**************************************************************** *Future Cop: LAPD 2100 * *Precinct Assault FAQ * *by Useful Idiot(g_whitecross@hotmail.com) * *Date and version: July 25 2001, V 1.0 * **************************************************************** Hello there. This is my first FAQ. I decided to write this up because when I came by to look for some Future Cop guides, and I noticed there was only a guide to the Crime War missions. I thought that there should be a guide to the Precinct Assault part of the game. After all, it's my favourite mode and all! Enjoy! -------- Contents -------- 1. Controls 2. What is Precinct Assault? 3. Units 4. Weapons 5. Levels 6. Strategies for playing against Sky Captain 7. Strategies for playing against another player 8. Credits/Copyright Information -------- Controls -------- Directional Pad: Move Around X Button: Fire Gun weapon Square Button: Fire Heavy weapon Circle button: Fire Special weapon Triangle Button: Jump(as Walker), Stop(as Hovercraft) L1 Button: Action Button(claims turrets, builds units, etc.) R1 Button: Change Target L2/R2 Buttons: Strafe Left/Right L1+R1 Buttons: Change from Walker to Hovercraft and vice versa ------------------------- What Is Precinct Assault? ------------------------- Precinct Assault is a unique game mode in Future Cop. It is you, the Red team, pitted against the Blue team. The Blue team is either controlled by Sky Captain(computer opponent), or a human opponent. The object of the game is to get one of your tanks into your opponent's base. It's not as easy as it sounds. You need points to build tanks. To get points, you need to claim neutral turrets, destroy enemy controlled turrets, and destroy enemy units, as well as your opponent. If you kill your opponent (eg Sky Captain or the other player), you get 10 points. With points you can also build planes, which protect your base from attackers. With 30 points, you can claim and outpost. Outposts are like a second base. You can build planes and tanks which attack your opponents base, but they cost more. ----- Units ----- Tank(1 point): The basic unit. These are drones which when built just go straight for your opponent's base with no intelligence. They are easily destroyed. You need them to win, however. They cost 2 points if built at an outpost. Planes(1 point): When built, they will patrol the area of your base and protect your base from attackers. They are also very easy to destroy but very important. They also cost 2 points at an outpost. If built at an outpost, planes will attack your opponent's base instead of defending yours. Dreadnought(50 points): A well armored and better tank. These are expensive, but can be effective if defended properly. They can take a LOT of punishment before going down. Cannot be built from outposts. Flying Fortress(50 points): The equivalent of a Dreadnought in planes. Very powerful with homing missiles and strong armor. A useful investment in longer games. Cannot be built from outposts. ------- Weapons ------- Guns/X Button Weapons: Powered Mini Gun: A low firepower machine gun with a good fire rate. It will work fine in games of low difficulty. Actually not a half bad weapon. There is better out there, though. Flamethrower: More powerful than the Mini Gun, but a much shorter range. The power is good, but I prefer the Mini Gun's range. Gatling Laser: Pretty much an upgrade to the Mini Gun. Quite effective and powerful. Electric Gun: Shoots an electrical current at your opponent. Extremely powerful with a good range. My personal favourite along with the Riot Shield. Riot Shield: This is a secret weapon, however it is the most powerful Gun weapon. Press square to activate the shield. It makes a small field around your walker's body. When you get near an enemy unit, it deals massive damage to your opponent. As I said, the most powerful weapon in this class. However, the HUGE drawback is the tiny range, but if you are quick you can use this weapon very effectively. Another personal favourite of mine. Heavy/Square Button weapons Hellfire2000 Missiles: Weak, slow moving missiles. Takes many hits to take anything down. Avoid if possible. Concussion Beam: Great weapon! Fast, and powerful! Just has trouble hitting some fast moving targets. HyperVelocity Rockets: Another solid weapon. Shoots either one or three rockets. Not as fast as the Concussion Beam, and they don't seem quite as powerful. K-9 Robo Dog: Secret Weapon. Fires an insanely slow homing missile at your opponent. I find this gun to be much too slow to be of much effectiveness. Special/Circle Button Weapons Mortar Launcher: I like this one! It lobs a mortar high into the air, landing on it's target. Quite powerful, but basically useless against moving targets. Effective on turrets. Bounce Mines: The WORST weapon in the game. Hands down. Just drops a mine which explodes and is weak. Only effective on little tanks which you could just blast away at anyhow. DON'T USE THIS WEAPON! Shockwave Generator: A strong weapon. Releases a strong energy wave out of you in a small diameter. Very powerful, but like the Riot Shield, has a very limited range. Grenade Launcher: Secret Weapon. The weapon of kings! Like the Mortar, it launches a grenade into the air, landing on it's target. It doesn't work to well on moving targets, but who cares? It destroys turrets in one shot! If you have it available, you must use this weapon. ------ Levels ------ Urban Jungle(Training Level): My personal favourite level. A simplistic design but there's room for strategy. The center area is key here. The items are here. "He who controls the center, controls the game". Well, generally they do. Anyhow, try and get an outpost or two claimed by your opponent's base. Then send in the planes and tanks! Venice Beach: A good level. Plenty of variety. Items are located in the very center of the level. Bases here can be difficult to attack because they have excellent natural protection with bridges. Note that if you fall into the green sludge type stuff, you will automatically turn into a hovercraft. Hollywood Keys: My second favourite level. Everything is bit high tech. Note that if you are in the middle, the floor will have blue and red dots, and if you are near the red base, there will be only red dots. Same thing applies with blue. This can be helpful navigating this kind of confusing level. Items in the middle, yadayada. I like the futuristic look and the outpost locations. Proving Ground: I'm not a big fan of this level, but it is decent. It almost looks Mad Max-esque. Items are at the bottom floor in the middle of the level. A lot of bridges to navigate, so being a hovercraft may not be the greatest idea. ------------------------------------------ Strategies for playing against Sky Captain ------------------------------------------ Sky Captain is the A.I. opponent in Precinct Assault. He is rather easy at first, but he soon gets very difficult to defeat. Sky Captain is a flying machine, and he can make units wherever he wants(he doesn't have to go back to his base). He also has homing missiles. At higher difficulty, he starts to get smarter. He builds outposts and doesn't get killed so often. The best thing to do playing him is to build 10 planes at the beginning of the game, and then collect 30 points as quick as possible to build an outpost. When you get more points, send in planes to harass him. Destroy base turrets to rack up points and continue building attack planes, until his defense his very weak. Then you can send in tanks. Escort them in and make sure to destroy all base turrets. At higher difficulty, the longer the game is, generally the lesser the chance you will win. Try to end it early. ----------------------------- Playing against another human ----------------------------- It's a bit harder to recommend strategies against human players, because they can have many strategies themselves. The strategy for Sky Captain I gave can be quite effective. I recommend building a Flying Fortress in two player games. They provide incredibly good defense against human players. Their homing missiles are great and they last a LONG time. Another strategy that may work is building a Dreadnought while sending in attack planes. If you escort and defend the Dreadnought well, this can also work effectively. ----------------- Credits and Stuff ----------------- Thanks go to: EA for making this spectacular game Myself for making this! heh GameFAQ's for inspiring me and for posting this thing up This document Copyright 2001 Graeme Whitecross You may print this document or cut and paste but do not alter the original document. I'll get you if you do. I guarantee it. This guide should only appear on GameFAQ's and if it appears elsewhere, please e-mail me(g_whitecross@hotmail.com). Thanks alot!