Power Instinct 2 G O U K E T S U J I I C H I Z O K U 2 C H O T T O D A K E S A I K Y O D E N S E T S U (The Slightly Ultimate Violent Legend) FAQ version 2.0, March 12, 1999 By Christopher Harback ------------------------------------------------------------------------------ Welcome to the latest version of the Power Instinct 2 FAQ! After a hiatus of nearly two years, I've decided to revise the world's only FAQ (that I know of) for this unusual game. Why? I don't know, really... I rediscovered the file while cleaning out my old UNIX account when I changed service providers, and it just seemed to want revising. I seriously doubt that Gamefaqs is getting ANY hits on this FAQ, but hey, it's a labor of love for me. There's obviously not much new. I've cleaned up the format and therefore the length. I've also included a listing of all the costume colors for the various characters. I've even listed, where possible, a description of the little items that circle a fighter's head when he or she is dizzy. ------------------------------------------------------------------------------ A word about PI2 ---------------- Power Instinct 2 Otherwise know as Gouketsuji Ichizoku 2: Chottodate Saikyo Densetsu, Power Instinct 2 for the Sony Playstation is really a home version of the Japanese sequel to PI2, subtitled Chottodate Saikyo Retsuden. Released in Japanese arcades in 1993, PI2 was outdated by the time it was converted for the PSX in 1995. Okay, I'll be the first to admit that PI2 isn't a game for everybody. As a PSX 2-D fighting game it fails outright-it's slow to load, it's choppy, and it takes forever to load when any of the characters transform into their alter-egos. But if you can look past its flaws, PI2 is a suprisingly clever game. It's full of sight gags that depend on a slight knowledge of Japanese culture. Most, if not all of the characters are broad caricatures; it's a fighting game that makes fun of fighting games. In short, it's too bad it was made for the PSX and not the Saturn. For those looking for the further adventures of the Gouketsuji Clan, Atlus produced a sequel on the Saturn, called Groove On Fight. It is an excellent game, and it succeeds in many of the ways that PI2 fails. Incidentally, the only returning characters are Oume and Otane, who fight as one person, tied back to back. Also available, of course, is Power Instinct, on the Genesis and Super Nintendo platforms. ------------------------------------------------------------------------------ Standard Moves ---------------- Standard directional controls (a la SFII) apply here. In other words, hold away from your opponent to block, up to jump, etc. Double tapping toward or away from your opponent will cause your character to dash, or roll, or hop in the appropriate direction. Most characters have unique attacks while dashing. All characters can double jump by tapping up, up left, or up right while jumping. A throw or grapple may be performed by pressing forward and Hard Punch while near your opponent. Some characters may also throw by using forward and Hard Kick. Directional controls -------------------- ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- n -- f Walk Back / Block Neutral Walk Forward / | \ db d df Crouch / Low Block Crouch Offensive Crouch Button layout and effect ------------------------ LP HP Light Punch Hard Punch LK HK Light Kick Hard Kick Square: Light Punch Triangle: Hard Punch X: Light Kick Circle: Hard Kick FAQ abbreviations ----------------- qcf / qcb - Press d,df,f or d,db,b on the joystick. hcf / hcb - Press b,db,d,df,f or f,df,d,db,b on the joystick. Rotate 360 - Rotate the joystick in a complete circle. cb, f - Charge back for 2 seconds, then press forward. cd, u - Charge down for 2 seconds, then press up. L1 + R1--Supermove shortcut (note: moves marked with a '*' are supermoves, usable only when the supermeter is fully charged.) ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Special Moves ---------------------------------------------------------------------------- Thin Nen ---------- Age: 35 Blood Type: B Height: 6'0" Weight: 209 lbs ---------------------------------------------------------------------------- Striking Thunder Fist: b,f +punch Freeze Curse Card: hcb +punch Oro ball wave: hcf + both punches Air Oro ball wave: jump, hcf + both punches Thunder kick: hcf + kick *Turn of Fate: both punches + both kicks Thin Nen fires a flaming skeleton (using Oro Ball animation) that walks forward, hitting his opponent multiple times for damage. ---------------------------------------------------------------------------- Costume colors: lp: Orange gi hp: Green gi lk: Light blue gi hk: Dark grey gi ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Keith Wayne ------------- Age: 25 Blood Type: AB Height: 6'0" Weight: 165 lbs ---------------------------------------------------------------------------- Knuckle Bomber: cb, f + punch Spiral Kick: qcf + kick Lightning Flash: qcb + punch Rolling cannon: f, df, d + kick *Knuckle Bomb Flash: cb, f + both punches Keith fires a Lightning Flash, then charges forward with Knuckle Bomber, finishing with an uppercut with sets his opponent on fire. ---------------------------------------------------------------------------- Costume colors lp: Blue jeans, white shirt hp: Brown jeans, white shirt lk: Grey jeans, white shirt hk: Red jeans, white shirt ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Hattori Saizo --------------- Age: 24 Blood Type: AB Height: 5'7" Weight: 158 lbs ---------------------------------------------------------------------------- Dragon Flash Bomb: qcb + punch Tsunami Slash: (jump) 360 + punch Dragon Flame Flash: qcf + punch Blue Flame Slice: hcf + kick *Flaming Flash Wave: qcb + both punch Saizo jumps upward and, while in midair, throws several Dragon Flash Bombs downward and toward his opponent. ---------------------------------------------------------------------------- Costume colors lp: Blue outfit hp: Bright green outfit lk: Grey-green outfit hk: Light grey outfit ---------------------------------------------------------------------------- Annie Hamilton ---------------- Age: 26 Blood Type: AB Height: 5'5" Weight: not telling ---------------------------------------------------------------------------- Golden Swan: hcf + punch Rainbow Sweep: f, qcf + punch Annie Dynamic: hold either kick for 4 sec, then release Photon Ball: (jump) qcf + punch *Psychedelic Throw: f + both punch (near opponent) Annie grabs her opponent and a flashing light show begins, with the opponent's image flying downward across the screen multiple times. ---------------------------------------------------------------------------- Costume colors lp: Green pants, red belt hp: Pink pants, orange belt lk: Blue pants, purple belt hk: Yellow pants, grey belt ---------------------------------------------------------------------------- Reiji Oyama ------------- Age: 25 Blood Type: A Height: 5'8" Weight: 171 lbs ---------------------------------------------------------------------------- Thunder Globe: qcf + punch Flying Dragon Punch: f, qcf + punch Thunder kick: kick (repeatedly) Super Spin Kick: (jump) 360 + kick *Dragon Punch rush: f, qcf + both punch Reiji charges forward with a punch combo, finishing with a Flying Dragon Punch which sets his opponent on fire. ---------------------------------------------------------------------------- Costume colors lp: White pants hp: Blue pants lk: Light yellow pants hk: Dark grey pants ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Angela Belti -------------- Age: 28 Blood Type: O Height: 6'1" Weight: 169 lbs ---------------------------------------------------------------------------- Whip attack (straight): cb, f + light punch Whip attack (upward): cb, f + hard punch Thunder Wall: both punch Angela Body Attack: cb, f + kick Smash Kick: (jump) u, d + kick *Angela Special: cb, f + both kick Angela rushes forward. If she makes contact, she will grab her opponent, perform two headbutts, slam him into the ground twice, throw him in the air, and perform a jump kick. ---------------------------------------------------------------------------- Costume colors lp: Red suit, grey tights hp: Purple suit, pink tights lk: Grey suit, flesh colored tights hk: Blue suit, grey tights ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- White Buffalo --------------- Age: 30 Blood Type: A Height: 6'1" Weight: 238 lbs ---------------------------------------------------------------------------- Arrow Shot: qcf + punch Flying Elbow Blow: (jump) 360 + punch Charging buffalo: cd, u + kick Smash tackle: cb, f + punch *Grand Tomahawk: hcf + both punch A glowing, two handed axe appears in White Buffalo's hands, and he moves forward, chopping downward with it. ---------------------------------------------------------------------------- Costume colors lp: Green pants, orange trim hp: Lavender pants, green trim lk: Yellow pants, blue trim hk: Olive pants, beige trim ---------------------------------------------------------------------------- Goketsuji Oume ---------------- Age: 79 Blood Type: ? Height: 4'9" Weight: 99 lbs ---------------------------------------------------------------------------- Flying Face Attack: cd, u + punch Teeth throw: cb, f + punch Comet Attack: f + punch (repeatedly) Air Wave Kick: (jump) u, d + kick Transform: f + hard punch (near) *Super Face Flash: cd, u + both punch Oume puts her face to the ground and multiple glowing heads shoot upward in a wave. ---------------------------------------------------------------------------- Costume colors lp: Green shirt, pink pants hp: Lime shirt, dark green shirt lk: Pink shirt, dark blue pants hk: Yellow shirt, dull pink pants ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Goketsuji Oume (young) ------------------------ Height: 5'2" Weight: 105 lbs ---------------------------------------------------------------------------- Heart toss: qcf + punch Air Heart toss: jump, qcf + punch Sweeping Rainbow: cb, f + punch ---------------------------------------------------------------------------- Costume colors lp: Pink pants hp: Dark green pants lk: Dark blue pants hk: Dull pink pants ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Goketsuji Otane ----------------- Age: 79 Blood Type: ? Height: 4'9" Weight: 97 lbs ---------------------------------------------------------------------------- Teeth Throw: cb, f + punch Comet Attack: f + punch (repeatedly) Wave Kick: (jump) u, d + kick Flying Face Attack: cd, u + punch Spirit charge: qcf + both punch Transform: f + hard punch (near) *Super Face Flash: cd, u + both punch Otane puts her face to the ground and multiple glowing heads shoot upward in a wave. ---------------------------------------------------------------------------- Costume colors lp: Pink shirt, yellow pants hp: Pink shirt, dull pink pants lk: Lavender shirt, Blue pants hk: Yellow shirt, green pants ---------------------------------------------------------------------------- Goketsuji Otane (young) ------------------------- Height: 5'2" Weight: 103 lbs ---------------------------------------------------------------------------- Heart Toss: qcf + punch Air Heart Toss: jump, qcf + punch Sweeping Rainbow: cb, f + punch ---------------------------------------------------------------------------- Costume colors lp: Yellow pants hp: Dull pink pants lk: Blue pants hk: Green pants ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Kanji Kokuin -------------- Age: 83 Blood Type: O Height: 5'7" Weight: 154 lbs ---------------------------------------------------------------------------- Energy fist: qcf + punch Energy foot lunge: cb, f + kick Breath Spin: cd, u + punch Loincloth Snap: hcf + both kick *Kanji Combo Rush: cb, f + both kick Kanji runs forward and performs a multihit combo, ending in a big green... um... fart. Whether he hits or not, he will turn into a short, fragile, cane-using version of himself. He is easily injured and has a new set of special moves, including one that will make him strong again, listed below. ---------------------------------------------------------------------------- Costume colors lp: Blue sarong hp: Pink sarong lk: Orange sarong hk: Grey-green sarong ---------------------------------------------------------------------------- Kanji Kokuin (frail) ---------------------- Height: 5'4" Weight: 125 lbs ---------------------------------------------------------------------------- Libido attack: hcb + punch Headbutt Launch: cb, f + kick Transform: cb, f+ punch ---------------------------------------------------------------------------- Costume colors lp: Blue sarong hp: Pink sarong lk: Orange sarong hk: Grey-green sarong ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Kurara Hanakouji ------------------ Age: 13 Blood Type: B Height: 5'0" Weight: not telling ---------------------------------------------------------------------------- Baton throw: qcf + punch Vacuum spin: qcb + kick Hammer Blow: qcb + both punch (TB) Doll Hurricane: f, qcf + punch (VS, ARC)Transform: f, b, db, d + both punch *Starlight Transformation: qcf + both punch Kurara spins and shoots some stars from her Heart Rod. If successful, the enemy will be transformed into a duck or pig. ---------------------------------------------------------------------------- Costume colors lp: Yellow poms, orange skirt hp: Pinks poms, grey skirt lk: Blue poms, pink skirt hk: Blue poms, yellow skirt ---------------------------------------------------------------------------- Super Kurara -------------- Height: 5'5" Weight: it's a secret ---------------------------------------------------------------------------- Forward Wave Fist: qcf + light punch Upward Wave Fist: qcf + hard punch Sweep Wave: qcb + kick ---------------------------------------------------------------------------- Costume colors lp: Orange-red pads hp: Purple pads lk: Yellow pads hk: Dull green pads ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Kintaro Kokuin ---------------- Age: 6 Blood Type: A Height: 3'5" Weight: 39 lbs ---------------------------------------------------------------------------- Rising Carp: c?d, u + punch Little Bear Run: b, f, b + kick Tantrum Storm: (jump) qcf + punch Axe Swing: hcf + punch (TB)Jump Bear: qcb, ub + hard kick Transform: f + strong punch (near) *Great Bear Charge: both punch + both kick Kintaro yells and hops forward a little. A HUGE bear wearing a striped shirt bounds onto the screen from behind him, hitting the opponent for damage. Whether or not it hits, it turns around and walks off the screen. ---------------------------------------------------------------------------- Costume colors lp: Yellow and orange stripes hp: Red and grey stripes lk: Blue and purple stripes hk: Blue and pale yellow stripes ---------------------------------------------------------------------------- Note: In VS and ARC modes, Kintaro transforms into Pochi. In TB mode he transforms into a small flying devil. ---------------------------------------------------------------------------- Pochi ------- Height: 5'8" Weight: 165 lbs ---------------------------------------------------------------------------- Bone throw: qcb + kick Doggy Dive: (jump) 360 + punch ---------------------------------------------------------------------------- Costume colors lp: Reddish-brown "fur" hp: Light brown "fur" lk: Grey "fur" hk: Light grey "fur" ---------------------------------------------------------------------------- Devil Kintaro Flaming jab: any punch Flaming dive: any kick ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Sahad Asran Ryuto ------------------- Age: 24 Blood Type: AB Height: 5'9" Weight: 174 lbs ---------------------------------------------------------------------------- Dagger Throw: qcf + light punch Saber Throw: qcf + hard punch Djinn Lift: cd, u + punch Flame Breath: f, qcf + punch Arabian Attack: cb, f + punch *Saber Chop: qcf + both punch Sahad jumps remains in midair for a second, and launched a scimitar which homes in on its opponent and hits multiple times for flame damage. ---------------------------------------------------------------------------- Costume colors lp: Red vest, yellow pants hp: Beige vest, grey pants lk: Blue vest, green pants hk: Purple vest, bright red pants ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Goketsuji Osima ----------------- Age: 101 Blood Type: ? Height: 5'0" Weight: 94 lbs ---------------------------------------------------------------------------- Energy Globe Spread: qcf+ light punch (hold to charge) Expanding Energy Globe: qcf+ hard puch (hold to charge) Screw Kick Upper: hcb + kick Shouha (forward): (jump) 360 + light punch Shouha (downward): (jump) 360 + hard punch Ponytail Snap: cb, f + punch *Aura Charge: hcf + both punch Osima rolls into a ball, surrounds herself with a purple ball of energy, and rolls forward to hit the enemy for damage. ---------------------------------------------------------------------------- Costume colors lp: Purple robe, lime trim hp: Olive robe, lavender trim lk: Blue robe, beige trim hk: Magenta robe, blue trim ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ---------------------- Team Battle Characters ---------------------- The characters listed below are usable in Team Battle mode only. Pochi and Super Kurara are significantly different from their Arcade mode equivalents. In addition, Kintaro and Kurara can not transform in Team Battle Mode. To compensate, they have each been given additional powers, listed above in their individual entries. ---------------------------------------------------------------------------- Chuck ------- Chuck, the final boss from the Japanese arcade sequel to PI2, Goketsuji Ichizoku 2: Chottodate Saikyu Retsuden, is only usable in Team Battle mode through the use of a code. At the Player select screen, enter the following: left, right, down, up, down, left, right, left, up Chuck should appear in the lower left of the character portraits. He is a rather broad parody of the fireball/dragon punch/hurricane kick fighter type: a little bit of Ken/Ryu with a generous helping of Ryo Sakazaki. In other words, Dan, only better. ---------------------------------------------------------------------------- Low Laser: qcf + light punch High Laser: qcf + hard punch Circle Kick Cutter: f, qcf + kick Hienshippukyaku: qcb + kick Ki Charge: qcb + hard punch (charges super meter) *Chuck Ranbuu: f, hcf + both kick Chuck runs forward to perform a Ryukoranbuu-style combo, finishing with a Circle Kick Cutter. ---------------------------------------------------------------------------- Costume colors lp: Mustard yellow gi hp: Red gi lk: Light grey gi hk: Dark maroon gi ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Kuroko -------- Kuroko is the attendant who stands in the background during matches. ---------------------------------------------------------------------------- Straight Fan Throw: qcf + light punch Upward Fan Throw: qcf + hard punch Fan Uppercut: f, qcf + punch Iron Ball Smash: hcb + punch Rolling Fan Dive: hcf + kick???? *Mega Kuroko Bazooka: qcf + both punch Kuroko Pulls out a wooden cannon which fires a literal stream of duplicates of himself at his opponent, hitting for damage. ---------------------------------------------------------------------------- Costume colors lp: Dark grey robe hp: Pink robe lk: Light grey robe hk: Blue robe ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Pochi ------- ---------------------------------------------------------------------------- Bone Dig: qcb + kick Bomb Dig: hcb + kick Ear Slap: qcb + punch Doggy Dive: (jump) 360 + punch Doggy Dash: cb, f + punch Swan Dive: f, qcf + punch *Pochi Special: qcf + both punch Pochi jumps onto his opponent, pinning them to the ground. He then jumps out of his dog suit, and, clad only in his mask and boxer shorts, clubs his opponent with a tetsu-bo, a large iron bat. ---------------------------------------------------------------------------- Super Kurara -------------- ---------------------------------------------------------------------------- Forward Wave Punch: qcf + punch Upward Wave Blast: qcb + punch Sweep Wave: qcb + kick Starlight Kick Flash: f, qcf + kick *Super Gut Punch Combo: cb, f + both punch S. Kurara runs forward to grab her opponent. She then performs a series of gut punches, finishing with an uppercut that punches her opponent into the air and sets him on fire. ---------------------------------------------------------------------------- Storyline ----------- The Gohketsuji clan is the third richest family in Japan, with vast holdings worldwide. An unusual method is used to determine who of the vast number of family members will lead the family: every ten years, a tournament is held. To win, the goal is to defeat the entire family, including the current clan leader. In 1992, Gohketsuji Oume, leader of the clan for 50 years, was defeated by her sister Otane, who had run away from home years ago. Otane then replaced her sister as head of the clan. However, in 1995, Otane went missing. As a result, a new tournament is being held. All of the previous tournament's competitors have returned, along with five others. As it turns out, Otane was kidnapped by her older sister Osima, who bribed the Kurokos to throw Otane into the ocean. Osima then opened the new tournament, figuring that she could easily defeat all comers. Otane survived though, and returns to challenge you after you have defeated Osima. ---------------------------------------------------------------------------- Thanks To: www.gamefaqs.com For posting my FAQ. Galen Komatsu For his help in tracking down the issue of Gamest with all the moves, as well as being my FAQ-writing role model! Kao Megura For being a genius at the layout of fighting game FAQs. The control configuration section of this is essentially his, with a few modifications. John T. Carr III For finding me a new copy of PI2, long after it was first released. Scot Radowski For help with translating the manual. Atlus of Japan For such great character design. ---------------------------------------------------------------------------- Version History ----------------- A quick note on the faq and its updates: For as long as I can update this FAQ, it may be found at www.gamefaqs.com Version 0.01 - March 21, 1997 Due to a glaring lack of a faq for PI2, I resolved to write one. The first version was rough and served mainly as a means to help me keep track of the moves. Version 0.9b - May 1, 1997 I decided to loose my faq on an unsuspecting world. Still very rough, but pretty much complete, moves wise. Version 0.95b - May 9, 1997 An updated version including all confirmed moves and codes. Still has bad old style layout. Posted to www.gamefaqs.com. Version 1.01 -- May 19, 1997 Lots of additions. First "official" release. A snappy new layout, all confirmed moves, as per the official player's manual, including actual supermove motions. Version 1.03 - May 24, 1997 Assorted tweaking has resulted in a mini-update. Not much new, just some corrected typos and layout fixes. Version 2.0 - February 23, 1999 Major layout changes! These were mainly due to the fact that I rediscovered the FAQ and saw how crappy it looked. Some big additions are: a complete costume color guide, translations of the official move names, conversion of metric measures to English, and general clarifications of most of the moves. What's next? Probably move descriptions, if I can find the time. ---------------------------------------------------------------------------- Power Instinct 2, Gouketsuji Ichizoku 2, and all character names are (c) 1993, 1994, and 1995 by Atlus of Japan. This FAQ is (c) 1997, 1999 by Chris Harback. It may be reproduced in its entirety as long as the author is credited. It may not be sold or distributed in any way for profit.