710G
Main Gauche Knife 1300G
Short Sword 580G
Broad Sword 1140G
Bastard Sword 2240G
Stone Axe 940G
Hand Axe 1620G
War Hammer 2940G
Spear 840G
Javelin 1540G
Bardiche 2760G
Boomerang 560G
Blue Cutter 1220G
Steel Wing 1880G
Morning Star 560G
Ball and Chain 850G
Solidthorns 1410G
Short Bow 1140G
Long Bow 1600G
Glitter Arrow 2660G
Armor
Feigm Robe 570G
Mithril Coat 1560G
Cloth Armor 380G
Leather Armor 650G
Ring Mail 930G
Pointy Hat 400G
Headgear 480G
Openface 990G
Lucky Charm 500G
Item
Recover Seed 500G
Healing Fruit 2000G
Eyedrop 700G
Unbind 1000G
Braven 1000G
Coin
Grulla 2020G
Grulla 2120G
Greis 1820G
Gaiga 2020G
Gaiga 2120G
Gaiz 1820G
Bonga 2020G
Bonga 2120G
Bondes 1820G
Blisu 2020G
Blisu 2120G
Blista 1820G
Laira 2020G
Laira 2120G
Laicle 1820G
Zel 2020G
Zel 2120G
Zephard 1820G
Cure 1970G
Cure 2020G
Cure Re 1820G
Re Move 1420G
Re Move 1920G
Re Lite 1920G
Re Lite 1920G
Spika 1920G
Spika 1920G
Depin 1420G
Seal
Fire 800G
Inferno 1800G
Earth 800G
Land 1800G
Force 800G
Impact 1800G
Ice 800G
Glacier 1800G
Lightning 800G
Thunderclap 1800G
Wind 800G
Mistral 1800G
Shadow 100G
Shops in Chapter 4 sells:
Weapon
Carmine Ring 490G
Stone Ring 850G
Thorned Ring 1680G
Dragon Claw 2730G
Dagger 530G
Ceramic Knife 710G
Main Gauche Knife 1300G
Falchion 1800G
Short Sword 580G
Broad Sword 1140G
Bastard Sword 2240G
Flamberge 4480G
Stone Axe 940G
Hand Axe 1620G
War Hammer 2940G
Tomahawk 4260G
Spear 840G
Javelin 1540G
Bardiche 2760G
Benkei Glaive 4600G
Boomerang 560G
Blue Cutter 1220G
Steel Wing 1880G
Dual Edge 3120G
Morning Star 560G
Ball and Chain 850G
Solidthorns 1410G
Rocksmite 2000G
Short Bow 1140G
Long Bow 1600G
Glitter Arrow 2660G
Rippled Bow 3640G
Armor
Feigm Robe 570G
Mithril Coat 1560G
Robe of Wisdom 2990G
Cloth Armor 380G
Leather Armor 650G
Ring Mail 930G
Chain Mail 1910G
Pointy Hat 400G
Priest's Hat 1180G
Headgear 480G
Openface 990G
Boots 660G
Lucky Charm 500G
Amulet 1000G
Item
Recover Seed 500G
Healing Fruit 2000G
Antidote 2000G
Eyedrop 700G
Unbind 1000G
Braven 1000G
Awakener 1500G
Coin
Grulla 2620G
Greis 2320G
Greis 3120G
Gaiga 2620G
Gaiz 2320G
Gaiz 3120G
Bonga 2620G
Bondes 2320G
Bondes 3120G
Blisu 2620G
Blista 2320G
Blista 3120G
Laira 2620G
Laicle 2320G
Laicle 3120G
Zel 2620G
Zephard 2320G
Zephard 3120G
Cure 2520G
Cure Re 2370G
Cure Re 3120G
Re Lite 2420G
Re Lite 3020G
Re Move 2420G
Re Move 3020G
Re Laks 2520G
Re Laks 3120G
Spika 2420G
Spika 3020G
Depin 2320G
Depin 2270G
Terror 1920G
Seal
Fire 800G
Inferno 1800G
Earth 800G
Land 1800G
Force 800G
Impact 1800G
Ice 800G
Glacier 1800G
Lightning 800G
Thunderclap 1800G
Wind 800G
Mistral 1800G
White 44300G
Shadow 100G
Shops in Chapter 5 sells:
Weapon
Carmine Ring 490G
Stone Ring 850G
Thorned Ring 1680G
Dragon Claw 2730G
Silver Ring 2340G
Dagger 530G
Ceramic Knife 710G
Main Gauche 1300G
Falchion 1800G
Orichalch 2030G
Short Sword 580G
Broad Sword 1140G
Bastard Sword 2240G
Flamberge 4480G
Scimitar 4100G
Stone Axe 940G
Hand Axe 1620G
War Hammer 2940G
Tomahawk 4260G
Damascus Axe 4880G
Spear 840G
Javelin 1540G
Bardiche 2760G
Benkei Glaive 4600G
Naginata 5080G
Boomerang 560G
Blue Cutter 1220G
Steel Wing 1880G
Dual Edge 3120G
Soarer 3340G
Morning Star 560G
Ball and Chain 850G
Solidthorns 1410G
Rocksmite 2000G
Battle Flail 2280G
Short Bow 1140G
Long Bow 1600G
Glitter Arrow 2660G
Rippled Bow 3640G
Yew Bow 4680G
Armor
Feigm Robe 570G
Mithril Coat 1560G
Robe of Wisdom 2990G
Cloth Armor 380G
Leather Armor 650G
Ring Mail 930G
Chain Mail 1910G
Plate Mail 2170G
Pointy Hat 400G
Priest's Hat 1180G
Headgear 480G
Openface 990G
Dragon Helm 1720G
Boots 660G
Lucky Charm 500G
Amulet 1000G
Item
Recover Seed 500G
Healing Fruit 2000G
Nut of Vigor 5000G
Antidote 2000G
Eyedrop 700G
Unbind 1000G
Braven 1000G
Sedative 2000G
Awakener 1500G
Refeigm 1500G
Coin
Greis 2820G
Greis 3520G
Gruned 3320G
Gaiz 2820G
Gaiz 3520G
Galfo 3320G
Bondes 2820G
Bondes 3520G
Bondeo 3320G
Blista 2820G
Blista 3520G
Blen 3320G
Laicle 2820G
Laicle 3520G
Laizon 3320G
Zephard 2820G
Zephard 3520G
Zephin 3320G
Cure Re 2720G
Cure Re 3520G
Cure Zu 3320G
Re Lite 3520G
Re Move 2870G
Re Laks 3520G
Re Laks 3620G
Re Pure 1920G
Re Lake 3320G
Spika 3520G
Depin 2770G
Terror 2520G
Terror 3120G
Seal
Fire 800G
Red 1000G
Inferno 1800G
Earth 800G
Brown 1000G
Land 1800G
Force 800G
Yellow 1000G
Impact 1800G
Ice 800G
Blue 1000G
Glacier 1800G
Lightning 800G
Purple 1000G
Thunderclap 1800G
Wind 800G
Green 1000G
Mistral 1800G
White 44300G
Shadow 100G
Shops in Chapter 6 sells:
Weapon
Stone Ring 850G
Thorned Ring 1680G
Dragon Claw 2730G
Silver Ring 2340G
Cestus 3090G
Ceramic Knife 710G
Main Gauche 1300G
Falchion 1800G
Orichalch 2030G
Veelas 2450G
Broad Sword 1140G
Bastard Sword 2240G
Flamberge 4480G
Scimitar 4100G
Filangi 5300G
Hand Axe 1620G
War Hammer 2940G
Tomahawk 4260G
Damascus Axe 4880G
Pluto's Axe 6260G
Javelin 1540G
Bardiche 2760G
Benkei Glaive 4600G
Naginata 5080G
Snake Pike 5760G
Blue Cutter 1220G
Steel Wing 1880G
Dual Edge 3120G
Soarer 3340G
Cutback 4540G
Ball and Chain 850G
Solidthorns 1410G
Rocksmite 2000G
Battle Flail 2280G
Wicked Chain 2840G
Long Bow 1600G
Glitter Arrow 2660G
Rippled Bow 3640G
Yew Bow 4680G
Rain Maker 5480G
Armor
Feigm Robe 570G
Mithril Coat 1560G
Robe of Wisdom 2990G
Moon Tunic 4020G
Leather Armor 650G
Ring Mail 930G
Chain Mail 1910G
Plate Mail 2170G
Armor of Light 2700G
Pointy Hat 400G
Priest's Hat 1180G
Veil of Light 2000G
Headgear 480G
Openface 990G
Dragon Helm 1720G
Hachigane 2690G
Boots 660G
Winged Boots 770G
Lucky Charm 500G
Amulet 1000G
Headband 1500G
Item
Recover Seed 500G
Healing Fruit 2000G
Nut of Vigor 5000G
Antidote 2000G
Eyedrop 700G
Unbind 1000G
Braven 1000G
Sedative 2000G
Awakener 1500G
Refeigm 1500G
Coin
Greis 4420G
Gruned 4020G
Gaiz 4420G
Galfo 4020G
Bondes 4420G
Bondeo 4020G
Blista 4420G
Blen 4020G
Laicle 4420G
Laizon 4020G
Zephard 4420G
Zephin 4020G
Cure Re 4120G
Cure Re 4020G
Cure Zu 3520G
Re Lite 3420G
Re Move 3320G
Re Laks 4120G
Re Pure 2670G
Re Pure 3020G
Re Lake 2320G
Re Lake 3320G
Re Tein 2470G
Re Coin 3920G
Spika 3720G
Depin 3070G
Terror 3620G
Seal
Fire 800G
Red 1000G
Flame 1700G
Inferno 1800G
Earth 800G
Brown 1000G
Russet 1700G
Land 1800G
Force 800G
Yellow 1000G
Brimstone 1700G
Impact 1800G
Ice 800G
Blue 1000G
Frost 1700G
Glacier 1800G
Lightning 800G
Purple 1000G
Spark 1700G
Thunderclap 1800G
Wind 800G
Green 1000G
Breeze 1700G
Mistral 1800G
White 44300G
Shadow 100G
================
(( 10. Skills ))
================
Note that the weapons and armors granted by the Deities will appear as
an item, not as a skill.
As for those whose wondering how I got these skills when I'm still in
the beginning of the game, I've actually reached somewhere further when I've
been planning to make this list. But all of a sudden, my memory card stopped
functioning. All my save games are lost. Fortunately I've this list done
before that happened. So I've decided to make a walkthrough as well.
As for the Deities Elvilla and Vugtis, thanks to TeamXK's info in
GameFAQs message board AND my friend's GameShark :) Unfortunately, he didn't
wish to be mentioned, for his mysterious reason...
----------
( a) Amu )
----------
1. Amu's Aid
Amu grants divine protection
2. Counter 10%
10% chance of counterattack
3. Phys Dmg +10%
Physical damage increses by 10%
4. Confuse Guard
Protects from confusion
5. Arms Master
Critical area widens
6. Threaten 10%
10% chance of fear/hit
7. Sleep Guard
Protects from sleep
8. Counter 20%
20% chance of counterattack
9. Arm Break 10%
10% chance of armor break/hit
10. Champion
Hit/evade/damage up when HP is low
11. Threaten 25%
25% chance of feat/hit
12. Counter 30%
30% chance of counterattack
13. Phys Dmg +20%
Physical damage increases by 20%
14. Wpn Break 10%
10% chance of weapon break/hit
15. Mail of Amu
Plate mail blessed by Amu
16. Sword of Amu
Sacred sword imbued with the strength of Amu
----------
( b) Ema )
----------
1. Ema's Aid
Ema grants divine protection
2. Absorb 10%
Absorb 10% of damage you inflict
3. CF Dmg -10%
Coinfeigm damage received -10%
4. Poison 10%
10% chance of poisoning/hit
5. CF Dmg +10%
Coinfeigm damage increases by 10%
6. Blind Guard
Protects from blinding
7. Absorb 30%
Absorb 30% of damage you inflict
8. Equip Coin +1
Number of coins equipped +1
9. CF Dmg -20%
Coinfeigm damage received -20%
10. Poison 25%
25% chance of poisoning/hit
11. Refined CF
Coinfeigm Cost -20%
12. Absorb 50%
Absorb 50% of damage you inflict
13. CF Dmg +20%
Coinfeigm damage increases by 10%
14. Lizard's Leg
Necessary for ritual of light
15. Robe of Ema
Robe blessed by Ema
16. Ema Ring
Ring made from a clear, red stone
-------------
( c) Sonova )
-------------
1. Sonova's Aid
Sonova grants divine protection
2. HP +10%
Maximum HP increases by 10%
3. Phys Dmg -10%
Physical damage received -10%
4. Decoin 10%
10% chance of CF disability/hit
5. HP +20%
Maximum HP inceases by 20%
6. Poison Guard
Protects from poisoning
7. Firm Stance
Protects from shoot
8. HP +30%
Maximum HP increases by 30%
9. Acc break 10%
10% chance of accessory break/hit
10. Phys Dmg -20%
Physical damage received -20%
11. Decoin 25%
25% chance of CF disability/hit
12. Refined Attack
Physical attack cost -20%
13. HP +50%
Maximum HP inceases by 50%
14. Coin Break 10%
10% chance of coin break/hit
15. Axe of Sonova
War axe blessed by Sonova
16. Sonova Vest
Vest blessed by Sonova
-------------
( d) Zeneth )
-------------
1. Zeneth's Aid
Zeneth grants divine protection
2. Luck +10%
Luck increases by 10%
3. Dealer
Bonus money increases slightly
4. Charm 10%
10% chance of confusion/hit
5. Immobile Guard
Protects from immobility
6. Sandman 10%
10% chance of sleep/hit
7. CF Success +10%
Coinfeigm success rate +10%
8. Luck +20%
Lcuk increases by 20%
9. Trader
Bonus money increases
10. Charm 25%
25% chance of confusion/hit
11. Luck +30%
Luck increases by 30%
12. Sandman 25%
25% chance of sleep/hit
13. CF Success +20%
Coinfeigm success rate +20%
14. Bat's Wing
Necessary for ritual of darkness
15. Zeneth Robe
Robe blessed by Zeneth
16. Zeneth Lance
Lance that holds the power of Zeneth
-----------
( e) Gote )
-----------
1. Gote's Aid
Gote grants divine protection
2. Exp +10%
Acquired EXP increases by 10%
3. Phys Hit +10%
Physical attack hit rate +10%
4. Hawk's Eye
Hidden items become visible
5. Blind 10%
10% chance of blinding/hit
6. Fear Guard
Protect from fear
7. EXP +20%
Acquired EXP increases by 20%
8. Phys Hit +20%
Physical attack hit rate +20%
9. Armor Guard
Protects armor from breaking
10. Blind 25%
25% chance of blinding/hit
11. Counter 50%
50% chance of counterattack
12. EXP +30%
Acquired EXP increases by 30%
13. Weapon Guard
Protects weapon from breaking
14. Gote's anger
Morning star which emanates Gote's anger
15. Bow of Gote
Bow that bestows Gote's accuracy on the wielder
16. Gote's Armor
Full body armor blessed by Gote
-------------
( f) Kashis )
-------------
1. Kashis' Aid
Kashis grants divine protection
2. DEV +10%
Acquired DEV increases by 10%
3. Jump +1
Climbing ability increases by 1
4. Phys Evade +10%
Physical attack evade rate +10%
5. Immobile 10%
10% chance of immobility/hit
6. Decoin Guard
Protects from CF disability
7. DEV +20%
Aquired DEV increases by 20%
8. Jump +2
Climbing ability increases by 2
9. Acc Guard
Protects accessory from breaking
10. Immobile 25%
25% chance of immobility/hit
11. Phys Evade +20%
Physical attack evade rate +20%
12. Coin Guard
Protects Coinfeigm from breaking
13. DEV +30%
Aquired DEV increases by 30%
14. Kashis' Breath
Boomerang that flies with the swiftness of Kashis
15. Kashis Robe
Robe blessed by Kashis
16. Kashis' Will
Knife which contains Kashis' will
--------------
( g) Elvilla )
--------------
1. Luck +50%
Luck increases by 50%
2. Phys Hit +30%
Physical attack hit rate +30%
3. Equip Coin +2
Number of coins equipped +2
4. DEV +50%
Acquired DEV increases by 50%
5. Seven Guard
Protects from all negative effects
6. Jump +3
Climbing ability increases by 3
7. CF Dmg -30%
CF damage received -30%
8. Absorb 100%
Absorbs 100% of damage you inflict
9. Phys Evade +30%
Physical attack evasion rate +30%
10. CF Dmg +30%
CF damage increases by 30%
11. Break Guard
Protects all items from breaking
12. CF Success +30%
Coinfeigm success rate +30%
13. EXP +50%
Acquired EXP increases by 50%
14. Elvilla's Garb
Holy garb blessed by Elvilla
15. Celestial Ring
Ring with Ixian script etched on its surface
16. Final Guard
Seven Guard + Break Guard
-------------
( h) Vugtis )
-------------
1. Counter 50%
50% chance of counterattack
2. Merchant
Bonus money increases drastically
3. Phys Dmg +30%
Physical damage increases by 30%
4. Phys Dmg -30%
Physical damage received -30%
5. Arm Break 25%
25% chance of armor break/hit
6. Wpn Break 25%
25% chance of weapon break/hit
7. Acc Break 25%
25% chance of accessory break/hit
8. Coin Break 25%
25% chance of coin break/hit
9. Life and Death
Hit/evade/damage up when HP is low
10. Seven Pains
Causes all negative effects/hit
11. Seven Guard
Protects from all negative effects
12. Counter 100%
100% chance of counterattack
13. Break Guard
Protects all items from breaking
14. Star Blade
Sword made from the shard of elemental wisdom
15. Vugtis' Garb
War garb blessed by Vugtis
16. Break All
Breaks all items/hit
====================
(( 11. Strategies ))
====================
This section is devoted to tricks, or better said Strategies on
defeating specific battles or specific combinations of enemies. Contributions
are welcomed. In fact, I think I will make this section to be fully depended
on contributors.
---------------------
Chicken Lure Strategy
---------------------
Sender
Rangga Arya Gandamana (rangga_arya@yahoo.com)
Circumstance
Combination of Bow-man and Magician
Description
As you know, magician and archer are deadly combination. Magic attacks
can damage your party's Hp up to 50% and also attack in groups. Archer are
like sniper in the game. They are weak but can be annoying. Archers are also
in high places where you can't reach them. Even though their attack are not
strong like magic, they can never run out of arrows.
To defeat a magician, you need to have at least two archers. And then,
follow these steps:
1. Put your archers in high position.
2. Second, send one of your ally which is a magician to lure the enemies
magician. The enemy will cast magic on your ally but can only give little
damage.
3. Retreat your magician so that the enemies magician come to chase
him/her.
4. When the enemy is at your archers target area, quickly attack them until
they die. Remember also to cure your magician's Hp. For the archers, try
to attack the enemies only once then do a session. After the session,
your archer's attack will become more powerful.
To defeat archer you need to lure them with a strong and own a lot of
Hp. Send your ally to the archer's target area. This will trigger his/her
attack. Try to hide near a wall because archers can't attack you if you are
hiding behind walls. Well, that depends on where the archers are. After a few
time attacking your ally (eventually miss), the archers will come after you.
This time you can stay put hiding or lure him/her to your party's attack
range. If the archer is in your magician's attack range you can cast your
most powerful magic to attack him/her.
===========================
(( 12. How to contact me ))
===========================
Well, my contacts are actually written above but I'll write it down
again.
< ngkleong@hotmail.com >
ICQ 55261040
[Inferno II]
I accept only contributions, suggestion and errors regarding THIS
walkthrough. I might be able to answer a few questions though... But I'm not
good in answering. No stupid questions, please! All answerable questions will
be posted below this, which is under "Asked Questions"
I will ignore those with questions regarding the future chapters, which
is not covered by this walkthrough. Also, NO PERSONAL QUESTIONS ;) Well,
maybe if it's not THAT personal, I'll answer. Finally, PLEASE!!! No grammar
mistakes or spelling mistakes understandable.
It would be appreciated if you input the game's name that you'll be
contributing or asking, in this case, Hoshigami, as the subject no matter
what type of contribution or question it is.
To the webmasters, I'm sorry, but I will not accept any requests on
using my FAQ, with my private reason. Please understand.
Contributors who contribute via e-mail will be replied to notify you
that I received your contributions.
You see, my English is not even near "average" in usage so don't send in
hard-to-understand words, ok? ^_^;
=========================
(( 13. Asked questions ))
=========================
Here, I'll copy out all the questions E-MAILED to me which I SEE IS
INTERESTING. So, if those who e-mailed me questions but it's not posted here,
I might either lost the original message or I didn't find it quite
interesting ^^;
---------------------------------------------------------------------
Sender
"Mark"
Question
"I have finished the game already but I by the ending. I would
just like to clarify if you have finished the game already, is your game
ending: "
Answer
Well, Mark, it is already confirmed that there is various endings in
Hoshigami... So it's not weird if I've got a different ending than yours.
---------------------------------------------------------------------
---------------------------------------------------------------------
Sender
Knightflame18@aol.com
Question
1. "How many endings does Hoshigami have?"
2. "How many hours do you think the whole game play is?"
Answer
1. I'm not sure about it...
2. I'm not sure either... I writes my FAQ with my PS and Hoshigami on so
that I can sometimes clarify something such as place name.
---------------------------------------------------------------------
---------------------------------------------------------------------
Sender
Lib8719@cs.com
Question
"Do you know of any GameShark codes yet?"
Answer
Well, IF I really want some codes (I said IF!), I'll visit GameShark.com. You
could too!
---------------------------------------------------------------------
---------------------------------------------------------------------
Sender
Rangga Arya Gandamana
Question
1. "During the end of chapter 2, there was question whether Fazz should go
on or send a messenger. I chose to go on. Because of my decision I had to
fight some hard battle. What if I choose to send a messenger? Will the
story be different? What if I didn't recruited Elena or maybe she died
during battle will that have an effect on the story?"
2. "I'm also wandering about the priest of water. During the mission in
chapter 3 we only need to defeat Leimrey to win the battle (impossible to
do before killing those damned magician and archer). Can I save the water
priest? But I couldn't save her because the magician next to Leimrey was
always casting magic on her. Do you know a better strategy?"
3. "My friend told me that this game have 5 endings. Is it true? How can I
get those endings?"
4. "How many chapters are there in this game?"
Answer
1. Yes. I think EVERY choices you get in Hoshigami DOES effect your story
line and also your ability to recruit some characters. Please refer to
"Characters list" section for more details.
2. Yes again. Every characters you get to control in battles is save-able.
They will also be available for you to recruit later in the game too. As
for the strategy, just rush Leia all the way through the enemy's party
and to join your own party. Don't care of other enemies. Also try
shooting peoples out of the way on your way. Heal when HP is low.
3. I don't know about this... I'm sorry, but I can't help ^^;
4. Wooops, I wrote that there's 7 Chapters and it's wrong... There's 6 long
Chapters in Hoshigami.
---------------------------------------------------------------------
---------------------------------------------------------------------
Sender
Hockeyisverygood@aol.com
Question
"I know this may seem dumb but is this game impossible? i mean it seems like
the enemies level up WITH me tactics ogre and ff tactics were alot easier do
you have any tips on making it easier?"
Answer
Uhh... No, it's... not a dumb question... It's still counted as a
newbie's question... Your question is exactly like mine when I first played
the game. All you'll need is a good warm-up in Tower of Trial before
advancing to the next battle. Raise your level to about 2 levels higher than
your next battle's enemies' level to have an easy battle.
As for the level tricks, many will do. Like, hit your own party member,
cast healing spells on own party member on purpose, or use items on own party
member would do too. Try them out!
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(( 14. Credits ))
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---Special Thanks----------------------------------------------------
My parents
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- For bringing me into this world :)
- For buying me this computer, that PS and also this game.
- For encouraging me in doing this walkthrough because it's my interest.
---Special Thanks----------------------------------------------------
Kao Megura (kmegura@yahoo.com)
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- For letting me use his Copyright notice.
---Special Thanks----------------------------------------------------
Atlus
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- For creating Hoshigami!
- On TeamXK's request, for the Characters list section!
---Special Thanks----------------------------------------------------
TeamXK
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- For his info about how to get the deities Elvilla and Vugtis in
GameFAQs message board.
- Also for his permission to use his info about how to get various
characters.
---Thanks------------------------------------------------------------
Rangga Arya Gandamana (rangga_arya@yahoo.com)
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- For contributing the battling trick "Chicken Lure Strategy".
- Also for an info about Deities and how they work on peoples.
---Thanks------------------------------------------------------------
Daniel Clews (gruesomegil@hotmail.com)
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- For sending in a suggestion about making a section to describe about
Coinfeigms and Seals.
---Thanks------------------------------------------------------------
Tek Yin (justine_the_blue@yahoo.com)
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- For sending in a (another would be a better word) suggestion about
Coinfeigms and Seals...
---Thanks------------------------------------------------------------
Allan Lau (allancw2000@yahoo.com)
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- For the suggestion in making a section about the House of Session. I don't
know...
---Thanks------------------------------------------------------------
Daniel Sleutel (dantheman41@yahoo.com)
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- For another suggestion in making a section about the House of Session.
---Thanks------------------------------------------------------------
GameFaqs (www.gamefaqs.com)
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- For posting this walkthrough.
---Thanks------------------------------------------------------------
You (your_e-mail@site.com)
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- For reading this walkthrough.
======================
(( 15. Author's note))
======================
As I said, this is the third FAQ I've made. The last two was:
- Eternal Eyes
- Saiyuki
Thank you for reading my walkthrough!
Good Luck on beating the game!
The last updated and this walkthrough, itself, can be obtained from these
following sites as of at 21/11/2003:
1. GameFaqs (www.gamefaqs.com)
Copyright 2001-2003 by Ng Kim Leong